Elven Elder (High Five) guide — Eva's Saint

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Elven Elder class guide for Lineage 2 High Five: how to get the class, which skills to take, what to wear and where to level.

Contents

EE Guide

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Elven Elder from 1 to 85

Useful skills we get at these levels (I'll describe the skills at their max level right away):

Heal
HealOur first healing skill. Max level is learned at 35.
Might
MightP atk +15% . Max level is learned at 40.
Shield
ShieldP def +15%. Max level is learned at 44.
Cure Poison
Cure PoisonCures poison. Max level is learned at 58.
14
Battle Heal
Battle HealA fast heal, quite expensive in MP. Max level is learned at 35.
Group Heal
Group HealParty heal. Max level is learned at 35.
Wind Shackle
Wind ShackleA debuff that lowers the target's Atk. Spd. by 23% for 30 sec. In PvP it's used against fighters, to quickly turn your face to dagger users. Max level is learned at 74.
20
Wind Walk
Wind WalkIncreases movement speed by 33. Max level is learned at 30.
Kiss of Eva
Kiss of EvaIncreases the length of the underwater breath bar. Rarely used in practice. It can be used in PvP together with other useless buffs (regeneration, resist poison etc.) to overbuff the enemy, and also at the Olympiad as the last buffs against Cancel and Steal Divinity.
Concentration
ConcentrationLowers the chance of casting being interrupted by 53%. Max level is learned at 68.
Resurrection
ResurrectionResurrects the target; at max level (74) restores 60% XP (together with the WIT bonus - 80%). Resurrection % depends on WIT
25
Agility
AgilityEvasion +4. Max level is learned at 52.
Mental Shield
Mental ShieldIncreases resistance to root, sleep and mental attacks by 50%. One of the most important buffs in PvP. Max level is learned at 56.
Holy Weapon
Holy WeaponHoly attribute +20.
30
Recharge
RechargeRestores the target's MP. Can't be used on classes that have this skill. Max level is learned at 74.
35
Decrease Weight
Decrease WeightIncreases weight limit by 9000. Max level is learned at 52.
Regeneration
RegenerationIncreases hp. recovery speed. Rarely used in practice.
Resist Poison
Resist PoisonIncreases poison resistance by 50%. Max level is learned at 44.
Armor
Karmian Set
Karmian Set(+15% cast speed, +5.24 p def) - good casting speed, P. Def. - a universal option. Set appearance
Divine Set
Divine Set(wit +1, int -1, mp +171, +5.24% p def) - lots of MP, good P. Def., a bonus to resurrection %, but casting speed is only +5% because of +1 wit. Set appearance
Demon Set
Demon Set(wit -1, int +4, hp -270) - lots of M. Atk., low casting speed - suitable only for solo leveling. Set appearance
From level 40 you can wear a bracelet that opens talisman slots. The C-grade bracelet opens 1 slot (sold in the shop), the B-grade bracelet - 2 slots (can be obtained from the quest "Pailaka - Devil's Isle" 61-67 or bought for epaulettes at a castle/fort), A-grade - 3, S-grade - 4.

Pay attention to SA Conversion (+60% mp, -40% hp) and Mana UP (+30% mp). A secondary weapon with such an SA can come in handy for leveling, especially in locations with herbs, where the full-MP-restoring Superior Herb of Mana. drops

The choice of tattoos depends on the party makeup and your play style. Running speed matters in PvP, and you can boost it with talismans: yellow talisman - speed gives +3 speed, yellow talisman of speed gives +5 speed, yellow talisman of alacrity +3 speed. All three talismans can be worn at the same time (at 61+ with an A-grade bracelet) for +11 speed.

40
Might of Heaven
Might of HeavenDeals damage to undead. A nuke for solo leveling up to level 44.
Bless Shield
Bless ShieldIncreases shield block chance by 30%. Max level is learned at 70.
Resist Shock
Resist ShockIncreases stun resistance by 40%. One of the main buffs in PvP. Max level is learned at 72.
44
Inquisitor
InquisitorA transformation that gives access to: Divine Panishment, Divine Flash, Divine Curse, Surrender to the Holy, Holy Weapon, Turn Undead, Invocation, Wild Magic. Combat skills in the transformation grow with your level on their own (no need to spend sp), and accordingly the MP cost of the nuke grows too. In Gracia Final this transformation was nerfed and deals only 40% damage in PvP. In PvE everything stayed the same.
Return
ReturnTeleports you to the nearest town. At max level (56) it casts almost instantly.
48
Greater Heal
Greater HealA single-target heal. Restores part of hp instantly and another part gradually (heal over time). Used until Major Heal. appears. It's recommended to combine it with other healing skills (Heal, Vitalize) while the HoT component is working. Max level is learned at 74.
Greater Group Heal
Greater Group HealSame as Greater Heal, but for the whole party.
Party Recall
Party RecallTeleports party members to the nearest town. At max level (56) it casts almost instantly.
Vitalize
VitalizeRestores hp, cures poison and bleeding. The only decent heal until Major Heal appears, but it's not MP-efficient. Max level is learned at 74.
Armor
Blue Wolf Robe Set
Blue Wolf Robe Set(mp +206, mp regeneration +5.24%, int -2, men -1, wit +3) - lots of MP, a bonus to MP regen and resurrection % - the best but expensive option. You don't have to collect it, since B grade flies by very quickly; better save money for an A set right away. Set appearance
Avadon Robe Set
Avadon Robe Set(+15% cast speed, +5.247% p def) - the budget option; casting speed and P. Def. differ only slightly from the BW set. Set appearance
56
Erase
EraseA chance to erase a summon. Consumes 5 spirit ore. Depends on M. Atk. and the level ratio of the summon and the skill; it's a mental attack (the only mental attack skill she has). Max level is learned at 74.
Invocation
InvocationGreatly increases MP regen for 30 seconds (42 MP per second); during this time you can't move or cast, P. Def. drops by 90%, and any damage taken interrupts the skill. Fixed reuse 15 min. Max level is learned at 72.
Trance
TrancePuts the enemy to sleep for 15 sec. Max level is learned at 74.
Major Heal
Major HealThe main heal: fast cast/reuse, low cost and a huge amount of restored hp. Consumes 1 spirit ore. Max level is learned at 74.
Mana Burn
Mana BurnBurns the enemy's MP. Depends on M. Atk. and can crit, so in PvP you need to buff Wild Magic. A critical Mana Burn on a dagger - and he's left without MP. EEs should protect their Bishops with exactly this skill and block ww. Against supports and mages it's less effective because of their high M. Def. Max level is learned at 74.
Turn Undead
Turn UndeadThe skill has two chance-based components: Fear and Lethal Strike. They're not connected in any way: while Fear depends on M. Atk., whether Lethal Strike lands depends only on the skill level and the mob level. Consumes 5 spirit ore. Max level is learned at 74.
58
Clarity
ClarityReduces the MP cost of physical skills by 20%, magic skills by 10%, dances/songs by 20%; consumes 3 spirit ore. One of the main buffs in PvP and PvE. Max level is learned at 74.
Advanced Block
Advanced BlockIncreases shield P. Def. by 50%. Max level is learned at 72.
Unholy Resistance
Unholy ResistanceDark resistance +30. Max level is learned at 74.

EEs on all servers still haven't agreed which set is better - Dark Crystal or Majestic.

Dark Crystal Robe Set
Dark Crystal Robe Set(Wit +2, Men -2, Casting Spd. +15%, P. Def. +8%, Speed +7, Paralysis Resistance +50%, Small decrease in chance of spell interruption) - high casting speed, good P. Def., running speed - the best PvP set. Set appearance
Majestic Robe Set
Majestic Robe Set(Int -1, Men +1, mp +240, Casting Spd. +15%, MP Regeneration +8%, Stun Resistance +50%) - lots of MP, MP regen - the best set for leveling. Set appearance
Tallum Robe Set
Tallum Robe Set(Wit +2, Int -2, Casting Spd. +15%, M. Def. +8%, Poison and Bleed Resistance +80%) - the budget option; poorly suited for PvP, since it has low P. Def. (good only against mages). It makes sense to consider it when comparing +6 sets. P. Def. becomes almost like in +6 Dark Crystal, a big M. Def. bonus; the downsides (compared to DC) are the lack of +7 speed and Paralysis Resistance. Set appearance
62
Wild Magic
Wild MagicIncreases magic critical rate by 2% (a constant addition to the base crit rate). Max level is learned at 70.
70
Improved Movement
Improved MovementCombo buff Wind Walk + Agility.
Improved Shield Defense
Improved Shield DefenseCombo buff Bless Shield + Advanced Block.
Armor
Major Arcana Robe Set
Major Arcana Robe Set(Wit+1, Int+1, Men-2, M. Atk. +17%, Speed +7, Magic Cancel Rate -50%, Stun Attack Resistance +50%, Weight Limit +5759) - good P. Def., running speed, the option to insert resists, but only 5% casting speed. Set appearance
Dynasty Robe Set
Dynasty Robe SetHealer (Int -2, Men +2, Casting Spd. +15%, Max MP +321, Dark Resistance +8, Heal Capacity +22, Magic Cancel Rate -15. Opens cloak slot) - a relic of past chronicles; for a window support it can be quite OK, since it increases max MP and slightly raises MP regen. Set appearance

There's no consensus here either on which is better - MA, DC or MJ set. I think the ideal option is the DC set +6.

76
Arcane Protection
Arcane ProtectionIncreases protection against Cancel by 30% and debuff resistance by 20%.
Health
HealthA passive; increases resistance to poison and bleeding by 20%.
Wisdom
WisdomA passive; increases resistance to root, sleep and mental attacks by 20%.
Sigil Mastery
Sigil MasteryA passive; when wearing sigil, increases heals by 30 and MP regen by 17%.
77
Block Wind Walk
Block Wind WalkRemoves buffs that increase movement speed from the target (Wind Walk, Improved Movement etc.; the debuff doesn't need to land for this, i.e. it works like bane), makes it impossible to reapply them for 2 minutes, and lowers movement speed by 10%.
Divine Protection
Divine ProtectionDark resistance +30, holy resistance +20.
Skill Mastery
Skill MasteryA passive that gives a chance to use a skill without reuse or apply a buff/debuff with doubled duration; depends on INT.
78
Arcane Wisdom
Arcane WisdomA toggle skill; reduces MP cost by 30%, lowers casting speed by 10%, consumes 50 HP per tick. Saves MP well; should always be on while leveling.
Divine Lore
Divine LoreA passive; reduces MP cost by 5%.
Prophecy of Water
Prophecy of Water+10% P. Atk., +20% P. Def., +20% Atk. Spd., +20% M. Atk., +20% M. Def., +20% casting speed, +20% magic crit rate, +20% MP regen, +10% debuff resistance, +5% Clarity, -20% movement speed.
79
Mana Gain
Mana GainIncreases the power of Recharge received by the target by 85. Base reuse 2 minutes. The amount of restored MP is limited to skill power*1.7, so for mages Mana Gain gives a smaller MP recovery bonus.


Skill Transfer

After getting the 3 class, we can learn one SE or Bishop skill. The skill can be canceled for 10kk to take another one. The skills can be enchanted. The choice depends on your static party makeup, PvP or PvE focus, and the Olympiad. The list of all skills:

Purify
PurifyLv3
Repose
ReposeLv13
Hold Undead
Hold UndeadLv12
Requiem
RequiemLv14
Empower
EmpowerLv3
Peace
PeaceLv15
Focus
FocusLv3
Resist Wind
Resist WindLv3
Greater Battle Heal
Greater Battle HealLv33
Guidance
GuidanceLv3
Death Whisper
Death WhisperLv3
Mass Resurrection
Mass ResurrectionLv6
Restore Life
Restore LifeLv4
Vampiric Rage
Vampiric RageLv4
Benediction
BenedictionLv1
Prayer
PrayerLv3
Body of Avatar
Body of AvatarLv6
Resist Holy
Resist HolyLv3
Magical Backfire
Magical BackfireLv10
Mana Storm
Mana StormLv5
Major Group Heal
Major Group HealLv5
Celestial Shield
Celestial ShieldLv1
Blessed Blood
Blessed BloodLv7
Stigma of Shillen
Stigma of ShillenLv4


  1. Purify - an indispensable PvP skill for a party with two healers, BP+EE.
  2. Greater Battle Heal - the best option for the open Olympiad.
  3. Magical Backfire - for the class-based Olympiad/a party with three healers, BP+EE+SE/EE.
  4. Stigma of Shilien - in melee parties.
  5. Empower - this option works in magic parties, for duo leveling with a mage, or solo.
  6. Mass Resurrection - may suit a party with three healers.


80+

S80 armor
Moirai Robe Set
Moirai Robe Set(Wit+2, Men -2, M. Power +8.11%, M. Spd. +15%, Resistance to Paralyze Atk. +50%, and resistance to fire/water/wind/earth attributes +5. Opens cloak slot) - casting speed and paralysis resistance like in the good old Dark Crystal set; all it lacks for perfect happiness is a running speed bonus. Set appearance
S84 armor
Vesper Robe Set
Vesper Robe Set(Int+1, Men-2, Wit+1, M. Atk. +8.47%, Casting Speed +15%, MP Recovery Bonus +5.57%, resistance to Stun Attacks +50%, and decreases the damage to be cancelled by magic by 30) - a good set for those who value stun resistance, plus a nice bonus of MP regen and a Concentration effect. Set appearance
Vesper Noble Robe Set
Vesper Noble Robe Set(INT +1; MEN -2; WIT +1; M. Atk. +8.47%; Casting Spd. +15%; MP Recovery Rate +5.57%; Resistance to Stun +50%; Magic Cancel Rate -30; Speed +7; MP consumption upon skill use -3%; and the cloak slot opens.) - Modified Vesper Robe Set. Set appearance
Vorpal Robe Set
Vorpal Robe Set(Wit+2, Men -1, Int -1, M. Power +8.7%, M. Spd. +15%, MP Recovery Bonus +5%, Resistance to Stun Atk. +50%, and resistance to fire/water/wind/earth attributes +5. Opens cloak slot) - another anti-stun set; compared to Vesper it gives more casting speed, but less M. Atk. and no Concentration effect. Drops from Frintezza. Set appearance
Elegia Robe Set
Elegia Robe Set(Wit+2, Men -2, Int +1, M. Power +10%, M. Spd. +15%, MP Recovery Bonus +5%, Resistance to Stun Atk. +50%, and resistance to fire/water/wind/earth attributes +5. Opens cloak slot) - the top set in almost every stat. Drops from Extreme Freya, Antharas and Valakas. Set appearance

The choice of set depends primarily on the server and whether you have epic jewelry; essentially it's a choice between stun and paralysis resistance. At the Olympiad it's best to have 2 sets - Moirai and Vesper/Vorpal.

80
Mass Recharge
Mass RechargeRestores 1500 MP to each party member (1585 with Mana Gain). Fixed reuse 1 hour.
81
Enlightenment
EnlightenmentFor 20 seconds increases M. Atk. by 10%, heals by 40%, casting speed by 50%, magic crit rate by 50%, and reduces MP cost by 90%. Fixed reuse 10 min. The book can be obtained from a quest in Seed of Infinity.
Magician's Will
Magician's WillA passive; +5% M. Atk., +5% casting speed, +5% magic crit rate, +5% Clarity.
Turn to Stone
Turn to StoneA self Medusa for 8 sec, reuse 10 min, can't be canceled. In Gracia the book can be bought for items given by a quest in Seed of Infinity, Seed of Destruction.
82
Protection of Alignment
Protection of AlignmentA passive, +20 dark/holy resistance; when you take damage, a chance to raise M. Def. by 1000 and all attribute resistances by 20 for 10 sec.
Protection of Elemental
Protection of ElementalA passive, +20 fire/water/wind/earth resistance; when you take damage, a chance to raise M. Def. by 1000 and all attribute resistances by 20 for 10 sec.
Protection of Rune
Protection of RuneA passive, +15% M. Def.; when you take damage, a chance to raise M. Def. by 1000 and all attribute resistances by 20 for 10 sec.
83
Blessing of Eva
Blessing of EvaFully restores hp/mp/cp and removes debuffs with some chance. Reuse 24 minutes. The book is sold by Grand Olympiad Manager'a for 52k olympiad tokens, 26k fame and 12kk adena; it can't be traded.
Chain Heal
Chain HealRecovers the target and the 10 most injured allies around the target by 30% of their Max HP. The recovery amount decreases starting from the most injured person. Requires 4 Spirit Ore.

At this stage you may run short of SP for learning skills. So it's better to skip some skills (for example Health, Skill Mastery) to learn the most needed ones: PoW, Arcane Wisdom, Divine Lore, Mana Gain, Mass Recharge.


Skills Enchantment

The skill level (learn lvl) rises with the skill's enchant level. This is important to know when enchanting debuffs (trance, block ww, wind shackle, erase) and recharge. To avoid a penalty on recharge, the difference between the skill level and the level of the character being refilled must be no more than 5. Recharge +0 is a level 74 skill. To refill a level 85 character without a penalty, recharge must be at least level 80, i.e. +13. It's also worth enchanting the main PvP buffs, since a buff's level affects the chance of it being canceled.

Skills that need enchanting (the most effective enchant routes, in my opinion, are listed first):

RechargeCost
RechargePower
Major HealPower
Major HealCost
ClarityPower for magic skills (enchanting to +6 is a must, beyond that per the table)
Resist ShockPower
Unholy ResistancePower; each enchant level gives 4 dark resistance.
PoWDecrease penalty
Mana BurnCost
Mana BurnPower
TranceTime; each enchant level increases the debuff duration by 1 second.
TranceChance
Wind ShackleChance
Wind ShackleCost+time; each enchant level increases the debuff duration by 1 second.
EraseCost
Block WWChance
Block WWCost+time; each enchant level increases the debuff duration by 8 seconds.
Divine LorePower
WisdomPower, mental attak resistance; adds 2 for each enchant level.
Robe MasteryMagic defense; each enchant level (except +6, +11, +16, +21, +26) gives 1% M. Def.
Fast Mana RecoveryPower
Fast Spell CastingPower; each enchant level gives 0.1% casting speed.
Anti MagicPower — hidden text


Subclass Skills

When your subclass reaches levels 65 and 70, the main class can learn common skills (Emergent Ability) that raise P. Def., M. Def., M. Atk. and P. Atk. When the subclass reaches 75, you can learn similar common skills (Master Ability) or subclass-dependent skills (Special Ability).

Whether to choose P. Def. or M. Def. is up to you. Obviously the M. Def. bonus is bigger. It's important to pick one thing to boost that stat as much as possible. If you take all the M. Def. skills from 3 subs, you get +240 M. Def. If all P. Def., the bonus is about 140 P. Def., which is also a lot.

Counter Defense
Counter DefenseWhen taking damage, a chance to increase p def/m def by ~21% for 15 seconds (Knight - TK/Paladin/DA)
Counter Barrier
Counter BarrierWhen taking damage, a chance to become invincible for 5 seconds (Enchanter - Warlock/PP/SwS)


Augmentation


MP Regeneration & Clarity

Clarity has no cap (limit); you can boost it even to 100%. But the MP amount written on a skill is split into 2 parts during casting. At the start of the cast the 1nd part of the skill is spent, 20% of the cost. The remaining 80% is spent when the skill finishes casting. Clarity affects only the second part of the skill. For example, 90% Clarity, written on the skill Enlightenment, makes up 72% of the skill's full cost.


Pets

It's useful for an EE to get the bird Improved Baby Kookaburra (Baby Kookaburra), which refills MP and buffs Empower (handy in archer/melee groups where this buff is missing). The Recharge penalty is 15 levels, and for the kookaburra you take the level at which the skill is given, i.e. 55, 60, 65, etc. The maximum level difference is 24; if the difference is bigger, Recharge won't work. At level 55 the kookaburra refills 120 MP, at 60 - 128, 65 - 138, 70 - 144, 75 - 149, 80 - 153. It starts refilling MP if your MP is below 60% and you're in combat mode. You can also refill the bird itself and buff Mana Gain on it (a kind of self Recharge). It's also handy to load Spirit Ore on it for leveling and GCP for PvP.


Tactics in PvP

Before PvP you need to check all your party members' buffs and refill MP for everyone who needs it. The main PvP buffs: Mental Shield, Resist Shock, Clarity, Concentration, Improved Shield Defense, Decrease Weight, Wild Magic, Mana Gain. During PvP you need to heal party members, refill MP in time and watch the party's buffs - for this, play with the buff bar open (alt+f); rebuff after cancel when possible, and resurrect the Bishop first. Don't forget to turn on Arcane Wisdom.

If it's not mass PvP but, say, a gank, the EE is the first target for enemy DDs, so they can't do PR. The tactic here is simple - survive as long as possible. Celestial Shield, Turn to Stone and Enlightenment. can help with this. Also use your position - any corner, rock, tree or pillar you can hide behind from focus.

In PvP against a dagger group, use Mana Burn, Block WW and Wind Shakle. on the enemy DDs. If one dagger user focuses you, be sure to turn to face him and Mana Burn/debuff. If there are several daggers, all you can do is kite, hoping for the Bishop's heals and the BD/SwS's aggro.

In PvP against a magic group, EEs and BPs are usually focused last because of their high M. Def. In that case the main thing is to heal your party members; if the enemy mages cancel, watch the buffs and rebuff (so everyone has Mental Shield, otherwise Silence may land on the Bishop, plus the Overlord's debuffs), and use Mana Burn and Block WW. when possible

In PvP against archers, on the contrary, it's better to run right up to the DDs (not running ahead to tank at the very start of the PvP, of course =)), throw Wind Shakle, Block WW on them and Mana Burn the healers. Before PvP, check that your shield is on and Resist Shock is buffed on everyone in the party.

Class gameplay videos

http://www.youtube.com/watch?v=6_kDw36YHw8&feature=fvsr