Attacks the target with 15303 Power added to P. Atk. and increases damage when using Momentum. Damage is increased by 6% for each level of Momentum used up to 5. Requires a sword, blunt, spear, fist, dual blunt weapon, or dualsword weapon to be equipped. Over-hit. Critical. Ignores shield defense.
Attacks the target with 15303 Power added to P. Atk. and increases damage when using Momentum. Damage is increased by 6% for each level of Momentum used up to 5. Requires a sword, blunt, spear, fist, dual blunt weapon, or dualsword weapon to be equipped. Over-hit. Critical. Ignores shield defense.
Attacks the target with 15303 Power added to P. Atk. and increases damage when using Momentum. Damage is increased by 6% for each level of Momentum used up to 5. Requires a sword, blunt, spear, fist, dual blunt weapon, or dualsword weapon to be equipped. Over-hit. Critical. Ignores shield defense.
1.49
7 s.
65
0
10000000
2
86
Attacks the target with 15831 Power added to P. Atk. and increases damage when using Momentum. Damage is increased by 6% for each level of Momentum used up to 5. Requires a sword, blunt, spear, fist, dual blunt weapon, or dualsword weapon to be equipped. Over-hit. Critical. Ignores shield defense.
1.49
7 s.
66
0
50000000
3
88
Attacks the target with 16889 Power added to P. Atk. and increases damage when using Momentum. Damage is increased by 6% for each level of Momentum used up to 5. Requires a sword, blunt, spear, fist, dual blunt weapon, or dualsword weapon to be equipped. Over-hit. Critical. Ignores shield defense.
1.49
7 s.
69
0
50000000
4
90
Attacks the target with 17947 Power added to P. Atk. and increases damage when using Momentum. Damage is increased by 6% for each level of Momentum used up to 5. Requires a sword, blunt, spear, fist, dual blunt weapon, or dualsword weapon to be equipped. Over-hit. Critical. Ignores shield defense.
1.49
7 s.
71
0
50000000
5
92
Attacks the target with 19005 Power added to P. Atk. and increases damage when using Momentum. Damage is increased by 6% for each level of Momentum used up to 5. Requires a sword, blunt, spear, fist, dual blunt weapon, or dualsword weapon to be equipped. Over-hit. Critical. Ignores shield defense.
1.49
7 s.
73
0
50000000
6
94
Attacks the target with 20063 Power added to P. Atk. and increases damage when using Momentum. Damage is increased by 6% for each level of Momentum used up to 5. Requires a sword, blunt, spear, fist, dual blunt weapon, or dualsword weapon to be equipped. Over-hit. Critical. Ignores shield defense.
1.49
7 s.
76
0
50000000
7
96
Attacks the target with 21121 Power added to P. Atk. and increases damage when using Momentum. Damage is increased by 6% for each level of Momentum used up to 5. Requires a sword, blunt, spear, fist, dual blunt weapon, or dualsword weapon to be equipped. Over-hit. Critical. Ignores shield defense.
1.49
7 s.
78
0
50000000
8
98
Attacks the target with 22179 Power added to P. Atk. and increases damage when using Momentum. Damage is increased by 6% for each level of Momentum used up to 5. Requires a sword, blunt, spear, fist, dual blunt weapon, or dualsword weapon to be equipped. Over-hit. Critical. Ignores shield defense.
Attacks the target with 23237 Power added to P. Atk. and increases damage when using Momentum. Damage is increased by 6% for each level of Momentum used up to 5. Requires a sword, blunt, spear, fist, dual blunt weapon, or dualsword weapon to be equipped. Over-hit. Critical. Ignores shield defense. Enchant Cost: Decreases MP Consumption.
7 s.
76
0
+2 Cost
Decreases MP Consumption.
Attacks the target with 23766 Power added to P. Atk. and increases damage when using Momentum. Damage is increased by 6% for each level of Momentum used up to 5. Requires a sword, blunt, spear, fist, dual blunt weapon, or dualsword weapon to be equipped. Over-hit. Critical. Ignores shield defense. Enchant Cost: Decreases MP Consumption.
7 s.
73
0
+3 Cost
Decreases MP Consumption.
Attacks the target with 24295 Power added to P. Atk. and increases damage when using Momentum. Damage is increased by 6% for each level of Momentum used up to 5. Requires a sword, blunt, spear, fist, dual blunt weapon, or dualsword weapon to be equipped. Over-hit. Critical. Ignores shield defense. Enchant Cost: Decreases MP Consumption.
7 s.
70
0
+4 Cost
Decreases MP Consumption.
Attacks the target with 24824 Power added to P. Atk. and increases damage when using Momentum. Damage is increased by 6% for each level of Momentum used up to 5. Requires a sword, blunt, spear, fist, dual blunt weapon, or dualsword weapon to be equipped. Over-hit. Critical. Ignores shield defense. Enchant Cost: Decreases MP Consumption.
7 s.
67
0
+5 Cost
Decreases MP Consumption.
Attacks the target with 25353 Power added to P. Atk. and increases damage when using Momentum. Damage is increased by 6% for each level of Momentum used up to 5. Requires a sword, blunt, spear, fist, dual blunt weapon, or dualsword weapon to be equipped. Over-hit. Critical. Ignores shield defense. Enchant Cost: Decreases MP Consumption.
7 s.
64
0
+6 Cost
Decreases MP Consumption.
Attacks the target with 25882 Power added to P. Atk. and increases damage when using Momentum. Damage is increased by 6% for each level of Momentum used up to 5. Requires a sword, blunt, spear, fist, dual blunt weapon, or dualsword weapon to be equipped. Over-hit. Critical. Ignores shield defense. Enchant Cost: Decreases MP Consumption.
7 s.
60
0
+7 Cost
Decreases MP Consumption.
Attacks the target with 26411 Power added to P. Atk. and increases damage when using Momentum. Damage is increased by 6% for each level of Momentum used up to 5. Requires a sword, blunt, spear, fist, dual blunt weapon, or dualsword weapon to be equipped. Over-hit. Critical. Ignores shield defense. Enchant Cost: Decreases MP Consumption.
7 s.
57
0
+8 Cost
Decreases MP Consumption.
Attacks the target with 26940 Power added to P. Atk. and increases damage when using Momentum. Damage is increased by 6% for each level of Momentum used up to 5. Requires a sword, blunt, spear, fist, dual blunt weapon, or dualsword weapon to be equipped. Over-hit. Critical. Ignores shield defense. Enchant Cost: Decreases MP Consumption.
7 s.
54
0
+9 Cost
Decreases MP Consumption.
Attacks the target with 27469 Power added to P. Atk. and increases damage when using Momentum. Damage is increased by 6% for each level of Momentum used up to 5. Requires a sword, blunt, spear, fist, dual blunt weapon, or dualsword weapon to be equipped. Over-hit. Critical. Ignores shield defense. Enchant Cost: Decreases MP Consumption.
7 s.
51
0
+10 Cost
Decreases MP Consumption.
Attacks the target with 27998 Power added to P. Atk. and increases damage when using Momentum. Damage is increased by 6% for each level of Momentum used up to 5. Requires a sword, blunt, spear, fist, dual blunt weapon, or dualsword weapon to be equipped. Over-hit. Critical. Ignores shield defense. Enchant Cost: Decreases MP Consumption.
7 s.
48
0
Type
Bonus
Description
Reuse
MP
HP
+1 Duel
Increases Power during PvP.
Attacks the target with 23237 Power added to P. Atk. and increases damage when using Momentum. Damage is increased by 6% for each level of Momentum used up to 5. Requires a sword, blunt, spear, fist, dual blunt weapon, or dualsword weapon to be equipped. Over-hit. Critical. Ignores shield defense. Enchant Duel: Increases PvP Power.
7 s.
80
0
+2 Duel
Increases Power during PvP.
Attacks the target with 23766 Power added to P. Atk. and increases damage when using Momentum. Damage is increased by 6% for each level of Momentum used up to 5. Requires a sword, blunt, spear, fist, dual blunt weapon, or dualsword weapon to be equipped. Over-hit. Critical. Ignores shield defense. Enchant Duel: Increases PvP Power.
7 s.
80
0
+3 Duel
Increases Power during PvP.
Attacks the target with 24295 Power added to P. Atk. and increases damage when using Momentum. Damage is increased by 6% for each level of Momentum used up to 5. Requires a sword, blunt, spear, fist, dual blunt weapon, or dualsword weapon to be equipped. Over-hit. Critical. Ignores shield defense. Enchant Duel: Increases PvP Power.
7 s.
80
0
+4 Duel
Increases Power during PvP.
Attacks the target with 24824 Power added to P. Atk. and increases damage when using Momentum. Damage is increased by 6% for each level of Momentum used up to 5. Requires a sword, blunt, spear, fist, dual blunt weapon, or dualsword weapon to be equipped. Over-hit. Critical. Ignores shield defense. Enchant Duel: Increases PvP Power.
7 s.
80
0
+5 Duel
Increases Power during PvP.
Attacks the target with 25353 Power added to P. Atk. and increases damage when using Momentum. Damage is increased by 6% for each level of Momentum used up to 5. Requires a sword, blunt, spear, fist, dual blunt weapon, or dualsword weapon to be equipped. Over-hit. Critical. Ignores shield defense. Enchant Duel: Increases PvP Power.
7 s.
80
0
+6 Duel
Increases Power during PvP.
Attacks the target with 25882 Power added to P. Atk. and increases damage when using Momentum. Damage is increased by 6% for each level of Momentum used up to 5. Requires a sword, blunt, spear, fist, dual blunt weapon, or dualsword weapon to be equipped. Over-hit. Critical. Ignores shield defense. Enchant Duel: Increases PvP Power.
7 s.
80
0
+7 Duel
Increases Power during PvP.
Attacks the target with 26411 Power added to P. Atk. and increases damage when using Momentum. Damage is increased by 6% for each level of Momentum used up to 5. Requires a sword, blunt, spear, fist, dual blunt weapon, or dualsword weapon to be equipped. Over-hit. Critical. Ignores shield defense. Enchant Duel: Increases PvP Power.
7 s.
80
0
+8 Duel
Increases Power during PvP.
Attacks the target with 26940 Power added to P. Atk. and increases damage when using Momentum. Damage is increased by 6% for each level of Momentum used up to 5. Requires a sword, blunt, spear, fist, dual blunt weapon, or dualsword weapon to be equipped. Over-hit. Critical. Ignores shield defense. Enchant Duel: Increases PvP Power.
7 s.
80
0
+9 Duel
Increases Power during PvP.
Attacks the target with 27469 Power added to P. Atk. and increases damage when using Momentum. Damage is increased by 6% for each level of Momentum used up to 5. Requires a sword, blunt, spear, fist, dual blunt weapon, or dualsword weapon to be equipped. Over-hit. Critical. Ignores shield defense. Enchant Duel: Increases PvP Power.
7 s.
80
0
+10 Duel
Increases Power during PvP.
Attacks the target with 27998 Power added to P. Atk. and increases damage when using Momentum. Damage is increased by 6% for each level of Momentum used up to 5. Requires a sword, blunt, spear, fist, dual blunt weapon, or dualsword weapon to be equipped. Over-hit. Critical. Ignores shield defense. Enchant Duel: Increases PvP Power.
7 s.
80
0
Type
Bonus
Description
Reuse
MP
HP
+1 Fire Attack
Increases Fire damage.
Attacks the target with 23237 Power added to P. Atk. and increases damage when using Momentum. Damage is increased by 6% for each level of Momentum used up to 5. Requires a sword, blunt, spear, fist, dual blunt weapon, or dualsword weapon to be equipped. Over-hit. Critical. Ignores shield defense. Enchant Elemental Attack Fire: Bestows fire attribute.
7 s.
80
0
+2 Fire Attack
Increases Fire damage.
Attacks the target with 23766 Power added to P. Atk. and increases damage when using Momentum. Damage is increased by 6% for each level of Momentum used up to 5. Requires a sword, blunt, spear, fist, dual blunt weapon, or dualsword weapon to be equipped. Over-hit. Critical. Ignores shield defense. Enchant Elemental Attack Fire: Bestows fire attribute.
7 s.
80
0
+3 Fire Attack
Increases Fire damage.
Attacks the target with 24295 Power added to P. Atk. and increases damage when using Momentum. Damage is increased by 6% for each level of Momentum used up to 5. Requires a sword, blunt, spear, fist, dual blunt weapon, or dualsword weapon to be equipped. Over-hit. Critical. Ignores shield defense. Enchant Elemental Attack Fire: Bestows fire attribute.
7 s.
80
0
+4 Fire Attack
Increases Fire damage.
Attacks the target with 24824 Power added to P. Atk. and increases damage when using Momentum. Damage is increased by 6% for each level of Momentum used up to 5. Requires a sword, blunt, spear, fist, dual blunt weapon, or dualsword weapon to be equipped. Over-hit. Critical. Ignores shield defense. Enchant Elemental Attack Fire: Bestows fire attribute.
7 s.
80
0
+5 Fire Attack
Increases Fire damage.
Attacks the target with 25353 Power added to P. Atk. and increases damage when using Momentum. Damage is increased by 6% for each level of Momentum used up to 5. Requires a sword, blunt, spear, fist, dual blunt weapon, or dualsword weapon to be equipped. Over-hit. Critical. Ignores shield defense. Enchant Elemental Attack Fire: Bestows fire attribute.
7 s.
80
0
+6 Fire Attack
Increases Fire damage.
Attacks the target with 25882 Power added to P. Atk. and increases damage when using Momentum. Damage is increased by 6% for each level of Momentum used up to 5. Requires a sword, blunt, spear, fist, dual blunt weapon, or dualsword weapon to be equipped. Over-hit. Critical. Ignores shield defense. Enchant Elemental Attack Fire: Bestows fire attribute.
7 s.
80
0
+7 Fire Attack
Increases Fire damage.
Attacks the target with 26411 Power added to P. Atk. and increases damage when using Momentum. Damage is increased by 6% for each level of Momentum used up to 5. Requires a sword, blunt, spear, fist, dual blunt weapon, or dualsword weapon to be equipped. Over-hit. Critical. Ignores shield defense. Enchant Elemental Attack Fire: Bestows fire attribute.
7 s.
80
0
+8 Fire Attack
Increases Fire damage.
Attacks the target with 26940 Power added to P. Atk. and increases damage when using Momentum. Damage is increased by 6% for each level of Momentum used up to 5. Requires a sword, blunt, spear, fist, dual blunt weapon, or dualsword weapon to be equipped. Over-hit. Critical. Ignores shield defense. Enchant Elemental Attack Fire: Bestows fire attribute.
7 s.
80
0
+9 Fire Attack
Increases Fire damage.
Attacks the target with 27469 Power added to P. Atk. and increases damage when using Momentum. Damage is increased by 6% for each level of Momentum used up to 5. Requires a sword, blunt, spear, fist, dual blunt weapon, or dualsword weapon to be equipped. Over-hit. Critical. Ignores shield defense. Enchant Elemental Attack Fire: Bestows fire attribute.
7 s.
80
0
+10 Fire Attack
Increases Fire damage.
Attacks the target with 27998 Power added to P. Atk. and increases damage when using Momentum. Damage is increased by 6% for each level of Momentum used up to 5. Requires a sword, blunt, spear, fist, dual blunt weapon, or dualsword weapon to be equipped. Over-hit. Critical. Ignores shield defense. Enchant Elemental Attack Fire: Bestows fire attribute.
7 s.
80
0
Type
Bonus
Description
Reuse
MP
HP
+1 Water Attack
Increases Water damage.
Attacks the target with 23237 Power added to P. Atk. and increases damage when using Momentum. Damage is increased by 6% for each level of Momentum used up to 5. Requires a sword, blunt, spear, fist, dual blunt weapon, or dualsword weapon to be equipped. Over-hit. Critical. Ignores shield defense. Enchant Elemental Attack Water: Bestows water attribute.
7 s.
80
0
+2 Water Attack
Increases Water damage.
Attacks the target with 23766 Power added to P. Atk. and increases damage when using Momentum. Damage is increased by 6% for each level of Momentum used up to 5. Requires a sword, blunt, spear, fist, dual blunt weapon, or dualsword weapon to be equipped. Over-hit. Critical. Ignores shield defense. Enchant Elemental Attack Water: Bestows water attribute.
7 s.
80
0
+3 Water Attack
Increases Water damage.
Attacks the target with 24295 Power added to P. Atk. and increases damage when using Momentum. Damage is increased by 6% for each level of Momentum used up to 5. Requires a sword, blunt, spear, fist, dual blunt weapon, or dualsword weapon to be equipped. Over-hit. Critical. Ignores shield defense. Enchant Elemental Attack Water: Bestows water attribute.
7 s.
80
0
+4 Water Attack
Increases Water damage.
Attacks the target with 24824 Power added to P. Atk. and increases damage when using Momentum. Damage is increased by 6% for each level of Momentum used up to 5. Requires a sword, blunt, spear, fist, dual blunt weapon, or dualsword weapon to be equipped. Over-hit. Critical. Ignores shield defense. Enchant Elemental Attack Water: Bestows water attribute.
7 s.
80
0
+5 Water Attack
Increases Water damage.
Attacks the target with 25353 Power added to P. Atk. and increases damage when using Momentum. Damage is increased by 6% for each level of Momentum used up to 5. Requires a sword, blunt, spear, fist, dual blunt weapon, or dualsword weapon to be equipped. Over-hit. Critical. Ignores shield defense. Enchant Elemental Attack Water: Bestows water attribute.
7 s.
80
0
+6 Water Attack
Increases Water damage.
Attacks the target with 25882 Power added to P. Atk. and increases damage when using Momentum. Damage is increased by 6% for each level of Momentum used up to 5. Requires a sword, blunt, spear, fist, dual blunt weapon, or dualsword weapon to be equipped. Over-hit. Critical. Ignores shield defense. Enchant Elemental Attack Water: Bestows water attribute.
7 s.
80
0
+7 Water Attack
Increases Water damage.
Attacks the target with 26411 Power added to P. Atk. and increases damage when using Momentum. Damage is increased by 6% for each level of Momentum used up to 5. Requires a sword, blunt, spear, fist, dual blunt weapon, or dualsword weapon to be equipped. Over-hit. Critical. Ignores shield defense. Enchant Elemental Attack Water: Bestows water attribute.
7 s.
80
0
+8 Water Attack
Increases Water damage.
Attacks the target with 26940 Power added to P. Atk. and increases damage when using Momentum. Damage is increased by 6% for each level of Momentum used up to 5. Requires a sword, blunt, spear, fist, dual blunt weapon, or dualsword weapon to be equipped. Over-hit. Critical. Ignores shield defense. Enchant Elemental Attack Water: Bestows water attribute.
7 s.
80
0
+9 Water Attack
Increases Water damage.
Attacks the target with 27469 Power added to P. Atk. and increases damage when using Momentum. Damage is increased by 6% for each level of Momentum used up to 5. Requires a sword, blunt, spear, fist, dual blunt weapon, or dualsword weapon to be equipped. Over-hit. Critical. Ignores shield defense. Enchant Elemental Attack Water: Bestows water attribute.
7 s.
80
0
+10 Water Attack
Increases Water damage.
Attacks the target with 27998 Power added to P. Atk. and increases damage when using Momentum. Damage is increased by 6% for each level of Momentum used up to 5. Requires a sword, blunt, spear, fist, dual blunt weapon, or dualsword weapon to be equipped. Over-hit. Critical. Ignores shield defense. Enchant Elemental Attack Water: Bestows water attribute.
7 s.
80
0
Type
Bonus
Description
Reuse
MP
HP
+1 Wind Attack
Increases Wind damage.
Attacks the target with 23237 Power added to P. Atk. and increases damage when using Momentum. Damage is increased by 6% for each level of Momentum used up to 5. Requires a sword, blunt, spear, fist, dual blunt weapon, or dualsword weapon to be equipped. Over-hit. Critical. Ignores shield defense. Enchant Elemental Attack Wind: Bestows wind attribute.
7 s.
80
0
+2 Wind Attack
Increases Wind damage.
Attacks the target with 23766 Power added to P. Atk. and increases damage when using Momentum. Damage is increased by 6% for each level of Momentum used up to 5. Requires a sword, blunt, spear, fist, dual blunt weapon, or dualsword weapon to be equipped. Over-hit. Critical. Ignores shield defense. Enchant Elemental Attack Wind: Bestows wind attribute.
7 s.
80
0
+3 Wind Attack
Increases Wind damage.
Attacks the target with 24295 Power added to P. Atk. and increases damage when using Momentum. Damage is increased by 6% for each level of Momentum used up to 5. Requires a sword, blunt, spear, fist, dual blunt weapon, or dualsword weapon to be equipped. Over-hit. Critical. Ignores shield defense. Enchant Elemental Attack Wind: Bestows wind attribute.
7 s.
80
0
+4 Wind Attack
Increases Wind damage.
Attacks the target with 24824 Power added to P. Atk. and increases damage when using Momentum. Damage is increased by 6% for each level of Momentum used up to 5. Requires a sword, blunt, spear, fist, dual blunt weapon, or dualsword weapon to be equipped. Over-hit. Critical. Ignores shield defense. Enchant Elemental Attack Wind: Bestows wind attribute.
7 s.
80
0
+5 Wind Attack
Increases Wind damage.
Attacks the target with 25353 Power added to P. Atk. and increases damage when using Momentum. Damage is increased by 6% for each level of Momentum used up to 5. Requires a sword, blunt, spear, fist, dual blunt weapon, or dualsword weapon to be equipped. Over-hit. Critical. Ignores shield defense. Enchant Elemental Attack Wind: Bestows wind attribute.
7 s.
80
0
+6 Wind Attack
Increases Wind damage.
Attacks the target with 25882 Power added to P. Atk. and increases damage when using Momentum. Damage is increased by 6% for each level of Momentum used up to 5. Requires a sword, blunt, spear, fist, dual blunt weapon, or dualsword weapon to be equipped. Over-hit. Critical. Ignores shield defense. Enchant Elemental Attack Wind: Bestows wind attribute.
7 s.
80
0
+7 Wind Attack
Increases Wind damage.
Attacks the target with 26411 Power added to P. Atk. and increases damage when using Momentum. Damage is increased by 6% for each level of Momentum used up to 5. Requires a sword, blunt, spear, fist, dual blunt weapon, or dualsword weapon to be equipped. Over-hit. Critical. Ignores shield defense. Enchant Elemental Attack Wind: Bestows wind attribute.
7 s.
80
0
+8 Wind Attack
Increases Wind damage.
Attacks the target with 26940 Power added to P. Atk. and increases damage when using Momentum. Damage is increased by 6% for each level of Momentum used up to 5. Requires a sword, blunt, spear, fist, dual blunt weapon, or dualsword weapon to be equipped. Over-hit. Critical. Ignores shield defense. Enchant Elemental Attack Wind: Bestows wind attribute.
7 s.
80
0
+9 Wind Attack
Increases Wind damage.
Attacks the target with 27469 Power added to P. Atk. and increases damage when using Momentum. Damage is increased by 6% for each level of Momentum used up to 5. Requires a sword, blunt, spear, fist, dual blunt weapon, or dualsword weapon to be equipped. Over-hit. Critical. Ignores shield defense. Enchant Elemental Attack Wind: Bestows wind attribute.
7 s.
80
0
+10 Wind Attack
Increases Wind damage.
Attacks the target with 27998 Power added to P. Atk. and increases damage when using Momentum. Damage is increased by 6% for each level of Momentum used up to 5. Requires a sword, blunt, spear, fist, dual blunt weapon, or dualsword weapon to be equipped. Over-hit. Critical. Ignores shield defense. Enchant Elemental Attack Wind: Bestows wind attribute.
7 s.
80
0
Type
Bonus
Description
Reuse
MP
HP
+1 Earth Attack
Increases Earth damage.
Attacks the target with 23237 Power added to P. Atk. and increases damage when using Momentum. Damage is increased by 6% for each level of Momentum used up to 5. Requires a sword, blunt, spear, fist, dual blunt weapon, or dualsword weapon to be equipped. Over-hit. Critical. Ignores shield defense. Enchant Elemental Attack Earth: Bestows earth attribute.
7 s.
80
0
+2 Earth Attack
Increases Earth damage.
Attacks the target with 23766 Power added to P. Atk. and increases damage when using Momentum. Damage is increased by 6% for each level of Momentum used up to 5. Requires a sword, blunt, spear, fist, dual blunt weapon, or dualsword weapon to be equipped. Over-hit. Critical. Ignores shield defense. Enchant Elemental Attack Earth: Bestows earth attribute.
7 s.
80
0
+3 Earth Attack
Increases Earth damage.
Attacks the target with 24295 Power added to P. Atk. and increases damage when using Momentum. Damage is increased by 6% for each level of Momentum used up to 5. Requires a sword, blunt, spear, fist, dual blunt weapon, or dualsword weapon to be equipped. Over-hit. Critical. Ignores shield defense. Enchant Elemental Attack Earth: Bestows earth attribute.
7 s.
80
0
+4 Earth Attack
Increases Earth damage.
Attacks the target with 24824 Power added to P. Atk. and increases damage when using Momentum. Damage is increased by 6% for each level of Momentum used up to 5. Requires a sword, blunt, spear, fist, dual blunt weapon, or dualsword weapon to be equipped. Over-hit. Critical. Ignores shield defense. Enchant Elemental Attack Earth: Bestows earth attribute.
7 s.
80
0
+5 Earth Attack
Increases Earth damage.
Attacks the target with 25353 Power added to P. Atk. and increases damage when using Momentum. Damage is increased by 6% for each level of Momentum used up to 5. Requires a sword, blunt, spear, fist, dual blunt weapon, or dualsword weapon to be equipped. Over-hit. Critical. Ignores shield defense. Enchant Elemental Attack Earth: Bestows earth attribute.
7 s.
80
0
+6 Earth Attack
Increases Earth damage.
Attacks the target with 25882 Power added to P. Atk. and increases damage when using Momentum. Damage is increased by 6% for each level of Momentum used up to 5. Requires a sword, blunt, spear, fist, dual blunt weapon, or dualsword weapon to be equipped. Over-hit. Critical. Ignores shield defense. Enchant Elemental Attack Earth: Bestows earth attribute.
7 s.
80
0
+7 Earth Attack
Increases Earth damage.
Attacks the target with 26411 Power added to P. Atk. and increases damage when using Momentum. Damage is increased by 6% for each level of Momentum used up to 5. Requires a sword, blunt, spear, fist, dual blunt weapon, or dualsword weapon to be equipped. Over-hit. Critical. Ignores shield defense. Enchant Elemental Attack Earth: Bestows earth attribute.
7 s.
80
0
+8 Earth Attack
Increases Earth damage.
Attacks the target with 26940 Power added to P. Atk. and increases damage when using Momentum. Damage is increased by 6% for each level of Momentum used up to 5. Requires a sword, blunt, spear, fist, dual blunt weapon, or dualsword weapon to be equipped. Over-hit. Critical. Ignores shield defense. Enchant Elemental Attack Earth: Bestows earth attribute.
7 s.
80
0
+9 Earth Attack
Increases Earth damage.
Attacks the target with 27469 Power added to P. Atk. and increases damage when using Momentum. Damage is increased by 6% for each level of Momentum used up to 5. Requires a sword, blunt, spear, fist, dual blunt weapon, or dualsword weapon to be equipped. Over-hit. Critical. Ignores shield defense. Enchant Elemental Attack Earth: Bestows earth attribute.
7 s.
80
0
+10 Earth Attack
Increases Earth damage.
Attacks the target with 27998 Power added to P. Atk. and increases damage when using Momentum. Damage is increased by 6% for each level of Momentum used up to 5. Requires a sword, blunt, spear, fist, dual blunt weapon, or dualsword weapon to be equipped. Over-hit. Critical. Ignores shield defense. Enchant Elemental Attack Earth: Bestows earth attribute.
7 s.
80
0
Type
Bonus
Description
Reuse
MP
HP
+1 Holy Attack
Increases Holy damage.
Attacks the target with 23237 Power added to P. Atk. and increases damage when using Momentum. Damage is increased by 6% for each level of Momentum used up to 5. Requires a sword, blunt, spear, fist, dual blunt weapon, or dualsword weapon to be equipped. Over-hit. Critical. Ignores shield defense. Enchant Alignment Attack Holy: Bestows holy attribute.
7 s.
80
0
+2 Holy Attack
Increases Holy damage.
Attacks the target with 23766 Power added to P. Atk. and increases damage when using Momentum. Damage is increased by 6% for each level of Momentum used up to 5. Requires a sword, blunt, spear, fist, dual blunt weapon, or dualsword weapon to be equipped. Over-hit. Critical. Ignores shield defense. Enchant Alignment Attack Holy: Bestows holy attribute.
7 s.
80
0
+3 Holy Attack
Increases Holy damage.
Attacks the target with 24295 Power added to P. Atk. and increases damage when using Momentum. Damage is increased by 6% for each level of Momentum used up to 5. Requires a sword, blunt, spear, fist, dual blunt weapon, or dualsword weapon to be equipped. Over-hit. Critical. Ignores shield defense. Enchant Alignment Attack Holy: Bestows holy attribute.
7 s.
80
0
+4 Holy Attack
Increases Holy damage.
Attacks the target with 24824 Power added to P. Atk. and increases damage when using Momentum. Damage is increased by 6% for each level of Momentum used up to 5. Requires a sword, blunt, spear, fist, dual blunt weapon, or dualsword weapon to be equipped. Over-hit. Critical. Ignores shield defense. Enchant Alignment Attack Holy: Bestows holy attribute.
7 s.
80
0
+5 Holy Attack
Increases Holy damage.
Attacks the target with 25353 Power added to P. Atk. and increases damage when using Momentum. Damage is increased by 6% for each level of Momentum used up to 5. Requires a sword, blunt, spear, fist, dual blunt weapon, or dualsword weapon to be equipped. Over-hit. Critical. Ignores shield defense. Enchant Alignment Attack Holy: Bestows holy attribute.
7 s.
80
0
+6 Holy Attack
Increases Holy damage.
Attacks the target with 25882 Power added to P. Atk. and increases damage when using Momentum. Damage is increased by 6% for each level of Momentum used up to 5. Requires a sword, blunt, spear, fist, dual blunt weapon, or dualsword weapon to be equipped. Over-hit. Critical. Ignores shield defense. Enchant Alignment Attack Holy: Bestows holy attribute.
7 s.
80
0
+7 Holy Attack
Increases Holy damage.
Attacks the target with 26411 Power added to P. Atk. and increases damage when using Momentum. Damage is increased by 6% for each level of Momentum used up to 5. Requires a sword, blunt, spear, fist, dual blunt weapon, or dualsword weapon to be equipped. Over-hit. Critical. Ignores shield defense. Enchant Alignment Attack Holy: Bestows holy attribute.
7 s.
80
0
+8 Holy Attack
Increases Holy damage.
Attacks the target with 26940 Power added to P. Atk. and increases damage when using Momentum. Damage is increased by 6% for each level of Momentum used up to 5. Requires a sword, blunt, spear, fist, dual blunt weapon, or dualsword weapon to be equipped. Over-hit. Critical. Ignores shield defense. Enchant Alignment Attack Holy: Bestows holy attribute.
7 s.
80
0
+9 Holy Attack
Increases Holy damage.
Attacks the target with 27469 Power added to P. Atk. and increases damage when using Momentum. Damage is increased by 6% for each level of Momentum used up to 5. Requires a sword, blunt, spear, fist, dual blunt weapon, or dualsword weapon to be equipped. Over-hit. Critical. Ignores shield defense. Enchant Alignment Attack Holy: Bestows holy attribute.
7 s.
80
0
+10 Holy Attack
Increases Holy damage.
Attacks the target with 27998 Power added to P. Atk. and increases damage when using Momentum. Damage is increased by 6% for each level of Momentum used up to 5. Requires a sword, blunt, spear, fist, dual blunt weapon, or dualsword weapon to be equipped. Over-hit. Critical. Ignores shield defense. Enchant Alignment Attack Holy: Bestows holy attribute.
7 s.
80
0
Type
Bonus
Description
Reuse
MP
HP
+1 Dark Attack
Increases dark damage.
Attacks the target with 23237 Power added to P. Atk. and increases damage when using Momentum. Damage is increased by 6% for each level of Momentum used up to 5. Requires a sword, blunt, spear, fist, dual blunt weapon, or dualsword weapon to be equipped. Over-hit. Critical. Ignores shield defense. Enchant Alignment Attack Dark: Bestows darkness attribute.
7 s.
80
0
+2 Dark Attack
Increases dark damage.
Attacks the target with 23766 Power added to P. Atk. and increases damage when using Momentum. Damage is increased by 6% for each level of Momentum used up to 5. Requires a sword, blunt, spear, fist, dual blunt weapon, or dualsword weapon to be equipped. Over-hit. Critical. Ignores shield defense. Enchant Alignment Attack Dark: Bestows darkness attribute.
7 s.
80
0
+3 Dark Attack
Increases dark damage.
Attacks the target with 24295 Power added to P. Atk. and increases damage when using Momentum. Damage is increased by 6% for each level of Momentum used up to 5. Requires a sword, blunt, spear, fist, dual blunt weapon, or dualsword weapon to be equipped. Over-hit. Critical. Ignores shield defense. Enchant Alignment Attack Dark: Bestows darkness attribute.
7 s.
80
0
+4 Dark Attack
Increases dark damage.
Attacks the target with 24824 Power added to P. Atk. and increases damage when using Momentum. Damage is increased by 6% for each level of Momentum used up to 5. Requires a sword, blunt, spear, fist, dual blunt weapon, or dualsword weapon to be equipped. Over-hit. Critical. Ignores shield defense. Enchant Alignment Attack Dark: Bestows darkness attribute.
7 s.
80
0
+5 Dark Attack
Increases dark damage.
Attacks the target with 25353 Power added to P. Atk. and increases damage when using Momentum. Damage is increased by 6% for each level of Momentum used up to 5. Requires a sword, blunt, spear, fist, dual blunt weapon, or dualsword weapon to be equipped. Over-hit. Critical. Ignores shield defense. Enchant Alignment Attack Dark: Bestows darkness attribute.
7 s.
80
0
+6 Dark Attack
Increases dark damage.
Attacks the target with 25882 Power added to P. Atk. and increases damage when using Momentum. Damage is increased by 6% for each level of Momentum used up to 5. Requires a sword, blunt, spear, fist, dual blunt weapon, or dualsword weapon to be equipped. Over-hit. Critical. Ignores shield defense. Enchant Alignment Attack Dark: Bestows darkness attribute.
7 s.
80
0
+7 Dark Attack
Increases dark damage.
Attacks the target with 26411 Power added to P. Atk. and increases damage when using Momentum. Damage is increased by 6% for each level of Momentum used up to 5. Requires a sword, blunt, spear, fist, dual blunt weapon, or dualsword weapon to be equipped. Over-hit. Critical. Ignores shield defense. Enchant Alignment Attack Dark: Bestows darkness attribute.
7 s.
80
0
+8 Dark Attack
Increases dark damage.
Attacks the target with 26940 Power added to P. Atk. and increases damage when using Momentum. Damage is increased by 6% for each level of Momentum used up to 5. Requires a sword, blunt, spear, fist, dual blunt weapon, or dualsword weapon to be equipped. Over-hit. Critical. Ignores shield defense. Enchant Alignment Attack Dark: Bestows darkness attribute.
7 s.
80
0
+9 Dark Attack
Increases dark damage.
Attacks the target with 27469 Power added to P. Atk. and increases damage when using Momentum. Damage is increased by 6% for each level of Momentum used up to 5. Requires a sword, blunt, spear, fist, dual blunt weapon, or dualsword weapon to be equipped. Over-hit. Critical. Ignores shield defense. Enchant Alignment Attack Dark: Bestows darkness attribute.
7 s.
80
0
+10 Dark Attack
Increases dark damage.
Attacks the target with 27998 Power added to P. Atk. and increases damage when using Momentum. Damage is increased by 6% for each level of Momentum used up to 5. Requires a sword, blunt, spear, fist, dual blunt weapon, or dualsword weapon to be equipped. Over-hit. Critical. Ignores shield defense. Enchant Alignment Attack Dark: Bestows darkness attribute.
7 s.
80
0
Type
Bonus
Description
Reuse
MP
HP
+1 Recovery
Decreases cooldown.
Attacks the target with 23237 Power added to P. Atk. and increases damage when using Momentum. Damage is increased by 6% for each level of Momentum used up to 5. Requires a sword, blunt, spear, fist, dual blunt weapon, or dualsword weapon to be equipped. Over-hit. Critical. Ignores shield defense. Enchant Recovery: Decreases cooldown.
6 s.
80
0
+2 Recovery
Decreases cooldown.
Attacks the target with 23766 Power added to P. Atk. and increases damage when using Momentum. Damage is increased by 6% for each level of Momentum used up to 5. Requires a sword, blunt, spear, fist, dual blunt weapon, or dualsword weapon to be equipped. Over-hit. Critical. Ignores shield defense. Enchant Recovery: Decreases cooldown.
6 s.
80
0
+3 Recovery
Decreases cooldown.
Attacks the target with 24295 Power added to P. Atk. and increases damage when using Momentum. Damage is increased by 6% for each level of Momentum used up to 5. Requires a sword, blunt, spear, fist, dual blunt weapon, or dualsword weapon to be equipped. Over-hit. Critical. Ignores shield defense. Enchant Recovery: Decreases cooldown.
6 s.
80
0
+4 Recovery
Decreases cooldown.
Attacks the target with 24824 Power added to P. Atk. and increases damage when using Momentum. Damage is increased by 6% for each level of Momentum used up to 5. Requires a sword, blunt, spear, fist, dual blunt weapon, or dualsword weapon to be equipped. Over-hit. Critical. Ignores shield defense. Enchant Recovery: Decreases cooldown.
6 s.
80
0
+5 Recovery
Decreases cooldown.
Attacks the target with 25353 Power added to P. Atk. and increases damage when using Momentum. Damage is increased by 6% for each level of Momentum used up to 5. Requires a sword, blunt, spear, fist, dual blunt weapon, or dualsword weapon to be equipped. Over-hit. Critical. Ignores shield defense. Enchant Recovery: Decreases cooldown.
5 s.
80
0
+6 Recovery
Decreases cooldown.
Attacks the target with 25882 Power added to P. Atk. and increases damage when using Momentum. Damage is increased by 6% for each level of Momentum used up to 5. Requires a sword, blunt, spear, fist, dual blunt weapon, or dualsword weapon to be equipped. Over-hit. Critical. Ignores shield defense. Enchant Recovery: Decreases cooldown.
5 s.
80
0
+7 Recovery
Decreases cooldown.
Attacks the target with 26411 Power added to P. Atk. and increases damage when using Momentum. Damage is increased by 6% for each level of Momentum used up to 5. Requires a sword, blunt, spear, fist, dual blunt weapon, or dualsword weapon to be equipped. Over-hit. Critical. Ignores shield defense. Enchant Recovery: Decreases cooldown.
5 s.
80
0
+8 Recovery
Decreases cooldown.
Attacks the target with 26940 Power added to P. Atk. and increases damage when using Momentum. Damage is increased by 6% for each level of Momentum used up to 5. Requires a sword, blunt, spear, fist, dual blunt weapon, or dualsword weapon to be equipped. Over-hit. Critical. Ignores shield defense. Enchant Recovery: Decreases cooldown.
5 s.
80
0
+9 Recovery
Decreases cooldown.
Attacks the target with 27469 Power added to P. Atk. and increases damage when using Momentum. Damage is increased by 6% for each level of Momentum used up to 5. Requires a sword, blunt, spear, fist, dual blunt weapon, or dualsword weapon to be equipped. Over-hit. Critical. Ignores shield defense. Enchant Recovery: Decreases cooldown.
5 s.
80
0
+10 Recovery
Decreases cooldown.
Attacks the target with 27998 Power added to P. Atk. and increases damage when using Momentum. Damage is increased by 6% for each level of Momentum used up to 5. Requires a sword, blunt, spear, fist, dual blunt weapon, or dualsword weapon to be equipped. Over-hit. Critical. Ignores shield defense. Enchant Recovery: Decreases cooldown.
4 s.
80
0
Attacks the target with 15303 Power added to P. Atk. and increases damage as Momentum increases. Damage is increased by 30% when Momentum is used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword Over-hit. Critical. Ignores Shield Defense.
Attacks the target with 15303 Power added to P. Atk. and increases damage as Momentum increases. Damage is increased by 30% when Momentum is used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword Over-hit. Critical. Ignores Shield Defense.
Attacks the target with 15303 Power added to P. Atk. and increases damage as Momentum increases. Damage is increased by 30% when Momentum is used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword Over-hit. Critical. Ignores Shield Defense.
1.49
7 s.
65
0
10000000
2
86
Attacks the target with 15831 Power added to P. Atk. and increases damage as Momentum increases. Damage is increased by 30% when Momentum is used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword Over-hit. Critical. Ignores Shield Defense.
1.49
7 s.
66
0
50000000
3
88
Attacks the target with 16889 Power added to P. Atk. and increases damage as Momentum increases. Damage is increased by 30% when Momentum is used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword Over-hit. Critical. Ignores Shield Defense.
1.49
7 s.
69
0
50000000
4
90
Attacks the target with 17947 Power added to P. Atk. and increases damage as Momentum increases. Damage is increased by 30% when Momentum is used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword Over-hit. Critical. Ignores Shield Defense.
1.49
7 s.
71
0
50000000
5
92
Attacks the target with 19005 Power added to P. Atk. and increases damage as Momentum increases. Damage is increased by 30% when Momentum is used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword Over-hit. Critical. Ignores Shield Defense.
1.49
7 s.
73
0
50000000
6
94
Attacks the target with 20063 Power added to P. Atk. and increases damage as Momentum increases. Damage is increased by 30% when Momentum is used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword Over-hit. Critical. Ignores Shield Defense.
1.49
7 s.
76
0
50000000
7
96
Attacks the target with 21121 Power added to P. Atk. and increases damage as Momentum increases. Damage is increased by 30% when Momentum is used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword Over-hit. Critical. Ignores Shield Defense.
1.49
7 s.
78
0
50000000
8
98
Attacks the target with 22179 Power added to P. Atk. and increases damage as Momentum increases. Damage is increased by 30% when Momentum is used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword Over-hit. Critical. Ignores Shield Defense.
Attacks the target with 23237 Power added to P. Atk. and increases damage as Momentum increases. Damage is increased by 30% when Momentum is used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Ignores Shield Defense. Enchant Cost: Decreases MP Consumption.
7 s.
76
0
+2 Cost
Decreases MP Consumption.
Attacks the target with 23766 Power added to P. Atk. and increases damage as Momentum increases. Damage is increased by 30% when Momentum is used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Ignores Shield Defense. Enchant Cost: Decreases MP Consumption.
7 s.
73
0
+3 Cost
Decreases MP Consumption.
Attacks the target with 24295 Power added to P. Atk. and increases damage as Momentum increases. Damage is increased by 30% when Momentum is used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Ignores Shield Defense. Enchant Cost: Decreases MP Consumption.
7 s.
70
0
+4 Cost
Decreases MP Consumption.
Attacks the target with 24824 Power added to P. Atk. and increases damage as Momentum increases. Damage is increased by 30% when Momentum is used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Ignores Shield Defense. Enchant Cost: Decreases MP Consumption.
7 s.
67
0
+5 Cost
Decreases MP Consumption.
Attacks the target with 25353 Power added to P. Atk. and increases damage as Momentum increases. Damage is increased by 30% when Momentum is used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Ignores Shield Defense. Enchant Cost: Decreases MP Consumption.
7 s.
64
0
+6 Cost
Decreases MP Consumption.
Attacks the target with 25882 Power added to P. Atk. and increases damage as Momentum increases. Damage is increased by 30% when Momentum is used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Ignores Shield Defense. Enchant Cost: Decreases MP Consumption.
7 s.
60
0
+7 Cost
Decreases MP Consumption.
Attacks the target with 26411 Power added to P. Atk. and increases damage as Momentum increases. Damage is increased by 30% when Momentum is used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Ignores Shield Defense. Enchant Cost: Decreases MP Consumption.
7 s.
57
0
+8 Cost
Decreases MP Consumption.
Attacks the target with 26940 Power added to P. Atk. and increases damage as Momentum increases. Damage is increased by 30% when Momentum is used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Ignores Shield Defense. Enchant Cost: Decreases MP Consumption.
7 s.
54
0
+9 Cost
Decreases MP Consumption.
Attacks the target with 27469 Power added to P. Atk. and increases damage as Momentum increases. Damage is increased by 30% when Momentum is used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Ignores Shield Defense. Enchant Cost: Decreases MP Consumption.
7 s.
51
0
+10 Cost
Decreases MP Consumption.
Attacks the target with 27998 Power added to P. Atk. and increases damage as Momentum increases. Damage is increased by 30% when Momentum is used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Ignores Shield Defense. Enchant Cost: Decreases MP Consumption.
7 s.
48
0
Type
Bonus
Description
Reuse
MP
HP
+1 Duel
Increases Power during PvP.
Attacks the target with 23237 Power added to P. Atk. and increases damage as Momentum increases. Damage is increased by 30% when Momentum is used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Ignores Shield Defense. Enchant Duel: Increases PvP Power.
7 s.
80
0
+2 Duel
Increases Power during PvP.
Attacks the target with 23766 Power added to P. Atk. and increases damage as Momentum increases. Damage is increased by 30% when Momentum is used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Ignores Shield Defense. Enchant Duel: Increases PvP Power.
7 s.
80
0
+3 Duel
Increases Power during PvP.
Attacks the target with 24295 Power added to P. Atk. and increases damage as Momentum increases. Damage is increased by 30% when Momentum is used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Ignores Shield Defense. Enchant Duel: Increases PvP Power.
7 s.
80
0
+4 Duel
Increases Power during PvP.
Attacks the target with 24824 Power added to P. Atk. and increases damage as Momentum increases. Damage is increased by 30% when Momentum is used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Ignores Shield Defense. Enchant Duel: Increases PvP Power.
7 s.
80
0
+5 Duel
Increases Power during PvP.
Attacks the target with 25353 Power added to P. Atk. and increases damage as Momentum increases. Damage is increased by 30% when Momentum is used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Ignores Shield Defense. Enchant Duel: Increases PvP Power.
7 s.
80
0
+6 Duel
Increases Power during PvP.
Attacks the target with 25882 Power added to P. Atk. and increases damage as Momentum increases. Damage is increased by 30% when Momentum is used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Ignores Shield Defense. Enchant Duel: Increases PvP Power.
7 s.
80
0
+7 Duel
Increases Power during PvP.
Attacks the target with 26411 Power added to P. Atk. and increases damage as Momentum increases. Damage is increased by 30% when Momentum is used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Ignores Shield Defense. Enchant Duel: Increases PvP Power.
7 s.
80
0
+8 Duel
Increases Power during PvP.
Attacks the target with 26940 Power added to P. Atk. and increases damage as Momentum increases. Damage is increased by 30% when Momentum is used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Ignores Shield Defense. Enchant Duel: Increases PvP Power.
7 s.
80
0
+9 Duel
Increases Power during PvP.
Attacks the target with 27469 Power added to P. Atk. and increases damage as Momentum increases. Damage is increased by 30% when Momentum is used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Ignores Shield Defense. Enchant Duel: Increases PvP Power.
7 s.
80
0
+10 Duel
Increases Power during PvP.
Attacks the target with 27998 Power added to P. Atk. and increases damage as Momentum increases. Damage is increased by 30% when Momentum is used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Ignores Shield Defense. Enchant Duel: Increases PvP Power.
7 s.
80
0
Type
Bonus
Description
Reuse
MP
HP
+1 Fire Attack
Increases Fire damage.
Attacks the target with 23237 Power added to P. Atk. and increases damage as Momentum increases. Damage is increased by 30% when Momentum is used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Ignores Shield Defense. Enchant Elemental Attack Fire: Bestows Fire attribute.
7 s.
80
0
+2 Fire Attack
Increases Fire damage.
Attacks the target with 23766 Power added to P. Atk. and increases damage as Momentum increases. Damage is increased by 30% when Momentum is used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Ignores Shield Defense. Enchant Elemental Attack Fire: Bestows Fire attribute.
7 s.
80
0
+3 Fire Attack
Increases Fire damage.
Attacks the target with 24295 Power added to P. Atk. and increases damage as Momentum increases. Damage is increased by 30% when Momentum is used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Ignores Shield Defense. Enchant Elemental Attack Fire: Bestows Fire attribute.
7 s.
80
0
+4 Fire Attack
Increases Fire damage.
Attacks the target with 24824 Power added to P. Atk. and increases damage as Momentum increases. Damage is increased by 30% when Momentum is used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Ignores Shield Defense. Enchant Elemental Attack Fire: Bestows Fire attribute.
7 s.
80
0
+5 Fire Attack
Increases Fire damage.
Attacks the target with 25353 Power added to P. Atk. and increases damage as Momentum increases. Damage is increased by 30% when Momentum is used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Ignores Shield Defense. Enchant Elemental Attack Fire: Bestows Fire attribute.
7 s.
80
0
+6 Fire Attack
Increases Fire damage.
Attacks the target with 25882 Power added to P. Atk. and increases damage as Momentum increases. Damage is increased by 30% when Momentum is used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Ignores Shield Defense. Enchant Elemental Attack Fire: Bestows Fire attribute.
7 s.
80
0
+7 Fire Attack
Increases Fire damage.
Attacks the target with 26411 Power added to P. Atk. and increases damage as Momentum increases. Damage is increased by 30% when Momentum is used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Ignores Shield Defense. Enchant Elemental Attack Fire: Bestows Fire attribute.
7 s.
80
0
+8 Fire Attack
Increases Fire damage.
Attacks the target with 26940 Power added to P. Atk. and increases damage as Momentum increases. Damage is increased by 30% when Momentum is used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Ignores Shield Defense. Enchant Elemental Attack Fire: Bestows Fire attribute.
7 s.
80
0
+9 Fire Attack
Increases Fire damage.
Attacks the target with 27469 Power added to P. Atk. and increases damage as Momentum increases. Damage is increased by 30% when Momentum is used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Ignores Shield Defense. Enchant Elemental Attack Fire: Bestows Fire attribute.
7 s.
80
0
+10 Fire Attack
Increases Fire damage.
Attacks the target with 27998 Power added to P. Atk. and increases damage as Momentum increases. Damage is increased by 30% when Momentum is used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Ignores Shield Defense. Enchant Elemental Attack Fire: Bestows Fire attribute.
7 s.
80
0
Type
Bonus
Description
Reuse
MP
HP
+1 Water Attack
Increases Water damage.
Attacks the target with 23237 Power added to P. Atk. and increases damage as Momentum increases. Damage is increased by 30% when Momentum is used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Ignores Shield Defense. Enchant Elemental Attack Water: Bestows Water attribute.
7 s.
80
0
+2 Water Attack
Increases Water damage.
Attacks the target with 23766 Power added to P. Atk. and increases damage as Momentum increases. Damage is increased by 30% when Momentum is used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Ignores Shield Defense. Enchant Elemental Attack Water: Bestows Water attribute.
7 s.
80
0
+3 Water Attack
Increases Water damage.
Attacks the target with 24295 Power added to P. Atk. and increases damage as Momentum increases. Damage is increased by 30% when Momentum is used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Ignores Shield Defense. Enchant Elemental Attack Water: Bestows Water attribute.
7 s.
80
0
+4 Water Attack
Increases Water damage.
Attacks the target with 24824 Power added to P. Atk. and increases damage as Momentum increases. Damage is increased by 30% when Momentum is used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Ignores Shield Defense. Enchant Elemental Attack Water: Bestows Water attribute.
7 s.
80
0
+5 Water Attack
Increases Water damage.
Attacks the target with 25353 Power added to P. Atk. and increases damage as Momentum increases. Damage is increased by 30% when Momentum is used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Ignores Shield Defense. Enchant Elemental Attack Water: Bestows Water attribute.
7 s.
80
0
+6 Water Attack
Increases Water damage.
Attacks the target with 25882 Power added to P. Atk. and increases damage as Momentum increases. Damage is increased by 30% when Momentum is used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Ignores Shield Defense. Enchant Elemental Attack Water: Bestows Water attribute.
7 s.
80
0
+7 Water Attack
Increases Water damage.
Attacks the target with 26411 Power added to P. Atk. and increases damage as Momentum increases. Damage is increased by 30% when Momentum is used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Ignores Shield Defense. Enchant Elemental Attack Water: Bestows Water attribute.
7 s.
80
0
+8 Water Attack
Increases Water damage.
Attacks the target with 26940 Power added to P. Atk. and increases damage as Momentum increases. Damage is increased by 30% when Momentum is used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Ignores Shield Defense. Enchant Elemental Attack Water: Bestows Water attribute.
7 s.
80
0
+9 Water Attack
Increases Water damage.
Attacks the target with 27469 Power added to P. Atk. and increases damage as Momentum increases. Damage is increased by 30% when Momentum is used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Ignores Shield Defense. Enchant Elemental Attack Water: Bestows Water attribute.
7 s.
80
0
+10 Water Attack
Increases Water damage.
Attacks the target with 27998 Power added to P. Atk. and increases damage as Momentum increases. Damage is increased by 30% when Momentum is used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Ignores Shield Defense. Enchant Elemental Attack Water: Bestows Water attribute.
7 s.
80
0
Type
Bonus
Description
Reuse
MP
HP
+1 Wind Attack
Increases Wind damage.
Attacks the target with 23237 Power added to P. Atk. and increases damage as Momentum increases. Damage is increased by 30% when Momentum is used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Ignores Shield Defense. Enchant Elemental Attack Wind: Bestows Wind attribute.
7 s.
80
0
+2 Wind Attack
Increases Wind damage.
Attacks the target with 23766 Power added to P. Atk. and increases damage as Momentum increases. Damage is increased by 30% when Momentum is used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Ignores Shield Defense. Enchant Elemental Attack Wind: Bestows Wind attribute.
7 s.
80
0
+3 Wind Attack
Increases Wind damage.
Attacks the target with 24295 Power added to P. Atk. and increases damage as Momentum increases. Damage is increased by 30% when Momentum is used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Ignores Shield Defense. Enchant Elemental Attack Wind: Bestows Wind attribute.
7 s.
80
0
+4 Wind Attack
Increases Wind damage.
Attacks the target with 24824 Power added to P. Atk. and increases damage as Momentum increases. Damage is increased by 30% when Momentum is used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Ignores Shield Defense. Enchant Elemental Attack Wind: Bestows Wind attribute.
7 s.
80
0
+5 Wind Attack
Increases Wind damage.
Attacks the target with 25353 Power added to P. Atk. and increases damage as Momentum increases. Damage is increased by 30% when Momentum is used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Ignores Shield Defense. Enchant Elemental Attack Wind: Bestows Wind attribute.
7 s.
80
0
+6 Wind Attack
Increases Wind damage.
Attacks the target with 25882 Power added to P. Atk. and increases damage as Momentum increases. Damage is increased by 30% when Momentum is used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Ignores Shield Defense. Enchant Elemental Attack Wind: Bestows Wind attribute.
7 s.
80
0
+7 Wind Attack
Increases Wind damage.
Attacks the target with 26411 Power added to P. Atk. and increases damage as Momentum increases. Damage is increased by 30% when Momentum is used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Ignores Shield Defense. Enchant Elemental Attack Wind: Bestows Wind attribute.
7 s.
80
0
+8 Wind Attack
Increases Wind damage.
Attacks the target with 26940 Power added to P. Atk. and increases damage as Momentum increases. Damage is increased by 30% when Momentum is used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Ignores Shield Defense. Enchant Elemental Attack Wind: Bestows Wind attribute.
7 s.
80
0
+9 Wind Attack
Increases Wind damage.
Attacks the target with 27469 Power added to P. Atk. and increases damage as Momentum increases. Damage is increased by 30% when Momentum is used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Ignores Shield Defense. Enchant Elemental Attack Wind: Bestows Wind attribute.
7 s.
80
0
+10 Wind Attack
Increases Wind damage.
Attacks the target with 27998 Power added to P. Atk. and increases damage as Momentum increases. Damage is increased by 30% when Momentum is used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Ignores Shield Defense. Enchant Elemental Attack Wind: Bestows Wind attribute.
7 s.
80
0
Type
Bonus
Description
Reuse
MP
HP
+1 Earth Attack
Increases Earth damage.
Attacks the target with 23237 Power added to P. Atk. and increases damage as Momentum increases. Damage is increased by 30% when Momentum is used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Ignores Shield Defense. Enchant Elemental Attack Earth: Bestows Earth attribute.
7 s.
80
0
+2 Earth Attack
Increases Earth damage.
Attacks the target with 23766 Power added to P. Atk. and increases damage as Momentum increases. Damage is increased by 30% when Momentum is used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Ignores Shield Defense. Enchant Elemental Attack Earth: Bestows Earth attribute.
7 s.
80
0
+3 Earth Attack
Increases Earth damage.
Attacks the target with 24295 Power added to P. Atk. and increases damage as Momentum increases. Damage is increased by 30% when Momentum is used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Ignores Shield Defense. Enchant Elemental Attack Earth: Bestows Earth attribute.
7 s.
80
0
+4 Earth Attack
Increases Earth damage.
Attacks the target with 24824 Power added to P. Atk. and increases damage as Momentum increases. Damage is increased by 30% when Momentum is used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Ignores Shield Defense. Enchant Elemental Attack Earth: Bestows Earth attribute.
7 s.
80
0
+5 Earth Attack
Increases Earth damage.
Attacks the target with 25353 Power added to P. Atk. and increases damage as Momentum increases. Damage is increased by 30% when Momentum is used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Ignores Shield Defense. Enchant Elemental Attack Earth: Bestows Earth attribute.
7 s.
80
0
+6 Earth Attack
Increases Earth damage.
Attacks the target with 25882 Power added to P. Atk. and increases damage as Momentum increases. Damage is increased by 30% when Momentum is used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Ignores Shield Defense. Enchant Elemental Attack Earth: Bestows Earth attribute.
7 s.
80
0
+7 Earth Attack
Increases Earth damage.
Attacks the target with 26411 Power added to P. Atk. and increases damage as Momentum increases. Damage is increased by 30% when Momentum is used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Ignores Shield Defense. Enchant Elemental Attack Earth: Bestows Earth attribute.
7 s.
80
0
+8 Earth Attack
Increases Earth damage.
Attacks the target with 26940 Power added to P. Atk. and increases damage as Momentum increases. Damage is increased by 30% when Momentum is used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Ignores Shield Defense. Enchant Elemental Attack Earth: Bestows Earth attribute.
7 s.
80
0
+9 Earth Attack
Increases Earth damage.
Attacks the target with 27469 Power added to P. Atk. and increases damage as Momentum increases. Damage is increased by 30% when Momentum is used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Ignores Shield Defense. Enchant Elemental Attack Earth: Bestows Earth attribute.
7 s.
80
0
+10 Earth Attack
Increases Earth damage.
Attacks the target with 27998 Power added to P. Atk. and increases damage as Momentum increases. Damage is increased by 30% when Momentum is used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Ignores Shield Defense. Enchant Elemental Attack Earth: Bestows Earth attribute.
7 s.
80
0
Type
Bonus
Description
Reuse
MP
HP
+1 Holy Attack
Increases Holy damage.
Attacks the target with 23237 Power added to P. Atk. and increases damage as Momentum increases. Damage is increased by 30% when Momentum is used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Ignores Shield Defense. Enchant Alignment Attack Holy: Bestows Holy attribute.
7 s.
80
0
+2 Holy Attack
Increases Holy damage.
Attacks the target with 23766 Power added to P. Atk. and increases damage as Momentum increases. Damage is increased by 30% when Momentum is used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Ignores Shield Defense. Enchant Alignment Attack Holy: Bestows Holy attribute.
7 s.
80
0
+3 Holy Attack
Increases Holy damage.
Attacks the target with 24295 Power added to P. Atk. and increases damage as Momentum increases. Damage is increased by 30% when Momentum is used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Ignores Shield Defense. Enchant Alignment Attack Holy: Bestows Holy attribute.
7 s.
80
0
+4 Holy Attack
Increases Holy damage.
Attacks the target with 24824 Power added to P. Atk. and increases damage as Momentum increases. Damage is increased by 30% when Momentum is used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Ignores Shield Defense. Enchant Alignment Attack Holy: Bestows Holy attribute.
7 s.
80
0
+5 Holy Attack
Increases Holy damage.
Attacks the target with 25353 Power added to P. Atk. and increases damage as Momentum increases. Damage is increased by 30% when Momentum is used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Ignores Shield Defense. Enchant Alignment Attack Holy: Bestows Holy attribute.
7 s.
80
0
+6 Holy Attack
Increases Holy damage.
Attacks the target with 25882 Power added to P. Atk. and increases damage as Momentum increases. Damage is increased by 30% when Momentum is used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Ignores Shield Defense. Enchant Alignment Attack Holy: Bestows Holy attribute.
7 s.
80
0
+7 Holy Attack
Increases Holy damage.
Attacks the target with 26411 Power added to P. Atk. and increases damage as Momentum increases. Damage is increased by 30% when Momentum is used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Ignores Shield Defense. Enchant Alignment Attack Holy: Bestows Holy attribute.
7 s.
80
0
+8 Holy Attack
Increases Holy damage.
Attacks the target with 26940 Power added to P. Atk. and increases damage as Momentum increases. Damage is increased by 30% when Momentum is used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Ignores Shield Defense. Enchant Alignment Attack Holy: Bestows Holy attribute.
7 s.
80
0
+9 Holy Attack
Increases Holy damage.
Attacks the target with 27469 Power added to P. Atk. and increases damage as Momentum increases. Damage is increased by 30% when Momentum is used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Ignores Shield Defense. Enchant Alignment Attack Holy: Bestows Holy attribute.
7 s.
80
0
+10 Holy Attack
Increases Holy damage.
Attacks the target with 27998 Power added to P. Atk. and increases damage as Momentum increases. Damage is increased by 30% when Momentum is used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Ignores Shield Defense. Enchant Alignment Attack Holy: Bestows Holy attribute.
7 s.
80
0
Type
Bonus
Description
Reuse
MP
HP
+1 Dark Attack
Increases dark damage.
Attacks the target with 23237 Power added to P. Atk. and increases damage as Momentum increases. Damage is increased by 30% when Momentum is used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Ignores Shield Defense. Enchant Alignment Attack Dark: Bestows Dark attribute.
7 s.
80
0
+2 Dark Attack
Increases dark damage.
Attacks the target with 23766 Power added to P. Atk. and increases damage as Momentum increases. Damage is increased by 30% when Momentum is used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Ignores Shield Defense. Enchant Alignment Attack Dark: Bestows Dark attribute.
7 s.
80
0
+3 Dark Attack
Increases dark damage.
Attacks the target with 24295 Power added to P. Atk. and increases damage as Momentum increases. Damage is increased by 30% when Momentum is used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Ignores Shield Defense. Enchant Alignment Attack Dark: Bestows Dark attribute.
7 s.
80
0
+4 Dark Attack
Increases dark damage.
Attacks the target with 24824 Power added to P. Atk. and increases damage as Momentum increases. Damage is increased by 30% when Momentum is used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Ignores Shield Defense. Enchant Alignment Attack Dark: Bestows Dark attribute.
7 s.
80
0
+5 Dark Attack
Increases dark damage.
Attacks the target with 25353 Power added to P. Atk. and increases damage as Momentum increases. Damage is increased by 30% when Momentum is used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Ignores Shield Defense. Enchant Alignment Attack Dark: Bestows Dark attribute.
7 s.
80
0
+6 Dark Attack
Increases dark damage.
Attacks the target with 25882 Power added to P. Atk. and increases damage as Momentum increases. Damage is increased by 30% when Momentum is used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Ignores Shield Defense. Enchant Alignment Attack Dark: Bestows Dark attribute.
7 s.
80
0
+7 Dark Attack
Increases dark damage.
Attacks the target with 26411 Power added to P. Atk. and increases damage as Momentum increases. Damage is increased by 30% when Momentum is used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Ignores Shield Defense. Enchant Alignment Attack Dark: Bestows Dark attribute.
7 s.
80
0
+8 Dark Attack
Increases dark damage.
Attacks the target with 26940 Power added to P. Atk. and increases damage as Momentum increases. Damage is increased by 30% when Momentum is used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Ignores Shield Defense. Enchant Alignment Attack Dark: Bestows Dark attribute.
7 s.
80
0
+9 Dark Attack
Increases dark damage.
Attacks the target with 27469 Power added to P. Atk. and increases damage as Momentum increases. Damage is increased by 30% when Momentum is used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Ignores Shield Defense. Enchant Alignment Attack Dark: Bestows Dark attribute.
7 s.
80
0
+10 Dark Attack
Increases dark damage.
Attacks the target with 27998 Power added to P. Atk. and increases damage as Momentum increases. Damage is increased by 30% when Momentum is used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Ignores Shield Defense. Enchant Alignment Attack Dark: Bestows Dark attribute.
7 s.
80
0
Type
Bonus
Description
Reuse
MP
HP
+1 Recovery
Decreases cooldown.
Attacks the target with 23237 Power added to P. Atk. and increases damage as Momentum increases. Damage is increased by 30% when Momentum is used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Ignores Shield Defense. Enchant Recovery: Decreases Cooldown.
6 s.
80
0
+2 Recovery
Decreases cooldown.
Attacks the target with 23766 Power added to P. Atk. and increases damage as Momentum increases. Damage is increased by 30% when Momentum is used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Ignores Shield Defense. Enchant Recovery: Decreases Cooldown.
6 s.
80
0
+3 Recovery
Decreases cooldown.
Attacks the target with 24295 Power added to P. Atk. and increases damage as Momentum increases. Damage is increased by 30% when Momentum is used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Ignores Shield Defense. Enchant Recovery: Decreases Cooldown.
6 s.
80
0
+4 Recovery
Decreases cooldown.
Attacks the target with 24824 Power added to P. Atk. and increases damage as Momentum increases. Damage is increased by 30% when Momentum is used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Ignores Shield Defense. Enchant Recovery: Decreases Cooldown.
6 s.
80
0
+5 Recovery
Decreases cooldown.
Attacks the target with 25353 Power added to P. Atk. and increases damage as Momentum increases. Damage is increased by 30% when Momentum is used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Ignores Shield Defense. Enchant Recovery: Decreases Cooldown.
5 s.
80
0
+6 Recovery
Decreases cooldown.
Attacks the target with 25882 Power added to P. Atk. and increases damage as Momentum increases. Damage is increased by 30% when Momentum is used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Ignores Shield Defense. Enchant Recovery: Decreases Cooldown.
5 s.
80
0
+7 Recovery
Decreases cooldown.
Attacks the target with 26411 Power added to P. Atk. and increases damage as Momentum increases. Damage is increased by 30% when Momentum is used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Ignores Shield Defense. Enchant Recovery: Decreases Cooldown.
5 s.
80
0
+8 Recovery
Decreases cooldown.
Attacks the target with 26940 Power added to P. Atk. and increases damage as Momentum increases. Damage is increased by 30% when Momentum is used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Ignores Shield Defense. Enchant Recovery: Decreases Cooldown.
5 s.
80
0
+9 Recovery
Decreases cooldown.
Attacks the target with 27469 Power added to P. Atk. and increases damage as Momentum increases. Damage is increased by 30% when Momentum is used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Ignores Shield Defense. Enchant Recovery: Decreases Cooldown.
5 s.
80
0
+10 Recovery
Decreases cooldown.
Attacks the target with 27998 Power added to P. Atk. and increases damage as Momentum increases. Damage is increased by 30% when Momentum is used up to 3. Requires a sword, blunt, spear, fist, dual blunt, or dualsword. Over-hit. Critical. Ignores Shield Defense. Enchant Recovery: Decreases Cooldown.