Enchanting Skills
| Upgrades |
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A character gets the ability to enchant skills with the third class. You can enchant skills of the second class, as well as some third-class skills. Skill enchanting can raise their power, speed up reuse or add new effects.
Contents |
Skill Enchant
Basics
To enchant skills, you must meet the following requirements:
- have the 3rd class
- character level of at least 76
- the skill being enchanted is at its max level
| Enchant options | ||
|---|---|---|
| Enchant type | Required items | Description |
| Normal enchant | | Skill enchanting. On failure, the skill reverts to its original state (all enchant levels gained before are lost). A book is required only when enchanting from +0 to +1. All further enchants are done without spending books. |
| Blessed enchant | | On failure, the current enchant level is kept. Each attempt requires a book. |
| Skill modification | | Changes the enchant route. The enchant level may drop (by 1-3 levels). If the enchant level is 1, it will not drop. |
| Level reduction | | Lowering the enchant level and getting back the SP. spent on it |
How to enchant a skill:
- the button at the bottom of the skill panel opens the skill enchant interface. Only active (not grayed out) skills can be enchanted.
- drag the skill you want to enchant into the Current Skill slot on the left side of the window. You will see the possible enchant routes, the cost and other useful information.
Maximum enchant level: +30 for second class skills and +15 for third class skills.
Help can be found at the bottom of the Enchanting. skill window. It gives detailed information about the skill enchant process.
Important points
- Enchanting costs a certain amount of skill points (SP) and adena.
- Each enchant lowers the chance of the next one.
- The skill enchant chance depends on the character's level.
- The same skill can be enchanted along only one route.
+1 Attack (+1 Defense)
+1 Heal Bleeding (+1 Heal Bleeding)
+1 Bravery (+1 Bravery)
+1 Modify Critical (+1 Modify Critical)
+1 Defense (+1 Defense)
+1 Evasion (+1 Dodge)
+1 Freedom (+1 Freedom)
+1 Accuracy (+1 Accuracy)
+1 Sap (+1 Sap)
+1 MP (+1 Mana)
+1 Magic Defense (+1 Magic Defense)
+1 Cure Poison (+1 Cure Poison)
+1 Swiftness (+1 Swiftness)
+1 Modify Speed (+1 Modify Speed)
+1 Dark Attack (+1 Dark Attack)
+1 Earth Attack (+1 Earth Attack)
+1 Fire Attack (+1 Fire Attack)
+1 Holy Attack (+1 Holy Attack)
+1 Water Attack (+1 Water Attack)
+1 Wind Attack (+1 Wind Attack)
+1 Weaken Earth (+1 Weaken Earth)
+1 Weaken Fire (+1 Weaken Fire)
+1 Weaken Water (+1 Weaken Water)
+1 Weaken Wind (+1 Weaken Wind)
+1 Chance (+1 Chance)
+1 Cost (+1 Cost)
+1 Sap (+1 Sap)
+1 Duel (+1 Duel)
+1 Decrease Penalty (+1 Decrease Penalty)
+1 Power (+1 Power)
+1 Hunting (+1 Hunting)
+1 Power (+1 Power)
+1 Power (+1 Power)
+1 Power (+1 Power)
+1 Power (+1 MP Power)
+1 Recovery (+1 Recycle)
+1 Weaken Dark (+1 Weaken Dark)
+1 Weaken Earth (+1 Weaken Earth)
+1 Weaken Fire (+1 Weaken Fire)
+1 Weaken Holy (+1 Weaken Holy)
+1 Weaken Water (+1 Weaken Water)
+1 Weaken Wind (+1 Weaken Wind)
+1 Time (+1 Time)
Changes in Goddess of Destruction
The Goddess of Destruction update raised the maximum character level to 99 and introduced new classes and skills.
Maximum enchant level: +10 for rebirth skills.
| Enchant options | ||
|---|---|---|
| Enchant type | Required items | Description |
| Normal enchant | | Skill enchant. On failure, the skill returns to its original state (all previously gained enchant levels are lost) |
| Blessed enchant | | On failure, the current enchant level is kept |
| Skill modification | | Changes the enchant route. The enchant level may drop (by 1-3 levels). If the enchant level is 1, it will not drop. |
| Level reduction | | Lowering the enchant level and getting back the SP. spent on it |
Skills can be enchanted along several routes:
+1 Attack (+1 Attack)
+1 Heal Bleeding (+1 Heal Bleeding)
+1 Bravery (+1 Bravery)
+1 Modify Critical (+1 Modify Critical)
+1 Defense (+1 Defense)
+1 Evasion (+1 Evasion)
+1 Freedom (+1 Freedom)
+1 Accuracy (+1 Accuracy)
+1 Sap (+1 Life)
+1 MP (+1 Mana)
+1 Magic Defense (+1 Magic Defense)
+1 Cure Poison (+1 Cure Poison)
+1 Swiftness (+1 Swiftness)
+1 Modify Speed (+1 Modify Speed)
+1 Dark Attack (+1 Dark Attack)
+1 Earth Attack (+1 Earth Attack)
+1 Fire Attack (+1 Fire Attack)
+1 Holy Attack (+1 Holy Attack)
+1 Water Attack (+1 Water Attack)
+1 Wind Attack (+1 Wind Attack)
+1 Break Acumen (+1 Break Acumen)
+1 Weaken Earth (+1 Weaken Earth)
+1 Weaken Fire (+1 Weaken Fire)
+1 Break Haste (+1 Break Haste)
+1 Weaken Water (+1 Weaken Water)
+1 Weaken Wind (+1 Weaken Wind)
+1 Chance (+1 Chance)
+1 Cost (+1 Cost)
+1 Distance (+1 Distance)
+1 Sap (+1 Sap)
+1 Duel (+1 Duel)
+1 Decrease Penalty (+1 Decrease Penalty)
+1 Empower (+1 Empower)
+1 Recovery (+1 Hex)
+1 Magic Barrier (+1 Magic Barrier)
+1 Might (+1 Might)
+1 Power (+1 Power)
+1 Hunting (+1 Hunting)
+1 Power (+1 Power)
+1 Power (+1 Power)
+1 Power (+1 Power)
+1 Power (+1 Power)
+1 Recovery (+1 Recovery)
+1 Weaken Dark (+1 Weaken Dark)
+1 Weaken Earth (+1 Weaken Earth)
+1 Weaken Fire (+1 Weaken Fire)
+1 Weaken Holy (+1 Weaken Holy)
+1 Weaken Water (+1 Weaken Water)
+1 Weaken Wind (+1 Weaken Wind)
+1 Shield (+1 Shield)
+1 Time (+1 Time)
+1 Weakness (+1 Weakness)
+1 Wind Walk (+1 Wind Walk)






