Intenta asestar un ataque mortal. Inflige 1832 de daño adicional al enemigo. Aumenta en un 10% la probabilidad de éxito del ataque mortal. Requiere dagas. Puede hacer Overhit. Puede hacer Half-kill. Duración: 15 s.
Attacks the target's vital points with 1832 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 10% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible.
Intenta asestar un ataque mortal. Inflige 1832 de daño adicional al enemigo. Aumenta en un 10% la probabilidad de éxito del ataque mortal. Requiere dagas. Puede hacer Overhit. Puede hacer Half-kill. Duración: 15 s.
1.3
30 s
52
0
147000
2
58
Intenta asestar un ataque mortal. Inflige 2091 de daño adicional al enemigo. Aumenta en un 10% la probabilidad de éxito del ataque mortal. Requiere dagas. Puede hacer Overhit. Puede hacer Half-kill. Duración: 15 s.
1.3
30 s
56
0
150000
3
60
Intenta asestar un ataque mortal. Inflige 2272 de daño adicional al enemigo. Aumenta en un 10% la probabilidad de éxito del ataque mortal. Requiere dagas. Puede hacer Overhit. Puede hacer Half-kill. Duración: 15 s.
1.3
30 s
58
0
242000
4
62
Intenta asestar un ataque mortal. Inflige 2460 de daño adicional al enemigo. Aumenta en un 15% la probabilidad de éxito del ataque mortal. Requiere dagas. Puede hacer Overhit. Puede hacer Half-kill. Duración: 15 s.
1.3
30 s
60
0
360000
5
64
Intenta asestar un ataque mortal. Inflige 2653 de daño adicional al enemigo. Aumenta en un 15% la probabilidad de éxito del ataque mortal. Requiere dagas. Puede hacer Overhit. Puede hacer Half-kill. Duración: 15 s.
1.3
30 s
62
0
370000
6
66
Intenta asestar un ataque mortal. Inflige 2850 de daño adicional al enemigo. Aumenta en un 20% la probabilidad de éxito del ataque mortal. Requiere dagas. Puede hacer Overhit. Puede hacer Half-kill. Duración: 15 s.
1.3
30 s
64
0
540000
7
68
Intenta asestar un ataque mortal. Inflige 3050 de daño adicional al enemigo. Aumenta en un 20% la probabilidad de éxito del ataque mortal. Requiere dagas. Puede hacer Overhit. Puede hacer Half-kill. Duración: 15 s.
1.3
30 s
66
0
650000
8
70
Intenta asestar un ataque mortal. Inflige 3252 de daño adicional al enemigo. Aumenta en un 25% la probabilidad de éxito del ataque mortal. Requiere dagas. Puede hacer Overhit. Puede hacer Half-kill. Duración: 15 s.
1.3
30 s
68
0
850000
9
72
Intenta asestar un ataque mortal. Inflige 3453 de daño adicional al enemigo. Aumenta en un 25% la probabilidad de éxito del ataque mortal. Requiere dagas. Puede hacer Overhit. Puede hacer Half-kill. Duración: 15 s.
1.3
30 s
70
0
920000
10
74
Intenta asestar un ataque mortal. Inflige 3653 de daño adicional al enemigo. Aumenta en un 30% la probabilidad de éxito del ataque mortal. Requiere dagas. Puede hacer Overhit. Puede hacer Half-kill. Duración: 15 s.
Intenta un ataque mortal. Inflige 3685 de daño adicional al enemigo. Aumenta la probabilidad de éxito del ataque mortal en un 30%. Requiere dagas. Puede hacer Overhit. Puede hacer Half-kill. Duración: 15 s. Encantamiento de Poder: aumenta el poder.
30 s
72
0
+2 Power
Aumenta el poder en 33.
Intenta un ataque mortal. Inflige 3718 de daño adicional al enemigo. Aumenta la probabilidad de éxito del ataque mortal en un 30%. Requiere dagas. Puede hacer Overhit. Puede hacer Half-kill. Duración: 15 s. Encantamiento de Poder: aumenta el poder.
30 s
72
0
+3 Power
Aumenta el poder en 33.
Intenta un ataque mortal. Inflige 3751 de daño adicional al enemigo. Aumenta la probabilidad de éxito del ataque mortal en un 30%. Requiere dagas. Puede hacer Overhit. Puede hacer Half-kill. Duración: 15 s. Encantamiento de Poder: aumenta el poder.
30 s
72
0
+4 Power
Aumenta el poder en 33.
Intenta un ataque mortal. Inflige 3784 de daño adicional al enemigo. Aumenta la probabilidad de éxito del ataque mortal en un 30%. Requiere dagas. Puede hacer Overhit. Puede hacer Half-kill. Duración: 15 s. Encantamiento de Poder: aumenta el poder.
30 s
72
0
+5 Power
Aumenta el poder en 33.
Intenta un ataque mortal. Inflige 3817 de daño adicional al enemigo. Aumenta la probabilidad de éxito del ataque mortal en un 30%. Requiere dagas. Puede hacer Overhit. Puede hacer Half-kill. Duración: 15 s. Encantamiento de Poder: aumenta el poder.
30 s
72
0
+6 Power
Aumenta el poder en 33.
Intenta un ataque mortal. Inflige 3850 de daño adicional al enemigo. Aumenta la probabilidad de éxito del ataque mortal en un 30%. Requiere dagas. Puede hacer Overhit. Puede hacer Half-kill. Duración: 15 s. Encantamiento de Poder: aumenta el poder.
30 s
72
0
+7 Power
Aumenta el poder en 33.
Intenta un ataque mortal. Inflige 3883 de daño adicional al enemigo. Aumenta la probabilidad de éxito del ataque mortal en un 30%. Requiere dagas. Puede hacer Overhit. Puede hacer Half-kill. Duración: 15 s. Encantamiento de Poder: aumenta el poder.
30 s
72
0
+8 Power
Aumenta el poder en 33.
Intenta un ataque mortal. Inflige 3916 de daño adicional al enemigo. Aumenta la probabilidad de éxito del ataque mortal en un 30%. Requiere dagas. Puede hacer Overhit. Puede hacer Half-kill. Duración: 15 s. Encantamiento de Poder: aumenta el poder.
30 s
72
0
+9 Power
Aumenta el poder en 33.
Intenta un ataque mortal. Inflige 3949 de daño adicional al enemigo. Aumenta la probabilidad de éxito del ataque mortal en un 30%. Requiere dagas. Puede hacer Overhit. Puede hacer Half-kill. Duración: 15 s. Encantamiento de Poder: aumenta el poder.
30 s
72
0
+10 Power
Aumenta el poder en 33.
Intenta un ataque mortal. Inflige 3982 de daño adicional al enemigo. Aumenta la probabilidad de éxito del ataque mortal en un 30%. Requiere dagas. Puede hacer Overhit. Puede hacer Half-kill. Duración: 15 s. Encantamiento de Poder: aumenta el poder.
30 s
72
0
+11 Power
Aumenta el poder en 32.
Intenta un ataque mortal. Inflige 4014 de daño adicional al enemigo. Aumenta la probabilidad de éxito del ataque mortal en un 30%. Requiere dagas. Puede hacer Overhit. Puede hacer Half-kill. Duración: 15 s. Encantamiento de Poder: aumenta el poder.
30 s
72
0
+12 Power
Aumenta el poder en 33.
Intenta un ataque mortal. Inflige 4047 de daño adicional al enemigo. Aumenta la probabilidad de éxito del ataque mortal en un 30%. Requiere dagas. Puede hacer Overhit. Puede hacer Half-kill. Duración: 15 s. Encantamiento de Poder: aumenta el poder.
30 s
72
0
+13 Power
Aumenta el poder en 33.
Intenta un ataque mortal. Inflige 4080 de daño adicional al enemigo. Aumenta la probabilidad de éxito del ataque mortal en un 30%. Requiere dagas. Puede hacer Overhit. Puede hacer Half-kill. Duración: 15 s. Encantamiento de Poder: aumenta el poder.
30 s
72
0
+14 Power
Aumenta el poder en 33.
Intenta un ataque mortal. Inflige 4113 de daño adicional al enemigo. Aumenta la probabilidad de éxito del ataque mortal en un 30%. Requiere dagas. Puede hacer Overhit. Puede hacer Half-kill. Duración: 15 s. Encantamiento de Poder: aumenta el poder.
30 s
72
0
+15 Power
Aumenta el poder en 33.
Intenta un ataque mortal. Inflige 4146 de daño adicional al enemigo. Aumenta la probabilidad de éxito del ataque mortal en un 30%. Requiere dagas. Puede hacer Overhit. Puede hacer Half-kill. Duración: 15 s. Encantamiento de Poder: aumenta el poder.
30 s
72
0
+16 Power
Aumenta el poder en 33.
Intenta un ataque mortal. Inflige 4179 de daño adicional al enemigo. Aumenta la probabilidad de éxito del ataque mortal en un 30%. Requiere dagas. Puede hacer Overhit. Puede hacer Half-kill. Duración: 15 s. Encantamiento de Poder: aumenta el poder.
30 s
72
0
+17 Power
Aumenta el poder en 33.
Intenta un ataque mortal. Inflige 4212 de daño adicional al enemigo. Aumenta la probabilidad de éxito del ataque mortal en un 30%. Requiere dagas. Puede hacer Overhit. Puede hacer Half-kill. Duración: 15 s. Encantamiento de Poder: aumenta el poder.
30 s
72
0
+18 Power
Aumenta el poder en 33.
Intenta un ataque mortal. Inflige 4245 de daño adicional al enemigo. Aumenta la probabilidad de éxito del ataque mortal en un 30%. Requiere dagas. Puede hacer Overhit. Puede hacer Half-kill. Duración: 15 s. Encantamiento de Poder: aumenta el poder.
30 s
72
0
+19 Power
Aumenta el poder en 33.
Intenta un ataque mortal. Inflige 4278 de daño adicional al enemigo. Aumenta la probabilidad de éxito del ataque mortal en un 30%. Requiere dagas. Puede hacer Overhit. Puede hacer Half-kill. Duración: 15 s. Encantamiento de Poder: aumenta el poder.
30 s
72
0
+20 Power
Aumenta el poder en 33.
Intenta un ataque mortal. Inflige 4311 de daño adicional al enemigo. Aumenta la probabilidad de éxito del ataque mortal en un 30%. Requiere dagas. Puede hacer Overhit. Puede hacer Half-kill. Duración: 15 s. Encantamiento de Poder: aumenta el poder.
30 s
72
0
+21 Power
Aumenta el poder en 32.
Intenta un ataque mortal. Inflige 4343 de daño adicional al enemigo. Aumenta la probabilidad de éxito del ataque mortal en un 30%. Requiere dagas. Puede hacer Overhit. Puede hacer Half-kill. Duración: 15 s. Encantamiento de Poder: aumenta el poder.
30 s
72
0
+22 Power
Aumenta el poder en 33.
Intenta un ataque mortal. Inflige 4376 de daño adicional al enemigo. Aumenta la probabilidad de éxito del ataque mortal en un 30%. Requiere dagas. Puede hacer Overhit. Puede hacer Half-kill. Duración: 15 s. Encantamiento de Poder: aumenta el poder.
30 s
72
0
+23 Power
Aumenta el poder en 33.
Intenta un ataque mortal. Inflige 4409 de daño adicional al enemigo. Aumenta la probabilidad de éxito del ataque mortal en un 30%. Requiere dagas. Puede hacer Overhit. Puede hacer Half-kill. Duración: 15 s. Encantamiento de Poder: aumenta el poder.
30 s
72
0
+24 Power
Aumenta el poder en 33.
Intenta un ataque mortal. Inflige 4442 de daño adicional al enemigo. Aumenta la probabilidad de éxito del ataque mortal en un 30%. Requiere dagas. Puede hacer Overhit. Puede hacer Half-kill. Duración: 15 s. Encantamiento de Poder: aumenta el poder.
30 s
72
0
+25 Power
Aumenta el poder en 33.
Intenta un ataque mortal. Inflige 4475 de daño adicional al enemigo. Aumenta la probabilidad de éxito del ataque mortal en un 30%. Requiere dagas. Puede hacer Overhit. Puede hacer Half-kill. Duración: 15 s. Encantamiento de Poder: aumenta el poder.
30 s
72
0
+26 Power
Aumenta el poder en 33.
Intenta un ataque mortal. Inflige 4508 de daño adicional al enemigo. Aumenta la probabilidad de éxito del ataque mortal en un 30%. Requiere dagas. Puede hacer Overhit. Puede hacer Half-kill. Duración: 15 s. Encantamiento de Poder: aumenta el poder.
30 s
72
0
+27 Power
Aumenta el poder en 33.
Intenta un ataque mortal. Inflige 4541 de daño adicional al enemigo. Aumenta la probabilidad de éxito del ataque mortal en un 30%. Requiere dagas. Puede hacer Overhit. Puede hacer Half-kill. Duración: 15 s. Encantamiento de Poder: aumenta el poder.
30 s
72
0
+28 Power
Aumenta el poder en 33.
Intenta un ataque mortal. Inflige 4574 de daño adicional al enemigo. Aumenta la probabilidad de éxito del ataque mortal en un 30%. Requiere dagas. Puede hacer Overhit. Puede hacer Half-kill. Duración: 15 s. Encantamiento de Poder: aumenta el poder.
30 s
72
0
+29 Power
Aumenta el poder en 33.
Intenta un ataque mortal. Inflige 4607 de daño adicional al enemigo. Aumenta la probabilidad de éxito del ataque mortal en un 30%. Requiere dagas. Puede hacer Overhit. Puede hacer Half-kill. Duración: 15 s. Encantamiento de Poder: aumenta el poder.
30 s
72
0
+30 Power
Aumenta el poder en 33.
Intenta un ataque mortal. Inflige 4640 de daño adicional al enemigo. Aumenta la probabilidad de éxito del ataque mortal en un 30%. Requiere dagas. Puede hacer Overhit. Puede hacer Half-kill. Duración: 15 s. Encantamiento de Poder: aumenta el poder.
30 s
72
0
Tipo
Bonificación
Descripción
Recarga
MP
HP
+1 Cost
Consumo de MP -2.
Intenta un ataque mortal. Inflige 3653 de daño adicional al enemigo. Aumenta la probabilidad de éxito del ataque mortal en un 30%. Requiere dagas. Puede hacer Overhit. Puede hacer Half-kill. Duración: 15 s. Encantamiento de Coste: reduce el consumo de MP.
30 s
70
0
+2 Cost
Consumo de MP -1.
Intenta un ataque mortal. Inflige 3653 de daño adicional al enemigo. Aumenta la probabilidad de éxito del ataque mortal en un 30%. Requiere dagas. Puede hacer Overhit. Puede hacer Half-kill. Duración: 15 s. Encantamiento de Coste: reduce el consumo de MP.
30 s
69
0
+3 Cost
Consumo de MP -1.
Intenta un ataque mortal. Inflige 3653 de daño adicional al enemigo. Aumenta la probabilidad de éxito del ataque mortal en un 30%. Requiere dagas. Puede hacer Overhit. Puede hacer Half-kill. Duración: 15 s. Encantamiento de Coste: reduce el consumo de MP.
30 s
68
0
+4 Cost
Consumo de MP -1.
Intenta un ataque mortal. Inflige 3653 de daño adicional al enemigo. Aumenta la probabilidad de éxito del ataque mortal en un 30%. Requiere dagas. Puede hacer Overhit. Puede hacer Half-kill. Duración: 15 s. Encantamiento de Coste: reduce el consumo de MP.
30 s
67
0
+5 Cost
Consumo de MP -1.
Intenta un ataque mortal. Inflige 3653 de daño adicional al enemigo. Aumenta la probabilidad de éxito del ataque mortal en un 30%. Requiere dagas. Puede hacer Overhit. Puede hacer Half-kill. Duración: 15 s. Encantamiento de Coste: reduce el consumo de MP.
30 s
66
0
+6 Cost
Consumo de MP -2.
Intenta un ataque mortal. Inflige 3653 de daño adicional al enemigo. Aumenta la probabilidad de éxito del ataque mortal en un 30%. Requiere dagas. Puede hacer Overhit. Puede hacer Half-kill. Duración: 15 s. Encantamiento de Coste: reduce el consumo de MP.
30 s
64
0
+7 Cost
Consumo de MP -1.
Intenta un ataque mortal. Inflige 3653 de daño adicional al enemigo. Aumenta la probabilidad de éxito del ataque mortal en un 30%. Requiere dagas. Puede hacer Overhit. Puede hacer Half-kill. Duración: 15 s. Encantamiento de Coste: reduce el consumo de MP.
30 s
63
0
+8 Cost
Consumo de MP -1.
Intenta un ataque mortal. Inflige 3653 de daño adicional al enemigo. Aumenta la probabilidad de éxito del ataque mortal en un 30%. Requiere dagas. Puede hacer Overhit. Puede hacer Half-kill. Duración: 15 s. Encantamiento de Coste: reduce el consumo de MP.
30 s
62
0
+9 Cost
Consumo de MP -1.
Intenta un ataque mortal. Inflige 3653 de daño adicional al enemigo. Aumenta la probabilidad de éxito del ataque mortal en un 30%. Requiere dagas. Puede hacer Overhit. Puede hacer Half-kill. Duración: 15 s. Encantamiento de Coste: reduce el consumo de MP.
30 s
61
0
+10 Cost
Consumo de MP -1.
Intenta un ataque mortal. Inflige 3653 de daño adicional al enemigo. Aumenta la probabilidad de éxito del ataque mortal en un 30%. Requiere dagas. Puede hacer Overhit. Puede hacer Half-kill. Duración: 15 s. Encantamiento de Coste: reduce el consumo de MP.
30 s
60
0
+11 Cost
Consumo de MP -2.
Intenta un ataque mortal. Inflige 3653 de daño adicional al enemigo. Aumenta la probabilidad de éxito del ataque mortal en un 30%. Requiere dagas. Puede hacer Overhit. Puede hacer Half-kill. Duración: 15 s. Encantamiento de Coste: reduce el consumo de MP.
30 s
58
0
+12 Cost
Consumo de MP -1.
Intenta un ataque mortal. Inflige 3653 de daño adicional al enemigo. Aumenta la probabilidad de éxito del ataque mortal en un 30%. Requiere dagas. Puede hacer Overhit. Puede hacer Half-kill. Duración: 15 s. Encantamiento de Coste: reduce el consumo de MP.
30 s
57
0
+13 Cost
Consumo de MP -1.
Intenta un ataque mortal. Inflige 3653 de daño adicional al enemigo. Aumenta la probabilidad de éxito del ataque mortal en un 30%. Requiere dagas. Puede hacer Overhit. Puede hacer Half-kill. Duración: 15 s. Encantamiento de Coste: reduce el consumo de MP.
30 s
56
0
+14 Cost
Consumo de MP -1.
Intenta un ataque mortal. Inflige 3653 de daño adicional al enemigo. Aumenta la probabilidad de éxito del ataque mortal en un 30%. Requiere dagas. Puede hacer Overhit. Puede hacer Half-kill. Duración: 15 s. Encantamiento de Coste: reduce el consumo de MP.
30 s
55
0
+15 Cost
Consumo de MP -1.
Intenta un ataque mortal. Inflige 3653 de daño adicional al enemigo. Aumenta la probabilidad de éxito del ataque mortal en un 30%. Requiere dagas. Puede hacer Overhit. Puede hacer Half-kill. Duración: 15 s. Encantamiento de Coste: reduce el consumo de MP.
30 s
54
0
+16 Cost
Consumo de MP -2.
Intenta un ataque mortal. Inflige 3653 de daño adicional al enemigo. Aumenta la probabilidad de éxito del ataque mortal en un 30%. Requiere dagas. Puede hacer Overhit. Puede hacer Half-kill. Duración: 15 s. Encantamiento de Coste: reduce el consumo de MP.
30 s
52
0
+17 Cost
Consumo de MP -1.
Intenta un ataque mortal. Inflige 3653 de daño adicional al enemigo. Aumenta la probabilidad de éxito del ataque mortal en un 30%. Requiere dagas. Puede hacer Overhit. Puede hacer Half-kill. Duración: 15 s. Encantamiento de Coste: reduce el consumo de MP.
30 s
51
0
+18 Cost
Consumo de MP -1.
Intenta un ataque mortal. Inflige 3653 de daño adicional al enemigo. Aumenta la probabilidad de éxito del ataque mortal en un 30%. Requiere dagas. Puede hacer Overhit. Puede hacer Half-kill. Duración: 15 s. Encantamiento de Coste: reduce el consumo de MP.
30 s
50
0
+19 Cost
Consumo de MP -1.
Intenta un ataque mortal. Inflige 3653 de daño adicional al enemigo. Aumenta la probabilidad de éxito del ataque mortal en un 30%. Requiere dagas. Puede hacer Overhit. Puede hacer Half-kill. Duración: 15 s. Encantamiento de Coste: reduce el consumo de MP.
30 s
49
0
+20 Cost
Consumo de MP -1.
Intenta un ataque mortal. Inflige 3653 de daño adicional al enemigo. Aumenta la probabilidad de éxito del ataque mortal en un 30%. Requiere dagas. Puede hacer Overhit. Puede hacer Half-kill. Duración: 15 s. Encantamiento de Coste: reduce el consumo de MP.
30 s
48
0
+21 Cost
Consumo de MP -2.
Intenta un ataque mortal. Inflige 3653 de daño adicional al enemigo. Aumenta la probabilidad de éxito del ataque mortal en un 30%. Requiere dagas. Puede hacer Overhit. Puede hacer Half-kill. Duración: 15 s. Encantamiento de Coste: reduce el consumo de MP.
30 s
46
0
+22 Cost
Consumo de MP -1.
Intenta un ataque mortal. Inflige 3653 de daño adicional al enemigo. Aumenta la probabilidad de éxito del ataque mortal en un 30%. Requiere dagas. Puede hacer Overhit. Puede hacer Half-kill. Duración: 15 s. Encantamiento de Coste: reduce el consumo de MP.
30 s
45
0
+23 Cost
Consumo de MP -1.
Intenta un ataque mortal. Inflige 3653 de daño adicional al enemigo. Aumenta la probabilidad de éxito del ataque mortal en un 30%. Requiere dagas. Puede hacer Overhit. Puede hacer Half-kill. Duración: 15 s. Encantamiento de Coste: reduce el consumo de MP.
30 s
44
0
+24 Cost
Consumo de MP -1.
Intenta un ataque mortal. Inflige 3653 de daño adicional al enemigo. Aumenta la probabilidad de éxito del ataque mortal en un 30%. Requiere dagas. Puede hacer Overhit. Puede hacer Half-kill. Duración: 15 s. Encantamiento de Coste: reduce el consumo de MP.
30 s
43
0
+25 Cost
Consumo de MP -1.
Intenta un ataque mortal. Inflige 3653 de daño adicional al enemigo. Aumenta la probabilidad de éxito del ataque mortal en un 30%. Requiere dagas. Puede hacer Overhit. Puede hacer Half-kill. Duración: 15 s. Encantamiento de Coste: reduce el consumo de MP.
30 s
42
0
+26 Cost
Consumo de MP -2.
Intenta un ataque mortal. Inflige 3653 de daño adicional al enemigo. Aumenta la probabilidad de éxito del ataque mortal en un 30%. Requiere dagas. Puede hacer Overhit. Puede hacer Half-kill. Duración: 15 s. Encantamiento de Coste: reduce el consumo de MP.
30 s
40
0
+27 Cost
Consumo de MP -1.
Intenta un ataque mortal. Inflige 3653 de daño adicional al enemigo. Aumenta la probabilidad de éxito del ataque mortal en un 30%. Requiere dagas. Puede hacer Overhit. Puede hacer Half-kill. Duración: 15 s. Encantamiento de Coste: reduce el consumo de MP.
30 s
39
0
+28 Cost
Consumo de MP -1.
Intenta un ataque mortal. Inflige 3653 de daño adicional al enemigo. Aumenta la probabilidad de éxito del ataque mortal en un 30%. Requiere dagas. Puede hacer Overhit. Puede hacer Half-kill. Duración: 15 s. Encantamiento de Coste: reduce el consumo de MP.
30 s
38
0
+29 Cost
Consumo de MP -1.
Intenta un ataque mortal. Inflige 3653 de daño adicional al enemigo. Aumenta la probabilidad de éxito del ataque mortal en un 30%. Requiere dagas. Puede hacer Overhit. Puede hacer Half-kill. Duración: 15 s. Encantamiento de Coste: reduce el consumo de MP.
30 s
37
0
+30 Cost
Consumo de MP -1.
Intenta un ataque mortal. Inflige 3653 de daño adicional al enemigo. Aumenta la probabilidad de éxito del ataque mortal en un 30%. Requiere dagas. Puede hacer Overhit. Puede hacer Half-kill. Duración: 15 s. Encantamiento de Coste: reduce el consumo de MP.
30 s
36
0
Tipo
Bonificación
Descripción
Recarga
MP
HP
+1 Fire Attack
Daño de fuego +1.
Intenta un ataque mortal. Inflige 3653 de daño adicional al enemigo. Aumenta la probabilidad de éxito del ataque mortal en un 30%. Requiere dagas. Puede hacer Overhit. Puede hacer Half-kill. Duración: 15 s. Encantamiento de Ataque de Fuego: daño de fuego +1.
30 s
72
0
+2 Fire Attack
Daño de fuego +2.
Intenta un ataque mortal. Inflige 3653 de daño adicional al enemigo. Aumenta la probabilidad de éxito del ataque mortal en un 30%. Requiere dagas. Puede hacer Overhit. Puede hacer Half-kill. Duración: 15 s. Encantamiento de Ataque de Fuego: daño de fuego +3.
30 s
72
0
+3 Fire Attack
Daño de fuego +2.
Intenta un ataque mortal. Inflige 3653 de daño adicional al enemigo. Aumenta la probabilidad de éxito del ataque mortal en un 30%. Requiere dagas. Puede hacer Overhit. Puede hacer Half-kill. Duración: 15 s. Encantamiento de Ataque de Fuego: daño de fuego +5.
30 s
72
0
+4 Fire Attack
Daño de fuego +1.
Intenta un ataque mortal. Inflige 3653 de daño adicional al enemigo. Aumenta la probabilidad de éxito del ataque mortal en un 30%. Requiere dagas. Puede hacer Overhit. Puede hacer Half-kill. Duración: 15 s. Encantamiento de Ataque de Fuego: daño de fuego +6.
30 s
72
0
+5 Fire Attack
Daño de fuego +2.
Intenta un ataque mortal. Inflige 3653 de daño adicional al enemigo. Aumenta la probabilidad de éxito del ataque mortal en un 30%. Requiere dagas. Puede hacer Overhit. Puede hacer Half-kill. Duración: 15 s. Encantamiento de Ataque de Fuego: daño de fuego +8.
30 s
72
0
+6 Fire Attack
Daño de fuego +2.
Intenta un ataque mortal. Inflige 3653 de daño adicional al enemigo. Aumenta la probabilidad de éxito del ataque mortal en un 30%. Requiere dagas. Puede hacer Overhit. Puede hacer Half-kill. Duración: 15 s. Encantamiento de Ataque de Fuego: daño de fuego +10.
30 s
72
0
+7 Fire Attack
Daño de fuego +1.
Intenta un ataque mortal. Inflige 3653 de daño adicional al enemigo. Aumenta la probabilidad de éxito del ataque mortal en un 30%. Requiere dagas. Puede hacer Overhit. Puede hacer Half-kill. Duración: 15 s. Encantamiento de Ataque de Fuego: daño de fuego +11.
30 s
72
0
+8 Fire Attack
Daño de fuego +2.
Intenta un ataque mortal. Inflige 3653 de daño adicional al enemigo. Aumenta la probabilidad de éxito del ataque mortal en un 30%. Requiere dagas. Puede hacer Overhit. Puede hacer Half-kill. Duración: 15 s. Encantamiento de Ataque de Fuego: daño de fuego +13.
30 s
72
0
+9 Fire Attack
Daño de fuego +2.
Intenta un ataque mortal. Inflige 3653 de daño adicional al enemigo. Aumenta la probabilidad de éxito del ataque mortal en un 30%. Requiere dagas. Puede hacer Overhit. Puede hacer Half-kill. Duración: 15 s. Encantamiento de Ataque de Fuego: daño de fuego +15.
30 s
72
0
+10 Fire Attack
Daño de fuego +1.
Intenta un ataque mortal. Inflige 3653 de daño adicional al enemigo. Aumenta la probabilidad de éxito del ataque mortal en un 30%. Requiere dagas. Puede hacer Overhit. Puede hacer Half-kill. Duración: 15 s. Encantamiento de Ataque de Fuego: daño de fuego +16.
30 s
72
0
+11 Fire Attack
Daño de fuego +2.
Intenta un ataque mortal. Inflige 3653 de daño adicional al enemigo. Aumenta la probabilidad de éxito del ataque mortal en un 30%. Requiere dagas. Puede hacer Overhit. Puede hacer Half-kill. Duración: 15 s. Encantamiento de Ataque de Fuego: daño de fuego +18.
30 s
72
0
+12 Fire Attack
Daño de fuego +2.
Intenta un ataque mortal. Inflige 3653 de daño adicional al enemigo. Aumenta la probabilidad de éxito del ataque mortal en un 30%. Requiere dagas. Puede hacer Overhit. Puede hacer Half-kill. Duración: 15 s. Encantamiento de Ataque de Fuego: daño de fuego +20.
30 s
72
0
+13 Fire Attack
Daño de fuego +1.
Intenta un ataque mortal. Inflige 3653 de daño adicional al enemigo. Aumenta la probabilidad de éxito del ataque mortal en un 30%. Requiere dagas. Puede hacer Overhit. Puede hacer Half-kill. Duración: 15 s. Encantamiento de Ataque de Fuego: daño de fuego +21.
30 s
72
0
+14 Fire Attack
Daño de fuego +2.
Intenta un ataque mortal. Inflige 3653 de daño adicional al enemigo. Aumenta la probabilidad de éxito del ataque mortal en un 30%. Requiere dagas. Puede hacer Overhit. Puede hacer Half-kill. Duración: 15 s. Encantamiento de Ataque de Fuego: daño de fuego +23.
30 s
72
0
+15 Fire Attack
Daño de fuego +2.
Intenta un ataque mortal. Inflige 3653 de daño adicional al enemigo. Aumenta la probabilidad de éxito del ataque mortal en un 30%. Requiere dagas. Puede hacer Overhit. Puede hacer Half-kill. Duración: 15 s. Encantamiento de Ataque de Fuego: daño de fuego +25.
30 s
72
0
+16 Fire Attack
Daño de fuego +1.
Intenta un ataque mortal. Inflige 3653 de daño adicional al enemigo. Aumenta la probabilidad de éxito del ataque mortal en un 30%. Requiere dagas. Puede hacer Overhit. Puede hacer Half-kill. Duración: 15 s. Encantamiento de Ataque de Fuego: daño de fuego +26.
30 s
72
0
+17 Fire Attack
Daño de fuego +2.
Intenta un ataque mortal. Inflige 3653 de daño adicional al enemigo. Aumenta la probabilidad de éxito del ataque mortal en un 30%. Requiere dagas. Puede hacer Overhit. Puede hacer Half-kill. Duración: 15 s. Encantamiento de Ataque de Fuego: daño de fuego +28.
30 s
72
0
+18 Fire Attack
Daño de fuego +2.
Intenta un ataque mortal. Inflige 3653 de daño adicional al enemigo. Aumenta la probabilidad de éxito del ataque mortal en un 30%. Requiere dagas. Puede hacer Overhit. Puede hacer Half-kill. Duración: 15 s. Encantamiento de Ataque de Fuego: daño de fuego +30.
30 s
72
0
+19 Fire Attack
Daño de fuego +1.
Intenta un ataque mortal. Inflige 3653 de daño adicional al enemigo. Aumenta la probabilidad de éxito del ataque mortal en un 30%. Requiere dagas. Puede hacer Overhit. Puede hacer Half-kill. Duración: 15 s. Encantamiento de Ataque de Fuego: daño de fuego +31.
30 s
72
0
+20 Fire Attack
Daño de fuego +2.
Intenta un ataque mortal. Inflige 3653 de daño adicional al enemigo. Aumenta la probabilidad de éxito del ataque mortal en un 30%. Requiere dagas. Puede hacer Overhit. Puede hacer Half-kill. Duración: 15 s. Encantamiento de Ataque de Fuego: daño de fuego +33.
30 s
72
0
+21 Fire Attack
Daño de fuego +2.
Intenta un ataque mortal. Inflige 3653 de daño adicional al enemigo. Aumenta la probabilidad de éxito del ataque mortal en un 30%. Requiere dagas. Puede hacer Overhit. Puede hacer Half-kill. Duración: 15 s. Encantamiento de Ataque de Fuego: daño de fuego +35.
30 s
72
0
+22 Fire Attack
Daño de fuego +1.
Intenta un ataque mortal. Inflige 3653 de daño adicional al enemigo. Aumenta la probabilidad de éxito del ataque mortal en un 30%. Requiere dagas. Puede hacer Overhit. Puede hacer Half-kill. Duración: 15 s. Encantamiento de Ataque de Fuego: daño de fuego +36.
30 s
72
0
+23 Fire Attack
Daño de fuego +2.
Intenta un ataque mortal. Inflige 3653 de daño adicional al enemigo. Aumenta la probabilidad de éxito del ataque mortal en un 30%. Requiere dagas. Puede hacer Overhit. Puede hacer Half-kill. Duración: 15 s. Encantamiento de Ataque de Fuego: daño de fuego +38.
30 s
72
0
+24 Fire Attack
Daño de fuego +2.
Intenta un ataque mortal. Inflige 3653 de daño adicional al enemigo. Aumenta la probabilidad de éxito del ataque mortal en un 30%. Requiere dagas. Puede hacer Overhit. Puede hacer Half-kill. Duración: 15 s. Encantamiento de Ataque de Fuego: daño de fuego +40.
30 s
72
0
+25 Fire Attack
Daño de fuego +1.
Intenta un ataque mortal. Inflige 3653 de daño adicional al enemigo. Aumenta la probabilidad de éxito del ataque mortal en un 30%. Requiere dagas. Puede hacer Overhit. Puede hacer Half-kill. Duración: 15 s. Encantamiento de Ataque de Fuego: daño de fuego +41.
30 s
72
0
+26 Fire Attack
Daño de fuego +2.
Intenta un ataque mortal. Inflige 3653 de daño adicional al enemigo. Aumenta la probabilidad de éxito del ataque mortal en un 30%. Requiere dagas. Puede hacer Overhit. Puede hacer Half-kill. Duración: 15 s. Encantamiento de Ataque de Fuego: daño de fuego +43.
30 s
72
0
+27 Fire Attack
Daño de fuego +2.
Intenta un ataque mortal. Inflige 3653 de daño adicional al enemigo. Aumenta la probabilidad de éxito del ataque mortal en un 30%. Requiere dagas. Puede hacer Overhit. Puede hacer Half-kill. Duración: 15 s. Encantamiento de Ataque de Fuego: daño de fuego +45.
30 s
72
0
+28 Fire Attack
Daño de fuego +1.
Intenta un ataque mortal. Inflige 3653 de daño adicional al enemigo. Aumenta la probabilidad de éxito del ataque mortal en un 30%. Requiere dagas. Puede hacer Overhit. Puede hacer Half-kill. Duración: 15 s. Encantamiento de Ataque de Fuego: daño de fuego +46.
30 s
72
0
+29 Fire Attack
Daño de fuego +2.
Intenta un ataque mortal. Inflige 3653 de daño adicional al enemigo. Aumenta la probabilidad de éxito del ataque mortal en un 30%. Requiere dagas. Puede hacer Overhit. Puede hacer Half-kill. Duración: 15 s. Encantamiento de Ataque de Fuego: daño de fuego +48.
30 s
72
0
+30 Fire Attack
Daño de fuego +2.
Intenta un ataque mortal. Inflige 3653 de daño adicional al enemigo. Aumenta la probabilidad de éxito del ataque mortal en un 30%. Requiere dagas. Puede hacer Overhit. Puede hacer Half-kill. Duración: 15 s. Encantamiento de Ataque de Fuego: daño de fuego +50.
30 s
72
0
Tipo
Bonificación
Descripción
Recarga
MP
HP
+1 Water Attack
Daño de agua +1.
Intenta un ataque mortal. Inflige 3653 de daño adicional al enemigo. Aumenta la probabilidad de éxito del ataque mortal en un 30%. Requiere dagas. Puede hacer Overhit. Puede hacer Half-kill. Duración: 15 s. Encantamiento de Ataque de Agua: aumenta el daño de agua en 1.
30 s
72
0
+2 Water Attack
Daño de agua +2.
Intenta un ataque mortal. Inflige 3653 de daño adicional al enemigo. Aumenta la probabilidad de éxito del ataque mortal en un 30%. Requiere dagas. Puede hacer Overhit. Puede hacer Half-kill. Duración: 15 s. Encantamiento de Ataque de Agua: aumenta el daño de agua en 3.
30 s
72
0
+3 Water Attack
Daño de agua +2.
Intenta un ataque mortal. Inflige 3653 de daño adicional al enemigo. Aumenta la probabilidad de éxito del ataque mortal en un 30%. Requiere dagas. Puede hacer Overhit. Puede hacer Half-kill. Duración: 15 s. Encantamiento de Ataque de Agua: aumenta el daño de agua en 5.
30 s
72
0
+4 Water Attack
Daño de agua +1.
Intenta un ataque mortal. Inflige 3653 de daño adicional al enemigo. Aumenta la probabilidad de éxito del ataque mortal en un 30%. Requiere dagas. Puede hacer Overhit. Puede hacer Half-kill. Duración: 15 s. Encantamiento de Ataque de Agua: aumenta el daño de agua en 6.
30 s
72
0
+5 Water Attack
Daño de agua +2.
Intenta un ataque mortal. Inflige 3653 de daño adicional al enemigo. Aumenta la probabilidad de éxito del ataque mortal en un 30%. Requiere dagas. Puede hacer Overhit. Puede hacer Half-kill. Duración: 15 s. Encantamiento de Ataque de Agua: aumenta el daño de agua en 8.
30 s
72
0
+6 Water Attack
Daño de agua +2.
Intenta un ataque mortal. Inflige 3653 de daño adicional al enemigo. Aumenta la probabilidad de éxito del ataque mortal en un 30%. Requiere dagas. Puede hacer Overhit. Puede hacer Half-kill. Duración: 15 s. Encantamiento de Ataque de Agua: aumenta el daño de agua en 10.
30 s
72
0
+7 Water Attack
Daño de agua +1.
Intenta un ataque mortal. Inflige 3653 de daño adicional al enemigo. Aumenta la probabilidad de éxito del ataque mortal en un 30%. Requiere dagas. Puede hacer Overhit. Puede hacer Half-kill. Duración: 15 s. Encantamiento de Ataque de Agua: aumenta el daño de agua en 11.
30 s
72
0
+8 Water Attack
Daño de agua +2.
Intenta un ataque mortal. Inflige 3653 de daño adicional al enemigo. Aumenta la probabilidad de éxito del ataque mortal en un 30%. Requiere dagas. Puede hacer Overhit. Puede hacer Half-kill. Duración: 15 s. Encantamiento de Ataque de Agua: aumenta el daño de agua en 13.
30 s
72
0
+9 Water Attack
Daño de agua +2.
Intenta un ataque mortal. Inflige 3653 de daño adicional al enemigo. Aumenta la probabilidad de éxito del ataque mortal en un 30%. Requiere dagas. Puede hacer Overhit. Puede hacer Half-kill. Duración: 15 s. Encantamiento de Ataque de Agua: aumenta el daño de agua en 15.
30 s
72
0
+10 Water Attack
Daño de agua +1.
Intenta un ataque mortal. Inflige 3653 de daño adicional al enemigo. Aumenta la probabilidad de éxito del ataque mortal en un 30%. Requiere dagas. Puede hacer Overhit. Puede hacer Half-kill. Duración: 15 s. Encantamiento de Ataque de Agua: aumenta el daño de agua en 16.
30 s
72
0
+11 Water Attack
Daño de agua +2.
Intenta un ataque mortal. Inflige 3653 de daño adicional al enemigo. Aumenta la probabilidad de éxito del ataque mortal en un 30%. Requiere dagas. Puede hacer Overhit. Puede hacer Half-kill. Duración: 15 s. Encantamiento de Ataque de Agua: aumenta el daño de agua en 18.
30 s
72
0
+12 Water Attack
Daño de agua +2.
Intenta un ataque mortal. Inflige 3653 de daño adicional al enemigo. Aumenta la probabilidad de éxito del ataque mortal en un 30%. Requiere dagas. Puede hacer Overhit. Puede hacer Half-kill. Duración: 15 s. Encantamiento de Ataque de Agua: aumenta el daño de agua en 20.
30 s
72
0
+13 Water Attack
Daño de agua +1.
Intenta un ataque mortal. Inflige 3653 de daño adicional al enemigo. Aumenta la probabilidad de éxito del ataque mortal en un 30%. Requiere dagas. Puede hacer Overhit. Puede hacer Half-kill. Duración: 15 s. Encantamiento de Ataque de Agua: aumenta el daño de agua en 21.
30 s
72
0
+14 Water Attack
Daño de agua +2.
Intenta un ataque mortal. Inflige 3653 de daño adicional al enemigo. Aumenta la probabilidad de éxito del ataque mortal en un 30%. Requiere dagas. Puede hacer Overhit. Puede hacer Half-kill. Duración: 15 s. Encantamiento de Ataque de Agua: aumenta el daño de agua en 23.
30 s
72
0
+15 Water Attack
Daño de agua +2.
Intenta un ataque mortal. Inflige 3653 de daño adicional al enemigo. Aumenta la probabilidad de éxito del ataque mortal en un 30%. Requiere dagas. Puede hacer Overhit. Puede hacer Half-kill. Duración: 15 s. Encantamiento de Ataque de Agua: aumenta el daño de agua en 25.
30 s
72
0
+16 Water Attack
Daño de agua +1.
Intenta un ataque mortal. Inflige 3653 de daño adicional al enemigo. Aumenta la probabilidad de éxito del ataque mortal en un 30%. Requiere dagas. Puede hacer Overhit. Puede hacer Half-kill. Duración: 15 s. Encantamiento de Ataque de Agua: aumenta el daño de agua en 26.
30 s
72
0
+17 Water Attack
Daño de agua +2.
Intenta un ataque mortal. Inflige 3653 de daño adicional al enemigo. Aumenta la probabilidad de éxito del ataque mortal en un 30%. Requiere dagas. Puede hacer Overhit. Puede hacer Half-kill. Duración: 15 s. Encantamiento de Ataque de Agua: aumenta el daño de agua en 28.
30 s
72
0
+18 Water Attack
Daño de agua +2.
Intenta un ataque mortal. Inflige 3653 de daño adicional al enemigo. Aumenta la probabilidad de éxito del ataque mortal en un 30%. Requiere dagas. Puede hacer Overhit. Puede hacer Half-kill. Duración: 15 s. Encantamiento de Ataque de Agua: aumenta el daño de agua en 30.
30 s
72
0
+19 Water Attack
Daño de agua +1.
Intenta un ataque mortal. Inflige 3653 de daño adicional al enemigo. Aumenta la probabilidad de éxito del ataque mortal en un 30%. Requiere dagas. Puede hacer Overhit. Puede hacer Half-kill. Duración: 15 s. Encantamiento de Ataque de Agua: aumenta el daño de agua en 31.
30 s
72
0
+20 Water Attack
Daño de agua +2.
Intenta un ataque mortal. Inflige 3653 de daño adicional al enemigo. Aumenta la probabilidad de éxito del ataque mortal en un 30%. Requiere dagas. Puede hacer Overhit. Puede hacer Half-kill. Duración: 15 s. Encantamiento de Ataque de Agua: aumenta el daño de agua en 33.
30 s
72
0
+21 Water Attack
Daño de agua +2.
Intenta un ataque mortal. Inflige 3653 de daño adicional al enemigo. Aumenta la probabilidad de éxito del ataque mortal en un 30%. Requiere dagas. Puede hacer Overhit. Puede hacer Half-kill. Duración: 15 s. Encantamiento de Ataque de Agua: aumenta el daño de agua en 35.
30 s
72
0
+22 Water Attack
Daño de agua +1.
Intenta un ataque mortal. Inflige 3653 de daño adicional al enemigo. Aumenta la probabilidad de éxito del ataque mortal en un 30%. Requiere dagas. Puede hacer Overhit. Puede hacer Half-kill. Duración: 15 s. Encantamiento de Ataque de Agua: aumenta el daño de agua en 36.
30 s
72
0
+23 Water Attack
Daño de agua +2.
Intenta un ataque mortal. Inflige 3653 de daño adicional al enemigo. Aumenta la probabilidad de éxito del ataque mortal en un 30%. Requiere dagas. Puede hacer Overhit. Puede hacer Half-kill. Duración: 15 s. Encantamiento de Ataque de Agua: aumenta el daño de agua en 38.
30 s
72
0
+24 Water Attack
Daño de agua +2.
Intenta un ataque mortal. Inflige 3653 de daño adicional al enemigo. Aumenta la probabilidad de éxito del ataque mortal en un 30%. Requiere dagas. Puede hacer Overhit. Puede hacer Half-kill. Duración: 15 s. Encantamiento de Ataque de Agua: aumenta el daño de agua en 40.
30 s
72
0
+25 Water Attack
Daño de agua +1.
Intenta un ataque mortal. Inflige 3653 de daño adicional al enemigo. Aumenta la probabilidad de éxito del ataque mortal en un 30%. Requiere dagas. Puede hacer Overhit. Puede hacer Half-kill. Duración: 15 s. Encantamiento de Ataque de Agua: aumenta el daño de agua en 41.
30 s
72
0
+26 Water Attack
Daño de agua +2.
Intenta un ataque mortal. Inflige 3653 de daño adicional al enemigo. Aumenta la probabilidad de éxito del ataque mortal en un 30%. Requiere dagas. Puede hacer Overhit. Puede hacer Half-kill. Duración: 15 s. Encantamiento de Ataque de Agua: aumenta el daño de agua en 43.
30 s
72
0
+27 Water Attack
Daño de agua +2.
Intenta un ataque mortal. Inflige 3653 de daño adicional al enemigo. Aumenta la probabilidad de éxito del ataque mortal en un 30%. Requiere dagas. Puede hacer Overhit. Puede hacer Half-kill. Duración: 15 s. Encantamiento de Ataque de Agua: aumenta el daño de agua en 45.
30 s
72
0
+28 Water Attack
Daño de agua +1.
Intenta un ataque mortal. Inflige 3653 de daño adicional al enemigo. Aumenta la probabilidad de éxito del ataque mortal en un 30%. Requiere dagas. Puede hacer Overhit. Puede hacer Half-kill. Duración: 15 s. Encantamiento de Ataque de Agua: aumenta el daño de agua en 46.
30 s
72
0
+29 Water Attack
Daño de agua +2.
Intenta un ataque mortal. Inflige 3653 de daño adicional al enemigo. Aumenta la probabilidad de éxito del ataque mortal en un 30%. Requiere dagas. Puede hacer Overhit. Puede hacer Half-kill. Duración: 15 s. Encantamiento de Ataque de Agua: aumenta el daño de agua en 48.
30 s
72
0
+30 Water Attack
Daño de agua +2.
Intenta un ataque mortal. Inflige 3653 de daño adicional al enemigo. Aumenta la probabilidad de éxito del ataque mortal en un 30%. Requiere dagas. Puede hacer Overhit. Puede hacer Half-kill. Duración: 15 s. Encantamiento de Ataque de Agua: aumenta el daño de agua en 50.
30 s
72
0
Tipo
Bonificación
Descripción
Recarga
MP
HP
+1 Wind Attack
Daño de viento +1.
Intenta un ataque mortal. Inflige 3653 de daño adicional al enemigo. Aumenta la probabilidad de éxito del ataque mortal en un 30%. Requiere dagas. Puede hacer Overhit. Puede hacer Half-kill. Duración: 15 s. Encantamiento de Ataque de Viento: aumenta el daño de viento en 1.
30 s
72
0
+2 Wind Attack
Daño de viento +2.
Intenta un ataque mortal. Inflige 3653 de daño adicional al enemigo. Aumenta la probabilidad de éxito del ataque mortal en un 30%. Requiere dagas. Puede hacer Overhit. Puede hacer Half-kill. Duración: 15 s. Encantamiento de Ataque de Viento: aumenta el daño de viento en 3.
30 s
72
0
+3 Wind Attack
Daño de viento +2.
Intenta un ataque mortal. Inflige 3653 de daño adicional al enemigo. Aumenta la probabilidad de éxito del ataque mortal en un 30%. Requiere dagas. Puede hacer Overhit. Puede hacer Half-kill. Duración: 15 s. Encantamiento de Ataque de Viento: aumenta el daño de viento en 5.
30 s
72
0
+4 Wind Attack
Daño de viento +1.
Intenta un ataque mortal. Inflige 3653 de daño adicional al enemigo. Aumenta la probabilidad de éxito del ataque mortal en un 30%. Requiere dagas. Puede hacer Overhit. Puede hacer Half-kill. Duración: 15 s. Encantamiento de Ataque de Viento: aumenta el daño de viento en 6.
30 s
72
0
+5 Wind Attack
Daño de viento +2.
Intenta un ataque mortal. Inflige 3653 de daño adicional al enemigo. Aumenta la probabilidad de éxito del ataque mortal en un 30%. Requiere dagas. Puede hacer Overhit. Puede hacer Half-kill. Duración: 15 s. Encantamiento de Ataque de Viento: aumenta el daño de viento en 8.
30 s
72
0
+6 Wind Attack
Daño de viento +2.
Intenta un ataque mortal. Inflige 3653 de daño adicional al enemigo. Aumenta la probabilidad de éxito del ataque mortal en un 30%. Requiere dagas. Puede hacer Overhit. Puede hacer Half-kill. Duración: 15 s. Encantamiento de Ataque de Viento: aumenta el daño de viento en 10.
30 s
72
0
+7 Wind Attack
Daño de viento +1.
Intenta un ataque mortal. Inflige 3653 de daño adicional al enemigo. Aumenta la probabilidad de éxito del ataque mortal en un 30%. Requiere dagas. Puede hacer Overhit. Puede hacer Half-kill. Duración: 15 s. Encantamiento de Ataque de Viento: aumenta el daño de viento en 11.
30 s
72
0
+8 Wind Attack
Daño de viento +2.
Intenta un ataque mortal. Inflige 3653 de daño adicional al enemigo. Aumenta la probabilidad de éxito del ataque mortal en un 30%. Requiere dagas. Puede hacer Overhit. Puede hacer Half-kill. Duración: 15 s. Encantamiento de Ataque de Viento: aumenta el daño de viento en 13.
30 s
72
0
+9 Wind Attack
Daño de viento +2.
Intenta un ataque mortal. Inflige 3653 de daño adicional al enemigo. Aumenta la probabilidad de éxito del ataque mortal en un 30%. Requiere dagas. Puede hacer Overhit. Puede hacer Half-kill. Duración: 15 s. Encantamiento de Ataque de Viento: aumenta el daño de viento en 15.
30 s
72
0
+10 Wind Attack
Daño de viento +1.
Intenta un ataque mortal. Inflige 3653 de daño adicional al enemigo. Aumenta la probabilidad de éxito del ataque mortal en un 30%. Requiere dagas. Puede hacer Overhit. Puede hacer Half-kill. Duración: 15 s. Encantamiento de Ataque de Viento: aumenta el daño de viento en 16.
30 s
72
0
+11 Wind Attack
Daño de viento +2.
Intenta un ataque mortal. Inflige 3653 de daño adicional al enemigo. Aumenta la probabilidad de éxito del ataque mortal en un 30%. Requiere dagas. Puede hacer Overhit. Puede hacer Half-kill. Duración: 15 s. Encantamiento de Ataque de Viento: aumenta el daño de viento en 18.
30 s
72
0
+12 Wind Attack
Daño de viento +2.
Intenta un ataque mortal. Inflige 3653 de daño adicional al enemigo. Aumenta la probabilidad de éxito del ataque mortal en un 30%. Requiere dagas. Puede hacer Overhit. Puede hacer Half-kill. Duración: 15 s. Encantamiento de Ataque de Viento: aumenta el daño de viento en 20.
30 s
72
0
+13 Wind Attack
Daño de viento +1.
Intenta un ataque mortal. Inflige 3653 de daño adicional al enemigo. Aumenta la probabilidad de éxito del ataque mortal en un 30%. Requiere dagas. Puede hacer Overhit. Puede hacer Half-kill. Duración: 15 s. Encantamiento de Ataque de Viento: aumenta el daño de viento en 21.
30 s
72
0
+14 Wind Attack
Daño de viento +2.
Intenta un ataque mortal. Inflige 3653 de daño adicional al enemigo. Aumenta la probabilidad de éxito del ataque mortal en un 30%. Requiere dagas. Puede hacer Overhit. Puede hacer Half-kill. Duración: 15 s. Encantamiento de Ataque de Viento: aumenta el daño de viento en 23.
30 s
72
0
+15 Wind Attack
Daño de viento +2.
Intenta un ataque mortal. Inflige 3653 de daño adicional al enemigo. Aumenta la probabilidad de éxito del ataque mortal en un 30%. Requiere dagas. Puede hacer Overhit. Puede hacer Half-kill. Duración: 15 s. Encantamiento de Ataque de Viento: aumenta el daño de viento en 25.
30 s
72
0
+16 Wind Attack
Daño de viento +1.
Intenta un ataque mortal. Inflige 3653 de daño adicional al enemigo. Aumenta la probabilidad de éxito del ataque mortal en un 30%. Requiere dagas. Puede hacer Overhit. Puede hacer Half-kill. Duración: 15 s. Encantamiento de Ataque de Viento: aumenta el daño de viento en 26.
30 s
72
0
+17 Wind Attack
Daño de viento +2.
Intenta un ataque mortal. Inflige 3653 de daño adicional al enemigo. Aumenta la probabilidad de éxito del ataque mortal en un 30%. Requiere dagas. Puede hacer Overhit. Puede hacer Half-kill. Duración: 15 s. Encantamiento de Ataque de Viento: aumenta el daño de viento en 28.
30 s
72
0
+18 Wind Attack
Daño de viento +2.
Intenta un ataque mortal. Inflige 3653 de daño adicional al enemigo. Aumenta la probabilidad de éxito del ataque mortal en un 30%. Requiere dagas. Puede hacer Overhit. Puede hacer Half-kill. Duración: 15 s. Encantamiento de Ataque de Viento: aumenta el daño de viento en 30.
30 s
72
0
+19 Wind Attack
Daño de viento +1.
Intenta un ataque mortal. Inflige 3653 de daño adicional al enemigo. Aumenta la probabilidad de éxito del ataque mortal en un 30%. Requiere dagas. Puede hacer Overhit. Puede hacer Half-kill. Duración: 15 s. Encantamiento de Ataque de Viento: aumenta el daño de viento en 31.
30 s
72
0
+20 Wind Attack
Daño de viento +2.
Intenta un ataque mortal. Inflige 3653 de daño adicional al enemigo. Aumenta la probabilidad de éxito del ataque mortal en un 30%. Requiere dagas. Puede hacer Overhit. Puede hacer Half-kill. Duración: 15 s. Encantamiento de Ataque de Viento: aumenta el daño de viento en 33.
30 s
72
0
+21 Wind Attack
Daño de viento +2.
Intenta un ataque mortal. Inflige 3653 de daño adicional al enemigo. Aumenta la probabilidad de éxito del ataque mortal en un 30%. Requiere dagas. Puede hacer Overhit. Puede hacer Half-kill. Duración: 15 s. Encantamiento de Ataque de Viento: aumenta el daño de viento en 35.
30 s
72
0
+22 Wind Attack
Daño de viento +1.
Intenta un ataque mortal. Inflige 3653 de daño adicional al enemigo. Aumenta la probabilidad de éxito del ataque mortal en un 30%. Requiere dagas. Puede hacer Overhit. Puede hacer Half-kill. Duración: 15 s. Encantamiento de Ataque de Viento: aumenta el daño de viento en 36.
30 s
72
0
+23 Wind Attack
Daño de viento +2.
Intenta un ataque mortal. Inflige 3653 de daño adicional al enemigo. Aumenta la probabilidad de éxito del ataque mortal en un 30%. Requiere dagas. Puede hacer Overhit. Puede hacer Half-kill. Duración: 15 s. Encantamiento de Ataque de Viento: aumenta el daño de viento en 38.
30 s
72
0
+24 Wind Attack
Daño de viento +2.
Intenta un ataque mortal. Inflige 3653 de daño adicional al enemigo. Aumenta la probabilidad de éxito del ataque mortal en un 30%. Requiere dagas. Puede hacer Overhit. Puede hacer Half-kill. Duración: 15 s. Encantamiento de Ataque de Viento: aumenta el daño de viento en 40.
30 s
72
0
+25 Wind Attack
Daño de viento +1.
Intenta un ataque mortal. Inflige 3653 de daño adicional al enemigo. Aumenta la probabilidad de éxito del ataque mortal en un 30%. Requiere dagas. Puede hacer Overhit. Puede hacer Half-kill. Duración: 15 s. Encantamiento de Ataque de Viento: aumenta el daño de viento en 41.
30 s
72
0
+26 Wind Attack
Daño de viento +2.
Intenta un ataque mortal. Inflige 3653 de daño adicional al enemigo. Aumenta la probabilidad de éxito del ataque mortal en un 30%. Requiere dagas. Puede hacer Overhit. Puede hacer Half-kill. Duración: 15 s. Encantamiento de Ataque de Viento: aumenta el daño de viento en 43.
30 s
72
0
+27 Wind Attack
Daño de viento +2.
Intenta un ataque mortal. Inflige 3653 de daño adicional al enemigo. Aumenta la probabilidad de éxito del ataque mortal en un 30%. Requiere dagas. Puede hacer Overhit. Puede hacer Half-kill. Duración: 15 s. Encantamiento de Ataque de Viento: aumenta el daño de viento en 45.
30 s
72
0
+28 Wind Attack
Daño de viento +1.
Intenta un ataque mortal. Inflige 3653 de daño adicional al enemigo. Aumenta la probabilidad de éxito del ataque mortal en un 30%. Requiere dagas. Puede hacer Overhit. Puede hacer Half-kill. Duración: 15 s. Encantamiento de Ataque de Viento: aumenta el daño de viento en 46.
30 s
72
0
+29 Wind Attack
Daño de viento +2.
Intenta un ataque mortal. Inflige 3653 de daño adicional al enemigo. Aumenta la probabilidad de éxito del ataque mortal en un 30%. Requiere dagas. Puede hacer Overhit. Puede hacer Half-kill. Duración: 15 s. Encantamiento de Ataque de Viento: aumenta el daño de viento en 48.
30 s
72
0
+30 Wind Attack
Daño de viento +2.
Intenta un ataque mortal. Inflige 3653 de daño adicional al enemigo. Aumenta la probabilidad de éxito del ataque mortal en un 30%. Requiere dagas. Puede hacer Overhit. Puede hacer Half-kill. Duración: 15 s. Encantamiento de Ataque de Viento: aumenta el daño de viento en 50.
30 s
72
0
Tipo
Bonificación
Descripción
Recarga
MP
HP
+1 Earth Attack
Daño de tierra +1.
Intenta un ataque mortal. Inflige 3653 de daño adicional al enemigo. Aumenta la probabilidad de éxito del ataque mortal en un 30%. Requiere dagas. Puede hacer Overhit. Puede hacer Half-kill. Duración: 15 s. Encantamiento de Ataque de Tierra: aumenta el daño de tierra en 1.
30 s
72
0
+2 Earth Attack
Daño de tierra +2.
Intenta un ataque mortal. Inflige 3653 de daño adicional al enemigo. Aumenta la probabilidad de éxito del ataque mortal en un 30%. Requiere dagas. Puede hacer Overhit. Puede hacer Half-kill. Duración: 15 s. Encantamiento de Ataque de Tierra: aumenta el daño de tierra en 3.
30 s
72
0
+3 Earth Attack
Daño de tierra +2.
Intenta un ataque mortal. Inflige 3653 de daño adicional al enemigo. Aumenta la probabilidad de éxito del ataque mortal en un 30%. Requiere dagas. Puede hacer Overhit. Puede hacer Half-kill. Duración: 15 s. Encantamiento de Ataque de Tierra: aumenta el daño de tierra en 5.
30 s
72
0
+4 Earth Attack
Daño de tierra +1.
Intenta un ataque mortal. Inflige 3653 de daño adicional al enemigo. Aumenta la probabilidad de éxito del ataque mortal en un 30%. Requiere dagas. Puede hacer Overhit. Puede hacer Half-kill. Duración: 15 s. Encantamiento de Ataque de Tierra: aumenta el daño de tierra en 6.
30 s
72
0
+5 Earth Attack
Daño de tierra +2.
Intenta un ataque mortal. Inflige 3653 de daño adicional al enemigo. Aumenta la probabilidad de éxito del ataque mortal en un 30%. Requiere dagas. Puede hacer Overhit. Puede hacer Half-kill. Duración: 15 s. Encantamiento de Ataque de Tierra: aumenta el daño de tierra en 8.
30 s
72
0
+6 Earth Attack
Daño de tierra +2.
Intenta un ataque mortal. Inflige 3653 de daño adicional al enemigo. Aumenta la probabilidad de éxito del ataque mortal en un 30%. Requiere dagas. Puede hacer Overhit. Puede hacer Half-kill. Duración: 15 s. Encantamiento de Ataque de Tierra: aumenta el daño de tierra en 10.
30 s
72
0
+7 Earth Attack
Daño de tierra +1.
Intenta un ataque mortal. Inflige 3653 de daño adicional al enemigo. Aumenta la probabilidad de éxito del ataque mortal en un 30%. Requiere dagas. Puede hacer Overhit. Puede hacer Half-kill. Duración: 15 s. Encantamiento de Ataque de Tierra: aumenta el daño de tierra en 11.
30 s
72
0
+8 Earth Attack
Daño de tierra +2.
Intenta un ataque mortal. Inflige 3653 de daño adicional al enemigo. Aumenta la probabilidad de éxito del ataque mortal en un 30%. Requiere dagas. Puede hacer Overhit. Puede hacer Half-kill. Duración: 15 s. Encantamiento de Ataque de Tierra: aumenta el daño de tierra en 13.
30 s
72
0
+9 Earth Attack
Daño de tierra +2.
Intenta un ataque mortal. Inflige 3653 de daño adicional al enemigo. Aumenta la probabilidad de éxito del ataque mortal en un 30%. Requiere dagas. Puede hacer Overhit. Puede hacer Half-kill. Duración: 15 s. Encantamiento de Ataque de Tierra: aumenta el daño de tierra en 15.
30 s
72
0
+10 Earth Attack
Daño de tierra +1.
Intenta un ataque mortal. Inflige 3653 de daño adicional al enemigo. Aumenta la probabilidad de éxito del ataque mortal en un 30%. Requiere dagas. Puede hacer Overhit. Puede hacer Half-kill. Duración: 15 s. Encantamiento de Ataque de Tierra: aumenta el daño de tierra en 16.
30 s
72
0
+11 Earth Attack
Daño de tierra +2.
Intenta un ataque mortal. Inflige 3653 de daño adicional al enemigo. Aumenta la probabilidad de éxito del ataque mortal en un 30%. Requiere dagas. Puede hacer Overhit. Puede hacer Half-kill. Duración: 15 s. Encantamiento de Ataque de Tierra: aumenta el daño de tierra en 18.
30 s
72
0
+12 Earth Attack
Daño de tierra +2.
Intenta un ataque mortal. Inflige 3653 de daño adicional al enemigo. Aumenta la probabilidad de éxito del ataque mortal en un 30%. Requiere dagas. Puede hacer Overhit. Puede hacer Half-kill. Duración: 15 s. Encantamiento de Ataque de Tierra: aumenta el daño de tierra en 20.
30 s
72
0
+13 Earth Attack
Daño de tierra +1.
Intenta un ataque mortal. Inflige 3653 de daño adicional al enemigo. Aumenta la probabilidad de éxito del ataque mortal en un 30%. Requiere dagas. Puede hacer Overhit. Puede hacer Half-kill. Duración: 15 s. Encantamiento de Ataque de Tierra: aumenta el daño de tierra en 21.
30 s
72
0
+14 Earth Attack
Daño de tierra +2.
Intenta un ataque mortal. Inflige 3653 de daño adicional al enemigo. Aumenta la probabilidad de éxito del ataque mortal en un 30%. Requiere dagas. Puede hacer Overhit. Puede hacer Half-kill. Duración: 15 s. Encantamiento de Ataque de Tierra: aumenta el daño de tierra en 23.
30 s
72
0
+15 Earth Attack
Daño de tierra +2.
Intenta un ataque mortal. Inflige 3653 de daño adicional al enemigo. Aumenta la probabilidad de éxito del ataque mortal en un 30%. Requiere dagas. Puede hacer Overhit. Puede hacer Half-kill. Duración: 15 s. Encantamiento de Ataque de Tierra: aumenta el daño de tierra en 25.
30 s
72
0
+16 Earth Attack
Daño de tierra +1.
Intenta un ataque mortal. Inflige 3653 de daño adicional al enemigo. Aumenta la probabilidad de éxito del ataque mortal en un 30%. Requiere dagas. Puede hacer Overhit. Puede hacer Half-kill. Duración: 15 s. Encantamiento de Ataque de Tierra: aumenta el daño de tierra en 26.
30 s
72
0
+17 Earth Attack
Daño de tierra +2.
Intenta un ataque mortal. Inflige 3653 de daño adicional al enemigo. Aumenta la probabilidad de éxito del ataque mortal en un 30%. Requiere dagas. Puede hacer Overhit. Puede hacer Half-kill. Duración: 15 s. Encantamiento de Ataque de Tierra: aumenta el daño de tierra en 28.
30 s
72
0
+18 Earth Attack
Daño de tierra +2.
Intenta un ataque mortal. Inflige 3653 de daño adicional al enemigo. Aumenta la probabilidad de éxito del ataque mortal en un 30%. Requiere dagas. Puede hacer Overhit. Puede hacer Half-kill. Duración: 15 s. Encantamiento de Ataque de Tierra: aumenta el daño de tierra en 30.
30 s
72
0
+19 Earth Attack
Daño de tierra +1.
Intenta un ataque mortal. Inflige 3653 de daño adicional al enemigo. Aumenta la probabilidad de éxito del ataque mortal en un 30%. Requiere dagas. Puede hacer Overhit. Puede hacer Half-kill. Duración: 15 s. Encantamiento de Ataque de Tierra: aumenta el daño de tierra en 31.
30 s
72
0
+20 Earth Attack
Daño de tierra +2.
Intenta un ataque mortal. Inflige 3653 de daño adicional al enemigo. Aumenta la probabilidad de éxito del ataque mortal en un 30%. Requiere dagas. Puede hacer Overhit. Puede hacer Half-kill. Duración: 15 s. Encantamiento de Ataque de Tierra: aumenta el daño de tierra en 33.
30 s
72
0
+21 Earth Attack
Daño de tierra +2.
Intenta un ataque mortal. Inflige 3653 de daño adicional al enemigo. Aumenta la probabilidad de éxito del ataque mortal en un 30%. Requiere dagas. Puede hacer Overhit. Puede hacer Half-kill. Duración: 15 s. Encantamiento de Ataque de Tierra: aumenta el daño de tierra en 35.
30 s
72
0
+22 Earth Attack
Daño de tierra +1.
Intenta un ataque mortal. Inflige 3653 de daño adicional al enemigo. Aumenta la probabilidad de éxito del ataque mortal en un 30%. Requiere dagas. Puede hacer Overhit. Puede hacer Half-kill. Duración: 15 s. Encantamiento de Ataque de Tierra: aumenta el daño de tierra en 36.
30 s
72
0
+23 Earth Attack
Daño de tierra +2.
Intenta un ataque mortal. Inflige 3653 de daño adicional al enemigo. Aumenta la probabilidad de éxito del ataque mortal en un 30%. Requiere dagas. Puede hacer Overhit. Puede hacer Half-kill. Duración: 15 s. Encantamiento de Ataque de Tierra: aumenta el daño de tierra en 38.
30 s
72
0
+24 Earth Attack
Daño de tierra +2.
Intenta un ataque mortal. Inflige 3653 de daño adicional al enemigo. Aumenta la probabilidad de éxito del ataque mortal en un 30%. Requiere dagas. Puede hacer Overhit. Puede hacer Half-kill. Duración: 15 s. Encantamiento de Ataque de Tierra: aumenta el daño de tierra en 40.
30 s
72
0
+25 Earth Attack
Daño de tierra +1.
Intenta un ataque mortal. Inflige 3653 de daño adicional al enemigo. Aumenta la probabilidad de éxito del ataque mortal en un 30%. Requiere dagas. Puede hacer Overhit. Puede hacer Half-kill. Duración: 15 s. Encantamiento de Ataque de Tierra: aumenta el daño de tierra en 41.
30 s
72
0
+26 Earth Attack
Daño de tierra +2.
Intenta un ataque mortal. Inflige 3653 de daño adicional al enemigo. Aumenta la probabilidad de éxito del ataque mortal en un 30%. Requiere dagas. Puede hacer Overhit. Puede hacer Half-kill. Duración: 15 s. Encantamiento de Ataque de Tierra: aumenta el daño de tierra en 43.
30 s
72
0
+27 Earth Attack
Daño de tierra +2.
Intenta un ataque mortal. Inflige 3653 de daño adicional al enemigo. Aumenta la probabilidad de éxito del ataque mortal en un 30%. Requiere dagas. Puede hacer Overhit. Puede hacer Half-kill. Duración: 15 s. Encantamiento de Ataque de Tierra: aumenta el daño de tierra en 45.
30 s
72
0
+28 Earth Attack
Daño de tierra +1.
Intenta un ataque mortal. Inflige 3653 de daño adicional al enemigo. Aumenta la probabilidad de éxito del ataque mortal en un 30%. Requiere dagas. Puede hacer Overhit. Puede hacer Half-kill. Duración: 15 s. Encantamiento de Ataque de Tierra: aumenta el daño de tierra en 46.
30 s
72
0
+29 Earth Attack
Daño de tierra +2.
Intenta un ataque mortal. Inflige 3653 de daño adicional al enemigo. Aumenta la probabilidad de éxito del ataque mortal en un 30%. Requiere dagas. Puede hacer Overhit. Puede hacer Half-kill. Duración: 15 s. Encantamiento de Ataque de Tierra: aumenta el daño de tierra en 48.
30 s
72
0
+30 Earth Attack
Daño de tierra +2.
Intenta un ataque mortal. Inflige 3653 de daño adicional al enemigo. Aumenta la probabilidad de éxito del ataque mortal en un 30%. Requiere dagas. Puede hacer Overhit. Puede hacer Half-kill. Duración: 15 s. Encantamiento de Ataque de Tierra: aumenta el daño de tierra en 50.
30 s
72
0
Tipo
Bonificación
Descripción
Recarga
MP
HP
+1 Duel
Daño en PvP +63.
Inflige al enemigo 3 653 de daño adicional. Aumenta la probabilidad de golpe mortal en un 30%. Requiere dagas. Puede hacer Overhit. Puede hacer Half-kill. Duración: 15 s. Encantamiento de Duelo: aumenta el daño adicional hasta 3 716 durante PvP.
30 s
72
0
+2 Duel
Daño en PvP +64.
Inflige al enemigo 3 653 de daño adicional. Aumenta la probabilidad de golpe mortal en un 30%. Requiere dagas. Puede hacer Overhit. Puede hacer Half-kill. Duración: 15 s. Encantamiento de Duelo: aumenta el daño adicional hasta 3 780 durante PvP.
30 s
72
0
+3 Duel
Daño en PvP +64.
Inflige al enemigo 3 653 de daño adicional. Aumenta la probabilidad de golpe mortal en un 30%. Requiere dagas. Puede hacer Overhit. Puede hacer Half-kill. Duración: 15 s. Encantamiento de Duelo: aumenta el daño adicional hasta 3 844 durante PvP.
30 s
72
0
+4 Duel
Daño en PvP +64.
Inflige al enemigo 3 653 de daño adicional. Aumenta la probabilidad de golpe mortal en un 30%. Requiere dagas. Puede hacer Overhit. Puede hacer Half-kill. Duración: 15 s. Encantamiento de Duelo: aumenta el daño adicional hasta 3 908 durante PvP.
30 s
72
0
+5 Duel
Daño en PvP +64.
Inflige al enemigo 3 653 de daño adicional. Aumenta la probabilidad de golpe mortal en un 30%. Requiere dagas. Puede hacer Overhit. Puede hacer Half-kill. Duración: 15 s. Encantamiento de Duelo: aumenta el daño adicional hasta 3 972 durante PvP.
30 s
72
0
+6 Duel
Daño en PvP +64.
Inflige al enemigo 3 653 de daño adicional. Aumenta la probabilidad de golpe mortal en un 30%. Requiere dagas. Puede hacer Overhit. Puede hacer Half-kill. Duración: 15 s. Encantamiento de Duelo: aumenta el daño adicional hasta 4 036 durante PvP.
30 s
72
0
+7 Duel
Daño en PvP +63.
Inflige al enemigo 3 653 de daño adicional. Aumenta la probabilidad de golpe mortal en un 30%. Requiere dagas. Puede hacer Overhit. Puede hacer Half-kill. Duración: 15 s. Encantamiento de Duelo: aumenta el daño adicional hasta 4 099 durante PvP.
30 s
72
0
+8 Duel
Daño en PvP +64.
Inflige al enemigo 3 653 de daño adicional. Aumenta la probabilidad de golpe mortal en un 30%. Requiere dagas. Puede hacer Overhit. Puede hacer Half-kill. Duración: 15 s. Encantamiento de Duelo: aumenta el daño adicional hasta 4 163 durante PvP.
30 s
72
0
+9 Duel
Daño en PvP +64.
Inflige al enemigo 3 653 de daño adicional. Aumenta la probabilidad de golpe mortal en un 30%. Requiere dagas. Puede hacer Overhit. Puede hacer Half-kill. Duración: 15 s. Encantamiento de Duelo: aumenta el daño adicional hasta 4 227 durante PvP.
30 s
72
0
+10 Duel
Daño en PvP +64.
Inflige al enemigo 3 653 de daño adicional. Aumenta la probabilidad de golpe mortal en un 30%. Requiere dagas. Puede hacer Overhit. Puede hacer Half-kill. Duración: 15 s. Encantamiento de Duelo: aumenta el daño adicional hasta 4 291 durante PvP.
30 s
72
0
+11 Duel
Daño en PvP +64.
Inflige al enemigo 3 653 de daño adicional. Aumenta la probabilidad de golpe mortal en un 30%. Requiere dagas. Puede hacer Overhit. Puede hacer Half-kill. Duración: 15 s. Encantamiento de Duelo: aumenta el daño adicional hasta 4 355 durante PvP.
30 s
72
0
+12 Duel
Daño en PvP +64.
Inflige al enemigo 3 653 de daño adicional. Aumenta la probabilidad de golpe mortal en un 30%. Requiere dagas. Puede hacer Overhit. Puede hacer Half-kill. Duración: 15 s. Encantamiento de Duelo: aumenta el daño adicional hasta 4 419 durante PvP.
30 s
72
0
+13 Duel
Daño en PvP +63.
Inflige al enemigo 3 653 de daño adicional. Aumenta la probabilidad de golpe mortal en un 30%. Requiere dagas. Puede hacer Overhit. Puede hacer Half-kill. Duración: 15 s. Encantamiento de Duelo: aumenta el daño adicional hasta 4 482 durante PvP.
30 s
72
0
+14 Duel
Daño en PvP +64.
Inflige al enemigo 3 653 de daño adicional. Aumenta la probabilidad de golpe mortal en un 30%. Requiere dagas. Puede hacer Overhit. Puede hacer Half-kill. Duración: 15 s. Encantamiento de Duelo: aumenta el daño adicional hasta 4 546 durante PvP.
30 s
72
0
+15 Duel
Daño en PvP +64.
Inflige al enemigo 3 653 de daño adicional. Aumenta la probabilidad de golpe mortal en un 30%. Requiere dagas. Puede hacer Overhit. Puede hacer Half-kill. Duración: 15 s. Encantamiento de Duelo: aumenta el daño adicional hasta 4 610 durante PvP.
30 s
72
0
+16 Duel
Daño en PvP +64.
Inflige al enemigo 3 653 de daño adicional. Aumenta la probabilidad de golpe mortal en un 30%. Requiere dagas. Puede hacer Overhit. Puede hacer Half-kill. Duración: 15 s. Encantamiento de Duelo: aumenta el daño adicional hasta 4 674 durante PvP.
30 s
72
0
+17 Duel
Daño en PvP +64.
Inflige al enemigo 3 653 de daño adicional. Aumenta la probabilidad de golpe mortal en un 30%. Requiere dagas. Puede hacer Overhit. Puede hacer Half-kill. Duración: 15 s. Encantamiento de Duelo: aumenta el daño adicional hasta 4 738 durante PvP.
30 s
72
0
+18 Duel
Daño en PvP +64.
Inflige al enemigo 3 653 de daño adicional. Aumenta la probabilidad de golpe mortal en un 30%. Requiere dagas. Puede hacer Overhit. Puede hacer Half-kill. Duración: 15 s. Encantamiento de Duelo: aumenta el daño adicional hasta 4 802 durante PvP.
30 s
72
0
+19 Duel
Daño en PvP +63.
Inflige al enemigo 3 653 de daño adicional. Aumenta la probabilidad de golpe mortal en un 30%. Requiere dagas. Puede hacer Overhit. Puede hacer Half-kill. Duración: 15 s. Encantamiento de Duelo: aumenta el daño adicional hasta 4 865 durante PvP.
30 s
72
0
+20 Duel
Daño en PvP +64.
Inflige al enemigo 3 653 de daño adicional. Aumenta la probabilidad de golpe mortal en un 30%. Requiere dagas. Puede hacer Overhit. Puede hacer Half-kill. Duración: 15 s. Encantamiento de Duelo: aumenta el daño adicional hasta 4 929 durante PvP.
30 s
72
0
+21 Duel
Daño en PvP +64.
Inflige al enemigo 3 653 de daño adicional. Aumenta la probabilidad de golpe mortal en un 30%. Requiere dagas. Puede hacer Overhit. Puede hacer Half-kill. Duración: 15 s. Encantamiento de Duelo: aumenta el daño adicional hasta 4 993 durante PvP.
30 s
72
0
+22 Duel
Daño en PvP +64.
Inflige al enemigo 3 653 de daño adicional. Aumenta la probabilidad de golpe mortal en un 30%. Requiere dagas. Puede hacer Overhit. Puede hacer Half-kill. Duración: 15 s. Encantamiento de Duelo: aumenta el daño adicional hasta 5 057 durante PvP.
30 s
72
0
+23 Duel
Daño en PvP +64.
Inflige al enemigo 3 653 de daño adicional. Aumenta la probabilidad de golpe mortal en un 30%. Requiere dagas. Puede hacer Overhit. Puede hacer Half-kill. Duración: 15 s. Encantamiento de Duelo: aumenta el daño adicional hasta 5 121 durante PvP.
30 s
72
0
+24 Duel
Daño en PvP +64.
Inflige al enemigo 3 653 de daño adicional. Aumenta la probabilidad de golpe mortal en un 30%. Requiere dagas. Puede hacer Overhit. Puede hacer Half-kill. Duración: 15 s. Encantamiento de Duelo: aumenta el daño adicional hasta 5 185 durante PvP.
30 s
72
0
+25 Duel
Daño en PvP +63.
Inflige al enemigo 3 653 de daño adicional. Aumenta la probabilidad de golpe mortal en un 30%. Requiere dagas. Puede hacer Overhit. Puede hacer Half-kill. Duración: 15 s. Encantamiento de Duelo: aumenta el daño adicional hasta 5 248 durante PvP.
30 s
72
0
+26 Duel
Daño en PvP +64.
Inflige al enemigo 3 653 de daño adicional. Aumenta la probabilidad de golpe mortal en un 30%. Requiere dagas. Puede hacer Overhit. Puede hacer Half-kill. Duración: 15 s. Encantamiento de Duelo: aumenta el daño adicional hasta 5 312 durante PvP.
30 s
72
0
+27 Duel
Daño en PvP +64.
Inflige al enemigo 3 653 de daño adicional. Aumenta la probabilidad de golpe mortal en un 30%. Requiere dagas. Puede hacer Overhit. Puede hacer Half-kill. Duración: 15 s. Encantamiento de Duelo: aumenta el daño adicional hasta 5 376 durante PvP.
30 s
72
0
+28 Duel
Daño en PvP +64.
Inflige al enemigo 3 653 de daño adicional. Aumenta la probabilidad de golpe mortal en un 30%. Requiere dagas. Puede hacer Overhit. Puede hacer Half-kill. Duración: 15 s. Encantamiento de Duelo: aumenta el daño adicional hasta 5 440 durante PvP.
30 s
72
0
+29 Duel
Daño en PvP +64.
Inflige al enemigo 3 653 de daño adicional. Aumenta la probabilidad de golpe mortal en un 30%. Requiere dagas. Puede hacer Overhit. Puede hacer Half-kill. Duración: 15 s. Encantamiento de Duelo: aumenta el daño adicional hasta 5 504 durante PvP.
30 s
72
0
+30 Duel
Daño en PvP +64.
Inflige al enemigo 3 653 de daño adicional. Aumenta la probabilidad de golpe mortal en un 30%. Requiere dagas. Puede hacer Overhit. Puede hacer Half-kill. Duración: 15 s. Encantamiento de Duelo: aumenta el daño adicional hasta 5 568 durante PvP.
30 s
72
0
Ataca los puntos vitales del objetivo con 1832 de poder añadido al P. Atk. Aumenta un 10% la probabilidad de éxito de los ataques a puntos vitales del usuario durante 15 segundos. Requiere una daga. Over-hit. Half-kill.
Attacks the target's vital points with 1832 Power added to P. Atk. Increases the user's success rate of vital point attacks by 10% for 15 seconds. Requires a dagger. Over-hit. Half-kill.
Ataca los puntos vitales del objetivo con 1832 de poder añadido al P. Atk. Aumenta un 10% la probabilidad de éxito de los ataques a puntos vitales del usuario durante 15 segundos. Requiere una daga. Over-hit. Half-kill.
1.3
52
0
147000
2
58
Ataca los puntos vitales del objetivo con 2091 de poder añadido al P. Atk. Aumenta un 10% la probabilidad de éxito de los ataques a puntos vitales del usuario durante 15 segundos. Requiere una daga. Over-hit. Half-kill.
1.3
56
0
150000
3
60
Ataca los puntos vitales del objetivo con 2272 de poder añadido al P. Atk. Aumenta un 10% la probabilidad de éxito de los ataques a puntos vitales del usuario durante 15 segundos. Requiere una daga. Over-hit. Half-kill.
1.3
58
0
242000
4
62
Ataca los puntos vitales del objetivo con 2460 de poder añadido al P. Atk. Aumenta un 15% la probabilidad de éxito de los ataques a puntos vitales del usuario durante 15 segundos. Requiere una daga. Over-hit. Half-kill.
1.3
60
0
360000
5
64
Ataca los puntos vitales del objetivo con 2653 de poder añadido al P. Atk. Aumenta un 15% la probabilidad de éxito de los ataques a puntos vitales del usuario durante 15 segundos. Requiere una daga. Over-hit. Half-kill.
1.3
62
0
370000
6
66
Ataca los puntos vitales del objetivo con 2850 de poder añadido al P. Atk. Aumenta un 20% la probabilidad de éxito de los ataques a puntos vitales del usuario durante 15 segundos. Requiere una daga. Over-hit. Half-kill.
1.3
64
0
540000
7
68
Ataca los puntos vitales del objetivo con 3050 de poder añadido al P. Atk. Aumenta un 20% la probabilidad de éxito de los ataques a puntos vitales del usuario durante 15 segundos. Requiere una daga. Over-hit. Half-kill.
1.3
66
0
650000
8
70
Ataca los puntos vitales del objetivo con 3252 de poder añadido al P. Atk. Aumenta un 25% la probabilidad de éxito de los ataques a puntos vitales del usuario durante 15 segundos. Requiere una daga. Over-hit. Half-kill.
1.3
68
0
850000
9
72
Ataca los puntos vitales del objetivo con 3453 de poder añadido al P. Atk. Aumenta un 15% la probabilidad de éxito de los ataques a puntos vitales del usuario durante 15 segundos. Requiere una daga. Over-hit. Half-kill.
1.3
70
0
920000
10
74
Ataca los puntos vitales del objetivo con 3653 de poder añadido al P. Atk. Aumenta un 30% la probabilidad de éxito de los ataques a puntos vitales del usuario durante 15 segundos. Requiere una daga. Over-hit. Half-kill.
+1 Ataque de tierra (+1 Earth Attack) - Aumenta el daño de tierra en 1.
+1 Ataque de fuego (+1 Fire Attack) - Aumenta el daño de fuego en 1.
+1 Ataque de agua (+1 Water Attack) - Aumenta el daño de agua en 1.
+1 Ataque de viento (+1 Wind Attack) - Aumenta el daño de viento en 1.
+1 Coste (+1 Cost) - Reduce el consumo de MP en 2.
+1 Duelo (+1 Duel) - Aumenta el daño infligido en PvP en 63.
+1 Poder (+1 Power) - Aumenta el Poder en 32.
Tipo
Bonificación
Descripción
MP
HP
+1 Power
Aumenta el poder en 32.
Ataca los puntos vitales del objetivo con 3685 de poder añadido al P. Atk. Aumenta un 30% la probabilidad de éxito de los ataques a puntos vitales del usuario durante 15 segundos. Requiere una daga. Over-hit. Half-kill. Ehchant Power: aumenta el poder de la habilidad.
72
0
+2 Power
Aumenta el poder en 33.
Ataca los puntos vitales del objetivo con 3718 de poder añadido al P. Atk. Aumenta un 30% la probabilidad de éxito de los ataques a puntos vitales del usuario durante 15 segundos. Requiere una daga. Over-hit. Half-kill. Ehchant Power: aumenta el poder de la habilidad.
72
0
+3 Power
Aumenta el poder en 33.
Ataca los puntos vitales del objetivo con 3751 de poder añadido al P. Atk. Aumenta un 30% la probabilidad de éxito de los ataques a puntos vitales del usuario durante 15 segundos. Requiere una daga. Over-hit. Half-kill. Ehchant Power: aumenta el poder de la habilidad.
72
0
+4 Power
Aumenta el poder en 33.
Ataca los puntos vitales del objetivo con 3784 de poder añadido al P. Atk. Aumenta un 30% la probabilidad de éxito de los ataques a puntos vitales del usuario durante 15 segundos. Requiere una daga. Over-hit. Half-kill. Ehchant Power: aumenta el poder de la habilidad.
72
0
+5 Power
Aumenta el poder en 33.
Ataca los puntos vitales del objetivo con 3817 de poder añadido al P. Atk. Aumenta un 30% la probabilidad de éxito de los ataques a puntos vitales del usuario durante 15 segundos. Requiere una daga. Over-hit. Half-kill. Ehchant Power: aumenta el poder de la habilidad.
72
0
+6 Power
Aumenta el poder en 33.
Ataca los puntos vitales del objetivo con 3850 de poder añadido al P. Atk. Aumenta un 30% la probabilidad de éxito de los ataques a puntos vitales del usuario durante 15 segundos. Requiere una daga. Over-hit. Half-kill. Ehchant Power: aumenta el poder de la habilidad.
72
0
+7 Power
Aumenta el poder en 33.
Ataca los puntos vitales del objetivo con 3883 de poder añadido al P. Atk. Aumenta un 30% la probabilidad de éxito de los ataques a puntos vitales del usuario durante 15 segundos. Requiere una daga. Over-hit. Half-kill. Ehchant Power: aumenta el poder de la habilidad.
72
0
+8 Power
Aumenta el poder en 33.
Ataca los puntos vitales del objetivo con 3916 de poder añadido al P. Atk. Aumenta un 30% la probabilidad de éxito de los ataques a puntos vitales del usuario durante 15 segundos. Requiere una daga. Over-hit. Half-kill. Ehchant Power: aumenta el poder de la habilidad.
72
0
+9 Power
Aumenta el poder en 33.
Ataca los puntos vitales del objetivo con 3949 de poder añadido al P. Atk. Aumenta un 30% la probabilidad de éxito de los ataques a puntos vitales del usuario durante 15 segundos. Requiere una daga. Over-hit. Half-kill. Ehchant Power: aumenta el poder de la habilidad.
72
0
+10 Power
Aumenta el poder en 33.
Ataca los puntos vitales del objetivo con 3982 de poder añadido al P. Atk. Aumenta un 30% la probabilidad de éxito de los ataques a puntos vitales del usuario durante 15 segundos. Requiere una daga. Over-hit. Half-kill. Ehchant Power: aumenta el poder de la habilidad.
72
0
+11 Power
Aumenta el poder en 32.
Ataca los puntos vitales del objetivo con 4014 de poder añadido al P. Atk. Aumenta un 30% la probabilidad de éxito de los ataques a puntos vitales del usuario durante 15 segundos. Requiere una daga. Over-hit. Half-kill. Ehchant Power: aumenta el poder de la habilidad.
72
0
+12 Power
Aumenta el poder en 33.
Ataca los puntos vitales del objetivo con 4047 de poder añadido al P. Atk. Aumenta un 30% la probabilidad de éxito de los ataques a puntos vitales del usuario durante 15 segundos. Requiere una daga. Over-hit. Half-kill. Ehchant Power: aumenta el poder de la habilidad.
72
0
+13 Power
Aumenta el poder en 33.
Ataca los puntos vitales del objetivo con 4080 de poder añadido al P. Atk. Aumenta un 30% la probabilidad de éxito de los ataques a puntos vitales del usuario durante 15 segundos. Requiere una daga. Over-hit. Half-kill. Ehchant Power: aumenta el poder de la habilidad.
72
0
+14 Power
Aumenta el poder en 33.
Ataca los puntos vitales del objetivo con 4113 de poder añadido al P. Atk. Aumenta un 30% la probabilidad de éxito de los ataques a puntos vitales del usuario durante 15 segundos. Requiere una daga. Over-hit. Half-kill. Ehchant Power: aumenta el poder de la habilidad.
72
0
+15 Power
Aumenta el poder en 33.
Ataca los puntos vitales del objetivo con 4146 de poder añadido al P. Atk. Aumenta un 30% la probabilidad de éxito de los ataques a puntos vitales del usuario durante 15 segundos. Requiere una daga. Over-hit. Half-kill. Ehchant Power: aumenta el poder de la habilidad.
72
0
+16 Power
Aumenta el poder en 33.
Ataca los puntos vitales del objetivo con 4179 de poder añadido al P. Atk. Aumenta un 30% la probabilidad de éxito de los ataques a puntos vitales del usuario durante 15 segundos. Requiere una daga. Over-hit. Half-kill. Ehchant Power: aumenta el poder de la habilidad.
72
0
+17 Power
Aumenta el poder en 33.
Ataca los puntos vitales del objetivo con 4212 de poder añadido al P. Atk. Aumenta un 30% la probabilidad de éxito de los ataques a puntos vitales del usuario durante 15 segundos. Requiere una daga. Over-hit. Half-kill. Ehchant Power: aumenta el poder de la habilidad.
72
0
+18 Power
Aumenta el poder en 33.
Ataca los puntos vitales del objetivo con 4245 de poder añadido al P. Atk. Aumenta un 30% la probabilidad de éxito de los ataques a puntos vitales del usuario durante 15 segundos. Requiere una daga. Over-hit. Half-kill. Ehchant Power: aumenta el poder de la habilidad.
72
0
+19 Power
Aumenta el poder en 33.
Ataca los puntos vitales del objetivo con 4278 de poder añadido al P. Atk. Aumenta un 30% la probabilidad de éxito de los ataques a puntos vitales del usuario durante 15 segundos. Requiere una daga. Over-hit. Half-kill. Ehchant Power: aumenta el poder de la habilidad.
72
0
+20 Power
Aumenta el poder en 33.
Ataca los puntos vitales del objetivo con 4311 de poder añadido al P. Atk. Aumenta un 30% la probabilidad de éxito de los ataques a puntos vitales del usuario durante 15 segundos. Requiere una daga. Over-hit. Half-kill. Ehchant Power: aumenta el poder de la habilidad.
72
0
+21 Power
Aumenta el poder en 32.
Ataca los puntos vitales del objetivo con 4343 de poder añadido al P. Atk. Aumenta un 30% la probabilidad de éxito de los ataques a puntos vitales del usuario durante 15 segundos. Requiere una daga. Over-hit. Half-kill. Ehchant Power: aumenta el poder de la habilidad.
72
0
+22 Power
Aumenta el poder en 33.
Ataca los puntos vitales del objetivo con 4376 de poder añadido al P. Atk. Aumenta un 30% la probabilidad de éxito de los ataques a puntos vitales del usuario durante 15 segundos. Requiere una daga. Over-hit. Half-kill. Ehchant Power: aumenta el poder de la habilidad.
72
0
+23 Power
Aumenta el poder en 33.
Ataca los puntos vitales del objetivo con 4409 de poder añadido al P. Atk. Aumenta un 30% la probabilidad de éxito de los ataques a puntos vitales del usuario durante 15 segundos. Requiere una daga. Over-hit. Half-kill. Ehchant Power: aumenta el poder de la habilidad.
72
0
+24 Power
Aumenta el poder en 33.
Ataca los puntos vitales del objetivo con 4442 de poder añadido al P. Atk. Aumenta un 30% la probabilidad de éxito de los ataques a puntos vitales del usuario durante 15 segundos. Requiere una daga. Over-hit. Half-kill. Ehchant Power: aumenta el poder de la habilidad.
72
0
+25 Power
Aumenta el poder en 33.
Ataca los puntos vitales del objetivo con 4475 de poder añadido al P. Atk. Aumenta un 30% la probabilidad de éxito de los ataques a puntos vitales del usuario durante 15 segundos. Requiere una daga. Over-hit. Half-kill. Ehchant Power: aumenta el poder de la habilidad.
72
0
+26 Power
Aumenta el poder en 33.
Ataca los puntos vitales del objetivo con 4508 de poder añadido al P. Atk. Aumenta un 30% la probabilidad de éxito de los ataques a puntos vitales del usuario durante 15 segundos. Requiere una daga. Over-hit. Half-kill. Ehchant Power: aumenta el poder de la habilidad.
72
0
+27 Power
Aumenta el poder en 33.
Ataca los puntos vitales del objetivo con 4541 de poder añadido al P. Atk. Aumenta un 30% la probabilidad de éxito de los ataques a puntos vitales del usuario durante 15 segundos. Requiere una daga. Over-hit. Half-kill. Ehchant Power: aumenta el poder de la habilidad.
72
0
+28 Power
Aumenta el poder en 33.
Ataca los puntos vitales del objetivo con 4574 de poder añadido al P. Atk. Aumenta un 30% la probabilidad de éxito de los ataques a puntos vitales del usuario durante 15 segundos. Requiere una daga. Over-hit. Half-kill. Ehchant Power: aumenta el poder de la habilidad.
72
0
+29 Power
Aumenta el poder en 33.
Ataca los puntos vitales del objetivo con 4607 de poder añadido al P. Atk. Aumenta un 30% la probabilidad de éxito de los ataques a puntos vitales del usuario durante 15 segundos. Requiere una daga. Over-hit. Half-kill. Ehchant Power: aumenta el poder de la habilidad.
72
0
+30 Power
Aumenta el poder en 33.
Ataca los puntos vitales del objetivo con 4640 de poder añadido al P. Atk. Aumenta un 30% la probabilidad de éxito de los ataques a puntos vitales del usuario durante 15 segundos. Requiere una daga. Over-hit. Half-kill. Ehchant Power: aumenta el poder de la habilidad.
72
0
Tipo
Bonificación
Descripción
MP
HP
+1 Cost
Reduce el consumo de MP en 2.
Ataca los puntos vitales del objetivo con 3653 de poder añadido al P. Atk. Aumenta un 30% la probabilidad de éxito de los ataques a puntos vitales del usuario durante 15 segundos. Requiere una daga. Over-hit. Half-kill. Enchant Cost: reduce el consumo de MP.
70
0
+2 Cost
Reduce el consumo de MP en 1.
Ataca los puntos vitales del objetivo con 3653 de poder añadido al P. Atk. Aumenta un 30% la probabilidad de éxito de los ataques a puntos vitales del usuario durante 15 segundos. Requiere una daga. Over-hit. Half-kill. Enchant Cost: reduce el consumo de MP.
69
0
+3 Cost
Reduce el consumo de MP en 1.
Ataca los puntos vitales del objetivo con 3653 de poder añadido al P. Atk. Aumenta un 30% la probabilidad de éxito de los ataques a puntos vitales del usuario durante 15 segundos. Requiere una daga. Over-hit. Half-kill. Enchant Cost: reduce el consumo de MP.
68
0
+4 Cost
Reduce el consumo de MP en 1.
Ataca los puntos vitales del objetivo con 3653 de poder añadido al P. Atk. Aumenta un 30% la probabilidad de éxito de los ataques a puntos vitales del usuario durante 15 segundos. Requiere una daga. Over-hit. Half-kill. Enchant Cost: reduce el consumo de MP.
67
0
+5 Cost
Reduce el consumo de MP en 1.
Ataca los puntos vitales del objetivo con 3653 de poder añadido al P. Atk. Aumenta un 30% la probabilidad de éxito de los ataques a puntos vitales del usuario durante 15 segundos. Requiere una daga. Over-hit. Half-kill. Enchant Cost: reduce el consumo de MP.
66
0
+6 Cost
Reduce el consumo de MP en 2.
Ataca los puntos vitales del objetivo con 3653 de poder añadido al P. Atk. Aumenta un 30% la probabilidad de éxito de los ataques a puntos vitales del usuario durante 15 segundos. Requiere una daga. Over-hit. Half-kill. Enchant Cost: reduce el consumo de MP.
64
0
+7 Cost
Reduce el consumo de MP en 1.
Ataca los puntos vitales del objetivo con 3653 de poder añadido al P. Atk. Aumenta un 30% la probabilidad de éxito de los ataques a puntos vitales del usuario durante 15 segundos. Requiere una daga. Over-hit. Half-kill. Enchant Cost: reduce el consumo de MP.
63
0
+8 Cost
Reduce el consumo de MP en 1.
Ataca los puntos vitales del objetivo con 3653 de poder añadido al P. Atk. Aumenta un 30% la probabilidad de éxito de los ataques a puntos vitales del usuario durante 15 segundos. Requiere una daga. Over-hit. Half-kill. Enchant Cost: reduce el consumo de MP.
62
0
+9 Cost
Reduce el consumo de MP en 1.
Ataca los puntos vitales del objetivo con 3653 de poder añadido al P. Atk. Aumenta un 30% la probabilidad de éxito de los ataques a puntos vitales del usuario durante 15 segundos. Requiere una daga. Over-hit. Half-kill. Enchant Cost: reduce el consumo de MP.
61
0
+10 Cost
Reduce el consumo de MP en 1.
Ataca los puntos vitales del objetivo con 3653 de poder añadido al P. Atk. Aumenta un 30% la probabilidad de éxito de los ataques a puntos vitales del usuario durante 15 segundos. Requiere una daga. Over-hit. Half-kill. Enchant Cost: reduce el consumo de MP.
60
0
+11 Cost
Reduce el consumo de MP en 2.
Ataca los puntos vitales del objetivo con 3653 de poder añadido al P. Atk. Aumenta un 30% la probabilidad de éxito de los ataques a puntos vitales del usuario durante 15 segundos. Requiere una daga. Over-hit. Half-kill. Enchant Cost: reduce el consumo de MP.
58
0
+12 Cost
Reduce el consumo de MP en 1.
Ataca los puntos vitales del objetivo con 3653 de poder añadido al P. Atk. Aumenta un 30% la probabilidad de éxito de los ataques a puntos vitales del usuario durante 15 segundos. Requiere una daga. Over-hit. Half-kill. Enchant Cost: reduce el consumo de MP.
57
0
+13 Cost
Reduce el consumo de MP en 1.
Ataca los puntos vitales del objetivo con 3653 de poder añadido al P. Atk. Aumenta un 30% la probabilidad de éxito de los ataques a puntos vitales del usuario durante 15 segundos. Requiere una daga. Over-hit. Half-kill. Enchant Cost: reduce el consumo de MP.
56
0
+14 Cost
Reduce el consumo de MP en 1.
Ataca los puntos vitales del objetivo con 3653 de poder añadido al P. Atk. Aumenta un 30% la probabilidad de éxito de los ataques a puntos vitales del usuario durante 15 segundos. Requiere una daga. Over-hit. Half-kill. Enchant Cost: reduce el consumo de MP.
55
0
+15 Cost
Reduce el consumo de MP en 1.
Ataca los puntos vitales del objetivo con 3653 de poder añadido al P. Atk. Aumenta un 30% la probabilidad de éxito de los ataques a puntos vitales del usuario durante 15 segundos. Requiere una daga. Over-hit. Half-kill. Enchant Cost: reduce el consumo de MP.
54
0
+16 Cost
Reduce el consumo de MP en 2.
Ataca los puntos vitales del objetivo con 3653 de poder añadido al P. Atk. Aumenta un 30% la probabilidad de éxito de los ataques a puntos vitales del usuario durante 15 segundos. Requiere una daga. Over-hit. Half-kill. Enchant Cost: reduce el consumo de MP.
52
0
+17 Cost
Reduce el consumo de MP en 1.
Ataca los puntos vitales del objetivo con 3653 de poder añadido al P. Atk. Aumenta un 30% la probabilidad de éxito de los ataques a puntos vitales del usuario durante 15 segundos. Requiere una daga. Over-hit. Half-kill. Enchant Cost: reduce el consumo de MP.
51
0
+18 Cost
Reduce el consumo de MP en 1.
Ataca los puntos vitales del objetivo con 3653 de poder añadido al P. Atk. Aumenta un 30% la probabilidad de éxito de los ataques a puntos vitales del usuario durante 15 segundos. Requiere una daga. Over-hit. Half-kill. Enchant Cost: reduce el consumo de MP.
50
0
+19 Cost
Reduce el consumo de MP en 1.
Ataca los puntos vitales del objetivo con 3653 de poder añadido al P. Atk. Aumenta un 30% la probabilidad de éxito de los ataques a puntos vitales del usuario durante 15 segundos. Requiere una daga. Over-hit. Half-kill. Enchant Cost: reduce el consumo de MP.
49
0
+20 Cost
Reduce el consumo de MP en 1.
Ataca los puntos vitales del objetivo con 3653 de poder añadido al P. Atk. Aumenta un 30% la probabilidad de éxito de los ataques a puntos vitales del usuario durante 15 segundos. Requiere una daga. Over-hit. Half-kill. Enchant Cost: reduce el consumo de MP.
48
0
+21 Cost
Reduce el consumo de MP en 2.
Ataca los puntos vitales del objetivo con 3653 de poder añadido al P. Atk. Aumenta un 30% la probabilidad de éxito de los ataques a puntos vitales del usuario durante 15 segundos. Requiere una daga. Over-hit. Half-kill. Enchant Cost: reduce el consumo de MP.
46
0
+22 Cost
Reduce el consumo de MP en 1.
Ataca los puntos vitales del objetivo con 3653 de poder añadido al P. Atk. Aumenta un 30% la probabilidad de éxito de los ataques a puntos vitales del usuario durante 15 segundos. Requiere una daga. Over-hit. Half-kill. Enchant Cost: reduce el consumo de MP.
45
0
+23 Cost
Reduce el consumo de MP en 1.
Ataca los puntos vitales del objetivo con 3653 de poder añadido al P. Atk. Aumenta un 30% la probabilidad de éxito de los ataques a puntos vitales del usuario durante 15 segundos. Requiere una daga. Over-hit. Half-kill. Enchant Cost: reduce el consumo de MP.
44
0
+24 Cost
Reduce el consumo de MP en 1.
Ataca los puntos vitales del objetivo con 3653 de poder añadido al P. Atk. Aumenta un 30% la probabilidad de éxito de los ataques a puntos vitales del usuario durante 15 segundos. Requiere una daga. Over-hit. Half-kill. Enchant Cost: reduce el consumo de MP.
43
0
+25 Cost
Reduce el consumo de MP en 1.
Ataca los puntos vitales del objetivo con 3653 de poder añadido al P. Atk. Aumenta un 30% la probabilidad de éxito de los ataques a puntos vitales del usuario durante 15 segundos. Requiere una daga. Over-hit. Half-kill. Enchant Cost: reduce el consumo de MP.
42
0
+26 Cost
Reduce el consumo de MP en 2.
Ataca los puntos vitales del objetivo con 3653 de poder añadido al P. Atk. Aumenta un 30% la probabilidad de éxito de los ataques a puntos vitales del usuario durante 15 segundos. Requiere una daga. Over-hit. Half-kill. Enchant Cost: reduce el consumo de MP.
40
0
+27 Cost
Reduce el consumo de MP en 1.
Ataca los puntos vitales del objetivo con 3653 de poder añadido al P. Atk. Aumenta un 30% la probabilidad de éxito de los ataques a puntos vitales del usuario durante 15 segundos. Requiere una daga. Over-hit. Half-kill. Enchant Cost: reduce el consumo de MP.
39
0
+28 Cost
Reduce el consumo de MP en 1.
Ataca los puntos vitales del objetivo con 3653 de poder añadido al P. Atk. Aumenta un 30% la probabilidad de éxito de los ataques a puntos vitales del usuario durante 15 segundos. Requiere una daga. Over-hit. Half-kill. Enchant Cost: reduce el consumo de MP.
38
0
+29 Cost
Reduce el consumo de MP en 1.
Ataca los puntos vitales del objetivo con 3653 de poder añadido al P. Atk. Aumenta un 30% la probabilidad de éxito de los ataques a puntos vitales del usuario durante 15 segundos. Requiere una daga. Over-hit. Half-kill. Enchant Cost: reduce el consumo de MP.
37
0
+30 Cost
Reduce el consumo de MP en 1.
Ataca los puntos vitales del objetivo con 3653 de poder añadido al P. Atk. Aumenta un 30% la probabilidad de éxito de los ataques a puntos vitales del usuario durante 15 segundos. Requiere una daga. Over-hit. Half-kill. Enchant Cost: reduce el consumo de MP.
36
0
Tipo
Bonificación
Descripción
MP
HP
+1 Fire Attack
Aumenta el daño de fuego infligido en 1.
Ataca los puntos vitales del objetivo con 3653 de poder añadido al P. Atk. Aumenta un 30% la probabilidad de éxito de los ataques a puntos vitales del usuario durante 15 segundos. Requiere una daga. Over-hit. Half-kill. Enchant Fire Attack: añade 1 de atributo de fuego.
72
0
+2 Fire Attack
Aumenta el daño de fuego infligido en 2.
Ataca los puntos vitales del objetivo con 3653 de poder añadido al P. Atk. Aumenta un 30% la probabilidad de éxito de los ataques a puntos vitales del usuario durante 15 segundos. Requiere una daga. Over-hit. Half-kill. Enchant Fire Attack: añade 3 de atributo de fuego.
72
0
+3 Fire Attack
Aumenta el daño de fuego infligido en 2.
Ataca los puntos vitales del objetivo con 3653 de poder añadido al P. Atk. Aumenta un 30% la probabilidad de éxito de los ataques a puntos vitales del usuario durante 15 segundos. Requiere una daga. Over-hit. Half-kill. Enchant Fire Attack: añade 5 de atributo de fuego.
72
0
+4 Fire Attack
Aumenta el daño de fuego infligido en 1.
Ataca los puntos vitales del objetivo con 3653 de poder añadido al P. Atk. Aumenta un 30% la probabilidad de éxito de los ataques a puntos vitales del usuario durante 15 segundos. Requiere una daga. Over-hit. Half-kill. Enchant Fire Attack: añade 6 de atributo de fuego.
72
0
+5 Fire Attack
Aumenta el daño de fuego infligido en 2.
Ataca los puntos vitales del objetivo con 3653 de poder añadido al P. Atk. Aumenta un 30% la probabilidad de éxito de los ataques a puntos vitales del usuario durante 15 segundos. Requiere una daga. Over-hit. Half-kill. Enchant Fire Attack: añade 8 de atributo de fuego.
72
0
+6 Fire Attack
Aumenta el daño de fuego infligido en 2.
Ataca los puntos vitales del objetivo con 3653 de poder añadido al P. Atk. Aumenta un 30% la probabilidad de éxito de los ataques a puntos vitales del usuario durante 15 segundos. Requiere una daga. Over-hit. Half-kill. Enchant Fire Attack: añade 10 de atributo de fuego.
72
0
+7 Fire Attack
Aumenta el daño de fuego infligido en 1.
Ataca los puntos vitales del objetivo con 3653 de poder añadido al P. Atk. Aumenta un 30% la probabilidad de éxito de los ataques a puntos vitales del usuario durante 15 segundos. Requiere una daga. Over-hit. Half-kill. Enchant Fire Attack: añade 11 de atributo de fuego.
72
0
+8 Fire Attack
Aumenta el daño de fuego infligido en 2.
Ataca los puntos vitales del objetivo con 3653 de poder añadido al P. Atk. Aumenta un 30% la probabilidad de éxito de los ataques a puntos vitales del usuario durante 15 segundos. Requiere una daga. Over-hit. Half-kill. Enchant Fire Attack: añade 13 de atributo de fuego.
72
0
+9 Fire Attack
Aumenta el daño de fuego infligido en 2.
Ataca los puntos vitales del objetivo con 3653 de poder añadido al P. Atk. Aumenta un 30% la probabilidad de éxito de los ataques a puntos vitales del usuario durante 15 segundos. Requiere una daga. Over-hit. Half-kill. Enchant Fire Attack: añade 15 de atributo de fuego.
72
0
+10 Fire Attack
Aumenta el daño de fuego infligido en 1.
Ataca los puntos vitales del objetivo con 3653 de poder añadido al P. Atk. Aumenta un 30% la probabilidad de éxito de los ataques a puntos vitales del usuario durante 15 segundos. Requiere una daga. Over-hit. Half-kill. Enchant Fire Attack: añade 16 de atributo de fuego.
72
0
+11 Fire Attack
Aumenta el daño de fuego infligido en 2.
Ataca los puntos vitales del objetivo con 3653 de poder añadido al P. Atk. Aumenta un 30% la probabilidad de éxito de los ataques a puntos vitales del usuario durante 15 segundos. Requiere una daga. Over-hit. Half-kill. Enchant Fire Attack: añade 18 de atributo de fuego.
72
0
+12 Fire Attack
Aumenta el daño de fuego infligido en 2.
Ataca los puntos vitales del objetivo con 3653 de poder añadido al P. Atk. Aumenta un 30% la probabilidad de éxito de los ataques a puntos vitales del usuario durante 15 segundos. Requiere una daga. Over-hit. Half-kill. Enchant Fire Attack: añade 20 de atributo de fuego.
72
0
+13 Fire Attack
Aumenta el daño de fuego infligido en 1.
Ataca los puntos vitales del objetivo con 3653 de poder añadido al P. Atk. Aumenta un 30% la probabilidad de éxito de los ataques a puntos vitales del usuario durante 15 segundos. Requiere una daga. Over-hit. Half-kill. Enchant Fire Attack: añade 21 de atributo de fuego.
72
0
+14 Fire Attack
Aumenta el daño de fuego infligido en 2.
Ataca los puntos vitales del objetivo con 3653 de poder añadido al P. Atk. Aumenta un 30% la probabilidad de éxito de los ataques a puntos vitales del usuario durante 15 segundos. Requiere una daga. Over-hit. Half-kill. Enchant Fire Attack: añade 23 de atributo de fuego.
72
0
+15 Fire Attack
Aumenta el daño de fuego infligido en 2.
Ataca los puntos vitales del objetivo con 3653 de poder añadido al P. Atk. Aumenta un 30% la probabilidad de éxito de los ataques a puntos vitales del usuario durante 15 segundos. Requiere una daga. Over-hit. Half-kill. Enchant Fire Attack: añade 25 de atributo de fuego.
72
0
+16 Fire Attack
Aumenta el daño de fuego infligido en 1.
Ataca los puntos vitales del objetivo con 3653 de poder añadido al P. Atk. Aumenta un 30% la probabilidad de éxito de los ataques a puntos vitales del usuario durante 15 segundos. Requiere una daga. Over-hit. Half-kill. Enchant Fire Attack: añade 26 de atributo de fuego.
72
0
+17 Fire Attack
Aumenta el daño de fuego infligido en 2.
Ataca los puntos vitales del objetivo con 3653 de poder añadido al P. Atk. Aumenta un 30% la probabilidad de éxito de los ataques a puntos vitales del usuario durante 15 segundos. Requiere una daga. Over-hit. Half-kill. Enchant Fire Attack: añade 28 de atributo de fuego.
72
0
+18 Fire Attack
Aumenta el daño de fuego infligido en 2.
Ataca los puntos vitales del objetivo con 3653 de poder añadido al P. Atk. Aumenta un 30% la probabilidad de éxito de los ataques a puntos vitales del usuario durante 15 segundos. Requiere una daga. Over-hit. Half-kill. Enchant Fire Attack: añade 30 de atributo de fuego.
72
0
+19 Fire Attack
Aumenta el daño de fuego infligido en 1.
Ataca los puntos vitales del objetivo con 3653 de poder añadido al P. Atk. Aumenta un 30% la probabilidad de éxito de los ataques a puntos vitales del usuario durante 15 segundos. Requiere una daga. Over-hit. Half-kill. Enchant Fire Attack: añade 31 de atributo de fuego.
72
0
+20 Fire Attack
Aumenta el daño de fuego infligido en 2.
Ataca los puntos vitales del objetivo con 3653 de poder añadido al P. Atk. Aumenta un 30% la probabilidad de éxito de los ataques a puntos vitales del usuario durante 15 segundos. Requiere una daga. Over-hit. Half-kill. Enchant Fire Attack: añade 33 de atributo de fuego.
72
0
+21 Fire Attack
Aumenta el daño de fuego infligido en 2.
Ataca los puntos vitales del objetivo con 3653 de poder añadido al P. Atk. Aumenta un 30% la probabilidad de éxito de los ataques a puntos vitales del usuario durante 15 segundos. Requiere una daga. Over-hit. Half-kill. Enchant Fire Attack: añade 35 de atributo de fuego.
72
0
+22 Fire Attack
Aumenta el daño de fuego infligido en 1.
Ataca los puntos vitales del objetivo con 3653 de poder añadido al P. Atk. Aumenta un 30% la probabilidad de éxito de los ataques a puntos vitales del usuario durante 15 segundos. Requiere una daga. Over-hit. Half-kill. Enchant Fire Attack: añade 36 de atributo de fuego.
72
0
+23 Fire Attack
Aumenta el daño de fuego infligido en 2.
Ataca los puntos vitales del objetivo con 3653 de poder añadido al P. Atk. Aumenta un 30% la probabilidad de éxito de los ataques a puntos vitales del usuario durante 15 segundos. Requiere una daga. Over-hit. Half-kill. Enchant Fire Attack: añade 38 de atributo de fuego.
72
0
+24 Fire Attack
Aumenta el daño de fuego infligido en 2.
Ataca los puntos vitales del objetivo con 3653 de poder añadido al P. Atk. Aumenta un 30% la probabilidad de éxito de los ataques a puntos vitales del usuario durante 15 segundos. Requiere una daga. Over-hit. Half-kill. Enchant Fire Attack: añade 40 de atributo de fuego.
72
0
+25 Fire Attack
Aumenta el daño de fuego infligido en 1.
Ataca los puntos vitales del objetivo con 3653 de poder añadido al P. Atk. Aumenta un 30% la probabilidad de éxito de los ataques a puntos vitales del usuario durante 15 segundos. Requiere una daga. Over-hit. Half-kill. Enchant Fire Attack: añade 41 de atributo de fuego.
72
0
+26 Fire Attack
Aumenta el daño de fuego infligido en 2.
Ataca los puntos vitales del objetivo con 3653 de poder añadido al P. Atk. Aumenta un 30% la probabilidad de éxito de los ataques a puntos vitales del usuario durante 15 segundos. Requiere una daga. Over-hit. Half-kill. Enchant Fire Attack: añade 43 de atributo de fuego.
72
0
+27 Fire Attack
Aumenta el daño de fuego infligido en 2.
Ataca los puntos vitales del objetivo con 3653 de poder añadido al P. Atk. Aumenta un 30% la probabilidad de éxito de los ataques a puntos vitales del usuario durante 15 segundos. Requiere una daga. Over-hit. Half-kill. Enchant Fire Attack: añade 45 de atributo de fuego.
72
0
+28 Fire Attack
Aumenta el daño de fuego infligido en 1.
Ataca los puntos vitales del objetivo con 3653 de poder añadido al P. Atk. Aumenta un 30% la probabilidad de éxito de los ataques a puntos vitales del usuario durante 15 segundos. Requiere una daga. Over-hit. Half-kill. Enchant Fire Attack: añade 46 de atributo de fuego.
72
0
+29 Fire Attack
Aumenta el daño de fuego infligido en 2.
Ataca los puntos vitales del objetivo con 3653 de poder añadido al P. Atk. Aumenta un 30% la probabilidad de éxito de los ataques a puntos vitales del usuario durante 15 segundos. Requiere una daga. Over-hit. Half-kill. Enchant Fire Attack: añade 48 de atributo de fuego.
72
0
+30 Fire Attack
Aumenta el daño de fuego infligido en 2.
Ataca los puntos vitales del objetivo con 3653 de poder añadido al P. Atk. Aumenta un 30% la probabilidad de éxito de los ataques a puntos vitales del usuario durante 15 segundos. Requiere una daga. Over-hit. Half-kill. Enchant Fire Attack: añade 50 de atributo de fuego.
72
0
Tipo
Bonificación
Descripción
MP
HP
+1 Water Attack
Aumenta el daño de agua infligido en 1.
Ataca los puntos vitales del objetivo con 3653 de poder añadido al P. Atk. Aumenta un 30% la probabilidad de éxito de los ataques a puntos vitales del usuario durante 15 segundos. Requiere una daga. Over-hit. Half-kill. Enchant Fire Attack: añade 1 de atributo de agua.
72
0
+2 Water Attack
Aumenta el daño de agua infligido en 2.
Ataca los puntos vitales del objetivo con 3653 de poder añadido al P. Atk. Aumenta un 30% la probabilidad de éxito de los ataques a puntos vitales del usuario durante 15 segundos. Requiere una daga. Over-hit. Half-kill. Enchant Water Attack: añade 3 de atributo de agua.
72
0
+3 Water Attack
Aumenta el daño de agua infligido en 2.
Ataca los puntos vitales del objetivo con 3653 de poder añadido al P. Atk. Aumenta un 30% la probabilidad de éxito de los ataques a puntos vitales del usuario durante 15 segundos. Requiere una daga. Over-hit. Half-kill. Enchant Water Attack: añade 5 de atributo de agua.
72
0
+4 Water Attack
Aumenta el daño de agua infligido en 1.
Ataca los puntos vitales del objetivo con 3653 de poder añadido al P. Atk. Aumenta un 30% la probabilidad de éxito de los ataques a puntos vitales del usuario durante 15 segundos. Requiere una daga. Over-hit. Half-kill. Enchant Water Attack: añade 6 de atributo de agua.
72
0
+5 Water Attack
Aumenta el daño de agua infligido en 2.
Ataca los puntos vitales del objetivo con 3653 de poder añadido al P. Atk. Aumenta un 30% la probabilidad de éxito de los ataques a puntos vitales del usuario durante 15 segundos. Requiere una daga. Over-hit. Half-kill. Enchant Water Attack: añade 8 de atributo de agua.
72
0
+6 Water Attack
Aumenta el daño de agua infligido en 2.
Ataca los puntos vitales del objetivo con 3653 de poder añadido al P. Atk. Aumenta un 30% la probabilidad de éxito de los ataques a puntos vitales del usuario durante 15 segundos. Requiere una daga. Over-hit. Half-kill. Enchant Water Attack: añade 10 de atributo de agua.
72
0
+7 Water Attack
Aumenta el daño de agua infligido en 1.
Ataca los puntos vitales del objetivo con 3653 de poder añadido al P. Atk. Aumenta un 30% la probabilidad de éxito de los ataques a puntos vitales del usuario durante 15 segundos. Requiere una daga. Over-hit. Half-kill. Enchant Water Attack: añade 11 de atributo de agua.
72
0
+8 Water Attack
Aumenta el daño de agua infligido en 2.
Ataca los puntos vitales del objetivo con 3653 de poder añadido al P. Atk. Aumenta un 30% la probabilidad de éxito de los ataques a puntos vitales del usuario durante 15 segundos. Requiere una daga. Over-hit. Half-kill. Enchant Water Attack: añade 13 de atributo de agua.
72
0
+9 Water Attack
Aumenta el daño de agua infligido en 2.
Ataca los puntos vitales del objetivo con 3653 de poder añadido al P. Atk. Aumenta un 30% la probabilidad de éxito de los ataques a puntos vitales del usuario durante 15 segundos. Requiere una daga. Over-hit. Half-kill. Enchant Water Attack: añade 15 de atributo de agua.
72
0
+10 Water Attack
Aumenta el daño de agua infligido en 1.
Ataca los puntos vitales del objetivo con 3653 de poder añadido al P. Atk. Aumenta un 30% la probabilidad de éxito de los ataques a puntos vitales del usuario durante 15 segundos. Requiere una daga. Over-hit. Half-kill. Enchant Water Attack: añade 16 de atributo de agua.
72
0
+11 Water Attack
Aumenta el daño de agua infligido en 2.
Ataca los puntos vitales del objetivo con 3653 de poder añadido al P. Atk. Aumenta un 30% la probabilidad de éxito de los ataques a puntos vitales del usuario durante 15 segundos. Requiere una daga. Over-hit. Half-kill. Enchant Water Attack: añade 18 de atributo de agua.
72
0
+12 Water Attack
Aumenta el daño de agua infligido en 2.
Ataca los puntos vitales del objetivo con 3653 de poder añadido al P. Atk. Aumenta un 30% la probabilidad de éxito de los ataques a puntos vitales del usuario durante 15 segundos. Requiere una daga. Over-hit. Half-kill. Enchant Water Attack: añade 20 de atributo de agua.
72
0
+13 Water Attack
Aumenta el daño de agua infligido en 1.
Ataca los puntos vitales del objetivo con 3653 de poder añadido al P. Atk. Aumenta un 30% la probabilidad de éxito de los ataques a puntos vitales del usuario durante 15 segundos. Requiere una daga. Over-hit. Half-kill. Enchant Water Attack: añade 21 de atributo de agua.
72
0
+14 Water Attack
Aumenta el daño de agua infligido en 2.
Ataca los puntos vitales del objetivo con 3653 de poder añadido al P. Atk. Aumenta un 30% la probabilidad de éxito de los ataques a puntos vitales del usuario durante 15 segundos. Requiere una daga. Over-hit. Half-kill. Enchant Water Attack: añade 23 de atributo de agua.
72
0
+15 Water Attack
Aumenta el daño de agua infligido en 2.
Ataca los puntos vitales del objetivo con 3653 de poder añadido al P. Atk. Aumenta un 30% la probabilidad de éxito de los ataques a puntos vitales del usuario durante 15 segundos. Requiere una daga. Over-hit. Half-kill. Enchant Water Attack: añade 25 de atributo de agua.
72
0
+16 Water Attack
Aumenta el daño de agua infligido en 1.
Ataca los puntos vitales del objetivo con 3653 de poder añadido al P. Atk. Aumenta un 30% la probabilidad de éxito de los ataques a puntos vitales del usuario durante 15 segundos. Requiere una daga. Over-hit. Half-kill. Enchant Water Attack: añade 26 de atributo de agua.
72
0
+17 Water Attack
Aumenta el daño de agua infligido en 2.
Ataca los puntos vitales del objetivo con 3653 de poder añadido al P. Atk. Aumenta un 30% la probabilidad de éxito de los ataques a puntos vitales del usuario durante 15 segundos. Requiere una daga. Over-hit. Half-kill. Enchant Water Attack: añade 28 de atributo de agua.
72
0
+18 Water Attack
Aumenta el daño de agua infligido en 2.
Ataca los puntos vitales del objetivo con 3653 de poder añadido al P. Atk. Aumenta un 30% la probabilidad de éxito de los ataques a puntos vitales del usuario durante 15 segundos. Requiere una daga. Over-hit. Half-kill. Enchant Water Attack: añade 30 de atributo de agua.
72
0
+19 Water Attack
Aumenta el daño de agua infligido en 1.
Ataca los puntos vitales del objetivo con 3653 de poder añadido al P. Atk. Aumenta un 30% la probabilidad de éxito de los ataques a puntos vitales del usuario durante 15 segundos. Requiere una daga. Over-hit. Half-kill. Enchant Water Attack: añade 31 de atributo de agua.
72
0
+20 Water Attack
Aumenta el daño de agua infligido en 2.
Ataca los puntos vitales del objetivo con 3653 de poder añadido al P. Atk. Aumenta un 30% la probabilidad de éxito de los ataques a puntos vitales del usuario durante 15 segundos. Requiere una daga. Over-hit. Half-kill. Enchant Water Attack: añade 33 de atributo de agua.
72
0
+21 Water Attack
Aumenta el daño de agua infligido en 2.
Ataca los puntos vitales del objetivo con 3653 de poder añadido al P. Atk. Aumenta un 30% la probabilidad de éxito de los ataques a puntos vitales del usuario durante 15 segundos. Requiere una daga. Over-hit. Half-kill. Enchant Water Attack: añade 35 de atributo de agua.
72
0
+22 Water Attack
Aumenta el daño de agua infligido en 1.
Ataca los puntos vitales del objetivo con 3653 de poder añadido al P. Atk. Aumenta un 30% la probabilidad de éxito de los ataques a puntos vitales del usuario durante 15 segundos. Requiere una daga. Over-hit. Half-kill. Enchant Water Attack: añade 36 de atributo de agua.
72
0
+23 Water Attack
Aumenta el daño de agua infligido en 2.
Ataca los puntos vitales del objetivo con 3653 de poder añadido al P. Atk. Aumenta un 30% la probabilidad de éxito de los ataques a puntos vitales del usuario durante 15 segundos. Requiere una daga. Over-hit. Half-kill. Enchant Water Attack: añade 38 de atributo de agua.
72
0
+24 Water Attack
Aumenta el daño de agua infligido en 2.
Ataca los puntos vitales del objetivo con 3653 de poder añadido al P. Atk. Aumenta un 30% la probabilidad de éxito de los ataques a puntos vitales del usuario durante 15 segundos. Requiere una daga. Over-hit. Half-kill. Enchant Water Attack: añade 40 de atributo de agua.
72
0
+25 Water Attack
Aumenta el daño de agua infligido en 1.
Ataca los puntos vitales del objetivo con 3653 de poder añadido al P. Atk. Aumenta un 30% la probabilidad de éxito de los ataques a puntos vitales del usuario durante 15 segundos. Requiere una daga. Over-hit. Half-kill. Enchant Water Attack: añade 41 de atributo de agua.
72
0
+26 Water Attack
Aumenta el daño de agua infligido en 2.
Ataca los puntos vitales del objetivo con 3653 de poder añadido al P. Atk. Aumenta un 30% la probabilidad de éxito de los ataques a puntos vitales del usuario durante 15 segundos. Requiere una daga. Over-hit. Half-kill. Enchant Water Attack: añade 43 de atributo de agua.
72
0
+27 Water Attack
Aumenta el daño de agua infligido en 2.
Ataca los puntos vitales del objetivo con 3653 de poder añadido al P. Atk. Aumenta un 30% la probabilidad de éxito de los ataques a puntos vitales del usuario durante 15 segundos. Requiere una daga. Over-hit. Half-kill. Enchant Water Attack: añade 45 de atributo de agua.
72
0
+28 Water Attack
Aumenta el daño de agua infligido en 1.
Ataca los puntos vitales del objetivo con 3653 de poder añadido al P. Atk. Aumenta un 30% la probabilidad de éxito de los ataques a puntos vitales del usuario durante 15 segundos. Requiere una daga. Over-hit. Half-kill. Enchant Water Attack: añade 46 de atributo de agua.
72
0
+29 Water Attack
Aumenta el daño de agua infligido en 2.
Ataca los puntos vitales del objetivo con 3653 de poder añadido al P. Atk. Aumenta un 30% la probabilidad de éxito de los ataques a puntos vitales del usuario durante 15 segundos. Requiere una daga. Over-hit. Half-kill. Enchant Water Attack: añade 48 de atributo de agua.
72
0
+30 Water Attack
Aumenta el daño de agua infligido en 2.
Ataca los puntos vitales del objetivo con 3653 de poder añadido al P. Atk. Aumenta un 30% la probabilidad de éxito de los ataques a puntos vitales del usuario durante 15 segundos. Requiere una daga. Over-hit. Half-kill. Enchant Fire Attack: añade 50 de atributo de agua.
72
0
Tipo
Bonificación
Descripción
MP
HP
+1 Wind Attack
Aumenta el daño de viento infligido en 1.
Ataca los puntos vitales del objetivo con 3653 de poder añadido al P. Atk. Aumenta un 30% la probabilidad de éxito de los ataques a puntos vitales del usuario durante 15 segundos. Requiere una daga. Over-hit. Half-kill. Enchant Wind Attack: añade 1 de atributo de viento.
72
0
+2 Wind Attack
Aumenta el daño de viento infligido en 2.
Ataca los puntos vitales del objetivo con 3653 de poder añadido al P. Atk. Aumenta un 30% la probabilidad de éxito de los ataques a puntos vitales del usuario durante 15 segundos. Requiere una daga. Over-hit. Half-kill. Enchant Wind Attack: añade 3 de atributo de viento.
72
0
+3 Wind Attack
Aumenta el daño de viento infligido en 2.
Ataca los puntos vitales del objetivo con 3653 de poder añadido al P. Atk. Aumenta un 30% la probabilidad de éxito de los ataques a puntos vitales del usuario durante 15 segundos. Requiere una daga. Over-hit. Half-kill. Enchant Wind Attack: añade 5 de atributo de viento.
72
0
+4 Wind Attack
Aumenta el daño de viento infligido en 1.
Ataca los puntos vitales del objetivo con 3653 de poder añadido al P. Atk. Aumenta un 30% la probabilidad de éxito de los ataques a puntos vitales del usuario durante 15 segundos. Requiere una daga. Over-hit. Half-kill. Enchant Wind Attack: añade 6 de atributo de viento.
72
0
+5 Wind Attack
Aumenta el daño de viento infligido en 2.
Ataca los puntos vitales del objetivo con 3653 de poder añadido al P. Atk. Aumenta un 30% la probabilidad de éxito de los ataques a puntos vitales del usuario durante 15 segundos. Requiere una daga. Over-hit. Half-kill. Enchant Wind Attack: añade 8 de atributo de viento.
72
0
+6 Wind Attack
Aumenta el daño de viento infligido en 2.
Ataca los puntos vitales del objetivo con 3653 de poder añadido al P. Atk. Aumenta un 30% la probabilidad de éxito de los ataques a puntos vitales del usuario durante 15 segundos. Requiere una daga. Over-hit. Half-kill. Enchant Wind Attack: añade 10 de atributo de viento.
72
0
+7 Wind Attack
Aumenta el daño de viento infligido en 1.
Ataca los puntos vitales del objetivo con 3653 de poder añadido al P. Atk. Aumenta un 30% la probabilidad de éxito de los ataques a puntos vitales del usuario durante 15 segundos. Requiere una daga. Over-hit. Half-kill. Enchant Wind Attack: añade 11 de atributo de viento.
72
0
+8 Wind Attack
Aumenta el daño de viento infligido en 2.
Ataca los puntos vitales del objetivo con 3653 de poder añadido al P. Atk. Aumenta un 30% la probabilidad de éxito de los ataques a puntos vitales del usuario durante 15 segundos. Requiere una daga. Over-hit. Half-kill. Enchant Wind Attack: añade 13 de atributo de viento.
72
0
+9 Wind Attack
Aumenta el daño de viento infligido en 2.
Ataca los puntos vitales del objetivo con 3653 de poder añadido al P. Atk. Aumenta un 30% la probabilidad de éxito de los ataques a puntos vitales del usuario durante 15 segundos. Requiere una daga. Over-hit. Half-kill. Enchant Wind Attack: añade 15 de atributo de viento.
72
0
+10 Wind Attack
Aumenta el daño de viento infligido en 1.
Ataca los puntos vitales del objetivo con 3653 de poder añadido al P. Atk. Aumenta un 30% la probabilidad de éxito de los ataques a puntos vitales del usuario durante 15 segundos. Requiere una daga. Over-hit. Half-kill. Enchant Wind Attack: añade 16 de atributo de viento.
72
0
+11 Wind Attack
Aumenta el daño de viento infligido en 2.
Ataca los puntos vitales del objetivo con 3653 de poder añadido al P. Atk. Aumenta un 30% la probabilidad de éxito de los ataques a puntos vitales del usuario durante 15 segundos. Requiere una daga. Over-hit. Half-kill. Enchant Wind Attack: añade 18 de atributo de viento.
72
0
+12 Wind Attack
Aumenta el daño de viento infligido en 2.
Ataca los puntos vitales del objetivo con 3653 de poder añadido al P. Atk. Aumenta un 30% la probabilidad de éxito de los ataques a puntos vitales del usuario durante 15 segundos. Requiere una daga. Over-hit. Half-kill. Enchant Wind Attack: añade 20 de atributo de viento.
72
0
+13 Wind Attack
Aumenta el daño de viento infligido en 1.
Ataca los puntos vitales del objetivo con 3653 de poder añadido al P. Atk. Aumenta un 30% la probabilidad de éxito de los ataques a puntos vitales del usuario durante 15 segundos. Requiere una daga. Over-hit. Half-kill. Enchant Wind Attack: añade 21 de atributo de viento.
72
0
+14 Wind Attack
Aumenta el daño de viento infligido en 2.
Ataca los puntos vitales del objetivo con 3653 de poder añadido al P. Atk. Aumenta un 30% la probabilidad de éxito de los ataques a puntos vitales del usuario durante 15 segundos. Requiere una daga. Over-hit. Half-kill. Enchant Wind Attack: añade 23 de atributo de viento.
72
0
+15 Wind Attack
Aumenta el daño de viento infligido en 2.
Ataca los puntos vitales del objetivo con 3653 de poder añadido al P. Atk. Aumenta un 30% la probabilidad de éxito de los ataques a puntos vitales del usuario durante 15 segundos. Requiere una daga. Over-hit. Half-kill. Enchant Wind Attack: añade 25 de atributo de viento.
72
0
+16 Wind Attack
Aumenta el daño de viento infligido en 1.
Ataca los puntos vitales del objetivo con 3653 de poder añadido al P. Atk. Aumenta un 30% la probabilidad de éxito de los ataques a puntos vitales del usuario durante 15 segundos. Requiere una daga. Over-hit. Half-kill. Enchant Wind Attack: añade 26 de atributo de viento.
72
0
+17 Wind Attack
Aumenta el daño de viento infligido en 2.
Ataca los puntos vitales del objetivo con 3653 de poder añadido al P. Atk. Aumenta un 30% la probabilidad de éxito de los ataques a puntos vitales del usuario durante 15 segundos. Requiere una daga. Over-hit. Half-kill. Enchant Wind Attack: añade 28 de atributo de viento.
72
0
+18 Wind Attack
Aumenta el daño de viento infligido en 2.
Ataca los puntos vitales del objetivo con 3653 de poder añadido al P. Atk. Aumenta un 30% la probabilidad de éxito de los ataques a puntos vitales del usuario durante 15 segundos. Requiere una daga. Over-hit. Half-kill. Enchant Wind Attack: añade 30 de atributo de viento.
72
0
+19 Wind Attack
Aumenta el daño de viento infligido en 1.
Ataca los puntos vitales del objetivo con 3653 de poder añadido al P. Atk. Aumenta un 30% la probabilidad de éxito de los ataques a puntos vitales del usuario durante 15 segundos. Requiere una daga. Over-hit. Half-kill. Enchant Wind Attack: añade 31 de atributo de viento.
72
0
+20 Wind Attack
Aumenta el daño de viento infligido en 2.
Ataca los puntos vitales del objetivo con 3653 de poder añadido al P. Atk. Aumenta un 30% la probabilidad de éxito de los ataques a puntos vitales del usuario durante 15 segundos. Requiere una daga. Over-hit. Half-kill. Enchant Wind Attack: añade 33 de atributo de viento.
72
0
+21 Wind Attack
Aumenta el daño de viento infligido en 2.
Ataca los puntos vitales del objetivo con 3653 de poder añadido al P. Atk. Aumenta un 30% la probabilidad de éxito de los ataques a puntos vitales del usuario durante 15 segundos. Requiere una daga. Over-hit. Half-kill. Enchant Wind Attack: añade 35 de atributo de viento.
72
0
+22 Wind Attack
Aumenta el daño de viento infligido en 1.
Ataca los puntos vitales del objetivo con 3653 de poder añadido al P. Atk. Aumenta un 30% la probabilidad de éxito de los ataques a puntos vitales del usuario durante 15 segundos. Requiere una daga. Over-hit. Half-kill. Enchant Wind Attack: añade 36 de atributo de viento.
72
0
+23 Wind Attack
Aumenta el daño de viento infligido en 2.
Ataca los puntos vitales del objetivo con 3653 de poder añadido al P. Atk. Aumenta un 30% la probabilidad de éxito de los ataques a puntos vitales del usuario durante 15 segundos. Requiere una daga. Over-hit. Half-kill. Enchant Wind Attack: añade 38 de atributo de viento.
72
0
+24 Wind Attack
Aumenta el daño de viento infligido en 2.
Ataca los puntos vitales del objetivo con 3653 de poder añadido al P. Atk. Aumenta un 30% la probabilidad de éxito de los ataques a puntos vitales del usuario durante 15 segundos. Requiere una daga. Over-hit. Half-kill. Enchant Wind Attack: añade 40 de atributo de viento.
72
0
+25 Wind Attack
Aumenta el daño de viento infligido en 1.
Ataca los puntos vitales del objetivo con 3653 de poder añadido al P. Atk. Aumenta un 30% la probabilidad de éxito de los ataques a puntos vitales del usuario durante 15 segundos. Requiere una daga. Over-hit. Half-kill. Enchant Wind Attack: añade 41 de atributo de viento.
72
0
+26 Wind Attack
Aumenta el daño de viento infligido en 2.
Ataca los puntos vitales del objetivo con 3653 de poder añadido al P. Atk. Aumenta un 30% la probabilidad de éxito de los ataques a puntos vitales del usuario durante 15 segundos. Requiere una daga. Over-hit. Half-kill. Enchant Wind Attack: añade 43 de atributo de viento.
72
0
+27 Wind Attack
Aumenta el daño de viento infligido en 2.
Ataca los puntos vitales del objetivo con 3653 de poder añadido al P. Atk. Aumenta un 30% la probabilidad de éxito de los ataques a puntos vitales del usuario durante 15 segundos. Requiere una daga. Over-hit. Half-kill. Enchant Wind Attack: añade 45 de atributo de viento.
72
0
+28 Wind Attack
Aumenta el daño de viento infligido en 1.
Ataca los puntos vitales del objetivo con 3653 de poder añadido al P. Atk. Aumenta un 30% la probabilidad de éxito de los ataques a puntos vitales del usuario durante 15 segundos. Requiere una daga. Over-hit. Half-kill. Enchant Wind Attack: añade 46 de atributo de viento.
72
0
+29 Wind Attack
Aumenta el daño de viento infligido en 2.
Ataca los puntos vitales del objetivo con 3653 de poder añadido al P. Atk. Aumenta un 30% la probabilidad de éxito de los ataques a puntos vitales del usuario durante 15 segundos. Requiere una daga. Over-hit. Half-kill. Enchant Wind Attack: añade 48 de atributo de viento.
72
0
+30 Wind Attack
Aumenta el daño de viento infligido en 2.
Ataca los puntos vitales del objetivo con 3653 de poder añadido al P. Atk. Aumenta un 30% la probabilidad de éxito de los ataques a puntos vitales del usuario durante 15 segundos. Requiere una daga. Over-hit. Half-kill. Enchant Wind Attack: añade 50 de atributo de viento.
72
0
Tipo
Bonificación
Descripción
MP
HP
+1 Earth Attack
Aumenta el daño de tierra infligido en 1.
Ataca los puntos vitales del objetivo con 3653 de poder añadido al P. Atk. Aumenta un 30% la probabilidad de éxito de los ataques a puntos vitales del usuario durante 15 segundos. Requiere una daga. Over-hit. Half-kill. Enchant Earth Attack: añade 1 de atributo de tierra.
72
0
+2 Earth Attack
Aumenta el daño de tierra infligido en 2.
Ataca los puntos vitales del objetivo con 3653 de poder añadido al P. Atk. Aumenta un 30% la probabilidad de éxito de los ataques a puntos vitales del usuario durante 15 segundos. Requiere una daga. Over-hit. Half-kill. Enchant Earth Attack: añade 3 de atributo de tierra.
72
0
+3 Earth Attack
Aumenta el daño de tierra infligido en 2.
Ataca los puntos vitales del objetivo con 3653 de poder añadido al P. Atk. Aumenta un 30% la probabilidad de éxito de los ataques a puntos vitales del usuario durante 15 segundos. Requiere una daga. Over-hit. Half-kill. Enchant Earth Attack: añade 5 de atributo de tierra.
72
0
+4 Earth Attack
Aumenta el daño de tierra infligido en 1.
Ataca los puntos vitales del objetivo con 3653 de poder añadido al P. Atk. Aumenta un 30% la probabilidad de éxito de los ataques a puntos vitales del usuario durante 15 segundos. Requiere una daga. Over-hit. Half-kill. Enchant Earth Attack: añade 6 de atributo de tierra.
72
0
+5 Earth Attack
Aumenta el daño de tierra infligido en 2.
Ataca los puntos vitales del objetivo con 3653 de poder añadido al P. Atk. Aumenta un 30% la probabilidad de éxito de los ataques a puntos vitales del usuario durante 15 segundos. Requiere una daga. Over-hit. Half-kill. Enchant Earth Attack: añade 8 de atributo de tierra.
72
0
+6 Earth Attack
Aumenta el daño de tierra infligido en 2.
Ataca los puntos vitales del objetivo con 3653 de poder añadido al P. Atk. Aumenta un 30% la probabilidad de éxito de los ataques a puntos vitales del usuario durante 15 segundos. Requiere una daga. Over-hit. Half-kill. Enchant Earth Attack: añade 10 de atributo de tierra.
72
0
+7 Earth Attack
Aumenta el daño de tierra infligido en 1.
Ataca los puntos vitales del objetivo con 3653 de poder añadido al P. Atk. Aumenta un 30% la probabilidad de éxito de los ataques a puntos vitales del usuario durante 15 segundos. Requiere una daga. Over-hit. Half-kill. Enchant Earth Attack: añade 11 de atributo de tierra.
72
0
+8 Earth Attack
Aumenta el daño de tierra infligido en 2.
Ataca los puntos vitales del objetivo con 3653 de poder añadido al P. Atk. Aumenta un 30% la probabilidad de éxito de los ataques a puntos vitales del usuario durante 15 segundos. Requiere una daga. Over-hit. Half-kill. Enchant Earth Attack: añade 13 de atributo de tierra.
72
0
+9 Earth Attack
Aumenta el daño de tierra infligido en 2.
Ataca los puntos vitales del objetivo con 3653 de poder añadido al P. Atk. Aumenta un 30% la probabilidad de éxito de los ataques a puntos vitales del usuario durante 15 segundos. Requiere una daga. Over-hit. Half-kill. Enchant Earth Attack: añade 15 de atributo de tierra.
72
0
+10 Earth Attack
Aumenta el daño de tierra infligido en 1.
Ataca los puntos vitales del objetivo con 3653 de poder añadido al P. Atk. Aumenta un 30% la probabilidad de éxito de los ataques a puntos vitales del usuario durante 15 segundos. Requiere una daga. Over-hit. Half-kill. Enchant Earth Attack: añade 16 de atributo de tierra.
72
0
+11 Earth Attack
Aumenta el daño de tierra infligido en 2.
Ataca los puntos vitales del objetivo con 3653 de poder añadido al P. Atk. Aumenta un 30% la probabilidad de éxito de los ataques a puntos vitales del usuario durante 15 segundos. Requiere una daga. Over-hit. Half-kill. Enchant Earth Attack: añade 18 de atributo de tierra.
72
0
+12 Earth Attack
Aumenta el daño de tierra infligido en 2.
Ataca los puntos vitales del objetivo con 3653 de poder añadido al P. Atk. Aumenta un 30% la probabilidad de éxito de los ataques a puntos vitales del usuario durante 15 segundos. Requiere una daga. Over-hit. Half-kill. Enchant Earth Attack: añade 20 de atributo de tierra.
72
0
+13 Earth Attack
Aumenta el daño de tierra infligido en 1.
Ataca los puntos vitales del objetivo con 3653 de poder añadido al P. Atk. Aumenta un 30% la probabilidad de éxito de los ataques a puntos vitales del usuario durante 15 segundos. Requiere una daga. Over-hit. Half-kill. Enchant Earth Attack: añade 21 de atributo de tierra.
72
0
+14 Earth Attack
Aumenta el daño de tierra infligido en 2.
Ataca los puntos vitales del objetivo con 3653 de poder añadido al P. Atk. Aumenta un 30% la probabilidad de éxito de los ataques a puntos vitales del usuario durante 15 segundos. Requiere una daga. Over-hit. Half-kill. Enchant Earth Attack: añade 23 de atributo de tierra.
72
0
+15 Earth Attack
Aumenta el daño de tierra infligido en 2.
Ataca los puntos vitales del objetivo con 3653 de poder añadido al P. Atk. Aumenta un 30% la probabilidad de éxito de los ataques a puntos vitales del usuario durante 15 segundos. Requiere una daga. Over-hit. Half-kill. Enchant Earth Attack: añade 25 de atributo de tierra.
72
0
+16 Earth Attack
Aumenta el daño de tierra infligido en 1.
Ataca los puntos vitales del objetivo con 3653 de poder añadido al P. Atk. Aumenta un 30% la probabilidad de éxito de los ataques a puntos vitales del usuario durante 15 segundos. Requiere una daga. Over-hit. Half-kill. Enchant Earth Attack: añade 26 de atributo de tierra.
72
0
+17 Earth Attack
Aumenta el daño de tierra infligido en 2.
Ataca los puntos vitales del objetivo con 3653 de poder añadido al P. Atk. Aumenta un 30% la probabilidad de éxito de los ataques a puntos vitales del usuario durante 15 segundos. Requiere una daga. Over-hit. Half-kill. Enchant Earth Attack: añade 28 de atributo de tierra.
72
0
+18 Earth Attack
Aumenta el daño de tierra infligido en 2.
Ataca los puntos vitales del objetivo con 3653 de poder añadido al P. Atk. Aumenta un 30% la probabilidad de éxito de los ataques a puntos vitales del usuario durante 15 segundos. Requiere una daga. Over-hit. Half-kill. Enchant Earth Attack: añade 30 de atributo de tierra.
72
0
+19 Earth Attack
Aumenta el daño de tierra infligido en 1.
Ataca los puntos vitales del objetivo con 3653 de poder añadido al P. Atk. Aumenta un 30% la probabilidad de éxito de los ataques a puntos vitales del usuario durante 15 segundos. Requiere una daga. Over-hit. Half-kill. Enchant Earth Attack: añade 31 de atributo de tierra.
72
0
+20 Earth Attack
Aumenta el daño de tierra infligido en 2.
Ataca los puntos vitales del objetivo con 3653 de poder añadido al P. Atk. Aumenta un 30% la probabilidad de éxito de los ataques a puntos vitales del usuario durante 15 segundos. Requiere una daga. Over-hit. Half-kill. Enchant Earth Attack: añade 33 de atributo de tierra.
72
0
+21 Earth Attack
Aumenta el daño de tierra infligido en 2.
Ataca los puntos vitales del objetivo con 3653 de poder añadido al P. Atk. Aumenta un 30% la probabilidad de éxito de los ataques a puntos vitales del usuario durante 15 segundos. Requiere una daga. Over-hit. Half-kill. Enchant Earth Attack: añade 35 de atributo de tierra.
72
0
+22 Earth Attack
Aumenta el daño de tierra infligido en 1.
Ataca los puntos vitales del objetivo con 3653 de poder añadido al P. Atk. Aumenta un 30% la probabilidad de éxito de los ataques a puntos vitales del usuario durante 15 segundos. Requiere una daga. Over-hit. Half-kill. Enchant Earth Attack: añade 36 de atributo de tierra.
72
0
+23 Earth Attack
Aumenta el daño de tierra infligido en 2.
Ataca los puntos vitales del objetivo con 3653 de poder añadido al P. Atk. Aumenta un 30% la probabilidad de éxito de los ataques a puntos vitales del usuario durante 15 segundos. Requiere una daga. Over-hit. Half-kill. Enchant Earth Attack: añade 38 de atributo de tierra.
72
0
+24 Earth Attack
Aumenta el daño de tierra infligido en 2.
Ataca los puntos vitales del objetivo con 3653 de poder añadido al P. Atk. Aumenta un 30% la probabilidad de éxito de los ataques a puntos vitales del usuario durante 15 segundos. Requiere una daga. Over-hit. Half-kill. Enchant Earth Attack: añade 40 de atributo de tierra.
72
0
+25 Earth Attack
Aumenta el daño de tierra infligido en 1.
Ataca los puntos vitales del objetivo con 3653 de poder añadido al P. Atk. Aumenta un 30% la probabilidad de éxito de los ataques a puntos vitales del usuario durante 15 segundos. Requiere una daga. Over-hit. Half-kill. Enchant Earth Attack: añade 41 de atributo de tierra.
72
0
+26 Earth Attack
Aumenta el daño de tierra infligido en 2.
Ataca los puntos vitales del objetivo con 3653 de poder añadido al P. Atk. Aumenta un 30% la probabilidad de éxito de los ataques a puntos vitales del usuario durante 15 segundos. Requiere una daga. Over-hit. Half-kill. Enchant Earth Attack: añade 43 de atributo de tierra.
72
0
+27 Earth Attack
Aumenta el daño de tierra infligido en 2.
Ataca los puntos vitales del objetivo con 3653 de poder añadido al P. Atk. Aumenta un 30% la probabilidad de éxito de los ataques a puntos vitales del usuario durante 15 segundos. Requiere una daga. Over-hit. Half-kill. Enchant Earth Attack: añade 45 de atributo de tierra.
72
0
+28 Earth Attack
Aumenta el daño de tierra infligido en 1.
Ataca los puntos vitales del objetivo con 3653 de poder añadido al P. Atk. Aumenta un 30% la probabilidad de éxito de los ataques a puntos vitales del usuario durante 15 segundos. Requiere una daga. Over-hit. Half-kill. Enchant Earth Attack: añade 46 de atributo de tierra.
72
0
+29 Earth Attack
Aumenta el daño de tierra infligido en 2.
Ataca los puntos vitales del objetivo con 3653 de poder añadido al P. Atk. Aumenta un 30% la probabilidad de éxito de los ataques a puntos vitales del usuario durante 15 segundos. Requiere una daga. Over-hit. Half-kill. Enchant Earth Attack: añade 48 de atributo de tierra.
72
0
+30 Earth Attack
Aumenta el daño de tierra infligido en 2.
Ataca los puntos vitales del objetivo con 3653 de poder añadido al P. Atk. Aumenta un 30% la probabilidad de éxito de los ataques a puntos vitales del usuario durante 15 segundos. Requiere una daga. Over-hit. Half-kill. Enchant Earth Attack: añade 50 de atributo de tierra.
72
0
Tipo
Bonificación
Descripción
MP
HP
+1 Duel
Aumenta el daño infligido en PvP en 63.
Ataca los puntos vitales del objetivo con 3653 de poder añadido al P. Atk. Aumenta un 30% la probabilidad de éxito de los ataques a puntos vitales del usuario durante 15 segundos. Requiere una daga. Over-hit. Half-kill. Enchant Duel: ataca con 3716 de poder en PvP.
72
0
+2 Duel
Aumenta el daño infligido en PvP en 64.
Ataca los puntos vitales del objetivo con 3653 de poder añadido al P. Atk. Aumenta un 30% la probabilidad de éxito de los ataques a puntos vitales del usuario durante 15 segundos. Requiere una daga. Over-hit. Half-kill. Enchant Duel: ataca con 3780 de poder en PvP.
72
0
+3 Duel
Aumenta el daño infligido en PvP en 64.
Ataca los puntos vitales del objetivo con 3653 de poder añadido al P. Atk. Aumenta un 30% la probabilidad de éxito de los ataques a puntos vitales del usuario durante 15 segundos. Requiere una daga. Over-hit. Half-kill. Enchant Duel: ataca con 3844 de poder en PvP.
72
0
+4 Duel
Aumenta el daño infligido en PvP en 64.
Ataca los puntos vitales del objetivo con 3653 de poder añadido al P. Atk. Aumenta un 30% la probabilidad de éxito de los ataques a puntos vitales del usuario durante 15 segundos. Requiere una daga. Over-hit. Half-kill. Enchant Duel: ataca con 3908 de poder en PvP.
72
0
+5 Duel
Aumenta el daño infligido en PvP en 64.
Ataca los puntos vitales del objetivo con 3653 de poder añadido al P. Atk. Aumenta un 30% la probabilidad de éxito de los ataques a puntos vitales del usuario durante 15 segundos. Requiere una daga. Over-hit. Half-kill. Enchant Duel: ataca con 3972 de poder en PvP.
72
0
+6 Duel
Aumenta el daño infligido en PvP en 64.
Ataca los puntos vitales del objetivo con 3653 de poder añadido al P. Atk. Aumenta un 30% la probabilidad de éxito de los ataques a puntos vitales del usuario durante 15 segundos. Requiere una daga. Over-hit. Half-kill. Enchant Duel: ataca con 4036 de poder en PvP.
72
0
+7 Duel
Aumenta el daño infligido en PvP en 63.
Ataca los puntos vitales del objetivo con 3653 de poder añadido al P. Atk. Aumenta un 30% la probabilidad de éxito de los ataques a puntos vitales del usuario durante 15 segundos. Requiere una daga. Over-hit. Half-kill. Enchant Duel: ataca con 4099 de poder en PvP.
72
0
+8 Duel
Aumenta el daño infligido en PvP en 64.
Ataca los puntos vitales del objetivo con 3653 de poder añadido al P. Atk. Aumenta un 30% la probabilidad de éxito de los ataques a puntos vitales del usuario durante 15 segundos. Requiere una daga. Over-hit. Half-kill. Enchant Duel: ataca con 4163 de poder en PvP.
72
0
+9 Duel
Aumenta el daño infligido en PvP en 64.
Ataca los puntos vitales del objetivo con 3653 de poder añadido al P. Atk. Aumenta un 30% la probabilidad de éxito de los ataques a puntos vitales del usuario durante 15 segundos. Requiere una daga. Over-hit. Half-kill. Enchant Duel: ataca con 4227 de poder en PvP.
72
0
+10 Duel
Aumenta el daño infligido en PvP en 64.
Ataca los puntos vitales del objetivo con 3653 de poder añadido al P. Atk. Aumenta un 30% la probabilidad de éxito de los ataques a puntos vitales del usuario durante 15 segundos. Requiere una daga. Over-hit. Half-kill. Enchant Duel: ataca con 4291 de poder en PvP.
72
0
+11 Duel
Aumenta el daño infligido en PvP en 64.
Ataca los puntos vitales del objetivo con 3653 de poder añadido al P. Atk. Aumenta un 30% la probabilidad de éxito de los ataques a puntos vitales del usuario durante 15 segundos. Requiere una daga. Over-hit. Half-kill. Enchant Duel: ataca con 4355 de poder en PvP.
72
0
+12 Duel
Aumenta el daño infligido en PvP en 64.
Ataca los puntos vitales del objetivo con 3653 de poder añadido al P. Atk. Aumenta un 30% la probabilidad de éxito de los ataques a puntos vitales del usuario durante 15 segundos. Requiere una daga. Over-hit. Half-kill. Enchant Duel: ataca con 4419 de poder en PvP.
72
0
+13 Duel
Aumenta el daño infligido en PvP en 63.
Ataca los puntos vitales del objetivo con 3653 de poder añadido al P. Atk. Aumenta un 30% la probabilidad de éxito de los ataques a puntos vitales del usuario durante 15 segundos. Requiere una daga. Over-hit. Half-kill. Enchant Duel: ataca con 4482 de poder en PvP.
72
0
+14 Duel
Aumenta el daño infligido en PvP en 64.
Ataca los puntos vitales del objetivo con 3653 de poder añadido al P. Atk. Aumenta un 30% la probabilidad de éxito de los ataques a puntos vitales del usuario durante 15 segundos. Requiere una daga. Over-hit. Half-kill. Enchant Duel: ataca con 4546 de poder en PvP.
72
0
+15 Duel
Aumenta el daño infligido en PvP en 64.
Ataca los puntos vitales del objetivo con 3653 de poder añadido al P. Atk. Aumenta un 30% la probabilidad de éxito de los ataques a puntos vitales del usuario durante 15 segundos. Requiere una daga. Over-hit. Half-kill. Enchant Duel: ataca con 4610 de poder en PvP.
72
0
+16 Duel
Aumenta el daño infligido en PvP en 64.
Ataca los puntos vitales del objetivo con 3653 de poder añadido al P. Atk. Aumenta un 30% la probabilidad de éxito de los ataques a puntos vitales del usuario durante 15 segundos. Requiere una daga. Over-hit. Half-kill. Enchant Duel: ataca con 4674 de poder en PvP.
72
0
+17 Duel
Aumenta el daño infligido en PvP en 64.
Ataca los puntos vitales del objetivo con 3653 de poder añadido al P. Atk. Aumenta un 30% la probabilidad de éxito de los ataques a puntos vitales del usuario durante 15 segundos. Requiere una daga. Over-hit. Half-kill. Enchant Duel: ataca con 4738 de poder en PvP.
72
0
+18 Duel
Aumenta el daño infligido en PvP en 64.
Ataca los puntos vitales del objetivo con 3653 de poder añadido al P. Atk. Aumenta un 30% la probabilidad de éxito de los ataques a puntos vitales del usuario durante 15 segundos. Requiere una daga. Over-hit. Half-kill. Enchant Duel: ataca con 4802 de poder en PvP.
72
0
+19 Duel
Aumenta el daño infligido en PvP en 63.
Ataca los puntos vitales del objetivo con 3653 de poder añadido al P. Atk. Aumenta un 30% la probabilidad de éxito de los ataques a puntos vitales del usuario durante 15 segundos. Requiere una daga. Over-hit. Half-kill. Enchant Duel: ataca con 4865 de poder en PvP.
72
0
+20 Duel
Aumenta el daño infligido en PvP en 64.
Ataca los puntos vitales del objetivo con 3653 de poder añadido al P. Atk. Aumenta un 30% la probabilidad de éxito de los ataques a puntos vitales del usuario durante 15 segundos. Requiere una daga. Over-hit. Half-kill. Enchant Duel: ataca con 4929 de poder en PvP.
72
0
+21 Duel
Aumenta el daño infligido en PvP en 64.
Ataca los puntos vitales del objetivo con 3653 de poder añadido al P. Atk. Aumenta un 30% la probabilidad de éxito de los ataques a puntos vitales del usuario durante 15 segundos. Requiere una daga. Over-hit. Half-kill. Enchant Duel: ataca con 4993 de poder en PvP.
72
0
+22 Duel
Aumenta el daño infligido en PvP en 64.
Ataca los puntos vitales del objetivo con 3653 de poder añadido al P. Atk. Aumenta un 30% la probabilidad de éxito de los ataques a puntos vitales del usuario durante 15 segundos. Requiere una daga. Over-hit. Half-kill. Enchant Duel: ataca con 5057 de poder en PvP.
72
0
+23 Duel
Aumenta el daño infligido en PvP en 64.
Ataca los puntos vitales del objetivo con 3653 de poder añadido al P. Atk. Aumenta un 30% la probabilidad de éxito de los ataques a puntos vitales del usuario durante 15 segundos. Requiere una daga. Over-hit. Half-kill. Enchant Duel: ataca con 5121 de poder en PvP.
72
0
+24 Duel
Aumenta el daño infligido en PvP en 64.
Ataca los puntos vitales del objetivo con 3653 de poder añadido al P. Atk. Aumenta un 30% la probabilidad de éxito de los ataques a puntos vitales del usuario durante 15 segundos. Requiere una daga. Over-hit. Half-kill. Enchant Duel: ataca con 5185 de poder en PvP.
72
0
+25 Duel
Aumenta el daño infligido en PvP en 63.
Ataca los puntos vitales del objetivo con 3653 de poder añadido al P. Atk. Aumenta un 30% la probabilidad de éxito de los ataques a puntos vitales del usuario durante 15 segundos. Requiere una daga. Over-hit. Half-kill. Enchant Duel: ataca con 5248 de poder en PvP.
72
0
+26 Duel
Aumenta el daño infligido en PvP en 64.
Ataca los puntos vitales del objetivo con 3653 de poder añadido al P. Atk. Aumenta un 30% la probabilidad de éxito de los ataques a puntos vitales del usuario durante 15 segundos. Requiere una daga. Over-hit. Half-kill. Enchant Duel: ataca con 5312 de poder en PvP.
72
0
+27 Duel
Aumenta el daño infligido en PvP en 64.
Ataca los puntos vitales del objetivo con 3653 de poder añadido al P. Atk. Aumenta un 30% la probabilidad de éxito de los ataques a puntos vitales del usuario durante 15 segundos. Requiere una daga. Over-hit. Half-kill. Enchant Duel: ataca con 5376 de poder en PvP.
72
0
+28 Duel
Aumenta el daño infligido en PvP en 64.
Ataca los puntos vitales del objetivo con 3653 de poder añadido al P. Atk. Aumenta un 30% la probabilidad de éxito de los ataques a puntos vitales del usuario durante 15 segundos. Requiere una daga. Over-hit. Half-kill. Enchant Duel: ataca con 5440 de poder en PvP.
72
0
+29 Duel
Aumenta el daño infligido en PvP en 64.
Ataca los puntos vitales del objetivo con 3653 de poder añadido al P. Atk. Aumenta un 30% la probabilidad de éxito de los ataques a puntos vitales del usuario durante 15 segundos. Requiere una daga. Over-hit. Half-kill. Enchant Duel: ataca con 5504 de poder en PvP.
72
0
+30 Duel
Aumenta el daño infligido en PvP en 64.
Ataca los puntos vitales del objetivo con 3653 de poder añadido al P. Atk. Aumenta un 30% la probabilidad de éxito de los ataques a puntos vitales del usuario durante 15 segundos. Requiere una daga. Over-hit. Half-kill. Enchant Duel: ataca con 5568 de poder en PvP.
72
0
Supplements user's P. Atk. with 1832 Power, increasing critical attack rate by 10% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible.
Supplements user's P. Atk. with 1832 Power, increasing critical attack rate by 10% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible.
1.3
52
0
147000
2
58
Supplements user's P. Atk. with 2091 Power, increasing critical attack rate by 10% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible.
1.3
56
0
150000
3
60
Supplements user's P. Atk. with 2272 Power, increasing critical attack rate by 10% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible.
1.3
58
0
242000
4
62
Supplements user's P. Atk. with 2460 Power, increasing critical attack rate by 15% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible.
1.3
60
0
360000
5
64
Supplements user's P. Atk. with 2653 Power, increasing critical attack rate by 15% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible.
1.3
62
0
370000
6
66
Supplements user's P. Atk. with 2850 Power, increasing critical attack rate by 20% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible.
1.3
64
0
540000
7
68
Supplements user's P. Atk. with 3050 Power, increasing critical attack rate by 20% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible.
1.3
66
0
650000
8
70
Supplements user's P. Atk. with 3252 Power, increasing critical attack rate by 25% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible.
1.3
68
0
850000
9
72
Supplements user's P. Atk. with 3453 Power, increasing critical attack rate by 25% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible.
1.3
70
0
920000
10
74
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible.
+1 Duel - Increases power during PvP by 63 seconds.
+1 Power - Increases effectiveness by 32.
"+ Power">
Tipo
Bonificación
Descripción
MP
HP
+1 Power
Increases effectiveness by 32.
Supplements user's P. Atk. with 3685 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Power: Increases effectiveness.
72
0
+2 Power
Increases effectiveness by 33.
Supplements user's P. Atk. with 3718 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Power: Increases effectiveness.
72
0
+3 Power
Increases effectiveness by 33.
Supplements user's P. Atk. with 3751 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Power: Increases effectiveness.
72
0
+4 Power
Increases effectiveness by 33.
Supplements user's P. Atk. with 3784 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Power: Increases effectiveness.
72
0
+5 Power
Increases effectiveness by 33.
Supplements user's P. Atk. with 3817 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Power: Increases effectiveness.
72
0
+6 Power
Increases effectiveness by 33.
Supplements user's P. Atk. with 3850 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Power: Increases effectiveness.
72
0
+7 Power
Increases effectiveness by 33.
Supplements user's P. Atk. with 3883 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Power: Increases effectiveness.
72
0
+8 Power
Increases effectiveness by 33.
Supplements user's P. Atk. with 3916 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Power: Increases effectiveness.
72
0
+9 Power
Increases effectiveness by 33.
Supplements user's P. Atk. with 3949 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Power: Increases effectiveness.
72
0
+10 Power
Increases effectiveness by 33.
Supplements user's P. Atk. with 3982 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Power: Increases effectiveness.
72
0
+11 Power
Increases effectiveness by 32.
Supplements user's P. Atk. with 4014 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Power: Increases effectiveness.
72
0
+12 Power
Increases effectiveness by 33.
Supplements user's P. Atk. with 4047 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Power: Increases effectiveness.
72
0
+13 Power
Increases effectiveness by 33.
Supplements user's P. Atk. with 4080 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Power: Increases effectiveness.
72
0
+14 Power
Increases effectiveness by 33.
Supplements user's P. Atk. with 4113 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Power: Increases effectiveness.
72
0
+15 Power
Increases effectiveness by 33.
Supplements user's P. Atk. with 4146 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Power: Increases effectiveness.
72
0
+16 Power
Increases effectiveness by 33.
Supplements user's P. Atk. with 4179 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Power: Increases effectiveness.
72
0
+17 Power
Increases effectiveness by 33.
Supplements user's P. Atk. with 4212 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Power: Increases effectiveness.
72
0
+18 Power
Increases effectiveness by 33.
Supplements user's P. Atk. with 4245 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Power: Increases effectiveness.
72
0
+19 Power
Increases effectiveness by 33.
Supplements user's P. Atk. with 4278 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Power: Increases effectiveness.
72
0
+20 Power
Increases effectiveness by 33.
Supplements user's P. Atk. with 4311 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Power: Increases effectiveness.
72
0
+21 Power
Increases effectiveness by 32.
Supplements user's P. Atk. with 4343 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Power: Increases effectiveness.
72
0
+22 Power
Increases effectiveness by 33.
Supplements user's P. Atk. with 4376 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Power: Increases effectiveness.
72
0
+23 Power
Increases effectiveness by 33.
Supplements user's P. Atk. with 4409 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Power: Increases effectiveness.
72
0
+24 Power
Increases effectiveness by 33.
Supplements user's P. Atk. with 4442 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Power: Increases effectiveness.
72
0
+25 Power
Increases effectiveness by 33.
Supplements user's P. Atk. with 4475 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Power: Increases effectiveness.
72
0
+26 Power
Increases effectiveness by 33.
Supplements user's P. Atk. with 4508 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Power: Increases effectiveness.
72
0
+27 Power
Increases effectiveness by 33.
Supplements user's P. Atk. with 4541 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Power: Increases effectiveness.
72
0
+28 Power
Increases effectiveness by 33.
Supplements user's P. Atk. with 4574 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Power: Increases effectiveness.
72
0
+29 Power
Increases effectiveness by 33.
Supplements user's P. Atk. with 4607 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Power: Increases effectiveness.
72
0
+30 Power
Increases effectiveness by 33.
Supplements user's P. Atk. with 4640 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Power: Increases effectiveness.
72
0
Tipo
Bonificación
Descripción
MP
HP
+1 Cost
Decreases MP consumption by 2.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Cost: Decreases MP consumption.
70
0
+2 Cost
Decreases MP consumption by 1.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Cost: Decreases MP consumption.
69
0
+3 Cost
Decreases MP consumption by 1.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Cost: Decreases MP consumption.
68
0
+4 Cost
Decreases MP consumption by 1.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Cost: Decreases MP consumption.
67
0
+5 Cost
Decreases MP consumption by 1.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Cost: Decreases MP consumption.
66
0
+6 Cost
Decreases MP consumption by 2.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Cost: Decreases MP consumption.
64
0
+7 Cost
Decreases MP consumption by 1.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Cost: Decreases MP consumption.
63
0
+8 Cost
Decreases MP consumption by 1.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Cost: Decreases MP consumption.
62
0
+9 Cost
Decreases MP consumption by 1.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Cost: Decreases MP consumption.
61
0
+10 Cost
Decreases MP consumption by 1.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Cost: Decreases MP consumption.
60
0
+11 Cost
Decreases MP consumption by 2.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Cost: Decreases MP consumption.
58
0
+12 Cost
Decreases MP consumption by 1.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Cost: Decreases MP consumption.
57
0
+13 Cost
Decreases MP consumption by 1.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Cost: Decreases MP consumption.
56
0
+14 Cost
Decreases MP consumption by 1.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Cost: Decreases MP consumption.
55
0
+15 Cost
Decreases MP consumption by 1.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Cost: Decreases MP consumption.
54
0
+16 Cost
Decreases MP consumption by 2.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Cost: Decreases MP consumption.
52
0
+17 Cost
Decreases MP consumption by 1.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Cost: Decreases MP consumption.
51
0
+18 Cost
Decreases MP consumption by 1.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Cost: Decreases MP consumption.
50
0
+19 Cost
Decreases MP consumption by 1.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Cost: Decreases MP consumption.
49
0
+20 Cost
Decreases MP consumption by 1.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Cost: Decreases MP consumption.
48
0
+21 Cost
Decreases MP consumption by 2.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Cost: Decreases MP consumption.
46
0
+22 Cost
Decreases MP consumption by 1.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Cost: Decreases MP consumption.
45
0
+23 Cost
Decreases MP consumption by 1.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Cost: Decreases MP consumption.
44
0
+24 Cost
Decreases MP consumption by 1.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Cost: Decreases MP consumption.
43
0
+25 Cost
Decreases MP consumption by 1.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Cost: Decreases MP consumption.
42
0
+26 Cost
Decreases MP consumption by 2.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Cost: Decreases MP consumption.
40
0
+27 Cost
Decreases MP consumption by 1.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Cost: Decreases MP consumption.
39
0
+28 Cost
Decreases MP consumption by 1.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Cost: Decreases MP consumption.
38
0
+29 Cost
Decreases MP consumption by 1.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Cost: Decreases MP consumption.
37
0
+30 Cost
Decreases MP consumption by 1.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Cost: Decreases MP consumption.
36
0
Tipo
Bonificación
Descripción
MP
HP
+1 Fire Attack
Increases fire damage by 1.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Fire Attack: Increases fire damage by 1.
72
0
+2 Fire Attack
Increases fire damage by 2.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Fire Attack: Increases fire damage by 3.
72
0
+3 Fire Attack
Increases fire damage by 2.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Fire Attack: Increases fire damage by 5.
72
0
+4 Fire Attack
Increases fire damage by 1.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Fire Attack: Increases fire damage by 6.
72
0
+5 Fire Attack
Increases fire damage by 2.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Fire Attack: Increases fire damage by 8.
72
0
+6 Fire Attack
Increases fire damage by 2.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Fire Attack: Increases fire damage by 10.
72
0
+7 Fire Attack
Increases fire damage by 1.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Fire Attack: Increases fire damage by 11.
72
0
+8 Fire Attack
Increases fire damage by 2.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Fire Attack: Increases fire damage by 13.
72
0
+9 Fire Attack
Increases fire damage by 2.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Fire Attack: Increases fire damage by 15.
72
0
+10 Fire Attack
Increases fire damage by 1.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Fire Attack: Increases fire damage by 16.
72
0
+11 Fire Attack
Increases fire damage by 2.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Fire Attack: Increases fire damage by 18.
72
0
+12 Fire Attack
Increases fire damage by 2.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Fire Attack: Increases fire damage by 20.
72
0
+13 Fire Attack
Increases fire damage by 1.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Fire Attack: Increases fire damage by 21.
72
0
+14 Fire Attack
Increases fire damage by 2.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Fire Attack: Increases fire damage by 23.
72
0
+15 Fire Attack
Increases fire damage by 2.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Fire Attack: Increases fire damage by 25.
72
0
+16 Fire Attack
Increases fire damage by 1.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Fire Attack: Increases fire damage by 26.
72
0
+17 Fire Attack
Increases fire damage by 2.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Fire Attack: Increases fire damage by 28.
72
0
+18 Fire Attack
Increases fire damage by 2.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Fire Attack: Increases fire damage by 30.
72
0
+19 Fire Attack
Increases fire damage by 1.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Fire Attack: Increases fire damage by 31.
72
0
+20 Fire Attack
Increases fire damage by 2.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Fire Attack: Increases fire damage by 33.
72
0
+21 Fire Attack
Increases fire damage by 2.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Fire Attack: Increases fire damage by 35.
72
0
+22 Fire Attack
Increases fire damage by 1.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Fire Attack: Increases fire damage by 36.
72
0
+23 Fire Attack
Increases fire damage by 2.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Fire Attack: Increases fire damage by 38.
72
0
+24 Fire Attack
Increases fire damage by 2.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Fire Attack: Increases fire damage by 40.
72
0
+25 Fire Attack
Increases fire damage by 1.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Fire Attack: Increases fire damage by 41.
72
0
+26 Fire Attack
Increases fire damage by 2.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Fire Attack: Increases fire damage by 43.
72
0
+27 Fire Attack
Increases fire damage by 2.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Fire Attack: Increases fire damage by 45.
72
0
+28 Fire Attack
Increases fire damage by 1.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Fire Attack: Increases fire damage by 46.
72
0
+29 Fire Attack
Increases fire damage by 2.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Fire Attack: Increases fire damage by 48.
72
0
+30 Fire Attack
Increases fire damage by 2.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Fire Attack: Increases fire damage by 50.
72
0
Tipo
Bonificación
Descripción
MP
HP
+1 Water Attack
Increases water damage by 1.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Water Attack: Increases water damage by 1.
72
0
+2 Elemental Attac:k Water
Increases water damage by 2.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Water Attack: Increases water damage by 3.
72
0
+3 Elemental Attac:k Water
Increases water damage by 2.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Water Attack: Increases water damage by 5.
72
0
+4 Water Attack
Increases water damage by 1.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Water Attack: Increases water damage by 6.
72
0
+5 Water Attack
Increases water damage by 2.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Water Attack: Increases water damage by 8.
72
0
+6 Water Attack
Increases water damage by 2.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Water Attack: Increases water damage by 10.
72
0
+7 Water Attack
Increases water damage by 1.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Water Attack: Increases water damage by 11.
72
0
+8 Water Attack
Increases water damage by 2.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Water Attack: Increases water damage by 13.
72
0
+9 Water Attack
Increases water damage by 2.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Water Attack: Increases water damage by 15.
72
0
+10 Water Attack
Increases water damage by 1.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Water Attack: Increases water damage by 16.
72
0
+11 Water Attack
Increases water damage by 2.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Water Attack: Increases water damage by 18.
72
0
+12 Water Attack
Increases water damage by 2.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Water Attack: Increases water damage by 20.
72
0
+13 Water Attack
Increases water damage by 1.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Water Attack: Increases water damage by 21.
72
0
+14 Water Attack
Increases water damage by 2.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Water Attack: Increases water damage by 23.
72
0
+15 Water Attack
Increases water damage by 2.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Water Attack: Increases water damage by 25.
72
0
+16 Water Attack
Increases water damage by 1.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Water Attack: Increases water damage by 26.
72
0
+17 Water Attack
Increases water damage by 2.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Water Attack: Increases water damage by 28.
72
0
+18 Water Attack
Increases water damage by 2.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Water Attack: Increases water damage by 30.
72
0
+19 Water Attack
Increases water damage by 1.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Water Attack: Increases water damage by 31.
72
0
+20 Water Attack
Increases water damage by 2.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Water Attack: Increases water damage by 33.
72
0
+21 Water Attack
Increases water damage by 2.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Water Attack: Increases water damage by 35.
72
0
+22 Water Attack
Increases water damage by 1.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Water Attack: Increases water damage by 36.
72
0
+23 Water Attack
Increases water damage by 2.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Water Attack: Increases water damage by 38.
72
0
+24 Water Attack
Increases water damage by 2.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Water Attack: Increases water damage by 40.
72
0
+25 Water Attack
Increases water damage by 1.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Water Attack: Increases water damage by 41.
72
0
+26 Water Attack
Increases water damage by 2.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Water Attack: Increases water damage by 43.
72
0
+27 Water Attack
Increases water damage by 2.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Water Attack: Increases water damage by 45.
72
0
+28 Water Attack
Increases water damage by 1.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Water Attack: Increases water damage by 46.
72
0
+29 Water Attack
Increases water damage by 2.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Water Attack: Increases water damage by 48.
72
0
+30 Water Attack
Increases water damage by 2.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Water Attack: Increases water damage by 50.
72
0
Tipo
Bonificación
Descripción
MP
HP
+1 Wind Attack
Increases wind damage by 1.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Wind Attack: Increases wind damage by 1.
72
0
+2 Wind Attack
Increases wind damage by 2.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Wind Attack: Increases wind damage by 3.
72
0
+3 Wind Attack
Increases wind damage by 2.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Wind Attack: Increases wind damage by 5.
72
0
+4 Wind Attack
Increases wind damage by 1.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Wind Attack: Increases wind damage by 6.
72
0
+5 Wind Attack
Increases wind damage by 2.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Wind Attack: Increases wind damage by 8.
72
0
+6 Wind Attack
Increases wind damage by 2.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Wind Attack: Increases wind damage by 10.
72
0
+7 Wind Attack
Increases wind damage by 1.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Wind Attack: Increases wind damage by 11.
72
0
+8 Wind Attack
Increases wind damage by 2.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Wind Attack: Increases wind damage by 13.
72
0
+9 Wind Attack
Increases wind damage by 2.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Wind Attack: Increases wind damage by 15.
72
0
+10 Wind Attack
Increases wind damage by 1.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Wind Attack: Increases wind damage by 16.
72
0
+11 Wind Attack
Increases wind damage by 2.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Wind Attack: Increases wind damage by 18.
72
0
+12 Wind Attack
Increases wind damage by 2.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Wind Attack: Increases wind damage by 20.
72
0
+13 Wind Attack
Increases wind damage by 1.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Wind Attack: Increases wind damage by 21.
72
0
+14 Wind Attack
Increases wind damage by 2.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Wind Attack: Increases wind damage by 23.
72
0
+15 Wind Attack
Increases wind damage by 2.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Wind Attack: Increases wind damage by 25.
72
0
+16 Wind Attack
Increases wind damage by 1.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Wind Attack: Increases wind damage by 26.
72
0
+17 Wind Attack
Increases wind damage by 2.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Wind Attack: Increases wind damage by 28.
72
0
+18 Wind Attack
Increases wind damage by 2.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Wind Attack: Increases wind damage by 30.
72
0
+19 Wind Attack
Increases wind damage by 1.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Wind Attack: Increases wind damage by 31.
72
0
+20 Wind Attack
Increases wind damage by 2.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Wind Attack: Increases wind damage by 33.
72
0
+21 Wind Attack
Increases wind damage by 2.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Wind Attack: Increases wind damage by 35.
72
0
+22 Wind Attack
Increases wind damage by 1.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Wind Attack: Increases wind damage by 36.
72
0
+23 Wind Attack
Increases wind damage by 2.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Wind Attack: Increases wind damage by 38.
72
0
+24 Wind Attack
Increases wind damage by 2.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Wind Attack: Increases wind damage by 40.
72
0
+25 Wind Attack
Increases wind damage by 1.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Wind Attack: Increases wind damage by 41.
72
0
+26 Wind Attack
Increases wind damage by 2.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Wind Attack: Increases wind damage by 43.
72
0
+27 Wind Attack
Increases wind damage by 2.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Wind Attack: Increases wind damage by 45.
72
0
+28 Wind Attack
Increases wind damage by 1.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Wind Attack: Increases wind damage by 46.
72
0
+29 Wind Attack
Increases wind damage by 2.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Wind Attack: Increases wind damage by 48.
72
0
+30 Wind Attack
Increases wind damage by 2.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Wind Attack: Increases wind damage by 50.
72
0
Tipo
Bonificación
Descripción
MP
HP
+1 Earth Attack
Increases earth damage by 1.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Earth Attack: Increases earth damage by 1.
72
0
+2 Earth Attack
Increases earth damage by 2.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Earth Attack: Increases earth damage by 3.
72
0
+3 Earth Attack
Increases earth damage by 2.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Earth Attack: Increases earth damage by 5.
72
0
+4 Earth Attack
Increases earth damage by 1.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Earth Attack: Increases earth damage by 6.
72
0
+5 Earth Attack
Increases earth damage by 2.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Earth Attack: Increases earth damage by 8.
72
0
+6 Earth Attack
Increases earth damage by 2.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Earth Attack: Increases earth damage by 10.
72
0
+7 Earth Attack
Increases earth damage by 1.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Earth Attack: Increases earth damage by 11.
72
0
+8 Earth Attack
Increases earth damage by 2.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Earth Attack: Increases earth damage by 13.
72
0
+9 Earth Attack
Increases earth damage by 2.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Earth Attack: Increases earth damage by 15.
72
0
+10 Earth Attack
Increases earth damage by 1.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Earth Attack: Increases earth damage by 16.
72
0
+11 Earth Attack
Increases earth damage by 2.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Earth Attack: Increases earth damage by 18.
72
0
+12 Earth Attack
Increases earth damage by 2.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Earth Attack: Increases earth damage by 20.
72
0
+13 Earth Attack
Increases earth damage by 1.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Earth Attack: Increases earth damage by 21.
72
0
+14 Earth Attack
Increases earth damage by 2.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Earth Attack: Increases earth damage by 23.
72
0
+15 Earth Attack
Increases earth damage by 2.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Earth Attack: Increases earth damage by 25.
72
0
+16 Earth Attack
Increases earth damage by 1.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Earth Attack: Increases earth damage by 26.
72
0
+17 Earth Attack
Increases earth damage by 2.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Earth Attack: Increases earth damage by 28.
72
0
+18 Earth Attack
Increases earth damage by 2.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Earth Attack: Increases earth damage by 30.
72
0
+19 Earth Attack
Increases earth damage by 1.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Earth Attack: Increases earth damage by 31.
72
0
+20 Earth Attack
Increases earth damage by 2.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Earth Attack: Increases earth damage by 33.
72
0
+21 Earth Attack
Increases earth damage by 2.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Earth Attack: Increases earth damage by 35.
72
0
+22 Earth Attack
Increases earth damage by 1.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Earth Attack: Increases earth damage by 36.
72
0
+23 Earth Attack
Increases earth damage by 2.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Earth Attack: Increases earth damage by 38.
72
0
+24 Earth Attack
Increases earth damage by 2.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Earth Attack: Increases earth damage by 40.
72
0
+25 Earth Attack
Increases earth damage by 1.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Earth Attack: Increases earth damage by 41.
72
0
+26 Earth Attack
Increases earth damage by 2.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Earth Attack: Increases earth damage by 43.
72
0
+27 Earth Attack
Increases earth damage by 2.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Earth Attack: Increases earth damage by 45.
72
0
+28 Earth Attack
Increases earth damage by 1.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Earth Attack: Increases earth damage by 46.
72
0
+29 Earth Attack
Increases earth damage by 2.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Earth Attack: Increases earth damage by 48.
72
0
+30 Earth Attack
Increases earth damage by 2.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Earth Attack: Increases earth damage by 50.
72
0
Tipo
Bonificación
Descripción
MP
HP
+1 Duel
Increases power during PvP by 63 seconds.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Duel: Attacks with 3716 Power during PvP.
72
0
+2 Duel
Increases power during PvP by 64 seconds.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Duel: Attacks with 3780 Power during PvP.
72
0
+3 Duel
Increases power during PvP by 64 seconds.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Duel: Attacks with 3844 Power during PvP.
72
0
+4 Duel
Increases power during PvP by 64 seconds.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Duel: Attacks with 3908 Power during PvP.
72
0
+5 Duel
Increases power during PvP by 64 seconds.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Duel: Attacks with 3972 Power during PvP.
72
0
+6 Duel
Increases power during PvP by 64 seconds.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Duel: Attacks with 4036 Power during PvP.
72
0
+7 Duel
Increases power during PvP by 63 seconds.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Duel: Attacks with 4099 Power during PvP.
72
0
+8 Duel
Increases power during PvP by 64 seconds.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Duel: Attacks with 4163 Power during PvP.
72
0
+9 Duel
Increases power during PvP by 64 seconds.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Duel: Attacks with 4227 Power during PvP.
72
0
+10 Duel
Increases power during PvP by 64 seconds.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Duel: Attacks with 4291 Power during PvP.
72
0
+11 Duel
Increases power during PvP by 64 seconds.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Duel: Attacks with 4355 Power during PvP.
72
0
+12 Duel
Increases power during PvP by 64 seconds.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Duel: Attacks with 4419 Power during PvP.
72
0
+13 Duel
Increases power during PvP by 63 seconds.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Duel: Attacks with 4482 Power during PvP.
72
0
+14 Duel
Increases power during PvP by 64 seconds.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Duel: Attacks with 4546 Power during PvP.
72
0
+15 Duel
Increases power during PvP by 64 seconds.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Duel: Attacks with 4610 Power during PvP.
72
0
+16 Duel
Increases power during PvP by 64 seconds.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Duel: Attacks with 4674 Power during PvP.
72
0
+17 Duel
Increases power during PvP by 64 seconds.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Duel: Attacks with 4738 Power during PvP.
72
0
+18 Duel
Increases power during PvP by 64 seconds.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Duel: Attacks with 4802 Power during PvP.
72
0
+19 Duel
Increases power during PvP by 63 seconds.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Duel: Attacks with 4865 Power during PvP.
72
0
+20 Duel
Increases power during PvP by 64 seconds.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Duel: Attacks with 4929 Power during PvP.
72
0
+21 Duel
Increases power during PvP by 64 seconds.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Duel: Attacks with 4993 Power during PvP.
72
0
+22 Duel
Increases power during PvP by 64 seconds.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Duel: Attacks with 5057 Power during PvP.
72
0
+23 Duel
Increases power during PvP by 64 seconds.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Duel: Attacks with 5121 Power during PvP.
72
0
+24 Duel
Increases power during PvP by 64 seconds.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Duel: Attacks with 5185 Power during PvP.
72
0
+25 Duel
Increases power during PvP by 63 seconds.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Duel: Attacks with 5248 Power during PvP.
72
0
+26 Duel
Increases power during PvP by 64 seconds.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Duel: Attacks with 5312 Power during PvP.
72
0
+27 Duel
Increases power during PvP by 64 seconds.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Duel: Attacks with 5376 Power during PvP.
72
0
+28 Duel
Increases power during PvP by 64 seconds.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Duel: Attacks with 5440 Power during PvP.
72
0
+29 Duel
Increases power during PvP by 64 seconds.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Duel: Attacks with 5504 Power during PvP.
72
0
+30 Duel
Increases power during PvP by 64 seconds.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Duel: Attacks with 5568 Power during PvP.
72
0
Supplements user's P. Atk. with 1832 Power, increasing critical attack rate by 10% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible.
Supplements user's P. Atk. with 1832 Power, increasing critical attack rate by 10% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible.
1.3
52
0
147000
2
58
Supplements user's P. Atk. with 2091 Power, increasing critical attack rate by 10% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible.
1.3
56
0
150000
3
60
Supplements user's P. Atk. with 2272 Power, increasing critical attack rate by 10% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible.
1.3
58
0
264000
4
62
Supplements user's P. Atk. with 2460 Power, increasing critical attack rate by 15% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible.
1.3
60
0
360000
5
64
Supplements user's P. Atk. with 2653 Power, increasing critical attack rate by 15% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible.
1.3
62
0
370000
6
66
Supplements user's P. Atk. with 2850 Power, increasing critical attack rate by 20% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible.
1.3
64
0
540000
7
68
Supplements user's P. Atk. with 3050 Power, increasing critical attack rate by 20% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible.
1.3
66
0
650000
8
70
Supplements user's P. Atk. with 3252 Power, increasing critical attack rate by 25% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible.
1.3
68
0
850000
9
72
Supplements user's P. Atk. with 3453 Power, increasing critical attack rate by 25% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible.
1.3
70
0
920000
10
74
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible.
+1 Duel - Increases power during PvP by 63 seconds.
+1 Power - Increases effectiveness by 32.
Tipo
Bonificación
Descripción
MP
HP
+1 Power
Increases effectiveness by 32.
Supplements user's P. Atk. with 3685 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Power: Increases effectiveness.
72
0
+2 Power
Increases effectiveness by 33.
Supplements user's P. Atk. with 3718 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Power: Increases effectiveness.
72
0
+3 Power
Increases effectiveness by 33.
Supplements user's P. Atk. with 3751 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Power: Increases effectiveness.
72
0
+4 Power
Increases effectiveness by 33.
Supplements user's P. Atk. with 3784 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Power: Increases effectiveness.
72
0
+5 Power
Increases effectiveness by 33.
Supplements user's P. Atk. with 3817 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Power: Increases effectiveness.
72
0
+6 Power
Increases effectiveness by 33.
Supplements user's P. Atk. with 3850 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Power: Increases effectiveness.
72
0
+7 Power
Increases effectiveness by 33.
Supplements user's P. Atk. with 3883 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Power: Increases effectiveness.
72
0
+8 Power
Increases effectiveness by 33.
Supplements user's P. Atk. with 3916 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Power: Increases effectiveness.
72
0
+9 Power
Increases effectiveness by 33.
Supplements user's P. Atk. with 3949 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Power: Increases effectiveness.
72
0
+10 Power
Increases effectiveness by 33.
Supplements user's P. Atk. with 3982 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Power: Increases effectiveness.
72
0
+11 Power
Increases effectiveness by 32.
Supplements user's P. Atk. with 4014 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Power: Increases effectiveness.
72
0
+12 Power
Increases effectiveness by 33.
Supplements user's P. Atk. with 4047 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Power: Increases effectiveness.
72
0
+13 Power
Increases effectiveness by 33.
Supplements user's P. Atk. with 4080 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Power: Increases effectiveness.
72
0
+14 Power
Increases effectiveness by 33.
Supplements user's P. Atk. with 4113 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Power: Increases effectiveness.
72
0
+15 Power
Increases effectiveness by 33.
Supplements user's P. Atk. with 4146 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Power: Increases effectiveness.
72
0
+16 Power
Increases effectiveness by 33.
Supplements user's P. Atk. with 4179 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Power: Increases effectiveness.
72
0
+17 Power
Increases effectiveness by 33.
Supplements user's P. Atk. with 4212 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Power: Increases effectiveness.
72
0
+18 Power
Increases effectiveness by 33.
Supplements user's P. Atk. with 4245 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Power: Increases effectiveness.
72
0
+19 Power
Increases effectiveness by 33.
Supplements user's P. Atk. with 4278 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Power: Increases effectiveness.
72
0
+20 Power
Increases effectiveness by 33.
Supplements user's P. Atk. with 4311 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Power: Increases effectiveness.
72
0
+21 Power
Increases effectiveness by 32.
Supplements user's P. Atk. with 4343 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Power: Increases effectiveness.
72
0
+22 Power
Increases effectiveness by 33.
Supplements user's P. Atk. with 4376 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Power: Increases effectiveness.
72
0
+23 Power
Increases effectiveness by 33.
Supplements user's P. Atk. with 4409 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Power: Increases effectiveness.
72
0
+24 Power
Increases effectiveness by 33.
Supplements user's P. Atk. with 4442 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Power: Increases effectiveness.
72
0
+25 Power
Increases effectiveness by 33.
Supplements user's P. Atk. with 4475 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Power: Increases effectiveness.
72
0
+26 Power
Increases effectiveness by 33.
Supplements user's P. Atk. with 4508 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Power: Increases effectiveness.
72
0
+27 Power
Increases effectiveness by 33.
Supplements user's P. Atk. with 4541 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Power: Increases effectiveness.
72
0
+28 Power
Increases effectiveness by 33.
Supplements user's P. Atk. with 4574 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Power: Increases effectiveness.
72
0
+29 Power
Increases effectiveness by 33.
Supplements user's P. Atk. with 4607 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Power: Increases effectiveness.
72
0
+30 Power
Increases effectiveness by 33.
Supplements user's P. Atk. with 4640 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Power: Increases effectiveness.
72
0
Tipo
Bonificación
Descripción
MP
HP
+1 Cost
Decreases MP consumption by 2.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Cost: Decreases MP consumption.
70
0
+2 Cost
Decreases MP consumption by 1.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Cost: Decreases MP consumption.
69
0
+3 Cost
Decreases MP consumption by 1.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Cost: Decreases MP consumption.
68
0
+4 Cost
Decreases MP consumption by 1.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Cost: Decreases MP consumption.
67
0
+5 Cost
Decreases MP consumption by 1.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Cost: Decreases MP consumption.
66
0
+6 Cost
Decreases MP consumption by 2.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Cost: Decreases MP consumption.
64
0
+7 Cost
Decreases MP consumption by 1.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Cost: Decreases MP consumption.
63
0
+8 Cost
Decreases MP consumption by 1.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Cost: Decreases MP consumption.
62
0
+9 Cost
Decreases MP consumption by 1.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Cost: Decreases MP consumption.
61
0
+10 Cost
Decreases MP consumption by 1.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Cost: Decreases MP consumption.
60
0
+11 Cost
Decreases MP consumption by 2.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Cost: Decreases MP consumption.
58
0
+12 Cost
Decreases MP consumption by 1.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Cost: Decreases MP consumption.
57
0
+13 Cost
Decreases MP consumption by 1.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Cost: Decreases MP consumption.
56
0
+14 Cost
Decreases MP consumption by 1.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Cost: Decreases MP consumption.
55
0
+15 Cost
Decreases MP consumption by 1.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Cost: Decreases MP consumption.
54
0
+16 Cost
Decreases MP consumption by 2.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Cost: Decreases MP consumption.
52
0
+17 Cost
Decreases MP consumption by 1.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Cost: Decreases MP consumption.
51
0
+18 Cost
Decreases MP consumption by 1.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Cost: Decreases MP consumption.
50
0
+19 Cost
Decreases MP consumption by 1.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Cost: Decreases MP consumption.
49
0
+20 Cost
Decreases MP consumption by 1.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Cost: Decreases MP consumption.
48
0
+21 Cost
Decreases MP consumption by 2.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Cost: Decreases MP consumption.
46
0
+22 Cost
Decreases MP consumption by 1.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Cost: Decreases MP consumption.
45
0
+23 Cost
Decreases MP consumption by 1.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Cost: Decreases MP consumption.
44
0
+24 Cost
Decreases MP consumption by 1.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Cost: Decreases MP consumption.
43
0
+25 Cost
Decreases MP consumption by 1.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Cost: Decreases MP consumption.
42
0
+26 Cost
Decreases MP consumption by 2.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Cost: Decreases MP consumption.
40
0
+27 Cost
Decreases MP consumption by 1.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Cost: Decreases MP consumption.
39
0
+28 Cost
Decreases MP consumption by 1.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Cost: Decreases MP consumption.
38
0
+29 Cost
Decreases MP consumption by 1.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Cost: Decreases MP consumption.
37
0
+30 Cost
Decreases MP consumption by 1.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Cost: Decreases MP consumption.
36
0
Tipo
Bonificación
Descripción
MP
HP
+1 Fire Attack
Increases fire damage by 1.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Fire Attack: Increases fire damage by 1.
72
0
+2 Fire Attack
Increases fire damage by 2.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Fire Attack: Increases fire damage by 3.
72
0
+3 Fire Attack
Increases fire damage by 2.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Fire Attack: Increases fire damage by 5.
72
0
+4 Fire Attack
Increases fire damage by 1.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Fire Attack: Increases fire damage by 6.
72
0
+5 Fire Attack
Increases fire damage by 2.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Fire Attack: Increases fire damage by 8.
72
0
+6 Fire Attack
Increases fire damage by 2.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Fire Attack: Increases fire damage by 10.
72
0
+7 Fire Attack
Increases fire damage by 1.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Fire Attack: Increases fire damage by 11.
72
0
+8 Fire Attack
Increases fire damage by 2.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Fire Attack: Increases fire damage by 13.
72
0
+9 Fire Attack
Increases fire damage by 2.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Fire Attack: Increases fire damage by 15.
72
0
+10 Fire Attack
Increases fire damage by 1.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Fire Attack: Increases fire damage by 16.
72
0
+11 Fire Attack
Increases fire damage by 2.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Fire Attack: Increases fire damage by 18.
72
0
+12 Fire Attack
Increases fire damage by 2.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Fire Attack: Increases fire damage by 20.
72
0
+13 Fire Attack
Increases fire damage by 1.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Fire Attack: Increases fire damage by 21.
72
0
+14 Fire Attack
Increases fire damage by 2.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Fire Attack: Increases fire damage by 23.
72
0
+15 Fire Attack
Increases fire damage by 2.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Fire Attack: Increases fire damage by 25.
72
0
+16 Fire Attack
Increases fire damage by 1.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Fire Attack: Increases fire damage by 26.
72
0
+17 Fire Attack
Increases fire damage by 2.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Fire Attack: Increases fire damage by 28.
72
0
+18 Fire Attack
Increases fire damage by 2.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Fire Attack: Increases fire damage by 30.
72
0
+19 Fire Attack
Increases fire damage by 1.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Fire Attack: Increases fire damage by 31.
72
0
+20 Fire Attack
Increases fire damage by 2.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Fire Attack: Increases fire damage by 33.
72
0
+21 Fire Attack
Increases fire damage by 2.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Fire Attack: Increases fire damage by 35.
72
0
+22 Fire Attack
Increases fire damage by 1.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Fire Attack: Increases fire damage by 36.
72
0
+23 Fire Attack
Increases fire damage by 2.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Fire Attack: Increases fire damage by 38.
72
0
+24 Fire Attack
Increases fire damage by 2.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Fire Attack: Increases fire damage by 40.
72
0
+25 Fire Attack
Increases fire damage by 1.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Fire Attack: Increases fire damage by 41.
72
0
+26 Fire Attack
Increases fire damage by 2.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Fire Attack: Increases fire damage by 43.
72
0
+27 Fire Attack
Increases fire damage by 2.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Fire Attack: Increases fire damage by 45.
72
0
+28 Fire Attack
Increases fire damage by 1.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Fire Attack: Increases fire damage by 46.
72
0
+29 Fire Attack
Increases fire damage by 2.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Fire Attack: Increases fire damage by 48.
72
0
+30 Fire Attack
Increases fire damage by 2.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Fire Attack: Increases fire damage by 50.
72
0
Tipo
Bonificación
Descripción
MP
HP
+1 Water Attack
Increases water damage by 1.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Water Attack: Increases water damage by 1.
72
0
+2 Elemental Attac:k Water
Increases water damage by 2.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Water Attack: Increases water damage by 3.
72
0
+3 Elemental Attac:k Water
Increases water damage by 2.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Water Attack: Increases water damage by 5.
72
0
+4 Water Attack
Increases water damage by 1.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Water Attack: Increases water damage by 6.
72
0
+5 Water Attack
Increases water damage by 2.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Water Attack: Increases water damage by 8.
72
0
+6 Water Attack
Increases water damage by 2.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Water Attack: Increases water damage by 10.
72
0
+7 Water Attack
Increases water damage by 1.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Water Attack: Increases water damage by 11.
72
0
+8 Water Attack
Increases water damage by 2.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Water Attack: Increases water damage by 13.
72
0
+9 Water Attack
Increases water damage by 2.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Water Attack: Increases water damage by 15.
72
0
+10 Water Attack
Increases water damage by 1.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Water Attack: Increases water damage by 16.
72
0
+11 Water Attack
Increases water damage by 2.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Water Attack: Increases water damage by 18.
72
0
+12 Water Attack
Increases water damage by 2.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Water Attack: Increases water damage by 20.
72
0
+13 Water Attack
Increases water damage by 1.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Water Attack: Increases water damage by 21.
72
0
+14 Water Attack
Increases water damage by 2.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Water Attack: Increases water damage by 23.
72
0
+15 Water Attack
Increases water damage by 2.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Water Attack: Increases water damage by 25.
72
0
+16 Water Attack
Increases water damage by 1.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Water Attack: Increases water damage by 26.
72
0
+17 Water Attack
Increases water damage by 2.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Water Attack: Increases water damage by 28.
72
0
+18 Water Attack
Increases water damage by 2.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Water Attack: Increases water damage by 30.
72
0
+19 Water Attack
Increases water damage by 1.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Water Attack: Increases water damage by 31.
72
0
+20 Water Attack
Increases water damage by 2.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Water Attack: Increases water damage by 33.
72
0
+21 Water Attack
Increases water damage by 2.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Water Attack: Increases water damage by 35.
72
0
+22 Water Attack
Increases water damage by 1.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Water Attack: Increases water damage by 36.
72
0
+23 Water Attack
Increases water damage by 2.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Water Attack: Increases water damage by 38.
72
0
+24 Water Attack
Increases water damage by 2.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Water Attack: Increases water damage by 40.
72
0
+25 Water Attack
Increases water damage by 1.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Water Attack: Increases water damage by 41.
72
0
+26 Water Attack
Increases water damage by 2.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Water Attack: Increases water damage by 43.
72
0
+27 Water Attack
Increases water damage by 2.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Water Attack: Increases water damage by 45.
72
0
+28 Water Attack
Increases water damage by 1.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Water Attack: Increases water damage by 46.
72
0
+29 Water Attack
Increases water damage by 2.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Water Attack: Increases water damage by 48.
72
0
+30 Water Attack
Increases water damage by 2.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Water Attack: Increases water damage by 50.
72
0
Tipo
Bonificación
Descripción
MP
HP
+1 Wind Attack
Increases wind damage by 1.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Wind Attack: Increases wind damage by 1.
72
0
+2 Wind Attack
Increases wind damage by 2.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Wind Attack: Increases wind damage by 3.
72
0
+3 Wind Attack
Increases wind damage by 2.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Wind Attack: Increases wind damage by 5.
72
0
+4 Wind Attack
Increases wind damage by 1.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Wind Attack: Increases wind damage by 6.
72
0
+5 Wind Attack
Increases wind damage by 2.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Wind Attack: Increases wind damage by 8.
72
0
+6 Wind Attack
Increases wind damage by 2.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Wind Attack: Increases wind damage by 10.
72
0
+7 Wind Attack
Increases wind damage by 1.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Wind Attack: Increases wind damage by 11.
72
0
+8 Wind Attack
Increases wind damage by 2.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Wind Attack: Increases wind damage by 13.
72
0
+9 Wind Attack
Increases wind damage by 2.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Wind Attack: Increases wind damage by 15.
72
0
+10 Wind Attack
Increases wind damage by 1.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Wind Attack: Increases wind damage by 16.
72
0
+11 Wind Attack
Increases wind damage by 2.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Wind Attack: Increases wind damage by 18.
72
0
+12 Wind Attack
Increases wind damage by 2.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Wind Attack: Increases wind damage by 20.
72
0
+13 Wind Attack
Increases wind damage by 1.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Wind Attack: Increases wind damage by 21.
72
0
+14 Wind Attack
Increases wind damage by 2.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Wind Attack: Increases wind damage by 23.
72
0
+15 Wind Attack
Increases wind damage by 2.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Wind Attack: Increases wind damage by 25.
72
0
+16 Wind Attack
Increases wind damage by 1.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Wind Attack: Increases wind damage by 26.
72
0
+17 Wind Attack
Increases wind damage by 2.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Wind Attack: Increases wind damage by 28.
72
0
+18 Wind Attack
Increases wind damage by 2.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Wind Attack: Increases wind damage by 30.
72
0
+19 Wind Attack
Increases wind damage by 1.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Wind Attack: Increases wind damage by 31.
72
0
+20 Wind Attack
Increases wind damage by 2.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Wind Attack: Increases wind damage by 33.
72
0
+21 Wind Attack
Increases wind damage by 2.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Wind Attack: Increases wind damage by 35.
72
0
+22 Wind Attack
Increases wind damage by 1.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Wind Attack: Increases wind damage by 36.
72
0
+23 Wind Attack
Increases wind damage by 2.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Wind Attack: Increases wind damage by 38.
72
0
+24 Wind Attack
Increases wind damage by 2.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Wind Attack: Increases wind damage by 40.
72
0
+25 Wind Attack
Increases wind damage by 1.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Wind Attack: Increases wind damage by 41.
72
0
+26 Wind Attack
Increases wind damage by 2.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Wind Attack: Increases wind damage by 43.
72
0
+27 Wind Attack
Increases wind damage by 2.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Wind Attack: Increases wind damage by 45.
72
0
+28 Wind Attack
Increases wind damage by 1.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Wind Attack: Increases wind damage by 46.
72
0
+29 Wind Attack
Increases wind damage by 2.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Wind Attack: Increases wind damage by 48.
72
0
+30 Wind Attack
Increases wind damage by 2.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Wind Attack: Increases wind damage by 50.
72
0
Tipo
Bonificación
Descripción
MP
HP
+1 Earth Attack
Increases earth damage by 1.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Earth Attack: Increases earth damage by 1.
72
0
+2 Earth Attack
Increases earth damage by 2.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Earth Attack: Increases earth damage by 3.
72
0
+3 Earth Attack
Increases earth damage by 2.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Earth Attack: Increases earth damage by 5.
72
0
+4 Earth Attack
Increases earth damage by 1.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Earth Attack: Increases earth damage by 6.
72
0
+5 Earth Attack
Increases earth damage by 2.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Earth Attack: Increases earth damage by 8.
72
0
+6 Earth Attack
Increases earth damage by 2.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Earth Attack: Increases earth damage by 10.
72
0
+7 Earth Attack
Increases earth damage by 1.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Earth Attack: Increases earth damage by 11.
72
0
+8 Earth Attack
Increases earth damage by 2.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Earth Attack: Increases earth damage by 13.
72
0
+9 Earth Attack
Increases earth damage by 2.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Earth Attack: Increases earth damage by 15.
72
0
+10 Earth Attack
Increases earth damage by 1.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Earth Attack: Increases earth damage by 16.
72
0
+11 Earth Attack
Increases earth damage by 2.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Earth Attack: Increases earth damage by 18.
72
0
+12 Earth Attack
Increases earth damage by 2.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Earth Attack: Increases earth damage by 20.
72
0
+13 Earth Attack
Increases earth damage by 1.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Earth Attack: Increases earth damage by 21.
72
0
+14 Earth Attack
Increases earth damage by 2.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Earth Attack: Increases earth damage by 23.
72
0
+15 Earth Attack
Increases earth damage by 2.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Earth Attack: Increases earth damage by 25.
72
0
+16 Earth Attack
Increases earth damage by 1.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Earth Attack: Increases earth damage by 26.
72
0
+17 Earth Attack
Increases earth damage by 2.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Earth Attack: Increases earth damage by 28.
72
0
+18 Earth Attack
Increases earth damage by 2.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Earth Attack: Increases earth damage by 30.
72
0
+19 Earth Attack
Increases earth damage by 1.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Earth Attack: Increases earth damage by 31.
72
0
+20 Earth Attack
Increases earth damage by 2.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Earth Attack: Increases earth damage by 33.
72
0
+21 Earth Attack
Increases earth damage by 2.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Earth Attack: Increases earth damage by 35.
72
0
+22 Earth Attack
Increases earth damage by 1.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Earth Attack: Increases earth damage by 36.
72
0
+23 Earth Attack
Increases earth damage by 2.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Earth Attack: Increases earth damage by 38.
72
0
+24 Earth Attack
Increases earth damage by 2.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Earth Attack: Increases earth damage by 40.
72
0
+25 Earth Attack
Increases earth damage by 1.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Earth Attack: Increases earth damage by 41.
72
0
+26 Earth Attack
Increases earth damage by 2.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Earth Attack: Increases earth damage by 43.
72
0
+27 Earth Attack
Increases earth damage by 2.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Earth Attack: Increases earth damage by 45.
72
0
+28 Earth Attack
Increases earth damage by 1.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Earth Attack: Increases earth damage by 46.
72
0
+29 Earth Attack
Increases earth damage by 2.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Earth Attack: Increases earth damage by 48.
72
0
+30 Earth Attack
Increases earth damage by 2.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Earth Attack: Increases earth damage by 50.
72
0
Tipo
Bonificación
Descripción
MP
HP
+1 Duel
Increases power during PvP by 63 seconds.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Duel: Attacks with 3716 Power during PvP.
72
0
+2 Duel
Increases power during PvP by 64 seconds.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Duel: Attacks with 3780 Power during PvP.
72
0
+3 Duel
Increases power during PvP by 64 seconds.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Duel: Attacks with 3844 Power during PvP.
72
0
+4 Duel
Increases power during PvP by 64 seconds.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Duel: Attacks with 3908 Power during PvP.
72
0
+5 Duel
Increases power during PvP by 64 seconds.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Duel: Attacks with 3972 Power during PvP.
72
0
+6 Duel
Increases power during PvP by 64 seconds.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Duel: Attacks with 4036 Power during PvP.
72
0
+7 Duel
Increases power during PvP by 63 seconds.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Duel: Attacks with 4099 Power during PvP.
72
0
+8 Duel
Increases power during PvP by 64 seconds.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Duel: Attacks with 4163 Power during PvP.
72
0
+9 Duel
Increases power during PvP by 64 seconds.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Duel: Attacks with 4227 Power during PvP.
72
0
+10 Duel
Increases power during PvP by 64 seconds.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Duel: Attacks with 4291 Power during PvP.
72
0
+11 Duel
Increases power during PvP by 64 seconds.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Duel: Attacks with 4355 Power during PvP.
72
0
+12 Duel
Increases power during PvP by 64 seconds.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Duel: Attacks with 4419 Power during PvP.
72
0
+13 Duel
Increases power during PvP by 63 seconds.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Duel: Attacks with 4482 Power during PvP.
72
0
+14 Duel
Increases power during PvP by 64 seconds.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Duel: Attacks with 4546 Power during PvP.
72
0
+15 Duel
Increases power during PvP by 64 seconds.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Duel: Attacks with 4610 Power during PvP.
72
0
+16 Duel
Increases power during PvP by 64 seconds.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Duel: Attacks with 4674 Power during PvP.
72
0
+17 Duel
Increases power during PvP by 64 seconds.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Duel: Attacks with 4738 Power during PvP.
72
0
+18 Duel
Increases power during PvP by 64 seconds.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Duel: Attacks with 4802 Power during PvP.
72
0
+19 Duel
Increases power during PvP by 63 seconds.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Duel: Attacks with 4865 Power during PvP.
72
0
+20 Duel
Increases power during PvP by 64 seconds.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Duel: Attacks with 4929 Power during PvP.
72
0
+21 Duel
Increases power during PvP by 64 seconds.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Duel: Attacks with 4993 Power during PvP.
72
0
+22 Duel
Increases power during PvP by 64 seconds.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Duel: Attacks with 5057 Power during PvP.
72
0
+23 Duel
Increases power during PvP by 64 seconds.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Duel: Attacks with 5121 Power during PvP.
72
0
+24 Duel
Increases power during PvP by 64 seconds.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Duel: Attacks with 5185 Power during PvP.
72
0
+25 Duel
Increases power during PvP by 63 seconds.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Duel: Attacks with 5248 Power during PvP.
72
0
+26 Duel
Increases power during PvP by 64 seconds.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Duel: Attacks with 5312 Power during PvP.
72
0
+27 Duel
Increases power during PvP by 64 seconds.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Duel: Attacks with 5376 Power during PvP.
72
0
+28 Duel
Increases power during PvP by 64 seconds.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Duel: Attacks with 5440 Power during PvP.
72
0
+29 Duel
Increases power during PvP by 64 seconds.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Duel: Attacks with 5504 Power during PvP.
72
0
+30 Duel
Increases power during PvP by 64 seconds.
Supplements user's P. Atk. with 3653 Power, increasing critical attack rate by 30% for 15 seconds. Requires a dagger. Over-hit and half-kill are possible. Enchant Duel: Attacks with 5568 Power during PvP.
72
0
Attempts a powerful deadly attack. Attacks the enemy with 1832 Power added to P. Atk. Increases one's own deadly attack rate by 10% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill.
Attempts a powerful deadly attack. Attacks the enemy with 1832 Power added to P. Atk. Increases one's own deadly attack rate by 10% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill.
1.3
52
0
147000
2
58
Attempts a powerful deadly attack. Attacks the enemy with 2091 Power added to P. Atk. Increases one's own deadly attack rate by 10% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill.
1.3
56
0
150000
3
60
Attempts a powerful deadly attack. Attacks the enemy with 2272 Power added to P. Atk. Increases one's own deadly attack rate by 10% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill.
1.3
58
0
242000
4
62
Attempts a powerful deadly attack. Attacks the enemy with 2460 Power added to P. Atk. Increases one's own deadly attack rate by 15% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill.
1.3
60
0
360000
5
64
Attempts a powerful deadly attack. Attacks the enemy with 2653 Power added to P. Atk. Increases one's own deadly attack rate by 15% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill.
1.3
62
0
370000
6
66
Attempts a powerful deadly attack. Attacks the enemy with 2850 Power added to P. Atk. Increases one's own deadly attack rate by 20% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill.
1.3
64
0
540000
7
68
Attempts a powerful deadly attack. Attacks the enemy with 3050 Power added to P. Atk. Increases one's own deadly attack rate by 20% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill.
1.3
66
0
650000
8
70
Attempts a powerful deadly attack. Attacks the enemy with 3252 Power added to P. Atk. Increases one's own deadly attack rate by 25% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill.
1.3
68
0
850000
9
72
Attempts a powerful deadly attack. Attacks the enemy with 3453 Power added to P. Atk. Increases one's own deadly attack rate by 25% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill.
1.3
70
0
920000
10
74
Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill.
+1 Cost - Maximizes the skill's efficiency. Decreases MP consumption.
+1 Duel - Maximizes the skill's power during PvP. Power increases during PvP.
+1 Elemental Attack Earth - Maximizes the skill's attribute. Enhances by bestowing earth attribute.
+1 Elemental Attack Fire - Maximizes the skill's attribute. Enhances by bestowing fire attribute.
+1 Elemental Attack Water - Maximizes the skill's attribute. Enhances by bestowing water attribute.
+1 Elemental Attack Wind - Maximizes the skill's attribute. Enhances by bestowing wind attribute.
+1 Power - Maximizes the skill's power. Increases effectiveness.
Tipo
Bonificación
Descripción
MP
HP
+1 Power
Maximizes the skill's power. Increases effectiveness.
Attempts a powerful deadly attack. Attacks the enemy with 3685 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant power: Power is increased.
72
0
+2 Power
Increases effectiveness.
Attempts a powerful deadly attack. Attacks the enemy with 3718 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant power: Power is increased.
72
0
+3 Power
Increases effectiveness.
Attempts a powerful deadly attack. Attacks the enemy with 3751 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant power: Power is increased.
72
0
+4 Power
Increases effectiveness.
Attempts a powerful deadly attack. Attacks the enemy with 3784 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant power: Power is increased.
72
0
+5 Power
Increases effectiveness.
Attempts a powerful deadly attack. Attacks the enemy with 3817 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant power: Power is increased.
72
0
+6 Power
Increases effectiveness.
Attempts a powerful deadly attack. Attacks the enemy with 3850 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant power: Power is increased.
72
0
+7 Power
Increases effectiveness.
Attempts a powerful deadly attack. Attacks the enemy with 3883 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant power: Power is increased.
72
0
+8 Power
Increases effectiveness.
Attempts a powerful deadly attack. Attacks the enemy with 3916 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant power: Power is increased.
72
0
+9 Power
Increases effectiveness.
Attempts a powerful deadly attack. Attacks the enemy with 3949 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant power: Power is increased.
72
0
+10 Power
Increases effectiveness.
Attempts a powerful deadly attack. Attacks the enemy with 3982 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant power: Power is increased.
72
0
+11 Power
Increases effectiveness.
Attempts a powerful deadly attack. Attacks the enemy with 4014 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant power: Power is increased.
72
0
+12 Power
Increases effectiveness.
Attempts a powerful deadly attack. Attacks the enemy with 4047 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant power: Power is increased.
72
0
+13 Power
Increases effectiveness.
Attempts a powerful deadly attack. Attacks the enemy with 4080 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant power: Power is increased.
72
0
+14 Power
Increases effectiveness.
Attempts a powerful deadly attack. Attacks the enemy with 4113 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant power: Power is increased.
72
0
+15 Power
Increases effectiveness.
Attempts a powerful deadly attack. Attacks the enemy with 4146 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant power: Power is increased.
72
0
+16 Power
Increases effectiveness.
Attempts a powerful deadly attack. Attacks the enemy with 4179 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant power: Power is increased.
72
0
+17 Power
Increases effectiveness.
Attempts a powerful deadly attack. Attacks the enemy with 4212 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant power: Power is increased.
72
0
+18 Power
Increases effectiveness.
Attempts a powerful deadly attack. Attacks the enemy with 4245 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant power: Power is increased.
72
0
+19 Power
Increases effectiveness.
Attempts a powerful deadly attack. Attacks the enemy with 4278 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant power: Power is increased.
72
0
+20 Power
Increases effectiveness.
Attempts a powerful deadly attack. Attacks the enemy with 4311 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant power: Power is increased.
72
0
+21 Power
Increases effectiveness.
Attempts a powerful deadly attack. Attacks the enemy with 4343 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant power: Power is increased.
72
0
+22 Power
Increases effectiveness.
Attempts a powerful deadly attack. Attacks the enemy with 4376 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant power: Power is increased.
72
0
+23 Power
Increases effectiveness.
Attempts a powerful deadly attack. Attacks the enemy with 4409 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant power: Power is increased.
72
0
+24 Power
Increases effectiveness.
Attempts a powerful deadly attack. Attacks the enemy with 4442 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant power: Power is increased.
72
0
+25 Power
Increases effectiveness.
Attempts a powerful deadly attack. Attacks the enemy with 4475 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant power: Power is increased.
72
0
+26 Power
Increases effectiveness.
Attempts a powerful deadly attack. Attacks the enemy with 4508 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant power: Power is increased.
72
0
+27 Power
Increases effectiveness.
Attempts a powerful deadly attack. Attacks the enemy with 4541 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant power: Power is increased.
72
0
+28 Power
Increases effectiveness.
Attempts a powerful deadly attack. Attacks the enemy with 4574 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant power: Power is increased.
72
0
+29 Power
Increases effectiveness.
Attempts a powerful deadly attack. Attacks the enemy with 4607 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant power: Power is increased.
72
0
+30 Power
Increases effectiveness.
Attempts a powerful deadly attack. Attacks the enemy with 4640 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant power: Power is increased.
72
0
Tipo
Bonificación
Descripción
MP
HP
+1 Cost
Maximizes the skill's efficiency. Decreases MP consumption.
Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant cost: MP consumption is decreased.
70
0
+2 Cost
Decreases MP consumption.
Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant cost: MP consumption is decreased.
69
0
+3 Cost
Decreases MP consumption.
Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant cost: MP consumption is decreased.
68
0
+4 Cost
Decreases MP consumption.
Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant cost: MP consumption is decreased.
67
0
+5 Cost
Decreases MP consumption.
Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant cost: MP consumption is decreased.
66
0
+6 Cost
Decreases MP consumption.
Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant cost: MP consumption is decreased.
64
0
+7 Cost
Decreases MP consumption.
Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant cost: MP consumption is decreased.
63
0
+8 Cost
Decreases MP consumption.
Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant cost: MP consumption is decreased.
62
0
+9 Cost
Decreases MP consumption.
Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant cost: MP consumption is decreased.
61
0
+10 Cost
Decreases MP consumption.
Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant cost: MP consumption is decreased.
60
0
+11 Cost
Decreases MP consumption.
Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant cost: MP consumption is decreased.
58
0
+12 Cost
Decreases MP consumption.
Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant cost: MP consumption is decreased.
57
0
+13 Cost
Decreases MP consumption.
Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant cost: MP consumption is decreased.
56
0
+14 Cost
Decreases MP consumption.
Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant cost: MP consumption is decreased.
55
0
+15 Cost
Decreases MP consumption.
Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant cost: MP consumption is decreased.
54
0
+16 Cost
Decreases MP consumption.
Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant cost: MP consumption is decreased.
52
0
+17 Cost
Decreases MP consumption.
Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant cost: MP consumption is decreased.
51
0
+18 Cost
Decreases MP consumption.
Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant cost: MP consumption is decreased.
50
0
+19 Cost
Decreases MP consumption.
Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant cost: MP consumption is decreased.
49
0
+20 Cost
Decreases MP consumption.
Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant cost: MP consumption is decreased.
48
0
+21 Cost
Decreases MP consumption.
Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant cost: MP consumption is decreased.
46
0
+22 Cost
Decreases MP consumption.
Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant cost: MP consumption is decreased.
45
0
+23 Cost
Decreases MP consumption.
Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant cost: MP consumption is decreased.
44
0
+24 Cost
Decreases MP consumption.
Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant cost: MP consumption is decreased.
43
0
+25 Cost
Decreases MP consumption.
Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant cost: MP consumption is decreased.
42
0
+26 Cost
Decreases MP consumption.
Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant cost: MP consumption is decreased.
40
0
+27 Cost
Decreases MP consumption.
Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant cost: MP consumption is decreased.
39
0
+28 Cost
Decreases MP consumption.
Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant cost: MP consumption is decreased.
38
0
+29 Cost
Decreases MP consumption.
Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant cost: MP consumption is decreased.
37
0
+30 Cost
Decreases MP consumption.
Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant cost: MP consumption is decreased.
36
0
Tipo
Bonificación
Descripción
MP
HP
+1 Elemental Attack Fire
Maximizes the skill's attribute. Enhances by bestowing fire attribute.
Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant elemental attack fire: Enhanced with bestowed fire attribute.
72
0
+2 Elemental Attack Fire
Enhances by bestowing fire attribute.
Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant elemental attack fire: Enhanced with bestowed fire attribute.
72
0
+3 Elemental Attack Fire
Enhances by bestowing fire attribute.
Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant elemental attack fire: Enhanced with bestowed fire attribute.
72
0
+4 Elemental Attack Fire
Enhances by bestowing fire attribute.
Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant elemental attack fire: Enhanced with bestowed fire attribute.
72
0
+5 Elemental Attack Fire
Enhances by bestowing fire attribute.
Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant elemental attack fire: Enhanced with bestowed fire attribute.
72
0
+6 Elemental Attack Fire
Enhances by bestowing fire attribute.
Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant elemental attack fire: Enhanced with bestowed fire attribute.
72
0
+7 Elemental Attack Fire
Enhances by bestowing fire attribute.
Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant elemental attack fire: Enhanced with bestowed fire attribute.
72
0
+8 Elemental Attack Fire
Enhances by bestowing fire attribute.
Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant elemental attack fire: Enhanced with bestowed fire attribute.
72
0
+9 Elemental Attack Fire
Enhances by bestowing fire attribute.
Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant elemental attack fire: Enhanced with bestowed fire attribute.
72
0
+10 Elemental Attack Fire
Enhances by bestowing fire attribute.
Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant elemental attack fire: Enhanced with bestowed fire attribute.
72
0
+11 Elemental Attack Fire
Enhances by bestowing fire attribute.
Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant elemental attack fire: Enhanced with bestowed fire attribute.
72
0
+12 Elemental Attack Fire
Enhances by bestowing fire attribute.
Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant elemental attack fire: Enhanced with bestowed fire attribute.
72
0
+13 Elemental Attack Fire
Enhances by bestowing fire attribute.
Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant elemental attack fire: Enhanced with bestowed fire attribute.
72
0
+14 Elemental Attack Fire
Enhances by bestowing fire attribute.
Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant elemental attack fire: Enhanced with bestowed fire attribute.
72
0
+15 Elemental Attack Fire
Enhances by bestowing fire attribute.
Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant elemental attack fire: Enhanced with bestowed fire attribute.
72
0
+16 Elemental Attack Fire
Enhances by bestowing fire attribute.
Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant elemental attack fire: Enhanced with bestowed fire attribute.
72
0
+17 Elemental Attack Fire
Enhances by bestowing fire attribute.
Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant elemental attack fire: Enhanced with bestowed fire attribute.
72
0
+18 Elemental Attack Fire
Enhances by bestowing fire attribute.
Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant elemental attack fire: Enhanced with bestowed fire attribute.
72
0
+19 Elemental Attack Fire
Enhances by bestowing fire attribute.
Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant elemental attack fire: Enhanced with bestowed fire attribute.
72
0
+20 Elemental Attack Fire
Enhances by bestowing fire attribute.
Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant elemental attack fire: Enhanced with bestowed fire attribute.
72
0
+21 Elemental Attack Fire
Enhances by bestowing fire attribute.
Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant elemental attack fire: Enhanced with bestowed fire attribute.
72
0
+22 Elemental Attack Fire
Enhances by bestowing fire attribute.
Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant elemental attack fire: Enhanced with bestowed fire attribute.
72
0
+23 Elemental Attack Fire
Enhances by bestowing fire attribute.
Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant elemental attack fire: Enhanced with bestowed fire attribute.
72
0
+24 Elemental Attack Fire
Enhances by bestowing fire attribute.
Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant elemental attack fire: Enhanced with bestowed fire attribute.
72
0
+25 Elemental Attack Fire
Enhances by bestowing fire attribute.
Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant elemental attack fire: Enhanced with bestowed fire attribute.
72
0
+26 Elemental Attack Fire
Enhances by bestowing fire attribute.
Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant elemental attack fire: Enhanced with bestowed fire attribute.
72
0
+27 Elemental Attack Fire
Enhances by bestowing fire attribute.
Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant elemental attack fire: Enhanced with bestowed fire attribute.
72
0
+28 Elemental Attack Fire
Enhances by bestowing fire attribute.
Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant elemental attack fire: Enhanced with bestowed fire attribute.
72
0
+29 Elemental Attack Fire
Enhances by bestowing fire attribute.
Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant elemental attack fire: Enhanced with bestowed fire attribute.
72
0
+30 Elemental Attack Fire
Enhances by bestowing fire attribute.
Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant elemental attack fire: Enhanced with bestowed fire attribute.
72
0
Tipo
Bonificación
Descripción
MP
HP
+1 Elemental Attack Water
Maximizes the skill's attribute. Enhances by bestowing water attribute.
Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant elemental attack water: Enhanced with bestowed water attribute.
72
0
+2 Elemental Attack Water
Enhances by bestowing water attribute.
Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant elemental attack water: Enhanced with bestowed water attribute.
72
0
+3 Elemental Attack Water
Enhances by bestowing water attribute.
Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant elemental attack water: Enhanced with bestowed water attribute.
72
0
+4 Elemental Attack Water
Enhances by bestowing water attribute.
Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant elemental attack water: Enhanced with bestowed water attribute.
72
0
+5 Elemental Attack Water
Enhances by bestowing water attribute.
Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant elemental attack water: Enhanced with bestowed water attribute.
72
0
+6 Elemental Attack Water
Enhances by bestowing water attribute.
Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant elemental attack water: Enhanced with bestowed water attribute.
72
0
+7 Elemental Attack Water
Enhances by bestowing water attribute.
Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant elemental attack water: Enhanced with bestowed water attribute.
72
0
+8 Elemental Attack Water
Enhances by bestowing water attribute.
Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant elemental attack water: Enhanced with bestowed water attribute.
72
0
+9 Elemental Attack Water
Enhances by bestowing water attribute.
Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant elemental attack water: Enhanced with bestowed water attribute.
72
0
+10 Elemental Attack Water
Enhances by bestowing water attribute.
Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant elemental attack water: Enhanced with bestowed water attribute.
72
0
+11 Elemental Attack Water
Enhances by bestowing water attribute.
Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant elemental attack water: Enhanced with bestowed water attribute.
72
0
+12 Elemental Attack Water
Enhances by bestowing water attribute.
Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant elemental attack water: Enhanced with bestowed water attribute.
72
0
+13 Elemental Attack Water
Enhances by bestowing water attribute.
Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant elemental attack water: Enhanced with bestowed water attribute.
72
0
+14 Elemental Attack Water
Enhances by bestowing water attribute.
Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant elemental attack water: Enhanced with bestowed water attribute.
72
0
+15 Elemental Attack Water
Enhances by bestowing water attribute.
Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant elemental attack water: Enhanced with bestowed water attribute.
72
0
+16 Elemental Attack Water
Enhances by bestowing water attribute.
Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant elemental attack water: Enhanced with bestowed water attribute.
72
0
+17 Elemental Attack Water
Enhances by bestowing water attribute.
Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant elemental attack water: Enhanced with bestowed water attribute.
72
0
+18 Elemental Attack Water
Enhances by bestowing water attribute.
Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant elemental attack water: Enhanced with bestowed water attribute.
72
0
+19 Elemental Attack Water
Enhances by bestowing water attribute.
Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant elemental attack water: Enhanced with bestowed water attribute.
72
0
+20 Elemental Attack Water
Enhances by bestowing water attribute.
Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant elemental attack water: Enhanced with bestowed water attribute.
72
0
+21 Elemental Attack Water
Enhances by bestowing water attribute.
Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant elemental attack water: Enhanced with bestowed water attribute.
72
0
+22 Elemental Attack Water
Enhances by bestowing water attribute.
Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant elemental attack water: Enhanced with bestowed water attribute.
72
0
+23 Elemental Attack Water
Enhances by bestowing water attribute.
Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant elemental attack water: Enhanced with bestowed water attribute.
72
0
+24 Elemental Attack Water
Enhances by bestowing water attribute.
Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant elemental attack water: Enhanced with bestowed water attribute.
72
0
+25 Elemental Attack Water
Enhances by bestowing water attribute.
Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant elemental attack water: Enhanced with bestowed water attribute.
72
0
+26 Elemental Attack Water
Enhances by bestowing water attribute.
Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant elemental attack water: Enhanced with bestowed water attribute.
72
0
+27 Elemental Attack Water
Enhances by bestowing water attribute.
Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant elemental attack water: Enhanced with bestowed water attribute.
72
0
+28 Elemental Attack Water
Enhances by bestowing water attribute.
Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant elemental attack water: Enhanced with bestowed water attribute.
72
0
+29 Elemental Attack Water
Enhances by bestowing water attribute.
Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant elemental attack water: Enhanced with bestowed water attribute.
72
0
+30 Elemental Attack Water
Enhances by bestowing water attribute.
Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant elemental attack water: Enhanced with bestowed water attribute.
72
0
Tipo
Bonificación
Descripción
MP
HP
+1 Elemental Attack Wind
Maximizes the skill's attribute. Enhances by bestowing wind attribute.
Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant elemental attack wind: Enhanced with bestowed wind attribute.
72
0
+2 Elemental Attack Wind
Enhances by bestowing wind attribute.
Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant elemental attack wind: Enhanced with bestowed wind attribute.
72
0
+3 Elemental Attack Wind
Enhances by bestowing wind attribute.
Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant elemental attack wind: Enhanced with bestowed wind attribute.
72
0
+4 Elemental Attack Wind
Enhances by bestowing wind attribute.
Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant elemental attack wind: Enhanced with bestowed wind attribute.
72
0
+5 Elemental Attack Wind
Enhances by bestowing wind attribute.
Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant elemental attack wind: Enhanced with bestowed wind attribute.
72
0
+6 Elemental Attack Wind
Enhances by bestowing wind attribute.
Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant elemental attack wind: Enhanced with bestowed wind attribute.
72
0
+7 Elemental Attack Wind
Enhances by bestowing wind attribute.
Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant elemental attack wind: Enhanced with bestowed wind attribute.
72
0
+8 Elemental Attack Wind
Enhances by bestowing wind attribute.
Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant elemental attack wind: Enhanced with bestowed wind attribute.
72
0
+9 Elemental Attack Wind
Enhances by bestowing wind attribute.
Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant elemental attack wind: Enhanced with bestowed wind attribute.
72
0
+10 Elemental Attack Wind
Enhances by bestowing wind attribute.
Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant elemental attack wind: Enhanced with bestowed wind attribute.
72
0
+11 Elemental Attack Wind
Enhances by bestowing wind attribute.
Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant elemental attack wind: Enhanced with bestowed wind attribute.
72
0
+12 Elemental Attack Wind
Enhances by bestowing wind attribute.
Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant elemental attack wind: Enhanced with bestowed wind attribute.
72
0
+13 Elemental Attack Wind
Enhances by bestowing wind attribute.
Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant elemental attack wind: Enhanced with bestowed wind attribute.
72
0
+14 Elemental Attack Wind
Enhances by bestowing wind attribute.
Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant elemental attack wind: Enhanced with bestowed wind attribute.
72
0
+15 Elemental Attack Wind
Enhances by bestowing wind attribute.
Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant elemental attack wind: Enhanced with bestowed wind attribute.
72
0
+16 Elemental Attack Wind
Enhances by bestowing wind attribute.
Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant elemental attack wind: Enhanced with bestowed wind attribute.
72
0
+17 Elemental Attack Wind
Enhances by bestowing wind attribute.
Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant elemental attack wind: Enhanced with bestowed wind attribute.
72
0
+18 Elemental Attack Wind
Enhances by bestowing wind attribute.
Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant elemental attack wind: Enhanced with bestowed wind attribute.
72
0
+19 Elemental Attack Wind
Enhances by bestowing wind attribute.
Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant elemental attack wind: Enhanced with bestowed wind attribute.
72
0
+20 Elemental Attack Wind
Enhances by bestowing wind attribute.
Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant elemental attack wind: Enhanced with bestowed wind attribute.
72
0
+21 Elemental Attack Wind
Enhances by bestowing wind attribute.
Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant elemental attack wind: Enhanced with bestowed wind attribute.
72
0
+22 Elemental Attack Wind
Enhances by bestowing wind attribute.
Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant elemental attack wind: Enhanced with bestowed wind attribute.
72
0
+23 Elemental Attack Wind
Enhances by bestowing wind attribute.
Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant elemental attack wind: Enhanced with bestowed wind attribute.
72
0
+24 Elemental Attack Wind
Enhances by bestowing wind attribute.
Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant elemental attack wind: Enhanced with bestowed wind attribute.
72
0
+25 Elemental Attack Wind
Enhances by bestowing wind attribute.
Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant elemental attack wind: Enhanced with bestowed wind attribute.
72
0
+26 Elemental Attack Wind
Enhances by bestowing wind attribute.
Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant elemental attack wind: Enhanced with bestowed wind attribute.
72
0
+27 Elemental Attack Wind
Enhances by bestowing wind attribute.
Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant elemental attack wind: Enhanced with bestowed wind attribute.
72
0
+28 Elemental Attack Wind
Enhances by bestowing wind attribute.
Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant elemental attack wind: Enhanced with bestowed wind attribute.
72
0
+29 Elemental Attack Wind
Enhances by bestowing wind attribute.
Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant elemental attack wind: Enhanced with bestowed wind attribute.
72
0
+30 Elemental Attack Wind
Enhances by bestowing wind attribute.
Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant elemental attack wind: Enhanced with bestowed wind attribute.
72
0
Tipo
Bonificación
Descripción
MP
HP
+1 Elemental Attack Earth
Maximizes the skill's attribute. Enhances by bestowing earth attribute.
Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant elemental attack earth: Enhanced with bestowed earth attribute.
72
0
+2 Elemental Attack Earth
Enhances by bestowing earth attribute.
Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant elemental attack earth: Enhanced with bestowed earth attribute.
72
0
+3 Elemental Attack Earth
Enhances by bestowing earth attribute.
Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant elemental attack earth: Enhanced with bestowed earth attribute.
72
0
+4 Elemental Attack Earth
Enhances by bestowing earth attribute.
Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant elemental attack earth: Enhanced with bestowed earth attribute.
72
0
+5 Elemental Attack Earth
Enhances by bestowing earth attribute.
Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant elemental attack earth: Enhanced with bestowed earth attribute.
72
0
+6 Elemental Attack Earth
Enhances by bestowing earth attribute.
Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant elemental attack earth: Enhanced with bestowed earth attribute.
72
0
+7 Elemental Attack Earth
Enhances by bestowing earth attribute.
Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant elemental attack earth: Enhanced with bestowed earth attribute.
72
0
+8 Elemental Attack Earth
Enhances by bestowing earth attribute.
Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant elemental attack earth: Enhanced with bestowed earth attribute.
72
0
+9 Elemental Attack Earth
Enhances by bestowing earth attribute.
Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant elemental attack earth: Enhanced with bestowed earth attribute.
72
0
+10 Elemental Attack Earth
Enhances by bestowing earth attribute.
Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant elemental attack earth: Enhanced with bestowed earth attribute.
72
0
+11 Elemental Attack Earth
Enhances by bestowing earth attribute.
Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant elemental attack earth: Enhanced with bestowed earth attribute.
72
0
+12 Elemental Attack Earth
Enhances by bestowing earth attribute.
Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant elemental attack earth: Enhanced with bestowed earth attribute.
72
0
+13 Elemental Attack Earth
Enhances by bestowing earth attribute.
Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant elemental attack earth: Enhanced with bestowed earth attribute.
72
0
+14 Elemental Attack Earth
Enhances by bestowing earth attribute.
Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant elemental attack earth: Enhanced with bestowed earth attribute.
72
0
+15 Elemental Attack Earth
Enhances by bestowing earth attribute.
Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant elemental attack earth: Enhanced with bestowed earth attribute.
72
0
+16 Elemental Attack Earth
Enhances by bestowing earth attribute.
Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant elemental attack earth: Enhanced with bestowed earth attribute.
72
0
+17 Elemental Attack Earth
Enhances by bestowing earth attribute.
Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant elemental attack earth: Enhanced with bestowed earth attribute.
72
0
+18 Elemental Attack Earth
Enhances by bestowing earth attribute.
Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant elemental attack earth: Enhanced with bestowed earth attribute.
72
0
+19 Elemental Attack Earth
Enhances by bestowing earth attribute.
Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant elemental attack earth: Enhanced with bestowed earth attribute.
72
0
+20 Elemental Attack Earth
Enhances by bestowing earth attribute.
Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant elemental attack earth: Enhanced with bestowed earth attribute.
72
0
+21 Elemental Attack Earth
Enhances by bestowing earth attribute.
Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant elemental attack earth: Enhanced with bestowed earth attribute.
72
0
+22 Elemental Attack Earth
Enhances by bestowing earth attribute.
Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant elemental attack earth: Enhanced with bestowed earth attribute.
72
0
+23 Elemental Attack Earth
Enhances by bestowing earth attribute.
Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant elemental attack earth: Enhanced with bestowed earth attribute.
72
0
+24 Elemental Attack Earth
Enhances by bestowing earth attribute.
Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant elemental attack earth: Enhanced with bestowed earth attribute.
72
0
+25 Elemental Attack Earth
Enhances by bestowing earth attribute.
Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant elemental attack earth: Enhanced with bestowed earth attribute.
72
0
+26 Elemental Attack Earth
Enhances by bestowing earth attribute.
Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant elemental attack earth: Enhanced with bestowed earth attribute.
72
0
+27 Elemental Attack Earth
Enhances by bestowing earth attribute.
Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant elemental attack earth: Enhanced with bestowed earth attribute.
72
0
+28 Elemental Attack Earth
Enhances by bestowing earth attribute.
Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant elemental attack earth: Enhanced with bestowed earth attribute.
72
0
+29 Elemental Attack Earth
Enhances by bestowing earth attribute.
Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant elemental attack earth: Enhanced with bestowed earth attribute.
72
0
+30 Elemental Attack Earth
Enhances by bestowing earth attribute.
Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant elemental attack earth: Enhanced with bestowed earth attribute.
72
0
Tipo
Bonificación
Descripción
MP
HP
+1 Duel
Maximizes the skill's power during PvP. Power increases during PvP.
Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant duel: Power is increased during PvP.
72
0
+2 Duel
Power increases during PvP.
Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant duel: Power is increased during PvP.
72
0
+3 Duel
Power increases during PvP.
Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant duel: Power is increased during PvP.
72
0
+4 Duel
Power increases during PvP.
Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant duel: Power is increased during PvP.
72
0
+5 Duel
Power increases during PvP.
Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant duel: Power is increased during PvP.
72
0
+6 Duel
Power increases during PvP.
Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant duel: Power is increased during PvP.
72
0
+7 Duel
Power increases during PvP.
Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant duel: Power is increased during PvP.
72
0
+8 Duel
Power increases during PvP.
Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant duel: Power is increased during PvP.
72
0
+9 Duel
Power increases during PvP.
Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant duel: Power is increased during PvP.
72
0
+10 Duel
Power increases during PvP.
Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant duel: Power is increased during PvP.
72
0
+11 Duel
Power increases during PvP.
Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant duel: Power is increased during PvP.
72
0
+12 Duel
Power increases during PvP.
Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant duel: Power is increased during PvP.
72
0
+13 Duel
Power increases during PvP.
Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant duel: Power is increased during PvP.
72
0
+14 Duel
Power increases during PvP.
Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant duel: Power is increased during PvP.
72
0
+15 Duel
Power increases during PvP.
Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant duel: Power is increased during PvP.
72
0
+16 Duel
Power increases during PvP.
Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant duel: Power is increased during PvP.
72
0
+17 Duel
Power increases during PvP.
Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant duel: Power is increased during PvP.
72
0
+18 Duel
Power increases during PvP.
Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant duel: Power is increased during PvP.
72
0
+19 Duel
Power increases during PvP.
Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant duel: Power is increased during PvP.
72
0
+20 Duel
Power increases during PvP.
Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant duel: Power is increased during PvP.
72
0
+21 Duel
Power increases during PvP.
Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant duel: Power is increased during PvP.
72
0
+22 Duel
Power increases during PvP.
Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant duel: Power is increased during PvP.
72
0
+23 Duel
Power increases during PvP.
Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant duel: Power is increased during PvP.
72
0
+24 Duel
Power increases during PvP.
Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant duel: Power is increased during PvP.
72
0
+25 Duel
Power increases during PvP.
Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant duel: Power is increased during PvP.
72
0
+26 Duel
Power increases during PvP.
Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant duel: Power is increased during PvP.
72
0
+27 Duel
Power increases during PvP.
Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant duel: Power is increased during PvP.
72
0
+28 Duel
Power increases during PvP.
Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant duel: Power is increased during PvP.
72
0
+29 Duel
Power increases during PvP.
Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant duel: Power is increased during PvP.
72
0
+30 Duel
Power increases during PvP.
Attempts a powerful deadly attack. Attacks the enemy with 3653 Power added to P. Atk. Increases one's own deadly attack rate by 30% for 15 seconds. Requires a dagger to be equipped. Over-hit. Half Kill. Enchant duel: Power is increased during PvP.
72
0
With an increased chance of success, you attempt an extremely deadly attack on your foes. A Lethal Strike is possible. An equipped dagger weapon is required to use this skill. Power 1832. Effect 1.
With an increased chance of success, you attempt an extremely deadly attack on your foes. A Lethal Strike is possible. An equipped dagger weapon is required to use this skill. Power 1832. Effect 1.
1.3
55
0
147000
2
58
With an increased chance of success, you attempt an extremely deadly attack on your foes. A Lethal Strike is possible. An equipped dagger weapon is required to use this skill. Power 2091. Effect 1.
1.3
59
0
150000
3
60
With an increased chance of success, you attempt an extremely deadly attack on your foes. A Lethal Strike is possible. An equipped dagger weapon is required to use this skill. Power 2272. Effect 1.
1.3
62
0
264000
4
62
With an increased chance of success, you attempt an extremely deadly attack on your foes. A Lethal Strike is possible. An equipped dagger weapon is required to use this skill. Power 2460. Effect 2.
1.3
63
0
360000
5
64
With an increased chance of success, you attempt an extremely deadly attack on your foes. A Lethal Strike is possible. An equipped dagger weapon is required to use this skill. Power 2653. Effect 2.
1.3
66
0
370000
6
66
With an increased chance of success, you attempt an extremely deadly attack on your foes. A Lethal Strike is possible. An equipped dagger weapon is required to use this skill. Power 2850. Effect 3.
1.3
68
0
540000
7
68
With an increased chance of success, you attempt an extremely deadly attack on your foes. A Lethal Strike is possible. An equipped dagger weapon is required to use this skill. Power 3050. Effect 3.
1.3
70
0
650000
8
70
With an increased chance of success, you attempt an extremely deadly attack on your foes. A Lethal Strike is possible. An equipped dagger weapon is required to use this skill. Power 3252. Effect 4.
1.3
72
0
850000
9
72
With an increased chance of success, you attempt an extremely deadly attack on your foes. A Lethal Strike is possible. An equipped dagger weapon is required to use this skill. Power 3453. Effect 4.
1.3
74
0
920000
10
74
With an increased chance of success, you attempt an extremely deadly attack on your foes. A Lethal Strike is possible. An equipped dagger weapon is required to use this skill. Power 3653. Effect 5.
+1 Cost - Maximizes the skill's efficiency. MP consumption is decreased.
+1 Power - Maximizes the skill's power. The power is increased.
Tipo
Bonificación
Descripción
MP
HP
+1 Power
Maximizes the skill's power. The power is increased.
Inflicts a potentially deadly attack on an enemy. Lethal Strike is possible. Usable when equipped with a dagger. Enchant Power: the power is increased. Power 3685. Effect 5.
76
0
+2 Power
The power is increased.
Inflicts a potentially deadly attack on an enemy. Lethal Strike is possible. Usable when equipped with a dagger. Enchant Power: the power is increased. Power 3718. Effect 5.
76
0
+3 Power
The power is increased.
Inflicts a potentially deadly attack on an enemy. Lethal Strike is possible. Usable when equipped with a dagger. Enchant Power: the power is increased. Power 3751. Effect 5.
76
0
+4 Power
The power is increased.
Inflicts a potentially deadly attack on an enemy. Lethal Strike is possible. Usable when equipped with a dagger. Enchant Power: the power is increased. Power 3784. Effect 5.
76
0
+5 Power
The power is increased.
Inflicts a potentially deadly attack on an enemy. Lethal Strike is possible. Usable when equipped with a dagger. Enchant Power: the power is increased. Power 3817. Effect 5.
76
0
+6 Power
The power is increased.
Inflicts a potentially deadly attack on an enemy. Lethal Strike is possible. Usable when equipped with a dagger. Enchant Power: the power is increased. Enchant Power: the power is increased. Power 3850. Effect 5.
76
0
+7 Power
The power is increased.
Inflicts a potentially deadly attack on an enemy. Lethal Strike is possible. Usable when equipped with a dagger. Enchant Power: the power is increased. Power 3883. Effect 5.
76
0
+8 Power
The power is increased.
Inflicts a potentially deadly attack on an enemy. Lethal Strike is possible. Usable when equipped with a dagger. Enchant Power: the power is increased. Power 3916. Effect 5.
76
0
+9 Power
The power is increased.
Inflicts a potentially deadly attack on an enemy. Lethal Strike is possible. Usable when equipped with a dagger. Enchant Power: the power is increased. Power 3949. Effect 5.
76
0
+10 Power
The power is increased.
Inflicts a potentially deadly attack on an enemy. Lethal Strike is possible. Usable when equipped with a dagger. Enchant Power: the power is increased. Power 3982. Effect 5.
76
0
+11 Power
The power is increased.
Inflicts a potentially deadly attack on an enemy. Lethal Strike is possible. Usable when equipped with a dagger. Enchant Power: the power is increased. Power 4014. Effect 5.
76
0
+12 Power
The power is increased.
Inflicts a potentially deadly attack on an enemy. Lethal Strike is possible. Usable when equipped with a dagger. Enchant Power: the power is increased. Power 4047. Effect 5.
76
0
+13 Power
The power is increased.
Inflicts a potentially deadly attack on an enemy. Lethal Strike is possible. Usable when equipped with a dagger. Enchant Power: the power is increased. Power 4080. Effect 5.
76
0
+14 Power
The power is increased.
Inflicts a potentially deadly attack on an enemy. Lethal Strike is possible. Usable when equipped with a dagger. Enchant Power: the power is increased. Power 4113. Effect 5.
76
0
+15 Power
The power is increased.
Inflicts a potentially deadly attack on an enemy. Lethal Strike is possible. Usable when equipped with a dagger. Enchant Power: the power is increased. Power 4146. Effect 5.
76
0
+16 Power
The power is increased.
Inflicts a potentially deadly attack on an enemy. Lethal Strike is possible. Usable when equipped with a dagger. Enchant Power: the power is increased. Power 4179. Effect 5.
76
0
+17 Power
The power is increased.
Inflicts a potentially deadly attack on an enemy. Lethal Strike is possible. Usable when equipped with a dagger. Enchant Power: the power is increased. Power 4212. Effect 5.
76
0
+18 Power
The power is increased.
Inflicts a potentially deadly attack on an enemy. Lethal Strike is possible. Usable when equipped with a dagger. Enchant Power: the power is increased. Power 4245. Effect 5.
76
0
+19 Power
The power is increased.
Inflicts a potentially deadly attack on an enemy. Lethal Strike is possible. Usable when equipped with a dagger. Enchant Power: the power is increased. Power 4278. Effect 5.
76
0
+20 Power
The power is increased.
Inflicts a potentially deadly attack on an enemy. Lethal Strike is possible. Usable when equipped with a dagger. Enchant Power: the power is increased. Power 4311. Effect 5.
76
0
+21 Power
The power is increased.
Inflicts a potentially deadly attack on an enemy. Lethal Strike is possible. Usable when equipped with a dagger. Enchant Power: the power is increased. Power 4343. Effect 5.
76
0
+22 Power
The power is increased.
Inflicts a potentially deadly attack on an enemy. Lethal Strike is possible. Usable when equipped with a dagger. Enchant Power: the power is increased. Power 4376. Effect 5.
76
0
+23 Power
The power is increased.
Inflicts a potentially deadly attack on an enemy. Lethal Strike is possible. Usable when equipped with a dagger. Enchant Power: the power is increased. Power 4409. Effect 5.
76
0
+24 Power
The power is increased.
Inflicts a potentially deadly attack on an enemy. Lethal Strike is possible. Usable when equipped with a dagger. Enchant Power: the power is increased. Power 4442. Effect 5.
76
0
+25 Power
The power is increased.
Inflicts a potentially deadly attack on an enemy. Lethal Strike is possible. Usable when equipped with a dagger. Enchant Power: the power is increased. Power 4475. Effect 5.
76
0
+26 Power
The power is increased.
Inflicts a potentially deadly attack on an enemy. Lethal Strike is possible. Usable when equipped with a dagger. Enchant Power: the power is increased. Power 4508. Effect 5.
76
0
+27 Power
The power is increased.
Inflicts a potentially deadly attack on an enemy. Lethal Strike is possible. Usable when equipped with a dagger. Enchant Power: the power is increased. Power 4541. Effect 5.
76
0
+28 Power
The power is increased.
Inflicts a potentially deadly attack on an enemy. Lethal Strike is possible. Usable when equipped with a dagger. Enchant Power: the power is increased. Power 4574. Effect 5.
76
0
+29 Power
The power is increased.
Inflicts a potentially deadly attack on an enemy. Lethal Strike is possible. Usable when equipped with a dagger. Enchant Power: the power is increased. Power 4607. Effect 5.
76
0
+30 Power
The power is increased.
Inflicts a potentially deadly attack on an enemy. Lethal Strike is possible. Usable when equipped with a dagger. Enchant Power: the power is increased. Power 4640. Effect 5.
76
0
Tipo
Bonificación
Descripción
MP
HP
+1 Cost
Maximizes the skill's efficiency. MP consumption is decreased.
Inflicts a potentially deadly attack on an enemy. Lethal Strike is possible. Usable when equipped with a dagger. Enchant Cost: MP consumption is decreased. Power 3653. Effect 5.
74
0
+2 Cost
MP consumption is decreased.
Inflicts a potentially deadly attack on an enemy. Lethal Strike is possible. Usable when equipped with a dagger. Enchant Cost: MP consumption is decreased. Power 3653. Effect 5.
73
0
+3 Cost
MP consumption is decreased.
Inflicts a potentially deadly attack on an enemy. Lethal Strike is possible. Usable when equipped with a dagger. Enchant Cost: MP consumption is decreased. Power 3653. Effect 5.
72
0
+4 Cost
MP consumption is decreased.
Inflicts a potentially deadly attack on an enemy. Lethal Strike is possible. Usable when equipped with a dagger. Enchant Cost: MP consumption is decreased. Power 3653. Effect 5.
70
0
+5 Cost
MP consumption is decreased.
Inflicts a potentially deadly attack on an enemy. Lethal Strike is possible. Usable when equipped with a dagger. Enchant Cost: MP consumption is decreased. Power 3653. Effect 5.
69
0
+6 Cost
MP consumption is decreased.
Inflicts a potentially deadly attack on an enemy. Lethal Strike is possible. Usable when equipped with a dagger. Enchant Cost: MP consumption is decreased. Power 3653. Effect 5.
68
0
+7 Cost
MP consumption is decreased.
Inflicts a potentially deadly attack on an enemy. Lethal Strike is possible. Usable when equipped with a dagger. Enchant Cost: MP consumption is decreased. Power 3653. Effect 5.
67
0
+8 Cost
MP consumption is decreased.
Inflicts a potentially deadly attack on an enemy. Lethal Strike is possible. Usable when equipped with a dagger. Enchant Cost: MP consumption is decreased. Power 3653. Effect 5.
65
0
+9 Cost
MP consumption is decreased.
Inflicts a potentially deadly attack on an enemy. Lethal Strike is possible. Usable when equipped with a dagger. Enchant Cost: MP consumption is decreased. Power 3653. Effect 5.
64
0
+10 Cost
MP consumption is decreased.
Inflicts a potentially deadly attack on an enemy. Lethal Strike is possible. Usable when equipped with a dagger. Enchant Cost: MP consumption is decreased. Power 3653. Effect 5.
63
0
+11 Cost
MP consumption is decreased.
Inflicts a potentially deadly attack on an enemy. Lethal Strike is possible. Usable when equipped with a dagger. Enchant Cost: MP consumption is decreased. Power 3653. Effect 5.
62
0
+12 Cost
MP consumption is decreased.
Inflicts a potentially deadly attack on an enemy. Lethal Strike is possible. Usable when equipped with a dagger. Enchant Cost: MP consumption is decreased. Power 3653. Effect 5.
60
0
+13 Cost
MP consumption is decreased.
Inflicts a potentially deadly attack on an enemy. Lethal Strike is possible. Usable when equipped with a dagger. Enchant Cost: MP consumption is decreased. Power 3653. Effect 5.
59
0
+14 Cost
MP consumption is decreased.
Inflicts a potentially deadly attack on an enemy. Lethal Strike is possible. Usable when equipped with a dagger. Enchant Cost: MP consumption is decreased. Power 3653. Effect 5.
58
0
+15 Cost
MP consumption is decreased.
Inflicts a potentially deadly attack on an enemy. Lethal Strike is possible. Usable when equipped with a dagger. Enchant Cost: MP consumption is decreased. Power 3653. Effect 5.
57
0
+16 Cost
MP consumption is decreased.
Inflicts a potentially deadly attack on an enemy. Lethal Strike is possible. Usable when equipped with a dagger. Enchant Cost: MP consumption is decreased. Power 3653. Effect 5.
55
0
+17 Cost
MP consumption is decreased.
Inflicts a potentially deadly attack on an enemy. Lethal Strike is possible. Usable when equipped with a dagger. Enchant Cost: MP consumption is decreased. Power 3653. Effect 5.
54
0
+18 Cost
MP consumption is decreased.
Inflicts a potentially deadly attack on an enemy. Lethal Strike is possible. Usable when equipped with a dagger. Enchant Cost: MP consumption is decreased. Power 3653. Effect 5.
53
0
+19 Cost
MP consumption is decreased.
Inflicts a potentially deadly attack on an enemy. Lethal Strike is possible. Usable when equipped with a dagger. Enchant Cost: MP consumption is decreased. Power 3653. Effect 5.
51
0
+20 Cost
MP consumption is decreased.
Inflicts a potentially deadly attack on an enemy. Lethal Strike is possible. Usable when equipped with a dagger. Enchant Cost: MP consumption is decreased. Power 3653. Effect 5.
50
0
+21 Cost
MP consumption is decreased.
Inflicts a potentially deadly attack on an enemy. Lethal Strike is possible. Usable when equipped with a dagger. Enchant Cost: MP consumption is decreased. Power 3653. Effect 5.
49
0
+22 Cost
MP consumption is decreased.
Inflicts a potentially deadly attack on an enemy. Lethal Strike is possible. Usable when equipped with a dagger. Enchant Cost: MP consumption is decreased. Power 3653. Effect 5.
48
0
+23 Cost
MP consumption is decreased.
Inflicts a potentially deadly attack on an enemy. Lethal Strike is possible. Usable when equipped with a dagger. Enchant Cost: MP consumption is decreased. Power 3653. Effect 5.
46
0
+24 Cost
MP consumption is decreased.
Inflicts a potentially deadly attack on an enemy. Lethal Strike is possible. Usable when equipped with a dagger. Enchant Cost: MP consumption is decreased. Power 3653. Effect 5.
45
0
+25 Cost
MP consumption is decreased.
Inflicts a potentially deadly attack on an enemy. Lethal Strike is possible. Usable when equipped with a dagger. Enchant Cost: MP consumption is decreased. Power 3653. Effect 5.
44
0
+26 Cost
MP consumption is decreased.
Inflicts a potentially deadly attack on an enemy. Lethal Strike is possible. Usable when equipped with a dagger. Enchant Cost: MP consumption is decreased. Power 3653. Effect 5.
43
0
+27 Cost
MP consumption is decreased.
Inflicts a potentially deadly attack on an enemy. Lethal Strike is possible. Usable when equipped with a dagger. Enchant Cost: MP consumption is decreased. Power 3653. Effect 5.
41
0
+28 Cost
MP consumption is decreased.
Inflicts a potentially deadly attack on an enemy. Lethal Strike is possible. Usable when equipped with a dagger. Enchant Cost: MP consumption is decreased. Power 3653. Effect 5.
40
0
+29 Cost
MP consumption is decreased.
Inflicts a potentially deadly attack on an enemy. Lethal Strike is possible. Usable when equipped with a dagger. Enchant Cost: MP consumption is decreased. Power 3653. Effect 5.
39
0
+30 Cost
MP consumption is decreased.
Inflicts a potentially deadly attack on an enemy. Lethal Strike is possible. Usable when equipped with a dagger. Enchant Cost: MP consumption is decreased. Power 3653. Effect 5.
38
0
Intenta un ataque mortal. Inflige 1832 de daño adicional al enemigo. Probabilidad de golpe mortal +10%. Requiere dagas. Over-hit posible. Half-kill posible. Duración: 15 s.
Attacks the target's vital points with 1832 Power added to P. Atk. Increases the user's Vital Spot Attack Success Rates by 10% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible.
Intenta un ataque mortal. Inflige 1832 de daño adicional al enemigo. Probabilidad de golpe mortal +10%. Requiere dagas. Over-hit posible. Half-kill posible. Duración: 15 s.
1.3
30 s
52
0
147000
2
58
Intenta un ataque mortal. Inflige 2091 de daño adicional al enemigo. Probabilidad de golpe mortal +10%. Requiere dagas. Over-hit posible. Half-kill posible. Duración: 15 s.
1.3
30 s
56
0
150000
3
60
Intenta un ataque mortal. Inflige 2272 de daño adicional al enemigo. Probabilidad de golpe mortal +10%. Requiere dagas. Over-hit posible. Half-kill posible. Duración: 15 s.
1.3
30 s
58
0
242000
4
62
Intenta un ataque mortal. Inflige 2460 de daño adicional al enemigo. Probabilidad de golpe mortal +15%. Requiere dagas. Over-hit posible. Half-kill posible. Duración: 15 s.
1.3
30 s
60
0
360000
5
64
Intenta un ataque mortal. Inflige 2653 de daño adicional al enemigo. Probabilidad de golpe mortal +15%. Requiere dagas. Over-hit posible. Half-kill posible. Duración: 15 s.
1.3
30 s
62
0
370000
6
66
Intenta un ataque mortal. Inflige 2850 de daño adicional al enemigo. Probabilidad de golpe mortal +20%. Requiere dagas. Over-hit posible. Half-kill posible. Duración: 15 s.
1.3
30 s
64
0
540000
7
68
Intenta un ataque mortal. Inflige 3050 de daño adicional al enemigo. Probabilidad de golpe mortal +20%. Requiere dagas. Over-hit posible. Half-kill posible. Duración: 15 s.
1.3
30 s
66
0
650000
8
70
Intenta un ataque mortal. Inflige 3252 de daño adicional al enemigo. Probabilidad de golpe mortal +25%. Requiere dagas. Over-hit posible. Half-kill posible. Duración: 15 s.
1.3
30 s
68
0
850000
9
72
Intenta un ataque mortal. Inflige 3453 de daño adicional al enemigo. Probabilidad de golpe mortal +25%. Requiere dagas. Over-hit posible. Half-kill posible. Duración: 15 s.
1.3
30 s
70
0
920000
10
74
Intenta un ataque mortal. Inflige 3653 de daño adicional al enemigo. Probabilidad de golpe mortal +30%. Requiere dagas. Over-hit posible. Half-kill posible. Duración: 15 s.