Lineage 2 Interlude territories and castles
The clan that owns a castle gets political and economic control over all the territory around it, including the ability to raise taxes in the subordinate towns. A castle has a set of functions similar to a clan hall. You can move both into and out of the castle using a teleport.
The castle lord can change taxes in the shops of the subordinate town and collect income from Grand Chamberlain.
The clan that owns Aden Castle collects taxes from the towns: Town of Aden, Town of Gludio, Town of Dion, Town of Giran, Town of Oren, Heine.
The clan that owns Rune Castle collects taxes from the towns: Rune Township, Town of Schuttgart, Town of Goddard.
The lord of each castle can set up the manor by selling seeds in their town. Then the crops grown from these seeds are exchanged for:
- D, C, B, A- and S-grade armor/weapon enchant scrolls
- C-, B- and A-grade crystals
- Blessed Scroll of Resurrection
- Blessed Scroll of Escape
- Quick Healing Potion
- Greater Swift Potion
- Greater Haste Potion
- Dualsword Craft Stamp
- Secret Book of Giants
The castle lord can fly a wyvern.
Gludio Castle
Belongs to the territory: Gludio Territory
When owning a territory, the castle collects taxes from the whole territory and clan hall rents.
Castle layout
The starting points of the defending clans are the living quarters inside the castle. The holy artifact is in the room behind the throne room. There's no way for attackers to get inside the castle bypassing the outer wall, but there's a secret passage leading outside that defenders can use.
Fortifications
- Outer wall
- Moat
- Main gate
- Bridge in front of the gate
- 3 Life Control Tower
- 2 Flame Control Tower
- Emergency exit
Since the The Kamael update
The clan that owns a castle automatically gets 3 Residential Skills, shown in the Clan Skill window:
Residence Health
Residence Guidance
Residence Fortitude
Territory skill: STR +1 / INT +1
Dion Castle
Belongs to the territory: Dion Territory
When owning a territory, the castle collects taxes from the whole territory and clan hall rents.
Castle layout
The starting points of the defending clans are the living quarters inside the castle. The holy artifact is in the room behind the throne room. There's no way for attackers to get inside the castle bypassing the outer wall, but there's a secret passage leading outside that defenders can use.
Fortifications
- Outer wall
- Moat
- Main gate
- Bridge in front of the gate
- 3 Life Control Tower
- 2 Flame Control Tower
- Emergency exit
Since the The Kamael update
The clan that owns a castle automatically gets 3 Residential Skills, shown in the Clan Skill window:
Residence Spirit
Residence Shield
Residence Movement
Territory skill: DEX +1 / WIT +1
Giran Castle
Belongs to the territory: Giran Territory
When owning a territory, the castle collects taxes from the whole territory and clan hall rents.
Castle layout
The starting points of the defending clans are the living quarters inside the castle. The holy artifact is in the room behind the throne room. There's no way for attackers to get inside the castle bypassing the outer wall, but there's a secret passage leading outside that defenders can use.
Fortifications
- Outer wall
- Moat
- Main gate
- Bridge in front of the gate
- 3 Life Control Tower
- 2 Flame Control Tower
- Emergency exit
Since the The Kamael update
The clan that owns a castle automatically gets 3 Residential Skills, shown in the Clan Skill window:
Residence Soul
Residence Agility
Residence Death Fortune
Territory skill: STR +1 / MEN +1
Innadril Castle
Belongs to the territory: Innadril Territory
When owning a territory, the castle collects taxes from the whole territory and clan hall rents.
Castle layout
The starting points of the defending clans are the living quarters inside the castle. The holy artifact is in the room behind the throne room. There's no way for attackers to get inside the castle bypassing the outer wall, but there's a secret passage leading outside that defenders can use.
Fortifications
- Outer wall
- Moat
- Main gate
- Bridge in front of the gate
- 3 Life Control Tower
- 2 Flame Control Tower
- Emergency exit
Since the The Kamael update
The clan that owns a castle automatically gets 3 Residential Skills, shown in the Clan Skill window:
Residence Clarity
Residence Magic Barrier
Residence Freedom
Territory skill: CON +1 / INT +1
Oren Castle
Belongs to the territory: Oren Territory
When owning a territory, the castle collects taxes from the whole territory and clan hall rents.
Castle layout
The starting points of the defending clans are the living quarters inside the castle. The holy artifact is in the room behind the throne room. There's no way for attackers to get inside the castle bypassing the outer wall, but there's a secret passage leading outside that defenders can use.
Fortifications
- Outer wall
- Moat
- Main gate
- Bridge in front of the gate
- 3 Life Control Tower
- 2 Flame Control Tower
- Emergency exit
Since the The Kamael update
The clan that owns a castle automatically gets 3 Residential Skills, shown in the Clan Skill window:
Residence Body
Residence Empower
Residence Resist Lava
Territory skill: CON +1 / MEN +1
Schuttgart Castle
Belongs to the territory: Shuttgart Territory
When owning a territory, the castle collects taxes from the whole territory and clan hall rents.
Castle layout
The castle is similar to Goddard Castle and has two artifacts (Altar of Air and Altar of Earth); to win the siege you need to take control of both Altars.
Fortifications
- Outer wall
- Moat
- Main gate
- Bridge in front of the gate
- 3 Life Control Tower
- 2 Flame Control Tower
- Emergency exit
Since the The Kamael update
The clan that owns a castle automatically gets 3 Residential Skills, shown in the Clan Skill window:
Residence Death Fortune
Residence Guidance
Residence Soul
Territory skill: CON +1 / WIT +1
Goddard Castle
Belongs to the territory: Goddart Territory
When owning a territory, the castle collects taxes from the whole territory and clan hall rents.
Castle layout
Goddard Castle has two artifacts: Altar of Water and Altar of Fire; to capture the castle you need to gain control of both of them. On the side of the castle opposite the gate there's a special door that can't be entered from outside; the castle defenders who resurrect inside the throne room come out through it. This door locks when the siege starts and opens automatically when it ends.
Fortifications
- Outer wall
- Moat
- Main gate
- Bridge in front of the gate
- 3 Life Control Tower
- 2 Flame Control Tower
- Emergency exit
Since the The Kamael update
The clan that owns a castle automatically gets 3 Residential Skills, shown in the Clan Skill window:
Residence Body
Residence Moral
Residence Shield Defense
Territory skill: DEX +1 / INT +1
Rune Castle
Belongs to the territory: Rune Territory
When owning a territory, the castle collects taxes from the whole territory and clan hall rents.
Fortifications
- Outer wall
- Moat
- Main gate
- Bridge in front of the gate
- 3 Life Control Tower
- 2 Flame Control Tower
- Emergency exit
Since the The Kamael update
The clan that owns a castle automatically gets 3 Residential Skills, shown in the Clan Skill window:
Residence Health
Residence Magic Barrier
Residence Resist Typhoon
Territory skill: STR +1 / WIT +1
Aden Castle
Belongs to the territory: Aden Territory
When owning a territory, the castle collects taxes from the whole territory and clan hall rents.
Castle layout
The castle has a double line of defense. You can get into the inner chambers by overcoming two walls. The first wall has a gate, and the masonry of the wall can be destroyed with siege engines. As soon as a passage is made, the attackers can get inside. The second wall also has a gate and some places in the masonry that can be destroyed by golems. You can enter the throne room through 2 narrow passages on the second floor or by breaking the third central gate.
The area between the first and second walls has many different traps that hinder the attackers. The castle's basic structure is no different from the others.
Fortifications
- Outer wall
- Inner wall
- Moat
- Main gate
- Bridge in front of the gate
- 3 Life Control Tower
- 2 Flame Control Tower
- Emergency exit
Since the The Kamael update
The clan that owns a castle automatically gets 3 Residential Skills, shown in the Clan Skill window:
Residence Might
Residence Shield Block
Residence Vigilance
Territory skill: DEX +1 / MEN +1



