Lineage 2 Throne 2.4: Gracia Epilogue, Patch Notes
Contents |
Main article — Mail
The mail system has been added to strengthen the game community and make trading more convenient. With the mail system you can send messages and items to other players.
There are 2 types of mail: Regular and Payment Request:
- Regular mail lets players send a message to other players with or without an attached item. When a letter is sent, an envelope icon appears for the recipient. The sender pays the standard sending fee.
- Payment Request mail contains an attached item, and to receive it the recipient must pay the sender the amount of adena the sender requested
Sending mail:
- You can open the mail interface by pressing Alt+X and choosing mail, or by typing /mailbox in chat
- the maximum number of attached items is 8; the sending fee depends on the total weight of the parcel.
- mail can be sent and received only in a peace zone
- mail delivery time is 30 seconds
- sending a letter can be canceled only before the recipient opens it, or if the recipient hasn't taken the attached item — if the mail hasn't been delivered or claimed yet.
- You can choose the letter type in the mailbox interface.
- the sender of a Payment Request receives the adena from the recipient straight into their inventory after the recipient presses the "pay" button
Receiving mail:
- when mail arrives, an envelope icon appears on the screen; just click it to open the letter. The mail icon appears just above the chat
- the attached item can't be taken from the letter if there are no free inventory slots or if receiving the item would put you over 100% weight. When receiving a Payment Request, the recipient gets the item only after pressing the Pay button, and the adena required for payment disappears from the inventory.
Returning and deleting mail:
- a regular letter without an attachment can't be returned. It can only be received or deleted. Before deleting it, you must open it
- a letter with an attachment can be returned or received, but it can't be deleted
- an unread letter is automatically returned to the sender after 15 days. A letter without an attachment is deleted after 15 days and isn't returned to the sender
- an unread letter with an attachment is returned to the sender after 15 days; the item goes back to the private warehouse and the letter is deleted.
- Letters requiring payment are automatically canceled 12 hours after being sent
Freight:
- the freight system is completely replaced by the new mail system. All items stored in it will be returned to the private warehouse
Command Channel Matching
To make it easier to recruit players into Command Channel, changes have been made to Command Channel Matching System.. A Command Channel Matching room is created by the CC leader when they open the party recruitment window (command /partymatching), and the room closes when the CC leader closes the interface.
- The CC leader cannot take part in party selection because they are the organizer.
- The recruitment settings are the same as in the previously existing Party Matching System.
- When you join a CC party, you automatically disappear from the waiting queue.
- Only party leaders can see the candidates.
Vitality
Changes to the Vitality System:
- the rate at which vitality levels are used up has been changed in favor of more experience gained
- the vitality consumption rate at levels 75-85 has been changed to the same rate as for players below level 75.
Territory War changes
Unlike clan-oriented castle sieges, Territory Battles let players influence the territory war as mercenaries. The reward for taking part is the chance to buy new special items useful for PvP or character development. Special items are sold by Territory Manager located in the main town of each territory. S80 necklaces, rings and earrings with special stats have been added, as well as hair accessories.
- new items are available from Territory Manager and Mercenary Captain of each territory.
- the amount of Territory Badges needed to buy a strider has been reduced from 60 to 50.
New items at Territory Manager
- Giant’s Codex
- Giant’s Codex – Oblivion Lesser Giant's Codex for lowering a skill's enchant level
- Giant’s Codex – Discipline Lesser Giant's Codex for changing a skill's enchant route
- Giant’s Codex – Mastery Lesser Giant's Codex for safe skill enchanting
- Talisman
- Blue Talisman – Buff Cancel cancels the buffs of nearby enemies with a fixed chance
- Blue Talisman – Buff Steal steals the buffs of nearby enemies with a fixed chance
- Red Talisman – Territory Guard increases the maximum CP and the recovery rate of CP
- Blue Talisman – Lord’s Divine Protection reduces PvP damage
- White Talisman – All Resistance increases resistance to all elements
- Exclusive PvP potions
- Territory Health Recovery Potion restores HP. for characters of level 61-75 only in the combat zone
- Territory Mana Recovery Potion restores MP. for characters of level 61-75 only in the combat zone
- Territory CP Recovery Potion restores CP for characters of level 61-75, only in a combat zone
- Belts
- Rune Clip Belt increases the recovery rate of HP and MP.
- Belts Magic Ornament Belt increases pvp abilities
New Mercenary Captain items
- Guardian's Strider is an improved version of the regular strider
Vanguard enhancement
With improvements to the Vanguard transformation, Knight classes have become more effective in solo play. New skills available in the Vanguard. transformation have been added. With the new skills, the transformation has become more versatile, with skills added to the two racial ones available before.
- Boost Morale - When using sword/blunt weapon/dual-swords, increase accuracy by 8, critical rate by 150, and critical damage by 30% for 2 minutes.
- Guillotine Attack - Attacks the target with fixed amount of power added to P. Atk. Requires two-handed sword/two-handed blunt weapon to be equipped. Ignores shield defense. Over-hit.
- Triple Blade Slash - Attacks the target with fixed amount of power added to P. Atk. Requires dual-swords to be equipped. Ignores shield defense. Over-hit.
Skill enchanting
Main article — Enchanting Skills
The previously introduced Enchanting Skills method has been changed. Players no longer need to look for the right NPCs to enchant skills. A new button has been added to the interface that lets players enchant skills comfortably wherever and whenever they like.
- Skill enchanting no longer consumes experience
- Skill enchanting now requires adena and SP, but in smaller amounts
How to enchant a skill:
- the button at the bottom of the skill panel opens the skill enchant interface. Only active (not grayed out) skills can be enchanted
- drag the skill you want to enchant into the Current Skill slot on the left side of the window. You will see the possible enchant routes, the cost and other useful information
- The previously introduced enchant options are also available: safe enchanting, changing the enchant route, lowering the enchant level
- Safe Skill Enchant is now called Blessed Skill Enchant
Help can be found at the bottom of the Enchanting. skill window. This feature gives you detailed information about the skill enchanting process.
Changes to skill enchanting:
- new skills have been added for enchanting
- some skills received new routes, or their existing effects were adjusted
New skills for enchanting:
- Song of Champion- Time, Cost
- Song of Wind Storm - Time, Cost
- Dance of Blade Storm - Time, Cost
- Fear - Time, Cost
- Bless the Blood - Time, Cost
New enchant routes:
- Soul Guard - Power
- Deadly Blow - Duel
- Double Shot - Duel
- Count of Fire - Attack Fire
- Diamond Dust - Attack Water
- Throne of Ice - Attack Water
- Throne of Wind - Attack Wind
Changes to effect descriptions:
- Backstab - Duel
- Bleed - Power
- Fire Trap - Power
- Poison Trap - Power
- Slow Trap - Power
- Flash Trap - Power
- Blinding Trap - Power
- Decoy - Power
Skills
Skill transfer
Skill transfer has been added to make healers more useful in a party
- this system lets one healer class (Cardinal, Eva's Saint, Shillien Saint) get skills from the two other healer classes. For example, Cardinal can learn the skill Party Recall, or Shillien Saint can learn Mass Resurrection.
- skill transfer can be activated through the regular skill-teaching NPCs (priest, high priest, magister, etc). Learning one skill requires one Holy Pomander.. This item can be obtained by completing the 3 class quest. If you got the 3 class before the update, you will receive this item automatically in your private warehouse.
- a learned skill can be removed by paying 10,000,000 adena to the NPC who teaches skills. You get back Holy Pomander for each cancelled additional skill.
- some skills obtained through skill transfer can be enchanted
- if the healer is a subclass, the same rules apply to it as to the main character, as long as the subclass meets the skill transfer requirements
The following number of skill transfer items will be received:
- Cardinal - 1 Holy Pomander
- Eva's Saint - 1 Holy Pomander
- Shillien Saint - 4 Holy Pomander
New skills
At level 14 the Dark Mystic class gets
- Children of Shilen: increases Casting Spd. by 13 and MP recovery by 2%
Changes to existing skills
A chance of critical hits has been added to the following skills:
- Triple Slash
- Soul Breaker
- Force Blaster
- Double Strike
- Fatal Strike
- Armor Crush
- Demonic Blade Dance
- Full Swing
- Earthquake
- Sword Symphony
- Burning Chop
- Blade of Hurricane
- Crush of Doom
- Sonic Buster
- Hammer Crush
- Tribunal
- Force Burst
- Spoil Crush
- Judgment
- Double Sonic Slash
- Thunder Storm
- Sonic Blaster
- Force Storm
- Burning Fist
- Psycho Symphony
- Triple Sonic Slash
- Shock Blast
- Power Crush
- Hurricane Assault
- Punch of Doom
- Sonic Storm
- Force of Destruction
The power of the following skills has been increased:
- Blade Hurricane
- Full Swing
- Cleave
- Double Attack
Other changes:
- Restore Life can no longer be used on an enemy target
- Burning Chop can be learned at levels 72 and 74
- healer classes learn the skill Major Heal up to level 75. It gains level 11
Hunting grounds
Quite a lot of leveling zones have been updated, especially for fighters. Existing locations have been reworked for freer leveling of high-level players.
New
A new hunting zone, Delusion Chamber, has been added for players of level 80+
Player level: 80+
Type: instance
Purpose: parties of 4+ players of any class
Features:
- this location is designed as an Dimensional Rift and can be entered via Pathfinder Worker NPC in any town
- a party must have at least 2 people to enter each Seal Delusion Chamber
- to choose Seal, the player must talk to the NPC Guardian
- each Seal consists of 6 rooms. Time in each room is 8-10 minutes
- there is a chance that in the last 5 minutes of the instance you will be sent to the last room with the RB Aenkinel
- killing the RB drops Guiding Tea Leaves, which can be used to buy Dynasty Armor and Accessories from Guardian NPC
- after the RB is killed, 4 Nihil Invader Treasure Chests. appear. You need to choose one of them. If you choose the right one, you get a reward. If you choose the wrong one, you get nothing, and the other chests disappear.
Changes to existing locations
Player level: 80+
Type: open area
Purpose: solo melee location
Features:
- the level of mobs in this zone changed from 35+ to 80+
Player level: 82+
Type: dungeon
Purpose: parties of 4+ players of any class
Features:
- the level of mobs in this zone changed from 70+ to 80+
Field of Silence / Field of Whispers
Player level: 83+
Type: open area
Purpose: solo location for mages
Features:
- the level of mobs in this zone changed from 35+ to 80+
Player level: 78+
Type: dungeon
Purpose: party location for mages
Features:
- fixed monster respawn and the chance of cloning after their death
Player level: 83+
Type: open area
Purpose: solo location for mages
Features:
- monsters in this zone have lower HP/defense and social behavior; herb drops added
Player level: 81+
Type: dungeon
Purpose: solo location for archers
Features:
- the level of mobs in this zone changed from 20+ to 80+
Player level: 80+
Type: open area
Purpose: party location for melee classes
Features:
- the level of mobs in this zone changed from 35+ to 80+
Player level: 83+
Type: dungeon
Purpose: party location for melee classes
Features:
- the level of mobs in this zone changed from 65+ to 80+
Changes to the "Zaken" raid
The Epic Boss Zaken has been reworked as Instanced Dungeons so that a large number of players can kill him. Players can choose Daytime Zaken or Nighttime Zaken
Daytime Zaken
- 1-3 parties (9-27 people) can try to kill Daytime Zaken. If a single party tries, it must have 9 people
- if 1 party enters, the party leader must talk to Pathfinder Worker NPC to enter
- if 2-3 parties enter, the leader of CC must talk to Pathfinder Worker NPC to enter
Nighttime Zaken
- to enter, a CC of 8-50 parties (72-450 players) must be assembled
- to enter, the leader of CC must talk to Pathfinder Worker NPC
Walkthrough method
Every corridor of the ship now has barrels with candles; within a certain time, players must light certain candles. The candles give hints about Zaken's location. A red candle means Zaken isn't there. A blue candle says Zaken is near. Zaken's room is surrounded by 4 blue candles. But be careful with the candles. The more red candles are lit, the stronger Zaken becomes. The number of red candles also affects the number of mobs. The fewer red candles are lit, the faster you'll kill Zaken and the better the reward
Raid time
- Killing Daytime Zaken is limited to 60 minutes; the instance resets every 3 days (Wednesday, Saturday 6.30 a.m.)
- Killing Nighttime Zaken is limited to 360 minutes; the instance resets every 7 days (Wednesday 6.30 a.m.)
Additional information
- you can teleport to Zaken's entrance via NPC Somulita in Giran Harbor
- to re-enter, players must use Pathfinder Worker NPC
- Pathfinder Worker NPC stands on the deck of Zaken's ship. The NPC gives reference information about the raid and teleports you inside
- mobs tend to run back to their previous positions
- kill rewards have been improved
Seed of Infinity changes
Changes have been made to the location that modify its difficulty and accessibility
Changes to combat
the number of stages has been reduced from 6 to 5
- Players can attack Hall of Suffering and Hall of Erosion
- Players attack Heart of Infinity
- attack phase completed
- Players can defend Hall of Suffering and Hall of Erosion
- Players can defend Hall of Suffering, Heart of Infinity
General changes
- the Hall of Erosion level restriction has been changed to 75~85
- the maximum number of players who can enter Hall of Erosion/Heart of Infinity has been changed to 18~27
- the difficulty of Hall of Erosion/Heart of Infinity has been reduced
Reward update
- the reward for killing Cohemenes has been improved
- the chance of getting Tears of Freed Soul has been increased
If a player has Mark of Keucereus - 2nd level, they can buy the following from Soul Trader Asyatei
- Skull Key of Suffering - lifts the access restriction to Hall of Suffering
- Skull Key of Erosion - lifts the access restriction to Hall of Erosion
- Skull Key of Heart - lifts the access restriction to Heart of Infinity
- Soul Extraction Device - to get Tear of Freed Soul
Quests
A variety of new quests have been added, including quests in the updated locations. In addition, existing quests in the changed hunting grounds have been adjusted to match levels. A new kind of quest has been added: daily repeatable quests.
A set of Epic quests has also been introduced, consisting of 7 quests that reveal the secrets and mysteries of the 7 seals. It starts at level 79.
Players can start it by going to the NPC Croop in Oren. Quest rewards: a huge amount of experience and SP, Ancient Adena, an exclusive item of the 7 seals, and much more.
New quests
- Seven Signs - Series of Doubt
- Seven Signs - Dying Message
- Seven Signs - Contract of Mammon
- Seven Signs - Secret Ritual of the Priests
- Seven Signs - Seal of the Emperor
- Seven Signs - Sacred Book of Seal
- Seven Signs - Embryo
- Winds of Change
- Won't You Join Us?
- Success Failure of Business
- Reed Field Maintenance
- For a Good Cause
Changes to existing quests
- Exploration of Giants Cave, Part 1, Exploration of Giants Cave, Part 2, The Zero Hour, Ghosts of Batur and Signs of Revolt have been changed because the locations changed. They can no longer be finished the way they used to be. You can get their rewards from News Informer in towns.
- the quest monster Succubus Queen from Trial of the Challenger now respawns in Abandoned Coal Mines instead of Mithril Mines
- because of the changes to The Giant's Cave, in the quest Audience with the Land Dragon the monsters Kranrot and Hamrut are now in Forsaken Plains
- because of the changes to The Giant's Cave, in the quest An Arrogant Search the item
Titan's Powerstone has been replaced with Shell of Monsters and drops from Yintzu and Paliote in Forsaken Plains - because of the changes to The Giant's Cave, in the quest Pursuit of Clan Ambition the items Titan's Powerstone and Nebulite Crystals have been replaced with Spiteful Soul Energy, which can be obtained from Spiteful Soul Leader in Fields of Massacre
- in the quest A Clan's Reputation you can no longer choose Hekaton Prime because its level has been raised. Shilen's Priest Hisilrome has been introduced instead
- in the quest The Clan's Prestige you can no longer choose Stakato Queen Shyeed because of the changes in Stakato Nest
- in the quest Shadow Fox - 2 the mobs' location was changed to Alligator Beach
- in the quest Method to Raise the Dead the mobs' location was changed to Alligator Beach
- in the quest Black Swan the mobs' location was changed to Alligator Beach
- in the quest Help Rood Raise a New Pet! the monsters have been moved closer to Heine
- in the quest Wedding March the monsters have been moved closer to Heine
- the starting level of the quest In Search of the Nest has been changed from 66 to 81 because of the changes in Stakato Nest
- Sweet Fluid for the quest Quest for Fishing Shots no longer drop in the updated locations
- S80 Dynasty armor and weapon recipes have been added as rewards to the quests A Powerful Primeval Creature and Rise and Fall of the Elroki Tribe
- in the quest Gather the Flames the number of monsters that drop torches has been increased, and the chance to get them has also been greatly increased
- the starting level of the quests Defend the Hall of Erosion and Conquer the Hall of Erosion has been lowered to 75
Items
Cloaks
cloaks now form one category and are no longer divided by type
Belts
Main article — Belts
belts with new options have been added
A, S Grade Magic Rune Clip Belt
- HP Recovery Increases HP regen speed, and also further increases HP regen speed when sitting on the ground
- MP Recovery Increases MP regen speed, and also further increases MP regen speed when sitting on the ground
A, S Grade Magic Ornament Belt
- PvP normal attack increases normal attack damage in PvP
- PvP skill attack increases skill damage in PvP
- PvP defense reduces damage taken in PvP.
Additions/changes to existing items
- Giant's Codex stack
- augmentation of Necklace of Blessing | Ring of Blessing | Earring of Blessing is possible
- bows and crossbows with SA Cheap Shot reduce the MP consumption of all skills
- shield descriptions now show the correct P. Def and DEF Rate values
- the descriptions of Apella armor have been changed to match its current purpose
- Vesper Sheutjeh: SA Cheap Shot has been adjusted. The MP consumption of all skills is now reduced by 12% when using a skill. Previously there was a 12% chance that a skill would consume 1 MP.
- the casting speed of the following talismans has been increased:
- Red Talisman - Recovery
- Blue Talisman - Divine Protection
- Black Talisman - Mending
- Black Talisman of Physical Freedom
- Black Talisman of Arcane Freedom
- Black Talisman - Escape
- Black Talisman of Rescue
- Black Talisman of Vocalization
- Black Talisman of Free Speech
- Dynasty Phantom – Wisdom renamed to Dynasty Phantom – Nature
- Masterwork Dark Crystal Helms show the item's correct passive skill
- the description of SA Guidance has been fixed in Vesper Stormer
- the following items got new icons because they looked identical:
- Red Soul Crystal/Blue Soul Crystal/Green Soul Crystal
- Fine Cube Piece
- Red Gem
- Olympiad Warrior's Ring/Necklace/Earring
- Entrance Pass to the Sepulcher
- Soulshot is now consumed only when the target is hit
- fixed a bug where bare-hand or melee weapon hits had no effect for Elves
- fixed a bug with Vesper Dagger Dual Sword Craft
- Masterwork Helmets can be sealed at Blacksmith of Mammon
- fixed a bug with the PVP Vesper Noble Tunic bonus
- Bottle of Souls now holds 5 souls instead of 6
- fixed the description of The Saint Spear PVP weapon
Other changes
News Informer
News Informer NPC has been placed in all towns so players can learn about the changed locations and get help finishing the changed quests. After a while the NPC will be removed
Returning sold items
a system for returning sold items has been added, to get back items sold by accident
- sold items cannot be returned after disconnects or logging out
- the last 12 items can be returned
- buy/sell links have been merged into one Buy/Sell/Refunds.. They open in a separate menu
Steel Citadel Raid Boss changes
- the respawn time of Duke Devil and Ranku has been reduced. Rewards have been adjusted to the respawn time
Pet changes
New pets added
- Deinonychus: can be obtained in Primeval Isle
- Guardian's Strider is bought for 80 badges from Territory Mercenary Captains
New food added
- Enriched Pet Feed for Wolves: intended for Great Wolves and Fenrirs
The order of clearing the pet's inventory changed
- before the update: when a pet was dismissed, the pet's inventory either went to the master or dropped on the ground
- after: when a pet is dismissed, its inventory stays with the pet; when it is summoned, the contents go to the master or drop on the ground
- the pet summoning item is "unsellable" while there are items in the pet's inventory
- Deinonychus cannot wear armor but can wear jewelry
- Guardian's Strider can use any strider items
Manor
because of the location changes, seeds and harvests in the Aden, Innadril and Schuttgart territories have been changed
Other
- when logging into the game, players are not attacked by monsters for 10 minutes. However, if the player takes any action (except SoE), monsters will start attacking.
- some NPCs have been voiced
- the window for working with foundation items at Mammon has been changed
- a firework effect has been added when enchanting weapons +6...+7, +14...+15, and armor +5...+6
- the /target command automatically selects the nearest target
- when using /target, you don't need to type the full name of the target
- support magic has been extended to level 75
- the appearance of some NPCs has been changed
- Players who get the 'Ancient Herb - Slayer' herb will not feel its effect if their level is 6 or more levels below the monster's
- The formula for damage dealt to monsters has been changed
- if the player is 2 or more levels below a level 78+ monster, their damage to the monster is reduced
- for servitors and pets, damage is calculated from the player's level
- the damage reduction applies to all types of attacks
- this change doesn't apply during PvP
- the resistance formula has also been changed
- if the player is 3 or more levels below the monster, the chance that the monster resists a magic attack increases
- the monster's resistance chance does not depend on the player's equipment, only on their level
- this change doesn't apply during PvP
- if the player is 2 or more levels below a level 78+ monster, their damage to the monster is reduced
- the level of some monsters in Hellbound, Seed of Immortality and Seed of Destruction has been changed (no more than 83)
- the level of Beleth, Tiat, Ekimus and Scarlet van Halisha has been lowered
- raid boss drops have been adjusted to their level
- remember: to get the maximum drop, you should be about the same level as the raid boss you kill






