Blacksmith
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Dwarf.
Dwarves are a race created by the goddess of Earth. They have strong physical stats and a unique ability to create items. After the fall of the Giants, the Dwarves drifted from one race to another, trying to side with the winners, and as a result earned a reputation as dishonest turncoats. Today they have settled in the north of the Kingdom of Aden, in a realm of eternal cold, endless cliffs and never-melting snow.
- Racial abilities: Dwarves have an inventory several times larger than other races, and they can also carry heavier loads.
- Racial traits: Dwarves are recognized masters at creating all kinds of items, and their health and defense are also quite high.
- The starting class of the Dwarves is Dwarf Fighter. There is nothing special here. Level up the usual way through quests until the first class transfer. The only new skills are a couple of passives and Spoil, which is not that important for a crafter (except, of course, for spoiling recipes and resources, which will later be very useful for crafting armor and weapons).
- After the first class transfer we become an Artisan (Artisan).
Artisan skills (Artisan)
I'll list the maximum skill levels right away, because if I start describing what is learned at which level, it will be a lot of writing for me and a lot of spoiler-clicking for you :D Bandage (Bandage) level 1 - Physical skill. Heals weak bleeding. Costs 19 MP.
Stun Attack level 15 (Stun Attack) - Attacks the target and stuns it for 9 seconds. Used with a blunt weapon. Overhit is possible. Power 131. Almost until your second class, this is your main attack skill. Cost - 33 MP.
Summon Mechanic Golem level 2 (Summon Mechanic Golem) - Summons a mechanic golem equipped with a cannon for ranged attacks. Requires 11 Crystals: Grade D. Absorbs 15% of XP gained. In addition, it consumes 4 more crystals for each of 4 time intervals. This little mechanical friend will be your faithful companion in battle throughout the game and in almost every fight (both PvP and PvE). Cost - 62 MP.
Wild Sweep level 15 (Wild Sweep) - Uses a spear to hit several enemies. Deals an additional 391 damage. Overhit is possible. Cost - 34 MP. Useful only if you go somewhere deep into the Ant Nest for mob packs.
Heavy Armor Mastery level 13 (Heavy Armor Mastery) - Increases P. Def. by 18 when wearing heavy armor.
Light Armor Mastery level 13 (Light Armor Mastery) - Increases P. Def. by 19.1 and Evasion by 6 when wearing light armor.
Polearm Mastery level 8 (Polearm Mastery) - Increases P. Atk. with spears by 20.5 and lets you attack several enemies at once.
HP Boost level 3 (Boost HP) - Increases Max HP by 150.
Blunt Weapon Mastery level 8 (Blunt Weapon Mastery) - Increases P. Atk. by 20.5 when using a blunt weapon.
Create Item level 4 (Create Item) - Lets you make level 4 items. Here it is! THIS is the skill we actually started playing this class for :D At last we can start dealing in soulshots.
Fast HP Recovery level 2 (Fast HP Recovery) - Increases HP recovery speed by 1.6.
Vital Force level 2 (Vital Force) - Lets you recover faster while sitting. HP recovers 2.7 more, MP 2.1 more.
Weight Limit level 2 (Weight Limit) - Triples your weight limit. An extremely useful skill for this race (Dwarves have always carried lots of items in their bags).
Crystallize level 1(Crystallize) - Makes crystallization of Grade D. possible Another of this race's most important and unique skills. Only dwarves can break gear down into crystals.
Having walked this hard road and completed the second class transfer, we become a Warsmith — a stern and merciless killer. To lighten things up a little, here is one of the sternest representatives of this class :D
Blacksmith skills (Warsmith)
Warsmith (Warsmith). The main difference between a Warsmith and an Artisan is the ability to build unique battle machines, used both for hunting monsters and in castle sieges. Also, only a Warsmith can craft rare and especially valuable equipment and supply it to those who need it.
Hammer Crush level 37 (Hammer Crush) - Stuns for 9 sec. and deals melee damage at the same time. Requires a blunt weapon. Ignores shields. Overhit is possible. Power 2411. This skill is practically the most essential one in both PvP and PvE; it's largely because of it (or rather its stun) that dwarves win in PvP.
Fatal Strike level 37 (Fatal Strike) - A strong crushing attack. Requires a sword or blunt. Ignores shields. Overhit is possible. Power 3653. This is the skill you'll deal most of your damage in the game with.
Whirlwind level 37 (Whirlwind) - A circular attack that damages several enemies, ignoring shields. Requires a spear. Overhit is possible. Power 2740. Dwarves very often level on mob packs thanks to their unreal amount of HP and good defense, which is exactly why this skill will come in very handy when leveling on packs with a spear.
Blunt Weapon Mastery level 45 (Blunt Weapon Mastery) - Increases P. Atk. by 129.3 when using a blunt weapon. Also improves skill with blunt weapons.
Heavy Armor Mastery level 50 (Heavy Armor Mastery) - Increases P. Def. by 79.3 when wearing heavy armor.
Light Armor Mastery level 50 (Light Armor Mastery) - Increases P. Def. by 81.3 and Evasion by 6 when wearing light armor.
Polearm Mastery level 45 (Polearm Mastery) - Increases P. Atk. with spears by 129.3 and lets you attack several enemies at once.
HP Boost level 10 (Boost HP) - Increases Max HP by 480.
Fast HP Recovery level 8 (Fast HP Recovery) - Increases HP recovery speed by 4.
Wrath level 10 (Wrath) - Swings a spear and lowers the CP of surrounding enemies by 30%. Requires a spear. A very useful skill in mass brawls.
Polearm Accuracy level 3 (Polearm Accuracy) - Increases the Accuracy of your attacks with a spear by 4. MP is consumed continuously while the skill is on.
War Frenzy level 3 (War Frenzy) - Increases your resistance to stun attacks by 15 and sleep attacks by 30. Consumes MP. while active, depending on level
Summon Big Boom level 5 (Summon Big Boom) - Summons a Big Boom, which self-destructs in an explosion. Summoning requires 5 grade D crystals and 5 more crystals for each of 4 time intervals. Absorbs 30% of XP gained. Well, speaking personally about this summon, I can only say one thing — IT'S USELESS JUNK!
Summon Mechanic Golem level 9 (Summon Mechanic Golem) - Summons a mechanic golem equipped with a cannon for ranged attacks. Requires 5 grade C. crystals. Absorbs 15% of XP gained. In addition, 4 more crystals are consumed for each of 4 time intervals. As I said, you should have it summoned always and everywhere. This little guy is simply a killing machine, and his DD is way better than yours, by the way.
Vital Force level 8 (Vital Force) - Lets you recover faster while sitting. HP recovers 6.7 more, MP 3.5 more.
Crystallize level 5 (Crystallize) - Makes crystallization of Grade S. possible
Create Item level 9 (Create Item) - Lets you make level 9 items. Whoa, here it is — the most, most, most, most (and many more times most) important skill in the game (even more important than a DD's triple sonic :D). Without it there'd be no Dynasty, no rare sets, no Moirai, no weapons, etc.
Summon Swoop Cannon level 1 (Summon Swoop Cannon) - Summons a Swoop Cannon. Summoning requires 27 grade A Crystals and consumes 13 more grade B. Gemstones every minute. Really, really useful junk in sieges; it breaks walls better than anything.
Bandage (Bandage) level 3 - Cures severe bleeding.
Summon Wild Hog Cannon level 1 (Summon Wild Hog Cannon) - Summons a cannon that can only move in normal mode, and in siege mode can attack from long range. Switching modes takes 30 sec. Summoning requires 70 grade B Crystals and consumes 20 more grade B. Gemstones every minute. In principle, if it manages to fire at the gates, it'll help you. WELL, it's just very slow junk..
Golem Reinforcement level 3 (Armor Golem) - Adds an extra armor plate to the golem, increasing P. Def. by 15% and max HP by 10%. Duration: 20 min.
Summon Merchant Golem level 1 (Summon Merchant Golem) - Summons a Trade Association golem that can perform simple operations. Summoning consumes 5 grade crystals. Handy if you forget to buy res scrolls or SoE in the shop; otherwise it's a useless thingamajig :D
Summon Siege Golem level 1 (Summon Siege Golem) - Summons a siege weapon. Summoning requires 180 grade C Crystals and consumes 40 more grade C. Gemstones every minute
And finally, for dessert, the coolest buffs in the world :D
- The Lineage 2 Chaotic Throne: High Five update:
Have you really leveled to 76 and done the third class o_O?
- Master skills (Maestro)
- At last you are a Maestro. And who is that?
- Maestro (Maestro)
- Earning the Maestro title is every Warsmith's cherished dream. Its special feature is the chance to learn new combat skills that finally let Dwarves stand alongside other warriors and put up a decent fight on the battlefield. In short, to become seasoned tough guys like this one:
Wisdom level 1 (Wisdom) - Raises resistance to Hold, Sleep and Mental Attacks by 20.
Health level 1 (Health) - Increases resistance to Poison and Bleeding by 20.
Skill Mastery level 1 (Skill Mastery) - Gives a chance to use a skill without reuse or with double duration. Depends on STR.
Armor Crush level 1 (Armor Crush) - Deals an additional 3077 damage. Stuns the enemy for 9 sec., lowers P. Def. by 30% and M. Def. by 30%. Requires a sword, blunt, two-handed sword or two-handed blunt. Overhit is possible. Can land critical hits. Ignores Shield Defense. Our third and last damage skill. Put it on the panel together with Fatal Strike and Hammer Crush.
Parry Stance level 1 (Parry Stance) - Uses the weapon to block attacks. Increases P. Def. by 25% and M. Def. by 25%, lowers Speed by 10%, Atk. Spd. by 20% and Accuracy by 4. Consumes MP. while active, depending on level. A very useful skill if you know when to turn it on and when to turn it off. If you're up against some DD, I advise turning it on until we stun them, then turning it off and hitting with skills, and so on until we drain the opponent.
Riposte Stance level 1 - Uses the weapon to reflect attacks. Reflects 30% of damage received and with a 30% chance reflects buffs/debuffs (excluding damage from skills and ranged attacks). Lowers Movement Speed by 10%, Atk. Spd. by 20% and Accuracy by 4. Consumes MP. while active, depending on level. Cost - 35 MP.
Earthquake level 1 (Earthquake) - Deals a powerful blow to nearby enemies, canceling their selected targets. Can land critical hits. Ignores Shield Defense. Overhit is possible. Requires a spear-type weapon. Power 4848.
Master of Combat level 1 (Master of Combat) - Increases attack power with swords, blunts, spears, dual swords and fists by 80. Also increases max CP. by 5%.
Braveheart level 1 (Braveheart) - Restores CP by raising fighting spirit. Power 1000.
Symbol of Honor level 1 (Symbol of Honor) - Creates a symbol that maximizes the HP/CP regeneration speed of everyone around. Applies to all targets within the area of effect. The effect ends if you leave the area. Consumes 1 Battle Symbol.
Final Secret level 1 (Final Secret) - Increases skill power and normal damage in PvP by 30%. Duration: 30 sec. A really sweet skill in PvP.
Create Item level 10 (Create Item) - Lets you make level 10 items.
Golem Armor level 1 (Golem Armor) - Fight while riding a Golem. The most awesome thing a dwarf has is this transformation. Everyone calls this thing a tin can, but really they're just jealous, since what this magnificent creation has strikes terror into all enemies in any mass brawl. Even a Steal Divinity crit from an SB can't compare. Yes, yes, yes — IT'S A MASS CANCEL. Just imagine a siege of grand scale, into which a dozen of these uber creatures come running. The enemies simply have no choice — they'll have to run :D
- The Lineage 2 Chaotic Throne: High Five update:
Gear
- C grade:
- the Full Plate Heavy Armor Set will give us 270 HP.
- The Plated Leather Set gives us ++4 STR but cuts CON by -1. Personally, I would recommend exactly this set for leveling, since the P. Atk. bonus is significant. But if you did listen to me and the mechanical golem is always with you while leveling, you need heavy armor, because you will be tanking.
- B grade:
- Zubei's Breastplate. P. Def. +5,26%, Max HP +294. This set is the budget option.
- Blue Wolf Breastplate. Speed +7, and recovery speed HP +5,24%, STR+3, CON-1, DEX-2. And this is the ideal option for wealthier dwarves :D.
- A grade:
Here I considered 3 options.
- Tallum Set. Atk. Spd. +8%, weight limit without penalty +5759, chance to inflict Poison/Bleed -80%, STR+2, CON-2
- Majestic Set. P. Atk. +4%, Accuracy +3, Stun resistance increased by 50%, STR+2, CON-2. If you add a PvP effect here, you get a really sweet piece of gear.
- But my personal choice was the Armor of Nightmare - P. Atk. +4%, chance to inflict Sleep/Hold -70%, CON+2, DEX-2. With a shield equipped it also reflects 5% of the melee P. Atk. damage you take back to the enemy.
- S grade:
- Imperial Crusader Heavy Armor Set - DEX-2, STR+2, P. Def. +8%, Max HP +445., Sleep/Hold resistance +70%
- S80:
- Dynasty Breastplate - Warrior - CON-2, STR+2, P. Atk. +5,4%, Max HP +492. Dark Resistance +8. Lets you wear a cloak.
- Moirai Breastplate - STR +2, CON -2, when equipped P. Atk. +4.26%, Atk. Spd. +4%, magic damage resistance +2%, stun resistance +50%, fire/water/wind/earth defense +3. Lets you wear a cloak. Of course, this set is preferable to Dynasty.
- And the high-roller option, S84:
Here I only considered 2 options; Elegia simply looks ugly on dwarves and, in my opinion, really doesn't suit us.
- Vesper Breastplate - When equipped: STR+2, DEX-2, P. Atk./P. Def. +5,57%, Max HP +531, Sleep/Hold protection +70%. Not a bad option in principle. But of course it is better to wear the Vorpal Breastplate - STR -2. CON +2; when equipped, P. Def. +8.47%, P. Atk. +5.57%, magic damage resistance +2%, Max HP +541, Hold/Sleep/Bleed resistance +50%, Fire/Water/Wind/Earth defense +5. Allows wearing a cloak.
Weapons
Here I will only talk about weapons for solo leveling, without parties and PvP. In principle, you can take any weapon and level in parties in the catacombs or somewhere. C grade:
- Yaksa Mace. Insert an HP SA, summon the golem and off you go to level.
- B grade:
- Art of Battle Axe - an option for wealthier people.
- Heavy War Axe. In either weapon I would insert an HP SA.
- A grade:
- Elysian - also an HP SA.
- S grade:
- Basalt Battlehammer - an HP SA once again.
- S80:
- Dynasty Cudgel - HP SA.
- Icarus Hammer - HP SA.
- S84: (high-roller option)
- Vesper Avenger - SA on HP as usual :D
- Eversor Mace - HP SA.
Leveling
- 1-20 quests in the starting village.
- 20-40 run Kamaloka/the Labyrinth a few times, take a polearm and head to the Ant Nest for the x2 mobs.
- 40-52 run Kamaloka, camp at Cruma.
- 52-61 Frozen Labyrinth, catacombs.
- 61-76 Near Goddard, in the Swamp of Screams, the catacombs; don't forget about Kamaloka and the Labyrinth.
- 76-78 - near GC, in the catacombs, at the Hot Springs.
- 78+ here you already need a constant party, and you camp in locations such as the Isle of Prayer / near GC / Varka / the Beast Farm / the Monastery of Silence / the Plains of Power.
Subclass skills
- Well, personally my choice fell on:
- File:Boost Haste.jpg- when striking, there's a chance to increase attack speed for a while, +30% to a.speed for 15 sec (warlord, titan, destroyer).
-
- increased max.CP, ~+740 CP, gained from warrior classes (Warlord, Tyrant, Destroyer). -
- Counter Barrier - when hit, there's a chance to get temporary invulnerability for 5 sec (BD, SwS, PP, WC). - From all 3 subclasses take Magic Defence - increases m.def at skill level 1 by +15; level 2 by +15; level 3 by +15; level 4 by +16; level 5 by +18; level 6 by +12; total = +91.
Tactics in PvP and at the Olympiad:
The tactic itself comes down to using a couple of the right skills at the right time. Namely . If you turn the auras on and off at the right moments, success is guaranteed. Dwarf VS vs. the sneaky daggers: turn on ] and use on cooldown ,. Our task is to stun the dagger. As soon as he is stunned, turn off the auras and Riposte Stance and hit only with the summon and . Never use a stun before the previous one wears off (stunning an already stunned target simply removes the stun). Try to arrange it so that you hit the scoundrel in the face and your golem hits him in the back. Did it work? Well done! If you didn't kill the scoundrel during the first stun, repeat the process: turn on the auras and stun. In the end, if you know what you're doing, the scoundrel will be defeated, and all that is left is to type GF in chat :D.
Dwarf VS vs. mage:
Our chances here are slim. Turn on and try to run up to the mage and stun him. You will definitely need all sorts of talismans and run-speed buffs, since the aura cuts running speed by -10. If you stun him, you will most likely be able to take the scoundrel down. But you rarely manage to reach a pure mage, especially a Spellsinger with all his freezes. At the Olympiad, use a Barrier talisman and run to the mage. Ideally, use a skill-reuse Life Stone before the fight starts.
Dwarf VS vs. DD (Destroyers, Tyrants, Warlords, Berserkers, etc.):
Here all kinds of reflect talismans are a must, and a reflect Life Stone is simply the ideal option. Most likely your opponent will simply kill himself on you — unless, of course, he thinks of pulling out a bow :D As before, try to get the summon behind his back, and keep stunning. Honestly, damage dealers almost always killed themselves on me, and Berserkers even disarm themselves :D But there is a catch: Tyrants, Gladiators and Berserkers also have a mirror, so be careful not to stun yourself. Against Berserkers it is very easy to die because of their cheesy mirror! Try to use as few skills on a Berserker as possible.
Dwarf VS vs. Summoner:
Usually everyone tries to hit the summoner and ignores the summon. We do it completely differently. Stun the summoner using and immediately switch to the summon. Try to stun it and kill it while its master is stunned. Most likely your golem has already been sent to another world by the summoner's skill, and you are left alone against two :( The stun lasts quite a long time, so killing the summon in that time is quite realistic (unless, of course, a cubic removes the stun). If you know what you're doing, it is quite realistic to take these villains down. Against cat summoners at the Olympiad, use Clarity, defense and skill-reuse talismans. Against an Elemental Summoner, use an M. Def. Life Stone; against a Phantom Summoner, also an M. Def. Life Stone plus a P. Def. talisman.
The little dwarf VS Bow
I'll admit right away that the chances are practically zero. Turn on your mirror and pray that he reflects a stun or Hamstring onto himself. At the Olympiad, put on run-speed talismans, use a defense talisman and a defense Life Stone.
Dwarf VS vs. Tank.
The chances are slim here too. Against a Shillien Knight, turn on the auras and hope that he cancels and debuffs himself; reflect talismans and Life Stones will also help you a lot here. At the Olympiad, be sure to use everything you have for reflect. Against a Paladin your chances are 0. Against a Dark Avenger, again pray to your mirror. A Temple Knight would lose to you on his own :) — it is his heals and cubics that win the fight. The chances are also 0.
For the Olympiad, all kinds of buff items are a must. Talismans: Clarity at maximum, one to remove Doom, Life Force, Barrier, REFLECT, and every run-speed talisman. Life Stones: active M. Def., P. Def., REFLECT, aggression (to try to pull aggro off the enemy's golem), and, in my opinion, the most important Life Stone for us is Refresh (skill reuse).
P.S. At the Olympiad it is good to have a cancel dagger (with a Haste SA, or a higher grade one with Crit. Damage or Focus). At the start of the fight, build up under defense, cancel the wretched villains, then stun, use Life Stones and talismans, and kill everything that moves. This especially helps against tanks. But never use it against a Dark Avenger — you will cancel yourself!
As you can see, your task will be to learn to position the summon correctly and to turn the auras on and off at the right time. Over time your skill will sharpen, and you will do everything automatically.
Pets
It seems strange — a dwarf with a pet? He already has his golem, so why would he need a pet? Let me explain. Your main income is crafting (crafting and selling soulshots, a craft shop), and crafting requires MP. That is exactly why you will need this creature of unclear origin.
- The Kookaburra gives you mana only when it is in combat mode. To make it give you mana in town, sit down to craft next to some NPC and set the Kookaburra to attack that NPC.
- For leveling we will also need Prophet. Level it in a second window to buff yourself and the golem.
Required equipment. Hmm, what should I write here? Oh, I know. A dwarf also needs a robe and a Homunculus's Sword with the Conversion SA. You probably didn't get that at all, did you? A robe on a dwarf, that's crazy. Let me explain. We need it, once again, for crafting. The robe gives mana, just like the Homunculus's Sword with Conversion, and more mana means we can craft more and therefore earn more. Suitable robes: Divine Tunic (C grade) - P. Def. +5,26%, Max MP +171, INT-1, MEN+1; Blue Wolf Tunic - Max MP +206, recovery speed MP +5,26%, INT-2, WIT-1, MEN+3; Majestic Set - Max MP +240, Casting Spd. +15%, recovery speed MP +8%, Stun resistance increased by 50%, WIT+1, INT-1. And so on.
As you can see, we choose robes that give more MP and increase MP regeneration.
Making money
Dwarves are true masters of this; they are probably the richest beings in the L2 world :D Our main income is, of course, making and selling soulshots, crystallizing armor and weapons and selling the crystals, and a craft shop. But you can also make a lot of money crafting rare items — they have always been in demand. When you open a craft shop or make shots, put on the robe and the Homunculus's Sword and summon the Kookaburra (set it to combat mode) — and off you go for millions. They say Bill Gates started exactly like this :D
Class gameplay videos
http://www.youtube.com/watch?v=GihY2zEiSCQ&feature=fvsr
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