Critical Blow skill

  • Attacks the target's vital points with 1832 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 10% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible.
  • Attacks the target's vital points with 1832 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 10% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible.
Skill0409 0Critical Blow
Type:Physical skill
Radius:40
MP:52
Cast time:1.3 s.
Reuse time:30 s.

Lv. Learn lv. Description Cast time Reuse MP HP SP
1 55 Attacks the target's vital points with 1832 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 10% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. 1.3 30 s. 52 0 147000
2 58 Attacks the target's vital points with 2091 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 10% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. 1.3 30 s. 56 0 150000
3 60 Attacks the target's vital points with 2272 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 10% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. 1.3 30 s. 58 0 242000
4 62 Attacks the target's vital points with 2460 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 15% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. 1.3 30 s. 60 0 360000
5 64 Attacks the target's vital points with 2653 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 15% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. 1.3 30 s. 62 0 370000
6 66 Attacks the target's vital points with 2850 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 20% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. 1.3 30 s. 64 0 540000
7 68 Attacks the target's vital points with 3050 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 20% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. 1.3 30 s. 66 0 650000
8 70 Attacks the target's vital points with 3252 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 25% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. 1.3 30 s. 68 0 850000
9 72 Attacks the target's vital points with 3453 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 15% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. 1.3 30 s. 70 0 920000
10 74 Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. 1.3 30 s. 72 0 1730000

Article: Enchanting Skills

  • Enchant skill attack earth +1 Earth Attack - Earth damage +1.
  • Enchant skill attack fire +1 Fire Attack - Fire damage +1.
  • Enchant skill attack water +1 Water Attack - Water damage +1.
  • Enchant skill attack wind +1 Wind Attack - Wind damage +1.
  • Enchant skill cost +1 Cost - MP -2. consumption
  • Enchant skill dual +1 Duel - Damage in PvP +63.
  • Enchant skill power03 +1 Power - Increases Power by 32.

Type Bonus Description Reuse MP HP
Enchant skill power03 +1 Power Increases Power by 32. Attacks the target's vital points with 3685 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Power: Increases the skill's Power. 30 s. 72 0
Enchant skill power03 +2 Power Increases Power by 33. Attacks the target's vital points with 3718 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Power: Increases the skill's Power. 30 s. 72 0
Enchant skill power03 +3 Power Increases Power by 33. Attacks the target's vital points with 3751 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Power: Increases the skill's Power. 30 s. 72 0
Enchant skill power03 +4 Power Increases Power by 33. Attacks the target's vital points with 3784 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Power: Increases the skill's Power. 30 s. 72 0
Enchant skill power03 +5 Power Increases Power by 33. Attacks the target's vital points with 3817 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Power: Increases the skill's Power. 30 s. 72 0
Enchant skill power03 +6 Power Increases Power by 33. Attacks the target's vital points with 3850 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Power: Increases the skill's Power. 30 s. 72 0
Enchant skill power03 +7 Power Increases Power by 33. Attacks the target's vital points with 3883 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Power: Increases the skill's Power. 30 s. 72 0
Enchant skill power03 +8 Power Increases Power by 33. Attacks the target's vital points with 3916 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Power: Increases the skill's Power. 30 s. 72 0
Enchant skill power03 +9 Power Increases Power by 33. Attacks the target's vital points with 3949 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Power: Increases the skill's Power. 30 s. 72 0
Enchant skill power03 +10 Power Increases Power by 33. Attacks the target's vital points with 3982 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Power: Increases the skill's Power. 30 s. 72 0
Enchant skill power03 +11 Power Increases Power by 32. Attacks the target's vital points with 4014 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Power: Increases the skill's Power. 30 s. 72 0
Enchant skill power03 +12 Power Increases Power by 33. Attacks the target's vital points with 4047 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Power: Increases the skill's Power. 30 s. 72 0
Enchant skill power03 +13 Power Increases Power by 33. Attacks the target's vital points with 4080 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Power: Increases the skill's Power. 30 s. 72 0
Enchant skill power03 +14 Power Increases Power by 33. Attacks the target's vital points with 4113 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Power: Increases the skill's Power. 30 s. 72 0
Enchant skill power03 +15 Power Increases Power by 33. Attacks the target's vital points with 4146 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Power: Increases the skill's Power. 30 s. 72 0
Enchant skill power03 +16 Power Increases Power by 33. Attacks the target's vital points with 4179 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Power: Increases the skill's Power. 30 s. 72 0
Enchant skill power03 +17 Power Increases Power by 33. Attacks the target's vital points with 4212 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Power: Increases the skill's Power. 30 s. 72 0
Enchant skill power03 +18 Power Increases Power by 33. Attacks the target's vital points with 4245 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Power: Increases the skill's Power. 30 s. 72 0
Enchant skill power03 +19 Power Increases Power by 33. Attacks the target's vital points with 4278 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Power: Increases the skill's Power. 30 s. 72 0
Enchant skill power03 +20 Power Increases Power by 33. Attacks the target's vital points with 4311 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Power: Increases the skill's Power. 30 s. 72 0
Enchant skill power03 +21 Power Increases Power by 32. Attacks the target's vital points with 4343 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Power: Increases the skill's Power. 30 s. 72 0
Enchant skill power03 +22 Power Increases Power by 33. Attacks the target's vital points with 4376 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Power: Increases the skill's Power. 30 s. 72 0
Enchant skill power03 +23 Power Increases Power by 33. Attacks the target's vital points with 4409 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Power: Increases the skill's Power. 30 s. 72 0
Enchant skill power03 +24 Power Increases Power by 33. Attacks the target's vital points with 4442 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Power: Increases the skill's Power. 30 s. 72 0
Enchant skill power03 +25 Power Increases Power by 33. Attacks the target's vital points with 4475 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Power: Increases the skill's Power. 30 s. 72 0
Enchant skill power03 +26 Power Increases Power by 33. Attacks the target's vital points with 4508 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Power: Increases the skill's Power. 30 s. 72 0
Enchant skill power03 +27 Power Increases Power by 33. Attacks the target's vital points with 4541 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Power: Increases the skill's Power. 30 s. 72 0
Enchant skill power03 +28 Power Increases Power by 33. Attacks the target's vital points with 4574 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Power: Increases the skill's Power. 30 s. 72 0
Enchant skill power03 +29 Power Increases Power by 33. Attacks the target's vital points with 4607 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Power: Increases the skill's Power. 30 s. 72 0
Enchant skill power03 +30 Power Increases Power by 33. Attacks the target's vital points with 4640 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Power: Increases the skill's Power. 30 s. 72 0

Type Bonus Description Reuse MP HP
Enchant skill cost +1 Cost Decreases MP Consumption by 2. Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Cost: Decreases MP Consumption. 30 s. 70 0
Enchant skill cost +2 Cost Decreases MP Consumption by 1. Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Cost: Decreases MP Consumption. 30 s. 69 0
Enchant skill cost +3 Cost Decreases MP Consumption by 1. Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Cost: Decreases MP Consumption. 30 s. 68 0
Enchant skill cost +4 Cost Decreases MP Consumption by 1. Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Cost: Decreases MP Consumption. 30 s. 67 0
Enchant skill cost +5 Cost Decreases MP Consumption by 1. Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Cost: Decreases MP Consumption. 30 s. 66 0
Enchant skill cost +6 Cost Decreases MP Consumption by 2. Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Cost: Decreases MP Consumption. 30 s. 64 0
Enchant skill cost +7 Cost Decreases MP Consumption by 1. Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Cost: Decreases MP Consumption. 30 s. 63 0
Enchant skill cost +8 Cost Decreases MP Consumption by 1. Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Cost: Decreases MP Consumption. 30 s. 62 0
Enchant skill cost +9 Cost Decreases MP Consumption by 1. Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Cost: Decreases MP Consumption. 30 s. 61 0
Enchant skill cost +10 Cost Decreases MP Consumption by 1. Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Cost: Decreases MP Consumption. 30 s. 60 0
Enchant skill cost +11 Cost Decreases MP Consumption by 2. Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Cost: Decreases MP Consumption. 30 s. 58 0
Enchant skill cost +12 Cost Decreases MP Consumption by 1. Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Cost: Decreases MP Consumption. 30 s. 57 0
Enchant skill cost +13 Cost Decreases MP Consumption by 1. Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Cost: Decreases MP Consumption. 30 s. 56 0
Enchant skill cost +14 Cost Decreases MP Consumption by 1. Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Cost: Decreases MP Consumption. 30 s. 55 0
Enchant skill cost +15 Cost Decreases MP Consumption by 1. Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Cost: Decreases MP Consumption. 30 s. 54 0
Enchant skill cost +16 Cost Decreases MP Consumption by 2. Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Cost: Decreases MP Consumption. 30 s. 52 0
Enchant skill cost +17 Cost Decreases MP Consumption by 1. Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Cost: Decreases MP Consumption. 30 s. 51 0
Enchant skill cost +18 Cost Decreases MP Consumption by 1. Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Cost: Decreases MP Consumption. 30 s. 50 0
Enchant skill cost +19 Cost Decreases MP Consumption by 1. Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Cost: Decreases MP Consumption. 30 s. 49 0
Enchant skill cost +20 Cost Decreases MP Consumption by 1. Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Cost: Decreases MP Consumption. 30 s. 48 0
Enchant skill cost +21 Cost Decreases MP Consumption by 2. Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Cost: Decreases MP Consumption. 30 s. 46 0
Enchant skill cost +22 Cost Decreases MP Consumption by 1. Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Cost: Decreases MP Consumption. 30 s. 45 0
Enchant skill cost +23 Cost Decreases MP Consumption by 1. Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Cost: Decreases MP Consumption. 30 s. 44 0
Enchant skill cost +24 Cost Decreases MP Consumption by 1. Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Cost: Decreases MP Consumption. 30 s. 43 0
Enchant skill cost +25 Cost Decreases MP Consumption by 1. Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Cost: Decreases MP Consumption. 30 s. 42 0
Enchant skill cost +26 Cost Decreases MP Consumption by 2. Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Cost: Decreases MP Consumption. 30 s. 40 0
Enchant skill cost +27 Cost Decreases MP Consumption by 1. Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Cost: Decreases MP Consumption. 30 s. 39 0
Enchant skill cost +28 Cost Decreases MP Consumption by 1. Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Cost: Decreases MP Consumption. 30 s. 38 0
Enchant skill cost +29 Cost Decreases MP Consumption by 1. Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Cost: Decreases MP Consumption. 30 s. 37 0
Enchant skill cost +30 Cost Decreases MP Consumption by 1. Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Cost: Decreases MP Consumption. 30 s. 36 0

Type Bonus Description Reuse MP HP
Enchant skill attack fire +1 Fire Attack Increases Fire damage by 1. Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Fire Attack: Adds 1 Fire attribute. 30 s. 72 0
Enchant skill attack fire +2 Fire Attack Increases Fire damage by 2. Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Fire Attack: Adds 3 Fire attributes. 30 s. 72 0
Enchant skill attack fire +3 Fire Attack Increases Fire damage by 2. Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Fire Attack: Adds 5 Fire attributes. 30 s. 72 0
Enchant skill attack fire +4 Fire Attack Increases Fire damage by 1. Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Fire Attack: Adds 6 Fire attributes. 30 s. 72 0
Enchant skill attack fire +5 Fire Attack Increases Fire damage by 2. Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Fire Attack: Adds 8 Fire attributes. 30 s. 72 0
Enchant skill attack fire +6 Fire Attack Increases Fire damage by 2. Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Fire Attack: Adds 10 Fire attributes. 30 s. 72 0
Enchant skill attack fire +7 Fire Attack Increases Fire damage by 1. Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Fire Attack: Adds 11 Fire attributes. 30 s. 72 0
Enchant skill attack fire +8 Fire Attack Increases Fire damage by 2. Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Fire Attack: Adds 13 Fire attributes. 30 s. 72 0
Enchant skill attack fire +9 Fire Attack Increases Fire damage by 2. Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Fire Attack: Adds 15 Fire attributes. 30 s. 72 0
Enchant skill attack fire +10 Fire Attack Increases Fire damage by 1. Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Fire Attack: Adds 16 Fire attributes. 30 s. 72 0
Enchant skill attack fire +11 Fire Attack Increases Fire damage by 2. Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Fire Attack: Adds 18 Fire attributes. 30 s. 72 0
Enchant skill attack fire +12 Fire Attack Increases Fire damage by 2. Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Fire Attack: Adds 20 Fire attributes. 30 s. 72 0
Enchant skill attack fire +13 Fire Attack Increases Fire damage by 1. Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Fire Attack: Adds 21 Fire attributes. 30 s. 72 0
Enchant skill attack fire +14 Fire Attack Increases Fire damage by 2. Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Fire Attack: Adds 23 Fire attributes. 30 s. 72 0
Enchant skill attack fire +15 Fire Attack Increases Fire damage by 2. Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Fire Attack: Adds 25 Fire attributes. 30 s. 72 0
Enchant skill attack fire +16 Fire Attack Increases Fire damage by 1. Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Fire Attack: Adds 26 Fire attributes. 30 s. 72 0
Enchant skill attack fire +17 Fire Attack Increases Fire damage by 2. Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Fire Attack: Adds 28 Fire attributes. 30 s. 72 0
Enchant skill attack fire +18 Fire Attack Increases Fire damage by 2. Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Fire Attack: Adds 30 Fire attributes. 30 s. 72 0
Enchant skill attack fire +19 Fire Attack Increases Fire damage by 1. Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Fire Attack: Adds 31 Fire attributes. 30 s. 72 0
Enchant skill attack fire +20 Fire Attack Increases Fire damage by 2. Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Fire Attack: Adds 33 Fire attributes. 30 s. 72 0
Enchant skill attack fire +21 Fire Attack Increases Fire damage by 2. Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Fire Attack: Adds 35 Fire attributes. 30 s. 72 0
Enchant skill attack fire +22 Fire Attack Increases Fire damage by 1. Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Fire Attack: Adds 36 Fire attributes. 30 s. 72 0
Enchant skill attack fire +23 Fire Attack Increases Fire damage by 2. Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Fire Attack: Adds 38 Fire attributes. 30 s. 72 0
Enchant skill attack fire +24 Fire Attack Increases Fire damage by 2. Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Fire Attack: Adds 40 Fire attributes. 30 s. 72 0
Enchant skill attack fire +25 Fire Attack Increases Fire damage by 1. Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Fire Attack: Adds 41 Fire attributes. 30 s. 72 0
Enchant skill attack fire +26 Fire Attack Increases Fire damage by 2. Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Fire Attack: Adds 43 Fire attributes. 30 s. 72 0
Enchant skill attack fire +27 Fire Attack Increases Fire damage by 2. Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Fire Attack: Adds 45 Fire attributes. 30 s. 72 0
Enchant skill attack fire +28 Fire Attack Increases Fire damage by 1. Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Fire Attack: Adds 46 Fire attributes. 30 s. 72 0
Enchant skill attack fire +29 Fire Attack Increases Fire damage by 2. Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Fire Attack: Adds 48 Fire attributes. 30 s. 72 0
Enchant skill attack fire +30 Fire Attack Increases Fire damage by 2. Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Fire Attack: Adds 50 Fire attributes. 30 s. 72 0

Type Bonus Description Reuse MP HP
Enchant skill attack water +1 Water Attack Increases Water damage by 1. Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Fire Attack: Adds 1 Water attribute. 30 s. 72 0
Enchant skill attack water +2 Water Attack Increases Water damage by 2. Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Water Attack: Adds 3 Water attributes. 30 s. 72 0
Enchant skill attack water +3 Water Attack Increases Water damage by 2. Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Water Attack: Adds 5 Water attributes. 30 s. 72 0
Enchant skill attack water +4 Water Attack Increases Water damage by 1. Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Water Attack: Adds 6 Water attributes. 30 s. 72 0
Enchant skill attack water +5 Water Attack Increases Water damage by 2. Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Water Attack: Adds 8 Water attributes. 30 s. 72 0
Enchant skill attack water +6 Water Attack Increases Water damage by 2. Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Water Attack: Adds 10 Water attributes. 30 s. 72 0
Enchant skill attack water +7 Water Attack Increases Water damage by 1. Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Water Attack: Adds 11 Water attributes. 30 s. 72 0
Enchant skill attack water +8 Water Attack Increases Water damage by 2. Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Water Attack: Adds 13 Water attributes. 30 s. 72 0
Enchant skill attack water +9 Water Attack Increases Water damage by 2. Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Water Attack: Adds 15 Water attributes. 30 s. 72 0
Enchant skill attack water +10 Water Attack Increases Water damage by 1. Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Water Attack: Adds 16 Water attributes. 30 s. 72 0
Enchant skill attack water +11 Water Attack Increases Water damage by 2. Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Water Attack: Adds 18 Water attributes. 30 s. 72 0
Enchant skill attack water +12 Water Attack Increases Water damage by 2. Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Water Attack: Adds 20 Water attributes. 30 s. 72 0
Enchant skill attack water +13 Water Attack Increases Water damage by 1. Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Water Attack: Adds 21 Water attributes. 30 s. 72 0
Enchant skill attack water +14 Water Attack Increases Water damage by 2. Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Water Attack: Adds 23 Water attributes. 30 s. 72 0
Enchant skill attack water +15 Water Attack Increases Water damage by 2. Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Water Attack: Adds 25 Water attributes. 30 s. 72 0
Enchant skill attack water +16 Water Attack Increases Water damage by 1. Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Water Attack: Adds 26 Water attributes. 30 s. 72 0
Enchant skill attack water +17 Water Attack Increases Water damage by 2. Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Water Attack: Adds 28 Water attributes. 30 s. 72 0
Enchant skill attack water +18 Water Attack Increases Water damage by 2. Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Water Attack: Adds 30 Water attributes. 30 s. 72 0
Enchant skill attack water +19 Water Attack Increases Water damage by 1. Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Water Attack: Adds 31 Water attributes. 30 s. 72 0
Enchant skill attack water +20 Water Attack Increases Water damage by 2. Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Water Attack: Adds 33 Water attributes. 30 s. 72 0
Enchant skill attack water +21 Water Attack Increases Water damage by 2. Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Water Attack: Adds 35 Water attributes. 30 s. 72 0
Enchant skill attack water +22 Water Attack Increases Water damage by 1. Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Water Attack: Adds 36 Water attributes. 30 s. 72 0
Enchant skill attack water +23 Water Attack Increases Water damage by 2. Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Water Attack: Adds 38 Water attributes. 30 s. 72 0
Enchant skill attack water +24 Water Attack Increases Water damage by 2. Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Water Attack: Adds 40 Water attributes. 30 s. 72 0
Enchant skill attack water +25 Water Attack Increases Water damage by 1. Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Water Attack: Adds 41 Water attributes. 30 s. 72 0
Enchant skill attack water +26 Water Attack Increases Water damage by 2. Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Water Attack: Adds 43 Water attributes. 30 s. 72 0
Enchant skill attack water +27 Water Attack Increases Water damage by 2. Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Water Attack: Adds 45 Water attributes. 30 s. 72 0
Enchant skill attack water +28 Water Attack Increases Water damage by 1. Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Water Attack: Adds 46 Water attributes. 30 s. 72 0
Enchant skill attack water +29 Water Attack Increases Water damage by 2. Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Water Attack: Adds 48 Water attributes. 30 s. 72 0
Enchant skill attack water +30 Water Attack Increases Water damage by 2. Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Fire Attack: Adds 50 Water attributes. 30 s. 72 0

Type Bonus Description Reuse MP HP
Enchant skill attack wind +1 Wind Attack Increases Wind damage by 1. Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Wind Attack: Adds 1 Wind attribute. 30 s. 72 0
Enchant skill attack wind +2 Wind Attack Increases Wind damage by 2. Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Wind Attack: Adds 3 Wind attributes. 30 s. 72 0
Enchant skill attack wind +3 Wind Attack Increases Wind damage by 2. Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Wind Attack: Adds 5 Wind attributes. 30 s. 72 0
Enchant skill attack wind +4 Wind Attack Increases Wind damage by 1. Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Wind Attack: Adds 6 Wind attributes. 30 s. 72 0
Enchant skill attack wind +5 Wind Attack Increases Wind damage by 2. Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Wind Attack: Adds 8 Wind attributes. 30 s. 72 0
Enchant skill attack wind +6 Wind Attack Increases Wind damage by 2. Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Wind Attack: Adds 10 Wind attributes. 30 s. 72 0
Enchant skill attack wind +7 Wind Attack Increases Wind damage by 1. Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Wind Attack: Adds 11 Wind attributes. 30 s. 72 0
Enchant skill attack wind +8 Wind Attack Increases Wind damage by 2. Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Wind Attack: Adds 13 Wind attributes. 30 s. 72 0
Enchant skill attack wind +9 Wind Attack Increases Wind damage by 2. Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Wind Attack: Adds 15 Wind attributes. 30 s. 72 0
Enchant skill attack wind +10 Wind Attack Increases Wind damage by 1. Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Wind Attack: Adds 16 Wind attributes. 30 s. 72 0
Enchant skill attack wind +11 Wind Attack Increases Wind damage by 2. Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Wind Attack: Adds 18 Wind attributes. 30 s. 72 0
Enchant skill attack wind +12 Wind Attack Increases Wind damage by 2. Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Wind Attack: Adds 20 Wind attributes. 30 s. 72 0
Enchant skill attack wind +13 Wind Attack Increases Wind damage by 1. Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Wind Attack: Adds 21 Wind attributes. 30 s. 72 0
Enchant skill attack wind +14 Wind Attack Increases Wind damage by 2. Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Wind Attack: Adds 23 Wind attributes. 30 s. 72 0
Enchant skill attack wind +15 Wind Attack Increases Wind damage by 2. Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Wind Attack: Adds 25 Wind attributes. 30 s. 72 0
Enchant skill attack wind +16 Wind Attack Increases Wind damage by 1. Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Wind Attack: Adds 26 Wind attributes. 30 s. 72 0
Enchant skill attack wind +17 Wind Attack Increases Wind damage by 2. Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Wind Attack: Adds 28 Wind attributes. 30 s. 72 0
Enchant skill attack wind +18 Wind Attack Increases Wind damage by 2. Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Wind Attack: Adds 30 Wind attributes. 30 s. 72 0
Enchant skill attack wind +19 Wind Attack Increases Wind damage by 1. Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Wind Attack: Adds 31 Wind attributes. 30 s. 72 0
Enchant skill attack wind +20 Wind Attack Increases Wind damage by 2. Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Wind Attack: Adds 33 Wind attributes. 30 s. 72 0
Enchant skill attack wind +21 Wind Attack Increases Wind damage by 2. Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Wind Attack: Adds 35 Wind attributes. 30 s. 72 0
Enchant skill attack wind +22 Wind Attack Increases Wind damage by 1. Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Wind Attack: Adds 36 Wind attributes. 30 s. 72 0
Enchant skill attack wind +23 Wind Attack Increases Wind damage by 2. Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Wind Attack: Adds 38 Wind attributes. 30 s. 72 0
Enchant skill attack wind +24 Wind Attack Increases Wind damage by 2. Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Wind Attack: Adds 40 Wind attributes. 30 s. 72 0
Enchant skill attack wind +25 Wind Attack Increases Wind damage by 1. Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Wind Attack: Adds 41 Wind attributes. 30 s. 72 0
Enchant skill attack wind +26 Wind Attack Increases Wind damage by 2. Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Wind Attack: Adds 43 Wind attributes. 30 s. 72 0
Enchant skill attack wind +27 Wind Attack Increases Wind damage by 2. Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Wind Attack: Adds 45 Wind attributes. 30 s. 72 0
Enchant skill attack wind +28 Wind Attack Increases Wind damage by 1. Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Wind Attack: Adds 46 Wind attributes. 30 s. 72 0
Enchant skill attack wind +29 Wind Attack Increases Wind damage by 2. Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Wind Attack: Adds 48 Wind attributes. 30 s. 72 0
Enchant skill attack wind +30 Wind Attack Increases Wind damage by 2. Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Wind Attack: Adds 50 Wind attributes. 30 s. 72 0

Type Bonus Description Reuse MP HP
Enchant skill attack earth +1 Earth Attack Increases Earth damage by 1. Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Earth Attack: Adds 1 Earth attribute. 30 s. 72 0
Enchant skill attack earth +2 Earth Attack Increases Earth damage by 2. Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Earth Attack: Adds 3 Earth attributes. 30 s. 72 0
Enchant skill attack earth +3 Earth Attack Increases Earth damage by 2. Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Earth Attack: Adds 5 Earth attributes. 30 s. 72 0
Enchant skill attack earth +4 Earth Attack Increases Earth damage by 1. Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Earth Attack: Adds 6 Earth attributes. 30 s. 72 0
Enchant skill attack earth +5 Earth Attack Increases Earth damage by 2. Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Earth Attack: Adds 8 Earth attributes. 30 s. 72 0
Enchant skill attack earth +6 Earth Attack Increases Earth damage by 2. Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Earth Attack: Adds 10 Earth attributes. 30 s. 72 0
Enchant skill attack earth +7 Earth Attack Increases Earth damage by 1. Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Earth Attack: Adds 11 Earth attributes. 30 s. 72 0
Enchant skill attack earth +8 Earth Attack Increases Earth damage by 2. Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Earth Attack: Adds 13 Earth attributes. 30 s. 72 0
Enchant skill attack earth +9 Earth Attack Increases Earth damage by 2. Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Earth Attack: Adds 15 Earth attributes. 30 s. 72 0
Enchant skill attack earth +10 Earth Attack Increases Earth damage by 1. Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Earth Attack: Adds 16 Earth attributes. 30 s. 72 0
Enchant skill attack earth +11 Earth Attack Increases Earth damage by 2. Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Earth Attack: Adds 18 Earth attributes. 30 s. 72 0
Enchant skill attack earth +12 Earth Attack Increases Earth damage by 2. Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Earth Attack: Adds 20 Earth attributes. 30 s. 72 0
Enchant skill attack earth +13 Earth Attack Increases Earth damage by 1. Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Earth Attack: Adds 21 Earth attributes. 30 s. 72 0
Enchant skill attack earth +14 Earth Attack Increases Earth damage by 2. Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Earth Attack: Adds 23 Earth attributes. 30 s. 72 0
Enchant skill attack earth +15 Earth Attack Increases Earth damage by 2. Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Earth Attack: Adds 25 Earth attributes. 30 s. 72 0
Enchant skill attack earth +16 Earth Attack Increases Earth damage by 1. Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Earth Attack: Adds 26 Earth attributes. 30 s. 72 0
Enchant skill attack earth +17 Earth Attack Increases Earth damage by 2. Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Earth Attack: Adds 28 Earth attributes. 30 s. 72 0
Enchant skill attack earth +18 Earth Attack Increases Earth damage by 2. Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Earth Attack: Adds 30 Earth attributes. 30 s. 72 0
Enchant skill attack earth +19 Earth Attack Increases Earth damage by 1. Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Earth Attack: Adds 31 Earth attributes. 30 s. 72 0
Enchant skill attack earth +20 Earth Attack Increases Earth damage by 2. Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Earth Attack: Adds 33 Earth attributes. 30 s. 72 0
Enchant skill attack earth +21 Earth Attack Increases Earth damage by 2. Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Earth Attack: Adds 35 Earth attributes. 30 s. 72 0
Enchant skill attack earth +22 Earth Attack Increases Earth damage by 1. Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Earth Attack: Adds 36 Earth attributes. 30 s. 72 0
Enchant skill attack earth +23 Earth Attack Increases Earth damage by 2. Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Earth Attack: Adds 38 Earth attributes. 30 s. 72 0
Enchant skill attack earth +24 Earth Attack Increases Earth damage by 2. Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Earth Attack: Adds 40 Earth attributes. 30 s. 72 0
Enchant skill attack earth +25 Earth Attack Increases Earth damage by 1. Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Earth Attack: Adds 41 Earth attributes. 30 s. 72 0
Enchant skill attack earth +26 Earth Attack Increases Earth damage by 2. Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Earth Attack: Adds 43 Earth attributes. 30 s. 72 0
Enchant skill attack earth +27 Earth Attack Increases Earth damage by 2. Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Earth Attack: Adds 45 Earth attributes. 30 s. 72 0
Enchant skill attack earth +28 Earth Attack Increases Earth damage by 1. Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Earth Attack: Adds 46 Earth attributes. 30 s. 72 0
Enchant skill attack earth +29 Earth Attack Increases Earth damage by 2. Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Earth Attack: Adds 48 Earth attributes. 30 s. 72 0
Enchant skill attack earth +30 Earth Attack Increases Earth damage by 2. Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Earth Attack: Adds 50 Earth attributes. 30 s. 72 0

Type Bonus Description Reuse MP HP
Enchant skill dual +1 Duel Increases Power during PVP by 63. Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Duel: Attacks with 3716 Power during PVP. 30 s. 72 0
Enchant skill dual +2 Duel Increases Power during PVP by 64. Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Duel: Attacks with 3780 Power during PVP. 30 s. 72 0
Enchant skill dual +3 Duel Increases Power during PVP by 64. Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Duel: Attacks with 3844 Power during PVP. 30 s. 72 0
Enchant skill dual +4 Duel Increases Power during PVP by 64. Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Duel: Attacks with 3908 Power during PVP. 30 s. 72 0
Enchant skill dual +5 Duel Increases Power during PVP by 64. Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Duel: Attacks with 3972 Power during PVP. 30 s. 72 0
Enchant skill dual +6 Duel Increases Power during PVP by 64. Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Duel: Attacks with 4036 Power during PVP. 30 s. 72 0
Enchant skill dual +7 Duel Increases Power during PVP by 63. Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Duel: Attacks with 4099 Power during PVP. 30 s. 72 0
Enchant skill dual +8 Duel Increases Power during PVP by 64. Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Duel: Attacks with 4163 Power during PVP. 30 s. 72 0
Enchant skill dual +9 Duel Increases Power during PVP by 64. Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Duel: Attacks with 4227 Power during PVP. 30 s. 72 0
Enchant skill dual +10 Duel Increases Power during PVP by 64. Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Duel: Attacks with 4291 Power during PVP. 30 s. 72 0
Enchant skill dual +11 Duel Increases Power during PVP by 64. Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Duel: Attacks with 4355 Power during PVP. 30 s. 72 0
Enchant skill dual +12 Duel Increases Power during PVP by 64. Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Duel: Attacks with 4419 Power during PVP. 30 s. 72 0
Enchant skill dual +13 Duel Increases Power during PVP by 63. Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Duel: Attacks with 4482 Power during PVP. 30 s. 72 0
Enchant skill dual +14 Duel Increases Power during PVP by 64. Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Duel: Attacks with 4546 Power during PVP. 30 s. 72 0
Enchant skill dual +15 Duel Increases Power during PVP by 64. Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Duel: Attacks with 4610 Power during PVP. 30 s. 72 0
Enchant skill dual +16 Duel Increases Power during PVP by 64. Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Duel: Attacks with 4674 Power during PVP. 30 s. 72 0
Enchant skill dual +17 Duel Increases Power during PVP by 64. Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Duel: Attacks with 4738 Power during PVP. 30 s. 72 0
Enchant skill dual +18 Duel Increases Power during PVP by 64. Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Duel: Attacks with 4802 Power during PVP. 30 s. 72 0
Enchant skill dual +19 Duel Increases Power during PVP by 63. Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Duel: Attacks with 4865 Power during PVP. 30 s. 72 0
Enchant skill dual +20 Duel Increases Power during PVP by 64. Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Duel: Attacks with 4929 Power during PVP. 30 s. 72 0
Enchant skill dual +21 Duel Increases Power during PVP by 64. Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Duel: Attacks with 4993 Power during PVP. 30 s. 72 0
Enchant skill dual +22 Duel Increases Power during PVP by 64. Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Duel: Attacks with 5057 Power during PVP. 30 s. 72 0
Enchant skill dual +23 Duel Increases Power during PVP by 64. Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Duel: Attacks with 5121 Power during PVP. 30 s. 72 0
Enchant skill dual +24 Duel Increases Power during PVP by 64. Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Duel: Attacks with 5185 Power during PVP. 30 s. 72 0
Enchant skill dual +25 Duel Increases Power during PVP by 63. Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Duel: Attacks with 5248 Power during PVP. 30 s. 72 0
Enchant skill dual +26 Duel Increases Power during PVP by 64. Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Duel: Attacks with 5312 Power during PVP. 30 s. 72 0
Enchant skill dual +27 Duel Increases Power during PVP by 64. Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Duel: Attacks with 5376 Power during PVP. 30 s. 72 0
Enchant skill dual +28 Duel Increases Power during PVP by 64. Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Duel: Attacks with 5440 Power during PVP. 30 s. 72 0
Enchant skill dual +29 Duel Increases Power during PVP by 64. Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Duel: Attacks with 5504 Power during PVP. 30 s. 72 0
Enchant skill dual +30 Duel Increases Power during PVP by 64. Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. Enchant Duel: Attacks with 5568 Power during PVP. 30 s. 72 0

  • Attacks the target's vital points with 1832 Power added to P. Atk. Increases the user's success rate of vital point attacks by 10% for 15 seconds. Requires a dagger. Over-hit. Half-kill.
  • Attacks the target's vital points with 1832 Power added to P. Atk. Increases the user's success rate of vital point attacks by 10% for 15 seconds. Requires a dagger. Over-hit. Half-kill.
Skill0409 0Critical Blow
Type:Physical skill
Radius:40
MP:52
Cast time:1.3 s.
Reuse time:30 s.

Lv. Learn lv. Description Cast time MP HP SP
1 55 Attacks the target's vital points with 1832 Power added to P. Atk. Increases the user's success rate of vital point attacks by 10% for 15 seconds. Requires a dagger. Over-hit. Half-kill. 1.3 52 0 147000
2 58 Attacks the target's vital points with 2091 Power added to P. Atk. Increases the user's success rate of vital point attacks by 10% for 15 seconds. Requires a dagger. Over-hit. Half-kill. 1.3 56 0 150000
3 60 Attacks the target's vital points with 2272 Power added to P. Atk. Increases the user's success rate of vital point attacks by 10% for 15 seconds. Requires a dagger. Over-hit. Half-kill. 1.3 58 0 242000
4 62 Attacks the target's vital points with 2460 Power added to P. Atk. Increases the user's success rate of vital point attacks by 15% for 15 seconds. Requires a dagger. Over-hit. Half-kill. 1.3 60 0 360000
5 64 Attacks the target's vital points with 2653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 15% for 15 seconds. Requires a dagger. Over-hit. Half-kill. 1.3 62 0 370000
6 66 Attacks the target's vital points with 2850 Power added to P. Atk. Increases the user's success rate of vital point attacks by 20% for 15 seconds. Requires a dagger. Over-hit. Half-kill. 1.3 64 0 540000
7 68 Attacks the target's vital points with 3050 Power added to P. Atk. Increases the user's success rate of vital point attacks by 20% for 15 seconds. Requires a dagger. Over-hit. Half-kill. 1.3 66 0 650000
8 70 Attacks the target's vital points with 3252 Power added to P. Atk. Increases the user's success rate of vital point attacks by 25% for 15 seconds. Requires a dagger. Over-hit. Half-kill. 1.3 68 0 850000
9 72 Attacks the target's vital points with 3453 Power added to P. Atk. Increases the user's success rate of vital point attacks by 15% for 15 seconds. Requires a dagger. Over-hit. Half-kill. 1.3 70 0 920000
10 74 Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. 1.3 72 0 1730000

Article: Enchanting Skills

  • Enchant skill attack earth +1 Earth Attack (+1 Earth Attack) - Increases earth damage dealt by 1.
  • Enchant skill attack fire +1 Fire Attack (+1 Fire Attack) - Increases fire damage dealt by 1.
  • Enchant skill attack water +1 Water Attack (+1 Water Attack) - Increases water damage dealt by 1.
  • Enchant skill attack wind +1 Wind Attack (+1 Wind Attack) - Increases wind damage dealt by 1.
  • Enchant skill cost +1 Cost (+1 Cost) - Reduces MP consumption by 2.
  • Enchant skill dual +1 Duel (+1 Duel) - Increases damage dealt in PvP by 63.
  • Enchant skill power03 +1 Power (+1 Power) - Increases Power by 32.

Type Bonus Description MP HP
Enchant skill power03 +1 Power Increases Power by 32. Attacks the target's vital points with 3685 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Ehchant Power: Increases the skill's Power. 72 0
Enchant skill power03 +2 Power Increases Power by 33. Attacks the target's vital points with 3718 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Ehchant Power: Increases the skill's Power. 72 0
Enchant skill power03 +3 Power Increases Power by 33. Attacks the target's vital points with 3751 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Ehchant Power: Increases the skill's Power. 72 0
Enchant skill power03 +4 Power Increases Power by 33. Attacks the target's vital points with 3784 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Ehchant Power: Increases the skill's Power. 72 0
Enchant skill power03 +5 Power Increases Power by 33. Attacks the target's vital points with 3817 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Ehchant Power: Increases the skill's Power. 72 0
Enchant skill power03 +6 Power Increases Power by 33. Attacks the target's vital points with 3850 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Ehchant Power: Increases the skill's Power. 72 0
Enchant skill power03 +7 Power Increases Power by 33. Attacks the target's vital points with 3883 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Ehchant Power: Increases the skill's Power. 72 0
Enchant skill power03 +8 Power Increases Power by 33. Attacks the target's vital points with 3916 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Ehchant Power: Increases the skill's Power. 72 0
Enchant skill power03 +9 Power Increases Power by 33. Attacks the target's vital points with 3949 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Ehchant Power: Increases the skill's Power. 72 0
Enchant skill power03 +10 Power Increases Power by 33. Attacks the target's vital points with 3982 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Ehchant Power: Increases the skill's Power. 72 0
Enchant skill power03 +11 Power Increases Power by 32. Attacks the target's vital points with 4014 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Ehchant Power: Increases the skill's Power. 72 0
Enchant skill power03 +12 Power Increases Power by 33. Attacks the target's vital points with 4047 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Ehchant Power: Increases the skill's Power. 72 0
Enchant skill power03 +13 Power Increases Power by 33. Attacks the target's vital points with 4080 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Ehchant Power: Increases the skill's Power. 72 0
Enchant skill power03 +14 Power Increases Power by 33. Attacks the target's vital points with 4113 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Ehchant Power: Increases the skill's Power. 72 0
Enchant skill power03 +15 Power Increases Power by 33. Attacks the target's vital points with 4146 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Ehchant Power: Increases the skill's Power. 72 0
Enchant skill power03 +16 Power Increases Power by 33. Attacks the target's vital points with 4179 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Ehchant Power: Increases the skill's Power. 72 0
Enchant skill power03 +17 Power Increases Power by 33. Attacks the target's vital points with 4212 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Ehchant Power: Increases the skill's Power. 72 0
Enchant skill power03 +18 Power Increases Power by 33. Attacks the target's vital points with 4245 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Ehchant Power: Increases the skill's Power. 72 0
Enchant skill power03 +19 Power Increases Power by 33. Attacks the target's vital points with 4278 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Ehchant Power: Increases the skill's Power. 72 0
Enchant skill power03 +20 Power Increases Power by 33. Attacks the target's vital points with 4311 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Ehchant Power: Increases the skill's Power. 72 0
Enchant skill power03 +21 Power Increases Power by 32. Attacks the target's vital points with 4343 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Ehchant Power: Increases the skill's Power. 72 0
Enchant skill power03 +22 Power Increases Power by 33. Attacks the target's vital points with 4376 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Ehchant Power: Increases the skill's Power. 72 0
Enchant skill power03 +23 Power Increases Power by 33. Attacks the target's vital points with 4409 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Ehchant Power: Increases the skill's Power. 72 0
Enchant skill power03 +24 Power Increases Power by 33. Attacks the target's vital points with 4442 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Ehchant Power: Increases the skill's Power. 72 0
Enchant skill power03 +25 Power Increases Power by 33. Attacks the target's vital points with 4475 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Ehchant Power: Increases the skill's Power. 72 0
Enchant skill power03 +26 Power Increases Power by 33. Attacks the target's vital points with 4508 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Ehchant Power: Increases the skill's Power. 72 0
Enchant skill power03 +27 Power Increases Power by 33. Attacks the target's vital points with 4541 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Ehchant Power: Increases the skill's Power. 72 0
Enchant skill power03 +28 Power Increases Power by 33. Attacks the target's vital points with 4574 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Ehchant Power: Increases the skill's Power. 72 0
Enchant skill power03 +29 Power Increases Power by 33. Attacks the target's vital points with 4607 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Ehchant Power: Increases the skill's Power. 72 0
Enchant skill power03 +30 Power Increases Power by 33. Attacks the target's vital points with 4640 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Ehchant Power: Increases the skill's Power. 72 0

Type Bonus Description MP HP
Enchant skill cost +1 Cost Decreases MP consumption by 2. Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Enchant Cost: Decreases MP consumption. 70 0
Enchant skill cost +2 Cost Decreases MP consumption by 1. Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Enchant Cost: Decreases MP consumption. 69 0
Enchant skill cost +3 Cost Decreases MP consumption by 1. Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Enchant Cost: Decreases MP consumption. 68 0
Enchant skill cost +4 Cost Decreases MP consumption by 1. Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Enchant Cost: Decreases MP consumption. 67 0
Enchant skill cost +5 Cost Decreases MP consumption by 1. Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Enchant Cost: Decreases MP consumption. 66 0
Enchant skill cost +6 Cost Decreases MP consumption by 2. Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Enchant Cost: Decreases MP consumption. 64 0
Enchant skill cost +7 Cost Decreases MP consumption by 1. Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Enchant Cost: Decreases MP consumption. 63 0
Enchant skill cost +8 Cost Decreases MP consumption by 1. Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Enchant Cost: Decreases MP consumption. 62 0
Enchant skill cost +9 Cost Decreases MP consumption by 1. Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Enchant Cost: Decreases MP consumption. 61 0
Enchant skill cost +10 Cost Decreases MP consumption by 1. Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Enchant Cost: Decreases MP consumption. 60 0
Enchant skill cost +11 Cost Decreases MP consumption by 2. Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Enchant Cost: Decreases MP consumption. 58 0
Enchant skill cost +12 Cost Decreases MP consumption by 1. Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Enchant Cost: Decreases MP consumption. 57 0
Enchant skill cost +13 Cost Decreases MP consumption by 1. Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Enchant Cost: Decreases MP consumption. 56 0
Enchant skill cost +14 Cost Decreases MP consumption by 1. Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Enchant Cost: Decreases MP consumption. 55 0
Enchant skill cost +15 Cost Decreases MP consumption by 1. Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Enchant Cost: Decreases MP consumption. 54 0
Enchant skill cost +16 Cost Decreases MP consumption by 2. Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Enchant Cost: Decreases MP consumption. 52 0
Enchant skill cost +17 Cost Decreases MP consumption by 1. Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Enchant Cost: Decreases MP consumption. 51 0
Enchant skill cost +18 Cost Decreases MP consumption by 1. Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Enchant Cost: Decreases MP consumption. 50 0
Enchant skill cost +19 Cost Decreases MP consumption by 1. Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Enchant Cost: Decreases MP consumption. 49 0
Enchant skill cost +20 Cost Decreases MP consumption by 1. Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Enchant Cost: Decreases MP consumption. 48 0
Enchant skill cost +21 Cost Decreases MP consumption by 2. Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Enchant Cost: Decreases MP consumption. 46 0
Enchant skill cost +22 Cost Decreases MP consumption by 1. Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Enchant Cost: Decreases MP consumption. 45 0
Enchant skill cost +23 Cost Decreases MP consumption by 1. Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Enchant Cost: Decreases MP consumption. 44 0
Enchant skill cost +24 Cost Decreases MP consumption by 1. Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Enchant Cost: Decreases MP consumption. 43 0
Enchant skill cost +25 Cost Decreases MP consumption by 1. Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Enchant Cost: Decreases MP consumption. 42 0
Enchant skill cost +26 Cost Decreases MP consumption by 2. Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Enchant Cost: Decreases MP consumption. 40 0
Enchant skill cost +27 Cost Decreases MP consumption by 1. Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Enchant Cost: Decreases MP consumption. 39 0
Enchant skill cost +28 Cost Decreases MP consumption by 1. Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Enchant Cost: Decreases MP consumption. 38 0
Enchant skill cost +29 Cost Decreases MP consumption by 1. Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Enchant Cost: Decreases MP consumption. 37 0
Enchant skill cost +30 Cost Decreases MP consumption by 1. Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Enchant Cost: Decreases MP consumption. 36 0

Type Bonus Description MP HP
Enchant skill attack fire +1 Fire Attack Increases Fire damage by 1. Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Enchant Fire Attack: Adds 1 Fire attribute. 72 0
Enchant skill attack fire +2 Fire Attack Increases Fire damage by 2. Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Enchant Fire Attack: Adds 3 Fire attributes. 72 0
Enchant skill attack fire +3 Fire Attack Increases Fire damage by 2. Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Enchant Fire Attack: Adds 5 Fire attributes. 72 0
Enchant skill attack fire +4 Fire Attack Increases Fire damage by 1. Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Enchant Fire Attack: Adds 6 Fire attributes. 72 0
Enchant skill attack fire +5 Fire Attack Increases Fire damage by 2. Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Enchant Fire Attack: Adds 8 Fire attributes. 72 0
Enchant skill attack fire +6 Fire Attack Increases Fire damage by 2. Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Enchant Fire Attack: Adds 10 Fire attributes. 72 0
Enchant skill attack fire +7 Fire Attack Increases Fire damage by 1. Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Enchant Fire Attack: Adds 11 Fire attributes. 72 0
Enchant skill attack fire +8 Fire Attack Increases Fire damage by 2. Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Enchant Fire Attack: Adds 13 Fire attributes. 72 0
Enchant skill attack fire +9 Fire Attack Increases Fire damage by 2. Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Enchant Fire Attack: Adds 15 Fire attributes. 72 0
Enchant skill attack fire +10 Fire Attack Increases Fire damage by 1. Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Enchant Fire Attack: Adds 16 Fire attributes. 72 0
Enchant skill attack fire +11 Fire Attack Increases Fire damage by 2. Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Enchant Fire Attack: Adds 18 Fire attributes. 72 0
Enchant skill attack fire +12 Fire Attack Increases Fire damage by 2. Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Enchant Fire Attack: Adds 20 Fire attributes. 72 0
Enchant skill attack fire +13 Fire Attack Increases Fire damage by 1. Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Enchant Fire Attack: Adds 21 Fire attributes. 72 0
Enchant skill attack fire +14 Fire Attack Increases Fire damage by 2. Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Enchant Fire Attack: Adds 23 Fire attributes. 72 0
Enchant skill attack fire +15 Fire Attack Increases Fire damage by 2. Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Enchant Fire Attack: Adds 25 Fire attributes. 72 0
Enchant skill attack fire +16 Fire Attack Increases Fire damage by 1. Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Enchant Fire Attack: Adds 26 Fire attributes. 72 0
Enchant skill attack fire +17 Fire Attack Increases Fire damage by 2. Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Enchant Fire Attack: Adds 28 Fire attributes. 72 0
Enchant skill attack fire +18 Fire Attack Increases Fire damage by 2. Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Enchant Fire Attack: Adds 30 Fire attributes. 72 0
Enchant skill attack fire +19 Fire Attack Increases Fire damage by 1. Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Enchant Fire Attack: Adds 31 Fire attributes. 72 0
Enchant skill attack fire +20 Fire Attack Increases Fire damage by 2. Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Enchant Fire Attack: Adds 33 Fire attributes. 72 0
Enchant skill attack fire +21 Fire Attack Increases Fire damage by 2. Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Enchant Fire Attack: Adds 35 Fire attributes. 72 0
Enchant skill attack fire +22 Fire Attack Increases Fire damage by 1. Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Enchant Fire Attack: Adds 36 Fire attributes. 72 0
Enchant skill attack fire +23 Fire Attack Increases Fire damage by 2. Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Enchant Fire Attack: Adds 38 Fire attributes. 72 0
Enchant skill attack fire +24 Fire Attack Increases Fire damage by 2. Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Enchant Fire Attack: Adds 40 Fire attributes. 72 0
Enchant skill attack fire +25 Fire Attack Increases Fire damage by 1. Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Enchant Fire Attack: Adds 41 Fire attributes. 72 0
Enchant skill attack fire +26 Fire Attack Increases Fire damage by 2. Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Enchant Fire Attack: Adds 43 Fire attributes. 72 0
Enchant skill attack fire +27 Fire Attack Increases Fire damage by 2. Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Enchant Fire Attack: Adds 45 Fire attributes. 72 0
Enchant skill attack fire +28 Fire Attack Increases Fire damage by 1. Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Enchant Fire Attack: Adds 46 Fire attributes. 72 0
Enchant skill attack fire +29 Fire Attack Increases Fire damage by 2. Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Enchant Fire Attack: Adds 48 Fire attributes. 72 0
Enchant skill attack fire +30 Fire Attack Increases Fire damage by 2. Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Enchant Fire Attack: Adds 50 Fire attributes. 72 0

Type Bonus Description MP HP
Enchant skill attack water +1 Water Attack Increases Water damage by 1. Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Enchant Fire Attack: Adds 1 Water attribute. 72 0
Enchant skill attack water +2 Water Attack Increases Water damage by 2. Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Enchant Water Attack: Adds 3 Water attributes. 72 0
Enchant skill attack water +3 Water Attack Increases Water damage by 2. Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Enchant Water Attack: Adds 5 Water attributes. 72 0
Enchant skill attack water +4 Water Attack Increases Water damage by 1. Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Enchant Water Attack: Adds 6 Water attributes. 72 0
Enchant skill attack water +5 Water Attack Increases Water damage by 2. Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Enchant Water Attack: Adds 8 Water attributes. 72 0
Enchant skill attack water +6 Water Attack Increases Water damage by 2. Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Enchant Water Attack: Adds 10 Water attributes. 72 0
Enchant skill attack water +7 Water Attack Increases Water damage by 1. Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Enchant Water Attack: Adds 11 Water attributes. 72 0
Enchant skill attack water +8 Water Attack Increases Water damage by 2. Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Enchant Water Attack: Adds 13 Water attributes. 72 0
Enchant skill attack water +9 Water Attack Increases Water damage by 2. Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Enchant Water Attack: Adds 15 Water attributes. 72 0
Enchant skill attack water +10 Water Attack Increases Water damage by 1. Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Enchant Water Attack: Adds 16 Water attributes. 72 0
Enchant skill attack water +11 Water Attack Increases Water damage by 2. Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Enchant Water Attack: Adds 18 Water attributes. 72 0
Enchant skill attack water +12 Water Attack Increases Water damage by 2. Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Enchant Water Attack: Adds 20 Water attributes. 72 0
Enchant skill attack water +13 Water Attack Increases Water damage by 1. Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Enchant Water Attack: Adds 21 Water attributes. 72 0
Enchant skill attack water +14 Water Attack Increases Water damage by 2. Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Enchant Water Attack: Adds 23 Water attributes. 72 0
Enchant skill attack water +15 Water Attack Increases Water damage by 2. Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Enchant Water Attack: Adds 25 Water attributes. 72 0
Enchant skill attack water +16 Water Attack Increases Water damage by 1. Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Enchant Water Attack: Adds 26 Water attributes. 72 0
Enchant skill attack water +17 Water Attack Increases Water damage by 2. Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Enchant Water Attack: Adds 28 Water attributes. 72 0
Enchant skill attack water +18 Water Attack Increases Water damage by 2. Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Enchant Water Attack: Adds 30 Water attributes. 72 0
Enchant skill attack water +19 Water Attack Increases Water damage by 1. Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Enchant Water Attack: Adds 31 Water attributes. 72 0
Enchant skill attack water +20 Water Attack Increases Water damage by 2. Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Enchant Water Attack: Adds 33 Water attributes. 72 0
Enchant skill attack water +21 Water Attack Increases Water damage by 2. Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Enchant Water Attack: Adds 35 Water attributes. 72 0
Enchant skill attack water +22 Water Attack Increases Water damage by 1. Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Enchant Water Attack: Adds 36 Water attributes. 72 0
Enchant skill attack water +23 Water Attack Increases Water damage by 2. Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Enchant Water Attack: Adds 38 Water attributes. 72 0
Enchant skill attack water +24 Water Attack Increases Water damage by 2. Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Enchant Water Attack: Adds 40 Water attributes. 72 0
Enchant skill attack water +25 Water Attack Increases Water damage by 1. Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Enchant Water Attack: Adds 41 Water attributes. 72 0
Enchant skill attack water +26 Water Attack Increases Water damage by 2. Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Enchant Water Attack: Adds 43 Water attributes. 72 0
Enchant skill attack water +27 Water Attack Increases Water damage by 2. Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Enchant Water Attack: Adds 45 Water attributes. 72 0
Enchant skill attack water +28 Water Attack Increases Water damage by 1. Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Enchant Water Attack: Adds 46 Water attributes. 72 0
Enchant skill attack water +29 Water Attack Increases Water damage by 2. Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Enchant Water Attack: Adds 48 Water attributes. 72 0
Enchant skill attack water +30 Water Attack Increases Water damage by 2. Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Enchant Fire Attack: Adds 50 Water attributes. 72 0

Type Bonus Description MP HP
Enchant skill attack wind +1 Wind Attack Increases Wind damage by 1. Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Enchant Wind Attack: Adds 1 Wind attribute. 72 0
Enchant skill attack wind +2 Wind Attack Increases Wind damage by 2. Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Enchant Wind Attack: Adds 3 Wind attributes. 72 0
Enchant skill attack wind +3 Wind Attack Increases Wind damage by 2. Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Enchant Wind Attack: Adds 5 Wind attributes. 72 0
Enchant skill attack wind +4 Wind Attack Increases Wind damage by 1. Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Enchant Wind Attack: Adds 6 Wind attributes. 72 0
Enchant skill attack wind +5 Wind Attack Increases Wind damage by 2. Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Enchant Wind Attack: Adds 8 Wind attributes. 72 0
Enchant skill attack wind +6 Wind Attack Increases Wind damage by 2. Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Enchant Wind Attack: Adds 10 Wind attributes. 72 0
Enchant skill attack wind +7 Wind Attack Increases Wind damage by 1. Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Enchant Wind Attack: Adds 11 Wind attributes. 72 0
Enchant skill attack wind +8 Wind Attack Increases Wind damage by 2. Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Enchant Wind Attack: Adds 13 Wind attributes. 72 0
Enchant skill attack wind +9 Wind Attack Increases Wind damage by 2. Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Enchant Wind Attack: Adds 15 Wind attributes. 72 0
Enchant skill attack wind +10 Wind Attack Increases Wind damage by 1. Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Enchant Wind Attack: Adds 16 Wind attributes. 72 0
Enchant skill attack wind +11 Wind Attack Increases Wind damage by 2. Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Enchant Wind Attack: Adds 18 Wind attributes. 72 0
Enchant skill attack wind +12 Wind Attack Increases Wind damage by 2. Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Enchant Wind Attack: Adds 20 Wind attributes. 72 0
Enchant skill attack wind +13 Wind Attack Increases Wind damage by 1. Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Enchant Wind Attack: Adds 21 Wind attributes. 72 0
Enchant skill attack wind +14 Wind Attack Increases Wind damage by 2. Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Enchant Wind Attack: Adds 23 Wind attributes. 72 0
Enchant skill attack wind +15 Wind Attack Increases Wind damage by 2. Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Enchant Wind Attack: Adds 25 Wind attributes. 72 0
Enchant skill attack wind +16 Wind Attack Increases Wind damage by 1. Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Enchant Wind Attack: Adds 26 Wind attributes. 72 0
Enchant skill attack wind +17 Wind Attack Increases Wind damage by 2. Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Enchant Wind Attack: Adds 28 Wind attributes. 72 0
Enchant skill attack wind +18 Wind Attack Increases Wind damage by 2. Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Enchant Wind Attack: Adds 30 Wind attributes. 72 0
Enchant skill attack wind +19 Wind Attack Increases Wind damage by 1. Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Enchant Wind Attack: Adds 31 Wind attributes. 72 0
Enchant skill attack wind +20 Wind Attack Increases Wind damage by 2. Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Enchant Wind Attack: Adds 33 Wind attributes. 72 0
Enchant skill attack wind +21 Wind Attack Increases Wind damage by 2. Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Enchant Wind Attack: Adds 35 Wind attributes. 72 0
Enchant skill attack wind +22 Wind Attack Increases Wind damage by 1. Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Enchant Wind Attack: Adds 36 Wind attributes. 72 0
Enchant skill attack wind +23 Wind Attack Increases Wind damage by 2. Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Enchant Wind Attack: Adds 38 Wind attributes. 72 0
Enchant skill attack wind +24 Wind Attack Increases Wind damage by 2. Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Enchant Wind Attack: Adds 40 Wind attributes. 72 0
Enchant skill attack wind +25 Wind Attack Increases Wind damage by 1. Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Enchant Wind Attack: Adds 41 Wind attributes. 72 0
Enchant skill attack wind +26 Wind Attack Increases Wind damage by 2. Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Enchant Wind Attack: Adds 43 Wind attributes. 72 0
Enchant skill attack wind +27 Wind Attack Increases Wind damage by 2. Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Enchant Wind Attack: Adds 45 Wind attributes. 72 0
Enchant skill attack wind +28 Wind Attack Increases Wind damage by 1. Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Enchant Wind Attack: Adds 46 Wind attributes. 72 0
Enchant skill attack wind +29 Wind Attack Increases Wind damage by 2. Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Enchant Wind Attack: Adds 48 Wind attributes. 72 0
Enchant skill attack wind +30 Wind Attack Increases Wind damage by 2. Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Enchant Wind Attack: Adds 50 Wind attributes. 72 0

Type Bonus Description MP HP
Enchant skill attack earth +1 Earth Attack Increases Earth damage by 1. Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Enchant Earth Attack: Adds 1 Earth attribute. 72 0
Enchant skill attack earth +2 Earth Attack Increases Earth damage by 2. Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Enchant Earth Attack: Adds 3 Earth attributes. 72 0
Enchant skill attack earth +3 Earth Attack Increases Earth damage by 2. Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Enchant Earth Attack: Adds 5 Earth attributes. 72 0
Enchant skill attack earth +4 Earth Attack Increases Earth damage by 1. Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Enchant Earth Attack: Adds 6 Earth attributes. 72 0
Enchant skill attack earth +5 Earth Attack Increases Earth damage by 2. Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Enchant Earth Attack: Adds 8 Earth attributes. 72 0
Enchant skill attack earth +6 Earth Attack Increases Earth damage by 2. Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Enchant Earth Attack: Adds 10 Earth attributes. 72 0
Enchant skill attack earth +7 Earth Attack Increases Earth damage by 1. Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Enchant Earth Attack: Adds 11 Earth attributes. 72 0
Enchant skill attack earth +8 Earth Attack Increases Earth damage by 2. Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Enchant Earth Attack: Adds 13 Earth attributes. 72 0
Enchant skill attack earth +9 Earth Attack Increases Earth damage by 2. Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Enchant Earth Attack: Adds 15 Earth attributes. 72 0
Enchant skill attack earth +10 Earth Attack Increases Earth damage by 1. Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Enchant Earth Attack: Adds 16 Earth attributes. 72 0
Enchant skill attack earth +11 Earth Attack Increases Earth damage by 2. Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Enchant Earth Attack: Adds 18 Earth attributes. 72 0
Enchant skill attack earth +12 Earth Attack Increases Earth damage by 2. Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Enchant Earth Attack: Adds 20 Earth attributes. 72 0
Enchant skill attack earth +13 Earth Attack Increases Earth damage by 1. Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Enchant Earth Attack: Adds 21 Earth attributes. 72 0
Enchant skill attack earth +14 Earth Attack Increases Earth damage by 2. Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Enchant Earth Attack: Adds 23 Earth attributes. 72 0
Enchant skill attack earth +15 Earth Attack Increases Earth damage by 2. Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Enchant Earth Attack: Adds 25 Earth attributes. 72 0
Enchant skill attack earth +16 Earth Attack Increases Earth damage by 1. Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Enchant Earth Attack: Adds 26 Earth attributes. 72 0
Enchant skill attack earth +17 Earth Attack Increases Earth damage by 2. Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Enchant Earth Attack: Adds 28 Earth attributes. 72 0
Enchant skill attack earth +18 Earth Attack Increases Earth damage by 2. Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Enchant Earth Attack: Adds 30 Earth attributes. 72 0
Enchant skill attack earth +19 Earth Attack Increases Earth damage by 1. Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Enchant Earth Attack: Adds 31 Earth attributes. 72 0
Enchant skill attack earth +20 Earth Attack Increases Earth damage by 2. Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Enchant Earth Attack: Adds 33 Earth attributes. 72 0
Enchant skill attack earth +21 Earth Attack Increases Earth damage by 2. Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Enchant Earth Attack: Adds 35 Earth attributes. 72 0
Enchant skill attack earth +22 Earth Attack Increases Earth damage by 1. Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Enchant Earth Attack: Adds 36 Earth attributes. 72 0
Enchant skill attack earth +23 Earth Attack Increases Earth damage by 2. Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Enchant Earth Attack: Adds 38 Earth attributes. 72 0
Enchant skill attack earth +24 Earth Attack Increases Earth damage by 2. Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Enchant Earth Attack: Adds 40 Earth attributes. 72 0
Enchant skill attack earth +25 Earth Attack Increases Earth damage by 1. Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Enchant Earth Attack: Adds 41 Earth attributes. 72 0
Enchant skill attack earth +26 Earth Attack Increases Earth damage by 2. Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Enchant Earth Attack: Adds 43 Earth attributes. 72 0
Enchant skill attack earth +27 Earth Attack Increases Earth damage by 2. Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Enchant Earth Attack: Adds 45 Earth attributes. 72 0
Enchant skill attack earth +28 Earth Attack Increases Earth damage by 1. Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Enchant Earth Attack: Adds 46 Earth attributes. 72 0
Enchant skill attack earth +29 Earth Attack Increases Earth damage by 2. Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Enchant Earth Attack: Adds 48 Earth attributes. 72 0
Enchant skill attack earth +30 Earth Attack Increases Earth damage by 2. Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Enchant Earth Attack: Adds 50 Earth attributes. 72 0

Type Bonus Description MP HP
Enchant skill dual +1 Duel Increases Power during PvP by 63 seconds. Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Enchant Duel: Attacks with 3716 Power during PvP. 72 0
Enchant skill dual +2 Duel Increases Power during PvP by 64 seconds. Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Enchant Duel: Attacks with 3780 Power during PvP. 72 0
Enchant skill dual +3 Duel Increases Power during PvP by 64 seconds. Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Enchant Duel: Attacks with 3844 Power during PvP. 72 0
Enchant skill dual +4 Duel Increases Power during PvP by 64 seconds. Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Enchant Duel: Attacks with 3908 Power during PvP. 72 0
Enchant skill dual +5 Duel Increases Power during PvP by 64 seconds. Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Enchant Duel: Attacks with 3972 Power during PvP. 72 0
Enchant skill dual +6 Duel Increases Power during PvP by 64 seconds. Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Enchant Duel: Attacks with 4036 Power during PvP. 72 0
Enchant skill dual +7 Duel Increases Power during PvP by 63 seconds. Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Enchant Duel: Attacks with 4099 Power during PvP. 72 0
Enchant skill dual +8 Duel Increases Power during PvP by 64 seconds. Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Enchant Duel: Attacks with 4163 Power during PvP. 72 0
Enchant skill dual +9 Duel Increases Power during PvP by 64 seconds. Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Enchant Duel: Attacks with 4227 Power during PvP. 72 0
Enchant skill dual +10 Duel Increases Power during PvP by 64 seconds. Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Enchant Duel: Attacks with 4291 Power during PvP. 72 0
Enchant skill dual +11 Duel Increases Power during PvP by 64 seconds. Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Enchant Duel: Attacks with 4355 Power during PvP. 72 0
Enchant skill dual +12 Duel Increases Power during PvP by 64 seconds. Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Enchant Duel: Attacks with 4419 Power during PvP. 72 0
Enchant skill dual +13 Duel Increases Power during PvP by 63 seconds. Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Enchant Duel: Attacks with 4482 Power during PvP. 72 0
Enchant skill dual +14 Duel Increases Power during PvP by 64 seconds. Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Enchant Duel: Attacks with 4546 Power during PvP. 72 0
Enchant skill dual +15 Duel Increases Power during PvP by 64 seconds. Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Enchant Duel: Attacks with 4610 Power during PvP. 72 0
Enchant skill dual +16 Duel Increases Power during PvP by 64 seconds. Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Enchant Duel: Attacks with 4674 Power during PvP. 72 0
Enchant skill dual +17 Duel Increases Power during PvP by 64 seconds. Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Enchant Duel: Attacks with 4738 Power during PvP. 72 0
Enchant skill dual +18 Duel Increases Power during PvP by 64 seconds. Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Enchant Duel: Attacks with 4802 Power during PvP. 72 0
Enchant skill dual +19 Duel Increases Power during PvP by 63 seconds. Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Enchant Duel: Attacks with 4865 Power during PvP. 72 0
Enchant skill dual +20 Duel Increases Power during PvP by 64 seconds. Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Enchant Duel: Attacks with 4929 Power during PvP. 72 0
Enchant skill dual +21 Duel Increases Power during PvP by 64 seconds. Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Enchant Duel: Attacks with 4993 Power during PvP. 72 0
Enchant skill dual +22 Duel Increases Power during PvP by 64 seconds. Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Enchant Duel: Attacks with 5057 Power during PvP. 72 0
Enchant skill dual +23 Duel Increases Power during PvP by 64 seconds. Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Enchant Duel: Attacks with 5121 Power during PvP. 72 0
Enchant skill dual +24 Duel Increases Power during PvP by 64 seconds. Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Enchant Duel: Attacks with 5185 Power during PvP. 72 0
Enchant skill dual +25 Duel Increases Power during PvP by 63 seconds. Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Enchant Duel: Attacks with 5248 Power during PvP. 72 0
Enchant skill dual +26 Duel Increases Power during PvP by 64 seconds. Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Enchant Duel: Attacks with 5312 Power during PvP. 72 0
Enchant skill dual +27 Duel Increases Power during PvP by 64 seconds. Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Enchant Duel: Attacks with 5376 Power during PvP. 72 0
Enchant skill dual +28 Duel Increases Power during PvP by 64 seconds. Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Enchant Duel: Attacks with 5440 Power during PvP. 72 0
Enchant skill dual +29 Duel Increases Power during PvP by 64 seconds. Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Enchant Duel: Attacks with 5504 Power during PvP. 72 0
Enchant skill dual +30 Duel Increases Power during PvP by 64 seconds. Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's success rate of vital point attacks by 30% for 15 seconds. Requires a dagger. Over-hit. Half-kill. Enchant Duel: Attacks with 5568 Power during PvP. 72 0

  • Supplements user's P. Atk. with 1832 Power, increasing critical attack rate by 10% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible.
Skill0409 0Critical Blow
Type:Physical skill
Radius:40
MP:52
Cast time:1.3 s.

Lv. Learn lv. Description Cast time MP HP SP
1 55 Supplements user's P. Atk. with 1832 Power, increasing critical attack rate by 10% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. 1.3 52 0 147000
2 58 Supplements user's P. Atk. with 2091 Power, increasing critical attack rate by 10% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. 1.3 56 0 150000
3 60 Supplements user's P. Atk. with 2272 Power, increasing critical attack rate by 10% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. 1.3 58 0 242000
4 62 Supplements user's P. Atk. with 2460 Power, increasing critical attack rate by 15% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. 1.3 60 0 360000
5 64 Supplements user's P. Atk. with 2653 Power, increasing critical attack rate by 15% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. 1.3 62 0 370000
6 66 Supplements user's P. Atk. with 2850 Power, increasing critical attack rate by 20% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. 1.3 64 0 540000
7 68 Supplements user's P. Atk. with 3050 Power, increasing critical attack rate by 20% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. 1.3 66 0 650000
8 70 Supplements user's P. Atk. with 3252 Power, increasing critical attack rate by 25% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. 1.3 68 0 850000
9 72 Supplements user's P. Atk. with 3453 Power, increasing critical attack rate by 25% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. 1.3 70 0 920000
10 74 Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. 1.3 72 0 2000000

Article: Enchanting Skills

  • Enchant skill attack earth +1 Earth Attack - Increases earth damage by 1.
  • Enchant skill attack fire +1 Fire Attack - Increases fire damage by 1.
  • Enchant skill attack water +1 Water Attack - Increases water damage by 1.
  • Enchant skill attack wind +1 Wind Attack - Increases wind damage by 1.
  • Enchant skill cost +1 Cost - Decreases MP consumption by 2.
  • Enchant skill dual +1 Duel - Increases power during PvP by 63 seconds.
  • Enchant skill power03 +1 Power - Increases effectiveness by 32.
"+ Power">

Type Bonus Description MP HP
Enchant skill power03 +1 Power Increases effectiveness by 32. Supplements user's P. Atk. with 3685 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Power: Increases effectiveness. 72 0
Enchant skill power03 +2 Power Increases effectiveness by 33. Supplements user's P. Atk. with 3718 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Power: Increases effectiveness. 72 0
Enchant skill power03 +3 Power Increases effectiveness by 33. Supplements user's P. Atk. with 3751 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Power: Increases effectiveness. 72 0
Enchant skill power03 +4 Power Increases effectiveness by 33. Supplements user's P. Atk. with 3784 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Power: Increases effectiveness. 72 0
Enchant skill power03 +5 Power Increases effectiveness by 33. Supplements user's P. Atk. with 3817 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Power: Increases effectiveness. 72 0
Enchant skill power03 +6 Power Increases effectiveness by 33. Supplements user's P. Atk. with 3850 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Power: Increases effectiveness. 72 0
Enchant skill power03 +7 Power Increases effectiveness by 33. Supplements user's P. Atk. with 3883 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Power: Increases effectiveness. 72 0
Enchant skill power03 +8 Power Increases effectiveness by 33. Supplements user's P. Atk. with 3916 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Power: Increases effectiveness. 72 0
Enchant skill power03 +9 Power Increases effectiveness by 33. Supplements user's P. Atk. with 3949 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Power: Increases effectiveness. 72 0
Enchant skill power03 +10 Power Increases effectiveness by 33. Supplements user's P. Atk. with 3982 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Power: Increases effectiveness. 72 0
Enchant skill power03 +11 Power Increases effectiveness by 32. Supplements user's P. Atk. with 4014 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Power: Increases effectiveness. 72 0
Enchant skill power03 +12 Power Increases effectiveness by 33. Supplements user's P. Atk. with 4047 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Power: Increases effectiveness. 72 0
Enchant skill power03 +13 Power Increases effectiveness by 33. Supplements user's P. Atk. with 4080 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Power: Increases effectiveness. 72 0
Enchant skill power03 +14 Power Increases effectiveness by 33. Supplements user's P. Atk. with 4113 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Power: Increases effectiveness. 72 0
Enchant skill power03 +15 Power Increases effectiveness by 33. Supplements user's P. Atk. with 4146 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Power: Increases effectiveness. 72 0
Enchant skill power03 +16 Power Increases effectiveness by 33. Supplements user's P. Atk. with 4179 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Power: Increases effectiveness. 72 0
Enchant skill power03 +17 Power Increases effectiveness by 33. Supplements user's P. Atk. with 4212 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Power: Increases effectiveness. 72 0
Enchant skill power03 +18 Power Increases effectiveness by 33. Supplements user's P. Atk. with 4245 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Power: Increases effectiveness. 72 0
Enchant skill power03 +19 Power Increases effectiveness by 33. Supplements user's P. Atk. with 4278 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Power: Increases effectiveness. 72 0
Enchant skill power03 +20 Power Increases effectiveness by 33. Supplements user's P. Atk. with 4311 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Power: Increases effectiveness. 72 0
Enchant skill power03 +21 Power Increases effectiveness by 32. Supplements user's P. Atk. with 4343 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Power: Increases effectiveness. 72 0
Enchant skill power03 +22 Power Increases effectiveness by 33. Supplements user's P. Atk. with 4376 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Power: Increases effectiveness. 72 0
Enchant skill power03 +23 Power Increases effectiveness by 33. Supplements user's P. Atk. with 4409 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Power: Increases effectiveness. 72 0
Enchant skill power03 +24 Power Increases effectiveness by 33. Supplements user's P. Atk. with 4442 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Power: Increases effectiveness. 72 0
Enchant skill power03 +25 Power Increases effectiveness by 33. Supplements user's P. Atk. with 4475 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Power: Increases effectiveness. 72 0
Enchant skill power03 +26 Power Increases effectiveness by 33. Supplements user's P. Atk. with 4508 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Power: Increases effectiveness. 72 0
Enchant skill power03 +27 Power Increases effectiveness by 33. Supplements user's P. Atk. with 4541 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Power: Increases effectiveness. 72 0
Enchant skill power03 +28 Power Increases effectiveness by 33. Supplements user's P. Atk. with 4574 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Power: Increases effectiveness. 72 0
Enchant skill power03 +29 Power Increases effectiveness by 33. Supplements user's P. Atk. with 4607 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Power: Increases effectiveness. 72 0
Enchant skill power03 +30 Power Increases effectiveness by 33. Supplements user's P. Atk. with 4640 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Power: Increases effectiveness. 72 0

Type Bonus Description MP HP
Enchant skill cost +1 Cost Decreases MP consumption by 2. Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Cost: Decreases MP consumption. 70 0
Enchant skill cost +2 Cost Decreases MP consumption by 1. Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Cost: Decreases MP consumption. 69 0
Enchant skill cost +3 Cost Decreases MP consumption by 1. Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Cost: Decreases MP consumption. 68 0
Enchant skill cost +4 Cost Decreases MP consumption by 1. Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Cost: Decreases MP consumption. 67 0
Enchant skill cost +5 Cost Decreases MP consumption by 1. Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Cost: Decreases MP consumption. 66 0
Enchant skill cost +6 Cost Decreases MP consumption by 2. Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Cost: Decreases MP consumption. 64 0
Enchant skill cost +7 Cost Decreases MP consumption by 1. Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Cost: Decreases MP consumption. 63 0
Enchant skill cost +8 Cost Decreases MP consumption by 1. Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Cost: Decreases MP consumption. 62 0
Enchant skill cost +9 Cost Decreases MP consumption by 1. Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Cost: Decreases MP consumption. 61 0
Enchant skill cost +10 Cost Decreases MP consumption by 1. Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Cost: Decreases MP consumption. 60 0
Enchant skill cost +11 Cost Decreases MP consumption by 2. Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Cost: Decreases MP consumption. 58 0
Enchant skill cost +12 Cost Decreases MP consumption by 1. Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Cost: Decreases MP consumption. 57 0
Enchant skill cost +13 Cost Decreases MP consumption by 1. Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Cost: Decreases MP consumption. 56 0
Enchant skill cost +14 Cost Decreases MP consumption by 1. Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Cost: Decreases MP consumption. 55 0
Enchant skill cost +15 Cost Decreases MP consumption by 1. Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Cost: Decreases MP consumption. 54 0
Enchant skill cost +16 Cost Decreases MP consumption by 2. Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Cost: Decreases MP consumption. 52 0
Enchant skill cost +17 Cost Decreases MP consumption by 1. Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Cost: Decreases MP consumption. 51 0
Enchant skill cost +18 Cost Decreases MP consumption by 1. Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Cost: Decreases MP consumption. 50 0
Enchant skill cost +19 Cost Decreases MP consumption by 1. Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Cost: Decreases MP consumption. 49 0
Enchant skill cost +20 Cost Decreases MP consumption by 1. Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Cost: Decreases MP consumption. 48 0
Enchant skill cost +21 Cost Decreases MP consumption by 2. Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Cost: Decreases MP consumption. 46 0
Enchant skill cost +22 Cost Decreases MP consumption by 1. Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Cost: Decreases MP consumption. 45 0
Enchant skill cost +23 Cost Decreases MP consumption by 1. Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Cost: Decreases MP consumption. 44 0
Enchant skill cost +24 Cost Decreases MP consumption by 1. Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Cost: Decreases MP consumption. 43 0
Enchant skill cost +25 Cost Decreases MP consumption by 1. Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Cost: Decreases MP consumption. 42 0
Enchant skill cost +26 Cost Decreases MP consumption by 2. Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Cost: Decreases MP consumption. 40 0
Enchant skill cost +27 Cost Decreases MP consumption by 1. Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Cost: Decreases MP consumption. 39 0
Enchant skill cost +28 Cost Decreases MP consumption by 1. Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Cost: Decreases MP consumption. 38 0
Enchant skill cost +29 Cost Decreases MP consumption by 1. Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Cost: Decreases MP consumption. 37 0
Enchant skill cost +30 Cost Decreases MP consumption by 1. Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Cost: Decreases MP consumption. 36 0

Type Bonus Description MP HP
Enchant skill attack fire +1 Fire Attack Increases fire damage by 1. Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Fire Attack: Increases fire damage by 1. 72 0
Enchant skill attack fire +2 Fire Attack Increases fire damage by 2. Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Fire Attack: Increases fire damage by 3. 72 0
Enchant skill attack fire +3 Fire Attack Increases fire damage by 2. Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Fire Attack: Increases fire damage by 5. 72 0
Enchant skill attack fire +4 Fire Attack Increases fire damage by 1. Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Fire Attack: Increases fire damage by 6. 72 0
Enchant skill attack fire +5 Fire Attack Increases fire damage by 2. Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Fire Attack: Increases fire damage by 8. 72 0
Enchant skill attack fire +6 Fire Attack Increases fire damage by 2. Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Fire Attack: Increases fire damage by 10. 72 0
Enchant skill attack fire +7 Fire Attack Increases fire damage by 1. Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Fire Attack: Increases fire damage by 11. 72 0
Enchant skill attack fire +8 Fire Attack Increases fire damage by 2. Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Fire Attack: Increases fire damage by 13. 72 0
Enchant skill attack fire +9 Fire Attack Increases fire damage by 2. Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Fire Attack: Increases fire damage by 15. 72 0
Enchant skill attack fire +10 Fire Attack Increases fire damage by 1. Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Fire Attack: Increases fire damage by 16. 72 0
Enchant skill attack fire +11 Fire Attack Increases fire damage by 2. Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Fire Attack: Increases fire damage by 18. 72 0
Enchant skill attack fire +12 Fire Attack Increases fire damage by 2. Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Fire Attack: Increases fire damage by 20. 72 0
Enchant skill attack fire +13 Fire Attack Increases fire damage by 1. Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Fire Attack: Increases fire damage by 21. 72 0
Enchant skill attack fire +14 Fire Attack Increases fire damage by 2. Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Fire Attack: Increases fire damage by 23. 72 0
Enchant skill attack fire +15 Fire Attack Increases fire damage by 2. Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Fire Attack: Increases fire damage by 25. 72 0
Enchant skill attack fire +16 Fire Attack Increases fire damage by 1. Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Fire Attack: Increases fire damage by 26. 72 0
Enchant skill attack fire +17 Fire Attack Increases fire damage by 2. Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Fire Attack: Increases fire damage by 28. 72 0
Enchant skill attack fire +18 Fire Attack Increases fire damage by 2. Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Fire Attack: Increases fire damage by 30. 72 0
Enchant skill attack fire +19 Fire Attack Increases fire damage by 1. Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Fire Attack: Increases fire damage by 31. 72 0
Enchant skill attack fire +20 Fire Attack Increases fire damage by 2. Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Fire Attack: Increases fire damage by 33. 72 0
Enchant skill attack fire +21 Fire Attack Increases fire damage by 2. Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Fire Attack: Increases fire damage by 35. 72 0
Enchant skill attack fire +22 Fire Attack Increases fire damage by 1. Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Fire Attack: Increases fire damage by 36. 72 0
Enchant skill attack fire +23 Fire Attack Increases fire damage by 2. Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Fire Attack: Increases fire damage by 38. 72 0
Enchant skill attack fire +24 Fire Attack Increases fire damage by 2. Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Fire Attack: Increases fire damage by 40. 72 0
Enchant skill attack fire +25 Fire Attack Increases fire damage by 1. Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Fire Attack: Increases fire damage by 41. 72 0
Enchant skill attack fire +26 Fire Attack Increases fire damage by 2. Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Fire Attack: Increases fire damage by 43. 72 0
Enchant skill attack fire +27 Fire Attack Increases fire damage by 2. Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Fire Attack: Increases fire damage by 45. 72 0
Enchant skill attack fire +28 Fire Attack Increases fire damage by 1. Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Fire Attack: Increases fire damage by 46. 72 0
Enchant skill attack fire +29 Fire Attack Increases fire damage by 2. Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Fire Attack: Increases fire damage by 48. 72 0
Enchant skill attack fire +30 Fire Attack Increases fire damage by 2. Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Fire Attack: Increases fire damage by 50. 72 0

Type Bonus Description MP HP
Enchant skill attack water +1 Water Attack Increases water damage by 1. Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Water Attack: Increases water damage by 1. 72 0
Enchant skill attack water +2 Elemental Attac:k Water Increases water damage by 2. Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Water Attack: Increases water damage by 3. 72 0
Enchant skill attack water +3 Elemental Attac:k Water Increases water damage by 2. Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Water Attack: Increases water damage by 5. 72 0
Enchant skill attack water +4 Water Attack Increases water damage by 1. Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Water Attack: Increases water damage by 6. 72 0
Enchant skill attack water +5 Water Attack Increases water damage by 2. Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Water Attack: Increases water damage by 8. 72 0
Enchant skill attack water +6 Water Attack Increases water damage by 2. Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Water Attack: Increases water damage by 10. 72 0
Enchant skill attack water +7 Water Attack Increases water damage by 1. Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Water Attack: Increases water damage by 11. 72 0
Enchant skill attack water +8 Water Attack Increases water damage by 2. Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Water Attack: Increases water damage by 13. 72 0
Enchant skill attack water +9 Water Attack Increases water damage by 2. Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Water Attack: Increases water damage by 15. 72 0
Enchant skill attack water +10 Water Attack Increases water damage by 1. Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Water Attack: Increases water damage by 16. 72 0
Enchant skill attack water +11 Water Attack Increases water damage by 2. Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Water Attack: Increases water damage by 18. 72 0
Enchant skill attack water +12 Water Attack Increases water damage by 2. Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Water Attack: Increases water damage by 20. 72 0
Enchant skill attack water +13 Water Attack Increases water damage by 1. Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Water Attack: Increases water damage by 21. 72 0
Enchant skill attack water +14 Water Attack Increases water damage by 2. Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Water Attack: Increases water damage by 23. 72 0
Enchant skill attack water +15 Water Attack Increases water damage by 2. Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Water Attack: Increases water damage by 25. 72 0
Enchant skill attack water +16 Water Attack Increases water damage by 1. Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Water Attack: Increases water damage by 26. 72 0
Enchant skill attack water +17 Water Attack Increases water damage by 2. Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Water Attack: Increases water damage by 28. 72 0
Enchant skill attack water +18 Water Attack Increases water damage by 2. Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Water Attack: Increases water damage by 30. 72 0
Enchant skill attack water +19 Water Attack Increases water damage by 1. Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Water Attack: Increases water damage by 31. 72 0
Enchant skill attack water +20 Water Attack Increases water damage by 2. Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Water Attack: Increases water damage by 33. 72 0
Enchant skill attack water +21 Water Attack Increases water damage by 2. Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Water Attack: Increases water damage by 35. 72 0
Enchant skill attack water +22 Water Attack Increases water damage by 1. Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Water Attack: Increases water damage by 36. 72 0
Enchant skill attack water +23 Water Attack Increases water damage by 2. Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Water Attack: Increases water damage by 38. 72 0
Enchant skill attack water +24 Water Attack Increases water damage by 2. Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Water Attack: Increases water damage by 40. 72 0
Enchant skill attack water +25 Water Attack Increases water damage by 1. Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Water Attack: Increases water damage by 41. 72 0
Enchant skill attack water +26 Water Attack Increases water damage by 2. Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Water Attack: Increases water damage by 43. 72 0
Enchant skill attack water +27 Water Attack Increases water damage by 2. Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Water Attack: Increases water damage by 45. 72 0
Enchant skill attack water +28 Water Attack Increases water damage by 1. Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Water Attack: Increases water damage by 46. 72 0
Enchant skill attack water +29 Water Attack Increases water damage by 2. Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Water Attack: Increases water damage by 48. 72 0
Enchant skill attack water +30 Water Attack Increases water damage by 2. Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Water Attack: Increases water damage by 50. 72 0

Type Bonus Description MP HP
Enchant skill attack wind +1 Wind Attack Increases wind damage by 1. Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Wind Attack: Increases wind damage by 1. 72 0
Enchant skill attack wind +2 Wind Attack Increases wind damage by 2. Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Wind Attack: Increases wind damage by 3. 72 0
Enchant skill attack wind +3 Wind Attack Increases wind damage by 2. Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Wind Attack: Increases wind damage by 5. 72 0
Enchant skill attack wind +4 Wind Attack Increases wind damage by 1. Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Wind Attack: Increases wind damage by 6. 72 0
Enchant skill attack wind +5 Wind Attack Increases wind damage by 2. Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Wind Attack: Increases wind damage by 8. 72 0
Enchant skill attack wind +6 Wind Attack Increases wind damage by 2. Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Wind Attack: Increases wind damage by 10. 72 0
Enchant skill attack wind +7 Wind Attack Increases wind damage by 1. Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Wind Attack: Increases wind damage by 11. 72 0
Enchant skill attack wind +8 Wind Attack Increases wind damage by 2. Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Wind Attack: Increases wind damage by 13. 72 0
Enchant skill attack wind +9 Wind Attack Increases wind damage by 2. Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Wind Attack: Increases wind damage by 15. 72 0
Enchant skill attack wind +10 Wind Attack Increases wind damage by 1. Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Wind Attack: Increases wind damage by 16. 72 0
Enchant skill attack wind +11 Wind Attack Increases wind damage by 2. Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Wind Attack: Increases wind damage by 18. 72 0
Enchant skill attack wind +12 Wind Attack Increases wind damage by 2. Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Wind Attack: Increases wind damage by 20. 72 0
Enchant skill attack wind +13 Wind Attack Increases wind damage by 1. Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Wind Attack: Increases wind damage by 21. 72 0
Enchant skill attack wind +14 Wind Attack Increases wind damage by 2. Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Wind Attack: Increases wind damage by 23. 72 0
Enchant skill attack wind +15 Wind Attack Increases wind damage by 2. Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Wind Attack: Increases wind damage by 25. 72 0
Enchant skill attack wind +16 Wind Attack Increases wind damage by 1. Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Wind Attack: Increases wind damage by 26. 72 0
Enchant skill attack wind +17 Wind Attack Increases wind damage by 2. Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Wind Attack: Increases wind damage by 28. 72 0
Enchant skill attack wind +18 Wind Attack Increases wind damage by 2. Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Wind Attack: Increases wind damage by 30. 72 0
Enchant skill attack wind +19 Wind Attack Increases wind damage by 1. Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Wind Attack: Increases wind damage by 31. 72 0
Enchant skill attack wind +20 Wind Attack Increases wind damage by 2. Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Wind Attack: Increases wind damage by 33. 72 0
Enchant skill attack wind +21 Wind Attack Increases wind damage by 2. Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Wind Attack: Increases wind damage by 35. 72 0
Enchant skill attack wind +22 Wind Attack Increases wind damage by 1. Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Wind Attack: Increases wind damage by 36. 72 0
Enchant skill attack wind +23 Wind Attack Increases wind damage by 2. Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Wind Attack: Increases wind damage by 38. 72 0
Enchant skill attack wind +24 Wind Attack Increases wind damage by 2. Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Wind Attack: Increases wind damage by 40. 72 0
Enchant skill attack wind +25 Wind Attack Increases wind damage by 1. Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Wind Attack: Increases wind damage by 41. 72 0
Enchant skill attack wind +26 Wind Attack Increases wind damage by 2. Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Wind Attack: Increases wind damage by 43. 72 0
Enchant skill attack wind +27 Wind Attack Increases wind damage by 2. Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Wind Attack: Increases wind damage by 45. 72 0
Enchant skill attack wind +28 Wind Attack Increases wind damage by 1. Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Wind Attack: Increases wind damage by 46. 72 0
Enchant skill attack wind +29 Wind Attack Increases wind damage by 2. Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Wind Attack: Increases wind damage by 48. 72 0
Enchant skill attack wind +30 Wind Attack Increases wind damage by 2. Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Wind Attack: Increases wind damage by 50. 72 0

Type Bonus Description MP HP
Enchant skill attack earth +1 Earth Attack Increases earth damage by 1. Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Earth Attack: Increases earth damage by 1. 72 0
Enchant skill attack earth +2 Earth Attack Increases earth damage by 2. Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Earth Attack: Increases earth damage by 3. 72 0
Enchant skill attack earth +3 Earth Attack Increases earth damage by 2. Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Earth Attack: Increases earth damage by 5. 72 0
Enchant skill attack earth +4 Earth Attack Increases earth damage by 1. Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Earth Attack: Increases earth damage by 6. 72 0
Enchant skill attack earth +5 Earth Attack Increases earth damage by 2. Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Earth Attack: Increases earth damage by 8. 72 0
Enchant skill attack earth +6 Earth Attack Increases earth damage by 2. Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Earth Attack: Increases earth damage by 10. 72 0
Enchant skill attack earth +7 Earth Attack Increases earth damage by 1. Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Earth Attack: Increases earth damage by 11. 72 0
Enchant skill attack earth +8 Earth Attack Increases earth damage by 2. Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Earth Attack: Increases earth damage by 13. 72 0
Enchant skill attack earth +9 Earth Attack Increases earth damage by 2. Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Earth Attack: Increases earth damage by 15. 72 0
Enchant skill attack earth +10 Earth Attack Increases earth damage by 1. Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Earth Attack: Increases earth damage by 16. 72 0
Enchant skill attack earth +11 Earth Attack Increases earth damage by 2. Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Earth Attack: Increases earth damage by 18. 72 0
Enchant skill attack earth +12 Earth Attack Increases earth damage by 2. Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Earth Attack: Increases earth damage by 20. 72 0
Enchant skill attack earth +13 Earth Attack Increases earth damage by 1. Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Earth Attack: Increases earth damage by 21. 72 0
Enchant skill attack earth +14 Earth Attack Increases earth damage by 2. Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Earth Attack: Increases earth damage by 23. 72 0
Enchant skill attack earth +15 Earth Attack Increases earth damage by 2. Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Earth Attack: Increases earth damage by 25. 72 0
Enchant skill attack earth +16 Earth Attack Increases earth damage by 1. Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Earth Attack: Increases earth damage by 26. 72 0
Enchant skill attack earth +17 Earth Attack Increases earth damage by 2. Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Earth Attack: Increases earth damage by 28. 72 0
Enchant skill attack earth +18 Earth Attack Increases earth damage by 2. Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Earth Attack: Increases earth damage by 30. 72 0
Enchant skill attack earth +19 Earth Attack Increases earth damage by 1. Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Earth Attack: Increases earth damage by 31. 72 0
Enchant skill attack earth +20 Earth Attack Increases earth damage by 2. Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Earth Attack: Increases earth damage by 33. 72 0
Enchant skill attack earth +21 Earth Attack Increases earth damage by 2. Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Earth Attack: Increases earth damage by 35. 72 0
Enchant skill attack earth +22 Earth Attack Increases earth damage by 1. Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Earth Attack: Increases earth damage by 36. 72 0
Enchant skill attack earth +23 Earth Attack Increases earth damage by 2. Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Earth Attack: Increases earth damage by 38. 72 0
Enchant skill attack earth +24 Earth Attack Increases earth damage by 2. Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Earth Attack: Increases earth damage by 40. 72 0
Enchant skill attack earth +25 Earth Attack Increases earth damage by 1. Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Earth Attack: Increases earth damage by 41. 72 0
Enchant skill attack earth +26 Earth Attack Increases earth damage by 2. Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Earth Attack: Increases earth damage by 43. 72 0
Enchant skill attack earth +27 Earth Attack Increases earth damage by 2. Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Earth Attack: Increases earth damage by 45. 72 0
Enchant skill attack earth +28 Earth Attack Increases earth damage by 1. Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Earth Attack: Increases earth damage by 46. 72 0
Enchant skill attack earth +29 Earth Attack Increases earth damage by 2. Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Earth Attack: Increases earth damage by 48. 72 0
Enchant skill attack earth +30 Earth Attack Increases earth damage by 2. Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Earth Attack: Increases earth damage by 50. 72 0

Type Bonus Description MP HP
Enchant skill dual +1 Duel Increases power during PvP by 63 seconds. Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Duel: Attacks with 3716 Power during PvP. 72 0
Enchant skill dual +2 Duel Increases power during PvP by 64 seconds. Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Duel: Attacks with 3780 Power during PvP. 72 0
Enchant skill dual +3 Duel Increases power during PvP by 64 seconds. Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Duel: Attacks with 3844 Power during PvP. 72 0
Enchant skill dual +4 Duel Increases power during PvP by 64 seconds. Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Duel: Attacks with 3908 Power during PvP. 72 0
Enchant skill dual +5 Duel Increases power during PvP by 64 seconds. Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Duel: Attacks with 3972 Power during PvP. 72 0
Enchant skill dual +6 Duel Increases power during PvP by 64 seconds. Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Duel: Attacks with 4036 Power during PvP. 72 0
Enchant skill dual +7 Duel Increases power during PvP by 63 seconds. Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Duel: Attacks with 4099 Power during PvP. 72 0
Enchant skill dual +8 Duel Increases power during PvP by 64 seconds. Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Duel: Attacks with 4163 Power during PvP. 72 0
Enchant skill dual +9 Duel Increases power during PvP by 64 seconds. Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Duel: Attacks with 4227 Power during PvP. 72 0
Enchant skill dual +10 Duel Increases power during PvP by 64 seconds. Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Duel: Attacks with 4291 Power during PvP. 72 0
Enchant skill dual +11 Duel Increases power during PvP by 64 seconds. Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Duel: Attacks with 4355 Power during PvP. 72 0
Enchant skill dual +12 Duel Increases power during PvP by 64 seconds. Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Duel: Attacks with 4419 Power during PvP. 72 0
Enchant skill dual +13 Duel Increases power during PvP by 63 seconds. Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Duel: Attacks with 4482 Power during PvP. 72 0
Enchant skill dual +14 Duel Increases power during PvP by 64 seconds. Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Duel: Attacks with 4546 Power during PvP. 72 0
Enchant skill dual +15 Duel Increases power during PvP by 64 seconds. Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Duel: Attacks with 4610 Power during PvP. 72 0
Enchant skill dual +16 Duel Increases power during PvP by 64 seconds. Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Duel: Attacks with 4674 Power during PvP. 72 0
Enchant skill dual +17 Duel Increases power during PvP by 64 seconds. Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Duel: Attacks with 4738 Power during PvP. 72 0
Enchant skill dual +18 Duel Increases power during PvP by 64 seconds. Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Duel: Attacks with 4802 Power during PvP. 72 0
Enchant skill dual +19 Duel Increases power during PvP by 63 seconds. Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Duel: Attacks with 4865 Power during PvP. 72 0
Enchant skill dual +20 Duel Increases power during PvP by 64 seconds. Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Duel: Attacks with 4929 Power during PvP. 72 0
Enchant skill dual +21 Duel Increases power during PvP by 64 seconds. Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Duel: Attacks with 4993 Power during PvP. 72 0
Enchant skill dual +22 Duel Increases power during PvP by 64 seconds. Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Duel: Attacks with 5057 Power during PvP. 72 0
Enchant skill dual +23 Duel Increases power during PvP by 64 seconds. Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Duel: Attacks with 5121 Power during PvP. 72 0
Enchant skill dual +24 Duel Increases power during PvP by 64 seconds. Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Duel: Attacks with 5185 Power during PvP. 72 0
Enchant skill dual +25 Duel Increases power during PvP by 63 seconds. Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Duel: Attacks with 5248 Power during PvP. 72 0
Enchant skill dual +26 Duel Increases power during PvP by 64 seconds. Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Duel: Attacks with 5312 Power during PvP. 72 0
Enchant skill dual +27 Duel Increases power during PvP by 64 seconds. Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Duel: Attacks with 5376 Power during PvP. 72 0
Enchant skill dual +28 Duel Increases power during PvP by 64 seconds. Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Duel: Attacks with 5440 Power during PvP. 72 0
Enchant skill dual +29 Duel Increases power during PvP by 64 seconds. Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Duel: Attacks with 5504 Power during PvP. 72 0
Enchant skill dual +30 Duel Increases power during PvP by 64 seconds. Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Duel: Attacks with 5568 Power during PvP. 72 0

  • Supplements user's P. Atk. with 1832 Power, increasing critical attack rate by 10% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible.
Skill0409 0Critical Blow
Type:Physical skill
Radius:40
MP:52
Cast time:1.3 s.

Lv. Learn lv. Description Cast time MP HP SP
1 55 Supplements user's P. Atk. with 1832 Power, increasing critical attack rate by 10% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. 1.3 52 0 147000
2 58 Supplements user's P. Atk. with 2091 Power, increasing critical attack rate by 10% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. 1.3 56 0 150000
3 60 Supplements user's P. Atk. with 2272 Power, increasing critical attack rate by 10% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. 1.3 58 0 264000
4 62 Supplements user's P. Atk. with 2460 Power, increasing critical attack rate by 15% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. 1.3 60 0 360000
5 64 Supplements user's P. Atk. with 2653 Power, increasing critical attack rate by 15% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. 1.3 62 0 370000
6 66 Supplements user's P. Atk. with 2850 Power, increasing critical attack rate by 20% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. 1.3 64 0 540000
7 68 Supplements user's P. Atk. with 3050 Power, increasing critical attack rate by 20% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. 1.3 66 0 650000
8 70 Supplements user's P. Atk. with 3252 Power, increasing critical attack rate by 25% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. 1.3 68 0 850000
9 72 Supplements user's P. Atk. with 3453 Power, increasing critical attack rate by 25% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. 1.3 70 0 920000
10 74 Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. 1.3 72 0 2000000

Article: Enchanting Skills

  • Enchant skill attack earth +1 Earth Attack - Increases earth damage by 1.
  • Enchant skill attack fire +1 Fire Attack - Increases fire damage by 1.
  • Enchant skill attack water +1 Water Attack - Increases water damage by 1.
  • Enchant skill attack wind +1 Wind Attack - Increases wind damage by 1.
  • Enchant skill cost +1 Cost - Decreases MP consumption by 2.
  • Enchant skill dual +1 Duel - Increases power during PvP by 63 seconds.
  • Enchant skill power03 +1 Power - Increases effectiveness by 32.

Type Bonus Description MP HP
Enchant skill power03 +1 Power Increases effectiveness by 32. Supplements user's P. Atk. with 3685 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Power: Increases effectiveness. 72 0
Enchant skill power03 +2 Power Increases effectiveness by 33. Supplements user's P. Atk. with 3718 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Power: Increases effectiveness. 72 0
Enchant skill power03 +3 Power Increases effectiveness by 33. Supplements user's P. Atk. with 3751 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Power: Increases effectiveness. 72 0
Enchant skill power03 +4 Power Increases effectiveness by 33. Supplements user's P. Atk. with 3784 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Power: Increases effectiveness. 72 0
Enchant skill power03 +5 Power Increases effectiveness by 33. Supplements user's P. Atk. with 3817 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Power: Increases effectiveness. 72 0
Enchant skill power03 +6 Power Increases effectiveness by 33. Supplements user's P. Atk. with 3850 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Power: Increases effectiveness. 72 0
Enchant skill power03 +7 Power Increases effectiveness by 33. Supplements user's P. Atk. with 3883 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Power: Increases effectiveness. 72 0
Enchant skill power03 +8 Power Increases effectiveness by 33. Supplements user's P. Atk. with 3916 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Power: Increases effectiveness. 72 0
Enchant skill power03 +9 Power Increases effectiveness by 33. Supplements user's P. Atk. with 3949 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Power: Increases effectiveness. 72 0
Enchant skill power03 +10 Power Increases effectiveness by 33. Supplements user's P. Atk. with 3982 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Power: Increases effectiveness. 72 0
Enchant skill power03 +11 Power Increases effectiveness by 32. Supplements user's P. Atk. with 4014 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Power: Increases effectiveness. 72 0
Enchant skill power03 +12 Power Increases effectiveness by 33. Supplements user's P. Atk. with 4047 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Power: Increases effectiveness. 72 0
Enchant skill power03 +13 Power Increases effectiveness by 33. Supplements user's P. Atk. with 4080 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Power: Increases effectiveness. 72 0
Enchant skill power03 +14 Power Increases effectiveness by 33. Supplements user's P. Atk. with 4113 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Power: Increases effectiveness. 72 0
Enchant skill power03 +15 Power Increases effectiveness by 33. Supplements user's P. Atk. with 4146 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Power: Increases effectiveness. 72 0
Enchant skill power03 +16 Power Increases effectiveness by 33. Supplements user's P. Atk. with 4179 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Power: Increases effectiveness. 72 0
Enchant skill power03 +17 Power Increases effectiveness by 33. Supplements user's P. Atk. with 4212 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Power: Increases effectiveness. 72 0
Enchant skill power03 +18 Power Increases effectiveness by 33. Supplements user's P. Atk. with 4245 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Power: Increases effectiveness. 72 0
Enchant skill power03 +19 Power Increases effectiveness by 33. Supplements user's P. Atk. with 4278 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Power: Increases effectiveness. 72 0
Enchant skill power03 +20 Power Increases effectiveness by 33. Supplements user's P. Atk. with 4311 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Power: Increases effectiveness. 72 0
Enchant skill power03 +21 Power Increases effectiveness by 32. Supplements user's P. Atk. with 4343 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Power: Increases effectiveness. 72 0
Enchant skill power03 +22 Power Increases effectiveness by 33. Supplements user's P. Atk. with 4376 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Power: Increases effectiveness. 72 0
Enchant skill power03 +23 Power Increases effectiveness by 33. Supplements user's P. Atk. with 4409 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Power: Increases effectiveness. 72 0
Enchant skill power03 +24 Power Increases effectiveness by 33. Supplements user's P. Atk. with 4442 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Power: Increases effectiveness. 72 0
Enchant skill power03 +25 Power Increases effectiveness by 33. Supplements user's P. Atk. with 4475 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Power: Increases effectiveness. 72 0
Enchant skill power03 +26 Power Increases effectiveness by 33. Supplements user's P. Atk. with 4508 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Power: Increases effectiveness. 72 0
Enchant skill power03 +27 Power Increases effectiveness by 33. Supplements user's P. Atk. with 4541 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Power: Increases effectiveness. 72 0
Enchant skill power03 +28 Power Increases effectiveness by 33. Supplements user's P. Atk. with 4574 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Power: Increases effectiveness. 72 0
Enchant skill power03 +29 Power Increases effectiveness by 33. Supplements user's P. Atk. with 4607 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Power: Increases effectiveness. 72 0
Enchant skill power03 +30 Power Increases effectiveness by 33. Supplements user's P. Atk. with 4640 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Power: Increases effectiveness. 72 0

Type Bonus Description MP HP
Enchant skill cost +1 Cost Decreases MP consumption by 2. Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Cost: Decreases MP consumption. 70 0
Enchant skill cost +2 Cost Decreases MP consumption by 1. Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Cost: Decreases MP consumption. 69 0
Enchant skill cost +3 Cost Decreases MP consumption by 1. Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Cost: Decreases MP consumption. 68 0
Enchant skill cost +4 Cost Decreases MP consumption by 1. Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Cost: Decreases MP consumption. 67 0
Enchant skill cost +5 Cost Decreases MP consumption by 1. Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Cost: Decreases MP consumption. 66 0
Enchant skill cost +6 Cost Decreases MP consumption by 2. Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Cost: Decreases MP consumption. 64 0
Enchant skill cost +7 Cost Decreases MP consumption by 1. Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Cost: Decreases MP consumption. 63 0
Enchant skill cost +8 Cost Decreases MP consumption by 1. Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Cost: Decreases MP consumption. 62 0
Enchant skill cost +9 Cost Decreases MP consumption by 1. Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Cost: Decreases MP consumption. 61 0
Enchant skill cost +10 Cost Decreases MP consumption by 1. Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Cost: Decreases MP consumption. 60 0
Enchant skill cost +11 Cost Decreases MP consumption by 2. Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Cost: Decreases MP consumption. 58 0
Enchant skill cost +12 Cost Decreases MP consumption by 1. Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Cost: Decreases MP consumption. 57 0
Enchant skill cost +13 Cost Decreases MP consumption by 1. Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Cost: Decreases MP consumption. 56 0
Enchant skill cost +14 Cost Decreases MP consumption by 1. Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Cost: Decreases MP consumption. 55 0
Enchant skill cost +15 Cost Decreases MP consumption by 1. Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Cost: Decreases MP consumption. 54 0
Enchant skill cost +16 Cost Decreases MP consumption by 2. Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Cost: Decreases MP consumption. 52 0
Enchant skill cost +17 Cost Decreases MP consumption by 1. Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Cost: Decreases MP consumption. 51 0
Enchant skill cost +18 Cost Decreases MP consumption by 1. Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Cost: Decreases MP consumption. 50 0
Enchant skill cost +19 Cost Decreases MP consumption by 1. Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Cost: Decreases MP consumption. 49 0
Enchant skill cost +20 Cost Decreases MP consumption by 1. Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Cost: Decreases MP consumption. 48 0
Enchant skill cost +21 Cost Decreases MP consumption by 2. Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Cost: Decreases MP consumption. 46 0
Enchant skill cost +22 Cost Decreases MP consumption by 1. Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Cost: Decreases MP consumption. 45 0
Enchant skill cost +23 Cost Decreases MP consumption by 1. Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Cost: Decreases MP consumption. 44 0
Enchant skill cost +24 Cost Decreases MP consumption by 1. Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Cost: Decreases MP consumption. 43 0
Enchant skill cost +25 Cost Decreases MP consumption by 1. Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Cost: Decreases MP consumption. 42 0
Enchant skill cost +26 Cost Decreases MP consumption by 2. Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Cost: Decreases MP consumption. 40 0
Enchant skill cost +27 Cost Decreases MP consumption by 1. Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Cost: Decreases MP consumption. 39 0
Enchant skill cost +28 Cost Decreases MP consumption by 1. Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Cost: Decreases MP consumption. 38 0
Enchant skill cost +29 Cost Decreases MP consumption by 1. Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Cost: Decreases MP consumption. 37 0
Enchant skill cost +30 Cost Decreases MP consumption by 1. Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Cost: Decreases MP consumption. 36 0

Type Bonus Description MP HP
Enchant skill attack fire +1 Fire Attack Increases fire damage by 1. Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Fire Attack: Increases fire damage by 1. 72 0
Enchant skill attack fire +2 Fire Attack Increases fire damage by 2. Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Fire Attack: Increases fire damage by 3. 72 0
Enchant skill attack fire +3 Fire Attack Increases fire damage by 2. Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Fire Attack: Increases fire damage by 5. 72 0
Enchant skill attack fire +4 Fire Attack Increases fire damage by 1. Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Fire Attack: Increases fire damage by 6. 72 0
Enchant skill attack fire +5 Fire Attack Increases fire damage by 2. Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Fire Attack: Increases fire damage by 8. 72 0
Enchant skill attack fire +6 Fire Attack Increases fire damage by 2. Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Fire Attack: Increases fire damage by 10. 72 0
Enchant skill attack fire +7 Fire Attack Increases fire damage by 1. Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Fire Attack: Increases fire damage by 11. 72 0
Enchant skill attack fire +8 Fire Attack Increases fire damage by 2. Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Fire Attack: Increases fire damage by 13. 72 0
Enchant skill attack fire +9 Fire Attack Increases fire damage by 2. Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Fire Attack: Increases fire damage by 15. 72 0
Enchant skill attack fire +10 Fire Attack Increases fire damage by 1. Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Fire Attack: Increases fire damage by 16. 72 0
Enchant skill attack fire +11 Fire Attack Increases fire damage by 2. Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Fire Attack: Increases fire damage by 18. 72 0
Enchant skill attack fire +12 Fire Attack Increases fire damage by 2. Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Fire Attack: Increases fire damage by 20. 72 0
Enchant skill attack fire +13 Fire Attack Increases fire damage by 1. Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Fire Attack: Increases fire damage by 21. 72 0
Enchant skill attack fire +14 Fire Attack Increases fire damage by 2. Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Fire Attack: Increases fire damage by 23. 72 0
Enchant skill attack fire +15 Fire Attack Increases fire damage by 2. Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Fire Attack: Increases fire damage by 25. 72 0
Enchant skill attack fire +16 Fire Attack Increases fire damage by 1. Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Fire Attack: Increases fire damage by 26. 72 0
Enchant skill attack fire +17 Fire Attack Increases fire damage by 2. Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Fire Attack: Increases fire damage by 28. 72 0
Enchant skill attack fire +18 Fire Attack Increases fire damage by 2. Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Fire Attack: Increases fire damage by 30. 72 0
Enchant skill attack fire +19 Fire Attack Increases fire damage by 1. Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Fire Attack: Increases fire damage by 31. 72 0
Enchant skill attack fire +20 Fire Attack Increases fire damage by 2. Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Fire Attack: Increases fire damage by 33. 72 0
Enchant skill attack fire +21 Fire Attack Increases fire damage by 2. Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Fire Attack: Increases fire damage by 35. 72 0
Enchant skill attack fire +22 Fire Attack Increases fire damage by 1. Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Fire Attack: Increases fire damage by 36. 72 0
Enchant skill attack fire +23 Fire Attack Increases fire damage by 2. Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Fire Attack: Increases fire damage by 38. 72 0
Enchant skill attack fire +24 Fire Attack Increases fire damage by 2. Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Fire Attack: Increases fire damage by 40. 72 0
Enchant skill attack fire +25 Fire Attack Increases fire damage by 1. Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Fire Attack: Increases fire damage by 41. 72 0
Enchant skill attack fire +26 Fire Attack Increases fire damage by 2. Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Fire Attack: Increases fire damage by 43. 72 0
Enchant skill attack fire +27 Fire Attack Increases fire damage by 2. Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Fire Attack: Increases fire damage by 45. 72 0
Enchant skill attack fire +28 Fire Attack Increases fire damage by 1. Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Fire Attack: Increases fire damage by 46. 72 0
Enchant skill attack fire +29 Fire Attack Increases fire damage by 2. Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Fire Attack: Increases fire damage by 48. 72 0
Enchant skill attack fire +30 Fire Attack Increases fire damage by 2. Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Fire Attack: Increases fire damage by 50. 72 0

Type Bonus Description MP HP
Enchant skill attack water +1 Water Attack Increases water damage by 1. Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Water Attack: Increases water damage by 1. 72 0
Enchant skill attack water +2 Elemental Attac:k Water Increases water damage by 2. Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Water Attack: Increases water damage by 3. 72 0
Enchant skill attack water +3 Elemental Attac:k Water Increases water damage by 2. Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Water Attack: Increases water damage by 5. 72 0
Enchant skill attack water +4 Water Attack Increases water damage by 1. Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Water Attack: Increases water damage by 6. 72 0
Enchant skill attack water +5 Water Attack Increases water damage by 2. Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Water Attack: Increases water damage by 8. 72 0
Enchant skill attack water +6 Water Attack Increases water damage by 2. Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Water Attack: Increases water damage by 10. 72 0
Enchant skill attack water +7 Water Attack Increases water damage by 1. Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Water Attack: Increases water damage by 11. 72 0
Enchant skill attack water +8 Water Attack Increases water damage by 2. Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Water Attack: Increases water damage by 13. 72 0
Enchant skill attack water +9 Water Attack Increases water damage by 2. Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Water Attack: Increases water damage by 15. 72 0
Enchant skill attack water +10 Water Attack Increases water damage by 1. Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Water Attack: Increases water damage by 16. 72 0
Enchant skill attack water +11 Water Attack Increases water damage by 2. Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Water Attack: Increases water damage by 18. 72 0
Enchant skill attack water +12 Water Attack Increases water damage by 2. Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Water Attack: Increases water damage by 20. 72 0
Enchant skill attack water +13 Water Attack Increases water damage by 1. Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Water Attack: Increases water damage by 21. 72 0
Enchant skill attack water +14 Water Attack Increases water damage by 2. Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Water Attack: Increases water damage by 23. 72 0
Enchant skill attack water +15 Water Attack Increases water damage by 2. Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Water Attack: Increases water damage by 25. 72 0
Enchant skill attack water +16 Water Attack Increases water damage by 1. Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Water Attack: Increases water damage by 26. 72 0
Enchant skill attack water +17 Water Attack Increases water damage by 2. Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Water Attack: Increases water damage by 28. 72 0
Enchant skill attack water +18 Water Attack Increases water damage by 2. Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Water Attack: Increases water damage by 30. 72 0
Enchant skill attack water +19 Water Attack Increases water damage by 1. Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Water Attack: Increases water damage by 31. 72 0
Enchant skill attack water +20 Water Attack Increases water damage by 2. Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Water Attack: Increases water damage by 33. 72 0
Enchant skill attack water +21 Water Attack Increases water damage by 2. Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Water Attack: Increases water damage by 35. 72 0
Enchant skill attack water +22 Water Attack Increases water damage by 1. Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Water Attack: Increases water damage by 36. 72 0
Enchant skill attack water +23 Water Attack Increases water damage by 2. Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Water Attack: Increases water damage by 38. 72 0
Enchant skill attack water +24 Water Attack Increases water damage by 2. Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Water Attack: Increases water damage by 40. 72 0
Enchant skill attack water +25 Water Attack Increases water damage by 1. Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Water Attack: Increases water damage by 41. 72 0
Enchant skill attack water +26 Water Attack Increases water damage by 2. Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Water Attack: Increases water damage by 43. 72 0
Enchant skill attack water +27 Water Attack Increases water damage by 2. Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Water Attack: Increases water damage by 45. 72 0
Enchant skill attack water +28 Water Attack Increases water damage by 1. Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Water Attack: Increases water damage by 46. 72 0
Enchant skill attack water +29 Water Attack Increases water damage by 2. Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Water Attack: Increases water damage by 48. 72 0
Enchant skill attack water +30 Water Attack Increases water damage by 2. Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Water Attack: Increases water damage by 50. 72 0

Type Bonus Description MP HP
Enchant skill attack wind +1 Wind Attack Increases wind damage by 1. Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Wind Attack: Increases wind damage by 1. 72 0
Enchant skill attack wind +2 Wind Attack Increases wind damage by 2. Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Wind Attack: Increases wind damage by 3. 72 0
Enchant skill attack wind +3 Wind Attack Increases wind damage by 2. Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Wind Attack: Increases wind damage by 5. 72 0
Enchant skill attack wind +4 Wind Attack Increases wind damage by 1. Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Wind Attack: Increases wind damage by 6. 72 0
Enchant skill attack wind +5 Wind Attack Increases wind damage by 2. Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Wind Attack: Increases wind damage by 8. 72 0
Enchant skill attack wind +6 Wind Attack Increases wind damage by 2. Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Wind Attack: Increases wind damage by 10. 72 0
Enchant skill attack wind +7 Wind Attack Increases wind damage by 1. Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Wind Attack: Increases wind damage by 11. 72 0
Enchant skill attack wind +8 Wind Attack Increases wind damage by 2. Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Wind Attack: Increases wind damage by 13. 72 0
Enchant skill attack wind +9 Wind Attack Increases wind damage by 2. Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Wind Attack: Increases wind damage by 15. 72 0
Enchant skill attack wind +10 Wind Attack Increases wind damage by 1. Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Wind Attack: Increases wind damage by 16. 72 0
Enchant skill attack wind +11 Wind Attack Increases wind damage by 2. Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Wind Attack: Increases wind damage by 18. 72 0
Enchant skill attack wind +12 Wind Attack Increases wind damage by 2. Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Wind Attack: Increases wind damage by 20. 72 0
Enchant skill attack wind +13 Wind Attack Increases wind damage by 1. Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Wind Attack: Increases wind damage by 21. 72 0
Enchant skill attack wind +14 Wind Attack Increases wind damage by 2. Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Wind Attack: Increases wind damage by 23. 72 0
Enchant skill attack wind +15 Wind Attack Increases wind damage by 2. Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Wind Attack: Increases wind damage by 25. 72 0
Enchant skill attack wind +16 Wind Attack Increases wind damage by 1. Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Wind Attack: Increases wind damage by 26. 72 0
Enchant skill attack wind +17 Wind Attack Increases wind damage by 2. Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Wind Attack: Increases wind damage by 28. 72 0
Enchant skill attack wind +18 Wind Attack Increases wind damage by 2. Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Wind Attack: Increases wind damage by 30. 72 0
Enchant skill attack wind +19 Wind Attack Increases wind damage by 1. Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Wind Attack: Increases wind damage by 31. 72 0
Enchant skill attack wind +20 Wind Attack Increases wind damage by 2. Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Wind Attack: Increases wind damage by 33. 72 0
Enchant skill attack wind +21 Wind Attack Increases wind damage by 2. Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Wind Attack: Increases wind damage by 35. 72 0
Enchant skill attack wind +22 Wind Attack Increases wind damage by 1. Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Wind Attack: Increases wind damage by 36. 72 0
Enchant skill attack wind +23 Wind Attack Increases wind damage by 2. Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Wind Attack: Increases wind damage by 38. 72 0
Enchant skill attack wind +24 Wind Attack Increases wind damage by 2. Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Wind Attack: Increases wind damage by 40. 72 0
Enchant skill attack wind +25 Wind Attack Increases wind damage by 1. Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Wind Attack: Increases wind damage by 41. 72 0
Enchant skill attack wind +26 Wind Attack Increases wind damage by 2. Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Wind Attack: Increases wind damage by 43. 72 0
Enchant skill attack wind +27 Wind Attack Increases wind damage by 2. Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Wind Attack: Increases wind damage by 45. 72 0
Enchant skill attack wind +28 Wind Attack Increases wind damage by 1. Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Wind Attack: Increases wind damage by 46. 72 0
Enchant skill attack wind +29 Wind Attack Increases wind damage by 2. Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Wind Attack: Increases wind damage by 48. 72 0
Enchant skill attack wind +30 Wind Attack Increases wind damage by 2. Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Wind Attack: Increases wind damage by 50. 72 0

Type Bonus Description MP HP
Enchant skill attack earth +1 Earth Attack Increases earth damage by 1. Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Earth Attack: Increases earth damage by 1. 72 0
Enchant skill attack earth +2 Earth Attack Increases earth damage by 2. Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Earth Attack: Increases earth damage by 3. 72 0
Enchant skill attack earth +3 Earth Attack Increases earth damage by 2. Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Earth Attack: Increases earth damage by 5. 72 0
Enchant skill attack earth +4 Earth Attack Increases earth damage by 1. Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Earth Attack: Increases earth damage by 6. 72 0
Enchant skill attack earth +5 Earth Attack Increases earth damage by 2. Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Earth Attack: Increases earth damage by 8. 72 0
Enchant skill attack earth +6 Earth Attack Increases earth damage by 2. Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Earth Attack: Increases earth damage by 10. 72 0
Enchant skill attack earth +7 Earth Attack Increases earth damage by 1. Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Earth Attack: Increases earth damage by 11. 72 0
Enchant skill attack earth +8 Earth Attack Increases earth damage by 2. Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Earth Attack: Increases earth damage by 13. 72 0
Enchant skill attack earth +9 Earth Attack Increases earth damage by 2. Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Earth Attack: Increases earth damage by 15. 72 0
Enchant skill attack earth +10 Earth Attack Increases earth damage by 1. Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Earth Attack: Increases earth damage by 16. 72 0
Enchant skill attack earth +11 Earth Attack Increases earth damage by 2. Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Earth Attack: Increases earth damage by 18. 72 0
Enchant skill attack earth +12 Earth Attack Increases earth damage by 2. Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Earth Attack: Increases earth damage by 20. 72 0
Enchant skill attack earth +13 Earth Attack Increases earth damage by 1. Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Earth Attack: Increases earth damage by 21. 72 0
Enchant skill attack earth +14 Earth Attack Increases earth damage by 2. Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Earth Attack: Increases earth damage by 23. 72 0
Enchant skill attack earth +15 Earth Attack Increases earth damage by 2. Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Earth Attack: Increases earth damage by 25. 72 0
Enchant skill attack earth +16 Earth Attack Increases earth damage by 1. Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Earth Attack: Increases earth damage by 26. 72 0
Enchant skill attack earth +17 Earth Attack Increases earth damage by 2. Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Earth Attack: Increases earth damage by 28. 72 0
Enchant skill attack earth +18 Earth Attack Increases earth damage by 2. Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Earth Attack: Increases earth damage by 30. 72 0
Enchant skill attack earth +19 Earth Attack Increases earth damage by 1. Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Earth Attack: Increases earth damage by 31. 72 0
Enchant skill attack earth +20 Earth Attack Increases earth damage by 2. Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Earth Attack: Increases earth damage by 33. 72 0
Enchant skill attack earth +21 Earth Attack Increases earth damage by 2. Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Earth Attack: Increases earth damage by 35. 72 0
Enchant skill attack earth +22 Earth Attack Increases earth damage by 1. Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Earth Attack: Increases earth damage by 36. 72 0
Enchant skill attack earth +23 Earth Attack Increases earth damage by 2. Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Earth Attack: Increases earth damage by 38. 72 0
Enchant skill attack earth +24 Earth Attack Increases earth damage by 2. Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Earth Attack: Increases earth damage by 40. 72 0
Enchant skill attack earth +25 Earth Attack Increases earth damage by 1. Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Earth Attack: Increases earth damage by 41. 72 0
Enchant skill attack earth +26 Earth Attack Increases earth damage by 2. Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Earth Attack: Increases earth damage by 43. 72 0
Enchant skill attack earth +27 Earth Attack Increases earth damage by 2. Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Earth Attack: Increases earth damage by 45. 72 0
Enchant skill attack earth +28 Earth Attack Increases earth damage by 1. Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Earth Attack: Increases earth damage by 46. 72 0
Enchant skill attack earth +29 Earth Attack Increases earth damage by 2. Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Earth Attack: Increases earth damage by 48. 72 0
Enchant skill attack earth +30 Earth Attack Increases earth damage by 2. Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Earth Attack: Increases earth damage by 50. 72 0

Type Bonus Description MP HP
Enchant skill dual +1 Duel Increases power during PvP by 63 seconds. Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Duel: Attacks with 3716 Power during PvP. 72 0
Enchant skill dual +2 Duel Increases power during PvP by 64 seconds. Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Duel: Attacks with 3780 Power during PvP. 72 0
Enchant skill dual +3 Duel Increases power during PvP by 64 seconds. Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Duel: Attacks with 3844 Power during PvP. 72 0
Enchant skill dual +4 Duel Increases power during PvP by 64 seconds. Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Duel: Attacks with 3908 Power during PvP. 72 0
Enchant skill dual +5 Duel Increases power during PvP by 64 seconds. Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Duel: Attacks with 3972 Power during PvP. 72 0
Enchant skill dual +6 Duel Increases power during PvP by 64 seconds. Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Duel: Attacks with 4036 Power during PvP. 72 0
Enchant skill dual +7 Duel Increases power during PvP by 63 seconds. Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Duel: Attacks with 4099 Power during PvP. 72 0
Enchant skill dual +8 Duel Increases power during PvP by 64 seconds. Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Duel: Attacks with 4163 Power during PvP. 72 0
Enchant skill dual +9 Duel Increases power during PvP by 64 seconds. Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Duel: Attacks with 4227 Power during PvP. 72 0
Enchant skill dual +10 Duel Increases power during PvP by 64 seconds. Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Duel: Attacks with 4291 Power during PvP. 72 0
Enchant skill dual +11 Duel Increases power during PvP by 64 seconds. Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Duel: Attacks with 4355 Power during PvP. 72 0
Enchant skill dual +12 Duel Increases power during PvP by 64 seconds. Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Duel: Attacks with 4419 Power during PvP. 72 0
Enchant skill dual +13 Duel Increases power during PvP by 63 seconds. Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Duel: Attacks with 4482 Power during PvP. 72 0
Enchant skill dual +14 Duel Increases power during PvP by 64 seconds. Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Duel: Attacks with 4546 Power during PvP. 72 0
Enchant skill dual +15 Duel Increases power during PvP by 64 seconds. Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Duel: Attacks with 4610 Power during PvP. 72 0
Enchant skill dual +16 Duel Increases power during PvP by 64 seconds. Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Duel: Attacks with 4674 Power during PvP. 72 0
Enchant skill dual +17 Duel Increases power during PvP by 64 seconds. Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Duel: Attacks with 4738 Power during PvP. 72 0
Enchant skill dual +18 Duel Increases power during PvP by 64 seconds. Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Duel: Attacks with 4802 Power during PvP. 72 0
Enchant skill dual +19 Duel Increases power during PvP by 63 seconds. Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Duel: Attacks with 4865 Power during PvP. 72 0
Enchant skill dual +20 Duel Increases power during PvP by 64 seconds. Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Duel: Attacks with 4929 Power during PvP. 72 0
Enchant skill dual +21 Duel Increases power during PvP by 64 seconds. Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Duel: Attacks with 4993 Power during PvP. 72 0
Enchant skill dual +22 Duel Increases power during PvP by 64 seconds. Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Duel: Attacks with 5057 Power during PvP. 72 0
Enchant skill dual +23 Duel Increases power during PvP by 64 seconds. Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Duel: Attacks with 5121 Power during PvP. 72 0
Enchant skill dual +24 Duel Increases power during PvP by 64 seconds. Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Duel: Attacks with 5185 Power during PvP. 72 0
Enchant skill dual +25 Duel Increases power during PvP by 63 seconds. Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Duel: Attacks with 5248 Power during PvP. 72 0
Enchant skill dual +26 Duel Increases power during PvP by 64 seconds. Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Duel: Attacks with 5312 Power during PvP. 72 0
Enchant skill dual +27 Duel Increases power during PvP by 64 seconds. Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Duel: Attacks with 5376 Power during PvP. 72 0
Enchant skill dual +28 Duel Increases power during PvP by 64 seconds. Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Duel: Attacks with 5440 Power during PvP. 72 0
Enchant skill dual +29 Duel Increases power during PvP by 64 seconds. Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Duel: Attacks with 5504 Power during PvP. 72 0
Enchant skill dual +30 Duel Increases power during PvP by 64 seconds. Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Duel: Attacks with 5568 Power during PvP. 72 0

  • Attempts a powerful deadly attack. Attacks the enemy with 1832 Power added to P. Atk. Increases one's own deadly attack rate by 10% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill.
Skill0409 0Critical Blow
Type:Physical skill
Radius:40
MP:52
Cast time:1.3 s.

Lv. Learn lv. Description Cast time MP HP SP
1 55 Attempts a powerful deadly attack. Attacks the enemy with 1832 Power added to P. Atk. Increases one's own deadly attack rate by 10% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. 1.3 52 0 147000
2 58 Attempts a powerful deadly attack. Attacks the enemy with 2091 Power added to P. Atk. Increases one's own deadly attack rate by 10% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. 1.3 56 0 150000
3 60 Attempts a powerful deadly attack. Attacks the enemy with 2272 Power added to P. Atk. Increases one's own deadly attack rate by 10% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. 1.3 58 0 242000
4 62 Attempts a powerful deadly attack. Attacks the enemy with 2460 Power added to P. Atk. Increases one's own deadly attack rate by 15% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. 1.3 60 0 360000
5 64 Attempts a powerful deadly attack. Attacks the enemy with 2653 Power added to P. Atk. Increases one's own deadly attack rate by 15% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. 1.3 62 0 370000
6 66 Attempts a powerful deadly attack. Attacks the enemy with 2850 Power added to P. Atk. Increases one's own deadly attack rate by 20% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. 1.3 64 0 540000
7 68 Attempts a powerful deadly attack. Attacks the enemy with 3050 Power added to P. Atk. Increases one's own deadly attack rate by 20% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. 1.3 66 0 650000
8 70 Attempts a powerful deadly attack. Attacks the enemy with 3252 Power added to P. Atk. Increases one's own deadly attack rate by 25% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. 1.3 68 0 850000
9 72 Attempts a powerful deadly attack. Attacks the enemy with 3453 Power added to P. Atk. Increases one's own deadly attack rate by 25% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. 1.3 70 0 920000
10 74 Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. 1.3 72 0 2000000

Article: Enchanting Skills

  • +1 Cost - Maximizes the skill's efficiency. Decreases MP consumption.
  • +1 Duel - Maximizes the skill's power during PvP. Power increases during PvP.
  • +1 Elemental Attack Earth - Maximizes the skill's attribute. Enhances by bestowing earth attribute.
  • +1 Elemental Attack Fire - Maximizes the skill's attribute. Enhances by bestowing fire attribute.
  • +1 Elemental Attack Water - Maximizes the skill's attribute. Enhances by bestowing water attribute.
  • +1 Elemental Attack Wind - Maximizes the skill's attribute. Enhances by bestowing wind attribute.
  • +1 Power - Maximizes the skill's power. Increases effectiveness.

Type Bonus Description MP HP
+1 Power Maximizes the skill's power. Increases effectiveness. Attempts a powerful deadly attack. Attacks the enemy with 3685 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant power: Power is increased. 72 0
+2 Power Increases effectiveness. Attempts a powerful deadly attack. Attacks the enemy with 3718 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant power: Power is increased. 72 0
+3 Power Increases effectiveness. Attempts a powerful deadly attack. Attacks the enemy with 3751 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant power: Power is increased. 72 0
+4 Power Increases effectiveness. Attempts a powerful deadly attack. Attacks the enemy with 3784 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant power: Power is increased. 72 0
+5 Power Increases effectiveness. Attempts a powerful deadly attack. Attacks the enemy with 3817 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant power: Power is increased. 72 0
+6 Power Increases effectiveness. Attempts a powerful deadly attack. Attacks the enemy with 3850 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant power: Power is increased. 72 0
+7 Power Increases effectiveness. Attempts a powerful deadly attack. Attacks the enemy with 3883 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant power: Power is increased. 72 0
+8 Power Increases effectiveness. Attempts a powerful deadly attack. Attacks the enemy with 3916 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant power: Power is increased. 72 0
+9 Power Increases effectiveness. Attempts a powerful deadly attack. Attacks the enemy with 3949 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant power: Power is increased. 72 0
+10 Power Increases effectiveness. Attempts a powerful deadly attack. Attacks the enemy with 3982 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant power: Power is increased. 72 0
+11 Power Increases effectiveness. Attempts a powerful deadly attack. Attacks the enemy with 4014 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant power: Power is increased. 72 0
+12 Power Increases effectiveness. Attempts a powerful deadly attack. Attacks the enemy with 4047 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant power: Power is increased. 72 0
+13 Power Increases effectiveness. Attempts a powerful deadly attack. Attacks the enemy with 4080 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant power: Power is increased. 72 0
+14 Power Increases effectiveness. Attempts a powerful deadly attack. Attacks the enemy with 4113 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant power: Power is increased. 72 0
+15 Power Increases effectiveness. Attempts a powerful deadly attack. Attacks the enemy with 4146 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant power: Power is increased. 72 0
+16 Power Increases effectiveness. Attempts a powerful deadly attack. Attacks the enemy with 4179 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant power: Power is increased. 72 0
+17 Power Increases effectiveness. Attempts a powerful deadly attack. Attacks the enemy with 4212 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant power: Power is increased. 72 0
+18 Power Increases effectiveness. Attempts a powerful deadly attack. Attacks the enemy with 4245 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant power: Power is increased. 72 0
+19 Power Increases effectiveness. Attempts a powerful deadly attack. Attacks the enemy with 4278 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant power: Power is increased. 72 0
+20 Power Increases effectiveness. Attempts a powerful deadly attack. Attacks the enemy with 4311 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant power: Power is increased. 72 0
+21 Power Increases effectiveness. Attempts a powerful deadly attack. Attacks the enemy with 4343 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant power: Power is increased. 72 0
+22 Power Increases effectiveness. Attempts a powerful deadly attack. Attacks the enemy with 4376 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant power: Power is increased. 72 0
+23 Power Increases effectiveness. Attempts a powerful deadly attack. Attacks the enemy with 4409 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant power: Power is increased. 72 0
+24 Power Increases effectiveness. Attempts a powerful deadly attack. Attacks the enemy with 4442 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant power: Power is increased. 72 0
+25 Power Increases effectiveness. Attempts a powerful deadly attack. Attacks the enemy with 4475 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant power: Power is increased. 72 0
+26 Power Increases effectiveness. Attempts a powerful deadly attack. Attacks the enemy with 4508 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant power: Power is increased. 72 0
+27 Power Increases effectiveness. Attempts a powerful deadly attack. Attacks the enemy with 4541 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant power: Power is increased. 72 0
+28 Power Increases effectiveness. Attempts a powerful deadly attack. Attacks the enemy with 4574 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant power: Power is increased. 72 0
+29 Power Increases effectiveness. Attempts a powerful deadly attack. Attacks the enemy with 4607 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant power: Power is increased. 72 0
+30 Power Increases effectiveness. Attempts a powerful deadly attack. Attacks the enemy with 4640 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant power: Power is increased. 72 0

Type Bonus Description MP HP
+1 Cost Maximizes the skill's efficiency. Decreases MP consumption. Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant cost: MP consumption is decreased. 70 0
+2 Cost Decreases MP consumption. Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant cost: MP consumption is decreased. 69 0
+3 Cost Decreases MP consumption. Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant cost: MP consumption is decreased. 68 0
+4 Cost Decreases MP consumption. Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant cost: MP consumption is decreased. 67 0
+5 Cost Decreases MP consumption. Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant cost: MP consumption is decreased. 66 0
+6 Cost Decreases MP consumption. Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant cost: MP consumption is decreased. 64 0
+7 Cost Decreases MP consumption. Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant cost: MP consumption is decreased. 63 0
+8 Cost Decreases MP consumption. Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant cost: MP consumption is decreased. 62 0
+9 Cost Decreases MP consumption. Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant cost: MP consumption is decreased. 61 0
+10 Cost Decreases MP consumption. Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant cost: MP consumption is decreased. 60 0
+11 Cost Decreases MP consumption. Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant cost: MP consumption is decreased. 58 0
+12 Cost Decreases MP consumption. Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant cost: MP consumption is decreased. 57 0
+13 Cost Decreases MP consumption. Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant cost: MP consumption is decreased. 56 0
+14 Cost Decreases MP consumption. Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant cost: MP consumption is decreased. 55 0
+15 Cost Decreases MP consumption. Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant cost: MP consumption is decreased. 54 0
+16 Cost Decreases MP consumption. Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant cost: MP consumption is decreased. 52 0
+17 Cost Decreases MP consumption. Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant cost: MP consumption is decreased. 51 0
+18 Cost Decreases MP consumption. Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant cost: MP consumption is decreased. 50 0
+19 Cost Decreases MP consumption. Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant cost: MP consumption is decreased. 49 0
+20 Cost Decreases MP consumption. Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant cost: MP consumption is decreased. 48 0
+21 Cost Decreases MP consumption. Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant cost: MP consumption is decreased. 46 0
+22 Cost Decreases MP consumption. Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant cost: MP consumption is decreased. 45 0
+23 Cost Decreases MP consumption. Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant cost: MP consumption is decreased. 44 0
+24 Cost Decreases MP consumption. Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant cost: MP consumption is decreased. 43 0
+25 Cost Decreases MP consumption. Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant cost: MP consumption is decreased. 42 0
+26 Cost Decreases MP consumption. Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant cost: MP consumption is decreased. 40 0
+27 Cost Decreases MP consumption. Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant cost: MP consumption is decreased. 39 0
+28 Cost Decreases MP consumption. Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant cost: MP consumption is decreased. 38 0
+29 Cost Decreases MP consumption. Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant cost: MP consumption is decreased. 37 0
+30 Cost Decreases MP consumption. Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant cost: MP consumption is decreased. 36 0

Type Bonus Description MP HP
+1 Elemental Attack Fire Maximizes the skill's attribute. Enhances by bestowing fire attribute. Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant elemental attack fire: Enhanced with bestowed fire attribute. 72 0
+2 Elemental Attack Fire Enhances by bestowing fire attribute. Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant elemental attack fire: Enhanced with bestowed fire attribute. 72 0
+3 Elemental Attack Fire Enhances by bestowing fire attribute. Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant elemental attack fire: Enhanced with bestowed fire attribute. 72 0
+4 Elemental Attack Fire Enhances by bestowing fire attribute. Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant elemental attack fire: Enhanced with bestowed fire attribute. 72 0
+5 Elemental Attack Fire Enhances by bestowing fire attribute. Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant elemental attack fire: Enhanced with bestowed fire attribute. 72 0
+6 Elemental Attack Fire Enhances by bestowing fire attribute. Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant elemental attack fire: Enhanced with bestowed fire attribute. 72 0
+7 Elemental Attack Fire Enhances by bestowing fire attribute. Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant elemental attack fire: Enhanced with bestowed fire attribute. 72 0
+8 Elemental Attack Fire Enhances by bestowing fire attribute. Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant elemental attack fire: Enhanced with bestowed fire attribute. 72 0
+9 Elemental Attack Fire Enhances by bestowing fire attribute. Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant elemental attack fire: Enhanced with bestowed fire attribute. 72 0
+10 Elemental Attack Fire Enhances by bestowing fire attribute. Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant elemental attack fire: Enhanced with bestowed fire attribute. 72 0
+11 Elemental Attack Fire Enhances by bestowing fire attribute. Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant elemental attack fire: Enhanced with bestowed fire attribute. 72 0
+12 Elemental Attack Fire Enhances by bestowing fire attribute. Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant elemental attack fire: Enhanced with bestowed fire attribute. 72 0
+13 Elemental Attack Fire Enhances by bestowing fire attribute. Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant elemental attack fire: Enhanced with bestowed fire attribute. 72 0
+14 Elemental Attack Fire Enhances by bestowing fire attribute. Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant elemental attack fire: Enhanced with bestowed fire attribute. 72 0
+15 Elemental Attack Fire Enhances by bestowing fire attribute. Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant elemental attack fire: Enhanced with bestowed fire attribute. 72 0
+16 Elemental Attack Fire Enhances by bestowing fire attribute. Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant elemental attack fire: Enhanced with bestowed fire attribute. 72 0
+17 Elemental Attack Fire Enhances by bestowing fire attribute. Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant elemental attack fire: Enhanced with bestowed fire attribute. 72 0
+18 Elemental Attack Fire Enhances by bestowing fire attribute. Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant elemental attack fire: Enhanced with bestowed fire attribute. 72 0
+19 Elemental Attack Fire Enhances by bestowing fire attribute. Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant elemental attack fire: Enhanced with bestowed fire attribute. 72 0
+20 Elemental Attack Fire Enhances by bestowing fire attribute. Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant elemental attack fire: Enhanced with bestowed fire attribute. 72 0
+21 Elemental Attack Fire Enhances by bestowing fire attribute. Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant elemental attack fire: Enhanced with bestowed fire attribute. 72 0
+22 Elemental Attack Fire Enhances by bestowing fire attribute. Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant elemental attack fire: Enhanced with bestowed fire attribute. 72 0
+23 Elemental Attack Fire Enhances by bestowing fire attribute. Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant elemental attack fire: Enhanced with bestowed fire attribute. 72 0
+24 Elemental Attack Fire Enhances by bestowing fire attribute. Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant elemental attack fire: Enhanced with bestowed fire attribute. 72 0
+25 Elemental Attack Fire Enhances by bestowing fire attribute. Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant elemental attack fire: Enhanced with bestowed fire attribute. 72 0
+26 Elemental Attack Fire Enhances by bestowing fire attribute. Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant elemental attack fire: Enhanced with bestowed fire attribute. 72 0
+27 Elemental Attack Fire Enhances by bestowing fire attribute. Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant elemental attack fire: Enhanced with bestowed fire attribute. 72 0
+28 Elemental Attack Fire Enhances by bestowing fire attribute. Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant elemental attack fire: Enhanced with bestowed fire attribute. 72 0
+29 Elemental Attack Fire Enhances by bestowing fire attribute. Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant elemental attack fire: Enhanced with bestowed fire attribute. 72 0
+30 Elemental Attack Fire Enhances by bestowing fire attribute. Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant elemental attack fire: Enhanced with bestowed fire attribute. 72 0

Type Bonus Description MP HP
+1 Elemental Attack Water Maximizes the skill's attribute. Enhances by bestowing water attribute. Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant elemental attack water: Enhanced with bestowed water attribute. 72 0
+2 Elemental Attack Water Enhances by bestowing water attribute. Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant elemental attack water: Enhanced with bestowed water attribute. 72 0
+3 Elemental Attack Water Enhances by bestowing water attribute. Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant elemental attack water: Enhanced with bestowed water attribute. 72 0
+4 Elemental Attack Water Enhances by bestowing water attribute. Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant elemental attack water: Enhanced with bestowed water attribute. 72 0
+5 Elemental Attack Water Enhances by bestowing water attribute. Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant elemental attack water: Enhanced with bestowed water attribute. 72 0
+6 Elemental Attack Water Enhances by bestowing water attribute. Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant elemental attack water: Enhanced with bestowed water attribute. 72 0
+7 Elemental Attack Water Enhances by bestowing water attribute. Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant elemental attack water: Enhanced with bestowed water attribute. 72 0
+8 Elemental Attack Water Enhances by bestowing water attribute. Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant elemental attack water: Enhanced with bestowed water attribute. 72 0
+9 Elemental Attack Water Enhances by bestowing water attribute. Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant elemental attack water: Enhanced with bestowed water attribute. 72 0
+10 Elemental Attack Water Enhances by bestowing water attribute. Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant elemental attack water: Enhanced with bestowed water attribute. 72 0
+11 Elemental Attack Water Enhances by bestowing water attribute. Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant elemental attack water: Enhanced with bestowed water attribute. 72 0
+12 Elemental Attack Water Enhances by bestowing water attribute. Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant elemental attack water: Enhanced with bestowed water attribute. 72 0
+13 Elemental Attack Water Enhances by bestowing water attribute. Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant elemental attack water: Enhanced with bestowed water attribute. 72 0
+14 Elemental Attack Water Enhances by bestowing water attribute. Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant elemental attack water: Enhanced with bestowed water attribute. 72 0
+15 Elemental Attack Water Enhances by bestowing water attribute. Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant elemental attack water: Enhanced with bestowed water attribute. 72 0
+16 Elemental Attack Water Enhances by bestowing water attribute. Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant elemental attack water: Enhanced with bestowed water attribute. 72 0
+17 Elemental Attack Water Enhances by bestowing water attribute. Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant elemental attack water: Enhanced with bestowed water attribute. 72 0
+18 Elemental Attack Water Enhances by bestowing water attribute. Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant elemental attack water: Enhanced with bestowed water attribute. 72 0
+19 Elemental Attack Water Enhances by bestowing water attribute. Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant elemental attack water: Enhanced with bestowed water attribute. 72 0
+20 Elemental Attack Water Enhances by bestowing water attribute. Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant elemental attack water: Enhanced with bestowed water attribute. 72 0
+21 Elemental Attack Water Enhances by bestowing water attribute. Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant elemental attack water: Enhanced with bestowed water attribute. 72 0
+22 Elemental Attack Water Enhances by bestowing water attribute. Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant elemental attack water: Enhanced with bestowed water attribute. 72 0
+23 Elemental Attack Water Enhances by bestowing water attribute. Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant elemental attack water: Enhanced with bestowed water attribute. 72 0
+24 Elemental Attack Water Enhances by bestowing water attribute. Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant elemental attack water: Enhanced with bestowed water attribute. 72 0
+25 Elemental Attack Water Enhances by bestowing water attribute. Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant elemental attack water: Enhanced with bestowed water attribute. 72 0
+26 Elemental Attack Water Enhances by bestowing water attribute. Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant elemental attack water: Enhanced with bestowed water attribute. 72 0
+27 Elemental Attack Water Enhances by bestowing water attribute. Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant elemental attack water: Enhanced with bestowed water attribute. 72 0
+28 Elemental Attack Water Enhances by bestowing water attribute. Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant elemental attack water: Enhanced with bestowed water attribute. 72 0
+29 Elemental Attack Water Enhances by bestowing water attribute. Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant elemental attack water: Enhanced with bestowed water attribute. 72 0
+30 Elemental Attack Water Enhances by bestowing water attribute. Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant elemental attack water: Enhanced with bestowed water attribute. 72 0

Type Bonus Description MP HP
+1 Elemental Attack Wind Maximizes the skill's attribute. Enhances by bestowing wind attribute. Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant elemental attack wind: Enhanced with bestowed wind attribute. 72 0
+2 Elemental Attack Wind Enhances by bestowing wind attribute. Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant elemental attack wind: Enhanced with bestowed wind attribute. 72 0
+3 Elemental Attack Wind Enhances by bestowing wind attribute. Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant elemental attack wind: Enhanced with bestowed wind attribute. 72 0
+4 Elemental Attack Wind Enhances by bestowing wind attribute. Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant elemental attack wind: Enhanced with bestowed wind attribute. 72 0
+5 Elemental Attack Wind Enhances by bestowing wind attribute. Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant elemental attack wind: Enhanced with bestowed wind attribute. 72 0
+6 Elemental Attack Wind Enhances by bestowing wind attribute. Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant elemental attack wind: Enhanced with bestowed wind attribute. 72 0
+7 Elemental Attack Wind Enhances by bestowing wind attribute. Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant elemental attack wind: Enhanced with bestowed wind attribute. 72 0
+8 Elemental Attack Wind Enhances by bestowing wind attribute. Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant elemental attack wind: Enhanced with bestowed wind attribute. 72 0
+9 Elemental Attack Wind Enhances by bestowing wind attribute. Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant elemental attack wind: Enhanced with bestowed wind attribute. 72 0
+10 Elemental Attack Wind Enhances by bestowing wind attribute. Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant elemental attack wind: Enhanced with bestowed wind attribute. 72 0
+11 Elemental Attack Wind Enhances by bestowing wind attribute. Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant elemental attack wind: Enhanced with bestowed wind attribute. 72 0
+12 Elemental Attack Wind Enhances by bestowing wind attribute. Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant elemental attack wind: Enhanced with bestowed wind attribute. 72 0
+13 Elemental Attack Wind Enhances by bestowing wind attribute. Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant elemental attack wind: Enhanced with bestowed wind attribute. 72 0
+14 Elemental Attack Wind Enhances by bestowing wind attribute. Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant elemental attack wind: Enhanced with bestowed wind attribute. 72 0
+15 Elemental Attack Wind Enhances by bestowing wind attribute. Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant elemental attack wind: Enhanced with bestowed wind attribute. 72 0
+16 Elemental Attack Wind Enhances by bestowing wind attribute. Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant elemental attack wind: Enhanced with bestowed wind attribute. 72 0
+17 Elemental Attack Wind Enhances by bestowing wind attribute. Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant elemental attack wind: Enhanced with bestowed wind attribute. 72 0
+18 Elemental Attack Wind Enhances by bestowing wind attribute. Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant elemental attack wind: Enhanced with bestowed wind attribute. 72 0
+19 Elemental Attack Wind Enhances by bestowing wind attribute. Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant elemental attack wind: Enhanced with bestowed wind attribute. 72 0
+20 Elemental Attack Wind Enhances by bestowing wind attribute. Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant elemental attack wind: Enhanced with bestowed wind attribute. 72 0
+21 Elemental Attack Wind Enhances by bestowing wind attribute. Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant elemental attack wind: Enhanced with bestowed wind attribute. 72 0
+22 Elemental Attack Wind Enhances by bestowing wind attribute. Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant elemental attack wind: Enhanced with bestowed wind attribute. 72 0
+23 Elemental Attack Wind Enhances by bestowing wind attribute. Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant elemental attack wind: Enhanced with bestowed wind attribute. 72 0
+24 Elemental Attack Wind Enhances by bestowing wind attribute. Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant elemental attack wind: Enhanced with bestowed wind attribute. 72 0
+25 Elemental Attack Wind Enhances by bestowing wind attribute. Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant elemental attack wind: Enhanced with bestowed wind attribute. 72 0
+26 Elemental Attack Wind Enhances by bestowing wind attribute. Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant elemental attack wind: Enhanced with bestowed wind attribute. 72 0
+27 Elemental Attack Wind Enhances by bestowing wind attribute. Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant elemental attack wind: Enhanced with bestowed wind attribute. 72 0
+28 Elemental Attack Wind Enhances by bestowing wind attribute. Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant elemental attack wind: Enhanced with bestowed wind attribute. 72 0
+29 Elemental Attack Wind Enhances by bestowing wind attribute. Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant elemental attack wind: Enhanced with bestowed wind attribute. 72 0
+30 Elemental Attack Wind Enhances by bestowing wind attribute. Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant elemental attack wind: Enhanced with bestowed wind attribute. 72 0

Type Bonus Description MP HP
+1 Elemental Attack Earth Maximizes the skill's attribute. Enhances by bestowing earth attribute. Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant elemental attack earth: Enhanced with bestowed earth attribute. 72 0
+2 Elemental Attack Earth Enhances by bestowing earth attribute. Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant elemental attack earth: Enhanced with bestowed earth attribute. 72 0
+3 Elemental Attack Earth Enhances by bestowing earth attribute. Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant elemental attack earth: Enhanced with bestowed earth attribute. 72 0
+4 Elemental Attack Earth Enhances by bestowing earth attribute. Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant elemental attack earth: Enhanced with bestowed earth attribute. 72 0
+5 Elemental Attack Earth Enhances by bestowing earth attribute. Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant elemental attack earth: Enhanced with bestowed earth attribute. 72 0
+6 Elemental Attack Earth Enhances by bestowing earth attribute. Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant elemental attack earth: Enhanced with bestowed earth attribute. 72 0
+7 Elemental Attack Earth Enhances by bestowing earth attribute. Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant elemental attack earth: Enhanced with bestowed earth attribute. 72 0
+8 Elemental Attack Earth Enhances by bestowing earth attribute. Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant elemental attack earth: Enhanced with bestowed earth attribute. 72 0
+9 Elemental Attack Earth Enhances by bestowing earth attribute. Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant elemental attack earth: Enhanced with bestowed earth attribute. 72 0
+10 Elemental Attack Earth Enhances by bestowing earth attribute. Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant elemental attack earth: Enhanced with bestowed earth attribute. 72 0
+11 Elemental Attack Earth Enhances by bestowing earth attribute. Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant elemental attack earth: Enhanced with bestowed earth attribute. 72 0
+12 Elemental Attack Earth Enhances by bestowing earth attribute. Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant elemental attack earth: Enhanced with bestowed earth attribute. 72 0
+13 Elemental Attack Earth Enhances by bestowing earth attribute. Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant elemental attack earth: Enhanced with bestowed earth attribute. 72 0
+14 Elemental Attack Earth Enhances by bestowing earth attribute. Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant elemental attack earth: Enhanced with bestowed earth attribute. 72 0
+15 Elemental Attack Earth Enhances by bestowing earth attribute. Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant elemental attack earth: Enhanced with bestowed earth attribute. 72 0
+16 Elemental Attack Earth Enhances by bestowing earth attribute. Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant elemental attack earth: Enhanced with bestowed earth attribute. 72 0
+17 Elemental Attack Earth Enhances by bestowing earth attribute. Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant elemental attack earth: Enhanced with bestowed earth attribute. 72 0
+18 Elemental Attack Earth Enhances by bestowing earth attribute. Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant elemental attack earth: Enhanced with bestowed earth attribute. 72 0
+19 Elemental Attack Earth Enhances by bestowing earth attribute. Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant elemental attack earth: Enhanced with bestowed earth attribute. 72 0
+20 Elemental Attack Earth Enhances by bestowing earth attribute. Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant elemental attack earth: Enhanced with bestowed earth attribute. 72 0
+21 Elemental Attack Earth Enhances by bestowing earth attribute. Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant elemental attack earth: Enhanced with bestowed earth attribute. 72 0
+22 Elemental Attack Earth Enhances by bestowing earth attribute. Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant elemental attack earth: Enhanced with bestowed earth attribute. 72 0
+23 Elemental Attack Earth Enhances by bestowing earth attribute. Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant elemental attack earth: Enhanced with bestowed earth attribute. 72 0
+24 Elemental Attack Earth Enhances by bestowing earth attribute. Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant elemental attack earth: Enhanced with bestowed earth attribute. 72 0
+25 Elemental Attack Earth Enhances by bestowing earth attribute. Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant elemental attack earth: Enhanced with bestowed earth attribute. 72 0
+26 Elemental Attack Earth Enhances by bestowing earth attribute. Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant elemental attack earth: Enhanced with bestowed earth attribute. 72 0
+27 Elemental Attack Earth Enhances by bestowing earth attribute. Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant elemental attack earth: Enhanced with bestowed earth attribute. 72 0
+28 Elemental Attack Earth Enhances by bestowing earth attribute. Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant elemental attack earth: Enhanced with bestowed earth attribute. 72 0
+29 Elemental Attack Earth Enhances by bestowing earth attribute. Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant elemental attack earth: Enhanced with bestowed earth attribute. 72 0
+30 Elemental Attack Earth Enhances by bestowing earth attribute. Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant elemental attack earth: Enhanced with bestowed earth attribute. 72 0

Type Bonus Description MP HP
+1 Duel Maximizes the skill's power during PvP. Power increases during PvP. Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant duel: Power is increased during PvP. 72 0
+2 Duel Power increases during PvP. Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant duel: Power is increased during PvP. 72 0
+3 Duel Power increases during PvP. Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant duel: Power is increased during PvP. 72 0
+4 Duel Power increases during PvP. Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant duel: Power is increased during PvP. 72 0
+5 Duel Power increases during PvP. Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant duel: Power is increased during PvP. 72 0
+6 Duel Power increases during PvP. Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant duel: Power is increased during PvP. 72 0
+7 Duel Power increases during PvP. Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant duel: Power is increased during PvP. 72 0
+8 Duel Power increases during PvP. Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant duel: Power is increased during PvP. 72 0
+9 Duel Power increases during PvP. Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant duel: Power is increased during PvP. 72 0
+10 Duel Power increases during PvP. Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant duel: Power is increased during PvP. 72 0
+11 Duel Power increases during PvP. Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant duel: Power is increased during PvP. 72 0
+12 Duel Power increases during PvP. Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant duel: Power is increased during PvP. 72 0
+13 Duel Power increases during PvP. Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant duel: Power is increased during PvP. 72 0
+14 Duel Power increases during PvP. Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant duel: Power is increased during PvP. 72 0
+15 Duel Power increases during PvP. Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant duel: Power is increased during PvP. 72 0
+16 Duel Power increases during PvP. Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant duel: Power is increased during PvP. 72 0
+17 Duel Power increases during PvP. Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant duel: Power is increased during PvP. 72 0
+18 Duel Power increases during PvP. Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant duel: Power is increased during PvP. 72 0
+19 Duel Power increases during PvP. Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant duel: Power is increased during PvP. 72 0
+20 Duel Power increases during PvP. Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant duel: Power is increased during PvP. 72 0
+21 Duel Power increases during PvP. Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant duel: Power is increased during PvP. 72 0
+22 Duel Power increases during PvP. Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant duel: Power is increased during PvP. 72 0
+23 Duel Power increases during PvP. Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant duel: Power is increased during PvP. 72 0
+24 Duel Power increases during PvP. Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant duel: Power is increased during PvP. 72 0
+25 Duel Power increases during PvP. Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant duel: Power is increased during PvP. 72 0
+26 Duel Power increases during PvP. Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant duel: Power is increased during PvP. 72 0
+27 Duel Power increases during PvP. Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant duel: Power is increased during PvP. 72 0
+28 Duel Power increases during PvP. Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant duel: Power is increased during PvP. 72 0
+29 Duel Power increases during PvP. Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant duel: Power is increased during PvP. 72 0
+30 Duel Power increases during PvP. Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant duel: Power is increased during PvP. 72 0

  • With an increased chance of success, you attempt an extremely deadly attack on your foes. A Lethal Strike is possible. An equipped dagger weapon is required to use this skill. Power 1832. Effect 1.
Skill0409 0Critical Blow
Type:Active
Radius:40
MP:55
Cast time:1.3 s.

Lv. Learn lv. Description Cast time MP HP SP
1 55 With an increased chance of success, you attempt an extremely deadly attack on your foes. A Lethal Strike is possible. An equipped dagger weapon is required to use this skill. Power 1832. Effect 1. 1.3 55 0 147000
2 58 With an increased chance of success, you attempt an extremely deadly attack on your foes. A Lethal Strike is possible. An equipped dagger weapon is required to use this skill. Power 2091. Effect 1. 1.3 59 0 150000
3 60 With an increased chance of success, you attempt an extremely deadly attack on your foes. A Lethal Strike is possible. An equipped dagger weapon is required to use this skill. Power 2272. Effect 1. 1.3 62 0 264000
4 62 With an increased chance of success, you attempt an extremely deadly attack on your foes. A Lethal Strike is possible. An equipped dagger weapon is required to use this skill. Power 2460. Effect 2. 1.3 63 0 360000
5 64 With an increased chance of success, you attempt an extremely deadly attack on your foes. A Lethal Strike is possible. An equipped dagger weapon is required to use this skill. Power 2653. Effect 2. 1.3 66 0 370000
6 66 With an increased chance of success, you attempt an extremely deadly attack on your foes. A Lethal Strike is possible. An equipped dagger weapon is required to use this skill. Power 2850. Effect 3. 1.3 68 0 540000
7 68 With an increased chance of success, you attempt an extremely deadly attack on your foes. A Lethal Strike is possible. An equipped dagger weapon is required to use this skill. Power 3050. Effect 3. 1.3 70 0 650000
8 70 With an increased chance of success, you attempt an extremely deadly attack on your foes. A Lethal Strike is possible. An equipped dagger weapon is required to use this skill. Power 3252. Effect 4. 1.3 72 0 850000
9 72 With an increased chance of success, you attempt an extremely deadly attack on your foes. A Lethal Strike is possible. An equipped dagger weapon is required to use this skill. Power 3453. Effect 4. 1.3 74 0 920000
10 74 With an increased chance of success, you attempt an extremely deadly attack on your foes. A Lethal Strike is possible. An equipped dagger weapon is required to use this skill. Power 3653. Effect 5. 1.3 76 0 2000000

Article: Enchanting Skills

  • +1 Cost - Maximizes the skill's efficiency. MP consumption is decreased.
  • +1 Power - Maximizes the skill's power. The power is increased.

Type Bonus Description MP HP
+1 Power Maximizes the skill's power. The power is increased. Inflicts a potentially deadly attack on an enemy. Lethal Strike is possible. Usable when equipped with a dagger. Enchant Power: the power is increased. Power 3685. Effect 5. 76 0
+2 Power The power is increased. Inflicts a potentially deadly attack on an enemy. Lethal Strike is possible. Usable when equipped with a dagger. Enchant Power: the power is increased. Power 3718. Effect 5. 76 0
+3 Power The power is increased. Inflicts a potentially deadly attack on an enemy. Lethal Strike is possible. Usable when equipped with a dagger. Enchant Power: the power is increased. Power 3751. Effect 5. 76 0
+4 Power The power is increased. Inflicts a potentially deadly attack on an enemy. Lethal Strike is possible. Usable when equipped with a dagger. Enchant Power: the power is increased. Power 3784. Effect 5. 76 0
+5 Power The power is increased. Inflicts a potentially deadly attack on an enemy. Lethal Strike is possible. Usable when equipped with a dagger. Enchant Power: the power is increased. Power 3817. Effect 5. 76 0
+6 Power The power is increased. Inflicts a potentially deadly attack on an enemy. Lethal Strike is possible. Usable when equipped with a dagger. Enchant Power: the power is increased. Enchant Power: the power is increased. Power 3850. Effect 5. 76 0
+7 Power The power is increased. Inflicts a potentially deadly attack on an enemy. Lethal Strike is possible. Usable when equipped with a dagger. Enchant Power: the power is increased. Power 3883. Effect 5. 76 0
+8 Power The power is increased. Inflicts a potentially deadly attack on an enemy. Lethal Strike is possible. Usable when equipped with a dagger. Enchant Power: the power is increased. Power 3916. Effect 5. 76 0
+9 Power The power is increased. Inflicts a potentially deadly attack on an enemy. Lethal Strike is possible. Usable when equipped with a dagger. Enchant Power: the power is increased. Power 3949. Effect 5. 76 0
+10 Power The power is increased. Inflicts a potentially deadly attack on an enemy. Lethal Strike is possible. Usable when equipped with a dagger. Enchant Power: the power is increased. Power 3982. Effect 5. 76 0
+11 Power The power is increased. Inflicts a potentially deadly attack on an enemy. Lethal Strike is possible. Usable when equipped with a dagger. Enchant Power: the power is increased. Power 4014. Effect 5. 76 0
+12 Power The power is increased. Inflicts a potentially deadly attack on an enemy. Lethal Strike is possible. Usable when equipped with a dagger. Enchant Power: the power is increased. Power 4047. Effect 5. 76 0
+13 Power The power is increased. Inflicts a potentially deadly attack on an enemy. Lethal Strike is possible. Usable when equipped with a dagger. Enchant Power: the power is increased. Power 4080. Effect 5. 76 0
+14 Power The power is increased. Inflicts a potentially deadly attack on an enemy. Lethal Strike is possible. Usable when equipped with a dagger. Enchant Power: the power is increased. Power 4113. Effect 5. 76 0
+15 Power The power is increased. Inflicts a potentially deadly attack on an enemy. Lethal Strike is possible. Usable when equipped with a dagger. Enchant Power: the power is increased. Power 4146. Effect 5. 76 0
+16 Power The power is increased. Inflicts a potentially deadly attack on an enemy. Lethal Strike is possible. Usable when equipped with a dagger. Enchant Power: the power is increased. Power 4179. Effect 5. 76 0
+17 Power The power is increased. Inflicts a potentially deadly attack on an enemy. Lethal Strike is possible. Usable when equipped with a dagger. Enchant Power: the power is increased. Power 4212. Effect 5. 76 0
+18 Power The power is increased. Inflicts a potentially deadly attack on an enemy. Lethal Strike is possible. Usable when equipped with a dagger. Enchant Power: the power is increased. Power 4245. Effect 5. 76 0
+19 Power The power is increased. Inflicts a potentially deadly attack on an enemy. Lethal Strike is possible. Usable when equipped with a dagger. Enchant Power: the power is increased. Power 4278. Effect 5. 76 0
+20 Power The power is increased. Inflicts a potentially deadly attack on an enemy. Lethal Strike is possible. Usable when equipped with a dagger. Enchant Power: the power is increased. Power 4311. Effect 5. 76 0
+21 Power The power is increased. Inflicts a potentially deadly attack on an enemy. Lethal Strike is possible. Usable when equipped with a dagger. Enchant Power: the power is increased. Power 4343. Effect 5. 76 0
+22 Power The power is increased. Inflicts a potentially deadly attack on an enemy. Lethal Strike is possible. Usable when equipped with a dagger. Enchant Power: the power is increased. Power 4376. Effect 5. 76 0
+23 Power The power is increased. Inflicts a potentially deadly attack on an enemy. Lethal Strike is possible. Usable when equipped with a dagger. Enchant Power: the power is increased. Power 4409. Effect 5. 76 0
+24 Power The power is increased. Inflicts a potentially deadly attack on an enemy. Lethal Strike is possible. Usable when equipped with a dagger. Enchant Power: the power is increased. Power 4442. Effect 5. 76 0
+25 Power The power is increased. Inflicts a potentially deadly attack on an enemy. Lethal Strike is possible. Usable when equipped with a dagger. Enchant Power: the power is increased. Power 4475. Effect 5. 76 0
+26 Power The power is increased. Inflicts a potentially deadly attack on an enemy. Lethal Strike is possible. Usable when equipped with a dagger. Enchant Power: the power is increased. Power 4508. Effect 5. 76 0
+27 Power The power is increased. Inflicts a potentially deadly attack on an enemy. Lethal Strike is possible. Usable when equipped with a dagger. Enchant Power: the power is increased. Power 4541. Effect 5. 76 0
+28 Power The power is increased. Inflicts a potentially deadly attack on an enemy. Lethal Strike is possible. Usable when equipped with a dagger. Enchant Power: the power is increased. Power 4574. Effect 5. 76 0
+29 Power The power is increased. Inflicts a potentially deadly attack on an enemy. Lethal Strike is possible. Usable when equipped with a dagger. Enchant Power: the power is increased. Power 4607. Effect 5. 76 0
+30 Power The power is increased. Inflicts a potentially deadly attack on an enemy. Lethal Strike is possible. Usable when equipped with a dagger. Enchant Power: the power is increased. Power 4640. Effect 5. 76 0

Type Bonus Description MP HP
+1 Cost Maximizes the skill's efficiency. MP consumption is decreased. Inflicts a potentially deadly attack on an enemy. Lethal Strike is possible. Usable when equipped with a dagger. Enchant Cost: MP consumption is decreased. Power 3653. Effect 5. 74 0
+2 Cost MP consumption is decreased. Inflicts a potentially deadly attack on an enemy. Lethal Strike is possible. Usable when equipped with a dagger. Enchant Cost: MP consumption is decreased. Power 3653. Effect 5. 73 0
+3 Cost MP consumption is decreased. Inflicts a potentially deadly attack on an enemy. Lethal Strike is possible. Usable when equipped with a dagger. Enchant Cost: MP consumption is decreased. Power 3653. Effect 5. 72 0
+4 Cost MP consumption is decreased. Inflicts a potentially deadly attack on an enemy. Lethal Strike is possible. Usable when equipped with a dagger. Enchant Cost: MP consumption is decreased. Power 3653. Effect 5. 70 0
+5 Cost MP consumption is decreased. Inflicts a potentially deadly attack on an enemy. Lethal Strike is possible. Usable when equipped with a dagger. Enchant Cost: MP consumption is decreased. Power 3653. Effect 5. 69 0
+6 Cost MP consumption is decreased. Inflicts a potentially deadly attack on an enemy. Lethal Strike is possible. Usable when equipped with a dagger. Enchant Cost: MP consumption is decreased. Power 3653. Effect 5. 68 0
+7 Cost MP consumption is decreased. Inflicts a potentially deadly attack on an enemy. Lethal Strike is possible. Usable when equipped with a dagger. Enchant Cost: MP consumption is decreased. Power 3653. Effect 5. 67 0
+8 Cost MP consumption is decreased. Inflicts a potentially deadly attack on an enemy. Lethal Strike is possible. Usable when equipped with a dagger. Enchant Cost: MP consumption is decreased. Power 3653. Effect 5. 65 0
+9 Cost MP consumption is decreased. Inflicts a potentially deadly attack on an enemy. Lethal Strike is possible. Usable when equipped with a dagger. Enchant Cost: MP consumption is decreased. Power 3653. Effect 5. 64 0
+10 Cost MP consumption is decreased. Inflicts a potentially deadly attack on an enemy. Lethal Strike is possible. Usable when equipped with a dagger. Enchant Cost: MP consumption is decreased. Power 3653. Effect 5. 63 0
+11 Cost MP consumption is decreased. Inflicts a potentially deadly attack on an enemy. Lethal Strike is possible. Usable when equipped with a dagger. Enchant Cost: MP consumption is decreased. Power 3653. Effect 5. 62 0
+12 Cost MP consumption is decreased. Inflicts a potentially deadly attack on an enemy. Lethal Strike is possible. Usable when equipped with a dagger. Enchant Cost: MP consumption is decreased. Power 3653. Effect 5. 60 0
+13 Cost MP consumption is decreased. Inflicts a potentially deadly attack on an enemy. Lethal Strike is possible. Usable when equipped with a dagger. Enchant Cost: MP consumption is decreased. Power 3653. Effect 5. 59 0
+14 Cost MP consumption is decreased. Inflicts a potentially deadly attack on an enemy. Lethal Strike is possible. Usable when equipped with a dagger. Enchant Cost: MP consumption is decreased. Power 3653. Effect 5. 58 0
+15 Cost MP consumption is decreased. Inflicts a potentially deadly attack on an enemy. Lethal Strike is possible. Usable when equipped with a dagger. Enchant Cost: MP consumption is decreased. Power 3653. Effect 5. 57 0
+16 Cost MP consumption is decreased. Inflicts a potentially deadly attack on an enemy. Lethal Strike is possible. Usable when equipped with a dagger. Enchant Cost: MP consumption is decreased. Power 3653. Effect 5. 55 0
+17 Cost MP consumption is decreased. Inflicts a potentially deadly attack on an enemy. Lethal Strike is possible. Usable when equipped with a dagger. Enchant Cost: MP consumption is decreased. Power 3653. Effect 5. 54 0
+18 Cost MP consumption is decreased. Inflicts a potentially deadly attack on an enemy. Lethal Strike is possible. Usable when equipped with a dagger. Enchant Cost: MP consumption is decreased. Power 3653. Effect 5. 53 0
+19 Cost MP consumption is decreased. Inflicts a potentially deadly attack on an enemy. Lethal Strike is possible. Usable when equipped with a dagger. Enchant Cost: MP consumption is decreased. Power 3653. Effect 5. 51 0
+20 Cost MP consumption is decreased. Inflicts a potentially deadly attack on an enemy. Lethal Strike is possible. Usable when equipped with a dagger. Enchant Cost: MP consumption is decreased. Power 3653. Effect 5. 50 0
+21 Cost MP consumption is decreased. Inflicts a potentially deadly attack on an enemy. Lethal Strike is possible. Usable when equipped with a dagger. Enchant Cost: MP consumption is decreased. Power 3653. Effect 5. 49 0
+22 Cost MP consumption is decreased. Inflicts a potentially deadly attack on an enemy. Lethal Strike is possible. Usable when equipped with a dagger. Enchant Cost: MP consumption is decreased. Power 3653. Effect 5. 48 0
+23 Cost MP consumption is decreased. Inflicts a potentially deadly attack on an enemy. Lethal Strike is possible. Usable when equipped with a dagger. Enchant Cost: MP consumption is decreased. Power 3653. Effect 5. 46 0
+24 Cost MP consumption is decreased. Inflicts a potentially deadly attack on an enemy. Lethal Strike is possible. Usable when equipped with a dagger. Enchant Cost: MP consumption is decreased. Power 3653. Effect 5. 45 0
+25 Cost MP consumption is decreased. Inflicts a potentially deadly attack on an enemy. Lethal Strike is possible. Usable when equipped with a dagger. Enchant Cost: MP consumption is decreased. Power 3653. Effect 5. 44 0
+26 Cost MP consumption is decreased. Inflicts a potentially deadly attack on an enemy. Lethal Strike is possible. Usable when equipped with a dagger. Enchant Cost: MP consumption is decreased. Power 3653. Effect 5. 43 0
+27 Cost MP consumption is decreased. Inflicts a potentially deadly attack on an enemy. Lethal Strike is possible. Usable when equipped with a dagger. Enchant Cost: MP consumption is decreased. Power 3653. Effect 5. 41 0
+28 Cost MP consumption is decreased. Inflicts a potentially deadly attack on an enemy. Lethal Strike is possible. Usable when equipped with a dagger. Enchant Cost: MP consumption is decreased. Power 3653. Effect 5. 40 0
+29 Cost MP consumption is decreased. Inflicts a potentially deadly attack on an enemy. Lethal Strike is possible. Usable when equipped with a dagger. Enchant Cost: MP consumption is decreased. Power 3653. Effect 5. 39 0
+30 Cost MP consumption is decreased. Inflicts a potentially deadly attack on an enemy. Lethal Strike is possible. Usable when equipped with a dagger. Enchant Cost: MP consumption is decreased. Power 3653. Effect 5. 38 0

  • Attacks the target's vital points with 1832 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 10% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible.
  • Attacks the target's vital points with 1832 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 10% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible.
Skill0409 0Critical Blow
Type:Physical skill
Radius:40
MP:52
Cast time:1.3 s.
Reuse time:30 s.

Lv. Learn lv. Description Cast time Reuse MP HP SP
1 55 Attacks the target's vital points with 1832 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 10% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. 1.3 30 s. 52 0 147000
2 58 Attacks the target's vital points with 2091 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 10% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. 1.3 30 s. 56 0 150000
3 60 Attacks the target's vital points with 2272 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 10% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. 1.3 30 s. 58 0 242000
4 62 Attacks the target's vital points with 2460 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 15% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. 1.3 30 s. 60 0 360000
5 64 Attacks the target's vital points with 2653 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 15% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. 1.3 30 s. 62 0 370000
6 66 Attacks the target's vital points with 2850 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 20% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. 1.3 30 s. 64 0 540000
7 68 Attacks the target's vital points with 3050 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 20% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. 1.3 30 s. 66 0 650000
8 70 Attacks the target's vital points with 3252 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 25% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. 1.3 30 s. 68 0 850000
9 72 Attacks the target's vital points with 3453 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 25% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. 1.3 30 s. 70 0 920000
10 74 Attacks the target's vital points with 3653 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 30% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. 1.3 30 s. 72 0 1730000
#if: +1 Earth Attack

Similar skills

Name
Skill0003 0 Blow
Skill0000 0 Blow
Skill0000 0 Reptilikon Critical Blow