Weapon Augmentation
| Upgrades |
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Contents |
Augmentation description
Lineage 2 Interlude added many new game features to the game, one of which got the obscure name "Inlay" in Russian. Literally, the English word augmentation means "increase", but the literary translation is Inlay. In fact, this feature was created exactly for that – increasing the weapon's capabilities.
The main feature of weapon augmentation is that the weapon becomes fully personal - it can't be traded, sold to a shop or another character, dropped or sent via freight. After augmentation the weapon can't be used to make duals (dual-sword) and can't be exchanged at Blacksmith of Mammon. The only thing allowed is to put such a weapon in your own warehouse. However, if you remove the augmentation, all abilities return automatically.
You can augment a weapon at almost any blacksmith - except in starting villages and Gludin Village. There, for a fee, you can also remove the augmentation. There are no restrictions on augmenting weapons with Special Ability, or enchanted weapons. After augmentation, the weapon can also be enchanted and have Special Ability. inserted. When the augmentation is removed, Special Ability and the enchant level are kept.
To augment your weapon you'll need Gemstone and Life Stone. You can augment any weapon from C-Grade to S-Grade inclusive, with C-grade and B-grade weapons requiring Gemstone D, and A-grade and S-grade weapons requiring Gemstone C.
Life Stones drop from mobs. You can get a high-level Life Stone from raid/boss monster with a higher chance than from regular mobs.
The use of Life Stone depends on your weapon's grade and your character's level. For example, a level 46 Life Stone can't be applied to a A Grade weapon, but level 76 Life Stone can be applied to a C Grade weapon. Life Stone of a certain kind can be used starting from a certain character level. If you delevel below the weapon's grade, the augmentation bonuses don't work.
Bonuses
As a bonus from augmenting a weapon, you can get 1 to 4 extra improvements from the following options:
- An increase in the character's base stats – STR, CON, INT or MEN, as well as the amount of HP, MP (6.1 ~ 50.7), CP (19.2 ~ 214.9) and their regeneration speed (+hp regen: 0.1 ~ 0.7, +mp regen: 0.1 ~ 0.3, +cp regen: 0.1 ~ 0.7)
- An increase in combat parameters - attack (+p.atk: 2.2 ~ 38.2; +m.atk: 2.5 ~ 30.8), defense (+p.def: 5.1 ~ 24.2; +m.def: 4.1 ~ 28.2), critical rate (+critical: 5.2 ~ 32.7) and the like (+accuracy: 0.5 ~ 3; +evasion: 0.5 ~ 3)
- An extra skill - active, passive, or with a chance to trigger on some action.
Chance skills trigger with a certain probability when dealing damage to the enemy or when taking damage. Downsides: a very low chance of the skill triggering and landing when it does trigger.
Active skills appear in the active skills list; you can put them on your bar and use them like your own. There are:
- Self buffs. Applied for a short time (usually 2 minutes, and less for some buffs, e.g. celestial shield). Pluses: They stack with existing buffs (e.g. you can have the self buff Focus and the PP buff Focus at the same time). Minuses: Long reuse. You can't carry several weapons with different buffs to apply all those buffs at the right moment. When you equip a weapon with a self buff augmentation, the skill's reuse starts from zero.
- Nukes. Pluses: They have quite decent power (Power skill). Minuses: A fixed casting speed that doesn't depend on buffs/sets/tattoos and so on. For a "professional" nuker such a skill is useless because of its too-low casting speed, and for fighter classes with low M. Atk. – because of low damage.
- Debuffs. Minuses: A fixed casting speed that doesn't depend on buffs/sets/tattoos and so on. For a "professional" nuker such a skill is useless because of its too-low casting speed, and for fighter classes with low M. Atk. – because of the low land chance.
Passive skills appear in the passive skills list. They add to one of the main stats, or increase the effectiveness of HP or MP recovery. Pluses: A permanent skill effect. Minuses: A small bonus.
Modification of base and main stats
- Accuracy +X, where X is between +0.4 and +3.0
- CP Recovery +X X between +0.1 and +0.8
- Critical +X X between +4.9 and +32.7
- Dodge +X X between +0.4 and +3.0
- HP Recover +X X between +0.1 and +0.8
- M. Atk. +S X between +2.5 and +28.2
- Maximum CP +X X between +19.2 and +214.9
- Maximum HP +X X between +12.7 and +155.9
- Maximum MP +X X between +6.1 and +115.1
- M. Def. +X X between +4 and +30.8
- MP Recovery +X X between +0.1 and +0.4
- P. Atk. +X X between +2.2 and +24.2
- P. Def. +X X between +5.1 and +38.2
- CON +1
- INT +1
- MEN +1
- STR +1
| Stat | Possible bonus values |
|---|---|
| Str | +1 |
| CON | +1 |
| Int | +1 |
| MEN | +1 |
| P. Atk. | from +2,2 to 34,43 |
| P. Def. | from +5,1 to +50,49 |
| M. Atk. | from +2,0 to +43,3 |
| M. Def. | from +4 to +42,82 |
| Accuracy | from +0,4 to +3,0 |
| Critical Rate | from +4,9 to +32,7 |
| Evasion | from +0,4 to +4,09 |
| Max HP | from +12,7 to +185,89 |
| Max MP | from +6,1 to +115,1 |
| Max CP | from +19,2 to +334,59 |
| HP Recovery | from +0,1 to 0,81 |
| MP Recovery | from +0,1 to 0,4 |
| CP Recovery | from +0,1 to +0,81 |
| Skill name | Levels | Description | ||||||||||||||||||||
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| Sleep (Sleep) | 1 - 10 | Chance: Momentarily throws the target into a state of sleep during a general physical attack. Additional chance to be put into sleep greatly decreases while the effect lasts. | ||||||||||||||||||||
| Sleep (Sleep) | 1 - 10 | Chance: Momentarily throws the target into a state of sleep during magic use. Additional chance to be put into sleep greatly decreases while the effect lasts. | ||||||||||||||||||||
| Sleep (Sleep) | 1 - 10 | Chance: Momentarily throws the target into a state of sleep during a critical attack. Additional chance to be put into sleep greatly decreases while the effect lasts. | ||||||||||||||||||||
| Healing (Heal) | 1 - 10 | Active: Instantly restores your HP.
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| Blessed Body (Blessed Body) | 1 - 10 | Active: Temporarily increases max HP.
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| Battle Roar (Battle Roar) | 1 - 10 | Active: Temporarily increases max HP and restores HP by the increased amount. | ||||||||||||||||||||
| Prayer (Prayer) | 1 - 10 | Active: Increases the effectiveness of HP recovery magic temporarily. | ||||||||||||||||||||
| Reuse (Recharge) | 1 - 10 | Active: MP. Regeneration
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| Blessed Soul (Blessed Soul) | 1 - 10 | Active: Temporarily increases max MP.
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| Mana Gain (Mana Gain) | 1 - 10 | Active: Increases MP. regeneration speed | ||||||||||||||||||||
| Ritual (Ritual) | 1 - 10 | Active: CP. Regeneration
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| Joy (Cheer) | 1 - 10 | Active: Temporarily increases max CP.
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| Might (Might) | 1 - 10 | Active: Increases P. Atk. temporarily. | ||||||||||||||||||||
| Empower (Empower) | 1 - 10 | Active: Increases M. Atk. temporarily. | ||||||||||||||||||||
| Duel Might (Duel Might) | 1 - 10 | Active: Increases PvP P. Atk. temporarily. | ||||||||||||||||||||
| Shield (Shield) | 1 - 10 | Active: Increases P. Def. temporarily. | ||||||||||||||||||||
| Magic Barrier (Magic Barrier) | 1 - 10 | Active: Increases M. Def. temporarily. | ||||||||||||||||||||
| Healing Boon (Heal Empower) | 1 - 10 | Active: Increases the power of HP recovery magic temporarily. | ||||||||||||||||||||
| Agility (Agility) | 1 - 10 | Active: Increases Evasion temporarily. | ||||||||||||||||||||
| Guidance (Guidance) | 1 - 10 | Active: Increases Accuracy temporarily. | ||||||||||||||||||||
| Focus (Focus) | 1 - 10 | Active: Increases critical rate temporarily. | ||||||||||||||||||||
| Wild Magic (Wild Magic) | 1 - 10 | Active: Increases critical rate of magic attacks temporarily. | ||||||||||||||||||||
| Eva's Kiss (Kiss of Eva) | 1 - 10 | Active: Increases Lung Capacity temporarily. | ||||||||||||||||||||
| Acrobatics (Acrobatics) | 1 - 10 | Active: Increases the height from which you can jump without sustaining damage temporarily. | ||||||||||||||||||||
| Iron Body (Iron Body) | 1 - 10 | Active: Increases resistance to falling damage. | ||||||||||||||||||||
| Return (Recall) | 1 | Active: Teleports the caster to a village. Cannot be used in special areas, such as the GM Consultation Room. | ||||||||||||||||||||
| Return (Recall) | 1 | Active: Teleports the caster to a village. Cannot be used in special areas, such as the GM Consultation Room. | ||||||||||||||||||||
| Vampiric Rage (Vampiric Rage) | 1 - 10 | Active: Increases the ability to restore some HP from the damage inflicted on an enemy temporarily. Excludes damage by skill or long-range attacks. | ||||||||||||||||||||
| Duel Weakness (Duel Weakness) | 1 - 10 | Active: Decreases the opponent's PvP P. Atk. temporarily. | ||||||||||||||||||||
| Aggression (Aggression) | 1 - 10 | Active: Increases the target's desire to attack.
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| Charm (Charm) | 1 - 10 | Active: Lowers the target's desire to attack.
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| Peace (Peace) | 1 - 10 | Active: Puts the opponent's mind at peace and erases the desire to attack. | ||||||||||||||||||||
| Trick (Trick) | 1 - 10 | Active: Cancels the target's status. | ||||||||||||||||||||
| Vampiric Touch (Vampiric Touch) | 1 - 10 | Active: Absorbs HP.
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| Mana Burn (Mana Burn) | 1 - 10 | Active: Burns the enemy's MP
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| Unlock (Unlock) | 1 | Active: Opens level 1 doors with 100% probability, level 2 doors with 30% probability, and chests below level 36 with 90% probability. Requires 4 Keys of a Thief. | ||||||||||||||||||||
| 2 | Active: Opens level 1 doors with 100% probability, level 2 doors with 75% probability, and chests below level 40 with 90% probability. Requires 5 Keys of a Thief. | |||||||||||||||||||||
| 3 | Active: Opens doors below level 2 with 100% probability, level 3 doors with 5% probability, and chests below level 44 with 90% probability. Requires 6 Keys of a Thief. | |||||||||||||||||||||
| 4 | Active: Opens doors below level 2 with 100% probability, level 3 doors with 30% probability, and chests below level 48 with 90% probability. Requires 7 Keys of a Thief. | |||||||||||||||||||||
| 5 | Active: Opens doors below level 2 with 100% probability, level 3 doors with 75% probability, and chests below level 52 with 90% probability. Requires 8 Keys of a Thief. | |||||||||||||||||||||
| 6 | Active: Opens level 3 doors with 100% probability and chests below level 56 with 90% probability. Requires 10 Keys of a Thief. | |||||||||||||||||||||
| 7 | Active: Opens level 3 doors with 100% probability and chests below level 60 with 90% probability. Requires 11 Keys of a Thief. | |||||||||||||||||||||
| 8 | Active: Opens level 3 doors with 100% probability and chests below level 64 with 90% probability. Requires 13 Keys of a Thief. | |||||||||||||||||||||
| 9 | Active: Opens level 3 doors with 100% probability and chests below level 68 with 90% probability. Requires 15 Keys of a Thief. | |||||||||||||||||||||
| 10 | Active: Opens level 3 doors with 100% probability and chests below level 72 with 90% probability. Requires 17 Keys of a Thief. | |||||||||||||||||||||
| Firework (Firework) | 1 | Active: Ignites a Firework. | ||||||||||||||||||||
| Continuous Fireworks (Large Firework) | 1 | Active: Ignites a Large Firework. | ||||||||||||||||||||
| Lesser Celestial Shield (Lesser Celestial Shield) | 1 | Active: Bestows temporary invincibility. | ||||||||||||||||||||
| Stealth (Stealth) | 1 - 3 | Active: Temporarily blocks a monster's pre-emptive attack. Fighting ability significantly decreases while in effect. | ||||||||||||||||||||
| Resurrection (Resurrection) | 1 - 9 | Active: Resurrects a corpse.
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| Skill Clarity (Skill Clarity) | 1 - 3 | Active: Temporarily decreases MP consumption for physical skills. | ||||||||||||||||||||
| Spell Clarity (Spell Clarity) | 1 - 3 | Active: Temporarily decreases MP consumption for magical skills. | ||||||||||||||||||||
| Music Clarity (Music Clarity) | 1 - 3 | Active: Temporarily decreases MP consumption for song/dance skills. | ||||||||||||||||||||
| Clarity (Clarity) | 1 - 3 | Active: Temporarily decreases MP consumptions for all skills. | ||||||||||||||||||||
| Prominence (Prominence) | 1 - 10 | Active: Detonates a fireball by compressing the air around the caster.
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| Hydro Blast (Hydro Blast) | 1 - 10 | Active: Brings high-pressure water down on enemies.
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| Hurricane (Hurricane) | 1 -10 | Active: Creates a destructive tornado.
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| Rock (Stone) | 1 - 10 | Active: Attacks the target with a boulder.
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| Solar Flare (Solar Flare) | 1 - 10 | Active: Brings a holy attack down on enemies.
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| Shadow Flare (Shadow Flare) | 1 - 10 | Active: Brings a dark attack down on enemies.
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| Aura Flash (Aura Flare) | 1 - 10 | Active: Brings an elemental attack down on enemies.
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| Prominence (Prominence) | 1 - 10 | Active: Brings a fire attack down on enemies standing near the target.
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| Hydro Blast (Hydro Blast) | 1 - 10 | Active: Brings a powerful water attack down on enemies standing near the target.
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| Hurricane (Tempest) | 1 - 10 | Active: Brings a powerful wind attack down on enemies standing near the target.
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| Rock (Stone) | 1 - 10 | Active: Attacks enemies standing near the target with a boulder.
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| Solar Flare (Solar Flare) | 1 - 10 | Active: Brings a holy attack down on enemies standing near the target.
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| Shadow Flare (Shadow Flare) | 1 - 10 | Active: Brings a dark attack down on enemies standing near the target.
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| Aura Flash (Aura Flare) | 1 - 10 | Active: Brings an elemental attack down on enemies standing near the target.
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| Prominence (Prominence) | 1 - 10 | Active: Brings a fire attack down on nearby enemies.
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| Hydro Blast (Hydro Blast) | 1 - 10 | Active: Brings a water attack down on nearby enemies.
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| Hurricane (Hurricane) | 1 - 10 | Active: Unleashes a wind attack against nearby enemies. Power 31.
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| Rock (Stone) | 1 - 10 | Active: Brings an earth attack down on nearby enemies.
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| Solar Flare (Solar Flare) | 1 - 10 | Active: Brings a holy attack down on nearby enemies.
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| Shadow Flare (Shadow Flare) | 1 - 10 | Active: Brings a dark attack down on nearby enemies.
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| Aura Flash (Aura Flare) | 1 - 10 | Active: Brings an elemental attack down on nearby enemies.
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| Slow (Slow) | 1 - 10 | Active: Temporarily decreases a target's speed. | ||||||||||||||||||||
| Winter (Winter) | 1 - 10 | Active: Temporarily decreases a target's Atk. Spd. | ||||||||||||||||||||
| Stun (Stun) | 1 - 10 | Active: Temporarily throws the target into a state of shock. | ||||||||||||||||||||
| Hold (Hold) | 1 - 10 | Active: Temporarily throws the target into a state of hold. The target cannot be affected by any additional hold attacks while the effect lasts. | ||||||||||||||||||||
| Paralysis (Paralyze) | 1 - 10 | Active: Temporarily throws the target into a state of paralysis. | ||||||||||||||||||||
| Medusa (Medusa) | 1 - 10 | Active: Temporarily throws the target into a petrified state. | ||||||||||||||||||||
| Fear (Fear) | 1 - 10 | Active: Momentarily throws the target into a state of fear and causes him to flee. | ||||||||||||||||||||
| Poison (Poison) | 1 - 10 | Active: Temporarily poisons the target.
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| Bleed (Bleed) | 1 - 10 | Active: Temporarily causes heavy bleeding on the target.
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| Silence (Silence) | 1 - 10 | Active: Temporarily blocks the target's magic skills. | ||||||||||||||||||||
| Fate (Doom) | 1 - 10 | Active: Temporarily blocks all of the target's physical/magic skills. | ||||||||||||||||||||
| Skill Refresh (Skill Refresh) | 1 - 3 | Active: Temporarily reduces reuse time for physical skills. | ||||||||||||||||||||
| Spell Refresh (Spell Refresh) | 1 - 3 | Active: Temporarily reduces reuse time for magic skills. | ||||||||||||||||||||
| Music Refresh (Music Refresh) | 1 - 3 | Active: Temporarily reduces reuse time for song/dance skills. | ||||||||||||||||||||
| Refresh (Refresh) | 1 - 3 | Active: Temporarily reduces reuse time for all skills. | ||||||||||||||||||||
| Mysterious Ability (Mystery Skill) | 1 | Active: Increases your head size. | ||||||||||||||||||||
| Reflect Damage (Reflect Damage) | 1 - 3 | Active: Allows you to reflect some of the damage you incurred back to the enemy for a certain amount of time. Excludes damage from skill or remote attacks. | ||||||||||||||||||||
| Party Return (Party Recall) | 1 - 2 | Active: Teleports party members to a village. Cannot be used in a specially designated place such as the GM Consultation Service. | ||||||||||||||||||||
| Music (Music) | 1 - 10 | Active: Plays music. | ||||||||||||||||||||
| Hold (Hold) | 1 - 10 | Chance: Momentarily holds the target when you are under attack. Additional chance to be put into hold greatly decreases while the effect lasts. | ||||||||||||||||||||
| Sleep (Sleep) | 1 - 10 | Chance: Momentarily causes the target to sleep when you are under attack. Additional chance to be put into sleep greatly decreases while the effect lasts. | ||||||||||||||||||||
| Sleep (Sleep) | 1 - 10 | Active: Instantly puts a target into sleep. Additional chance to be put into sleep greatly decreases while the effect lasts. |
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| Skill name | Levels | Description | ||||||||||||||||||||
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| Aggression (Aggression) | 1 - 10 | Chance: Provokes the target to attack on a normal physical attack.
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| Charm (Charm) | 1 -10 | Chance: Lowers the target's desire to attack on a normal physical attack.
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| Mana Burn (Mana Burn) | 1 - 10 | Chance: Burns the target's MP on a normal physical attack.
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| Slow (Slow) | 1 - 10 | Chance: Momentarily decreases a target's speed during an ordinary physical attack. Effect 3. | ||||||||||||||||||||
| Winter (Winter) | 1 - 10 | Chance: Momentarily decreases a target's Atk. Spd. during an ordinary physical attack. Effect 3. | ||||||||||||||||||||
| Stun (Stun) | 1 - 10 | Chance: Momentarily throws the target into a state of shock during an ordinary physical attack. | ||||||||||||||||||||
| Hold (Hold) | 1 - 10 | Chance: Instantly immobilizes the target on a normal physical attack. The target is immune to additional stun attacks while the effect lasts. | ||||||||||||||||||||
| Paralysis (Paralyze) | 1 - 10 | Chance: Momentarily throws the target into a state of paralysis during an ordinary physical attack. | ||||||||||||||||||||
| Medusa (Medusa) | 1 - 10 | Chance: Momentarily throws the target into a petrified state during a general physical attack. | ||||||||||||||||||||
| Fear (Fear) | 1 - 10 | Chance: Momentarily throws the target into a state of fear and causes him to flee during a general physical attack. | ||||||||||||||||||||
| Poison (Poison) | 1 - 10 | Chance: Instantly poisons the target on a normal physical attack.
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| Bleed (Bleed) | 1 - 10 | Chance: Instantly makes the target bleed on a normal physical attack.
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| Silence (Silence) | 1 - 10 | Chance: Momentarily blocks the target's magic skill during a general physical attack. | ||||||||||||||||||||
| Fate (Doom) | 1 - 10 | Chance: Momentarily blocks all of the target's physical and magic skills during a general physical attack. | ||||||||||||||||||||
| Mana Burn (Mana Burn) | 1 - 10 | Chance: Burns the target's MP when using magic.
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| Slow (Slow) | 1 - 10 | Chance: Momentarily decreases the target's speed during magic use. Effect 3. | ||||||||||||||||||||
| Winter (Winter) | 1 - 10 | Chance: Momentarily decreases the target's Atk. Spd. during magic use. Effect 3. | ||||||||||||||||||||
| Stun (Stun) | 1 - 10 | Chance: Momentarily throws the target into a state of shock during magic use. | ||||||||||||||||||||
| Hold (Hold) | 1 - 10 | Chance: Instantly stuns the target when using magic. The target is immune to additional stun attacks while the effect lasts. | ||||||||||||||||||||
| Paralysis (Paralyze) | 1 - 10 | Chance: Momentarily throws the target into a state of paralysis during magic use. | ||||||||||||||||||||
| Medusa (Medusa) | 1 - 10 | Chance: Momentarily throws the target into a petrified state during magic use. | ||||||||||||||||||||
| Fear (Fear) | 1 - 10 | Chance: Momentarily throws the target into a state of fear and causes him to flee during magic use. | ||||||||||||||||||||
| Poison (Poison) | 1 - 10 | Chance: Instantly poisons the target when using magic.
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| Bleed (Bleed) | 1 - 10 | Chance: Instantly makes the target bleed when using magic.
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| Silence (Silence) | 1 - 10 | Chance: Momentarily blocks the target's magic skill during magic use. | ||||||||||||||||||||
| Fate (Doom) | 1 - 10 | Chance: Momentarily blocks all of the target's physical and magic skills during magic use. | ||||||||||||||||||||
| Aggression Up (Aggression Up) | 1 - 10 | Chance: Increases the target's desire to attack on a critical attack.
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| Aggression Down (Aggression Down) | 1 - 10 | Chance: Lowers the target's desire to attack on a critical attack.
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| Mana Burn (Mana Burn) | 1 - 10 | Chance: Burns the target's MP on a critical attack.
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| Slow (Slow) | 1 - 10 | Chance: Momentarily decreases the target's speed during a critical attack. Effect 3. | ||||||||||||||||||||
| Winter (Winter) | 1 - 10 | Chance: Momentarily decreases the target's Atk. Spd. during a critical attack. Effect 3. | ||||||||||||||||||||
| Stun (Stun) | 1 - 10 | Chance: Momentarily throws the target into a state of shock during a critical attack. | ||||||||||||||||||||
| Hold (Hold) | 1 - 10 | Chance: Momentarily throws the target into a state of hold during a critical attack. The target cannot be affected by any additional hold attacks while the effect lasts. | ||||||||||||||||||||
| Paralysis (Paralyze) | 1 - 10 | Chance: Momentarily throws the target into a state of paralysis during a critical attack. | ||||||||||||||||||||
| Medusa (Medusa) | 1 - 10 | Chance: Momentarily throws the target into a petrified state during a critical attack. | ||||||||||||||||||||
| Fear (Fear) | 1 - 10 | Chance: Momentarily throws the target into a state of fear and causes him to flee during a critical attack. | ||||||||||||||||||||
| Poison (Poison) | 1 - 10 | Chance: Instantly poisons the target on a critical attack.
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| Bleed (Bleed) | 1 - 10 | Chance: Instantly makes the target bleed on a critical attack.
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| Silence (Silence) | 1 - 10 | Chance: Momentarily blocks the target's magic skill during a critical attack. | ||||||||||||||||||||
| Fate (Doom) | 1 - 10 | Chance: Momentarily blocks all of the target's physical and magic skills during a critical attack. | ||||||||||||||||||||
| Healing (Heal) | 1 - 10 | Chance: Restores your HP using the attack ratio. | ||||||||||||||||||||
| Blessed Body (Blessed Body) | 1 - 10 | Chance: Increases max HP using the attack ratio for a certain time. | ||||||||||||||||||||
| Prayer (Prayer) | 1 - 10 | Chance: Increases the effectiveness of HP-restoring magic using the attack ratio for a certain time. | ||||||||||||||||||||
| Reuse (Recharge) | 1 - 10 | Chance: Restores your MP using the attack ratio. | ||||||||||||||||||||
| Blessed Soul (Blessed Soul) | 1 - 10 | Chance: Increases max MP for a while when taking damage. | ||||||||||||||||||||
| Mana Gain (Mana Gain) | 1 - 10 | Chance: Increases MP recovery speed when taking damage. | ||||||||||||||||||||
| Ritual (Ritual) | 1 - 10 | Chance: Restores CP when taking damage. | ||||||||||||||||||||
| Joy (Cheer) | 1 - 10 | Chance: Increases max CP for a while when taking damage. | ||||||||||||||||||||
| Might (Might) | 1 - 10 | Chance: Temporarily increases P. Atk. when taking damage. | ||||||||||||||||||||
| Empower (Empower) | 1 - 10 | Chance: Temporarily increases M. Atk. when taking damage. | ||||||||||||||||||||
| Duel Might (Duel Might) | 1 - 10 | Chance: Temporarily increases P. Atk. in PvP when taking damage. | ||||||||||||||||||||
| Shield (Shield) | 1 - 10 | Chance: Temporarily increases P. Def. when taking damage. | ||||||||||||||||||||
| Magic Barrier (Magic Barrier) | 1 - 10 | Chance: Temporarily increases M. Def. when taking damage.< | ||||||||||||||||||||
| Duel Weakness (Duel Weakness) | 1 - 10 | Chance: Temporarily lowers the enemy's P. Atk. in PvP when taking damage. | ||||||||||||||||||||
| Agility (Agility) | 1 - 10 | Chance: Temporarily increases Evasion when taking damage. | ||||||||||||||||||||
| Guidance (Guidance) | 1 - 10 | Chance: Temporarily increases Accuracy when taking damage. | ||||||||||||||||||||
| Focus (Focus) | 1 - 10 | Chance: Temporarily increases critical rate when taking damage. | ||||||||||||||||||||
| Wild Magic (Wild Magic) | 1 - 10 | Chance: Temporarily increases magic critical power when taking damage. | ||||||||||||||||||||
| Charm (Charm) | 1 - 10 | Chance: Lowers the target's desire to attack when taking damage. | ||||||||||||||||||||
| Slow (Slow) | 1 - 10 | Chance: Temporarily lowers the target's speed when taking damage. | ||||||||||||||||||||
| Winter (Winter) | 1 - 10 | Chance: Temporarily lowers the target's Atk. Spd. when taking damage. | ||||||||||||||||||||
| Stun (Stun) | 1 - 10 | Chance: Momentarily stuns the target when you are under attack. | ||||||||||||||||||||
| Paralysis (Paralyze) | 1 - 10 | Chance: Momentarily paralyzes the target when you are under attack. | ||||||||||||||||||||
| Medusa (Medusa) | 1 - 10 | Chance: Momentarily petrifies the target when you are under attack. | ||||||||||||||||||||
| Fear (Fear) | 1 - 10 | Chance: Momentarily instills a feeling of fear on the target that causes it to flee when you are under attack. | ||||||||||||||||||||
| Poison (Poison) | 1 - 10 | Chance: Instantly poisons the target when you're attacked.
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| Bleed (Bleed) | 1 - 10 | Chance: Instantly makes the target bleed when you're attacked.
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| Silence (Silence) | 1 - 10 | Chance: Momentarily blocks the target's magic skills when you are under attack. | ||||||||||||||||||||
| Fate (Doom) | 1 - 10 | Chance: Momentarily blocks all of the target's physical and magic skills when you are under attack. |
| Skill name | Levels | Description |
|---|---|---|
| Prayer (Prayer) | 1 - 10 | Passive: Increases the effect of HP recovery magic when equipped. |
| Mana Gain (Mana Gain) | 1 - 10 | Passive: Increases the recharge recovery rate of MP when equipped. |
| Might (Might) | 1 - 10 | Passive: Increases P. Atk. when equipped |
| Empower (Empower) | 1 - 10 | Passive: Increases M. Atk. when equipped. |
| Duel Might (Duel Might) | 1 - 10 | Passive: Increases PvP P. Atk. when equipped. |
| Shield (Shield) | 1 - 10 | Passive: Increases P. Def. when equipped. |
| Magic Barrier (Magic Barrier) | 1 - 10 | Passive: Increases M. Def. when equipped. |
| Healing Boon (Heal Empower) | 1 - 10 | Passive: Increases the power of HP recovery magic when equipped. |
| Agility (Agility) | 1 - 10 | Passive: Increases Evasion when equipped. |
| Guidance (Guidance) | 1 - 10 | Passive: Increases Accuracy when equipped. |
| Focus (Focus) | 1 - 10 | Passive: Increases critical rate when equipped. |
| Wild Magic (Wild Magic) | 1 - 10 | Passive: Increases magic critical power when equipped. |
| Weight Limit (Weight Limit) | 1 - 10 | Passive: Increases the weight limit 2 times when the weapon is equipped. |
| Eva's Kiss (Kiss of Eva) | 1 - 10 | Passive: Increases lung capacity when equipped. |
| Acrobatics (Acrobatics) | 1 - 10 | Passive: Increases the height from which you can jump without sustaining damage when equipped. |
| Iron Body (Iron Body) | 1 - 10 | Passive: Increases resistance to falling damage when equipped. |
| Skill Clarity (Skill Clarity) | 1 - 3 | Passive: Decreases MP consumption for physical skills when equipped. |
| Spell Clarity (Spell Clarity) | 1 - 3 | Passive: Decreases MP consumption for magic skills when equipped. |
| Music Clarity (Music Clarity) | 1 - 3 | Passive: Decreases MP consumption for song/dance skills when equipped. |
| Clarity (Clarity) | 1 - 3 | Passive: Decreases MP consumption for all skills when equipped. |
| Reflect Damage (Reflect Damage) | 1 - 3 | Passive: Increases the ability to reflect some of the damage you incur back to the enemy when equipped. Excludes damage by skill or long-range attacks. |
Active skills
- Item Skill: Skill Refresh
- Item Skill: Doom
- Item Skill: Silence
- Item Skill: Bleed
- Item Skill: Poison
- Item Skill: Fear
- Item Skill: Medusa
- Item Skill: Paralyze
- Item Skill: Sleep
- Item Skill: Hold
- Item Skill: Stun
- Item Skill: Winter
- Item Skill: Slow
- Item Skill: Aura Flare
- Item Skill: Shadow Flare
- Item Skill: Solar Flare
- Item Skill: Stone
- Item Skill: Hurricane
- Item Skill: Hydro Blast
- Item Skill: Prominence
- Item Skill: Aura Flare (AOE)
- Item Skill: Shadow Flare (AOE)
- Item Skill: Solar Flare (AOE)
- Item Skill: Hurricane (AOE)
- Item Skill: Stone (AOE)
- Item Skill: Hydro Blast (AOE)
- Item Skill: Prominence (AOE)
- Item Skill: Clarity
- Item Skill: Music Clarity
- Item Skill: Spell Clarity
- Item Skill: Skill Clarity
- Item Skill: Resurrection
- Item Skill: Stealth
- Item Skill: Lesser Celestial Shield
- Item Skill: Large Firework
- Item Skill: Firework
- Item Skill: Unlock
- Item Skill: Mana Burn
- Item Skill: Vampiric Touch
- Item Skill: Trick
- Item Skill: Peace
- Item Skill: Charm
- Item Skill: Aggression
- Item Skill: Vampiric Rage
- Item Skill: Recall
- Item Skill: Iron Body
- Item Skill: Acrobatics
- Item Skill: Kiss of Eva
- Item Skill: Wild Magic
- Item Skill: Focus
- Item Skill: Guidance
- Item Skill: Agility
- Item Skill: Heal Empower
- Item Skill: Duel Weakness
- Item Skill: Magic Barrier
- Item Skill: Shield
- Item Skill: Duel Might
- Item Skill: Empower
- Item Skill: Might
- Item Skill: Cheer
- Item Skill: Ritual
- Item Skill: Mana Gain
- Item Skill: Blessed Soul
- Item Skill: Recharge
- Item Skill: Prayer
- Item Skill: Battle Roar
- Item Skill: Blessed Body
- Item Skill: Heal
- Item Skill: Spell Refresh
- Item Skill: Music Refresh
- Item Skill: Refresh
- Item Skill: Mystery Skill
- Item Skill: Reflect Damage
- Item Skill: Party Recal
- Item Skill: Music
Chance skills
- Item Skill: Aggression
- Item Skill: Charm
- Item Skill: Mana Burn
- Item Skill: Slow
- Item Skill: Winter
- Item Skill: Stun
- Item Skill: Hold
- Item Skill: Sleep
- Item Skill: Paralyze
- Item Skill: Medusa
- Item Skill: Fear
- Item Skill: Poison
- Item Skill: Bleed
- Item Skill: Silence
- Item Skill: Doom
- Item Skill:Mana Burn
- Item Skill: Slow
- Item Skill: Winter
- Item Skill: Stun
- Item Skill: Hold
- Item Skill: Sleep
- Item Skill: Paralyze
- Item Skill: Medusa
- Item Skill: Fear
- Item Skill: Poison
- Item Skill: Bleed
- Item Skill: Silence
- Item Skill: Doom
- Item Skill: Aggression Up
- Item Skill: Aggression Down
- Item Skill: Mana Burn
- Item Skill: Slow
- Item Skill: Winter
- Item Skill: Stun
- Item Skill: Hold
- Item Skill: Sleep
- Item Skill: Paralyze
- Item Skill: Medusa
- Item Skill: Fear
- Item Skill: Poison
- Item Skill: Bleed
- Item Skill: Silence
- Item Skill: Doom
- Item Skill: Heal
- Item Skill: Blessed Body
- Item Skill: Heal
- Item Skill: Blessed Body
- Item Skill: Blessed Soul
- Item Skill: Prayer
- Item Skill: Recharge
- Item Skill: Mana Gain
- Item Skill: Ritual
- Item Skill: Sleep
- Item Skill: Paralyze
- Item Skill: Medusa
- Item Skill: Fear
- Item Skill: Poison
- Item Skill: Bleed
- Item Skill: Silence
- Item Skill: Doom
- Item Skill: Heal
- Item Skill: Blessed Body
- Item Skill: Prayer
- Item Skill: Recharge
- Item Skill: Blessed Soul
- Item Skill: Mana Gain
- Item Skill: Skill: Ritual
- Item Skill: Cheer
- Item Skill: Might
- Item Skill: Empower
- Item Skill: Duel Might
- Item Skill: Shield
- Item Skill: Magic Barrier
- Item Skill: Duel Weakness
- Item Skill: Agility
- Item Skill: Guidance
- Item Skill: Focus
- Item Skill: Wild Magic
- Item Skill: Charm
- Item Skill: Slow
- Item Skill: Winter
- Item Skill: Stun
- Item Skill: Hold
- Item Skill: Sleep
- Item Skill: Paralyze
- Item Skill: Medusa
- Item Skill: Fear
- Item Skill: Bleed
- Item Skill: Silence
- Item Skill: Doom
Passive skills
- Item Skill: Prayer
- Item Skill: Mana Gain
- Item Skill: Might
- Item Skill: Empower
- Item Skill: Duel Might
- Item Skill: Shield
- Item Skill: Magic Barrier
- Item Skill: Heal Empower
- Item Skill: Agility
- Item Skill: Guidance
- Item Skill: Focus
- Item Skill: Wild Magic
- Item Skill: Weight Limit
- Item Skill: Kiss of Eva
- Item Skill: Acrobatics
- Item Skill: Iron Body
- Item Skill: Skill Clarity
- Item Skill: Spell Clarity
- Item Skill: Music Clarity
- Item Skill: Clarity
- Item Skill: Reflect Damage
The bonus is obtained when augmenting a weapon, and its quality depends (mostly) on His Majesty Random. Simply put – pure chance multiplied by your luck. As a rule, numerical increases strengthen your character insignificantly, but skills can be quite interesting. In particular, you can get a level 70 mage attack skill or a chance of paralysis on a critical hit. There are a great many variants, though they're not easy to get.
The number of effects obtained (1-4) depends only on luck.
You can get one or two bonuses to the same stat (for example critical), but you can't get 3 or 4 bonuses (+p.atk, +critical, +critical, +critical - impossible to get).
Stone level
There are 10 stone levels:
46, 49, 52, 55, 58, 61, 64, 67, 70, 76, 80
The stone's level determines, if a skill (active/passive/chance) is obtained, the skill's level (46 stone = skill Level 1, 76 stone = skill Level 10), and consequently the skill's Power or Effect.
Grade stones
There are 4 stone grades:
- No-Grade
- Mid-Grade
- High-Grade
- Top-Grade
The higher the stone's grade, the greater the chance of a quality improvement to your weapon when augmenting.
The stone's level and grade determine the maximum possible value of combat stat bonuses.
Inserting a good stone raises the upper limit for any bonus, but doesn't raise the lower one. That is, theoretically, with a Top-Grade 76 stone you can get +5.2 critical and +0.1 hp regen.
For example:
The higher the stone's level and grade, the higher the maximum possible critical bonus.
- 46 no-grade stone: critical 5.2 ~ 15.5
- 76 no-grade stone: critical 5.2 ~ 22.7
- 76 mid-grade stone: critical 5.2 ~ 26.4
- 76 top-grade stone: critical 5.2 ~ 32.7
The maximum possible bonus values in the worst stone (46 No-Grade) and in the best stone (76 Top-Grade) differ by about 2 - 2.5 times.



