| Passive physical SA |
|---|
| Anger (Rage) | Increases P. Atk. (P. Atk.) and reduces max HP by 15%. |
| Back Blow (Backstab) | Increases Critical (critical rate) when attacking from behind. |
| Cheap Shot (Cheap Shot) / Bow | Reduces MP. consumption on normal attacks |
| Cheap Shot (Cheap Shot) / Crossbow | Reduces MP. consumption when using skills |
| Critical Damage (Critical Damage) | Increases P. Atk. (P. Atk.) on a critical attack. |
| Evasion (Evasion) | Increases Evasion (Evasion) |
| Focus (Focus) | Increases Critical (critical rate) |
| Guidance (Guidance) | Increases Accuracy (Accuracy) |
| Haste (Haste) | Increases Atk. Spd (attack speed) |
| Health (Health) | Increases max HP by 25%. |
| HP Drain (HP Drain) | Restores to you 3% of the physical damage dealt to the enemy in melee. |
| HP Regeneration (HP Regeneration) | Increases HP regeneration by 2.2 per tick |
| Light (Lightness) | Increases Weight Limit (weight limit) by 20% |
| Miser (Miser) | Gives a 30% chance to reduce Soulshot consumption when attacking |
| Quick Recovery (Quick Recovery) | Reduces skill reuse time |
| Towering Blow (Hit power) | Increases the effect area of the weapon. |
| Wide/Wild Blow (Wild Blow) | Increases the attack angle. |
| Chance-based physical SA |
|---|
| Critical Anger (Crit. anger) | Reduces the player's HP by 12 and increases P. Atk. (P. Atk.) by 248 on a critical attack. |
| Critical Bleed (Critical Bleed) | Gives a chance to inflict Bleed (bleeding) on the target on a critical attack. |
| Critical Drain (Crit. drain) | Drains 9 HP from the target on a critical attack. |
| Critical Poison (Critical Poison) | Gives a chance to inflict Poison (poison) on the target on a critical attack. |
| Critical Slow (Critical Slow) | Gives a chance to inflict Slow (slow) on the target on a critical attack. |
| Critical Stun (Critical Stun) | Gives a chance to inflict Stun (stun) on the target on a critical attack. |
| Threshold physical SA |
|---|
| Risk Evasion (Rsk. Evasion) | Increases Evasion (evasion) at HP 60% or below. |
| Risk Focus (Rsk. Focus) | Increases Critical (critical rate) at HP 60% or below. |
| Risk Haste (Rsk. Haste) | Increases Atk. Spd (attack speed) at HP 60% or below. |
| Passive magic SA |
|---|
| Acumen (Acumen) | Increases Casting Spd. (casting speed) by 15%. |
| Conversion (Conversion) | Increases max MP by 60% and reduces max HP by 40%. |
| Empower (Empower) | Increases M. Atk. (M. Atk.) |
| Magic Damage (Magic Damage) | With a 30% chance, increases damage by 8 when using harmful magic |
| Magic Power (M. Atk.) | When using magic, MP consumption increases by 15% and M. Atk. (M. Atk.) increases. |
| Mana Up (Boost Mana) | Increases max MP by 30%. |
| MP Regeneration (MP Regeneration) | Increases MP regeneration by 0.6 per tick |
| Chance-based buff SA |
|---|
| Bless the Body (Blessed body) | With a 20% chance, casts Bless the Body (blessed body) on the target when using friendly magic. |
| Magic Focus (Focus) | With a 20% chance, casts Focus (focus) on the target when using friendly magic. Effect 3. |
| Magic Regeneration (Magic Regeneration) | With a 30% chance, casts Regeneration (regeneration) on the target when using friendly magic. |
| Mental Shield (Mental Shield) | With a 50% chance, casts Mental Shield (mental shield) on the target when using friendly magic. |
| Chance-based debuff SA |
|---|
| Magic Chaos (Magic Chaos) | Gives a chance to inflict Curse of Chaos (curse of chaos) on the target when using harmful magic. Effect 3. |
| Magic Hold (Magic Hold) | Gives a chance to inflict Dryad Root (dryad root) on the target when using harmful magic. |
| Magic Paralyze (Paralysis) | With a 5% chance, casts magic that paralyzes the target. |
| Magic Poison (Poison) | Gives a chance to inflict Poison (poison) on the target when using harmful magic. |
| Magic Silence (Silence) | With a 10% chance, casts Silence (silence) on the target when using harmful magic |
| Magic Weakness (Weakened Magic Force) | Gives a chance to inflict Curse Weakness (curse of weakness) on the target when using harmful magic. Effect 3. |