Lineage 2 Throne 2: Gracia Part 1, Patch Notes
Contents |
Vitality System
- A "vitality" system has been added that gives an experience bonus while hunting monsters.
- To raise your vitality level, log the character out in a peace zone or hunt raid bosses.
- When you gain reputation points and raise your vitality level, the extra experience you get while hunting increases in proportion to the vitality level. Hunting regular monsters (not raid bosses) uses up vitality points. You can check your vitality status in the character status window.
- The vitality system has 4 levels:
- Level 1 - XP gained increased by 150%;
- Level 2 - XP gained increased by 200%;
- Level 3 - XP gained increased by 250%;
- Level 4 - XP gained increased by 300%;
Combat changes
- Melee damage dealt by monsters and players has been increased.
- Damage dealt depends on how far away the target is.
- The damage of ranged attacks (bows and crossbows) depends on the distance to the target.
- Damage from poison and bleed spells has been increased.
- A character's defense level makes it possible to shorten the duration of harmful spells.
New skills
Vanguard
- The skill Vanguard. has been added to all knight classes. It is available at level 43. *All skills available while transformed into Vanguard can be used only with two-handed swords or dual swords.
- New skills have been added, available only when transformed into Vanguard; they unlock at level 43:
- Power Divide - deals a powerful crushing blow. Available with two-handed axes or swords. Ignores shield defense. Over-hit possible.
- Full Swing - attacks nearby enemies by spinning the sword. Available with two-handed weapons. Ignores shield defense. Over-hit possible.
- Double Strike - deals heavy damage to the target with two swords. Available with dual swords. Over-hit possible.
- Blade Hurricane - damages nearby enemies with two swords. Available with dual swords. Ignores shield defense. Over-hit possible.
- While transformed, knights can use some standard skills if they have learned them:
| Class | Skill |
| Paladin | Aggression, Aura of Hate, Angelic Icon, Tribunal, Holy Blade, Holy Armor |
| Dark Avenger | Aggression, Aura of Hate, Summon Dark Panther, Horror, Judgment, Reflect Damage |
| Temple Knight | Aggression, Aura of Hate, Summon Storm Cubic, Summon Life Cubic, Summon Attractive Cubic, Tribunal, Holy Armor |
| Shillien Knight | Aggression, Aura of Hate, Summon Vampiric Cubic, Summon Phantom Cubic, Summon Viper Cubic, Life Leech, Lightning Strike, Judgment |
Inquisitor.
- The skill Inquisitor has been added to all healer classes
New skills have been added, available only when transformed into Inquisitor; they unlock at level 44:
- Divine Punishment - directs the wrath of the gods at the enemy.
- Divine Flash - uses holy power to attack nearby enemies.
- Surrender to the Holy - temporarily lowers defense against holy magic and increases defense against dark magic.
- Divine Curse - casts divine magic on the target that lowers the effectiveness of healing spells by 50% and steadily drains the target's HP.
- While transformed, healers can use some standard skills if they have learned them:
| Class | Skill |
| Bishop | Invocation, Holy Weapon, Celestial Shield, Hold Undead, Turn Undead |
| Elven Elder | Invocation, Holy Weapon, Wild Magic, Turn Undead |
| Shillien Elder | Invocation, Holy Weapon, Empower, Wild Magic |
Other classes
- New skills have been added to some classes. Special books are needed to learn them. Learning does not require SP; the skill is learned by double-clicking the corresponding skill book.
| Class | New Skill | Description | Learning level |
| Abyss Walker | Shadow Step | Breaks the enemy's aim and instantly closes the distance between the character and the enemy | 72 |
| Plains Walker | |||
| Treasure Hunter | |||
| Abyss Walker | Evasion Counter | While dodging, there is a chance the enemy will be stunned. | 74 |
| Plains Walker | Evasion Chance | While dodging, there is a chance that the accuracy of lethal attacks increases. | 74 |
| Treasure Hunter | Evasion Haste | While dodging, there is a chance that attack speed increases. | 74 |
| Warsmith | Repair Golem | Repairs a summoned Golem. | 40 |
| Armor Golem | Temporarily equips the golem with an extra armor plate, increasing its P. Def. and maximum HP. | 40 | |
| Strengthen Golem | Temporarily increases the attack power and attack speed of a summoned golem. | 43 | |
| Case Harden | Tempers steel, improving the P. Def. of heavy armor. | 46 | |
| Hard Tanning | Reinforces light armor, adding P. Def. and evasion. | 46 | |
| Embroider | Decorates magic armor with embroidery that increases P. Def. and MP. recovery rate | 46 | |
| Sharp Edge | Sharpens a weapon's blade, increasing P. Atk. and critical hit rate. | 49 | |
| Spike | Adds a spike to a blunt weapon to increase its P. Atk. and the chance of a stunning attack. | 49 | |
| Restring | Strengthens the string of a bow or crossbow, increasing P. Atk. and range. | 49 | |
| Summon Merchant Golem | Summons a Trade Association golem that can perform the simplest operations. | 52 | |
| Inspector | Expert Casting | Increases casting speed and reduces reuse time. | 40 |
| Shillien Elder | Bless the Blood | Grants party members a blessing of blood. Restores HP by a certain amount when you are attacked. | 40 |
| All Kamael | Fast Recovery | Increases the recovery rate of HP, CP and MP. | 43 |
| Prophet | Steal Mana | Has a chance to recover MP while attacking. | 44 |
| Berserker | Body Reconstruction | Fully restores HP. | 52 |
| Blood Pact | Temporarily increases the maximum and recovery rate of party members' HP through a blood pact. | 55 | |
| Soul Breaker | Painkiller | Dulls pain and protects from damage. When the effect ends, weakness sets in. | 58 |
| Soul Web | Throws a net of souls and lowers the enemy's Speed for 1 minute | 62 | |
| Arbelester | Oblivion Trap | Summons a mental trap. The enemy may lose its target with each hit. | 64 |
| Imbue Seed of Destruction | Plants a Seed of Destruction in the enemy's body that drains their MP.. A mature Seed prevents the enemy from using skills. | 68 |
Existing skills
- Deflect Arraow - added reduction of damage dealt by crossbows (Crossbow).
- Real Target - maximum casting range increased to 900. The increased damage when using a bow has been reduced; when targeting an enemy, its buff may disappear.
- Soul Cleanse - the skill's conditions have been changed so that it can be used only between Kamael characters.
- Bleed - added a running speed reduction effect.
- Shield Mastery - added a defense increase effect when wearing heavy armor.
- MP Regeneration - effect increased for all Kamael characters.
- Kamael race - the maximum number of souls absorbed at once has been increased to 40.
- Soulles - no penalty when a servitor is summoned.
- Invincible-type skills - when invincibility spells are applied, a beneficial buff may be applied.
- Furious Soul - evasion penalty removed.
- Protection of Rune, Protection of Elemental, Protection of Alignment - passive effect increased; when activated, increases magic defense and attribute defense.
- Archer's Will, Fighter's Will - passive effect increased; while the skill is active, critical rate and the power of skills used increase.
- Cleanse - this skill can no longer remove debuffs such as Raid Curse, Lethal Poison and some other debuffs.
- Wild Magic (skills and item) - critical rate adjusted.
- Dance of Siren - critical rate adjusted.
- Soul Cry - MP consumption reduced.
- Hate - skill power increased.
- Cure Bleeding, Escape Shackle, Poison Recovery - casting time reduced.
- Counter Attack, Dodge Attack - skill casting time increased from 5 seconds to 10.
Changes to short-range physical skills, MP consumption and over-hit.
- The power of physical skills has been increased.
- MP consumption of physical skills has been reduced.
- The over-hit effect has been added to all physical skills (for example, Mortal Blow).
- MP consumption of the following skills has been increased: Accuracy, Silent Move, Guard Stance, Soul Guard, Vicious Stance, Shield Fortress, Fortitude, Parry Stance, War Frenzy, True Berserker, Strike Back, Hard March.
Magic skills
- Magic damage is no longer constant.
- The spread of magic damage now depends on the type of weapon used.
Changes to Kamael skills.
- Many Kamael skills can now be used without absorbing souls. However, Final Form and Create Dark Seed still use souls.
- Skill power increases with the number of absorbed souls. *The maximum number of souls a skill consumes is 5.
Changes to magic critical hits.
- The chance of a critical hit has been increased 10 times.
- Magic critical damage has been reduced from 4 to 3 times normal damage.
- The magic critical rate cannot exceed 20%.
Existing skills added to some classes.
- Abyss Walker - Lure.
- Bounty Hunter - Crystallize.
- Elven Elder - Greater Group Heal.
- Phantom Summoner - Death Spike, Summon Cursed Bone, Curse Poison.
- Warsmith, Bounty Hunter - Fatal Strike.
Changes in NPC
- Monsters above level 75 in Dimension Rift and in the quest dungeons Seven Signs can use Soulshot and Spiritshot, and they can also use skills that protect against ranged attacks. The reward for killing such monsters has been increased.
- Raid boss rewards have been increased. You can also get Superior Item by hunting raid bosses.
- Monsters no longer drop skill books that can be bought in shops.
- New armor, weapons and accessories can be obtained from ordinary monsters.
Hunting
Kamaloka
The Kamaloka dungeon has been added. Entry recommendations for this dungeon:
- NPC for entry - Guard Captain.
- Party requirements - a party of 2 to 6 people.
- Dungeon type - raid boss hunting.
- Time in the dungeon - 30 minutes.
- Entry limits - can be entered only once a day.
The entry limit resets at 6:30 a.m. every day. NPC Guard Captain stands in the center of each town.
NPC in the towns from which you can enter Kamaloka, and level limits:
- Gludio: Bathis.
- Dion: Lucas.
- Heine: Gosta.
- Oren: Mouen.
- Schuttgart: Vishotsky.
- Rune: Mathias.
Other changes
Cruma Tower
- The amount of XP and SP obtained in Cruma Tower has been increased.
- New event monsters have been added that will help in battle.
- Characters of level 56 and higher cannot enter Cruma Tower.
Monsters
- The ability of dungeon monsters to return to their original spots when lured too far has been improved.
Hellbound
- Once a character reaches Hellbound for the first time, everyone else on the server can get there by completing the quest "Path to Hellbound" instead of the quest "That's Bloody Hot"
Other changes
- The hunting efficiency of melee classes has been increased in Varka Silenos Outpost, the Outlaw Forest and the Garden of Beasts.
Items
- Prices of all weapons, armor and accessories in shops have been reduced.
- When a blacksmith (Warsmith) crafts an item, there is a chance to get 2 items from one set of materials, or that the item will be of the basic type (Foundation Item).
- Basic items (Foundation Item) can be upgraded to masterwork items (Masterwork Item) at the Blacksmith of Mammon (Blacksmith of Mammon).
- Masterwork items can be converted into Kamael exclusive weapons or dual swords.
- Common items (Common Items) up to A Grade grade have been added. These items have the same stats as perfect items (Superior Items), but they cannot be fitted with SA, enchanted or augmented.
- Luxury Gold Circlet and Luxury Silver Circlet can be bought in the Luxor shop in Giran.
- Regular shops sell items up to C Grade grade. Items up to Low B Grade grade can be bought in the Luxor shop.
- B Grade items can be exchanged at the Blacksmith of Mammon (Blacksmith of Mammon) for another weapon type. Perfect items (Superior Items) cannot be exchanged.
- Perfect accessories (Superior Accessory) and masterwork accessories (Masterwork Accessory) can be augmented.
- New herbs have been added. Herb duration has been increased from 2 to 5 minutes.
PvP
Fame
- Fame can be earned by a character of level 40 or higher with the second class.
- Fame can be earned by defeating enemies in PvP, by taking part in castle and fortress sieges, and in the Festival of Darkness if your party wins.
- Fame can be obtained by buying Noblesse Gate Pass through Olympiad Guide.
- Fame is spent on various abilities at Fame Guide, located in Aden and Rune.
- Fame has a maximum value. Once it is reached, fame cannot be increased.
- With your fame you can get Low A Grade weapons and armor that can be augmented (these weapons are not sold and do not drop).
- Talismans and potions of "both types" that come in handy on the battlefield can be obtained with your fame. They can be exchanged for some clan fame. *They can also be used to lower the PK. counter
Battle
- A character registered for the battle will not lose experience on death, but death will lower the character's stats for a while.
- Various penalties can be cancelled with the book Recovery Spellbook for Battlefield Use.. It can be bought from Fame Guide.
- The combat state (duel) lasts 120 seconds instead of 40 seconds. The cancellation message is shown 20 seconds before the end.
- A character's flagged state wears off faster than the duel ends.
Clans
- The amount of clan reputation needed for some actions has been increased.
- When a clan academy member gets the second class, the clan receives 650 reputation points instead of 400.
- If a clan wins a siege, it receives 1,500 reputation points instead of 1,000.
- If the clan's defense is broken through, 3,000 points are added instead of 2,000 as before.
- When a clan captures an occupied shelter, it receives 500 points instead of 300.
- If a clan captures a fortress, 200 points are added instead of 100.
- Successfully destroying a ballista in a fortress gives 30 points rather than 15 as before.
- When a clan member enters the Festival of Darkness for the first time, the clan receives 200 points instead of 100.
- The amount of clan reputation points for returning Blood Alliance, Blood Oath and Knight's Epaulettes to the clan traders Ilia (Ilia) and Mulia (Mulia) has been increased.
Attributes
- The attribute values that can be added to armor have been increased 2 times.
- The chance of adding an attribute to armor has been increased.
- Armor with previously added attributes can have its attribute values changed.
Pets and servitors
- Pet accessories that give magic defense have been added.
- Armor that can be used by Baby Pet and on upgraded Baby Pet. has been added.
- The time after which a pet disappears if not resurrected has been increased to 24 hours.
Servitors (Servitors)
- The stats of servitors (HP, P.Atk, M.Atk and P.Def) have been changed.
- The maximum number of monsters that Merrow the Unicorn and Magnus the Unicorn can attack at once (AOE) has been reduced.
- New skills have been added to the servitors Feline Queen, Unicorn Seraphim and Nightshade
- Feline Queen: Blessed Body, Blessed Soul, Haste.
- Unicorn Seraphim: Acumen, Clarity, Empower, Wild Magic.
- Nightshade: Death Whisper, Guidance, Focus.
Quests
New quests
Traces of Evil
- Level - 15.
- Type - can be completed several times.
- Starting location - Orc Village.
- Starting NPC - Kunai.
- Description: animals around the orc village have started dying from a strange disease caused by Kasha, a devilish spirit of destruction and death. Trader Kunai (Traider Kunai) asks you to get rot (Kasha Spider's Rotten) to destroy the disease.
Invention Ambition
- Level - 18.
- Type - can be completed several times.
- Starting location - Dwarf Village.
- Starting NPC - Inventor Maru.
- Maru (Inventor Maru) asks you to get Energy Stones (Energy Ore), which he needs for his experiment.
Good Work's Reward
- Level - 39.
- Type - can be completed only once.
- Starting location - Town of Giran.
- Starting NPC - Daeger.
- Daeger (Daeger) said that his friend Mark was supposed to come see him the other day but never showed up. He asks you to tell Mark to meet Daeger as soon as possible. Note: this quest is an alternative to the second class quest, i.e. by completing it you get the second class.
A Special Order
- Level - 40.
- Type - can be completed only once.
- Starting location - Town of Giran.
- Starting NPC - Helvetia.
- Helvetia asked you not to pay attention. But it was clear that something had happened. She said that the seeds she needed had not been delivered on time, and that you need to talk to Gesto, the warehouse keeper, to find out where the seeds are now.
Path to Hellbound
- Level - 78.
- Type - can be completed only once.
- Starting location - Town of Giran.
- Starting NPC - Casian.
- Kasian cannot help and says you need to talk to Galath (Galate) in Ivory Tower.
Existing quests.
- The minimum level for the first class transfer has been lowered to 18.
- The rewards for the first and second class transfers have been changed.
- For the second class quests, the drop chance of quest items has been increased and their required amount reduced.
- Master Toma no longer moves.
- Rewards for quests that increase clan reputation have been increased.
- The minimum level to start the quest Merciless Punishment has been lowered from 12 to 10.
- Rewards for many one-time quests have been increased.
- The drop chance of quest items for repeatable quests has been increased.
- Players who want an easier first class transfer can complete some quests given by Newbie Guide.. Starting level - 6.
Interface
Keyword filter
- You can set keywords in the chat settings. When text is generated (for example, when a certain item drops and its name is shown in the chat window), the bottom line of the chat will show the special word and a few words around it. You can also set a sound alert by ticking the box in the chat settings under Notify with effect sound.
Item names
- Item names in descriptions now have different colors depending on the item's rarity. For example, common items (Common Items) are gray, rare (Rare Items) and basic (Foundation Items) items are white, masterwork items (Masterwork) are yellow.
Removing buffs
- You can now remove buffs you don't need. To do this, hold Alt + Left-Click on the buff icon.
- A separate buff slot has been added for dances and songs. A separate slot has also been added for debuffs.
Recommendation system
- The recommendation system has been renamed to the evaluation system (Eval/Endorse System). The system itself works the same.
Other changes
- Characters can get Newbie buffs up to level 62 (Orc Shamans get fighter buffs up to level 40 and mage buffs after that).
- Newbie Travel Tokens are no longer needed. A character can teleport to their home village by talking to Newbie Guide.
- When a character is created, they get 5 SoE to the Kamael Village and 10 Adventurer's SoE.
- Teleports are free for characters below level 40.
- 2 new social actions have been added for each race (one for males, another for females).



