Attacks the target with 21712 Power added to P. Atk. Can be used while a dagger, dualsword, or dual blunt weapon is equipped. Over-hit. Critical. Enchant Cost: Decreases MP Consumption.
7 s.
86
0
+2 Cost
Decreases MP Consumption.
Attacks the target with 22205 Power added to P. Atk. Can be used while a dagger, dualsword, or dual blunt weapon is equipped. Over-hit. Critical. Enchant Cost: Decreases MP Consumption.
7 s.
82
0
+3 Cost
Decreases MP Consumption.
Attacks the target with 22697 Power added to P. Atk. Can be used while a dagger, dualsword, or dual blunt weapon is equipped. Over-hit. Critical. Enchant Cost: Decreases MP Consumption.
7 s.
79
0
+4 Cost
Decreases MP Consumption.
Attacks the target with 23189 Power added to P. Atk. Can be used while a dagger, dualsword, or dual blunt weapon is equipped. Over-hit. Critical. Enchant Cost: Decreases MP Consumption.
7 s.
75
0
+5 Cost
Decreases MP Consumption.
Attacks the target with 23682 Power added to P. Atk. Can be used while a dagger, dualsword, or dual blunt weapon is equipped. Over-hit. Critical. Enchant Cost: Decreases MP Consumption.
7 s.
72
0
+6 Cost
Decreases MP Consumption.
Attacks the target with 24174 Power added to P. Atk. Can be used while a dagger, dualsword, or dual blunt weapon is equipped. Over-hit. Critical. Enchant Cost: Decreases MP Consumption.
7 s.
68
0
+7 Cost
Decreases MP Consumption.
Attacks the target with 24667 Power added to P. Atk. Can be used while a dagger, dualsword, or dual blunt weapon is equipped. Over-hit. Critical. Enchant Cost: Decreases MP Consumption.
7 s.
64
0
+8 Cost
Decreases MP Consumption.
Attacks the target with 25159 Power added to P. Atk. Can be used while a dagger, dualsword, or dual blunt weapon is equipped. Over-hit. Critical. Enchant Cost: Decreases MP Consumption.
7 s.
61
0
+9 Cost
Decreases MP Consumption.
Attacks the target with 25652 Power added to P. Atk. Can be used while a dagger, dualsword, or dual blunt weapon is equipped. Over-hit. Critical. Enchant Cost: Decreases MP Consumption.
7 s.
57
0
+10 Cost
Decreases MP Consumption.
Attacks the target with 26144 Power added to P. Atk. Can be used while a dagger, dualsword, or dual blunt weapon is equipped. Over-hit. Critical. Enchant Cost: Decreases MP Consumption.
7 s.
54
0
Type
Bonus
Description
Reuse
MP
HP
+1 Duel
Increases Power during PvP.
Attacks the target with 21712 Power added to P. Atk. Can be used while a dagger, dualsword, or dual blunt weapon is equipped. Over-hit. Critical. Enchant Duel: Increases PvP Power.
7 s.
90
0
+2 Duel
Increases Power during PvP.
Attacks the target with 22205 Power added to P. Atk. Can be used while a dagger, dualsword, or dual blunt weapon is equipped. Over-hit. Critical. Enchant Duel: Increases PvP Power.
7 s.
90
0
+3 Duel
Increases Power during PvP.
Attacks the target with 22697 Power added to P. Atk. Can be used while a dagger, dualsword, or dual blunt weapon is equipped. Over-hit. Critical. Enchant Duel: Increases PvP Power.
7 s.
90
0
+4 Duel
Increases Power during PvP.
Attacks the target with 23189 Power added to P. Atk. Can be used while a dagger, dualsword, or dual blunt weapon is equipped. Over-hit. Critical. Enchant Duel: Increases PvP Power.
7 s.
90
0
+5 Duel
Increases Power during PvP.
Attacks the target with 23682 Power added to P. Atk. Can be used while a dagger, dualsword, or dual blunt weapon is equipped. Over-hit. Critical. Enchant Duel: Increases PvP Power.
7 s.
90
0
+6 Duel
Increases Power during PvP.
Attacks the target with 24174 Power added to P. Atk. Can be used while a dagger, dualsword, or dual blunt weapon is equipped. Over-hit. Critical. Enchant Duel: Increases PvP Power.
7 s.
90
0
+7 Duel
Increases Power during PvP.
Attacks the target with 24667 Power added to P. Atk. Can be used while a dagger, dualsword, or dual blunt weapon is equipped. Over-hit. Critical. Enchant Duel: Increases PvP Power.
7 s.
90
0
+8 Duel
Increases Power during PvP.
Attacks the target with 25159 Power added to P. Atk. Can be used while a dagger, dualsword, or dual blunt weapon is equipped. Over-hit. Critical. Enchant Duel: Increases PvP Power.
7 s.
90
0
+9 Duel
Increases Power during PvP.
Attacks the target with 25652 Power added to P. Atk. Can be used while a dagger, dualsword, or dual blunt weapon is equipped. Over-hit. Critical. Enchant Duel: Increases PvP Power.
7 s.
90
0
+10 Duel
Increases Power during PvP.
Attacks the target with 26144 Power added to P. Atk. Can be used while a dagger, dualsword, or dual blunt weapon is equipped. Over-hit. Critical. Enchant Duel: Increases PvP Power.
7 s.
90
0
Type
Bonus
Description
Reuse
MP
HP
+1 Fire Attack
Increases Fire damage.
Attacks the target with 21712 Power added to P. Atk. Can be used while a dagger, dualsword, or dual blunt weapon is equipped. Over-hit. Critical. Enchant Elemental Attack Fire: Bestows fire attribute.
7 s.
90
0
+2 Fire Attack
Increases Fire damage.
Attacks the target with 22205 Power added to P. Atk. Can be used while a dagger, dualsword, or dual blunt weapon is equipped. Over-hit. Critical. Enchant Elemental Attack Fire: Bestows fire attribute.
7 s.
90
0
+3 Fire Attack
Increases Fire damage.
Attacks the target with 22697 Power added to P. Atk. Can be used while a dagger, dualsword, or dual blunt weapon is equipped. Over-hit. Critical. Enchant Elemental Attack Fire: Bestows fire attribute.
7 s.
90
0
+4 Fire Attack
Increases Fire damage.
Attacks the target with 23189 Power added to P. Atk. Can be used while a dagger, dualsword, or dual blunt weapon is equipped. Over-hit. Critical. Enchant Elemental Attack Fire: Bestows fire attribute.
7 s.
90
0
+5 Fire Attack
Increases Fire damage.
Attacks the target with 23682 Power added to P. Atk. Can be used while a dagger, dualsword, or dual blunt weapon is equipped. Over-hit. Critical. Enchant Elemental Attack Fire: Bestows fire attribute.
7 s.
90
0
+6 Fire Attack
Increases Fire damage.
Attacks the target with 24174 Power added to P. Atk. Can be used while a dagger, dualsword, or dual blunt weapon is equipped. Over-hit. Critical. Enchant Elemental Attack Fire: Bestows fire attribute.
7 s.
90
0
+7 Fire Attack
Increases Fire damage.
Attacks the target with 24667 Power added to P. Atk. Can be used while a dagger, dualsword, or dual blunt weapon is equipped. Over-hit. Critical. Enchant Elemental Attack Fire: Bestows fire attribute.
7 s.
90
0
+8 Fire Attack
Increases Fire damage.
Attacks the target with 25159 Power added to P. Atk. Can be used while a dagger, dualsword, or dual blunt weapon is equipped. Over-hit. Critical. Enchant Elemental Attack Fire: Bestows fire attribute.
7 s.
90
0
+9 Fire Attack
Increases Fire damage.
Attacks the target with 25652 Power added to P. Atk. Can be used while a dagger, dualsword, or dual blunt weapon is equipped. Over-hit. Critical. Enchant Elemental Attack Fire: Bestows fire attribute.
7 s.
90
0
+10 Fire Attack
Increases Fire damage.
Attacks the target with 26144 Power added to P. Atk. Can be used while a dagger, dualsword, or dual blunt weapon is equipped. Over-hit. Critical. Enchant Elemental Attack Fire: Bestows fire attribute.
7 s.
90
0
Type
Bonus
Description
Reuse
MP
HP
+1 Water Attack
Increases Water damage.
Attacks the target with 21712 Power added to P. Atk. Can be used while a dagger, dualsword, or dual blunt weapon is equipped. Over-hit. Critical. Enchant Elemental Attack Water: Bestows water attribute.
7 s.
90
0
+2 Water Attack
Increases Water damage.
Attacks the target with 22205 Power added to P. Atk. Can be used while a dagger, dualsword, or dual blunt weapon is equipped. Over-hit. Critical. Enchant Elemental Attack Water: Bestows water attribute.
7 s.
90
0
+3 Water Attack
Increases Water damage.
Attacks the target with 22697 Power added to P. Atk. Can be used while a dagger, dualsword, or dual blunt weapon is equipped. Over-hit. Critical. Enchant Elemental Attack Water: Bestows water attribute.
7 s.
90
0
+4 Water Attack
Increases Water damage.
Attacks the target with 23189 Power added to P. Atk. Can be used while a dagger, dualsword, or dual blunt weapon is equipped. Over-hit. Critical. Enchant Elemental Attack Water: Bestows water attribute.
7 s.
90
0
+5 Water Attack
Increases Water damage.
Attacks the target with 23682 Power added to P. Atk. Can be used while a dagger, dualsword, or dual blunt weapon is equipped. Over-hit. Critical. Enchant Elemental Attack Water: Bestows water attribute.
7 s.
90
0
+6 Water Attack
Increases Water damage.
Attacks the target with 24174 Power added to P. Atk. Can be used while a dagger, dualsword, or dual blunt weapon is equipped. Over-hit. Critical. Enchant Elemental Attack Water: Bestows water attribute.
7 s.
90
0
+7 Water Attack
Increases Water damage.
Attacks the target with 24667 Power added to P. Atk. Can be used while a dagger, dualsword, or dual blunt weapon is equipped. Over-hit. Critical. Enchant Elemental Attack Water: Bestows water attribute.
7 s.
90
0
+8 Water Attack
Increases Water damage.
Attacks the target with 25159 Power added to P. Atk. Can be used while a dagger, dualsword, or dual blunt weapon is equipped. Over-hit. Critical. Enchant Elemental Attack Water: Bestows water attribute.
7 s.
90
0
+9 Water Attack
Increases Water damage.
Attacks the target with 25652 Power added to P. Atk. Can be used while a dagger, dualsword, or dual blunt weapon is equipped. Over-hit. Critical. Enchant Elemental Attack Water: Bestows water attribute.
7 s.
90
0
+10 Water Attack
Increases Water damage.
Attacks the target with 26144 Power added to P. Atk. Can be used while a dagger, dualsword, or dual blunt weapon is equipped. Over-hit. Critical. Enchant Elemental Attack Water: Bestows water attribute.
7 s.
90
0
Type
Bonus
Description
Reuse
MP
HP
+1 Wind Attack
Increases Wind damage.
Attacks the target with 21712 Power added to P. Atk. Can be used while a dagger, dualsword, or dual blunt weapon is equipped. Over-hit. Critical. Enchant Elemental Attack Wind: Bestows wind attribute.
7 s.
90
0
+2 Wind Attack
Increases Wind damage.
Attacks the target with 22205 Power added to P. Atk. Can be used while a dagger, dualsword, or dual blunt weapon is equipped. Over-hit. Critical. Enchant Elemental Attack Wind: Bestows wind attribute.
7 s.
90
0
+3 Wind Attack
Increases Wind damage.
Attacks the target with 22697 Power added to P. Atk. Can be used while a dagger, dualsword, or dual blunt weapon is equipped. Over-hit. Critical. Enchant Elemental Attack Wind: Bestows wind attribute.
7 s.
90
0
+4 Wind Attack
Increases Wind damage.
Attacks the target with 23189 Power added to P. Atk. Can be used while a dagger, dualsword, or dual blunt weapon is equipped. Over-hit. Critical. Enchant Elemental Attack Wind: Bestows wind attribute.
7 s.
90
0
+5 Wind Attack
Increases Wind damage.
Attacks the target with 23682 Power added to P. Atk. Can be used while a dagger, dualsword, or dual blunt weapon is equipped. Over-hit. Critical. Enchant Elemental Attack Wind: Bestows wind attribute.
7 s.
90
0
+6 Wind Attack
Increases Wind damage.
Attacks the target with 24174 Power added to P. Atk. Can be used while a dagger, dualsword, or dual blunt weapon is equipped. Over-hit. Critical. Enchant Elemental Attack Wind: Bestows wind attribute.
7 s.
90
0
+7 Wind Attack
Increases Wind damage.
Attacks the target with 24667 Power added to P. Atk. Can be used while a dagger, dualsword, or dual blunt weapon is equipped. Over-hit. Critical. Enchant Elemental Attack Wind: Bestows wind attribute.
7 s.
90
0
+8 Wind Attack
Increases Wind damage.
Attacks the target with 25159 Power added to P. Atk. Can be used while a dagger, dualsword, or dual blunt weapon is equipped. Over-hit. Critical. Enchant Elemental Attack Wind: Bestows wind attribute.
7 s.
90
0
+9 Wind Attack
Increases Wind damage.
Attacks the target with 25652 Power added to P. Atk. Can be used while a dagger, dualsword, or dual blunt weapon is equipped. Over-hit. Critical. Enchant Elemental Attack Wind: Bestows wind attribute.
7 s.
90
0
+10 Wind Attack
Increases Wind damage.
Attacks the target with 26144 Power added to P. Atk. Can be used while a dagger, dualsword, or dual blunt weapon is equipped. Over-hit. Critical. Enchant Elemental Attack Wind: Bestows wind attribute.
7 s.
90
0
Type
Bonus
Description
Reuse
MP
HP
+1 Earth Attack
Increases Earth damage.
Attacks the target with 21712 Power added to P. Atk. Can be used while a dagger, dualsword, or dual blunt weapon is equipped. Over-hit. Critical. Enchant Elemental Attack Earth: Bestows earth attribute.
7 s.
90
0
+2 Earth Attack
Increases Earth damage.
Attacks the target with 22205 Power added to P. Atk. Can be used while a dagger, dualsword, or dual blunt weapon is equipped. Over-hit. Critical. Enchant Elemental Attack Earth: Bestows earth attribute.
7 s.
90
0
+3 Earth Attack
Increases Earth damage.
Attacks the target with 22697 Power added to P. Atk. Can be used while a dagger, dualsword, or dual blunt weapon is equipped. Over-hit. Critical. Enchant Elemental Attack Earth: Bestows earth attribute.
7 s.
90
0
+4 Earth Attack
Increases Earth damage.
Attacks the target with 23189 Power added to P. Atk. Can be used while a dagger, dualsword, or dual blunt weapon is equipped. Over-hit. Critical. Enchant Elemental Attack Earth: Bestows earth attribute.
7 s.
90
0
+5 Earth Attack
Increases Earth damage.
Attacks the target with 23682 Power added to P. Atk. Can be used while a dagger, dualsword, or dual blunt weapon is equipped. Over-hit. Critical. Enchant Elemental Attack Earth: Bestows earth attribute.
7 s.
90
0
+6 Earth Attack
Increases Earth damage.
Attacks the target with 24174 Power added to P. Atk. Can be used while a dagger, dualsword, or dual blunt weapon is equipped. Over-hit. Critical. Enchant Elemental Attack Earth: Bestows earth attribute.
7 s.
90
0
+7 Earth Attack
Increases Earth damage.
Attacks the target with 24667 Power added to P. Atk. Can be used while a dagger, dualsword, or dual blunt weapon is equipped. Over-hit. Critical. Enchant Elemental Attack Earth: Bestows earth attribute.
7 s.
90
0
+8 Earth Attack
Increases Earth damage.
Attacks the target with 25159 Power added to P. Atk. Can be used while a dagger, dualsword, or dual blunt weapon is equipped. Over-hit. Critical. Enchant Elemental Attack Earth: Bestows earth attribute.
7 s.
90
0
+9 Earth Attack
Increases Earth damage.
Attacks the target with 25652 Power added to P. Atk. Can be used while a dagger, dualsword, or dual blunt weapon is equipped. Over-hit. Critical. Enchant Elemental Attack Earth: Bestows earth attribute.
7 s.
90
0
+10 Earth Attack
Increases Earth damage.
Attacks the target with 26144 Power added to P. Atk. Can be used while a dagger, dualsword, or dual blunt weapon is equipped. Over-hit. Critical. Enchant Elemental Attack Earth: Bestows earth attribute.
7 s.
90
0
Type
Bonus
Description
Reuse
MP
HP
+1 Holy Attack
Increases Holy damage.
Attacks the target with 21712 Power added to P. Atk. Can be used while a dagger, dualsword, or dual blunt weapon is equipped. Over-hit. Critical. Enchant Alignment Attack Holy: Bestows holy attribute.
7 s.
90
0
+2 Holy Attack
Increases Holy damage.
Attacks the target with 22205 Power added to P. Atk. Can be used while a dagger, dualsword, or dual blunt weapon is equipped. Over-hit. Critical. Enchant Alignment Attack Holy: Bestows holy attribute.
7 s.
90
0
+3 Holy Attack
Increases Holy damage.
Attacks the target with 22697 Power added to P. Atk. Can be used while a dagger, dualsword, or dual blunt weapon is equipped. Over-hit. Critical. Enchant Alignment Attack Holy: Bestows holy attribute.
7 s.
90
0
+4 Holy Attack
Increases Holy damage.
Attacks the target with 23189 Power added to P. Atk. Can be used while a dagger, dualsword, or dual blunt weapon is equipped. Over-hit. Critical. Enchant Alignment Attack Holy: Bestows holy attribute.
7 s.
90
0
+5 Holy Attack
Increases Holy damage.
Attacks the target with 23682 Power added to P. Atk. Can be used while a dagger, dualsword, or dual blunt weapon is equipped. Over-hit. Critical. Enchant Alignment Attack Holy: Bestows holy attribute.
7 s.
90
0
+6 Holy Attack
Increases Holy damage.
Attacks the target with 24174 Power added to P. Atk. Can be used while a dagger, dualsword, or dual blunt weapon is equipped. Over-hit. Critical. Enchant Alignment Attack Holy: Bestows holy attribute.
7 s.
90
0
+7 Holy Attack
Increases Holy damage.
Attacks the target with 24667 Power added to P. Atk. Can be used while a dagger, dualsword, or dual blunt weapon is equipped. Over-hit. Critical. Enchant Alignment Attack Holy: Bestows holy attribute.
7 s.
90
0
+8 Holy Attack
Increases Holy damage.
Attacks the target with 25159 Power added to P. Atk. Can be used while a dagger, dualsword, or dual blunt weapon is equipped. Over-hit. Critical. Enchant Alignment Attack Holy: Bestows holy attribute.
7 s.
90
0
+9 Holy Attack
Increases Holy damage.
Attacks the target with 25652 Power added to P. Atk. Can be used while a dagger, dualsword, or dual blunt weapon is equipped. Over-hit. Critical. Enchant Alignment Attack Holy: Bestows holy attribute.
7 s.
90
0
+10 Holy Attack
Increases Holy damage.
Attacks the target with 26144 Power added to P. Atk. Can be used while a dagger, dualsword, or dual blunt weapon is equipped. Over-hit. Critical. Enchant Alignment Attack Holy: Bestows holy attribute.
7 s.
90
0
Type
Bonus
Description
Reuse
MP
HP
+1 Dark Attack
Increases dark damage.
Attacks the target with 21712 Power added to P. Atk. Can be used while a dagger, dualsword, or dual blunt weapon is equipped. Over-hit. Critical. Enchant Alignment Attack Dark: Bestows darkness attribute.
7 s.
90
0
+2 Dark Attack
Increases dark damage.
Attacks the target with 22205 Power added to P. Atk. Can be used while a dagger, dualsword, or dual blunt weapon is equipped. Over-hit. Critical. Enchant Alignment Attack Dark: Bestows darkness attribute.
7 s.
90
0
+3 Dark Attack
Increases dark damage.
Attacks the target with 22697 Power added to P. Atk. Can be used while a dagger, dualsword, or dual blunt weapon is equipped. Over-hit. Critical. Enchant Alignment Attack Dark: Bestows darkness attribute.
7 s.
90
0
+4 Dark Attack
Increases dark damage.
Attacks the target with 23189 Power added to P. Atk. Can be used while a dagger, dualsword, or dual blunt weapon is equipped. Over-hit. Critical. Enchant Alignment Attack Dark: Bestows darkness attribute.
7 s.
90
0
+5 Dark Attack
Increases dark damage.
Attacks the target with 23682 Power added to P. Atk. Can be used while a dagger, dualsword, or dual blunt weapon is equipped. Over-hit. Critical. Enchant Alignment Attack Dark: Bestows darkness attribute.
7 s.
90
0
+6 Dark Attack
Increases dark damage.
Attacks the target with 24174 Power added to P. Atk. Can be used while a dagger, dualsword, or dual blunt weapon is equipped. Over-hit. Critical. Enchant Alignment Attack Dark: Bestows darkness attribute.
7 s.
90
0
+7 Dark Attack
Increases dark damage.
Attacks the target with 24667 Power added to P. Atk. Can be used while a dagger, dualsword, or dual blunt weapon is equipped. Over-hit. Critical. Enchant Alignment Attack Dark: Bestows darkness attribute.
7 s.
90
0
+8 Dark Attack
Increases dark damage.
Attacks the target with 25159 Power added to P. Atk. Can be used while a dagger, dualsword, or dual blunt weapon is equipped. Over-hit. Critical. Enchant Alignment Attack Dark: Bestows darkness attribute.
7 s.
90
0
+9 Dark Attack
Increases dark damage.
Attacks the target with 25652 Power added to P. Atk. Can be used while a dagger, dualsword, or dual blunt weapon is equipped. Over-hit. Critical. Enchant Alignment Attack Dark: Bestows darkness attribute.
7 s.
90
0
+10 Dark Attack
Increases dark damage.
Attacks the target with 26144 Power added to P. Atk. Can be used while a dagger, dualsword, or dual blunt weapon is equipped. Over-hit. Critical. Enchant Alignment Attack Dark: Bestows darkness attribute.
7 s.
90
0
Type
Bonus
Description
Reuse
MP
HP
+1 Recovery
Decreases cooldown.
Attacks the target with 21712 Power added to P. Atk. Can be used while a dagger, dualsword, or dual blunt weapon is equipped. Over-hit. Critical.
7 s.
90
0
+2 Recovery
Decreases cooldown.
Attacks the target with 22205 Power added to P. Atk. Can be used while a dagger, dualsword, or dual blunt weapon is equipped. Over-hit. Critical.
6 s.
90
0
+3 Recovery
Decreases cooldown.
Attacks the target with 22697 Power added to P. Atk. Can be used while a dagger, dualsword, or dual blunt weapon is equipped. Over-hit. Critical.
6 s.
90
0
+4 Recovery
Decreases cooldown.
Attacks the target with 23189 Power added to P. Atk. Can be used while a dagger, dualsword, or dual blunt weapon is equipped. Over-hit. Critical.
6 s.
90
0
+5 Recovery
Decreases cooldown.
Attacks the target with 23682 Power added to P. Atk. Can be used while a dagger, dualsword, or dual blunt weapon is equipped. Over-hit. Critical.
6 s.
90
0
+6 Recovery
Decreases cooldown.
Attacks the target with 24174 Power added to P. Atk. Can be used while a dagger, dualsword, or dual blunt weapon is equipped. Over-hit. Critical.
6 s.
90
0
+7 Recovery
Decreases cooldown.
Attacks the target with 24667 Power added to P. Atk. Can be used while a dagger, dualsword, or dual blunt weapon is equipped. Over-hit. Critical.
6 s.
90
0
+8 Recovery
Decreases cooldown.
Attacks the target with 25159 Power added to P. Atk. Can be used while a dagger, dualsword, or dual blunt weapon is equipped. Over-hit. Critical.
5 s.
90
0
+9 Recovery
Decreases cooldown.
Attacks the target with 25652 Power added to P. Atk. Can be used while a dagger, dualsword, or dual blunt weapon is equipped. Over-hit. Critical.
5 s.
90
0
+10 Recovery
Decreases cooldown.
Attacks the target with 26144 Power added to P. Atk. Can be used while a dagger, dualsword, or dual blunt weapon is equipped. Over-hit. Critical.
5 s.
90
0
Attacks the target with 14326 Power added to P. Atk. Can be used while a dagger, dualsword, or dual blunt weapon is equipped. Over-hit. Critical.
Attacks the target with 14326 Power added to P. Atk. Requires a sword, blunt, dualsword, or dual blunt weapon. Over-hit. Critical.
Attacks the target with 21712 Power added to P. Atk. Can be used while a dagger, dualsword, or dual blunt weapon is equipped. Over-hit. Critical. Enchant Cost: Decreases MP Consumption.
7 s.
86
0
+2 Cost
Decreases MP Consumption.
Attacks the target with 22205 Power added to P. Atk. Can be used while a dagger, dualsword, or dual blunt weapon is equipped. Over-hit. Critical. Enchant Cost: Decreases MP Consumption.
7 s.
82
0
+3 Cost
Decreases MP Consumption.
Attacks the target with 22697 Power added to P. Atk. Can be used while a dagger, dualsword, or dual blunt weapon is equipped. Over-hit. Critical. Enchant Cost: Decreases MP Consumption.
7 s.
79
0
+4 Cost
Decreases MP Consumption.
Attacks the target with 23189 Power added to P. Atk. Can be used while a dagger, dualsword, or dual blunt weapon is equipped. Over-hit. Critical. Enchant Cost: Decreases MP Consumption.
7 s.
75
0
+5 Cost
Decreases MP Consumption.
Attacks the target with 23682 Power added to P. Atk. Can be used while a dagger, dualsword, or dual blunt weapon is equipped. Over-hit. Critical. Enchant Cost: Decreases MP Consumption.
7 s.
72
0
+6 Cost
Decreases MP Consumption.
Attacks the target with 24174 Power added to P. Atk. Can be used while a dagger, dualsword, or dual blunt weapon is equipped. Over-hit. Critical. Enchant Cost: Decreases MP Consumption.
7 s.
68
0
+7 Cost
Decreases MP Consumption.
Attacks the target with 24667 Power added to P. Atk. Can be used while a dagger, dualsword, or dual blunt weapon is equipped. Over-hit. Critical. Enchant Cost: Decreases MP Consumption.
7 s.
64
0
+8 Cost
Decreases MP Consumption.
Attacks the target with 25159 Power added to P. Atk. Can be used while a dagger, dualsword, or dual blunt weapon is equipped. Over-hit. Critical. Enchant Cost: Decreases MP Consumption.
7 s.
61
0
+9 Cost
Decreases MP Consumption.
Attacks the target with 25652 Power added to P. Atk. Can be used while a dagger, dualsword, or dual blunt weapon is equipped. Over-hit. Critical. Enchant Cost: Decreases MP Consumption.
7 s.
57
0
+10 Cost
Decreases MP Consumption.
Attacks the target with 26144 Power added to P. Atk. Can be used while a dagger, dualsword, or dual blunt weapon is equipped. Over-hit. Critical. Enchant Cost: Decreases MP Consumption.
7 s.
54
0
Type
Bonus
Description
Reuse
MP
HP
+1 Duel
Increases Power during PvP.
Attacks the target with 21712 Power added to P. Atk. Can be used while a dagger, dualsword, or dual blunt weapon is equipped. Over-hit. Critical. Enchant Duel: Increases PvP Power.
7 s.
90
0
+2 Duel
Increases Power during PvP.
Attacks the target with 22205 Power added to P. Atk. Can be used while a dagger, dualsword, or dual blunt weapon is equipped. Over-hit. Critical. Enchant Duel: Increases PvP Power.
7 s.
90
0
+3 Duel
Increases Power during PvP.
Attacks the target with 22697 Power added to P. Atk. Can be used while a dagger, dualsword, or dual blunt weapon is equipped. Over-hit. Critical. Enchant Duel: Increases PvP Power.
7 s.
90
0
+4 Duel
Increases Power during PvP.
Attacks the target with 23189 Power added to P. Atk. Can be used while a dagger, dualsword, or dual blunt weapon is equipped. Over-hit. Critical. Enchant Duel: Increases PvP Power.
7 s.
90
0
+5 Duel
Increases Power during PvP.
Attacks the target with 23682 Power added to P. Atk. Can be used while a dagger, dualsword, or dual blunt weapon is equipped. Over-hit. Critical. Enchant Duel: Increases PvP Power.
7 s.
90
0
+6 Duel
Increases Power during PvP.
Attacks the target with 24174 Power added to P. Atk. Can be used while a dagger, dualsword, or dual blunt weapon is equipped. Over-hit. Critical. Enchant Duel: Increases PvP Power.
7 s.
90
0
+7 Duel
Increases Power during PvP.
Attacks the target with 24667 Power added to P. Atk. Can be used while a dagger, dualsword, or dual blunt weapon is equipped. Over-hit. Critical. Enchant Duel: Increases PvP Power.
7 s.
90
0
+8 Duel
Increases Power during PvP.
Attacks the target with 25159 Power added to P. Atk. Can be used while a dagger, dualsword, or dual blunt weapon is equipped. Over-hit. Critical. Enchant Duel: Increases PvP Power.
7 s.
90
0
+9 Duel
Increases Power during PvP.
Attacks the target with 25652 Power added to P. Atk. Can be used while a dagger, dualsword, or dual blunt weapon is equipped. Over-hit. Critical. Enchant Duel: Increases PvP Power.
7 s.
90
0
+10 Duel
Increases Power during PvP.
Attacks the target with 26144 Power added to P. Atk. Can be used while a dagger, dualsword, or dual blunt weapon is equipped. Over-hit. Critical. Enchant Duel: Increases PvP Power.
7 s.
90
0
Type
Bonus
Description
Reuse
MP
HP
+1 Fire Attack
Increases Fire damage.
Attacks the target with 21712 Power added to P. Atk. Can be used while a dagger, dualsword, or dual blunt weapon is equipped. Over-hit. Critical. Enchant Elemental Attack Fire: Bestows fire attribute.
7 s.
90
0
+2 Fire Attack
Increases Fire damage.
Attacks the target with 22205 Power added to P. Atk. Can be used while a dagger, dualsword, or dual blunt weapon is equipped. Over-hit. Critical. Enchant Elemental Attack Fire: Bestows fire attribute.
7 s.
90
0
+3 Fire Attack
Increases Fire damage.
Attacks the target with 22697 Power added to P. Atk. Can be used while a dagger, dualsword, or dual blunt weapon is equipped. Over-hit. Critical. Enchant Elemental Attack Fire: Bestows fire attribute.
7 s.
90
0
+4 Fire Attack
Increases Fire damage.
Attacks the target with 23189 Power added to P. Atk. Can be used while a dagger, dualsword, or dual blunt weapon is equipped. Over-hit. Critical. Enchant Elemental Attack Fire: Bestows fire attribute.
7 s.
90
0
+5 Fire Attack
Increases Fire damage.
Attacks the target with 23682 Power added to P. Atk. Can be used while a dagger, dualsword, or dual blunt weapon is equipped. Over-hit. Critical. Enchant Elemental Attack Fire: Bestows fire attribute.
7 s.
90
0
+6 Fire Attack
Increases Fire damage.
Attacks the target with 24174 Power added to P. Atk. Can be used while a dagger, dualsword, or dual blunt weapon is equipped. Over-hit. Critical. Enchant Elemental Attack Fire: Bestows fire attribute.
7 s.
90
0
+7 Fire Attack
Increases Fire damage.
Attacks the target with 24667 Power added to P. Atk. Can be used while a dagger, dualsword, or dual blunt weapon is equipped. Over-hit. Critical. Enchant Elemental Attack Fire: Bestows fire attribute.
7 s.
90
0
+8 Fire Attack
Increases Fire damage.
Attacks the target with 25159 Power added to P. Atk. Can be used while a dagger, dualsword, or dual blunt weapon is equipped. Over-hit. Critical. Enchant Elemental Attack Fire: Bestows fire attribute.
7 s.
90
0
+9 Fire Attack
Increases Fire damage.
Attacks the target with 25652 Power added to P. Atk. Can be used while a dagger, dualsword, or dual blunt weapon is equipped. Over-hit. Critical. Enchant Elemental Attack Fire: Bestows fire attribute.
7 s.
90
0
+10 Fire Attack
Increases Fire damage.
Attacks the target with 26144 Power added to P. Atk. Can be used while a dagger, dualsword, or dual blunt weapon is equipped. Over-hit. Critical. Enchant Elemental Attack Fire: Bestows fire attribute.
7 s.
90
0
Type
Bonus
Description
Reuse
MP
HP
+1 Water Attack
Increases Water damage.
Attacks the target with 21712 Power added to P. Atk. Can be used while a dagger, dualsword, or dual blunt weapon is equipped. Over-hit. Critical. Enchant Elemental Attack Water: Bestows water attribute.
7 s.
90
0
+2 Water Attack
Increases Water damage.
Attacks the target with 22205 Power added to P. Atk. Can be used while a dagger, dualsword, or dual blunt weapon is equipped. Over-hit. Critical. Enchant Elemental Attack Water: Bestows water attribute.
7 s.
90
0
+3 Water Attack
Increases Water damage.
Attacks the target with 22697 Power added to P. Atk. Can be used while a dagger, dualsword, or dual blunt weapon is equipped. Over-hit. Critical. Enchant Elemental Attack Water: Bestows water attribute.
7 s.
90
0
+4 Water Attack
Increases Water damage.
Attacks the target with 23189 Power added to P. Atk. Can be used while a dagger, dualsword, or dual blunt weapon is equipped. Over-hit. Critical. Enchant Elemental Attack Water: Bestows water attribute.
7 s.
90
0
+5 Water Attack
Increases Water damage.
Attacks the target with 23682 Power added to P. Atk. Can be used while a dagger, dualsword, or dual blunt weapon is equipped. Over-hit. Critical. Enchant Elemental Attack Water: Bestows water attribute.
7 s.
90
0
+6 Water Attack
Increases Water damage.
Attacks the target with 24174 Power added to P. Atk. Can be used while a dagger, dualsword, or dual blunt weapon is equipped. Over-hit. Critical. Enchant Elemental Attack Water: Bestows water attribute.
7 s.
90
0
+7 Water Attack
Increases Water damage.
Attacks the target with 24667 Power added to P. Atk. Can be used while a dagger, dualsword, or dual blunt weapon is equipped. Over-hit. Critical. Enchant Elemental Attack Water: Bestows water attribute.
7 s.
90
0
+8 Water Attack
Increases Water damage.
Attacks the target with 25159 Power added to P. Atk. Can be used while a dagger, dualsword, or dual blunt weapon is equipped. Over-hit. Critical. Enchant Elemental Attack Water: Bestows water attribute.
7 s.
90
0
+9 Water Attack
Increases Water damage.
Attacks the target with 25652 Power added to P. Atk. Can be used while a dagger, dualsword, or dual blunt weapon is equipped. Over-hit. Critical. Enchant Elemental Attack Water: Bestows water attribute.
7 s.
90
0
+10 Water Attack
Increases Water damage.
Attacks the target with 26144 Power added to P. Atk. Can be used while a dagger, dualsword, or dual blunt weapon is equipped. Over-hit. Critical. Enchant Elemental Attack Water: Bestows water attribute.
7 s.
90
0
Type
Bonus
Description
Reuse
MP
HP
+1 Wind Attack
Increases Wind damage.
Attacks the target with 21712 Power added to P. Atk. Can be used while a dagger, dualsword, or dual blunt weapon is equipped. Over-hit. Critical. Enchant Elemental Attack Wind: Bestows wind attribute.
7 s.
90
0
+2 Wind Attack
Increases Wind damage.
Attacks the target with 22205 Power added to P. Atk. Can be used while a dagger, dualsword, or dual blunt weapon is equipped. Over-hit. Critical. Enchant Elemental Attack Wind: Bestows wind attribute.
7 s.
90
0
+3 Wind Attack
Increases Wind damage.
Attacks the target with 22697 Power added to P. Atk. Can be used while a dagger, dualsword, or dual blunt weapon is equipped. Over-hit. Critical. Enchant Elemental Attack Wind: Bestows wind attribute.
7 s.
90
0
+4 Wind Attack
Increases Wind damage.
Attacks the target with 23189 Power added to P. Atk. Can be used while a dagger, dualsword, or dual blunt weapon is equipped. Over-hit. Critical. Enchant Elemental Attack Wind: Bestows wind attribute.
7 s.
90
0
+5 Wind Attack
Increases Wind damage.
Attacks the target with 23682 Power added to P. Atk. Can be used while a dagger, dualsword, or dual blunt weapon is equipped. Over-hit. Critical. Enchant Elemental Attack Wind: Bestows wind attribute.
7 s.
90
0
+6 Wind Attack
Increases Wind damage.
Attacks the target with 24174 Power added to P. Atk. Can be used while a dagger, dualsword, or dual blunt weapon is equipped. Over-hit. Critical. Enchant Elemental Attack Wind: Bestows wind attribute.
7 s.
90
0
+7 Wind Attack
Increases Wind damage.
Attacks the target with 24667 Power added to P. Atk. Can be used while a dagger, dualsword, or dual blunt weapon is equipped. Over-hit. Critical. Enchant Elemental Attack Wind: Bestows wind attribute.
7 s.
90
0
+8 Wind Attack
Increases Wind damage.
Attacks the target with 25159 Power added to P. Atk. Can be used while a dagger, dualsword, or dual blunt weapon is equipped. Over-hit. Critical. Enchant Elemental Attack Wind: Bestows wind attribute.
7 s.
90
0
+9 Wind Attack
Increases Wind damage.
Attacks the target with 25652 Power added to P. Atk. Can be used while a dagger, dualsword, or dual blunt weapon is equipped. Over-hit. Critical. Enchant Elemental Attack Wind: Bestows wind attribute.
7 s.
90
0
+10 Wind Attack
Increases Wind damage.
Attacks the target with 26144 Power added to P. Atk. Can be used while a dagger, dualsword, or dual blunt weapon is equipped. Over-hit. Critical. Enchant Elemental Attack Wind: Bestows wind attribute.
7 s.
90
0
Type
Bonus
Description
Reuse
MP
HP
+1 Earth Attack
Increases Earth damage.
Attacks the target with 21712 Power added to P. Atk. Can be used while a dagger, dualsword, or dual blunt weapon is equipped. Over-hit. Critical. Enchant Elemental Attack Earth: Bestows earth attribute.
7 s.
90
0
+2 Earth Attack
Increases Earth damage.
Attacks the target with 22205 Power added to P. Atk. Can be used while a dagger, dualsword, or dual blunt weapon is equipped. Over-hit. Critical. Enchant Elemental Attack Earth: Bestows earth attribute.
7 s.
90
0
+3 Earth Attack
Increases Earth damage.
Attacks the target with 22697 Power added to P. Atk. Can be used while a dagger, dualsword, or dual blunt weapon is equipped. Over-hit. Critical. Enchant Elemental Attack Earth: Bestows earth attribute.
7 s.
90
0
+4 Earth Attack
Increases Earth damage.
Attacks the target with 23189 Power added to P. Atk. Can be used while a dagger, dualsword, or dual blunt weapon is equipped. Over-hit. Critical. Enchant Elemental Attack Earth: Bestows earth attribute.
7 s.
90
0
+5 Earth Attack
Increases Earth damage.
Attacks the target with 23682 Power added to P. Atk. Can be used while a dagger, dualsword, or dual blunt weapon is equipped. Over-hit. Critical. Enchant Elemental Attack Earth: Bestows earth attribute.
7 s.
90
0
+6 Earth Attack
Increases Earth damage.
Attacks the target with 24174 Power added to P. Atk. Can be used while a dagger, dualsword, or dual blunt weapon is equipped. Over-hit. Critical. Enchant Elemental Attack Earth: Bestows earth attribute.
7 s.
90
0
+7 Earth Attack
Increases Earth damage.
Attacks the target with 24667 Power added to P. Atk. Can be used while a dagger, dualsword, or dual blunt weapon is equipped. Over-hit. Critical. Enchant Elemental Attack Earth: Bestows earth attribute.
7 s.
90
0
+8 Earth Attack
Increases Earth damage.
Attacks the target with 25159 Power added to P. Atk. Can be used while a dagger, dualsword, or dual blunt weapon is equipped. Over-hit. Critical. Enchant Elemental Attack Earth: Bestows earth attribute.
7 s.
90
0
+9 Earth Attack
Increases Earth damage.
Attacks the target with 25652 Power added to P. Atk. Can be used while a dagger, dualsword, or dual blunt weapon is equipped. Over-hit. Critical. Enchant Elemental Attack Earth: Bestows earth attribute.
7 s.
90
0
+10 Earth Attack
Increases Earth damage.
Attacks the target with 26144 Power added to P. Atk. Can be used while a dagger, dualsword, or dual blunt weapon is equipped. Over-hit. Critical. Enchant Elemental Attack Earth: Bestows earth attribute.
7 s.
90
0
Type
Bonus
Description
Reuse
MP
HP
+1 Holy Attack
Increases Holy damage.
Attacks the target with 21712 Power added to P. Atk. Requires a sword, blunt, dualsword, or dual blunt weapon. Over-hit. Critical. Enchant Alignment Attack Holy: Bestows holy attribute.
7 s.
90
0
+2 Holy Attack
Increases Holy damage.
Attacks the target with 22205 Power added to P. Atk. Requires a sword, blunt, dualsword, or dual blunt weapon. Over-hit. Critical. Enchant Alignment Attack Holy: Bestows holy attribute.
7 s.
90
0
+3 Holy Attack
Increases Holy damage.
Attacks the target with 22697 Power added to P. Atk. Requires a sword, blunt, dualsword, or dual blunt weapon. Over-hit. Critical. Enchant Alignment Attack Holy: Bestows holy attribute.
7 s.
90
0
+4 Holy Attack
Increases Holy damage.
Attacks the target with 23189 Power added to P. Atk. Requires a sword, blunt, dualsword, or dual blunt weapon. Over-hit. Critical. Enchant Alignment Attack Holy: Bestows holy attribute.
7 s.
90
0
+5 Holy Attack
Increases Holy damage.
Attacks the target with 23682 Power added to P. Atk. Requires a sword, blunt, dualsword, or dual blunt weapon. Over-hit. Critical. Enchant Alignment Attack Holy: Bestows holy attribute.
7 s.
90
0
+6 Holy Attack
Increases Holy damage.
Attacks the target with 24174 Power added to P. Atk. Requires a sword, blunt, dualsword, or dual blunt weapon. Over-hit. Critical. Enchant Alignment Attack Holy: Bestows holy attribute.
7 s.
90
0
+7 Holy Attack
Increases Holy damage.
Attacks the target with 24667 Power added to P. Atk. Requires a sword, blunt, dualsword, or dual blunt weapon. Over-hit. Critical. Enchant Alignment Attack Holy: Bestows holy attribute.
7 s.
90
0
+8 Holy Attack
Increases Holy damage.
Attacks the target with 25159 Power added to P. Atk. Requires a sword, blunt, dualsword, or dual blunt weapon. Over-hit. Critical. Enchant Alignment Attack Holy: Bestows holy attribute.
7 s.
90
0
+9 Holy Attack
Increases Holy damage.
Attacks the target with 25652 Power added to P. Atk. Requires a sword, blunt, dualsword, or dual blunt weapon. Over-hit. Critical. Enchant Alignment Attack Holy: Bestows holy attribute.
7 s.
90
0
+10 Holy Attack
Increases Holy damage.
Attacks the target with 26144 Power added to P. Atk. Requires a sword, blunt, dualsword, or dual blunt weapon. Over-hit. Critical. Enchant Alignment Attack Holy: Bestows holy attribute.
7 s.
90
0
Type
Bonus
Description
Reuse
MP
HP
+1 Dark Attack
Increases dark damage.
Attacks the target with 21712 Power added to P. Atk. Can be used while a dagger, dualsword, or dual blunt weapon is equipped. Over-hit. Critical. Enchant Alignment Attack Dark: Bestows darkness attribute.
7 s.
90
0
+2 Dark Attack
Increases dark damage.
Attacks the target with 22205 Power added to P. Atk. Can be used while a dagger, dualsword, or dual blunt weapon is equipped. Over-hit. Critical. Enchant Alignment Attack Dark: Bestows darkness attribute.
7 s.
90
0
+3 Dark Attack
Increases dark damage.
Attacks the target with 22697 Power added to P. Atk. Can be used while a dagger, dualsword, or dual blunt weapon is equipped. Over-hit. Critical. Enchant Alignment Attack Dark: Bestows darkness attribute.
7 s.
90
0
+4 Dark Attack
Increases dark damage.
Attacks the target with 23189 Power added to P. Atk. Can be used while a dagger, dualsword, or dual blunt weapon is equipped. Over-hit. Critical. Enchant Alignment Attack Dark: Bestows darkness attribute.
7 s.
90
0
+5 Dark Attack
Increases dark damage.
Attacks the target with 23682 Power added to P. Atk. Can be used while a dagger, dualsword, or dual blunt weapon is equipped. Over-hit. Critical. Enchant Alignment Attack Dark: Bestows darkness attribute.
7 s.
90
0
+6 Dark Attack
Increases dark damage.
Attacks the target with 24174 Power added to P. Atk. Can be used while a dagger, dualsword, or dual blunt weapon is equipped. Over-hit. Critical. Enchant Alignment Attack Dark: Bestows darkness attribute.
7 s.
90
0
+7 Dark Attack
Increases dark damage.
Attacks the target with 24667 Power added to P. Atk. Can be used while a dagger, dualsword, or dual blunt weapon is equipped. Over-hit. Critical. Enchant Alignment Attack Dark: Bestows darkness attribute.
7 s.
90
0
+8 Dark Attack
Increases dark damage.
Attacks the target with 25159 Power added to P. Atk. Can be used while a dagger, dualsword, or dual blunt weapon is equipped. Over-hit. Critical. Enchant Alignment Attack Dark: Bestows darkness attribute.
7 s.
90
0
+9 Dark Attack
Increases dark damage.
Attacks the target with 25652 Power added to P. Atk. Can be used while a dagger, dualsword, or dual blunt weapon is equipped. Over-hit. Critical. Enchant Alignment Attack Dark: Bestows darkness attribute.
7 s.
90
0
+10 Dark Attack
Increases dark damage.
Attacks the target with 26144 Power added to P. Atk. Can be used while a dagger, dualsword, or dual blunt weapon is equipped. Over-hit. Critical. Enchant Alignment Attack Dark: Bestows darkness attribute.
7 s.
90
0
Type
Bonus
Description
Reuse
MP
HP
+1 Recovery
Decreases cooldown.
Attacks the target with 21712 Power added to P. Atk. Can be used while a dagger, dualsword, or dual blunt weapon is equipped. Over-hit. Critical.
7 s.
90
0
+2 Recovery
Decreases cooldown.
Attacks the target with 22205 Power added to P. Atk. Can be used while a dagger, dualsword, or dual blunt weapon is equipped. Over-hit. Critical.
6 s.
90
0
+3 Recovery
Decreases cooldown.
Attacks the target with 22697 Power added to P. Atk. Can be used while a dagger, dualsword, or dual blunt weapon is equipped. Over-hit. Critical.
6 s.
90
0
+4 Recovery
Decreases cooldown.
Attacks the target with 23189 Power added to P. Atk. Can be used while a dagger, dualsword, or dual blunt weapon is equipped. Over-hit. Critical.
6 s.
90
0
+5 Recovery
Decreases cooldown.
Attacks the target with 23682 Power added to P. Atk. Can be used while a dagger, dualsword, or dual blunt weapon is equipped. Over-hit. Critical.
6 s.
90
0
+6 Recovery
Decreases cooldown.
Attacks the target with 24174 Power added to P. Atk. Can be used while a dagger, dualsword, or dual blunt weapon is equipped. Over-hit. Critical.
6 s.
90
0
+7 Recovery
Decreases cooldown.
Attacks the target with 24667 Power added to P. Atk. Can be used while a dagger, dualsword, or dual blunt weapon is equipped. Over-hit. Critical.
6 s.
90
0
+8 Recovery
Decreases cooldown.
Attacks the target with 25159 Power added to P. Atk. Can be used while a dagger, dualsword, or dual blunt weapon is equipped. Over-hit. Critical.
5 s.
90
0
+9 Recovery
Decreases cooldown.
Attacks the target with 25652 Power added to P. Atk. Can be used while a dagger, dualsword, or dual blunt weapon is equipped. Over-hit. Critical.
5 s.
90
0
+10 Recovery
Decreases cooldown.
Attacks the target with 26144 Power added to P. Atk. Can be used while a dagger, dualsword, or dual blunt weapon is equipped. Over-hit. Critical.