Special Abilities

Upgrades

Contents

Basic information

Getting a crystal

levelD crystallsC crystallsB crystalls
7500100
8567120
9 13544
10 15050

SA insertion

Resources needed to insert SA

Grade(Grade) Crystal level Gemstones (Gemstones)
C Low 5 97 C
C Middle 6 238 C
C High 7 306 C
C Top 8 555 C
B Low 9 222 B
B Top 10 339 B
A Low Blue 11 147 A
A Low Red/Green 11 157 A
A Middle Blue 12 157 A
A Middle Red/Green 12 140 A
A Top 12 157 A
S 13 82 S
Dinasty 14 285 S
Icarus 15 399 S
Vesper16623 S

SA effects

Passive physical SA
Anger (Rage)Increases P. Atk. (P. Atk.) and reduces max HP by 15%.
Back Blow (Backstab)Increases Critical (critical rate) when attacking from behind.
Cheap Shot (Cheap Shot) / BowReduces MP. consumption on normal attacks
Cheap Shot (Cheap Shot) / CrossbowReduces MP. consumption when using skills
Critical Damage (Critical Damage)Increases P. Atk. (P. Atk.) on a critical attack.
Evasion (Evasion)Increases Evasion (Evasion)
Focus (Focus)Increases Critical (critical rate)
Guidance (Guidance)Increases Accuracy (Accuracy)
Haste (Haste)Increases Atk. Spd (attack speed)
Health (Health)Increases max HP by 25%.
HP Drain (HP Drain)Restores to you 3% of the physical damage dealt to the enemy in melee.
HP Regeneration (HP Regeneration)Increases HP regeneration by 2.2 per tick
Light (Lightness)Increases Weight Limit (weight limit) by 20%
Miser (Miser)Gives a 30% chance to reduce Soulshot consumption when attacking
Quick Recovery (Quick Recovery)Reduces skill reuse time
Towering Blow (Hit power)Increases the effect area of the weapon.
Wide/Wild Blow (Wild Blow)Increases the attack angle.
Chance-based physical SA
Critical Anger (Crit. anger)Reduces the player's HP by 12 and increases P. Atk. (P. Atk.) by 248 on a critical attack.
Critical Bleed (Critical Bleed)Gives a chance to inflict Bleed (bleeding) on the target on a critical attack.
Critical Drain (Crit. drain)Drains 9 HP from the target on a critical attack.
Critical Poison (Critical Poison)Gives a chance to inflict Poison (poison) on the target on a critical attack.
Critical Slow (Critical Slow)Gives a chance to inflict Slow (slow) on the target on a critical attack.
Critical Stun (Critical Stun)Gives a chance to inflict Stun (stun) on the target on a critical attack.
Threshold physical SA
Risk Evasion (Rsk. Evasion)Increases Evasion (evasion) at HP 60% or below.
Risk Focus (Rsk. Focus)Increases Critical (critical rate) at HP 60% or below.
Risk Haste (Rsk. Haste)Increases Atk. Spd (attack speed) at HP 60% or below.
Passive magic SA
Acumen (Acumen)Increases Casting Spd. (casting speed) by 15%.
Conversion (Conversion)Increases max MP by 60% and reduces max HP by 40%.
Empower (Empower)Increases M. Atk. (M. Atk.)
Magic Damage (Magic Damage)With a 30% chance, increases damage by 8 when using harmful magic
Magic Power (M. Atk.)When using magic, MP consumption increases by 15% and M. Atk. (M. Atk.) increases.
Mana Up (Boost Mana)Increases max MP by 30%.
MP Regeneration (MP Regeneration)Increases MP regeneration by 0.6 per tick
Chance-based buff SA
Bless the Body (Blessed body)With a 20% chance, casts Bless the Body (blessed body) on the target when using friendly magic.
Magic Focus (Focus)With a 20% chance, casts Focus (focus) on the target when using friendly magic. Effect 3.
Magic Regeneration (Magic Regeneration)With a 30% chance, casts Regeneration (regeneration) on the target when using friendly magic.
Mental Shield (Mental Shield)With a 50% chance, casts Mental Shield (mental shield) on the target when using friendly magic.
Chance-based debuff SA
Magic Chaos (Magic Chaos)Gives a chance to inflict Curse of Chaos (curse of chaos) on the target when using harmful magic. Effect 3.
Magic Hold (Magic Hold)Gives a chance to inflict Dryad Root (dryad root) on the target when using harmful magic.
Magic Paralyze (Paralysis)With a 5% chance, casts magic that paralyzes the target.
Magic Poison (Poison)Gives a chance to inflict Poison (poison) on the target when using harmful magic.
Magic Silence (Silence)With a 10% chance, casts Silence (silence) on the target when using harmful magic
Magic Weakness (Weakened Magic Force)Gives a chance to inflict Curse Weakness (curse of weakness) on the target when using harmful magic. Effect 3.

Effects of inserted SA


Removing SA from a weapon

Kamael weapons

Maximum values of some SA parameters