Blacksmith

Contents

Dwarf.

Dwarves are a race created by the goddess of Earth. They have strong physical stats and a unique ability to create items. After the fall of the Giants, the Dwarves drifted from one race to another, trying to side with the winners, and as a result earned a reputation as dishonest turncoats. Today they have settled in the north of the Kingdom of Aden, in a realm of eternal cold, endless cliffs and never-melting snow.


Artisan skills (Artisan)

I'll list the maximum skill levels right away, because if I start describing what is learned at which level, it will be a lot of writing for me and a lot of spoiler-clicking for you :D Bandage (Bandage) level 1 - Physical skill. Heals weak bleeding. Costs 19 MP.


Having walked this hard road and completed the second class transfer, we become a Warsmith — a stern and merciless killer. To lighten things up a little, here is one of the sternest representatives of this class :D

Blacksmith skills (Warsmith)

Warsmith (Warsmith). The main difference between a Warsmith and an Artisan is the ability to build unique battle machines, used both for hunting monsters and in castle sieges. Also, only a Warsmith can craft rare and especially valuable equipment and supply it to those who need it.

And finally, for dessert, the coolest buffs in the world :D


Have you really leveled to 76 and done the third class o_O?


Gear

Here I considered 3 options.

Here I only considered 2 options; Elegia simply looks ugly on dwarves and, in my opinion, really doesn't suit us.

Weapons

Here I will only talk about weapons for solo leveling, without parties and PvP. In principle, you can take any weapon and level in parties in the catacombs or somewhere. C grade:


Leveling


Subclass skills

Tactics in PvP and at the Olympiad:

The tactic itself comes down to using a couple of the right skills at the right time. Namely . If you turn the auras on and off at the right moments, success is guaranteed. Dwarf VS vs. the sneaky daggers: turn on ] and use on cooldown ,. Our task is to stun the dagger. As soon as he is stunned, turn off the auras and Riposte Stance and hit only with the summon and . Never use a stun before the previous one wears off (stunning an already stunned target simply removes the stun). Try to arrange it so that you hit the scoundrel in the face and your golem hits him in the back. Did it work? Well done! If you didn't kill the scoundrel during the first stun, repeat the process: turn on the auras and stun. In the end, if you know what you're doing, the scoundrel will be defeated, and all that is left is to type GF in chat :D.

Dwarf VS vs. mage:

Our chances here are slim. Turn on and try to run up to the mage and stun him. You will definitely need all sorts of talismans and run-speed buffs, since the aura cuts running speed by -10. If you stun him, you will most likely be able to take the scoundrel down. But you rarely manage to reach a pure mage, especially a Spellsinger with all his freezes. At the Olympiad, use a Barrier talisman and run to the mage. Ideally, use a skill-reuse Life Stone before the fight starts.

Dwarf VS vs. DD (Destroyers, Tyrants, Warlords, Berserkers, etc.):

Here all kinds of reflect talismans are a must, and a reflect Life Stone is simply the ideal option. Most likely your opponent will simply kill himself on you — unless, of course, he thinks of pulling out a bow :D As before, try to get the summon behind his back, and keep stunning. Honestly, damage dealers almost always killed themselves on me, and Berserkers even disarm themselves :D But there is a catch: Tyrants, Gladiators and Berserkers also have a mirror, so be careful not to stun yourself. Against Berserkers it is very easy to die because of their cheesy mirror! Try to use as few skills on a Berserker as possible.

Dwarf VS vs. Summoner:

Usually everyone tries to hit the summoner and ignores the summon. We do it completely differently. Stun the summoner using and immediately switch to the summon. Try to stun it and kill it while its master is stunned. Most likely your golem has already been sent to another world by the summoner's skill, and you are left alone against two :( The stun lasts quite a long time, so killing the summon in that time is quite realistic (unless, of course, a cubic removes the stun). If you know what you're doing, it is quite realistic to take these villains down. Against cat summoners at the Olympiad, use Clarity, defense and skill-reuse talismans. Against an Elemental Summoner, use an M. Def. Life Stone; against a Phantom Summoner, also an M. Def. Life Stone plus a P. Def. talisman.

The little dwarf VS Bow

I'll admit right away that the chances are practically zero. Turn on your mirror and pray that he reflects a stun or Hamstring onto himself. At the Olympiad, put on run-speed talismans, use a defense talisman and a defense Life Stone.

Dwarf VS vs. Tank.

The chances are slim here too. Against a Shillien Knight, turn on the auras and hope that he cancels and debuffs himself; reflect talismans and Life Stones will also help you a lot here. At the Olympiad, be sure to use everything you have for reflect. Against a Paladin your chances are 0. Against a Dark Avenger, again pray to your mirror. A Temple Knight would lose to you on his own :) — it is his heals and cubics that win the fight. The chances are also 0.

For the Olympiad, all kinds of buff items are a must. Talismans: Clarity at maximum, one to remove Doom, Life Force, Barrier, REFLECT, and every run-speed talisman. Life Stones: active M. Def., P. Def., REFLECT, aggression (to try to pull aggro off the enemy's golem), and, in my opinion, the most important Life Stone for us is Refresh (skill reuse).

P.S. At the Olympiad it is good to have a cancel dagger (with a Haste SA, or a higher grade one with Crit. Damage or Focus). At the start of the fight, build up under defense, cancel the wretched villains, then stun, use Life Stones and talismans, and kill everything that moves. This especially helps against tanks. But never use it against a Dark Avenger — you will cancel yourself!

As you can see, your task will be to learn to position the summon correctly and to turn the auras on and off at the right time. Over time your skill will sharpen, and you will do everything automatically.


Pets

It seems strange — a dwarf with a pet? He already has his golem, so why would he need a pet? Let me explain. Your main income is crafting (crafting and selling soulshots, a craft shop), and crafting requires MP. That is exactly why you will need this creature of unclear origin.

Required equipment. Hmm, what should I write here? Oh, I know. A dwarf also needs a robe and a Homunculus's Sword with the Conversion SA. You probably didn't get that at all, did you? A robe on a dwarf, that's crazy. Let me explain. We need it, once again, for crafting. The robe gives mana, just like the Homunculus's Sword with Conversion, and more mana means we can craft more and therefore earn more. Suitable robes: Divine Tunic (C grade) - P. Def. +5,26%, Max MP +171, INT-1, MEN+1; Blue Wolf Tunic - Max MP +206, recovery speed MP +5,26%, INT-2, WIT-1, MEN+3; Majestic Set - Max MP +240, Casting Spd. +15%, recovery speed MP +8%, Stun resistance increased by 50%, WIT+1, INT-1. And so on.

As you can see, we choose robes that give more MP and increase MP regeneration.

Making money

Dwarves are true masters of this; they are probably the richest beings in the L2 world :D Our main income is, of course, making and selling soulshots, crystallizing armor and weapons and selling the crystals, and a craft shop. But you can also make a lot of money crafting rare items — they have always been in demand. When you open a craft shop or make shots, put on the robe and the Homunculus's Sword and summon the Kookaburra (set it to combat mode) — and off you go for millions. They say Bill Gates started exactly like this :D

Class gameplay videos

http://www.youtube.com/watch?v=GihY2zEiSCQ&feature=fvsr