Paladin (Gracia Epilogue) guide — Paladin

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Paladin class guide for Lineage 2 Gracia Epilogue: how to get the class, which skills to take, what to wear and where to level.

Paladin

Contents

The author's introduction

I started playing a Paladin – Phoenix Knight. character not long ago. While raising my lvl, I used the GoHa forum to improve my theoretical knowledge of playing the class. I didn't find a proper general guide in either the RuOff or the Euro section. I decided to make a general topic laying out the main theory for the Paladin – Phoenix Knight. class. The topic is posted both in the Euro section Paladin and in the RU Paladin section. All the information is just for a general theoretical overview of playing the class; not everything here is a mandatory guide to playing this class - let's just say: "Everyone grinds the way they want."

Human Fighter: Human Knight: Paladin: Phoenix Knight is a fighter class that permanently uses a shield, blessed by divine power. This class has many functions in all areas of the game. The class's main task isn't dealing damage or cutting down enemies left and right. You must hold enemies on yourself, protecting support classes and other party members. What makes the class unique compared to other tanks: Sacrifice, Holy Blessing, Angelic Icon, Flame Icon, Soul of Phoenix, and also skills against undead (they help while leveling).


Human Fighter: Human Knight: Paladin: Phoenix Knight from 1 to 85

Power Strike
Power StrikeOur main skill at this level, which we use to finish off mobs to speed up leveling – overhit possible. Max level at 15.
Mortal Blow
Mortal BlowIf before 20 lvl you don't like the sword and run with a dagger, you can learn this skill; overhit is also possible, so finish mobs off with it, but the downside is that its damage isn't 100%. Max level at 15.
Armor Mastery
Armor MasteryA passive; increases defense by 14 and the MP recovery bonus by 10%. Max level at 15.
Weapon Mastery
Weapon MasteryA passive; increases P. Atk. by 8.5% and additionally by 4. Max level at 15.
20
Drain Health
Drain HealthAttacks the enemy with darkness and absorbs 20% HP. Personally I see no point in learning this skill for a Paladin. If you haven't decided on your 2nd class, you can safely learn it, since Dark Avenger learns it after the 2 class and we don't. Though honestly, I don't see much use in the skill for DA either. Max level at 36.
Majesty
MajestyIncreases P. Def. by 15% and lowers evasion by 6. Duration 5 min. Max level at 58.
Stun Shield
Stun ShieldA stunning shield bash. Requires a shield. Very useful in PvP. Max level at 74.
Ultimate Defense
Ultimate DefenseIncreases P. Def. by 3600, M. Def. by 2700, and resistance to buff removal by 80%. You can't move. Duration 30 sec. Max level at 46.
Magic Resistance
Magic ResistanceA passive; increases M. Def. by 130 and resistance to attack magic by 20%. Max level at 74.
Shield Mastery
Shield MasteryA passive; increases shield defense by 60% and shield block by 100%, and additionally increases P. Def. by 10% when wearing heavy armor. Max level at 52.
Heavy Armor Mastery
Heavy Armor MasteryA passive; increases P. Def. by 172.6 and reduces critical damage received by 35% when wearing heavy armor. Here it is, our foundation ^_^. Max level at 74.
Sword/Blunt Weapon Mastery
Sword/Blunt Weapon MasteryA passive; increases P. Atk. when using a sword or blunt by 76.4. Max level at 74.
24
Deflect Arrow
Deflect ArrowIncreases defense against bow attacks by 40% and crossbow attacks by 20%. Duration 20 min. Max level at 49.
Aggression
AggressionForces the enemy to attack you, power 9812. Max level at 74.
28
Divine Heal
Divine HealRestores HP, power 219. Honestly, I don't see much point in learning it. Especially considering that after the 2nd class the Paladin has Holy Blessing, which heals better than this skill. Again, if you haven't decided what you'll be yet – learn it without worry. Max level at 36.
36
Focus Mind
Focus MindA passive; increases MP regeneration speed by 5.1. Max level at 72.
40
Aura of Hate
Aura of HateForces enemies to attack you, power 3594. Max level at 74.
Remedy
RemedyStops your character's bleeding. Max level at 62.
Holy ArmorA toggle; increases resistance to dark magic attacks. Raises the dark defense attribute by 10. Max level at 46.
Holy Blessing
Holy BlessingRestores the target's HP Power 546. Sometimes helps while leveling, not so much in PvP. Max level 74.
43
Iron Will
Iron WillIncreases M. Def. by 30%. Duration 20 min. Replaced by the PP/Warcryer M. Def. buff. Max level at 55.
Holy Blade
Holy BladeA toggle; increases the ability to attack with holy power. Raises the holy attack attribute by 20. Max level at 43.
Vanguard
VanguardA lame transformation given to tanks for who knows what reason. When used, shield defense drops by 50%. It gives a two-handed sword passive. Its only plus is the self buff Boost Morale, which adds +8 accuracy, Critical Rate +150/Critical Damage +30%. In the transformation you can use: 3 attack skills, aggression, aura of hate, angelic icon, tribunal, holy blade/armor, boost morale. Boost Morale is overridden by Angelic Icon. Discussion: http://forums.goha.ru/showthread.php?t=215605. Max level at 43.
46
Holy Strike
Holy StrikeDamages undead, power 87. A so-so way to level solo on undead using a magic weapon (if S grade, with a 150 holy attribute) + Holy blade. If you level with physical attacks, you needn't spend SP. on it. Max level at 74.
Aegis Stance
Aegis StanceA toggle; provides protection against attacks from all directions, but lowers shield defense by 40%. Helps a lot against dagger classes. Doesn't consume MP. Max level at 46.
52
Sacrifice
SacrificeBy sacrificing your HP, you can heal another character, power 1170. It can also be used on yourself; you can read more in the section dedicated to this. Below 1560 HP your character can't use it. Max level at 74.
Sanctuary
SanctuaryLowers the P. Atk. of nearby undead by 23%. Duration 30 sec. Usable if you're leveling on undead and have pulled a crowd, or on an undead RB. If you don't deal with undead, you needn't learn it. Max level at 74.
Final Fortress
Final FortressA passive; automatically increases P. Def. by 215.75 when HP is below 30%. Max level at 74.
55
Tribunal
TribunalAn attack skill; forces the enemy to attack with a 50% lower critical rate and lowers their defense against melee weapons by 12. Overhit possible (you can finish mobs with this skill while leveling to make leveling more efficient, though at high levels it's not that noticeable). Critical hit possible. Power 1535. Duration: 30 sec. Our main damage skill. Max level at 74.
Shackle
ShackleHas a chance to aggro the enemy (like normal aggro, but only on a mob) and root it (hold it in place). Duration 10 sec. Max level at 74.
Banish Undead
Banish UndeadStrikes fear into undead and makes them flee. Consumes 6 Spirit Ore. Lethal blow possible. Duration: 20 sec. Honestly, I haven't used it myself, so I can't say anything; it seems to be similar to Banish Seraph. Max level at 74.
58
Mass Shackling
Mass ShacklingHas a chance of mass aggro (mobs only) and rooting nearby enemies (holding them in place). Duration 10 sec. Max level at 74.
Angelic Icon
Angelic IconIncreases debuff resistance by 40%, P. Def. and M. Def. by 50%, accuracy when using a sword/blunt by 6, speed by 30, attack speed when using a sword/blunt by 30%, critical rate when using a sword by 100%, critical damage when using a blunt by 100%, and resistance to buff removal by 40%, but reduces healing effectiveness by 80%. The skill can be used only at 30% HP or lower. Duration: 1 min. Our pride :D. Max skill level at 74.
60
Shield Deflect Magic
Shield Deflect MagicReflects magic, returning the damage to the enemy. Duration: 8 sec. Max level 72.
64
Shield Fortress
Shield FortressA toggle; increases shield defense by 560. Depending on the level, consumes MP. Turn it on as needed. Max level at 74.

You're now a Phoenix Knight! A Divine Phoenix Knight! At this stage, thanks to S grade and attributes, we gradually become a tin can that people try to ignore for damage in PvP. I hope by this time you've already found a static party, since without a static your game will be much harder and colorless. Simply put, without a static party I see no point in playing at all. If you haven't found your place in some static party yet, look for one ;).

76
Wisdom
WisdomA passive; increases resistance to sleep/hold and mental attacks.
Health
HealthA passive; increases resistance to poison and bleeding.
Fortitude
FortitudeA toggle; increases resistance to stun/paralysis attacks. Depending on the level, consumes MP.
77
Shield Slam
Shield SlamHits the enemy with a shield; has a chance to block physical skills and knock off the target. Requires a shield.
Vengeance
VengeanceIncreases nearby monsters' aggression toward the character (mass aggro power 7987) at the moment of use, increases P. Def. by 5400 and M. Def. by 4500; you can't move while it's active; usable only with a shield. Duration 1 min.
78
Touch of Life
Touch of LifeRestores 50% HP, increases resistance to buff removal by 100% and to debuffs by 30%, healing effectiveness by +30%, and restores 50 HP every second. Duration: 2 min. To use it you need 1215 HP. Despite the 100% cancel resistance, ToD (Touch of Death) still cancels both ToL and the other buffs under the effect of ToL'a.
Physical Mirror
Physical MirrorReflects buffs/debuffs from physical skills with a 30% chance, from magic skills with 10%. Requires a shield. Duration 5 min.
Knighthood
KnighthoodA passive; increases P. Def. when wearing heavy armor by 87,1 and shield defense by 10%.
79
Soul of Phoenix
Soul of PhoenixGrants you the ability to resurrect yourself with full health (similar to the Cardinal’a skill "Salvation", but it can be cast only on yourself), keeping all buffs and debuffs except Blessing of Noblesse and Lucky Charm. Consumes 1 Phoenix Blood (can be bought in Ivory Tower on the merchant floor). In short, it's essentially a Noblesse buff (buffs/debuffs don't drop on death) + self-resurrection.
Iron Shield
Iron ShieldWhen you're attacked, a buff that increases shield defense may trigger.
Shield of Faith
Shield of FaithIncreases the whole party's P. Def. by 3600 and M. Def. by 2700. While the skill is active, 90% of the damage to each member of your party is transferred to you. Duration 15 sec.

The other set parts should preferably be Foundation, ideally the +6 set. Insert attributes into the set parts in a balanced way, taking the cloak into account.

I won't write about 82+ gear yet, since I haven't reached it or tried it. If any official-server 84+ player sends the info, I'll add it.

80
Symbol of Defense
Symbol of DefenseCreates a symbol of defense that maximizes all of your allies' defensive abilities. Applies to targets within the dome; the effect disappears if you leave the dome. Consumes 1 Battle Symbol (can be bought at Ivory Tower). Can't be used at the Olympiad.
81
Fighter’s Will
Fighter’s WillA passive; when using a melee weapon, P. Atk. increases by 100 and Atk. Spd. by 10%. During an attack there's a chance to get a buff for a few seconds that raises critical rate and physical skill power.
Archer’s Will
Archer’s WillA passive; when using a bow, Accuracy increases by 8 and shooting range by 50. During an attack there's a chance to get a buff for a few seconds that adds critical rate and physical skill power.
Anti Magic Armor
Anti Magic ArmorIncreases M. Def. by 5000. Duration 30 sec.
Deflect Magic
Deflect MagicIncreases resistance to magic attacks by 100%. Duration 20 min.
Sixth Sense
Sixth SenseA passive; increases evasion by 15 when HP is below 30%. This is LOL; what were the Korean devs smoking when they decided to give this skill?
82
Protection of Alignment
Protection of AlignmentA passive, +20 dark/holy resistance; when you take damage, a chance to raise M. Def. by 1000 and all attribute resistances by 20 for 10 sec.
Protection of Elemental
Protection of ElementalA passive, +20 fire/water/wind/earth resistance; when you take damage, a chance to raise M. Def. by 1000 and all attribute resistances by 20 for 10 sec.
Protection of Rune
Protection of RuneA passive, +15% M. Def.; when you take damage, a chance to raise M. Def. by 1000 and all attribute resistances by 20 for 10 sec.
83
Spirit of Phoenix
Spirit of PhoenixUse the skill; it lasts 60 sec, consider the skill level to be 0. When you're hit, the skill level rises. 3 levels in total (stage 0 = +200 pdef, stage 1 = +500 pdef, stage 2 = +500 pdef +40 fire/dark resist, stage 3 = +500 pdef +40 fire/dark resist +30% heal effects). All subsequent levels (1,2,3) last 20 sec.

Screenshots: http://forums.goha.ru/showpost.php?p...8&postcount=49 It charges without flagged characters, and at the Olympiad you can use an augment with active Reflect (cast on the Phoenix)

Flame Icon
Flame IconYour whole party gets a buff that increases debuff resistance by 40%, P. Def. and M. Def. by 50%, accuracy when using a sword/blunt by 6, speed by 30, attack speed by 30%, critical rate when using a sword by 100%, critical damage when using a blunt by 100%, and resistance to buff removal by 40%, but reduces healing effectiveness by 80%. It requires 1253 HP and skill charge level 3. Spirit of Phoenix. Angelic Icon and Flame Icon replace each other.
Summon Imperial Phoenix
Summon Imperial PhoenixSummons a phoenix. Summoning cost: 2 A-grade crystals. Afterwards it gradually consumes 1 A-grade crystal at a time. Lives for about 2 buff durations if in battle mode (the character's activity toward mobs/players). Your character's attribute isn't transferred to the bird, unlike with summoners.

Shown here are the stats without buffs/with Warcryer buffs, and the bird's only useful skill – debuff removal (reuse about 2-3 min): Image

Spirit of Phoenix & Flame Icon
Spirit of Phoenix & Flame IconLearned with one book; the books for 83 skills are obtained for points your character gets by winning Olympiad fights, and also for Fame (earned at castle/fortress sieges and the Festival of Darkness).

The books are sold by Grand Olympiad Manager'a for 52k olympiad tokens, 26k fame and 12kk adena; they can't be traded.

Skills Enchantment

Skill enchanting becomes available once you reach the coveted level 76 and complete the quest Saga of the Phoenix Knight. Let's start with a table linking your character's level to the skill enchant chance:

Passives

Active

Toggles

Subclass Skills

When your subclass reaches levels 65 and 70, the main class can learn common skills (Emergent Ability) that raise P. Def., M. Def., M. Atk. and P. Atk. When the subclass reaches 75, you can learn similar common skills (Master Ability) or subclass-dependent skills (Special Ability). To take skills from a subclass you need to complete the transformation quest.

EmergentAbility
Physical Defense
Physical DefenseIncreases P. Def.
Magic Defense
Magic DefenseIncreases M. Def.
Physical Offence
Physical OffenceIncreases P. Atk.

Whether to choose P. Def., M. Def. or p atk is up to you. Obviously the M. Def. bonus is bigger. It's important to pick one thing to boost that stat as much as possible. If you take all the M. Def. skills from 3 subs, you get +240 M. Def. If all P. Def., the bonus is about 140 P. Def., which is also a lot.

Master Ability
Critical Rate (Focus)
Critical Rate (Focus), increases critical rate by 30
Special Ability
Counter Haste
Counter Haste, a chance to increase Atk. Spd. by 10% when you attack the enemy (Warrior – Destroyer/Warlord/Tyrant/Gladiator/Spoiler)
Counter Spirit
Counter Spirit, a chance to increase stats by 10% when the enemy attacks you (Summoner – cat/shadow/unicorn summoner)

or

Counter Barrier
Counter Barrier, a chance to become invincible for 5 sec when the enemy attacks you (Enchanter – Warcryer/PP/SwS/BD)
Explaining the choice of subclasses
Critical Rate
Critical Rate(Focus) and Counter Haste we need in any case, but everyone hesitates between Counter Spirit and Counter Barrier.

So we get a universal choice of subclasses. Changing a subclass skill costs 10kk.

Augmentation

Main weapons
S80/S84 sword with SA for FocusCritical rate 30+
S80/S84 bow with SA for FocusCritical rate 30+ or passive damage
Icarus Hammer with the Risk SA FocusCritical rate +30
Auxiliary weapons for the Olympiad
Mental ShieldActive physical refresh
Blessed Body.Celestial Shield
Focus.Active reflect

Sacrifice build-up

How to boost Sacrifice for self-healing in + HP? I'll list all possible (meaningful) ways to boost healing effects:

http://img690.imageshack.us/img690/8561/shot00911.jpg

Class gameplay videos

http://www.youtube.com/watch?v=2bqlS1EYJhE&feature=fvsr