Blade Rush skill

  • Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 107 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword or sword to be equipped. Over-hit is possible.
  • Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 107 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword or sword to be equipped. Over-hit is possible.
Skill0495 0 panel 2Blade Rush
Type:Physical skill
Radius:400
MP:65
Cast time:0.8 s.
Reuse time:4 s.

Lv. Learn lv. Description Cast time Reuse MP HP SP
1 55 Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 107 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword or sword to be equipped. Over-hit is possible. 0.8 4 s. 65 0 147000
2 58 Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 107 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword or sword to be equipped. Over-hit is possible. 0.8 4 s. 70 0 185000
3 60 Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 123 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword or sword to be equipped. Over-hit is possible. 0.8 4 s. 73 0 223000
4 62 Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 123 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword or sword to be equipped. Over-hit is possible. 0.8 4 s. 75 0 270000
5 64 Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 123 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword or sword to be equipped. Over-hit is possible. 0.8 4 s. 77 0 340000
6 66 Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 123 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword or sword to be equipped. Over-hit is possible. 0.8 4 s. 80 0 440000
7 68 Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 123 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword or sword to be equipped. Over-hit is possible. 0.8 4 s. 83 0 560000
8 70 Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword or sword to be equipped. Over-hit is possible. 0.8 4 s. 85 0 720000
9 72 Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword or sword to be equipped. Over-hit is possible. 0.8 4 s. 88 0 860000
10 74 Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword or sword to be equipped. Over-hit is possible. 0.8 4 s. 90 0 1900000

Article: Enchanting Skills

  • Enchant skill chance +1 Chance - Increases the success rate.
  • Enchant skill cost +1 Cost - MP -2. consumption
  • Enchant skill dual +1 Duel - Damage in PvP +16.
  • Enchant skill power01 +1 Power - Increases effectiveness.

Type Bonus Description Reuse MP HP
Enchant skill power01 +1 Power Increases Power. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword or sword to be equipped. Over-hit is possible. Enchant Power: Increases the effect. 4 s. 90 0
Enchant skill power01 +2 Power Increases Power by 1. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 135 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword or sword to be equipped. Over-hit is possible. Enchant Power: Increases the effect. 4 s. 90 0
Enchant skill power01 +3 Power Increases Power. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 135 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword or sword to be equipped. Over-hit is possible. Enchant Power: Increases the effect. 4 s. 90 0
Enchant skill power01 +4 Power Increases Power. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 135 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword or sword to be equipped. Over-hit is possible. Enchant Power: Increases the effect. 4 s. 90 0
Enchant skill power01 +5 Power Increases Power. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 135 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword or sword to be equipped. Over-hit is possible. Enchant Power: Increases the effect. 4 s. 90 0
Enchant skill power01 +6 Power Increases Power. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 135 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword or sword to be equipped. Over-hit is possible. Enchant Power: Increases the effect. 4 s. 90 0
Enchant skill power01 +7 Power Increases Power. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 135 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword or sword to be equipped. Over-hit is possible. Enchant Power: Increases the effect. 4 s. 90 0
Enchant skill power01 +8 Power Increases Power by 1. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 136 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword or sword to be equipped. Over-hit is possible. Enchant Power: Increases the effect. 4 s. 90 0
Enchant skill power01 +9 Power Increases Power. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 136 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword or sword to be equipped. Over-hit is possible. Enchant Power: Increases the effect. 4 s. 90 0
Enchant skill power01 +10 Power Increases Power. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 136 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword or sword to be equipped. Over-hit is possible. Enchant Power: Increases the effect. 4 s. 90 0
Enchant skill power01 +11 Power Increases Power. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 136 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword or sword to be equipped. Over-hit is possible. Enchant Power: Increases the effect. 4 s. 90 0
Enchant skill power01 +12 Power Increases Power. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 136 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword or sword to be equipped. Over-hit is possible. Enchant Power: Increases the effect. 4 s. 90 0
Enchant skill power01 +13 Power Increases Power. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 136 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword or sword to be equipped. Over-hit is possible. Enchant Power: Increases the effect. 4 s. 90 0
Enchant skill power01 +14 Power Increases Power by 1. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 137 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword or sword to be equipped. Over-hit is possible. Enchant Power: Increases the effect. 4 s. 90 0
Enchant skill power01 +15 Power Increases Power. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 137 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword or sword to be equipped. Over-hit is possible. Enchant Power: Increases the effect. 4 s. 90 0
Enchant skill power01 +16 Power Increases Power. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 137 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword or sword to be equipped. Over-hit is possible. Enchant Power: Increases the effect. 4 s. 90 0
Enchant skill power01 +17 Power Increases Power. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 137 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword or sword to be equipped. Over-hit is possible. Enchant Power: Increases the effect. 4 s. 90 0
Enchant skill power01 +18 Power Increases Power. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 137 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword or sword to be equipped. Over-hit is possible. Enchant Power: Increases the effect. 4 s. 90 0
Enchant skill power01 +19 Power Increases Power. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 137 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword or sword to be equipped. Over-hit is possible. Enchant Power: Increases the effect. 4 s. 90 0
Enchant skill power01 +20 Power Increases Power by 1. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 138 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword or sword to be equipped. Over-hit is possible. Enchant Power: Increases the effect. 4 s. 90 0
Enchant skill power01 +21 Power Increases Power. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 138 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword or sword to be equipped. Over-hit is possible. Enchant Power: Increases the effect. 4 s. 90 0
Enchant skill power01 +22 Power Increases Power. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 138 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword or sword to be equipped. Over-hit is possible. Enchant Power: Increases the effect. 4 s. 90 0
Enchant skill power01 +23 Power Increases Power. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 138 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword or sword to be equipped. Over-hit is possible. Enchant Power: Increases the effect. 4 s. 90 0
Enchant skill power01 +24 Power Increases Power. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 138 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword or sword to be equipped. Over-hit is possible. Enchant Power: Increases the effect. 4 s. 90 0
Enchant skill power01 +25 Power Increases Power. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 138 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword or sword to be equipped. Over-hit is possible. Enchant Power: Increases the effect. 4 s. 90 0
Enchant skill power01 +26 Power Increases Power by 1. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 139 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword or sword to be equipped. Over-hit is possible. Enchant Power: Increases the effect. 4 s. 90 0
Enchant skill power01 +27 Power Increases Power. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 139 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword or sword to be equipped. Over-hit is possible. Enchant Power: Increases the effect. 4 s. 90 0
Enchant skill power01 +28 Power Increases Power. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 139 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword or sword to be equipped. Over-hit is possible. Enchant Power: Increases the effect. 4 s. 90 0
Enchant skill power01 +29 Power Increases Power. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 139 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword or sword to be equipped. Over-hit is possible. Enchant Power: Increases the effect. 4 s. 90 0
Enchant skill power01 +30 Power Increases Power. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 139 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword or sword to be equipped. Over-hit is possible. Enchant Power: Increases the effect. 4 s. 90 0

Type Bonus Description Reuse MP HP
Enchant skill chance +1 Chance Increases the success rate. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword or sword to be equipped. Over-hit is possible. Enchant chance: Increases the success rate. 4 s. 90 0
Enchant skill chance +2 Chance Increases the success rate. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword or sword to be equipped. Over-hit is possible. Enchant chance: Increases the success rate. 4 s. 90 0
Enchant skill chance +3 Chance Increases the success rate. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword or sword to be equipped. Over-hit is possible. Enchant chance: Increases the success rate. 4 s. 90 0
Enchant skill chance +4 Chance Increases the success rate. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword or sword to be equipped. Over-hit is possible. Enchant chance: Increases the success rate. 4 s. 90 0
Enchant skill chance +5 Chance Increases the success rate. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword or sword to be equipped. Over-hit is possible. Enchant chance: Increases the success rate. 4 s. 90 0
Enchant skill chance +6 Chance Increases the success rate. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword or sword to be equipped. Over-hit is possible. Enchant chance: Increases the success rate. 4 s. 90 0
Enchant skill chance +7 Chance Increases the success rate. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword or sword to be equipped. Over-hit is possible. Enchant chance: Increases the success rate. 4 s. 90 0
Enchant skill chance +8 Chance Increases the success rate. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword or sword to be equipped. Over-hit is possible. Enchant chance: Increases the success rate. 4 s. 90 0
Enchant skill chance +9 Chance Increases the success rate. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword or sword to be equipped. Over-hit is possible. Enchant chance: Increases the success rate. 4 s. 90 0
Enchant skill chance +10 Chance Increases the success rate. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword or sword to be equipped. Over-hit is possible. Enchant chance: Increases the success rate. 4 s. 90 0
Enchant skill chance +11 Chance Increases the success rate. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword or sword to be equipped. Over-hit is possible. Enchant chance: Increases the success rate. 4 s. 90 0
Enchant skill chance +12 Chance Increases the success rate. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword or sword to be equipped. Over-hit is possible. Enchant chance: Increases the success rate. 4 s. 90 0
Enchant skill chance +13 Chance Increases the success rate. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword or sword to be equipped. Over-hit is possible. Enchant chance: Increases the success rate. 4 s. 90 0
Enchant skill chance +14 Chance Increases the success rate. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword or sword to be equipped. Over-hit is possible. Enchant chance: Increases the success rate. 4 s. 90 0
Enchant skill chance +15 Chance Increases the success rate. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword or sword to be equipped. Over-hit is possible. Enchant chance: Increases the success rate. 4 s. 90 0
Enchant skill chance +16 Chance Increases the success rate. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword or sword to be equipped. Over-hit is possible. Enchant chance: Increases the success rate. 4 s. 90 0
Enchant skill chance +17 Chance Increases the success rate. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword or sword to be equipped. Over-hit is possible. Enchant chance: Increases the success rate. 4 s. 90 0
Enchant skill chance +18 Chance Increases the success rate. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword or sword to be equipped. Over-hit is possible. Enchant chance: Increases the success rate. 4 s. 90 0
Enchant skill chance +19 Chance Increases the success rate. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword or sword to be equipped. Over-hit is possible. Enchant chance: Increases the success rate. 4 s. 90 0
Enchant skill chance +20 Chance Increases the success rate. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword or sword to be equipped. Over-hit is possible. Enchant chance: Increases the success rate. 4 s. 90 0
Enchant skill chance +21 Chance Increases the success rate. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword or sword to be equipped. Over-hit is possible. Enchant chance: Increases the success rate. 4 s. 90 0
Enchant skill chance +22 Chance Increases the success rate. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword or sword to be equipped. Over-hit is possible. Enchant chance: Increases the success rate. 4 s. 90 0
Enchant skill chance +23 Chance Increases the success rate. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword or sword to be equipped. Over-hit is possible. Enchant chance: Increases the success rate. 4 s. 90 0
Enchant skill chance +24 Chance Increases the success rate. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword or sword to be equipped. Over-hit is possible. Enchant chance: Increases the success rate. 4 s. 90 0
Enchant skill chance +25 Chance Increases the success rate. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword or sword to be equipped. Over-hit is possible. Enchant chance: Increases the success rate. 4 s. 90 0
Enchant skill chance +26 Chance Increases the success rate. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword or sword to be equipped. Over-hit is possible. Enchant chance: Increases the success rate. 4 s. 90 0
Enchant skill chance +27 Chance Increases the success rate. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword or sword to be equipped. Over-hit is possible. Enchant chance: Increases the success rate. 4 s. 90 0
Enchant skill chance +28 Chance Increases the success rate. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword or sword to be equipped. Over-hit is possible. Enchant chance: Increases the success rate. 4 s. 90 0
Enchant skill chance +29 Chance Increases the success rate. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword or sword to be equipped. Over-hit is possible. Enchant chance: Increases the success rate. 4 s. 90 0
Enchant skill chance +30 Chance Increases the success rate. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword or sword to be equipped. Over-hit is possible. Enchant chance: Increases the success rate. 4 s. 90 0

Type Bonus Description Reuse MP HP
Enchant skill cost +1 Cost Decreases MP Consumption by 2. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword or sword to be equipped. Over-hit is possible. Enchant Cost: Decreases MP Consumption. 4 s. 88 0
Enchant skill cost +2 Cost Decreases MP Consumption by 1. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword or sword to be equipped. Over-hit is possible. Enchant Cost: Decreases MP Consumption. 4 s. 87 0
Enchant skill cost +3 Cost Decreases MP Consumption by 2. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword or sword to be equipped. Over-hit is possible. Enchant Cost: Decreases MP Consumption. 4 s. 85 0
Enchant skill cost +4 Cost Decreases MP Consumption by 1. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword or sword to be equipped. Over-hit is possible. Enchant Cost: Decreases MP Consumption. 4 s. 84 0
Enchant skill cost +5 Cost Decreases MP Consumption by 2. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword or sword to be equipped. Over-hit is possible. Enchant Cost: Decreases MP Consumption. 4 s. 82 0
Enchant skill cost +6 Cost Decreases MP Consumption by 1. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword or sword to be equipped. Over-hit is possible. Enchant Cost: Decreases MP Consumption. 4 s. 81 0
Enchant skill cost +7 Cost Decreases MP Consumption by 2. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword or sword to be equipped. Over-hit is possible. Enchant Cost: Decreases MP Consumption. 4 s. 79 0
Enchant skill cost +8 Cost Decreases MP Consumption by 1. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword or sword to be equipped. Over-hit is possible. Enchant Cost: Decreases MP Consumption. 4 s. 78 0
Enchant skill cost +9 Cost Decreases MP Consumption by 2. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword or sword to be equipped. Over-hit is possible. Enchant Cost: Decreases MP Consumption. 4 s. 76 0
Enchant skill cost +10 Cost Decreases MP Consumption by 1. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword or sword to be equipped. Over-hit is possible. Enchant Cost: Decreases MP Consumption. 4 s. 75 0
Enchant skill cost +11 Cost Decreases MP Consumption by 2. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword or sword to be equipped. Over-hit is possible. Enchant Cost: Decreases MP Consumption. 4 s. 73 0
Enchant skill cost +12 Cost Decreases MP Consumption by 1. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword or sword to be equipped. Over-hit is possible. Enchant Cost: Decreases MP Consumption. 4 s. 72 0
Enchant skill cost +13 Cost Decreases MP Consumption by 2. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword or sword to be equipped. Over-hit is possible. Enchant Cost: Decreases MP Consumption. 4 s. 70 0
Enchant skill cost +14 Cost Decreases MP Consumption by 1. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword or sword to be equipped. Over-hit is possible. Enchant Cost: Decreases MP Consumption. 4 s. 69 0
Enchant skill cost +15 Cost Decreases MP Consumption by 2. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword or sword to be equipped. Over-hit is possible. Enchant Cost: Decreases MP Consumption. 4 s. 67 0
Enchant skill cost +16 Cost Decreases MP Consumption by 1. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword or sword to be equipped. Over-hit is possible. Enchant Cost: Decreases MP Consumption. 4 s. 66 0
Enchant skill cost +17 Cost Decreases MP Consumption by 2. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword or sword to be equipped. Over-hit is possible. Enchant Cost: Decreases MP Consumption. 4 s. 64 0
Enchant skill cost +18 Cost Decreases MP Consumption by 1. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword or sword to be equipped. Over-hit is possible. Enchant Cost: Decreases MP Consumption. 4 s. 63 0
Enchant skill cost +19 Cost Decreases MP Consumption by 2. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword or sword to be equipped. Over-hit is possible. Enchant Cost: Decreases MP Consumption. 4 s. 61 0
Enchant skill cost +20 Cost Decreases MP Consumption by 1. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword or sword to be equipped. Over-hit is possible. Enchant Cost: Decreases MP Consumption. 4 s. 60 0
Enchant skill cost +21 Cost Decreases MP Consumption by 2. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword or sword to be equipped. Over-hit is possible. Enchant Cost: Decreases MP Consumption. 4 s. 58 0
Enchant skill cost +22 Cost Decreases MP Consumption by 1. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword or sword to be equipped. Over-hit is possible. Enchant Cost: Decreases MP Consumption. 4 s. 57 0
Enchant skill cost +23 Cost Decreases MP Consumption by 2. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword or sword to be equipped. Over-hit is possible. Enchant Cost: Decreases MP Consumption. 4 s. 55 0
Enchant skill cost +24 Cost Decreases MP Consumption by 1. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword or sword to be equipped. Over-hit is possible. Enchant Cost: Decreases MP Consumption. 4 s. 54 0
Enchant skill cost +25 Cost Decreases MP Consumption by 2. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword or sword to be equipped. Over-hit is possible. Enchant Cost: Decreases MP Consumption. 4 s. 52 0
Enchant skill cost +26 Cost Decreases MP Consumption by 1. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword or sword to be equipped. Over-hit is possible. Enchant Cost: Decreases MP Consumption. 4 s. 51 0
Enchant skill cost +27 Cost Decreases MP Consumption by 2. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword or sword to be equipped. Over-hit is possible. Enchant Cost: Decreases MP Consumption. 4 s. 49 0
Enchant skill cost +28 Cost Decreases MP Consumption by 1. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword or sword to be equipped. Over-hit is possible. Enchant Cost: Decreases MP Consumption. 4 s. 48 0
Enchant skill cost +29 Cost Decreases MP Consumption by 2. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword or sword to be equipped. Over-hit is possible. Enchant Cost: Decreases MP Consumption. 4 s. 46 0
Enchant skill cost +30 Cost Decreases MP Consumption by 1. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword or sword to be equipped. Over-hit is possible. Enchant Cost: Decreases MP Consumption. 4 s. 45 0

Type Bonus Description Reuse MP HP
Enchant skill dual +1 Duel Increases Power during PVP by 16. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword or sword to be equipped. Over-hit is possible. Enchant duel: Attacks with 16 Power during PVP. 4 s. 90 0
Enchant skill dual +2 Duel Increases Power during PVP by 6. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword or sword to be equipped. Over-hit is possible. Enchant duel: Attacks with 22 Power during PVP. 4 s. 90 0
Enchant skill dual +3 Duel Increases Power during PVP by 7. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword or sword to be equipped. Over-hit is possible. Enchant duel: Attacks with 29 Power during PVP. 4 s. 90 0
Enchant skill dual +4 Duel Increases Power during PVP by 6. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword or sword to be equipped. Over-hit is possible. Enchant duel: Attacks with 35 Power during PVP. 4 s. 90 0
Enchant skill dual +5 Duel Increases Power during PVP by 6. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword or sword to be equipped. Over-hit is possible. Enchant duel: Attacks with 41 Power during PVP. 4 s. 90 0
Enchant skill dual +6 Duel Increases Power during PVP by 7. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword or sword to be equipped. Over-hit is possible. Enchant duel: Attacks with 48 Power during PVP. 4 s. 90 0
Enchant skill dual +7 Duel Increases Power during PVP by 6. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword or sword to be equipped. Over-hit is possible. Enchant duel: Attacks with 54 Power during PVP. 4 s. 90 0
Enchant skill dual +8 Duel Increases Power during PVP by 6. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword or sword to be equipped. Over-hit is possible. Enchant duel: Attacks with 60 Power during PVP. 4 s. 90 0
Enchant skill dual +9 Duel Increases Power during PVP by 7. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword or sword to be equipped. Over-hit is possible. Enchant duel: Attacks with 67 Power during PVP. 4 s. 90 0
Enchant skill dual +10 Duel Increases Power during PVP by 6. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword or sword to be equipped. Over-hit is possible. Enchant duel: Attacks with 73 Power during PVP. 4 s. 90 0
Enchant skill dual +11 Duel Increases Power during PVP by 6. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword or sword to be equipped. Over-hit is possible. Enchant duel: Attacks with 79 Power during PVP. 4 s. 90 0
Enchant skill dual +12 Duel Increases Power during PVP by 7. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword or sword to be equipped. Over-hit is possible. Enchant duel: Attacks with 86 Power during PVP. 4 s. 90 0
Enchant skill dual +13 Duel Increases Power during PVP by 6. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword or sword to be equipped. Over-hit is possible. Enchant duel: Attacks with 92 Power during PVP. 4 s. 90 0
Enchant skill dual +14 Duel Increases Power during PVP by 6. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword or sword to be equipped. Over-hit is possible. Enchant duel: Attacks with 98 Power during PVP. 4 s. 90 0
Enchant skill dual +15 Duel Increases Power during PVP by 7. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword or sword to be equipped. Over-hit is possible. Enchant duel: Attacks with 105 Power during PVP. 4 s. 90 0
Enchant skill dual +16 Duel Increases Power during PVP by 6. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword or sword to be equipped. Over-hit is possible. Enchant duel: Attacks with 111 Power during PVP. 4 s. 90 0
Enchant skill dual +17 Duel Increases Power during PVP by 6. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword or sword to be equipped. Over-hit is possible. Enchant duel: Attacks with 117 Power during PVP. 4 s. 90 0
Enchant skill dual +18 Duel Increases Power during PVP by 7. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword or sword to be equipped. Over-hit is possible. Enchant duel: Attacks with 124 Power during PVP. 4 s. 90 0
Enchant skill dual +19 Duel Increases Power during PVP by 6. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword or sword to be equipped. Over-hit is possible. Enchant duel: Attacks with 130 Power during PVP. 4 s. 90 0
Enchant skill dual +20 Duel Increases Power during PVP by 6. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword or sword to be equipped. Over-hit is possible. Enchant duel: Attacks with 136 Power during PVP. 4 s. 90 0
Enchant skill dual +21 Duel Increases Power during PVP by 7. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword or sword to be equipped. Over-hit is possible. Enchant duel: Attacks with 143 Power during PVP. 4 s. 90 0
Enchant skill dual +22 Duel Increases Power during PVP by 6. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword or sword to be equipped. Over-hit is possible. Enchant duel: Attacks with 149 Power during PVP. 4 s. 90 0
Enchant skill dual +23 Duel Increases Power during PVP by 6. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword or sword to be equipped. Over-hit is possible. Enchant duel: Attacks with 155 Power during PVP. 4 s. 90 0
Enchant skill dual +24 Duel Increases Power during PVP by 7. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword or sword to be equipped. Over-hit is possible. Enchant duel: Attacks with 162 Power during PVP. 4 s. 90 0
Enchant skill dual +25 Duel Increases Power during PVP by 6. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword or sword to be equipped. Over-hit is possible. Enchant duel: Attacks with 168 Power during PVP. 4 s. 90 0
Enchant skill dual +26 Duel Increases Power during PVP by 6. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword or sword to be equipped. Over-hit is possible. Enchant duel: Attacks with 174 Power during PVP. 4 s. 90 0
Enchant skill dual +27 Duel Increases Power during PVP by 7. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword or sword to be equipped. Over-hit is possible. Enchant duel: Attacks with 181 Power during PVP. 4 s. 90 0
Enchant skill dual +28 Duel Increases Power during PVP by 6. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword or sword to be equipped. Over-hit is possible. Enchant duel: Attacks with 187 Power during PVP. 4 s. 90 0
Enchant skill dual +29 Duel Increases Power during PVP by 6. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword or sword to be equipped. Over-hit is possible. Enchant duel: Attacks with 193 Power during PVP. 4 s. 90 0
Enchant skill dual +30 Duel Increases Power during PVP by 7. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword or sword to be equipped. Over-hit is possible. Enchant duel: Attacks with 200 Power during PVP. 4 s. 90 0

  • Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 107 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit.
  • Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 107 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit.
Skill0495 0Blade Rush
Type:Physical skill
Radius:400
MP:65
Cast time:0.8 s.
Reuse time:4 s.

Lv. Learn lv. Description Cast time MP HP SP
1 55 Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 107 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit. 0.8 65 0 147000
2 58 Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 107 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit. 0.8 70 0 185000
3 60 Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 123 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit. 0.8 73 0 223000
4 62 Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 123 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit. 0.8 75 0 270000
5 64 Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 123 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit. 0.8 77 0 340000
6 66 Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 123 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit. 0.8 80 0 440000
7 68 Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 123 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit. 0.8 83 0 560000
8 70 Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit. 0.8 85 0 720000
9 72 Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit. 0.8 88 0 860000
10 74 Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit. 0.8 90 0 1900000

Article: Enchanting Skills

  • Enchant skill chance +1 Chance (+1 Chance) - Increases the success rate.
  • Enchant skill cost +1 Cost (+1 Cost) - Reduces MP consumption by 2.
  • Enchant skill dual +1 Duel (+1 Duel) - Increases damage dealt in PvP by 16.
  • Enchant skill power01 +1 Power (+1 Power) - Increases effectiveness.

Type Bonus Description MP HP
Enchant skill power01 +1 Power Increases Power. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit. Enchant Power: Increases the effect. 90 0
Enchant skill power01 +2 Power Increases Power by 1. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 135 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit. Enchant Power: Increases the effect. 90 0
Enchant skill power01 +3 Power Increases Power. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 135 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit. Enchant Power: Increases the effect. 90 0
Enchant skill power01 +4 Power Increases Power. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 135 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit. Enchant Power: Increases the effect. 90 0
Enchant skill power01 +5 Power Increases Power. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 135 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit. Enchant Power: Increases the effect. 90 0
Enchant skill power01 +6 Power Increases Power. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 135 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit. Enchant Power: Increases the effect. 90 0
Enchant skill power01 +7 Power Increases Power. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 135 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit. Enchant Power: Increases the effect. 90 0
Enchant skill power01 +8 Power Increases Power by 1. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 136 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit. Enchant Power: Increases the effect. 90 0
Enchant skill power01 +9 Power Increases Power. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 136 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit. Enchant Power: Increases the effect. 90 0
Enchant skill power01 +10 Power Increases Power. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 136 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit. Enchant Power: Increases the effect. 90 0
Enchant skill power01 +11 Power Increases Power. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 136 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit. Enchant Power: Increases the effect. 90 0
Enchant skill power01 +12 Power Increases Power. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 136 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit. Enchant Power: Increases the effect. 90 0
Enchant skill power01 +13 Power Increases Power. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 136 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit. Enchant Power: Increases the effect. 90 0
Enchant skill power01 +14 Power Increases Power by 1. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 137 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit. Enchant Power: Increases the effect. 90 0
Enchant skill power01 +15 Power Increases Power. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 137 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit. Enchant Power: Increases the effect. 90 0
Enchant skill power01 +16 Power Increases Power. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 137 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit. Enchant Power: Increases the effect. 90 0
Enchant skill power01 +17 Power Increases Power. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 137 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit. Enchant Power: Increases the effect. 90 0
Enchant skill power01 +18 Power Increases Power. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 137 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit. Enchant Power: Increases the effect. 90 0
Enchant skill power01 +19 Power Increases Power. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 137 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit. Enchant Power: Increases the effect. 90 0
Enchant skill power01 +20 Power Increases Power by 1. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 138 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit. Enchant Power: Increases the effect. 90 0
Enchant skill power01 +21 Power Increases Power. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 138 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit. Enchant Power: Increases the effect. 90 0
Enchant skill power01 +22 Power Increases Power. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 138 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit. Enchant Power: Increases the effect. 90 0
Enchant skill power01 +23 Power Increases Power. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 138 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit. Enchant Power: Increases the effect. 90 0
Enchant skill power01 +24 Power Increases Power. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 138 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit. Enchant Power: Increases the effect. 90 0
Enchant skill power01 +25 Power Increases Power. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 138 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit. Enchant Power: Increases the effect. 90 0
Enchant skill power01 +26 Power Increases Power by 1. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 139 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit. Enchant Power: Increases the effect. 90 0
Enchant skill power01 +27 Power Increases Power. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 139 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit. Enchant Power: Increases the effect. 90 0
Enchant skill power01 +28 Power Increases Power. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 139 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit. Enchant Power: Increases the effect. 90 0
Enchant skill power01 +29 Power Increases Power. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 139 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit. Enchant Power: Increases the effect. 90 0
Enchant skill power01 +30 Power Increases Power. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 139 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit. Enchant Power: Increases the effect. 90 0

Type Bonus Description MP HP
Enchant skill chance +1 Chance Increases the success rate. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit. Enchant chance: Increases the success rate. 90 0
Enchant skill chance +2 Chance Increases the success rate. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit. Enchant chance: Increases the success rate. 90 0
Enchant skill chance +3 Chance Increases the success rate. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit. Enchant chance: Increases the success rate. 90 0
Enchant skill chance +4 Chance Increases the success rate. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit. Enchant chance: Increases the success rate. 90 0
Enchant skill chance +5 Chance Increases the success rate. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit. Enchant chance: Increases the success rate. 90 0
Enchant skill chance +6 Chance Increases the success rate. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit. Enchant chance: Increases the success rate. 90 0
Enchant skill chance +7 Chance Increases the success rate. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit. Enchant chance: Increases the success rate. 90 0
Enchant skill chance +8 Chance Increases the success rate. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit. Enchant chance: Increases the success rate. 90 0
Enchant skill chance +9 Chance Increases the success rate. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit. Enchant chance: Increases the success rate. 90 0
Enchant skill chance +10 Chance Increases the success rate. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit. Enchant chance: Increases the success rate. 90 0
Enchant skill chance +11 Chance Increases the success rate. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit. Enchant chance: Increases the success rate. 90 0
Enchant skill chance +12 Chance Increases the success rate. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit. Enchant chance: Increases the success rate. 90 0
Enchant skill chance +13 Chance Increases the success rate. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit. Enchant chance: Increases the success rate. 90 0
Enchant skill chance +14 Chance Increases the success rate. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit. Enchant chance: Increases the success rate. 90 0
Enchant skill chance +15 Chance Increases the success rate. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit. Enchant chance: Increases the success rate. 90 0
Enchant skill chance +16 Chance Increases the success rate. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit. Enchant chance: Increases the success rate. 90 0
Enchant skill chance +17 Chance Increases the success rate. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit. Enchant chance: Increases the success rate. 90 0
Enchant skill chance +18 Chance Increases the success rate. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit. Enchant chance: Increases the success rate. 90 0
Enchant skill chance +19 Chance Increases the success rate. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit. Enchant chance: Increases the success rate. 90 0
Enchant skill chance +20 Chance Increases the success rate. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit. Enchant chance: Increases the success rate. 90 0
Enchant skill chance +21 Chance Increases the success rate. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit. Enchant chance: Increases the success rate. 90 0
Enchant skill chance +22 Chance Increases the success rate. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit. Enchant chance: Increases the success rate. 90 0
Enchant skill chance +23 Chance Increases the success rate. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit. Enchant chance: Increases the success rate. 90 0
Enchant skill chance +24 Chance Increases the success rate. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit. Enchant chance: Increases the success rate. 90 0
Enchant skill chance +25 Chance Increases the success rate. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit. Enchant chance: Increases the success rate. 90 0
Enchant skill chance +26 Chance Increases the success rate. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit. Enchant chance: Increases the success rate. 90 0
Enchant skill chance +27 Chance Increases the success rate. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit. Enchant chance: Increases the success rate. 90 0
Enchant skill chance +28 Chance Increases the success rate. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit. Enchant chance: Increases the success rate. 90 0
Enchant skill chance +29 Chance Increases the success rate. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit. Enchant chance: Increases the success rate. 90 0
Enchant skill chance +30 Chance Increases the success rate. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit. Enchant chance: Increases the success rate. 90 0

Type Bonus Description MP HP
Enchant skill cost +1 Cost Decreases MP consumption by 2. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit. Enchant Cost: Decreases MP consumption. 88 0
Enchant skill cost +2 Cost Decreases MP consumption by 1. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit. Enchant Cost: Decreases MP consumption. 87 0
Enchant skill cost +3 Cost Decreases MP consumption by 2. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit. Enchant Cost: Decreases MP consumption. 85 0
Enchant skill cost +4 Cost Decreases MP consumption by 1. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit. Enchant Cost: Decreases MP consumption. 84 0
Enchant skill cost +5 Cost Decreases MP consumption by 2. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit. Enchant Cost: Decreases MP consumption. 82 0
Enchant skill cost +6 Cost Decreases MP consumption by 1. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit. Enchant Cost: Decreases MP consumption. 81 0
Enchant skill cost +7 Cost Decreases MP consumption by 2. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit. Enchant Cost: Decreases MP consumption. 79 0
Enchant skill cost +8 Cost Decreases MP consumption by 1. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit. Enchant Cost: Decreases MP consumption. 78 0
Enchant skill cost +9 Cost Decreases MP consumption by 2. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit. Enchant Cost: Decreases MP consumption. 76 0
Enchant skill cost +10 Cost Decreases MP consumption by 1. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit. Enchant Cost: Decreases MP consumption. 75 0
Enchant skill cost +11 Cost Decreases MP consumption by 2. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit. Enchant Cost: Decreases MP consumption. 73 0
Enchant skill cost +12 Cost Decreases MP consumption by 1. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit. Enchant Cost: Decreases MP consumption. 72 0
Enchant skill cost +13 Cost Decreases MP consumption by 2. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit. Enchant Cost: Decreases MP consumption. 70 0
Enchant skill cost +14 Cost Decreases MP consumption by 1. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit. Enchant Cost: Decreases MP consumption. 69 0
Enchant skill cost +15 Cost Decreases MP consumption by 2. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit. Enchant Cost: Decreases MP consumption. 67 0
Enchant skill cost +16 Cost Decreases MP consumption by 1. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit. Enchant Cost: Decreases MP consumption. 66 0
Enchant skill cost +17 Cost Decreases MP consumption by 2. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit. Enchant Cost: Decreases MP consumption. 64 0
Enchant skill cost +18 Cost Decreases MP consumption by 1. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit. Enchant Cost: Decreases MP consumption. 63 0
Enchant skill cost +19 Cost Decreases MP consumption by 2. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit. Enchant Cost: Decreases MP consumption. 61 0
Enchant skill cost +20 Cost Decreases MP consumption by 1. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit. Enchant Cost: Decreases MP consumption. 60 0
Enchant skill cost +21 Cost Decreases MP consumption by 2. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit. Enchant Cost: Decreases MP consumption. 58 0
Enchant skill cost +22 Cost Decreases MP consumption by 1. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit. Enchant Cost: Decreases MP consumption. 57 0
Enchant skill cost +23 Cost Decreases MP consumption by 2. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit. Enchant Cost: Decreases MP consumption. 55 0
Enchant skill cost +24 Cost Decreases MP consumption by 1. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit. Enchant Cost: Decreases MP consumption. 54 0
Enchant skill cost +25 Cost Decreases MP consumption by 2. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit. Enchant Cost: Decreases MP consumption. 52 0
Enchant skill cost +26 Cost Decreases MP consumption by 1. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit. Enchant Cost: Decreases MP consumption. 51 0
Enchant skill cost +27 Cost Decreases MP consumption by 2. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit. Enchant Cost: Decreases MP consumption. 49 0
Enchant skill cost +28 Cost Decreases MP consumption by 1. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit. Enchant Cost: Decreases MP consumption. 48 0
Enchant skill cost +29 Cost Decreases MP consumption by 2. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit. Enchant Cost: Decreases MP consumption. 46 0
Enchant skill cost +30 Cost Decreases MP consumption by 1. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit. Enchant Cost: Decreases MP consumption. 45 0

Type Bonus Description MP HP
Enchant skill dual +1 Duel Increases Power during PvP by 16. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit. Enchant duel: Attacks with 16 Power during PvP. 90 0
Enchant skill dual +2 Duel Increases Power during PvP by 6. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit. Enchant duel: Attacks with 22 Power during PvP. 90 0
Enchant skill dual +3 Duel Increases Power during PvP by 7. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit. Enchant duel: Attacks with 29 Power during PvP. 90 0
Enchant skill dual +4 Duel Increases Power during PvP by 6. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit. Enchant duel: Attacks with 35 Power during PvP. 90 0
Enchant skill dual +5 Duel Increases Power during PvP by 6. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit. Enchant duel: Attacks with 41 Power during PvP. 90 0
Enchant skill dual +6 Duel Increases Power during PvP by 7. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit. Enchant duel: Attacks with 48 Power during PvP. 90 0
Enchant skill dual +7 Duel Increases Power during PvP by 6. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit. Enchant duel: Attacks with 54 Power during PvP. 90 0
Enchant skill dual +8 Duel Increases Power during PvP by 6. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit. Enchant duel: Attacks with 60 Power during PvP. 90 0
Enchant skill dual +9 Duel Increases Power during PvP by 7. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit. Enchant duel: Attacks with 67 Power during PvP. 90 0
Enchant skill dual +10 Duel Increases Power during PvP by 6. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit. Enchant duel: Attacks with 73 Power during PvP. 90 0
Enchant skill dual +11 Duel Increases Power during PvP by 6. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit. Enchant duel: Attacks with 79 Power during PvP. 90 0
Enchant skill dual +12 Duel Increases Power during PvP by 7. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit. Enchant duel: Attacks with 86 Power during PvP. 90 0
Enchant skill dual +13 Duel Increases Power during PvP by 6. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit. Enchant duel: Attacks with 92 Power during PvP. 90 0
Enchant skill dual +14 Duel Increases Power during PvP by 6. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit. Enchant duel: Attacks with 98 Power during PvP. 90 0
Enchant skill dual +15 Duel Increases Power during PvP by 7. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit. Enchant duel: Attacks with 105 Power during PvP. 90 0
Enchant skill dual +16 Duel Increases Power during PvP by 6. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit. Enchant duel: Attacks with 111 Power during PvP. 90 0
Enchant skill dual +17 Duel Increases Power during PvP by 6. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit. Enchant duel: Attacks with 117 Power during PvP. 90 0
Enchant skill dual +18 Duel Increases Power during PvP by 7. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit. Enchant duel: Attacks with 124 Power during PvP. 90 0
Enchant skill dual +19 Duel Increases Power during PvP by 6. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit. Enchant duel: Attacks with 130 Power during PvP. 90 0
Enchant skill dual +20 Duel Increases Power during PvP by 6. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit. Enchant duel: Attacks with 136 Power during PvP. 90 0
Enchant skill dual +21 Duel Increases Power during PvP by 7. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit. Enchant duel: Attacks with 143 Power during PvP. 90 0
Enchant skill dual +22 Duel Increases Power during PvP by 6. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit. Enchant duel: Attacks with 149 Power during PvP. 90 0
Enchant skill dual +23 Duel Increases Power during PvP by 6. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit. Enchant duel: Attacks with 155 Power during PvP. 90 0
Enchant skill dual +24 Duel Increases Power during PvP by 7. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit. Enchant duel: Attacks with 162 Power during PvP. 90 0
Enchant skill dual +25 Duel Increases Power during PvP by 6. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit. Enchant duel: Attacks with 168 Power during PvP. 90 0
Enchant skill dual +26 Duel Increases Power during PvP by 6. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit. Enchant duel: Attacks with 174 Power during PvP. 90 0
Enchant skill dual +27 Duel Increases Power during PvP by 7. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit. Enchant duel: Attacks with 181 Power during PvP. 90 0
Enchant skill dual +28 Duel Increases Power during PvP by 6. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit. Enchant duel: Attacks with 187 Power during PvP. 90 0
Enchant skill dual +29 Duel Increases Power during PvP by 6. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit. Enchant duel: Attacks with 193 Power during PvP. 90 0
Enchant skill dual +30 Duel Increases Power during PvP by 7. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit. Enchant duel: Attacks with 200 Power during PvP. 90 0

  • Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 107 HP every second. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit.
Skill0495 0Blade Rush
Type:Physical skill
Radius:400
MP:65
Cast time:0.8 s.

Lv. Learn lv. Description Cast time MP HP SP
1 55 Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 107 HP every second. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. 0.8 65 0 147000
2 58 Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 107 HP every second. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. 0.8 70 0 185000
3 60 Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 123 HP every second. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. 0.8 73 0 223000
4 62 Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 123 HP every second. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. 0.8 75 0 290000
5 64 Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 123 HP every second. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. 0.8 77 0 340000
6 66 Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 123 HP every second. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. 0.8 80 0 440000
7 68 Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 123 HP every second. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. 0.8 83 0 560000
8 70 Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. 0.8 85 0 720000
9 72 Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. 0.8 88 0 860000
10 74 Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. 0.8 90 0 1900000

Article: Enchanting Skills

  • Enchant skill chance +1 Chance - Increases the success rate.
  • Enchant skill cost +1 Cost - Decreases MP consumption by 2.
  • Enchant skill dual +1 Duel - Increases power during PvP by 16.
  • Enchant skill power01 +1 Power - Increases effectiveness.
"+ Power">

Type Bonus Description MP HP
Enchant skill power01 +1 Power Increases effectiveness. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant power: Effect is increased. 90 0
Enchant skill power01 +2 Power Increases effectiveness by 1. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 135 HP every second. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant power: Effect is increased. 90 0
Enchant skill power01 +3 Power Increases effectiveness. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 135 HP every second. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant power: Effect is increased. 90 0
Enchant skill power01 +4 Power Increases effectiveness. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 135 HP every second. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant power: Effect is increased. 90 0
Enchant skill power01 +5 Power Increases effectiveness. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 135 HP every second. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant power: Effect is increased. 90 0
Enchant skill power01 +6 Power Increases effectiveness. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 135 HP every second. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant power: Effect is increased. 90 0
Enchant skill power01 +7 Power Increases effectiveness. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 135 HP every second. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant power: Effect is increased. 90 0
Enchant skill power01 +8 Power Increases effectiveness by 1. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 136 HP every second. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant power: Effect is increased. 90 0
Enchant skill power01 +9 Power Increases effectiveness. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 136 HP every second. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant power: Effect is increased. 90 0
Enchant skill power01 +10 Power Increases effectiveness. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 136 HP every second. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant power: Effect is increased. 90 0
Enchant skill power01 +11 Power Increases effectiveness. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 136 HP every second. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant power: Effect is increased. 90 0
Enchant skill power01 +12 Power Increases effectiveness. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 136 HP every second. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant power: Effect is increased. 90 0
Enchant skill power01 +13 Power Increases effectiveness. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 136 HP every second. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant power: Effect is increased. 90 0
Enchant skill power01 +14 Power Increases effectiveness by 1. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 137 HP every second. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant power: Effect is increased. 90 0
Enchant skill power01 +15 Power Increases effectiveness. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 137 HP every second. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant power: Effect is increased. 90 0
Enchant skill power01 +16 Power Increases effectiveness. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 137 HP every second. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant power: Effect is increased. 90 0
Enchant skill power01 +17 Power Increases effectiveness. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 137 HP every second. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant power: Effect is increased. 90 0
Enchant skill power01 +18 Power Increases effectiveness. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 137 HP every second. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant power: Effect is increased. 90 0
Enchant skill power01 +19 Power Increases effectiveness. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 137 HP every second. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant power: Effect is increased. 90 0
Enchant skill power01 +20 Power Increases effectiveness by 1. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 138 HP every second. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant power: Effect is increased. 90 0
Enchant skill power01 +21 Power Increases effectiveness. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 138 HP every second. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant power: Effect is increased. 90 0
Enchant skill power01 +22 Power Increases effectiveness. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 138 HP every second. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant power: Effect is increased. 90 0
Enchant skill power01 +23 Power Increases effectiveness. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 138 HP every second. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant power: Effect is increased. 90 0
Enchant skill power01 +24 Power Increases effectiveness. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 138 HP every second. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant power: Effect is increased. 90 0
Enchant skill power01 +25 Power Increases effectiveness. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 138 HP every second. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant power: Effect is increased. 90 0
Enchant skill power01 +26 Power Increases effectiveness by 1. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 139 HP every second. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant power: Effect is increased. 90 0
Enchant skill power01 +27 Power Increases effectiveness. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 139 HP every second. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant power: Effect is increased. 90 0
Enchant skill power01 +28 Power Increases effectiveness. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 139 HP every second. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant power: Effect is increased. 90 0
Enchant skill power01 +29 Power Increases effectiveness. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 139 HP every second. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant power: Effect is increased. 90 0
Enchant skill power01 +30 Power Increases effectiveness. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 139 HP every second. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant power: Effect is increased. 90 0

Type Bonus Description MP HP
Enchant skill chance +1 Chance Increases the success rate. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant chance: Success rate is increased. 90 0
Enchant skill chance +2 Chance Increases the success rate. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant chance: Success rate is increased. 90 0
Enchant skill chance +3 Chance Increases the success rate. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant chance: Success rate is increased. 90 0
Enchant skill chance +4 Chance Increases the success rate. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant chance: Success rate is increased. 90 0
Enchant skill chance +5 Chance Increases the success rate. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant chance: Success rate is increased. 90 0
Enchant skill chance +6 Chance Increases the success rate. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant chance: Success rate is increased. 90 0
Enchant skill chance +7 Chance Increases the success rate. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant chance: Success rate is increased. 90 0
Enchant skill chance +8 Chance Increases the success rate. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant chance: Success rate is increased. 90 0
Enchant skill chance +9 Chance Increases the success rate. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant chance: Success rate is increased. 90 0
Enchant skill chance +10 Chance Increases the success rate. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant chance: Success rate is increased. 90 0
Enchant skill chance +11 Chance Increases the success rate. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant chance: Success rate is increased. 90 0
Enchant skill chance +12 Chance Increases the success rate. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant chance: Success rate is increased. 90 0
Enchant skill chance +13 Chance Increases the success rate. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant chance: Success rate is increased. 90 0
Enchant skill chance +14 Chance Increases the success rate. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant chance: Success rate is increased. 90 0
Enchant skill chance +15 Chance Increases the success rate. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant chance: Success rate is increased. 90 0
Enchant skill chance +16 Chance Increases the success rate. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant chance: Success rate is increased. 90 0
Enchant skill chance +17 Chance Increases the success rate. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant chance: Success rate is increased. 90 0
Enchant skill chance +18 Chance Increases the success rate. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant chance: Success rate is increased. 90 0
Enchant skill chance +19 Chance Increases the success rate. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant chance: Success rate is increased. 90 0
Enchant skill chance +20 Chance Increases the success rate. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant chance: Success rate is increased. 90 0
Enchant skill chance +21 Chance Increases the success rate. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant chance: Success rate is increased. 90 0
Enchant skill chance +22 Chance Increases the success rate. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant chance: Success rate is increased. 90 0
Enchant skill chance +23 Chance Increases the success rate. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant chance: Success rate is increased. 90 0
Enchant skill chance +24 Chance Increases the success rate. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant chance: Success rate is increased. 90 0
Enchant skill chance +25 Chance Increases the success rate. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant chance: Success rate is increased. 90 0
Enchant skill chance +26 Chance Increases the success rate. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant chance: Success rate is increased. 90 0
Enchant skill chance +27 Chance Increases the success rate. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant chance: Success rate is increased. 90 0
Enchant skill chance +28 Chance Increases the success rate. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant chance: Success rate is increased. 90 0
Enchant skill chance +29 Chance Increases the success rate. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant chance: Success rate is increased. 90 0
Enchant skill chance +30 Chance Increases the success rate. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant chance: Success rate is increased. 90 0

Type Bonus Description MP HP
Enchant skill cost +1 Cost Decreases MP consumption by 2. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant cost: MP consumption is decreased. 88 0
Enchant skill cost +2 Cost Decreases MP consumption by 1. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant cost: MP consumption is decreased. 87 0
Enchant skill cost +3 Cost Decreases MP consumption by 2. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant cost: MP consumption is decreased. 85 0
Enchant skill cost +4 Cost Decreases MP consumption by 1. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant cost: MP consumption is decreased. 84 0
Enchant skill cost +5 Cost Decreases MP consumption by 2. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant cost: MP consumption is decreased. 82 0
Enchant skill cost +6 Cost Decreases MP consumption by 1. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant cost: MP consumption is decreased. 81 0
Enchant skill cost +7 Cost Decreases MP consumption by 2. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant cost: MP consumption is decreased. 79 0
Enchant skill cost +8 Cost Decreases MP consumption by 1. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant cost: MP consumption is decreased. 78 0
Enchant skill cost +9 Cost Decreases MP consumption by 2. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant cost: MP consumption is decreased. 76 0
Enchant skill cost +10 Cost Decreases MP consumption by 1. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant cost: MP consumption is decreased. 75 0
Enchant skill cost +11 Cost Decreases MP consumption by 2. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant cost: MP consumption is decreased. 73 0
Enchant skill cost +12 Cost Decreases MP consumption by 1. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant cost: MP consumption is decreased. 72 0
Enchant skill cost +13 Cost Decreases MP consumption by 2. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant cost: MP consumption is decreased. 70 0
Enchant skill cost +14 Cost Decreases MP consumption by 1. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant cost: MP consumption is decreased. 69 0
Enchant skill cost +15 Cost Decreases MP consumption by 2. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant cost: MP consumption is decreased. 67 0
Enchant skill cost +16 Cost Decreases MP consumption by 1. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant cost: MP consumption is decreased. 66 0
Enchant skill cost +17 Cost Decreases MP consumption by 2. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant cost: MP consumption is decreased. 64 0
Enchant skill cost +18 Cost Decreases MP consumption by 1. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant cost: MP consumption is decreased. 63 0
Enchant skill cost +19 Cost Decreases MP consumption by 2. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant cost: MP consumption is decreased. 61 0
Enchant skill cost +20 Cost Decreases MP consumption by 1. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant cost: MP consumption is decreased. 60 0
Enchant skill cost +21 Cost Decreases MP consumption by 2. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant cost: MP consumption is decreased. 58 0
Enchant skill cost +22 Cost Decreases MP consumption by 1. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant cost: MP consumption is decreased. 57 0
Enchant skill cost +23 Cost Decreases MP consumption by 2. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant cost: MP consumption is decreased. 55 0
Enchant skill cost +24 Cost Decreases MP consumption by 1. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant cost: MP consumption is decreased. 54 0
Enchant skill cost +25 Cost Decreases MP consumption by 2. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant cost: MP consumption is decreased. 52 0
Enchant skill cost +26 Cost Decreases MP consumption by 1. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant cost: MP consumption is decreased. 51 0
Enchant skill cost +27 Cost Decreases MP consumption by 2. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant cost: MP consumption is decreased. 49 0
Enchant skill cost +28 Cost Decreases MP consumption by 1. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant cost: MP consumption is decreased. 48 0
Enchant skill cost +29 Cost Decreases MP consumption by 2. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant cost: MP consumption is decreased. 46 0
Enchant skill cost +30 Cost Decreases MP consumption by 1. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant cost: MP consumption is decreased. 45 0

Type Bonus Description MP HP
Enchant skill dual +1 Duel Increases power during PvP by 16. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant duel: Attacks with 16 Power during PvP. 90 0
Enchant skill dual +2 Duel Increases power during PvP by 6. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant duel: Attacks with 22 Power during PvP. 90 0
Enchant skill dual +3 Duel Increases power during PvP by 7. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant duel: Attacks with 29 Power during PvP. 90 0
Enchant skill dual +4 Duel Increases power during PvP by 6. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant duel: Attacks with 35 Power during PvP. 90 0
Enchant skill dual +5 Duel Increases power during PvP by 6. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant duel: Attacks with 41 Power during PvP. 90 0
Enchant skill dual +6 Duel Increases power during PvP by 7. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant duel: Attacks with 48 Power during PvP. 90 0
Enchant skill dual +7 Duel Increases power during PvP by 6. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant duel: Attacks with 54 Power during PvP. 90 0
Enchant skill dual +8 Duel Increases power during PvP by 6. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant duel: Attacks with 60 Power during PvP. 90 0
Enchant skill dual +9 Duel Increases power during PvP by 7. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant duel: Attacks with 67 Power during PvP. 90 0
Enchant skill dual +10 Duel Increases power during PvP by 6. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant duel: Attacks with 73 Power during PvP. 90 0
Enchant skill dual +11 Duel Increases power during PvP by 6. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant duel: Attacks with 79 Power during PvP. 90 0
Enchant skill dual +12 Duel Increases power during PvP by 7. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant duel: Attacks with 86 Power during PvP. 90 0
Enchant skill dual +13 Duel Increases power during PvP by 6. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant duel: Attacks with 92 Power during PvP. 90 0
Enchant skill dual +14 Duel Increases power during PvP by 6. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant duel: Attacks with 98 Power during PvP. 90 0
Enchant skill dual +15 Duel Increases power during PvP by 7. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant duel: Attacks with 105 Power during PvP. 90 0
Enchant skill dual +16 Duel Increases power during PvP by 6. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant duel: Attacks with 111 Power during PvP. 90 0
Enchant skill dual +17 Duel Increases power during PvP by 6. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant duel: Attacks with 117 Power during PvP. 90 0
Enchant skill dual +18 Duel Increases power during PvP by 7. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant duel: Attacks with 124 Power during PvP. 90 0
Enchant skill dual +19 Duel Increases power during PvP by 6. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant duel: Attacks with 130 Power during PvP. 90 0
Enchant skill dual +20 Duel Increases power during PvP by 6. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant duel: Attacks with 136 Power during PvP. 90 0
Enchant skill dual +21 Duel Increases power during PvP by 7. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant duel: Attacks with 143 Power during PvP. 90 0
Enchant skill dual +22 Duel Increases power during PvP by 6. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant duel: Attacks with 149 Power during PvP. 90 0
Enchant skill dual +23 Duel Increases power during PvP by 6. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant duel: Attacks with 155 Power during PvP. 90 0
Enchant skill dual +24 Duel Increases power during PvP by 7. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant duel: Attacks with 162 Power during PvP. 90 0
Enchant skill dual +25 Duel Increases power during PvP by 6. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant duel: Attacks with 168 Power during PvP. 90 0
Enchant skill dual +26 Duel Increases power during PvP by 6. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant duel: Attacks with 174 Power during PvP. 90 0
Enchant skill dual +27 Duel Increases power during PvP by 7. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant duel: Attacks with 181 Power during PvP. 90 0
Enchant skill dual +28 Duel Increases power during PvP by 6. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant duel: Attacks with 187 Power during PvP. 90 0
Enchant skill dual +29 Duel Increases power during PvP by 6. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant duel: Attacks with 193 Power during PvP. 90 0
Enchant skill dual +30 Duel Increases power during PvP by 7. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant duel: Attacks with 200 Power during PvP. 90 0

  • Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 107 HP every second. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit.
Skill0495 0Blade Rush
Type:Physical skill
Radius:400
MP:65
Cast time:0.8 s.

Lv. Learn lv. Description Cast time MP HP SP
1 55 Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 107 HP every second. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. 0.8 65 0 157000
2 58 Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 107 HP every second. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. 0.8 70 0 200000
3 60 Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 123 HP every second. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. 0.8 73 0 223000
4 62 Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 123 HP every second. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. 0.8 75 0 290000
5 64 Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 123 HP every second. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. 0.8 77 0 340000
6 66 Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 123 HP every second. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. 0.8 80 0 440000
7 68 Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 123 HP every second. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. 0.8 83 0 560000
8 70 Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. 0.8 85 0 720000
9 72 Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. 0.8 88 0 860000
10 74 Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. 0.8 90 0 1900000

Article: Enchanting Skills

  • Enchant skill chance +1 Chance - Increases the success rate.
  • Enchant skill cost +1 Cost - Decreases MP consumption by 2.
  • Enchant skill dual +1 Duel - Increases power during PvP by 16.
  • Enchant skill power01 +1 Power - Increases effectiveness.

Type Bonus Description MP HP
Enchant skill power01 +1 Power Increases effectiveness. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant power: Effect is increased. 90 0
Enchant skill power01 +2 Power Increases effectiveness by 1. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 135 HP every second. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant power: Effect is increased. 90 0
Enchant skill power01 +3 Power Increases effectiveness. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 135 HP every second. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant power: Effect is increased. 90 0
Enchant skill power01 +4 Power Increases effectiveness. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 135 HP every second. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant power: Effect is increased. 90 0
Enchant skill power01 +5 Power Increases effectiveness. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 135 HP every second. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant power: Effect is increased. 90 0
Enchant skill power01 +6 Power Increases effectiveness. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 135 HP every second. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant power: Effect is increased. 90 0
Enchant skill power01 +7 Power Increases effectiveness. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 135 HP every second. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant power: Effect is increased. 90 0
Enchant skill power01 +8 Power Increases effectiveness by 1. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 136 HP every second. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant power: Effect is increased. 90 0
Enchant skill power01 +9 Power Increases effectiveness. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 136 HP every second. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant power: Effect is increased. 90 0
Enchant skill power01 +10 Power Increases effectiveness. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 136 HP every second. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant power: Effect is increased. 90 0
Enchant skill power01 +11 Power Increases effectiveness. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 136 HP every second. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant power: Effect is increased. 90 0
Enchant skill power01 +12 Power Increases effectiveness. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 136 HP every second. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant power: Effect is increased. 90 0
Enchant skill power01 +13 Power Increases effectiveness. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 136 HP every second. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant power: Effect is increased. 90 0
Enchant skill power01 +14 Power Increases effectiveness by 1. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 137 HP every second. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant power: Effect is increased. 90 0
Enchant skill power01 +15 Power Increases effectiveness. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 137 HP every second. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant power: Effect is increased. 90 0
Enchant skill power01 +16 Power Increases effectiveness. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 137 HP every second. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant power: Effect is increased. 90 0
Enchant skill power01 +17 Power Increases effectiveness. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 137 HP every second. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant power: Effect is increased. 90 0
Enchant skill power01 +18 Power Increases effectiveness. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 137 HP every second. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant power: Effect is increased. 90 0
Enchant skill power01 +19 Power Increases effectiveness. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 137 HP every second. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant power: Effect is increased. 90 0
Enchant skill power01 +20 Power Increases effectiveness by 1. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 138 HP every second. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant power: Effect is increased. 90 0
Enchant skill power01 +21 Power Increases effectiveness. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 138 HP every second. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant power: Effect is increased. 90 0
Enchant skill power01 +22 Power Increases effectiveness. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 138 HP every second. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant power: Effect is increased. 90 0
Enchant skill power01 +23 Power Increases effectiveness. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 138 HP every second. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant power: Effect is increased. 90 0
Enchant skill power01 +24 Power Increases effectiveness. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 138 HP every second. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant power: Effect is increased. 90 0
Enchant skill power01 +25 Power Increases effectiveness. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 138 HP every second. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant power: Effect is increased. 90 0
Enchant skill power01 +26 Power Increases effectiveness by 1. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 139 HP every second. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant power: Effect is increased. 90 0
Enchant skill power01 +27 Power Increases effectiveness. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 139 HP every second. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant power: Effect is increased. 90 0
Enchant skill power01 +28 Power Increases effectiveness. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 139 HP every second. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant power: Effect is increased. 90 0
Enchant skill power01 +29 Power Increases effectiveness. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 139 HP every second. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant power: Effect is increased. 90 0
Enchant skill power01 +30 Power Increases effectiveness. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 139 HP every second. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant power: Effect is increased. 90 0

Type Bonus Description MP HP
Enchant skill chance +1 Chance Increases the success rate. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant chance: Success rate is increased. 90 0
Enchant skill chance +2 Chance Increases the success rate. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant chance: Success rate is increased. 90 0
Enchant skill chance +3 Chance Increases the success rate. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant chance: Success rate is increased. 90 0
Enchant skill chance +4 Chance Increases the success rate. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant chance: Success rate is increased. 90 0
Enchant skill chance +5 Chance Increases the success rate. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant chance: Success rate is increased. 90 0
Enchant skill chance +6 Chance Increases the success rate. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant chance: Success rate is increased. 90 0
Enchant skill chance +7 Chance Increases the success rate. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant chance: Success rate is increased. 90 0
Enchant skill chance +8 Chance Increases the success rate. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant chance: Success rate is increased. 90 0
Enchant skill chance +9 Chance Increases the success rate. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant chance: Success rate is increased. 90 0
Enchant skill chance +10 Chance Increases the success rate. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant chance: Success rate is increased. 90 0
Enchant skill chance +11 Chance Increases the success rate. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant chance: Success rate is increased. 90 0
Enchant skill chance +12 Chance Increases the success rate. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant chance: Success rate is increased. 90 0
Enchant skill chance +13 Chance Increases the success rate. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant chance: Success rate is increased. 90 0
Enchant skill chance +14 Chance Increases the success rate. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant chance: Success rate is increased. 90 0
Enchant skill chance +15 Chance Increases the success rate. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant chance: Success rate is increased. 90 0
Enchant skill chance +16 Chance Increases the success rate. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant chance: Success rate is increased. 90 0
Enchant skill chance +17 Chance Increases the success rate. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant chance: Success rate is increased. 90 0
Enchant skill chance +18 Chance Increases the success rate. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant chance: Success rate is increased. 90 0
Enchant skill chance +19 Chance Increases the success rate. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant chance: Success rate is increased. 90 0
Enchant skill chance +20 Chance Increases the success rate. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant chance: Success rate is increased. 90 0
Enchant skill chance +21 Chance Increases the success rate. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant chance: Success rate is increased. 90 0
Enchant skill chance +22 Chance Increases the success rate. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant chance: Success rate is increased. 90 0
Enchant skill chance +23 Chance Increases the success rate. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant chance: Success rate is increased. 90 0
Enchant skill chance +24 Chance Increases the success rate. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant chance: Success rate is increased. 90 0
Enchant skill chance +25 Chance Increases the success rate. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant chance: Success rate is increased. 90 0
Enchant skill chance +26 Chance Increases the success rate. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant chance: Success rate is increased. 90 0
Enchant skill chance +27 Chance Increases the success rate. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant chance: Success rate is increased. 90 0
Enchant skill chance +28 Chance Increases the success rate. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant chance: Success rate is increased. 90 0
Enchant skill chance +29 Chance Increases the success rate. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant chance: Success rate is increased. 90 0
Enchant skill chance +30 Chance Increases the success rate. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant chance: Success rate is increased. 90 0

Type Bonus Description MP HP
Enchant skill cost +1 Cost Decreases MP consumption by 2. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant cost: MP consumption is decreased. 88 0
Enchant skill cost +2 Cost Decreases MP consumption by 1. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant cost: MP consumption is decreased. 87 0
Enchant skill cost +3 Cost Decreases MP consumption by 2. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant cost: MP consumption is decreased. 85 0
Enchant skill cost +4 Cost Decreases MP consumption by 1. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant cost: MP consumption is decreased. 84 0
Enchant skill cost +5 Cost Decreases MP consumption by 2. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant cost: MP consumption is decreased. 82 0
Enchant skill cost +6 Cost Decreases MP consumption by 1. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant cost: MP consumption is decreased. 81 0
Enchant skill cost +7 Cost Decreases MP consumption by 2. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant cost: MP consumption is decreased. 79 0
Enchant skill cost +8 Cost Decreases MP consumption by 1. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant cost: MP consumption is decreased. 78 0
Enchant skill cost +9 Cost Decreases MP consumption by 2. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant cost: MP consumption is decreased. 76 0
Enchant skill cost +10 Cost Decreases MP consumption by 1. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant cost: MP consumption is decreased. 75 0
Enchant skill cost +11 Cost Decreases MP consumption by 2. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant cost: MP consumption is decreased. 73 0
Enchant skill cost +12 Cost Decreases MP consumption by 1. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant cost: MP consumption is decreased. 72 0
Enchant skill cost +13 Cost Decreases MP consumption by 2. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant cost: MP consumption is decreased. 70 0
Enchant skill cost +14 Cost Decreases MP consumption by 1. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant cost: MP consumption is decreased. 69 0
Enchant skill cost +15 Cost Decreases MP consumption by 2. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant cost: MP consumption is decreased. 67 0
Enchant skill cost +16 Cost Decreases MP consumption by 1. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant cost: MP consumption is decreased. 66 0
Enchant skill cost +17 Cost Decreases MP consumption by 2. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant cost: MP consumption is decreased. 64 0
Enchant skill cost +18 Cost Decreases MP consumption by 1. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant cost: MP consumption is decreased. 63 0
Enchant skill cost +19 Cost Decreases MP consumption by 2. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant cost: MP consumption is decreased. 61 0
Enchant skill cost +20 Cost Decreases MP consumption by 1. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant cost: MP consumption is decreased. 60 0
Enchant skill cost +21 Cost Decreases MP consumption by 2. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant cost: MP consumption is decreased. 58 0
Enchant skill cost +22 Cost Decreases MP consumption by 1. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant cost: MP consumption is decreased. 57 0
Enchant skill cost +23 Cost Decreases MP consumption by 2. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant cost: MP consumption is decreased. 55 0
Enchant skill cost +24 Cost Decreases MP consumption by 1. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant cost: MP consumption is decreased. 54 0
Enchant skill cost +25 Cost Decreases MP consumption by 2. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant cost: MP consumption is decreased. 52 0
Enchant skill cost +26 Cost Decreases MP consumption by 1. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant cost: MP consumption is decreased. 51 0
Enchant skill cost +27 Cost Decreases MP consumption by 2. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant cost: MP consumption is decreased. 49 0
Enchant skill cost +28 Cost Decreases MP consumption by 1. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant cost: MP consumption is decreased. 48 0
Enchant skill cost +29 Cost Decreases MP consumption by 2. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant cost: MP consumption is decreased. 46 0
Enchant skill cost +30 Cost Decreases MP consumption by 1. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant cost: MP consumption is decreased. 45 0

Type Bonus Description MP HP
Enchant skill dual +1 Duel Increases power during PvP by 16. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant duel: Attacks with 16 Power during PvP. 90 0
Enchant skill dual +2 Duel Increases power during PvP by 6. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant duel: Attacks with 22 Power during PvP. 90 0
Enchant skill dual +3 Duel Increases power during PvP by 7. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant duel: Attacks with 29 Power during PvP. 90 0
Enchant skill dual +4 Duel Increases power during PvP by 6. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant duel: Attacks with 35 Power during PvP. 90 0
Enchant skill dual +5 Duel Increases power during PvP by 6. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant duel: Attacks with 41 Power during PvP. 90 0
Enchant skill dual +6 Duel Increases power during PvP by 7. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant duel: Attacks with 48 Power during PvP. 90 0
Enchant skill dual +7 Duel Increases power during PvP by 6. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant duel: Attacks with 54 Power during PvP. 90 0
Enchant skill dual +8 Duel Increases power during PvP by 6. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant duel: Attacks with 60 Power during PvP. 90 0
Enchant skill dual +9 Duel Increases power during PvP by 7. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant duel: Attacks with 67 Power during PvP. 90 0
Enchant skill dual +10 Duel Increases power during PvP by 6. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant duel: Attacks with 73 Power during PvP. 90 0
Enchant skill dual +11 Duel Increases power during PvP by 6. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant duel: Attacks with 79 Power during PvP. 90 0
Enchant skill dual +12 Duel Increases power during PvP by 7. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant duel: Attacks with 86 Power during PvP. 90 0
Enchant skill dual +13 Duel Increases power during PvP by 6. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant duel: Attacks with 92 Power during PvP. 90 0
Enchant skill dual +14 Duel Increases power during PvP by 6. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant duel: Attacks with 98 Power during PvP. 90 0
Enchant skill dual +15 Duel Increases power during PvP by 7. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant duel: Attacks with 105 Power during PvP. 90 0
Enchant skill dual +16 Duel Increases power during PvP by 6. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant duel: Attacks with 111 Power during PvP. 90 0
Enchant skill dual +17 Duel Increases power during PvP by 6. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant duel: Attacks with 117 Power during PvP. 90 0
Enchant skill dual +18 Duel Increases power during PvP by 7. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant duel: Attacks with 124 Power during PvP. 90 0
Enchant skill dual +19 Duel Increases power during PvP by 6. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant duel: Attacks with 130 Power during PvP. 90 0
Enchant skill dual +20 Duel Increases power during PvP by 6. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant duel: Attacks with 136 Power during PvP. 90 0
Enchant skill dual +21 Duel Increases power during PvP by 7. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant duel: Attacks with 143 Power during PvP. 90 0
Enchant skill dual +22 Duel Increases power during PvP by 6. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant duel: Attacks with 149 Power during PvP. 90 0
Enchant skill dual +23 Duel Increases power during PvP by 6. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant duel: Attacks with 155 Power during PvP. 90 0
Enchant skill dual +24 Duel Increases power during PvP by 7. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant duel: Attacks with 162 Power during PvP. 90 0
Enchant skill dual +25 Duel Increases power during PvP by 6. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant duel: Attacks with 168 Power during PvP. 90 0
Enchant skill dual +26 Duel Increases power during PvP by 6. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant duel: Attacks with 174 Power during PvP. 90 0
Enchant skill dual +27 Duel Increases power during PvP by 7. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant duel: Attacks with 181 Power during PvP. 90 0
Enchant skill dual +28 Duel Increases power during PvP by 6. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant duel: Attacks with 187 Power during PvP. 90 0
Enchant skill dual +29 Duel Increases power during PvP by 6. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant duel: Attacks with 193 Power during PvP. 90 0
Enchant skill dual +30 Duel Increases power during PvP by 7. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant duel: Attacks with 200 Power during PvP. 90 0

  • Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 107 HP every second. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit.
Skill0495 0Blade Rush
Type:Physical skill
Radius:400
MP:65
Cast time:0.8 s.

Lv. Learn lv. Description Cast time MP HP SP
1 55 Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 107 HP every second. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. 0.8 65 0 147000
2 58 Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 107 HP every second. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. 0.8 70 0 185000
3 60 Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 123 HP every second. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. 0.8 73 0 223000
4 62 Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 123 HP every second. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. 0.8 75 0 290000
5 64 Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 123 HP every second. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. 0.8 77 0 340000
6 66 Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 123 HP every second. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. 0.8 80 0 440000
7 68 Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 123 HP every second. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. 0.8 83 0 560000
8 70 Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. 0.8 85 0 720000
9 72 Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. 0.8 88 0 860000
10 74 Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. 0.8 90 0 1900000

Article: Enchanting Skills

  • +1 Chance - Maximizes the skill's success rate. Increases the success rate.
  • +1 Cost - Maximizes the skill's efficiency. Decreases MP consumption.
  • +1 Duel - Maximizes the skill's power during PvP. Power increases during PvP.
  • +1 Power - Maximizes the skill's effect. Increases effectiveness.

Type Bonus Description MP HP
+1 Power Maximizes the skill's effect. Increases effectiveness. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant power: Effect is increased. 90 0
+2 Power Increases effectiveness. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 135 HP every second. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant power: Effect is increased. 90 0
+3 Power Increases effectiveness. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 135 HP every second. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant power: Effect is increased. 90 0
+4 Power Increases effectiveness. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 135 HP every second. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant power: Effect is increased. 90 0
+5 Power Increases effectiveness. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 135 HP every second. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant power: Effect is increased. 90 0
+6 Power Increases effectiveness. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 135 HP every second. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant power: Effect is increased. 90 0
+7 Power Increases effectiveness. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 135 HP every second. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant power: Effect is increased. 90 0
+8 Power Increases effectiveness. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 136 HP every second. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant power: Effect is increased. 90 0
+9 Power Increases effectiveness. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 136 HP every second. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant power: Effect is increased. 90 0
+10 Power Increases effectiveness. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 136 HP every second. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant power: Effect is increased. 90 0
+11 Power Increases effectiveness. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 136 HP every second. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant power: Effect is increased. 90 0
+12 Power Increases effectiveness. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 136 HP every second. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant power: Effect is increased. 90 0
+13 Power Increases effectiveness. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 136 HP every second. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant power: Effect is increased. 90 0
+14 Power Increases effectiveness. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 137 HP every second. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant power: Effect is increased. 90 0
+15 Power Increases effectiveness. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 137 HP every second. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant power: Effect is increased. 90 0
+16 Power Increases effectiveness. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 137 HP every second. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant power: Effect is increased. 90 0
+17 Power Increases effectiveness. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 137 HP every second. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant power: Effect is increased. 90 0
+18 Power Increases effectiveness. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 137 HP every second. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant power: Effect is increased. 90 0
+19 Power Increases effectiveness. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 137 HP every second. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant power: Effect is increased. 90 0
+20 Power Increases effectiveness. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 138 HP every second. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant power: Effect is increased. 90 0
+21 Power Increases effectiveness. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 138 HP every second. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant power: Effect is increased. 90 0
+22 Power Increases effectiveness. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 138 HP every second. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant power: Effect is increased. 90 0
+23 Power Increases effectiveness. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 138 HP every second. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant power: Effect is increased. 90 0
+24 Power Increases effectiveness. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 138 HP every second. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant power: Effect is increased. 90 0
+25 Power Increases effectiveness. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 138 HP every second. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant power: Effect is increased. 90 0
+26 Power Increases effectiveness. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 139 HP every second. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant power: Effect is increased. 90 0
+27 Power Increases effectiveness. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 139 HP every second. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant power: Effect is increased. 90 0
+28 Power Increases effectiveness. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 139 HP every second. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant power: Effect is increased. 90 0
+29 Power Increases effectiveness. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 139 HP every second. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant power: Effect is increased. 90 0
+30 Power Increases effectiveness. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 139 HP every second. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant power: Effect is increased. 90 0

Type Bonus Description MP HP
+1 Chance Maximizes the skill's success rate. Increases the success rate. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant chance: Success rate is increased. 90 0
+2 Chance Increases the success rate. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant chance: Success rate is increased. 90 0
+3 Chance Increases the success rate. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant chance: Success rate is increased. 90 0
+4 Chance Increases the success rate. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant chance: Success rate is increased. 90 0
+5 Chance Increases the success rate. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant chance: Success rate is increased. 90 0
+6 Chance Increases the success rate. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant chance: Success rate is increased. 90 0
+7 Chance Increases the success rate. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant chance: Success rate is increased. 90 0
+8 Chance Increases the success rate. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant chance: Success rate is increased. 90 0
+9 Chance Increases the success rate. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant chance: Success rate is increased. 90 0
+10 Chance Increases the success rate. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant chance: Success rate is increased. 90 0
+11 Chance Increases the success rate. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant chance: Success rate is increased. 90 0
+12 Chance Increases the success rate. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant chance: Success rate is increased. 90 0
+13 Chance Increases the success rate. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant chance: Success rate is increased. 90 0
+14 Chance Increases the success rate. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant chance: Success rate is increased. 90 0
+15 Chance Increases the success rate. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant chance: Success rate is increased. 90 0
+16 Chance Increases the success rate. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant chance: Success rate is increased. 90 0
+17 Chance Increases the success rate. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant chance: Success rate is increased. 90 0
+18 Chance Increases the success rate. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant chance: Success rate is increased. 90 0
+19 Chance Increases the success rate. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant chance: Success rate is increased. 90 0
+20 Chance Increases the success rate. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant chance: Success rate is increased. 90 0
+21 Chance Increases the success rate. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant chance: Success rate is increased. 90 0
+22 Chance Increases the success rate. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant chance: Success rate is increased. 90 0
+23 Chance Increases the success rate. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant chance: Success rate is increased. 90 0
+24 Chance Increases the success rate. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant chance: Success rate is increased. 90 0
+25 Chance Increases the success rate. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant chance: Success rate is increased. 90 0
+26 Chance Increases the success rate. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant chance: Success rate is increased. 90 0
+27 Chance Increases the success rate. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant chance: Success rate is increased. 90 0
+28 Chance Increases the success rate. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant chance: Success rate is increased. 90 0
+29 Chance Increases the success rate. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant chance: Success rate is increased. 90 0
+30 Chance Increases the success rate. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant chance: Success rate is increased. 90 0

Type Bonus Description MP HP
+1 Cost Maximizes the skill's efficiency. Decreases MP consumption. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant cost: MP consumption is decreased. 88 0
+2 Cost Decreases MP consumption. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant cost: MP consumption is decreased. 87 0
+3 Cost Decreases MP consumption. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant cost: MP consumption is decreased. 85 0
+4 Cost Decreases MP consumption. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant cost: MP consumption is decreased. 84 0
+5 Cost Decreases MP consumption. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant cost: MP consumption is decreased. 82 0
+6 Cost Decreases MP consumption. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant cost: MP consumption is decreased. 81 0
+7 Cost Decreases MP consumption. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant cost: MP consumption is decreased. 79 0
+8 Cost Decreases MP consumption. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant cost: MP consumption is decreased. 78 0
+9 Cost Decreases MP consumption. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant cost: MP consumption is decreased. 76 0
+10 Cost Decreases MP consumption. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant cost: MP consumption is decreased. 75 0
+11 Cost Decreases MP consumption. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant cost: MP consumption is decreased. 73 0
+12 Cost Decreases MP consumption. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant cost: MP consumption is decreased. 72 0
+13 Cost Decreases MP consumption. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant cost: MP consumption is decreased. 70 0
+14 Cost Decreases MP consumption. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant cost: MP consumption is decreased. 69 0
+15 Cost Decreases MP consumption. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant cost: MP consumption is decreased. 67 0
+16 Cost Decreases MP consumption. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant cost: MP consumption is decreased. 66 0
+17 Cost Decreases MP consumption. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant cost: MP consumption is decreased. 64 0
+18 Cost Decreases MP consumption. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant cost: MP consumption is decreased. 63 0
+19 Cost Decreases MP consumption. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant cost: MP consumption is decreased. 61 0
+20 Cost Decreases MP consumption. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant cost: MP consumption is decreased. 60 0
+21 Cost Decreases MP consumption. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant cost: MP consumption is decreased. 58 0
+22 Cost Decreases MP consumption. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant cost: MP consumption is decreased. 57 0
+23 Cost Decreases MP consumption. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant cost: MP consumption is decreased. 55 0
+24 Cost Decreases MP consumption. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant cost: MP consumption is decreased. 54 0
+25 Cost Decreases MP consumption. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant cost: MP consumption is decreased. 52 0
+26 Cost Decreases MP consumption. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant cost: MP consumption is decreased. 51 0
+27 Cost Decreases MP consumption. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant cost: MP consumption is decreased. 49 0
+28 Cost Decreases MP consumption. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant cost: MP consumption is decreased. 48 0
+29 Cost Decreases MP consumption. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant cost: MP consumption is decreased. 46 0
+30 Cost Decreases MP consumption. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant cost: MP consumption is decreased. 45 0

Type Bonus Description MP HP
+1 Duel Maximizes the skill's power during PvP. Power increases during PvP. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant duel: Power is increased during PvP. 90 0
+2 Duel Power increases during PvP. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant duel: Power is increased during PvP. 90 0
+3 Duel Power increases during PvP. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant duel: Power is increased during PvP. 90 0
+4 Duel Power increases during PvP. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant duel: Power is increased during PvP. 90 0
+5 Duel Power increases during PvP. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant duel: Power is increased during PvP. 90 0
+6 Duel Power increases during PvP. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant duel: Power is increased during PvP. 90 0
+7 Duel Power increases during PvP. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant duel: Power is increased during PvP. 90 0
+8 Duel Power increases during PvP. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant duel: Power is increased during PvP. 90 0
+9 Duel Power increases during PvP. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant duel: Power is increased during PvP. 90 0
+10 Duel Power increases during PvP. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant duel: Power is increased during PvP. 90 0
+11 Duel Power increases during PvP. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant duel: Power is increased during PvP. 90 0
+12 Duel Power increases during PvP. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant duel: Power is increased during PvP. 90 0
+13 Duel Power increases during PvP. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant duel: Power is increased during PvP. 90 0
+14 Duel Power increases during PvP. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant duel: Power is increased during PvP. 90 0
+15 Duel Power increases during PvP. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant duel: Power is increased during PvP. 90 0
+16 Duel Power increases during PvP. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant duel: Power is increased during PvP. 90 0
+17 Duel Power increases during PvP. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant duel: Power is increased during PvP. 90 0
+18 Duel Power increases during PvP. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant duel: Power is increased during PvP. 90 0
+19 Duel Power increases during PvP. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant duel: Power is increased during PvP. 90 0
+20 Duel Power increases during PvP. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant duel: Power is increased during PvP. 90 0
+21 Duel Power increases during PvP. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant duel: Power is increased during PvP. 90 0
+22 Duel Power increases during PvP. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant duel: Power is increased during PvP. 90 0
+23 Duel Power increases during PvP. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant duel: Power is increased during PvP. 90 0
+24 Duel Power increases during PvP. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant duel: Power is increased during PvP. 90 0
+25 Duel Power increases during PvP. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant duel: Power is increased during PvP. 90 0
+26 Duel Power increases during PvP. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant duel: Power is increased during PvP. 90 0
+27 Duel Power increases during PvP. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant duel: Power is increased during PvP. 90 0
+28 Duel Power increases during PvP. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant duel: Power is increased during PvP. 90 0
+29 Duel Power increases during PvP. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant duel: Power is increased during PvP. 90 0
+30 Duel Power increases during PvP. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant duel: Power is increased during PvP. 90 0

  • Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 107 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword or sword to be equipped. Over-hit is possible.
  • Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 107 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword or sword to be equipped. Over-hit is possible.
Skill0495 0 panel 2Blade Rush
Type:Physical skill
Radius:400
MP:65
Cast time:0.8 s.
Reuse time:4 s.

Lv. Learn lv. Description Cast time Reuse MP HP SP
1 55 Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 107 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword or sword to be equipped. Over-hit is possible. 0.8 4 s. 65 0 147000
2 58 Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 107 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword or sword to be equipped. Over-hit is possible. 0.8 4 s. 70 0 185000
3 60 Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 123 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword or sword to be equipped. Over-hit is possible. 0.8 4 s. 73 0 223000
4 62 Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 123 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword or sword to be equipped. Over-hit is possible. 0.8 4 s. 75 0 270000
5 64 Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 123 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword or sword to be equipped. Over-hit is possible. 0.8 4 s. 77 0 340000
6 66 Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 123 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword or sword to be equipped. Over-hit is possible. 0.8 4 s. 80 0 440000
7 68 Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 123 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword or sword to be equipped. Over-hit is possible. 0.8 4 s. 83 0 560000
8 70 Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword or sword to be equipped. Over-hit is possible. 0.8 4 s. 85 0 720000
9 72 Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword or sword to be equipped. Over-hit is possible. 0.8 4 s. 88 0 860000
10 74 Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword or sword to be equipped. Over-hit is possible. 0.8 4 s. 90 0 1900000

Article: Enchanting Skills

  • Enchant skill chance +1 Chance - Increases the success rate.
  • Enchant skill cost +1 Cost - MP -2. consumption
  • Enchant skill dual +1 Duel - Damage in PvP +16.
  • Enchant skill power01 +1 Power - Increases effectiveness.
"+ Power">

Type Bonus Description Reuse MP HP
Enchant skill power01 +1 Power Increases Power. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword or sword to be equipped. Over-hit is possible. Enchant Power: Increases the effect. 4 s. 90 0
Enchant skill power01 +2 Power Increases Power by 1. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 135 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword or sword to be equipped. Over-hit is possible. Enchant Power: Increases the effect. 4 s. 90 0
Enchant skill power01 +3 Power Increases Power. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 135 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword or sword to be equipped. Over-hit is possible. Enchant Power: Increases the effect. 4 s. 90 0
Enchant skill power01 +4 Power Increases Power. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 135 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword or sword to be equipped. Over-hit is possible. Enchant Power: Increases the effect. 4 s. 90 0
Enchant skill power01 +5 Power Increases Power. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 135 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword or sword to be equipped. Over-hit is possible. Enchant Power: Increases the effect. 4 s. 90 0
Enchant skill power01 +6 Power Increases Power. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 135 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword or sword to be equipped. Over-hit is possible. Enchant Power: Increases the effect. 4 s. 90 0
Enchant skill power01 +7 Power Increases Power. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 135 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword or sword to be equipped. Over-hit is possible. Enchant Power: Increases the effect. 4 s. 90 0
Enchant skill power01 +8 Power Increases Power by 1. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 136 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword or sword to be equipped. Over-hit is possible. Enchant Power: Increases the effect. 4 s. 90 0
Enchant skill power01 +9 Power Increases Power. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 136 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword or sword to be equipped. Over-hit is possible. Enchant Power: Increases the effect. 4 s. 90 0
Enchant skill power01 +10 Power Increases Power. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 136 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword or sword to be equipped. Over-hit is possible. Enchant Power: Increases the effect. 4 s. 90 0
Enchant skill power01 +11 Power Increases Power. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 136 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword or sword to be equipped. Over-hit is possible. Enchant Power: Increases the effect. 4 s. 90 0
Enchant skill power01 +12 Power Increases Power. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 136 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword or sword to be equipped. Over-hit is possible. Enchant Power: Increases the effect. 4 s. 90 0
Enchant skill power01 +13 Power Increases Power. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 136 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword or sword to be equipped. Over-hit is possible. Enchant Power: Increases the effect. 4 s. 90 0
Enchant skill power01 +14 Power Increases Power by 1. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 137 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword or sword to be equipped. Over-hit is possible. Enchant Power: Increases the effect. 4 s. 90 0
Enchant skill power01 +15 Power Increases Power. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 137 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword or sword to be equipped. Over-hit is possible. Enchant Power: Increases the effect. 4 s. 90 0
Enchant skill power01 +16 Power Increases Power. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 137 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword or sword to be equipped. Over-hit is possible. Enchant Power: Increases the effect. 4 s. 90 0
Enchant skill power01 +17 Power Increases Power. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 137 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword or sword to be equipped. Over-hit is possible. Enchant Power: Increases the effect. 4 s. 90 0
Enchant skill power01 +18 Power Increases Power. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 137 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword or sword to be equipped. Over-hit is possible. Enchant Power: Increases the effect. 4 s. 90 0
Enchant skill power01 +19 Power Increases Power. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 137 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword or sword to be equipped. Over-hit is possible. Enchant Power: Increases the effect. 4 s. 90 0
Enchant skill power01 +20 Power Increases Power by 1. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 138 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword or sword to be equipped. Over-hit is possible. Enchant Power: Increases the effect. 4 s. 90 0
Enchant skill power01 +21 Power Increases Power. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 138 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword or sword to be equipped. Over-hit is possible. Enchant Power: Increases the effect. 4 s. 90 0
Enchant skill power01 +22 Power Increases Power. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 138 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword or sword to be equipped. Over-hit is possible. Enchant Power: Increases the effect. 4 s. 90 0
Enchant skill power01 +23 Power Increases Power. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 138 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword or sword to be equipped. Over-hit is possible. Enchant Power: Increases the effect. 4 s. 90 0
Enchant skill power01 +24 Power Increases Power. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 138 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword or sword to be equipped. Over-hit is possible. Enchant Power: Increases the effect. 4 s. 90 0
Enchant skill power01 +25 Power Increases Power. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 138 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword or sword to be equipped. Over-hit is possible. Enchant Power: Increases the effect. 4 s. 90 0
Enchant skill power01 +26 Power Increases Power by 1. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 139 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword or sword to be equipped. Over-hit is possible. Enchant Power: Increases the effect. 4 s. 90 0
Enchant skill power01 +27 Power Increases Power. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 139 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword or sword to be equipped. Over-hit is possible. Enchant Power: Increases the effect. 4 s. 90 0
Enchant skill power01 +28 Power Increases Power. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 139 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword or sword to be equipped. Over-hit is possible. Enchant Power: Increases the effect. 4 s. 90 0
Enchant skill power01 +29 Power Increases Power. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 139 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword or sword to be equipped. Over-hit is possible. Enchant Power: Increases the effect. 4 s. 90 0
Enchant skill power01 +30 Power Increases Power. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 139 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword or sword to be equipped. Over-hit is possible. Enchant Power: Increases the effect. 4 s. 90 0

Type Bonus Description Reuse MP HP
Enchant skill chance +1 Chance Increases the success rate. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword or sword to be equipped. Over-hit is possible. Enchant chance: Increases the success rate. 4 s. 90 0
Enchant skill chance +2 Chance Increases the success rate. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword or sword to be equipped. Over-hit is possible. Enchant chance: Increases the success rate. 4 s. 90 0
Enchant skill chance +3 Chance Increases the success rate. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword or sword to be equipped. Over-hit is possible. Enchant chance: Increases the success rate. 4 s. 90 0
Enchant skill chance +4 Chance Increases the success rate. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword or sword to be equipped. Over-hit is possible. Enchant chance: Increases the success rate. 4 s. 90 0
Enchant skill chance +5 Chance Increases the success rate. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword or sword to be equipped. Over-hit is possible. Enchant chance: Increases the success rate. 4 s. 90 0
Enchant skill chance +6 Chance Increases the success rate. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword or sword to be equipped. Over-hit is possible. Enchant chance: Increases the success rate. 4 s. 90 0
Enchant skill chance +7 Chance Increases the success rate. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword or sword to be equipped. Over-hit is possible. Enchant chance: Increases the success rate. 4 s. 90 0
Enchant skill chance +8 Chance Increases the success rate. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword or sword to be equipped. Over-hit is possible. Enchant chance: Increases the success rate. 4 s. 90 0
Enchant skill chance +9 Chance Increases the success rate. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword or sword to be equipped. Over-hit is possible. Enchant chance: Increases the success rate. 4 s. 90 0
Enchant skill chance +10 Chance Increases the success rate. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword or sword to be equipped. Over-hit is possible. Enchant chance: Increases the success rate. 4 s. 90 0
Enchant skill chance +11 Chance Increases the success rate. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword or sword to be equipped. Over-hit is possible. Enchant chance: Increases the success rate. 4 s. 90 0
Enchant skill chance +12 Chance Increases the success rate. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword or sword to be equipped. Over-hit is possible. Enchant chance: Increases the success rate. 4 s. 90 0
Enchant skill chance +13 Chance Increases the success rate. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword or sword to be equipped. Over-hit is possible. Enchant chance: Increases the success rate. 4 s. 90 0
Enchant skill chance +14 Chance Increases the success rate. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword or sword to be equipped. Over-hit is possible. Enchant chance: Increases the success rate. 4 s. 90 0
Enchant skill chance +15 Chance Increases the success rate. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword or sword to be equipped. Over-hit is possible. Enchant chance: Increases the success rate. 4 s. 90 0
Enchant skill chance +16 Chance Increases the success rate. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword or sword to be equipped. Over-hit is possible. Enchant chance: Increases the success rate. 4 s. 90 0
Enchant skill chance +17 Chance Increases the success rate. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword or sword to be equipped. Over-hit is possible. Enchant chance: Increases the success rate. 4 s. 90 0
Enchant skill chance +18 Chance Increases the success rate. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword or sword to be equipped. Over-hit is possible. Enchant chance: Increases the success rate. 4 s. 90 0
Enchant skill chance +19 Chance Increases the success rate. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword or sword to be equipped. Over-hit is possible. Enchant chance: Increases the success rate. 4 s. 90 0
Enchant skill chance +20 Chance Increases the success rate. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword or sword to be equipped. Over-hit is possible. Enchant chance: Increases the success rate. 4 s. 90 0
Enchant skill chance +21 Chance Increases the success rate. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword or sword to be equipped. Over-hit is possible. Enchant chance: Increases the success rate. 4 s. 90 0
Enchant skill chance +22 Chance Increases the success rate. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword or sword to be equipped. Over-hit is possible. Enchant chance: Increases the success rate. 4 s. 90 0
Enchant skill chance +23 Chance Increases the success rate. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword or sword to be equipped. Over-hit is possible. Enchant chance: Increases the success rate. 4 s. 90 0
Enchant skill chance +24 Chance Increases the success rate. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword or sword to be equipped. Over-hit is possible. Enchant chance: Increases the success rate. 4 s. 90 0
Enchant skill chance +25 Chance Increases the success rate. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword or sword to be equipped. Over-hit is possible. Enchant chance: Increases the success rate. 4 s. 90 0
Enchant skill chance +26 Chance Increases the success rate. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword or sword to be equipped. Over-hit is possible. Enchant chance: Increases the success rate. 4 s. 90 0
Enchant skill chance +27 Chance Increases the success rate. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword or sword to be equipped. Over-hit is possible. Enchant chance: Increases the success rate. 4 s. 90 0
Enchant skill chance +28 Chance Increases the success rate. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword or sword to be equipped. Over-hit is possible. Enchant chance: Increases the success rate. 4 s. 90 0
Enchant skill chance +29 Chance Increases the success rate. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword or sword to be equipped. Over-hit is possible. Enchant chance: Increases the success rate. 4 s. 90 0
Enchant skill chance +30 Chance Increases the success rate. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword or sword to be equipped. Over-hit is possible. Enchant chance: Increases the success rate. 4 s. 90 0

Type Bonus Description Reuse MP HP
Enchant skill cost +1 Cost Decreases MP Consumption by 2. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword or sword to be equipped. Over-hit is possible. Enchant Cost: Decreases MP Consumption. 4 s. 88 0
Enchant skill cost +2 Cost Decreases MP Consumption by 1. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword or sword to be equipped. Over-hit is possible. Enchant Cost: Decreases MP Consumption. 4 s. 87 0
Enchant skill cost +3 Cost Decreases MP Consumption by 2. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword or sword to be equipped. Over-hit is possible. Enchant Cost: Decreases MP Consumption. 4 s. 85 0
Enchant skill cost +4 Cost Decreases MP Consumption by 1. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword or sword to be equipped. Over-hit is possible. Enchant Cost: Decreases MP Consumption. 4 s. 84 0
Enchant skill cost +5 Cost Decreases MP Consumption by 2. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword or sword to be equipped. Over-hit is possible. Enchant Cost: Decreases MP Consumption. 4 s. 82 0
Enchant skill cost +6 Cost Decreases MP Consumption by 1. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword or sword to be equipped. Over-hit is possible. Enchant Cost: Decreases MP Consumption. 4 s. 81 0
Enchant skill cost +7 Cost Decreases MP Consumption by 2. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword or sword to be equipped. Over-hit is possible. Enchant Cost: Decreases MP Consumption. 4 s. 79 0
Enchant skill cost +8 Cost Decreases MP Consumption by 1. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword or sword to be equipped. Over-hit is possible. Enchant Cost: Decreases MP Consumption. 4 s. 78 0
Enchant skill cost +9 Cost Decreases MP Consumption by 2. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword or sword to be equipped. Over-hit is possible. Enchant Cost: Decreases MP Consumption. 4 s. 76 0
Enchant skill cost +10 Cost Decreases MP Consumption by 1. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword or sword to be equipped. Over-hit is possible. Enchant Cost: Decreases MP Consumption. 4 s. 75 0
Enchant skill cost +11 Cost Decreases MP Consumption by 2. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword or sword to be equipped. Over-hit is possible. Enchant Cost: Decreases MP Consumption. 4 s. 73 0
Enchant skill cost +12 Cost Decreases MP Consumption by 1. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword or sword to be equipped. Over-hit is possible. Enchant Cost: Decreases MP Consumption. 4 s. 72 0
Enchant skill cost +13 Cost Decreases MP Consumption by 2. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword or sword to be equipped. Over-hit is possible. Enchant Cost: Decreases MP Consumption. 4 s. 70 0
Enchant skill cost +14 Cost Decreases MP Consumption by 1. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword or sword to be equipped. Over-hit is possible. Enchant Cost: Decreases MP Consumption. 4 s. 69 0
Enchant skill cost +15 Cost Decreases MP Consumption by 2. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword or sword to be equipped. Over-hit is possible. Enchant Cost: Decreases MP Consumption. 4 s. 67 0
Enchant skill cost +16 Cost Decreases MP Consumption by 1. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword or sword to be equipped. Over-hit is possible. Enchant Cost: Decreases MP Consumption. 4 s. 66 0
Enchant skill cost +17 Cost Decreases MP Consumption by 2. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword or sword to be equipped. Over-hit is possible. Enchant Cost: Decreases MP Consumption. 4 s. 64 0
Enchant skill cost +18 Cost Decreases MP Consumption by 1. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword or sword to be equipped. Over-hit is possible. Enchant Cost: Decreases MP Consumption. 4 s. 63 0
Enchant skill cost +19 Cost Decreases MP Consumption by 2. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword or sword to be equipped. Over-hit is possible. Enchant Cost: Decreases MP Consumption. 4 s. 61 0
Enchant skill cost +20 Cost Decreases MP Consumption by 1. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword or sword to be equipped. Over-hit is possible. Enchant Cost: Decreases MP Consumption. 4 s. 60 0
Enchant skill cost +21 Cost Decreases MP Consumption by 2. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword or sword to be equipped. Over-hit is possible. Enchant Cost: Decreases MP Consumption. 4 s. 58 0
Enchant skill cost +22 Cost Decreases MP Consumption by 1. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword or sword to be equipped. Over-hit is possible. Enchant Cost: Decreases MP Consumption. 4 s. 57 0
Enchant skill cost +23 Cost Decreases MP Consumption by 2. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword or sword to be equipped. Over-hit is possible. Enchant Cost: Decreases MP Consumption. 4 s. 55 0
Enchant skill cost +24 Cost Decreases MP Consumption by 1. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword or sword to be equipped. Over-hit is possible. Enchant Cost: Decreases MP Consumption. 4 s. 54 0
Enchant skill cost +25 Cost Decreases MP Consumption by 2. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword or sword to be equipped. Over-hit is possible. Enchant Cost: Decreases MP Consumption. 4 s. 52 0
Enchant skill cost +26 Cost Decreases MP Consumption by 1. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword or sword to be equipped. Over-hit is possible. Enchant Cost: Decreases MP Consumption. 4 s. 51 0
Enchant skill cost +27 Cost Decreases MP Consumption by 2. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword or sword to be equipped. Over-hit is possible. Enchant Cost: Decreases MP Consumption. 4 s. 49 0
Enchant skill cost +28 Cost Decreases MP Consumption by 1. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword or sword to be equipped. Over-hit is possible. Enchant Cost: Decreases MP Consumption. 4 s. 48 0
Enchant skill cost +29 Cost Decreases MP Consumption by 2. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword or sword to be equipped. Over-hit is possible. Enchant Cost: Decreases MP Consumption. 4 s. 46 0
Enchant skill cost +30 Cost Decreases MP Consumption by 1. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword or sword to be equipped. Over-hit is possible. Enchant Cost: Decreases MP Consumption. 4 s. 45 0

Type Bonus Description Reuse MP HP
Enchant skill dual +1 Duel Increases Power during PVP by 16. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword or sword to be equipped. Over-hit is possible. Enchant duel: Attacks with 16 Power during PVP. 4 s. 90 0
Enchant skill dual +2 Duel Increases Power during PVP by 6. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword or sword to be equipped. Over-hit is possible. Enchant duel: Attacks with 22 Power during PVP. 4 s. 90 0
Enchant skill dual +3 Duel Increases Power during PVP by 7. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword or sword to be equipped. Over-hit is possible. Enchant duel: Attacks with 29 Power during PVP. 4 s. 90 0
Enchant skill dual +4 Duel Increases Power during PVP by 6. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword or sword to be equipped. Over-hit is possible. Enchant duel: Attacks with 35 Power during PVP. 4 s. 90 0
Enchant skill dual +5 Duel Increases Power during PVP by 6. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword or sword to be equipped. Over-hit is possible. Enchant duel: Attacks with 41 Power during PVP. 4 s. 90 0
Enchant skill dual +6 Duel Increases Power during PVP by 7. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword or sword to be equipped. Over-hit is possible. Enchant duel: Attacks with 48 Power during PVP. 4 s. 90 0
Enchant skill dual +7 Duel Increases Power during PVP by 6. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword or sword to be equipped. Over-hit is possible. Enchant duel: Attacks with 54 Power during PVP. 4 s. 90 0
Enchant skill dual +8 Duel Increases Power during PVP by 6. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword or sword to be equipped. Over-hit is possible. Enchant duel: Attacks with 60 Power during PVP. 4 s. 90 0
Enchant skill dual +9 Duel Increases Power during PVP by 7. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword or sword to be equipped. Over-hit is possible. Enchant duel: Attacks with 67 Power during PVP. 4 s. 90 0
Enchant skill dual +10 Duel Increases Power during PVP by 6. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword or sword to be equipped. Over-hit is possible. Enchant duel: Attacks with 73 Power during PVP. 4 s. 90 0
Enchant skill dual +11 Duel Increases Power during PVP by 6. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword or sword to be equipped. Over-hit is possible. Enchant duel: Attacks with 79 Power during PVP. 4 s. 90 0
Enchant skill dual +12 Duel Increases Power during PVP by 7. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword or sword to be equipped. Over-hit is possible. Enchant duel: Attacks with 86 Power during PVP. 4 s. 90 0
Enchant skill dual +13 Duel Increases Power during PVP by 6. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword or sword to be equipped. Over-hit is possible. Enchant duel: Attacks with 92 Power during PVP. 4 s. 90 0
Enchant skill dual +14 Duel Increases Power during PVP by 6. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword or sword to be equipped. Over-hit is possible. Enchant duel: Attacks with 98 Power during PVP. 4 s. 90 0
Enchant skill dual +15 Duel Increases Power during PVP by 7. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword or sword to be equipped. Over-hit is possible. Enchant duel: Attacks with 105 Power during PVP. 4 s. 90 0
Enchant skill dual +16 Duel Increases Power during PVP by 6. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword or sword to be equipped. Over-hit is possible. Enchant duel: Attacks with 111 Power during PVP. 4 s. 90 0
Enchant skill dual +17 Duel Increases Power during PVP by 6. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword or sword to be equipped. Over-hit is possible. Enchant duel: Attacks with 117 Power during PVP. 4 s. 90 0
Enchant skill dual +18 Duel Increases Power during PVP by 7. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword or sword to be equipped. Over-hit is possible. Enchant duel: Attacks with 124 Power during PVP. 4 s. 90 0
Enchant skill dual +19 Duel Increases Power during PVP by 6. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword or sword to be equipped. Over-hit is possible. Enchant duel: Attacks with 130 Power during PVP. 4 s. 90 0
Enchant skill dual +20 Duel Increases Power during PVP by 6. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword or sword to be equipped. Over-hit is possible. Enchant duel: Attacks with 136 Power during PVP. 4 s. 90 0
Enchant skill dual +21 Duel Increases Power during PVP by 7. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword or sword to be equipped. Over-hit is possible. Enchant duel: Attacks with 143 Power during PVP. 4 s. 90 0
Enchant skill dual +22 Duel Increases Power during PVP by 6. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword or sword to be equipped. Over-hit is possible. Enchant duel: Attacks with 149 Power during PVP. 4 s. 90 0
Enchant skill dual +23 Duel Increases Power during PVP by 6. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword or sword to be equipped. Over-hit is possible. Enchant duel: Attacks with 155 Power during PVP. 4 s. 90 0
Enchant skill dual +24 Duel Increases Power during PVP by 7. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword or sword to be equipped. Over-hit is possible. Enchant duel: Attacks with 162 Power during PVP. 4 s. 90 0
Enchant skill dual +25 Duel Increases Power during PVP by 6. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword or sword to be equipped. Over-hit is possible. Enchant duel: Attacks with 168 Power during PVP. 4 s. 90 0
Enchant skill dual +26 Duel Increases Power during PVP by 6. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword or sword to be equipped. Over-hit is possible. Enchant duel: Attacks with 174 Power during PVP. 4 s. 90 0
Enchant skill dual +27 Duel Increases Power during PVP by 7. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword or sword to be equipped. Over-hit is possible. Enchant duel: Attacks with 181 Power during PVP. 4 s. 90 0
Enchant skill dual +28 Duel Increases Power during PVP by 6. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword or sword to be equipped. Over-hit is possible. Enchant duel: Attacks with 187 Power during PVP. 4 s. 90 0
Enchant skill dual +29 Duel Increases Power during PVP by 6. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword or sword to be equipped. Over-hit is possible. Enchant duel: Attacks with 193 Power during PVP. 4 s. 90 0
Enchant skill dual +30 Duel Increases Power during PVP by 7. Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 134 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword or sword to be equipped. Over-hit is possible. Enchant duel: Attacks with 200 Power during PVP. 4 s. 90 0

Similar skills

Name
Skill0495 0 Mighty Rush
Skill0484 0 Rush
Skill0484 0 Rush
Skill11508 0 Rush
Skill0000 0 Rush
Skill0000 0 Rush
Skill0484 0 Rush
Skill0484 0 Rush

Similar items

Name
Etc kamael skill book i02 0 Battle Manual - Blade Rush