Necromancer changes in High Five — Necromancer

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What changed for the Necromancer class in Lineage 2 High Five: new and reworked skills, their learning levels and play tips.

Necromancer changes in High Five

Death Spike
Death SpikeNo longer consumes Cursed Bone
Mass Gloom
Mass GloomNo longer consumes Cursed Bone
Summon Cursed Bones
Summon Cursed BonesRemoved, since Cursed Bone isn't used anywhere
Dimension Spiral
Dimension SpiralLv. 40Creates a tear in the dimension to inflict damage on the enemy with 98 Power added to M. Atk. If a monster is targeted, inflicts additional damage with 109 Power. Over-hit is possible.
Anchor
Anchorfrom level 44 to 40
Vampiric Claw lvl 3
Vampiric Claw lvl 3Lv. 44Fixed a learning issue. The skill is now learned correctly

age-over-time effect. Reduced reuse time

Mass Fear
Mass FearGreatly increased the skill's success rate and greatly reduced its casting time. Effect duration set to 5 seconds. Cooldown 75 seconds
Curse Gloom
Curse GloomLv. 44Added Dark attribute damage
Curse Gloom
Curse GloomGreatly increased the skill's success rate; it now also lowers 6 attributes. Instead of lowering M.def by 23%, it lowers it by 15%. Cooldown 5 seconds
Mass Gloom
Mass GloomLv. 58Added Dark attribute damage. Reuse time reduced from 15 to 12 seconds
Mass Gloom
Mass GloomGreatly increased the skill's success rate; it now also lowers 6 attributes. Instead of lowering M.def by 23%, it lowers it by 15%. Cooldown 30 seconds
Anchor
AnchorGreatly increased the skill's success rate and greatly reduced its casting time. Duration reduced to 5 and 5 seconds depending on the skill's effect. The skill's cooldown is 60 seconds
Dark Vortex
Dark VortexIncreased the skill's power; reduced the HP gain effect
Vampiric Mist
Vampiric MistLv. 83HP absorption reduced from 40% to 20%; increased success chance; reduced duration and reuse time