Belts

Wearing a belt can increase Weight Limit or inventory size. To increase the weight limit, Magic Pin is inserted into the belt; to increase inventory size — Magic Pouch.

Contents

How to get belts, Pin and Pouch

Belts, pins and pouches are bought for Territory Badge from the town Territory Manager. Territory Badge and obtained for taking part in Territory Battles.

Note that Territory Badge are tied to the territory you fought on. For example, Dion Territory Badge can be exchanged only at Dion Territory Manager.

For an extra fee, Territory Manager will exchange local Territory Badge for local Supply Box:

Double-click Supply Box to open it. At random you can get one item of the pair, both items, or nothing at all.

Belts come unsealed and can be enchanted, but you can't insert attribute stones or augmentations:

Opening Magic Pouch can give:

Opening Magic Pin can give:

Unsealing Magic Pouch and Magic Pin

To unseal pouches and pins, talk to Weaver Olf Kanore in Town of Aden or Olf Adams in Rune Township:

When unsealing, you can get items of different quality (Low-Grade, Mid-Grade, High-Grade, Top-Grade) or fail. On failure, the NPC announces it to everyone in town.

Belt effects

The final effects of belts depend on the quality of both the belt and the inserted pin and pouch. By talking to Weaver Olaf Kanore in Town of Aden you can insert pins and pouches into your belt.

Extra slots

C-Grade

B-Grade

A-Grade

S-Grade

Weight Limit increase

C-Grade

B-Grade

A-Grade

S-Grade

Changes in Gracia Epilogue

The Gracia Epilogue update added belts with new options.

How to get a belt

To get a belt, buy a Supply Box from the Territory Manager and open it. A Supply Box contains 2 belt types; on opening you can get 1 belt of each type or just 1, or the box may not open at all. "Grade B, C Supplies: Belt" —> Territory Badges — 7 pcs., 40,000 adena "Grade S, A Supplies: Belt" —> Territory Badges — 70 pcs., 400,000 adena

Additional effects

From Territory Managers you can buy Supply Boxes containing:

The following supply boxes exist:

How it works.

since the opening chances were found by testing, opening 500 boxes, I'll venture to average the test values, and it comes out that the built-in chances of getting an item from the box are: nothing - 55%, the box's top grade 15%, the box's low grade - 30%

since the unsealing chances were found by testing, I'll venture to average the data and not give the full experiment table (for the curious it's in the source articles); averaging the test values, the built-in chances when unsealing an item are: nothing - 49%

The accessories give belts the following effects:


Bonus effects


1) Weight limit bonus:

Top-Grade Magic Pin Mithril Belt - weight limit increased by 12000 High-Grade Magic Pin Mithril Belt - weight limit increased by 11000 Regular Magic Pin Mithril Belt - weight limit increased by 10000 Low-Grade Magic Pin Mithril Belt - weight limit increased by 9000

Top-Grade Magic Pin Iron Belt - weight limit increased by 10000 High-Grade Magic Pin Iron Belt - weight limit increased by 9000 Regular Magic Pin Iron Belt - weight limit increased by 8000 Low-Grade Magic Pin Iron Belt - weight limit increased by 7000

Top-Grade Magic Pin Leather Belt - weight limit increased by 8000 High-Grade Magic Pin Leather Belt - weight limit increased by 7000 Regular Magic Pin Leather Belt - weight limit increased by 6000 Low-Grade Magic Pin Leather Belt - weight limit increased by 5000

Top-Grade Magic Pin Cloth Belt - weight limit increased by 6000 High-Grade Magic Pin Cloth Belt - weight limit increased by 5000 Regular Magic Pin Cloth Belt - weight limit increased by 4000 Low-Grade Magic Pin Cloth Belt - weight limit increased by 3000


2) Inventory slot bonus:

Top-Grade Magic Pouch Mithril Belt - +36 inventory slots High-Grade Magic Pouch Mithril Belt - +33 inventory slots Regular Magic Pouch Mithril Belt - +30 inventory slots Low-Grade Magic Pouch Mithril Belt - +27 inventory slots

Top-Grade Magic Pouch Iron Belt - +30 inventory slots High-Grade Magic Pouch Iron Belt - +27 inventory slots Regular Magic Pouch Iron Belt - +24 inventory slots Low-Grade Magic Pouch Iron Belt - +21 inventory slot

Top-Grade Magic Pouch Leather Belt - +24 inventory slots High-Grade Magic Pouch Leather Belt - +21 inventory slot Regular Magic Pouch Leather Belt - +18 inventory slots Low-Grade Magic Pouch Leather Belt - +15 inventory slots

Top-Grade Magic Pouch Cloth Belt - +18 inventory slots High-Grade Magic Pouch Cloth Belt - +15 inventory slots Regular Magic Pouch Cloth Belt - +12 inventory slots Low-Grade Magic Pouch Cloth Belt - +9 inventory slots


3) HP/MP recovery speed bonus

4) A bonus to increase normal (white) attack damage during

* S grade - P. Def. 14 Top-grade Magic Ornament Mithril Belt: 4.39% High-grade Magic Ornament Mithril Belt: 2.51% Regular Magic Ornament Mithril Belt: 1.29% Low-grade Magic Ornament Mithril Belt: 0.33%

Iron Belt with Perfect Magic Ornament: 2.29% Iron Belt with Good Magic Ornament: 1.75% Iron Belt with Normal Magic Ornament: 0.98% Iron Belt with Poor Magic Ornament: 0.33%

This bonus type is only for A & S. grade


5) Skill attack bonus during PVP:

Mithril Belt with Perfect Magic Ornament: 5.01% Mithril Belt with Good Magic Ornament: 3.52% Mithril Belt with Normal Magic Ornament: 2.51% Mithril Belt with Poor Magic Ornament: 1.01%

Iron Belt with Perfect Magic Ornament: 2.99% Iron Belt with Good Magic Ornament: 2.10% Iron Belt with Normal Magic Ornament: 1.50% Iron Belt with Poor Magic Ornament: 0.61%

This bonus type is only for A & S. grade


6) Defense bonus (against skills/normal attacks) during PVP:

Mithril Belt with Perfect Magic Ornament: 8.65% Mithril Belt with Good Magic Ornament: 6.91% Mithril Belt with Normal Magic Ornament: 5.74% Mithril Belt with Poor Magic Ornament: 4.00%

Iron Belt with Perfect Magic Ornament: 5.38% Iron Belt with Good Magic Ornament: 4.49% Iron Belt with Normal Magic Ornament: 3.92% Iron Belt with Poor Magic Ornament: 3.03%

This bonus type is only for A & S. grade