|
| Type | Bonus | Description | Reuse | MP
| HP
|
| +1 Power | Increases the effect. | STR + 2 and P. Atk. + 366 when a dagger is equipped. Increases Atk. Spd. + 25% and vital spot attack success rate + 5%. Additionally, there is a chance the cooldown of skills will reset or the duration double depending on your STR. Enchant Power: Increases the effect. | 0 s. | 0
| 0
|
| +2 Power | Increases the effect. | STR + 2 and P. Atk. + 388 when a dagger is equipped. Increases Atk. Spd. + 25% and vital spot attack success rate + 5%. Additionally, there is a chance the cooldown of skills will reset or the duration double depending on your STR. Enchant Power: Increases the effect. | 0 s. | 0
| 0
|
| +3 Power | Increases the effect. | STR + 2 and P. Atk. + 411 when a dagger is equipped. Increases Atk. Spd. + 25% and vital spot attack success rate + 5%. Additionally, there is a chance the cooldown of skills will reset or the duration double depending on your STR. Enchant Power: Increases the effect. | 0 s. | 0
| 0
|
| +4 Power | Increases the effect. | STR + 2 and P. Atk. + 433 when a dagger is equipped. Increases Atk. Spd. + 25% and vital spot attack success rate + 5%. Additionally, there is a chance the cooldown of skills will reset or the duration double depending on your STR. Enchant Power: Increases the effect. | 0 s. | 0
| 0
|
| +5 Power | Increases the effect. | STR + 2 and P. Atk. + 456 when a dagger is equipped. Increases Atk. Spd. + 25% and vital spot attack success rate + 5%. Additionally, there is a chance the cooldown of skills will reset or the duration double depending on your STR. Enchant Power: Increases the effect. | 0 s. | 0
| 0
|
| +6 Power | Increases the effect. | STR + 2 and P. Atk. + 478 when a dagger is equipped. Increases Atk. Spd. + 25% and vital spot attack success rate + 5%. Additionally, there is a chance the cooldown of skills will reset or the duration double depending on your STR. Enchant Power: Increases the effect. | 0 s. | 0
| 0
|
| +7 Power | Increases the effect. | STR + 2 and P. Atk. + 500 when a dagger is equipped. Increases Atk. Spd. + 25% and vital spot attack success rate + 5%. Additionally, there is a chance the cooldown of skills will reset or the duration double depending on your STR. Enchant Power: Increases the effect. | 0 s. | 0
| 0
|
| +8 Power | Increases the effect. | STR + 2 and P. Atk. + 523 when a dagger is equipped. Increases Atk. Spd. + 25% and vital spot attack success rate + 5%. Additionally, there is a chance the cooldown of skills will reset or the duration double depending on your STR. Enchant Power: Increases the effect. | 0 s. | 0
| 0
|
| +9 Power | Increases the effect. | STR + 2 and P. Atk. + 545 when a dagger is equipped. Increases Atk. Spd. + 25% and vital spot attack success rate + 5%. Additionally, there is a chance the cooldown of skills will reset or the duration double depending on your STR. Enchant Power: Increases the effect. | 0 s. | 0
| 0
|
| +10 Power | Increases the effect. | STR + 2 and P. Atk. + 568 when a dagger is equipped. Increases Atk. Spd. + 25% and vital spot attack success rate + 5%. Additionally, there is a chance the cooldown of skills will reset or the duration double depending on your STR. Enchant Power: Increases the effect. | 0 s. | 0
| 0
|