Propeth guide

Contents

Getting the class

From level 1 to 85

We get our first useful skills (descriptions are for the max skill level):






Augmentation

Skills of secondary importance, useful in PvE and in everyday life.

Epic/Olympiad jewelry, TW, PvP and rare items

Olympiad jewelry

Jewelry for taking part in Territory Wars

PvP Items

Starting from top A grade, you can add extra PvP bonuses to weapons and armor at Reputation Manager'a for Fame. In a PvP item you can't insert/remove an attribute, augment or shoulder pads (for s80 armor), you can only enchant it, so first make sure you've inserted everything you need.

PvP armor: reduces damage received in PvP by 5% and gives a chance to lower the frequency and power of critical hits.

Rare items


The "Gather a party" skill, or "Do it yourself"

Don't think that at level 70 you'll get 2 Destroyer 84+ with full charges into your party. They say "if you like to sled, you must like to pull the sled", but here it's different: "if you like to sled, make yourself a sled and ride". At 60+ people still have places to level solo, but over 60 levels it (solo leveling) really gets old; people start looking for company, making friends and like-minded people, and realize that one sword/dagger/axe after a couple (or ten or twenty) levels is no warrior alone in the field. This is where the first social division of melee players (and not only them) happens. One yells LFP in clan chat, and the other PLF. Lately you don't see shouts of PLF PP for exp, so don't try to make the mountain come to Muhammad - take the chance and gather a party yourself! Any formation, any structure, any organization of people is subject to staff turnover (so there will always be ups and downs in the party's online). Your goal is to always be looking for sensible people, and with the right classes too. Don't forget that, whatever you say, LA2 should remain a game, so when your party mates have their next exam session, wedding or "real-life problems" - meditate and think positive :) In this respect, the more flexibly you can think, the better your reputation and the higher your authority in the clan, alliance and server - the easier it is to find a replacement for a party mate who "dropped out". Don't forget about your friend list either.

Weed out conflict-prone and selfish people without regret, otherwise instead of doing things you'll be constantly sorting out internal party dramas.

The scarcest classes, which you need to protect, pamper and cherish like the apple of your eye: SWS, WC, EE. Not that other classes are less important; it's just that the other classes are less prone to "leave pofig chto, lish bi leave", and are also more numerous/easily replaced.

When forming a static, you have a great opportunity to significantly improve your people skills, not only on a professional level but also on a social one. You'll very much need the latter at 70+.

Like any self-respecting organization, your static could use a charter or rules. The main thing is that they match the party's reality, keep up with the times and help rather than hinder the party's development.

The blurrier the membership boundaries of your party, the more problems you'll have with organization and discipline.

People are drawn to whoever picks up on and responds to their requests and needs more sensitively and in a timely way. That's exactly what you should start from when setting common goals for the party. (I don't think I need to remind you that when recruiting new people into the party, you need to consider their attitude to the existing party's goals)


Look for new locations, do quests with the whole party, gank, hold arena fights - try to make your in-game life as varied as possible and keep people interested. The percent won't run away, but people easily will.

If your static's goal is to reach a level sufficient for war as quickly as possible, and all party members agree to pay the necessary price for it, then I see nothing shameful in splitting the party into small squads and forcing the %.

The main thing is not to forget your main goal: an accomplished Prophet is his static! How long it takes and by what paths you get there doesn't really matter. Long live AFK over tea!

Pet

If you level solo, the wolf will be a great helper. To get it, do the wolf quest at level 15, take it along and go into battle. Or better, attach it to a DD friend and wait until the wolf reaches 55+ (I think your friend will be simply delighted that the pup eats his XP). At level 55 put the wolf in top gear and use it. After that the doggy doesn't need much and earns its keep - food is cheap, soulshots are cheap. If you're going to level with nukes obtained from weapon augmentation, it's useful to get a Kookaburra bird, which pours mana and buffs Empower. The recharge penalty is 15 levels, and for the Kookaburra you need to take the level at which the skill is given, i.e. 55, 60, 65 etc. The maximum level difference is 24; if the difference is bigger, recharge won't work. At level 55 the Kookaburra pours 120 MP, at 60 - 128, 65 - 138, 70 - 144, 75 - 149, 80 - 153. It starts pouring mana if your MP is below 60% and you're in combat mode. You can also buff the bird itself. It's also handy to load it with Spirit Ore for leveling and GCP for PvP.

Updates

High Five update

High Five part 3 update

The debuff lasts 5 seconds, which makes it worth using only at the Olympiad. The Koreans say it's complete garbage - the developers don't get it and nobody will need it at the Olympiad. The land chance is around 20%. (I may be wrong; my Korean isn't great) Works only with melee weapons. Doesn't replace Hex and other P. Def. reduction debuffs.

Class gameplay videos

http://www.youtube.com/watch?v=3utn8vagxEo