Lineage 2 Interlude territories and castles

The clan that owns a castle gets political and economic control over all the territory around it, including the ability to raise taxes in the subordinate towns. A castle has a set of functions similar to a clan hall. You can move both into and out of the castle using a teleport.

The castle lord can change taxes in the shops of the subordinate town and collect income from Grand Chamberlain.

The clan that owns Aden Castle collects taxes from the towns: Town of Aden, Town of Gludio, Town of Dion, Town of Giran, Town of Oren, Heine.

The clan that owns Rune Castle collects taxes from the towns: Rune Township, Town of Schuttgart, Town of Goddard.

The lord of each castle can set up the manor by selling seeds in their town. Then the crops grown from these seeds are exchanged for:

The castle lord can fly a wyvern.


Gludio Castle

Belongs to the territory: Gludio Territory

When owning a territory, the castle collects taxes from the whole territory and clan hall rents.

Castle layout

The starting points of the defending clans are the living quarters inside the castle. The holy artifact is in the room behind the throne room. There's no way for attackers to get inside the castle bypassing the outer wall, but there's a secret passage leading outside that defenders can use.

Fortifications

  • Outer wall
  • Moat
  • Main gate
  • Bridge in front of the gate
  • 3 Life Control Tower
  • 2 Flame Control Tower
  • Emergency exit

Since the The Kamael update

The clan that owns a castle automatically gets 3 Residential Skills, shown in the Clan Skill window:

  •  Residence Health
  •  Residence Guidance
  •  Residence Fortitude

Territory skill: STR +1 / INT +1

Dion Castle

Belongs to the territory: Dion Territory

When owning a territory, the castle collects taxes from the whole territory and clan hall rents.

Castle layout

The starting points of the defending clans are the living quarters inside the castle. The holy artifact is in the room behind the throne room. There's no way for attackers to get inside the castle bypassing the outer wall, but there's a secret passage leading outside that defenders can use.

Fortifications

  • Outer wall
  • Moat
  • Main gate
  • Bridge in front of the gate
  • 3 Life Control Tower
  • 2 Flame Control Tower
  • Emergency exit

Since the The Kamael update

The clan that owns a castle automatically gets 3 Residential Skills, shown in the Clan Skill window:

  •  Residence Spirit
  •  Residence Shield
  •  Residence Movement

Territory skill: DEX +1 / WIT +1

Giran Castle

Belongs to the territory: Giran Territory

When owning a territory, the castle collects taxes from the whole territory and clan hall rents.

Castle layout

The starting points of the defending clans are the living quarters inside the castle. The holy artifact is in the room behind the throne room. There's no way for attackers to get inside the castle bypassing the outer wall, but there's a secret passage leading outside that defenders can use.

Fortifications

  • Outer wall
  • Moat
  • Main gate
  • Bridge in front of the gate
  • 3 Life Control Tower
  • 2 Flame Control Tower
  • Emergency exit

Since the The Kamael update

The clan that owns a castle automatically gets 3 Residential Skills, shown in the Clan Skill window:

  •  Residence Soul
  •  Residence Agility
  •  Residence Death Fortune

Territory skill: STR +1 / MEN +1

Innadril Castle

Belongs to the territory: Innadril Territory

When owning a territory, the castle collects taxes from the whole territory and clan hall rents.

Castle layout

The starting points of the defending clans are the living quarters inside the castle. The holy artifact is in the room behind the throne room. There's no way for attackers to get inside the castle bypassing the outer wall, but there's a secret passage leading outside that defenders can use.

Fortifications

  • Outer wall
  • Moat
  • Main gate
  • Bridge in front of the gate
  • 3 Life Control Tower
  • 2 Flame Control Tower
  • Emergency exit

Since the The Kamael update

The clan that owns a castle automatically gets 3 Residential Skills, shown in the Clan Skill window:

  •  Residence Clarity
  •  Residence Magic Barrier
  •  Residence Freedom

Territory skill: CON +1 / INT +1

Oren Castle

Belongs to the territory: Oren Territory

When owning a territory, the castle collects taxes from the whole territory and clan hall rents.

Castle layout

The starting points of the defending clans are the living quarters inside the castle. The holy artifact is in the room behind the throne room. There's no way for attackers to get inside the castle bypassing the outer wall, but there's a secret passage leading outside that defenders can use.

Fortifications

  • Outer wall
  • Moat
  • Main gate
  • Bridge in front of the gate
  • 3 Life Control Tower
  • 2 Flame Control Tower
  • Emergency exit

Since the The Kamael update

The clan that owns a castle automatically gets 3 Residential Skills, shown in the Clan Skill window:

  •  Residence Body
  •  Residence Empower
  •  Residence Resist Lava

Territory skill: CON +1 / MEN +1

Schuttgart Castle

Belongs to the territory: Shuttgart Territory

When owning a territory, the castle collects taxes from the whole territory and clan hall rents.

Castle layout

The castle is similar to Goddard Castle and has two artifacts (Altar of Air and Altar of Earth); to win the siege you need to take control of both Altars.

Fortifications

  • Outer wall
  • Moat
  • Main gate
  • Bridge in front of the gate
  • 3 Life Control Tower
  • 2 Flame Control Tower
  • Emergency exit

Since the The Kamael update

The clan that owns a castle automatically gets 3 Residential Skills, shown in the Clan Skill window:

  •  Residence Death Fortune
  •  Residence Guidance
  •  Residence Soul

Territory skill: CON +1 / WIT +1

Goddard Castle

Belongs to the territory: Goddart Territory

When owning a territory, the castle collects taxes from the whole territory and clan hall rents.

Castle layout

Goddard Castle has two artifacts: Altar of Water and Altar of Fire; to capture the castle you need to gain control of both of them. On the side of the castle opposite the gate there's a special door that can't be entered from outside; the castle defenders who resurrect inside the throne room come out through it. This door locks when the siege starts and opens automatically when it ends.

Fortifications

  • Outer wall
  • Moat
  • Main gate
  • Bridge in front of the gate
  • 3 Life Control Tower
  • 2 Flame Control Tower
  • Emergency exit

Since the The Kamael update

The clan that owns a castle automatically gets 3 Residential Skills, shown in the Clan Skill window:

  •  Residence Body
  •  Residence Moral
  •  Residence Shield Defense

Territory skill: DEX +1 / INT +1

Rune Castle

Belongs to the territory: Rune Territory

When owning a territory, the castle collects taxes from the whole territory and clan hall rents.

Fortifications

  • Outer wall
  • Moat
  • Main gate
  • Bridge in front of the gate
  • 3 Life Control Tower
  • 2 Flame Control Tower
  • Emergency exit

Since the The Kamael update

The clan that owns a castle automatically gets 3 Residential Skills, shown in the Clan Skill window:

  •  Residence Health
  •  Residence Magic Barrier
  •  Residence Resist Typhoon

Territory skill: STR +1 / WIT +1

Aden Castle

Belongs to the territory: Aden Territory

When owning a territory, the castle collects taxes from the whole territory and clan hall rents.

Castle layout

The castle has a double line of defense. You can get into the inner chambers by overcoming two walls. The first wall has a gate, and the masonry of the wall can be destroyed with siege engines. As soon as a passage is made, the attackers can get inside. The second wall also has a gate and some places in the masonry that can be destroyed by golems. You can enter the throne room through 2 narrow passages on the second floor or by breaking the third central gate.

The area between the first and second walls has many different traps that hinder the attackers. The castle's basic structure is no different from the others.

Fortifications

  • Outer wall
  • Inner wall
  • Moat
  • Main gate
  • Bridge in front of the gate
  • 3 Life Control Tower
  • 2 Flame Control Tower
  • Emergency exit

Since the The Kamael update

The clan that owns a castle automatically gets 3 Residential Skills, shown in the Clan Skill window:

  •  Residence Might
  •  Residence Shield Block
  •  Residence Vigilance

Territory skill: DEX +1 / MEN +1

Dion Territory
Execution Grounds
Partisan`s Hideaway
Cruma Marshlands
Cruma Tower
Mandragora Farm
Town of Dion
Floran Village
Dion Castle
Tanor Canyon
Bee Hive
Dion Hills
Floran Agricultural Area
Plains of Dion
Fortress of Resistance
Giran Territory
Hardin`s Academy
Dragon Valley
Antharas Lair
Antharas Nest
Death Pass
Pirate Tunnel
Devil`s Isle
Giran Harbor
Giran Castle Town
Giran Arena
Giran Castle
Breka's Stronghold
Gorgon Flower Garden
Gludio Territory
Ruins of Despair
Ruins of Agony
Wasteland
The Ant Nest
Gludin Village
Gludin Harbor
Town of Gludio
Abandoned Camp
Orc Barracks
Forgotten Temple
Fellmere Lake
Gludin Arena
Gludio Castle
Windy Hill
Red Rock Ridge
Langk Lizardmen Dwellings
Maille Lizardmen Barracks
Talking Island
Talking Island Village
Cedric`s Training Hall
Einhovant`s School of Magic
Obelisk of Victory
Elven Ruins
Talking Island Harbor
Talking Island, Western Territory
Talking Island, Eastern Territory
Fellmere Harvesting Grounds
Windmill Hill
Ruins of Agony Bend
Evil Hunting Grounds
Entrance to the Ruins of Despair
Windawood Manor
Ol Mahum Checkpoint
Ant Incubator
Singing Waterfall
The Neutral Zone
Oren Territory
Elven Forest
Shadow of the Mother Tree
Elven Village
Elven Fortress
Iris Lake
The Dark Forest
The Shilen Temple
Dark Elf Village
School of Dark Arts
Swampland
Altar of Rites
Sea of Spores
Bandit Stronghold
Ivory Tower
Town of Oren
Oren Castle
Plains of the Lizardmen
Skyshadow Meadow
Shilen`s Garden
Black Rock Hill
Spider Nest
Timak Outpost
Ivory Tower Crater
Forest of Evil
Outlaw Forest
Misty Mountains
Starlight Waterfall
Undine Waterfall
The Gods Falls
Aden Territory
Tower of Insolence
Blazing Swamp
Devastated Castle
The Forbidden Gateway
The Giant`s Cave
The Enchanted Valley
The Cemetery
The Forest of Mirrors
Anghel Waterfall
Town of Aden
Hunters Village
Eastern Border Outpost
Coliseum
Narsell Lake
Aden Castle
Ancient Battleground
Forsaken Plains
Silent Valley
Hunters Valley
Plains of Glory
Fields of Massacre
War-Torn Plains
Western Border Outpost
Innadril Territory
Field of Silence
Field of Whispers
Garden of Eva
Alligator Island
Heine
Innadril Castle
Alligator Beach
Dion Arena
The Paagrio Temple
Orc Village
The Immortal Plateau
Cave of Trials
Frozen Waterfalls
Valley of Heroes
Immortal Plateau, Northern Region
Immortal Plateau, Southern Region
Schuttgart Territory
Strip Mine
Dwarven Village
Spine Mountains
Abandoned Coal Mines
Mithril Mines
Frozen Valley
Western Mining Zone
Eastern Mining Zone
Mining Zone Passage
Plunderous Plains
Frozen Labyrinth
The Ice Queen`s Castle
Pavel Ruins
Caron`s Dungeon
Den of Evil
Crypts of Disgrace
Valley of the Lords
Schuttgart Castle
Town of Schuttgart
Archaic Laboratory
Frost Lake
Sky Wagon Relic
Necropolis of Sacrifice
Necropolis of Devotion
The Patriot`s Necropolis
Catacomb of Dark Omens
Catacomb of the Branded
Catacomb of the Heretic
The Pilgrim`s Necropolis
The Saint`s Necropolis
Necropolis of Worship
Necropolis of Martyrdom
Catacomb of the Apostate
Catacomb of the Forbidden Path
Catacomb of the Witch
The Disciple`s Necropolis
Oracle of Dawn
Oracle of Dusk
Dimensional Rift
Olympiad Stadium
Border
Goddard Territory
Town of Goddard
Goddard Castle
Garden of Beasts
Hot Springs
Rainbow Springs Chateau
Forge of the Gods
Hall of Flames
Valakas Lair
Ketra Orc Outpost
Ketra Orc Village
Imperial Tomb
Pilgrim`s Temple
Wall of Argos
Shrine of Loyalty
Varka Silenos Barracks
Varka Silenos Village
Four Sepulchers
Devil`s Pass
The Last Imperial Tomb
Rune Territory
Rune Township
Rune Castle
Rune Harbor
Windtail Waterfall
Beast Farm
Wild Beast Reserve
Valley of Saints
Forest of the Dead
Cursed Village
Fortress of the Dead
Swamp of Screams
Monastery of Silence
The Pagan Temple
Stakato Nest
Tour Boat Dock
Ice Merchant Cabin
Brigand Stronghold
Primeval Isle
Primeval Isle Wharf
Siren`s Den