Rainbow Springs Chateau
Rainbow Springs Chateau is located in the north of the Hot Springs territory. It uses a new style of siege, different from previous clan hall contests.
To take the clan hall, you have to win a mini-game. Only clans of level 3 or higher can take part, with a maximum of 4 clans. Participants must have at least 5 people in their squad.
Participation rules
A clan leader holding the "Rainbow Springs Chateau War Decree" (Rainbow Springs Clan Hall War Decree) must register for the contest with the herald-NPC. at least an hour before it starts. The right to take part goes to the 4 clans with the most Rainbow Springs Clan Hall War Decree, and the leaders of those clans receive a corresponding system message.
Rainbow Springs Clan Hall War Decree can be obtained by fishing in Hot Springs area of Goddard. But the angler has to use a special bait (Hot Springs Bait).
If a participating clan announces its dissolution during the registration period, its application is automatically canceled, but in that case the certificates are not returned.
A participating clan can withdraw during the registration period, and the registration is automatically canceled. In that case the clan gets back only half of the certificates it submitted.
The clan that owns this clan hall is automatically registered for the siege. In that case, 3 clans with the most Rainbow Springs Clan Hall War Decree. are chosen from among the contenders
Course of the battle
The war for Rainbow Springs Chateau is held in the eastern arena of Rainbow Springs. After the participants are selected, the contest time begins, consisting of an hour-long waiting period, 58 minutes of competition and 2 minutes of wrap-up.
Registered clans must form squads of at least 5 members, with the clan leader as squad leader. The squad must arrive at the arena before the battle starts and enter through Caretaker. The area around the arena is a peaceful zone. Participating clans go to their assigned positions in a set order and through Caretaker. If a character who isn't in the squad enters, the clan won't be allowed into the arena.
On entering the arena, all buffs participants have at that moment are removed, summoned pets/servitors disappear, and they can't be summoned again in the arena.
As soon as the contest begins, Hot Springs Yeti and Hot Springs Gourd appear in the center of the arena, and treasure chests appear scattered across the whole arena.
Hot Springs Yeti announces the rules of the game and gives players tips.
All Hot Springs Yeti hints can be collected and then exchanged for various Hot Springs. items. Exchanging text or using a Hot Springs item is available only to the leader and clan members.
Participants can break the many treasure chests in the arena and may get scraps of text. Text items can't be traded, so to hand one to another character, you have to drop it on the ground for them to pick up.
Treasure chests can only be broken with bare hands, but mimics (Mimics) can be attacked with both physical and magic attacks.
If you use Hot Springs Nectar, Enraged Yeti appears at certain intervals and disrupts the game. Enraged Yeti can be attacked with physical and magic attacks.
Hot Springs items can be used when Hot Springs Yeti is selected as the target; they can reduce the pumpkin's HP, put a debuff on other teams, change the pumpkin or open it.
The team that destroys Hot Springs Gourd first wins the game. Then all participants are teleported outside the arena after 2 minutes.
When the game ends, the NPC manager appears in the arena and picks up all the items. The game continues even if the connection to the server is suddenly lost.




