Increases INT by 2, P. Atk. by 82.9, M. Atk. by 103.7, Casting Spd. by 23%, M. Atk. by 6% and M. Critical Rate by 6%. Decreases MP Consumption of magic skill by 6%. When a Sigil is equipped, increases M. Atk. by 5% and MP Recovery by 20%. Additionally, there is a chance the cooldown of skills will reset or the duration double depending on your INT.
Increases INT by 2, P. Atk. by 82.9, M. Atk. by 103.7, Casting Spd. by 23%, M. Atk. by 6% and M. Critical Rate by 6%. Decreases MP Consumption of magic skill by 6%. When a Sigil is equipped, increases M. Atk. by 5% and MP Recovery by 20%. Additionally, there is a chance the cooldown of skills will reset or the duration double depending on your INT.
Increases INT by 2, P. Atk. by 82.9, M. Atk. by 103.7, Casting Spd. by 23%, M. Atk. by 6% and M. Critical Rate by 6%. Decreases MP Consumption of magic skill by 6%. When a Sigil is equipped, increases M. Atk. by 5% and MP Recovery by 20%. Additionally, there is a chance the cooldown of skills will reset or the duration double depending on your INT.
Increases INT by 2, P. Atk. by 88.3, M. Atk. by 110.5, Casting Spd. by 23%, M. Atk. by 6% and M. Critical Rate by 6%. Decreases MP Consumption of magic skill by 6%. When a Sigil is equipped, increases M. Atk. by 5% and MP Recovery by 20%. Additionally, there is a chance the cooldown of skills will reset or the duration double depending on your INT. Enchant Power: Increases the effect.
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+2 Power
Increases the effect.
Increases INT by 2, P. Atk. by 93.7, M. Atk. by 117.2, Casting Spd. by 23%, M. Atk. by 6% and M. Critical Rate by 6%. Decreases MP Consumption of magic skill by 6%. When a Sigil is equipped, increases M. Atk. by 5% and MP Recovery by 20%. Additionally, there is a chance the cooldown of skills will reset or the duration double depending on your INT. Enchant Power: Increases the effect.
0 s.
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+3 Power
Increases the effect.
Increases INT by 2, P. Atk. by 99.2, M. Atk. by 124, Casting Spd. by 23%, M. Atk. by 6% and M. Critical Rate by 6%. Decreases MP Consumption of magic skill by 6%. When a Sigil is equipped, increases M. Atk. by 5% and MP Recovery by 20%. Additionally, there is a chance the cooldown of skills will reset or the duration double depending on your INT. Enchant Power: Increases the effect.
0 s.
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+4 Power
Increases the effect.
Increases INT by 2, P. Atk. by 104.6, M. Atk. by 130.8, Casting Spd. by 23%, M. Atk. by 6% and M. Critical Rate by 6%. Decreases MP Consumption of magic skill by 6%. When a Sigil is equipped, increases M. Atk. by 5% and MP Recovery by 20%. Additionally, there is a chance the cooldown of skills will reset or the duration double depending on your INT. Enchant Power: Increases the effect.
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+5 Power
Increases the effect.
Increases INT by 2, P. Atk. by 110, M. Atk. by 137.6, Casting Spd. by 23%, M. Atk. by 6% and M. Critical Rate by 6%. Decreases MP Consumption of magic skill by 6%. When a Sigil is equipped, increases M. Atk. by 5% and MP Recovery by 20%. Additionally, there is a chance the cooldown of skills will reset or the duration double depending on your INT. Enchant Power: Increases the effect.
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+6 Power
Increases the effect.
Increases INT by 2, P. Atk. by 115.4, M. Atk. by 144.3, Casting Spd. by 23%, M. Atk. by 6% and M. Critical Rate by 6%. Decreases MP Consumption of magic skill by 6%. When a Sigil is equipped, increases M. Atk. by 5% and MP Recovery by 20%. Additionally, there is a chance the cooldown of skills will reset or the duration double depending on your INT. Enchant Power: Increases the effect.
0 s.
0
0
+7 Power
Increases the effect.
Increases INT by 2, P. Atk. by 120.8, M. Atk. by 151.1, Casting Spd. by 23%, M. Atk. by 6% and M. Critical Rate by 6%. Decreases MP Consumption of magic skill by 6%. When a Sigil is equipped, increases M. Atk. by 5% and MP Recovery by 20%. Additionally, there is a chance the cooldown of skills will reset or the duration double depending on your INT. Enchant Power: Increases the effect.
0 s.
0
0
+8 Power
Increases the effect.
Increases INT by 2, P. Atk. by 126.3, M. Atk. by 157.9, Casting Spd. by 23%, M. Atk. by 6% and M. Critical Rate by 6%. Decreases MP Consumption of magic skill by 6%. When a Sigil is equipped, increases M. Atk. by 5% and MP Recovery by 20%. Additionally, there is a chance the cooldown of skills will reset or the duration double depending on your INT. Enchant Power: Increases the effect.
0 s.
0
0
+9 Power
Increases the effect.
Increases INT by 2, P. Atk. by 131.7, M. Atk. by 164.6, Casting Spd. by 23%, M. Atk. by 6% and M. Critical Rate by 6%. Decreases MP Consumption of magic skill by 6%. When a Sigil is equipped, increases M. Atk. by 5% and MP Recovery by 20%. Additionally, there is a chance the cooldown of skills will reset or the duration double depending on your INT. Enchant Power: Increases the effect.
0 s.
0
0
+10 Power
Increases the effect.
Increases INT by 2, P. Atk. by 137.1, M. Atk. by 171.4, Casting Spd. by 23%, M. Atk. by 6% and M. Critical Rate by 6%. Decreases MP Consumption of magic skill by 6%. When a Sigil is equipped, increases M. Atk. by 5% and MP Recovery by 20%. Additionally, there is a chance the cooldown of skills will reset or the duration double depending on your INT. Enchant Power: Increases the effect.
0 s.
0
0
Increases INT by 2, P. Atk. by 82.9, M. Atk. by 103.7, Casting Spd. by 23%, M. Atk. by 6% and M. Critical Rate by 6%. Decreases MP Consumption of magic skill by 6%. When a Sigil is equipped, increases M. Atk. by 5% and MP Recovery by 20%. Additionally, there is a chance the Cooldown of skills will reset or the duration double depending on your INT.
Increases INT by 2, P. Atk. by 82.9, M. Atk. by 103.7, Casting Spd. by 23%, M. Atk. by 6% and M. Critical Rate by 6%. Decreases MP Consumption of magic skill by 6%. When a Sigil is equipped, increases M. Atk. by 5% and MP Recovery by 20%. Additionally, there is a chance the Cooldown of skills will reset or the duration double depending on your INT.
Increases INT by 2, P. Atk. by 82.9, M. Atk. by 103.7, Casting Spd. by 23%, M. Atk. by 6% and M. Critical Rate by 6%. Decreases MP Consumption of magic skill by 6%. When a Sigil is equipped, increases M. Atk. by 5% and MP Recovery by 20%. Additionally, there is a chance the Cooldown of skills will reset or the duration double depending on your INT.
Increases INT by 2, P. Atk. by 88.3, M. Atk. by 110.5, Casting Spd. by 23%, M. Atk. by 6% and M. Critical Rate by 6%. Decreases MP Consumption of magic skill by 6%. When a Sigil is equipped, increases M. Atk. by 5% and MP Recovery by 20%. Additionally, there is a chance the Cooldown of skills will reset or the duration double depending on your INT. Enchant Power: Increases the effect.
0 s.
0
0
+2 Power
Increases the effect.
Increases INT by 2, P. Atk. by 93.7, M. Atk. by 117.2, Casting Spd. by 23%, M. Atk. by 6% and M. Critical Rate by 6%. Decreases MP Consumption of magic skill by 6%. When a Sigil is equipped, increases M. Atk. by 5% and MP Recovery by 20%. Additionally, there is a chance the Cooldown of skills will reset or the duration double depending on your INT. Enchant Power: Increases the effect.
0 s.
0
0
+3 Power
Increases the effect.
Increases INT by 2, P. Atk. by 99.2, M. Atk. by 124, Casting Spd. by 23%, M. Atk. by 6% and M. Critical Rate by 6%. Decreases MP Consumption of magic skill by 6%. When a Sigil is equipped, increases M. Atk. by 5% and MP Recovery by 20%. Additionally, there is a chance the Cooldown of skills will reset or the duration double depending on your INT. Enchant Power: Increases the effect.
0 s.
0
0
+4 Power
Increases the effect.
Increases INT by 2, P. Atk. by 104.6, M. Atk. by 130.8, Casting Spd. by 23%, M. Atk. by 6% and M. Critical Rate by 6%. Decreases MP Consumption of magic skill by 6%. When a Sigil is equipped, increases M. Atk. by 5% and MP Recovery by 20%. Additionally, there is a chance the Cooldown of skills will reset or the duration double depending on your INT. Enchant Power: Increases the effect.
0 s.
0
0
+5 Power
Increases the effect.
Increases INT by 2, P. Atk. by 110, M. Atk. by 137.6, Casting Spd. by 23%, M. Atk. by 6% and M. Critical Rate by 6%. Decreases MP Consumption of magic skill by 6%. When a Sigil is equipped, increases M. Atk. by 5% and MP Recovery by 20%. Additionally, there is a chance the Cooldown of skills will reset or the duration double depending on your INT. Enchant Power: Increases the effect.
0 s.
0
0
+6 Power
Increases the effect.
Increases INT by 2, P. Atk. by 115.4, M. Atk. by 144.3, Casting Spd. by 23%, M. Atk. by 6% and M. Critical Rate by 6%. Decreases MP Consumption of magic skill by 6%. When a Sigil is equipped, increases M. Atk. by 5% and MP Recovery by 20%. Additionally, there is a chance the Cooldown of skills will reset or the duration double depending on your INT. Enchant Power: Increases the effect.
0 s.
0
0
+7 Power
Increases the effect.
Increases INT by 2, P. Atk. by 120.8, M. Atk. by 151.1, Casting Spd. by 23%, M. Atk. by 6% and M. Critical Rate by 6%. Decreases MP Consumption of magic skill by 6%. When a Sigil is equipped, increases M. Atk. by 5% and MP Recovery by 20%. Additionally, there is a chance the Cooldown of skills will reset or the duration double depending on your INT. Enchant Power: Increases the effect.
0 s.
0
0
+8 Power
Increases the effect.
Increases INT by 2, P. Atk. by 126.3, M. Atk. by 157.9, Casting Spd. by 23%, M. Atk. by 6% and M. Critical Rate by 6%. Decreases MP Consumption of magic skill by 6%. When a Sigil is equipped, increases M. Atk. by 5% and MP Recovery by 20%. Additionally, there is a chance the Cooldown of skills will reset or the duration double depending on your INT. Enchant Power: Increases the effect.
0 s.
0
0
+9 Power
Increases the effect.
Increases INT by 2, P. Atk. by 131.7, M. Atk. by 164.6, Casting Spd. by 23%, M. Atk. by 6% and M. Critical Rate by 6%. Decreases MP Consumption of magic skill by 6%. When a Sigil is equipped, increases M. Atk. by 5% and MP Recovery by 20%. Additionally, there is a chance the Cooldown of skills will reset or the duration double depending on your INT. Enchant Power: Increases the effect.
0 s.
0
0
+10 Power
Increases the effect.
Increases INT by 2, P. Atk. by 137.1, M. Atk. by 171.4, Casting Spd. by 23%, M. Atk. by 6% and M. Critical Rate by 6%. Decreases MP Consumption of magic skill by 6%. When a Sigil is equipped, increases M. Atk. by 5% and MP Recovery by 20%. Additionally, there is a chance the Cooldown of skills will reset or the duration double depending on your INT. Enchant Power: Increases the effect.