Lineage 2 subclass skills — skills from the subclass

Skills

Subclass skills in Lineage 2: which skills the main class gets for subclass certification at levels 65, 70, 75 and 80. For High Five and Goddess of Destruction.

Chronicle: High Five · Goddess of Destruction

Contents

Goddess of Destruction

General information

You cannot learn skills from more than 3 different subclasses.

Learning skills

Subclass skills

Skill Description Max level
Skill0755 0 Sub - P. Atk./M. Atk. Increase (1573) P. Atk. +10 - 35, M. Atk. +20 - 70. 6
Skill0755 0 Sub - P. Def./M. Def. Increase (1574) P. Def. +15 - 90, M. Def. +15 - 90. 6
Skill0755 0 Sub - Atk. Spd./Casting Spd. Increase (1575) Increases Atk. Spd. and Casting Spd. by 10 - 30. 3
Skill0755 0 Sub - Critical Rate Increase (1576) Increases Critical Rate by 10 - 30. 3
Skill0755 0 Sub - Critical Damage Increase (1577) Increases magic critical damage by +14 - 42, and physical by +18 - 54. 3
Skill0755 0 Sub - Physical Attribute Resistance Increase (1578) Increases physical resistance by 1 - 3. 3
Skill0755 0 Sub - Mental Attribute Resistance Increase (1579) Increases mental resistance by 1 - 3. 3
Skill0755 0 Sub - Physical Ability Increase (1580) Increases Max HP by 51 - 102, Max MP by 36 - 72 and Max CP by 41 - 82. 3
Skill0755 0 Sub - MP Consumption/Re-use Time Decrease (1581) Reduces MP consumption and skill reuse time by 1 - 3%. 3

Unlearning skills

High Five

General information

Getting skills

"Certification" means the subclass "reserves" a book for the main class to buy. For example, the first subclass gets "certification" at level 65. A new subclass, after the old one is deleted, cannot get "certification".

Skills (abilities) for reaching levels 65 and 70 on a subclass

Name Description Armor type Lv. 1 Lv. 2 Lv. 3 Lv. 4 Lv. 5 Lv. 6
Skill0755 0 Emergent Ability - Defense (632) Increases P. Def. Heavy +18 +36 +54 +71 +90 +107
Light +13 +27 +40 +54 +67 +80
The Robe +9 +18 +27 +36 +45 +54
Skill0755 0 Emergent Ability - Magic Defense (634) Increases M. Def. +15 +30 +46 +61 +76 +91
Skill0755 0 Emergent Ability - Attack (631) Increases P. Atk. +22 +42 +60 +76 +88 +98
Skill0755 0 Emergent Ability - Empower (633) Increases M. Atk. +11 +21 +28 +36 +43 +48

Skills (abilities) for reaching level 75 on a subclass

Regular passive skills

Name Description Armor type Lv. 1 Lv. 2 Lv. 3
Skill0755 0 Master Ability - Defense (799) Greatly increases P. Def. Heavy +60 +119 +179
Light +45 +89 +134
The Robe +30 +60 +89
Skill0755 0 Master Ability - Magic Defense (800) Greatly increases M. Def. +50 +101 +151
Skill0755 0 Master Ability - Attack (637) Greatly increases P. Atk. +49 - -
Skill0755 0 Master Ability - Empower (638) Greatly increases M. Atk. +29 - -
Skill0755 0 Master Ability - Focus (640) Increases Critical Rate +30 - -
Skill0755 0 Master Ability - Casting (639) Increases Casting Spd. +11 - -

Skills that depend on the subclass's class

The first two for each are passive skills, the third is a counter-buff.

Summoner Class (Warlock, Elemental Summoner, Phantom Summoner)

Name Description Effect
Skill0211 0 panel 2 Summoner Ability - Boost HP/MP (643) max. HP and max. MP increase +148 HP and +74 MP (+3-4%)
Skill0433 0 panel 2 Summoner Ability - Resist Attribute (1489) Increased resistance to elemental attacks +5 to each elemental attribute
Skill0433 0 panel 2 Summoner Ability - Spirit (1491) When hit, there is a chance to get a soul +10% to m.atk, cast.spd, p.atk, atk.spd stats

Healer Class (Shillien Elder, Elven Elder, Bishop)

Name Description Effect
Skill0433 0 panel 2 Summoner Ability: Attribute Resistance Increased healing efficiency +10% to healing efficiency
Skill0433 0 panel 2 Healer Ability - Divine Protection (803) Increased resistance to divine attacks +5 to holy, +5 attribute to dark attribute
Skill0433 0 panel 2 Healer Ability - Heal (1490) When hit, there is a chance to restore part of HP Heal with power 150

Warrior Class (Gladiator, Warlord, Bounty Hunter, Tyrant, Destroyer, Soul Breaker, Berserker)

Name Description Effect
Skill0433 0 panel 2 Warrior Ability - Boost CP (801) max. CP increase +739 CP
Skill0433 0 panel 2 Warrior Ability - Resist Trait (650) Increased resistance to sleep, hold, paralize and shock attacks, lower chance of losing each buff +5% resistance, -5% chance to lose a buff
Skill0433 0 panel 2 Warrior Ability - Haste (651) When you land a hit, there is a chance to increase attack speed for a while +30% to atk.spd for 15 seconds

Knight Class (Paladin, Dark Avenger, Temple Knight, Shillien Knight)

Name Description Effect
Skill0433 0 panel 2 Knight Ability - Boost HP (641) max. HP. increase +295 HP
Skill0433 0 panel 2 Knight Ability - Resist Critical (804) Increased resistance to critical damage Cuts 5% of damage received from crits
Skill0433 0 panel 2 Knight Ability - Defense (652) When hit, there is a chance to increase P. Def. and M. Def. for a while +20% p.def/m.def for 15 seconds

Enchanter Class (Prophet, Warcryer, Inspector, Swordsinger, Bladedancer)

Name Description Effect
Skill0433 0 panel 2 Enchanter Ability - Boost Mana (642) max. MP. increase +148 MP
Skill0433 0 panel 2 Summoner Ability: Attribute Resistance Increased MP regeneration speed +10% to MP regeneration
Skill0433 0 panel 2 Enchanter Ability - Barrier (655) When hit, there is a chance to become temporarily invulnerable Celestial Shield for 5 seconds (blocks debuffs and damage to the character's HP/CP/MP; HP/CP/MP recovery is impossible. If the character performs actions while Counter Barrier is active, the shield doesn't drop, unlike all other variants)

Rogue Class (Hawkeye, Silver Ranger, Phantom Ranger, Treasure Hunter, Plainswalker, Abyss Walker, Arbalester)

Name Description Effect
Skill0433 0 panel 2 Rogue Ability - Evasion (644) Increased evasion +4 to Evasion
Skill0433 0 panel 2 Rogue Ability - Long Shot (645) Increased maximum shot range +100 to bow attack range (no bonus for crossbows)
Skill0433 0 panel 2 Rogue Ability - Critical Chance (653) When you land a hit, there is a chance to temporarily increase critical +30% crit. rate for 15 seconds

Wizard Class (Sorcerer, Spellsinger, Spellhowler, Necromancer)

Name Description Effect
Skill0433 0 panel 2 Wizard Ability - Anti-magic (802) Increased chance to reflect a spell +5% chance that a magic attack on you fails
Skill0433 0 panel 2 Wizard Ability - Mana Gain (646) Increased MP restored by recharge +20 to MP when recharge is used on you
Skill0433 0 panel 2 Wizard Ability - Mana Steal (654) When hit, there is a chance to restore part of MP 10 MP drained from the target to the master.

Skills (abilities) for reaching level 80 on a subclass

Name
Skill0755 0 Blessing of Protection
Skill0755 0 Blessing of Protection
Skill0755 0 Blessing of Protection
Skill0755 0 Blessing of Protection
Skill0755 0 Blessing of Protection
Skill0755 0 Blessing of Protection
Skill0755 0 Blessing of Protection

Most relevant skill combinations

- recommended option
- possible combinations
Counter Spirit
Spirit
Counter Heal
Heal
Boost CP
Boost CP
Resist Mental
Resist Trait
Counter Haste
Haste
Counter Defense
Defence
Counter Barrier
Barrier
Boost Evasion
Evasion
Long Shot
Long Shot
Counter Focus
Critical Chance
Warlock
Elemental Summoner
Phantom Summoner
Shillien Elder
Elven Elder
Bishop
Gladiator
Warlord
Tyrant
Destroyer
Bounty Hunter
Warsmith
Soul Breaker
Berserker
Paladin
Dark Avenger
Temple Knight
Shillien Knight
Swordsinger
Bladedancer
Hawkeye
Silver Ranger
Phantom Ranger
Sorcerer
Spellsinger
Spellhowler
Necromancer
Arbalester
Treasure Hunter
Plainswalker
Abyss Walker
Prophet
Warcryer
Overlord

See also