Jumps to attack frontal enemies with 10508 power added to P. Atk. and decreases their Speed by 70% for 5 seconds. The more Momentum used the more damage inflicted, up to a maximum of 5 Momentum levels. Requires a sword, blunt, spear, fist, dual blunt weapon, or dualsword weapon to be equipped. Over-hit. Critical.
Jumps to attack frontal enemies with 10508 power added to P. Atk. and decreases their Speed by 70% for 5 seconds. The more Momentum used the more damage inflicted, up to a maximum of 5 Momentum levels. Requires a sword, blunt, spear, fist, dual blunt weapon, or dualsword weapon to be equipped. Over-hit. Critical.
Jumps to attack frontal enemies with 10508 power added to P. Atk. and decreases their Speed by 70% for 5 seconds. The more Momentum used the more damage inflicted, up to a maximum of 5 Momentum levels. Requires a sword, blunt, spear, fist, dual blunt weapon, or dualsword weapon to be equipped. Over-hit. Critical.
0.89
5 s.
111
0
50000000
2
89
Jumps to attack frontal enemies with 11190 power added to P. Atk. and decreases their Speed by 70% for 5 seconds. The more Momentum used the more damage inflicted, up to a maximum of 5 Momentum levels. Requires a sword, blunt, spear, fist, dual blunt weapon, or dualsword weapon to be equipped. Over-hit. Critical.
0.89
5 s.
114
0
50000000
3
91
Jumps to attack frontal enemies with 11872 power added to P. Atk. and decreases their Speed by 70% for 5 seconds. The more Momentum used the more damage inflicted, up to a maximum of 5 Momentum levels. Requires a sword, blunt, spear, fist, dual blunt weapon, or dualsword weapon to be equipped. Over-hit. Critical.
0.89
5 s.
118
0
50000000
4
93
Jumps to attack frontal enemies with 12554 power added to P. Atk. and decreases their Speed by 70% for 5 seconds. The more Momentum used the more damage inflicted, up to a maximum of 5 Momentum levels. Requires a sword, blunt, spear, fist, dual blunt weapon, or dualsword weapon to be equipped. Over-hit. Critical.
0.89
5 s.
122
0
50000000
5
95
Jumps to attack frontal enemies with 13236 power added to P. Atk. and decreases their Speed by 70% for 5 seconds. The more Momentum used the more damage inflicted, up to a maximum of 5 Momentum levels. Requires a sword, blunt, spear, fist, dual blunt weapon, or dualsword weapon to be equipped. Over-hit. Critical.
0.89
5 s.
126
0
50000000
6
97
Jumps to attack frontal enemies with 13918 power added to P. Atk. and decreases their Speed by 70% for 5 seconds. The more Momentum used the more damage inflicted, up to a maximum of 5 Momentum levels. Requires a sword, blunt, spear, fist, dual blunt weapon, or dualsword weapon to be equipped. Over-hit. Critical.
0.89
5 s.
130
0
50000000
7
99
Jumps to attack frontal enemies with 14600 power added to P. Atk. and decreases their Speed by 70% for 5 seconds. The more Momentum used the more damage inflicted, up to a maximum of 5 Momentum levels. Requires a sword, blunt, spear, fist, dual blunt weapon, or dualsword weapon to be equipped. Over-hit. Critical.
Jumps to attack frontal enemies with 14941 power added to P. Atk. and decreases their Speed by 70% for 5 seconds. The more Momentum used the more damage inflicted, up to a maximum of 5 Momentum levels. Requires a sword, blunt, spear, fist, dual blunt weapon, or dualsword weapon to be equipped. Over-hit. Critical. Enchant Cost: Decreases MP Consumption.
5 s.
128
0
+2 Cost
Decreases MP Consumption.
Jumps to attack frontal enemies with 15282 power added to P. Atk. and decreases their Speed by 70% for 5 seconds. The more Momentum used the more damage inflicted, up to a maximum of 5 Momentum levels. Requires a sword, blunt, spear, fist, dual blunt weapon, or dualsword weapon to be equipped. Over-hit. Critical. Enchant Cost: Decreases MP Consumption.
5 s.
123
0
+3 Cost
Decreases MP Consumption.
Jumps to attack frontal enemies with 15623 power added to P. Atk. and decreases their Speed by 70% for 5 seconds. The more Momentum used the more damage inflicted, up to a maximum of 5 Momentum levels. Requires a sword, blunt, spear, fist, dual blunt weapon, or dualsword weapon to be equipped. Over-hit. Critical. Enchant Cost: Decreases MP Consumption.
5 s.
117
0
+4 Cost
Decreases MP Consumption.
Jumps to attack frontal enemies with 15964 power added to P. Atk. and decreases their Speed by 70% for 5 seconds. The more Momentum used the more damage inflicted, up to a maximum of 5 Momentum levels. Requires a sword, blunt, spear, fist, dual blunt weapon, or dualsword weapon to be equipped. Over-hit. Critical. Enchant Cost: Decreases MP Consumption.
5 s.
112
0
+5 Cost
Decreases MP Consumption.
Jumps to attack frontal enemies with 16305 power added to P. Atk. and decreases their Speed by 70% for 5 seconds. The more Momentum used the more damage inflicted, up to a maximum of 5 Momentum levels. Requires a sword, blunt, spear, fist, dual blunt weapon, or dualsword weapon to be equipped. Over-hit. Critical. Enchant Cost: Decreases MP Consumption.
5 s.
107
0
+6 Cost
Decreases MP Consumption.
Jumps to attack frontal enemies with 16646 power added to P. Atk. and decreases their Speed by 70% for 5 seconds. The more Momentum used the more damage inflicted, up to a maximum of 5 Momentum levels. Requires a sword, blunt, spear, fist, dual blunt weapon, or dualsword weapon to be equipped. Over-hit. Critical. Enchant Cost: Decreases MP Consumption.
5 s.
101
0
+7 Cost
Decreases MP Consumption.
Jumps to attack frontal enemies with 16987 power added to P. Atk. and decreases their Speed by 70% for 5 seconds. The more Momentum used the more damage inflicted, up to a maximum of 5 Momentum levels. Requires a sword, blunt, spear, fist, dual blunt weapon, or dualsword weapon to be equipped. Over-hit. Critical. Enchant Cost: Decreases MP Consumption.
5 s.
96
0
+8 Cost
Decreases MP Consumption.
Jumps to attack frontal enemies with 17328 power added to P. Atk. and decreases their Speed by 70% for 5 seconds. The more Momentum used the more damage inflicted, up to a maximum of 5 Momentum levels. Requires a sword, blunt, spear, fist, dual blunt weapon, or dualsword weapon to be equipped. Over-hit. Critical. Enchant Cost: Decreases MP Consumption.
5 s.
91
0
+9 Cost
Decreases MP Consumption.
Jumps to attack frontal enemies with 17669 power added to P. Atk. and decreases their Speed by 70% for 5 seconds. The more Momentum used the more damage inflicted, up to a maximum of 5 Momentum levels. Requires a sword, blunt, spear, fist, dual blunt weapon, or dualsword weapon to be equipped. Over-hit. Critical. Enchant Cost: Decreases MP Consumption.
5 s.
85
0
+10 Cost
Decreases MP Consumption.
Jumps to attack frontal enemies with 18011 power added to P. Atk. and decreases their Speed by 70% for 5 seconds. The more Momentum used the more damage inflicted, up to a maximum of 5 Momentum levels. Requires a sword, blunt, spear, fist, dual blunt weapon, or dualsword weapon to be equipped. Over-hit. Critical. Enchant Cost: Decreases MP Consumption.
5 s.
80
0
Type
Bonus
Description
Reuse
MP
HP
+1 Chance
Increases the success rate.
Jumps to attack frontal enemies with 14941 power added to P. Atk. and decreases their Speed by 70% for 5 seconds. The more Momentum used the more damage inflicted, up to a maximum of 5 Momentum levels. Requires a sword, blunt, spear, fist, dual blunt weapon, or dualsword weapon to be equipped. Over-hit. Critical. Enchant Chance: Increases success rate.
5 s.
134
0
+2 Chance
Increases the success rate.
Jumps to attack frontal enemies with 15282 power added to P. Atk. and decreases their Speed by 70% for 5 seconds. The more Momentum used the more damage inflicted, up to a maximum of 5 Momentum levels. Requires a sword, blunt, spear, fist, dual blunt weapon, or dualsword weapon to be equipped. Over-hit. Critical. Enchant Chance: Increases success rate.
5 s.
134
0
+3 Chance
Increases the success rate.
Jumps to attack frontal enemies with 15623 power added to P. Atk. and decreases their Speed by 70% for 5 seconds. The more Momentum used the more damage inflicted, up to a maximum of 5 Momentum levels. Requires a sword, blunt, spear, fist, dual blunt weapon, or dualsword weapon to be equipped. Over-hit. Critical. Enchant Chance: Increases success rate.
5 s.
134
0
+4 Chance
Increases the success rate.
Jumps to attack frontal enemies with 15964 power added to P. Atk. and decreases their Speed by 70% for 5 seconds. The more Momentum used the more damage inflicted, up to a maximum of 5 Momentum levels. Requires a sword, blunt, spear, fist, dual blunt weapon, or dualsword weapon to be equipped. Over-hit. Critical. Enchant Chance: Increases success rate.
5 s.
134
0
+5 Chance
Increases the success rate.
Jumps to attack frontal enemies with 16305 power added to P. Atk. and decreases their Speed by 70% for 5 seconds. The more Momentum used the more damage inflicted, up to a maximum of 5 Momentum levels. Requires a sword, blunt, spear, fist, dual blunt weapon, or dualsword weapon to be equipped. Over-hit. Critical. Enchant Chance: Increases success rate.
5 s.
134
0
+6 Chance
Increases the success rate.
Jumps to attack frontal enemies with 16646 power added to P. Atk. and decreases their Speed by 70% for 5 seconds. The more Momentum used the more damage inflicted, up to a maximum of 5 Momentum levels. Requires a sword, blunt, spear, fist, dual blunt weapon, or dualsword weapon to be equipped. Over-hit. Critical. Enchant Chance: Increases success rate.
5 s.
134
0
+7 Chance
Increases the success rate.
Jumps to attack frontal enemies with 16987 power added to P. Atk. and decreases their Speed by 70% for 5 seconds. The more Momentum used the more damage inflicted, up to a maximum of 5 Momentum levels. Requires a sword, blunt, spear, fist, dual blunt weapon, or dualsword weapon to be equipped. Over-hit. Critical. Enchant Chance: Increases success rate.
5 s.
134
0
+8 Chance
Increases the success rate.
Jumps to attack frontal enemies with 17328 power added to P. Atk. and decreases their Speed by 70% for 5 seconds. The more Momentum used the more damage inflicted, up to a maximum of 5 Momentum levels. Requires a sword, blunt, spear, fist, dual blunt weapon, or dualsword weapon to be equipped. Over-hit. Critical. Enchant Chance: Increases success rate.
5 s.
134
0
+9 Chance
Increases the success rate.
Jumps to attack frontal enemies with 17669 power added to P. Atk. and decreases their Speed by 70% for 5 seconds. The more Momentum used the more damage inflicted, up to a maximum of 5 Momentum levels. Requires a sword, blunt, spear, fist, dual blunt weapon, or dualsword weapon to be equipped. Over-hit. Critical. Enchant Chance: Increases success rate.
5 s.
134
0
+10 Chance
Increases the success rate.
Jumps to attack frontal enemies with 18011 power added to P. Atk. and decreases their Speed by 70% for 5 seconds. The more Momentum used the more damage inflicted, up to a maximum of 5 Momentum levels. Requires a sword, blunt, spear, fist, dual blunt weapon, or dualsword weapon to be equipped. Over-hit. Critical. Enchant Chance: Increases success rate.
5 s.
134
0
Type
Bonus
Description
Reuse
MP
HP
+1 Fire Attack
Increases Fire damage.
Jump to attack frontal enemies with P. Atk. Increased by 14941 and decrease their Spd. By 70% for 5 seconds. Energy depletes at 5 repetitions, and the bigger the energy drain, the bigger the damage inflicted. Requires Sword/Blunt/Spear/Fist/Dual Blunt/Dualsword. Over-hit. Critical. Enchant Elemental Attack Fire: Increases Fire Attribute.
5 s.
134
0
+2 Fire Attack
Increases Fire damage.
Jump to attack frontal enemies with P. Atk. Increased by 15282 and decrease their Spd. By 70% for 5 seconds. Energy depletes at 5 repetitions, and the bigger the energy drain, the bigger the damage inflicted. Requires Sword/Blunt/Spear/Fist/Dual Blunt/Dualsword. Over-hit. Critical. Enchant Elemental Attack Fire: Increases Fire Attribute.
5 s.
134
0
+3 Fire Attack
Increases Fire damage.
Jump to attack frontal enemies with P. Atk. Increased by 15623 and decrease their Spd. By 70% for 5 seconds. Energy depletes at 5 repetitions, and the bigger the energy drain, the bigger the damage inflicted. Requires Sword/Blunt/Spear/Fist/Dual Blunt/Dualsword. Over-hit. Critical. Enchant Elemental Attack Fire: Increases Fire Attribute.
5 s.
134
0
+4 Fire Attack
Increases Fire damage.
Jump to attack frontal enemies with P. Atk. Increased by 15964 and decrease their Spd. By 70% for 5 seconds. Energy depletes at 5 repetitions, and the bigger the energy drain, the bigger the damage inflicted. Requires Sword/Blunt/Spear/Fist/Dual Blunt/Dualsword. Over-hit. Critical. Enchant Elemental Attack Fire: Increases Fire Attribute.
5 s.
134
0
+5 Fire Attack
Increases Fire damage.
Jump to attack frontal enemies with P. Atk. Increased by 16305 and decrease their Spd. By 70% for 5 seconds. Energy depletes at 5 repetitions, and the bigger the energy drain, the bigger the damage inflicted. Requires Sword/Blunt/Spear/Fist/Dual Blunt/Dualsword. Over-hit. Critical. Enchant Elemental Attack Fire: Increases Fire Attribute.
5 s.
134
0
+6 Fire Attack
Increases Fire damage.
Jump to attack frontal enemies with P. Atk. Increased by 16646 and decrease their Spd. By 70% for 5 seconds. Energy depletes at 5 repetitions, and the bigger the energy drain, the bigger the damage inflicted. Requires Sword/Blunt/Spear/Fist/Dual Blunt/Dualsword. Over-hit. Critical. Enchant Elemental Attack Fire: Increases Fire Attribute.
5 s.
134
0
+7 Fire Attack
Increases Fire damage.
Jump to attack frontal enemies with P. Atk. Increased by 16987 and decrease their Spd. By 70% for 5 seconds. Energy depletes at 5 repetitions, and the bigger the energy drain, the bigger the damage inflicted. Requires Sword/Blunt/Spear/Fist/Dual Blunt/Dualsword. Over-hit. Critical. Enchant Elemental Attack Fire: Increases Fire Attribute.
5 s.
134
0
+8 Fire Attack
Increases Fire damage.
Jump to attack frontal enemies with P. Atk. Increased by 17328 and decrease their Spd. By 70% for 5 seconds. Energy depletes at 5 repetitions, and the bigger the energy drain, the bigger the damage inflicted. Requires Sword/Blunt/Spear/Fist/Dual Blunt/Dualsword. Over-hit. Critical. Enchant Elemental Attack Fire: Increases Fire Attribute.
5 s.
134
0
+9 Fire Attack
Increases Fire damage.
Jump to attack frontal enemies with P. Atk. Increased by 17669 and decrease their Spd. By 70% for 5 seconds. Energy depletes at 5 repetitions, and the bigger the energy drain, the bigger the damage inflicted. Requires Sword/Blunt/Spear/Fist/Dual Blunt/Dualsword. Over-hit. Critical. Enchant Elemental Attack Fire: Increases Fire Attribute.
5 s.
134
0
+10 Fire Attack
Increases Fire damage.
Jump to attack frontal enemies with P. Atk. Increased by 18011 and decrease their Spd. By 70% for 5 seconds. Energy depletes at 5 repetitions, and the bigger the energy drain, the bigger the damage inflicted. Requires Sword/Blunt/Spear/Fist/Dual Blunt/Dualsword. Over-hit. Critical. Enchant Elemental Attack Fire: Increases Fire Attribute.
5 s.
134
0
Type
Bonus
Description
Reuse
MP
HP
+1 Water Attack
Increases Water damage.
Jump to attack frontal enemies with P. Atk. Increased by 14941 and decrease their Spd. By 70% for 5 seconds. Energy depletes at 5 repetitions, and the bigger the energy drain, the bigger the damage inflicted. Requires Sword/Blunt/Spear/Fist/Dual Blunt/Dualsword. Over-hit. Critical. Enchant Elemental Attack Water: Increases Water Attribute.
5 s.
134
0
+2 Water Attack
Increases Water damage.
Jump to attack frontal enemies with P. Atk. Increased by 15282 and decrease their Spd. By 70% for 5 seconds. Energy depletes at 5 repetitions, and the bigger the energy drain, the bigger the damage inflicted. Requires Sword/Blunt/Spear/Fist/Dual Blunt/Dualsword. Over-hit. Critical. Enchant Elemental Attack Water: Increases Water Attribute.
5 s.
134
0
+3 Water Attack
Increases Water damage.
Jump to attack frontal enemies with P. Atk. Increased by 15623 and decrease their Spd. By 70% for 5 seconds. Energy depletes at 5 repetitions, and the bigger the energy drain, the bigger the damage inflicted. Requires Sword/Blunt/Spear/Fist/Dual Blunt/Dualsword. Over-hit. Critical. Enchant Elemental Attack Water: Increases Water Attribute.
5 s.
134
0
+4 Water Attack
Increases Water damage.
Jump to attack frontal enemies with P. Atk. Increased by 15964 and decrease their Spd. By 70% for 5 seconds. Energy depletes at 5 repetitions, and the bigger the energy drain, the bigger the damage inflicted. Requires Sword/Blunt/Spear/Fist/Dual Blunt/Dualsword. Over-hit. Critical. Enchant Elemental Attack Water: Increases Water Attribute.
5 s.
134
0
+5 Water Attack
Increases Water damage.
Jump to attack frontal enemies with P. Atk. Increased by 16305 and decrease their Spd. By 70% for 5 seconds. Energy depletes at 5 repetitions, and the bigger the energy drain, the bigger the damage inflicted. Requires Sword/Blunt/Spear/Fist/Dual Blunt/Dualsword. Over-hit. Critical. Enchant Elemental Attack Water: Increases Water Attribute.
5 s.
134
0
+6 Water Attack
Increases Water damage.
Jump to attack frontal enemies with P. Atk. Increased by 16646 and decrease their Spd. By 70% for 5 seconds. Energy depletes at 5 repetitions, and the bigger the energy drain, the bigger the damage inflicted. Requires Sword/Blunt/Spear/Fist/Dual Blunt/Dualsword. Over-hit. Critical. Enchant Elemental Attack Water: Increases Water Attribute.
5 s.
134
0
+7 Water Attack
Increases Water damage.
Jump to attack frontal enemies with P. Atk. Increased by 16987 and decrease their Spd. By 70% for 5 seconds. Energy depletes at 5 repetitions, and the bigger the energy drain, the bigger the damage inflicted. Requires Sword/Blunt/Spear/Fist/Dual Blunt/Dualsword. Over-hit. Critical. Enchant Elemental Attack Water: Increases Water Attribute.
5 s.
134
0
+8 Water Attack
Increases Water damage.
Jump to attack frontal enemies with P. Atk. Increased by 17328 and decrease their Spd. By 70% for 5 seconds. Energy depletes at 5 repetitions, and the bigger the energy drain, the bigger the damage inflicted. Requires Sword/Blunt/Spear/Fist/Dual Blunt/Dualsword. Over-hit. Critical. Enchant Elemental Attack Water: Increases Water Attribute.
5 s.
134
0
+9 Water Attack
Increases Water damage.
Jump to attack frontal enemies with P. Atk. Increased by 17669 and decrease their Spd. By 70% for 5 seconds. Energy depletes at 5 repetitions, and the bigger the energy drain, the bigger the damage inflicted. Requires Sword/Blunt/Spear/Fist/Dual Blunt/Dualsword. Over-hit. Critical. Enchant Elemental Attack Water: Increases Water Attribute.
5 s.
134
0
+10 Water Attack
Increases Water damage.
Jump to attack frontal enemies with P. Atk. Increased by 18011 and decrease their Spd. By 70% for 5 seconds. Energy depletes at 5 repetitions, and the bigger the energy drain, the bigger the damage inflicted. Requires Sword/Blunt/Spear/Fist/Dual Blunt/Dualsword. Over-hit. Critical. Enchant Elemental Attack Water: Increases Water Attribute.
5 s.
134
0
Type
Bonus
Description
Reuse
MP
HP
+1 Wind Attack
Increases Wind damage.
Jump to attack frontal enemies with P. Atk. Increased by 14941 and decrease their Spd. By 70% for 5 seconds. Energy depletes at 5 repetitions, and the bigger the energy drain, the bigger the damage inflicted. Requires Sword/Blunt/Spear/Fist/Dual Blunt/Dualsword. Over-hit. Critical. Enchant Elemental Attack Wind: Increases Wind Attribute.
5 s.
134
0
+2 Wind Attack
Increases Wind damage.
Jump to attack frontal enemies with P. Atk. Increased by 15282 and decrease their Spd. By 70% for 5 seconds. Energy depletes at 5 repetitions, and the bigger the energy drain, the bigger the damage inflicted. Requires Sword/Blunt/Spear/Fist/Dual Blunt/Dualsword. Over-hit. Critical. Enchant Elemental Attack Wind: Increases Wind Attribute.
5 s.
134
0
+3 Wind Attack
Increases Wind damage.
Jump to attack frontal enemies with P. Atk. Increased by 15623 and decrease their Spd. By 70% for 5 seconds. Energy depletes at 5 repetitions, and the bigger the energy drain, the bigger the damage inflicted. Requires Sword/Blunt/Spear/Fist/Dual Blunt/Dualsword. Over-hit. Critical. Enchant Elemental Attack Wind: Increases Wind Attribute.
5 s.
134
0
+4 Wind Attack
Increases Wind damage.
Jump to attack frontal enemies with P. Atk. Increased by 15964 and decrease their Spd. By 70% for 5 seconds. Energy depletes at 5 repetitions, and the bigger the energy drain, the bigger the damage inflicted. Requires Sword/Blunt/Spear/Fist/Dual Blunt/Dualsword. Over-hit. Critical. Enchant Elemental Attack Wind: Increases Wind Attribute.
5 s.
134
0
+5 Wind Attack
Increases Wind damage.
Jump to attack frontal enemies with P. Atk. Increased by 16305 and decrease their Spd. By 70% for 5 seconds. Energy depletes at 5 repetitions, and the bigger the energy drain, the bigger the damage inflicted. Requires Sword/Blunt/Spear/Fist/Dual Blunt/Dualsword. Over-hit. Critical. Enchant Elemental Attack Wind: Increases Wind Attribute.
5 s.
134
0
+6 Wind Attack
Increases Wind damage.
Jump to attack frontal enemies with P. Atk. Increased by 16646 and decrease their Spd. By 70% for 5 seconds. Energy depletes at 5 repetitions, and the bigger the energy drain, the bigger the damage inflicted. Requires Sword/Blunt/Spear/Fist/Dual Blunt/Dualsword. Over-hit. Critical. Enchant Elemental Attack Wind: Increases Wind Attribute.
5 s.
134
0
+7 Wind Attack
Increases Wind damage.
Jump to attack frontal enemies with P. Atk. Increased by 16987 and decrease their Spd. By 70% for 5 seconds. Energy depletes at 5 repetitions, and the bigger the energy drain, the bigger the damage inflicted. Requires Sword/Blunt/Spear/Fist/Dual Blunt/Dualsword. Over-hit. Critical. Enchant Elemental Attack Wind: Increases Wind Attribute.
5 s.
134
0
+8 Wind Attack
Increases Wind damage.
Jump to attack frontal enemies with P. Atk. Increased by 17328 and decrease their Spd. By 70% for 5 seconds. Energy depletes at 5 repetitions, and the bigger the energy drain, the bigger the damage inflicted. Requires Sword/Blunt/Spear/Fist/Dual Blunt/Dualsword. Over-hit. Critical. Enchant Elemental Attack Wind: Increases Wind Attribute.
5 s.
134
0
+9 Wind Attack
Increases Wind damage.
Jump to attack frontal enemies with P. Atk. Increased by 17669 and decrease their Spd. By 70% for 5 seconds. Energy depletes at 5 repetitions, and the bigger the energy drain, the bigger the damage inflicted. Requires Sword/Blunt/Spear/Fist/Dual Blunt/Dualsword. Over-hit. Critical. Enchant Elemental Attack Wind: Increases Wind Attribute.
5 s.
134
0
+10 Wind Attack
Increases Wind damage.
Jump to attack frontal enemies with P. Atk. Increased by 18011 and decrease their Spd. By 70% for 5 seconds. Energy depletes at 5 repetitions, and the bigger the energy drain, the bigger the damage inflicted. Requires Sword/Blunt/Spear/Fist/Dual Blunt/Dualsword. Over-hit. Critical. Enchant Elemental Attack Wind: Increases Wind Attribute.
5 s.
134
0
Type
Bonus
Description
Reuse
MP
HP
+1 Earth Attack
Increases Earth damage.
Jump to attack frontal enemies with P. Atk. Increased by 14941 and decrease their Spd. By 70% for 5 seconds. Energy depletes at 5 repetitions, and the bigger the energy drain, the bigger the damage inflicted. Requires Sword/Blunt/Spear/Fist/Dual Blunt/Dualsword. Over-hit. Critical. Enchant Elemental Attack Earth: Increases Earth Attribute.
5 s.
134
0
+2 Earth Attack
Increases Earth damage.
Jump to attack frontal enemies with P. Atk. Increased by 15282 and decrease their Spd. By 70% for 5 seconds. Energy depletes at 5 repetitions, and the bigger the energy drain, the bigger the damage inflicted. Requires Sword/Blunt/Spear/Fist/Dual Blunt/Dualsword. Over-hit. Critical. Enchant Elemental Attack Earth: Increases Earth Attribute.
5 s.
134
0
+3 Earth Attack
Increases Earth damage.
Jump to attack frontal enemies with P. Atk. Increased by 15623 and decrease their Spd. By 70% for 5 seconds. Energy depletes at 5 repetitions, and the bigger the energy drain, the bigger the damage inflicted. Requires Sword/Blunt/Spear/Fist/Dual Blunt/Dualsword. Over-hit. Critical. Enchant Elemental Attack Earth: Increases Earth Attribute.
5 s.
134
0
+4 Earth Attack
Increases Earth damage.
Jump to attack frontal enemies with P. Atk. Increased by 15964 and decrease their Spd. By 70% for 5 seconds. Energy depletes at 5 repetitions, and the bigger the energy drain, the bigger the damage inflicted. Requires Sword/Blunt/Spear/Fist/Dual Blunt/Dualsword. Over-hit. Critical. Enchant Elemental Attack Earth: Increases Earth Attribute.
5 s.
134
0
+5 Earth Attack
Increases Earth damage.
Jump to attack frontal enemies with P. Atk. Increased by 16305 and decrease their Spd. By 70% for 5 seconds. Energy depletes at 5 repetitions, and the bigger the energy drain, the bigger the damage inflicted. Requires Sword/Blunt/Spear/Fist/Dual Blunt/Dualsword. Over-hit. Critical. Enchant Elemental Attack Earth: Increases Earth Attribute.
5 s.
134
0
+6 Earth Attack
Increases Earth damage.
Jump to attack frontal enemies with P. Atk. Increased by 16646 and decrease their Spd. By 70% for 5 seconds. Energy depletes at 5 repetitions, and the bigger the energy drain, the bigger the damage inflicted. Requires Sword/Blunt/Spear/Fist/Dual Blunt/Dualsword. Over-hit. Critical. Enchant Elemental Attack Earth: Increases Earth Attribute.
5 s.
134
0
+7 Earth Attack
Increases Earth damage.
Jump to attack frontal enemies with P. Atk. Increased by 16987 and decrease their Spd. By 70% for 5 seconds. Energy depletes at 5 repetitions, and the bigger the energy drain, the bigger the damage inflicted. Requires Sword/Blunt/Spear/Fist/Dual Blunt/Dualsword. Over-hit. Critical. Enchant Elemental Attack Earth: Increases Earth Attribute.
5 s.
134
0
+8 Earth Attack
Increases Earth damage.
Jump to attack frontal enemies with P. Atk. Increased by 17328 and decrease their Spd. By 70% for 5 seconds. Energy depletes at 5 repetitions, and the bigger the energy drain, the bigger the damage inflicted. Requires Sword/Blunt/Spear/Fist/Dual Blunt/Dualsword. Over-hit. Critical. Enchant Elemental Attack Earth: Increases Earth Attribute.
5 s.
134
0
+9 Earth Attack
Increases Earth damage.
Jump to attack frontal enemies with P. Atk. Increased by 17669 and decrease their Spd. By 70% for 5 seconds. Energy depletes at 5 repetitions, and the bigger the energy drain, the bigger the damage inflicted. Requires Sword/Blunt/Spear/Fist/Dual Blunt/Dualsword. Over-hit. Critical. Enchant Elemental Attack Earth: Increases Earth Attribute.
5 s.
134
0
+10 Earth Attack
Increases Earth damage.
Jump to attack frontal enemies with P. Atk. Increased by 18011 and decrease their Spd. By 70% for 5 seconds. Energy depletes at 5 repetitions, and the bigger the energy drain, the bigger the damage inflicted. Requires Sword/Blunt/Spear/Fist/Dual Blunt/Dualsword. Over-hit. Critical. Enchant Elemental Attack Earth: Increases Earth Attribute.
5 s.
134
0
Type
Bonus
Description
Reuse
MP
HP
+1 Holy Attack
Increases Holy damage.
Jump to attack frontal enemies with P. Atk. Increased by 14941 and decrease their Spd. By 70% for 5 seconds. Energy depletes at 5 repetitions, and the bigger the energy drain, the bigger the damage inflicted. Requires Sword/Blunt/Spear/Fist/Dual Blunt/Dualsword. Over-hit. Critical. Enchant Alignment Attack Holy: Increases Holy Attribute.
5 s.
134
0
+2 Holy Attack
Increases Holy damage.
Jump to attack frontal enemies with P. Atk. Increased by 15282 and decrease their Spd. By 70% for 5 seconds. Energy depletes at 5 repetitions, and the bigger the energy drain, the bigger the damage inflicted. Requires Sword/Blunt/Spear/Fist/Dual Blunt/Dualsword. Over-hit. Critical. Enchant Alignment Attack Holy: Increases Holy Attribute.
5 s.
134
0
+3 Holy Attack
Increases Holy damage.
Jump to attack frontal enemies with P. Atk. Increased by 15623 and decrease their Spd. By 70% for 5 seconds. Energy depletes at 5 repetitions, and the bigger the energy drain, the bigger the damage inflicted. Requires Sword/Blunt/Spear/Fist/Dual Blunt/Dualsword. Over-hit. Critical. Enchant Alignment Attack Holy: Increases Holy Attribute.
5 s.
134
0
+4 Holy Attack
Increases Holy damage.
Jump to attack frontal enemies with P. Atk. Increased by 15964 and decrease their Spd. By 70% for 5 seconds. Energy depletes at 5 repetitions, and the bigger the energy drain, the bigger the damage inflicted. Requires Sword/Blunt/Spear/Fist/Dual Blunt/Dualsword. Over-hit. Critical. Enchant Alignment Attack Holy: Increases Holy Attribute.
5 s.
134
0
+5 Holy Attack
Increases Holy damage.
Jump to attack frontal enemies with P. Atk. Increased by 16305 and decrease their Spd. By 70% for 5 seconds. Energy depletes at 5 repetitions, and the bigger the energy drain, the bigger the damage inflicted. Requires Sword/Blunt/Spear/Fist/Dual Blunt/Dualsword. Over-hit. Critical. Enchant Alignment Attack Holy: Increases Holy Attribute.
5 s.
134
0
+6 Holy Attack
Increases Holy damage.
Jump to attack frontal enemies with P. Atk. Increased by 16646 and decrease their Spd. By 70% for 5 seconds. Energy depletes at 5 repetitions, and the bigger the energy drain, the bigger the damage inflicted. Requires Sword/Blunt/Spear/Fist/Dual Blunt/Dualsword. Over-hit. Critical. Enchant Alignment Attack Holy: Increases Holy Attribute.
5 s.
134
0
+7 Holy Attack
Increases Holy damage.
Jump to attack frontal enemies with P. Atk. Increased by 16987 and decrease their Spd. By 70% for 5 seconds. Energy depletes at 5 repetitions, and the bigger the energy drain, the bigger the damage inflicted. Requires Sword/Blunt/Spear/Fist/Dual Blunt/Dualsword. Over-hit. Critical. Enchant Alignment Attack Holy: Increases Holy Attribute.
5 s.
134
0
+8 Holy Attack
Increases Holy damage.
Jump to attack frontal enemies with P. Atk. Increased by 17328 and decrease their Spd. By 70% for 5 seconds. Energy depletes at 5 repetitions, and the bigger the energy drain, the bigger the damage inflicted. Requires Sword/Blunt/Spear/Fist/Dual Blunt/Dualsword. Over-hit. Critical. Enchant Alignment Attack Holy: Increases Holy Attribute.
5 s.
134
0
+9 Holy Attack
Increases Holy damage.
Jump to attack frontal enemies with P. Atk. Increased by 17669 and decrease their Spd. By 70% for 5 seconds. Energy depletes at 5 repetitions, and the bigger the energy drain, the bigger the damage inflicted. Requires Sword/Blunt/Spear/Fist/Dual Blunt/Dualsword. Over-hit. Critical. Enchant Alignment Attack Holy: Increases Holy Attribute.
5 s.
134
0
+10 Holy Attack
Increases Holy damage.
Jump to attack frontal enemies with P. Atk. Increased by 18011 and decrease their Spd. By 70% for 5 seconds. Energy depletes at 5 repetitions, and the bigger the energy drain, the bigger the damage inflicted. Requires Sword/Blunt/Spear/Fist/Dual Blunt/Dualsword. Over-hit. Critical. Enchant Alignment Attack Holy: Increases Holy Attribute.
5 s.
134
0
Type
Bonus
Description
Reuse
MP
HP
+1 Dark Attack
Increases dark damage.
Jump to attack frontal enemies with P. Atk. Increased by 14941 and decrease their Spd. By 70% for 5 seconds. Energy depletes at 5 repetitions, and the bigger the energy drain, the bigger the damage inflicted. Requires Sword/Blunt/Spear/Fist/Dual Blunt/Dualsword. Over-hit. Critical. Enchant Alignment Attack Dark: Increases Dark Attribute.
5 s.
134
0
+2 Dark Attack
Increases dark damage.
Jump to attack frontal enemies with P. Atk. Increased by 15282 and decrease their Spd. By 70% for 5 seconds. Energy depletes at 5 repetitions, and the bigger the energy drain, the bigger the damage inflicted. Requires Sword/Blunt/Spear/Fist/Dual Blunt/Dualsword. Over-hit. Critical. Enchant Alignment Attack Dark: Increases Dark Attribute.
5 s.
134
0
+3 Dark Attack
Increases dark damage.
Jump to attack frontal enemies with P. Atk. Increased by 15623 and decrease their Spd. By 70% for 5 seconds. Energy depletes at 5 repetitions, and the bigger the energy drain, the bigger the damage inflicted. Requires Sword/Blunt/Spear/Fist/Dual Blunt/Dualsword. Over-hit. Critical. Enchant Alignment Attack Dark: Increases Dark Attribute.
5 s.
134
0
+4 Dark Attack
Increases dark damage.
Jump to attack frontal enemies with P. Atk. Increased by 15964 and decrease their Spd. By 70% for 5 seconds. Energy depletes at 5 repetitions, and the bigger the energy drain, the bigger the damage inflicted. Requires Sword/Blunt/Spear/Fist/Dual Blunt/Dualsword. Over-hit. Critical. Enchant Alignment Attack Dark: Increases Dark Attribute.
5 s.
134
0
+5 Dark Attack
Increases dark damage.
Jump to attack frontal enemies with P. Atk. Increased by 16305 and decrease their Spd. By 70% for 5 seconds. Energy depletes at 5 repetitions, and the bigger the energy drain, the bigger the damage inflicted. Requires Sword/Blunt/Spear/Fist/Dual Blunt/Dualsword. Over-hit. Critical. Enchant Alignment Attack Dark: Increases Dark Attribute.
5 s.
134
0
+6 Dark Attack
Increases dark damage.
Jump to attack frontal enemies with P. Atk. Increased by 16646 and decrease their Spd. By 70% for 5 seconds. Energy depletes at 5 repetitions, and the bigger the energy drain, the bigger the damage inflicted. Requires Sword/Blunt/Spear/Fist/Dual Blunt/Dualsword. Over-hit. Critical. Enchant Alignment Attack Dark: Increases Dark Attribute.
5 s.
134
0
+7 Dark Attack
Increases dark damage.
Jump to attack frontal enemies with P. Atk. Increased by 16987 and decrease their Spd. By 70% for 5 seconds. Energy depletes at 5 repetitions, and the bigger the energy drain, the bigger the damage inflicted. Requires Sword/Blunt/Spear/Fist/Dual Blunt/Dualsword. Over-hit. Critical. Enchant Alignment Attack Dark: Increases Dark Attribute.
5 s.
134
0
+8 Dark Attack
Increases dark damage.
Jump to attack frontal enemies with P. Atk. Increased by 17328 and decrease their Spd. By 70% for 5 seconds. Energy depletes at 5 repetitions, and the bigger the energy drain, the bigger the damage inflicted. Requires Sword/Blunt/Spear/Fist/Dual Blunt/Dualsword. Over-hit. Critical. Enchant Alignment Attack Dark: Increases Dark Attribute.
5 s.
134
0
+9 Dark Attack
Increases dark damage.
Jump to attack frontal enemies with P. Atk. Increased by 17669 and decrease their Spd. By 70% for 5 seconds. Energy depletes at 5 repetitions, and the bigger the energy drain, the bigger the damage inflicted. Requires Sword/Blunt/Spear/Fist/Dual Blunt/Dualsword. Over-hit. Critical. Enchant Alignment Attack Dark: Increases Dark Attribute.
5 s.
134
0
+10 Dark Attack
Increases dark damage.
Jump to attack frontal enemies with P. Atk. Increased by 18011 and decrease their Spd. By 70% for 5 seconds. Energy depletes at 5 repetitions, and the bigger the energy drain, the bigger the damage inflicted. Requires Sword/Blunt/Spear/Fist/Dual Blunt/Dualsword. Over-hit. Critical. Enchant Alignment Attack Dark: Increases Dark Attribute.
5 s.
134
0
Type
Bonus
Description
Reuse
MP
HP
+1 Recovery
Decreases cooldown.
Jumps to attack frontal enemies with 14941 power added to P. Atk. and decreases their Speed by 70% for 5 seconds. The more Momentum used the more damage inflicted, up to a maximum of 5 Momentum levels. Requires a sword, blunt, spear, fist, dual blunt weapon, or dualsword weapon to be equipped. Over-hit. Critical.
4 s.
134
0
+2 Recovery
Decreases cooldown.
Jumps to attack frontal enemies with 15282 power added to P. Atk. and decreases their Speed by 70% for 5 seconds. The more Momentum used the more damage inflicted, up to a maximum of 5 Momentum levels. Requires a sword, blunt, spear, fist, dual blunt weapon, or dualsword weapon to be equipped. Over-hit. Critical.
4 s.
134
0
+3 Recovery
Decreases cooldown.
Jumps to attack frontal enemies with 15623 power added to P. Atk. and decreases their Speed by 70% for 5 seconds. The more Momentum used the more damage inflicted, up to a maximum of 5 Momentum levels. Requires a sword, blunt, spear, fist, dual blunt weapon, or dualsword weapon to be equipped. Over-hit. Critical.
4 s.
134
0
+4 Recovery
Decreases cooldown.
Jumps to attack frontal enemies with 15964 power added to P. Atk. and decreases their Speed by 70% for 5 seconds. The more Momentum used the more damage inflicted, up to a maximum of 5 Momentum levels. Requires a sword, blunt, spear, fist, dual blunt weapon, or dualsword weapon to be equipped. Over-hit. Critical.
4 s.
134
0
+5 Recovery
Decreases cooldown.
Jumps to attack frontal enemies with 16305 power added to P. Atk. and decreases their Speed by 70% for 5 seconds. The more Momentum used the more damage inflicted, up to a maximum of 5 Momentum levels. Requires a sword, blunt, spear, fist, dual blunt weapon, or dualsword weapon to be equipped. Over-hit. Critical.
4 s.
134
0
+6 Recovery
Decreases cooldown.
Jumps to attack frontal enemies with 16646 power added to P. Atk. and decreases their Speed by 70% for 5 seconds. The more Momentum used the more damage inflicted, up to a maximum of 5 Momentum levels. Requires a sword, blunt, spear, fist, dual blunt weapon, or dualsword weapon to be equipped. Over-hit. Critical.
4 s.
134
0
+7 Recovery
Decreases cooldown.
Jumps to attack frontal enemies with 16987 power added to P. Atk. and decreases their Speed by 70% for 5 seconds. The more Momentum used the more damage inflicted, up to a maximum of 5 Momentum levels. Requires a sword, blunt, spear, fist, dual blunt weapon, or dualsword weapon to be equipped. Over-hit. Critical.
3 s.
134
0
+8 Recovery
Decreases cooldown.
Jumps to attack frontal enemies with 17328 power added to P. Atk. and decreases their Speed by 70% for 5 seconds. The more Momentum used the more damage inflicted, up to a maximum of 5 Momentum levels. Requires a sword, blunt, spear, fist, dual blunt weapon, or dualsword weapon to be equipped. Over-hit. Critical.
3 s.
134
0
+9 Recovery
Decreases cooldown.
Jumps to attack frontal enemies with 17669 power added to P. Atk. and decreases their Speed by 70% for 5 seconds. The more Momentum used the more damage inflicted, up to a maximum of 5 Momentum levels. Requires a sword, blunt, spear, fist, dual blunt weapon, or dualsword weapon to be equipped. Over-hit. Critical.
3 s.
134
0
+10 Recovery
Decreases cooldown.
Jumps to attack frontal enemies with 18011 power added to P. Atk. and decreases their Speed by 70% for 5 seconds. The more Momentum used the more damage inflicted, up to a maximum of 5 Momentum levels. Requires a sword, blunt, spear, fist, dual blunt weapon, or dualsword weapon to be equipped. Over-hit. Critical.
3 s.
134
0
Jumps to attack frontal enemies with 10508 power added to P. Atk. and decreases their Speed by 70% for 5 seconds. The more Momentum used the more damage inflicted, up to a maximum of 5 Momentum levels. Requires a sword, blunt, spear, fist, dual blunt weapon, or dualsword weapon to be equipped. Over-hit. Critical.
Jumps to attack frontal enemies with 10508 power added to P. Atk. and decreases their Speed by 70% for 5 seconds. The more Momentum used the more damage inflicted, up to a maximum of 5 Momentum levels. Requires a sword, blunt, spear, fist, dual blunt weapon, or dualsword weapon to be equipped. Over-hit. Critical.
Jumps to attack frontal enemies with 10508 power added to P. Atk. and decreases their Speed by 70% for 5 seconds. The more Momentum used the more damage inflicted, up to a maximum of 5 Momentum levels. Requires a sword, blunt, spear, fist, dual blunt weapon, or dualsword weapon to be equipped. Over-hit. Critical.
0.89
5 s.
111
0
50000000
2
89
Jumps to attack frontal enemies with 11190 power added to P. Atk. and decreases their Speed by 70% for 5 seconds. Damage increases with Momentum, which can be used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical.
0.89
5 s.
114
0
50000000
3
91
Jumps to attack frontal enemies with 11872 power added to P. Atk. and decreases their Speed by 70% for 5 seconds. Damage increases with Momentum, which can be used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical.
0.89
5 s.
118
0
50000000
4
93
Jumps to attack frontal enemies with 12554 power added to P. Atk. and decreases their Speed by 70% for 5 seconds. Damage increases with Momentum, which can be used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical.
0.89
5 s.
122
0
50000000
5
95
Jumps to attack frontal enemies with 13236 power added to P. Atk. and decreases their Speed by 70% for 5 seconds. Damage increases with Momentum, which can be used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical.
0.89
5 s.
126
0
50000000
6
97
Jumps to attack frontal enemies with 13918 power added to P. Atk. and decreases their Speed by 70% for 5 seconds. Damage increases with Momentum, which can be used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical.
0.89
5 s.
130
0
50000000
7
99
Jumps to attack frontal enemies with 14600 power added to P. Atk. and decreases their Speed by 70% for 5 seconds. Damage increases with Momentum, which can be used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical.
+1 Holy Attack - Strengthens the element of light.
+1 Water Attack - Strengthens the water element.
+1 Wind Attack - Strengthens the wind element.
+1 Chance - Increases the success rate.
+1 Cost - Reduces MP. consumption
+1 Recharge - Reduces reuse time.
"+ Cost">
Type
Bonus
Description
Reuse
MP
HP
+1 Cost
Decreases MP Consumption.
Jumps to attack frontal enemies with 14941 power added to P. Atk. and decreases their Speed by 70% for 5 seconds. Damage increases with Momentum, which can be used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Enchant Cost: Decreases MP Consumption.
5 s.
128
0
+2 Cost
Decreases MP Consumption.
Jumps to attack frontal enemies with 15282 power added to P. Atk. and decreases their Speed by 70% for 5 seconds. Damage increases with Momentum, which can be used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Enchant Cost: Decreases MP Consumption.
5 s.
123
0
+3 Cost
Decreases MP Consumption.
Jumps to attack frontal enemies with 15623 power added to P. Atk. and decreases their Speed by 70% for 5 seconds. Damage increases with Momentum, which can be used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Enchant Cost: Decreases MP Consumption.
5 s.
117
0
+4 Cost
Decreases MP Consumption.
Jumps to attack frontal enemies with 15964 power added to P. Atk. and decreases their Speed by 70% for 5 seconds. Damage increases with Momentum, which can be used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Enchant Cost: Decreases MP Consumption.
5 s.
112
0
+5 Cost
Decreases MP Consumption.
Jumps to attack frontal enemies with 16305 power added to P. Atk. and decreases their Speed by 70% for 5 seconds. Damage increases with Momentum, which can be used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Enchant Cost: Decreases MP Consumption.
5 s.
107
0
+6 Cost
Decreases MP Consumption.
Jumps to attack frontal enemies with 16646 power added to P. Atk. and decreases their Speed by 70% for 5 seconds. Damage increases with Momentum, which can be used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Enchant Cost: Decreases MP Consumption.
5 s.
101
0
+7 Cost
Decreases MP Consumption.
Jumps to attack frontal enemies with 16987 power added to P. Atk. and decreases their Speed by 70% for 5 seconds. Damage increases with Momentum, which can be used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Enchant Cost: Decreases MP Consumption.
5 s.
96
0
+8 Cost
Decreases MP Consumption.
Jumps to attack frontal enemies with 17328 power added to P. Atk. and decreases their Speed by 70% for 5 seconds. Damage increases with Momentum, which can be used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Enchant Cost: Decreases MP Consumption.
5 s.
91
0
+9 Cost
Decreases MP Consumption.
Jumps to attack frontal enemies with 17669 power added to P. Atk. and decreases their Speed by 70% for 5 seconds. Damage increases with Momentum, which can be used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Enchant Cost: Decreases MP Consumption.
5 s.
85
0
+10 Cost
Decreases MP Consumption.
Jumps to attack frontal enemies with 18011 power added to P. Atk. and decreases their Speed by 70% for 5 seconds. Damage increases with Momentum, which can be used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Enchant Cost: Decreases MP Consumption.
5 s.
80
0
Type
Bonus
Description
Reuse
MP
HP
+1 Chance
Increases the success rate.
Jumps to attack frontal enemies with 14941 power added to P. Atk. and decreases their Speed by 70% for 5 seconds. Damage increases with Momentum, which can be used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Enchant Chance: Increases Success Rate.
5 s.
134
0
+2 Chance
Increases the success rate.
Jumps to attack frontal enemies with 15282 power added to P. Atk. and decreases their Speed by 70% for 5 seconds. Damage increases with Momentum, which can be used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Enchant Chance: Increases Success Rate.
5 s.
134
0
+3 Chance
Increases the success rate.
Jumps to attack frontal enemies with 15623 power added to P. Atk. and decreases their Speed by 70% for 5 seconds. Damage increases with Momentum, which can be used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Enchant Chance: Increases Success Rate.
5 s.
134
0
+4 Chance
Increases the success rate.
Jumps to attack frontal enemies with 15964 power added to P. Atk. and decreases their Speed by 70% for 5 seconds. Damage increases with Momentum, which can be used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Enchant Chance: Increases Success Rate.
5 s.
134
0
+5 Chance
Increases the success rate.
Jumps to attack frontal enemies with 16305 power added to P. Atk. and decreases their Speed by 70% for 5 seconds. Damage increases with Momentum, which can be used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Enchant Chance: Increases Success Rate.
5 s.
134
0
+6 Chance
Increases the success rate.
Jumps to attack frontal enemies with 16646 power added to P. Atk. and decreases their Speed by 70% for 5 seconds. Damage increases with Momentum, which can be used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Enchant Chance: Increases Success Rate.
5 s.
134
0
+7 Chance
Increases the success rate.
Jumps to attack frontal enemies with 16987 power added to P. Atk. and decreases their Speed by 70% for 5 seconds. Damage increases with Momentum, which can be used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Enchant Chance: Increases Success Rate.
5 s.
134
0
+8 Chance
Increases the success rate.
Jumps to attack frontal enemies with 17328 power added to P. Atk. and decreases their Speed by 70% for 5 seconds. Damage increases with Momentum, which can be used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Enchant Chance: Increases Success Rate.
5 s.
134
0
+9 Chance
Increases the success rate.
Jumps to attack frontal enemies with 17669 power added to P. Atk. and decreases their Speed by 70% for 5 seconds. Damage increases with Momentum, which can be used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Enchant Chance: Increases Success Rate.
5 s.
134
0
+10 Chance
Increases the success rate.
Jumps to attack frontal enemies with 18011 power added to P. Atk. and decreases their Speed by 70% for 5 seconds. Damage increases with Momentum, which can be used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Enchant Chance: Increases Success Rate.
5 s.
134
0
Type
Bonus
Description
Reuse
MP
HP
+1 Fire Attack
Increases Fire damage.
Jump to attack frontal enemies with P. Atk. Increased by 14941 and decrease their Speed by 70% for 5 seconds. Damage increases with Momentum, which can be used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Enchant Elemental Attack Fire: Increases Fire Attribute.
5 s.
134
0
+2 Fire Attack
Increases Fire damage.
Jump to attack frontal enemies with P. Atk. Increased by 15282 and decrease their Speed by 70% for 5 seconds. Damage increases with Momentum, which can be used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Enchant Elemental Attack Fire: Increases Fire Attribute.
5 s.
134
0
+3 Fire Attack
Increases Fire damage.
Jump to attack frontal enemies with P. Atk. Increased by 15623 and decrease their Speed by 70% for 5 seconds. Damage increases with Momentum, which can be used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Enchant Elemental Attack Fire: Increases Fire Attribute.
5 s.
134
0
+4 Fire Attack
Increases Fire damage.
Jump to attack frontal enemies with P. Atk. Increased by 15964 and decrease their Speed by 70% for 5 seconds. Damage increases with Momentum, which can be used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Enchant Elemental Attack Fire: Increases Fire Attribute.
5 s.
134
0
+5 Fire Attack
Increases Fire damage.
Jump to attack frontal enemies with P. Atk. Increased by 16305 and decrease their Speed by 70% for 5 seconds. Damage increases with Momentum, which can be used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Enchant Elemental Attack Fire: Increases Fire Attribute.
5 s.
134
0
+6 Fire Attack
Increases Fire damage.
Jump to attack frontal enemies with P. Atk. Increased by 16646 and decrease their Speed by 70% for 5 seconds. Damage increases with Momentum, which can be used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Enchant Elemental Attack Fire: Increases Fire Attribute.
5 s.
134
0
+7 Fire Attack
Increases Fire damage.
Jump to attack frontal enemies with P. Atk. Increased by 16987 and decrease their Speed by 70% for 5 seconds. Damage increases with Momentum, which can be used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Enchant Elemental Attack Fire: Increases Fire Attribute.
5 s.
134
0
+8 Fire Attack
Increases Fire damage.
Jump to attack frontal enemies with P. Atk. Increased by 17328 and decrease their Speed by 70% for 5 seconds. Damage increases with Momentum, which can be used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Enchant Elemental Attack Fire: Increases Fire Attribute.
5 s.
134
0
+9 Fire Attack
Increases Fire damage.
Jump to attack frontal enemies with P. Atk. Increased by 17669 and decrease their Speed by 70% for 5 seconds. Damage increases with Momentum, which can be used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Enchant Elemental Attack Fire: Increases Fire Attribute.
5 s.
134
0
+10 Fire Attack
Increases Fire damage.
Jump to attack frontal enemies with P. Atk. Increased by 18011 and decrease their Speed by 70% for 5 seconds. Damage increases with Momentum, which can be used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Enchant Elemental Attack Fire: Increases Fire Attribute.
5 s.
134
0
Type
Bonus
Description
Reuse
MP
HP
+1 Water Attack
Increases Water damage.
Jump to attack frontal enemies with P. Atk. Increased by 14941 and decrease their Speed by 70% for 5 seconds. Damage increases with Momentum, which can be used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Enchant Elemental Attack Water: Increases Water Attribute.
5 s.
134
0
+2 Water Attack
Increases Water damage.
Jump to attack frontal enemies with P. Atk. Increased by 15282 and decrease their Speed by 70% for 5 seconds. Damage increases with Momentum, which can be used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Enchant Elemental Attack Water: Increases Water Attribute.
5 s.
134
0
+3 Water Attack
Increases Water damage.
Jump to attack frontal enemies with P. Atk. Increased by 15623 and decrease their Speed by 70% for 5 seconds. Damage increases with Momentum, which can be used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Enchant Elemental Attack Water: Increases Water Attribute.
5 s.
134
0
+4 Water Attack
Increases Water damage.
Jump to attack frontal enemies with P. Atk. Increased by 15964 and decrease their Speed by 70% for 5 seconds. Damage increases with Momentum, which can be used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Enchant Elemental Attack Water: Increases Water Attribute.
5 s.
134
0
+5 Water Attack
Increases Water damage.
Jump to attack frontal enemies with P. Atk. Increased by 16305 and decrease their Speed by 70% for 5 seconds. Damage increases with Momentum, which can be used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Enchant Elemental Attack Water: Increases Water Attribute.
5 s.
134
0
+6 Water Attack
Increases Water damage.
Jump to attack frontal enemies with P. Atk. Increased by 16646 and decrease their Speed by 70% for 5 seconds. Damage increases with Momentum, which can be used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Enchant Elemental Attack Water: Increases Water Attribute.
5 s.
134
0
+7 Water Attack
Increases Water damage.
Jump to attack frontal enemies with P. Atk. Increased by 16987 and decrease their Speed by 70% for 5 seconds. Damage increases with Momentum, which can be used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Enchant Elemental Attack Water: Increases Water Attribute.
5 s.
134
0
+8 Water Attack
Increases Water damage.
Jump to attack frontal enemies with P. Atk. Increased by 17328 and decrease their Speed by 70% for 5 seconds. Damage increases with Momentum, which can be used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Enchant Elemental Attack Water: Increases Water Attribute.
5 s.
134
0
+9 Water Attack
Increases Water damage.
Jump to attack frontal enemies with P. Atk. Increased by 17669 and decrease their Speed by 70% for 5 seconds. Damage increases with Momentum, which can be used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Enchant Elemental Attack Water: Increases Water Attribute.
5 s.
134
0
+10 Water Attack
Increases Water damage.
Jump to attack frontal enemies with P. Atk. Increased by 18011 and decrease their Speed by 70% for 5 seconds. Damage increases with Momentum, which can be used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Enchant Elemental Attack Water: Increases Water Attribute.
5 s.
134
0
Type
Bonus
Description
Reuse
MP
HP
+1 Wind Attack
Increases Wind damage.
Jump to attack frontal enemies with P. Atk. Increased by 14941 and decrease their Speed by 70% for 5 seconds. Damage increases with Momentum, which can be used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Enchant Elemental Attack Wind: Increases Wind Attribute.
5 s.
134
0
+2 Wind Attack
Increases Wind damage.
Jump to attack frontal enemies with P. Atk. Increased by 15282 and decrease their Speed by 70% for 5 seconds. Damage increases with Momentum, which can be used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Enchant Elemental Attack Wind: Increases Wind Attribute.
5 s.
134
0
+3 Wind Attack
Increases Wind damage.
Jump to attack frontal enemies with P. Atk. Increased by 15623 and decrease their Speed by 70% for 5 seconds. Damage increases with Momentum, which can be used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Enchant Elemental Attack Wind: Increases Wind Attribute.
5 s.
134
0
+4 Wind Attack
Increases Wind damage.
Jump to attack frontal enemies with P. Atk. Increased by 15964 and decrease their Speed by 70% for 5 seconds. Damage increases with Momentum, which can be used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Enchant Elemental Attack Wind: Increases Wind Attribute.
5 s.
134
0
+5 Wind Attack
Increases Wind damage.
Jump to attack frontal enemies with P. Atk. Increased by 16305 and decrease their Speed by 70% for 5 seconds. Damage increases with Momentum, which can be used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Enchant Elemental Attack Wind: Increases Wind Attribute.
5 s.
134
0
+6 Wind Attack
Increases Wind damage.
Jump to attack frontal enemies with P. Atk. Increased by 16646 and decrease their Speed by 70% for 5 seconds. Damage increases with Momentum, which can be used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Enchant Elemental Attack Wind: Increases Wind Attribute.
5 s.
134
0
+7 Wind Attack
Increases Wind damage.
Jump to attack frontal enemies with P. Atk. Increased by 16987 and decrease their Speed by 70% for 5 seconds. Damage increases with Momentum, which can be used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Enchant Elemental Attack Wind: Increases Wind Attribute.
5 s.
134
0
+8 Wind Attack
Increases Wind damage.
Jump to attack frontal enemies with P. Atk. Increased by 17328 and decrease their Speed by 70% for 5 seconds. Damage increases with Momentum, which can be used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Enchant Elemental Attack Wind: Increases Wind Attribute.
5 s.
134
0
+9 Wind Attack
Increases Wind damage.
Jump to attack frontal enemies with P. Atk. Increased by 17669 and decrease their Speed by 70% for 5 seconds. Damage increases with Momentum, which can be used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Enchant Elemental Attack Wind: Increases Wind Attribute.
5 s.
134
0
+10 Wind Attack
Increases Wind damage.
Jump to attack frontal enemies with P. Atk. Increased by 18011 and decrease their Speed by 70% for 5 seconds. Damage increases with Momentum, which can be used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Enchant Elemental Attack Wind: Increases Wind Attribute.
5 s.
134
0
Type
Bonus
Description
Reuse
MP
HP
+1 Earth Attack
Increases Earth damage.
Jump to attack frontal enemies with P. Atk. Increased by 14941 and decrease their Speed by 70% for 5 seconds. Damage increases with Momentum, which can be used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Enchant Elemental Attack Earth: Increases Earth Attribute.
5 s.
134
0
+2 Earth Attack
Increases Earth damage.
Jump to attack frontal enemies with P. Atk. Increased by 15282 and decrease their Speed by 70% for 5 seconds. Damage increases with Momentum, which can be used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Enchant Elemental Attack Earth: Increases Earth Attribute.
5 s.
134
0
+3 Earth Attack
Increases Earth damage.
Jump to attack frontal enemies with P. Atk. Increased by 15623 and decrease their Speed by 70% for 5 seconds. Damage increases with Momentum, which can be used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Enchant Elemental Attack Earth: Increases Earth Attribute.
5 s.
134
0
+4 Earth Attack
Increases Earth damage.
Jump to attack frontal enemies with P. Atk. Increased by 15964 and decrease their Speed by 70% for 5 seconds. Damage increases with Momentum, which can be used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Enchant Elemental Attack Earth: Increases Earth Attribute.
5 s.
134
0
+5 Earth Attack
Increases Earth damage.
Jump to attack frontal enemies with P. Atk. Increased by 16305 and decrease their Speed by 70% for 5 seconds. Damage increases with Momentum, which can be used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Enchant Elemental Attack Earth: Increases Earth Attribute.
5 s.
134
0
+6 Earth Attack
Increases Earth damage.
Jump to attack frontal enemies with P. Atk. Increased by 16646 and decrease their Speed by 70% for 5 seconds. Damage increases with Momentum, which can be used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Enchant Elemental Attack Earth: Increases Earth Attribute.
5 s.
134
0
+7 Earth Attack
Increases Earth damage.
Jump to attack frontal enemies with P. Atk. Increased by 16987 and decrease their Speed by 70% for 5 seconds. Damage increases with Momentum, which can be used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Enchant Elemental Attack Earth: Increases Earth Attribute.
5 s.
134
0
+8 Earth Attack
Increases Earth damage.
Jump to attack frontal enemies with P. Atk. Increased by 17328 and decrease their Speed by 70% for 5 seconds. Damage increases with Momentum, which can be used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Enchant Elemental Attack Earth: Increases Earth Attribute.
5 s.
134
0
+9 Earth Attack
Increases Earth damage.
Jump to attack frontal enemies with P. Atk. Increased by 17669 and decrease their Speed by 70% for 5 seconds. Damage increases with Momentum, which can be used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Enchant Elemental Attack Earth: Increases Earth Attribute.
5 s.
134
0
+10 Earth Attack
Increases Earth damage.
Jump to attack frontal enemies with P. Atk. Increased by 18011 and decrease their Speed by 70% for 5 seconds. Damage increases with Momentum, which can be used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Enchant Elemental Attack Earth: Increases Earth Attribute.
5 s.
134
0
Type
Bonus
Description
Reuse
MP
HP
+1 Holy Attack
Increases Holy damage.
Jump to attack frontal enemies with P. Atk. Increased by 14941 and decrease their Speed by 70% for 5 seconds. Damage increases with Momentum, which can be used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Enchant Alignment Attack Holy: Increases Holy Attribute.
5 s.
134
0
+2 Holy Attack
Increases Holy damage.
Jump to attack frontal enemies with P. Atk. Increased by 15282 and decrease their Speed by 70% for 5 seconds. Damage increases with Momentum, which can be used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Enchant Alignment Attack Holy: Increases Holy Attribute.
5 s.
134
0
+3 Holy Attack
Increases Holy damage.
Jump to attack frontal enemies with P. Atk. Increased by 15623 and decrease their Speed by 70% for 5 seconds. Damage increases with Momentum, which can be used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Enchant Alignment Attack Holy: Increases Holy Attribute.
5 s.
134
0
+4 Holy Attack
Increases Holy damage.
Jump to attack frontal enemies with P. Atk. Increased by 15964 and decrease their Speed by 70% for 5 seconds. Damage increases with Momentum, which can be used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Enchant Alignment Attack Holy: Increases Holy Attribute.
5 s.
134
0
+5 Holy Attack
Increases Holy damage.
Jump to attack frontal enemies with P. Atk. Increased by 16305 and decrease their Speed by 70% for 5 seconds. Damage increases with Momentum, which can be used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Enchant Alignment Attack Holy: Increases Holy Attribute.
5 s.
134
0
+6 Holy Attack
Increases Holy damage.
Jump to attack frontal enemies with P. Atk. Increased by 16646 and decrease their Speed by 70% for 5 seconds. Damage increases with Momentum, which can be used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Enchant Alignment Attack Holy: Increases Holy Attribute.
5 s.
134
0
+7 Holy Attack
Increases Holy damage.
Jump to attack frontal enemies with P. Atk. Increased by 16987 and decrease their Speed by 70% for 5 seconds. Damage increases with Momentum, which can be used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Enchant Alignment Attack Holy: Increases Holy Attribute.
5 s.
134
0
+8 Holy Attack
Increases Holy damage.
Jump to attack frontal enemies with P. Atk. Increased by 17328 and decrease their Speed by 70% for 5 seconds. Damage increases with Momentum, which can be used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Enchant Alignment Attack Holy: Increases Holy Attribute.
5 s.
134
0
+9 Holy Attack
Increases Holy damage.
Jump to attack frontal enemies with P. Atk. Increased by 17669 and decrease their Speed by 70% for 5 seconds. Damage increases with Momentum, which can be used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Enchant Alignment Attack Holy: Increases Holy Attribute.
5 s.
134
0
+10 Holy Attack
Increases Holy damage.
Jump to attack frontal enemies with P. Atk. Increased by 18011 and decrease their Speed by 70% for 5 seconds. Damage increases with Momentum, which can be used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Enchant Alignment Attack Holy: Increases Holy Attribute.
5 s.
134
0
Type
Bonus
Description
Reuse
MP
HP
+1 Dark Attack
Increases dark damage.
Jump to attack frontal enemies with P. Atk. Increased by 14941 and decrease their Speed by 70% for 5 seconds. Damage increases with Momentum, which can be used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Enchant Alignment Attack Dark: Increases Dark Attribute.
5 s.
134
0
+2 Dark Attack
Increases dark damage.
Jump to attack frontal enemies with P. Atk. Increased by 15282 and decrease their Speed by 70% for 5 seconds. Damage increases with Momentum, which can be used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Enchant Alignment Attack Dark: Increases Dark Attribute.
5 s.
134
0
+3 Dark Attack
Increases dark damage.
Jump to attack frontal enemies with P. Atk. Increased by 15623 and decrease their Speed by 70% for 5 seconds. Damage increases with Momentum, which can be used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Enchant Alignment Attack Dark: Increases Dark Attribute.
5 s.
134
0
+4 Dark Attack
Increases dark damage.
Jump to attack frontal enemies with P. Atk. Increased by 15964 and decrease their Speed by 70% for 5 seconds. Damage increases with Momentum, which can be used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Enchant Alignment Attack Dark: Increases Dark Attribute.
5 s.
134
0
+5 Dark Attack
Increases dark damage.
Jump to attack frontal enemies with P. Atk. Increased by 16305 and decrease their Speed by 70% for 5 seconds. Damage increases with Momentum, which can be used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Enchant Alignment Attack Dark: Increases Dark Attribute.
5 s.
134
0
+6 Dark Attack
Increases dark damage.
Jump to attack frontal enemies with P. Atk. Increased by 16646 and decrease their Speed by 70% for 5 seconds. Damage increases with Momentum, which can be used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Enchant Alignment Attack Dark: Increases Dark Attribute.
5 s.
134
0
+7 Dark Attack
Increases dark damage.
Jump to attack frontal enemies with P. Atk. Increased by 16987 and decrease their Speed by 70% for 5 seconds. Damage increases with Momentum, which can be used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Enchant Alignment Attack Dark: Increases Dark Attribute.
5 s.
134
0
+8 Dark Attack
Increases dark damage.
Jump to attack frontal enemies with P. Atk. Increased by 17328 and decrease their Speed by 70% for 5 seconds. Damage increases with Momentum, which can be used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Enchant Alignment Attack Dark: Increases Dark Attribute.
5 s.
134
0
+9 Dark Attack
Increases dark damage.
Jump to attack frontal enemies with P. Atk. Increased by 17669 and decrease their Speed by 70% for 5 seconds. Damage increases with Momentum, which can be used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Enchant Alignment Attack Dark: Increases Dark Attribute.
5 s.
134
0
+10 Dark Attack
Increases dark damage.
Jump to attack frontal enemies with P. Atk. Increased by 18011 and decrease their Speed by 70% for 5 seconds. Damage increases with Momentum, which can be used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Enchant Alignment Attack Dark: Increases Dark Attribute.
5 s.
134
0
Type
Bonus
Description
Reuse
MP
HP
+1 Recovery
Decreases cooldown.
Jumps to attack frontal enemies with 14941 power added to P. Atk. and decreases their Speed by 70% for 5 seconds. Damage increases with Momentum, which can be used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical.
4 s.
134
0
+2 Recovery
Decreases cooldown.
Jumps to attack frontal enemies with 15282 power added to P. Atk. and decreases their Speed by 70% for 5 seconds. Damage increases with Momentum, which can be used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical.
4 s.
134
0
+3 Recovery
Decreases cooldown.
Jumps to attack frontal enemies with 15623 power added to P. Atk. and decreases their Speed by 70% for 5 seconds. Damage increases with Momentum, which can be used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical.
4 s.
134
0
+4 Recovery
Decreases cooldown.
Jumps to attack frontal enemies with 15964 power added to P. Atk. and decreases their Speed by 70% for 5 seconds. Damage increases with Momentum, which can be used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical.
4 s.
134
0
+5 Recovery
Decreases cooldown.
Jumps to attack frontal enemies with 16305 power added to P. Atk. and decreases their Speed by 70% for 5 seconds. Damage increases with Momentum, which can be used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical.
4 s.
134
0
+6 Recovery
Decreases cooldown.
Jumps to attack frontal enemies with 16646 power added to P. Atk. and decreases their Speed by 70% for 5 seconds. Damage increases with Momentum, which can be used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical.
4 s.
134
0
+7 Recovery
Decreases cooldown.
Jumps to attack frontal enemies with 16987 power added to P. Atk. and decreases their Speed by 70% for 5 seconds. Damage increases with Momentum, which can be used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical.
3 s.
134
0
+8 Recovery
Decreases cooldown.
Jumps to attack frontal enemies with 17328 power added to P. Atk. and decreases their Speed by 70% for 5 seconds. Damage increases with Momentum, which can be used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical.
3 s.
134
0
+9 Recovery
Decreases cooldown.
Jumps to attack frontal enemies with 17669 power added to P. Atk. and decreases their Speed by 70% for 5 seconds. Damage increases with Momentum, which can be used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical.
3 s.
134
0
+10 Recovery
Decreases cooldown.
Jumps to attack frontal enemies with 18011 power added to P. Atk. and decreases their Speed by 70% for 5 seconds. Damage increases with Momentum, which can be used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical.