Attacks the target's vital points with 1832 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 10% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible.
Attacks the target's vital points with 1832 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 10% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible.
Attacks the target's vital points with 1832 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 10% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible.
1.3
30 s.
52
0
147000
2
58
Attacks the target's vital points with 2091 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 10% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible.
1.3
30 s.
56
0
150000
3
60
Attacks the target's vital points with 2272 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 10% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible.
1.3
30 s.
58
0
242000
4
62
Attacks the target's vital points with 2460 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 15% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible.
1.3
30 s.
60
0
360000
5
64
Attacks the target's vital points with 2653 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 15% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible.
1.3
30 s.
62
0
370000
6
66
Attacks the target's vital points with 2850 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 20% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible.
1.3
30 s.
64
0
540000
7
68
Attacks the target's vital points with 3050 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 20% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible.
1.3
30 s.
66
0
650000
8
70
Attacks the target's vital points with 3252 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 25% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible.
1.3
30 s.
68
0
850000
9
72
Attacks the target's vital points with 3453 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 15% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible.
1.3
30 s.
70
0
920000
10
74
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible.
Attacks the target's vital points with 3685 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Power: Increases the skill's Power.
30 s.
72
0
+2 Power
Increases Power by 33.
Attacks the target's vital points with 3718 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Power: Increases the skill's Power.
30 s.
72
0
+3 Power
Increases Power by 33.
Attacks the target's vital points with 3751 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Power: Increases the skill's Power.
30 s.
72
0
+4 Power
Increases Power by 33.
Attacks the target's vital points with 3784 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Power: Increases the skill's Power.
30 s.
72
0
+5 Power
Increases Power by 33.
Attacks the target's vital points with 3817 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Power: Increases the skill's Power.
30 s.
72
0
+6 Power
Increases Power by 33.
Attacks the target's vital points with 3850 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Power: Increases the skill's Power.
30 s.
72
0
+7 Power
Increases Power by 33.
Attacks the target's vital points with 3883 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Power: Increases the skill's Power.
30 s.
72
0
+8 Power
Increases Power by 33.
Attacks the target's vital points with 3916 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Power: Increases the skill's Power.
30 s.
72
0
+9 Power
Increases Power by 33.
Attacks the target's vital points with 3949 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Power: Increases the skill's Power.
30 s.
72
0
+10 Power
Increases Power by 33.
Attacks the target's vital points with 3982 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Power: Increases the skill's Power.
30 s.
72
0
+11 Power
Increases Power by 32.
Attacks the target's vital points with 4014 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Power: Increases the skill's Power.
30 s.
72
0
+12 Power
Increases Power by 33.
Attacks the target's vital points with 4047 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Power: Increases the skill's Power.
30 s.
72
0
+13 Power
Increases Power by 33.
Attacks the target's vital points with 4080 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Power: Increases the skill's Power.
30 s.
72
0
+14 Power
Increases Power by 33.
Attacks the target's vital points with 4113 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Power: Increases the skill's Power.
30 s.
72
0
+15 Power
Increases Power by 33.
Attacks the target's vital points with 4146 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Power: Increases the skill's Power.
30 s.
72
0
+16 Power
Increases Power by 33.
Attacks the target's vital points with 4179 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Power: Increases the skill's Power.
30 s.
72
0
+17 Power
Increases Power by 33.
Attacks the target's vital points with 4212 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Power: Increases the skill's Power.
30 s.
72
0
+18 Power
Increases Power by 33.
Attacks the target's vital points with 4245 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Power: Increases the skill's Power.
30 s.
72
0
+19 Power
Increases Power by 33.
Attacks the target's vital points with 4278 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Power: Increases the skill's Power.
30 s.
72
0
+20 Power
Increases Power by 33.
Attacks the target's vital points with 4311 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Power: Increases the skill's Power.
30 s.
72
0
+21 Power
Increases Power by 32.
Attacks the target's vital points with 4343 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Power: Increases the skill's Power.
30 s.
72
0
+22 Power
Increases Power by 33.
Attacks the target's vital points with 4376 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Power: Increases the skill's Power.
30 s.
72
0
+23 Power
Increases Power by 33.
Attacks the target's vital points with 4409 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Power: Increases the skill's Power.
30 s.
72
0
+24 Power
Increases Power by 33.
Attacks the target's vital points with 4442 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Power: Increases the skill's Power.
30 s.
72
0
+25 Power
Increases Power by 33.
Attacks the target's vital points with 4475 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Power: Increases the skill's Power.
30 s.
72
0
+26 Power
Increases Power by 33.
Attacks the target's vital points with 4508 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Power: Increases the skill's Power.
30 s.
72
0
+27 Power
Increases Power by 33.
Attacks the target's vital points with 4541 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Power: Increases the skill's Power.
30 s.
72
0
+28 Power
Increases Power by 33.
Attacks the target's vital points with 4574 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Power: Increases the skill's Power.
30 s.
72
0
+29 Power
Increases Power by 33.
Attacks the target's vital points with 4607 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Power: Increases the skill's Power.
30 s.
72
0
+30 Power
Increases Power by 33.
Attacks the target's vital points with 4640 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Power: Increases the skill's Power.
30 s.
72
0
Type
Bonus
Description
Reuse
MP
HP
+1 Cost
Decreases MP Consumption by 2.
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Cost: Decreases MP Consumption.
30 s.
70
0
+2 Cost
Decreases MP Consumption by 1.
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Cost: Decreases MP Consumption.
30 s.
69
0
+3 Cost
Decreases MP Consumption by 1.
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Cost: Decreases MP Consumption.
30 s.
68
0
+4 Cost
Decreases MP Consumption by 1.
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Cost: Decreases MP Consumption.
30 s.
67
0
+5 Cost
Decreases MP Consumption by 1.
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Cost: Decreases MP Consumption.
30 s.
66
0
+6 Cost
Decreases MP Consumption by 2.
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Cost: Decreases MP Consumption.
30 s.
64
0
+7 Cost
Decreases MP Consumption by 1.
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Cost: Decreases MP Consumption.
30 s.
63
0
+8 Cost
Decreases MP Consumption by 1.
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Cost: Decreases MP Consumption.
30 s.
62
0
+9 Cost
Decreases MP Consumption by 1.
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Cost: Decreases MP Consumption.
30 s.
61
0
+10 Cost
Decreases MP Consumption by 1.
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Cost: Decreases MP Consumption.
30 s.
60
0
+11 Cost
Decreases MP Consumption by 2.
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Cost: Decreases MP Consumption.
30 s.
58
0
+12 Cost
Decreases MP Consumption by 1.
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Cost: Decreases MP Consumption.
30 s.
57
0
+13 Cost
Decreases MP Consumption by 1.
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Cost: Decreases MP Consumption.
30 s.
56
0
+14 Cost
Decreases MP Consumption by 1.
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Cost: Decreases MP Consumption.
30 s.
55
0
+15 Cost
Decreases MP Consumption by 1.
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Cost: Decreases MP Consumption.
30 s.
54
0
+16 Cost
Decreases MP Consumption by 2.
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Cost: Decreases MP Consumption.
30 s.
52
0
+17 Cost
Decreases MP Consumption by 1.
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Cost: Decreases MP Consumption.
30 s.
51
0
+18 Cost
Decreases MP Consumption by 1.
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Cost: Decreases MP Consumption.
30 s.
50
0
+19 Cost
Decreases MP Consumption by 1.
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Cost: Decreases MP Consumption.
30 s.
49
0
+20 Cost
Decreases MP Consumption by 1.
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Cost: Decreases MP Consumption.
30 s.
48
0
+21 Cost
Decreases MP Consumption by 2.
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Cost: Decreases MP Consumption.
30 s.
46
0
+22 Cost
Decreases MP Consumption by 1.
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Cost: Decreases MP Consumption.
30 s.
45
0
+23 Cost
Decreases MP Consumption by 1.
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Cost: Decreases MP Consumption.
30 s.
44
0
+24 Cost
Decreases MP Consumption by 1.
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Cost: Decreases MP Consumption.
30 s.
43
0
+25 Cost
Decreases MP Consumption by 1.
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Cost: Decreases MP Consumption.
30 s.
42
0
+26 Cost
Decreases MP Consumption by 2.
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Cost: Decreases MP Consumption.
30 s.
40
0
+27 Cost
Decreases MP Consumption by 1.
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Cost: Decreases MP Consumption.
30 s.
39
0
+28 Cost
Decreases MP Consumption by 1.
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Cost: Decreases MP Consumption.
30 s.
38
0
+29 Cost
Decreases MP Consumption by 1.
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Cost: Decreases MP Consumption.
30 s.
37
0
+30 Cost
Decreases MP Consumption by 1.
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Cost: Decreases MP Consumption.
30 s.
36
0
Type
Bonus
Description
Reuse
MP
HP
+1 Fire Attack
Increases Fire damage by 1.
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Fire Attack: Adds 1 Fire attribute.
30 s.
72
0
+2 Fire Attack
Increases Fire damage by 2.
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Fire Attack: Adds 3 Fire attributes.
30 s.
72
0
+3 Fire Attack
Increases Fire damage by 2.
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Fire Attack: Adds 5 Fire attributes.
30 s.
72
0
+4 Fire Attack
Increases Fire damage by 1.
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Fire Attack: Adds 6 Fire attributes.
30 s.
72
0
+5 Fire Attack
Increases Fire damage by 2.
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Fire Attack: Adds 8 Fire attributes.
30 s.
72
0
+6 Fire Attack
Increases Fire damage by 2.
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Fire Attack: Adds 10 Fire attributes.
30 s.
72
0
+7 Fire Attack
Increases Fire damage by 1.
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Fire Attack: Adds 11 Fire attributes.
30 s.
72
0
+8 Fire Attack
Increases Fire damage by 2.
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Fire Attack: Adds 13 Fire attributes.
30 s.
72
0
+9 Fire Attack
Increases Fire damage by 2.
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Fire Attack: Adds 15 Fire attributes.
30 s.
72
0
+10 Fire Attack
Increases Fire damage by 1.
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Fire Attack: Adds 16 Fire attributes.
30 s.
72
0
+11 Fire Attack
Increases Fire damage by 2.
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Fire Attack: Adds 18 Fire attributes.
30 s.
72
0
+12 Fire Attack
Increases Fire damage by 2.
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Fire Attack: Adds 20 Fire attributes.
30 s.
72
0
+13 Fire Attack
Increases Fire damage by 1.
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Fire Attack: Adds 21 Fire attributes.
30 s.
72
0
+14 Fire Attack
Increases Fire damage by 2.
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Fire Attack: Adds 23 Fire attributes.
30 s.
72
0
+15 Fire Attack
Increases Fire damage by 2.
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Fire Attack: Adds 25 Fire attributes.
30 s.
72
0
+16 Fire Attack
Increases Fire damage by 1.
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Fire Attack: Adds 26 Fire attributes.
30 s.
72
0
+17 Fire Attack
Increases Fire damage by 2.
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Fire Attack: Adds 28 Fire attributes.
30 s.
72
0
+18 Fire Attack
Increases Fire damage by 2.
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Fire Attack: Adds 30 Fire attributes.
30 s.
72
0
+19 Fire Attack
Increases Fire damage by 1.
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Fire Attack: Adds 31 Fire attributes.
30 s.
72
0
+20 Fire Attack
Increases Fire damage by 2.
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Fire Attack: Adds 33 Fire attributes.
30 s.
72
0
+21 Fire Attack
Increases Fire damage by 2.
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Fire Attack: Adds 35 Fire attributes.
30 s.
72
0
+22 Fire Attack
Increases Fire damage by 1.
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Fire Attack: Adds 36 Fire attributes.
30 s.
72
0
+23 Fire Attack
Increases Fire damage by 2.
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Fire Attack: Adds 38 Fire attributes.
30 s.
72
0
+24 Fire Attack
Increases Fire damage by 2.
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Fire Attack: Adds 40 Fire attributes.
30 s.
72
0
+25 Fire Attack
Increases Fire damage by 1.
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Fire Attack: Adds 41 Fire attributes.
30 s.
72
0
+26 Fire Attack
Increases Fire damage by 2.
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Fire Attack: Adds 43 Fire attributes.
30 s.
72
0
+27 Fire Attack
Increases Fire damage by 2.
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Fire Attack: Adds 45 Fire attributes.
30 s.
72
0
+28 Fire Attack
Increases Fire damage by 1.
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Fire Attack: Adds 46 Fire attributes.
30 s.
72
0
+29 Fire Attack
Increases Fire damage by 2.
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Fire Attack: Adds 48 Fire attributes.
30 s.
72
0
+30 Fire Attack
Increases Fire damage by 2.
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Fire Attack: Adds 50 Fire attributes.
30 s.
72
0
Type
Bonus
Description
Reuse
MP
HP
+1 Water Attack
Increases Water damage by 1.
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Fire Attack: Adds 1 Water attribute.
30 s.
72
0
+2 Water Attack
Increases Water damage by 2.
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Water Attack: Adds 3 Water attributes.
30 s.
72
0
+3 Water Attack
Increases Water damage by 2.
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Water Attack: Adds 5 Water attributes.
30 s.
72
0
+4 Water Attack
Increases Water damage by 1.
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Water Attack: Adds 6 Water attributes.
30 s.
72
0
+5 Water Attack
Increases Water damage by 2.
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Water Attack: Adds 8 Water attributes.
30 s.
72
0
+6 Water Attack
Increases Water damage by 2.
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Water Attack: Adds 10 Water attributes.
30 s.
72
0
+7 Water Attack
Increases Water damage by 1.
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Water Attack: Adds 11 Water attributes.
30 s.
72
0
+8 Water Attack
Increases Water damage by 2.
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Water Attack: Adds 13 Water attributes.
30 s.
72
0
+9 Water Attack
Increases Water damage by 2.
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Water Attack: Adds 15 Water attributes.
30 s.
72
0
+10 Water Attack
Increases Water damage by 1.
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Water Attack: Adds 16 Water attributes.
30 s.
72
0
+11 Water Attack
Increases Water damage by 2.
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Water Attack: Adds 18 Water attributes.
30 s.
72
0
+12 Water Attack
Increases Water damage by 2.
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Water Attack: Adds 20 Water attributes.
30 s.
72
0
+13 Water Attack
Increases Water damage by 1.
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Water Attack: Adds 21 Water attributes.
30 s.
72
0
+14 Water Attack
Increases Water damage by 2.
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Water Attack: Adds 23 Water attributes.
30 s.
72
0
+15 Water Attack
Increases Water damage by 2.
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Water Attack: Adds 25 Water attributes.
30 s.
72
0
+16 Water Attack
Increases Water damage by 1.
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Water Attack: Adds 26 Water attributes.
30 s.
72
0
+17 Water Attack
Increases Water damage by 2.
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Water Attack: Adds 28 Water attributes.
30 s.
72
0
+18 Water Attack
Increases Water damage by 2.
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Water Attack: Adds 30 Water attributes.
30 s.
72
0
+19 Water Attack
Increases Water damage by 1.
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Water Attack: Adds 31 Water attributes.
30 s.
72
0
+20 Water Attack
Increases Water damage by 2.
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Water Attack: Adds 33 Water attributes.
30 s.
72
0
+21 Water Attack
Increases Water damage by 2.
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Water Attack: Adds 35 Water attributes.
30 s.
72
0
+22 Water Attack
Increases Water damage by 1.
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Water Attack: Adds 36 Water attributes.
30 s.
72
0
+23 Water Attack
Increases Water damage by 2.
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Water Attack: Adds 38 Water attributes.
30 s.
72
0
+24 Water Attack
Increases Water damage by 2.
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Water Attack: Adds 40 Water attributes.
30 s.
72
0
+25 Water Attack
Increases Water damage by 1.
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Water Attack: Adds 41 Water attributes.
30 s.
72
0
+26 Water Attack
Increases Water damage by 2.
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Water Attack: Adds 43 Water attributes.
30 s.
72
0
+27 Water Attack
Increases Water damage by 2.
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Water Attack: Adds 45 Water attributes.
30 s.
72
0
+28 Water Attack
Increases Water damage by 1.
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Water Attack: Adds 46 Water attributes.
30 s.
72
0
+29 Water Attack
Increases Water damage by 2.
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Water Attack: Adds 48 Water attributes.
30 s.
72
0
+30 Water Attack
Increases Water damage by 2.
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Fire Attack: Adds 50 Water attributes.
30 s.
72
0
Type
Bonus
Description
Reuse
MP
HP
+1 Wind Attack
Increases Wind damage by 1.
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Wind Attack: Adds 1 Wind attribute.
30 s.
72
0
+2 Wind Attack
Increases Wind damage by 2.
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Wind Attack: Adds 3 Wind attributes.
30 s.
72
0
+3 Wind Attack
Increases Wind damage by 2.
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Wind Attack: Adds 5 Wind attributes.
30 s.
72
0
+4 Wind Attack
Increases Wind damage by 1.
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Wind Attack: Adds 6 Wind attributes.
30 s.
72
0
+5 Wind Attack
Increases Wind damage by 2.
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Wind Attack: Adds 8 Wind attributes.
30 s.
72
0
+6 Wind Attack
Increases Wind damage by 2.
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Wind Attack: Adds 10 Wind attributes.
30 s.
72
0
+7 Wind Attack
Increases Wind damage by 1.
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Wind Attack: Adds 11 Wind attributes.
30 s.
72
0
+8 Wind Attack
Increases Wind damage by 2.
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Wind Attack: Adds 13 Wind attributes.
30 s.
72
0
+9 Wind Attack
Increases Wind damage by 2.
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Wind Attack: Adds 15 Wind attributes.
30 s.
72
0
+10 Wind Attack
Increases Wind damage by 1.
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Wind Attack: Adds 16 Wind attributes.
30 s.
72
0
+11 Wind Attack
Increases Wind damage by 2.
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Wind Attack: Adds 18 Wind attributes.
30 s.
72
0
+12 Wind Attack
Increases Wind damage by 2.
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Wind Attack: Adds 20 Wind attributes.
30 s.
72
0
+13 Wind Attack
Increases Wind damage by 1.
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Wind Attack: Adds 21 Wind attributes.
30 s.
72
0
+14 Wind Attack
Increases Wind damage by 2.
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Wind Attack: Adds 23 Wind attributes.
30 s.
72
0
+15 Wind Attack
Increases Wind damage by 2.
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Wind Attack: Adds 25 Wind attributes.
30 s.
72
0
+16 Wind Attack
Increases Wind damage by 1.
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Wind Attack: Adds 26 Wind attributes.
30 s.
72
0
+17 Wind Attack
Increases Wind damage by 2.
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Wind Attack: Adds 28 Wind attributes.
30 s.
72
0
+18 Wind Attack
Increases Wind damage by 2.
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Wind Attack: Adds 30 Wind attributes.
30 s.
72
0
+19 Wind Attack
Increases Wind damage by 1.
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Wind Attack: Adds 31 Wind attributes.
30 s.
72
0
+20 Wind Attack
Increases Wind damage by 2.
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Wind Attack: Adds 33 Wind attributes.
30 s.
72
0
+21 Wind Attack
Increases Wind damage by 2.
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Wind Attack: Adds 35 Wind attributes.
30 s.
72
0
+22 Wind Attack
Increases Wind damage by 1.
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Wind Attack: Adds 36 Wind attributes.
30 s.
72
0
+23 Wind Attack
Increases Wind damage by 2.
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Wind Attack: Adds 38 Wind attributes.
30 s.
72
0
+24 Wind Attack
Increases Wind damage by 2.
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Wind Attack: Adds 40 Wind attributes.
30 s.
72
0
+25 Wind Attack
Increases Wind damage by 1.
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Wind Attack: Adds 41 Wind attributes.
30 s.
72
0
+26 Wind Attack
Increases Wind damage by 2.
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Wind Attack: Adds 43 Wind attributes.
30 s.
72
0
+27 Wind Attack
Increases Wind damage by 2.
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Wind Attack: Adds 45 Wind attributes.
30 s.
72
0
+28 Wind Attack
Increases Wind damage by 1.
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Wind Attack: Adds 46 Wind attributes.
30 s.
72
0
+29 Wind Attack
Increases Wind damage by 2.
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Wind Attack: Adds 48 Wind attributes.
30 s.
72
0
+30 Wind Attack
Increases Wind damage by 2.
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Wind Attack: Adds 50 Wind attributes.
30 s.
72
0
Type
Bonus
Description
Reuse
MP
HP
+1 Earth Attack
Increases Earth damage by 1.
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Earth Attack: Adds 1 Earth attribute.
30 s.
72
0
+2 Earth Attack
Increases Earth damage by 2.
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Earth Attack: Adds 3 Earth attributes.
30 s.
72
0
+3 Earth Attack
Increases Earth damage by 2.
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Earth Attack: Adds 5 Earth attributes.
30 s.
72
0
+4 Earth Attack
Increases Earth damage by 1.
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Earth Attack: Adds 6 Earth attributes.
30 s.
72
0
+5 Earth Attack
Increases Earth damage by 2.
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Earth Attack: Adds 8 Earth attributes.
30 s.
72
0
+6 Earth Attack
Increases Earth damage by 2.
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Earth Attack: Adds 10 Earth attributes.
30 s.
72
0
+7 Earth Attack
Increases Earth damage by 1.
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Earth Attack: Adds 11 Earth attributes.
30 s.
72
0
+8 Earth Attack
Increases Earth damage by 2.
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Earth Attack: Adds 13 Earth attributes.
30 s.
72
0
+9 Earth Attack
Increases Earth damage by 2.
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Earth Attack: Adds 15 Earth attributes.
30 s.
72
0
+10 Earth Attack
Increases Earth damage by 1.
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Earth Attack: Adds 16 Earth attributes.
30 s.
72
0
+11 Earth Attack
Increases Earth damage by 2.
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Earth Attack: Adds 18 Earth attributes.
30 s.
72
0
+12 Earth Attack
Increases Earth damage by 2.
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Earth Attack: Adds 20 Earth attributes.
30 s.
72
0
+13 Earth Attack
Increases Earth damage by 1.
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Earth Attack: Adds 21 Earth attributes.
30 s.
72
0
+14 Earth Attack
Increases Earth damage by 2.
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Earth Attack: Adds 23 Earth attributes.
30 s.
72
0
+15 Earth Attack
Increases Earth damage by 2.
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Earth Attack: Adds 25 Earth attributes.
30 s.
72
0
+16 Earth Attack
Increases Earth damage by 1.
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Earth Attack: Adds 26 Earth attributes.
30 s.
72
0
+17 Earth Attack
Increases Earth damage by 2.
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Earth Attack: Adds 28 Earth attributes.
30 s.
72
0
+18 Earth Attack
Increases Earth damage by 2.
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Earth Attack: Adds 30 Earth attributes.
30 s.
72
0
+19 Earth Attack
Increases Earth damage by 1.
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Earth Attack: Adds 31 Earth attributes.
30 s.
72
0
+20 Earth Attack
Increases Earth damage by 2.
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Earth Attack: Adds 33 Earth attributes.
30 s.
72
0
+21 Earth Attack
Increases Earth damage by 2.
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Earth Attack: Adds 35 Earth attributes.
30 s.
72
0
+22 Earth Attack
Increases Earth damage by 1.
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Earth Attack: Adds 36 Earth attributes.
30 s.
72
0
+23 Earth Attack
Increases Earth damage by 2.
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Earth Attack: Adds 38 Earth attributes.
30 s.
72
0
+24 Earth Attack
Increases Earth damage by 2.
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Earth Attack: Adds 40 Earth attributes.
30 s.
72
0
+25 Earth Attack
Increases Earth damage by 1.
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Earth Attack: Adds 41 Earth attributes.
30 s.
72
0
+26 Earth Attack
Increases Earth damage by 2.
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Earth Attack: Adds 43 Earth attributes.
30 s.
72
0
+27 Earth Attack
Increases Earth damage by 2.
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Earth Attack: Adds 45 Earth attributes.
30 s.
72
0
+28 Earth Attack
Increases Earth damage by 1.
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Earth Attack: Adds 46 Earth attributes.
30 s.
72
0
+29 Earth Attack
Increases Earth damage by 2.
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Earth Attack: Adds 48 Earth attributes.
30 s.
72
0
+30 Earth Attack
Increases Earth damage by 2.
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Earth Attack: Adds 50 Earth attributes.
30 s.
72
0
Type
Bonus
Description
Reuse
MP
HP
+1 Duel
Increases Power during PVP by 63.
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Duel: Attacks with 3716 Power during PVP.
30 s.
72
0
+2 Duel
Increases Power during PVP by 64.
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Duel: Attacks with 3780 Power during PVP.
30 s.
72
0
+3 Duel
Increases Power during PVP by 64.
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Duel: Attacks with 3844 Power during PVP.
30 s.
72
0
+4 Duel
Increases Power during PVP by 64.
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Duel: Attacks with 3908 Power during PVP.
30 s.
72
0
+5 Duel
Increases Power during PVP by 64.
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Duel: Attacks with 3972 Power during PVP.
30 s.
72
0
+6 Duel
Increases Power during PVP by 64.
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Duel: Attacks with 4036 Power during PVP.
30 s.
72
0
+7 Duel
Increases Power during PVP by 63.
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Duel: Attacks with 4099 Power during PVP.
30 s.
72
0
+8 Duel
Increases Power during PVP by 64.
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Duel: Attacks with 4163 Power during PVP.
30 s.
72
0
+9 Duel
Increases Power during PVP by 64.
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Duel: Attacks with 4227 Power during PVP.
30 s.
72
0
+10 Duel
Increases Power during PVP by 64.
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Duel: Attacks with 4291 Power during PVP.
30 s.
72
0
+11 Duel
Increases Power during PVP by 64.
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Duel: Attacks with 4355 Power during PVP.
30 s.
72
0
+12 Duel
Increases Power during PVP by 64.
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Duel: Attacks with 4419 Power during PVP.
30 s.
72
0
+13 Duel
Increases Power during PVP by 63.
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Duel: Attacks with 4482 Power during PVP.
30 s.
72
0
+14 Duel
Increases Power during PVP by 64.
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Duel: Attacks with 4546 Power during PVP.
30 s.
72
0
+15 Duel
Increases Power during PVP by 64.
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Duel: Attacks with 4610 Power during PVP.
30 s.
72
0
+16 Duel
Increases Power during PVP by 64.
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Duel: Attacks with 4674 Power during PVP.
30 s.
72
0
+17 Duel
Increases Power during PVP by 64.
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Duel: Attacks with 4738 Power during PVP.
30 s.
72
0
+18 Duel
Increases Power during PVP by 64.
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Duel: Attacks with 4802 Power during PVP.
30 s.
72
0
+19 Duel
Increases Power during PVP by 63.
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Duel: Attacks with 4865 Power during PVP.
30 s.
72
0
+20 Duel
Increases Power during PVP by 64.
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Duel: Attacks with 4929 Power during PVP.
30 s.
72
0
+21 Duel
Increases Power during PVP by 64.
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Duel: Attacks with 4993 Power during PVP.
30 s.
72
0
+22 Duel
Increases Power during PVP by 64.
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Duel: Attacks with 5057 Power during PVP.
30 s.
72
0
+23 Duel
Increases Power during PVP by 64.
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Duel: Attacks with 5121 Power during PVP.
30 s.
72
0
+24 Duel
Increases Power during PVP by 64.
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Duel: Attacks with 5185 Power during PVP.
30 s.
72
0
+25 Duel
Increases Power during PVP by 63.
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Duel: Attacks with 5248 Power during PVP.
30 s.
72
0
+26 Duel
Increases Power during PVP by 64.
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Duel: Attacks with 5312 Power during PVP.
30 s.
72
0
+27 Duel
Increases Power during PVP by 64.
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Duel: Attacks with 5376 Power during PVP.
30 s.
72
0
+28 Duel
Increases Power during PVP by 64.
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Duel: Attacks with 5440 Power during PVP.
30 s.
72
0
+29 Duel
Increases Power during PVP by 64.
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Duel: Attacks with 5504 Power during PVP.
30 s.
72
0
+30 Duel
Increases Power during PVP by 64.
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Duel: Attacks with 5568 Power during PVP.
30 s.
72
0
Attacks the target's vital points with 1832 Power added to P. Atk. Increases the user's success rate of vital point attacks by 10% for 15 seconds. Requires a dagger. Over-hit. Half-kill.
Attacks the target's vital points with 1832 Power added to P. Atk. Increases the user's success rate of vital point attacks by 10% for 15 seconds. Requires a dagger. Over-hit. Half-kill.
Attacks the target's vital points with 1832 Power added to P. Atk. Increases the user's success rate of vital point attacks by 10% for 15 seconds. Requires a dagger. Over-hit. Half-kill.
1.3
52
0
147000
2
58
Attacks the target's vital points with 2091 Power added to P. Atk. Increases the user's success rate of vital point attacks by 10% for 15 seconds. Requires a dagger. Over-hit. Half-kill.
1.3
56
0
150000
3
60
Attacks the target's vital points with 2272 Power added to P. Atk. Increases the user's success rate of vital point attacks by 10% for 15 seconds. Requires a dagger. Over-hit. Half-kill.
1.3
58
0
242000
4
62
Attacks the target's vital points with 2460 Power added to P. Atk. Increases the user's success rate of vital point attacks by 15% for 15 seconds. Requires a dagger. Over-hit. Half-kill.
1.3
60
0
360000
5
64
Attacks the target's vital points with 2653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 15% for 15 seconds. Requires a dagger. Over-hit. Half-kill.
1.3
62
0
370000
6
66
Attacks the target's vital points with 2850 Power added to P. Atk. Increases the user's success rate of vital point attacks by 20% for 15 seconds. Requires a dagger. Over-hit. Half-kill.
1.3
64
0
540000
7
68
Attacks the target's vital points with 3050 Power added to P. Atk. Increases the user's success rate of vital point attacks by 20% for 15 seconds. Requires a dagger. Over-hit. Half-kill.
1.3
66
0
650000
8
70
Attacks the target's vital points with 3252 Power added to P. Atk. Increases the user's success rate of vital point attacks by 25% for 15 seconds. Requires a dagger. Over-hit. Half-kill.
1.3
68
0
850000
9
72
Attacks the target's vital points with 3453 Power added to P. Atk. Increases the user's success rate of vital point attacks by 15% for 15 seconds. Requires a dagger. Over-hit. Half-kill.
1.3
70
0
920000
10
74
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill.
+1 Duel (+1 Duel) - Increases damage dealt in PvP by 63.
+1 Power (+1 Power) - Increases Power by 32.
Type
Bonus
Description
MP
HP
+1 Power
Increases Power by 32.
Attacks the target's vital points with 3685 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Ehchant Power: Increases the skill's Power.
72
0
+2 Power
Increases Power by 33.
Attacks the target's vital points with 3718 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Ehchant Power: Increases the skill's Power.
72
0
+3 Power
Increases Power by 33.
Attacks the target's vital points with 3751 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Ehchant Power: Increases the skill's Power.
72
0
+4 Power
Increases Power by 33.
Attacks the target's vital points with 3784 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Ehchant Power: Increases the skill's Power.
72
0
+5 Power
Increases Power by 33.
Attacks the target's vital points with 3817 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Ehchant Power: Increases the skill's Power.
72
0
+6 Power
Increases Power by 33.
Attacks the target's vital points with 3850 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Ehchant Power: Increases the skill's Power.
72
0
+7 Power
Increases Power by 33.
Attacks the target's vital points with 3883 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Ehchant Power: Increases the skill's Power.
72
0
+8 Power
Increases Power by 33.
Attacks the target's vital points with 3916 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Ehchant Power: Increases the skill's Power.
72
0
+9 Power
Increases Power by 33.
Attacks the target's vital points with 3949 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Ehchant Power: Increases the skill's Power.
72
0
+10 Power
Increases Power by 33.
Attacks the target's vital points with 3982 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Ehchant Power: Increases the skill's Power.
72
0
+11 Power
Increases Power by 32.
Attacks the target's vital points with 4014 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Ehchant Power: Increases the skill's Power.
72
0
+12 Power
Increases Power by 33.
Attacks the target's vital points with 4047 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Ehchant Power: Increases the skill's Power.
72
0
+13 Power
Increases Power by 33.
Attacks the target's vital points with 4080 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Ehchant Power: Increases the skill's Power.
72
0
+14 Power
Increases Power by 33.
Attacks the target's vital points with 4113 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Ehchant Power: Increases the skill's Power.
72
0
+15 Power
Increases Power by 33.
Attacks the target's vital points with 4146 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Ehchant Power: Increases the skill's Power.
72
0
+16 Power
Increases Power by 33.
Attacks the target's vital points with 4179 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Ehchant Power: Increases the skill's Power.
72
0
+17 Power
Increases Power by 33.
Attacks the target's vital points with 4212 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Ehchant Power: Increases the skill's Power.
72
0
+18 Power
Increases Power by 33.
Attacks the target's vital points with 4245 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Ehchant Power: Increases the skill's Power.
72
0
+19 Power
Increases Power by 33.
Attacks the target's vital points with 4278 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Ehchant Power: Increases the skill's Power.
72
0
+20 Power
Increases Power by 33.
Attacks the target's vital points with 4311 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Ehchant Power: Increases the skill's Power.
72
0
+21 Power
Increases Power by 32.
Attacks the target's vital points with 4343 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Ehchant Power: Increases the skill's Power.
72
0
+22 Power
Increases Power by 33.
Attacks the target's vital points with 4376 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Ehchant Power: Increases the skill's Power.
72
0
+23 Power
Increases Power by 33.
Attacks the target's vital points with 4409 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Ehchant Power: Increases the skill's Power.
72
0
+24 Power
Increases Power by 33.
Attacks the target's vital points with 4442 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Ehchant Power: Increases the skill's Power.
72
0
+25 Power
Increases Power by 33.
Attacks the target's vital points with 4475 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Ehchant Power: Increases the skill's Power.
72
0
+26 Power
Increases Power by 33.
Attacks the target's vital points with 4508 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Ehchant Power: Increases the skill's Power.
72
0
+27 Power
Increases Power by 33.
Attacks the target's vital points with 4541 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Ehchant Power: Increases the skill's Power.
72
0
+28 Power
Increases Power by 33.
Attacks the target's vital points with 4574 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Ehchant Power: Increases the skill's Power.
72
0
+29 Power
Increases Power by 33.
Attacks the target's vital points with 4607 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Ehchant Power: Increases the skill's Power.
72
0
+30 Power
Increases Power by 33.
Attacks the target's vital points with 4640 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Ehchant Power: Increases the skill's Power.
72
0
Type
Bonus
Description
MP
HP
+1 Cost
Decreases MP consumption by 2.
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Enchant Cost: Decreases MP consumption.
70
0
+2 Cost
Decreases MP consumption by 1.
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Enchant Cost: Decreases MP consumption.
69
0
+3 Cost
Decreases MP consumption by 1.
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Enchant Cost: Decreases MP consumption.
68
0
+4 Cost
Decreases MP consumption by 1.
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Enchant Cost: Decreases MP consumption.
67
0
+5 Cost
Decreases MP consumption by 1.
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Enchant Cost: Decreases MP consumption.
66
0
+6 Cost
Decreases MP consumption by 2.
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Enchant Cost: Decreases MP consumption.
64
0
+7 Cost
Decreases MP consumption by 1.
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Enchant Cost: Decreases MP consumption.
63
0
+8 Cost
Decreases MP consumption by 1.
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Enchant Cost: Decreases MP consumption.
62
0
+9 Cost
Decreases MP consumption by 1.
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Enchant Cost: Decreases MP consumption.
61
0
+10 Cost
Decreases MP consumption by 1.
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Enchant Cost: Decreases MP consumption.
60
0
+11 Cost
Decreases MP consumption by 2.
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Enchant Cost: Decreases MP consumption.
58
0
+12 Cost
Decreases MP consumption by 1.
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Enchant Cost: Decreases MP consumption.
57
0
+13 Cost
Decreases MP consumption by 1.
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Enchant Cost: Decreases MP consumption.
56
0
+14 Cost
Decreases MP consumption by 1.
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Enchant Cost: Decreases MP consumption.
55
0
+15 Cost
Decreases MP consumption by 1.
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Enchant Cost: Decreases MP consumption.
54
0
+16 Cost
Decreases MP consumption by 2.
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Enchant Cost: Decreases MP consumption.
52
0
+17 Cost
Decreases MP consumption by 1.
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Enchant Cost: Decreases MP consumption.
51
0
+18 Cost
Decreases MP consumption by 1.
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Enchant Cost: Decreases MP consumption.
50
0
+19 Cost
Decreases MP consumption by 1.
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Enchant Cost: Decreases MP consumption.
49
0
+20 Cost
Decreases MP consumption by 1.
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Enchant Cost: Decreases MP consumption.
48
0
+21 Cost
Decreases MP consumption by 2.
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Enchant Cost: Decreases MP consumption.
46
0
+22 Cost
Decreases MP consumption by 1.
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Enchant Cost: Decreases MP consumption.
45
0
+23 Cost
Decreases MP consumption by 1.
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Enchant Cost: Decreases MP consumption.
44
0
+24 Cost
Decreases MP consumption by 1.
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Enchant Cost: Decreases MP consumption.
43
0
+25 Cost
Decreases MP consumption by 1.
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Enchant Cost: Decreases MP consumption.
42
0
+26 Cost
Decreases MP consumption by 2.
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Enchant Cost: Decreases MP consumption.
40
0
+27 Cost
Decreases MP consumption by 1.
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Enchant Cost: Decreases MP consumption.
39
0
+28 Cost
Decreases MP consumption by 1.
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Enchant Cost: Decreases MP consumption.
38
0
+29 Cost
Decreases MP consumption by 1.
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Enchant Cost: Decreases MP consumption.
37
0
+30 Cost
Decreases MP consumption by 1.
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Enchant Cost: Decreases MP consumption.
36
0
Type
Bonus
Description
MP
HP
+1 Fire Attack
Increases Fire damage by 1.
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Enchant Fire Attack: Adds 1 Fire attribute.
72
0
+2 Fire Attack
Increases Fire damage by 2.
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Enchant Fire Attack: Adds 3 Fire attributes.
72
0
+3 Fire Attack
Increases Fire damage by 2.
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Enchant Fire Attack: Adds 5 Fire attributes.
72
0
+4 Fire Attack
Increases Fire damage by 1.
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Enchant Fire Attack: Adds 6 Fire attributes.
72
0
+5 Fire Attack
Increases Fire damage by 2.
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Enchant Fire Attack: Adds 8 Fire attributes.
72
0
+6 Fire Attack
Increases Fire damage by 2.
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Enchant Fire Attack: Adds 10 Fire attributes.
72
0
+7 Fire Attack
Increases Fire damage by 1.
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Enchant Fire Attack: Adds 11 Fire attributes.
72
0
+8 Fire Attack
Increases Fire damage by 2.
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Enchant Fire Attack: Adds 13 Fire attributes.
72
0
+9 Fire Attack
Increases Fire damage by 2.
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Enchant Fire Attack: Adds 15 Fire attributes.
72
0
+10 Fire Attack
Increases Fire damage by 1.
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Enchant Fire Attack: Adds 16 Fire attributes.
72
0
+11 Fire Attack
Increases Fire damage by 2.
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Enchant Fire Attack: Adds 18 Fire attributes.
72
0
+12 Fire Attack
Increases Fire damage by 2.
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Enchant Fire Attack: Adds 20 Fire attributes.
72
0
+13 Fire Attack
Increases Fire damage by 1.
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Enchant Fire Attack: Adds 21 Fire attributes.
72
0
+14 Fire Attack
Increases Fire damage by 2.
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Enchant Fire Attack: Adds 23 Fire attributes.
72
0
+15 Fire Attack
Increases Fire damage by 2.
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Enchant Fire Attack: Adds 25 Fire attributes.
72
0
+16 Fire Attack
Increases Fire damage by 1.
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Enchant Fire Attack: Adds 26 Fire attributes.
72
0
+17 Fire Attack
Increases Fire damage by 2.
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Enchant Fire Attack: Adds 28 Fire attributes.
72
0
+18 Fire Attack
Increases Fire damage by 2.
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Enchant Fire Attack: Adds 30 Fire attributes.
72
0
+19 Fire Attack
Increases Fire damage by 1.
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Enchant Fire Attack: Adds 31 Fire attributes.
72
0
+20 Fire Attack
Increases Fire damage by 2.
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Enchant Fire Attack: Adds 33 Fire attributes.
72
0
+21 Fire Attack
Increases Fire damage by 2.
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Enchant Fire Attack: Adds 35 Fire attributes.
72
0
+22 Fire Attack
Increases Fire damage by 1.
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Enchant Fire Attack: Adds 36 Fire attributes.
72
0
+23 Fire Attack
Increases Fire damage by 2.
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Enchant Fire Attack: Adds 38 Fire attributes.
72
0
+24 Fire Attack
Increases Fire damage by 2.
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Enchant Fire Attack: Adds 40 Fire attributes.
72
0
+25 Fire Attack
Increases Fire damage by 1.
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Enchant Fire Attack: Adds 41 Fire attributes.
72
0
+26 Fire Attack
Increases Fire damage by 2.
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Enchant Fire Attack: Adds 43 Fire attributes.
72
0
+27 Fire Attack
Increases Fire damage by 2.
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Enchant Fire Attack: Adds 45 Fire attributes.
72
0
+28 Fire Attack
Increases Fire damage by 1.
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Enchant Fire Attack: Adds 46 Fire attributes.
72
0
+29 Fire Attack
Increases Fire damage by 2.
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Enchant Fire Attack: Adds 48 Fire attributes.
72
0
+30 Fire Attack
Increases Fire damage by 2.
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Enchant Fire Attack: Adds 50 Fire attributes.
72
0
Type
Bonus
Description
MP
HP
+1 Water Attack
Increases Water damage by 1.
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Enchant Fire Attack: Adds 1 Water attribute.
72
0
+2 Water Attack
Increases Water damage by 2.
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Enchant Water Attack: Adds 3 Water attributes.
72
0
+3 Water Attack
Increases Water damage by 2.
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Enchant Water Attack: Adds 5 Water attributes.
72
0
+4 Water Attack
Increases Water damage by 1.
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Enchant Water Attack: Adds 6 Water attributes.
72
0
+5 Water Attack
Increases Water damage by 2.
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Enchant Water Attack: Adds 8 Water attributes.
72
0
+6 Water Attack
Increases Water damage by 2.
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Enchant Water Attack: Adds 10 Water attributes.
72
0
+7 Water Attack
Increases Water damage by 1.
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Enchant Water Attack: Adds 11 Water attributes.
72
0
+8 Water Attack
Increases Water damage by 2.
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Enchant Water Attack: Adds 13 Water attributes.
72
0
+9 Water Attack
Increases Water damage by 2.
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Enchant Water Attack: Adds 15 Water attributes.
72
0
+10 Water Attack
Increases Water damage by 1.
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Enchant Water Attack: Adds 16 Water attributes.
72
0
+11 Water Attack
Increases Water damage by 2.
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Enchant Water Attack: Adds 18 Water attributes.
72
0
+12 Water Attack
Increases Water damage by 2.
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Enchant Water Attack: Adds 20 Water attributes.
72
0
+13 Water Attack
Increases Water damage by 1.
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Enchant Water Attack: Adds 21 Water attributes.
72
0
+14 Water Attack
Increases Water damage by 2.
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Enchant Water Attack: Adds 23 Water attributes.
72
0
+15 Water Attack
Increases Water damage by 2.
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Enchant Water Attack: Adds 25 Water attributes.
72
0
+16 Water Attack
Increases Water damage by 1.
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Enchant Water Attack: Adds 26 Water attributes.
72
0
+17 Water Attack
Increases Water damage by 2.
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Enchant Water Attack: Adds 28 Water attributes.
72
0
+18 Water Attack
Increases Water damage by 2.
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Enchant Water Attack: Adds 30 Water attributes.
72
0
+19 Water Attack
Increases Water damage by 1.
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Enchant Water Attack: Adds 31 Water attributes.
72
0
+20 Water Attack
Increases Water damage by 2.
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Enchant Water Attack: Adds 33 Water attributes.
72
0
+21 Water Attack
Increases Water damage by 2.
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Enchant Water Attack: Adds 35 Water attributes.
72
0
+22 Water Attack
Increases Water damage by 1.
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Enchant Water Attack: Adds 36 Water attributes.
72
0
+23 Water Attack
Increases Water damage by 2.
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Enchant Water Attack: Adds 38 Water attributes.
72
0
+24 Water Attack
Increases Water damage by 2.
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Enchant Water Attack: Adds 40 Water attributes.
72
0
+25 Water Attack
Increases Water damage by 1.
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Enchant Water Attack: Adds 41 Water attributes.
72
0
+26 Water Attack
Increases Water damage by 2.
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Enchant Water Attack: Adds 43 Water attributes.
72
0
+27 Water Attack
Increases Water damage by 2.
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Enchant Water Attack: Adds 45 Water attributes.
72
0
+28 Water Attack
Increases Water damage by 1.
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Enchant Water Attack: Adds 46 Water attributes.
72
0
+29 Water Attack
Increases Water damage by 2.
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Enchant Water Attack: Adds 48 Water attributes.
72
0
+30 Water Attack
Increases Water damage by 2.
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Enchant Fire Attack: Adds 50 Water attributes.
72
0
Type
Bonus
Description
MP
HP
+1 Wind Attack
Increases Wind damage by 1.
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Enchant Wind Attack: Adds 1 Wind attribute.
72
0
+2 Wind Attack
Increases Wind damage by 2.
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Enchant Wind Attack: Adds 3 Wind attributes.
72
0
+3 Wind Attack
Increases Wind damage by 2.
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Enchant Wind Attack: Adds 5 Wind attributes.
72
0
+4 Wind Attack
Increases Wind damage by 1.
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Enchant Wind Attack: Adds 6 Wind attributes.
72
0
+5 Wind Attack
Increases Wind damage by 2.
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Enchant Wind Attack: Adds 8 Wind attributes.
72
0
+6 Wind Attack
Increases Wind damage by 2.
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Enchant Wind Attack: Adds 10 Wind attributes.
72
0
+7 Wind Attack
Increases Wind damage by 1.
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Enchant Wind Attack: Adds 11 Wind attributes.
72
0
+8 Wind Attack
Increases Wind damage by 2.
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Enchant Wind Attack: Adds 13 Wind attributes.
72
0
+9 Wind Attack
Increases Wind damage by 2.
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Enchant Wind Attack: Adds 15 Wind attributes.
72
0
+10 Wind Attack
Increases Wind damage by 1.
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Enchant Wind Attack: Adds 16 Wind attributes.
72
0
+11 Wind Attack
Increases Wind damage by 2.
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Enchant Wind Attack: Adds 18 Wind attributes.
72
0
+12 Wind Attack
Increases Wind damage by 2.
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Enchant Wind Attack: Adds 20 Wind attributes.
72
0
+13 Wind Attack
Increases Wind damage by 1.
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Enchant Wind Attack: Adds 21 Wind attributes.
72
0
+14 Wind Attack
Increases Wind damage by 2.
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Enchant Wind Attack: Adds 23 Wind attributes.
72
0
+15 Wind Attack
Increases Wind damage by 2.
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Enchant Wind Attack: Adds 25 Wind attributes.
72
0
+16 Wind Attack
Increases Wind damage by 1.
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Enchant Wind Attack: Adds 26 Wind attributes.
72
0
+17 Wind Attack
Increases Wind damage by 2.
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Enchant Wind Attack: Adds 28 Wind attributes.
72
0
+18 Wind Attack
Increases Wind damage by 2.
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Enchant Wind Attack: Adds 30 Wind attributes.
72
0
+19 Wind Attack
Increases Wind damage by 1.
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Enchant Wind Attack: Adds 31 Wind attributes.
72
0
+20 Wind Attack
Increases Wind damage by 2.
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Enchant Wind Attack: Adds 33 Wind attributes.
72
0
+21 Wind Attack
Increases Wind damage by 2.
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Enchant Wind Attack: Adds 35 Wind attributes.
72
0
+22 Wind Attack
Increases Wind damage by 1.
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Enchant Wind Attack: Adds 36 Wind attributes.
72
0
+23 Wind Attack
Increases Wind damage by 2.
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Enchant Wind Attack: Adds 38 Wind attributes.
72
0
+24 Wind Attack
Increases Wind damage by 2.
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Enchant Wind Attack: Adds 40 Wind attributes.
72
0
+25 Wind Attack
Increases Wind damage by 1.
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Enchant Wind Attack: Adds 41 Wind attributes.
72
0
+26 Wind Attack
Increases Wind damage by 2.
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Enchant Wind Attack: Adds 43 Wind attributes.
72
0
+27 Wind Attack
Increases Wind damage by 2.
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Enchant Wind Attack: Adds 45 Wind attributes.
72
0
+28 Wind Attack
Increases Wind damage by 1.
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Enchant Wind Attack: Adds 46 Wind attributes.
72
0
+29 Wind Attack
Increases Wind damage by 2.
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Enchant Wind Attack: Adds 48 Wind attributes.
72
0
+30 Wind Attack
Increases Wind damage by 2.
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Enchant Wind Attack: Adds 50 Wind attributes.
72
0
Type
Bonus
Description
MP
HP
+1 Earth Attack
Increases Earth damage by 1.
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Enchant Earth Attack: Adds 1 Earth attribute.
72
0
+2 Earth Attack
Increases Earth damage by 2.
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Enchant Earth Attack: Adds 3 Earth attributes.
72
0
+3 Earth Attack
Increases Earth damage by 2.
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Enchant Earth Attack: Adds 5 Earth attributes.
72
0
+4 Earth Attack
Increases Earth damage by 1.
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Enchant Earth Attack: Adds 6 Earth attributes.
72
0
+5 Earth Attack
Increases Earth damage by 2.
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Enchant Earth Attack: Adds 8 Earth attributes.
72
0
+6 Earth Attack
Increases Earth damage by 2.
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Enchant Earth Attack: Adds 10 Earth attributes.
72
0
+7 Earth Attack
Increases Earth damage by 1.
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Enchant Earth Attack: Adds 11 Earth attributes.
72
0
+8 Earth Attack
Increases Earth damage by 2.
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Enchant Earth Attack: Adds 13 Earth attributes.
72
0
+9 Earth Attack
Increases Earth damage by 2.
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Enchant Earth Attack: Adds 15 Earth attributes.
72
0
+10 Earth Attack
Increases Earth damage by 1.
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Enchant Earth Attack: Adds 16 Earth attributes.
72
0
+11 Earth Attack
Increases Earth damage by 2.
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Enchant Earth Attack: Adds 18 Earth attributes.
72
0
+12 Earth Attack
Increases Earth damage by 2.
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Enchant Earth Attack: Adds 20 Earth attributes.
72
0
+13 Earth Attack
Increases Earth damage by 1.
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Enchant Earth Attack: Adds 21 Earth attributes.
72
0
+14 Earth Attack
Increases Earth damage by 2.
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Enchant Earth Attack: Adds 23 Earth attributes.
72
0
+15 Earth Attack
Increases Earth damage by 2.
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Enchant Earth Attack: Adds 25 Earth attributes.
72
0
+16 Earth Attack
Increases Earth damage by 1.
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Enchant Earth Attack: Adds 26 Earth attributes.
72
0
+17 Earth Attack
Increases Earth damage by 2.
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Enchant Earth Attack: Adds 28 Earth attributes.
72
0
+18 Earth Attack
Increases Earth damage by 2.
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Enchant Earth Attack: Adds 30 Earth attributes.
72
0
+19 Earth Attack
Increases Earth damage by 1.
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Enchant Earth Attack: Adds 31 Earth attributes.
72
0
+20 Earth Attack
Increases Earth damage by 2.
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Enchant Earth Attack: Adds 33 Earth attributes.
72
0
+21 Earth Attack
Increases Earth damage by 2.
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Enchant Earth Attack: Adds 35 Earth attributes.
72
0
+22 Earth Attack
Increases Earth damage by 1.
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Enchant Earth Attack: Adds 36 Earth attributes.
72
0
+23 Earth Attack
Increases Earth damage by 2.
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Enchant Earth Attack: Adds 38 Earth attributes.
72
0
+24 Earth Attack
Increases Earth damage by 2.
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Enchant Earth Attack: Adds 40 Earth attributes.
72
0
+25 Earth Attack
Increases Earth damage by 1.
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Enchant Earth Attack: Adds 41 Earth attributes.
72
0
+26 Earth Attack
Increases Earth damage by 2.
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Enchant Earth Attack: Adds 43 Earth attributes.
72
0
+27 Earth Attack
Increases Earth damage by 2.
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Enchant Earth Attack: Adds 45 Earth attributes.
72
0
+28 Earth Attack
Increases Earth damage by 1.
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Enchant Earth Attack: Adds 46 Earth attributes.
72
0
+29 Earth Attack
Increases Earth damage by 2.
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Enchant Earth Attack: Adds 48 Earth attributes.
72
0
+30 Earth Attack
Increases Earth damage by 2.
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Enchant Earth Attack: Adds 50 Earth attributes.
72
0
Type
Bonus
Description
MP
HP
+1 Duel
Increases Power during PvP by 63 seconds.
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Enchant Duel: Attacks with 3716 Power during PvP.
72
0
+2 Duel
Increases Power during PvP by 64 seconds.
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Enchant Duel: Attacks with 3780 Power during PvP.
72
0
+3 Duel
Increases Power during PvP by 64 seconds.
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Enchant Duel: Attacks with 3844 Power during PvP.
72
0
+4 Duel
Increases Power during PvP by 64 seconds.
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Enchant Duel: Attacks with 3908 Power during PvP.
72
0
+5 Duel
Increases Power during PvP by 64 seconds.
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Enchant Duel: Attacks with 3972 Power during PvP.
72
0
+6 Duel
Increases Power during PvP by 64 seconds.
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Enchant Duel: Attacks with 4036 Power during PvP.
72
0
+7 Duel
Increases Power during PvP by 63 seconds.
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Enchant Duel: Attacks with 4099 Power during PvP.
72
0
+8 Duel
Increases Power during PvP by 64 seconds.
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Enchant Duel: Attacks with 4163 Power during PvP.
72
0
+9 Duel
Increases Power during PvP by 64 seconds.
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Enchant Duel: Attacks with 4227 Power during PvP.
72
0
+10 Duel
Increases Power during PvP by 64 seconds.
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Enchant Duel: Attacks with 4291 Power during PvP.
72
0
+11 Duel
Increases Power during PvP by 64 seconds.
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Enchant Duel: Attacks with 4355 Power during PvP.
72
0
+12 Duel
Increases Power during PvP by 64 seconds.
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Enchant Duel: Attacks with 4419 Power during PvP.
72
0
+13 Duel
Increases Power during PvP by 63 seconds.
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Enchant Duel: Attacks with 4482 Power during PvP.
72
0
+14 Duel
Increases Power during PvP by 64 seconds.
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Enchant Duel: Attacks with 4546 Power during PvP.
72
0
+15 Duel
Increases Power during PvP by 64 seconds.
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Enchant Duel: Attacks with 4610 Power during PvP.
72
0
+16 Duel
Increases Power during PvP by 64 seconds.
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Enchant Duel: Attacks with 4674 Power during PvP.
72
0
+17 Duel
Increases Power during PvP by 64 seconds.
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Enchant Duel: Attacks with 4738 Power during PvP.
72
0
+18 Duel
Increases Power during PvP by 64 seconds.
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Enchant Duel: Attacks with 4802 Power during PvP.
72
0
+19 Duel
Increases Power during PvP by 63 seconds.
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Enchant Duel: Attacks with 4865 Power during PvP.
72
0
+20 Duel
Increases Power during PvP by 64 seconds.
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Enchant Duel: Attacks with 4929 Power during PvP.
72
0
+21 Duel
Increases Power during PvP by 64 seconds.
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Enchant Duel: Attacks with 4993 Power during PvP.
72
0
+22 Duel
Increases Power during PvP by 64 seconds.
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Enchant Duel: Attacks with 5057 Power during PvP.
72
0
+23 Duel
Increases Power during PvP by 64 seconds.
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Enchant Duel: Attacks with 5121 Power during PvP.
72
0
+24 Duel
Increases Power during PvP by 64 seconds.
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Enchant Duel: Attacks with 5185 Power during PvP.
72
0
+25 Duel
Increases Power during PvP by 63 seconds.
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Enchant Duel: Attacks with 5248 Power during PvP.
72
0
+26 Duel
Increases Power during PvP by 64 seconds.
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Enchant Duel: Attacks with 5312 Power during PvP.
72
0
+27 Duel
Increases Power during PvP by 64 seconds.
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Enchant Duel: Attacks with 5376 Power during PvP.
72
0
+28 Duel
Increases Power during PvP by 64 seconds.
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Enchant Duel: Attacks with 5440 Power during PvP.
72
0
+29 Duel
Increases Power during PvP by 64 seconds.
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Enchant Duel: Attacks with 5504 Power during PvP.
72
0
+30 Duel
Increases Power during PvP by 64 seconds.
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Enchant Duel: Attacks with 5568 Power during PvP.
72
0
Supplements user's P. Atk. with 1832 Power, increasing critical attack rate by 10% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible.
Supplements user's P. Atk. with 1832 Power, increasing critical attack rate by 10% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible.
1.3
52
0
147000
2
58
Supplements user's P. Atk. with 2091 Power, increasing critical attack rate by 10% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible.
1.3
56
0
150000
3
60
Supplements user's P. Atk. with 2272 Power, increasing critical attack rate by 10% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible.
1.3
58
0
242000
4
62
Supplements user's P. Atk. with 2460 Power, increasing critical attack rate by 15% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible.
1.3
60
0
360000
5
64
Supplements user's P. Atk. with 2653 Power, increasing critical attack rate by 15% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible.
1.3
62
0
370000
6
66
Supplements user's P. Atk. with 2850 Power, increasing critical attack rate by 20% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible.
1.3
64
0
540000
7
68
Supplements user's P. Atk. with 3050 Power, increasing critical attack rate by 20% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible.
1.3
66
0
650000
8
70
Supplements user's P. Atk. with 3252 Power, increasing critical attack rate by 25% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible.
1.3
68
0
850000
9
72
Supplements user's P. Atk. with 3453 Power, increasing critical attack rate by 25% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible.
1.3
70
0
920000
10
74
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible.
+1 Duel - Increases power during PvP by 63 seconds.
+1 Power - Increases effectiveness by 32.
"+ Power">
Type
Bonus
Description
MP
HP
+1 Power
Increases effectiveness by 32.
Supplements user's P. Atk. with 3685 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Power: Increases effectiveness.
72
0
+2 Power
Increases effectiveness by 33.
Supplements user's P. Atk. with 3718 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Power: Increases effectiveness.
72
0
+3 Power
Increases effectiveness by 33.
Supplements user's P. Atk. with 3751 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Power: Increases effectiveness.
72
0
+4 Power
Increases effectiveness by 33.
Supplements user's P. Atk. with 3784 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Power: Increases effectiveness.
72
0
+5 Power
Increases effectiveness by 33.
Supplements user's P. Atk. with 3817 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Power: Increases effectiveness.
72
0
+6 Power
Increases effectiveness by 33.
Supplements user's P. Atk. with 3850 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Power: Increases effectiveness.
72
0
+7 Power
Increases effectiveness by 33.
Supplements user's P. Atk. with 3883 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Power: Increases effectiveness.
72
0
+8 Power
Increases effectiveness by 33.
Supplements user's P. Atk. with 3916 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Power: Increases effectiveness.
72
0
+9 Power
Increases effectiveness by 33.
Supplements user's P. Atk. with 3949 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Power: Increases effectiveness.
72
0
+10 Power
Increases effectiveness by 33.
Supplements user's P. Atk. with 3982 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Power: Increases effectiveness.
72
0
+11 Power
Increases effectiveness by 32.
Supplements user's P. Atk. with 4014 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Power: Increases effectiveness.
72
0
+12 Power
Increases effectiveness by 33.
Supplements user's P. Atk. with 4047 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Power: Increases effectiveness.
72
0
+13 Power
Increases effectiveness by 33.
Supplements user's P. Atk. with 4080 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Power: Increases effectiveness.
72
0
+14 Power
Increases effectiveness by 33.
Supplements user's P. Atk. with 4113 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Power: Increases effectiveness.
72
0
+15 Power
Increases effectiveness by 33.
Supplements user's P. Atk. with 4146 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Power: Increases effectiveness.
72
0
+16 Power
Increases effectiveness by 33.
Supplements user's P. Atk. with 4179 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Power: Increases effectiveness.
72
0
+17 Power
Increases effectiveness by 33.
Supplements user's P. Atk. with 4212 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Power: Increases effectiveness.
72
0
+18 Power
Increases effectiveness by 33.
Supplements user's P. Atk. with 4245 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Power: Increases effectiveness.
72
0
+19 Power
Increases effectiveness by 33.
Supplements user's P. Atk. with 4278 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Power: Increases effectiveness.
72
0
+20 Power
Increases effectiveness by 33.
Supplements user's P. Atk. with 4311 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Power: Increases effectiveness.
72
0
+21 Power
Increases effectiveness by 32.
Supplements user's P. Atk. with 4343 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Power: Increases effectiveness.
72
0
+22 Power
Increases effectiveness by 33.
Supplements user's P. Atk. with 4376 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Power: Increases effectiveness.
72
0
+23 Power
Increases effectiveness by 33.
Supplements user's P. Atk. with 4409 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Power: Increases effectiveness.
72
0
+24 Power
Increases effectiveness by 33.
Supplements user's P. Atk. with 4442 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Power: Increases effectiveness.
72
0
+25 Power
Increases effectiveness by 33.
Supplements user's P. Atk. with 4475 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Power: Increases effectiveness.
72
0
+26 Power
Increases effectiveness by 33.
Supplements user's P. Atk. with 4508 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Power: Increases effectiveness.
72
0
+27 Power
Increases effectiveness by 33.
Supplements user's P. Atk. with 4541 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Power: Increases effectiveness.
72
0
+28 Power
Increases effectiveness by 33.
Supplements user's P. Atk. with 4574 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Power: Increases effectiveness.
72
0
+29 Power
Increases effectiveness by 33.
Supplements user's P. Atk. with 4607 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Power: Increases effectiveness.
72
0
+30 Power
Increases effectiveness by 33.
Supplements user's P. Atk. with 4640 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Power: Increases effectiveness.
72
0
Type
Bonus
Description
MP
HP
+1 Cost
Decreases MP consumption by 2.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Cost: Decreases MP consumption.
70
0
+2 Cost
Decreases MP consumption by 1.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Cost: Decreases MP consumption.
69
0
+3 Cost
Decreases MP consumption by 1.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Cost: Decreases MP consumption.
68
0
+4 Cost
Decreases MP consumption by 1.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Cost: Decreases MP consumption.
67
0
+5 Cost
Decreases MP consumption by 1.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Cost: Decreases MP consumption.
66
0
+6 Cost
Decreases MP consumption by 2.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Cost: Decreases MP consumption.
64
0
+7 Cost
Decreases MP consumption by 1.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Cost: Decreases MP consumption.
63
0
+8 Cost
Decreases MP consumption by 1.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Cost: Decreases MP consumption.
62
0
+9 Cost
Decreases MP consumption by 1.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Cost: Decreases MP consumption.
61
0
+10 Cost
Decreases MP consumption by 1.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Cost: Decreases MP consumption.
60
0
+11 Cost
Decreases MP consumption by 2.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Cost: Decreases MP consumption.
58
0
+12 Cost
Decreases MP consumption by 1.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Cost: Decreases MP consumption.
57
0
+13 Cost
Decreases MP consumption by 1.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Cost: Decreases MP consumption.
56
0
+14 Cost
Decreases MP consumption by 1.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Cost: Decreases MP consumption.
55
0
+15 Cost
Decreases MP consumption by 1.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Cost: Decreases MP consumption.
54
0
+16 Cost
Decreases MP consumption by 2.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Cost: Decreases MP consumption.
52
0
+17 Cost
Decreases MP consumption by 1.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Cost: Decreases MP consumption.
51
0
+18 Cost
Decreases MP consumption by 1.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Cost: Decreases MP consumption.
50
0
+19 Cost
Decreases MP consumption by 1.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Cost: Decreases MP consumption.
49
0
+20 Cost
Decreases MP consumption by 1.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Cost: Decreases MP consumption.
48
0
+21 Cost
Decreases MP consumption by 2.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Cost: Decreases MP consumption.
46
0
+22 Cost
Decreases MP consumption by 1.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Cost: Decreases MP consumption.
45
0
+23 Cost
Decreases MP consumption by 1.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Cost: Decreases MP consumption.
44
0
+24 Cost
Decreases MP consumption by 1.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Cost: Decreases MP consumption.
43
0
+25 Cost
Decreases MP consumption by 1.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Cost: Decreases MP consumption.
42
0
+26 Cost
Decreases MP consumption by 2.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Cost: Decreases MP consumption.
40
0
+27 Cost
Decreases MP consumption by 1.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Cost: Decreases MP consumption.
39
0
+28 Cost
Decreases MP consumption by 1.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Cost: Decreases MP consumption.
38
0
+29 Cost
Decreases MP consumption by 1.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Cost: Decreases MP consumption.
37
0
+30 Cost
Decreases MP consumption by 1.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Cost: Decreases MP consumption.
36
0
Type
Bonus
Description
MP
HP
+1 Fire Attack
Increases fire damage by 1.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Fire Attack: Increases fire damage by 1.
72
0
+2 Fire Attack
Increases fire damage by 2.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Fire Attack: Increases fire damage by 3.
72
0
+3 Fire Attack
Increases fire damage by 2.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Fire Attack: Increases fire damage by 5.
72
0
+4 Fire Attack
Increases fire damage by 1.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Fire Attack: Increases fire damage by 6.
72
0
+5 Fire Attack
Increases fire damage by 2.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Fire Attack: Increases fire damage by 8.
72
0
+6 Fire Attack
Increases fire damage by 2.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Fire Attack: Increases fire damage by 10.
72
0
+7 Fire Attack
Increases fire damage by 1.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Fire Attack: Increases fire damage by 11.
72
0
+8 Fire Attack
Increases fire damage by 2.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Fire Attack: Increases fire damage by 13.
72
0
+9 Fire Attack
Increases fire damage by 2.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Fire Attack: Increases fire damage by 15.
72
0
+10 Fire Attack
Increases fire damage by 1.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Fire Attack: Increases fire damage by 16.
72
0
+11 Fire Attack
Increases fire damage by 2.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Fire Attack: Increases fire damage by 18.
72
0
+12 Fire Attack
Increases fire damage by 2.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Fire Attack: Increases fire damage by 20.
72
0
+13 Fire Attack
Increases fire damage by 1.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Fire Attack: Increases fire damage by 21.
72
0
+14 Fire Attack
Increases fire damage by 2.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Fire Attack: Increases fire damage by 23.
72
0
+15 Fire Attack
Increases fire damage by 2.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Fire Attack: Increases fire damage by 25.
72
0
+16 Fire Attack
Increases fire damage by 1.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Fire Attack: Increases fire damage by 26.
72
0
+17 Fire Attack
Increases fire damage by 2.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Fire Attack: Increases fire damage by 28.
72
0
+18 Fire Attack
Increases fire damage by 2.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Fire Attack: Increases fire damage by 30.
72
0
+19 Fire Attack
Increases fire damage by 1.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Fire Attack: Increases fire damage by 31.
72
0
+20 Fire Attack
Increases fire damage by 2.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Fire Attack: Increases fire damage by 33.
72
0
+21 Fire Attack
Increases fire damage by 2.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Fire Attack: Increases fire damage by 35.
72
0
+22 Fire Attack
Increases fire damage by 1.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Fire Attack: Increases fire damage by 36.
72
0
+23 Fire Attack
Increases fire damage by 2.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Fire Attack: Increases fire damage by 38.
72
0
+24 Fire Attack
Increases fire damage by 2.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Fire Attack: Increases fire damage by 40.
72
0
+25 Fire Attack
Increases fire damage by 1.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Fire Attack: Increases fire damage by 41.
72
0
+26 Fire Attack
Increases fire damage by 2.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Fire Attack: Increases fire damage by 43.
72
0
+27 Fire Attack
Increases fire damage by 2.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Fire Attack: Increases fire damage by 45.
72
0
+28 Fire Attack
Increases fire damage by 1.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Fire Attack: Increases fire damage by 46.
72
0
+29 Fire Attack
Increases fire damage by 2.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Fire Attack: Increases fire damage by 48.
72
0
+30 Fire Attack
Increases fire damage by 2.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Fire Attack: Increases fire damage by 50.
72
0
Type
Bonus
Description
MP
HP
+1 Water Attack
Increases water damage by 1.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Water Attack: Increases water damage by 1.
72
0
+2 Elemental Attac:k Water
Increases water damage by 2.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Water Attack: Increases water damage by 3.
72
0
+3 Elemental Attac:k Water
Increases water damage by 2.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Water Attack: Increases water damage by 5.
72
0
+4 Water Attack
Increases water damage by 1.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Water Attack: Increases water damage by 6.
72
0
+5 Water Attack
Increases water damage by 2.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Water Attack: Increases water damage by 8.
72
0
+6 Water Attack
Increases water damage by 2.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Water Attack: Increases water damage by 10.
72
0
+7 Water Attack
Increases water damage by 1.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Water Attack: Increases water damage by 11.
72
0
+8 Water Attack
Increases water damage by 2.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Water Attack: Increases water damage by 13.
72
0
+9 Water Attack
Increases water damage by 2.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Water Attack: Increases water damage by 15.
72
0
+10 Water Attack
Increases water damage by 1.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Water Attack: Increases water damage by 16.
72
0
+11 Water Attack
Increases water damage by 2.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Water Attack: Increases water damage by 18.
72
0
+12 Water Attack
Increases water damage by 2.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Water Attack: Increases water damage by 20.
72
0
+13 Water Attack
Increases water damage by 1.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Water Attack: Increases water damage by 21.
72
0
+14 Water Attack
Increases water damage by 2.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Water Attack: Increases water damage by 23.
72
0
+15 Water Attack
Increases water damage by 2.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Water Attack: Increases water damage by 25.
72
0
+16 Water Attack
Increases water damage by 1.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Water Attack: Increases water damage by 26.
72
0
+17 Water Attack
Increases water damage by 2.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Water Attack: Increases water damage by 28.
72
0
+18 Water Attack
Increases water damage by 2.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Water Attack: Increases water damage by 30.
72
0
+19 Water Attack
Increases water damage by 1.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Water Attack: Increases water damage by 31.
72
0
+20 Water Attack
Increases water damage by 2.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Water Attack: Increases water damage by 33.
72
0
+21 Water Attack
Increases water damage by 2.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Water Attack: Increases water damage by 35.
72
0
+22 Water Attack
Increases water damage by 1.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Water Attack: Increases water damage by 36.
72
0
+23 Water Attack
Increases water damage by 2.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Water Attack: Increases water damage by 38.
72
0
+24 Water Attack
Increases water damage by 2.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Water Attack: Increases water damage by 40.
72
0
+25 Water Attack
Increases water damage by 1.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Water Attack: Increases water damage by 41.
72
0
+26 Water Attack
Increases water damage by 2.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Water Attack: Increases water damage by 43.
72
0
+27 Water Attack
Increases water damage by 2.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Water Attack: Increases water damage by 45.
72
0
+28 Water Attack
Increases water damage by 1.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Water Attack: Increases water damage by 46.
72
0
+29 Water Attack
Increases water damage by 2.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Water Attack: Increases water damage by 48.
72
0
+30 Water Attack
Increases water damage by 2.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Water Attack: Increases water damage by 50.
72
0
Type
Bonus
Description
MP
HP
+1 Wind Attack
Increases wind damage by 1.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Wind Attack: Increases wind damage by 1.
72
0
+2 Wind Attack
Increases wind damage by 2.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Wind Attack: Increases wind damage by 3.
72
0
+3 Wind Attack
Increases wind damage by 2.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Wind Attack: Increases wind damage by 5.
72
0
+4 Wind Attack
Increases wind damage by 1.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Wind Attack: Increases wind damage by 6.
72
0
+5 Wind Attack
Increases wind damage by 2.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Wind Attack: Increases wind damage by 8.
72
0
+6 Wind Attack
Increases wind damage by 2.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Wind Attack: Increases wind damage by 10.
72
0
+7 Wind Attack
Increases wind damage by 1.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Wind Attack: Increases wind damage by 11.
72
0
+8 Wind Attack
Increases wind damage by 2.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Wind Attack: Increases wind damage by 13.
72
0
+9 Wind Attack
Increases wind damage by 2.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Wind Attack: Increases wind damage by 15.
72
0
+10 Wind Attack
Increases wind damage by 1.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Wind Attack: Increases wind damage by 16.
72
0
+11 Wind Attack
Increases wind damage by 2.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Wind Attack: Increases wind damage by 18.
72
0
+12 Wind Attack
Increases wind damage by 2.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Wind Attack: Increases wind damage by 20.
72
0
+13 Wind Attack
Increases wind damage by 1.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Wind Attack: Increases wind damage by 21.
72
0
+14 Wind Attack
Increases wind damage by 2.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Wind Attack: Increases wind damage by 23.
72
0
+15 Wind Attack
Increases wind damage by 2.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Wind Attack: Increases wind damage by 25.
72
0
+16 Wind Attack
Increases wind damage by 1.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Wind Attack: Increases wind damage by 26.
72
0
+17 Wind Attack
Increases wind damage by 2.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Wind Attack: Increases wind damage by 28.
72
0
+18 Wind Attack
Increases wind damage by 2.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Wind Attack: Increases wind damage by 30.
72
0
+19 Wind Attack
Increases wind damage by 1.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Wind Attack: Increases wind damage by 31.
72
0
+20 Wind Attack
Increases wind damage by 2.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Wind Attack: Increases wind damage by 33.
72
0
+21 Wind Attack
Increases wind damage by 2.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Wind Attack: Increases wind damage by 35.
72
0
+22 Wind Attack
Increases wind damage by 1.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Wind Attack: Increases wind damage by 36.
72
0
+23 Wind Attack
Increases wind damage by 2.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Wind Attack: Increases wind damage by 38.
72
0
+24 Wind Attack
Increases wind damage by 2.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Wind Attack: Increases wind damage by 40.
72
0
+25 Wind Attack
Increases wind damage by 1.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Wind Attack: Increases wind damage by 41.
72
0
+26 Wind Attack
Increases wind damage by 2.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Wind Attack: Increases wind damage by 43.
72
0
+27 Wind Attack
Increases wind damage by 2.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Wind Attack: Increases wind damage by 45.
72
0
+28 Wind Attack
Increases wind damage by 1.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Wind Attack: Increases wind damage by 46.
72
0
+29 Wind Attack
Increases wind damage by 2.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Wind Attack: Increases wind damage by 48.
72
0
+30 Wind Attack
Increases wind damage by 2.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Wind Attack: Increases wind damage by 50.
72
0
Type
Bonus
Description
MP
HP
+1 Earth Attack
Increases earth damage by 1.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Earth Attack: Increases earth damage by 1.
72
0
+2 Earth Attack
Increases earth damage by 2.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Earth Attack: Increases earth damage by 3.
72
0
+3 Earth Attack
Increases earth damage by 2.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Earth Attack: Increases earth damage by 5.
72
0
+4 Earth Attack
Increases earth damage by 1.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Earth Attack: Increases earth damage by 6.
72
0
+5 Earth Attack
Increases earth damage by 2.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Earth Attack: Increases earth damage by 8.
72
0
+6 Earth Attack
Increases earth damage by 2.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Earth Attack: Increases earth damage by 10.
72
0
+7 Earth Attack
Increases earth damage by 1.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Earth Attack: Increases earth damage by 11.
72
0
+8 Earth Attack
Increases earth damage by 2.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Earth Attack: Increases earth damage by 13.
72
0
+9 Earth Attack
Increases earth damage by 2.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Earth Attack: Increases earth damage by 15.
72
0
+10 Earth Attack
Increases earth damage by 1.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Earth Attack: Increases earth damage by 16.
72
0
+11 Earth Attack
Increases earth damage by 2.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Earth Attack: Increases earth damage by 18.
72
0
+12 Earth Attack
Increases earth damage by 2.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Earth Attack: Increases earth damage by 20.
72
0
+13 Earth Attack
Increases earth damage by 1.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Earth Attack: Increases earth damage by 21.
72
0
+14 Earth Attack
Increases earth damage by 2.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Earth Attack: Increases earth damage by 23.
72
0
+15 Earth Attack
Increases earth damage by 2.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Earth Attack: Increases earth damage by 25.
72
0
+16 Earth Attack
Increases earth damage by 1.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Earth Attack: Increases earth damage by 26.
72
0
+17 Earth Attack
Increases earth damage by 2.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Earth Attack: Increases earth damage by 28.
72
0
+18 Earth Attack
Increases earth damage by 2.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Earth Attack: Increases earth damage by 30.
72
0
+19 Earth Attack
Increases earth damage by 1.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Earth Attack: Increases earth damage by 31.
72
0
+20 Earth Attack
Increases earth damage by 2.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Earth Attack: Increases earth damage by 33.
72
0
+21 Earth Attack
Increases earth damage by 2.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Earth Attack: Increases earth damage by 35.
72
0
+22 Earth Attack
Increases earth damage by 1.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Earth Attack: Increases earth damage by 36.
72
0
+23 Earth Attack
Increases earth damage by 2.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Earth Attack: Increases earth damage by 38.
72
0
+24 Earth Attack
Increases earth damage by 2.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Earth Attack: Increases earth damage by 40.
72
0
+25 Earth Attack
Increases earth damage by 1.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Earth Attack: Increases earth damage by 41.
72
0
+26 Earth Attack
Increases earth damage by 2.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Earth Attack: Increases earth damage by 43.
72
0
+27 Earth Attack
Increases earth damage by 2.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Earth Attack: Increases earth damage by 45.
72
0
+28 Earth Attack
Increases earth damage by 1.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Earth Attack: Increases earth damage by 46.
72
0
+29 Earth Attack
Increases earth damage by 2.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Earth Attack: Increases earth damage by 48.
72
0
+30 Earth Attack
Increases earth damage by 2.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Earth Attack: Increases earth damage by 50.
72
0
Type
Bonus
Description
MP
HP
+1 Duel
Increases power during PvP by 63 seconds.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Duel: Attacks with 3716 Power during PvP.
72
0
+2 Duel
Increases power during PvP by 64 seconds.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Duel: Attacks with 3780 Power during PvP.
72
0
+3 Duel
Increases power during PvP by 64 seconds.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Duel: Attacks with 3844 Power during PvP.
72
0
+4 Duel
Increases power during PvP by 64 seconds.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Duel: Attacks with 3908 Power during PvP.
72
0
+5 Duel
Increases power during PvP by 64 seconds.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Duel: Attacks with 3972 Power during PvP.
72
0
+6 Duel
Increases power during PvP by 64 seconds.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Duel: Attacks with 4036 Power during PvP.
72
0
+7 Duel
Increases power during PvP by 63 seconds.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Duel: Attacks with 4099 Power during PvP.
72
0
+8 Duel
Increases power during PvP by 64 seconds.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Duel: Attacks with 4163 Power during PvP.
72
0
+9 Duel
Increases power during PvP by 64 seconds.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Duel: Attacks with 4227 Power during PvP.
72
0
+10 Duel
Increases power during PvP by 64 seconds.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Duel: Attacks with 4291 Power during PvP.
72
0
+11 Duel
Increases power during PvP by 64 seconds.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Duel: Attacks with 4355 Power during PvP.
72
0
+12 Duel
Increases power during PvP by 64 seconds.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Duel: Attacks with 4419 Power during PvP.
72
0
+13 Duel
Increases power during PvP by 63 seconds.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Duel: Attacks with 4482 Power during PvP.
72
0
+14 Duel
Increases power during PvP by 64 seconds.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Duel: Attacks with 4546 Power during PvP.
72
0
+15 Duel
Increases power during PvP by 64 seconds.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Duel: Attacks with 4610 Power during PvP.
72
0
+16 Duel
Increases power during PvP by 64 seconds.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Duel: Attacks with 4674 Power during PvP.
72
0
+17 Duel
Increases power during PvP by 64 seconds.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Duel: Attacks with 4738 Power during PvP.
72
0
+18 Duel
Increases power during PvP by 64 seconds.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Duel: Attacks with 4802 Power during PvP.
72
0
+19 Duel
Increases power during PvP by 63 seconds.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Duel: Attacks with 4865 Power during PvP.
72
0
+20 Duel
Increases power during PvP by 64 seconds.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Duel: Attacks with 4929 Power during PvP.
72
0
+21 Duel
Increases power during PvP by 64 seconds.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Duel: Attacks with 4993 Power during PvP.
72
0
+22 Duel
Increases power during PvP by 64 seconds.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Duel: Attacks with 5057 Power during PvP.
72
0
+23 Duel
Increases power during PvP by 64 seconds.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Duel: Attacks with 5121 Power during PvP.
72
0
+24 Duel
Increases power during PvP by 64 seconds.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Duel: Attacks with 5185 Power during PvP.
72
0
+25 Duel
Increases power during PvP by 63 seconds.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Duel: Attacks with 5248 Power during PvP.
72
0
+26 Duel
Increases power during PvP by 64 seconds.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Duel: Attacks with 5312 Power during PvP.
72
0
+27 Duel
Increases power during PvP by 64 seconds.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Duel: Attacks with 5376 Power during PvP.
72
0
+28 Duel
Increases power during PvP by 64 seconds.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Duel: Attacks with 5440 Power during PvP.
72
0
+29 Duel
Increases power during PvP by 64 seconds.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Duel: Attacks with 5504 Power during PvP.
72
0
+30 Duel
Increases power during PvP by 64 seconds.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Duel: Attacks with 5568 Power during PvP.
72
0
Supplements user's P. Atk. with 1832 Power, increasing critical attack rate by 10% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible.
Supplements user's P. Atk. with 1832 Power, increasing critical attack rate by 10% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible.
1.3
52
0
147000
2
58
Supplements user's P. Atk. with 2091 Power, increasing critical attack rate by 10% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible.
1.3
56
0
150000
3
60
Supplements user's P. Atk. with 2272 Power, increasing critical attack rate by 10% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible.
1.3
58
0
264000
4
62
Supplements user's P. Atk. with 2460 Power, increasing critical attack rate by 15% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible.
1.3
60
0
360000
5
64
Supplements user's P. Atk. with 2653 Power, increasing critical attack rate by 15% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible.
1.3
62
0
370000
6
66
Supplements user's P. Atk. with 2850 Power, increasing critical attack rate by 20% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible.
1.3
64
0
540000
7
68
Supplements user's P. Atk. with 3050 Power, increasing critical attack rate by 20% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible.
1.3
66
0
650000
8
70
Supplements user's P. Atk. with 3252 Power, increasing critical attack rate by 25% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible.
1.3
68
0
850000
9
72
Supplements user's P. Atk. with 3453 Power, increasing critical attack rate by 25% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible.
1.3
70
0
920000
10
74
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible.
+1 Duel - Increases power during PvP by 63 seconds.
+1 Power - Increases effectiveness by 32.
Type
Bonus
Description
MP
HP
+1 Power
Increases effectiveness by 32.
Supplements user's P. Atk. with 3685 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Power: Increases effectiveness.
72
0
+2 Power
Increases effectiveness by 33.
Supplements user's P. Atk. with 3718 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Power: Increases effectiveness.
72
0
+3 Power
Increases effectiveness by 33.
Supplements user's P. Atk. with 3751 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Power: Increases effectiveness.
72
0
+4 Power
Increases effectiveness by 33.
Supplements user's P. Atk. with 3784 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Power: Increases effectiveness.
72
0
+5 Power
Increases effectiveness by 33.
Supplements user's P. Atk. with 3817 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Power: Increases effectiveness.
72
0
+6 Power
Increases effectiveness by 33.
Supplements user's P. Atk. with 3850 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Power: Increases effectiveness.
72
0
+7 Power
Increases effectiveness by 33.
Supplements user's P. Atk. with 3883 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Power: Increases effectiveness.
72
0
+8 Power
Increases effectiveness by 33.
Supplements user's P. Atk. with 3916 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Power: Increases effectiveness.
72
0
+9 Power
Increases effectiveness by 33.
Supplements user's P. Atk. with 3949 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Power: Increases effectiveness.
72
0
+10 Power
Increases effectiveness by 33.
Supplements user's P. Atk. with 3982 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Power: Increases effectiveness.
72
0
+11 Power
Increases effectiveness by 32.
Supplements user's P. Atk. with 4014 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Power: Increases effectiveness.
72
0
+12 Power
Increases effectiveness by 33.
Supplements user's P. Atk. with 4047 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Power: Increases effectiveness.
72
0
+13 Power
Increases effectiveness by 33.
Supplements user's P. Atk. with 4080 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Power: Increases effectiveness.
72
0
+14 Power
Increases effectiveness by 33.
Supplements user's P. Atk. with 4113 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Power: Increases effectiveness.
72
0
+15 Power
Increases effectiveness by 33.
Supplements user's P. Atk. with 4146 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Power: Increases effectiveness.
72
0
+16 Power
Increases effectiveness by 33.
Supplements user's P. Atk. with 4179 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Power: Increases effectiveness.
72
0
+17 Power
Increases effectiveness by 33.
Supplements user's P. Atk. with 4212 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Power: Increases effectiveness.
72
0
+18 Power
Increases effectiveness by 33.
Supplements user's P. Atk. with 4245 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Power: Increases effectiveness.
72
0
+19 Power
Increases effectiveness by 33.
Supplements user's P. Atk. with 4278 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Power: Increases effectiveness.
72
0
+20 Power
Increases effectiveness by 33.
Supplements user's P. Atk. with 4311 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Power: Increases effectiveness.
72
0
+21 Power
Increases effectiveness by 32.
Supplements user's P. Atk. with 4343 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Power: Increases effectiveness.
72
0
+22 Power
Increases effectiveness by 33.
Supplements user's P. Atk. with 4376 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Power: Increases effectiveness.
72
0
+23 Power
Increases effectiveness by 33.
Supplements user's P. Atk. with 4409 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Power: Increases effectiveness.
72
0
+24 Power
Increases effectiveness by 33.
Supplements user's P. Atk. with 4442 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Power: Increases effectiveness.
72
0
+25 Power
Increases effectiveness by 33.
Supplements user's P. Atk. with 4475 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Power: Increases effectiveness.
72
0
+26 Power
Increases effectiveness by 33.
Supplements user's P. Atk. with 4508 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Power: Increases effectiveness.
72
0
+27 Power
Increases effectiveness by 33.
Supplements user's P. Atk. with 4541 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Power: Increases effectiveness.
72
0
+28 Power
Increases effectiveness by 33.
Supplements user's P. Atk. with 4574 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Power: Increases effectiveness.
72
0
+29 Power
Increases effectiveness by 33.
Supplements user's P. Atk. with 4607 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Power: Increases effectiveness.
72
0
+30 Power
Increases effectiveness by 33.
Supplements user's P. Atk. with 4640 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Power: Increases effectiveness.
72
0
Type
Bonus
Description
MP
HP
+1 Cost
Decreases MP consumption by 2.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Cost: Decreases MP consumption.
70
0
+2 Cost
Decreases MP consumption by 1.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Cost: Decreases MP consumption.
69
0
+3 Cost
Decreases MP consumption by 1.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Cost: Decreases MP consumption.
68
0
+4 Cost
Decreases MP consumption by 1.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Cost: Decreases MP consumption.
67
0
+5 Cost
Decreases MP consumption by 1.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Cost: Decreases MP consumption.
66
0
+6 Cost
Decreases MP consumption by 2.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Cost: Decreases MP consumption.
64
0
+7 Cost
Decreases MP consumption by 1.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Cost: Decreases MP consumption.
63
0
+8 Cost
Decreases MP consumption by 1.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Cost: Decreases MP consumption.
62
0
+9 Cost
Decreases MP consumption by 1.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Cost: Decreases MP consumption.
61
0
+10 Cost
Decreases MP consumption by 1.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Cost: Decreases MP consumption.
60
0
+11 Cost
Decreases MP consumption by 2.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Cost: Decreases MP consumption.
58
0
+12 Cost
Decreases MP consumption by 1.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Cost: Decreases MP consumption.
57
0
+13 Cost
Decreases MP consumption by 1.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Cost: Decreases MP consumption.
56
0
+14 Cost
Decreases MP consumption by 1.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Cost: Decreases MP consumption.
55
0
+15 Cost
Decreases MP consumption by 1.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Cost: Decreases MP consumption.
54
0
+16 Cost
Decreases MP consumption by 2.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Cost: Decreases MP consumption.
52
0
+17 Cost
Decreases MP consumption by 1.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Cost: Decreases MP consumption.
51
0
+18 Cost
Decreases MP consumption by 1.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Cost: Decreases MP consumption.
50
0
+19 Cost
Decreases MP consumption by 1.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Cost: Decreases MP consumption.
49
0
+20 Cost
Decreases MP consumption by 1.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Cost: Decreases MP consumption.
48
0
+21 Cost
Decreases MP consumption by 2.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Cost: Decreases MP consumption.
46
0
+22 Cost
Decreases MP consumption by 1.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Cost: Decreases MP consumption.
45
0
+23 Cost
Decreases MP consumption by 1.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Cost: Decreases MP consumption.
44
0
+24 Cost
Decreases MP consumption by 1.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Cost: Decreases MP consumption.
43
0
+25 Cost
Decreases MP consumption by 1.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Cost: Decreases MP consumption.
42
0
+26 Cost
Decreases MP consumption by 2.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Cost: Decreases MP consumption.
40
0
+27 Cost
Decreases MP consumption by 1.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Cost: Decreases MP consumption.
39
0
+28 Cost
Decreases MP consumption by 1.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Cost: Decreases MP consumption.
38
0
+29 Cost
Decreases MP consumption by 1.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Cost: Decreases MP consumption.
37
0
+30 Cost
Decreases MP consumption by 1.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Cost: Decreases MP consumption.
36
0
Type
Bonus
Description
MP
HP
+1 Fire Attack
Increases fire damage by 1.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Fire Attack: Increases fire damage by 1.
72
0
+2 Fire Attack
Increases fire damage by 2.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Fire Attack: Increases fire damage by 3.
72
0
+3 Fire Attack
Increases fire damage by 2.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Fire Attack: Increases fire damage by 5.
72
0
+4 Fire Attack
Increases fire damage by 1.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Fire Attack: Increases fire damage by 6.
72
0
+5 Fire Attack
Increases fire damage by 2.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Fire Attack: Increases fire damage by 8.
72
0
+6 Fire Attack
Increases fire damage by 2.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Fire Attack: Increases fire damage by 10.
72
0
+7 Fire Attack
Increases fire damage by 1.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Fire Attack: Increases fire damage by 11.
72
0
+8 Fire Attack
Increases fire damage by 2.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Fire Attack: Increases fire damage by 13.
72
0
+9 Fire Attack
Increases fire damage by 2.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Fire Attack: Increases fire damage by 15.
72
0
+10 Fire Attack
Increases fire damage by 1.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Fire Attack: Increases fire damage by 16.
72
0
+11 Fire Attack
Increases fire damage by 2.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Fire Attack: Increases fire damage by 18.
72
0
+12 Fire Attack
Increases fire damage by 2.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Fire Attack: Increases fire damage by 20.
72
0
+13 Fire Attack
Increases fire damage by 1.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Fire Attack: Increases fire damage by 21.
72
0
+14 Fire Attack
Increases fire damage by 2.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Fire Attack: Increases fire damage by 23.
72
0
+15 Fire Attack
Increases fire damage by 2.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Fire Attack: Increases fire damage by 25.
72
0
+16 Fire Attack
Increases fire damage by 1.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Fire Attack: Increases fire damage by 26.
72
0
+17 Fire Attack
Increases fire damage by 2.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Fire Attack: Increases fire damage by 28.
72
0
+18 Fire Attack
Increases fire damage by 2.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Fire Attack: Increases fire damage by 30.
72
0
+19 Fire Attack
Increases fire damage by 1.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Fire Attack: Increases fire damage by 31.
72
0
+20 Fire Attack
Increases fire damage by 2.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Fire Attack: Increases fire damage by 33.
72
0
+21 Fire Attack
Increases fire damage by 2.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Fire Attack: Increases fire damage by 35.
72
0
+22 Fire Attack
Increases fire damage by 1.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Fire Attack: Increases fire damage by 36.
72
0
+23 Fire Attack
Increases fire damage by 2.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Fire Attack: Increases fire damage by 38.
72
0
+24 Fire Attack
Increases fire damage by 2.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Fire Attack: Increases fire damage by 40.
72
0
+25 Fire Attack
Increases fire damage by 1.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Fire Attack: Increases fire damage by 41.
72
0
+26 Fire Attack
Increases fire damage by 2.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Fire Attack: Increases fire damage by 43.
72
0
+27 Fire Attack
Increases fire damage by 2.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Fire Attack: Increases fire damage by 45.
72
0
+28 Fire Attack
Increases fire damage by 1.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Fire Attack: Increases fire damage by 46.
72
0
+29 Fire Attack
Increases fire damage by 2.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Fire Attack: Increases fire damage by 48.
72
0
+30 Fire Attack
Increases fire damage by 2.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Fire Attack: Increases fire damage by 50.
72
0
Type
Bonus
Description
MP
HP
+1 Water Attack
Increases water damage by 1.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Water Attack: Increases water damage by 1.
72
0
+2 Elemental Attac:k Water
Increases water damage by 2.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Water Attack: Increases water damage by 3.
72
0
+3 Elemental Attac:k Water
Increases water damage by 2.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Water Attack: Increases water damage by 5.
72
0
+4 Water Attack
Increases water damage by 1.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Water Attack: Increases water damage by 6.
72
0
+5 Water Attack
Increases water damage by 2.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Water Attack: Increases water damage by 8.
72
0
+6 Water Attack
Increases water damage by 2.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Water Attack: Increases water damage by 10.
72
0
+7 Water Attack
Increases water damage by 1.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Water Attack: Increases water damage by 11.
72
0
+8 Water Attack
Increases water damage by 2.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Water Attack: Increases water damage by 13.
72
0
+9 Water Attack
Increases water damage by 2.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Water Attack: Increases water damage by 15.
72
0
+10 Water Attack
Increases water damage by 1.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Water Attack: Increases water damage by 16.
72
0
+11 Water Attack
Increases water damage by 2.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Water Attack: Increases water damage by 18.
72
0
+12 Water Attack
Increases water damage by 2.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Water Attack: Increases water damage by 20.
72
0
+13 Water Attack
Increases water damage by 1.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Water Attack: Increases water damage by 21.
72
0
+14 Water Attack
Increases water damage by 2.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Water Attack: Increases water damage by 23.
72
0
+15 Water Attack
Increases water damage by 2.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Water Attack: Increases water damage by 25.
72
0
+16 Water Attack
Increases water damage by 1.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Water Attack: Increases water damage by 26.
72
0
+17 Water Attack
Increases water damage by 2.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Water Attack: Increases water damage by 28.
72
0
+18 Water Attack
Increases water damage by 2.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Water Attack: Increases water damage by 30.
72
0
+19 Water Attack
Increases water damage by 1.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Water Attack: Increases water damage by 31.
72
0
+20 Water Attack
Increases water damage by 2.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Water Attack: Increases water damage by 33.
72
0
+21 Water Attack
Increases water damage by 2.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Water Attack: Increases water damage by 35.
72
0
+22 Water Attack
Increases water damage by 1.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Water Attack: Increases water damage by 36.
72
0
+23 Water Attack
Increases water damage by 2.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Water Attack: Increases water damage by 38.
72
0
+24 Water Attack
Increases water damage by 2.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Water Attack: Increases water damage by 40.
72
0
+25 Water Attack
Increases water damage by 1.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Water Attack: Increases water damage by 41.
72
0
+26 Water Attack
Increases water damage by 2.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Water Attack: Increases water damage by 43.
72
0
+27 Water Attack
Increases water damage by 2.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Water Attack: Increases water damage by 45.
72
0
+28 Water Attack
Increases water damage by 1.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Water Attack: Increases water damage by 46.
72
0
+29 Water Attack
Increases water damage by 2.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Water Attack: Increases water damage by 48.
72
0
+30 Water Attack
Increases water damage by 2.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Water Attack: Increases water damage by 50.
72
0
Type
Bonus
Description
MP
HP
+1 Wind Attack
Increases wind damage by 1.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Wind Attack: Increases wind damage by 1.
72
0
+2 Wind Attack
Increases wind damage by 2.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Wind Attack: Increases wind damage by 3.
72
0
+3 Wind Attack
Increases wind damage by 2.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Wind Attack: Increases wind damage by 5.
72
0
+4 Wind Attack
Increases wind damage by 1.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Wind Attack: Increases wind damage by 6.
72
0
+5 Wind Attack
Increases wind damage by 2.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Wind Attack: Increases wind damage by 8.
72
0
+6 Wind Attack
Increases wind damage by 2.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Wind Attack: Increases wind damage by 10.
72
0
+7 Wind Attack
Increases wind damage by 1.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Wind Attack: Increases wind damage by 11.
72
0
+8 Wind Attack
Increases wind damage by 2.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Wind Attack: Increases wind damage by 13.
72
0
+9 Wind Attack
Increases wind damage by 2.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Wind Attack: Increases wind damage by 15.
72
0
+10 Wind Attack
Increases wind damage by 1.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Wind Attack: Increases wind damage by 16.
72
0
+11 Wind Attack
Increases wind damage by 2.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Wind Attack: Increases wind damage by 18.
72
0
+12 Wind Attack
Increases wind damage by 2.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Wind Attack: Increases wind damage by 20.
72
0
+13 Wind Attack
Increases wind damage by 1.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Wind Attack: Increases wind damage by 21.
72
0
+14 Wind Attack
Increases wind damage by 2.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Wind Attack: Increases wind damage by 23.
72
0
+15 Wind Attack
Increases wind damage by 2.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Wind Attack: Increases wind damage by 25.
72
0
+16 Wind Attack
Increases wind damage by 1.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Wind Attack: Increases wind damage by 26.
72
0
+17 Wind Attack
Increases wind damage by 2.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Wind Attack: Increases wind damage by 28.
72
0
+18 Wind Attack
Increases wind damage by 2.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Wind Attack: Increases wind damage by 30.
72
0
+19 Wind Attack
Increases wind damage by 1.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Wind Attack: Increases wind damage by 31.
72
0
+20 Wind Attack
Increases wind damage by 2.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Wind Attack: Increases wind damage by 33.
72
0
+21 Wind Attack
Increases wind damage by 2.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Wind Attack: Increases wind damage by 35.
72
0
+22 Wind Attack
Increases wind damage by 1.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Wind Attack: Increases wind damage by 36.
72
0
+23 Wind Attack
Increases wind damage by 2.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Wind Attack: Increases wind damage by 38.
72
0
+24 Wind Attack
Increases wind damage by 2.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Wind Attack: Increases wind damage by 40.
72
0
+25 Wind Attack
Increases wind damage by 1.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Wind Attack: Increases wind damage by 41.
72
0
+26 Wind Attack
Increases wind damage by 2.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Wind Attack: Increases wind damage by 43.
72
0
+27 Wind Attack
Increases wind damage by 2.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Wind Attack: Increases wind damage by 45.
72
0
+28 Wind Attack
Increases wind damage by 1.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Wind Attack: Increases wind damage by 46.
72
0
+29 Wind Attack
Increases wind damage by 2.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Wind Attack: Increases wind damage by 48.
72
0
+30 Wind Attack
Increases wind damage by 2.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Wind Attack: Increases wind damage by 50.
72
0
Type
Bonus
Description
MP
HP
+1 Earth Attack
Increases earth damage by 1.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Earth Attack: Increases earth damage by 1.
72
0
+2 Earth Attack
Increases earth damage by 2.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Earth Attack: Increases earth damage by 3.
72
0
+3 Earth Attack
Increases earth damage by 2.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Earth Attack: Increases earth damage by 5.
72
0
+4 Earth Attack
Increases earth damage by 1.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Earth Attack: Increases earth damage by 6.
72
0
+5 Earth Attack
Increases earth damage by 2.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Earth Attack: Increases earth damage by 8.
72
0
+6 Earth Attack
Increases earth damage by 2.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Earth Attack: Increases earth damage by 10.
72
0
+7 Earth Attack
Increases earth damage by 1.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Earth Attack: Increases earth damage by 11.
72
0
+8 Earth Attack
Increases earth damage by 2.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Earth Attack: Increases earth damage by 13.
72
0
+9 Earth Attack
Increases earth damage by 2.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Earth Attack: Increases earth damage by 15.
72
0
+10 Earth Attack
Increases earth damage by 1.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Earth Attack: Increases earth damage by 16.
72
0
+11 Earth Attack
Increases earth damage by 2.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Earth Attack: Increases earth damage by 18.
72
0
+12 Earth Attack
Increases earth damage by 2.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Earth Attack: Increases earth damage by 20.
72
0
+13 Earth Attack
Increases earth damage by 1.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Earth Attack: Increases earth damage by 21.
72
0
+14 Earth Attack
Increases earth damage by 2.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Earth Attack: Increases earth damage by 23.
72
0
+15 Earth Attack
Increases earth damage by 2.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Earth Attack: Increases earth damage by 25.
72
0
+16 Earth Attack
Increases earth damage by 1.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Earth Attack: Increases earth damage by 26.
72
0
+17 Earth Attack
Increases earth damage by 2.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Earth Attack: Increases earth damage by 28.
72
0
+18 Earth Attack
Increases earth damage by 2.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Earth Attack: Increases earth damage by 30.
72
0
+19 Earth Attack
Increases earth damage by 1.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Earth Attack: Increases earth damage by 31.
72
0
+20 Earth Attack
Increases earth damage by 2.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Earth Attack: Increases earth damage by 33.
72
0
+21 Earth Attack
Increases earth damage by 2.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Earth Attack: Increases earth damage by 35.
72
0
+22 Earth Attack
Increases earth damage by 1.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Earth Attack: Increases earth damage by 36.
72
0
+23 Earth Attack
Increases earth damage by 2.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Earth Attack: Increases earth damage by 38.
72
0
+24 Earth Attack
Increases earth damage by 2.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Earth Attack: Increases earth damage by 40.
72
0
+25 Earth Attack
Increases earth damage by 1.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Earth Attack: Increases earth damage by 41.
72
0
+26 Earth Attack
Increases earth damage by 2.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Earth Attack: Increases earth damage by 43.
72
0
+27 Earth Attack
Increases earth damage by 2.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Earth Attack: Increases earth damage by 45.
72
0
+28 Earth Attack
Increases earth damage by 1.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Earth Attack: Increases earth damage by 46.
72
0
+29 Earth Attack
Increases earth damage by 2.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Earth Attack: Increases earth damage by 48.
72
0
+30 Earth Attack
Increases earth damage by 2.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Earth Attack: Increases earth damage by 50.
72
0
Type
Bonus
Description
MP
HP
+1 Duel
Increases power during PvP by 63 seconds.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Duel: Attacks with 3716 Power during PvP.
72
0
+2 Duel
Increases power during PvP by 64 seconds.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Duel: Attacks with 3780 Power during PvP.
72
0
+3 Duel
Increases power during PvP by 64 seconds.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Duel: Attacks with 3844 Power during PvP.
72
0
+4 Duel
Increases power during PvP by 64 seconds.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Duel: Attacks with 3908 Power during PvP.
72
0
+5 Duel
Increases power during PvP by 64 seconds.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Duel: Attacks with 3972 Power during PvP.
72
0
+6 Duel
Increases power during PvP by 64 seconds.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Duel: Attacks with 4036 Power during PvP.
72
0
+7 Duel
Increases power during PvP by 63 seconds.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Duel: Attacks with 4099 Power during PvP.
72
0
+8 Duel
Increases power during PvP by 64 seconds.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Duel: Attacks with 4163 Power during PvP.
72
0
+9 Duel
Increases power during PvP by 64 seconds.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Duel: Attacks with 4227 Power during PvP.
72
0
+10 Duel
Increases power during PvP by 64 seconds.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Duel: Attacks with 4291 Power during PvP.
72
0
+11 Duel
Increases power during PvP by 64 seconds.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Duel: Attacks with 4355 Power during PvP.
72
0
+12 Duel
Increases power during PvP by 64 seconds.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Duel: Attacks with 4419 Power during PvP.
72
0
+13 Duel
Increases power during PvP by 63 seconds.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Duel: Attacks with 4482 Power during PvP.
72
0
+14 Duel
Increases power during PvP by 64 seconds.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Duel: Attacks with 4546 Power during PvP.
72
0
+15 Duel
Increases power during PvP by 64 seconds.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Duel: Attacks with 4610 Power during PvP.
72
0
+16 Duel
Increases power during PvP by 64 seconds.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Duel: Attacks with 4674 Power during PvP.
72
0
+17 Duel
Increases power during PvP by 64 seconds.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Duel: Attacks with 4738 Power during PvP.
72
0
+18 Duel
Increases power during PvP by 64 seconds.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Duel: Attacks with 4802 Power during PvP.
72
0
+19 Duel
Increases power during PvP by 63 seconds.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Duel: Attacks with 4865 Power during PvP.
72
0
+20 Duel
Increases power during PvP by 64 seconds.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Duel: Attacks with 4929 Power during PvP.
72
0
+21 Duel
Increases power during PvP by 64 seconds.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Duel: Attacks with 4993 Power during PvP.
72
0
+22 Duel
Increases power during PvP by 64 seconds.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Duel: Attacks with 5057 Power during PvP.
72
0
+23 Duel
Increases power during PvP by 64 seconds.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Duel: Attacks with 5121 Power during PvP.
72
0
+24 Duel
Increases power during PvP by 64 seconds.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Duel: Attacks with 5185 Power during PvP.
72
0
+25 Duel
Increases power during PvP by 63 seconds.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Duel: Attacks with 5248 Power during PvP.
72
0
+26 Duel
Increases power during PvP by 64 seconds.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Duel: Attacks with 5312 Power during PvP.
72
0
+27 Duel
Increases power during PvP by 64 seconds.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Duel: Attacks with 5376 Power during PvP.
72
0
+28 Duel
Increases power during PvP by 64 seconds.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Duel: Attacks with 5440 Power during PvP.
72
0
+29 Duel
Increases power during PvP by 64 seconds.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Duel: Attacks with 5504 Power during PvP.
72
0
+30 Duel
Increases power during PvP by 64 seconds.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Duel: Attacks with 5568 Power during PvP.
72
0
Attempts a powerful deadly attack. Attacks the enemy with 1832 Power added to P. Atk. Increases one's own deadly attack rate by 10% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill.
Attempts a powerful deadly attack. Attacks the enemy with 1832 Power added to P. Atk. Increases one's own deadly attack rate by 10% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill.
1.3
52
0
147000
2
58
Attempts a powerful deadly attack. Attacks the enemy with 2091 Power added to P. Atk. Increases one's own deadly attack rate by 10% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill.
1.3
56
0
150000
3
60
Attempts a powerful deadly attack. Attacks the enemy with 2272 Power added to P. Atk. Increases one's own deadly attack rate by 10% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill.
1.3
58
0
242000
4
62
Attempts a powerful deadly attack. Attacks the enemy with 2460 Power added to P. Atk. Increases one's own deadly attack rate by 15% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill.
1.3
60
0
360000
5
64
Attempts a powerful deadly attack. Attacks the enemy with 2653 Power added to P. Atk. Increases one's own deadly attack rate by 15% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill.
1.3
62
0
370000
6
66
Attempts a powerful deadly attack. Attacks the enemy with 2850 Power added to P. Atk. Increases one's own deadly attack rate by 20% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill.
1.3
64
0
540000
7
68
Attempts a powerful deadly attack. Attacks the enemy with 3050 Power added to P. Atk. Increases one's own deadly attack rate by 20% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill.
1.3
66
0
650000
8
70
Attempts a powerful deadly attack. Attacks the enemy with 3252 Power added to P. Atk. Increases one's own deadly attack rate by 25% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill.
1.3
68
0
850000
9
72
Attempts a powerful deadly attack. Attacks the enemy with 3453 Power added to P. Atk. Increases one's own deadly attack rate by 25% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill.
1.3
70
0
920000
10
74
Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill.
+1 Cost - Maximizes the skill's efficiency. Decreases MP consumption.
+1 Duel - Maximizes the skill's power during PvP. Power increases during PvP.
+1 Elemental Attack Earth - Maximizes the skill's attribute. Enhances by bestowing earth attribute.
+1 Elemental Attack Fire - Maximizes the skill's attribute. Enhances by bestowing fire attribute.
+1 Elemental Attack Water - Maximizes the skill's attribute. Enhances by bestowing water attribute.
+1 Elemental Attack Wind - Maximizes the skill's attribute. Enhances by bestowing wind attribute.
+1 Power - Maximizes the skill's power. Increases effectiveness.
Type
Bonus
Description
MP
HP
+1 Power
Maximizes the skill's power. Increases effectiveness.
Attempts a powerful deadly attack. Attacks the enemy with 3685 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant power: Power is increased.
72
0
+2 Power
Increases effectiveness.
Attempts a powerful deadly attack. Attacks the enemy with 3718 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant power: Power is increased.
72
0
+3 Power
Increases effectiveness.
Attempts a powerful deadly attack. Attacks the enemy with 3751 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant power: Power is increased.
72
0
+4 Power
Increases effectiveness.
Attempts a powerful deadly attack. Attacks the enemy with 3784 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant power: Power is increased.
72
0
+5 Power
Increases effectiveness.
Attempts a powerful deadly attack. Attacks the enemy with 3817 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant power: Power is increased.
72
0
+6 Power
Increases effectiveness.
Attempts a powerful deadly attack. Attacks the enemy with 3850 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant power: Power is increased.
72
0
+7 Power
Increases effectiveness.
Attempts a powerful deadly attack. Attacks the enemy with 3883 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant power: Power is increased.
72
0
+8 Power
Increases effectiveness.
Attempts a powerful deadly attack. Attacks the enemy with 3916 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant power: Power is increased.
72
0
+9 Power
Increases effectiveness.
Attempts a powerful deadly attack. Attacks the enemy with 3949 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant power: Power is increased.
72
0
+10 Power
Increases effectiveness.
Attempts a powerful deadly attack. Attacks the enemy with 3982 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant power: Power is increased.
72
0
+11 Power
Increases effectiveness.
Attempts a powerful deadly attack. Attacks the enemy with 4014 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant power: Power is increased.
72
0
+12 Power
Increases effectiveness.
Attempts a powerful deadly attack. Attacks the enemy with 4047 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant power: Power is increased.
72
0
+13 Power
Increases effectiveness.
Attempts a powerful deadly attack. Attacks the enemy with 4080 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant power: Power is increased.
72
0
+14 Power
Increases effectiveness.
Attempts a powerful deadly attack. Attacks the enemy with 4113 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant power: Power is increased.
72
0
+15 Power
Increases effectiveness.
Attempts a powerful deadly attack. Attacks the enemy with 4146 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant power: Power is increased.
72
0
+16 Power
Increases effectiveness.
Attempts a powerful deadly attack. Attacks the enemy with 4179 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant power: Power is increased.
72
0
+17 Power
Increases effectiveness.
Attempts a powerful deadly attack. Attacks the enemy with 4212 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant power: Power is increased.
72
0
+18 Power
Increases effectiveness.
Attempts a powerful deadly attack. Attacks the enemy with 4245 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant power: Power is increased.
72
0
+19 Power
Increases effectiveness.
Attempts a powerful deadly attack. Attacks the enemy with 4278 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant power: Power is increased.
72
0
+20 Power
Increases effectiveness.
Attempts a powerful deadly attack. Attacks the enemy with 4311 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant power: Power is increased.
72
0
+21 Power
Increases effectiveness.
Attempts a powerful deadly attack. Attacks the enemy with 4343 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant power: Power is increased.
72
0
+22 Power
Increases effectiveness.
Attempts a powerful deadly attack. Attacks the enemy with 4376 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant power: Power is increased.
72
0
+23 Power
Increases effectiveness.
Attempts a powerful deadly attack. Attacks the enemy with 4409 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant power: Power is increased.
72
0
+24 Power
Increases effectiveness.
Attempts a powerful deadly attack. Attacks the enemy with 4442 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant power: Power is increased.
72
0
+25 Power
Increases effectiveness.
Attempts a powerful deadly attack. Attacks the enemy with 4475 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant power: Power is increased.
72
0
+26 Power
Increases effectiveness.
Attempts a powerful deadly attack. Attacks the enemy with 4508 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant power: Power is increased.
72
0
+27 Power
Increases effectiveness.
Attempts a powerful deadly attack. Attacks the enemy with 4541 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant power: Power is increased.
72
0
+28 Power
Increases effectiveness.
Attempts a powerful deadly attack. Attacks the enemy with 4574 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant power: Power is increased.
72
0
+29 Power
Increases effectiveness.
Attempts a powerful deadly attack. Attacks the enemy with 4607 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant power: Power is increased.
72
0
+30 Power
Increases effectiveness.
Attempts a powerful deadly attack. Attacks the enemy with 4640 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant power: Power is increased.
72
0
Type
Bonus
Description
MP
HP
+1 Cost
Maximizes the skill's efficiency. Decreases MP consumption.
Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant cost: MP consumption is decreased.
70
0
+2 Cost
Decreases MP consumption.
Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant cost: MP consumption is decreased.
69
0
+3 Cost
Decreases MP consumption.
Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant cost: MP consumption is decreased.
68
0
+4 Cost
Decreases MP consumption.
Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant cost: MP consumption is decreased.
67
0
+5 Cost
Decreases MP consumption.
Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant cost: MP consumption is decreased.
66
0
+6 Cost
Decreases MP consumption.
Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant cost: MP consumption is decreased.
64
0
+7 Cost
Decreases MP consumption.
Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant cost: MP consumption is decreased.
63
0
+8 Cost
Decreases MP consumption.
Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant cost: MP consumption is decreased.
62
0
+9 Cost
Decreases MP consumption.
Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant cost: MP consumption is decreased.
61
0
+10 Cost
Decreases MP consumption.
Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant cost: MP consumption is decreased.
60
0
+11 Cost
Decreases MP consumption.
Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant cost: MP consumption is decreased.
58
0
+12 Cost
Decreases MP consumption.
Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant cost: MP consumption is decreased.
57
0
+13 Cost
Decreases MP consumption.
Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant cost: MP consumption is decreased.
56
0
+14 Cost
Decreases MP consumption.
Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant cost: MP consumption is decreased.
55
0
+15 Cost
Decreases MP consumption.
Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant cost: MP consumption is decreased.
54
0
+16 Cost
Decreases MP consumption.
Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant cost: MP consumption is decreased.
52
0
+17 Cost
Decreases MP consumption.
Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant cost: MP consumption is decreased.
51
0
+18 Cost
Decreases MP consumption.
Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant cost: MP consumption is decreased.
50
0
+19 Cost
Decreases MP consumption.
Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant cost: MP consumption is decreased.
49
0
+20 Cost
Decreases MP consumption.
Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant cost: MP consumption is decreased.
48
0
+21 Cost
Decreases MP consumption.
Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant cost: MP consumption is decreased.
46
0
+22 Cost
Decreases MP consumption.
Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant cost: MP consumption is decreased.
45
0
+23 Cost
Decreases MP consumption.
Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant cost: MP consumption is decreased.
44
0
+24 Cost
Decreases MP consumption.
Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant cost: MP consumption is decreased.
43
0
+25 Cost
Decreases MP consumption.
Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant cost: MP consumption is decreased.
42
0
+26 Cost
Decreases MP consumption.
Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant cost: MP consumption is decreased.
40
0
+27 Cost
Decreases MP consumption.
Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant cost: MP consumption is decreased.
39
0
+28 Cost
Decreases MP consumption.
Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant cost: MP consumption is decreased.
38
0
+29 Cost
Decreases MP consumption.
Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant cost: MP consumption is decreased.
37
0
+30 Cost
Decreases MP consumption.
Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant cost: MP consumption is decreased.
36
0
Type
Bonus
Description
MP
HP
+1 Elemental Attack Fire
Maximizes the skill's attribute. Enhances by bestowing fire attribute.
Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant elemental attack fire: Enhanced with bestowed fire attribute.
72
0
+2 Elemental Attack Fire
Enhances by bestowing fire attribute.
Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant elemental attack fire: Enhanced with bestowed fire attribute.
72
0
+3 Elemental Attack Fire
Enhances by bestowing fire attribute.
Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant elemental attack fire: Enhanced with bestowed fire attribute.
72
0
+4 Elemental Attack Fire
Enhances by bestowing fire attribute.
Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant elemental attack fire: Enhanced with bestowed fire attribute.
72
0
+5 Elemental Attack Fire
Enhances by bestowing fire attribute.
Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant elemental attack fire: Enhanced with bestowed fire attribute.
72
0
+6 Elemental Attack Fire
Enhances by bestowing fire attribute.
Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant elemental attack fire: Enhanced with bestowed fire attribute.
72
0
+7 Elemental Attack Fire
Enhances by bestowing fire attribute.
Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant elemental attack fire: Enhanced with bestowed fire attribute.
72
0
+8 Elemental Attack Fire
Enhances by bestowing fire attribute.
Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant elemental attack fire: Enhanced with bestowed fire attribute.
72
0
+9 Elemental Attack Fire
Enhances by bestowing fire attribute.
Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant elemental attack fire: Enhanced with bestowed fire attribute.
72
0
+10 Elemental Attack Fire
Enhances by bestowing fire attribute.
Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant elemental attack fire: Enhanced with bestowed fire attribute.
72
0
+11 Elemental Attack Fire
Enhances by bestowing fire attribute.
Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant elemental attack fire: Enhanced with bestowed fire attribute.
72
0
+12 Elemental Attack Fire
Enhances by bestowing fire attribute.
Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant elemental attack fire: Enhanced with bestowed fire attribute.
72
0
+13 Elemental Attack Fire
Enhances by bestowing fire attribute.
Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant elemental attack fire: Enhanced with bestowed fire attribute.
72
0
+14 Elemental Attack Fire
Enhances by bestowing fire attribute.
Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant elemental attack fire: Enhanced with bestowed fire attribute.
72
0
+15 Elemental Attack Fire
Enhances by bestowing fire attribute.
Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant elemental attack fire: Enhanced with bestowed fire attribute.
72
0
+16 Elemental Attack Fire
Enhances by bestowing fire attribute.
Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant elemental attack fire: Enhanced with bestowed fire attribute.
72
0
+17 Elemental Attack Fire
Enhances by bestowing fire attribute.
Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant elemental attack fire: Enhanced with bestowed fire attribute.
72
0
+18 Elemental Attack Fire
Enhances by bestowing fire attribute.
Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant elemental attack fire: Enhanced with bestowed fire attribute.
72
0
+19 Elemental Attack Fire
Enhances by bestowing fire attribute.
Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant elemental attack fire: Enhanced with bestowed fire attribute.
72
0
+20 Elemental Attack Fire
Enhances by bestowing fire attribute.
Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant elemental attack fire: Enhanced with bestowed fire attribute.
72
0
+21 Elemental Attack Fire
Enhances by bestowing fire attribute.
Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant elemental attack fire: Enhanced with bestowed fire attribute.
72
0
+22 Elemental Attack Fire
Enhances by bestowing fire attribute.
Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant elemental attack fire: Enhanced with bestowed fire attribute.
72
0
+23 Elemental Attack Fire
Enhances by bestowing fire attribute.
Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant elemental attack fire: Enhanced with bestowed fire attribute.
72
0
+24 Elemental Attack Fire
Enhances by bestowing fire attribute.
Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant elemental attack fire: Enhanced with bestowed fire attribute.
72
0
+25 Elemental Attack Fire
Enhances by bestowing fire attribute.
Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant elemental attack fire: Enhanced with bestowed fire attribute.
72
0
+26 Elemental Attack Fire
Enhances by bestowing fire attribute.
Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant elemental attack fire: Enhanced with bestowed fire attribute.
72
0
+27 Elemental Attack Fire
Enhances by bestowing fire attribute.
Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant elemental attack fire: Enhanced with bestowed fire attribute.
72
0
+28 Elemental Attack Fire
Enhances by bestowing fire attribute.
Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant elemental attack fire: Enhanced with bestowed fire attribute.
72
0
+29 Elemental Attack Fire
Enhances by bestowing fire attribute.
Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant elemental attack fire: Enhanced with bestowed fire attribute.
72
0
+30 Elemental Attack Fire
Enhances by bestowing fire attribute.
Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant elemental attack fire: Enhanced with bestowed fire attribute.
72
0
Type
Bonus
Description
MP
HP
+1 Elemental Attack Water
Maximizes the skill's attribute. Enhances by bestowing water attribute.
Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant elemental attack water: Enhanced with bestowed water attribute.
72
0
+2 Elemental Attack Water
Enhances by bestowing water attribute.
Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant elemental attack water: Enhanced with bestowed water attribute.
72
0
+3 Elemental Attack Water
Enhances by bestowing water attribute.
Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant elemental attack water: Enhanced with bestowed water attribute.
72
0
+4 Elemental Attack Water
Enhances by bestowing water attribute.
Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant elemental attack water: Enhanced with bestowed water attribute.
72
0
+5 Elemental Attack Water
Enhances by bestowing water attribute.
Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant elemental attack water: Enhanced with bestowed water attribute.
72
0
+6 Elemental Attack Water
Enhances by bestowing water attribute.
Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant elemental attack water: Enhanced with bestowed water attribute.
72
0
+7 Elemental Attack Water
Enhances by bestowing water attribute.
Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant elemental attack water: Enhanced with bestowed water attribute.
72
0
+8 Elemental Attack Water
Enhances by bestowing water attribute.
Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant elemental attack water: Enhanced with bestowed water attribute.
72
0
+9 Elemental Attack Water
Enhances by bestowing water attribute.
Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant elemental attack water: Enhanced with bestowed water attribute.
72
0
+10 Elemental Attack Water
Enhances by bestowing water attribute.
Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant elemental attack water: Enhanced with bestowed water attribute.
72
0
+11 Elemental Attack Water
Enhances by bestowing water attribute.
Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant elemental attack water: Enhanced with bestowed water attribute.
72
0
+12 Elemental Attack Water
Enhances by bestowing water attribute.
Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant elemental attack water: Enhanced with bestowed water attribute.
72
0
+13 Elemental Attack Water
Enhances by bestowing water attribute.
Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant elemental attack water: Enhanced with bestowed water attribute.
72
0
+14 Elemental Attack Water
Enhances by bestowing water attribute.
Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant elemental attack water: Enhanced with bestowed water attribute.
72
0
+15 Elemental Attack Water
Enhances by bestowing water attribute.
Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant elemental attack water: Enhanced with bestowed water attribute.
72
0
+16 Elemental Attack Water
Enhances by bestowing water attribute.
Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant elemental attack water: Enhanced with bestowed water attribute.
72
0
+17 Elemental Attack Water
Enhances by bestowing water attribute.
Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant elemental attack water: Enhanced with bestowed water attribute.
72
0
+18 Elemental Attack Water
Enhances by bestowing water attribute.
Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant elemental attack water: Enhanced with bestowed water attribute.
72
0
+19 Elemental Attack Water
Enhances by bestowing water attribute.
Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant elemental attack water: Enhanced with bestowed water attribute.
72
0
+20 Elemental Attack Water
Enhances by bestowing water attribute.
Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant elemental attack water: Enhanced with bestowed water attribute.
72
0
+21 Elemental Attack Water
Enhances by bestowing water attribute.
Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant elemental attack water: Enhanced with bestowed water attribute.
72
0
+22 Elemental Attack Water
Enhances by bestowing water attribute.
Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant elemental attack water: Enhanced with bestowed water attribute.
72
0
+23 Elemental Attack Water
Enhances by bestowing water attribute.
Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant elemental attack water: Enhanced with bestowed water attribute.
72
0
+24 Elemental Attack Water
Enhances by bestowing water attribute.
Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant elemental attack water: Enhanced with bestowed water attribute.
72
0
+25 Elemental Attack Water
Enhances by bestowing water attribute.
Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant elemental attack water: Enhanced with bestowed water attribute.
72
0
+26 Elemental Attack Water
Enhances by bestowing water attribute.
Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant elemental attack water: Enhanced with bestowed water attribute.
72
0
+27 Elemental Attack Water
Enhances by bestowing water attribute.
Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant elemental attack water: Enhanced with bestowed water attribute.
72
0
+28 Elemental Attack Water
Enhances by bestowing water attribute.
Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant elemental attack water: Enhanced with bestowed water attribute.
72
0
+29 Elemental Attack Water
Enhances by bestowing water attribute.
Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant elemental attack water: Enhanced with bestowed water attribute.
72
0
+30 Elemental Attack Water
Enhances by bestowing water attribute.
Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant elemental attack water: Enhanced with bestowed water attribute.
72
0
Type
Bonus
Description
MP
HP
+1 Elemental Attack Wind
Maximizes the skill's attribute. Enhances by bestowing wind attribute.
Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant elemental attack wind: Enhanced with bestowed wind attribute.
72
0
+2 Elemental Attack Wind
Enhances by bestowing wind attribute.
Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant elemental attack wind: Enhanced with bestowed wind attribute.
72
0
+3 Elemental Attack Wind
Enhances by bestowing wind attribute.
Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant elemental attack wind: Enhanced with bestowed wind attribute.
72
0
+4 Elemental Attack Wind
Enhances by bestowing wind attribute.
Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant elemental attack wind: Enhanced with bestowed wind attribute.
72
0
+5 Elemental Attack Wind
Enhances by bestowing wind attribute.
Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant elemental attack wind: Enhanced with bestowed wind attribute.
72
0
+6 Elemental Attack Wind
Enhances by bestowing wind attribute.
Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant elemental attack wind: Enhanced with bestowed wind attribute.
72
0
+7 Elemental Attack Wind
Enhances by bestowing wind attribute.
Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant elemental attack wind: Enhanced with bestowed wind attribute.
72
0
+8 Elemental Attack Wind
Enhances by bestowing wind attribute.
Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant elemental attack wind: Enhanced with bestowed wind attribute.
72
0
+9 Elemental Attack Wind
Enhances by bestowing wind attribute.
Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant elemental attack wind: Enhanced with bestowed wind attribute.
72
0
+10 Elemental Attack Wind
Enhances by bestowing wind attribute.
Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant elemental attack wind: Enhanced with bestowed wind attribute.
72
0
+11 Elemental Attack Wind
Enhances by bestowing wind attribute.
Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant elemental attack wind: Enhanced with bestowed wind attribute.
72
0
+12 Elemental Attack Wind
Enhances by bestowing wind attribute.
Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant elemental attack wind: Enhanced with bestowed wind attribute.
72
0
+13 Elemental Attack Wind
Enhances by bestowing wind attribute.
Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant elemental attack wind: Enhanced with bestowed wind attribute.
72
0
+14 Elemental Attack Wind
Enhances by bestowing wind attribute.
Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant elemental attack wind: Enhanced with bestowed wind attribute.
72
0
+15 Elemental Attack Wind
Enhances by bestowing wind attribute.
Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant elemental attack wind: Enhanced with bestowed wind attribute.
72
0
+16 Elemental Attack Wind
Enhances by bestowing wind attribute.
Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant elemental attack wind: Enhanced with bestowed wind attribute.
72
0
+17 Elemental Attack Wind
Enhances by bestowing wind attribute.
Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant elemental attack wind: Enhanced with bestowed wind attribute.
72
0
+18 Elemental Attack Wind
Enhances by bestowing wind attribute.
Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant elemental attack wind: Enhanced with bestowed wind attribute.
72
0
+19 Elemental Attack Wind
Enhances by bestowing wind attribute.
Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant elemental attack wind: Enhanced with bestowed wind attribute.
72
0
+20 Elemental Attack Wind
Enhances by bestowing wind attribute.
Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant elemental attack wind: Enhanced with bestowed wind attribute.
72
0
+21 Elemental Attack Wind
Enhances by bestowing wind attribute.
Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant elemental attack wind: Enhanced with bestowed wind attribute.
72
0
+22 Elemental Attack Wind
Enhances by bestowing wind attribute.
Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant elemental attack wind: Enhanced with bestowed wind attribute.
72
0
+23 Elemental Attack Wind
Enhances by bestowing wind attribute.
Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant elemental attack wind: Enhanced with bestowed wind attribute.
72
0
+24 Elemental Attack Wind
Enhances by bestowing wind attribute.
Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant elemental attack wind: Enhanced with bestowed wind attribute.
72
0
+25 Elemental Attack Wind
Enhances by bestowing wind attribute.
Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant elemental attack wind: Enhanced with bestowed wind attribute.
72
0
+26 Elemental Attack Wind
Enhances by bestowing wind attribute.
Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant elemental attack wind: Enhanced with bestowed wind attribute.
72
0
+27 Elemental Attack Wind
Enhances by bestowing wind attribute.
Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant elemental attack wind: Enhanced with bestowed wind attribute.
72
0
+28 Elemental Attack Wind
Enhances by bestowing wind attribute.
Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant elemental attack wind: Enhanced with bestowed wind attribute.
72
0
+29 Elemental Attack Wind
Enhances by bestowing wind attribute.
Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant elemental attack wind: Enhanced with bestowed wind attribute.
72
0
+30 Elemental Attack Wind
Enhances by bestowing wind attribute.
Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant elemental attack wind: Enhanced with bestowed wind attribute.
72
0
Type
Bonus
Description
MP
HP
+1 Elemental Attack Earth
Maximizes the skill's attribute. Enhances by bestowing earth attribute.
Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant elemental attack earth: Enhanced with bestowed earth attribute.
72
0
+2 Elemental Attack Earth
Enhances by bestowing earth attribute.
Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant elemental attack earth: Enhanced with bestowed earth attribute.
72
0
+3 Elemental Attack Earth
Enhances by bestowing earth attribute.
Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant elemental attack earth: Enhanced with bestowed earth attribute.
72
0
+4 Elemental Attack Earth
Enhances by bestowing earth attribute.
Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant elemental attack earth: Enhanced with bestowed earth attribute.
72
0
+5 Elemental Attack Earth
Enhances by bestowing earth attribute.
Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant elemental attack earth: Enhanced with bestowed earth attribute.
72
0
+6 Elemental Attack Earth
Enhances by bestowing earth attribute.
Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant elemental attack earth: Enhanced with bestowed earth attribute.
72
0
+7 Elemental Attack Earth
Enhances by bestowing earth attribute.
Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant elemental attack earth: Enhanced with bestowed earth attribute.
72
0
+8 Elemental Attack Earth
Enhances by bestowing earth attribute.
Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant elemental attack earth: Enhanced with bestowed earth attribute.
72
0
+9 Elemental Attack Earth
Enhances by bestowing earth attribute.
Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant elemental attack earth: Enhanced with bestowed earth attribute.
72
0
+10 Elemental Attack Earth
Enhances by bestowing earth attribute.
Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant elemental attack earth: Enhanced with bestowed earth attribute.
72
0
+11 Elemental Attack Earth
Enhances by bestowing earth attribute.
Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant elemental attack earth: Enhanced with bestowed earth attribute.
72
0
+12 Elemental Attack Earth
Enhances by bestowing earth attribute.
Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant elemental attack earth: Enhanced with bestowed earth attribute.
72
0
+13 Elemental Attack Earth
Enhances by bestowing earth attribute.
Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant elemental attack earth: Enhanced with bestowed earth attribute.
72
0
+14 Elemental Attack Earth
Enhances by bestowing earth attribute.
Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant elemental attack earth: Enhanced with bestowed earth attribute.
72
0
+15 Elemental Attack Earth
Enhances by bestowing earth attribute.
Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant elemental attack earth: Enhanced with bestowed earth attribute.
72
0
+16 Elemental Attack Earth
Enhances by bestowing earth attribute.
Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant elemental attack earth: Enhanced with bestowed earth attribute.
72
0
+17 Elemental Attack Earth
Enhances by bestowing earth attribute.
Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant elemental attack earth: Enhanced with bestowed earth attribute.
72
0
+18 Elemental Attack Earth
Enhances by bestowing earth attribute.
Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant elemental attack earth: Enhanced with bestowed earth attribute.
72
0
+19 Elemental Attack Earth
Enhances by bestowing earth attribute.
Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant elemental attack earth: Enhanced with bestowed earth attribute.
72
0
+20 Elemental Attack Earth
Enhances by bestowing earth attribute.
Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant elemental attack earth: Enhanced with bestowed earth attribute.
72
0
+21 Elemental Attack Earth
Enhances by bestowing earth attribute.
Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant elemental attack earth: Enhanced with bestowed earth attribute.
72
0
+22 Elemental Attack Earth
Enhances by bestowing earth attribute.
Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant elemental attack earth: Enhanced with bestowed earth attribute.
72
0
+23 Elemental Attack Earth
Enhances by bestowing earth attribute.
Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant elemental attack earth: Enhanced with bestowed earth attribute.
72
0
+24 Elemental Attack Earth
Enhances by bestowing earth attribute.
Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant elemental attack earth: Enhanced with bestowed earth attribute.
72
0
+25 Elemental Attack Earth
Enhances by bestowing earth attribute.
Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant elemental attack earth: Enhanced with bestowed earth attribute.
72
0
+26 Elemental Attack Earth
Enhances by bestowing earth attribute.
Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant elemental attack earth: Enhanced with bestowed earth attribute.
72
0
+27 Elemental Attack Earth
Enhances by bestowing earth attribute.
Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant elemental attack earth: Enhanced with bestowed earth attribute.
72
0
+28 Elemental Attack Earth
Enhances by bestowing earth attribute.
Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant elemental attack earth: Enhanced with bestowed earth attribute.
72
0
+29 Elemental Attack Earth
Enhances by bestowing earth attribute.
Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant elemental attack earth: Enhanced with bestowed earth attribute.
72
0
+30 Elemental Attack Earth
Enhances by bestowing earth attribute.
Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant elemental attack earth: Enhanced with bestowed earth attribute.
72
0
Type
Bonus
Description
MP
HP
+1 Duel
Maximizes the skill's power during PvP. Power increases during PvP.
Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant duel: Power is increased during PvP.
72
0
+2 Duel
Power increases during PvP.
Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant duel: Power is increased during PvP.
72
0
+3 Duel
Power increases during PvP.
Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant duel: Power is increased during PvP.
72
0
+4 Duel
Power increases during PvP.
Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant duel: Power is increased during PvP.
72
0
+5 Duel
Power increases during PvP.
Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant duel: Power is increased during PvP.
72
0
+6 Duel
Power increases during PvP.
Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant duel: Power is increased during PvP.
72
0
+7 Duel
Power increases during PvP.
Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant duel: Power is increased during PvP.
72
0
+8 Duel
Power increases during PvP.
Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant duel: Power is increased during PvP.
72
0
+9 Duel
Power increases during PvP.
Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant duel: Power is increased during PvP.
72
0
+10 Duel
Power increases during PvP.
Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant duel: Power is increased during PvP.
72
0
+11 Duel
Power increases during PvP.
Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant duel: Power is increased during PvP.
72
0
+12 Duel
Power increases during PvP.
Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant duel: Power is increased during PvP.
72
0
+13 Duel
Power increases during PvP.
Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant duel: Power is increased during PvP.
72
0
+14 Duel
Power increases during PvP.
Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant duel: Power is increased during PvP.
72
0
+15 Duel
Power increases during PvP.
Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant duel: Power is increased during PvP.
72
0
+16 Duel
Power increases during PvP.
Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant duel: Power is increased during PvP.
72
0
+17 Duel
Power increases during PvP.
Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant duel: Power is increased during PvP.
72
0
+18 Duel
Power increases during PvP.
Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant duel: Power is increased during PvP.
72
0
+19 Duel
Power increases during PvP.
Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant duel: Power is increased during PvP.
72
0
+20 Duel
Power increases during PvP.
Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant duel: Power is increased during PvP.
72
0
+21 Duel
Power increases during PvP.
Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant duel: Power is increased during PvP.
72
0
+22 Duel
Power increases during PvP.
Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant duel: Power is increased during PvP.
72
0
+23 Duel
Power increases during PvP.
Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant duel: Power is increased during PvP.
72
0
+24 Duel
Power increases during PvP.
Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant duel: Power is increased during PvP.
72
0
+25 Duel
Power increases during PvP.
Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant duel: Power is increased during PvP.
72
0
+26 Duel
Power increases during PvP.
Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant duel: Power is increased during PvP.
72
0
+27 Duel
Power increases during PvP.
Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant duel: Power is increased during PvP.
72
0
+28 Duel
Power increases during PvP.
Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant duel: Power is increased during PvP.
72
0
+29 Duel
Power increases during PvP.
Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant duel: Power is increased during PvP.
72
0
+30 Duel
Power increases during PvP.
Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant duel: Power is increased during PvP.
72
0
With an increased chance of success, you attempt an extremely deadly attack on your foes. A Lethal Strike is possible. An equipped dagger weapon is required to use this skill. Power 1832. Effect 1.
With an increased chance of success, you attempt an extremely deadly attack on your foes. A Lethal Strike is possible. An equipped dagger weapon is required to use this skill. Power 1832. Effect 1.
1.3
55
0
147000
2
58
With an increased chance of success, you attempt an extremely deadly attack on your foes. A Lethal Strike is possible. An equipped dagger weapon is required to use this skill. Power 2091. Effect 1.
1.3
59
0
150000
3
60
With an increased chance of success, you attempt an extremely deadly attack on your foes. A Lethal Strike is possible. An equipped dagger weapon is required to use this skill. Power 2272. Effect 1.
1.3
62
0
264000
4
62
With an increased chance of success, you attempt an extremely deadly attack on your foes. A Lethal Strike is possible. An equipped dagger weapon is required to use this skill. Power 2460. Effect 2.
1.3
63
0
360000
5
64
With an increased chance of success, you attempt an extremely deadly attack on your foes. A Lethal Strike is possible. An equipped dagger weapon is required to use this skill. Power 2653. Effect 2.
1.3
66
0
370000
6
66
With an increased chance of success, you attempt an extremely deadly attack on your foes. A Lethal Strike is possible. An equipped dagger weapon is required to use this skill. Power 2850. Effect 3.
1.3
68
0
540000
7
68
With an increased chance of success, you attempt an extremely deadly attack on your foes. A Lethal Strike is possible. An equipped dagger weapon is required to use this skill. Power 3050. Effect 3.
1.3
70
0
650000
8
70
With an increased chance of success, you attempt an extremely deadly attack on your foes. A Lethal Strike is possible. An equipped dagger weapon is required to use this skill. Power 3252. Effect 4.
1.3
72
0
850000
9
72
With an increased chance of success, you attempt an extremely deadly attack on your foes. A Lethal Strike is possible. An equipped dagger weapon is required to use this skill. Power 3453. Effect 4.
1.3
74
0
920000
10
74
With an increased chance of success, you attempt an extremely deadly attack on your foes. A Lethal Strike is possible. An equipped dagger weapon is required to use this skill. Power 3653. Effect 5.
+1 Cost - Maximizes the skill's efficiency. MP consumption is decreased.
+1 Power - Maximizes the skill's power. The power is increased.
Type
Bonus
Description
MP
HP
+1 Power
Maximizes the skill's power. The power is increased.
Inflicts a potentially deadly attack on an enemy. Lethal Strike is possible. Usable when equipped with a dagger. Enchant Power: the power is increased. Power 3685. Effect 5.
76
0
+2 Power
The power is increased.
Inflicts a potentially deadly attack on an enemy. Lethal Strike is possible. Usable when equipped with a dagger. Enchant Power: the power is increased. Power 3718. Effect 5.
76
0
+3 Power
The power is increased.
Inflicts a potentially deadly attack on an enemy. Lethal Strike is possible. Usable when equipped with a dagger. Enchant Power: the power is increased. Power 3751. Effect 5.
76
0
+4 Power
The power is increased.
Inflicts a potentially deadly attack on an enemy. Lethal Strike is possible. Usable when equipped with a dagger. Enchant Power: the power is increased. Power 3784. Effect 5.
76
0
+5 Power
The power is increased.
Inflicts a potentially deadly attack on an enemy. Lethal Strike is possible. Usable when equipped with a dagger. Enchant Power: the power is increased. Power 3817. Effect 5.
76
0
+6 Power
The power is increased.
Inflicts a potentially deadly attack on an enemy. Lethal Strike is possible. Usable when equipped with a dagger. Enchant Power: the power is increased. Enchant Power: the power is increased. Power 3850. Effect 5.
76
0
+7 Power
The power is increased.
Inflicts a potentially deadly attack on an enemy. Lethal Strike is possible. Usable when equipped with a dagger. Enchant Power: the power is increased. Power 3883. Effect 5.
76
0
+8 Power
The power is increased.
Inflicts a potentially deadly attack on an enemy. Lethal Strike is possible. Usable when equipped with a dagger. Enchant Power: the power is increased. Power 3916. Effect 5.
76
0
+9 Power
The power is increased.
Inflicts a potentially deadly attack on an enemy. Lethal Strike is possible. Usable when equipped with a dagger. Enchant Power: the power is increased. Power 3949. Effect 5.
76
0
+10 Power
The power is increased.
Inflicts a potentially deadly attack on an enemy. Lethal Strike is possible. Usable when equipped with a dagger. Enchant Power: the power is increased. Power 3982. Effect 5.
76
0
+11 Power
The power is increased.
Inflicts a potentially deadly attack on an enemy. Lethal Strike is possible. Usable when equipped with a dagger. Enchant Power: the power is increased. Power 4014. Effect 5.
76
0
+12 Power
The power is increased.
Inflicts a potentially deadly attack on an enemy. Lethal Strike is possible. Usable when equipped with a dagger. Enchant Power: the power is increased. Power 4047. Effect 5.
76
0
+13 Power
The power is increased.
Inflicts a potentially deadly attack on an enemy. Lethal Strike is possible. Usable when equipped with a dagger. Enchant Power: the power is increased. Power 4080. Effect 5.
76
0
+14 Power
The power is increased.
Inflicts a potentially deadly attack on an enemy. Lethal Strike is possible. Usable when equipped with a dagger. Enchant Power: the power is increased. Power 4113. Effect 5.
76
0
+15 Power
The power is increased.
Inflicts a potentially deadly attack on an enemy. Lethal Strike is possible. Usable when equipped with a dagger. Enchant Power: the power is increased. Power 4146. Effect 5.
76
0
+16 Power
The power is increased.
Inflicts a potentially deadly attack on an enemy. Lethal Strike is possible. Usable when equipped with a dagger. Enchant Power: the power is increased. Power 4179. Effect 5.
76
0
+17 Power
The power is increased.
Inflicts a potentially deadly attack on an enemy. Lethal Strike is possible. Usable when equipped with a dagger. Enchant Power: the power is increased. Power 4212. Effect 5.
76
0
+18 Power
The power is increased.
Inflicts a potentially deadly attack on an enemy. Lethal Strike is possible. Usable when equipped with a dagger. Enchant Power: the power is increased. Power 4245. Effect 5.
76
0
+19 Power
The power is increased.
Inflicts a potentially deadly attack on an enemy. Lethal Strike is possible. Usable when equipped with a dagger. Enchant Power: the power is increased. Power 4278. Effect 5.
76
0
+20 Power
The power is increased.
Inflicts a potentially deadly attack on an enemy. Lethal Strike is possible. Usable when equipped with a dagger. Enchant Power: the power is increased. Power 4311. Effect 5.
76
0
+21 Power
The power is increased.
Inflicts a potentially deadly attack on an enemy. Lethal Strike is possible. Usable when equipped with a dagger. Enchant Power: the power is increased. Power 4343. Effect 5.
76
0
+22 Power
The power is increased.
Inflicts a potentially deadly attack on an enemy. Lethal Strike is possible. Usable when equipped with a dagger. Enchant Power: the power is increased. Power 4376. Effect 5.
76
0
+23 Power
The power is increased.
Inflicts a potentially deadly attack on an enemy. Lethal Strike is possible. Usable when equipped with a dagger. Enchant Power: the power is increased. Power 4409. Effect 5.
76
0
+24 Power
The power is increased.
Inflicts a potentially deadly attack on an enemy. Lethal Strike is possible. Usable when equipped with a dagger. Enchant Power: the power is increased. Power 4442. Effect 5.
76
0
+25 Power
The power is increased.
Inflicts a potentially deadly attack on an enemy. Lethal Strike is possible. Usable when equipped with a dagger. Enchant Power: the power is increased. Power 4475. Effect 5.
76
0
+26 Power
The power is increased.
Inflicts a potentially deadly attack on an enemy. Lethal Strike is possible. Usable when equipped with a dagger. Enchant Power: the power is increased. Power 4508. Effect 5.
76
0
+27 Power
The power is increased.
Inflicts a potentially deadly attack on an enemy. Lethal Strike is possible. Usable when equipped with a dagger. Enchant Power: the power is increased. Power 4541. Effect 5.
76
0
+28 Power
The power is increased.
Inflicts a potentially deadly attack on an enemy. Lethal Strike is possible. Usable when equipped with a dagger. Enchant Power: the power is increased. Power 4574. Effect 5.
76
0
+29 Power
The power is increased.
Inflicts a potentially deadly attack on an enemy. Lethal Strike is possible. Usable when equipped with a dagger. Enchant Power: the power is increased. Power 4607. Effect 5.
76
0
+30 Power
The power is increased.
Inflicts a potentially deadly attack on an enemy. Lethal Strike is possible. Usable when equipped with a dagger. Enchant Power: the power is increased. Power 4640. Effect 5.
76
0
Type
Bonus
Description
MP
HP
+1 Cost
Maximizes the skill's efficiency. MP consumption is decreased.
Inflicts a potentially deadly attack on an enemy. Lethal Strike is possible. Usable when equipped with a dagger. Enchant Cost: MP consumption is decreased. Power 3653. Effect 5.
74
0
+2 Cost
MP consumption is decreased.
Inflicts a potentially deadly attack on an enemy. Lethal Strike is possible. Usable when equipped with a dagger. Enchant Cost: MP consumption is decreased. Power 3653. Effect 5.
73
0
+3 Cost
MP consumption is decreased.
Inflicts a potentially deadly attack on an enemy. Lethal Strike is possible. Usable when equipped with a dagger. Enchant Cost: MP consumption is decreased. Power 3653. Effect 5.
72
0
+4 Cost
MP consumption is decreased.
Inflicts a potentially deadly attack on an enemy. Lethal Strike is possible. Usable when equipped with a dagger. Enchant Cost: MP consumption is decreased. Power 3653. Effect 5.
70
0
+5 Cost
MP consumption is decreased.
Inflicts a potentially deadly attack on an enemy. Lethal Strike is possible. Usable when equipped with a dagger. Enchant Cost: MP consumption is decreased. Power 3653. Effect 5.
69
0
+6 Cost
MP consumption is decreased.
Inflicts a potentially deadly attack on an enemy. Lethal Strike is possible. Usable when equipped with a dagger. Enchant Cost: MP consumption is decreased. Power 3653. Effect 5.
68
0
+7 Cost
MP consumption is decreased.
Inflicts a potentially deadly attack on an enemy. Lethal Strike is possible. Usable when equipped with a dagger. Enchant Cost: MP consumption is decreased. Power 3653. Effect 5.
67
0
+8 Cost
MP consumption is decreased.
Inflicts a potentially deadly attack on an enemy. Lethal Strike is possible. Usable when equipped with a dagger. Enchant Cost: MP consumption is decreased. Power 3653. Effect 5.
65
0
+9 Cost
MP consumption is decreased.
Inflicts a potentially deadly attack on an enemy. Lethal Strike is possible. Usable when equipped with a dagger. Enchant Cost: MP consumption is decreased. Power 3653. Effect 5.
64
0
+10 Cost
MP consumption is decreased.
Inflicts a potentially deadly attack on an enemy. Lethal Strike is possible. Usable when equipped with a dagger. Enchant Cost: MP consumption is decreased. Power 3653. Effect 5.
63
0
+11 Cost
MP consumption is decreased.
Inflicts a potentially deadly attack on an enemy. Lethal Strike is possible. Usable when equipped with a dagger. Enchant Cost: MP consumption is decreased. Power 3653. Effect 5.
62
0
+12 Cost
MP consumption is decreased.
Inflicts a potentially deadly attack on an enemy. Lethal Strike is possible. Usable when equipped with a dagger. Enchant Cost: MP consumption is decreased. Power 3653. Effect 5.
60
0
+13 Cost
MP consumption is decreased.
Inflicts a potentially deadly attack on an enemy. Lethal Strike is possible. Usable when equipped with a dagger. Enchant Cost: MP consumption is decreased. Power 3653. Effect 5.
59
0
+14 Cost
MP consumption is decreased.
Inflicts a potentially deadly attack on an enemy. Lethal Strike is possible. Usable when equipped with a dagger. Enchant Cost: MP consumption is decreased. Power 3653. Effect 5.
58
0
+15 Cost
MP consumption is decreased.
Inflicts a potentially deadly attack on an enemy. Lethal Strike is possible. Usable when equipped with a dagger. Enchant Cost: MP consumption is decreased. Power 3653. Effect 5.
57
0
+16 Cost
MP consumption is decreased.
Inflicts a potentially deadly attack on an enemy. Lethal Strike is possible. Usable when equipped with a dagger. Enchant Cost: MP consumption is decreased. Power 3653. Effect 5.
55
0
+17 Cost
MP consumption is decreased.
Inflicts a potentially deadly attack on an enemy. Lethal Strike is possible. Usable when equipped with a dagger. Enchant Cost: MP consumption is decreased. Power 3653. Effect 5.
54
0
+18 Cost
MP consumption is decreased.
Inflicts a potentially deadly attack on an enemy. Lethal Strike is possible. Usable when equipped with a dagger. Enchant Cost: MP consumption is decreased. Power 3653. Effect 5.
53
0
+19 Cost
MP consumption is decreased.
Inflicts a potentially deadly attack on an enemy. Lethal Strike is possible. Usable when equipped with a dagger. Enchant Cost: MP consumption is decreased. Power 3653. Effect 5.
51
0
+20 Cost
MP consumption is decreased.
Inflicts a potentially deadly attack on an enemy. Lethal Strike is possible. Usable when equipped with a dagger. Enchant Cost: MP consumption is decreased. Power 3653. Effect 5.
50
0
+21 Cost
MP consumption is decreased.
Inflicts a potentially deadly attack on an enemy. Lethal Strike is possible. Usable when equipped with a dagger. Enchant Cost: MP consumption is decreased. Power 3653. Effect 5.
49
0
+22 Cost
MP consumption is decreased.
Inflicts a potentially deadly attack on an enemy. Lethal Strike is possible. Usable when equipped with a dagger. Enchant Cost: MP consumption is decreased. Power 3653. Effect 5.
48
0
+23 Cost
MP consumption is decreased.
Inflicts a potentially deadly attack on an enemy. Lethal Strike is possible. Usable when equipped with a dagger. Enchant Cost: MP consumption is decreased. Power 3653. Effect 5.
46
0
+24 Cost
MP consumption is decreased.
Inflicts a potentially deadly attack on an enemy. Lethal Strike is possible. Usable when equipped with a dagger. Enchant Cost: MP consumption is decreased. Power 3653. Effect 5.
45
0
+25 Cost
MP consumption is decreased.
Inflicts a potentially deadly attack on an enemy. Lethal Strike is possible. Usable when equipped with a dagger. Enchant Cost: MP consumption is decreased. Power 3653. Effect 5.
44
0
+26 Cost
MP consumption is decreased.
Inflicts a potentially deadly attack on an enemy. Lethal Strike is possible. Usable when equipped with a dagger. Enchant Cost: MP consumption is decreased. Power 3653. Effect 5.
43
0
+27 Cost
MP consumption is decreased.
Inflicts a potentially deadly attack on an enemy. Lethal Strike is possible. Usable when equipped with a dagger. Enchant Cost: MP consumption is decreased. Power 3653. Effect 5.
41
0
+28 Cost
MP consumption is decreased.
Inflicts a potentially deadly attack on an enemy. Lethal Strike is possible. Usable when equipped with a dagger. Enchant Cost: MP consumption is decreased. Power 3653. Effect 5.
40
0
+29 Cost
MP consumption is decreased.
Inflicts a potentially deadly attack on an enemy. Lethal Strike is possible. Usable when equipped with a dagger. Enchant Cost: MP consumption is decreased. Power 3653. Effect 5.
39
0
+30 Cost
MP consumption is decreased.
Inflicts a potentially deadly attack on an enemy. Lethal Strike is possible. Usable when equipped with a dagger. Enchant Cost: MP consumption is decreased. Power 3653. Effect 5.
38
0
Attacks the target's vital points with 1832 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 10% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible.
Attacks the target's vital points with 1832 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 10% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible.
Attacks the target's vital points with 1832 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 10% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible.
1.3
30 s.
52
0
147000
2
58
Attacks the target's vital points with 2091 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 10% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible.
1.3
30 s.
56
0
150000
3
60
Attacks the target's vital points with 2272 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 10% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible.
1.3
30 s.
58
0
242000
4
62
Attacks the target's vital points with 2460 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 15% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible.
1.3
30 s.
60
0
360000
5
64
Attacks the target's vital points with 2653 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 15% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible.
1.3
30 s.
62
0
370000
6
66
Attacks the target's vital points with 2850 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 20% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible.
1.3
30 s.
64
0
540000
7
68
Attacks the target's vital points with 3050 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 20% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible.
1.3
30 s.
66
0
650000
8
70
Attacks the target's vital points with 3252 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 25% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible.
1.3
30 s.
68
0
850000
9
72
Attacks the target's vital points with 3453 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 25% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible.
1.3
30 s.
70
0
920000
10
74
Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible.