Fame
| Fame |
|---|
Fame — fame points awarded to a character for taking part in sieges.
Contents |
Ways to earn reputation
- Only characters above level 40 with the second class can have reputation.
- Registered participants in battlefields (castle/fortress/clan hall sieges) receive reputation for killing enemies.
- The party that sets a winning record in "Festival of Darkness" receives reputation.
- Underground Coliseum:
- Winners of battles in the underground coliseum receive reputation.
- Battles are held every day from Friday to Sunday for 2 hours, from 21.00 to 23.00 server time.
- Multiple wins within one week increase the reputation received.
- Noblesse Gate Pass can be exchanged for reputation with Olympiad Manager.
NPCs (Reputation janitor) in Aden and Rune provide various services in exchange for reputation.
The character's level determines the maximum amount of reputation they can get.
The reputation shop
- The ability to buy PVP-charged (normal and rare versions) top-A, S, S80 weapons and armor (cannot be traded/dropped).
- Various talismans needed in PVP (only those matching your class).
- Exchange for a certain amount of clan reputation.
- Clearing the PK counter.
PVP Effects
PvP weapon effects can be obtained from a special NPC for PRP points (Fame)
Conditions for getting pvp effects:
PvP effects can be obtained for weapons and armor of top A grade and higher.
- The armor must be unsealed; only the top part or full-body armor receives the effect.
- The weapon must have an SA inserted.
PvP effects are the same for one type of weapon or armor.
PvP weapon effects
Bows/crossbows
- 15% chance that your attack increases your attack speed by 100 for 15 seconds.
- Increases PvP damage from normal attacks and skills by 5%.
Magic weapons
- 15% chance that your attack increases your casting speed by 100 for 15 seconds.
- Increases PvP damage from normal attacks and skills by 5%.
Duals
- 15% chance that your attack applies a debuff to your target that reduces its bow and crossbow attack range by 20%; lasts 15 seconds.
- Increases PvP damage from normal attacks and skills by 5%.
Hand-to-hand weapons
- 15% chance that your attack removes 1 to 2 standard buffs from your target.
- 15% chance that your attack applies a debuff to your target that lowers its Shield block rate; lasts 15 seconds.
- Increases PvP damage from normal attacks and skills by 5%.
One-handed melee weapons
- 15% chance that your attack drains the target's CP, restoring yours.
- Increases PvP damage from normal attacks and skills by 5%.
Two-handed melee weapons
- 5% chance that your attack deals additional physical damage.
- Increases PvP damage from normal attacks and skills by 5%.
Polearms
- 15% chance that your attack removes 1 to 2 standard buffs from your target.
- 15% chance that your attack applies a debuff to your target that lowers its Shield block rate; lasts 15 seconds.
- Increases PvP damage from normal attacks and skills by 5%.
PvP armor effects
Heavy armor
- 15% chance that a player attacking you gets a debuff reducing their attack, casting and running speed by 20%; lasts 15 seconds.
- Damage dealt to you in PvP is reduced by 5%.
Light armor
- 15% chance that a player attacking you loses their target.
- Damage dealt to you in PvP is reduced by 5%.
Robe
- Players attacking you have a reduced physical critical rate and critical damage.
- Damage dealt to you in PvP is reduced by 5%.
Cost
Weapons
- S80 grade
26437 Fame (Fame),
2 643 720 Aden - S grade
11545 Fame (Fame),
1 154 520 Aden - A grade
8091 Fame (Fame),
809 050 Aden
Armor
- S80 grade
6455 Fame (Fame),
645 480 Aden - S grade
4206 Fame (Fame),
420 570 Aden - A grade
1981 Fame (Fame),
198 100 Aden
Changes in the Awakening chronicles
The Awakening update made the following changes:
Increasing the amount of Reputation earned
- The maximum number of fame points a character can accumulate was increased from
100000 Fame (Fame) to
20000000 Fame (Fame) points. - 10-fold increase in fame points earned per tick at events:
- Castle Siege:
125 Fame (Fame) ->
1250 Fame (Fame) - Territory Wars:
125 Fame (Fame) ->
1250 Fame (Fame) - Fortress Siege:
31 Fame (Fame) ->
310 Fame (Fame) - Clan Hall Siege (Devastated Castle, Bandit Stronghold, Rainbow Springs Chateau, Wild Beast Reserve, Fortress of the Dead):
75 Fame (Fame) ->
750 Fame (Fame) - Clan Hall Siege (Fortress of Resistance):
19 Fame (Fame) -->
190 Fame (Fame) - Underground Coliseum reward per battle:
80 Fame (Fame) ->
800 Fame (Fame). The points earned for winning 10 battles in a row were increased.
- Castle Siege:
New items
- The list of goods was changed Territory Manager.
- R-grade belts and shirts
- Enchanting R-grade shirts
- Items for enhancing R-grade belts
- New R-grade accessories
- The list of goods sold by Support Unit Captain in fortresses was changed.
- Tattoo dyes for Reborn characters
- R-grade talismans
- The list of goods was changed Reputation Manager.
- R-grade armor and weapon enchant scrolls
- R-grade elixirs - Elixirs of Life, Mana and CP, Super Elixirs of Life, Mana and CP
- The amount of fame needed to reduce the PK counter was changed:
- Before:
5000 Fame (Fame) - After:
500000 Fame (Fame)
- Before:
- The number of points exchanged for clan reputation points was changed:
- Before:
1000 Fame (Fame) - After:
10000 Fame (Fame)
- Before:
- The list of goods was changed Grand Olympiad Manager.
- R-grade equipment
- Giant's Codexs for Reborn characters
- Converting Olympiad tokens into fame



