Supplements P. Atk. with 1107 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.
Supplements P. Atk. with 1107 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.
Supplements P. Atk. with 1107 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.
1.08
3 s.
54
0
11000
2
40
Supplements P. Atk. with 1176 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.
1.08
3 s.
56
0
11000
3
40
Supplements P. Atk. with 1249 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.
1.08
3 s.
57
0
11000
4
43
Supplements P. Atk. with 1325 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.
1.08
3 s.
57
0
14000
5
43
Supplements P. Atk. with 1405 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.
1.08
3 s.
59
0
14000
6
43
Supplements P. Atk. with 1488 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.
1.08
3 s.
61
0
14000
7
46
Supplements P. Atk. with 1574 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.
1.08
3 s.
63
0
14000
8
46
Supplements P. Atk. with 1664 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.
1.08
3 s.
65
0
14000
9
46
Supplements P. Atk. with 1757 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.
1.08
3 s.
66
0
14000
10
49
Supplements P. Atk. with 1853 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.
1.08
3 s.
68
0
30000
11
49
Supplements P. Atk. with 1953 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.
1.08
3 s.
70
0
30000
12
49
Supplements P. Atk. with 2057 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.
1.08
3 s.
72
0
30000
13
52
Supplements P. Atk. with 2164 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.
1.08
3 s.
74
0
38000
14
52
Supplements P. Atk. with 2274 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.
1.08
3 s.
74
0
38000
15
52
Supplements P. Atk. with 2388 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.
1.08
3 s.
76
0
38000
16
55
Supplements P. Atk. with 2505 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.
1.08
3 s.
78
0
49000
17
55
Supplements P. Atk. with 2625 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.
1.08
3 s.
80
0
49000
18
55
Supplements P. Atk. with 2748 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.
1.08
3 s.
82
0
49000
19
58
Supplements P. Atk. with 2875 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.
1.08
3 s.
84
0
50000
20
58
Supplements P. Atk. with 3004 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.
1.08
3 s.
86
0
50000
21
58
Supplements P. Atk. with 3136 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.
1.08
3 s.
87
0
50000
22
60
Supplements P. Atk. with 3271 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.
1.08
3 s.
89
0
121000
23
60
Supplements P. Atk. with 3408 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.
1.08
3 s.
91
0
121000
24
62
Supplements P. Atk. with 3548 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.
1.08
3 s.
91
0
180000
25
62
Supplements P. Atk. with 3690 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.
1.08
3 s.
93
0
180000
26
64
Supplements P. Atk. with 3834 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.
1.08
3 s.
95
0
180000
27
64
Supplements P. Atk. with 3980 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.
1.08
3 s.
97
0
180000
28
66
Supplements P. Atk. with 4127 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.
1.08
3 s.
98
0
270000
29
66
Supplements P. Atk. with 4275 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.
1.08
3 s.
100
0
270000
30
68
Supplements P. Atk. with 4425 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.
1.08
3 s.
102
0
330000
31
68
Supplements P. Atk. with 4575 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.
1.08
3 s.
103
0
330000
32
70
Supplements P. Atk. with 4726 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.
1.08
3 s.
105
0
420000
33
70
Supplements P. Atk. with 4878 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.
1.08
3 s.
106
0
420000
34
72
Supplements P. Atk. with 5029 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.
1.08
3 s.
108
0
460000
35
72
Supplements P. Atk. with 5180 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.
1.08
3 s.
109
0
460000
36
74
Supplements P. Atk. with 5330 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.
1.08
3 s.
111
0
870000
37
74
Supplements P. Atk. with 5479 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.
Supplements P. Atk. with 5493 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Power: Increases Power.
3 s.
112
0
+2 Power
Power +13.
Supplements P. Atk. with 5506 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Power: Increases Power.
3 s.
112
0
+3 Power
Power +14.
Supplements P. Atk. with 5520 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Power: Increases Power.
3 s.
112
0
+4 Power
Power +14.
Supplements P. Atk. with 5534 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Power: Increases Power.
3 s.
112
0
+5 Power
Power +13.
Supplements P. Atk. with 5547 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Power: Increases Power.
3 s.
112
0
+6 Power
Power +14.
Supplements P. Atk. with 5561 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Power: Increases Power.
3 s.
112
0
+7 Power
Power +14.
Supplements P. Atk. with 5575 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Power: Increases Power.
3 s.
112
0
+8 Power
Power +13.
Supplements P. Atk. with 5588 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Power: Increases Power.
3 s.
112
0
+9 Power
Power +14.
Supplements P. Atk. with 5602 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Power: Increases Power.
3 s.
112
0
+10 Power
Power +14.
Supplements P. Atk. with 5616 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Power: Increases Power.
3 s.
112
0
+11 Power
Power +13.
Supplements P. Atk. with 5629 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Power: Increases Power.
3 s.
112
0
+12 Power
Power +14.
Supplements P. Atk. with 5643 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Power: Increases Power.
3 s.
112
0
+13 Power
Power +14.
Supplements P. Atk. with 5657 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Power: Increases Power.
3 s.
112
0
+14 Power
Power +13.
Supplements P. Atk. with 5670 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Power: Increases Power.
3 s.
112
0
+15 Power
Power +14.
Supplements P. Atk. with 5684 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Power: Increases Power.
3 s.
112
0
+16 Power
Power +14.
Supplements P. Atk. with 5698 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Power: Increases Power.
3 s.
112
0
+17 Power
Power +13.
Supplements P. Atk. with 5711 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Power: Increases Power.
3 s.
112
0
+18 Power
Power +14.
Supplements P. Atk. with 5725 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Power: Increases Power.
3 s.
112
0
+19 Power
Power +13.
Supplements P. Atk. with 5738 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Power: Increases Power.
3 s.
112
0
+20 Power
Power +14.
Supplements P. Atk. with 5752 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Power: Increases Power.
3 s.
112
0
+21 Power
Power +14.
Supplements P. Atk. with 5766 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Power: Increases Power.
3 s.
112
0
+22 Power
Power +13.
Supplements P. Atk. with 5779 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Power: Increases Power.
3 s.
112
0
+23 Power
Power +14.
Supplements P. Atk. with 5793 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Power: Increases Power.
3 s.
112
0
+24 Power
Power +14.
Supplements P. Atk. with 5807 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Power: Increases Power.
3 s.
112
0
+25 Power
Power +13.
Supplements P. Atk. with 5820 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Power: Increases Power.
3 s.
112
0
+26 Power
Power +14.
Supplements P. Atk. with 5834 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Power: Increases Power.
3 s.
112
0
+27 Power
Power +14.
Supplements P. Atk. with 5848 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Power: Increases Power.
3 s.
112
0
+28 Power
Power +13.
Supplements P. Atk. with 5861 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Power: Increases Power.
3 s.
112
0
+29 Power
Power +14.
Supplements P. Atk. with 5875 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Power: Increases Power.
3 s.
112
0
+30 Power
Power +14.
Supplements P. Atk. with 5889 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Power: Increases Power.
3 s.
112
0
Type
Bonus
Description
Reuse
MP
HP
+1 Cost
Decreases MP Consumption by 2.
Supplements P. Atk. with 5479 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Cost: Decreases MP Consumption.
3 s.
110
0
+2 Cost
Decreases MP Consumption by 2.
Supplements P. Atk. with 5479 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Cost: Decreases MP Consumption.
3 s.
108
0
+3 Cost
Decreases MP Consumption by 2.
Supplements P. Atk. with 5479 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Cost: Decreases MP Consumption.
3 s.
106
0
+4 Cost
Decreases MP Consumption by 2.
Supplements P. Atk. with 5479 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Cost: Decreases MP Consumption.
3 s.
104
0
+5 Cost
Decreases MP Consumption by 2.
Supplements P. Atk. with 5479 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Cost: Decreases MP Consumption.
3 s.
102
0
+6 Cost
Decreases MP Consumption by 2.
Supplements P. Atk. with 5479 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Cost: Decreases MP Consumption.
3 s.
100
0
+7 Cost
Decreases MP Consumption by 1.
Supplements P. Atk. with 5479 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Cost: Decreases MP Consumption.
3 s.
99
0
+8 Cost
Decreases MP Consumption by 2.
Supplements P. Atk. with 5479 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Cost: Decreases MP Consumption.
3 s.
97
0
+9 Cost
Decreases MP Consumption by 2.
Supplements P. Atk. with 5479 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Cost: Decreases MP Consumption.
3 s.
95
0
+10 Cost
Decreases MP Consumption by 2.
Supplements P. Atk. with 5479 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Cost: Decreases MP Consumption.
3 s.
93
0
+11 Cost
Decreases MP Consumption by 2.
Supplements P. Atk. with 5479 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Cost: Decreases MP Consumption.
3 s.
91
0
+12 Cost
Decreases MP Consumption by 2.
Supplements P. Atk. with 5479 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Cost: Decreases MP Consumption.
3 s.
89
0
+13 Cost
Decreases MP Consumption by 2.
Supplements P. Atk. with 5479 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Cost: Decreases MP Consumption.
3 s.
87
0
+14 Cost
Decreases MP Consumption by 2.
Supplements P. Atk. with 5479 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Cost: Decreases MP Consumption.
3 s.
85
0
+15 Cost
Decreases MP Consumption by 1.
Supplements P. Atk. with 5479 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Cost: Decreases MP Consumption.
3 s.
84
0
+16 Cost
Decreases MP Consumption by 2.
Supplements P. Atk. with 5479 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Cost: Decreases MP Consumption.
3 s.
82
0
+17 Cost
Decreases MP Consumption by 2.
Supplements P. Atk. with 5479 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Cost: Decreases MP Consumption.
3 s.
80
0
+18 Cost
Decreases MP Consumption by 2.
Supplements P. Atk. with 5479 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Cost: Decreases MP Consumption.
3 s.
78
0
+19 Cost
Decreases MP Consumption by 2.
Supplements P. Atk. with 5479 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Cost: Decreases MP Consumption.
3 s.
76
0
+20 Cost
Decreases MP Consumption by 2.
Supplements P. Atk. with 5479 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Cost: Decreases MP Consumption.
3 s.
74
0
+21 Cost
Decreases MP Consumption by 2.
Supplements P. Atk. with 5479 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Cost: Decreases MP Consumption.
3 s.
72
0
+22 Cost
Decreases MP Consumption by 2.
Supplements P. Atk. with 5479 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Cost: Decreases MP Consumption.
3 s.
70
0
+23 Cost
Decreases MP Consumption by 1.
Supplements P. Atk. with 5479 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Cost: Decreases MP Consumption.
3 s.
69
0
+24 Cost
Decreases MP Consumption by 2.
Supplements P. Atk. with 5479 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Cost: Decreases MP Consumption.
3 s.
67
0
+25 Cost
Decreases MP Consumption by 2.
Supplements P. Atk. with 5479 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Cost: Decreases MP Consumption.
3 s.
65
0
+26 Cost
Decreases MP Consumption by 2.
Supplements P. Atk. with 5479 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Cost: Decreases MP Consumption.
3 s.
63
0
+27 Cost
Decreases MP Consumption by 2.
Supplements P. Atk. with 5479 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Cost: Decreases MP Consumption.
3 s.
61
0
+28 Cost
Decreases MP Consumption by 2.
Supplements P. Atk. with 5479 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Cost: Decreases MP Consumption.
3 s.
59
0
+29 Cost
Decreases MP Consumption by 2.
Supplements P. Atk. with 5479 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Cost: Decreases MP Consumption.
3 s.
57
0
+30 Cost
Decreases MP Consumption by 1.
Supplements P. Atk. with 5479 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Cost: Decreases MP Consumption.
3 s.
56
0
Type
Bonus
Description
Reuse
MP
HP
+1 Fire Attack
Increases Fire damage by 11.
Supplements P. Atk. with 5479 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Fire Attack: Increases Fire damage by 11.
3 s.
112
0
+2 Fire Attack
Increases Fire damage by 1.
Supplements P. Atk. with 5479 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Fire Attack: Increases Fire damage by 12.
3 s.
112
0
+3 Fire Attack
Increases Fire damage by 2.
Supplements P. Atk. with 5479 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Fire Attack: Increases Fire damage by 14.
3 s.
112
0
+4 Fire Attack
Increases Fire damage by 1.
Supplements P. Atk. with 5479 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Fire Attack: Increases Fire damage by 15.
3 s.
112
0
+5 Fire Attack
Increases Fire damage by 1.
Supplements P. Atk. with 5479 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Fire Attack: Increases Fire damage by 16.
3 s.
112
0
+6 Fire Attack
Increases Fire damage by 2.
Supplements P. Atk. with 5479 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Fire Attack: Increases Fire damage by 18.
3 s.
112
0
+7 Fire Attack
Increases Fire damage by 1.
Supplements P. Atk. with 5479 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Fire Attack: Increases Fire damage by 19.
3 s.
112
0
+8 Fire Attack
Increases Fire damage by 1.
Supplements P. Atk. with 5479 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Fire Attack: Increases Fire damage by 20.
3 s.
112
0
+9 Fire Attack
Increases Fire damage by 2.
Supplements P. Atk. with 5479 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Fire Attack: Increases Fire damage by 22.
3 s.
112
0
+10 Fire Attack
Increases Fire damage by 1.
Supplements P. Atk. with 5479 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Fire Attack: Increases Fire damage by 23.
3 s.
112
0
+11 Fire Attack
Increases Fire damage by 1.
Supplements P. Atk. with 5479 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Fire Attack: Increases Fire damage by 24.
3 s.
112
0
+12 Fire Attack
Increases Fire damage by 2.
Supplements P. Atk. with 5479 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Fire Attack: Increases Fire damage by 26.
3 s.
112
0
+13 Fire Attack
Increases Fire damage by 1.
Supplements P. Atk. with 5479 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Fire Attack: Increases Fire damage by 27.
3 s.
112
0
+14 Fire Attack
Increases Fire damage by 1.
Supplements P. Atk. with 5479 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Fire Attack: Increases Fire damage by 28.
3 s.
112
0
+15 Fire Attack
Increases Fire damage by 2.
Supplements P. Atk. with 5479 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Fire Attack: Increases Fire damage by 30.
3 s.
112
0
+16 Fire Attack
Increases Fire damage by 1.
Supplements P. Atk. with 5479 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Fire Attack: Increases Fire damage by 31.
3 s.
112
0
+17 Fire Attack
Increases Fire damage by 1.
Supplements P. Atk. with 5479 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Fire Attack: Increases Fire damage by 32.
3 s.
112
0
+18 Fire Attack
Increases Fire damage by 2.
Supplements P. Atk. with 5479 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Fire Attack: Increases Fire damage by 34.
3 s.
112
0
+19 Fire Attack
Increases Fire damage by 1.
Supplements P. Atk. with 5479 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Fire Attack: Increases Fire damage by 35.
3 s.
112
0
+20 Fire Attack
Increases Fire damage by 1.
Supplements P. Atk. with 5479 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Fire Attack: Increases Fire damage by 36.
3 s.
112
0
+21 Fire Attack
Increases Fire damage by 2.
Supplements P. Atk. with 5479 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Fire Attack: Increases Fire damage by 38.
3 s.
112
0
+22 Fire Attack
Increases Fire damage by 1.
Supplements P. Atk. with 5479 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Fire Attack: Increases Fire damage by 39.
3 s.
112
0
+23 Fire Attack
Increases Fire damage by 1.
Supplements P. Atk. with 5479 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Fire Attack: Increases Fire damage by 40.
3 s.
112
0
+24 Fire Attack
Increases Fire damage by 2.
Supplements P. Atk. with 5479 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Fire Attack: Increases Fire damage by 42.
3 s.
112
0
+25 Fire Attack
Increases Fire damage by 1.
Supplements P. Atk. with 5479 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Fire Attack: Increases Fire damage by 43.
3 s.
112
0
+26 Fire Attack
Increases Fire damage by 1.
Supplements P. Atk. with 5479 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Fire Attack: Increases Fire damage by 44.
3 s.
112
0
+27 Fire Attack
Increases Fire damage by 2.
Supplements P. Atk. with 5479 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Fire Attack: Increases Fire damage by 46.
3 s.
112
0
+28 Fire Attack
Increases Fire damage by 1.
Supplements P. Atk. with 5479 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Fire Attack: Increases Fire damage by 47.
3 s.
112
0
+29 Fire Attack
Increases Fire damage by 1.
Supplements P. Atk. with 5479 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Fire Attack: Increases Fire damage by 48.
3 s.
112
0
+30 Fire Attack
Increases Fire damage by 2.
Supplements P. Atk. with 5479 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Fire Attack: Increases Fire damage by 50.
3 s.
112
0
Type
Bonus
Description
Reuse
MP
HP
+1 Water Attack
Increases Water damage by 11.
Supplements P. Atk. with 5479 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Water Attack: Increases Water damage by 11.
3 s.
112
0
+2 Water Attack
Increases Water damage by 1.
Supplements P. Atk. with 5479 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Water Attack: Increases Water damage by 12.
3 s.
112
0
+3 Water Attack
Increases Water damage by 2.
Supplements P. Atk. with 5479 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Water Attack: Increases Water damage by 14.
3 s.
112
0
+4 Water Attack
Increases Water damage by 1.
Supplements P. Atk. with 5479 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Water Attack: Increases Water damage by 15.
3 s.
112
0
+5 Water Attack
Increases Water damage by 1.
Supplements P. Atk. with 5479 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Water Attack: Increases Water damage by 16.
3 s.
112
0
+6 Water Attack
Increases Water damage by 2.
Supplements P. Atk. with 5479 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Water Attack: Increases Water damage by 18.
3 s.
112
0
+7 Water Attack
Increases Water damage by 1.
Supplements P. Atk. with 5479 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Water Attack: Increases Water damage by 19.
3 s.
112
0
+8 Water Attack
Increases Water damage by 1.
Supplements P. Atk. with 5479 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Water Attack: Increases Water damage by 20.
3 s.
112
0
+9 Water Attack
Increases Water damage by 2.
Supplements P. Atk. with 5479 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Water Attack: Increases Water damage by 22.
3 s.
112
0
+10 Water Attack
Increases Water damage by 1.
Supplements P. Atk. with 5479 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Water Attack: Increases Water damage by 23.
3 s.
112
0
+11 Water Attack
Increases Water damage by 1.
Supplements P. Atk. with 5479 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Water Attack: Increases Water damage by 24.
3 s.
112
0
+12 Water Attack
Increases Water damage by 2.
Supplements P. Atk. with 5479 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Water Attack: Increases Water damage by 26.
3 s.
112
0
+13 Water Attack
Increases Water damage by 1.
Supplements P. Atk. with 5479 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Water Attack: Increases Water damage by 27.
3 s.
112
0
+14 Water Attack
Increases Water damage by 1.
Supplements P. Atk. with 5479 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Water Attack: Increases Water damage by 28.
3 s.
112
0
+15 Water Attack
Increases Water damage by 2.
Supplements P. Atk. with 5479 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Water Attack: Increases Water damage by 30.
3 s.
112
0
+16 Water Attack
Increases Water damage by 1.
Supplements P. Atk. with 5479 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Water Attack: Increases Water damage by 31.
3 s.
112
0
+17 Water Attack
Increases Water damage by 1.
Supplements P. Atk. with 5479 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Water Attack: Increases Water damage by 32.
3 s.
112
0
+18 Water Attack
Increases Water damage by 2.
Supplements P. Atk. with 5479 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Water Attack: Increases Water damage by 34.
3 s.
112
0
+19 Water Attack
Increases Water damage by 1.
Supplements P. Atk. with 5479 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Water Attack: Increases Water damage by 35.
3 s.
112
0
+20 Water Attack
Increases Water damage by 1.
Supplements P. Atk. with 5479 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Water Attack: Increases Water damage by 36.
3 s.
112
0
+21 Water Attack
Increases Water damage by 2.
Supplements P. Atk. with 5479 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Water Attack: Increases Water damage by 38.
3 s.
112
0
+22 Water Attack
Increases Water damage by 1.
Supplements P. Atk. with 5479 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Water Attack: Increases Water damage by 39.
3 s.
112
0
+23 Water Attack
Increases Water damage by 1.
Supplements P. Atk. with 5479 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Water Attack: Increases Water damage by 40.
3 s.
112
0
+24 Water Attack
Increases Water damage by 2.
Supplements P. Atk. with 5479 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Water Attack: Increases Water damage by 42.
3 s.
112
0
+25 Water Attack
Increases Water damage by 1.
Supplements P. Atk. with 5479 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Water Attack: Increases Water damage by 43.
3 s.
112
0
+26 Water Attack
Increases Water damage by 1.
Supplements P. Atk. with 5479 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Water Attack: Increases Water damage by 44.
3 s.
112
0
+27 Water Attack
Increases Water damage by 2.
Supplements P. Atk. with 5479 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Water Attack: Increases Water damage by 46.
3 s.
112
0
+28 Water Attack
Increases Water damage by 1.
Supplements P. Atk. with 5479 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Water Attack: Increases Water damage by 47.
3 s.
112
0
+29 Water Attack
Increases Water damage by 1.
Supplements P. Atk. with 5479 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Water Attack: Increases Water damage by 48.
3 s.
112
0
+30 Water Attack
Increases Water damage by 2.
Supplements P. Atk. with 5479 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Water Attack: Increases Water damage by 50.
3 s.
112
0
Type
Bonus
Description
Reuse
MP
HP
+1 Wind Attack
Increases Wind damage by 11.
Supplements P. Atk. with 5479 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Wind Attack: Increases Wind damage by 11.
3 s.
112
0
+2 Wind Attack
Increases Wind damage by 1.
Supplements P. Atk. with 5479 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Wind Attack: Increases Wind damage by 12.
3 s.
112
0
+3 Wind Attack
Increases Wind damage by 2.
Supplements P. Atk. with 5479 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Wind Attack: Increases Wind damage by 14.
3 s.
112
0
+4 Wind Attack
Increases Wind damage by 1.
Supplements P. Atk. with 5479 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Wind Attack: Increases Wind damage by 15.
3 s.
112
0
+5 Wind Attack
Increases Wind damage by 1.
Supplements P. Atk. with 5479 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Wind Attack: Increases Wind damage by 16.
3 s.
112
0
+6 Wind Attack
Increases Wind damage by 2.
Supplements P. Atk. with 5479 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Wind Attack: Increases Wind damage by 18.
3 s.
112
0
+7 Wind Attack
Increases Wind damage by 1.
Supplements P. Atk. with 5479 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Wind Attack: Increases Wind damage by 19.
3 s.
112
0
+8 Wind Attack
Increases Wind damage by 1.
Supplements P. Atk. with 5479 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Wind Attack: Increases Wind damage by 20.
3 s.
112
0
+9 Wind Attack
Increases Wind damage by 2.
Supplements P. Atk. with 5479 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Wind Attack: Increases Wind damage by 22.
3 s.
112
0
+10 Wind Attack
Increases Wind damage by 1.
Supplements P. Atk. with 5479 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Wind Attack: Increases Wind damage by 23.
3 s.
112
0
+11 Wind Attack
Increases Wind damage by 1.
Supplements P. Atk. with 5479 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Wind Attack: Increases Wind damage by 24.
3 s.
112
0
+12 Wind Attack
Increases Wind damage by 2.
Supplements P. Atk. with 5479 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Wind Attack: Increases Wind damage by 26.
3 s.
112
0
+13 Wind Attack
Increases Wind damage by 1.
Supplements P. Atk. with 5479 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Wind Attack: Increases Wind damage by 27.
3 s.
112
0
+14 Wind Attack
Increases Wind damage by 1.
Supplements P. Atk. with 5479 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Wind Attack: Increases Wind damage by 28.
3 s.
112
0
+15 Wind Attack
Increases Wind damage by 2.
Supplements P. Atk. with 5479 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Wind Attack: Increases Wind damage by 30.
3 s.
112
0
+16 Wind Attack
Increases Wind damage by 1.
Supplements P. Atk. with 5479 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Wind Attack: Increases Wind damage by 31.
3 s.
112
0
+17 Wind Attack
Increases Wind damage by 1.
Supplements P. Atk. with 5479 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Wind Attack: Increases Wind damage by 32.
3 s.
112
0
+18 Wind Attack
Increases Wind damage by 2.
Supplements P. Atk. with 5479 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Wind Attack: Increases Wind damage by 34.
3 s.
112
0
+19 Wind Attack
Increases Wind damage by 1.
Supplements P. Atk. with 5479 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Wind Attack: Increases Wind damage by 35.
3 s.
112
0
+20 Wind Attack
Increases Wind damage by 1.
Supplements P. Atk. with 5479 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Wind Attack: Increases Wind damage by 36.
3 s.
112
0
+21 Wind Attack
Increases Wind damage by 2.
Supplements P. Atk. with 5479 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Wind Attack: Increases Wind damage by 38.
3 s.
112
0
+22 Wind Attack
Increases Wind damage by 1.
Supplements P. Atk. with 5479 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Wind Attack: Increases Wind damage by 39.
3 s.
112
0
+23 Wind Attack
Increases Wind damage by 1.
Supplements P. Atk. with 5479 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Wind Attack: Increases Wind damage by 40.
3 s.
112
0
+24 Wind Attack
Increases Wind damage by 2.
Supplements P. Atk. with 5479 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Wind Attack: Increases Wind damage by 42.
3 s.
112
0
+25 Wind Attack
Increases Wind damage by 1.
Supplements P. Atk. with 5479 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Wind Attack: Increases Wind damage by 43.
3 s.
112
0
+26 Wind Attack
Increases Wind damage by 1.
Supplements P. Atk. with 5479 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Wind Attack: Increases Wind damage by 44.
3 s.
112
0
+27 Wind Attack
Increases Wind damage by 2.
Supplements P. Atk. with 5479 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Wind Attack: Increases Wind damage by 46.
3 s.
112
0
+28 Wind Attack
Increases Wind damage by 1.
Supplements P. Atk. with 5479 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Wind Attack: Increases Wind damage by 47.
3 s.
112
0
+29 Wind Attack
Increases Wind damage by 1.
Supplements P. Atk. with 5479 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Wind Attack: Increases Wind damage by 48.
3 s.
112
0
+30 Wind Attack
Increases Wind damage by 2.
Supplements P. Atk. with 5479 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Wind Attack: Increases Wind damage by 50.
3 s.
112
0
Type
Bonus
Description
Reuse
MP
HP
+1 Earth Attack
Increases Earth damage by 11.
Supplements P. Atk. with 5479 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Earth Attack: Increases Earth damage by 11.
3 s.
112
0
+2 Earth Attack
Increases Earth damage by 1.
Supplements P. Atk. with 5479 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Earth Attack: Increases Earth damage by 12.
3 s.
112
0
+3 Earth Attack
Increases Earth damage by 2.
Supplements P. Atk. with 5479 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Earth Attack: Increases Earth damage by 14.
3 s.
112
0
+4 Earth Attack
Increases Earth damage by 1.
Supplements P. Atk. with 5479 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Earth Attack: Increases Earth damage by 15.
3 s.
112
0
+5 Earth Attack
Increases Earth damage by 1.
Supplements P. Atk. with 5479 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Earth Attack: Increases Earth damage by 16.
3 s.
112
0
+6 Earth Attack
Increases Earth damage by 2.
Supplements P. Atk. with 5479 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Earth Attack: Increases Earth damage by 18.
3 s.
112
0
+7 Earth Attack
Increases Earth damage by 1.
Supplements P. Atk. with 5479 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Earth Attack: Increases Earth damage by 19.
3 s.
112
0
+8 Earth Attack
Increases Earth damage by 1.
Supplements P. Atk. with 5479 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Earth Attack: Increases Earth damage by 20.
3 s.
112
0
+9 Earth Attack
Increases Earth damage by 2.
Supplements P. Atk. with 5479 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Earth Attack: Increases Earth damage by 22.
3 s.
112
0
+10 Earth Attack
Increases Earth damage by 1.
Supplements P. Atk. with 5479 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Earth Attack: Increases Earth damage by 23.
3 s.
112
0
+11 Earth Attack
Increases Earth damage by 1.
Supplements P. Atk. with 5479 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Earth Attack: Increases Earth damage by 24.
3 s.
112
0
+12 Earth Attack
Increases Earth damage by 2.
Supplements P. Atk. with 5479 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Earth Attack: Increases Earth damage by 26.
3 s.
112
0
+13 Earth Attack
Increases Earth damage by 1.
Supplements P. Atk. with 5479 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Earth Attack: Increases Earth damage by 27.
3 s.
112
0
+14 Earth Attack
Increases Earth damage by 1.
Supplements P. Atk. with 5479 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Earth Attack: Increases Earth damage by 28.
3 s.
112
0
+15 Earth Attack
Increases Earth damage by 2.
Supplements P. Atk. with 5479 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Earth Attack: Increases Earth damage by 30.
3 s.
112
0
+16 Earth Attack
Increases Earth damage by 1.
Supplements P. Atk. with 5479 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Earth Attack: Increases Earth damage by 31.
3 s.
112
0
+17 Earth Attack
Increases Earth damage by 1.
Supplements P. Atk. with 5479 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Earth Attack: Increases Earth damage by 32.
3 s.
112
0
+18 Earth Attack
Increases Earth damage by 2.
Supplements P. Atk. with 5479 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Earth Attack: Increases Earth damage by 34.
3 s.
112
0
+19 Earth Attack
Increases Earth damage by 1.
Supplements P. Atk. with 5479 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Earth Attack: Increases Earth damage by 35.
3 s.
112
0
+20 Earth Attack
Increases Earth damage by 1.
Supplements P. Atk. with 5479 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Earth Attack: Increases Earth damage by 36.
3 s.
112
0
+21 Earth Attack
Increases Earth damage by 2.
Supplements P. Atk. with 5479 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Earth Attack: Increases Earth damage by 38.
3 s.
112
0
+22 Earth Attack
Increases Earth damage by 1.
Supplements P. Atk. with 5479 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Earth Attack: Increases Earth damage by 39.
3 s.
112
0
+23 Earth Attack
Increases Earth damage by 1.
Supplements P. Atk. with 5479 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Earth Attack: Increases Earth damage by 40.
3 s.
112
0
+24 Earth Attack
Increases Earth damage by 2.
Supplements P. Atk. with 5479 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Earth Attack: Increases Earth damage by 42.
3 s.
112
0
+25 Earth Attack
Increases Earth damage by 1.
Supplements P. Atk. with 5479 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Earth Attack: Increases Earth damage by 43.
3 s.
112
0
+26 Earth Attack
Increases Earth damage by 1.
Supplements P. Atk. with 5479 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Earth Attack: Increases Earth damage by 44.
3 s.
112
0
+27 Earth Attack
Increases Earth damage by 2.
Supplements P. Atk. with 5479 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Earth Attack: Increases Earth damage by 46.
3 s.
112
0
+28 Earth Attack
Increases Earth damage by 1.
Supplements P. Atk. with 5479 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Earth Attack: Increases Earth damage by 47.
3 s.
112
0
+29 Earth Attack
Increases Earth damage by 1.
Supplements P. Atk. with 5479 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Earth Attack: Increases Earth damage by 48.
3 s.
112
0
+30 Earth Attack
Increases Earth damage by 2.
Supplements P. Atk. with 5479 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Earth Attack: Increases Earth damage by 50.
3 s.
112
0
Type
Bonus
Description
Reuse
MP
HP
+1 Duel
Increases Power during PVP by 73.
Supplements P. Atk. with 5479 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant duel: Attacks with 5552 Power during PVP.
3 s.
112
0
+2 Duel
Increases Power during PVP by 72.
Supplements P. Atk. with 5479 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant duel: Attacks with 5624 Power during PVP.
3 s.
112
0
+3 Duel
Increases Power during PVP by 73.
Supplements P. Atk. with 5479 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant duel: Attacks with 5697 Power during PVP.
3 s.
112
0
+4 Duel
Increases Power during PVP by 72.
Supplements P. Atk. with 5479 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant duel: Attacks with 5769 Power during PVP.
3 s.
112
0
+5 Duel
Increases Power during PVP by 73.
Supplements P. Atk. with 5479 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant duel: Attacks with 5842 Power during PVP.
3 s.
112
0
+6 Duel
Increases Power during PVP by 72.
Supplements P. Atk. with 5479 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant duel: Attacks with 5914 Power during PVP.
3 s.
112
0
+7 Duel
Increases Power during PVP by 73.
Supplements P. Atk. with 5479 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant duel: Attacks with 5987 Power during PVP.
3 s.
112
0
+8 Duel
Increases Power during PVP by 72.
Supplements P. Atk. with 5479 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant duel: Attacks with 6059 Power during PVP.
3 s.
112
0
+9 Duel
Increases Power during PVP by 73.
Supplements P. Atk. with 5479 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant duel: Attacks with 6132 Power during PVP.
3 s.
112
0
+10 Duel
Increases Power during PVP by 72.
Supplements P. Atk. with 5479 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant duel: Attacks with 6204 Power during PVP.
3 s.
112
0
+11 Duel
Increases Power during PVP by 73.
Supplements P. Atk. with 5479 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant duel: Attacks with 6277 Power during PVP.
3 s.
112
0
+12 Duel
Increases Power during PVP by 73.
Supplements P. Atk. with 5479 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant duel: Attacks with 6350 Power during PVP.
3 s.
112
0
+13 Duel
Increases Power during PVP by 72.
Supplements P. Atk. with 5479 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant duel: Attacks with 6422 Power during PVP.
3 s.
112
0
+14 Duel
Increases Power during PVP by 73.
Supplements P. Atk. with 5479 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant duel: Attacks with 6495 Power during PVP.
3 s.
112
0
+15 Duel
Increases Power during PVP by 72.
Supplements P. Atk. with 5479 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant duel: Attacks with 6567 Power during PVP.
3 s.
112
0
+16 Duel
Increases Power during PVP by 73.
Supplements P. Atk. with 5479 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant duel: Attacks with 6640 Power during PVP.
3 s.
112
0
+17 Duel
Increases Power during PVP by 72.
Supplements P. Atk. with 5479 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant duel: Attacks with 6712 Power during PVP.
3 s.
112
0
+18 Duel
Increases Power during PVP by 73.
Supplements P. Atk. with 5479 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant duel: Attacks with 6785 Power during PVP.
3 s.
112
0
+19 Duel
Increases Power during PVP by 72.
Supplements P. Atk. with 5479 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant duel: Attacks with 6857 Power during PVP.
3 s.
112
0
+20 Duel
Increases Power during PVP by 73.
Supplements P. Atk. with 5479 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant duel: Attacks with 6930 Power during PVP.
3 s.
112
0
+21 Duel
Increases Power during PVP by 72.
Supplements P. Atk. with 5479 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant duel: Attacks with 7002 Power during PVP.
3 s.
112
0
+22 Duel
Increases Power during PVP by 73.
Supplements P. Atk. with 5479 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant duel: Attacks with 7075 Power during PVP.
3 s.
112
0
+23 Duel
Increases Power during PVP by 72.
Supplements P. Atk. with 5479 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant duel: Attacks with 7147 Power during PVP.
3 s.
112
0
+24 Duel
Increases Power during PVP by 73.
Supplements P. Atk. with 5479 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant duel: Attacks with 7220 Power during PVP.
3 s.
112
0
+25 Duel
Increases Power during PVP by 72.
Supplements P. Atk. with 5479 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant duel: Attacks with 7292 Power during PVP.
3 s.
112
0
+26 Duel
Increases Power during PVP by 73.
Supplements P. Atk. with 5479 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant duel: Attacks with 7365 Power during PVP.
3 s.
112
0
+27 Duel
Increases Power during PVP by 72.
Supplements P. Atk. with 5479 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant duel: Attacks with 7437 Power during PVP.
3 s.
112
0
+28 Duel
Increases Power during PVP by 73.
Supplements P. Atk. with 5479 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant duel: Attacks with 7510 Power during PVP.
3 s.
112
0
+29 Duel
Increases Power during PVP by 73.
Supplements P. Atk. with 5479 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant duel: Attacks with 7583 Power during PVP.
3 s.
112
0
+30 Duel
Increases Power during PVP by 72.
Supplements P. Atk. with 5479 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant duel: Attacks with 7655 Power during PVP.
3 s.
112
0
Supplements P. Atk. with 1107 Power to strike an enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.
Supplements P. Atk. with 1107 Power to strike an enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.
Supplements P. Atk. with 1107 Power to strike an enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.
1.08
54
0
11000
2
40
Supplements P. Atk. with 1176 Power to strike an enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.
1.08
56
0
11000
3
40
Supplements P. Atk. with 1249 Power to strike an enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.
1.08
57
0
11000
4
43
Supplements P. Atk. with 1325 Power to strike an enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.
1.08
57
0
14000
5
43
Supplements P. Atk. with 1405 Power to strike an enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.
1.08
59
0
14000
6
43
Supplements P. Atk. with 1488 Power to strike an enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.
1.08
61
0
14000
7
46
Supplements P. Atk. with 1574 Power to strike an enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.
1.08
63
0
14000
8
46
Supplements P. Atk. with 1664 Power to strike an enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.
1.08
65
0
14000
9
46
Supplements P. Atk. with 1757 Power to strike an enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.
1.08
66
0
14000
10
49
Supplements P. Atk. with 1853 Power to strike an enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.
1.08
68
0
30000
11
49
Supplements P. Atk. with 1953 Power to strike an enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.
1.08
70
0
30000
12
49
Supplements P. Atk. with 2057 Power to strike an enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.
1.08
72
0
30000
13
52
Supplements P. Atk. with 2164 Power to strike an enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.
1.08
74
0
38000
14
52
Supplements P. Atk. with 2274 Power to strike an enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.
1.08
74
0
38000
15
52
Supplements P. Atk. with 2388 Power to strike an enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.
1.08
76
0
38000
16
55
Supplements P. Atk. with 2505 Power to strike an enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.
1.08
78
0
49000
17
55
Supplements P. Atk. with 2625 Power to strike an enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.
1.08
80
0
49000
18
55
Supplements P. Atk. with 2748 Power to strike an enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.
1.08
82
0
49000
19
58
Supplements P. Atk. with 2875 Power to strike an enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.
1.08
84
0
50000
20
58
Supplements P. Atk. with 3004 Power to strike an enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.
1.08
86
0
50000
21
58
Supplements P. Atk. with 3136 Power to strike an enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.
1.08
87
0
50000
22
60
Supplements P. Atk. with 3271 Power to strike an enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.
1.08
89
0
121000
23
60
Supplements P. Atk. with 3408 Power to strike an enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.
1.08
91
0
121000
24
62
Supplements P. Atk. with 3548 Power to strike an enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.
1.08
91
0
180000
25
62
Supplements P. Atk. with 3690 Power to strike an enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.
1.08
93
0
180000
26
64
Supplements P. Atk. with 3834 Power to strike an enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.
1.08
95
0
180000
27
64
Supplements P. Atk. with 3980 Power to strike an enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.
1.08
97
0
180000
28
66
Supplements P. Atk. with 4127 Power to strike an enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.
1.08
98
0
270000
29
66
Supplements P. Atk. with 4275 Power to strike an enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.
1.08
100
0
270000
30
68
Supplements P. Atk. with 4425 Power to strike an enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.
1.08
102
0
330000
31
68
Supplements P. Atk. with 4575 Power to strike an enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.
1.08
103
0
330000
32
70
Supplements P. Atk. with 4726 Power to strike an enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.
1.08
105
0
420000
33
70
Supplements P. Atk. with 4878 Power to strike an enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.
1.08
106
0
420000
34
72
Supplements P. Atk. with 5029 Power to strike an enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.
1.08
108
0
460000
35
72
Supplements P. Atk. with 5180 Power to strike an enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.
1.08
109
0
460000
36
74
Supplements P. Atk. with 5330 Power to strike an enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.
1.08
111
0
870000
37
74
Supplements P. Atk. with 5479 Power to strike an enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.
+1 Earth Attack (+1 Earth Attack) - Increases earth power by 11.
+1 Fire Attack (+1 Fire Attack) - Increases fire power by 11.
+1 Water Attack (+1 Water Attack) - Increases water power by 11.
+1 Wind Attack (+1 Wind Attack) - Increases wind power by 11.
+1 Cost (+1 Cost) - Lowers MP consumption by 2.
+1 Duel (+1 Duel) - Increases damage dealt in PvP by 73.
+1 Power (+1 Power) - Increases power by 14.
Type
Bonus
Description
MP
HP
+1 Power
Increases power by 14.
Supplements P. Atk. with 5493 Power to strike an enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Power: Increases Power.
112
0
+2 Power
Increases power by 13.
Supplements P. Atk. with 5506 Power to strike an enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Power: Increases Power.
112
0
+3 Power
Increases power by 14.
Supplements P. Atk. with 5520 Power to strike an enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Power: Increases Power.
112
0
+4 Power
Increases power by 14.
Supplements P. Atk. with 5534 Power to strike an enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Power: Increases Power.
112
0
+5 Power
Increases power by 13.
Supplements P. Atk. with 5547 Power to strike an enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Power: Increases Power.
112
0
+6 Power
Increases power by 14.
Supplements P. Atk. with 5561 Power to strike an enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Power: Increases Power.
112
0
+7 Power
Increases power by 14.
Supplements P. Atk. with 5575 Power to strike an enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Power: Increases Power.
112
0
+8 Power
Increases power by 13.
Supplements P. Atk. with 5588 Power to strike an enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Power: Increases Power.
112
0
+9 Power
Increases power by 14.
Supplements P. Atk. with 5602 Power to strike an enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Power: Increases Power.
112
0
+10 Power
Increases power by 14.
Supplements P. Atk. with 5616 Power to strike an enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Power: Increases Power.
112
0
+11 Power
Increases power by 13.
Supplements P. Atk. with 5629 Power to strike an enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Power: Increases Power.
112
0
+12 Power
Increases power by 14.
Supplements P. Atk. with 5643 Power to strike an enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Power: Increases Power.
112
0
+13 Power
Increases power by 14.
Supplements P. Atk. with 5657 Power to strike an enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Power: Increases Power.
112
0
+14 Power
Increases power by 13.
Supplements P. Atk. with 5670 Power to strike an enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Power: Increases Power.
112
0
+15 Power
Increases power by 14.
Supplements P. Atk. with 5684 Power to strike an enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Power: Increases Power.
112
0
+16 Power
Increases power by 14.
Supplements P. Atk. with 5698 Power to strike an enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Power: Increases Power.
112
0
+17 Power
Increases power by 13.
Supplements P. Atk. with 5711 Power to strike an enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Power: Increases Power.
112
0
+18 Power
Increases power by 14.
Supplements P. Atk. with 5725 Power to strike an enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Power: Increases Power.
112
0
+19 Power
Increases power by 13.
Supplements P. Atk. with 5738 Power to strike an enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Power: Increases Power.
112
0
+20 Power
Increases power by 14.
Supplements P. Atk. with 5752 Power to strike an enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Power: Increases Power.
112
0
+21 Power
Increases power by 14.
Supplements P. Atk. with 5766 Power to strike an enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Power: Increases Power.
112
0
+22 Power
Increases power by 13.
Supplements P. Atk. with 5779 Power to strike an enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Power: Increases Power.
112
0
+23 Power
Increases power by 14.
Supplements P. Atk. with 5793 Power to strike an enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Power: Increases Power.
112
0
+24 Power
Increases power by 14.
Supplements P. Atk. with 5807 Power to strike an enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Power: Increases Power.
112
0
+25 Power
Increases power by 13.
Supplements P. Atk. with 5820 Power to strike an enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Power: Increases Power.
112
0
+26 Power
Increases power by 14.
Supplements P. Atk. with 5834 Power to strike an enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Power: Increases Power.
112
0
+27 Power
Increases power by 14.
Supplements P. Atk. with 5848 Power to strike an enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Power: Increases Power.
112
0
+28 Power
Increases power by 13.
Supplements P. Atk. with 5861 Power to strike an enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Power: Increases Power.
112
0
+29 Power
Increases power by 14.
Supplements P. Atk. with 5875 Power to strike an enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Power: Increases Power.
112
0
+30 Power
Increases power by 14.
Supplements P. Atk. with 5889 Power to strike an enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Power: Increases Power.
112
0
Type
Bonus
Description
MP
HP
+1 Cost
Decreases MP consumption by 2.
Supplements P. Atk. with 5479 Power to strike an enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Cost: Decreases MP consumption.
110
0
+2 Cost
Decreases MP consumption by 2.
Supplements P. Atk. with 5479 Power to strike an enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Cost: Decreases MP consumption.
108
0
+3 Cost
Decreases MP consumption by 2.
Supplements P. Atk. with 5479 Power to strike an enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Cost: Decreases MP consumption.
106
0
+4 Cost
Decreases MP consumption by 2.
Supplements P. Atk. with 5479 Power to strike an enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Cost: Decreases MP consumption.
104
0
+5 Cost
Decreases MP consumption by 2.
Supplements P. Atk. with 5479 Power to strike an enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Cost: Decreases MP consumption.
102
0
+6 Cost
Decreases MP consumption by 2.
Supplements P. Atk. with 5479 Power to strike an enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Cost: Decreases MP consumption.
100
0
+7 Cost
Decreases MP consumption by 1.
Supplements P. Atk. with 5479 Power to strike an enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Cost: Decreases MP consumption.
99
0
+8 Cost
Decreases MP consumption by 2.
Supplements P. Atk. with 5479 Power to strike an enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Cost: Decreases MP consumption.
97
0
+9 Cost
Decreases MP consumption by 2.
Supplements P. Atk. with 5479 Power to strike an enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Cost: Decreases MP consumption.
95
0
+10 Cost
Decreases MP consumption by 2.
Supplements P. Atk. with 5479 Power to strike an enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Cost: Decreases MP consumption.
93
0
+11 Cost
Decreases MP consumption by 2.
Supplements P. Atk. with 5479 Power to strike an enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Cost: Decreases MP consumption.
91
0
+12 Cost
Decreases MP consumption by 2.
Supplements P. Atk. with 5479 Power to strike an enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Cost: Decreases MP consumption.
89
0
+13 Cost
Decreases MP consumption by 2.
Supplements P. Atk. with 5479 Power to strike an enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Cost: Decreases MP consumption.
87
0
+14 Cost
Decreases MP consumption by 2.
Supplements P. Atk. with 5479 Power to strike an enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Cost: Decreases MP consumption.
85
0
+15 Cost
Decreases MP consumption by 1.
Supplements P. Atk. with 5479 Power to strike an enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Cost: Decreases MP consumption.
84
0
+16 Cost
Decreases MP consumption by 2.
Supplements P. Atk. with 5479 Power to strike an enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Cost: Decreases MP consumption.
82
0
+17 Cost
Decreases MP consumption by 2.
Supplements P. Atk. with 5479 Power to strike an enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Cost: Decreases MP consumption.
80
0
+18 Cost
Decreases MP consumption by 2.
Supplements P. Atk. with 5479 Power to strike an enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Cost: Decreases MP consumption.
78
0
+19 Cost
Decreases MP consumption by 2.
Supplements P. Atk. with 5479 Power to strike an enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Cost: Decreases MP consumption.
76
0
+20 Cost
Decreases MP consumption by 2.
Supplements P. Atk. with 5479 Power to strike an enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Cost: Decreases MP consumption.
74
0
+21 Cost
Decreases MP consumption by 2.
Supplements P. Atk. with 5479 Power to strike an enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Cost: Decreases MP consumption.
72
0
+22 Cost
Decreases MP consumption by 2.
Supplements P. Atk. with 5479 Power to strike an enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Cost: Decreases MP consumption.
70
0
+23 Cost
Decreases MP consumption by 1.
Supplements P. Atk. with 5479 Power to strike an enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Cost: Decreases MP consumption.
69
0
+24 Cost
Decreases MP consumption by 2.
Supplements P. Atk. with 5479 Power to strike an enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Cost: Decreases MP consumption.
67
0
+25 Cost
Decreases MP consumption by 2.
Supplements P. Atk. with 5479 Power to strike an enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Cost: Decreases MP consumption.
65
0
+26 Cost
Decreases MP consumption by 2.
Supplements P. Atk. with 5479 Power to strike an enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Cost: Decreases MP consumption.
63
0
+27 Cost
Decreases MP consumption by 2.
Supplements P. Atk. with 5479 Power to strike an enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Cost: Decreases MP consumption.
61
0
+28 Cost
Decreases MP consumption by 2.
Supplements P. Atk. with 5479 Power to strike an enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Cost: Decreases MP consumption.
59
0
+29 Cost
Decreases MP consumption by 2.
Supplements P. Atk. with 5479 Power to strike an enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Cost: Decreases MP consumption.
57
0
+30 Cost
Decreases MP consumption by 1.
Supplements P. Atk. with 5479 Power to strike an enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Cost: Decreases MP consumption.
56
0
Type
Bonus
Description
MP
HP
+1 Fire Attack
Increases Fire damage by 11.
Supplements P. Atk. with 5479 Power to strike an enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Fire Attack: Increases Fire damage by 11.
112
0
+2 Fire Attack
Increases Fire damage by 1.
Supplements P. Atk. with 5479 Power to strike an enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Fire Attack: Increases Fire damage by 12.
112
0
+3 Fire Attack
Increases Fire damage by 2.
Supplements P. Atk. with 5479 Power to strike an enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Fire Attack: Increases Fire damage by 14.
112
0
+4 Fire Attack
Increases Fire damage by 1.
Supplements P. Atk. with 5479 Power to strike an enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Fire Attack: Increases Fire damage by 15.
112
0
+5 Fire Attack
Increases Fire damage by 1.
Supplements P. Atk. with 5479 Power to strike an enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Fire Attack: Increases Fire damage by 16.
112
0
+6 Fire Attack
Increases Fire damage by 2.
Supplements P. Atk. with 5479 Power to strike an enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Fire Attack: Increases Fire damage by 18.
112
0
+7 Fire Attack
Increases Fire damage by 1.
Supplements P. Atk. with 5479 Power to strike an enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Fire Attack: Increases Fire damage by 19.
112
0
+8 Fire Attack
Increases Fire damage by 1.
Supplements P. Atk. with 5479 Power to strike an enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Fire Attack: Increases Fire damage by 20.
112
0
+9 Fire Attack
Increases Fire damage by 2.
Supplements P. Atk. with 5479 Power to strike an enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Fire Attack: Increases Fire damage by 22.
112
0
+10 Fire Attack
Increases Fire damage by 1.
Supplements P. Atk. with 5479 Power to strike an enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Fire Attack: Increases Fire damage by 23.
112
0
+11 Fire Attack
Increases Fire damage by 1.
Supplements P. Atk. with 5479 Power to strike an enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Fire Attack: Increases Fire damage by 24.
112
0
+12 Fire Attack
Increases Fire damage by 2.
Supplements P. Atk. with 5479 Power to strike an enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Fire Attack: Increases Fire damage by 26.
112
0
+13 Fire Attack
Increases Fire damage by 1.
Supplements P. Atk. with 5479 Power to strike an enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Fire Attack: Increases Fire damage by 27.
112
0
+14 Fire Attack
Increases Fire damage by 1.
Supplements P. Atk. with 5479 Power to strike an enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Fire Attack: Increases Fire damage by 28.
112
0
+15 Fire Attack
Increases Fire damage by 2.
Supplements P. Atk. with 5479 Power to strike an enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Fire Attack: Increases Fire damage by 30.
112
0
+16 Fire Attack
Increases Fire damage by 1.
Supplements P. Atk. with 5479 Power to strike an enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Fire Attack: Increases Fire damage by 31.
112
0
+17 Fire Attack
Increases Fire damage by 1.
Supplements P. Atk. with 5479 Power to strike an enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Fire Attack: Increases Fire damage by 32.
112
0
+18 Fire Attack
Increases Fire damage by 2.
Supplements P. Atk. with 5479 Power to strike an enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Fire Attack: Increases Fire damage by 34.
112
0
+19 Fire Attack
Increases Fire damage by 1.
Supplements P. Atk. with 5479 Power to strike an enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Fire Attack: Increases Fire damage by 35.
112
0
+20 Fire Attack
Increases Fire damage by 1.
Supplements P. Atk. with 5479 Power to strike an enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Fire Attack: Increases Fire damage by 36.
112
0
+21 Fire Attack
Increases Fire damage by 2.
Supplements P. Atk. with 5479 Power to strike an enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Fire Attack: Increases Fire damage by 38.
112
0
+22 Fire Attack
Increases Fire damage by 1.
Supplements P. Atk. with 5479 Power to strike an enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Fire Attack: Increases Fire damage by 39.
112
0
+23 Fire Attack
Increases Fire damage by 1.
Supplements P. Atk. with 5479 Power to strike an enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Fire Attack: Increases Fire damage by 40.
112
0
+24 Fire Attack
Increases Fire damage by 2.
Supplements P. Atk. with 5479 Power to strike an enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Fire Attack: Increases Fire damage by 42.
112
0
+25 Fire Attack
Increases Fire damage by 1.
Supplements P. Atk. with 5479 Power to strike an enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Fire Attack: Increases Fire damage by 43.
112
0
+26 Fire Attack
Increases Fire damage by 1.
Supplements P. Atk. with 5479 Power to strike an enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Fire Attack: Increases Fire damage by 44.
112
0
+27 Fire Attack
Increases Fire damage by 2.
Supplements P. Atk. with 5479 Power to strike an enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Fire Attack: Increases Fire damage by 46.
112
0
+28 Fire Attack
Increases Fire damage by 1.
Supplements P. Atk. with 5479 Power to strike an enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Fire Attack: Increases Fire damage by 47.
112
0
+29 Fire Attack
Increases Fire damage by 1.
Supplements P. Atk. with 5479 Power to strike an enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Fire Attack: Increases Fire damage by 48.
112
0
+30 Fire Attack
Increases Fire damage by 2.
Supplements P. Atk. with 5479 Power to strike an enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Fire Attack: Increases Fire damage by 50.
112
0
Type
Bonus
Description
MP
HP
+1 Water Attack
Increases Water damage by 11.
Supplements P. Atk. with 5479 Power to strike an enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Water Attack: Increases Water damage by 11.
112
0
+2 Water Attack
Increases Water damage by 1.
Supplements P. Atk. with 5479 Power to strike an enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Water Attack: Increases Water damage by 12.
112
0
+3 Water Attack
Increases Water damage by 2.
Supplements P. Atk. with 5479 Power to strike an enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Water Attack: Increases Water damage by 14.
112
0
+4 Water Attack
Increases Water damage by 1.
Supplements P. Atk. with 5479 Power to strike an enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Water Attack: Increases Water damage by 15.
112
0
+5 Water Attack
Increases Water damage by 1.
Supplements P. Atk. with 5479 Power to strike an enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Water Attack: Increases Water damage by 16.
112
0
+6 Water Attack
Increases Water damage by 2.
Supplements P. Atk. with 5479 Power to strike an enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Water Attack: Increases Water damage by 18.
112
0
+7 Water Attack
Increases Water damage by 1.
Supplements P. Atk. with 5479 Power to strike an enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Water Attack: Increases Water damage by 19.
112
0
+8 Water Attack
Increases Water damage by 1.
Supplements P. Atk. with 5479 Power to strike an enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Water Attack: Increases Water damage by 20.
112
0
+9 Water Attack
Increases Water damage by 2.
Supplements P. Atk. with 5479 Power to strike an enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Water Attack: Increases Water damage by 22.
112
0
+10 Water Attack
Increases Water damage by 1.
Supplements P. Atk. with 5479 Power to strike an enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Water Attack: Increases Water damage by 23.
112
0
+11 Water Attack
Increases Water damage by 1.
Supplements P. Atk. with 5479 Power to strike an enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Water Attack: Increases Water damage by 24.
112
0
+12 Water Attack
Increases Water damage by 2.
Supplements P. Atk. with 5479 Power to strike an enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Water Attack: Increases Water damage by 26.
112
0
+13 Water Attack
Increases Water damage by 1.
Supplements P. Atk. with 5479 Power to strike an enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Water Attack: Increases Water damage by 27.
112
0
+14 Water Attack
Increases Water damage by 1.
Supplements P. Atk. with 5479 Power to strike an enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Water Attack: Increases Water damage by 28.
112
0
+15 Water Attack
Increases Water damage by 2.
Supplements P. Atk. with 5479 Power to strike an enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Water Attack: Increases Water damage by 30.
112
0
+16 Water Attack
Increases Water damage by 1.
Supplements P. Atk. with 5479 Power to strike an enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Water Attack: Increases Water damage by 31.
112
0
+17 Water Attack
Increases Water damage by 1.
Supplements P. Atk. with 5479 Power to strike an enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Water Attack: Increases Water damage by 32.
112
0
+18 Water Attack
Increases Water damage by 2.
Supplements P. Atk. with 5479 Power to strike an enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Water Attack: Increases Water damage by 34.
112
0
+19 Water Attack
Increases Water damage by 1.
Supplements P. Atk. with 5479 Power to strike an enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Water Attack: Increases Water damage by 35.
112
0
+20 Water Attack
Increases Water damage by 1.
Supplements P. Atk. with 5479 Power to strike an enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Water Attack: Increases Water damage by 36.
112
0
+21 Water Attack
Increases Water damage by 2.
Supplements P. Atk. with 5479 Power to strike an enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Water Attack: Increases Water damage by 38.
112
0
+22 Water Attack
Increases Water damage by 1.
Supplements P. Atk. with 5479 Power to strike an enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Water Attack: Increases Water damage by 39.
112
0
+23 Water Attack
Increases Water damage by 1.
Supplements P. Atk. with 5479 Power to strike an enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Water Attack: Increases Water damage by 40.
112
0
+24 Water Attack
Increases Water damage by 2.
Supplements P. Atk. with 5479 Power to strike an enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Water Attack: Increases Water damage by 42.
112
0
+25 Water Attack
Increases Water damage by 1.
Supplements P. Atk. with 5479 Power to strike an enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Water Attack: Increases Water damage by 43.
112
0
+26 Water Attack
Increases Water damage by 1.
Supplements P. Atk. with 5479 Power to strike an enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Water Attack: Increases Water damage by 44.
112
0
+27 Water Attack
Increases Water damage by 2.
Supplements P. Atk. with 5479 Power to strike an enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Water Attack: Increases Water damage by 46.
112
0
+28 Water Attack
Increases Water damage by 1.
Supplements P. Atk. with 5479 Power to strike an enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Water Attack: Increases Water damage by 47.
112
0
+29 Water Attack
Increases Water damage by 1.
Supplements P. Atk. with 5479 Power to strike an enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Water Attack: Increases Water damage by 48.
112
0
+30 Water Attack
Increases Water damage by 2.
Supplements P. Atk. with 5479 Power to strike an enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Water Attack: Increases Water damage by 50.
112
0
Type
Bonus
Description
MP
HP
+1 Wind Attack
Increases Wind damage by 11.
Supplements P. Atk. with 5479 Power to strike an enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Wind Attack: Increases Wind damage by 11.
112
0
+2 Wind Attack
Increases Wind damage by 1.
Supplements P. Atk. with 5479 Power to strike an enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Wind Attack: Increases Wind damage by 12.
112
0
+3 Wind Attack
Increases Wind damage by 2.
Supplements P. Atk. with 5479 Power to strike an enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Wind Attack: Increases Wind damage by 14.
112
0
+4 Wind Attack
Increases Wind damage by 1.
Supplements P. Atk. with 5479 Power to strike an enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Wind Attack: Increases Wind damage by 15.
112
0
+5 Wind Attack
Increases Wind damage by 1.
Supplements P. Atk. with 5479 Power to strike an enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Wind Attack: Increases Wind damage by 16.
112
0
+6 Wind Attack
Increases Wind damage by 2.
Supplements P. Atk. with 5479 Power to strike an enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Wind Attack: Increases Wind damage by 18.
112
0
+7 Wind Attack
Increases Wind damage by 1.
Supplements P. Atk. with 5479 Power to strike an enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Wind Attack: Increases Wind damage by 19.
112
0
+8 Wind Attack
Increases Wind damage by 1.
Supplements P. Atk. with 5479 Power to strike an enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Wind Attack: Increases Wind damage by 20.
112
0
+9 Wind Attack
Increases Wind damage by 2.
Supplements P. Atk. with 5479 Power to strike an enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Wind Attack: Increases Wind damage by 22.
112
0
+10 Wind Attack
Increases Wind damage by 1.
Supplements P. Atk. with 5479 Power to strike an enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Wind Attack: Increases Wind damage by 23.
112
0
+11 Wind Attack
Increases Wind damage by 1.
Supplements P. Atk. with 5479 Power to strike an enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Wind Attack: Increases Wind damage by 24.
112
0
+12 Wind Attack
Increases Wind damage by 2.
Supplements P. Atk. with 5479 Power to strike an enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Wind Attack: Increases Wind damage by 26.
112
0
+13 Wind Attack
Increases Wind damage by 1.
Supplements P. Atk. with 5479 Power to strike an enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Wind Attack: Increases Wind damage by 27.
112
0
+14 Wind Attack
Increases Wind damage by 1.
Supplements P. Atk. with 5479 Power to strike an enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Wind Attack: Increases Wind damage by 28.
112
0
+15 Wind Attack
Increases Wind damage by 2.
Supplements P. Atk. with 5479 Power to strike an enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Wind Attack: Increases Wind damage by 30.
112
0
+16 Wind Attack
Increases Wind damage by 1.
Supplements P. Atk. with 5479 Power to strike an enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Wind Attack: Increases Wind damage by 31.
112
0
+17 Wind Attack
Increases Wind damage by 1.
Supplements P. Atk. with 5479 Power to strike an enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Wind Attack: Increases Wind damage by 32.
112
0
+18 Wind Attack
Increases Wind damage by 2.
Supplements P. Atk. with 5479 Power to strike an enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Wind Attack: Increases Wind damage by 34.
112
0
+19 Wind Attack
Increases Wind damage by 1.
Supplements P. Atk. with 5479 Power to strike an enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Wind Attack: Increases Wind damage by 35.
112
0
+20 Wind Attack
Increases Wind damage by 1.
Supplements P. Atk. with 5479 Power to strike an enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Wind Attack: Increases Wind damage by 36.
112
0
+21 Wind Attack
Increases Wind damage by 2.
Supplements P. Atk. with 5479 Power to strike an enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Wind Attack: Increases Wind damage by 38.
112
0
+22 Wind Attack
Increases Wind damage by 1.
Supplements P. Atk. with 5479 Power to strike an enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Wind Attack: Increases Wind damage by 39.
112
0
+23 Wind Attack
Increases Wind damage by 1.
Supplements P. Atk. with 5479 Power to strike an enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Wind Attack: Increases Wind damage by 40.
112
0
+24 Wind Attack
Increases Wind damage by 2.
Supplements P. Atk. with 5479 Power to strike an enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Wind Attack: Increases Wind damage by 42.
112
0
+25 Wind Attack
Increases Wind damage by 1.
Supplements P. Atk. with 5479 Power to strike an enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Wind Attack: Increases Wind damage by 43.
112
0
+26 Wind Attack
Increases Wind damage by 1.
Supplements P. Atk. with 5479 Power to strike an enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Wind Attack: Increases Wind damage by 44.
112
0
+27 Wind Attack
Increases Wind damage by 2.
Supplements P. Atk. with 5479 Power to strike an enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Wind Attack: Increases Wind damage by 46.
112
0
+28 Wind Attack
Increases Wind damage by 1.
Supplements P. Atk. with 5479 Power to strike an enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Wind Attack: Increases Wind damage by 47.
112
0
+29 Wind Attack
Increases Wind damage by 1.
Supplements P. Atk. with 5479 Power to strike an enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Wind Attack: Increases Wind damage by 48.
112
0
+30 Wind Attack
Increases Wind damage by 2.
Supplements P. Atk. with 5479 Power to strike an enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Wind Attack: Increases Wind damage by 50.
112
0
Type
Bonus
Description
MP
HP
+1 Earth Attack
Increases Earth damage by 11.
Supplements P. Atk. with 5479 Power to strike an enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Earth Attack: Increases Earth damage by 11.
112
0
+2 Earth Attack
Increases Earth damage by 1.
Supplements P. Atk. with 5479 Power to strike an enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Earth Attack: Increases Earth damage by 12.
112
0
+3 Earth Attack
Increases Earth damage by 2.
Supplements P. Atk. with 5479 Power to strike an enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Earth Attack: Increases Earth damage by 14.
112
0
+4 Earth Attack
Increases Earth damage by 1.
Supplements P. Atk. with 5479 Power to strike an enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Earth Attack: Increases Earth damage by 15.
112
0
+5 Earth Attack
Increases Earth damage by 1.
Supplements P. Atk. with 5479 Power to strike an enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Earth Attack: Increases Earth damage by 16.
112
0
+6 Earth Attack
Increases Earth damage by 2.
Supplements P. Atk. with 5479 Power to strike an enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Earth Attack: Increases Earth damage by 18.
112
0
+7 Earth Attack
Increases Earth damage by 1.
Supplements P. Atk. with 5479 Power to strike an enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Earth Attack: Increases Earth damage by 19.
112
0
+8 Earth Attack
Increases Earth damage by 1.
Supplements P. Atk. with 5479 Power to strike an enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Earth Attack: Increases Earth damage by 20.
112
0
+9 Earth Attack
Increases Earth damage by 2.
Supplements P. Atk. with 5479 Power to strike an enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Earth Attack: Increases Earth damage by 22.
112
0
+10 Earth Attack
Increases Earth damage by 1.
Supplements P. Atk. with 5479 Power to strike an enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Earth Attack: Increases Earth damage by 23.
112
0
+11 Earth Attack
Increases Earth damage by 1.
Supplements P. Atk. with 5479 Power to strike an enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Earth Attack: Increases Earth damage by 24.
112
0
+12 Earth Attack
Increases Earth damage by 2.
Supplements P. Atk. with 5479 Power to strike an enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Earth Attack: Increases Earth damage by 26.
112
0
+13 Earth Attack
Increases Earth damage by 1.
Supplements P. Atk. with 5479 Power to strike an enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Earth Attack: Increases Earth damage by 27.
112
0
+14 Earth Attack
Increases Earth damage by 1.
Supplements P. Atk. with 5479 Power to strike an enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Earth Attack: Increases Earth damage by 28.
112
0
+15 Earth Attack
Increases Earth damage by 2.
Supplements P. Atk. with 5479 Power to strike an enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Earth Attack: Increases Earth damage by 30.
112
0
+16 Earth Attack
Increases Earth damage by 1.
Supplements P. Atk. with 5479 Power to strike an enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Earth Attack: Increases Earth damage by 31.
112
0
+17 Earth Attack
Increases Earth damage by 1.
Supplements P. Atk. with 5479 Power to strike an enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Earth Attack: Increases Earth damage by 32.
112
0
+18 Earth Attack
Increases Earth damage by 2.
Supplements P. Atk. with 5479 Power to strike an enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Earth Attack: Increases Earth damage by 34.
112
0
+19 Earth Attack
Increases Earth damage by 1.
Supplements P. Atk. with 5479 Power to strike an enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Earth Attack: Increases Earth damage by 35.
112
0
+20 Earth Attack
Increases Earth damage by 1.
Supplements P. Atk. with 5479 Power to strike an enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Earth Attack: Increases Earth damage by 36.
112
0
+21 Earth Attack
Increases Earth damage by 2.
Supplements P. Atk. with 5479 Power to strike an enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Earth Attack: Increases Earth damage by 38.
112
0
+22 Earth Attack
Increases Earth damage by 1.
Supplements P. Atk. with 5479 Power to strike an enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Earth Attack: Increases Earth damage by 39.
112
0
+23 Earth Attack
Increases Earth damage by 1.
Supplements P. Atk. with 5479 Power to strike an enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Earth Attack: Increases Earth damage by 40.
112
0
+24 Earth Attack
Increases Earth damage by 2.
Supplements P. Atk. with 5479 Power to strike an enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Earth Attack: Increases Earth damage by 42.
112
0
+25 Earth Attack
Increases Earth damage by 1.
Supplements P. Atk. with 5479 Power to strike an enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Earth Attack: Increases Earth damage by 43.
112
0
+26 Earth Attack
Increases Earth damage by 1.
Supplements P. Atk. with 5479 Power to strike an enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Earth Attack: Increases Earth damage by 44.
112
0
+27 Earth Attack
Increases Earth damage by 2.
Supplements P. Atk. with 5479 Power to strike an enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Earth Attack: Increases Earth damage by 46.
112
0
+28 Earth Attack
Increases Earth damage by 1.
Supplements P. Atk. with 5479 Power to strike an enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Earth Attack: Increases Earth damage by 47.
112
0
+29 Earth Attack
Increases Earth damage by 1.
Supplements P. Atk. with 5479 Power to strike an enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Earth Attack: Increases Earth damage by 48.
112
0
+30 Earth Attack
Increases Earth damage by 2.
Supplements P. Atk. with 5479 Power to strike an enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Earth Attack: Increases Earth damage by 50.
112
0
Type
Bonus
Description
MP
HP
+1 Duel
Increases Power during PvP by 73.
Supplements P. Atk. with 5479 Power to strike an enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant duel: Attacks with 5552 Power during PvP.
112
0
+2 Duel
Increases Power during PvP by 72.
Supplements P. Atk. with 5479 Power to strike an enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant duel: Attacks with 5624 Power during PvP.
112
0
+3 Duel
Increases Power during PvP by 73.
Supplements P. Atk. with 5479 Power to strike an enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant duel: Attacks with 5697 Power during PvP.
112
0
+4 Duel
Increases Power during PvP by 72.
Supplements P. Atk. with 5479 Power to strike an enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant duel: Attacks with 5769 Power during PvP.
112
0
+5 Duel
Increases Power during PvP by 73.
Supplements P. Atk. with 5479 Power to strike an enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant duel: Attacks with 5842 Power during PvP.
112
0
+6 Duel
Increases Power during PvP by 72.
Supplements P. Atk. with 5479 Power to strike an enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant duel: Attacks with 5914 Power during PvP.
112
0
+7 Duel
Increases Power during PvP by 73.
Supplements P. Atk. with 5479 Power to strike an enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant duel: Attacks with 5987 Power during PvP.
112
0
+8 Duel
Increases Power during PvP by 72.
Supplements P. Atk. with 5479 Power to strike an enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant duel: Attacks with 6059 Power during PvP.
112
0
+9 Duel
Increases Power during PvP by 73.
Supplements P. Atk. with 5479 Power to strike an enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant duel: Attacks with 6132 Power during PvP.
112
0
+10 Duel
Increases Power during PvP by 72.
Supplements P. Atk. with 5479 Power to strike an enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant duel: Attacks with 6204 Power during PvP.
112
0
+11 Duel
Increases Power during PvP by 73.
Supplements P. Atk. with 5479 Power to strike an enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant duel: Attacks with 6277 Power during PvP.
112
0
+12 Duel
Increases Power during PvP by 73.
Supplements P. Atk. with 5479 Power to strike an enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant duel: Attacks with 6350 Power during PvP.
112
0
+13 Duel
Increases Power during PvP by 72.
Supplements P. Atk. with 5479 Power to strike an enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant duel: Attacks with 6422 Power during PvP.
112
0
+14 Duel
Increases Power during PvP by 73.
Supplements P. Atk. with 5479 Power to strike an enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant duel: Attacks with 6495 Power during PvP.
112
0
+15 Duel
Increases Power during PvP by 72.
Supplements P. Atk. with 5479 Power to strike an enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant duel: Attacks with 6567 Power during PvP.
112
0
+16 Duel
Increases Power during PvP by 73.
Supplements P. Atk. with 5479 Power to strike an enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant duel: Attacks with 6640 Power during PvP.
112
0
+17 Duel
Increases Power during PvP by 72.
Supplements P. Atk. with 5479 Power to strike an enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant duel: Attacks with 6712 Power during PvP.
112
0
+18 Duel
Increases Power during PvP by 73.
Supplements P. Atk. with 5479 Power to strike an enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant duel: Attacks with 6785 Power during PvP.
112
0
+19 Duel
Increases Power during PvP by 72.
Supplements P. Atk. with 5479 Power to strike an enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant duel: Attacks with 6857 Power during PvP.
112
0
+20 Duel
Increases Power during PvP by 73.
Supplements P. Atk. with 5479 Power to strike an enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant duel: Attacks with 6930 Power during PvP.
112
0
+21 Duel
Increases Power during PvP by 72.
Supplements P. Atk. with 5479 Power to strike an enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant duel: Attacks with 7002 Power during PvP.
112
0
+22 Duel
Increases Power during PvP by 73.
Supplements P. Atk. with 5479 Power to strike an enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant duel: Attacks with 7075 Power during PvP.
112
0
+23 Duel
Increases Power during PvP by 72.
Supplements P. Atk. with 5479 Power to strike an enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant duel: Attacks with 7147 Power during PvP.
112
0
+24 Duel
Increases Power during PvP by 73.
Supplements P. Atk. with 5479 Power to strike an enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant duel: Attacks with 7220 Power during PvP.
112
0
+25 Duel
Increases Power during PvP by 72.
Supplements P. Atk. with 5479 Power to strike an enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant duel: Attacks with 7292 Power during PvP.
112
0
+26 Duel
Increases Power during PvP by 73.
Supplements P. Atk. with 5479 Power to strike an enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant duel: Attacks with 7365 Power during PvP.
112
0
+27 Duel
Increases Power during PvP by 72.
Supplements P. Atk. with 5479 Power to strike an enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant duel: Attacks with 7437 Power during PvP.
112
0
+28 Duel
Increases Power during PvP by 73.
Supplements P. Atk. with 5479 Power to strike an enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant duel: Attacks with 7510 Power during PvP.
112
0
+29 Duel
Increases Power during PvP by 73.
Supplements P. Atk. with 5479 Power to strike an enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant duel: Attacks with 7583 Power during PvP.
112
0
+30 Duel
Increases Power during PvP by 72.
Supplements P. Atk. with 5479 Power to strike an enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant duel: Attacks with 7655 Power during PvP.
112
0
User's P. Atk. is supplemented with 1107 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible.
User's P. Atk. is supplemented with 5493 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible. Enchant Power: Increases effectiveness.
112
0
+2 Power
Increases effectiveness by 13.
User's P. Atk. is supplemented with 5506 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible. Enchant Power: Increases effectiveness.
112
0
+3 Power
Increases effectiveness by 14.
User's P. Atk. is supplemented with 5520 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible. Enchant Power: Increases effectiveness.
112
0
+4 Power
Increases effectiveness by 14.
User's P. Atk. is supplemented with 5534 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible. Enchant Power: Increases effectiveness.
112
0
+5 Power
Increases effectiveness by 13.
User's P. Atk. is supplemented with 5547 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible. Enchant Power: Increases effectiveness.
112
0
+6 Power
Increases effectiveness by 14.
User's P. Atk. is supplemented with 5561 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible. Enchant Power: Increases effectiveness.
112
0
+7 Power
Increases effectiveness by 14.
User's P. Atk. is supplemented with 5575 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible. Enchant Power: Increases effectiveness.
112
0
+8 Power
Increases effectiveness by 13.
User's P. Atk. is supplemented with 5588 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible. Enchant Power: Increases effectiveness.
112
0
+9 Power
Increases effectiveness by 14.
User's P. Atk. is supplemented with 5602 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible. Enchant Power: Increases effectiveness.
112
0
+10 Power
Increases effectiveness by 14.
User's P. Atk. is supplemented with 5616 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible. Enchant Power: Increases effectiveness.
112
0
+11 Power
Increases effectiveness by 13.
User's P. Atk. is supplemented with 5629 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible. Enchant Power: Increases effectiveness.
112
0
+12 Power
Increases effectiveness by 14.
User's P. Atk. is supplemented with 5643 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible. Enchant Power: Increases effectiveness.
112
0
+13 Power
Increases effectiveness by 14.
User's P. Atk. is supplemented with 5657 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible. Enchant Power: Increases effectiveness.
112
0
+14 Power
Increases effectiveness by 13.
User's P. Atk. is supplemented with 5670 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible. Enchant Power: Increases effectiveness.
112
0
+15 Power
Increases effectiveness by 14.
User's P. Atk. is supplemented with 5684 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible. Enchant Power: Increases effectiveness.
112
0
+16 Power
Increases effectiveness by 14.
User's P. Atk. is supplemented with 5698 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible. Enchant Power: Increases effectiveness.
112
0
+17 Power
Increases effectiveness by 13.
User's P. Atk. is supplemented with 5711 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible. Enchant Power: Increases effectiveness.
112
0
+18 Power
Increases effectiveness by 14.
User's P. Atk. is supplemented with 5725 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible. Enchant Power: Increases effectiveness.
112
0
+19 Power
Increases effectiveness by 13.
User's P. Atk. is supplemented with 5738 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible. Enchant Power: Increases effectiveness.
112
0
+20 Power
Increases effectiveness by 14.
User's P. Atk. is supplemented with 5752 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible. Enchant Power: Increases effectiveness.
112
0
+21 Power
Increases effectiveness by 14.
User's P. Atk. is supplemented with 5766 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible. Enchant Power: Increases effectiveness.
112
0
+22 Power
Increases effectiveness by 13.
User's P. Atk. is supplemented with 5779 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible. Enchant Power: Increases effectiveness.
112
0
+23 Power
Increases effectiveness by 14.
User's P. Atk. is supplemented with 5793 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible. Enchant Power: Increases effectiveness.
112
0
+24 Power
Increases effectiveness by 14.
User's P. Atk. is supplemented with 5807 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible. Enchant Power: Increases effectiveness.
112
0
+25 Power
Increases effectiveness by 13.
User's P. Atk. is supplemented with 5820 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible. Enchant Power: Increases effectiveness.
112
0
+26 Power
Increases effectiveness by 14.
User's P. Atk. is supplemented with 5834 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible. Enchant Power: Increases effectiveness.
112
0
+27 Power
Increases effectiveness by 14.
User's P. Atk. is supplemented with 5848 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible. Enchant Power: Increases effectiveness.
112
0
+28 Power
Increases effectiveness by 13.
User's P. Atk. is supplemented with 5861 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible. Enchant Power: Increases effectiveness.
112
0
+29 Power
Increases effectiveness by 14.
User's P. Atk. is supplemented with 5875 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible. Enchant Power: Increases effectiveness.
112
0
+30 Power
Increases effectiveness by 14.
User's P. Atk. is supplemented with 5889 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible. Enchant Power: Increases effectiveness.
112
0
Type
Bonus
Description
MP
HP
+1 Cost
Decreases MP consumption by 2.
User's P. Atk. is supplemented with 5479 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible. Enchant Cost: Decreases MP consumption.
110
0
+2 Cost
Decreases MP consumption by 2.
User's P. Atk. is supplemented with 5479 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible. Enchant Cost: Decreases MP consumption.
108
0
+3 Cost
Decreases MP consumption by 2.
User's P. Atk. is supplemented with 5479 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible. Enchant Cost: Decreases MP consumption.
106
0
+4 Cost
Decreases MP consumption by 2.
User's P. Atk. is supplemented with 5479 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible. Enchant Cost: Decreases MP consumption.
104
0
+5 Cost
Decreases MP consumption by 2.
User's P. Atk. is supplemented with 5479 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible. Enchant Cost: Decreases MP consumption.
102
0
+6 Cost
Decreases MP consumption by 2.
User's P. Atk. is supplemented with 5479 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible. Enchant Cost: Decreases MP consumption.
100
0
+7 Cost
Decreases MP consumption by 1.
User's P. Atk. is supplemented with 5479 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible. Enchant Cost: Decreases MP consumption.
99
0
+8 Cost
Decreases MP consumption by 2.
User's P. Atk. is supplemented with 5479 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible. Enchant Cost: Decreases MP consumption.
97
0
+9 Cost
Decreases MP consumption by 2.
User's P. Atk. is supplemented with 5479 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible. Enchant Cost: Decreases MP consumption.
95
0
+10 Cost
Decreases MP consumption by 2.
User's P. Atk. is supplemented with 5479 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible. Enchant Cost: Decreases MP consumption.
93
0
+11 Cost
Decreases MP consumption by 2.
User's P. Atk. is supplemented with 5479 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible. Enchant Cost: Decreases MP consumption.
91
0
+12 Cost
Decreases MP consumption by 2.
User's P. Atk. is supplemented with 5479 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible. Enchant Cost: Decreases MP consumption.
89
0
+13 Cost
Decreases MP consumption by 2.
User's P. Atk. is supplemented with 5479 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible. Enchant Cost: Decreases MP consumption.
87
0
+14 Cost
Decreases MP consumption by 2.
User's P. Atk. is supplemented with 5479 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible. Enchant Cost: Decreases MP consumption.
85
0
+15 Cost
Decreases MP consumption by 1.
User's P. Atk. is supplemented with 5479 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible. Enchant Cost: Decreases MP consumption.
84
0
+16 Cost
Decreases MP consumption by 2.
User's P. Atk. is supplemented with 5479 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible. Enchant Cost: Decreases MP consumption.
82
0
+17 Cost
Decreases MP consumption by 2.
User's P. Atk. is supplemented with 5479 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible. Enchant Cost: Decreases MP consumption.
80
0
+18 Cost
Decreases MP consumption by 2.
User's P. Atk. is supplemented with 5479 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible. Enchant Cost: Decreases MP consumption.
78
0
+19 Cost
Decreases MP consumption by 2.
User's P. Atk. is supplemented with 5479 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible. Enchant Cost: Decreases MP consumption.
76
0
+20 Cost
Decreases MP consumption by 2.
User's P. Atk. is supplemented with 5479 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible. Enchant Cost: Decreases MP consumption.
74
0
+21 Cost
Decreases MP consumption by 2.
User's P. Atk. is supplemented with 5479 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible. Enchant Cost: Decreases MP consumption.
72
0
+22 Cost
Decreases MP consumption by 2.
User's P. Atk. is supplemented with 5479 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible. Enchant Cost: Decreases MP consumption.
70
0
+23 Cost
Decreases MP consumption by 1.
User's P. Atk. is supplemented with 5479 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible. Enchant Cost: Decreases MP consumption.
69
0
+24 Cost
Decreases MP consumption by 2.
User's P. Atk. is supplemented with 5479 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible. Enchant Cost: Decreases MP consumption.
67
0
+25 Cost
Decreases MP consumption by 2.
User's P. Atk. is supplemented with 5479 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible. Enchant Cost: Decreases MP consumption.
65
0
+26 Cost
Decreases MP consumption by 2.
User's P. Atk. is supplemented with 5479 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible. Enchant Cost: Decreases MP consumption.
63
0
+27 Cost
Decreases MP consumption by 2.
User's P. Atk. is supplemented with 5479 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible. Enchant Cost: Decreases MP consumption.
61
0
+28 Cost
Decreases MP consumption by 2.
User's P. Atk. is supplemented with 5479 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible. Enchant Cost: Decreases MP consumption.
59
0
+29 Cost
Decreases MP consumption by 2.
User's P. Atk. is supplemented with 5479 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible. Enchant Cost: Decreases MP consumption.
57
0
+30 Cost
Decreases MP consumption by 1.
User's P. Atk. is supplemented with 5479 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible. Enchant Cost: Decreases MP consumption.
56
0
Type
Bonus
Description
MP
HP
+1 Fire Attack
Increases fire damage by 11.
User's P. Atk. is supplemented with 5479 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible. Enchant Fire Attack: Increases fire damage by 11.
112
0
+2 Fire Attack
Increases fire damage by 1.
User's P. Atk. is supplemented with 5479 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible. Enchant Fire Attack: Increases fire damage by 12.
112
0
+3 Fire Attack
Increases fire damage by 2.
User's P. Atk. is supplemented with 5479 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible. Enchant Fire Attack: Increases fire damage by 14.
112
0
+4 Fire Attack
Increases fire damage by 1.
User's P. Atk. is supplemented with 5479 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible. Enchant Fire Attack: Increases fire damage by 15.
112
0
+5 Fire Attack
Increases fire damage by 1.
User's P. Atk. is supplemented with 5479 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible. Enchant Fire Attack: Increases fire damage by 16.
112
0
+6 Fire Attack
Increases fire damage by 2.
User's P. Atk. is supplemented with 5479 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible. Enchant Fire Attack: Increases fire damage by 18.
112
0
+7 Fire Attack
Increases fire damage by 1.
User's P. Atk. is supplemented with 5479 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible. Enchant Fire Attack: Increases fire damage by 19.
112
0
+8 Fire Attack
Increases fire damage by 1.
User's P. Atk. is supplemented with 5479 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible. Enchant Fire Attack: Increases fire damage by 20.
112
0
+9 Fire Attack
Increases fire damage by 2.
User's P. Atk. is supplemented with 5479 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible. Enchant Fire Attack: Increases fire damage by 22.
112
0
+10 Fire Attack
Increases fire damage by 1.
User's P. Atk. is supplemented with 5479 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible. Enchant Fire Attack: Increases fire damage by 23.
112
0
+11 Fire Attack
Increases fire damage by 1.
User's P. Atk. is supplemented with 5479 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible. Enchant Fire Attack: Increases fire damage by 24.
112
0
+12 Fire Attack
Increases fire damage by 2.
User's P. Atk. is supplemented with 5479 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible. Enchant Fire Attack: Increases fire damage by 26.
112
0
+13 Fire Attack
Increases fire damage by 1.
User's P. Atk. is supplemented with 5479 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible. Enchant Fire Attack: Increases fire damage by 27.
112
0
+14 Fire Attack
Increases fire damage by 1.
User's P. Atk. is supplemented with 5479 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible. Enchant Fire Attack: Increases fire damage by 28.
112
0
+15 Fire Attack
Increases fire damage by 2.
User's P. Atk. is supplemented with 5479 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible. Enchant Fire Attack: Increases fire damage by 30.
112
0
+16 Fire Attack
Increases fire damage by 1.
User's P. Atk. is supplemented with 5479 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible. Enchant Fire Attack: Increases fire damage by 31.
112
0
+17 Fire Attack
Increases fire damage by 1.
User's P. Atk. is supplemented with 5479 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible. Enchant Fire Attack: Increases fire damage by 32.
112
0
+18 Fire Attack
Increases fire damage by 2.
User's P. Atk. is supplemented with 5479 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible. Enchant Fire Attack: Increases fire damage by 34.
112
0
+19 Fire Attack
Increases fire damage by 1.
User's P. Atk. is supplemented with 5479 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible. Enchant Fire Attack: Increases fire damage by 35.
112
0
+20 Fire Attack
Increases fire damage by 1.
User's P. Atk. is supplemented with 5479 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible. Enchant Fire Attack: Increases fire damage by 36.
112
0
+21 Fire Attack
Increases fire damage by 2.
User's P. Atk. is supplemented with 5479 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible. Enchant Fire Attack: Increases fire damage by 38.
112
0
+22 Fire Attack
Increases fire damage by 1.
User's P. Atk. is supplemented with 5479 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible. Enchant Fire Attack: Increases fire damage by 39.
112
0
+23 Fire Attack
Increases fire damage by 1.
User's P. Atk. is supplemented with 5479 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible. Enchant Fire Attack: Increases fire damage by 40.
112
0
+24 Fire Attack
Increases fire damage by 2.
User's P. Atk. is supplemented with 5479 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible. Enchant Fire Attack: Increases fire damage by 42.
112
0
+25 Fire Attack
Increases fire damage by 1.
User's P. Atk. is supplemented with 5479 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible. Enchant Fire Attack: Increases fire damage by 43.
112
0
+26 Fire Attack
Increases fire damage by 1.
User's P. Atk. is supplemented with 5479 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible. Enchant Fire Attack: Increases fire damage by 44.
112
0
+27 Fire Attack
Increases fire damage by 2.
User's P. Atk. is supplemented with 5479 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible. Enchant Fire Attack: Increases fire damage by 46.
112
0
+28 Fire Attack
Increases fire damage by 1.
User's P. Atk. is supplemented with 5479 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible. Enchant Fire Attack: Increases fire damage by 47.
112
0
+29 Fire Attack
Increases fire damage by 1.
User's P. Atk. is supplemented with 5479 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible. Enchant Fire Attack: Increases fire damage by 48.
112
0
+30 Fire Attack
Increases fire damage by 2.
User's P. Atk. is supplemented with 5479 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible. Enchant Fire Attack: Increases fire damage by 50.
112
0
Type
Bonus
Description
MP
HP
+1 Water Attack
Increases water damage by 11.
User's P. Atk. is supplemented with 5479 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible. Enchant Water Attack: Increases water damage by 11.
112
0
+2 Water Attack
Increases water damage by 1.
User's P. Atk. is supplemented with 5479 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible. Enchant Water Attack: Increases water damage by 12.
112
0
+3 Water Attack
Increases water damage by 2.
User's P. Atk. is supplemented with 5479 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible. Enchant Water Attack: Increases water damage by 14.
112
0
+4 Water Attack
Increases water damage by 1.
User's P. Atk. is supplemented with 5479 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible. Enchant Water Attack: Increases water damage by 15.
112
0
+5 Water Attack
Increases water damage by 1.
User's P. Atk. is supplemented with 5479 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible. Enchant Water Attack: Increases water damage by 16.
112
0
+6 Water Attack
Increases water damage by 2.
User's P. Atk. is supplemented with 5479 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible. Enchant Water Attack: Increases water damage by 18.
112
0
+7 Water Attack
Increases water damage by 1.
User's P. Atk. is supplemented with 5479 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible. Enchant Water Attack: Increases water damage by 19.
112
0
+8 Water Attack
Increases water damage by 1.
User's P. Atk. is supplemented with 5479 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible. Enchant Water Attack: Increases water damage by 20.
112
0
+9 Water Attack
Increases water damage by 2.
User's P. Atk. is supplemented with 5479 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible. Enchant Water Attack: Increases water damage by 22.
112
0
+10 Water Attack
Increases water damage by 1.
User's P. Atk. is supplemented with 5479 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible. Enchant Water Attack: Increases water damage by 23.
112
0
+11 Water Attack
Increases water damage by 1.
User's P. Atk. is supplemented with 5479 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible. Enchant Water Attack: Increases water damage by 24.
112
0
+12 Water Attack
Increases water damage by 2.
User's P. Atk. is supplemented with 5479 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible. Enchant Water Attack: Increases water damage by 26.
112
0
+13 Water Attack
Increases water damage by 1.
User's P. Atk. is supplemented with 5479 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible. Enchant Water Attack: Increases water damage by 27.
112
0
+14 Water Attack
Increases water damage by 1.
User's P. Atk. is supplemented with 5479 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible. Enchant Water Attack: Increases water damage by 28.
112
0
+15 Water Attack
Increases water damage by 2.
User's P. Atk. is supplemented with 5479 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible. Enchant Water Attack: Increases water damage by 30.
112
0
+16 Water Attack
Increases water damage by 1.
User's P. Atk. is supplemented with 5479 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible. Enchant Water Attack: Increases water damage by 31.
112
0
+17 Water Attack
Increases water damage by 1.
User's P. Atk. is supplemented with 5479 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible. Enchant Water Attack: Increases water damage by 32.
112
0
+18 Water Attack
Increases water damage by 2.
User's P. Atk. is supplemented with 5479 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible. Enchant Water Attack: Increases water damage by 34.
112
0
+19 Water Attack
Increases water damage by 1.
User's P. Atk. is supplemented with 5479 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible. Enchant Water Attack: Increases water damage by 35.
112
0
+20 Water Attack
Increases water damage by 1.
User's P. Atk. is supplemented with 5479 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible. Enchant Water Attack: Increases water damage by 36.
112
0
+21 Water Attack
Increases water damage by 2.
User's P. Atk. is supplemented with 5479 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible. Enchant Water Attack: Increases water damage by 38.
112
0
+22 Water Attack
Increases water damage by 1.
User's P. Atk. is supplemented with 5479 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible. Enchant Water Attack: Increases water damage by 39.
112
0
+23 Water Attack
Increases water damage by 1.
User's P. Atk. is supplemented with 5479 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible. Enchant Water Attack: Increases water damage by 40.
112
0
+24 Water Attack
Increases water damage by 2.
User's P. Atk. is supplemented with 5479 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible. Enchant Water Attack: Increases water damage by 42.
112
0
+25 Water Attack
Increases water damage by 1.
User's P. Atk. is supplemented with 5479 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible. Enchant Water Attack: Increases water damage by 43.
112
0
+26 Water Attack
Increases water damage by 1.
User's P. Atk. is supplemented with 5479 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible. Enchant Water Attack: Increases water damage by 44.
112
0
+27 Water Attack
Increases water damage by 2.
User's P. Atk. is supplemented with 5479 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible. Enchant Water Attack: Increases water damage by 46.
112
0
+28 Water Attack
Increases water damage by 1.
User's P. Atk. is supplemented with 5479 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible. Enchant Water Attack: Increases water damage by 47.
112
0
+29 Water Attack
Increases water damage by 1.
User's P. Atk. is supplemented with 5479 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible. Enchant Water Attack: Increases water damage by 48.
112
0
+30 Water Attack
Increases water damage by 2.
User's P. Atk. is supplemented with 5479 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible. Enchant Water Attack: Increases water damage by 50.
112
0
Type
Bonus
Description
MP
HP
+1 Wind Attack
Increases wind damage by 11.
User's P. Atk. is supplemented with 5479 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible. Enchant Wind Attack: Increases wind damage by 11.
112
0
+2 Wind Attack
Increases wind damage by 1.
User's P. Atk. is supplemented with 5479 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible. Enchant Wind Attack: Increases wind damage by 12.
112
0
+3 Wind Attack
Increases wind damage by 2.
User's P. Atk. is supplemented with 5479 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible. Enchant Wind Attack: Increases wind damage by 14.
112
0
+4 Wind Attack
Increases wind damage by 1.
User's P. Atk. is supplemented with 5479 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible. Enchant Wind Attack: Increases wind damage by 15.
112
0
+5 Wind Attack
Increases wind damage by 1.
User's P. Atk. is supplemented with 5479 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible. Enchant Wind Attack: Increases wind damage by 16.
112
0
+6 Wind Attack
Increases wind damage by 2.
User's P. Atk. is supplemented with 5479 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible. Enchant Wind Attack: Increases wind damage by 18.
112
0
+7 Wind Attack
Increases wind damage by 1.
User's P. Atk. is supplemented with 5479 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible. Enchant Wind Attack: Increases wind damage by 19.
112
0
+8 Wind Attack
Increases wind damage by 1.
User's P. Atk. is supplemented with 5479 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible. Enchant Wind Attack: Increases wind damage by 20.
112
0
+9 Wind Attack
Increases wind damage by 2.
User's P. Atk. is supplemented with 5479 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible. Enchant Wind Attack: Increases wind damage by 22.
112
0
+10 Wind Attack
Increases wind damage by 1.
User's P. Atk. is supplemented with 5479 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible. Enchant Wind Attack: Increases wind damage by 23.
112
0
+11 Wind Attack
Increases wind damage by 1.
User's P. Atk. is supplemented with 5479 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible. Enchant Wind Attack: Increases wind damage by 24.
112
0
+12 Wind Attack
Increases wind damage by 2.
User's P. Atk. is supplemented with 5479 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible. Enchant Wind Attack: Increases wind damage by 26.
112
0
+13 Wind Attack
Increases wind damage by 1.
User's P. Atk. is supplemented with 5479 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible. Enchant Wind Attack: Increases wind damage by 27.
112
0
+14 Wind Attack
Increases wind damage by 1.
User's P. Atk. is supplemented with 5479 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible. Enchant Wind Attack: Increases wind damage by 28.
112
0
+15 Wind Attack
Increases wind damage by 2.
User's P. Atk. is supplemented with 5479 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible. Enchant Wind Attack: Increases wind damage by 30.
112
0
+16 Wind Attack
Increases wind damage by 1.
User's P. Atk. is supplemented with 5479 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible. Enchant Wind Attack: Increases wind damage by 31.
112
0
+17 Wind Attack
Increases wind damage by 1.
User's P. Atk. is supplemented with 5479 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible. Enchant Wind Attack: Increases wind damage by 32.
112
0
+18 Wind Attack
Increases wind damage by 2.
User's P. Atk. is supplemented with 5479 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible. Enchant Wind Attack: Increases wind damage by 34.
112
0
+19 Wind Attack
Increases wind damage by 1.
User's P. Atk. is supplemented with 5479 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible. Enchant Wind Attack: Increases wind damage by 35.
112
0
+20 Wind Attack
Increases wind damage by 1.
User's P. Atk. is supplemented with 5479 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible. Enchant Wind Attack: Increases wind damage by 36.
112
0
+21 Wind Attack
Increases wind damage by 2.
User's P. Atk. is supplemented with 5479 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible. Enchant Wind Attack: Increases wind damage by 38.
112
0
+22 Wind Attack
Increases wind damage by 1.
User's P. Atk. is supplemented with 5479 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible. Enchant Wind Attack: Increases wind damage by 39.
112
0
+23 Wind Attack
Increases wind damage by 1.
User's P. Atk. is supplemented with 5479 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible. Enchant Wind Attack: Increases wind damage by 40.
112
0
+24 Wind Attack
Increases wind damage by 2.
User's P. Atk. is supplemented with 5479 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible. Enchant Wind Attack: Increases wind damage by 42.
112
0
+25 Wind Attack
Increases wind damage by 1.
User's P. Atk. is supplemented with 5479 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible. Enchant Wind Attack: Increases wind damage by 43.
112
0
+26 Wind Attack
Increases wind damage by 1.
User's P. Atk. is supplemented with 5479 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible. Enchant Wind Attack: Increases wind damage by 44.
112
0
+27 Wind Attack
Increases wind damage by 2.
User's P. Atk. is supplemented with 5479 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible. Enchant Wind Attack: Increases wind damage by 46.
112
0
+28 Wind Attack
Increases wind damage by 1.
User's P. Atk. is supplemented with 5479 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible. Enchant Wind Attack: Increases wind damage by 47.
112
0
+29 Wind Attack
Increases wind damage by 1.
User's P. Atk. is supplemented with 5479 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible. Enchant Wind Attack: Increases wind damage by 48.
112
0
+30 Wind Attack
Increases wind damage by 2.
User's P. Atk. is supplemented with 5479 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible. Enchant Wind Attack: Increases wind damage by 50.
112
0
Type
Bonus
Description
MP
HP
+1 Earth Attack
Increases earth damage by 11.
User's P. Atk. is supplemented with 5479 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible. Enchant Earth Attack: Increases earth damage by 11.
112
0
+2 Earth Attack
Increases earth damage by 1.
User's P. Atk. is supplemented with 5479 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible. Enchant Earth Attack: Increases earth damage by 12.
112
0
+3 Earth Attack
Increases earth damage by 2.
User's P. Atk. is supplemented with 5479 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible. Enchant Earth Attack: Increases earth damage by 14.
112
0
+4 Earth Attack
Increases earth damage by 1.
User's P. Atk. is supplemented with 5479 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible. Enchant Earth Attack: Increases earth damage by 15.
112
0
+5 Earth Attack
Increases earth damage by 1.
User's P. Atk. is supplemented with 5479 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible. Enchant Earth Attack: Increases earth damage by 16.
112
0
+6 Earth Attack
Increases earth damage by 2.
User's P. Atk. is supplemented with 5479 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible. Enchant Earth Attack: Increases earth damage by 18.
112
0
+7 Earth Attack
Increases earth damage by 1.
User's P. Atk. is supplemented with 5479 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible. Enchant Earth Attack: Increases earth damage by 19.
112
0
+8 Earth Attack
Increases earth damage by 1.
User's P. Atk. is supplemented with 5479 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible. Enchant Earth Attack: Increases earth damage by 20.
112
0
+9 Earth Attack
Increases earth damage by 2.
User's P. Atk. is supplemented with 5479 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible. Enchant Earth Attack: Increases earth damage by 22.
112
0
+10 Earth Attack
Increases earth damage by 1.
User's P. Atk. is supplemented with 5479 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible. Enchant Earth Attack: Increases earth damage by 23.
112
0
+11 Earth Attack
Increases earth damage by 1.
User's P. Atk. is supplemented with 5479 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible. Enchant Earth Attack: Increases earth damage by 24.
112
0
+12 Earth Attack
Increases earth damage by 2.
User's P. Atk. is supplemented with 5479 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible. Enchant Earth Attack: Increases earth damage by 26.
112
0
+13 Earth Attack
Increases earth damage by 1.
User's P. Atk. is supplemented with 5479 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible. Enchant Earth Attack: Increases earth damage by 27.
112
0
+14 Earth Attack
Increases earth damage by 1.
User's P. Atk. is supplemented with 5479 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible. Enchant Earth Attack: Increases earth damage by 28.
112
0
+15 Earth Attack
Increases earth damage by 2.
User's P. Atk. is supplemented with 5479 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible. Enchant Earth Attack: Increases earth damage by 30.
112
0
+16 Earth Attack
Increases earth damage by 1.
User's P. Atk. is supplemented with 5479 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible. Enchant Earth Attack: Increases earth damage by 31.
112
0
+17 Earth Attack
Increases earth damage by 1.
User's P. Atk. is supplemented with 5479 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible. Enchant Earth Attack: Increases earth damage by 32.
112
0
+18 Earth Attack
Increases earth damage by 2.
User's P. Atk. is supplemented with 5479 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible. Enchant Earth Attack: Increases earth damage by 34.
112
0
+19 Earth Attack
Increases earth damage by 1.
User's P. Atk. is supplemented with 5479 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible. Enchant Earth Attack: Increases earth damage by 35.
112
0
+20 Earth Attack
Increases earth damage by 1.
User's P. Atk. is supplemented with 5479 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible. Enchant Earth Attack: Increases earth damage by 36.
112
0
+21 Earth Attack
Increases earth damage by 2.
User's P. Atk. is supplemented with 5479 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible. Enchant Earth Attack: Increases earth damage by 38.
112
0
+22 Earth Attack
Increases earth damage by 1.
User's P. Atk. is supplemented with 5479 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible. Enchant Earth Attack: Increases earth damage by 39.
112
0
+23 Earth Attack
Increases earth damage by 1.
User's P. Atk. is supplemented with 5479 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible. Enchant Earth Attack: Increases earth damage by 40.
112
0
+24 Earth Attack
Increases earth damage by 2.
User's P. Atk. is supplemented with 5479 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible. Enchant Earth Attack: Increases earth damage by 42.
112
0
+25 Earth Attack
Increases earth damage by 1.
User's P. Atk. is supplemented with 5479 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible. Enchant Earth Attack: Increases earth damage by 43.
112
0
+26 Earth Attack
Increases earth damage by 1.
User's P. Atk. is supplemented with 5479 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible. Enchant Earth Attack: Increases earth damage by 44.
112
0
+27 Earth Attack
Increases earth damage by 2.
User's P. Atk. is supplemented with 5479 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible. Enchant Earth Attack: Increases earth damage by 46.
112
0
+28 Earth Attack
Increases earth damage by 1.
User's P. Atk. is supplemented with 5479 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible. Enchant Earth Attack: Increases earth damage by 47.
112
0
+29 Earth Attack
Increases earth damage by 1.
User's P. Atk. is supplemented with 5479 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible. Enchant Earth Attack: Increases earth damage by 48.
112
0
+30 Earth Attack
Increases earth damage by 2.
User's P. Atk. is supplemented with 5479 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible. Enchant Earth Attack: Increases earth damage by 50.
112
0
Type
Bonus
Description
MP
HP
+1 Duel
Increases power during PvP by 73.
Aims for the enemy's back and attacks its vital spot with 5479 Power added to P. Atk. Over-hit. Critical. CP Siphon. Enchant duel: Attacks with 5552 Power during PvP.
112
0
+2 Duel
Increases power during PvP by 72.
Aims for the enemy's back and attacks its vital spot with 5479 Power added to P. Atk. Over-hit. Critical. CP Siphon. Enchant duel: Attacks with 5624 Power during PvP.
112
0
+3 Duel
Increases power during PvP by 73.
Aims for the enemy's back and attacks its vital spot with 5479 Power added to P. Atk. Over-hit. Critical. CP Siphon. Enchant duel: Attacks with 5697 Power during PvP.
112
0
+4 Duel
Increases power during PvP by 72.
Aims for the enemy's back and attacks its vital spot with 5479 Power added to P. Atk. Over-hit. Critical. CP Siphon. Enchant duel: Attacks with 5769 Power during PvP.
112
0
+5 Duel
Increases power during PvP by 73.
Aims for the enemy's back and attacks its vital spot with 5479 Power added to P. Atk. Over-hit. Critical. CP Siphon. Enchant duel: Attacks with 5842 Power during PvP.
112
0
+6 Duel
Increases power during PvP by 72.
Aims for the enemy's back and attacks its vital spot with 5479 Power added to P. Atk. Over-hit. Critical. CP Siphon. Enchant duel: Attacks with 5914 Power during PvP.
112
0
+7 Duel
Increases power during PvP by 73.
Aims for the enemy's back and attacks its vital spot with 5479 Power added to P. Atk. Over-hit. Critical. CP Siphon. Enchant duel: Attacks with 5987 Power during PvP.
112
0
+8 Duel
Increases power during PvP by 72.
Aims for the enemy's back and attacks its vital spot with 5479 Power added to P. Atk. Over-hit. Critical. CP Siphon. Enchant duel: Attacks with 6059 Power during PvP.
112
0
+9 Duel
Increases power during PvP by 73.
Aims for the enemy's back and attacks its vital spot with 5479 Power added to P. Atk. Over-hit. Critical. CP Siphon. Enchant duel: Attacks with 6132 Power during PvP.
112
0
+10 Duel
Increases power during PvP by 72.
Aims for the enemy's back and attacks its vital spot with 5479 Power added to P. Atk. Over-hit. Critical. CP Siphon. Enchant duel: Attacks with 6204 Power during PvP.
112
0
+11 Duel
Increases power during PvP by 73.
Aims for the enemy's back and attacks its vital spot with 5479 Power added to P. Atk. Over-hit. Critical. CP Siphon. Enchant duel: Attacks with 6277 Power during PvP.
112
0
+12 Duel
Increases power during PvP by 73.
Aims for the enemy's back and attacks its vital spot with 5479 Power added to P. Atk. Over-hit. Critical. CP Siphon. Enchant duel: Attacks with 6350 Power during PvP.
112
0
+13 Duel
Increases power during PvP by 72.
Aims for the enemy's back and attacks its vital spot with 5479 Power added to P. Atk. Over-hit. Critical. CP Siphon. Enchant duel: Attacks with 6422 Power during PvP.
112
0
+14 Duel
Increases power during PvP by 73.
Aims for the enemy's back and attacks its vital spot with 5479 Power added to P. Atk. Over-hit. Critical. CP Siphon. Enchant duel: Attacks with 6495 Power during PvP.
112
0
+15 Duel
Increases power during PvP by 72.
Aims for the enemy's back and attacks its vital spot with 5479 Power added to P. Atk. Over-hit. Critical. CP Siphon. Enchant duel: Attacks with 6567 Power during PvP.
112
0
+16 Duel
Increases power during PvP by 73.
Aims for the enemy's back and attacks its vital spot with 5479 Power added to P. Atk. Over-hit. Critical. CP Siphon. Enchant duel: Attacks with 6640 Power during PvP.
112
0
+17 Duel
Increases power during PvP by 72.
Aims for the enemy's back and attacks its vital spot with 5479 Power added to P. Atk. Over-hit. Critical. CP Siphon. Enchant duel: Attacks with 6712 Power during PvP.
112
0
+18 Duel
Increases power during PvP by 73.
Aims for the enemy's back and attacks its vital spot with 5479 Power added to P. Atk. Over-hit. Critical. CP Siphon. Enchant duel: Attacks with 6785 Power during PvP.
112
0
+19 Duel
Increases power during PvP by 72.
Aims for the enemy's back and attacks its vital spot with 5479 Power added to P. Atk. Over-hit. Critical. CP Siphon. Enchant duel: Attacks with 6857 Power during PvP.
112
0
+20 Duel
Increases power during PvP by 73.
Aims for the enemy's back and attacks its vital spot with 5479 Power added to P. Atk. Over-hit. Critical. CP Siphon. Enchant duel: Attacks with 6930 Power during PvP.
112
0
+21 Duel
Increases power during PvP by 72.
Aims for the enemy's back and attacks its vital spot with 5479 Power added to P. Atk. Over-hit. Critical. CP Siphon. Enchant duel: Attacks with 7002 Power during PvP.
112
0
+22 Duel
Increases power during PvP by 73.
Aims for the enemy's back and attacks its vital spot with 5479 Power added to P. Atk. Over-hit. Critical. CP Siphon. Enchant duel: Attacks with 7075 Power during PvP.
112
0
+23 Duel
Increases power during PvP by 72.
Aims for the enemy's back and attacks its vital spot with 5479 Power added to P. Atk. Over-hit. Critical. CP Siphon. Enchant duel: Attacks with 7147 Power during PvP.
112
0
+24 Duel
Increases power during PvP by 73.
Aims for the enemy's back and attacks its vital spot with 5479 Power added to P. Atk. Over-hit. Critical. CP Siphon. Enchant duel: Attacks with 7220 Power during PvP.
112
0
+25 Duel
Increases power during PvP by 72.
Aims for the enemy's back and attacks its vital spot with 5479 Power added to P. Atk. Over-hit. Critical. CP Siphon. Enchant duel: Attacks with 7292 Power during PvP.
112
0
+26 Duel
Increases power during PvP by 73.
Aims for the enemy's back and attacks its vital spot with 5479 Power added to P. Atk. Over-hit. Critical. CP Siphon. Enchant duel: Attacks with 7365 Power during PvP.
112
0
+27 Duel
Increases power during PvP by 72.
Aims for the enemy's back and attacks its vital spot with 5479 Power added to P. Atk. Over-hit. Critical. CP Siphon. Enchant duel: Attacks with 7437 Power during PvP.
112
0
+28 Duel
Increases power during PvP by 73.
Aims for the enemy's back and attacks its vital spot with 5479 Power added to P. Atk. Over-hit. Critical. CP Siphon. Enchant duel: Attacks with 7510 Power during PvP.
112
0
+29 Duel
Increases power during PvP by 73.
Aims for the enemy's back and attacks its vital spot with 5479 Power added to P. Atk. Over-hit. Critical. CP Siphon. Enchant duel: Attacks with 7583 Power during PvP.
112
0
+30 Duel
Increases power during PvP by 72.
Aims for the enemy's back and attacks its vital spot with 5479 Power added to P. Atk. Over-hit. Critical. CP Siphon. Enchant duel: Attacks with 7655 Power during PvP.
112
0
User's P. Atk. is supplemented with 1107 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible.
User's P. Atk. is supplemented with 5493 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible. Enchant Power: Increases effectiveness.
112
0
+2 Power
Increases effectiveness by 13.
User's P. Atk. is supplemented with 5506 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible. Enchant Power: Increases effectiveness.
112
0
+3 Power
Increases effectiveness by 14.
User's P. Atk. is supplemented with 5520 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible. Enchant Power: Increases effectiveness.
112
0
+4 Power
Increases effectiveness by 14.
User's P. Atk. is supplemented with 5534 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible. Enchant Power: Increases effectiveness.
112
0
+5 Power
Increases effectiveness by 13.
User's P. Atk. is supplemented with 5547 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible. Enchant Power: Increases effectiveness.
112
0
+6 Power
Increases effectiveness by 14.
User's P. Atk. is supplemented with 5561 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible. Enchant Power: Increases effectiveness.
112
0
+7 Power
Increases effectiveness by 14.
User's P. Atk. is supplemented with 5575 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible. Enchant Power: Increases effectiveness.
112
0
+8 Power
Increases effectiveness by 13.
User's P. Atk. is supplemented with 5588 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible. Enchant Power: Increases effectiveness.
112
0
+9 Power
Increases effectiveness by 14.
User's P. Atk. is supplemented with 5602 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible. Enchant Power: Increases effectiveness.
112
0
+10 Power
Increases effectiveness by 14.
User's P. Atk. is supplemented with 5616 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible. Enchant Power: Increases effectiveness.
112
0
+11 Power
Increases effectiveness by 13.
User's P. Atk. is supplemented with 5629 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible. Enchant Power: Increases effectiveness.
112
0
+12 Power
Increases effectiveness by 14.
User's P. Atk. is supplemented with 5643 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible. Enchant Power: Increases effectiveness.
112
0
+13 Power
Increases effectiveness by 14.
User's P. Atk. is supplemented with 5657 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible. Enchant Power: Increases effectiveness.
112
0
+14 Power
Increases effectiveness by 13.
User's P. Atk. is supplemented with 5670 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible. Enchant Power: Increases effectiveness.
112
0
+15 Power
Increases effectiveness by 14.
User's P. Atk. is supplemented with 5684 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible. Enchant Power: Increases effectiveness.
112
0
+16 Power
Increases effectiveness by 14.
User's P. Atk. is supplemented with 5698 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible. Enchant Power: Increases effectiveness.
112
0
+17 Power
Increases effectiveness by 13.
User's P. Atk. is supplemented with 5711 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible. Enchant Power: Increases effectiveness.
112
0
+18 Power
Increases effectiveness by 14.
User's P. Atk. is supplemented with 5725 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible. Enchant Power: Increases effectiveness.
112
0
+19 Power
Increases effectiveness by 13.
User's P. Atk. is supplemented with 5738 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible. Enchant Power: Increases effectiveness.
112
0
+20 Power
Increases effectiveness by 14.
User's P. Atk. is supplemented with 5752 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible. Enchant Power: Increases effectiveness.
112
0
+21 Power
Increases effectiveness by 14.
User's P. Atk. is supplemented with 5766 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible. Enchant Power: Increases effectiveness.
112
0
+22 Power
Increases effectiveness by 13.
User's P. Atk. is supplemented with 5779 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible. Enchant Power: Increases effectiveness.
112
0
+23 Power
Increases effectiveness by 14.
User's P. Atk. is supplemented with 5793 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible. Enchant Power: Increases effectiveness.
112
0
+24 Power
Increases effectiveness by 14.
User's P. Atk. is supplemented with 5807 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible. Enchant Power: Increases effectiveness.
112
0
+25 Power
Increases effectiveness by 13.
User's P. Atk. is supplemented with 5820 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible. Enchant Power: Increases effectiveness.
112
0
+26 Power
Increases effectiveness by 14.
User's P. Atk. is supplemented with 5834 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible. Enchant Power: Increases effectiveness.
112
0
+27 Power
Increases effectiveness by 14.
User's P. Atk. is supplemented with 5848 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible. Enchant Power: Increases effectiveness.
112
0
+28 Power
Increases effectiveness by 13.
User's P. Atk. is supplemented with 5861 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible. Enchant Power: Increases effectiveness.
112
0
+29 Power
Increases effectiveness by 14.
User's P. Atk. is supplemented with 5875 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible. Enchant Power: Increases effectiveness.
112
0
+30 Power
Increases effectiveness by 14.
User's P. Atk. is supplemented with 5889 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible. Enchant Power: Increases effectiveness.
112
0
Type
Bonus
Description
MP
HP
+1 Cost
Decreases MP consumption by 2.
User's P. Atk. is supplemented with 5479 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible. Enchant Cost: Decreases MP consumption.
110
0
+2 Cost
Decreases MP consumption by 2.
User's P. Atk. is supplemented with 5479 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible. Enchant Cost: Decreases MP consumption.
108
0
+3 Cost
Decreases MP consumption by 2.
User's P. Atk. is supplemented with 5479 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible. Enchant Cost: Decreases MP consumption.
106
0
+4 Cost
Decreases MP consumption by 2.
User's P. Atk. is supplemented with 5479 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible. Enchant Cost: Decreases MP consumption.
104
0
+5 Cost
Decreases MP consumption by 2.
User's P. Atk. is supplemented with 5479 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible. Enchant Cost: Decreases MP consumption.
102
0
+6 Cost
Decreases MP consumption by 2.
User's P. Atk. is supplemented with 5479 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible. Enchant Cost: Decreases MP consumption.
100
0
+7 Cost
Decreases MP consumption by 1.
User's P. Atk. is supplemented with 5479 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible. Enchant Cost: Decreases MP consumption.
99
0
+8 Cost
Decreases MP consumption by 2.
User's P. Atk. is supplemented with 5479 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible. Enchant Cost: Decreases MP consumption.
97
0
+9 Cost
Decreases MP consumption by 2.
User's P. Atk. is supplemented with 5479 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible. Enchant Cost: Decreases MP consumption.
95
0
+10 Cost
Decreases MP consumption by 2.
User's P. Atk. is supplemented with 5479 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible. Enchant Cost: Decreases MP consumption.
93
0
+11 Cost
Decreases MP consumption by 2.
User's P. Atk. is supplemented with 5479 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible. Enchant Cost: Decreases MP consumption.
91
0
+12 Cost
Decreases MP consumption by 2.
User's P. Atk. is supplemented with 5479 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible. Enchant Cost: Decreases MP consumption.
89
0
+13 Cost
Decreases MP consumption by 2.
User's P. Atk. is supplemented with 5479 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible. Enchant Cost: Decreases MP consumption.
87
0
+14 Cost
Decreases MP consumption by 2.
User's P. Atk. is supplemented with 5479 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible. Enchant Cost: Decreases MP consumption.
85
0
+15 Cost
Decreases MP consumption by 1.
User's P. Atk. is supplemented with 5479 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible. Enchant Cost: Decreases MP consumption.
84
0
+16 Cost
Decreases MP consumption by 2.
User's P. Atk. is supplemented with 5479 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible. Enchant Cost: Decreases MP consumption.
82
0
+17 Cost
Decreases MP consumption by 2.
User's P. Atk. is supplemented with 5479 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible. Enchant Cost: Decreases MP consumption.
80
0
+18 Cost
Decreases MP consumption by 2.
User's P. Atk. is supplemented with 5479 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible. Enchant Cost: Decreases MP consumption.
78
0
+19 Cost
Decreases MP consumption by 2.
User's P. Atk. is supplemented with 5479 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible. Enchant Cost: Decreases MP consumption.
76
0
+20 Cost
Decreases MP consumption by 2.
User's P. Atk. is supplemented with 5479 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible. Enchant Cost: Decreases MP consumption.
74
0
+21 Cost
Decreases MP consumption by 2.
User's P. Atk. is supplemented with 5479 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible. Enchant Cost: Decreases MP consumption.
72
0
+22 Cost
Decreases MP consumption by 2.
User's P. Atk. is supplemented with 5479 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible. Enchant Cost: Decreases MP consumption.
70
0
+23 Cost
Decreases MP consumption by 1.
User's P. Atk. is supplemented with 5479 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible. Enchant Cost: Decreases MP consumption.
69
0
+24 Cost
Decreases MP consumption by 2.
User's P. Atk. is supplemented with 5479 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible. Enchant Cost: Decreases MP consumption.
67
0
+25 Cost
Decreases MP consumption by 2.
User's P. Atk. is supplemented with 5479 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible. Enchant Cost: Decreases MP consumption.
65
0
+26 Cost
Decreases MP consumption by 2.
User's P. Atk. is supplemented with 5479 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible. Enchant Cost: Decreases MP consumption.
63
0
+27 Cost
Decreases MP consumption by 2.
User's P. Atk. is supplemented with 5479 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible. Enchant Cost: Decreases MP consumption.
61
0
+28 Cost
Decreases MP consumption by 2.
User's P. Atk. is supplemented with 5479 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible. Enchant Cost: Decreases MP consumption.
59
0
+29 Cost
Decreases MP consumption by 2.
User's P. Atk. is supplemented with 5479 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible. Enchant Cost: Decreases MP consumption.
57
0
+30 Cost
Decreases MP consumption by 1.
User's P. Atk. is supplemented with 5479 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible. Enchant Cost: Decreases MP consumption.
56
0
Type
Bonus
Description
MP
HP
+1 Fire Attack
Increases fire damage by 11.
User's P. Atk. is supplemented with 5479 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible. Enchant Fire Attack: Increases fire damage by 11.
112
0
+2 Fire Attack
Increases fire damage by 1.
User's P. Atk. is supplemented with 5479 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible. Enchant Fire Attack: Increases fire damage by 12.
112
0
+3 Fire Attack
Increases fire damage by 2.
User's P. Atk. is supplemented with 5479 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible. Enchant Fire Attack: Increases fire damage by 14.
112
0
+4 Fire Attack
Increases fire damage by 1.
User's P. Atk. is supplemented with 5479 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible. Enchant Fire Attack: Increases fire damage by 15.
112
0
+5 Fire Attack
Increases fire damage by 1.
User's P. Atk. is supplemented with 5479 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible. Enchant Fire Attack: Increases fire damage by 16.
112
0
+6 Fire Attack
Increases fire damage by 2.
User's P. Atk. is supplemented with 5479 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible. Enchant Fire Attack: Increases fire damage by 18.
112
0
+7 Fire Attack
Increases fire damage by 1.
User's P. Atk. is supplemented with 5479 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible. Enchant Fire Attack: Increases fire damage by 19.
112
0
+8 Fire Attack
Increases fire damage by 1.
User's P. Atk. is supplemented with 5479 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible. Enchant Fire Attack: Increases fire damage by 20.
112
0
+9 Fire Attack
Increases fire damage by 2.
User's P. Atk. is supplemented with 5479 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible. Enchant Fire Attack: Increases fire damage by 22.
112
0
+10 Fire Attack
Increases fire damage by 1.
User's P. Atk. is supplemented with 5479 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible. Enchant Fire Attack: Increases fire damage by 23.
112
0
+11 Fire Attack
Increases fire damage by 1.
User's P. Atk. is supplemented with 5479 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible. Enchant Fire Attack: Increases fire damage by 24.
112
0
+12 Fire Attack
Increases fire damage by 2.
User's P. Atk. is supplemented with 5479 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible. Enchant Fire Attack: Increases fire damage by 26.
112
0
+13 Fire Attack
Increases fire damage by 1.
User's P. Atk. is supplemented with 5479 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible. Enchant Fire Attack: Increases fire damage by 27.
112
0
+14 Fire Attack
Increases fire damage by 1.
User's P. Atk. is supplemented with 5479 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible. Enchant Fire Attack: Increases fire damage by 28.
112
0
+15 Fire Attack
Increases fire damage by 2.
User's P. Atk. is supplemented with 5479 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible. Enchant Fire Attack: Increases fire damage by 30.
112
0
+16 Fire Attack
Increases fire damage by 1.
User's P. Atk. is supplemented with 5479 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible. Enchant Fire Attack: Increases fire damage by 31.
112
0
+17 Fire Attack
Increases fire damage by 1.
User's P. Atk. is supplemented with 5479 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible. Enchant Fire Attack: Increases fire damage by 32.
112
0
+18 Fire Attack
Increases fire damage by 2.
User's P. Atk. is supplemented with 5479 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible. Enchant Fire Attack: Increases fire damage by 34.
112
0
+19 Fire Attack
Increases fire damage by 1.
User's P. Atk. is supplemented with 5479 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible. Enchant Fire Attack: Increases fire damage by 35.
112
0
+20 Fire Attack
Increases fire damage by 1.
User's P. Atk. is supplemented with 5479 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible. Enchant Fire Attack: Increases fire damage by 36.
112
0
+21 Fire Attack
Increases fire damage by 2.
User's P. Atk. is supplemented with 5479 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible. Enchant Fire Attack: Increases fire damage by 38.
112
0
+22 Fire Attack
Increases fire damage by 1.
User's P. Atk. is supplemented with 5479 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible. Enchant Fire Attack: Increases fire damage by 39.
112
0
+23 Fire Attack
Increases fire damage by 1.
User's P. Atk. is supplemented with 5479 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible. Enchant Fire Attack: Increases fire damage by 40.
112
0
+24 Fire Attack
Increases fire damage by 2.
User's P. Atk. is supplemented with 5479 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible. Enchant Fire Attack: Increases fire damage by 42.
112
0
+25 Fire Attack
Increases fire damage by 1.
User's P. Atk. is supplemented with 5479 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible. Enchant Fire Attack: Increases fire damage by 43.
112
0
+26 Fire Attack
Increases fire damage by 1.
User's P. Atk. is supplemented with 5479 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible. Enchant Fire Attack: Increases fire damage by 44.
112
0
+27 Fire Attack
Increases fire damage by 2.
User's P. Atk. is supplemented with 5479 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible. Enchant Fire Attack: Increases fire damage by 46.
112
0
+28 Fire Attack
Increases fire damage by 1.
User's P. Atk. is supplemented with 5479 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible. Enchant Fire Attack: Increases fire damage by 47.
112
0
+29 Fire Attack
Increases fire damage by 1.
User's P. Atk. is supplemented with 5479 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible. Enchant Fire Attack: Increases fire damage by 48.
112
0
+30 Fire Attack
Increases fire damage by 2.
User's P. Atk. is supplemented with 5479 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible. Enchant Fire Attack: Increases fire damage by 50.
112
0
Type
Bonus
Description
MP
HP
+1 Water Attack
Increases water damage by 11.
User's P. Atk. is supplemented with 5479 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible. Enchant Water Attack: Increases water damage by 11.
112
0
+2 Water Attack
Increases water damage by 1.
User's P. Atk. is supplemented with 5479 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible. Enchant Water Attack: Increases water damage by 12.
112
0
+3 Water Attack
Increases water damage by 2.
User's P. Atk. is supplemented with 5479 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible. Enchant Water Attack: Increases water damage by 14.
112
0
+4 Water Attack
Increases water damage by 1.
User's P. Atk. is supplemented with 5479 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible. Enchant Water Attack: Increases water damage by 15.
112
0
+5 Water Attack
Increases water damage by 1.
User's P. Atk. is supplemented with 5479 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible. Enchant Water Attack: Increases water damage by 16.
112
0
+6 Water Attack
Increases water damage by 2.
User's P. Atk. is supplemented with 5479 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible. Enchant Water Attack: Increases water damage by 18.
112
0
+7 Water Attack
Increases water damage by 1.
User's P. Atk. is supplemented with 5479 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible. Enchant Water Attack: Increases water damage by 19.
112
0
+8 Water Attack
Increases water damage by 1.
User's P. Atk. is supplemented with 5479 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible. Enchant Water Attack: Increases water damage by 20.
112
0
+9 Water Attack
Increases water damage by 2.
User's P. Atk. is supplemented with 5479 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible. Enchant Water Attack: Increases water damage by 22.
112
0
+10 Water Attack
Increases water damage by 1.
User's P. Atk. is supplemented with 5479 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible. Enchant Water Attack: Increases water damage by 23.
112
0
+11 Water Attack
Increases water damage by 1.
User's P. Atk. is supplemented with 5479 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible. Enchant Water Attack: Increases water damage by 24.
112
0
+12 Water Attack
Increases water damage by 2.
User's P. Atk. is supplemented with 5479 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible. Enchant Water Attack: Increases water damage by 26.
112
0
+13 Water Attack
Increases water damage by 1.
User's P. Atk. is supplemented with 5479 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible. Enchant Water Attack: Increases water damage by 27.
112
0
+14 Water Attack
Increases water damage by 1.
User's P. Atk. is supplemented with 5479 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible. Enchant Water Attack: Increases water damage by 28.
112
0
+15 Water Attack
Increases water damage by 2.
User's P. Atk. is supplemented with 5479 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible. Enchant Water Attack: Increases water damage by 30.
112
0
+16 Water Attack
Increases water damage by 1.
User's P. Atk. is supplemented with 5479 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible. Enchant Water Attack: Increases water damage by 31.
112
0
+17 Water Attack
Increases water damage by 1.
User's P. Atk. is supplemented with 5479 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible. Enchant Water Attack: Increases water damage by 32.
112
0
+18 Water Attack
Increases water damage by 2.
User's P. Atk. is supplemented with 5479 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible. Enchant Water Attack: Increases water damage by 34.
112
0
+19 Water Attack
Increases water damage by 1.
User's P. Atk. is supplemented with 5479 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible. Enchant Water Attack: Increases water damage by 35.
112
0
+20 Water Attack
Increases water damage by 1.
User's P. Atk. is supplemented with 5479 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible. Enchant Water Attack: Increases water damage by 36.
112
0
+21 Water Attack
Increases water damage by 2.
User's P. Atk. is supplemented with 5479 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible. Enchant Water Attack: Increases water damage by 38.
112
0
+22 Water Attack
Increases water damage by 1.
User's P. Atk. is supplemented with 5479 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible. Enchant Water Attack: Increases water damage by 39.
112
0
+23 Water Attack
Increases water damage by 1.
User's P. Atk. is supplemented with 5479 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible. Enchant Water Attack: Increases water damage by 40.
112
0
+24 Water Attack
Increases water damage by 2.
User's P. Atk. is supplemented with 5479 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible. Enchant Water Attack: Increases water damage by 42.
112
0
+25 Water Attack
Increases water damage by 1.
User's P. Atk. is supplemented with 5479 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible. Enchant Water Attack: Increases water damage by 43.
112
0
+26 Water Attack
Increases water damage by 1.
User's P. Atk. is supplemented with 5479 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible. Enchant Water Attack: Increases water damage by 44.
112
0
+27 Water Attack
Increases water damage by 2.
User's P. Atk. is supplemented with 5479 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible. Enchant Water Attack: Increases water damage by 46.
112
0
+28 Water Attack
Increases water damage by 1.
User's P. Atk. is supplemented with 5479 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible. Enchant Water Attack: Increases water damage by 47.
112
0
+29 Water Attack
Increases water damage by 1.
User's P. Atk. is supplemented with 5479 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible. Enchant Water Attack: Increases water damage by 48.
112
0
+30 Water Attack
Increases water damage by 2.
User's P. Atk. is supplemented with 5479 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible. Enchant Water Attack: Increases water damage by 50.
112
0
Type
Bonus
Description
MP
HP
+1 Wind Attack
Increases wind damage by 11.
User's P. Atk. is supplemented with 5479 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible. Enchant Wind Attack: Increases wind damage by 11.
112
0
+2 Wind Attack
Increases wind damage by 1.
User's P. Atk. is supplemented with 5479 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible. Enchant Wind Attack: Increases wind damage by 12.
112
0
+3 Wind Attack
Increases wind damage by 2.
User's P. Atk. is supplemented with 5479 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible. Enchant Wind Attack: Increases wind damage by 14.
112
0
+4 Wind Attack
Increases wind damage by 1.
User's P. Atk. is supplemented with 5479 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible. Enchant Wind Attack: Increases wind damage by 15.
112
0
+5 Wind Attack
Increases wind damage by 1.
User's P. Atk. is supplemented with 5479 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible. Enchant Wind Attack: Increases wind damage by 16.
112
0
+6 Wind Attack
Increases wind damage by 2.
User's P. Atk. is supplemented with 5479 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible. Enchant Wind Attack: Increases wind damage by 18.
112
0
+7 Wind Attack
Increases wind damage by 1.
User's P. Atk. is supplemented with 5479 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible. Enchant Wind Attack: Increases wind damage by 19.
112
0
+8 Wind Attack
Increases wind damage by 1.
User's P. Atk. is supplemented with 5479 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible. Enchant Wind Attack: Increases wind damage by 20.
112
0
+9 Wind Attack
Increases wind damage by 2.
User's P. Atk. is supplemented with 5479 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible. Enchant Wind Attack: Increases wind damage by 22.
112
0
+10 Wind Attack
Increases wind damage by 1.
User's P. Atk. is supplemented with 5479 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible. Enchant Wind Attack: Increases wind damage by 23.
112
0
+11 Wind Attack
Increases wind damage by 1.
User's P. Atk. is supplemented with 5479 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible. Enchant Wind Attack: Increases wind damage by 24.
112
0
+12 Wind Attack
Increases wind damage by 2.
User's P. Atk. is supplemented with 5479 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible. Enchant Wind Attack: Increases wind damage by 26.
112
0
+13 Wind Attack
Increases wind damage by 1.
User's P. Atk. is supplemented with 5479 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible. Enchant Wind Attack: Increases wind damage by 27.
112
0
+14 Wind Attack
Increases wind damage by 1.
User's P. Atk. is supplemented with 5479 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible. Enchant Wind Attack: Increases wind damage by 28.
112
0
+15 Wind Attack
Increases wind damage by 2.
User's P. Atk. is supplemented with 5479 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible. Enchant Wind Attack: Increases wind damage by 30.
112
0
+16 Wind Attack
Increases wind damage by 1.
User's P. Atk. is supplemented with 5479 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible. Enchant Wind Attack: Increases wind damage by 31.
112
0
+17 Wind Attack
Increases wind damage by 1.
User's P. Atk. is supplemented with 5479 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible. Enchant Wind Attack: Increases wind damage by 32.
112
0
+18 Wind Attack
Increases wind damage by 2.
User's P. Atk. is supplemented with 5479 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible. Enchant Wind Attack: Increases wind damage by 34.
112
0
+19 Wind Attack
Increases wind damage by 1.
User's P. Atk. is supplemented with 5479 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible. Enchant Wind Attack: Increases wind damage by 35.
112
0
+20 Wind Attack
Increases wind damage by 1.
User's P. Atk. is supplemented with 5479 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible. Enchant Wind Attack: Increases wind damage by 36.
112
0
+21 Wind Attack
Increases wind damage by 2.
User's P. Atk. is supplemented with 5479 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible. Enchant Wind Attack: Increases wind damage by 38.
112
0
+22 Wind Attack
Increases wind damage by 1.
User's P. Atk. is supplemented with 5479 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible. Enchant Wind Attack: Increases wind damage by 39.
112
0
+23 Wind Attack
Increases wind damage by 1.
User's P. Atk. is supplemented with 5479 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible. Enchant Wind Attack: Increases wind damage by 40.
112
0
+24 Wind Attack
Increases wind damage by 2.
User's P. Atk. is supplemented with 5479 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible. Enchant Wind Attack: Increases wind damage by 42.
112
0
+25 Wind Attack
Increases wind damage by 1.
User's P. Atk. is supplemented with 5479 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible. Enchant Wind Attack: Increases wind damage by 43.
112
0
+26 Wind Attack
Increases wind damage by 1.
User's P. Atk. is supplemented with 5479 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible. Enchant Wind Attack: Increases wind damage by 44.
112
0
+27 Wind Attack
Increases wind damage by 2.
User's P. Atk. is supplemented with 5479 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible. Enchant Wind Attack: Increases wind damage by 46.
112
0
+28 Wind Attack
Increases wind damage by 1.
User's P. Atk. is supplemented with 5479 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible. Enchant Wind Attack: Increases wind damage by 47.
112
0
+29 Wind Attack
Increases wind damage by 1.
User's P. Atk. is supplemented with 5479 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible. Enchant Wind Attack: Increases wind damage by 48.
112
0
+30 Wind Attack
Increases wind damage by 2.
User's P. Atk. is supplemented with 5479 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible. Enchant Wind Attack: Increases wind damage by 50.
112
0
Type
Bonus
Description
MP
HP
+1 Earth Attack
Increases earth damage by 11.
User's P. Atk. is supplemented with 5479 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible. Enchant Earth Attack: Increases earth damage by 11.
112
0
+2 Earth Attack
Increases earth damage by 1.
User's P. Atk. is supplemented with 5479 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible. Enchant Earth Attack: Increases earth damage by 12.
112
0
+3 Earth Attack
Increases earth damage by 2.
User's P. Atk. is supplemented with 5479 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible. Enchant Earth Attack: Increases earth damage by 14.
112
0
+4 Earth Attack
Increases earth damage by 1.
User's P. Atk. is supplemented with 5479 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible. Enchant Earth Attack: Increases earth damage by 15.
112
0
+5 Earth Attack
Increases earth damage by 1.
User's P. Atk. is supplemented with 5479 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible. Enchant Earth Attack: Increases earth damage by 16.
112
0
+6 Earth Attack
Increases earth damage by 2.
User's P. Atk. is supplemented with 5479 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible. Enchant Earth Attack: Increases earth damage by 18.
112
0
+7 Earth Attack
Increases earth damage by 1.
User's P. Atk. is supplemented with 5479 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible. Enchant Earth Attack: Increases earth damage by 19.
112
0
+8 Earth Attack
Increases earth damage by 1.
User's P. Atk. is supplemented with 5479 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible. Enchant Earth Attack: Increases earth damage by 20.
112
0
+9 Earth Attack
Increases earth damage by 2.
User's P. Atk. is supplemented with 5479 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible. Enchant Earth Attack: Increases earth damage by 22.
112
0
+10 Earth Attack
Increases earth damage by 1.
User's P. Atk. is supplemented with 5479 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible. Enchant Earth Attack: Increases earth damage by 23.
112
0
+11 Earth Attack
Increases earth damage by 1.
User's P. Atk. is supplemented with 5479 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible. Enchant Earth Attack: Increases earth damage by 24.
112
0
+12 Earth Attack
Increases earth damage by 2.
User's P. Atk. is supplemented with 5479 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible. Enchant Earth Attack: Increases earth damage by 26.
112
0
+13 Earth Attack
Increases earth damage by 1.
User's P. Atk. is supplemented with 5479 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible. Enchant Earth Attack: Increases earth damage by 27.
112
0
+14 Earth Attack
Increases earth damage by 1.
User's P. Atk. is supplemented with 5479 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible. Enchant Earth Attack: Increases earth damage by 28.
112
0
+15 Earth Attack
Increases earth damage by 2.
User's P. Atk. is supplemented with 5479 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible. Enchant Earth Attack: Increases earth damage by 30.
112
0
+16 Earth Attack
Increases earth damage by 1.
User's P. Atk. is supplemented with 5479 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible. Enchant Earth Attack: Increases earth damage by 31.
112
0
+17 Earth Attack
Increases earth damage by 1.
User's P. Atk. is supplemented with 5479 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible. Enchant Earth Attack: Increases earth damage by 32.
112
0
+18 Earth Attack
Increases earth damage by 2.
User's P. Atk. is supplemented with 5479 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible. Enchant Earth Attack: Increases earth damage by 34.
112
0
+19 Earth Attack
Increases earth damage by 1.
User's P. Atk. is supplemented with 5479 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible. Enchant Earth Attack: Increases earth damage by 35.
112
0
+20 Earth Attack
Increases earth damage by 1.
User's P. Atk. is supplemented with 5479 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible. Enchant Earth Attack: Increases earth damage by 36.
112
0
+21 Earth Attack
Increases earth damage by 2.
User's P. Atk. is supplemented with 5479 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible. Enchant Earth Attack: Increases earth damage by 38.
112
0
+22 Earth Attack
Increases earth damage by 1.
User's P. Atk. is supplemented with 5479 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible. Enchant Earth Attack: Increases earth damage by 39.
112
0
+23 Earth Attack
Increases earth damage by 1.
User's P. Atk. is supplemented with 5479 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible. Enchant Earth Attack: Increases earth damage by 40.
112
0
+24 Earth Attack
Increases earth damage by 2.
User's P. Atk. is supplemented with 5479 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible. Enchant Earth Attack: Increases earth damage by 42.
112
0
+25 Earth Attack
Increases earth damage by 1.
User's P. Atk. is supplemented with 5479 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible. Enchant Earth Attack: Increases earth damage by 43.
112
0
+26 Earth Attack
Increases earth damage by 1.
User's P. Atk. is supplemented with 5479 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible. Enchant Earth Attack: Increases earth damage by 44.
112
0
+27 Earth Attack
Increases earth damage by 2.
User's P. Atk. is supplemented with 5479 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible. Enchant Earth Attack: Increases earth damage by 46.
112
0
+28 Earth Attack
Increases earth damage by 1.
User's P. Atk. is supplemented with 5479 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible. Enchant Earth Attack: Increases earth damage by 47.
112
0
+29 Earth Attack
Increases earth damage by 1.
User's P. Atk. is supplemented with 5479 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible. Enchant Earth Attack: Increases earth damage by 48.
112
0
+30 Earth Attack
Increases earth damage by 2.
User's P. Atk. is supplemented with 5479 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible. Enchant Earth Attack: Increases earth damage by 50.
112
0
Type
Bonus
Description
MP
HP
+1 Duel
Increases power during PvP by 73.
Aims for the enemy's back and attacks its vital spot with 5479 Power added to P. Atk. Over-hit. Critical. Half Kill. Enchant duel: Attacks with 5552 Power during PvP.
112
0
+2 Duel
Increases power during PvP by 72.
Aims for the enemy's back and attacks its vital spot with 5479 Power added to P. Atk. Over-hit. Critical. Half Kill. Enchant duel: Attacks with 5624 Power during PvP.
112
0
+3 Duel
Increases power during PvP by 73.
Aims for the enemy's back and attacks its vital spot with 5479 Power added to P. Atk. Over-hit. Critical. Half Kill. Enchant duel: Attacks with 5697 Power during PvP.
112
0
+4 Duel
Increases power during PvP by 72.
Aims for the enemy's back and attacks its vital spot with 5479 Power added to P. Atk. Over-hit. Critical. Half Kill. Enchant duel: Attacks with 5769 Power during PvP.
112
0
+5 Duel
Increases power during PvP by 73.
Aims for the enemy's back and attacks its vital spot with 5479 Power added to P. Atk. Over-hit. Critical. Half Kill. Enchant duel: Attacks with 5842 Power during PvP.
112
0
+6 Duel
Increases power during PvP by 72.
Aims for the enemy's back and attacks its vital spot with 5479 Power added to P. Atk. Over-hit. Critical. Half Kill. Enchant duel: Attacks with 5914 Power during PvP.
112
0
+7 Duel
Increases power during PvP by 73.
Aims for the enemy's back and attacks its vital spot with 5479 Power added to P. Atk. Over-hit. Critical. Half Kill. Enchant duel: Attacks with 5987 Power during PvP.
112
0
+8 Duel
Increases power during PvP by 72.
Aims for the enemy's back and attacks its vital spot with 5479 Power added to P. Atk. Over-hit. Critical. Half Kill. Enchant duel: Attacks with 6059 Power during PvP.
112
0
+9 Duel
Increases power during PvP by 73.
Aims for the enemy's back and attacks its vital spot with 5479 Power added to P. Atk. Over-hit. Critical. Half Kill. Enchant duel: Attacks with 6132 Power during PvP.
112
0
+10 Duel
Increases power during PvP by 72.
Aims for the enemy's back and attacks its vital spot with 5479 Power added to P. Atk. Over-hit. Critical. Half Kill. Enchant duel: Attacks with 6204 Power during PvP.
112
0
+11 Duel
Increases power during PvP by 73.
Aims for the enemy's back and attacks its vital spot with 5479 Power added to P. Atk. Over-hit. Critical. Half Kill. Enchant duel: Attacks with 6277 Power during PvP.
112
0
+12 Duel
Increases power during PvP by 73.
Aims for the enemy's back and attacks its vital spot with 5479 Power added to P. Atk. Over-hit. Critical. Half Kill. Enchant duel: Attacks with 6350 Power during PvP.
112
0
+13 Duel
Increases power during PvP by 72.
Aims for the enemy's back and attacks its vital spot with 5479 Power added to P. Atk. Over-hit. Critical. Half Kill. Enchant duel: Attacks with 6422 Power during PvP.
112
0
+14 Duel
Increases power during PvP by 73.
Aims for the enemy's back and attacks its vital spot with 5479 Power added to P. Atk. Over-hit. Critical. Half Kill. Enchant duel: Attacks with 6495 Power during PvP.
112
0
+15 Duel
Increases power during PvP by 72.
Aims for the enemy's back and attacks its vital spot with 5479 Power added to P. Atk. Over-hit. Critical. Half Kill. Enchant duel: Attacks with 6567 Power during PvP.
112
0
+16 Duel
Increases power during PvP by 73.
Aims for the enemy's back and attacks its vital spot with 5479 Power added to P. Atk. Over-hit. Critical. Half Kill. Enchant duel: Attacks with 6640 Power during PvP.
112
0
+17 Duel
Increases power during PvP by 72.
Aims for the enemy's back and attacks its vital spot with 5479 Power added to P. Atk. Over-hit. Critical. Half Kill. Enchant duel: Attacks with 6712 Power during PvP.
112
0
+18 Duel
Increases power during PvP by 73.
Aims for the enemy's back and attacks its vital spot with 5479 Power added to P. Atk. Over-hit. Critical. Half Kill. Enchant duel: Attacks with 6785 Power during PvP.
112
0
+19 Duel
Increases power during PvP by 72.
Aims for the enemy's back and attacks its vital spot with 5479 Power added to P. Atk. Over-hit. Critical. Half Kill. Enchant duel: Attacks with 6857 Power during PvP.
112
0
+20 Duel
Increases power during PvP by 73.
Aims for the enemy's back and attacks its vital spot with 5479 Power added to P. Atk. Over-hit. Critical. Half Kill. Enchant duel: Attacks with 6930 Power during PvP.
112
0
+21 Duel
Increases power during PvP by 72.
Aims for the enemy's back and attacks its vital spot with 5479 Power added to P. Atk. Over-hit. Critical. Half Kill. Enchant duel: Attacks with 7002 Power during PvP.
112
0
+22 Duel
Increases power during PvP by 73.
Aims for the enemy's back and attacks its vital spot with 5479 Power added to P. Atk. Over-hit. Critical. Half Kill. Enchant duel: Attacks with 7075 Power during PvP.
112
0
+23 Duel
Increases power during PvP by 72.
Aims for the enemy's back and attacks its vital spot with 5479 Power added to P. Atk. Over-hit. Critical. Half Kill. Enchant duel: Attacks with 7147 Power during PvP.
112
0
+24 Duel
Increases power during PvP by 73.
Aims for the enemy's back and attacks its vital spot with 5479 Power added to P. Atk. Over-hit. Critical. Half Kill. Enchant duel: Attacks with 7220 Power during PvP.
112
0
+25 Duel
Increases power during PvP by 72.
Aims for the enemy's back and attacks its vital spot with 5479 Power added to P. Atk. Over-hit. Critical. Half Kill. Enchant duel: Attacks with 7292 Power during PvP.
112
0
+26 Duel
Increases power during PvP by 73.
Aims for the enemy's back and attacks its vital spot with 5479 Power added to P. Atk. Over-hit. Critical. Half Kill. Enchant duel: Attacks with 7365 Power during PvP.
112
0
+27 Duel
Increases power during PvP by 72.
Aims for the enemy's back and attacks its vital spot with 5479 Power added to P. Atk. Over-hit. Critical. Half Kill. Enchant duel: Attacks with 7437 Power during PvP.
112
0
+28 Duel
Increases power during PvP by 73.
Aims for the enemy's back and attacks its vital spot with 5479 Power added to P. Atk. Over-hit. Critical. Half Kill. Enchant duel: Attacks with 7510 Power during PvP.
112
0
+29 Duel
Increases power during PvP by 73.
Aims for the enemy's back and attacks its vital spot with 5479 Power added to P. Atk. Over-hit. Critical. Half Kill. Enchant duel: Attacks with 7583 Power during PvP.
112
0
+30 Duel
Increases power during PvP by 72.
Aims for the enemy's back and attacks its vital spot with 5479 Power added to P. Atk. Over-hit. Critical. Half Kill. Enchant duel: Attacks with 7655 Power during PvP.
112
0
Aims for the enemy's back and attacks its vital spot with 1107 Power added to P. Atk. Over-hit. Critical. Half Kill.
Aims for the enemy's back and attacks its vital spot with 5493 Power added to P. Atk. Over-hit. Critical. Half Kill. Enchant power: Power is increased.
112
0
+2 Power
Increases effectiveness.
Aims for the enemy's back and attacks its vital spot with 5506 Power added to P. Atk. Over-hit. Critical. Half Kill. Enchant power: Power is increased.
112
0
+3 Power
Increases effectiveness.
Aims for the enemy's back and attacks its vital spot with 5520 Power added to P. Atk. Over-hit. Critical. Half Kill. Enchant power: Power is increased.
112
0
+4 Power
Increases effectiveness.
Aims for the enemy's back and attacks its vital spot with 5534 Power added to P. Atk. Over-hit. Critical. Half Kill. Enchant power: Power is increased.
112
0
+5 Power
Increases effectiveness.
Aims for the enemy's back and attacks its vital spot with 5547 Power added to P. Atk. Over-hit. Critical. Half Kill. Enchant power: Power is increased.
112
0
+6 Power
Increases effectiveness.
Aims for the enemy's back and attacks its vital spot with 5561 Power added to P. Atk. Over-hit. Critical. Half Kill. Enchant power: Power is increased.
112
0
+7 Power
Increases effectiveness.
Aims for the enemy's back and attacks its vital spot with 5575 Power added to P. Atk. Over-hit. Critical. Half Kill. Enchant power: Power is increased.
112
0
+8 Power
Increases effectiveness.
Aims for the enemy's back and attacks its vital spot with 5588 Power added to P. Atk. Over-hit. Critical. Half Kill. Enchant power: Power is increased.
112
0
+9 Power
Increases effectiveness.
Aims for the enemy's back and attacks its vital spot with 5602 Power added to P. Atk. Over-hit. Critical. Half Kill. Enchant power: Power is increased.
112
0
+10 Power
Increases effectiveness.
Aims for the enemy's back and attacks its vital spot with 5616 Power added to P. Atk. Over-hit. Critical. Half Kill. Enchant power: Power is increased.
112
0
+11 Power
Increases effectiveness.
Aims for the enemy's back and attacks its vital spot with 5629 Power added to P. Atk. Over-hit. Critical. Half Kill. Enchant power: Power is increased.
112
0
+12 Power
Increases effectiveness.
Aims for the enemy's back and attacks its vital spot with 5643 Power added to P. Atk. Over-hit. Critical. Half Kill. Enchant power: Power is increased.
112
0
+13 Power
Increases effectiveness.
Aims for the enemy's back and attacks its vital spot with 5657 Power added to P. Atk. Over-hit. Critical. Half Kill. Enchant power: Power is increased.
112
0
+14 Power
Increases effectiveness.
Aims for the enemy's back and attacks its vital spot with 5670 Power added to P. Atk. Over-hit. Critical. Half Kill. Enchant power: Power is increased.
112
0
+15 Power
Increases effectiveness.
Aims for the enemy's back and attacks its vital spot with 5684 Power added to P. Atk. Over-hit. Critical. Half Kill. Enchant power: Power is increased.
112
0
+16 Power
Increases effectiveness.
Aims for the enemy's back and attacks its vital spot with 5698 Power added to P. Atk. Over-hit. Critical. Half Kill. Enchant power: Power is increased.
112
0
+17 Power
Increases effectiveness.
Aims for the enemy's back and attacks its vital spot with 5711 Power added to P. Atk. Over-hit. Critical. Half Kill. Enchant power: Power is increased.
112
0
+18 Power
Increases effectiveness.
Aims for the enemy's back and attacks its vital spot with 5725 Power added to P. Atk. Over-hit. Critical. Half Kill. Enchant power: Power is increased.
112
0
+19 Power
Increases effectiveness.
Aims for the enemy's back and attacks its vital spot with 5738 Power added to P. Atk. Over-hit. Critical. Half Kill. Enchant power: Power is increased.
112
0
+20 Power
Increases effectiveness.
Aims for the enemy's back and attacks its vital spot with 5752 Power added to P. Atk. Over-hit. Critical. Half Kill. Enchant power: Power is increased.
112
0
+21 Power
Increases effectiveness.
Aims for the enemy's back and attacks its vital spot with 5766 Power added to P. Atk. Over-hit. Critical. Half Kill. Enchant power: Power is increased.
112
0
+22 Power
Increases effectiveness.
Aims for the enemy's back and attacks its vital spot with 5779 Power added to P. Atk. Over-hit. Critical. Half Kill. Enchant power: Power is increased.
112
0
+23 Power
Increases effectiveness.
Aims for the enemy's back and attacks its vital spot with 5793 Power added to P. Atk. Over-hit. Critical. Half Kill. Enchant power: Power is increased.
112
0
+24 Power
Increases effectiveness.
Aims for the enemy's back and attacks its vital spot with 5807 Power added to P. Atk. Over-hit. Critical. Half Kill. Enchant power: Power is increased.
112
0
+25 Power
Increases effectiveness.
Aims for the enemy's back and attacks its vital spot with 5820 Power added to P. Atk. Over-hit. Critical. Half Kill. Enchant power: Power is increased.
112
0
+26 Power
Increases effectiveness.
Aims for the enemy's back and attacks its vital spot with 5834 Power added to P. Atk. Over-hit. Critical. Half Kill. Enchant power: Power is increased.
112
0
+27 Power
Increases effectiveness.
Aims for the enemy's back and attacks its vital spot with 5848 Power added to P. Atk. Over-hit. Critical. Half Kill. Enchant power: Power is increased.
112
0
+28 Power
Increases effectiveness.
Aims for the enemy's back and attacks its vital spot with 5861 Power added to P. Atk. Over-hit. Critical. Half Kill. Enchant power: Power is increased.
112
0
+29 Power
Increases effectiveness.
Aims for the enemy's back and attacks its vital spot with 5875 Power added to P. Atk. Over-hit. Critical. Half Kill. Enchant power: Power is increased.
112
0
+30 Power
Increases effectiveness.
Aims for the enemy's back and attacks its vital spot with 5889 Power added to P. Atk. Over-hit. Critical. Half Kill. Enchant power: Power is increased.
112
0
Type
Bonus
Description
MP
HP
+1 Cost
Maximizes the skill's efficiency. Decreases MP consumption.
Aims for the enemy's back and attacks its vital spot with 5479 Power added to P. Atk. Over-hit. Critical. Half Kill. Enchant cost: MP consumption is decreased.
111
0
+2 Cost
Decreases MP consumption.
Aims for the enemy's back and attacks its vital spot with 5479 Power added to P. Atk. Over-hit. Critical. Half Kill. Enchant cost: MP consumption is decreased.
110
0
+3 Cost
Decreases MP consumption.
Aims for the enemy's back and attacks its vital spot with 5479 Power added to P. Atk. Over-hit. Critical. Half Kill. Enchant cost: MP consumption is decreased.
109
0
+4 Cost
Decreases MP consumption.
Aims for the enemy's back and attacks its vital spot with 5479 Power added to P. Atk. Over-hit. Critical. Half Kill. Enchant cost: MP consumption is decreased.
108
0
+5 Cost
Decreases MP consumption.
Aims for the enemy's back and attacks its vital spot with 5479 Power added to P. Atk. Over-hit. Critical. Half Kill. Enchant cost: MP consumption is decreased.
108
0
+6 Cost
Decreases MP consumption.
Aims for the enemy's back and attacks its vital spot with 5479 Power added to P. Atk. Over-hit. Critical. Half Kill. Enchant cost: MP consumption is decreased.
107
0
+7 Cost
Decreases MP consumption.
Aims for the enemy's back and attacks its vital spot with 5479 Power added to P. Atk. Over-hit. Critical. Half Kill. Enchant cost: MP consumption is decreased.
106
0
+8 Cost
Decreases MP consumption.
Aims for the enemy's back and attacks its vital spot with 5479 Power added to P. Atk. Over-hit. Critical. Half Kill. Enchant cost: MP consumption is decreased.
105
0
+9 Cost
Decreases MP consumption.
Aims for the enemy's back and attacks its vital spot with 5479 Power added to P. Atk. Over-hit. Critical. Half Kill. Enchant cost: MP consumption is decreased.
105
0
+10 Cost
Decreases MP consumption.
Aims for the enemy's back and attacks its vital spot with 5479 Power added to P. Atk. Over-hit. Critical. Half Kill. Enchant cost: MP consumption is decreased.
104
0
+11 Cost
Decreases MP consumption.
Aims for the enemy's back and attacks its vital spot with 5479 Power added to P. Atk. Over-hit. Critical. Half Kill. Enchant cost: MP consumption is decreased.
103
0
+12 Cost
Decreases MP consumption.
Aims for the enemy's back and attacks its vital spot with 5479 Power added to P. Atk. Over-hit. Critical. Half Kill. Enchant cost: MP consumption is decreased.
102
0
+13 Cost
Decreases MP consumption.
Aims for the enemy's back and attacks its vital spot with 5479 Power added to P. Atk. Over-hit. Critical. Half Kill. Enchant cost: MP consumption is decreased.
101
0
+14 Cost
Decreases MP consumption.
Aims for the enemy's back and attacks its vital spot with 5479 Power added to P. Atk. Over-hit. Critical. Half Kill. Enchant cost: MP consumption is decreased.
101
0
+15 Cost
Decreases MP consumption.
Aims for the enemy's back and attacks its vital spot with 5479 Power added to P. Atk. Over-hit. Critical. Half Kill. Enchant cost: MP consumption is decreased.
100
0
+16 Cost
Decreases MP consumption.
Aims for the enemy's back and attacks its vital spot with 5479 Power added to P. Atk. Over-hit. Critical. Half Kill. Enchant cost: MP consumption is decreased.
99
0
+17 Cost
Decreases MP consumption.
Aims for the enemy's back and attacks its vital spot with 5479 Power added to P. Atk. Over-hit. Critical. Half Kill. Enchant cost: MP consumption is decreased.
98
0
+18 Cost
Decreases MP consumption.
Aims for the enemy's back and attacks its vital spot with 5479 Power added to P. Atk. Over-hit. Critical. Half Kill. Enchant cost: MP consumption is decreased.
97
0
+19 Cost
Decreases MP consumption.
Aims for the enemy's back and attacks its vital spot with 5479 Power added to P. Atk. Over-hit. Critical. Half Kill. Enchant cost: MP consumption is decreased.
97
0
+20 Cost
Decreases MP consumption.
Aims for the enemy's back and attacks its vital spot with 5479 Power added to P. Atk. Over-hit. Critical. Half Kill. Enchant cost: MP consumption is decreased.
96
0
+21 Cost
Decreases MP consumption.
Aims for the enemy's back and attacks its vital spot with 5479 Power added to P. Atk. Over-hit. Critical. Half Kill. Enchant cost: MP consumption is decreased.
95
0
+22 Cost
Decreases MP consumption.
Aims for the enemy's back and attacks its vital spot with 5479 Power added to P. Atk. Over-hit. Critical. Half Kill. Enchant cost: MP consumption is decreased.
94
0
+23 Cost
Decreases MP consumption.
Aims for the enemy's back and attacks its vital spot with 5479 Power added to P. Atk. Over-hit. Critical. Half Kill. Enchant cost: MP consumption is decreased.
93
0
+24 Cost
Decreases MP consumption.
Aims for the enemy's back and attacks its vital spot with 5479 Power added to P. Atk. Over-hit. Critical. Half Kill. Enchant cost: MP consumption is decreased.
93
0
+25 Cost
Decreases MP consumption.
Aims for the enemy's back and attacks its vital spot with 5479 Power added to P. Atk. Over-hit. Critical. Half Kill. Enchant cost: MP consumption is decreased.
92
0
+26 Cost
Decreases MP consumption.
Aims for the enemy's back and attacks its vital spot with 5479 Power added to P. Atk. Over-hit. Critical. Half Kill. Enchant cost: MP consumption is decreased.
91
0
+27 Cost
Decreases MP consumption.
Aims for the enemy's back and attacks its vital spot with 5479 Power added to P. Atk. Over-hit. Critical. Half Kill. Enchant cost: MP consumption is decreased.
90
0
+28 Cost
Decreases MP consumption.
Aims for the enemy's back and attacks its vital spot with 5479 Power added to P. Atk. Over-hit. Critical. Half Kill. Enchant cost: MP consumption is decreased.
89
0
+29 Cost
Decreases MP consumption.
Aims for the enemy's back and attacks its vital spot with 5479 Power added to P. Atk. Over-hit. Critical. Half Kill. Enchant cost: MP consumption is decreased.
89
0
+30 Cost
Decreases MP consumption.
Aims for the enemy's back and attacks its vital spot with 5479 Power added to P. Atk. Over-hit. Critical. Half Kill. Enchant cost: MP consumption is decreased.
88
0
Type
Bonus
Description
MP
HP
+1 Fire Attack
Maximizes the skill's elemental effect. Increases fire damage.
Aims for the enemy's back and attacks its vital spot with 5479 Power added to P. Atk. Over-hit. Critical. Half Kill. Enchant elemental attack fire: Fire attribute is bestowed.
112
0
+2 Fire Attack
Increases fire damage.
Aims for the enemy's back and attacks its vital spot with 5479 Power added to P. Atk. Over-hit. Critical. Half Kill. Enchant elemental attack fire: Fire attribute is bestowed.
112
0
+3 Fire Attack
Increases fire damage.
Aims for the enemy's back and attacks its vital spot with 5479 Power added to P. Atk. Over-hit. Critical. Half Kill. Enchant elemental attack fire: Fire attribute is bestowed.
112
0
+4 Fire Attack
Increases fire damage.
Aims for the enemy's back and attacks its vital spot with 5479 Power added to P. Atk. Over-hit. Critical. Half Kill. Enchant elemental attack fire: Fire attribute is bestowed.
112
0
+5 Fire Attack
Increases fire damage.
Aims for the enemy's back and attacks its vital spot with 5479 Power added to P. Atk. Over-hit. Critical. Half Kill. Enchant elemental attack fire: Fire attribute is bestowed.
112
0
+6 Fire Attack
Increases fire damage.
Aims for the enemy's back and attacks its vital spot with 5479 Power added to P. Atk. Over-hit. Critical. Half Kill. Enchant elemental attack fire: Fire attribute is bestowed.
112
0
+7 Fire Attack
Increases fire damage.
Aims for the enemy's back and attacks its vital spot with 5479 Power added to P. Atk. Over-hit. Critical. Half Kill. Enchant elemental attack fire: Fire attribute is bestowed.
112
0
+8 Fire Attack
Increases fire damage.
Aims for the enemy's back and attacks its vital spot with 5479 Power added to P. Atk. Over-hit. Critical. Half Kill. Enchant elemental attack fire: Fire attribute is bestowed.
112
0
+9 Fire Attack
Increases fire damage.
Aims for the enemy's back and attacks its vital spot with 5479 Power added to P. Atk. Over-hit. Critical. Half Kill. Enchant elemental attack fire: Fire attribute is bestowed.
112
0
+10 Fire Attack
Increases fire damage.
Aims for the enemy's back and attacks its vital spot with 5479 Power added to P. Atk. Over-hit. Critical. Half Kill. Enchant elemental attack fire: Fire attribute is bestowed.
112
0
+11 Fire Attack
Increases fire damage.
Aims for the enemy's back and attacks its vital spot with 5479 Power added to P. Atk. Over-hit. Critical. Half Kill. Enchant elemental attack fire: Fire attribute is bestowed.
112
0
+12 Fire Attack
Increases fire damage.
Aims for the enemy's back and attacks its vital spot with 5479 Power added to P. Atk. Over-hit. Critical. Half Kill. Enchant elemental attack fire: Fire attribute is bestowed.
112
0
+13 Fire Attack
Increases fire damage.
Aims for the enemy's back and attacks its vital spot with 5479 Power added to P. Atk. Over-hit. Critical. Half Kill. Enchant elemental attack fire: Fire attribute is bestowed.
112
0
+14 Fire Attack
Increases fire damage.
Aims for the enemy's back and attacks its vital spot with 5479 Power added to P. Atk. Over-hit. Critical. Half Kill. Enchant elemental attack fire: Fire attribute is bestowed.
112
0
+15 Fire Attack
Increases fire damage.
Aims for the enemy's back and attacks its vital spot with 5479 Power added to P. Atk. Over-hit. Critical. Half Kill. Enchant elemental attack fire: Fire attribute is bestowed.
112
0
+16 Fire Attack
Increases fire damage.
Aims for the enemy's back and attacks its vital spot with 5479 Power added to P. Atk. Over-hit. Critical. Half Kill. Enchant elemental attack fire: Fire attribute is bestowed.
112
0
+17 Fire Attack
Increases fire damage.
Aims for the enemy's back and attacks its vital spot with 5479 Power added to P. Atk. Over-hit. Critical. Half Kill. Enchant elemental attack fire: Fire attribute is bestowed.
112
0
+18 Fire Attack
Increases fire damage.
Aims for the enemy's back and attacks its vital spot with 5479 Power added to P. Atk. Over-hit. Critical. Half Kill. Enchant elemental attack fire: Fire attribute is bestowed.
112
0
+19 Fire Attack
Increases fire damage.
Aims for the enemy's back and attacks its vital spot with 5479 Power added to P. Atk. Over-hit. Critical. Half Kill. Enchant elemental attack fire: Fire attribute is bestowed.
112
0
+20 Fire Attack
Increases fire damage.
Aims for the enemy's back and attacks its vital spot with 5479 Power added to P. Atk. Over-hit. Critical. Half Kill. Enchant elemental attack fire: Fire attribute is bestowed.
112
0
+21 Fire Attack
Increases fire damage.
Aims for the enemy's back and attacks its vital spot with 5479 Power added to P. Atk. Over-hit. Critical. Half Kill. Enchant elemental attack fire: Fire attribute is bestowed.
112
0
+22 Fire Attack
Increases fire damage.
Aims for the enemy's back and attacks its vital spot with 5479 Power added to P. Atk. Over-hit. Critical. Half Kill. Enchant elemental attack fire: Fire attribute is bestowed.
112
0
+23 Fire Attack
Increases fire damage.
Aims for the enemy's back and attacks its vital spot with 5479 Power added to P. Atk. Over-hit. Critical. Half Kill. Enchant elemental attack fire: Fire attribute is bestowed.
112
0
+24 Fire Attack
Increases fire damage.
Aims for the enemy's back and attacks its vital spot with 5479 Power added to P. Atk. Over-hit. Critical. Half Kill. Enchant elemental attack fire: Fire attribute is bestowed.
112
0
+25 Fire Attack
Increases fire damage.
Aims for the enemy's back and attacks its vital spot with 5479 Power added to P. Atk. Over-hit. Critical. Half Kill. Enchant elemental attack fire: Fire attribute is bestowed.
112
0
+26 Fire Attack
Increases fire damage.
Aims for the enemy's back and attacks its vital spot with 5479 Power added to P. Atk. Over-hit. Critical. Half Kill. Enchant elemental attack fire: Fire attribute is bestowed.
112
0
+27 Fire Attack
Increases fire damage.
Aims for the enemy's back and attacks its vital spot with 5479 Power added to P. Atk. Over-hit. Critical. Half Kill. Enchant elemental attack fire: Fire attribute is bestowed.
112
0
+28 Fire Attack
Increases fire damage.
Aims for the enemy's back and attacks its vital spot with 5479 Power added to P. Atk. Over-hit. Critical. Half Kill. Enchant elemental attack fire: Fire attribute is bestowed.
112
0
+29 Fire Attack
Increases fire damage.
Aims for the enemy's back and attacks its vital spot with 5479 Power added to P. Atk. Over-hit. Critical. Half Kill. Enchant elemental attack fire: Fire attribute is bestowed.
112
0
+30 Fire Attack
Increases fire damage.
Aims for the enemy's back and attacks its vital spot with 5479 Power added to P. Atk. Over-hit. Critical. Half Kill. Enchant elemental attack fire: Fire attribute is bestowed.
112
0
Type
Bonus
Description
MP
HP
+1 Water Attack
Maximizes the skill's elemental effect. Increases water damage.
Aims for the enemy's back and attacks its vital spot with 5479 Power added to P. Atk. Over-hit. Critical. Half Kill. Enchant elemental attack water: Water attribute is bestowed.
112
0
+2 Water Attack
Increases water damage.
Aims for the enemy's back and attacks its vital spot with 5479 Power added to P. Atk. Over-hit. Critical. Half Kill. Enchant elemental attack water: Water attribute is bestowed.
112
0
+3 Water Attack
Increases water damage.
Aims for the enemy's back and attacks its vital spot with 5479 Power added to P. Atk. Over-hit. Critical. Half Kill. Enchant elemental attack water: Water attribute is bestowed.
112
0
+4 Water Attack
Increases water damage.
Aims for the enemy's back and attacks its vital spot with 5479 Power added to P. Atk. Over-hit. Critical. Half Kill. Enchant elemental attack water: Water attribute is bestowed.
112
0
+5 Water Attack
Increases water damage.
Aims for the enemy's back and attacks its vital spot with 5479 Power added to P. Atk. Over-hit. Critical. Half Kill. Enchant elemental attack water: Water attribute is bestowed.
112
0
+6 Water Attack
Increases water damage.
Aims for the enemy's back and attacks its vital spot with 5479 Power added to P. Atk. Over-hit. Critical. Half Kill. Enchant elemental attack water: Water attribute is bestowed.
112
0
+7 Water Attack
Increases water damage.
Aims for the enemy's back and attacks its vital spot with 5479 Power added to P. Atk. Over-hit. Critical. Half Kill. Enchant elemental attack water: Water attribute is bestowed.
112
0
+8 Water Attack
Increases water damage.
Aims for the enemy's back and attacks its vital spot with 5479 Power added to P. Atk. Over-hit. Critical. Half Kill. Enchant elemental attack water: Water attribute is bestowed.
112
0
+9 Water Attack
Increases water damage.
Aims for the enemy's back and attacks its vital spot with 5479 Power added to P. Atk. Over-hit. Critical. Half Kill. Enchant elemental attack water: Water attribute is bestowed.
112
0
+10 Water Attack
Increases water damage.
Aims for the enemy's back and attacks its vital spot with 5479 Power added to P. Atk. Over-hit. Critical. Half Kill. Enchant elemental attack water: Water attribute is bestowed.
112
0
+11 Water Attack
Increases water damage.
Aims for the enemy's back and attacks its vital spot with 5479 Power added to P. Atk. Over-hit. Critical. Half Kill. Enchant elemental attack water: Water attribute is bestowed.
112
0
+12 Water Attack
Increases water damage.
Aims for the enemy's back and attacks its vital spot with 5479 Power added to P. Atk. Over-hit. Critical. Half Kill. Enchant elemental attack water: Water attribute is bestowed.
112
0
+13 Water Attack
Increases water damage.
Aims for the enemy's back and attacks its vital spot with 5479 Power added to P. Atk. Over-hit. Critical. Half Kill. Enchant elemental attack water: Water attribute is bestowed.
112
0
+14 Water Attack
Increases water damage.
Aims for the enemy's back and attacks its vital spot with 5479 Power added to P. Atk. Over-hit. Critical. Half Kill. Enchant elemental attack water: Water attribute is bestowed.
112
0
+15 Water Attack
Increases water damage.
Aims for the enemy's back and attacks its vital spot with 5479 Power added to P. Atk. Over-hit. Critical. Half Kill. Enchant elemental attack water: Water attribute is bestowed.
112
0
+16 Water Attack
Increases water damage.
Aims for the enemy's back and attacks its vital spot with 5479 Power added to P. Atk. Over-hit. Critical. Half Kill. Enchant elemental attack water: Water attribute is bestowed.
112
0
+17 Water Attack
Increases water damage.
Aims for the enemy's back and attacks its vital spot with 5479 Power added to P. Atk. Over-hit. Critical. Half Kill. Enchant elemental attack water: Water attribute is bestowed.
112
0
+18 Water Attack
Increases water damage.
Aims for the enemy's back and attacks its vital spot with 5479 Power added to P. Atk. Over-hit. Critical. Half Kill. Enchant elemental attack water: Water attribute is bestowed.
112
0
+19 Water Attack
Increases water damage.
Aims for the enemy's back and attacks its vital spot with 5479 Power added to P. Atk. Over-hit. Critical. Half Kill. Enchant elemental attack water: Water attribute is bestowed.
112
0
+20 Water Attack
Increases water damage.
Aims for the enemy's back and attacks its vital spot with 5479 Power added to P. Atk. Over-hit. Critical. Half Kill. Enchant elemental attack water: Water attribute is bestowed.
112
0
+21 Water Attack
Increases water damage.
Aims for the enemy's back and attacks its vital spot with 5479 Power added to P. Atk. Over-hit. Critical. Half Kill. Enchant elemental attack water: Water attribute is bestowed.
112
0
+22 Water Attack
Increases water damage.
Aims for the enemy's back and attacks its vital spot with 5479 Power added to P. Atk. Over-hit. Critical. Half Kill. Enchant elemental attack water: Water attribute is bestowed.
112
0
+23 Water Attack
Increases water damage.
Aims for the enemy's back and attacks its vital spot with 5479 Power added to P. Atk. Over-hit. Critical. Half Kill. Enchant elemental attack water: Water attribute is bestowed.
112
0
+24 Water Attack
Increases water damage.
Aims for the enemy's back and attacks its vital spot with 5479 Power added to P. Atk. Over-hit. Critical. Half Kill. Enchant elemental attack water: Water attribute is bestowed.
112
0
+25 Water Attack
Increases water damage.
Aims for the enemy's back and attacks its vital spot with 5479 Power added to P. Atk. Over-hit. Critical. Half Kill. Enchant elemental attack water: Water attribute is bestowed.
112
0
+26 Water Attack
Increases water damage.
Aims for the enemy's back and attacks its vital spot with 5479 Power added to P. Atk. Over-hit. Critical. Half Kill. Enchant elemental attack water: Water attribute is bestowed.
112
0
+27 Water Attack
Increases water damage.
Aims for the enemy's back and attacks its vital spot with 5479 Power added to P. Atk. Over-hit. Critical. Half Kill. Enchant elemental attack water: Water attribute is bestowed.
112
0
+28 Water Attack
Increases water damage.
Aims for the enemy's back and attacks its vital spot with 5479 Power added to P. Atk. Over-hit. Critical. Half Kill. Enchant elemental attack water: Water attribute is bestowed.
112
0
+29 Water Attack
Increases water damage.
Aims for the enemy's back and attacks its vital spot with 5479 Power added to P. Atk. Over-hit. Critical. Half Kill. Enchant elemental attack water: Water attribute is bestowed.
112
0
+30 Water Attack
Increases water damage.
Aims for the enemy's back and attacks its vital spot with 5479 Power added to P. Atk. Over-hit. Critical. Half Kill. Enchant elemental attack water: Water attribute is bestowed.
112
0
Type
Bonus
Description
MP
HP
+1 Wind Attack
Maximizes the skill's elemental effect. Increases wind damage.
Aims for the enemy's back and attacks its vital spot with 5479 Power added to P. Atk. Over-hit. Critical. Half Kill. Enchant elemental attack wind: Wind attribute is bestowed.
112
0
+2 Wind Attack
Increases wind damage.
Aims for the enemy's back and attacks its vital spot with 5479 Power added to P. Atk. Over-hit. Critical. Half Kill. Enchant elemental attack wind: Wind attribute is bestowed.
112
0
+3 Wind Attack
Increases wind damage.
Aims for the enemy's back and attacks its vital spot with 5479 Power added to P. Atk. Over-hit. Critical. Half Kill. Enchant elemental attack wind: Wind attribute is bestowed.
112
0
+4 Wind Attack
Increases wind damage.
Aims for the enemy's back and attacks its vital spot with 5479 Power added to P. Atk. Over-hit. Critical. Half Kill. Enchant elemental attack wind: Wind attribute is bestowed.
112
0
+5 Wind Attack
Increases wind damage.
Aims for the enemy's back and attacks its vital spot with 5479 Power added to P. Atk. Over-hit. Critical. Half Kill. Enchant elemental attack wind: Wind attribute is bestowed.
112
0
+6 Wind Attack
Increases wind damage.
Aims for the enemy's back and attacks its vital spot with 5479 Power added to P. Atk. Over-hit. Critical. Half Kill. Enchant elemental attack wind: Wind attribute is bestowed.
112
0
+7 Wind Attack
Increases wind damage.
Aims for the enemy's back and attacks its vital spot with 5479 Power added to P. Atk. Over-hit. Critical. Half Kill. Enchant elemental attack wind: Wind attribute is bestowed.
112
0
+8 Wind Attack
Increases wind damage.
Aims for the enemy's back and attacks its vital spot with 5479 Power added to P. Atk. Over-hit. Critical. Half Kill. Enchant elemental attack wind: Wind attribute is bestowed.
112
0
+9 Wind Attack
Increases wind damage.
Aims for the enemy's back and attacks its vital spot with 5479 Power added to P. Atk. Over-hit. Critical. Half Kill. Enchant elemental attack wind: Wind attribute is bestowed.
112
0
+10 Wind Attack
Increases wind damage.
Aims for the enemy's back and attacks its vital spot with 5479 Power added to P. Atk. Over-hit. Critical. Half Kill. Enchant elemental attack wind: Wind attribute is bestowed.
112
0
+11 Wind Attack
Increases wind damage.
Aims for the enemy's back and attacks its vital spot with 5479 Power added to P. Atk. Over-hit. Critical. Half Kill. Enchant elemental attack wind: Wind attribute is bestowed.
112
0
+12 Wind Attack
Increases wind damage.
Aims for the enemy's back and attacks its vital spot with 5479 Power added to P. Atk. Over-hit. Critical. Half Kill. Enchant elemental attack wind: Wind attribute is bestowed.
112
0
+13 Wind Attack
Increases wind damage.
Aims for the enemy's back and attacks its vital spot with 5479 Power added to P. Atk. Over-hit. Critical. Half Kill. Enchant elemental attack wind: Wind attribute is bestowed.
112
0
+14 Wind Attack
Increases wind damage.
Aims for the enemy's back and attacks its vital spot with 5479 Power added to P. Atk. Over-hit. Critical. Half Kill. Enchant elemental attack wind: Wind attribute is bestowed.
112
0
+15 Wind Attack
Increases wind damage.
Aims for the enemy's back and attacks its vital spot with 5479 Power added to P. Atk. Over-hit. Critical. Half Kill. Enchant elemental attack wind: Wind attribute is bestowed.
112
0
+16 Wind Attack
Increases wind damage.
Aims for the enemy's back and attacks its vital spot with 5479 Power added to P. Atk. Over-hit. Critical. Half Kill. Enchant elemental attack wind: Wind attribute is bestowed.
112
0
+17 Wind Attack
Increases wind damage.
Aims for the enemy's back and attacks its vital spot with 5479 Power added to P. Atk. Over-hit. Critical. Half Kill. Enchant elemental attack wind: Wind attribute is bestowed.
112
0
+18 Wind Attack
Increases wind damage.
Aims for the enemy's back and attacks its vital spot with 5479 Power added to P. Atk. Over-hit. Critical. Half Kill. Enchant elemental attack wind: Wind attribute is bestowed.
112
0
+19 Wind Attack
Increases wind damage.
Aims for the enemy's back and attacks its vital spot with 5479 Power added to P. Atk. Over-hit. Critical. Half Kill. Enchant elemental attack wind: Wind attribute is bestowed.
112
0
+20 Wind Attack
Increases wind damage.
Aims for the enemy's back and attacks its vital spot with 5479 Power added to P. Atk. Over-hit. Critical. Half Kill. Enchant elemental attack wind: Wind attribute is bestowed.
112
0
+21 Wind Attack
Increases wind damage.
Aims for the enemy's back and attacks its vital spot with 5479 Power added to P. Atk. Over-hit. Critical. Half Kill. Enchant elemental attack wind: Wind attribute is bestowed.
112
0
+22 Wind Attack
Increases wind damage.
Aims for the enemy's back and attacks its vital spot with 5479 Power added to P. Atk. Over-hit. Critical. Half Kill. Enchant elemental attack wind: Wind attribute is bestowed.
112
0
+23 Wind Attack
Increases wind damage.
Aims for the enemy's back and attacks its vital spot with 5479 Power added to P. Atk. Over-hit. Critical. Half Kill. Enchant elemental attack wind: Wind attribute is bestowed.
112
0
+24 Wind Attack
Increases wind damage.
Aims for the enemy's back and attacks its vital spot with 5479 Power added to P. Atk. Over-hit. Critical. Half Kill. Enchant elemental attack wind: Wind attribute is bestowed.
112
0
+25 Wind Attack
Increases wind damage.
Aims for the enemy's back and attacks its vital spot with 5479 Power added to P. Atk. Over-hit. Critical. Half Kill. Enchant elemental attack wind: Wind attribute is bestowed.
112
0
+26 Wind Attack
Increases wind damage.
Aims for the enemy's back and attacks its vital spot with 5479 Power added to P. Atk. Over-hit. Critical. Half Kill. Enchant elemental attack wind: Wind attribute is bestowed.
112
0
+27 Wind Attack
Increases wind damage.
Aims for the enemy's back and attacks its vital spot with 5479 Power added to P. Atk. Over-hit. Critical. Half Kill. Enchant elemental attack wind: Wind attribute is bestowed.
112
0
+28 Wind Attack
Increases wind damage.
Aims for the enemy's back and attacks its vital spot with 5479 Power added to P. Atk. Over-hit. Critical. Half Kill. Enchant elemental attack wind: Wind attribute is bestowed.
112
0
+29 Wind Attack
Increases wind damage.
Aims for the enemy's back and attacks its vital spot with 5479 Power added to P. Atk. Over-hit. Critical. Half Kill. Enchant elemental attack wind: Wind attribute is bestowed.
112
0
+30 Wind Attack
Increases wind damage.
Aims for the enemy's back and attacks its vital spot with 5479 Power added to P. Atk. Over-hit. Critical. Half Kill. Enchant elemental attack wind: Wind attribute is bestowed.
112
0
Type
Bonus
Description
MP
HP
+1 Earth Attack
Maximizes the skill's elemental effect. Increases earth damage.
Aims for the enemy's back and attacks its vital spot with 5479 Power added to P. Atk. Over-hit. Critical. Half Kill. Enchant elemental attack earth: Earth attribute is bestowed.
112
0
+2 Earth Attack
Increases earth damage.
Aims for the enemy's back and attacks its vital spot with 5479 Power added to P. Atk. Over-hit. Critical. Half Kill. Enchant elemental attack earth: Earth attribute is bestowed.
112
0
+3 Earth Attack
Increases earth damage.
Aims for the enemy's back and attacks its vital spot with 5479 Power added to P. Atk. Over-hit. Critical. Half Kill. Enchant elemental attack earth: Earth attribute is bestowed.
112
0
+4 Earth Attack
Increases earth damage.
Aims for the enemy's back and attacks its vital spot with 5479 Power added to P. Atk. Over-hit. Critical. Half Kill. Enchant elemental attack earth: Earth attribute is bestowed.
112
0
+5 Earth Attack
Increases earth damage.
Aims for the enemy's back and attacks its vital spot with 5479 Power added to P. Atk. Over-hit. Critical. Half Kill. Enchant elemental attack earth: Earth attribute is bestowed.
112
0
+6 Earth Attack
Increases earth damage.
Aims for the enemy's back and attacks its vital spot with 5479 Power added to P. Atk. Over-hit. Critical. Half Kill. Enchant elemental attack earth: Earth attribute is bestowed.
112
0
+7 Earth Attack
Increases earth damage.
Aims for the enemy's back and attacks its vital spot with 5479 Power added to P. Atk. Over-hit. Critical. Half Kill. Enchant elemental attack earth: Earth attribute is bestowed.
112
0
+8 Earth Attack
Increases earth damage.
Aims for the enemy's back and attacks its vital spot with 5479 Power added to P. Atk. Over-hit. Critical. Half Kill. Enchant elemental attack earth: Earth attribute is bestowed.
112
0
+9 Earth Attack
Increases earth damage.
Aims for the enemy's back and attacks its vital spot with 5479 Power added to P. Atk. Over-hit. Critical. Half Kill. Enchant elemental attack earth: Earth attribute is bestowed.
112
0
+10 Earth Attack
Increases earth damage.
Aims for the enemy's back and attacks its vital spot with 5479 Power added to P. Atk. Over-hit. Critical. Half Kill. Enchant elemental attack earth: Earth attribute is bestowed.
112
0
+11 Earth Attack
Increases earth damage.
Aims for the enemy's back and attacks its vital spot with 5479 Power added to P. Atk. Over-hit. Critical. Half Kill. Enchant elemental attack earth: Earth attribute is bestowed.
112
0
+12 Earth Attack
Increases earth damage.
Aims for the enemy's back and attacks its vital spot with 5479 Power added to P. Atk. Over-hit. Critical. Half Kill. Enchant elemental attack earth: Earth attribute is bestowed.
112
0
+13 Earth Attack
Increases earth damage.
Aims for the enemy's back and attacks its vital spot with 5479 Power added to P. Atk. Over-hit. Critical. Half Kill. Enchant elemental attack earth: Earth attribute is bestowed.
112
0
+14 Earth Attack
Increases earth damage.
Aims for the enemy's back and attacks its vital spot with 5479 Power added to P. Atk. Over-hit. Critical. Half Kill. Enchant elemental attack earth: Earth attribute is bestowed.
112
0
+15 Earth Attack
Increases earth damage.
Aims for the enemy's back and attacks its vital spot with 5479 Power added to P. Atk. Over-hit. Critical. Half Kill. Enchant elemental attack earth: Earth attribute is bestowed.
112
0
+16 Earth Attack
Increases earth damage.
Aims for the enemy's back and attacks its vital spot with 5479 Power added to P. Atk. Over-hit. Critical. Half Kill. Enchant elemental attack earth: Earth attribute is bestowed.
112
0
+17 Earth Attack
Increases earth damage.
Aims for the enemy's back and attacks its vital spot with 5479 Power added to P. Atk. Over-hit. Critical. Half Kill. Enchant elemental attack earth: Earth attribute is bestowed.
112
0
+18 Earth Attack
Increases earth damage.
Aims for the enemy's back and attacks its vital spot with 5479 Power added to P. Atk. Over-hit. Critical. Half Kill. Enchant elemental attack earth: Earth attribute is bestowed.
112
0
+19 Earth Attack
Increases earth damage.
Aims for the enemy's back and attacks its vital spot with 5479 Power added to P. Atk. Over-hit. Critical. Half Kill. Enchant elemental attack earth: Earth attribute is bestowed.
112
0
+20 Earth Attack
Increases earth damage.
Aims for the enemy's back and attacks its vital spot with 5479 Power added to P. Atk. Over-hit. Critical. Half Kill. Enchant elemental attack earth: Earth attribute is bestowed.
112
0
+21 Earth Attack
Increases earth damage.
Aims for the enemy's back and attacks its vital spot with 5479 Power added to P. Atk. Over-hit. Critical. Half Kill. Enchant elemental attack earth: Earth attribute is bestowed.
112
0
+22 Earth Attack
Increases earth damage.
Aims for the enemy's back and attacks its vital spot with 5479 Power added to P. Atk. Over-hit. Critical. Half Kill. Enchant elemental attack earth: Earth attribute is bestowed.
112
0
+23 Earth Attack
Increases earth damage.
Aims for the enemy's back and attacks its vital spot with 5479 Power added to P. Atk. Over-hit. Critical. Half Kill. Enchant elemental attack earth: Earth attribute is bestowed.
112
0
+24 Earth Attack
Increases earth damage.
Aims for the enemy's back and attacks its vital spot with 5479 Power added to P. Atk. Over-hit. Critical. Half Kill. Enchant elemental attack earth: Earth attribute is bestowed.
112
0
+25 Earth Attack
Increases earth damage.
Aims for the enemy's back and attacks its vital spot with 5479 Power added to P. Atk. Over-hit. Critical. Half Kill. Enchant elemental attack earth: Earth attribute is bestowed.
112
0
+26 Earth Attack
Increases earth damage.
Aims for the enemy's back and attacks its vital spot with 5479 Power added to P. Atk. Over-hit. Critical. Half Kill. Enchant elemental attack earth: Earth attribute is bestowed.
112
0
+27 Earth Attack
Increases earth damage.
Aims for the enemy's back and attacks its vital spot with 5479 Power added to P. Atk. Over-hit. Critical. Half Kill. Enchant elemental attack earth: Earth attribute is bestowed.
112
0
+28 Earth Attack
Increases earth damage.
Aims for the enemy's back and attacks its vital spot with 5479 Power added to P. Atk. Over-hit. Critical. Half Kill. Enchant elemental attack earth: Earth attribute is bestowed.
112
0
+29 Earth Attack
Increases earth damage.
Aims for the enemy's back and attacks its vital spot with 5479 Power added to P. Atk. Over-hit. Critical. Half Kill. Enchant elemental attack earth: Earth attribute is bestowed.
112
0
+30 Earth Attack
Increases earth damage.
Aims for the enemy's back and attacks its vital spot with 5479 Power added to P. Atk. Over-hit. Critical. Half Kill. Enchant elemental attack earth: Earth attribute is bestowed.
112
0
Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Power 1107.
Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Power 1107.
1.08
60
0
12000
2
40
Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Power 1176.
1.08
62
0
12000
3
40
Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Power 1249.
1.08
64
0
12000
4
43
Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Power 1325.
1.08
64
0
14000
5
43
Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Power 1405.
1.08
66
0
14000
6
43
Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Power 1488.
1.08
68
0
14000
7
46
Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Power 1574.
1.08
70
0
14000
8
46
Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Power 1664.
1.08
72
0
14000
9
46
Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Power 1757.
1.08
74
0
14000
10
49
Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Power 1853.
1.08
76
0
30000
11
49
Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Power 1953.
1.08
78
0
30000
12
49
Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Power 2057.
1.08
80
0
30000
13
52
Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Power 2164.
1.08
82
0
38000
14
52
Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Power 2274.
1.08
82
0
38000
15
52
Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Power 2388.
1.08
84
0
38000
16
55
Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Power 2505.
1.08
87
0
49000
17
55
Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Power 2625.
1.08
89
0
49000
18
55
Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Power 2748.
1.08
91
0
49000
19
58
Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Power 2875.
1.08
93
0
50000
20
58
Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Power 3004.
1.08
95
0
50000
21
58
Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Power 3136.
1.08
97
0
50000
22
60
Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Power 3271.
1.08
99
0
132000
23
60
Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Power 3408.
1.08
101
0
132000
24
62
Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Power 3548.
1.08
101
0
180000
25
62
Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Power 3690.
1.08
103
0
180000
26
64
Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Power 3834.
1.08
105
0
180000
27
64
Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Power 3980.
1.08
107
0
180000
28
66
Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Power 4127.
1.08
109
0
270000
29
66
Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Power 4275.
1.08
111
0
270000
30
68
Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Power 4425.
1.08
113
0
330000
31
68
Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Power 4575.
1.08
115
0
330000
32
70
Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Power 4726.
1.08
116
0
420000
33
70
Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Power 4878.
1.08
118
0
420000
34
72
Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Power 5029.
1.08
120
0
460000
35
72
Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Power 5180.
1.08
122
0
460000
36
74
Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Power 5330.
1.08
123
0
1000000
37
74
Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Power 5479.
+1 Cost - Maximizes efficiency of skill. MP consumption decreases.
+1 Power - Maximizes power of skill. Power Increases.
Type
Bonus
Description
MP
HP
+1 Power
Maximizes power of skill. Power Increases.
Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Your Enchant Power skill is increased. Power 5493.
125
0
+2 Power
The power is increased.
Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Your Enchant Power skill is increased. Power 5506.
125
0
+3 Power
The power is increased.
Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Your Enchant Power skill is increased. Power 5520.
125
0
+4 Power
The power is increased.
Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Your Enchant Power skill is increased. Power 5534.
125
0
+5 Power
The power is increased.
Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Your Enchant Power skill is increased. Power 5547.
125
0
+6 Power
The power is increased.
Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Your Enchant Power skill is increased. Power 5561.
125
0
+7 Power
The power is increased.
Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Your Enchant Power skill is increased. Power 5575.
125
0
+8 Power
The power is increased.
Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Your Enchant Power skill is increased. Power 5588.
125
0
+9 Power
The power is increased.
Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Your Enchant Power skill is increased. Power 5602.
125
0
+10 Power
The power is increased.
Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Your Enchant Power skill is increased. Power 5616.
125
0
+11 Power
The power is increased.
Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Your Enchant Power skill is increased. Power 5629.
125
0
+12 Power
The power is increased.
Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Your Enchant Power skill is increased. Power 5643.
125
0
+13 Power
The power is increased.
Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Your Enchant Power skill is increased. Power 5657.
125
0
+14 Power
The power is increased.
Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Your Enchant Power skill is increased. Power 5670.
125
0
+15 Power
The power is increased.
Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Your Enchant Power skill is increased. Power 5684.
125
0
+16 Power
The power is increased.
Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Your Enchant Power skill is increased. Power 5698.
125
0
+17 Power
The power is increased.
Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Your Enchant Power skill is increased. Power 5711.
125
0
+18 Power
The power is increased.
Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Your Enchant Power skill is increased. Power 5725.
125
0
+19 Power
The power is increased.
Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Your Enchant Power skill is increased. Power 5738.
125
0
+20 Power
The power is increased.
Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Your Enchant Power skill is increased. Power 5752.
125
0
+21 Power
The power is increased.
Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Your Enchant Power skill is increased. Power 5766.
125
0
+22 Power
The power is increased.
Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Your Enchant Power skill is increased. Power 5779.
125
0
+23 Power
The power is increased.
Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Your Enchant Power skill is increased. Power 5793.
125
0
+24 Power
The power is increased.
Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Your Enchant Power skill is increased. Power 5807.
125
0
+25 Power
The power is increased.
Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Your Enchant Power skill is increased. Power 5820.
125
0
+26 Power
The power is increased.
Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Your Enchant Power skill is increased. Power 5834.
125
0
+27 Power
The power is increased.
Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Your Enchant Power skill is increased. Power 5848.
125
0
+28 Power
The power is increased.
Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Your Enchant Power skill is increased. Power 5861.
125
0
+29 Power
The power is increased.
Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Your Enchant Power skill is increased. Power 5875.
125
0
+30 Power
The power is increased.
Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Your Enchant Power skill is increased. Power 5889.
125
0
Type
Bonus
Description
MP
HP
+1 Cost
Maximizes efficiency of skill. MP consumption decreases.
Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Enchant Cost: MP consumption is decreased. Power 5479.
124
0
+2 Cost
MP consumption decreases.
Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Enchant Cost: MP consumption is decreased. Power 5479.
123
0
+3 Cost
MP consumption decreases.
Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Enchant Cost: MP consumption is decreased. Power 5479.
122
0
+4 Cost
MP consumption decreases.
Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Enchant Cost: MP consumption is decreased. Power 5479.
121
0
+5 Cost
MP consumption decreases.
Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Enchant Cost: MP consumption is decreased. Power 5479.
121
0
+6 Cost
MP consumption decreases.
Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Enchant Cost: MP consumption is decreased. Power 5479.
120
0
+7 Cost
MP consumption decreases.
Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Enchant Cost: MP consumption is decreased. Power 5479.
119
0
+8 Cost
MP consumption decreases.
Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Enchant Cost: MP consumption is decreased. Power 5479.
118
0
+9 Cost
MP consumption decreases.
Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Enchant Cost: MP consumption is decreased. Power 5479.
117
0
+10 Cost
MP consumption decreases.
Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Enchant Cost: MP consumption is decreased. Power 5479.
116
0
+11 Cost
MP consumption decreases.
Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Enchant Cost: MP consumption is decreased. Power 5479.
116
0
+12 Cost
MP consumption decreases.
Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Enchant Cost: MP consumption is decreased. Power 5479.
115
0
+13 Cost
MP consumption decreases.
Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Enchant Cost: MP consumption is decreased. Power 5479.
114
0
+14 Cost
MP consumption decreases.
Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Enchant Cost: MP consumption is decreased. Power 5479.
113
0
+15 Cost
MP consumption decreases.
Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Enchant Cost: MP consumption is decreased. Power 5479.
112
0
+16 Cost
MP consumption decreases.
Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Enchant Cost: MP consumption is decreased. Power 5479.
111
0
+17 Cost
MP consumption decreases.
Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Enchant Cost: MP consumption is decreased. Power 5479.
111
0
+18 Cost
MP consumption decreases.
Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Enchant Cost: MP consumption is decreased. Power 5479.
110
0
+19 Cost
MP consumption decreases.
Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Enchant Cost: MP consumption is decreased. Power 5479.
109
0
+20 Cost
MP consumption decreases.
Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Enchant Cost: MP consumption is decreased. Power 5479.
108
0
+21 Cost
MP consumption decreases.
Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Enchant Cost: MP consumption is decreased. Power 5479.
107
0
+22 Cost
MP consumption decreases.
Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Enchant Cost: MP consumption is decreased. Power 5479.
106
0
+23 Cost
MP consumption decreases.
Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Enchant Cost: MP consumption is decreased. Power 5479.
106
0
+24 Cost
MP consumption decreases.
Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Enchant Cost: MP consumption is decreased. Power 5479.
105
0
+25 Cost
MP consumption decreases.
Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Enchant Cost: MP consumption is decreased. Power 5479.
104
0
+26 Cost
MP consumption decreases.
Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Enchant Cost: MP consumption is decreased. Power 5479.
103
0
+27 Cost
MP consumption decreases.
Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Enchant Cost: MP consumption is decreased. Power 5479.
102
0
+28 Cost
MP consumption decreases.
Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Enchant Cost: MP consumption is decreased. Power 5479.
101
0
+29 Cost
MP consumption decreases.
Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Enchant Cost: MP consumption is decreased. Power 5479.
101
0
+30 Cost
MP consumption decreases.
Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Enchant Cost: MP consumption is decreased. Power 5479.
100
0
Attacks an enemy from behind and inflicts a mortal wound. Usable when a dagger is equipped. Power 1107.
+1 Cost - Maximizes efficiency of skill. MP consumption decreases.
+1 Power - Maximizes power of skill. Power Increases.
Type
Bonus
Description
MP
HP
+1 Power
Maximizes power of skill. Power Increases.
Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Your Enchant Power skill is increased. Power 5493.
111
0
+2 Power
The power is increased.
Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Your Enchant Power skill is increased. Power 5506.
111
0
+3 Power
The power is increased.
Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Your Enchant Power skill is increased. Power 5520.
111
0
+4 Power
The power is increased.
Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Your Enchant Power skill is increased. Power 5534.
111
0
+5 Power
The power is increased.
Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Your Enchant Power skill is increased. Power 5547.
111
0
+6 Power
The power is increased.
Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Your Enchant Power skill is increased. Power 5561.
111
0
+7 Power
The power is increased.
Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Your Enchant Power skill is increased. Power 5575.
111
0
+8 Power
The power is increased.
Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Your Enchant Power skill is increased. Power 5588.
111
0
+9 Power
The power is increased.
Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Your Enchant Power skill is increased. Power 5602.
111
0
+10 Power
The power is increased.
Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Your Enchant Power skill is increased. Power 5616.
111
0
+11 Power
The power is increased.
Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Your Enchant Power skill is increased. Power 5629.
111
0
+12 Power
The power is increased.
Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Your Enchant Power skill is increased. Power 5643.
111
0
+13 Power
The power is increased.
Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Your Enchant Power skill is increased. Power 5657.
111
0
+14 Power
The power is increased.
Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Your Enchant Power skill is increased. Power 5670.
111
0
+15 Power
The power is increased.
Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Your Enchant Power skill is increased. Power 5684.
111
0
+16 Power
The power is increased.
Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Your Enchant Power skill is increased. Power 5698.
111
0
+17 Power
The power is increased.
Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Your Enchant Power skill is increased. Power 5711.
111
0
+18 Power
The power is increased.
Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Your Enchant Power skill is increased. Power 5725.
111
0
+19 Power
The power is increased.
Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Your Enchant Power skill is increased. Power 5738.
111
0
+20 Power
The power is increased.
Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Your Enchant Power skill is increased. Power 5752.
111
0
+21 Power
The power is increased.
Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Your Enchant Power skill is increased. Power 5766.
111
0
+22 Power
The power is increased.
Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Your Enchant Power skill is increased. Power 5779.
111
0
+23 Power
The power is increased.
Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Your Enchant Power skill is increased. Power 5793.
111
0
+24 Power
The power is increased.
Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Your Enchant Power skill is increased. Power 5807.
111
0
+25 Power
The power is increased.
Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Your Enchant Power skill is increased. Power 5820.
111
0
+26 Power
The power is increased.
Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Your Enchant Power skill is increased. Power 5834.
111
0
+27 Power
The power is increased.
Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Your Enchant Power skill is increased. Power 5848.
111
0
+28 Power
The power is increased.
Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Your Enchant Power skill is increased. Power 5861.
111
0
+29 Power
The power is increased.
Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Your Enchant Power skill is increased. Power 5875.
111
0
+30 Power
The power is increased.
Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Your Enchant Power skill is increased. Power 5889.
111
0
Type
Bonus
Description
MP
HP
+1 Cost
Maximizes efficiency of skill. MP consumption decreases.
Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Enchant Cost: MP consumption is decreased. Power 5479.
110
0
+2 Cost
MP consumption decreases.
Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Enchant Cost: MP consumption is decreased. Power 5479.
109
0
+3 Cost
MP consumption decreases.
Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Enchant Cost: MP consumption is decreased. Power 5479.
108
0
+4 Cost
MP consumption decreases.
Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Enchant Cost: MP consumption is decreased. Power 5479.
108
0
+5 Cost
MP consumption decreases.
Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Enchant Cost: MP consumption is decreased. Power 5479.
107
0
+6 Cost
MP consumption decreases.
Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Enchant Cost: MP consumption is decreased. Power 5479.
106
0
+7 Cost
MP consumption decreases.
Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Enchant Cost: MP consumption is decreased. Power 5479.
105
0
+8 Cost
MP consumption decreases.
Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Enchant Cost: MP consumption is decreased. Power 5479.
104
0
+9 Cost
MP consumption decreases.
Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Enchant Cost: MP consumption is decreased. Power 5479.
104
0
+10 Cost
MP consumption decreases.
Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Enchant Cost: MP consumption is decreased. Power 5479.
103
0
+11 Cost
MP consumption decreases.
Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Enchant Cost: MP consumption is decreased. Power 5479.
102
0
+12 Cost
MP consumption decreases.
Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Enchant Cost: MP consumption is decreased. Power 5479.
101
0
+13 Cost
MP consumption decreases.
Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Enchant Cost: MP consumption is decreased. Power 5479.
100
0
+14 Cost
MP consumption decreases.
Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Enchant Cost: MP consumption is decreased. Power 5479.
99
0
+15 Cost
MP consumption decreases.
Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Enchant Cost: MP consumption is decreased. Power 5479.
99
0
+16 Cost
MP consumption decreases.
Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Enchant Cost: MP consumption is decreased. Power 5479.
98
0
+17 Cost
MP consumption decreases.
Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Enchant Cost: MP consumption is decreased. Power 5479.
97
0
+18 Cost
MP consumption decreases.
Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Enchant Cost: MP consumption is decreased. Power 5479.
96
0
+19 Cost
MP consumption decreases.
Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Enchant Cost: MP consumption is decreased. Power 5479.
95
0
+20 Cost
MP consumption decreases.
Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Enchant Cost: MP consumption is decreased. Power 5479.
95
0
+21 Cost
MP consumption decreases.
Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Enchant Cost: MP consumption is decreased. Power 5479.
94
0
+22 Cost
MP consumption decreases.
Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Enchant Cost: MP consumption is decreased. Power 5479.
93
0
+23 Cost
MP consumption decreases.
Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Enchant Cost: MP consumption is decreased. Power 5479.
92
0
+24 Cost
MP consumption decreases.
Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Enchant Cost: MP consumption is decreased. Power 5479.
91
0
+25 Cost
MP consumption decreases.
Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Enchant Cost: MP consumption is decreased. Power 5479.
90
0
+26 Cost
MP consumption decreases.
Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Enchant Cost: MP consumption is decreased. Power 5479.
90
0
+27 Cost
MP consumption decreases.
Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Enchant Cost: MP consumption is decreased. Power 5479.
89
0
+28 Cost
MP consumption decreases.
Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Enchant Cost: MP consumption is decreased. Power 5479.
88
0
+29 Cost
MP consumption decreases.
Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Enchant Cost: MP consumption is decreased. Power 5479.
87
0
+30 Cost
MP consumption decreases.
Attacks an enemy from behind, inflicting a mortal wound. A critical hit is possible. Instant kill is possible. An equipped dagger weapon is required to use this skill. Enchant Cost: MP consumption is decreased. Power 5479.
86
0
Supplements P. Atk. with 1107 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.
Supplements P. Atk. with 1107 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.
Supplements P. Atk. with 1107 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.
1.08
3 s.
54
0
11000
2
40
Supplements P. Atk. with 1176 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.
1.08
3 s.
56
0
11000
3
40
Supplements P. Atk. with 1249 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.
1.08
3 s.
57
0
11000
4
43
Supplements P. Atk. with 1325 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.
1.08
3 s.
57
0
14000
5
43
Supplements P. Atk. with 1405 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.
1.08
3 s.
59
0
14000
6
43
Supplements P. Atk. with 1488 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.
1.08
3 s.
61
0
14000
7
46
Supplements P. Atk. with 1574 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.
1.08
3 s.
63
0
14000
8
46
Supplements P. Atk. with 1664 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.
1.08
3 s.
65
0
14000
9
46
Supplements P. Atk. with 1757 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.
1.08
3 s.
66
0
14000
10
49
Supplements P. Atk. with 1853 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.
1.08
3 s.
68
0
30000
11
49
Supplements P. Atk. with 1953 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.
1.08
3 s.
70
0
30000
12
49
Supplements P. Atk. with 2057 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.
1.08
3 s.
72
0
30000
13
52
Supplements P. Atk. with 2164 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.
1.08
3 s.
74
0
38000
14
52
Supplements P. Atk. with 2274 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.
1.08
3 s.
74
0
38000
15
52
Supplements P. Atk. with 2388 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.
1.08
3 s.
76
0
38000
16
55
Supplements P. Atk. with 2505 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.
1.08
3 s.
78
0
49000
17
55
Supplements P. Atk. with 2625 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.
1.08
3 s.
80
0
49000
18
55
Supplements P. Atk. with 2748 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.
1.08
3 s.
82
0
49000
19
58
Supplements P. Atk. with 2875 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.
1.08
3 s.
84
0
50000
20
58
Supplements P. Atk. with 3004 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.
1.08
3 s.
86
0
50000
21
58
Supplements P. Atk. with 3136 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.
1.08
3 s.
87
0
50000
22
60
Supplements P. Atk. with 3271 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.
1.08
3 s.
89
0
121000
23
60
Supplements P. Atk. with 3408 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.
1.08
3 s.
91
0
121000
24
62
Supplements P. Atk. with 3548 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.
1.08
3 s.
91
0
180000
25
62
Supplements P. Atk. with 3690 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.
1.08
3 s.
93
0
180000
26
64
Supplements P. Atk. with 3834 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.
1.08
3 s.
95
0
180000
27
64
Supplements P. Atk. with 3980 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.
1.08
3 s.
97
0
180000
28
66
Supplements P. Atk. with 4127 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.
1.08
3 s.
98
0
270000
29
66
Supplements P. Atk. with 4275 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.
1.08
3 s.
100
0
270000
30
68
Supplements P. Atk. with 4425 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.
1.08
3 s.
102
0
330000
31
68
Supplements P. Atk. with 4575 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.
1.08
3 s.
103
0
330000
32
70
Supplements P. Atk. with 4726 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.
1.08
3 s.
105
0
420000
33
70
Supplements P. Atk. with 4878 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.
1.08
3 s.
106
0
420000
34
72
Supplements P. Atk. with 5029 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.
1.08
3 s.
108
0
460000
35
72
Supplements P. Atk. with 5180 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.
1.08
3 s.
109
0
460000
36
74
Supplements P. Atk. with 5330 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.
1.08
3 s.
111
0
870000
37
74
Supplements P. Atk. with 5479 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.
Supplements P. Atk. with 5493 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Power: Increases Power.
3 s.
112
0
+2 Power
Power +13.
Supplements P. Atk. with 5506 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Power: Increases Power.
3 s.
112
0
+3 Power
Power +14.
Supplements P. Atk. with 5520 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Power: Increases Power.
3 s.
112
0
+4 Power
Power +14.
Supplements P. Atk. with 5534 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Power: Increases Power.
3 s.
112
0
+5 Power
Power +13.
Supplements P. Atk. with 5547 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Power: Increases Power.
3 s.
112
0
+6 Power
Power +14.
Supplements P. Atk. with 5561 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Power: Increases Power.
3 s.
112
0
+7 Power
Power +14.
Supplements P. Atk. with 5575 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Power: Increases Power.
3 s.
112
0
+8 Power
Power +13.
Supplements P. Atk. with 5588 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Power: Increases Power.
3 s.
112
0
+9 Power
Power +14.
Supplements P. Atk. with 5602 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Power: Increases Power.
3 s.
112
0
+10 Power
Power +14.
Supplements P. Atk. with 5616 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Power: Increases Power.
3 s.
112
0
+11 Power
Power +13.
Supplements P. Atk. with 5629 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Power: Increases Power.
3 s.
112
0
+12 Power
Power +14.
Supplements P. Atk. with 5643 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Power: Increases Power.
3 s.
112
0
+13 Power
Power +14.
Supplements P. Atk. with 5657 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Power: Increases Power.
3 s.
112
0
+14 Power
Power +13.
Supplements P. Atk. with 5670 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Power: Increases Power.
3 s.
112
0
+15 Power
Power +14.
Supplements P. Atk. with 5684 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Power: Increases Power.
3 s.
112
0
+16 Power
Power +14.
Supplements P. Atk. with 5698 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Power: Increases Power.
3 s.
112
0
+17 Power
Power +13.
Supplements P. Atk. with 5711 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Power: Increases Power.
3 s.
112
0
+18 Power
Power +14.
Supplements P. Atk. with 5725 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Power: Increases Power.
3 s.
112
0
+19 Power
Power +13.
Supplements P. Atk. with 5738 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Power: Increases Power.
3 s.
112
0
+20 Power
Power +14.
Supplements P. Atk. with 5752 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Power: Increases Power.
3 s.
112
0
+21 Power
Power +14.
Supplements P. Atk. with 5766 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Power: Increases Power.
3 s.
112
0
+22 Power
Power +13.
Supplements P. Atk. with 5779 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Power: Increases Power.
3 s.
112
0
+23 Power
Power +14.
Supplements P. Atk. with 5793 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Power: Increases Power.
3 s.
112
0
+24 Power
Power +14.
Supplements P. Atk. with 5807 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Power: Increases Power.
3 s.
112
0
+25 Power
Power +13.
Supplements P. Atk. with 5820 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Power: Increases Power.
3 s.
112
0
+26 Power
Power +14.
Supplements P. Atk. with 5834 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Power: Increases Power.
3 s.
112
0
+27 Power
Power +14.
Supplements P. Atk. with 5848 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Power: Increases Power.
3 s.
112
0
+28 Power
Power +13.
Supplements P. Atk. with 5861 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Power: Increases Power.
3 s.
112
0
+29 Power
Power +14.
Supplements P. Atk. with 5875 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Power: Increases Power.
3 s.
112
0
+30 Power
Power +14.
Supplements P. Atk. with 5889 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Power: Increases Power.
3 s.
112
0
Type
Bonus
Description
Reuse
MP
HP
+1 Cost
Decreases MP Consumption by 2.
Supplements P. Atk. with 5479 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Cost: Decreases MP Consumption.
3 s.
110
0
+2 Cost
Decreases MP Consumption by 2.
Supplements P. Atk. with 5479 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Cost: Decreases MP Consumption.
3 s.
108
0
+3 Cost
Decreases MP Consumption by 2.
Supplements P. Atk. with 5479 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Cost: Decreases MP Consumption.
3 s.
106
0
+4 Cost
Decreases MP Consumption by 2.
Supplements P. Atk. with 5479 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Cost: Decreases MP Consumption.
3 s.
104
0
+5 Cost
Decreases MP Consumption by 2.
Supplements P. Atk. with 5479 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Cost: Decreases MP Consumption.
3 s.
102
0
+6 Cost
Decreases MP Consumption by 2.
Supplements P. Atk. with 5479 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Cost: Decreases MP Consumption.
3 s.
100
0
+7 Cost
Decreases MP Consumption by 1.
Supplements P. Atk. with 5479 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Cost: Decreases MP Consumption.
3 s.
99
0
+8 Cost
Decreases MP Consumption by 2.
Supplements P. Atk. with 5479 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Cost: Decreases MP Consumption.
3 s.
97
0
+9 Cost
Decreases MP Consumption by 2.
Supplements P. Atk. with 5479 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Cost: Decreases MP Consumption.
3 s.
95
0
+10 Cost
Decreases MP Consumption by 2.
Supplements P. Atk. with 5479 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Cost: Decreases MP Consumption.
3 s.
93
0
+11 Cost
Decreases MP Consumption by 2.
Supplements P. Atk. with 5479 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Cost: Decreases MP Consumption.
3 s.
91
0
+12 Cost
Decreases MP Consumption by 2.
Supplements P. Atk. with 5479 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Cost: Decreases MP Consumption.
3 s.
89
0
+13 Cost
Decreases MP Consumption by 2.
Supplements P. Atk. with 5479 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Cost: Decreases MP Consumption.
3 s.
87
0
+14 Cost
Decreases MP Consumption by 2.
Supplements P. Atk. with 5479 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Cost: Decreases MP Consumption.
3 s.
85
0
+15 Cost
Decreases MP Consumption by 1.
Supplements P. Atk. with 5479 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Cost: Decreases MP Consumption.
3 s.
84
0
+16 Cost
Decreases MP Consumption by 2.
Supplements P. Atk. with 5479 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Cost: Decreases MP Consumption.
3 s.
82
0
+17 Cost
Decreases MP Consumption by 2.
Supplements P. Atk. with 5479 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Cost: Decreases MP Consumption.
3 s.
80
0
+18 Cost
Decreases MP Consumption by 2.
Supplements P. Atk. with 5479 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Cost: Decreases MP Consumption.
3 s.
78
0
+19 Cost
Decreases MP Consumption by 2.
Supplements P. Atk. with 5479 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Cost: Decreases MP Consumption.
3 s.
76
0
+20 Cost
Decreases MP Consumption by 2.
Supplements P. Atk. with 5479 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Cost: Decreases MP Consumption.
3 s.
74
0
+21 Cost
Decreases MP Consumption by 2.
Supplements P. Atk. with 5479 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Cost: Decreases MP Consumption.
3 s.
72
0
+22 Cost
Decreases MP Consumption by 2.
Supplements P. Atk. with 5479 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Cost: Decreases MP Consumption.
3 s.
70
0
+23 Cost
Decreases MP Consumption by 1.
Supplements P. Atk. with 5479 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Cost: Decreases MP Consumption.
3 s.
69
0
+24 Cost
Decreases MP Consumption by 2.
Supplements P. Atk. with 5479 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Cost: Decreases MP Consumption.
3 s.
67
0
+25 Cost
Decreases MP Consumption by 2.
Supplements P. Atk. with 5479 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Cost: Decreases MP Consumption.
3 s.
65
0
+26 Cost
Decreases MP Consumption by 2.
Supplements P. Atk. with 5479 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Cost: Decreases MP Consumption.
3 s.
63
0
+27 Cost
Decreases MP Consumption by 2.
Supplements P. Atk. with 5479 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Cost: Decreases MP Consumption.
3 s.
61
0
+28 Cost
Decreases MP Consumption by 2.
Supplements P. Atk. with 5479 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Cost: Decreases MP Consumption.
3 s.
59
0
+29 Cost
Decreases MP Consumption by 2.
Supplements P. Atk. with 5479 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Cost: Decreases MP Consumption.
3 s.
57
0
+30 Cost
Decreases MP Consumption by 1.
Supplements P. Atk. with 5479 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Cost: Decreases MP Consumption.
3 s.
56
0
Type
Bonus
Description
Reuse
MP
HP
+1 Fire Attack
Increases Fire damage by 11.
Supplements P. Atk. with 5479 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Fire Attack: Increases Fire damage by 11.
3 s.
112
0
+2 Fire Attack
Increases Fire damage by 1.
Supplements P. Atk. with 5479 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Fire Attack: Increases Fire damage by 12.
3 s.
112
0
+3 Fire Attack
Increases Fire damage by 2.
Supplements P. Atk. with 5479 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Fire Attack: Increases Fire damage by 14.
3 s.
112
0
+4 Fire Attack
Increases Fire damage by 1.
Supplements P. Atk. with 5479 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Fire Attack: Increases Fire damage by 15.
3 s.
112
0
+5 Fire Attack
Increases Fire damage by 1.
Supplements P. Atk. with 5479 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Fire Attack: Increases Fire damage by 16.
3 s.
112
0
+6 Fire Attack
Increases Fire damage by 2.
Supplements P. Atk. with 5479 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Fire Attack: Increases Fire damage by 18.
3 s.
112
0
+7 Fire Attack
Increases Fire damage by 1.
Supplements P. Atk. with 5479 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Fire Attack: Increases Fire damage by 19.
3 s.
112
0
+8 Fire Attack
Increases Fire damage by 1.
Supplements P. Atk. with 5479 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Fire Attack: Increases Fire damage by 20.
3 s.
112
0
+9 Fire Attack
Increases Fire damage by 2.
Supplements P. Atk. with 5479 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Fire Attack: Increases Fire damage by 22.
3 s.
112
0
+10 Fire Attack
Increases Fire damage by 1.
Supplements P. Atk. with 5479 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Fire Attack: Increases Fire damage by 23.
3 s.
112
0
+11 Fire Attack
Increases Fire damage by 1.
Supplements P. Atk. with 5479 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Fire Attack: Increases Fire damage by 24.
3 s.
112
0
+12 Fire Attack
Increases Fire damage by 2.
Supplements P. Atk. with 5479 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Fire Attack: Increases Fire damage by 26.
3 s.
112
0
+13 Fire Attack
Increases Fire damage by 1.
Supplements P. Atk. with 5479 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Fire Attack: Increases Fire damage by 27.
3 s.
112
0
+14 Fire Attack
Increases Fire damage by 1.
Supplements P. Atk. with 5479 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Fire Attack: Increases Fire damage by 28.
3 s.
112
0
+15 Fire Attack
Increases Fire damage by 2.
Supplements P. Atk. with 5479 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Fire Attack: Increases Fire damage by 30.
3 s.
112
0
+16 Fire Attack
Increases Fire damage by 1.
Supplements P. Atk. with 5479 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Fire Attack: Increases Fire damage by 31.
3 s.
112
0
+17 Fire Attack
Increases Fire damage by 1.
Supplements P. Atk. with 5479 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Fire Attack: Increases Fire damage by 32.
3 s.
112
0
+18 Fire Attack
Increases Fire damage by 2.
Supplements P. Atk. with 5479 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Fire Attack: Increases Fire damage by 34.
3 s.
112
0
+19 Fire Attack
Increases Fire damage by 1.
Supplements P. Atk. with 5479 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Fire Attack: Increases Fire damage by 35.
3 s.
112
0
+20 Fire Attack
Increases Fire damage by 1.
Supplements P. Atk. with 5479 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Fire Attack: Increases Fire damage by 36.
3 s.
112
0
+21 Fire Attack
Increases Fire damage by 2.
Supplements P. Atk. with 5479 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Fire Attack: Increases Fire damage by 38.
3 s.
112
0
+22 Fire Attack
Increases Fire damage by 1.
Supplements P. Atk. with 5479 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Fire Attack: Increases Fire damage by 39.
3 s.
112
0
+23 Fire Attack
Increases Fire damage by 1.
Supplements P. Atk. with 5479 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Fire Attack: Increases Fire damage by 40.
3 s.
112
0
+24 Fire Attack
Increases Fire damage by 2.
Supplements P. Atk. with 5479 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Fire Attack: Increases Fire damage by 42.
3 s.
112
0
+25 Fire Attack
Increases Fire damage by 1.
Supplements P. Atk. with 5479 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Fire Attack: Increases Fire damage by 43.
3 s.
112
0
+26 Fire Attack
Increases Fire damage by 1.
Supplements P. Atk. with 5479 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Fire Attack: Increases Fire damage by 44.
3 s.
112
0
+27 Fire Attack
Increases Fire damage by 2.
Supplements P. Atk. with 5479 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Fire Attack: Increases Fire damage by 46.
3 s.
112
0
+28 Fire Attack
Increases Fire damage by 1.
Supplements P. Atk. with 5479 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Fire Attack: Increases Fire damage by 47.
3 s.
112
0
+29 Fire Attack
Increases Fire damage by 1.
Supplements P. Atk. with 5479 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Fire Attack: Increases Fire damage by 48.
3 s.
112
0
+30 Fire Attack
Increases Fire damage by 2.
Supplements P. Atk. with 5479 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Fire Attack: Increases Fire damage by 50.
3 s.
112
0
Type
Bonus
Description
Reuse
MP
HP
+1 Water Attack
Increases Water damage by 11.
Supplements P. Atk. with 5479 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Water Attack: Increases Water damage by 11.
3 s.
112
0
+2 Water Attack
Increases Water damage by 1.
Supplements P. Atk. with 5479 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Water Attack: Increases Water damage by 12.
3 s.
112
0
+3 Water Attack
Increases Water damage by 2.
Supplements P. Atk. with 5479 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Water Attack: Increases Water damage by 14.
3 s.
112
0
+4 Water Attack
Increases Water damage by 1.
Supplements P. Atk. with 5479 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Water Attack: Increases Water damage by 15.
3 s.
112
0
+5 Water Attack
Increases Water damage by 1.
Supplements P. Atk. with 5479 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Water Attack: Increases Water damage by 16.
3 s.
112
0
+6 Water Attack
Increases Water damage by 2.
Supplements P. Atk. with 5479 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Water Attack: Increases Water damage by 18.
3 s.
112
0
+7 Water Attack
Increases Water damage by 1.
Supplements P. Atk. with 5479 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Water Attack: Increases Water damage by 19.
3 s.
112
0
+8 Water Attack
Increases Water damage by 1.
Supplements P. Atk. with 5479 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Water Attack: Increases Water damage by 20.
3 s.
112
0
+9 Water Attack
Increases Water damage by 2.
Supplements P. Atk. with 5479 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Water Attack: Increases Water damage by 22.
3 s.
112
0
+10 Water Attack
Increases Water damage by 1.
Supplements P. Atk. with 5479 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Water Attack: Increases Water damage by 23.
3 s.
112
0
+11 Water Attack
Increases Water damage by 1.
Supplements P. Atk. with 5479 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Water Attack: Increases Water damage by 24.
3 s.
112
0
+12 Water Attack
Increases Water damage by 2.
Supplements P. Atk. with 5479 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Water Attack: Increases Water damage by 26.
3 s.
112
0
+13 Water Attack
Increases Water damage by 1.
Supplements P. Atk. with 5479 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Water Attack: Increases Water damage by 27.
3 s.
112
0
+14 Water Attack
Increases Water damage by 1.
Supplements P. Atk. with 5479 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Water Attack: Increases Water damage by 28.
3 s.
112
0
+15 Water Attack
Increases Water damage by 2.
Supplements P. Atk. with 5479 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Water Attack: Increases Water damage by 30.
3 s.
112
0
+16 Water Attack
Increases Water damage by 1.
Supplements P. Atk. with 5479 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Water Attack: Increases Water damage by 31.
3 s.
112
0
+17 Water Attack
Increases Water damage by 1.
Supplements P. Atk. with 5479 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Water Attack: Increases Water damage by 32.
3 s.
112
0
+18 Water Attack
Increases Water damage by 2.
Supplements P. Atk. with 5479 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Water Attack: Increases Water damage by 34.
3 s.
112
0
+19 Water Attack
Increases Water damage by 1.
Supplements P. Atk. with 5479 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Water Attack: Increases Water damage by 35.
3 s.
112
0
+20 Water Attack
Increases Water damage by 1.
Supplements P. Atk. with 5479 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Water Attack: Increases Water damage by 36.
3 s.
112
0
+21 Water Attack
Increases Water damage by 2.
Supplements P. Atk. with 5479 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Water Attack: Increases Water damage by 38.
3 s.
112
0
+22 Water Attack
Increases Water damage by 1.
Supplements P. Atk. with 5479 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Water Attack: Increases Water damage by 39.
3 s.
112
0
+23 Water Attack
Increases Water damage by 1.
Supplements P. Atk. with 5479 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Water Attack: Increases Water damage by 40.
3 s.
112
0
+24 Water Attack
Increases Water damage by 2.
Supplements P. Atk. with 5479 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Water Attack: Increases Water damage by 42.
3 s.
112
0
+25 Water Attack
Increases Water damage by 1.
Supplements P. Atk. with 5479 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Water Attack: Increases Water damage by 43.
3 s.
112
0
+26 Water Attack
Increases Water damage by 1.
Supplements P. Atk. with 5479 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Water Attack: Increases Water damage by 44.
3 s.
112
0
+27 Water Attack
Increases Water damage by 2.
Supplements P. Atk. with 5479 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Water Attack: Increases Water damage by 46.
3 s.
112
0
+28 Water Attack
Increases Water damage by 1.
Supplements P. Atk. with 5479 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Water Attack: Increases Water damage by 47.
3 s.
112
0
+29 Water Attack
Increases Water damage by 1.
Supplements P. Atk. with 5479 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Water Attack: Increases Water damage by 48.
3 s.
112
0
+30 Water Attack
Increases Water damage by 2.
Supplements P. Atk. with 5479 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Water Attack: Increases Water damage by 50.
3 s.
112
0
Type
Bonus
Description
Reuse
MP
HP
+1 Wind Attack
Increases Wind damage by 11.
Supplements P. Atk. with 5479 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Wind Attack: Increases Wind damage by 11.
3 s.
112
0
+2 Wind Attack
Increases Wind damage by 1.
Supplements P. Atk. with 5479 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Wind Attack: Increases Wind damage by 12.
3 s.
112
0
+3 Wind Attack
Increases Wind damage by 2.
Supplements P. Atk. with 5479 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Wind Attack: Increases Wind damage by 14.
3 s.
112
0
+4 Wind Attack
Increases Wind damage by 1.
Supplements P. Atk. with 5479 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Wind Attack: Increases Wind damage by 15.
3 s.
112
0
+5 Wind Attack
Increases Wind damage by 1.
Supplements P. Atk. with 5479 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Wind Attack: Increases Wind damage by 16.
3 s.
112
0
+6 Wind Attack
Increases Wind damage by 2.
Supplements P. Atk. with 5479 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Wind Attack: Increases Wind damage by 18.
3 s.
112
0
+7 Wind Attack
Increases Wind damage by 1.
Supplements P. Atk. with 5479 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Wind Attack: Increases Wind damage by 19.
3 s.
112
0
+8 Wind Attack
Increases Wind damage by 1.
Supplements P. Atk. with 5479 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Wind Attack: Increases Wind damage by 20.
3 s.
112
0
+9 Wind Attack
Increases Wind damage by 2.
Supplements P. Atk. with 5479 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Wind Attack: Increases Wind damage by 22.
3 s.
112
0
+10 Wind Attack
Increases Wind damage by 1.
Supplements P. Atk. with 5479 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Wind Attack: Increases Wind damage by 23.
3 s.
112
0
+11 Wind Attack
Increases Wind damage by 1.
Supplements P. Atk. with 5479 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Wind Attack: Increases Wind damage by 24.
3 s.
112
0
+12 Wind Attack
Increases Wind damage by 2.
Supplements P. Atk. with 5479 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Wind Attack: Increases Wind damage by 26.
3 s.
112
0
+13 Wind Attack
Increases Wind damage by 1.
Supplements P. Atk. with 5479 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Wind Attack: Increases Wind damage by 27.
3 s.
112
0
+14 Wind Attack
Increases Wind damage by 1.
Supplements P. Atk. with 5479 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Wind Attack: Increases Wind damage by 28.
3 s.
112
0
+15 Wind Attack
Increases Wind damage by 2.
Supplements P. Atk. with 5479 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Wind Attack: Increases Wind damage by 30.
3 s.
112
0
+16 Wind Attack
Increases Wind damage by 1.
Supplements P. Atk. with 5479 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Wind Attack: Increases Wind damage by 31.
3 s.
112
0
+17 Wind Attack
Increases Wind damage by 1.
Supplements P. Atk. with 5479 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Wind Attack: Increases Wind damage by 32.
3 s.
112
0
+18 Wind Attack
Increases Wind damage by 2.
Supplements P. Atk. with 5479 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Wind Attack: Increases Wind damage by 34.
3 s.
112
0
+19 Wind Attack
Increases Wind damage by 1.
Supplements P. Atk. with 5479 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Wind Attack: Increases Wind damage by 35.
3 s.
112
0
+20 Wind Attack
Increases Wind damage by 1.
Supplements P. Atk. with 5479 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Wind Attack: Increases Wind damage by 36.
3 s.
112
0
+21 Wind Attack
Increases Wind damage by 2.
Supplements P. Atk. with 5479 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Wind Attack: Increases Wind damage by 38.
3 s.
112
0
+22 Wind Attack
Increases Wind damage by 1.
Supplements P. Atk. with 5479 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Wind Attack: Increases Wind damage by 39.
3 s.
112
0
+23 Wind Attack
Increases Wind damage by 1.
Supplements P. Atk. with 5479 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Wind Attack: Increases Wind damage by 40.
3 s.
112
0
+24 Wind Attack
Increases Wind damage by 2.
Supplements P. Atk. with 5479 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Wind Attack: Increases Wind damage by 42.
3 s.
112
0
+25 Wind Attack
Increases Wind damage by 1.
Supplements P. Atk. with 5479 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Wind Attack: Increases Wind damage by 43.
3 s.
112
0
+26 Wind Attack
Increases Wind damage by 1.
Supplements P. Atk. with 5479 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Wind Attack: Increases Wind damage by 44.
3 s.
112
0
+27 Wind Attack
Increases Wind damage by 2.
Supplements P. Atk. with 5479 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Wind Attack: Increases Wind damage by 46.
3 s.
112
0
+28 Wind Attack
Increases Wind damage by 1.
Supplements P. Atk. with 5479 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Wind Attack: Increases Wind damage by 47.
3 s.
112
0
+29 Wind Attack
Increases Wind damage by 1.
Supplements P. Atk. with 5479 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Wind Attack: Increases Wind damage by 48.
3 s.
112
0
+30 Wind Attack
Increases Wind damage by 2.
Supplements P. Atk. with 5479 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Wind Attack: Increases Wind damage by 50.
3 s.
112
0
Type
Bonus
Description
Reuse
MP
HP
+1 Earth Attack
Increases Earth damage by 11.
Supplements P. Atk. with 5479 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Earth Attack: Increases Earth damage by 11.
3 s.
112
0
+2 Earth Attack
Increases Earth damage by 1.
Supplements P. Atk. with 5479 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Earth Attack: Increases Earth damage by 12.
3 s.
112
0
+3 Earth Attack
Increases Earth damage by 2.
Supplements P. Atk. with 5479 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Earth Attack: Increases Earth damage by 14.
3 s.
112
0
+4 Earth Attack
Increases Earth damage by 1.
Supplements P. Atk. with 5479 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Earth Attack: Increases Earth damage by 15.
3 s.
112
0
+5 Earth Attack
Increases Earth damage by 1.
Supplements P. Atk. with 5479 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Earth Attack: Increases Earth damage by 16.
3 s.
112
0
+6 Earth Attack
Increases Earth damage by 2.
Supplements P. Atk. with 5479 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Earth Attack: Increases Earth damage by 18.
3 s.
112
0
+7 Earth Attack
Increases Earth damage by 1.
Supplements P. Atk. with 5479 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Earth Attack: Increases Earth damage by 19.
3 s.
112
0
+8 Earth Attack
Increases Earth damage by 1.
Supplements P. Atk. with 5479 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Earth Attack: Increases Earth damage by 20.
3 s.
112
0
+9 Earth Attack
Increases Earth damage by 2.
Supplements P. Atk. with 5479 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Earth Attack: Increases Earth damage by 22.
3 s.
112
0
+10 Earth Attack
Increases Earth damage by 1.
Supplements P. Atk. with 5479 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Earth Attack: Increases Earth damage by 23.
3 s.
112
0
+11 Earth Attack
Increases Earth damage by 1.
Supplements P. Atk. with 5479 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Earth Attack: Increases Earth damage by 24.
3 s.
112
0
+12 Earth Attack
Increases Earth damage by 2.
Supplements P. Atk. with 5479 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Earth Attack: Increases Earth damage by 26.
3 s.
112
0
+13 Earth Attack
Increases Earth damage by 1.
Supplements P. Atk. with 5479 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Earth Attack: Increases Earth damage by 27.
3 s.
112
0
+14 Earth Attack
Increases Earth damage by 1.
Supplements P. Atk. with 5479 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Earth Attack: Increases Earth damage by 28.
3 s.
112
0
+15 Earth Attack
Increases Earth damage by 2.
Supplements P. Atk. with 5479 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Earth Attack: Increases Earth damage by 30.
3 s.
112
0
+16 Earth Attack
Increases Earth damage by 1.
Supplements P. Atk. with 5479 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Earth Attack: Increases Earth damage by 31.
3 s.
112
0
+17 Earth Attack
Increases Earth damage by 1.
Supplements P. Atk. with 5479 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Earth Attack: Increases Earth damage by 32.
3 s.
112
0
+18 Earth Attack
Increases Earth damage by 2.
Supplements P. Atk. with 5479 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Earth Attack: Increases Earth damage by 34.
3 s.
112
0
+19 Earth Attack
Increases Earth damage by 1.
Supplements P. Atk. with 5479 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Earth Attack: Increases Earth damage by 35.
3 s.
112
0
+20 Earth Attack
Increases Earth damage by 1.
Supplements P. Atk. with 5479 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Earth Attack: Increases Earth damage by 36.
3 s.
112
0
+21 Earth Attack
Increases Earth damage by 2.
Supplements P. Atk. with 5479 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Earth Attack: Increases Earth damage by 38.
3 s.
112
0
+22 Earth Attack
Increases Earth damage by 1.
Supplements P. Atk. with 5479 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Earth Attack: Increases Earth damage by 39.
3 s.
112
0
+23 Earth Attack
Increases Earth damage by 1.
Supplements P. Atk. with 5479 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Earth Attack: Increases Earth damage by 40.
3 s.
112
0
+24 Earth Attack
Increases Earth damage by 2.
Supplements P. Atk. with 5479 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Earth Attack: Increases Earth damage by 42.
3 s.
112
0
+25 Earth Attack
Increases Earth damage by 1.
Supplements P. Atk. with 5479 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Earth Attack: Increases Earth damage by 43.
3 s.
112
0
+26 Earth Attack
Increases Earth damage by 1.
Supplements P. Atk. with 5479 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Earth Attack: Increases Earth damage by 44.
3 s.
112
0
+27 Earth Attack
Increases Earth damage by 2.
Supplements P. Atk. with 5479 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Earth Attack: Increases Earth damage by 46.
3 s.
112
0
+28 Earth Attack
Increases Earth damage by 1.
Supplements P. Atk. with 5479 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Earth Attack: Increases Earth damage by 47.
3 s.
112
0
+29 Earth Attack
Increases Earth damage by 1.
Supplements P. Atk. with 5479 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Earth Attack: Increases Earth damage by 48.
3 s.
112
0
+30 Earth Attack
Increases Earth damage by 2.
Supplements P. Atk. with 5479 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant Earth Attack: Increases Earth damage by 50.
3 s.
112
0
Type
Bonus
Description
Reuse
MP
HP
+1 Duel
Increases Power during PVP by 73.
Supplements P. Atk. with 5479 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant duel: Attacks with 5552 Power during PVP.
3 s.
112
0
+2 Duel
Increases Power during PVP by 72.
Supplements P. Atk. with 5479 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant duel: Attacks with 5624 Power during PVP.
3 s.
112
0
+3 Duel
Increases Power during PVP by 73.
Supplements P. Atk. with 5479 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant duel: Attacks with 5697 Power during PVP.
3 s.
112
0
+4 Duel
Increases Power during PVP by 72.
Supplements P. Atk. with 5479 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant duel: Attacks with 5769 Power during PVP.
3 s.
112
0
+5 Duel
Increases Power during PVP by 73.
Supplements P. Atk. with 5479 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant duel: Attacks with 5842 Power during PVP.
3 s.
112
0
+6 Duel
Increases Power during PVP by 72.
Supplements P. Atk. with 5479 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant duel: Attacks with 5914 Power during PVP.
3 s.
112
0
+7 Duel
Increases Power during PVP by 73.
Supplements P. Atk. with 5479 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant duel: Attacks with 5987 Power during PVP.
3 s.
112
0
+8 Duel
Increases Power during PVP by 72.
Supplements P. Atk. with 5479 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant duel: Attacks with 6059 Power during PVP.
3 s.
112
0
+9 Duel
Increases Power during PVP by 73.
Supplements P. Atk. with 5479 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant duel: Attacks with 6132 Power during PVP.
3 s.
112
0
+10 Duel
Increases Power during PVP by 72.
Supplements P. Atk. with 5479 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant duel: Attacks with 6204 Power during PVP.
3 s.
112
0
+11 Duel
Increases Power during PVP by 73.
Supplements P. Atk. with 5479 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant duel: Attacks with 6277 Power during PVP.
3 s.
112
0
+12 Duel
Increases Power during PVP by 73.
Supplements P. Atk. with 5479 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant duel: Attacks with 6350 Power during PVP.
3 s.
112
0
+13 Duel
Increases Power during PVP by 72.
Supplements P. Atk. with 5479 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant duel: Attacks with 6422 Power during PVP.
3 s.
112
0
+14 Duel
Increases Power during PVP by 73.
Supplements P. Atk. with 5479 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant duel: Attacks with 6495 Power during PVP.
3 s.
112
0
+15 Duel
Increases Power during PVP by 72.
Supplements P. Atk. with 5479 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant duel: Attacks with 6567 Power during PVP.
3 s.
112
0
+16 Duel
Increases Power during PVP by 73.
Supplements P. Atk. with 5479 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant duel: Attacks with 6640 Power during PVP.
3 s.
112
0
+17 Duel
Increases Power during PVP by 72.
Supplements P. Atk. with 5479 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant duel: Attacks with 6712 Power during PVP.
3 s.
112
0
+18 Duel
Increases Power during PVP by 73.
Supplements P. Atk. with 5479 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant duel: Attacks with 6785 Power during PVP.
3 s.
112
0
+19 Duel
Increases Power during PVP by 72.
Supplements P. Atk. with 5479 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant duel: Attacks with 6857 Power during PVP.
3 s.
112
0
+20 Duel
Increases Power during PVP by 73.
Supplements P. Atk. with 5479 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant duel: Attacks with 6930 Power during PVP.
3 s.
112
0
+21 Duel
Increases Power during PVP by 72.
Supplements P. Atk. with 5479 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant duel: Attacks with 7002 Power during PVP.
3 s.
112
0
+22 Duel
Increases Power during PVP by 73.
Supplements P. Atk. with 5479 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant duel: Attacks with 7075 Power during PVP.
3 s.
112
0
+23 Duel
Increases Power during PVP by 72.
Supplements P. Atk. with 5479 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant duel: Attacks with 7147 Power during PVP.
3 s.
112
0
+24 Duel
Increases Power during PVP by 73.
Supplements P. Atk. with 5479 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant duel: Attacks with 7220 Power during PVP.
3 s.
112
0
+25 Duel
Increases Power during PVP by 72.
Supplements P. Atk. with 5479 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant duel: Attacks with 7292 Power during PVP.
3 s.
112
0
+26 Duel
Increases Power during PVP by 73.
Supplements P. Atk. with 5479 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant duel: Attacks with 7365 Power during PVP.
3 s.
112
0
+27 Duel
Increases Power during PVP by 72.
Supplements P. Atk. with 5479 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant duel: Attacks with 7437 Power during PVP.
3 s.
112
0
+28 Duel
Increases Power during PVP by 73.
Supplements P. Atk. with 5479 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant duel: Attacks with 7510 Power during PVP.
3 s.
112
0
+29 Duel
Increases Power during PVP by 73.
Supplements P. Atk. with 5479 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant duel: Attacks with 7583 Power during PVP.
3 s.
112
0
+30 Duel
Increases Power during PVP by 72.
Supplements P. Atk. with 5479 Power to strike the enemy's unprotected back. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible. Enchant duel: Attacks with 7655 Power during PVP.