Supplements the user's P. Atk. with 787 Power in a might sword swing to attack nearby enemies. Consumes up to 5 souls to increase power. Requires an ancient sword, dagger, blunt, spear, fist weapon, dual blunt weapon, or dualsword to be equipped. Over-hit.
Supplements the user's P. Atk. with 787 Power in a might sword swing to attack nearby enemies. Consumes up to 5 souls to increase power. Requires an ancient sword, dagger, blunt, spear, fist weapon, dual blunt weapon, or dualsword to be equipped. Over-hit.
Supplements the user's P. Atk. with 787 Power in a might sword swing to attack nearby enemies. Consumes up to 5 souls to increase power. Requires an ancient sword, dagger, blunt, spear, fist weapon, dual blunt weapon, or dualsword to be equipped. Over-hit.
1.5
4 s.
42
0
25000
2
46
Supplements the user's P. Atk. with 832 Power in a might sword swing to attack nearby enemies. Consumes up to 5 souls to increase power. Requires an ancient sword, dagger, blunt, spear, fist weapon, dual blunt weapon, or dualsword to be equipped. Over-hit.
1.5
4 s.
43
0
25000
3
46
Supplements the user's P. Atk. with 879 Power in a might sword swing to attack nearby enemies. Consumes up to 5 souls to increase power. Requires an ancient sword, dagger, blunt, spear, fist weapon, dual blunt weapon, or dualsword to be equipped. Over-hit.
1.5
4 s.
44
0
25000
4
49
Supplements the user's P. Atk. with 927 Power in a might sword swing to attack nearby enemies. Consumes up to 5 souls to increase power. Requires an ancient sword, dagger, blunt, spear, fist weapon, dual blunt weapon, or dualsword to be equipped. Over-hit.
1.5
4 s.
46
0
27000
5
49
Supplements the user's P. Atk. with 977 Power in a might sword swing to attack nearby enemies. Consumes up to 5 souls to increase power. Requires an ancient sword, dagger, blunt, spear, fist weapon, dual blunt weapon, or dualsword to be equipped. Over-hit.
1.5
4 s.
47
0
27000
6
49
Supplements the user's P. Atk. with 1029 Power in a might sword swing to attack nearby enemies. Consumes up to 5 souls to increase power. Requires an ancient sword, dagger, blunt, spear, fist weapon, dual blunt weapon, or dualsword to be equipped. Over-hit.
1.5
4 s.
48
0
27000
7
52
Supplements the user's P. Atk. with 1082 Power in a might sword swing to attack nearby enemies. Consumes up to 5 souls to increase power. Requires an ancient sword, dagger, blunt, spear, fist weapon, dual blunt weapon, or dualsword to be equipped. Over-hit.
1.5
4 s.
50
0
36000
8
52
Supplements the user's P. Atk. with 1137 Power in a might sword swing to attack nearby enemies. Consumes up to 5 souls to increase power. Requires an ancient sword, dagger, blunt, spear, fist weapon, dual blunt weapon, or dualsword to be equipped. Over-hit.
1.5
4 s.
50
0
36000
9
52
Supplements the user's P. Atk. with 1194 Power in a might sword swing to attack nearby enemies. Consumes up to 5 souls to increase power. Requires an ancient sword, dagger, blunt, spear, fist weapon, dual blunt weapon, or dualsword to be equipped. Over-hit.
1.5
4 s.
51
0
36000
10
55
Supplements the user's P. Atk. with 1253 Power in a might sword swing to attack nearby enemies. Consumes up to 5 souls to increase power. Requires an ancient sword, dagger, blunt, spear, fist weapon, dual blunt weapon, or dualsword to be equipped. Over-hit.
1.5
4 s.
52
0
49000
11
55
Supplements the user's P. Atk. with 1313 Power in a might sword swing to attack nearby enemies. Consumes up to 5 souls to increase power. Requires an ancient sword, dagger, blunt, spear, fist weapon, dual blunt weapon, or dualsword to be equipped. Over-hit.
1.5
4 s.
53
0
49000
12
55
Supplements the user's P. Atk. with 1374 Power in a might sword swing to attack nearby enemies. Consumes up to 5 souls to increase power. Requires an ancient sword, dagger, blunt, spear, fist weapon, dual blunt weapon, or dualsword to be equipped. Over-hit.
1.5
4 s.
55
0
49000
13
58
Supplements the user's P. Atk. with 1438 Power in a might sword swing to attack nearby enemies. Consumes up to 5 souls to increase power. Requires an ancient sword, dagger, blunt, spear, fist weapon, dual blunt weapon, or dualsword to be equipped. Over-hit.
1.5
4 s.
56
0
62000
14
58
Supplements the user's P. Atk. with 1502 Power in a might sword swing to attack nearby enemies. Consumes up to 5 souls to increase power. Requires an ancient sword, dagger, blunt, spear, fist weapon, dual blunt weapon, or dualsword to be equipped. Over-hit.
1.5
4 s.
57
0
62000
15
58
Supplements the user's P. Atk. with 1568 Power in a might sword swing to attack nearby enemies. Consumes up to 5 souls to increase power. Requires an ancient sword, dagger, blunt, spear, fist weapon, dual blunt weapon, or dualsword to be equipped. Over-hit.
1.5
4 s.
58
0
62000
16
60
Supplements the user's P. Atk. with 1636 Power in a might sword swing to attack nearby enemies. Consumes up to 5 souls to increase power. Requires an ancient sword, dagger, blunt, spear, fist weapon, dual blunt weapon, or dualsword to be equipped. Over-hit.
1.5
4 s.
60
0
112000
17
60
Supplements the user's P. Atk. with 1704 Power in a might sword swing to attack nearby enemies. Consumes up to 5 souls to increase power. Requires an ancient sword, dagger, blunt, spear, fist weapon, dual blunt weapon, or dualsword to be equipped. Over-hit.
1.5
4 s.
61
0
112000
18
62
Supplements the user's P. Atk. with 1774 Power in a might sword swing to attack nearby enemies. Consumes up to 5 souls to increase power. Requires an ancient sword, dagger, blunt, spear, fist weapon, dual blunt weapon, or dualsword to be equipped. Over-hit.
1.5
4 s.
61
0
130000
19
62
Supplements the user's P. Atk. with 1845 Power in a might sword swing to attack nearby enemies. Consumes up to 5 souls to increase power. Requires an ancient sword, dagger, blunt, spear, fist weapon, dual blunt weapon, or dualsword to be equipped. Over-hit.
1.5
4 s.
62
0
130000
20
64
Supplements the user's P. Atk. with 1917 Power in a might sword swing to attack nearby enemies. Consumes up to 5 souls to increase power. Requires an ancient sword, dagger, blunt, spear, fist weapon, dual blunt weapon, or dualsword to be equipped. Over-hit.
1.5
4 s.
63
0
170000
21
64
Supplements the user's P. Atk. with 1990 Power in a might sword swing to attack nearby enemies. Consumes up to 5 souls to increase power. Requires an ancient sword, dagger, blunt, spear, fist weapon, dual blunt weapon, or dualsword to be equipped. Over-hit.
1.5
4 s.
65
0
170000
22
66
Supplements the user's P. Atk. with 2064 Power in a might sword swing to attack nearby enemies. Consumes up to 5 souls to increase power. Requires an ancient sword, dagger, blunt, spear, fist weapon, dual blunt weapon, or dualsword to be equipped. Over-hit.
1.5
4 s.
66
0
220000
23
66
Supplements the user's P. Atk. with 2138 Power in a might sword swing to attack nearby enemies. Consumes up to 5 souls to increase power. Requires an ancient sword, dagger, blunt, spear, fist weapon, dual blunt weapon, or dualsword to be equipped. Over-hit.
1.5
4 s.
67
0
220000
24
68
Supplements the user's P. Atk. with 2213 Power in a might sword swing to attack nearby enemies. Consumes up to 5 souls to increase power. Requires an ancient sword, dagger, blunt, spear, fist weapon, dual blunt weapon, or dualsword to be equipped. Over-hit.
1.5
4 s.
68
0
280000
25
68
Supplements the user's P. Atk. with 2288 Power in a might sword swing to attack nearby enemies. Consumes up to 5 souls to increase power. Requires an ancient sword, dagger, blunt, spear, fist weapon, dual blunt weapon, or dualsword to be equipped. Over-hit.
1.5
4 s.
69
0
280000
26
70
Supplements the user's P. Atk. with 2363 Power in a might sword swing to attack nearby enemies. Consumes up to 5 souls to increase power. Requires an ancient sword, dagger, blunt, spear, fist weapon, dual blunt weapon, or dualsword to be equipped. Over-hit.
1.5
4 s.
70
0
360000
27
70
Supplements the user's P. Atk. with 2439 Power in a might sword swing to attack nearby enemies. Consumes up to 5 souls to increase power. Requires an ancient sword, dagger, blunt, spear, fist weapon, dual blunt weapon, or dualsword to be equipped. Over-hit.
1.5
4 s.
71
0
360000
28
72
Supplements the user's P. Atk. with 2515 Power in a might sword swing to attack nearby enemies. Consumes up to 5 souls to increase power. Requires an ancient sword, dagger, blunt, spear, fist weapon, dual blunt weapon, or dualsword to be equipped. Over-hit.
1.5
4 s.
72
0
430000
29
72
Supplements the user's P. Atk. with 2590 Power in a might sword swing to attack nearby enemies. Consumes up to 5 souls to increase power. Requires an ancient sword, dagger, blunt, spear, fist weapon, dual blunt weapon, or dualsword to be equipped. Over-hit.
1.5
4 s.
73
0
430000
30
74
Supplements the user's P. Atk. with 2665 Power in a might sword swing to attack nearby enemies. Consumes up to 5 souls to increase power. Requires an ancient sword, dagger, blunt, spear, fist weapon, dual blunt weapon, or dualsword to be equipped. Over-hit.
1.5
4 s.
74
0
930000
31
74
Supplements the user's P. Atk. with 2740 Power in a might sword swing to attack nearby enemies. Consumes up to 5 souls to increase power. Requires an ancient sword, dagger, blunt, spear, fist weapon, dual blunt weapon, or dualsword to be equipped. Over-hit.
Supplements the user's P. Atk. with 2907 Power in a might sword swing to attack nearby enemies. Consumes up to 5 souls to increase power. Requires an ancient sword, dagger, blunt, spear, fist weapon, dual blunt weapon, or dualsword to be equipped. Over-hit. Enchant Power: Increases power.
4 s.
75
0
+2 Power
Power +19.
Supplements the user's P. Atk. with 2926 Power in a might sword swing to attack nearby enemies. Consumes up to 5 souls to increase power. Requires an ancient sword, dagger, blunt, spear, fist weapon, dual blunt weapon, or dualsword to be equipped. Over-hit. Enchant Power: Increases power.
4 s.
75
0
+3 Power
Power +20.
Supplements the user's P. Atk. with 2946 Power in a might sword swing to attack nearby enemies. Consumes up to 5 souls to increase power. Requires an ancient sword, dagger, blunt, spear, fist weapon, dual blunt weapon, or dualsword to be equipped. Over-hit. Enchant Power: Increases power.
4 s.
75
0
+4 Power
Power +20.
Supplements the user's P. Atk. with 2966 Power in a might sword swing to attack nearby enemies. Consumes up to 5 souls to increase power. Requires an ancient sword, dagger, blunt, spear, fist weapon, dual blunt weapon, or dualsword to be equipped. Over-hit. Enchant Power: Increases power.
4 s.
75
0
+5 Power
Power +20.
Supplements the user's P. Atk. with 2986 Power in a might sword swing to attack nearby enemies. Consumes up to 5 souls to increase power. Requires an ancient sword, dagger, blunt, spear, fist weapon, dual blunt weapon, or dualsword to be equipped. Over-hit. Enchant Power: Increases power.
4 s.
75
0
+6 Power
Power +20.
Supplements the user's P. Atk. with 3006 Power in a might sword swing to attack nearby enemies. Consumes up to 5 souls to increase power. Requires an ancient sword, dagger, blunt, spear, fist weapon, dual blunt weapon, or dualsword to be equipped. Over-hit. Enchant Power: Increases power.
4 s.
75
0
+7 Power
Power +19.
Supplements the user's P. Atk. with 3025 Power in a might sword swing to attack nearby enemies. Consumes up to 5 souls to increase power. Requires an ancient sword, dagger, blunt, spear, fist weapon, dual blunt weapon, or dualsword to be equipped. Over-hit. Enchant Power: Increases power.
4 s.
75
0
+8 Power
Power +20.
Supplements the user's P. Atk. with 3045 Power in a might sword swing to attack nearby enemies. Consumes up to 5 souls to increase power. Requires an ancient sword, dagger, blunt, spear, fist weapon, dual blunt weapon, or dualsword to be equipped. Over-hit. Enchant Power: Increases power.
4 s.
75
0
+9 Power
Power +20.
Supplements the user's P. Atk. with 3065 Power in a might sword swing to attack nearby enemies. Consumes up to 5 souls to increase power. Requires an ancient sword, dagger, blunt, spear, fist weapon, dual blunt weapon, or dualsword to be equipped. Over-hit. Enchant Power: Increases power.
4 s.
75
0
+10 Power
Power +20.
Supplements the user's P. Atk. with 3085 Power in a might sword swing to attack nearby enemies. Consumes up to 5 souls to increase power. Requires an ancient sword, dagger, blunt, spear, fist weapon, dual blunt weapon, or dualsword to be equipped. Over-hit. Enchant Power: Increases power.
4 s.
75
0
+11 Power
Power +20.
Supplements the user's P. Atk. with 3105 Power in a might sword swing to attack nearby enemies. Consumes up to 5 souls to increase power. Requires an ancient sword, dagger, blunt, spear, fist weapon, dual blunt weapon, or dualsword to be equipped. Over-hit. Enchant Power: Increases power.
4 s.
75
0
+12 Power
Power +19.
Supplements the user's P. Atk. with 3124 Power in a might sword swing to attack nearby enemies. Consumes up to 5 souls to increase power. Requires an ancient sword, dagger, blunt, spear, fist weapon, dual blunt weapon, or dualsword to be equipped. Over-hit. Enchant Power: Increases power.
4 s.
75
0
+13 Power
Power +20.
Supplements the user's P. Atk. with 3144 Power in a might sword swing to attack nearby enemies. Consumes up to 5 souls to increase power. Requires an ancient sword, dagger, blunt, spear, fist weapon, dual blunt weapon, or dualsword to be equipped. Over-hit. Enchant Power: Increases power.
4 s.
75
0
+14 Power
Power +20.
Supplements the user's P. Atk. with 3164 Power in a might sword swing to attack nearby enemies. Consumes up to 5 souls to increase power. Requires an ancient sword, dagger, blunt, spear, fist weapon, dual blunt weapon, or dualsword to be equipped. Over-hit. Enchant Power: Increases power.
4 s.
75
0
+15 Power
Power +20.
Supplements the user's P. Atk. with 3184 Power in a might sword swing to attack nearby enemies. Consumes up to 5 souls to increase power. Requires an ancient sword, dagger, blunt, spear, fist weapon, dual blunt weapon, or dualsword to be equipped. Over-hit. Enchant Power: Increases power.
4 s.
75
0
+16 Power
Power +19.
Supplements the user's P. Atk. with 3203 Power in a might sword swing to attack nearby enemies. Consumes up to 5 souls to increase power. Requires an ancient sword, dagger, blunt, spear, fist weapon, dual blunt weapon, or dualsword to be equipped. Over-hit. Enchant Power: Increases power.
4 s.
75
0
+17 Power
Power +20.
Supplements the user's P. Atk. with 3223 Power in a might sword swing to attack nearby enemies. Consumes up to 5 souls to increase power. Requires an ancient sword, dagger, blunt, spear, fist weapon, dual blunt weapon, or dualsword to be equipped. Over-hit. Enchant Power: Increases power.
4 s.
75
0
+18 Power
Power +20.
Supplements the user's P. Atk. with 3243 Power in a might sword swing to attack nearby enemies. Consumes up to 5 souls to increase power. Requires an ancient sword, dagger, blunt, spear, fist weapon, dual blunt weapon, or dualsword to be equipped. Over-hit. Enchant Power: Increases power.
4 s.
75
0
+19 Power
Power +20.
Supplements the user's P. Atk. with 3263 Power in a might sword swing to attack nearby enemies. Consumes up to 5 souls to increase power. Requires an ancient sword, dagger, blunt, spear, fist weapon, dual blunt weapon, or dualsword to be equipped. Over-hit. Enchant Power: Increases power.
4 s.
75
0
+20 Power
Power +20.
Supplements the user's P. Atk. with 3283 Power in a might sword swing to attack nearby enemies. Consumes up to 5 souls to increase power. Requires an ancient sword, dagger, blunt, spear, fist weapon, dual blunt weapon, or dualsword to be equipped. Over-hit. Enchant Power: Increases power.
4 s.
75
0
+21 Power
Power +19.
Supplements the user's P. Atk. with 3302 Power in a might sword swing to attack nearby enemies. Consumes up to 5 souls to increase power. Requires an ancient sword, dagger, blunt, spear, fist weapon, dual blunt weapon, or dualsword to be equipped. Over-hit. Enchant Power: Increases power.
4 s.
75
0
+22 Power
Power +20.
Supplements the user's P. Atk. with 3322 Power in a might sword swing to attack nearby enemies. Consumes up to 5 souls to increase power. Requires an ancient sword, dagger, blunt, spear, fist weapon, dual blunt weapon, or dualsword to be equipped. Over-hit. Enchant Power: Increases power.
4 s.
75
0
+23 Power
Power +20.
Supplements the user's P. Atk. with 3342 Power in a might sword swing to attack nearby enemies. Consumes up to 5 souls to increase power. Requires an ancient sword, dagger, blunt, spear, fist weapon, dual blunt weapon, or dualsword to be equipped. Over-hit. Enchant Power: Increases power.
4 s.
75
0
+24 Power
Power +20.
Supplements the user's P. Atk. with 3362 Power in a might sword swing to attack nearby enemies. Consumes up to 5 souls to increase power. Requires an ancient sword, dagger, blunt, spear, fist weapon, dual blunt weapon, or dualsword to be equipped. Over-hit. Enchant Power: Increases power.
4 s.
75
0
+25 Power
Power +20.
Supplements the user's P. Atk. with 3382 Power in a might sword swing to attack nearby enemies. Consumes up to 5 souls to increase power. Requires an ancient sword, dagger, blunt, spear, fist weapon, dual blunt weapon, or dualsword to be equipped. Over-hit. Enchant Power: Increases power.
4 s.
75
0
+26 Power
Power +19.
Supplements the user's P. Atk. with 3401 Power in a might sword swing to attack nearby enemies. Consumes up to 5 souls to increase power. Requires an ancient sword, dagger, blunt, spear, fist weapon, dual blunt weapon, or dualsword to be equipped. Over-hit. Enchant Power: Increases power.
4 s.
75
0
+27 Power
Power +20.
Supplements the user's P. Atk. with 3421 Power in a might sword swing to attack nearby enemies. Consumes up to 5 souls to increase power. Requires an ancient sword, dagger, blunt, spear, fist weapon, dual blunt weapon, or dualsword to be equipped. Over-hit. Enchant Power: Increases power.
4 s.
75
0
+28 Power
Power +20.
Supplements the user's P. Atk. with 3441 Power in a might sword swing to attack nearby enemies. Consumes up to 5 souls to increase power. Requires an ancient sword, dagger, blunt, spear, fist weapon, dual blunt weapon, or dualsword to be equipped. Over-hit. Enchant Power: Increases power.
4 s.
75
0
+29 Power
Power +20.
Supplements the user's P. Atk. with 3461 Power in a might sword swing to attack nearby enemies. Consumes up to 5 souls to increase power. Requires an ancient sword, dagger, blunt, spear, fist weapon, dual blunt weapon, or dualsword to be equipped. Over-hit. Enchant Power: Increases power.
4 s.
75
0
+30 Power
Power +19.
Supplements the user's P. Atk. with 3480 Power in a might sword swing to attack nearby enemies. Consumes up to 5 souls to increase power. Requires an ancient sword, dagger, blunt, spear, fist weapon, dual blunt weapon, or dualsword to be equipped. Over-hit. Enchant Power: Increases power.
4 s.
75
0
Type
Bonus
Description
Reuse
MP
HP
+1 Cost
MP -2 consumption, power +5.
Supplements the user's P. Atk. with 2745 Power in a might sword swing to attack nearby enemies. Consumes up to 5 souls to increase power. Requires an ancient sword, dagger, blunt, spear, fist weapon, dual blunt weapon, or dualsword to be equipped. Over-hit. Enchant Cost: Decreases MP Consumption and increases power.
4 s.
73
0
+2 Cost
MP -1 consumption, power +5.
Supplements the user's P. Atk. with 2750 Power in a might sword swing to attack nearby enemies. Consumes up to 5 souls to increase power. Requires an ancient sword, dagger, blunt, spear, fist weapon, dual blunt weapon, or dualsword to be equipped. Over-hit. Enchant Cost: Decreases MP Consumption and increases power.
4 s.
72
0
+3 Cost
MP -1 consumption, power +6.
Supplements the user's P. Atk. with 2756 Power in a might sword swing to attack nearby enemies. Consumes up to 5 souls to increase power. Requires an ancient sword, dagger, blunt, spear, fist weapon, dual blunt weapon, or dualsword to be equipped. Over-hit. Enchant Cost: Decreases MP Consumption and increases power.
4 s.
71
0
+4 Cost
MP -2 consumption, power +5.
Supplements the user's P. Atk. with 2761 Power in a might sword swing to attack nearby enemies. Consumes up to 5 souls to increase power. Requires an ancient sword, dagger, blunt, spear, fist weapon, dual blunt weapon, or dualsword to be equipped. Over-hit. Enchant Cost: Decreases MP Consumption and increases power.
4 s.
69
0
+5 Cost
MP -1 consumption, power +5.
Supplements the user's P. Atk. with 2766 Power in a might sword swing to attack nearby enemies. Consumes up to 5 souls to increase power. Requires an ancient sword, dagger, blunt, spear, fist weapon, dual blunt weapon, or dualsword to be equipped. Over-hit. Enchant Cost: Decreases MP Consumption and increases power.
4 s.
68
0
+6 Cost
MP -1 consumption, power +6.
Supplements the user's P. Atk. with 2772 Power in a might sword swing to attack nearby enemies. Consumes up to 5 souls to increase power. Requires an ancient sword, dagger, blunt, spear, fist weapon, dual blunt weapon, or dualsword to be equipped. Over-hit. Enchant Cost: Decreases MP Consumption and increases power.
4 s.
67
0
+7 Cost
MP -1 consumption, power +5.
Supplements the user's P. Atk. with 2777 Power in a might sword swing to attack nearby enemies. Consumes up to 5 souls to increase power. Requires an ancient sword, dagger, blunt, spear, fist weapon, dual blunt weapon, or dualsword to be equipped. Over-hit. Enchant Cost: Decreases MP Consumption and increases power.
4 s.
66
0
+8 Cost
MP -2 consumption, power +5.
Supplements the user's P. Atk. with 2782 Power in a might sword swing to attack nearby enemies. Consumes up to 5 souls to increase power. Requires an ancient sword, dagger, blunt, spear, fist weapon, dual blunt weapon, or dualsword to be equipped. Over-hit. Enchant Cost: Decreases MP Consumption and increases power.
4 s.
64
0
+9 Cost
MP -1 consumption, power +6.
Supplements the user's P. Atk. with 2788 Power in a might sword swing to attack nearby enemies. Consumes up to 5 souls to increase power. Requires an ancient sword, dagger, blunt, spear, fist weapon, dual blunt weapon, or dualsword to be equipped. Over-hit. Enchant Cost: Decreases MP Consumption and increases power.
4 s.
63
0
+10 Cost
MP -1 consumption, power +5.
Supplements the user's P. Atk. with 2793 Power in a might sword swing to attack nearby enemies. Consumes up to 5 souls to increase power. Requires an ancient sword, dagger, blunt, spear, fist weapon, dual blunt weapon, or dualsword to be equipped. Over-hit. Enchant Cost: Decreases MP Consumption and increases power.
4 s.
62
0
+11 Cost
MP -1 consumption, power +6.
Supplements the user's P. Atk. with 2799 Power in a might sword swing to attack nearby enemies. Consumes up to 5 souls to increase power. Requires an ancient sword, dagger, blunt, spear, fist weapon, dual blunt weapon, or dualsword to be equipped. Over-hit. Enchant Cost: Decreases MP Consumption and increases power.
4 s.
61
0
+12 Cost
MP -2 consumption, power +5.
Supplements the user's P. Atk. with 2804 Power in a might sword swing to attack nearby enemies. Consumes up to 5 souls to increase power. Requires an ancient sword, dagger, blunt, spear, fist weapon, dual blunt weapon, or dualsword to be equipped. Over-hit. Enchant Cost: Decreases MP Consumption and increases power.
4 s.
59
0
+13 Cost
MP -1 consumption, power +5.
Supplements the user's P. Atk. with 2809 Power in a might sword swing to attack nearby enemies. Consumes up to 5 souls to increase power. Requires an ancient sword, dagger, blunt, spear, fist weapon, dual blunt weapon, or dualsword to be equipped. Over-hit. Enchant Cost: Decreases MP Consumption and increases power.
4 s.
58
0
+14 Cost
MP -1 consumption, power +6.
Supplements the user's P. Atk. with 2815 Power in a might sword swing to attack nearby enemies. Consumes up to 5 souls to increase power. Requires an ancient sword, dagger, blunt, spear, fist weapon, dual blunt weapon, or dualsword to be equipped. Over-hit. Enchant Cost: Decreases MP Consumption and increases power.
4 s.
57
0
+15 Cost
MP -1 consumption, power +5.
Supplements the user's P. Atk. with 2820 Power in a might sword swing to attack nearby enemies. Consumes up to 5 souls to increase power. Requires an ancient sword, dagger, blunt, spear, fist weapon, dual blunt weapon, or dualsword to be equipped. Over-hit. Enchant Cost: Decreases MP Consumption and increases power.
4 s.
56
0
+16 Cost
MP -2 consumption, power +5.
Supplements the user's P. Atk. with 2825 Power in a might sword swing to attack nearby enemies. Consumes up to 5 souls to increase power. Requires an ancient sword, dagger, blunt, spear, fist weapon, dual blunt weapon, or dualsword to be equipped. Over-hit. Enchant Cost: Decreases MP Consumption and increases power.
4 s.
54
0
+17 Cost
MP -1 consumption, power +6.
Supplements the user's P. Atk. with 2831 Power in a might sword swing to attack nearby enemies. Consumes up to 5 souls to increase power. Requires an ancient sword, dagger, blunt, spear, fist weapon, dual blunt weapon, or dualsword to be equipped. Over-hit. Enchant Cost: Decreases MP Consumption and increases power.
4 s.
53
0
+18 Cost
MP -1 consumption, power +5.
Supplements the user's P. Atk. with 2836 Power in a might sword swing to attack nearby enemies. Consumes up to 5 souls to increase power. Requires an ancient sword, dagger, blunt, spear, fist weapon, dual blunt weapon, or dualsword to be equipped. Over-hit. Enchant Cost: Decreases MP Consumption and increases power.
4 s.
52
0
+19 Cost
MP -2 consumption, power +5.
Supplements the user's P. Atk. with 2841 Power in a might sword swing to attack nearby enemies. Consumes up to 5 souls to increase power. Requires an ancient sword, dagger, blunt, spear, fist weapon, dual blunt weapon, or dualsword to be equipped. Over-hit. Enchant Cost: Decreases MP Consumption and increases power.
4 s.
50
0
+20 Cost
MP -1 consumption, power +6.
Supplements the user's P. Atk. with 2847 Power in a might sword swing to attack nearby enemies. Consumes up to 5 souls to increase power. Requires an ancient sword, dagger, blunt, spear, fist weapon, dual blunt weapon, or dualsword to be equipped. Over-hit. Enchant Cost: Decreases MP Consumption and increases power.
4 s.
49
0
+21 Cost
MP -1 consumption, power +5.
Supplements the user's P. Atk. with 2852 Power in a might sword swing to attack nearby enemies. Consumes up to 5 souls to increase power. Requires an ancient sword, dagger, blunt, spear, fist weapon, dual blunt weapon, or dualsword to be equipped. Over-hit. Enchant Cost: Decreases MP Consumption and increases power.
4 s.
48
0
+22 Cost
MP -1 consumption, power +6.
Supplements the user's P. Atk. with 2858 Power in a might sword swing to attack nearby enemies. Consumes up to 5 souls to increase power. Requires an ancient sword, dagger, blunt, spear, fist weapon, dual blunt weapon, or dualsword to be equipped. Over-hit. Enchant Cost: Decreases MP Consumption and increases power.
4 s.
47
0
+23 Cost
MP -2 consumption, power +5.
Supplements the user's P. Atk. with 2863 Power in a might sword swing to attack nearby enemies. Consumes up to 5 souls to increase power. Requires an ancient sword, dagger, blunt, spear, fist weapon, dual blunt weapon, or dualsword to be equipped. Over-hit. Enchant Cost: Decreases MP Consumption and increases power.
4 s.
45
0
+24 Cost
MP -1 consumption, power +5.
Supplements the user's P. Atk. with 2868 Power in a might sword swing to attack nearby enemies. Consumes up to 5 souls to increase power. Requires an ancient sword, dagger, blunt, spear, fist weapon, dual blunt weapon, or dualsword to be equipped. Over-hit. Enchant Cost: Decreases MP Consumption and increases power.
4 s.
44
0
+25 Cost
MP -1 consumption, power +6.
Supplements the user's P. Atk. with 2874 Power in a might sword swing to attack nearby enemies. Consumes up to 5 souls to increase power. Requires an ancient sword, dagger, blunt, spear, fist weapon, dual blunt weapon, or dualsword to be equipped. Over-hit. Enchant Cost: Decreases MP Consumption and increases power.
4 s.
43
0
+26 Cost
MP -1 consumption, power +5.
Supplements the user's P. Atk. with 2879 Power in a might sword swing to attack nearby enemies. Consumes up to 5 souls to increase power. Requires an ancient sword, dagger, blunt, spear, fist weapon, dual blunt weapon, or dualsword to be equipped. Over-hit. Enchant Cost: Decreases MP Consumption and increases power.
4 s.
42
0
+27 Cost
MP -2 consumption, power +5.
Supplements the user's P. Atk. with 2884 Power in a might sword swing to attack nearby enemies. Consumes up to 5 souls to increase power. Requires an ancient sword, dagger, blunt, spear, fist weapon, dual blunt weapon, or dualsword to be equipped. Over-hit. Enchant Cost: Decreases MP Consumption and increases power.
4 s.
40
0
+28 Cost
MP -1 consumption, power +6.
Supplements the user's P. Atk. with 2890 Power in a might sword swing to attack nearby enemies. Consumes up to 5 souls to increase power. Requires an ancient sword, dagger, blunt, spear, fist weapon, dual blunt weapon, or dualsword to be equipped. Over-hit. Enchant Cost: Decreases MP Consumption and increases power.
4 s.
39
0
+29 Cost
MP -1 consumption, power +5.
Supplements the user's P. Atk. with 2895 Power in a might sword swing to attack nearby enemies. Consumes up to 5 souls to increase power. Requires an ancient sword, dagger, blunt, spear, fist weapon, dual blunt weapon, or dualsword to be equipped. Over-hit. Enchant Cost: Decreases MP Consumption and increases power.
4 s.
38
0
+30 Cost
MP -1 consumption, power +5.
Supplements the user's P. Atk. with 2900 Power in a might sword swing to attack nearby enemies. Consumes up to 5 souls to increase power. Requires an ancient sword, dagger, blunt, spear, fist weapon, dual blunt weapon, or dualsword to be equipped. Over-hit. Enchant Cost: Decreases MP Consumption and increases power.
4 s.
37
0
Type
Bonus
Description
Reuse
MP
HP
+1 Fire Attack
Increases Fire damage by 1.
Supplements the user's P. Atk. with 2740 Power in a might sword swing to attack nearby enemies. Consumes up to 5 souls to increase power. Requires an ancient sword, dagger, blunt, spear, fist weapon, dual blunt weapon, or dualsword to be equipped. Over-hit. Enchant Elemental Attack Fire: Increases fire damage by 1.
4 s.
75
0
+2 Fire Attack
Increases Fire damage by 2.
Supplements the user's P. Atk. with 2740 Power in a might sword swing to attack nearby enemies. Consumes up to 5 souls to increase power. Requires an ancient sword, dagger, blunt, spear, fist weapon, dual blunt weapon, or dualsword to be equipped. Over-hit. Enchant Elemental Attack Fire: Increases fire damage by 3.
4 s.
75
0
+3 Fire Attack
Increases Fire damage by 2.
Supplements the user's P. Atk. with 2740 Power in a might sword swing to attack nearby enemies. Consumes up to 5 souls to increase power. Requires an ancient sword, dagger, blunt, spear, fist weapon, dual blunt weapon, or dualsword to be equipped. Over-hit. Enchant Elemental Attack Fire: Increases fire damage by 5.
4 s.
75
0
+4 Fire Attack
Increases Fire damage by 1.
Supplements the user's P. Atk. with 2740 Power in a might sword swing to attack nearby enemies. Consumes up to 5 souls to increase power. Requires an ancient sword, dagger, blunt, spear, fist weapon, dual blunt weapon, or dualsword to be equipped. Over-hit. Enchant Elemental Attack Fire: Increases fire damage by 6.
4 s.
75
0
+5 Fire Attack
Increases Fire damage by 2.
Supplements the user's P. Atk. with 2740 Power in a might sword swing to attack nearby enemies. Consumes up to 5 souls to increase power. Requires an ancient sword, dagger, blunt, spear, fist weapon, dual blunt weapon, or dualsword to be equipped. Over-hit. Enchant Elemental Attack Fire: Increases fire damage by 8.
4 s.
75
0
+6 Fire Attack
Increases Fire damage by 2.
Supplements the user's P. Atk. with 2740 Power in a might sword swing to attack nearby enemies. Consumes up to 5 souls to increase power. Requires an ancient sword, dagger, blunt, spear, fist weapon, dual blunt weapon, or dualsword to be equipped. Over-hit. Enchant Elemental Attack Fire: Increases fire damage by 10.
4 s.
75
0
+7 Fire Attack
Increases Fire damage by 1.
Supplements the user's P. Atk. with 2740 Power in a might sword swing to attack nearby enemies. Consumes up to 5 souls to increase power. Requires an ancient sword, dagger, blunt, spear, fist weapon, dual blunt weapon, or dualsword to be equipped. Over-hit. Enchant Elemental Attack Fire: Increases fire damage by 11.
4 s.
75
0
+8 Fire Attack
Increases Fire damage by 2.
Supplements the user's P. Atk. with 2740 Power in a might sword swing to attack nearby enemies. Consumes up to 5 souls to increase power. Requires an ancient sword, dagger, blunt, spear, fist weapon, dual blunt weapon, or dualsword to be equipped. Over-hit. Enchant Elemental Attack Fire: Increases fire damage by 13.
4 s.
75
0
+9 Fire Attack
Increases Fire damage by 2.
Supplements the user's P. Atk. with 2740 Power in a might sword swing to attack nearby enemies. Consumes up to 5 souls to increase power. Requires an ancient sword, dagger, blunt, spear, fist weapon, dual blunt weapon, or dualsword to be equipped. Over-hit. Enchant Elemental Attack Fire: Increases fire damage by 15.
4 s.
75
0
+10 Fire Attack
Increases Fire damage by 1.
Supplements the user's P. Atk. with 2740 Power in a might sword swing to attack nearby enemies. Consumes up to 5 souls to increase power. Requires an ancient sword, dagger, blunt, spear, fist weapon, dual blunt weapon, or dualsword to be equipped. Over-hit. Enchant Elemental Attack Fire: Increases fire damage by 16.
4 s.
75
0
+11 Fire Attack
Increases Fire damage by 2.
Supplements the user's P. Atk. with 2740 Power in a might sword swing to attack nearby enemies. Consumes up to 5 souls to increase power. Requires an ancient sword, dagger, blunt, spear, fist weapon, dual blunt weapon, or dualsword to be equipped. Over-hit. Enchant Elemental Attack Fire: Increases fire damage by 18.
4 s.
75
0
+12 Fire Attack
Increases Fire damage by 2.
Supplements the user's P. Atk. with 2740 Power in a might sword swing to attack nearby enemies. Consumes up to 5 souls to increase power. Requires an ancient sword, dagger, blunt, spear, fist weapon, dual blunt weapon, or dualsword to be equipped. Over-hit. Enchant Elemental Attack Fire: Increases fire damage by 20.
4 s.
75
0
+13 Fire Attack
Increases Fire damage by 1.
Supplements the user's P. Atk. with 2740 Power in a might sword swing to attack nearby enemies. Consumes up to 5 souls to increase power. Requires an ancient sword, dagger, blunt, spear, fist weapon, dual blunt weapon, or dualsword to be equipped. Over-hit. Enchant Elemental Attack Fire: Increases fire damage by 21.
4 s.
75
0
+14 Fire Attack
Increases Fire damage by 2.
Supplements the user's P. Atk. with 2740 Power in a might sword swing to attack nearby enemies. Consumes up to 5 souls to increase power. Requires an ancient sword, dagger, blunt, spear, fist weapon, dual blunt weapon, or dualsword to be equipped. Over-hit. Enchant Elemental Attack Fire: Increases fire damage by 23.
4 s.
75
0
+15 Fire Attack
Increases Fire damage by 2.
Supplements the user's P. Atk. with 2740 Power in a might sword swing to attack nearby enemies. Consumes up to 5 souls to increase power. Requires an ancient sword, dagger, blunt, spear, fist weapon, dual blunt weapon, or dualsword to be equipped. Over-hit. Enchant Elemental Attack Fire: Increases fire damage by 25.
4 s.
75
0
+16 Fire Attack
Increases Fire damage by 1.
Supplements the user's P. Atk. with 2740 Power in a might sword swing to attack nearby enemies. Consumes up to 5 souls to increase power. Requires an ancient sword, dagger, blunt, spear, fist weapon, dual blunt weapon, or dualsword to be equipped. Over-hit. Enchant Elemental Attack Fire: Increases fire damage by 26.
4 s.
75
0
+17 Fire Attack
Increases Fire damage by 2.
Supplements the user's P. Atk. with 2740 Power in a might sword swing to attack nearby enemies. Consumes up to 5 souls to increase power. Requires an ancient sword, dagger, blunt, spear, fist weapon, dual blunt weapon, or dualsword to be equipped. Over-hit. Enchant Elemental Attack Fire: Increases fire damage by 28.
4 s.
75
0
+18 Fire Attack
Increases Fire damage by 2.
Supplements the user's P. Atk. with 2740 Power in a might sword swing to attack nearby enemies. Consumes up to 5 souls to increase power. Requires an ancient sword, dagger, blunt, spear, fist weapon, dual blunt weapon, or dualsword to be equipped. Over-hit. Enchant Elemental Attack Fire: Increases fire damage by 30.
4 s.
75
0
+19 Fire Attack
Increases Fire damage by 1.
Supplements the user's P. Atk. with 2740 Power in a might sword swing to attack nearby enemies. Consumes up to 5 souls to increase power. Requires an ancient sword, dagger, blunt, spear, fist weapon, dual blunt weapon, or dualsword to be equipped. Over-hit. Enchant Elemental Attack Fire: Increases fire damage by 31.
4 s.
75
0
+20 Fire Attack
Increases Fire damage by 2.
Supplements the user's P. Atk. with 2740 Power in a might sword swing to attack nearby enemies. Consumes up to 5 souls to increase power. Requires an ancient sword, dagger, blunt, spear, fist weapon, dual blunt weapon, or dualsword to be equipped. Over-hit. Enchant Elemental Attack Fire: Increases fire damage by 33.
4 s.
75
0
+21 Fire Attack
Increases Fire damage by 2.
Supplements the user's P. Atk. with 2740 Power in a might sword swing to attack nearby enemies. Consumes up to 5 souls to increase power. Requires an ancient sword, dagger, blunt, spear, fist weapon, dual blunt weapon, or dualsword to be equipped. Over-hit. Enchant Elemental Attack Fire: Increases fire damage by 35.
4 s.
75
0
+22 Fire Attack
Increases Fire damage by 1.
Supplements the user's P. Atk. with 2740 Power in a might sword swing to attack nearby enemies. Consumes up to 5 souls to increase power. Requires an ancient sword, dagger, blunt, spear, fist weapon, dual blunt weapon, or dualsword to be equipped. Over-hit. Enchant Elemental Attack Fire: Increases fire damage by 36.
4 s.
75
0
+23 Fire Attack
Increases Fire damage by 2.
Supplements the user's P. Atk. with 2740 Power in a might sword swing to attack nearby enemies. Consumes up to 5 souls to increase power. Requires an ancient sword, dagger, blunt, spear, fist weapon, dual blunt weapon, or dualsword to be equipped. Over-hit. Enchant Elemental Attack Fire: Increases fire damage by 38.
4 s.
75
0
+24 Fire Attack
Increases Fire damage by 2.
Supplements the user's P. Atk. with 2740 Power in a might sword swing to attack nearby enemies. Consumes up to 5 souls to increase power. Requires an ancient sword, dagger, blunt, spear, fist weapon, dual blunt weapon, or dualsword to be equipped. Over-hit. Enchant Elemental Attack Fire: Increases fire damage by 40.
4 s.
75
0
+25 Fire Attack
Increases Fire damage by 1.
Supplements the user's P. Atk. with 2740 Power in a might sword swing to attack nearby enemies. Consumes up to 5 souls to increase power. Requires an ancient sword, dagger, blunt, spear, fist weapon, dual blunt weapon, or dualsword to be equipped. Over-hit. Enchant Elemental Attack Fire: Increases fire damage by 41.
4 s.
75
0
+26 Fire Attack
Increases Fire damage by 2.
Supplements the user's P. Atk. with 2740 Power in a might sword swing to attack nearby enemies. Consumes up to 5 souls to increase power. Requires an ancient sword, dagger, blunt, spear, fist weapon, dual blunt weapon, or dualsword to be equipped. Over-hit. Enchant Elemental Attack Fire: Increases fire damage by 43.
4 s.
75
0
+27 Fire Attack
Increases Fire damage by 2.
Supplements the user's P. Atk. with 2740 Power in a might sword swing to attack nearby enemies. Consumes up to 5 souls to increase power. Requires an ancient sword, dagger, blunt, spear, fist weapon, dual blunt weapon, or dualsword to be equipped. Over-hit. Enchant Elemental Attack Fire: Increases fire damage by 45.
4 s.
75
0
+28 Fire Attack
Increases Fire damage by 1.
Supplements the user's P. Atk. with 2740 Power in a might sword swing to attack nearby enemies. Consumes up to 5 souls to increase power. Requires an ancient sword, dagger, blunt, spear, fist weapon, dual blunt weapon, or dualsword to be equipped. Over-hit. Enchant Elemental Attack Fire: Increases fire damage by 46.
4 s.
75
0
+29 Fire Attack
Increases Fire damage by 2.
Supplements the user's P. Atk. with 2740 Power in a might sword swing to attack nearby enemies. Consumes up to 5 souls to increase power. Requires an ancient sword, dagger, blunt, spear, fist weapon, dual blunt weapon, or dualsword to be equipped. Over-hit. Enchant Elemental Attack Fire: Increases fire damage by 48.
4 s.
75
0
+30 Fire Attack
Increases Fire damage by 2.
Supplements the user's P. Atk. with 2740 Power in a might sword swing to attack nearby enemies. Consumes up to 5 souls to increase power. Requires an ancient sword, dagger, blunt, spear, fist weapon, dual blunt weapon, or dualsword to be equipped. Over-hit. Enchant Elemental Attack Fire: Increases fire damage by 50.
4 s.
75
0
Type
Bonus
Description
Reuse
MP
HP
+1 Water Attack
Increases Water damage by 1.
Supplements the user's P. Atk. with 2740 Power in a might sword swing to attack nearby enemies. Consumes up to 5 souls to increase power. Requires an ancient sword, dagger, blunt, spear, fist weapon, dual blunt weapon, or dualsword to be equipped. Over-hit. Enchant Elemental Attack Water: Increases water damage by 1.
4 s.
75
0
+2 Water Attack
Increases Water damage by 2.
Supplements the user's P. Atk. with 2740 Power in a might sword swing to attack nearby enemies. Consumes up to 5 souls to increase power. Requires an ancient sword, dagger, blunt, spear, fist weapon, dual blunt weapon, or dualsword to be equipped. Over-hit. Enchant Elemental Attack Water: Increases water damage by 3.
4 s.
75
0
+3 Water Attack
Increases Water damage by 2.
Supplements the user's P. Atk. with 2740 Power in a might sword swing to attack nearby enemies. Consumes up to 5 souls to increase power. Requires an ancient sword, dagger, blunt, spear, fist weapon, dual blunt weapon, or dualsword to be equipped. Over-hit. Enchant Elemental Attack Water: Increases water damage by 5.
4 s.
75
0
+4 Water Attack
Increases Water damage by 1.
Supplements the user's P. Atk. with 2740 Power in a might sword swing to attack nearby enemies. Consumes up to 5 souls to increase power. Requires an ancient sword, dagger, blunt, spear, fist weapon, dual blunt weapon, or dualsword to be equipped. Over-hit. Enchant Elemental Attack Water: Increases water damage by 6.
4 s.
75
0
+5 Water Attack
Increases Water damage by 2.
Supplements the user's P. Atk. with 2740 Power in a might sword swing to attack nearby enemies. Consumes up to 5 souls to increase power. Requires an ancient sword, dagger, blunt, spear, fist weapon, dual blunt weapon, or dualsword to be equipped. Over-hit. Enchant Elemental Attack Water: Increases water damage by 8.
4 s.
75
0
+6 Water Attack
Increases Water damage by 2.
Supplements the user's P. Atk. with 2740 Power in a might sword swing to attack nearby enemies. Consumes up to 5 souls to increase power. Requires an ancient sword, dagger, blunt, spear, fist weapon, dual blunt weapon, or dualsword to be equipped. Over-hit. Enchant Elemental Attack Water: Increases water damage by 10.
4 s.
75
0
+7 Water Attack
Increases Water damage by 1.
Supplements the user's P. Atk. with 2740 Power in a might sword swing to attack nearby enemies. Consumes up to 5 souls to increase power. Requires an ancient sword, dagger, blunt, spear, fist weapon, dual blunt weapon, or dualsword to be equipped. Over-hit. Enchant Elemental Attack Water: Increases water damage by 11.
4 s.
75
0
+8 Water Attack
Increases Water damage by 2.
Supplements the user's P. Atk. with 2740 Power in a might sword swing to attack nearby enemies. Consumes up to 5 souls to increase power. Requires an ancient sword, dagger, blunt, spear, fist weapon, dual blunt weapon, or dualsword to be equipped. Over-hit. Enchant Elemental Attack Water: Increases water damage by 13.
4 s.
75
0
+9 Water Attack
Increases Water damage by 2.
Supplements the user's P. Atk. with 2740 Power in a might sword swing to attack nearby enemies. Consumes up to 5 souls to increase power. Requires an ancient sword, dagger, blunt, spear, fist weapon, dual blunt weapon, or dualsword to be equipped. Over-hit. Enchant Elemental Attack Water: Increases water damage by 15.
4 s.
75
0
+10 Water Attack
Increases Water damage by 1.
Supplements the user's P. Atk. with 2740 Power in a might sword swing to attack nearby enemies. Consumes up to 5 souls to increase power. Requires an ancient sword, dagger, blunt, spear, fist weapon, dual blunt weapon, or dualsword to be equipped. Over-hit. Enchant Elemental Attack Water: Increases water damage by 16.
4 s.
75
0
+11 Water Attack
Increases Water damage by 2.
Supplements the user's P. Atk. with 2740 Power in a might sword swing to attack nearby enemies. Consumes up to 5 souls to increase power. Requires an ancient sword, dagger, blunt, spear, fist weapon, dual blunt weapon, or dualsword to be equipped. Over-hit. Enchant Elemental Attack Water: Increases water damage by 18.
4 s.
75
0
+12 Water Attack
Increases Water damage by 2.
Supplements the user's P. Atk. with 2740 Power in a might sword swing to attack nearby enemies. Consumes up to 5 souls to increase power. Requires an ancient sword, dagger, blunt, spear, fist weapon, dual blunt weapon, or dualsword to be equipped. Over-hit. Enchant Elemental Attack Water: Increases water damage by 20.
4 s.
75
0
+13 Water Attack
Increases Water damage by 1.
Supplements the user's P. Atk. with 2740 Power in a might sword swing to attack nearby enemies. Consumes up to 5 souls to increase power. Requires an ancient sword, dagger, blunt, spear, fist weapon, dual blunt weapon, or dualsword to be equipped. Over-hit. Enchant Elemental Attack Water: Increases water damage by 21.
4 s.
75
0
+14 Water Attack
Increases Water damage by 2.
Supplements the user's P. Atk. with 2740 Power in a might sword swing to attack nearby enemies. Consumes up to 5 souls to increase power. Requires an ancient sword, dagger, blunt, spear, fist weapon, dual blunt weapon, or dualsword to be equipped. Over-hit. Enchant Elemental Attack Water: Increases water damage by 23.
4 s.
75
0
+15 Water Attack
Increases Water damage by 2.
Supplements the user's P. Atk. with 2740 Power in a might sword swing to attack nearby enemies. Consumes up to 5 souls to increase power. Requires an ancient sword, dagger, blunt, spear, fist weapon, dual blunt weapon, or dualsword to be equipped. Over-hit. Enchant Elemental Attack Water: Increases water damage by 25.
4 s.
75
0
+16 Water Attack
Increases Water damage by 1.
Supplements the user's P. Atk. with 2740 Power in a might sword swing to attack nearby enemies. Consumes up to 5 souls to increase power. Requires an ancient sword, dagger, blunt, spear, fist weapon, dual blunt weapon, or dualsword to be equipped. Over-hit. Enchant Elemental Attack Water: Increases water damage by 26.
4 s.
75
0
+17 Water Attack
Increases Water damage by 2.
Supplements the user's P. Atk. with 2740 Power in a might sword swing to attack nearby enemies. Consumes up to 5 souls to increase power. Requires an ancient sword, dagger, blunt, spear, fist weapon, dual blunt weapon, or dualsword to be equipped. Over-hit. Enchant Elemental Attack Water: Increases water damage by 28.
4 s.
75
0
+18 Water Attack
Increases Water damage by 2.
Supplements the user's P. Atk. with 2740 Power in a might sword swing to attack nearby enemies. Consumes up to 5 souls to increase power. Requires an ancient sword, dagger, blunt, spear, fist weapon, dual blunt weapon, or dualsword to be equipped. Over-hit. Enchant Elemental Attack Water: Increases water damage by 30.
4 s.
75
0
+19 Water Attack
Increases Water damage by 1.
Supplements the user's P. Atk. with 2740 Power in a might sword swing to attack nearby enemies. Consumes up to 5 souls to increase power. Requires an ancient sword, dagger, blunt, spear, fist weapon, dual blunt weapon, or dualsword to be equipped. Over-hit. Enchant Elemental Attack Water: Increases water damage by 31.
4 s.
75
0
+20 Water Attack
Increases Water damage by 2.
Supplements the user's P. Atk. with 2740 Power in a might sword swing to attack nearby enemies. Consumes up to 5 souls to increase power. Requires an ancient sword, dagger, blunt, spear, fist weapon, dual blunt weapon, or dualsword to be equipped. Over-hit. Enchant Elemental Attack Water: Increases water damage by 33.
4 s.
75
0
+21 Water Attack
Increases Water damage by 2.
Supplements the user's P. Atk. with 2740 Power in a might sword swing to attack nearby enemies. Consumes up to 5 souls to increase power. Requires an ancient sword, dagger, blunt, spear, fist weapon, dual blunt weapon, or dualsword to be equipped. Over-hit. Enchant Elemental Attack Water: Increases water damage by 35.
4 s.
75
0
+22 Water Attack
Increases Water damage by 1.
Supplements the user's P. Atk. with 2740 Power in a might sword swing to attack nearby enemies. Consumes up to 5 souls to increase power. Requires an ancient sword, dagger, blunt, spear, fist weapon, dual blunt weapon, or dualsword to be equipped. Over-hit. Enchant Elemental Attack Water: Increases water damage by 36.
4 s.
75
0
+23 Water Attack
Increases Water damage by 2.
Supplements the user's P. Atk. with 2740 Power in a might sword swing to attack nearby enemies. Consumes up to 5 souls to increase power. Requires an ancient sword, dagger, blunt, spear, fist weapon, dual blunt weapon, or dualsword to be equipped. Over-hit. Enchant Elemental Attack Water: Increases water damage by 38.
4 s.
75
0
+24 Water Attack
Increases Water damage by 2.
Supplements the user's P. Atk. with 2740 Power in a might sword swing to attack nearby enemies. Consumes up to 5 souls to increase power. Requires an ancient sword, dagger, blunt, spear, fist weapon, dual blunt weapon, or dualsword to be equipped. Over-hit. Enchant Elemental Attack Water: Increases water damage by 40.
4 s.
75
0
+25 Water Attack
Increases Water damage by 1.
Supplements the user's P. Atk. with 2740 Power in a might sword swing to attack nearby enemies. Consumes up to 5 souls to increase power. Requires an ancient sword, dagger, blunt, spear, fist weapon, dual blunt weapon, or dualsword to be equipped. Over-hit. Enchant Elemental Attack Water: Increases water damage by 41.
4 s.
75
0
+26 Water Attack
Increases Water damage by 2.
Supplements the user's P. Atk. with 2740 Power in a might sword swing to attack nearby enemies. Consumes up to 5 souls to increase power. Requires an ancient sword, dagger, blunt, spear, fist weapon, dual blunt weapon, or dualsword to be equipped. Over-hit. Enchant Elemental Attack Water: Increases water damage by 43.
4 s.
75
0
+27 Water Attack
Increases Water damage by 2.
Supplements the user's P. Atk. with 2740 Power in a might sword swing to attack nearby enemies. Consumes up to 5 souls to increase power. Requires an ancient sword, dagger, blunt, spear, fist weapon, dual blunt weapon, or dualsword to be equipped. Over-hit. Enchant Elemental Attack Water: Increases water damage by 45.
4 s.
75
0
+28 Water Attack
Increases Water damage by 1.
Supplements the user's P. Atk. with 2740 Power in a might sword swing to attack nearby enemies. Consumes up to 5 souls to increase power. Requires an ancient sword, dagger, blunt, spear, fist weapon, dual blunt weapon, or dualsword to be equipped. Over-hit. Enchant Elemental Attack Water: Increases water damage by 46.
4 s.
75
0
+29 Water Attack
Increases Water damage by 2.
Supplements the user's P. Atk. with 2740 Power in a might sword swing to attack nearby enemies. Consumes up to 5 souls to increase power. Requires an ancient sword, dagger, blunt, spear, fist weapon, dual blunt weapon, or dualsword to be equipped. Over-hit. Enchant Elemental Attack Water: Increases water damage by 48.
4 s.
75
0
+30 Water Attack
Increases Water damage by 2.
Supplements the user's P. Atk. with 2740 Power in a might sword swing to attack nearby enemies. Consumes up to 5 souls to increase power. Requires an ancient sword, dagger, blunt, spear, fist weapon, dual blunt weapon, or dualsword to be equipped. Over-hit. Enchant Elemental Attack Water: Increases water damage by 50.
4 s.
75
0
Type
Bonus
Description
Reuse
MP
HP
+1 Wind Attack
Increases Wind damage by 1.
Supplements the user's P. Atk. with 2740 Power in a might sword swing to attack nearby enemies. Consumes up to 5 souls to increase power. Requires an ancient sword, dagger, blunt, spear, fist weapon, dual blunt weapon, or dualsword to be equipped. Over-hit. Enchant Elemental Attack Wind: Increases wind damage by 1.
4 s.
75
0
+2 Wind Attack
Increases Wind damage by 2.
Supplements the user's P. Atk. with 2740 Power in a might sword swing to attack nearby enemies. Consumes up to 5 souls to increase power. Requires an ancient sword, dagger, blunt, spear, fist weapon, dual blunt weapon, or dualsword to be equipped. Over-hit. Enchant Elemental Attack Wind: Increases wind damage by 3.
4 s.
75
0
+3 Wind Attack
Increases Wind damage by 2.
Supplements the user's P. Atk. with 2740 Power in a might sword swing to attack nearby enemies. Consumes up to 5 souls to increase power. Requires an ancient sword, dagger, blunt, spear, fist weapon, dual blunt weapon, or dualsword to be equipped. Over-hit. Enchant Elemental Attack Wind: Increases wind damage by 5.
4 s.
75
0
+4 Wind Attack
Increases Wind damage by 1.
Supplements the user's P. Atk. with 2740 Power in a might sword swing to attack nearby enemies. Consumes up to 5 souls to increase power. Requires an ancient sword, dagger, blunt, spear, fist weapon, dual blunt weapon, or dualsword to be equipped. Over-hit. Enchant Elemental Attack Wind: Increases wind damage by 6.
4 s.
75
0
+5 Wind Attack
Increases Wind damage by 2.
Supplements the user's P. Atk. with 2740 Power in a might sword swing to attack nearby enemies. Consumes up to 5 souls to increase power. Requires an ancient sword, dagger, blunt, spear, fist weapon, dual blunt weapon, or dualsword to be equipped. Over-hit. Enchant Elemental Attack Wind: Increases wind damage by 8.
4 s.
75
0
+6 Wind Attack
Increases Wind damage by 2.
Supplements the user's P. Atk. with 2740 Power in a might sword swing to attack nearby enemies. Consumes up to 5 souls to increase power. Requires an ancient sword, dagger, blunt, spear, fist weapon, dual blunt weapon, or dualsword to be equipped. Over-hit. Enchant Elemental Attack Wind: Increases wind damage by 10.
4 s.
75
0
+7 Wind Attack
Increases Wind damage by 1.
Supplements the user's P. Atk. with 2740 Power in a might sword swing to attack nearby enemies. Consumes up to 5 souls to increase power. Requires an ancient sword, dagger, blunt, spear, fist weapon, dual blunt weapon, or dualsword to be equipped. Over-hit. Enchant Elemental Attack Wind: Increases wind damage by 11.
4 s.
75
0
+8 Wind Attack
Increases Wind damage by 2.
Supplements the user's P. Atk. with 2740 Power in a might sword swing to attack nearby enemies. Consumes up to 5 souls to increase power. Requires an ancient sword, dagger, blunt, spear, fist weapon, dual blunt weapon, or dualsword to be equipped. Over-hit. Enchant Elemental Attack Wind: Increases wind damage by 13.
4 s.
75
0
+9 Wind Attack
Increases Wind damage by 2.
Supplements the user's P. Atk. with 2740 Power in a might sword swing to attack nearby enemies. Consumes up to 5 souls to increase power. Requires an ancient sword, dagger, blunt, spear, fist weapon, dual blunt weapon, or dualsword to be equipped. Over-hit. Enchant Elemental Attack Wind: Increases wind damage by 15.
4 s.
75
0
+10 Wind Attack
Increases Wind damage by 1.
Supplements the user's P. Atk. with 2740 Power in a might sword swing to attack nearby enemies. Consumes up to 5 souls to increase power. Requires an ancient sword, dagger, blunt, spear, fist weapon, dual blunt weapon, or dualsword to be equipped. Over-hit. Enchant Elemental Attack Wind: Increases wind damage by 16.
4 s.
75
0
+11 Wind Attack
Increases Wind damage by 2.
Supplements the user's P. Atk. with 2740 Power in a might sword swing to attack nearby enemies. Consumes up to 5 souls to increase power. Requires an ancient sword, dagger, blunt, spear, fist weapon, dual blunt weapon, or dualsword to be equipped. Over-hit. Enchant Elemental Attack Wind: Increases wind damage by 18.
4 s.
75
0
+12 Wind Attack
Increases Wind damage by 2.
Supplements the user's P. Atk. with 2740 Power in a might sword swing to attack nearby enemies. Consumes up to 5 souls to increase power. Requires an ancient sword, dagger, blunt, spear, fist weapon, dual blunt weapon, or dualsword to be equipped. Over-hit. Enchant Elemental Attack Wind: Increases wind damage by 20.
4 s.
75
0
+13 Wind Attack
Increases Wind damage by 1.
Supplements the user's P. Atk. with 2740 Power in a might sword swing to attack nearby enemies. Consumes up to 5 souls to increase power. Requires an ancient sword, dagger, blunt, spear, fist weapon, dual blunt weapon, or dualsword to be equipped. Over-hit. Enchant Elemental Attack Wind: Increases wind damage by 21.
4 s.
75
0
+14 Wind Attack
Increases Wind damage by 2.
Supplements the user's P. Atk. with 2740 Power in a might sword swing to attack nearby enemies. Consumes up to 5 souls to increase power. Requires an ancient sword, dagger, blunt, spear, fist weapon, dual blunt weapon, or dualsword to be equipped. Over-hit. Enchant Elemental Attack Wind: Increases wind damage by 23.
4 s.
75
0
+15 Wind Attack
Increases Wind damage by 2.
Supplements the user's P. Atk. with 2740 Power in a might sword swing to attack nearby enemies. Consumes up to 5 souls to increase power. Requires an ancient sword, dagger, blunt, spear, fist weapon, dual blunt weapon, or dualsword to be equipped. Over-hit. Enchant Elemental Attack Wind: Increases wind damage by 25.
4 s.
75
0
+16 Wind Attack
Increases Wind damage by 1.
Supplements the user's P. Atk. with 2740 Power in a might sword swing to attack nearby enemies. Consumes up to 5 souls to increase power. Requires an ancient sword, dagger, blunt, spear, fist weapon, dual blunt weapon, or dualsword to be equipped. Over-hit. Enchant Elemental Attack Wind: Increases wind damage by 26.
4 s.
75
0
+17 Wind Attack
Increases Wind damage by 2.
Supplements the user's P. Atk. with 2740 Power in a might sword swing to attack nearby enemies. Consumes up to 5 souls to increase power. Requires an ancient sword, dagger, blunt, spear, fist weapon, dual blunt weapon, or dualsword to be equipped. Over-hit. Enchant Elemental Attack Wind: Increases wind damage by 28.
4 s.
75
0
+18 Wind Attack
Increases Wind damage by 2.
Supplements the user's P. Atk. with 2740 Power in a might sword swing to attack nearby enemies. Consumes up to 5 souls to increase power. Requires an ancient sword, dagger, blunt, spear, fist weapon, dual blunt weapon, or dualsword to be equipped. Over-hit. Enchant Elemental Attack Wind: Increases wind damage by 30.
4 s.
75
0
+19 Wind Attack
Increases Wind damage by 1.
Supplements the user's P. Atk. with 2740 Power in a might sword swing to attack nearby enemies. Consumes up to 5 souls to increase power. Requires an ancient sword, dagger, blunt, spear, fist weapon, dual blunt weapon, or dualsword to be equipped. Over-hit. Enchant Elemental Attack Wind: Increases wind damage by 31.
4 s.
75
0
+20 Wind Attack
Increases Wind damage by 2.
Supplements the user's P. Atk. with 2740 Power in a might sword swing to attack nearby enemies. Consumes up to 5 souls to increase power. Requires an ancient sword, dagger, blunt, spear, fist weapon, dual blunt weapon, or dualsword to be equipped. Over-hit. Enchant Elemental Attack Wind: Increases wind damage by 33.
4 s.
75
0
+21 Wind Attack
Increases Wind damage by 2.
Supplements the user's P. Atk. with 2740 Power in a might sword swing to attack nearby enemies. Consumes up to 5 souls to increase power. Requires an ancient sword, dagger, blunt, spear, fist weapon, dual blunt weapon, or dualsword to be equipped. Over-hit. Enchant Elemental Attack Wind: Increases wind damage by 35.
4 s.
75
0
+22 Wind Attack
Increases Wind damage by 1.
Supplements the user's P. Atk. with 2740 Power in a might sword swing to attack nearby enemies. Consumes up to 5 souls to increase power. Requires an ancient sword, dagger, blunt, spear, fist weapon, dual blunt weapon, or dualsword to be equipped. Over-hit. Enchant Elemental Attack Wind: Increases wind damage by 36.
4 s.
75
0
+23 Wind Attack
Increases Wind damage by 2.
Supplements the user's P. Atk. with 2740 Power in a might sword swing to attack nearby enemies. Consumes up to 5 souls to increase power. Requires an ancient sword, dagger, blunt, spear, fist weapon, dual blunt weapon, or dualsword to be equipped. Over-hit. Enchant Elemental Attack Wind: Increases wind damage by 38.
4 s.
75
0
+24 Wind Attack
Increases Wind damage by 2.
Supplements the user's P. Atk. with 2740 Power in a might sword swing to attack nearby enemies. Consumes up to 5 souls to increase power. Requires an ancient sword, dagger, blunt, spear, fist weapon, dual blunt weapon, or dualsword to be equipped. Over-hit. Enchant Elemental Attack Wind: Increases wind damage by 40.
4 s.
75
0
+25 Wind Attack
Increases Wind damage by 1.
Supplements the user's P. Atk. with 2740 Power in a might sword swing to attack nearby enemies. Consumes up to 5 souls to increase power. Requires an ancient sword, dagger, blunt, spear, fist weapon, dual blunt weapon, or dualsword to be equipped. Over-hit. Enchant Elemental Attack Wind: Increases wind damage by 41.
4 s.
75
0
+26 Wind Attack
Increases Wind damage by 2.
Supplements the user's P. Atk. with 2740 Power in a might sword swing to attack nearby enemies. Consumes up to 5 souls to increase power. Requires an ancient sword, dagger, blunt, spear, fist weapon, dual blunt weapon, or dualsword to be equipped. Over-hit. Enchant Elemental Attack Wind: Increases wind damage by 43.
4 s.
75
0
+27 Wind Attack
Increases Wind damage by 2.
Supplements the user's P. Atk. with 2740 Power in a might sword swing to attack nearby enemies. Consumes up to 5 souls to increase power. Requires an ancient sword, dagger, blunt, spear, fist weapon, dual blunt weapon, or dualsword to be equipped. Over-hit. Enchant Elemental Attack Wind: Increases wind damage by 45.
4 s.
75
0
+28 Wind Attack
Increases Wind damage by 1.
Supplements the user's P. Atk. with 2740 Power in a might sword swing to attack nearby enemies. Consumes up to 5 souls to increase power. Requires an ancient sword, dagger, blunt, spear, fist weapon, dual blunt weapon, or dualsword to be equipped. Over-hit. Enchant Elemental Attack Wind: Increases wind damage by 46.
4 s.
75
0
+29 Wind Attack
Increases Wind damage by 2.
Supplements the user's P. Atk. with 2740 Power in a might sword swing to attack nearby enemies. Consumes up to 5 souls to increase power. Requires an ancient sword, dagger, blunt, spear, fist weapon, dual blunt weapon, or dualsword to be equipped. Over-hit. Enchant Elemental Attack Wind: Increases wind damage by 48.
4 s.
75
0
+30 Wind Attack
Increases Wind damage by 2.
Supplements the user's P. Atk. with 2740 Power in a might sword swing to attack nearby enemies. Consumes up to 5 souls to increase power. Requires an ancient sword, dagger, blunt, spear, fist weapon, dual blunt weapon, or dualsword to be equipped. Over-hit. Enchant Elemental Attack Wind: Increases wind damage by 50.
4 s.
75
0
Type
Bonus
Description
Reuse
MP
HP
+1 Earth Attack
Increases Earth damage by 1.
Supplements the user's P. Atk. with 2740 Power in a might sword swing to attack nearby enemies. Consumes up to 5 souls to increase power. Requires an ancient sword, dagger, blunt, spear, fist weapon, dual blunt weapon, or dualsword to be equipped. Over-hit. Enchant Elemental Attack Earth: Increases earth damage by 1.
4 s.
75
0
+2 Earth Attack
Increases Earth damage by 2.
Supplements the user's P. Atk. with 2740 Power in a might sword swing to attack nearby enemies. Consumes up to 5 souls to increase power. Requires an ancient sword, dagger, blunt, spear, fist weapon, dual blunt weapon, or dualsword to be equipped. Over-hit. Enchant Elemental Attack Earth: Increases earth damage by 3.
4 s.
75
0
+3 Earth Attack
Increases Earth damage by 2.
Supplements the user's P. Atk. with 2740 Power in a might sword swing to attack nearby enemies. Consumes up to 5 souls to increase power. Requires an ancient sword, dagger, blunt, spear, fist weapon, dual blunt weapon, or dualsword to be equipped. Over-hit. Enchant Elemental Attack Earth: Increases earth damage by 5.
4 s.
75
0
+4 Earth Attack
Increases Earth damage by 1.
Supplements the user's P. Atk. with 2740 Power in a might sword swing to attack nearby enemies. Consumes up to 5 souls to increase power. Requires an ancient sword, dagger, blunt, spear, fist weapon, dual blunt weapon, or dualsword to be equipped. Over-hit. Enchant Elemental Attack Earth: Increases earth damage by 6.
4 s.
75
0
+5 Earth Attack
Increases Earth damage by 2.
Supplements the user's P. Atk. with 2740 Power in a might sword swing to attack nearby enemies. Consumes up to 5 souls to increase power. Requires an ancient sword, dagger, blunt, spear, fist weapon, dual blunt weapon, or dualsword to be equipped. Over-hit. Enchant Elemental Attack Earth: Increases earth damage by 8.
4 s.
75
0
+6 Earth Attack
Increases Earth damage by 2.
Supplements the user's P. Atk. with 2740 Power in a might sword swing to attack nearby enemies. Consumes up to 5 souls to increase power. Requires an ancient sword, dagger, blunt, spear, fist weapon, dual blunt weapon, or dualsword to be equipped. Over-hit. Enchant Elemental Attack Earth: Increases earth damage by 10.
4 s.
75
0
+7 Earth Attack
Increases Earth damage by 1.
Supplements the user's P. Atk. with 2740 Power in a might sword swing to attack nearby enemies. Consumes up to 5 souls to increase power. Requires an ancient sword, dagger, blunt, spear, fist weapon, dual blunt weapon, or dualsword to be equipped. Over-hit. Enchant Elemental Attack Earth: Increases earth damage by 11.
4 s.
75
0
+8 Earth Attack
Increases Earth damage by 2.
Supplements the user's P. Atk. with 2740 Power in a might sword swing to attack nearby enemies. Consumes up to 5 souls to increase power. Requires an ancient sword, dagger, blunt, spear, fist weapon, dual blunt weapon, or dualsword to be equipped. Over-hit. Enchant Elemental Attack Earth: Increases earth damage by 13.
4 s.
75
0
+9 Earth Attack
Increases Earth damage by 2.
Supplements the user's P. Atk. with 2740 Power in a might sword swing to attack nearby enemies. Consumes up to 5 souls to increase power. Requires an ancient sword, dagger, blunt, spear, fist weapon, dual blunt weapon, or dualsword to be equipped. Over-hit. Enchant Elemental Attack Earth: Increases earth damage by 15.
4 s.
75
0
+10 Earth Attack
Increases Earth damage by 1.
Supplements the user's P. Atk. with 2740 Power in a might sword swing to attack nearby enemies. Consumes up to 5 souls to increase power. Requires an ancient sword, dagger, blunt, spear, fist weapon, dual blunt weapon, or dualsword to be equipped. Over-hit. Enchant Elemental Attack Earth: Increases earth damage by 16.
4 s.
75
0
+11 Earth Attack
Increases Earth damage by 2.
Supplements the user's P. Atk. with 2740 Power in a might sword swing to attack nearby enemies. Consumes up to 5 souls to increase power. Requires an ancient sword, dagger, blunt, spear, fist weapon, dual blunt weapon, or dualsword to be equipped. Over-hit. Enchant Elemental Attack Earth: Increases earth damage by 18.
4 s.
75
0
+12 Earth Attack
Increases Earth damage by 2.
Supplements the user's P. Atk. with 2740 Power in a might sword swing to attack nearby enemies. Consumes up to 5 souls to increase power. Requires an ancient sword, dagger, blunt, spear, fist weapon, dual blunt weapon, or dualsword to be equipped. Over-hit. Enchant Elemental Attack Earth: Increases earth damage by 20.
4 s.
75
0
+13 Earth Attack
Increases Earth damage by 1.
Supplements the user's P. Atk. with 2740 Power in a might sword swing to attack nearby enemies. Consumes up to 5 souls to increase power. Requires an ancient sword, dagger, blunt, spear, fist weapon, dual blunt weapon, or dualsword to be equipped. Over-hit. Enchant Elemental Attack Earth: Increases earth damage by 21.
4 s.
75
0
+14 Earth Attack
Increases Earth damage by 2.
Supplements the user's P. Atk. with 2740 Power in a might sword swing to attack nearby enemies. Consumes up to 5 souls to increase power. Requires an ancient sword, dagger, blunt, spear, fist weapon, dual blunt weapon, or dualsword to be equipped. Over-hit. Enchant Elemental Attack Earth: Increases earth damage by 23.
4 s.
75
0
+15 Earth Attack
Increases Earth damage by 2.
Supplements the user's P. Atk. with 2740 Power in a might sword swing to attack nearby enemies. Consumes up to 5 souls to increase power. Requires an ancient sword, dagger, blunt, spear, fist weapon, dual blunt weapon, or dualsword to be equipped. Over-hit. Enchant Elemental Attack Earth: Increases earth damage by 25.
4 s.
75
0
+16 Earth Attack
Increases Earth damage by 1.
Supplements the user's P. Atk. with 2740 Power in a might sword swing to attack nearby enemies. Consumes up to 5 souls to increase power. Requires an ancient sword, dagger, blunt, spear, fist weapon, dual blunt weapon, or dualsword to be equipped. Over-hit. Enchant Elemental Attack Earth: Increases earth damage by 26.
4 s.
75
0
+17 Earth Attack
Increases Earth damage by 2.
Supplements the user's P. Atk. with 2740 Power in a might sword swing to attack nearby enemies. Consumes up to 5 souls to increase power. Requires an ancient sword, dagger, blunt, spear, fist weapon, dual blunt weapon, or dualsword to be equipped. Over-hit. Enchant Elemental Attack Earth: Increases earth damage by 28.
4 s.
75
0
+18 Earth Attack
Increases Earth damage by 2.
Supplements the user's P. Atk. with 2740 Power in a might sword swing to attack nearby enemies. Consumes up to 5 souls to increase power. Requires an ancient sword, dagger, blunt, spear, fist weapon, dual blunt weapon, or dualsword to be equipped. Over-hit. Enchant Elemental Attack Earth: Increases earth damage by 30.
4 s.
75
0
+19 Earth Attack
Increases Earth damage by 1.
Supplements the user's P. Atk. with 2740 Power in a might sword swing to attack nearby enemies. Consumes up to 5 souls to increase power. Requires an ancient sword, dagger, blunt, spear, fist weapon, dual blunt weapon, or dualsword to be equipped. Over-hit. Enchant Elemental Attack Earth: Increases earth damage by 31.
4 s.
75
0
+20 Earth Attack
Increases Earth damage by 2.
Supplements the user's P. Atk. with 2740 Power in a might sword swing to attack nearby enemies. Consumes up to 5 souls to increase power. Requires an ancient sword, dagger, blunt, spear, fist weapon, dual blunt weapon, or dualsword to be equipped. Over-hit. Enchant Elemental Attack Earth: Increases earth damage by 33.
4 s.
75
0
+21 Earth Attack
Increases Earth damage by 2.
Supplements the user's P. Atk. with 2740 Power in a might sword swing to attack nearby enemies. Consumes up to 5 souls to increase power. Requires an ancient sword, dagger, blunt, spear, fist weapon, dual blunt weapon, or dualsword to be equipped. Over-hit. Enchant Elemental Attack Earth: Increases earth damage by 35.
4 s.
75
0
+22 Earth Attack
Increases Earth damage by 1.
Supplements the user's P. Atk. with 2740 Power in a might sword swing to attack nearby enemies. Consumes up to 5 souls to increase power. Requires an ancient sword, dagger, blunt, spear, fist weapon, dual blunt weapon, or dualsword to be equipped. Over-hit. Enchant Elemental Attack Earth: Increases earth damage by 36.
4 s.
75
0
+23 Earth Attack
Increases Earth damage by 2.
Supplements the user's P. Atk. with 2740 Power in a might sword swing to attack nearby enemies. Consumes up to 5 souls to increase power. Requires an ancient sword, dagger, blunt, spear, fist weapon, dual blunt weapon, or dualsword to be equipped. Over-hit. Enchant Elemental Attack Earth: Increases earth damage by 38.
4 s.
75
0
+24 Earth Attack
Increases Earth damage by 2.
Supplements the user's P. Atk. with 2740 Power in a might sword swing to attack nearby enemies. Consumes up to 5 souls to increase power. Requires an ancient sword, dagger, blunt, spear, fist weapon, dual blunt weapon, or dualsword to be equipped. Over-hit. Enchant Elemental Attack Earth: Increases earth damage by 40.
4 s.
75
0
+25 Earth Attack
Increases Earth damage by 1.
Supplements the user's P. Atk. with 2740 Power in a might sword swing to attack nearby enemies. Consumes up to 5 souls to increase power. Requires an ancient sword, dagger, blunt, spear, fist weapon, dual blunt weapon, or dualsword to be equipped. Over-hit. Enchant Elemental Attack Earth: Increases earth damage by 41.
4 s.
75
0
+26 Earth Attack
Increases Earth damage by 2.
Supplements the user's P. Atk. with 2740 Power in a might sword swing to attack nearby enemies. Consumes up to 5 souls to increase power. Requires an ancient sword, dagger, blunt, spear, fist weapon, dual blunt weapon, or dualsword to be equipped. Over-hit. Enchant Elemental Attack Earth: Increases earth damage by 43.
4 s.
75
0
+27 Earth Attack
Increases Earth damage by 2.
Supplements the user's P. Atk. with 2740 Power in a might sword swing to attack nearby enemies. Consumes up to 5 souls to increase power. Requires an ancient sword, dagger, blunt, spear, fist weapon, dual blunt weapon, or dualsword to be equipped. Over-hit. Enchant Elemental Attack Earth: Increases earth damage by 45.
4 s.
75
0
+28 Earth Attack
Increases Earth damage by 1.
Supplements the user's P. Atk. with 2740 Power in a might sword swing to attack nearby enemies. Consumes up to 5 souls to increase power. Requires an ancient sword, dagger, blunt, spear, fist weapon, dual blunt weapon, or dualsword to be equipped. Over-hit. Enchant Elemental Attack Earth: Increases earth damage by 46.
4 s.
75
0
+29 Earth Attack
Increases Earth damage by 2.
Supplements the user's P. Atk. with 2740 Power in a might sword swing to attack nearby enemies. Consumes up to 5 souls to increase power. Requires an ancient sword, dagger, blunt, spear, fist weapon, dual blunt weapon, or dualsword to be equipped. Over-hit. Enchant Elemental Attack Earth: Increases earth damage by 48.
4 s.
75
0
+30 Earth Attack
Increases Earth damage by 2.
Supplements the user's P. Atk. with 2740 Power in a might sword swing to attack nearby enemies. Consumes up to 5 souls to increase power. Requires an ancient sword, dagger, blunt, spear, fist weapon, dual blunt weapon, or dualsword to be equipped. Over-hit. Enchant Elemental Attack Earth: Increases earth damage by 50.
4 s.
75
0
Type
Bonus
Description
Reuse
MP
HP
+1 Duel
Increases Power during PVP by 44.
Supplements the user's P. Atk. with 2740 Power in a might sword swing to attack nearby enemies. Consumes up to 5 souls to increase power. Requires an ancient sword, dagger, blunt, spear, fist weapon, dual blunt weapon, or dualsword to be equipped. Over-hit. Enchant Duel: Attacks with 2788 Power during PvP.
4 s.
75
0
+2 Duel
Increases Power during PVP by 48.
Supplements the user's P. Atk. with 2740 Power in a might sword swing to attack nearby enemies. Consumes up to 5 souls to increase power. Requires an ancient sword, dagger, blunt, spear, fist weapon, dual blunt weapon, or dualsword to be equipped. Over-hit. Enchant Duel: Attacks with 2836 Power during PvP.
4 s.
75
0
+3 Duel
Increases Power during PVP by 48.
Supplements the user's P. Atk. with 2740 Power in a might sword swing to attack nearby enemies. Consumes up to 5 souls to increase power. Requires an ancient sword, dagger, blunt, spear, fist weapon, dual blunt weapon, or dualsword to be equipped. Over-hit. Enchant Duel: Attacks with 2884 Power during PvP.
4 s.
75
0
+4 Duel
Increases Power during PVP by 48.
Supplements the user's P. Atk. with 2740 Power in a might sword swing to attack nearby enemies. Consumes up to 5 souls to increase power. Requires an ancient sword, dagger, blunt, spear, fist weapon, dual blunt weapon, or dualsword to be equipped. Over-hit. Enchant Duel: Attacks with 2932 Power during PvP.
4 s.
75
0
+5 Duel
Increases Power during PVP by 48.
Supplements the user's P. Atk. with 2740 Power in a might sword swing to attack nearby enemies. Consumes up to 5 souls to increase power. Requires an ancient sword, dagger, blunt, spear, fist weapon, dual blunt weapon, or dualsword to be equipped. Over-hit. Enchant Duel: Attacks with 2980 Power during PvP.
4 s.
75
0
+6 Duel
Increases Power during PVP by 48.
Supplements the user's P. Atk. with 2740 Power in a might sword swing to attack nearby enemies. Consumes up to 5 souls to increase power. Requires an ancient sword, dagger, blunt, spear, fist weapon, dual blunt weapon, or dualsword to be equipped. Over-hit. Enchant Duel: Attacks with 3028 Power during PvP.
4 s.
75
0
+7 Duel
Increases Power during PVP by 48.
Supplements the user's P. Atk. with 2740 Power in a might sword swing to attack nearby enemies. Consumes up to 5 souls to increase power. Requires an ancient sword, dagger, blunt, spear, fist weapon, dual blunt weapon, or dualsword to be equipped. Over-hit. Enchant Duel: Attacks with 3076 Power during PvP.
4 s.
75
0
+8 Duel
Increases Power during PVP by 47.
Supplements the user's P. Atk. with 2740 Power in a might sword swing to attack nearby enemies. Consumes up to 5 souls to increase power. Requires an ancient sword, dagger, blunt, spear, fist weapon, dual blunt weapon, or dualsword to be equipped. Over-hit. Enchant Duel: Attacks with 3123 Power during PvP.
4 s.
75
0
+9 Duel
Increases Power during PVP by 48.
Supplements the user's P. Atk. with 2740 Power in a might sword swing to attack nearby enemies. Consumes up to 5 souls to increase power. Requires an ancient sword, dagger, blunt, spear, fist weapon, dual blunt weapon, or dualsword to be equipped. Over-hit. Enchant Duel: Attacks with 3171 Power during PvP.
4 s.
75
0
+10 Duel
Increases Power during PVP by 48.
Supplements the user's P. Atk. with 2740 Power in a might sword swing to attack nearby enemies. Consumes up to 5 souls to increase power. Requires an ancient sword, dagger, blunt, spear, fist weapon, dual blunt weapon, or dualsword to be equipped. Over-hit. Enchant Duel: Attacks with 3219 Power during PvP.
4 s.
75
0
+11 Duel
Increases Power during PVP by 48.
Supplements the user's P. Atk. with 2740 Power in a might sword swing to attack nearby enemies. Consumes up to 5 souls to increase power. Requires an ancient sword, dagger, blunt, spear, fist weapon, dual blunt weapon, or dualsword to be equipped. Over-hit. Enchant Duel: Attacks with 3267 Power during PvP.
4 s.
75
0
+12 Duel
Increases Power during PVP by 48.
Supplements the user's P. Atk. with 2740 Power in a might sword swing to attack nearby enemies. Consumes up to 5 souls to increase power. Requires an ancient sword, dagger, blunt, spear, fist weapon, dual blunt weapon, or dualsword to be equipped. Over-hit. Enchant Duel: Attacks with 3315 Power during PvP.
4 s.
75
0
+13 Duel
Increases Power during PVP by 48.
Supplements the user's P. Atk. with 2740 Power in a might sword swing to attack nearby enemies. Consumes up to 5 souls to increase power. Requires an ancient sword, dagger, blunt, spear, fist weapon, dual blunt weapon, or dualsword to be equipped. Over-hit. Enchant Duel: Attacks with 3363 Power during PvP.
4 s.
75
0
+14 Duel
Increases Power during PVP by 48.
Supplements the user's P. Atk. with 2740 Power in a might sword swing to attack nearby enemies. Consumes up to 5 souls to increase power. Requires an ancient sword, dagger, blunt, spear, fist weapon, dual blunt weapon, or dualsword to be equipped. Over-hit. Enchant Duel: Attacks with 3411 Power during PvP.
4 s.
75
0
+15 Duel
Increases Power during PVP by 48.
Supplements the user's P. Atk. with 2740 Power in a might sword swing to attack nearby enemies. Consumes up to 5 souls to increase power. Requires an ancient sword, dagger, blunt, spear, fist weapon, dual blunt weapon, or dualsword to be equipped. Over-hit. Enchant Duel: Attacks with 3459 Power during PvP.
4 s.
75
0
+16 Duel
Increases Power during PVP by 47.
Supplements the user's P. Atk. with 2740 Power in a might sword swing to attack nearby enemies. Consumes up to 5 souls to increase power. Requires an ancient sword, dagger, blunt, spear, fist weapon, dual blunt weapon, or dualsword to be equipped. Over-hit. Enchant Duel: Attacks with 3506 Power during PvP.
4 s.
75
0
+17 Duel
Increases Power during PVP by 48.
Supplements the user's P. Atk. with 2740 Power in a might sword swing to attack nearby enemies. Consumes up to 5 souls to increase power. Requires an ancient sword, dagger, blunt, spear, fist weapon, dual blunt weapon, or dualsword to be equipped. Over-hit. Enchant Duel: Attacks with 3554 Power during PvP.
4 s.
75
0
+18 Duel
Increases Power during PVP by 48.
Supplements the user's P. Atk. with 2740 Power in a might sword swing to attack nearby enemies. Consumes up to 5 souls to increase power. Requires an ancient sword, dagger, blunt, spear, fist weapon, dual blunt weapon, or dualsword to be equipped. Over-hit. Enchant Duel: Attacks with 3602 Power during PvP.
4 s.
75
0
+19 Duel
Increases Power during PVP by 48.
Supplements the user's P. Atk. with 2740 Power in a might sword swing to attack nearby enemies. Consumes up to 5 souls to increase power. Requires an ancient sword, dagger, blunt, spear, fist weapon, dual blunt weapon, or dualsword to be equipped. Over-hit. Enchant Duel: Attacks with 3650 Power during PvP.
4 s.
75
0
+20 Duel
Increases Power during PVP by 48.
Supplements the user's P. Atk. with 2740 Power in a might sword swing to attack nearby enemies. Consumes up to 5 souls to increase power. Requires an ancient sword, dagger, blunt, spear, fist weapon, dual blunt weapon, or dualsword to be equipped. Over-hit. Enchant Duel: Attacks with 3698 Power during PvP.
4 s.
75
0
+21 Duel
Increases Power during PVP by 48.
Supplements the user's P. Atk. with 2740 Power in a might sword swing to attack nearby enemies. Consumes up to 5 souls to increase power. Requires an ancient sword, dagger, blunt, spear, fist weapon, dual blunt weapon, or dualsword to be equipped. Over-hit. Enchant Duel: Attacks with 3746 Power during PvP.
4 s.
75
0
+22 Duel
Increases Power during PVP by 48.
Supplements the user's P. Atk. with 2740 Power in a might sword swing to attack nearby enemies. Consumes up to 5 souls to increase power. Requires an ancient sword, dagger, blunt, spear, fist weapon, dual blunt weapon, or dualsword to be equipped. Over-hit. Enchant Duel: Attacks with 3794 Power during PvP.
4 s.
75
0
+23 Duel
Increases Power during PVP by 47.
Supplements the user's P. Atk. with 2740 Power in a might sword swing to attack nearby enemies. Consumes up to 5 souls to increase power. Requires an ancient sword, dagger, blunt, spear, fist weapon, dual blunt weapon, or dualsword to be equipped. Over-hit. Enchant Duel: Attacks with 3841 Power during PvP.
4 s.
75
0
+24 Duel
Increases Power during PVP by 48.
Supplements the user's P. Atk. with 2740 Power in a might sword swing to attack nearby enemies. Consumes up to 5 souls to increase power. Requires an ancient sword, dagger, blunt, spear, fist weapon, dual blunt weapon, or dualsword to be equipped. Over-hit. Enchant Duel: Attacks with 3889 Power during PvP.
4 s.
75
0
+25 Duel
Increases Power during PVP by 48.
Supplements the user's P. Atk. with 2740 Power in a might sword swing to attack nearby enemies. Consumes up to 5 souls to increase power. Requires an ancient sword, dagger, blunt, spear, fist weapon, dual blunt weapon, or dualsword to be equipped. Over-hit. Enchant Duel: Attacks with 3937 Power during PvP.
4 s.
75
0
+26 Duel
Increases Power during PVP by 48.
Supplements the user's P. Atk. with 2740 Power in a might sword swing to attack nearby enemies. Consumes up to 5 souls to increase power. Requires an ancient sword, dagger, blunt, spear, fist weapon, dual blunt weapon, or dualsword to be equipped. Over-hit. Enchant Duel: Attacks with 3985 Power during PvP.
4 s.
75
0
+27 Duel
Increases Power during PVP by 48.
Supplements the user's P. Atk. with 2740 Power in a might sword swing to attack nearby enemies. Consumes up to 5 souls to increase power. Requires an ancient sword, dagger, blunt, spear, fist weapon, dual blunt weapon, or dualsword to be equipped. Over-hit. Enchant Duel: Attacks with 4033 Power during PvP.
4 s.
75
0
+28 Duel
Increases Power during PVP by 48.
Supplements the user's P. Atk. with 2740 Power in a might sword swing to attack nearby enemies. Consumes up to 5 souls to increase power. Requires an ancient sword, dagger, blunt, spear, fist weapon, dual blunt weapon, or dualsword to be equipped. Over-hit. Enchant Duel: Attacks with 4081 Power during PvP.
4 s.
75
0
+29 Duel
Increases Power during PVP by 48.
Supplements the user's P. Atk. with 2740 Power in a might sword swing to attack nearby enemies. Consumes up to 5 souls to increase power. Requires an ancient sword, dagger, blunt, spear, fist weapon, dual blunt weapon, or dualsword to be equipped. Over-hit. Enchant Duel: Attacks with 4129 Power during PvP.
4 s.
75
0
+30 Duel
Increases Power during PVP by 48.
Supplements the user's P. Atk. with 2740 Power in a might sword swing to attack nearby enemies. Consumes up to 5 souls to increase power. Requires an ancient sword, dagger, blunt, spear, fist weapon, dual blunt weapon, or dualsword to be equipped. Over-hit. Enchant Duel: Attacks with 4177 Power during PvP.
4 s.
75
0
Supplements the user's P. Atk. by 787 Power in a mighty sword swing. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible.
Supplements the user's P. Atk. by 787 Power in a mighty sword swing. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible.
Supplements the user's P. Atk. by 787 Power in a mighty sword swing. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible.
1.5
42
0
25000
2
46
Supplements the user's P. Atk. by 832 Power in a mighty sword swing. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible.
1.5
43
0
25000
3
46
Supplements the user's P. Atk. by 879 Power in a mighty sword swing. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible.
1.5
44
0
25000
4
49
Supplements the user's P. Atk. by 927 Power in a mighty sword swing. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible.
1.5
46
0
27000
5
49
Supplements the user's P. Atk. by 977 Power in a mighty sword swing. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible.
1.5
47
0
27000
6
49
Supplements the user's P. Atk. by 1029 Power in a mighty sword swing. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible.
1.5
48
0
27000
7
52
Supplements the user's P. Atk. by 1082 Power in a mighty sword swing. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible.
1.5
50
0
36000
8
52
Supplements the user's P. Atk. by 1137 Power in a mighty sword swing. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible.
1.5
50
0
36000
9
52
Supplements the user's P. Atk. by 1194 Power in a mighty sword swing. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible.
1.5
51
0
36000
10
55
Supplements the user's P. Atk. by 1253 Power in a mighty sword swing. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible.
1.5
52
0
49000
11
55
Supplements the user's P. Atk. by 1313 Power in a mighty sword swing. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible.
1.5
53
0
49000
12
55
Supplements the user's P. Atk. by 1374 Power in a mighty sword swing. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible.
1.5
55
0
49000
13
58
Supplements the user's P. Atk. by 1438 Power in a mighty sword swing. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible.
1.5
56
0
62000
14
58
Supplements the user's P. Atk. by 1502 Power in a mighty sword swing. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible.
1.5
57
0
62000
15
58
Supplements the user's P. Atk. by 1568 Power in a mighty sword swing. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible.
1.5
58
0
62000
16
60
Supplements the user's P. Atk. by 1636 Power in a mighty sword swing. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible.
1.5
60
0
112000
17
60
Supplements the user's P. Atk. by 1704 Power in a mighty sword swing. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible.
1.5
61
0
112000
18
62
Supplements the user's P. Atk. by 1774 Power in a mighty sword swing. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible.
1.5
61
0
130000
19
62
Supplements the user's P. Atk. by 1845 Power in a mighty sword swing. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible.
1.5
62
0
130000
20
64
Supplements the user's P. Atk. by 1917 Power in a mighty sword swing. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible.
1.5
63
0
170000
21
64
Supplements the user's P. Atk. by 1990 Power in a mighty sword swing. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible.
1.5
65
0
170000
22
66
Supplements the user's P. Atk. by 2064 Power in a mighty sword swing. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible.
1.5
66
0
220000
23
66
Supplements the user's P. Atk. by 2138 Power in a mighty sword swing. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible.
1.5
67
0
220000
24
68
Supplements the user's P. Atk. by 2213 Power in a mighty sword swing. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible.
1.5
68
0
280000
25
68
Supplements the user's P. Atk. by 2288 Power in a mighty sword swing. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible.
1.5
69
0
280000
26
70
Supplements the user's P. Atk. by 2363 Power in a mighty sword swing. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible.
1.5
70
0
360000
27
70
Supplements the user's P. Atk. by 2439 Power in a mighty sword swing. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible.
1.5
71
0
360000
28
72
Supplements the user's P. Atk. by 2515 Power in a mighty sword swing. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible.
1.5
72
0
430000
29
72
Supplements the user's P. Atk. by 2590 Power in a mighty sword swing. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible.
1.5
73
0
430000
30
74
Supplements the user's P. Atk. by 2665 Power in a mighty sword swing. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible.
1.5
74
0
930000
31
74
Supplements the user's P. Atk. by 2740 Power in a mighty sword swing. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible.
+1 Cost (+1 Cost) - Reduces MP consumption by 2 and increases power by 5.
+1 Duel (+1 Duel) - Increases damage dealt in PvP by 44.
+1 Power (+1 Power) - Increases power by 167.
Type
Bonus
Description
MP
HP
+1 Power
Increases power by 167.
Supplements the user's P. Atk. by 2907 Power in a mighty sword swing. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Power: Increases Power.
75
0
+2 Power
Increases power by 19.
Supplements the user's P. Atk. by 2926 Power in a mighty sword swing. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Power: Increases Power.
75
0
+3 Power
Increases power by 20.
Supplements the user's P. Atk. by 2946 Power in a mighty sword swing. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Power: Increases Power.
75
0
+4 Power
Increases power by 20.
Supplements the user's P. Atk. by 2966 Power in a mighty sword swing. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Power: Increases Power.
75
0
+5 Power
Increases power by 20.
Supplements the user's P. Atk. by 2986 Power in a mighty sword swing. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Power: Increases Power.
75
0
+6 Power
Increases power by 20.
Supplements the user's P. Atk. by 3006 Power in a mighty sword swing. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Power: Increases Power.
75
0
+7 Power
Increases power by 19.
Supplements the user's P. Atk. by 3025 Power in a mighty sword swing. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Power: Increases Power.
75
0
+8 Power
Increases power by 20.
Supplements the user's P. Atk. by 3045 Power in a mighty sword swing. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Power: Increases Power.
75
0
+9 Power
Increases power by 20.
Supplements the user's P. Atk. by 3065 Power in a mighty sword swing. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Power: Increases Power.
75
0
+10 Power
Increases power by 20.
Supplements the user's P. Atk. by 3085 Power in a mighty sword swing. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Power: Increases Power.
75
0
+11 Power
Increases power by 20.
Supplements the user's P. Atk. by 3105 Power in a mighty sword swing. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Power: Increases Power.
75
0
+12 Power
Increases power by 19.
Supplements the user's P. Atk. by 3124 Power in a mighty sword swing. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Power: Increases Power.
75
0
+13 Power
Increases power by 20.
Supplements the user's P. Atk. by 3144 Power in a mighty sword swing. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Power: Increases Power.
75
0
+14 Power
Increases power by 20.
Supplements the user's P. Atk. by 3164 Power in a mighty sword swing. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Power: Increases Power.
75
0
+15 Power
Increases power by 20.
Supplements the user's P. Atk. by 3184 Power in a mighty sword swing. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Power: Increases Power.
75
0
+16 Power
Increases power by 19.
Supplements the user's P. Atk. by 3203 Power in a mighty sword swing. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Power: Increases Power.
75
0
+17 Power
Increases power by 20.
Supplements the user's P. Atk. by 3223 Power in a mighty sword swing. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Power: Increases Power.
75
0
+18 Power
Increases power by 20.
Supplements the user's P. Atk. by 3243 Power in a mighty sword swing. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Power: Increases Power.
75
0
+19 Power
Increases power by 20.
Supplements the user's P. Atk. by 3263 Power in a mighty sword swing. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Power: Increases Power.
75
0
+20 Power
Increases power by 20.
Supplements the user's P. Atk. by 3283 Power in a mighty sword swing. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Power: Increases Power.
75
0
+21 Power
Increases power by 19.
Supplements the user's P. Atk. by 3302 Power in a mighty sword swing. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Power: Increases Power.
75
0
+22 Power
Increases power by 20.
Supplements the user's P. Atk. by 3322 Power in a mighty sword swing. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Power: Increases Power.
75
0
+23 Power
Increases power by 20.
Supplements the user's P. Atk. by 3342 Power in a mighty sword swing. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Power: Increases Power.
75
0
+24 Power
Increases power by 20.
Supplements the user's P. Atk. by 3362 Power in a mighty sword swing. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Power: Increases Power.
75
0
+25 Power
Increases power by 20.
Supplements the user's P. Atk. by 3382 Power in a mighty sword swing. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Power: Increases Power.
75
0
+26 Power
Increases power by 19.
Supplements the user's P. Atk. by 3401 Power in a mighty sword swing. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Power: Increases Power.
75
0
+27 Power
Increases power by 20.
Supplements the user's P. Atk. by 3421 Power in a mighty sword swing. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Power: Increases Power.
75
0
+28 Power
Increases power by 20.
Supplements the user's P. Atk. by 3441 Power in a mighty sword swing. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Power: Increases Power.
75
0
+29 Power
Increases power by 20.
Supplements the user's P. Atk. by 3461 Power in a mighty sword swing. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Power: Increases Power.
75
0
+30 Power
Increases power by 19.
Supplements the user's P. Atk. by 3480 Power in a mighty sword swing. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Power: Increases Power.
75
0
Type
Bonus
Description
MP
HP
+1 Cost
Decreases MP consumption by 2 and increases Power by 5.
Widely swings a sword to attack nearby enemies with 2745 Power added to P. Atk. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit. Enchant Cost: Increases Power and decreases MP consumption.
73
0
+2 Cost
Decreases MP consumption by 1 and increases Power by 5.
Widely swings a sword to attack nearby enemies with 2750 Power added to P. Atk. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit. Enchant Cost: Increases Power and decreases MP consumption.
72
0
+3 Cost
Decreases MP consumption by 1 and increases Power by 6.
Widely swings a sword to attack nearby enemies with 2756 Power added to P. Atk. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit. Enchant Cost: Increases Power and decreases MP consumption.
71
0
+4 Cost
Decreases MP consumption by 2 and increases Power by 5.
Widely swings a sword to attack nearby enemies with 2761 Power added to P. Atk. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit. Enchant Cost: Increases Power and decreases MP consumption.
69
0
+5 Cost
Decreases MP consumption by 1 and increases Power by 5.
Widely swings a sword to attack nearby enemies with 2766 Power added to P. Atk. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit. Enchant Cost: Increases Power and decreases MP consumption.
68
0
+6 Cost
Decreases MP consumption by 1 and increases Power by 6.
Widely swings a sword to attack nearby enemies with 2772 Power added to P. Atk. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit. Enchant Cost: Increases Power and decreases MP consumption.
67
0
+7 Cost
Decreases MP consumption by 1 and increases Power by 5.
Widely swings a sword to attack nearby enemies with 2777 Power added to P. Atk. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit. Enchant Cost: Increases Power and decreases MP consumption.
66
0
+8 Cost
Decreases MP consumption by 2 and increases Power by 5.
Widely swings a sword to attack nearby enemies with 2782 Power added to P. Atk. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit. Enchant Cost: Increases Power and decreases MP consumption.
64
0
+9 Cost
Decreases MP consumption by 1 and increases Power by 6.
Widely swings a sword to attack nearby enemies with 2788 Power added to P. Atk. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit. Enchant Cost: Increases Power and decreases MP consumption.
63
0
+10 Cost
Decreases MP consumption by 1 and increases Power by 5.
Widely swings a sword to attack nearby enemies with 2793 Power added to P. Atk. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit. Enchant Cost: Increases Power and decreases MP consumption.
62
0
+11 Cost
Decreases MP consumption by 1 and increases Power by 6.
Widely swings a sword to attack nearby enemies with 2799 Power added to P. Atk. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit. Enchant Cost: Increases Power and decreases MP consumption.
61
0
+12 Cost
Decreases MP consumption by 2 and increases Power by 5.
Widely swings a sword to attack nearby enemies with 2804 Power added to P. Atk. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit. Enchant Cost: Increases Power and decreases MP consumption.
59
0
+13 Cost
Decreases MP consumption by 1 and increases Power by 5.
Widely swings a sword to attack nearby enemies with 2809 Power added to P. Atk. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit. Enchant Cost: Increases Power and decreases MP consumption.
58
0
+14 Cost
Decreases MP consumption by 1 and increases Power by 6.
Widely swings a sword to attack nearby enemies with 2815 Power added to P. Atk. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit. Enchant Cost: Increases Power and decreases MP consumption.
57
0
+15 Cost
Decreases MP consumption by 1 and increases Power by 5.
Widely swings a sword to attack nearby enemies with 2820 Power added to P. Atk. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit. Enchant Cost: Increases Power and decreases MP consumption.
56
0
+16 Cost
Decreases MP consumption by 2 and increases Power by 5.
Widely swings a sword to attack nearby enemies with 2825 Power added to P. Atk. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit. Enchant Cost: Increases Power and decreases MP consumption.
54
0
+17 Cost
Decreases MP consumption by 1 and increases Power by 6.
Widely swings a sword to attack nearby enemies with 2831 Power added to P. Atk. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit. Enchant Cost: Increases Power and decreases MP consumption.
53
0
+18 Cost
Decreases MP consumption by 1 and increases Power by 5.
Widely swings a sword to attack nearby enemies with 2836 Power added to P. Atk. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit. Enchant Cost: Increases Power and decreases MP consumption.
52
0
+19 Cost
Decreases MP consumption by 2 and increases Power by 5.
Widely swings a sword to attack nearby enemies with 2841 Power added to P. Atk. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit. Enchant Cost: Increases Power and decreases MP consumption.
50
0
+20 Cost
Decreases MP consumption by 1 and increases Power by 6.
Widely swings a sword to attack nearby enemies with 2847 Power added to P. Atk. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit. Enchant Cost: Increases Power and decreases MP consumption.
49
0
+21 Cost
Decreases MP consumption by 1 and increases Power by 5.
Widely swings a sword to attack nearby enemies with 2852 Power added to P. Atk. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit. Enchant Cost: Increases Power and decreases MP consumption.
48
0
+22 Cost
Decreases MP consumption by 1 and increases Power by 6.
Widely swings a sword to attack nearby enemies with 2858 Power added to P. Atk. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit. Enchant Cost: Increases Power and decreases MP consumption.
47
0
+23 Cost
Decreases MP consumption by 2 and increases Power by 5.
Widely swings a sword to attack nearby enemies with 2863 Power added to P. Atk. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit. Enchant Cost: Increases Power and decreases MP consumption.
45
0
+24 Cost
Decreases MP consumption by 1 and increases Power by 5.
Widely swings a sword to attack nearby enemies with 2868 Power added to P. Atk. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit. Enchant Cost: Increases Power and decreases MP consumption.
44
0
+25 Cost
Decreases MP consumption by 1 and increases Power by 6.
Widely swings a sword to attack nearby enemies with 2874 Power added to P. Atk. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit. Enchant Cost: Increases Power and decreases MP consumption.
43
0
+26 Cost
Decreases MP consumption by 1 and increases Power by 5.
Widely swings a sword to attack nearby enemies with 2879 Power added to P. Atk. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit. Enchant Cost: Increases Power and decreases MP consumption.
42
0
+27 Cost
Decreases MP consumption by 2 and increases Power by 5.
Widely swings a sword to attack nearby enemies with 2884 Power added to P. Atk. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit. Enchant Cost: Increases Power and decreases MP consumption.
40
0
+28 Cost
Decreases MP consumption by 1 and increases Power by 6.
Widely swings a sword to attack nearby enemies with 2890 Power added to P. Atk. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit. Enchant Cost: Increases Power and decreases MP consumption.
39
0
+29 Cost
Decreases MP consumption by 1 and increases Power by 5.
Widely swings a sword to attack nearby enemies with 2895 Power added to P. Atk. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit. Enchant Cost: Increases Power and decreases MP consumption.
38
0
+30 Cost
Decreases MP consumption by 1 and increases Power by 5.
Widely swings a sword to attack nearby enemies with 2900 Power added to P. Atk. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit. Enchant Cost: Increases Power and decreases MP consumption.
37
0
Type
Bonus
Description
MP
HP
+1 Fire Attack
Increases Fire damage by 1.
Supplements the user's P. Atk. by 2740 Power in a mighty sword swing. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Fire Attack: Increases Fire damage by 1.
75
0
+2 Fire Attack
Increases Fire damage by 2.
Supplements the user's P. Atk. by 2740 Power in a mighty sword swing. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Fire Attack: Increases Fire damage by 3.
75
0
+3 Fire Attack
Increases Fire damage by 2.
Supplements the user's P. Atk. by 2740 Power in a mighty sword swing. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Fire Attack: Increases Fire damage by 5.
75
0
+4 Fire Attack
Increases Fire damage by 1.
Supplements the user's P. Atk. by 2740 Power in a mighty sword swing. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Fire Attack: Increases Fire damage by 6.
75
0
+5 Fire Attack
Increases Fire damage by 2.
Supplements the user's P. Atk. by 2740 Power in a mighty sword swing. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Fire Attack: Increases Fire damage by 8.
75
0
+6 Fire Attack
Increases Fire damage by 2.
Supplements the user's P. Atk. by 2740 Power in a mighty sword swing. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Fire Attack: Increases Fire damage by 10.
75
0
+7 Fire Attack
Increases Fire damage by 1.
Supplements the user's P. Atk. by 2740 Power in a mighty sword swing. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Fire Attack: Increases Fire damage by 11.
75
0
+8 Fire Attack
Increases Fire damage by 2.
Supplements the user's P. Atk. by 2740 Power in a mighty sword swing. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Fire Attack: Increases Fire damage by 13.
75
0
+9 Fire Attack
Increases Fire damage by 2.
Supplements the user's P. Atk. by 2740 Power in a mighty sword swing. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Fire Attack: Increases Fire damage by 15.
75
0
+10 Fire Attack
Increases Fire damage by 1.
Supplements the user's P. Atk. by 2740 Power in a mighty sword swing. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Fire Attack: Increases Fire damage by 16.
75
0
+11 Fire Attack
Increases Fire damage by 2.
Supplements the user's P. Atk. by 2740 Power in a mighty sword swing. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Fire Attack: Increases Fire damage by 18.
75
0
+12 Fire Attack
Increases Fire damage by 2.
Supplements the user's P. Atk. by 2740 Power in a mighty sword swing. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Fire Attack: Increases Fire damage by 20.
75
0
+13 Fire Attack
Increases Fire damage by 1.
Supplements the user's P. Atk. by 2740 Power in a mighty sword swing. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Fire Attack: Increases Fire damage by 21.
75
0
+14 Fire Attack
Increases Fire damage by 2.
Supplements the user's P. Atk. by 2740 Power in a mighty sword swing. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Fire Attack: Increases Fire damage by 23.
75
0
+15 Fire Attack
Increases Fire damage by 2.
Supplements the user's P. Atk. by 2740 Power in a mighty sword swing. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Fire Attack: Increases Fire damage by 25.
75
0
+16 Fire Attack
Increases Fire damage by 1.
Supplements the user's P. Atk. by 2740 Power in a mighty sword swing. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Fire Attack: Increases Fire damage by 26.
75
0
+17 Fire Attack
Increases Fire damage by 2.
Supplements the user's P. Atk. by 2740 Power in a mighty sword swing. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Fire Attack: Increases Fire damage by 28.
75
0
+18 Fire Attack
Increases Fire damage by 2.
Supplements the user's P. Atk. by 2740 Power in a mighty sword swing. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Fire Attack: Increases Fire damage by 30.
75
0
+19 Fire Attack
Increases Fire damage by 1.
Supplements the user's P. Atk. by 2740 Power in a mighty sword swing. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Fire Attack: Increases Fire damage by 31.
75
0
+20 Fire Attack
Increases Fire damage by 2.
Supplements the user's P. Atk. by 2740 Power in a mighty sword swing. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Fire Attack: Increases Fire damage by 33.
75
0
+21 Fire Attack
Increases Fire damage by 2.
Supplements the user's P. Atk. by 2740 Power in a mighty sword swing. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Fire Attack: Increases Fire damage by 35.
75
0
+22 Fire Attack
Increases Fire damage by 1.
Supplements the user's P. Atk. by 2740 Power in a mighty sword swing. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Fire Attack: Increases Fire damage by 36.
75
0
+23 Fire Attack
Increases Fire damage by 2.
Supplements the user's P. Atk. by 2740 Power in a mighty sword swing. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Fire Attack: Increases Fire damage by 38.
75
0
+24 Fire Attack
Increases Fire damage by 2.
Supplements the user's P. Atk. by 2740 Power in a mighty sword swing. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Fire Attack: Increases Fire damage by 40.
75
0
+25 Fire Attack
Increases Fire damage by 1.
Supplements the user's P. Atk. by 2740 Power in a mighty sword swing. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Fire Attack: Increases Fire damage by 41.
75
0
+26 Fire Attack
Increases Fire damage by 2.
Supplements the user's P. Atk. by 2740 Power in a mighty sword swing. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Fire Attack: Increases Fire damage by 43.
75
0
+27 Fire Attack
Increases Fire damage by 2.
Supplements the user's P. Atk. by 2740 Power in a mighty sword swing. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Fire Attack: Increases Fire damage by 45.
75
0
+28 Fire Attack
Increases Fire damage by 1.
Supplements the user's P. Atk. by 2740 Power in a mighty sword swing. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Fire Attack: Increases Fire damage by 46.
75
0
+29 Fire Attack
Increases Fire damage by 2.
Supplements the user's P. Atk. by 2740 Power in a mighty sword swing. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Fire Attack: Increases Fire damage by 48.
75
0
+30 Fire Attack
Increases Fire damage by 2.
Supplements the user's P. Atk. by 2740 Power in a mighty sword swing. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Fire Attack: Increases Fire damage by 50.
75
0
Type
Bonus
Description
MP
HP
+1 Water Attack
Increases Water damage by 1.
Supplements the user's P. Atk. by 2740 Power in a mighty sword swing. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Water Attack: Increases Water damage by 1.
75
0
+2 Water Attack
Increases Water damage by 2.
Supplements the user's P. Atk. by 2740 Power in a mighty sword swing. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Water Attack: Increases Water damage by 3.
75
0
+3 Water Attack
Increases Water damage by 2.
Supplements the user's P. Atk. by 2740 Power in a mighty sword swing. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Water Attack: Increases Water damage by 5.
75
0
+4 Water Attack
Increases Water damage by 1.
Supplements the user's P. Atk. by 2740 Power in a mighty sword swing. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Water Attack: Increases Water damage by 6.
75
0
+5 Water Attack
Increases Water damage by 2.
Supplements the user's P. Atk. by 2740 Power in a mighty sword swing. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Water Attack: Increases Water damage by 8.
75
0
+6 Water Attack
Increases Water damage by 2.
Supplements the user's P. Atk. by 2740 Power in a mighty sword swing. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Water Attack: Increases Water damage by 10.
75
0
+7 Water Attack
Increases Water damage by 1.
Supplements the user's P. Atk. by 2740 Power in a mighty sword swing. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Water Attack: Increases Water damage by 11.
75
0
+8 Water Attack
Increases Water damage by 2.
Supplements the user's P. Atk. by 2740 Power in a mighty sword swing. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Water Attack: Increases Water damage by 13.
75
0
+9 Water Attack
Increases Water damage by 2.
Supplements the user's P. Atk. by 2740 Power in a mighty sword swing. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Water Attack: Increases Water damage by 15.
75
0
+10 Water Attack
Increases Water damage by 1.
Supplements the user's P. Atk. by 2740 Power in a mighty sword swing. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Water Attack: Increases Water damage by 16.
75
0
+11 Water Attack
Increases Water damage by 2.
Supplements the user's P. Atk. by 2740 Power in a mighty sword swing. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Water Attack: Increases Water damage by 18.
75
0
+12 Water Attack
Increases Water damage by 2.
Supplements the user's P. Atk. by 2740 Power in a mighty sword swing. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Water Attack: Increases Water damage by 20.
75
0
+13 Water Attack
Increases Water damage by 1.
Supplements the user's P. Atk. by 2740 Power in a mighty sword swing. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Water Attack: Increases Water damage by 21.
75
0
+14 Water Attack
Increases Water damage by 2.
Supplements the user's P. Atk. by 2740 Power in a mighty sword swing. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Water Attack: Increases Water damage by 23.
75
0
+15 Water Attack
Increases Water damage by 2.
Supplements the user's P. Atk. by 2740 Power in a mighty sword swing. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Water Attack: Increases Water damage by 25.
75
0
+16 Water Attack
Increases Water damage by 1.
Supplements the user's P. Atk. by 2740 Power in a mighty sword swing. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Water Attack: Increases Water damage by 26.
75
0
+17 Water Attack
Increases Water damage by 2.
Supplements the user's P. Atk. by 2740 Power in a mighty sword swing. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Water Attack: Increases Water damage by 28.
75
0
+18 Water Attack
Increases Water damage by 2.
Supplements the user's P. Atk. by 2740 Power in a mighty sword swing. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Water Attack: Increases Water damage by 30.
75
0
+19 Water Attack
Increases Water damage by 1.
Supplements the user's P. Atk. by 2740 Power in a mighty sword swing. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Water Attack: Increases Water damage by 31.
75
0
+20 Water Attack
Increases Water damage by 2.
Supplements the user's P. Atk. by 2740 Power in a mighty sword swing. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Water Attack: Increases Water damage by 33.
75
0
+21 Water Attack
Increases Water damage by 2.
Supplements the user's P. Atk. by 2740 Power in a mighty sword swing. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Water Attack: Increases Water damage by 35.
75
0
+22 Water Attack
Increases Water damage by 1.
Supplements the user's P. Atk. by 2740 Power in a mighty sword swing. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Water Attack: Increases Water damage by 36.
75
0
+23 Water Attack
Increases Water damage by 2.
Supplements the user's P. Atk. by 2740 Power in a mighty sword swing. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Water Attack: Increases Water damage by 38.
75
0
+24 Water Attack
Increases Water damage by 2.
Supplements the user's P. Atk. by 2740 Power in a mighty sword swing. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Water Attack: Increases Water damage by 40.
75
0
+25 Water Attack
Increases Water damage by 1.
Supplements the user's P. Atk. by 2740 Power in a mighty sword swing. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Water Attack: Increases Water damage by 41.
75
0
+26 Water Attack
Increases Water damage by 2.
Supplements the user's P. Atk. by 2740 Power in a mighty sword swing. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Water Attack: Increases Water damage by 43.
75
0
+27 Water Attack
Increases Water damage by 2.
Supplements the user's P. Atk. by 2740 Power in a mighty sword swing. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Water Attack: Increases Water damage by 45.
75
0
+28 Water Attack
Increases Water damage by 1.
Supplements the user's P. Atk. by 2740 Power in a mighty sword swing. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Water Attack: Increases Water damage by 46.
75
0
+29 Water Attack
Increases Water damage by 2.
Supplements the user's P. Atk. by 2740 Power in a mighty sword swing. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Water Attack: Increases Water damage by 48.
75
0
+30 Water Attack
Increases Water damage by 2.
Supplements the user's P. Atk. by 2740 Power in a mighty sword swing. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Water Attack: Increases Water damage by 50.
75
0
Type
Bonus
Description
MP
HP
+1 Wind Attack
Increases Wind damage by 1.
Supplements the user's P. Atk. by 2740 Power in a mighty sword swing. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Wind Attack: Increases Wind damage by 1.
75
0
+2 Wind Attack
Increases Wind damage by 2.
Supplements the user's P. Atk. by 2740 Power in a mighty sword swing. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Wind Attack: Increases Wind damage by 3.
75
0
+3 Wind Attack
Increases Wind damage by 2.
Supplements the user's P. Atk. by 2740 Power in a mighty sword swing. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Wind Attack: Increases Wind damage by 5.
75
0
+4 Wind Attack
Increases Wind damage by 1.
Supplements the user's P. Atk. by 2740 Power in a mighty sword swing. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Wind Attack: Increases Wind damage by 6.
75
0
+5 Wind Attack
Increases Wind damage by 2.
Supplements the user's P. Atk. by 2740 Power in a mighty sword swing. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Wind Attack: Increases Wind damage by 8.
75
0
+6 Wind Attack
Increases Wind damage by 2.
Supplements the user's P. Atk. by 2740 Power in a mighty sword swing. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Wind Attack: Increases Wind damage by 10.
75
0
+7 Wind Attack
Increases Wind damage by 1.
Supplements the user's P. Atk. by 2740 Power in a mighty sword swing. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Wind Attack: Increases Wind damage by 11.
75
0
+8 Wind Attack
Increases Wind damage by 2.
Supplements the user's P. Atk. by 2740 Power in a mighty sword swing. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Wind Attack: Increases Wind damage by 13.
75
0
+9 Wind Attack
Increases Wind damage by 2.
Supplements the user's P. Atk. by 2740 Power in a mighty sword swing. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Wind Attack: Increases Wind damage by 15.
75
0
+10 Wind Attack
Increases Wind damage by 1.
Supplements the user's P. Atk. by 2740 Power in a mighty sword swing. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Wind Attack: Increases Wind damage by 16.
75
0
+11 Wind Attack
Increases Wind damage by 2.
Supplements the user's P. Atk. by 2740 Power in a mighty sword swing. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Wind Attack: Increases Wind damage by 18.
75
0
+12 Wind Attack
Increases Wind damage by 2.
Supplements the user's P. Atk. by 2740 Power in a mighty sword swing. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Wind Attack: Increases Wind damage by 20.
75
0
+13 Wind Attack
Increases Wind damage by 1.
Supplements the user's P. Atk. by 2740 Power in a mighty sword swing. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Wind Attack: Increases Wind damage by 21.
75
0
+14 Wind Attack
Increases Wind damage by 2.
Supplements the user's P. Atk. by 2740 Power in a mighty sword swing. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Wind Attack: Increases Wind damage by 23.
75
0
+15 Wind Attack
Increases Wind damage by 2.
Supplements the user's P. Atk. by 2740 Power in a mighty sword swing. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Wind Attack: Increases Wind damage by 25.
75
0
+16 Wind Attack
Increases Wind damage by 1.
Supplements the user's P. Atk. by 2740 Power in a mighty sword swing. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Wind Attack: Increases Wind damage by 26.
75
0
+17 Wind Attack
Increases Wind damage by 2.
Supplements the user's P. Atk. by 2740 Power in a mighty sword swing. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Wind Attack: Increases Wind damage by 28.
75
0
+18 Wind Attack
Increases Wind damage by 2.
Supplements the user's P. Atk. by 2740 Power in a mighty sword swing. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Wind Attack: Increases Wind damage by 30.
75
0
+19 Wind Attack
Increases Wind damage by 1.
Supplements the user's P. Atk. by 2740 Power in a mighty sword swing. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Wind Attack: Increases Wind damage by 31.
75
0
+20 Wind Attack
Increases Wind damage by 2.
Supplements the user's P. Atk. by 2740 Power in a mighty sword swing. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Wind Attack: Increases Wind damage by 33.
75
0
+21 Wind Attack
Increases Wind damage by 2.
Supplements the user's P. Atk. by 2740 Power in a mighty sword swing. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Wind Attack: Increases Wind damage by 35.
75
0
+22 Wind Attack
Increases Wind damage by 1.
Supplements the user's P. Atk. by 2740 Power in a mighty sword swing. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Wind Attack: Increases Wind damage by 36.
75
0
+23 Wind Attack
Increases Wind damage by 2.
Supplements the user's P. Atk. by 2740 Power in a mighty sword swing. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Wind Attack: Increases Wind damage by 38.
75
0
+24 Wind Attack
Increases Wind damage by 2.
Supplements the user's P. Atk. by 2740 Power in a mighty sword swing. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Wind Attack: Increases Wind damage by 40.
75
0
+25 Wind Attack
Increases Wind damage by 1.
Supplements the user's P. Atk. by 2740 Power in a mighty sword swing. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Wind Attack: Increases Wind damage by 41.
75
0
+26 Wind Attack
Increases Wind damage by 2.
Supplements the user's P. Atk. by 2740 Power in a mighty sword swing. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Wind Attack: Increases Wind damage by 43.
75
0
+27 Wind Attack
Increases Wind damage by 2.
Supplements the user's P. Atk. by 2740 Power in a mighty sword swing. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Wind Attack: Increases Wind damage by 45.
75
0
+28 Wind Attack
Increases Wind damage by 1.
Supplements the user's P. Atk. by 2740 Power in a mighty sword swing. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Wind Attack: Increases Wind damage by 46.
75
0
+29 Wind Attack
Increases Wind damage by 2.
Supplements the user's P. Atk. by 2740 Power in a mighty sword swing. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Wind Attack: Increases Wind damage by 48.
75
0
+30 Wind Attack
Increases Wind damage by 2.
Supplements the user's P. Atk. by 2740 Power in a mighty sword swing. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Wind Attack: Increases Wind damage by 50.
75
0
Type
Bonus
Description
MP
HP
+1 Earth Attack
Increases Earth damage by 1.
Supplements the user's P. Atk. by 2740 Power in a mighty sword swing. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Earth Attack: Increases Earth damage by 1.
75
0
+2 Earth Attack
Increases Earth damage by 2.
Supplements the user's P. Atk. by 2740 Power in a mighty sword swing. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Earth Attack: Increases Earth damage by 3.
75
0
+3 Earth Attack
Increases Earth damage by 2.
Supplements the user's P. Atk. by 2740 Power in a mighty sword swing. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Earth Attack: Increases Earth damage by 5.
75
0
+4 Earth Attack
Increases Earth damage by 1.
Supplements the user's P. Atk. by 2740 Power in a mighty sword swing. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Earth Attack: Increases Earth damage by 6.
75
0
+5 Earth Attack
Increases Earth damage by 2.
Supplements the user's P. Atk. by 2740 Power in a mighty sword swing. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Earth Attack: Increases Earth damage by 8.
75
0
+6 Earth Attack
Increases Earth damage by 2.
Supplements the user's P. Atk. by 2740 Power in a mighty sword swing. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Earth Attack: Increases Earth damage by 10.
75
0
+7 Earth Attack
Increases Earth damage by 1.
Supplements the user's P. Atk. by 2740 Power in a mighty sword swing. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Earth Attack: Increases Earth damage by 11.
75
0
+8 Earth Attack
Increases Earth damage by 2.
Supplements the user's P. Atk. by 2740 Power in a mighty sword swing. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Earth Attack: Increases Earth damage by 13.
75
0
+9 Earth Attack
Increases Earth damage by 2.
Supplements the user's P. Atk. by 2740 Power in a mighty sword swing. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Earth Attack: Increases Earth damage by 15.
75
0
+10 Earth Attack
Increases Earth damage by 1.
Supplements the user's P. Atk. by 2740 Power in a mighty sword swing. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Earth Attack: Increases Earth damage by 16.
75
0
+11 Earth Attack
Increases Earth damage by 2.
Supplements the user's P. Atk. by 2740 Power in a mighty sword swing. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Earth Attack: Increases Earth damage by 18.
75
0
+12 Earth Attack
Increases Earth damage by 2.
Supplements the user's P. Atk. by 2740 Power in a mighty sword swing. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Earth Attack: Increases Earth damage by 20.
75
0
+13 Earth Attack
Increases Earth damage by 1.
Supplements the user's P. Atk. by 2740 Power in a mighty sword swing. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Earth Attack: Increases Earth damage by 21.
75
0
+14 Earth Attack
Increases Earth damage by 2.
Supplements the user's P. Atk. by 2740 Power in a mighty sword swing. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Earth Attack: Increases Earth damage by 23.
75
0
+15 Earth Attack
Increases Earth damage by 2.
Supplements the user's P. Atk. by 2740 Power in a mighty sword swing. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Earth Attack: Increases Earth damage by 25.
75
0
+16 Earth Attack
Increases Earth damage by 1.
Supplements the user's P. Atk. by 2740 Power in a mighty sword swing. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Earth Attack: Increases Earth damage by 26.
75
0
+17 Earth Attack
Increases Earth damage by 2.
Supplements the user's P. Atk. by 2740 Power in a mighty sword swing. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Earth Attack: Increases Earth damage by 28.
75
0
+18 Earth Attack
Increases Earth damage by 2.
Supplements the user's P. Atk. by 2740 Power in a mighty sword swing. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Earth Attack: Increases Earth damage by 30.
75
0
+19 Earth Attack
Increases Earth damage by 1.
Supplements the user's P. Atk. by 2740 Power in a mighty sword swing. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Earth Attack: Increases Earth damage by 31.
75
0
+20 Earth Attack
Increases Earth damage by 2.
Supplements the user's P. Atk. by 2740 Power in a mighty sword swing. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Earth Attack: Increases Earth damage by 33.
75
0
+21 Earth Attack
Increases Earth damage by 2.
Supplements the user's P. Atk. by 2740 Power in a mighty sword swing. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Earth Attack: Increases Earth damage by 35.
75
0
+22 Earth Attack
Increases Earth damage by 1.
Supplements the user's P. Atk. by 2740 Power in a mighty sword swing. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Earth Attack: Increases Earth damage by 36.
75
0
+23 Earth Attack
Increases Earth damage by 2.
Supplements the user's P. Atk. by 2740 Power in a mighty sword swing. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Earth Attack: Increases Earth damage by 38.
75
0
+24 Earth Attack
Increases Earth damage by 2.
Supplements the user's P. Atk. by 2740 Power in a mighty sword swing. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Earth Attack: Increases Earth damage by 40.
75
0
+25 Earth Attack
Increases Earth damage by 1.
Supplements the user's P. Atk. by 2740 Power in a mighty sword swing. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Earth Attack: Increases Earth damage by 41.
75
0
+26 Earth Attack
Increases Earth damage by 2.
Supplements the user's P. Atk. by 2740 Power in a mighty sword swing. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Earth Attack: Increases Earth damage by 43.
75
0
+27 Earth Attack
Increases Earth damage by 2.
Supplements the user's P. Atk. by 2740 Power in a mighty sword swing. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Earth Attack: Increases Earth damage by 45.
75
0
+28 Earth Attack
Increases Earth damage by 1.
Supplements the user's P. Atk. by 2740 Power in a mighty sword swing. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Earth Attack: Increases Earth damage by 46.
75
0
+29 Earth Attack
Increases Earth damage by 2.
Supplements the user's P. Atk. by 2740 Power in a mighty sword swing. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Earth Attack: Increases Earth damage by 48.
75
0
+30 Earth Attack
Increases Earth damage by 2.
Supplements the user's P. Atk. by 2740 Power in a mighty sword swing. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Earth Attack: Increases Earth damage by 50.
75
0
Type
Bonus
Description
MP
HP
+1 Duel
Increases Power during PvP by 44.
Supplements the user's P. Atk. by 2740 Power in a mighty sword swing. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Duel: Attacks with 2788 Power during PvP.
75
0
+2 Duel
Increases Power during PvP by 48.
Supplements the user's P. Atk. by 2740 Power in a mighty sword swing. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Duel: Attacks with 2836 Power during PvP.
75
0
+3 Duel
Increases Power during PvP by 48.
Supplements the user's P. Atk. by 2740 Power in a mighty sword swing. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Duel: Attacks with 2884 Power during PvP.
75
0
+4 Duel
Increases Power during PvP by 48.
Supplements the user's P. Atk. by 2740 Power in a mighty sword swing. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Duel: Attacks with 2932 Power during PvP.
75
0
+5 Duel
Increases Power during PvP by 48.
Supplements the user's P. Atk. by 2740 Power in a mighty sword swing. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Duel: Attacks with 2980 Power during PvP.
75
0
+6 Duel
Increases Power during PvP by 48.
Supplements the user's P. Atk. by 2740 Power in a mighty sword swing. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Duel: Attacks with 3028 Power during PvP.
75
0
+7 Duel
Increases Power during PvP by 48.
Supplements the user's P. Atk. by 2740 Power in a mighty sword swing. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Duel: Attacks with 3076 Power during PvP.
75
0
+8 Duel
Increases Power during PvP by 47.
Supplements the user's P. Atk. by 2740 Power in a mighty sword swing. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Duel: Attacks with 3123 Power during PvP.
75
0
+9 Duel
Increases Power during PvP by 48.
Supplements the user's P. Atk. by 2740 Power in a mighty sword swing. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Duel: Attacks with 3171 Power during PvP.
75
0
+10 Duel
Increases Power during PvP by 48.
Supplements the user's P. Atk. by 2740 Power in a mighty sword swing. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Duel: Attacks with 3219 Power during PvP.
75
0
+11 Duel
Increases Power during PvP by 48.
Supplements the user's P. Atk. by 2740 Power in a mighty sword swing. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Duel: Attacks with 3267 Power during PvP.
75
0
+12 Duel
Increases Power during PvP by 48.
Supplements the user's P. Atk. by 2740 Power in a mighty sword swing. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Duel: Attacks with 3315 Power during PvP.
75
0
+13 Duel
Increases Power during PvP by 48.
Supplements the user's P. Atk. by 2740 Power in a mighty sword swing. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Duel: Attacks with 3363 Power during PvP.
75
0
+14 Duel
Increases Power during PvP by 48.
Supplements the user's P. Atk. by 2740 Power in a mighty sword swing. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Duel: Attacks with 3411 Power during PvP.
75
0
+15 Duel
Increases Power during PvP by 48.
Supplements the user's P. Atk. by 2740 Power in a mighty sword swing. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Duel: Attacks with 3459 Power during PvP.
75
0
+16 Duel
Increases Power during PvP by 47.
Supplements the user's P. Atk. by 2740 Power in a mighty sword swing. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Duel: Attacks with 3506 Power during PvP.
75
0
+17 Duel
Increases Power during PvP by 48.
Supplements the user's P. Atk. by 2740 Power in a mighty sword swing. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Duel: Attacks with 3554 Power during PvP.
75
0
+18 Duel
Increases Power during PvP by 48.
Supplements the user's P. Atk. by 2740 Power in a mighty sword swing. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Duel: Attacks with 3602 Power during PvP.
75
0
+19 Duel
Increases Power during PvP by 48.
Supplements the user's P. Atk. by 2740 Power in a mighty sword swing. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Duel: Attacks with 3650 Power during PvP.
75
0
+20 Duel
Increases Power during PvP by 48.
Supplements the user's P. Atk. by 2740 Power in a mighty sword swing. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Duel: Attacks with 3698 Power during PvP.
75
0
+21 Duel
Increases Power during PvP by 48.
Supplements the user's P. Atk. by 2740 Power in a mighty sword swing. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Duel: Attacks with 3746 Power during PvP.
75
0
+22 Duel
Increases Power during PvP by 48.
Supplements the user's P. Atk. by 2740 Power in a mighty sword swing. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Duel: Attacks with 3794 Power during PvP.
75
0
+23 Duel
Increases Power during PvP by 47.
Supplements the user's P. Atk. by 2740 Power in a mighty sword swing. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Duel: Attacks with 3841 Power during PvP.
75
0
+24 Duel
Increases Power during PvP by 48.
Supplements the user's P. Atk. by 2740 Power in a mighty sword swing. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Duel: Attacks with 3889 Power during PvP.
75
0
+25 Duel
Increases Power during PvP by 48.
Supplements the user's P. Atk. by 2740 Power in a mighty sword swing. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Duel: Attacks with 3937 Power during PvP.
75
0
+26 Duel
Increases Power during PvP by 48.
Supplements the user's P. Atk. by 2740 Power in a mighty sword swing. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Duel: Attacks with 3985 Power during PvP.
75
0
+27 Duel
Increases Power during PvP by 48.
Supplements the user's P. Atk. by 2740 Power in a mighty sword swing. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Duel: Attacks with 4033 Power during PvP.
75
0
+28 Duel
Increases Power during PvP by 48.
Supplements the user's P. Atk. by 2740 Power in a mighty sword swing. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Duel: Attacks with 4081 Power during PvP.
75
0
+29 Duel
Increases Power during PvP by 48.
Supplements the user's P. Atk. by 2740 Power in a mighty sword swing. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Duel: Attacks with 4129 Power during PvP.
75
0
+30 Duel
Increases Power during PvP by 48.
Supplements the user's P. Atk. by 2740 Power in a mighty sword swing. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Duel: Attacks with 4177 Power during PvP.
75
0
Supplements user's P. Atk. by 787 Power in a mighty sword swing. Power is increased upon consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible.
Supplements user's P. Atk. by 787 Power in a mighty sword swing. Power is increased upon consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible.
1.5
42
0
25000
2
46
Supplements user's P. Atk. by 832 Power in a mighty sword swing. Power is increased upon consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible.
1.5
43
0
25000
3
46
Supplements user's P. Atk. by 879 Power in a mighty sword swing. Power is increased upon consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible.
1.5
44
0
25000
4
49
Supplements user's P. Atk. by 927 Power in a mighty sword swing. Power is increased upon consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible.
1.5
46
0
27000
5
49
Supplements user's P. Atk. by 977 Power in a mighty sword swing. Power is increased upon consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible.
1.5
47
0
27000
6
49
Supplements user's P. Atk. by 1029 Power in a mighty sword swing. Power is increased upon consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible.
1.5
48
0
27000
7
52
Supplements user's P. Atk. by 1082 Power in a mighty sword swing. Power is increased upon consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible.
1.5
50
0
36000
8
52
Supplements user's P. Atk. by 1137 Power in a mighty sword swing. Power is increased upon consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible.
1.5
50
0
36000
9
52
Supplements user's P. Atk. by 1194 Power in a mighty sword swing. Power is increased upon consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible.
1.5
51
0
36000
10
55
Supplements user's P. Atk. by 1253 Power in a mighty sword swing. Power is increased upon consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible.
1.5
52
0
49000
11
55
Supplements user's P. Atk. by 1313 Power in a mighty sword swing. Power is increased upon consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible.
1.5
53
0
49000
12
55
Supplements user's P. Atk. by 1374 Power in a mighty sword swing. Power is increased upon consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible.
1.5
55
0
49000
13
58
Supplements user's P. Atk. by 1438 Power in a mighty sword swing. Power is increased upon consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible.
1.5
56
0
62000
14
58
Supplements user's P. Atk. by 1502 Power in a mighty sword swing. Power is increased upon consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible.
1.5
57
0
62000
15
58
Supplements user's P. Atk. by 1568 Power in a mighty sword swing. Power is increased upon consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible.
1.5
58
0
62000
16
60
Supplements user's P. Atk. by 1636 Power in a mighty sword swing. Power is increased upon consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible.
1.5
60
0
112000
17
60
Supplements user's P. Atk. by 1704 Power in a mighty sword swing. Power is increased upon consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible.
1.5
61
0
112000
18
62
Supplements user's P. Atk. by 1774 Power in a mighty sword swing. Power is increased upon consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible.
1.5
61
0
140000
19
62
Supplements user's P. Atk. by 1845 Power in a mighty sword swing. Power is increased upon consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible.
1.5
62
0
140000
20
64
Supplements user's P. Atk. by 1917 Power in a mighty sword swing. Power is increased upon consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible.
1.5
63
0
170000
21
64
Supplements user's P. Atk. by 1990 Power in a mighty sword swing. Power is increased upon consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible.
1.5
65
0
170000
22
66
Supplements user's P. Atk. by 2064 Power in a mighty sword swing. Power is increased upon consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible.
1.5
66
0
220000
23
66
Supplements user's P. Atk. by 2138 Power in a mighty sword swing. Power is increased upon consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible.
1.5
67
0
220000
24
68
Supplements user's P. Atk. by 2213 Power in a mighty sword swing. Power is increased upon consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible.
1.5
68
0
280000
25
68
Supplements user's P. Atk. by 2288 Power in a mighty sword swing. Power is increased upon consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible.
1.5
69
0
280000
26
70
Supplements user's P. Atk. by 2363 Power in a mighty sword swing. Power is increased upon consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible.
1.5
70
0
360000
27
70
Supplements user's P. Atk. by 2439 Power in a mighty sword swing. Power is increased upon consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible.
1.5
71
0
360000
28
72
Supplements user's P. Atk. by 2515 Power in a mighty sword swing. Power is increased upon consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible.
1.5
72
0
430000
29
72
Supplements user's P. Atk. by 2590 Power in a mighty sword swing. Power is increased upon consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible.
1.5
73
0
430000
30
74
Supplements user's P. Atk. by 2665 Power in a mighty sword swing. Power is increased upon consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible.
1.5
74
0
930000
31
74
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible.
+1 Cost - Decreases MP consumption by 2 and increases effectiveness by 5.
+1 Duel - Increases power during PvP by 44.
+1 Power - Increases effectiveness by 167.
"+ Power">
Type
Bonus
Description
MP
HP
+1 Power
Increases effectiveness by 167.
Supplements user's P. Atk. by 2907 Power in a mighty sword swing. Power is increased upon consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Power: Increases effectiveness.
75
0
+2 Power
Increases effectiveness by 19.
Supplements user's P. Atk. by 2926 Power in a mighty sword swing. Power is increased upon consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Power: Increases effectiveness.
75
0
+3 Power
Increases effectiveness by 20.
Supplements user's P. Atk. by 2946 Power in a mighty sword swing. Power is increased upon consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Power: Increases effectiveness.
75
0
+4 Power
Increases effectiveness by 20.
Supplements user's P. Atk. by 2966 Power in a mighty sword swing. Power is increased upon consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Power: Increases effectiveness.
75
0
+5 Power
Increases effectiveness by 20.
Supplements user's P. Atk. by 2986 Power in a mighty sword swing. Power is increased upon consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Power: Increases effectiveness.
75
0
+6 Power
Increases effectiveness by 20.
Supplements user's P. Atk. by 3006 Power in a mighty sword swing. Power is increased upon consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Power: Increases effectiveness.
75
0
+7 Power
Increases effectiveness by 19.
Supplements user's P. Atk. by 3025 Power in a mighty sword swing. Power is increased upon consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Power: Increases effectiveness.
75
0
+8 Power
Increases effectiveness by 20.
Supplements user's P. Atk. by 3045 Power in a mighty sword swing. Power is increased upon consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Power: Increases effectiveness.
75
0
+9 Power
Increases effectiveness by 20.
Supplements user's P. Atk. by 3065 Power in a mighty sword swing. Power is increased upon consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Power: Increases effectiveness.
75
0
+10 Power
Increases effectiveness by 20.
Supplements user's P. Atk. by 3085 Power in a mighty sword swing. Power is increased upon consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Power: Increases effectiveness.
75
0
+11 Power
Increases effectiveness by 20.
Supplements user's P. Atk. by 3105 Power in a mighty sword swing. Power is increased upon consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Power: Increases effectiveness.
75
0
+12 Power
Increases effectiveness by 19.
Supplements user's P. Atk. by 3124 Power in a mighty sword swing. Power is increased upon consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Power: Increases effectiveness.
75
0
+13 Power
Increases effectiveness by 20.
Supplements user's P. Atk. by 3144 Power in a mighty sword swing. Power is increased upon consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Power: Increases effectiveness.
75
0
+14 Power
Increases effectiveness by 20.
Supplements user's P. Atk. by 3164 Power in a mighty sword swing. Power is increased upon consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Power: Increases effectiveness.
75
0
+15 Power
Increases effectiveness by 20.
Supplements user's P. Atk. by 3184 Power in a mighty sword swing. Power is increased upon consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Power: Increases effectiveness.
75
0
+16 Power
Increases effectiveness by 19.
Supplements user's P. Atk. by 3203 Power in a mighty sword swing. Power is increased upon consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Power: Increases effectiveness.
75
0
+17 Power
Increases effectiveness by 20.
Supplements user's P. Atk. by 3223 Power in a mighty sword swing. Power is increased upon consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Power: Increases effectiveness.
75
0
+18 Power
Increases effectiveness by 20.
Supplements user's P. Atk. by 3243 Power in a mighty sword swing. Power is increased upon consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Power: Increases effectiveness.
75
0
+19 Power
Increases effectiveness by 20.
Supplements user's P. Atk. by 3263 Power in a mighty sword swing. Power is increased upon consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Power: Increases effectiveness.
75
0
+20 Power
Increases effectiveness by 20.
Supplements user's P. Atk. by 3283 Power in a mighty sword swing. Power is increased upon consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Power: Increases effectiveness.
75
0
+21 Power
Increases effectiveness by 19.
Supplements user's P. Atk. by 3302 Power in a mighty sword swing. Power is increased upon consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Power: Increases effectiveness.
75
0
+22 Power
Increases effectiveness by 20.
Supplements user's P. Atk. by 3322 Power in a mighty sword swing. Power is increased upon consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Power: Increases effectiveness.
75
0
+23 Power
Increases effectiveness by 20.
Supplements user's P. Atk. by 3342 Power in a mighty sword swing. Power is increased upon consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Power: Increases effectiveness.
75
0
+24 Power
Increases effectiveness by 20.
Supplements user's P. Atk. by 3362 Power in a mighty sword swing. Power is increased upon consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Power: Increases effectiveness.
75
0
+25 Power
Increases effectiveness by 20.
Supplements user's P. Atk. by 3382 Power in a mighty sword swing. Power is increased upon consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Power: Increases effectiveness.
75
0
+26 Power
Increases effectiveness by 19.
Supplements user's P. Atk. by 3401 Power in a mighty sword swing. Power is increased upon consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Power: Increases effectiveness.
75
0
+27 Power
Increases effectiveness by 20.
Supplements user's P. Atk. by 3421 Power in a mighty sword swing. Power is increased upon consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Power: Increases effectiveness.
75
0
+28 Power
Increases effectiveness by 20.
Supplements user's P. Atk. by 3441 Power in a mighty sword swing. Power is increased upon consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Power: Increases effectiveness.
75
0
+29 Power
Increases effectiveness by 20.
Supplements user's P. Atk. by 3461 Power in a mighty sword swing. Power is increased upon consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Power: Increases effectiveness.
75
0
+30 Power
Increases effectiveness by 19.
Supplements user's P. Atk. by 3480 Power in a mighty sword swing. Power is increased upon consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Power: Increases effectiveness.
75
0
Type
Bonus
Description
MP
HP
+1 Cost
Decreases MP consumption by 2 and increases effectiveness by 5.
Widely swings a sword to attack nearby enemies with 2745 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant cost: Decreases MP consumption and power is increased.
73
0
+2 Cost
Decreases MP consumption by 1 and increases effectiveness by 5.
Widely swings a sword to attack nearby enemies with 2750 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant cost: Decreases MP consumption and power is increased.
72
0
+3 Cost
Decreases MP consumption by 1 and increases effectiveness by 6.
Widely swings a sword to attack nearby enemies with 2756 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant cost: Decreases MP consumption and power is increased.
71
0
+4 Cost
Decreases MP consumption by 2 and increases effectiveness by 5.
Widely swings a sword to attack nearby enemies with 2761 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant cost: Decreases MP consumption and power is increased.
69
0
+5 Cost
Decreases MP consumption by 1 and increases effectiveness by 5.
Widely swings a sword to attack nearby enemies with 2766 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant cost: Decreases MP consumption and power is increased.
68
0
+6 Cost
Decreases MP consumption by 1 and increases effectiveness by 6.
Widely swings a sword to attack nearby enemies with 2772 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant cost: Decreases MP consumption and power is increased.
67
0
+7 Cost
Decreases MP consumption by 1 and increases effectiveness by 5.
Widely swings a sword to attack nearby enemies with 2777 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant cost: Decreases MP consumption and power is increased.
66
0
+8 Cost
Decreases MP consumption by 2 and increases effectiveness by 5.
Widely swings a sword to attack nearby enemies with 2782 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant cost: Decreases MP consumption and power is increased.
64
0
+9 Cost
Decreases MP consumption by 1 and increases effectiveness by 6.
Widely swings a sword to attack nearby enemies with 2788 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant cost: Decreases MP consumption and power is increased.
63
0
+10 Cost
Decreases MP consumption by 1 and increases effectiveness by 5.
Widely swings a sword to attack nearby enemies with 2793 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant cost: Decreases MP consumption and power is increased.
62
0
+11 Cost
Decreases MP consumption by 1 and increases effectiveness by 6.
Widely swings a sword to attack nearby enemies with 2799 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant cost: Decreases MP consumption and power is increased.
61
0
+12 Cost
Decreases MP consumption by 2 and increases effectiveness by 5.
Widely swings a sword to attack nearby enemies with 2804 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant cost: Decreases MP consumption and power is increased.
59
0
+13 Cost
Decreases MP consumption by 1 and increases effectiveness by 5.
Widely swings a sword to attack nearby enemies with 2809 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant cost: Decreases MP consumption and power is increased.
58
0
+14 Cost
Decreases MP consumption by 1 and increases effectiveness by 6.
Widely swings a sword to attack nearby enemies with 2815 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant cost: Decreases MP consumption and power is increased.
57
0
+15 Cost
Decreases MP consumption by 1 and increases effectiveness by 5.
Widely swings a sword to attack nearby enemies with 2820 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant cost: Decreases MP consumption and power is increased.
56
0
+16 Cost
Decreases MP consumption by 2 and increases effectiveness by 5.
Widely swings a sword to attack nearby enemies with 2825 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant cost: Decreases MP consumption and power is increased.
54
0
+17 Cost
Decreases MP consumption by 1 and increases effectiveness by 6.
Widely swings a sword to attack nearby enemies with 2831 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant cost: Decreases MP consumption and power is increased.
53
0
+18 Cost
Decreases MP consumption by 1 and increases effectiveness by 5.
Widely swings a sword to attack nearby enemies with 2836 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant cost: Decreases MP consumption and power is increased.
52
0
+19 Cost
Decreases MP consumption by 2 and increases effectiveness by 5.
Widely swings a sword to attack nearby enemies with 2841 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant cost: Decreases MP consumption and power is increased.
50
0
+20 Cost
Decreases MP consumption by 1 and increases effectiveness by 6.
Widely swings a sword to attack nearby enemies with 2847 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant cost: Decreases MP consumption and power is increased.
49
0
+21 Cost
Decreases MP consumption by 1 and increases effectiveness by 5.
Widely swings a sword to attack nearby enemies with 2852 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant cost: Decreases MP consumption and power is increased.
48
0
+22 Cost
Decreases MP consumption by 1 and increases effectiveness by 6.
Widely swings a sword to attack nearby enemies with 2858 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant cost: Decreases MP consumption and power is increased.
47
0
+23 Cost
Decreases MP consumption by 2 and increases effectiveness by 5.
Widely swings a sword to attack nearby enemies with 2863 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant cost: Decreases MP consumption and power is increased.
45
0
+24 Cost
Decreases MP consumption by 1 and increases effectiveness by 5.
Widely swings a sword to attack nearby enemies with 2868 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant cost: Decreases MP consumption and power is increased.
44
0
+25 Cost
Decreases MP consumption by 1 and increases effectiveness by 6.
Widely swings a sword to attack nearby enemies with 2874 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant cost: Decreases MP consumption and power is increased.
43
0
+26 Cost
Decreases MP consumption by 1 and increases effectiveness by 5.
Widely swings a sword to attack nearby enemies with 2879 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant cost: Decreases MP consumption and power is increased.
42
0
+27 Cost
Decreases MP consumption by 2 and increases effectiveness by 5.
Widely swings a sword to attack nearby enemies with 2884 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant cost: Decreases MP consumption and power is increased.
40
0
+28 Cost
Decreases MP consumption by 1 and increases effectiveness by 6.
Widely swings a sword to attack nearby enemies with 2890 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant cost: Decreases MP consumption and power is increased.
39
0
+29 Cost
Decreases MP consumption by 1 and increases effectiveness by 5.
Widely swings a sword to attack nearby enemies with 2895 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant cost: Decreases MP consumption and power is increased.
38
0
+30 Cost
Decreases MP consumption by 1 and increases effectiveness by 5.
Widely swings a sword to attack nearby enemies with 2900 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant cost: Decreases MP consumption and power is increased.
37
0
Type
Bonus
Description
MP
HP
+1 Fire Attack
Increases fire damage by 1.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Fire Attack: Increases fire damage by 1.
75
0
+2 Fire Attack
Increases fire damage by 2.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Fire Attack: Increases fire damage by 3.
75
0
+3 Fire Attack
Increases fire damage by 2.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Fire Attack: Increases fire damage by 5.
75
0
+4 Fire Attack
Increases fire damage by 1.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Fire Attack: Increases fire damage by 6.
75
0
+5 Fire Attack
Increases fire damage by 2.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Fire Attack: Increases fire damage by 8.
75
0
+6 Fire Attack
Increases fire damage by 2.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Fire Attack: Increases fire damage by 10.
75
0
+7 Fire Attack
Increases fire damage by 1.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Fire Attack: Increases fire damage by 11.
75
0
+8 Fire Attack
Increases fire damage by 2.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Fire Attack: Increases fire damage by 13.
75
0
+9 Fire Attack
Increases fire damage by 2.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Fire Attack: Increases fire damage by 15.
75
0
+10 Fire Attack
Increases fire damage by 1.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Fire Attack: Increases fire damage by 16.
75
0
+11 Fire Attack
Increases fire damage by 2.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Fire Attack: Increases fire damage by 18.
75
0
+12 Fire Attack
Increases fire damage by 2.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Fire Attack: Increases fire damage by 20.
75
0
+13 Fire Attack
Increases fire damage by 1.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Fire Attack: Increases fire damage by 21.
75
0
+14 Fire Attack
Increases fire damage by 2.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Fire Attack: Increases fire damage by 23.
75
0
+15 Fire Attack
Increases fire damage by 2.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Fire Attack: Increases fire damage by 25.
75
0
+16 Fire Attack
Increases fire damage by 1.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Fire Attack: Increases fire damage by 26.
75
0
+17 Fire Attack
Increases fire damage by 2.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Fire Attack: Increases fire damage by 28.
75
0
+18 Fire Attack
Increases fire damage by 2.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Fire Attack: Increases fire damage by 30.
75
0
+19 Fire Attack
Increases fire damage by 1.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Fire Attack: Increases fire damage by 31.
75
0
+20 Fire Attack
Increases fire damage by 2.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Fire Attack: Increases fire damage by 33.
75
0
+21 Fire Attack
Increases fire damage by 2.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Fire Attack: Increases fire damage by 35.
75
0
+22 Fire Attack
Increases fire damage by 1.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Fire Attack: Increases fire damage by 36.
75
0
+23 Fire Attack
Increases fire damage by 2.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Fire Attack: Increases fire damage by 38.
75
0
+24 Fire Attack
Increases fire damage by 2.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Fire Attack: Increases fire damage by 40.
75
0
+25 Fire Attack
Increases fire damage by 1.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Fire Attack: Increases fire damage by 41.
75
0
+26 Fire Attack
Increases fire damage by 2.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Fire Attack: Increases fire damage by 43.
75
0
+27 Fire Attack
Increases fire damage by 2.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Fire Attack: Increases fire damage by 45.
75
0
+28 Fire Attack
Increases fire damage by 1.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Fire Attack: Increases fire damage by 46.
75
0
+29 Fire Attack
Increases fire damage by 2.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Fire Attack: Increases fire damage by 48.
75
0
+30 Fire Attack
Increases fire damage by 2.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Fire Attack: Increases fire damage by 50.
75
0
Type
Bonus
Description
MP
HP
+1 Water Attack
Increases water damage by 1.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Water Attack: Increases water damage by 1.
75
0
+2 Water Attack
Increases water damage by 2.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Water Attack: Increases water damage by 3.
75
0
+3 Water Attack
Increases water damage by 2.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Water Attack: Increases water damage by 5.
75
0
+4 Water Attack
Increases water damage by 1.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Water Attack: Increases water damage by 6.
75
0
+5 Water Attack
Increases water damage by 2.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Water Attack: Increases water damage by 8.
75
0
+6 Water Attack
Increases water damage by 2.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Water Attack: Increases water damage by 10.
75
0
+7 Water Attack
Increases water damage by 1.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Water Attack: Increases water damage by 11.
75
0
+8 Water Attack
Increases water damage by 2.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Water Attack: Increases water damage by 13.
75
0
+9 Water Attack
Increases water damage by 2.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Water Attack: Increases water damage by 15.
75
0
+10 Water Attack
Increases water damage by 1.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Water Attack: Increases water damage by 16.
75
0
+11 Water Attack
Increases water damage by 2.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Water Attack: Increases water damage by 18.
75
0
+12 Water Attack
Increases water damage by 2.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Water Attack: Increases water damage by 20.
75
0
+13 Water Attack
Increases water damage by 1.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Water Attack: Increases water damage by 21.
75
0
+14 Water Attack
Increases water damage by 2.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Water Attack: Increases water damage by 23.
75
0
+15 Water Attack
Increases water damage by 2.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Water Attack: Increases water damage by 25.
75
0
+16 Water Attack
Increases water damage by 1.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Water Attack: Increases water damage by 26.
75
0
+17 Water Attack
Increases water damage by 2.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Water Attack: Increases water damage by 28.
75
0
+18 Water Attack
Increases water damage by 2.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Water Attack: Increases water damage by 30.
75
0
+19 Water Attack
Increases water damage by 1.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Water Attack: Increases water damage by 31.
75
0
+20 Water Attack
Increases water damage by 2.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Water Attack: Increases water damage by 33.
75
0
+21 Water Attack
Increases water damage by 2.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Water Attack: Increases water damage by 35.
75
0
+22 Water Attack
Increases water damage by 1.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Water Attack: Increases water damage by 36.
75
0
+23 Water Attack
Increases water damage by 2.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Water Attack: Increases water damage by 38.
75
0
+24 Water Attack
Increases water damage by 2.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Water Attack: Increases water damage by 40.
75
0
+25 Water Attack
Increases water damage by 1.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Water Attack: Increases water damage by 41.
75
0
+26 Water Attack
Increases water damage by 2.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Water Attack: Increases water damage by 43.
75
0
+27 Water Attack
Increases water damage by 2.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Water Attack: Increases water damage by 45.
75
0
+28 Water Attack
Increases water damage by 1.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Water Attack: Increases water damage by 46.
75
0
+29 Water Attack
Increases water damage by 2.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Water Attack: Increases water damage by 48.
75
0
+30 Water Attack
Increases water damage by 2.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Water Attack: Increases water damage by 50.
75
0
Type
Bonus
Description
MP
HP
+1 Wind Attack
Increases wind damage by 1.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Wind Attack: Increases wind damage by 1.
75
0
+2 Wind Attack
Increases wind damage by 2.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Wind Attack: Increases wind damage by 3.
75
0
+3 Wind Attack
Increases wind damage by 2.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Wind Attack: Increases wind damage by 5.
75
0
+4 Wind Attack
Increases wind damage by 1.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Wind Attack: Increases wind damage by 6.
75
0
+5 Wind Attack
Increases wind damage by 2.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Wind Attack: Increases wind damage by 8.
75
0
+6 Wind Attack
Increases wind damage by 2.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Wind Attack: Increases wind damage by 10.
75
0
+7 Wind Attack
Increases wind damage by 1.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Wind Attack: Increases wind damage by 11.
75
0
+8 Wind Attack
Increases wind damage by 2.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Wind Attack: Increases wind damage by 13.
75
0
+9 Wind Attack
Increases wind damage by 2.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Wind Attack: Increases wind damage by 15.
75
0
+10 Wind Attack
Increases wind damage by 1.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Wind Attack: Increases wind damage by 16.
75
0
+11 Wind Attack
Increases wind damage by 2.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Wind Attack: Increases wind damage by 18.
75
0
+12 Wind Attack
Increases wind damage by 2.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Wind Attack: Increases wind damage by 20.
75
0
+13 Wind Attack
Increases wind damage by 1.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Wind Attack: Increases wind damage by 21.
75
0
+14 Wind Attack
Increases wind damage by 2.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Wind Attack: Increases wind damage by 23.
75
0
+15 Wind Attack
Increases wind damage by 2.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Wind Attack: Increases wind damage by 25.
75
0
+16 Wind Attack
Increases wind damage by 1.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Wind Attack: Increases wind damage by 26.
75
0
+17 Wind Attack
Increases wind damage by 2.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Wind Attack: Increases wind damage by 28.
75
0
+18 Wind Attack
Increases wind damage by 2.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Wind Attack: Increases wind damage by 30.
75
0
+19 Wind Attack
Increases wind damage by 1.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Wind Attack: Increases wind damage by 31.
75
0
+20 Wind Attack
Increases wind damage by 2.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Wind Attack: Increases wind damage by 33.
75
0
+21 Wind Attack
Increases wind damage by 2.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Wind Attack: Increases wind damage by 35.
75
0
+22 Wind Attack
Increases wind damage by 1.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Wind Attack: Increases wind damage by 36.
75
0
+23 Wind Attack
Increases wind damage by 2.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Wind Attack: Increases wind damage by 38.
75
0
+24 Wind Attack
Increases wind damage by 2.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Wind Attack: Increases wind damage by 40.
75
0
+25 Wind Attack
Increases wind damage by 1.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Wind Attack: Increases wind damage by 41.
75
0
+26 Wind Attack
Increases wind damage by 2.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Wind Attack: Increases wind damage by 43.
75
0
+27 Wind Attack
Increases wind damage by 2.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Wind Attack: Increases wind damage by 45.
75
0
+28 Wind Attack
Increases wind damage by 1.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Wind Attack: Increases wind damage by 46.
75
0
+29 Wind Attack
Increases wind damage by 2.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Wind Attack: Increases wind damage by 48.
75
0
+30 Wind Attack
Increases wind damage by 2.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Wind Attack: Increases wind damage by 50.
75
0
Type
Bonus
Description
MP
HP
+1 Earth Attack
Increases earth damage by 1.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Earth Attack: Increases earth damage by 1.
75
0
+2 Earth Attack
Increases earth damage by 2.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Earth Attack: Increases earth damage by 3.
75
0
+3 Earth Attack
Increases earth damage by 2.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Earth Attack: Increases earth damage by 5.
75
0
+4 Earth Attack
Increases earth damage by 1.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Earth Attack: Increases earth damage by 6.
75
0
+5 Earth Attack
Increases earth damage by 2.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Earth Attack: Increases earth damage by 8.
75
0
+6 Earth Attack
Increases earth damage by 2.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Earth Attack: Increases earth damage by 10.
75
0
+7 Earth Attack
Increases earth damage by 1.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Earth Attack: Increases earth damage by 11.
75
0
+8 Earth Attack
Increases earth damage by 2.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Earth Attack: Increases earth damage by 13.
75
0
+9 Earth Attack
Increases earth damage by 2.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Earth Attack: Increases earth damage by 15.
75
0
+10 Earth Attack
Increases earth damage by 1.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Earth Attack: Increases earth damage by 16.
75
0
+11 Earth Attack
Increases earth damage by 2.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Earth Attack: Increases earth damage by 18.
75
0
+12 Earth Attack
Increases earth damage by 2.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Earth Attack: Increases earth damage by 20.
75
0
+13 Earth Attack
Increases earth damage by 1.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Earth Attack: Increases earth damage by 21.
75
0
+14 Earth Attack
Increases earth damage by 2.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Earth Attack: Increases earth damage by 23.
75
0
+15 Earth Attack
Increases earth damage by 2.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Earth Attack: Increases earth damage by 25.
75
0
+16 Earth Attack
Increases earth damage by 1.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Earth Attack: Increases earth damage by 26.
75
0
+17 Earth Attack
Increases earth damage by 2.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Earth Attack: Increases earth damage by 28.
75
0
+18 Earth Attack
Increases earth damage by 2.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Earth Attack: Increases earth damage by 30.
75
0
+19 Earth Attack
Increases earth damage by 1.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Earth Attack: Increases earth damage by 31.
75
0
+20 Earth Attack
Increases earth damage by 2.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Earth Attack: Increases earth damage by 33.
75
0
+21 Earth Attack
Increases earth damage by 2.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Earth Attack: Increases earth damage by 35.
75
0
+22 Earth Attack
Increases earth damage by 1.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Earth Attack: Increases earth damage by 36.
75
0
+23 Earth Attack
Increases earth damage by 2.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Earth Attack: Increases earth damage by 38.
75
0
+24 Earth Attack
Increases earth damage by 2.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Earth Attack: Increases earth damage by 40.
75
0
+25 Earth Attack
Increases earth damage by 1.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Earth Attack: Increases earth damage by 41.
75
0
+26 Earth Attack
Increases earth damage by 2.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Earth Attack: Increases earth damage by 43.
75
0
+27 Earth Attack
Increases earth damage by 2.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Earth Attack: Increases earth damage by 45.
75
0
+28 Earth Attack
Increases earth damage by 1.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Earth Attack: Increases earth damage by 46.
75
0
+29 Earth Attack
Increases earth damage by 2.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Earth Attack: Increases earth damage by 48.
75
0
+30 Earth Attack
Increases earth damage by 2.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Earth Attack: Increases earth damage by 50.
75
0
Type
Bonus
Description
MP
HP
+1 Duel
Increases power during PvP by 44.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Duel: Attacks with 2788 Power during PvP.
75
0
+2 Duel
Increases power during PvP by 48.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Duel: Attacks with 2836 Power during PvP.
75
0
+3 Duel
Increases power during PvP by 48.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Duel: Attacks with 2884 Power during PvP.
75
0
+4 Duel
Increases power during PvP by 48.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Duel: Attacks with 2932 Power during PvP.
75
0
+5 Duel
Increases power during PvP by 48.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Duel: Attacks with 2980 Power during PvP.
75
0
+6 Duel
Increases power during PvP by 48.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Duel: Attacks with 3028 Power during PvP.
75
0
+7 Duel
Increases power during PvP by 48.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Duel: Attacks with 3076 Power during PvP.
75
0
+8 Duel
Increases power during PvP by 47.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Duel: Attacks with 3123 Power during PvP.
75
0
+9 Duel
Increases power during PvP by 48.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Duel: Attacks with 3171 Power during PvP.
75
0
+10 Duel
Increases power during PvP by 48.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Duel: Attacks with 3219 Power during PvP.
75
0
+11 Duel
Increases power during PvP by 48.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Duel: Attacks with 3267 Power during PvP.
75
0
+12 Duel
Increases power during PvP by 48.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Duel: Attacks with 3315 Power during PvP.
75
0
+13 Duel
Increases power during PvP by 48.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Duel: Attacks with 3363 Power during PvP.
75
0
+14 Duel
Increases power during PvP by 48.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Duel: Attacks with 3411 Power during PvP.
75
0
+15 Duel
Increases power during PvP by 48.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Duel: Attacks with 3459 Power during PvP.
75
0
+16 Duel
Increases power during PvP by 47.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Duel: Attacks with 3506 Power during PvP.
75
0
+17 Duel
Increases power during PvP by 48.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Duel: Attacks with 3554 Power during PvP.
75
0
+18 Duel
Increases power during PvP by 48.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Duel: Attacks with 3602 Power during PvP.
75
0
+19 Duel
Increases power during PvP by 48.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Duel: Attacks with 3650 Power during PvP.
75
0
+20 Duel
Increases power during PvP by 48.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Duel: Attacks with 3698 Power during PvP.
75
0
+21 Duel
Increases power during PvP by 48.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Duel: Attacks with 3746 Power during PvP.
75
0
+22 Duel
Increases power during PvP by 48.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Duel: Attacks with 3794 Power during PvP.
75
0
+23 Duel
Increases power during PvP by 47.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Duel: Attacks with 3841 Power during PvP.
75
0
+24 Duel
Increases power during PvP by 48.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Duel: Attacks with 3889 Power during PvP.
75
0
+25 Duel
Increases power during PvP by 48.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Duel: Attacks with 3937 Power during PvP.
75
0
+26 Duel
Increases power during PvP by 48.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Duel: Attacks with 3985 Power during PvP.
75
0
+27 Duel
Increases power during PvP by 48.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Duel: Attacks with 4033 Power during PvP.
75
0
+28 Duel
Increases power during PvP by 48.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Duel: Attacks with 4081 Power during PvP.
75
0
+29 Duel
Increases power during PvP by 48.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Duel: Attacks with 4129 Power during PvP.
75
0
+30 Duel
Increases power during PvP by 48.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Duel: Attacks with 4177 Power during PvP.
75
0
Supplements user's P. Atk. by 787 Power in a mighty sword swing. Power is increased upon consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible.
Supplements user's P. Atk. by 787 Power in a mighty sword swing. Power is increased upon consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible.
1.5
42
0
25000
2
46
Supplements user's P. Atk. by 832 Power in a mighty sword swing. Power is increased upon consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible.
1.5
43
0
25000
3
46
Supplements user's P. Atk. by 879 Power in a mighty sword swing. Power is increased upon consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible.
1.5
44
0
25000
4
49
Supplements user's P. Atk. by 927 Power in a mighty sword swing. Power is increased upon consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible.
1.5
46
0
27000
5
49
Supplements user's P. Atk. by 977 Power in a mighty sword swing. Power is increased upon consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible.
1.5
47
0
27000
6
49
Supplements user's P. Atk. by 1029 Power in a mighty sword swing. Power is increased upon consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible.
1.5
48
0
27000
7
52
Supplements user's P. Atk. by 1082 Power in a mighty sword swing. Power is increased upon consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible.
1.5
50
0
38000
8
52
Supplements user's P. Atk. by 1137 Power in a mighty sword swing. Power is increased upon consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible.
1.5
50
0
38000
9
52
Supplements user's P. Atk. by 1194 Power in a mighty sword swing. Power is increased upon consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible.
1.5
51
0
38000
10
55
Supplements user's P. Atk. by 1253 Power in a mighty sword swing. Power is increased upon consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible.
1.5
52
0
52000
11
55
Supplements user's P. Atk. by 1313 Power in a mighty sword swing. Power is increased upon consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible.
1.5
53
0
52000
12
55
Supplements user's P. Atk. by 1374 Power in a mighty sword swing. Power is increased upon consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible.
1.5
55
0
52000
13
58
Supplements user's P. Atk. by 1438 Power in a mighty sword swing. Power is increased upon consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible.
1.5
56
0
67000
14
58
Supplements user's P. Atk. by 1502 Power in a mighty sword swing. Power is increased upon consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible.
1.5
57
0
67000
15
58
Supplements user's P. Atk. by 1568 Power in a mighty sword swing. Power is increased upon consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible.
1.5
58
0
67000
16
60
Supplements user's P. Atk. by 1636 Power in a mighty sword swing. Power is increased upon consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible.
1.5
60
0
112000
17
60
Supplements user's P. Atk. by 1704 Power in a mighty sword swing. Power is increased upon consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible.
1.5
61
0
112000
18
62
Supplements user's P. Atk. by 1774 Power in a mighty sword swing. Power is increased upon consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible.
1.5
61
0
140000
19
62
Supplements user's P. Atk. by 1845 Power in a mighty sword swing. Power is increased upon consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible.
1.5
62
0
140000
20
64
Supplements user's P. Atk. by 1917 Power in a mighty sword swing. Power is increased upon consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible.
1.5
63
0
170000
21
64
Supplements user's P. Atk. by 1990 Power in a mighty sword swing. Power is increased upon consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible.
1.5
65
0
170000
22
66
Supplements user's P. Atk. by 2064 Power in a mighty sword swing. Power is increased upon consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible.
1.5
66
0
220000
23
66
Supplements user's P. Atk. by 2138 Power in a mighty sword swing. Power is increased upon consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible.
1.5
67
0
220000
24
68
Supplements user's P. Atk. by 2213 Power in a mighty sword swing. Power is increased upon consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible.
1.5
68
0
280000
25
68
Supplements user's P. Atk. by 2288 Power in a mighty sword swing. Power is increased upon consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible.
1.5
69
0
280000
26
70
Supplements user's P. Atk. by 2363 Power in a mighty sword swing. Power is increased upon consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible.
1.5
70
0
360000
27
70
Supplements user's P. Atk. by 2439 Power in a mighty sword swing. Power is increased upon consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible.
1.5
71
0
360000
28
72
Supplements user's P. Atk. by 2515 Power in a mighty sword swing. Power is increased upon consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible.
1.5
72
0
430000
29
72
Supplements user's P. Atk. by 2590 Power in a mighty sword swing. Power is increased upon consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible.
1.5
73
0
430000
30
74
Supplements user's P. Atk. by 2665 Power in a mighty sword swing. Power is increased upon consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible.
1.5
74
0
930000
31
74
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible.
+1 Cost - Decreases MP consumption by 2 and increases effectiveness by 5.
+1 Duel - Increases power during PvP by 44.
+1 Power - Increases effectiveness by 167.
Type
Bonus
Description
MP
HP
+1 Power
Increases effectiveness by 167.
Supplements user's P. Atk. by 2907 Power in a mighty sword swing. Power is increased upon consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Power: Increases effectiveness.
75
0
+2 Power
Increases effectiveness by 19.
Supplements user's P. Atk. by 2926 Power in a mighty sword swing. Power is increased upon consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Power: Increases effectiveness.
75
0
+3 Power
Increases effectiveness by 20.
Supplements user's P. Atk. by 2946 Power in a mighty sword swing. Power is increased upon consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Power: Increases effectiveness.
75
0
+4 Power
Increases effectiveness by 20.
Supplements user's P. Atk. by 2966 Power in a mighty sword swing. Power is increased upon consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Power: Increases effectiveness.
75
0
+5 Power
Increases effectiveness by 20.
Supplements user's P. Atk. by 2986 Power in a mighty sword swing. Power is increased upon consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Power: Increases effectiveness.
75
0
+6 Power
Increases effectiveness by 20.
Supplements user's P. Atk. by 3006 Power in a mighty sword swing. Power is increased upon consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Power: Increases effectiveness.
75
0
+7 Power
Increases effectiveness by 19.
Supplements user's P. Atk. by 3025 Power in a mighty sword swing. Power is increased upon consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Power: Increases effectiveness.
75
0
+8 Power
Increases effectiveness by 20.
Supplements user's P. Atk. by 3045 Power in a mighty sword swing. Power is increased upon consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Power: Increases effectiveness.
75
0
+9 Power
Increases effectiveness by 20.
Supplements user's P. Atk. by 3065 Power in a mighty sword swing. Power is increased upon consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Power: Increases effectiveness.
75
0
+10 Power
Increases effectiveness by 20.
Supplements user's P. Atk. by 3085 Power in a mighty sword swing. Power is increased upon consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Power: Increases effectiveness.
75
0
+11 Power
Increases effectiveness by 20.
Supplements user's P. Atk. by 3105 Power in a mighty sword swing. Power is increased upon consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Power: Increases effectiveness.
75
0
+12 Power
Increases effectiveness by 19.
Supplements user's P. Atk. by 3124 Power in a mighty sword swing. Power is increased upon consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Power: Increases effectiveness.
75
0
+13 Power
Increases effectiveness by 20.
Supplements user's P. Atk. by 3144 Power in a mighty sword swing. Power is increased upon consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Power: Increases effectiveness.
75
0
+14 Power
Increases effectiveness by 20.
Supplements user's P. Atk. by 3164 Power in a mighty sword swing. Power is increased upon consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Power: Increases effectiveness.
75
0
+15 Power
Increases effectiveness by 20.
Supplements user's P. Atk. by 3184 Power in a mighty sword swing. Power is increased upon consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Power: Increases effectiveness.
75
0
+16 Power
Increases effectiveness by 19.
Supplements user's P. Atk. by 3203 Power in a mighty sword swing. Power is increased upon consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Power: Increases effectiveness.
75
0
+17 Power
Increases effectiveness by 20.
Supplements user's P. Atk. by 3223 Power in a mighty sword swing. Power is increased upon consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Power: Increases effectiveness.
75
0
+18 Power
Increases effectiveness by 20.
Supplements user's P. Atk. by 3243 Power in a mighty sword swing. Power is increased upon consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Power: Increases effectiveness.
75
0
+19 Power
Increases effectiveness by 20.
Supplements user's P. Atk. by 3263 Power in a mighty sword swing. Power is increased upon consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Power: Increases effectiveness.
75
0
+20 Power
Increases effectiveness by 20.
Supplements user's P. Atk. by 3283 Power in a mighty sword swing. Power is increased upon consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Power: Increases effectiveness.
75
0
+21 Power
Increases effectiveness by 19.
Supplements user's P. Atk. by 3302 Power in a mighty sword swing. Power is increased upon consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Power: Increases effectiveness.
75
0
+22 Power
Increases effectiveness by 20.
Supplements user's P. Atk. by 3322 Power in a mighty sword swing. Power is increased upon consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Power: Increases effectiveness.
75
0
+23 Power
Increases effectiveness by 20.
Supplements user's P. Atk. by 3342 Power in a mighty sword swing. Power is increased upon consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Power: Increases effectiveness.
75
0
+24 Power
Increases effectiveness by 20.
Supplements user's P. Atk. by 3362 Power in a mighty sword swing. Power is increased upon consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Power: Increases effectiveness.
75
0
+25 Power
Increases effectiveness by 20.
Supplements user's P. Atk. by 3382 Power in a mighty sword swing. Power is increased upon consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Power: Increases effectiveness.
75
0
+26 Power
Increases effectiveness by 19.
Supplements user's P. Atk. by 3401 Power in a mighty sword swing. Power is increased upon consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Power: Increases effectiveness.
75
0
+27 Power
Increases effectiveness by 20.
Supplements user's P. Atk. by 3421 Power in a mighty sword swing. Power is increased upon consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Power: Increases effectiveness.
75
0
+28 Power
Increases effectiveness by 20.
Supplements user's P. Atk. by 3441 Power in a mighty sword swing. Power is increased upon consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Power: Increases effectiveness.
75
0
+29 Power
Increases effectiveness by 20.
Supplements user's P. Atk. by 3461 Power in a mighty sword swing. Power is increased upon consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Power: Increases effectiveness.
75
0
+30 Power
Increases effectiveness by 19.
Supplements user's P. Atk. by 3480 Power in a mighty sword swing. Power is increased upon consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Power: Increases effectiveness.
75
0
Type
Bonus
Description
MP
HP
+1 Cost
Decreases MP consumption by 2 and increases effectiveness by 5.
Widely swings a sword to attack nearby enemies with 2745 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant cost: Decreases MP consumption and power is increased.
73
0
+2 Cost
Decreases MP consumption by 1 and increases effectiveness by 5.
Widely swings a sword to attack nearby enemies with 2750 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant cost: Decreases MP consumption and power is increased.
72
0
+3 Cost
Decreases MP consumption by 1 and increases effectiveness by 6.
Widely swings a sword to attack nearby enemies with 2756 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant cost: Decreases MP consumption and power is increased.
71
0
+4 Cost
Decreases MP consumption by 2 and increases effectiveness by 5.
Widely swings a sword to attack nearby enemies with 2761 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant cost: Decreases MP consumption and power is increased.
69
0
+5 Cost
Decreases MP consumption by 1 and increases effectiveness by 5.
Widely swings a sword to attack nearby enemies with 2766 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant cost: Decreases MP consumption and power is increased.
68
0
+6 Cost
Decreases MP consumption by 1 and increases effectiveness by 6.
Widely swings a sword to attack nearby enemies with 2772 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant cost: Decreases MP consumption and power is increased.
67
0
+7 Cost
Decreases MP consumption by 1 and increases effectiveness by 5.
Widely swings a sword to attack nearby enemies with 2777 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant cost: Decreases MP consumption and power is increased.
66
0
+8 Cost
Decreases MP consumption by 2 and increases effectiveness by 5.
Widely swings a sword to attack nearby enemies with 2782 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant cost: Decreases MP consumption and power is increased.
64
0
+9 Cost
Decreases MP consumption by 1 and increases effectiveness by 6.
Widely swings a sword to attack nearby enemies with 2788 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant cost: Decreases MP consumption and power is increased.
63
0
+10 Cost
Decreases MP consumption by 1 and increases effectiveness by 5.
Widely swings a sword to attack nearby enemies with 2793 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant cost: Decreases MP consumption and power is increased.
62
0
+11 Cost
Decreases MP consumption by 1 and increases effectiveness by 6.
Widely swings a sword to attack nearby enemies with 2799 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant cost: Decreases MP consumption and power is increased.
61
0
+12 Cost
Decreases MP consumption by 2 and increases effectiveness by 5.
Widely swings a sword to attack nearby enemies with 2804 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant cost: Decreases MP consumption and power is increased.
59
0
+13 Cost
Decreases MP consumption by 1 and increases effectiveness by 5.
Widely swings a sword to attack nearby enemies with 2809 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant cost: Decreases MP consumption and power is increased.
58
0
+14 Cost
Decreases MP consumption by 1 and increases effectiveness by 6.
Widely swings a sword to attack nearby enemies with 2815 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant cost: Decreases MP consumption and power is increased.
57
0
+15 Cost
Decreases MP consumption by 1 and increases effectiveness by 5.
Widely swings a sword to attack nearby enemies with 2820 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant cost: Decreases MP consumption and power is increased.
56
0
+16 Cost
Decreases MP consumption by 2 and increases effectiveness by 5.
Widely swings a sword to attack nearby enemies with 2825 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant cost: Decreases MP consumption and power is increased.
54
0
+17 Cost
Decreases MP consumption by 1 and increases effectiveness by 6.
Widely swings a sword to attack nearby enemies with 2831 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant cost: Decreases MP consumption and power is increased.
53
0
+18 Cost
Decreases MP consumption by 1 and increases effectiveness by 5.
Widely swings a sword to attack nearby enemies with 2836 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant cost: Decreases MP consumption and power is increased.
52
0
+19 Cost
Decreases MP consumption by 2 and increases effectiveness by 5.
Widely swings a sword to attack nearby enemies with 2841 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant cost: Decreases MP consumption and power is increased.
50
0
+20 Cost
Decreases MP consumption by 1 and increases effectiveness by 6.
Widely swings a sword to attack nearby enemies with 2847 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant cost: Decreases MP consumption and power is increased.
49
0
+21 Cost
Decreases MP consumption by 1 and increases effectiveness by 5.
Widely swings a sword to attack nearby enemies with 2852 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant cost: Decreases MP consumption and power is increased.
48
0
+22 Cost
Decreases MP consumption by 1 and increases effectiveness by 6.
Widely swings a sword to attack nearby enemies with 2858 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant cost: Decreases MP consumption and power is increased.
47
0
+23 Cost
Decreases MP consumption by 2 and increases effectiveness by 5.
Widely swings a sword to attack nearby enemies with 2863 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant cost: Decreases MP consumption and power is increased.
45
0
+24 Cost
Decreases MP consumption by 1 and increases effectiveness by 5.
Widely swings a sword to attack nearby enemies with 2868 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant cost: Decreases MP consumption and power is increased.
44
0
+25 Cost
Decreases MP consumption by 1 and increases effectiveness by 6.
Widely swings a sword to attack nearby enemies with 2874 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant cost: Decreases MP consumption and power is increased.
43
0
+26 Cost
Decreases MP consumption by 1 and increases effectiveness by 5.
Widely swings a sword to attack nearby enemies with 2879 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant cost: Decreases MP consumption and power is increased.
42
0
+27 Cost
Decreases MP consumption by 2 and increases effectiveness by 5.
Widely swings a sword to attack nearby enemies with 2884 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant cost: Decreases MP consumption and power is increased.
40
0
+28 Cost
Decreases MP consumption by 1 and increases effectiveness by 6.
Widely swings a sword to attack nearby enemies with 2890 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant cost: Decreases MP consumption and power is increased.
39
0
+29 Cost
Decreases MP consumption by 1 and increases effectiveness by 5.
Widely swings a sword to attack nearby enemies with 2895 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant cost: Decreases MP consumption and power is increased.
38
0
+30 Cost
Decreases MP consumption by 1 and increases effectiveness by 5.
Widely swings a sword to attack nearby enemies with 2900 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant cost: Decreases MP consumption and power is increased.
37
0
Type
Bonus
Description
MP
HP
+1 Fire Attack
Increases fire damage by 1.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Fire Attack: Increases fire damage by 1.
75
0
+2 Fire Attack
Increases fire damage by 2.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Fire Attack: Increases fire damage by 3.
75
0
+3 Fire Attack
Increases fire damage by 2.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Fire Attack: Increases fire damage by 5.
75
0
+4 Fire Attack
Increases fire damage by 1.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Fire Attack: Increases fire damage by 6.
75
0
+5 Fire Attack
Increases fire damage by 2.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Fire Attack: Increases fire damage by 8.
75
0
+6 Fire Attack
Increases fire damage by 2.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Fire Attack: Increases fire damage by 10.
75
0
+7 Fire Attack
Increases fire damage by 1.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Fire Attack: Increases fire damage by 11.
75
0
+8 Fire Attack
Increases fire damage by 2.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Fire Attack: Increases fire damage by 13.
75
0
+9 Fire Attack
Increases fire damage by 2.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Fire Attack: Increases fire damage by 15.
75
0
+10 Fire Attack
Increases fire damage by 1.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Fire Attack: Increases fire damage by 16.
75
0
+11 Fire Attack
Increases fire damage by 2.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Fire Attack: Increases fire damage by 18.
75
0
+12 Fire Attack
Increases fire damage by 2.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Fire Attack: Increases fire damage by 20.
75
0
+13 Fire Attack
Increases fire damage by 1.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Fire Attack: Increases fire damage by 21.
75
0
+14 Fire Attack
Increases fire damage by 2.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Fire Attack: Increases fire damage by 23.
75
0
+15 Fire Attack
Increases fire damage by 2.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Fire Attack: Increases fire damage by 25.
75
0
+16 Fire Attack
Increases fire damage by 1.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Fire Attack: Increases fire damage by 26.
75
0
+17 Fire Attack
Increases fire damage by 2.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Fire Attack: Increases fire damage by 28.
75
0
+18 Fire Attack
Increases fire damage by 2.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Fire Attack: Increases fire damage by 30.
75
0
+19 Fire Attack
Increases fire damage by 1.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Fire Attack: Increases fire damage by 31.
75
0
+20 Fire Attack
Increases fire damage by 2.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Fire Attack: Increases fire damage by 33.
75
0
+21 Fire Attack
Increases fire damage by 2.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Fire Attack: Increases fire damage by 35.
75
0
+22 Fire Attack
Increases fire damage by 1.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Fire Attack: Increases fire damage by 36.
75
0
+23 Fire Attack
Increases fire damage by 2.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Fire Attack: Increases fire damage by 38.
75
0
+24 Fire Attack
Increases fire damage by 2.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Fire Attack: Increases fire damage by 40.
75
0
+25 Fire Attack
Increases fire damage by 1.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Fire Attack: Increases fire damage by 41.
75
0
+26 Fire Attack
Increases fire damage by 2.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Fire Attack: Increases fire damage by 43.
75
0
+27 Fire Attack
Increases fire damage by 2.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Fire Attack: Increases fire damage by 45.
75
0
+28 Fire Attack
Increases fire damage by 1.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Fire Attack: Increases fire damage by 46.
75
0
+29 Fire Attack
Increases fire damage by 2.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Fire Attack: Increases fire damage by 48.
75
0
+30 Fire Attack
Increases fire damage by 2.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Fire Attack: Increases fire damage by 50.
75
0
Type
Bonus
Description
MP
HP
+1 Water Attack
Increases water damage by 1.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Water Attack: Increases water damage by 1.
75
0
+2 Water Attack
Increases water damage by 2.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Water Attack: Increases water damage by 3.
75
0
+3 Water Attack
Increases water damage by 2.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Water Attack: Increases water damage by 5.
75
0
+4 Water Attack
Increases water damage by 1.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Water Attack: Increases water damage by 6.
75
0
+5 Water Attack
Increases water damage by 2.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Water Attack: Increases water damage by 8.
75
0
+6 Water Attack
Increases water damage by 2.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Water Attack: Increases water damage by 10.
75
0
+7 Water Attack
Increases water damage by 1.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Water Attack: Increases water damage by 11.
75
0
+8 Water Attack
Increases water damage by 2.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Water Attack: Increases water damage by 13.
75
0
+9 Water Attack
Increases water damage by 2.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Water Attack: Increases water damage by 15.
75
0
+10 Water Attack
Increases water damage by 1.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Water Attack: Increases water damage by 16.
75
0
+11 Water Attack
Increases water damage by 2.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Water Attack: Increases water damage by 18.
75
0
+12 Water Attack
Increases water damage by 2.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Water Attack: Increases water damage by 20.
75
0
+13 Water Attack
Increases water damage by 1.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Water Attack: Increases water damage by 21.
75
0
+14 Water Attack
Increases water damage by 2.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Water Attack: Increases water damage by 23.
75
0
+15 Water Attack
Increases water damage by 2.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Water Attack: Increases water damage by 25.
75
0
+16 Water Attack
Increases water damage by 1.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Water Attack: Increases water damage by 26.
75
0
+17 Water Attack
Increases water damage by 2.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Water Attack: Increases water damage by 28.
75
0
+18 Water Attack
Increases water damage by 2.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Water Attack: Increases water damage by 30.
75
0
+19 Water Attack
Increases water damage by 1.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Water Attack: Increases water damage by 31.
75
0
+20 Water Attack
Increases water damage by 2.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Water Attack: Increases water damage by 33.
75
0
+21 Water Attack
Increases water damage by 2.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Water Attack: Increases water damage by 35.
75
0
+22 Water Attack
Increases water damage by 1.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Water Attack: Increases water damage by 36.
75
0
+23 Water Attack
Increases water damage by 2.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Water Attack: Increases water damage by 38.
75
0
+24 Water Attack
Increases water damage by 2.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Water Attack: Increases water damage by 40.
75
0
+25 Water Attack
Increases water damage by 1.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Water Attack: Increases water damage by 41.
75
0
+26 Water Attack
Increases water damage by 2.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Water Attack: Increases water damage by 43.
75
0
+27 Water Attack
Increases water damage by 2.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Water Attack: Increases water damage by 45.
75
0
+28 Water Attack
Increases water damage by 1.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Water Attack: Increases water damage by 46.
75
0
+29 Water Attack
Increases water damage by 2.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Water Attack: Increases water damage by 48.
75
0
+30 Water Attack
Increases water damage by 2.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Water Attack: Increases water damage by 50.
75
0
Type
Bonus
Description
MP
HP
+1 Wind Attack
Increases wind damage by 1.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Wind Attack: Increases wind damage by 1.
75
0
+2 Wind Attack
Increases wind damage by 2.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Wind Attack: Increases wind damage by 3.
75
0
+3 Wind Attack
Increases wind damage by 2.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Wind Attack: Increases wind damage by 5.
75
0
+4 Wind Attack
Increases wind damage by 1.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Wind Attack: Increases wind damage by 6.
75
0
+5 Wind Attack
Increases wind damage by 2.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Wind Attack: Increases wind damage by 8.
75
0
+6 Wind Attack
Increases wind damage by 2.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Wind Attack: Increases wind damage by 10.
75
0
+7 Wind Attack
Increases wind damage by 1.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Wind Attack: Increases wind damage by 11.
75
0
+8 Wind Attack
Increases wind damage by 2.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Wind Attack: Increases wind damage by 13.
75
0
+9 Wind Attack
Increases wind damage by 2.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Wind Attack: Increases wind damage by 15.
75
0
+10 Wind Attack
Increases wind damage by 1.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Wind Attack: Increases wind damage by 16.
75
0
+11 Wind Attack
Increases wind damage by 2.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Wind Attack: Increases wind damage by 18.
75
0
+12 Wind Attack
Increases wind damage by 2.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Wind Attack: Increases wind damage by 20.
75
0
+13 Wind Attack
Increases wind damage by 1.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Wind Attack: Increases wind damage by 21.
75
0
+14 Wind Attack
Increases wind damage by 2.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Wind Attack: Increases wind damage by 23.
75
0
+15 Wind Attack
Increases wind damage by 2.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Wind Attack: Increases wind damage by 25.
75
0
+16 Wind Attack
Increases wind damage by 1.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Wind Attack: Increases wind damage by 26.
75
0
+17 Wind Attack
Increases wind damage by 2.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Wind Attack: Increases wind damage by 28.
75
0
+18 Wind Attack
Increases wind damage by 2.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Wind Attack: Increases wind damage by 30.
75
0
+19 Wind Attack
Increases wind damage by 1.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Wind Attack: Increases wind damage by 31.
75
0
+20 Wind Attack
Increases wind damage by 2.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Wind Attack: Increases wind damage by 33.
75
0
+21 Wind Attack
Increases wind damage by 2.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Wind Attack: Increases wind damage by 35.
75
0
+22 Wind Attack
Increases wind damage by 1.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Wind Attack: Increases wind damage by 36.
75
0
+23 Wind Attack
Increases wind damage by 2.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Wind Attack: Increases wind damage by 38.
75
0
+24 Wind Attack
Increases wind damage by 2.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Wind Attack: Increases wind damage by 40.
75
0
+25 Wind Attack
Increases wind damage by 1.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Wind Attack: Increases wind damage by 41.
75
0
+26 Wind Attack
Increases wind damage by 2.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Wind Attack: Increases wind damage by 43.
75
0
+27 Wind Attack
Increases wind damage by 2.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Wind Attack: Increases wind damage by 45.
75
0
+28 Wind Attack
Increases wind damage by 1.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Wind Attack: Increases wind damage by 46.
75
0
+29 Wind Attack
Increases wind damage by 2.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Wind Attack: Increases wind damage by 48.
75
0
+30 Wind Attack
Increases wind damage by 2.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Wind Attack: Increases wind damage by 50.
75
0
Type
Bonus
Description
MP
HP
+1 Earth Attack
Increases earth damage by 1.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Earth Attack: Increases earth damage by 1.
75
0
+2 Earth Attack
Increases earth damage by 2.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Earth Attack: Increases earth damage by 3.
75
0
+3 Earth Attack
Increases earth damage by 2.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Earth Attack: Increases earth damage by 5.
75
0
+4 Earth Attack
Increases earth damage by 1.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Earth Attack: Increases earth damage by 6.
75
0
+5 Earth Attack
Increases earth damage by 2.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Earth Attack: Increases earth damage by 8.
75
0
+6 Earth Attack
Increases earth damage by 2.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Earth Attack: Increases earth damage by 10.
75
0
+7 Earth Attack
Increases earth damage by 1.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Earth Attack: Increases earth damage by 11.
75
0
+8 Earth Attack
Increases earth damage by 2.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Earth Attack: Increases earth damage by 13.
75
0
+9 Earth Attack
Increases earth damage by 2.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Earth Attack: Increases earth damage by 15.
75
0
+10 Earth Attack
Increases earth damage by 1.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Earth Attack: Increases earth damage by 16.
75
0
+11 Earth Attack
Increases earth damage by 2.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Earth Attack: Increases earth damage by 18.
75
0
+12 Earth Attack
Increases earth damage by 2.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Earth Attack: Increases earth damage by 20.
75
0
+13 Earth Attack
Increases earth damage by 1.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Earth Attack: Increases earth damage by 21.
75
0
+14 Earth Attack
Increases earth damage by 2.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Earth Attack: Increases earth damage by 23.
75
0
+15 Earth Attack
Increases earth damage by 2.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Earth Attack: Increases earth damage by 25.
75
0
+16 Earth Attack
Increases earth damage by 1.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Earth Attack: Increases earth damage by 26.
75
0
+17 Earth Attack
Increases earth damage by 2.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Earth Attack: Increases earth damage by 28.
75
0
+18 Earth Attack
Increases earth damage by 2.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Earth Attack: Increases earth damage by 30.
75
0
+19 Earth Attack
Increases earth damage by 1.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Earth Attack: Increases earth damage by 31.
75
0
+20 Earth Attack
Increases earth damage by 2.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Earth Attack: Increases earth damage by 33.
75
0
+21 Earth Attack
Increases earth damage by 2.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Earth Attack: Increases earth damage by 35.
75
0
+22 Earth Attack
Increases earth damage by 1.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Earth Attack: Increases earth damage by 36.
75
0
+23 Earth Attack
Increases earth damage by 2.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Earth Attack: Increases earth damage by 38.
75
0
+24 Earth Attack
Increases earth damage by 2.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Earth Attack: Increases earth damage by 40.
75
0
+25 Earth Attack
Increases earth damage by 1.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Earth Attack: Increases earth damage by 41.
75
0
+26 Earth Attack
Increases earth damage by 2.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Earth Attack: Increases earth damage by 43.
75
0
+27 Earth Attack
Increases earth damage by 2.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Earth Attack: Increases earth damage by 45.
75
0
+28 Earth Attack
Increases earth damage by 1.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Earth Attack: Increases earth damage by 46.
75
0
+29 Earth Attack
Increases earth damage by 2.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Earth Attack: Increases earth damage by 48.
75
0
+30 Earth Attack
Increases earth damage by 2.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Earth Attack: Increases earth damage by 50.
75
0
Type
Bonus
Description
MP
HP
+1 Duel
Increases power during PvP by 44.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Duel: Attacks with 2788 Power during PvP.
75
0
+2 Duel
Increases power during PvP by 48.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Duel: Attacks with 2836 Power during PvP.
75
0
+3 Duel
Increases power during PvP by 48.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Duel: Attacks with 2884 Power during PvP.
75
0
+4 Duel
Increases power during PvP by 48.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Duel: Attacks with 2932 Power during PvP.
75
0
+5 Duel
Increases power during PvP by 48.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Duel: Attacks with 2980 Power during PvP.
75
0
+6 Duel
Increases power during PvP by 48.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Duel: Attacks with 3028 Power during PvP.
75
0
+7 Duel
Increases power during PvP by 48.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Duel: Attacks with 3076 Power during PvP.
75
0
+8 Duel
Increases power during PvP by 47.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Duel: Attacks with 3123 Power during PvP.
75
0
+9 Duel
Increases power during PvP by 48.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Duel: Attacks with 3171 Power during PvP.
75
0
+10 Duel
Increases power during PvP by 48.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Duel: Attacks with 3219 Power during PvP.
75
0
+11 Duel
Increases power during PvP by 48.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Duel: Attacks with 3267 Power during PvP.
75
0
+12 Duel
Increases power during PvP by 48.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Duel: Attacks with 3315 Power during PvP.
75
0
+13 Duel
Increases power during PvP by 48.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Duel: Attacks with 3363 Power during PvP.
75
0
+14 Duel
Increases power during PvP by 48.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Duel: Attacks with 3411 Power during PvP.
75
0
+15 Duel
Increases power during PvP by 48.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Duel: Attacks with 3459 Power during PvP.
75
0
+16 Duel
Increases power during PvP by 47.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Duel: Attacks with 3506 Power during PvP.
75
0
+17 Duel
Increases power during PvP by 48.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Duel: Attacks with 3554 Power during PvP.
75
0
+18 Duel
Increases power during PvP by 48.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Duel: Attacks with 3602 Power during PvP.
75
0
+19 Duel
Increases power during PvP by 48.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Duel: Attacks with 3650 Power during PvP.
75
0
+20 Duel
Increases power during PvP by 48.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Duel: Attacks with 3698 Power during PvP.
75
0
+21 Duel
Increases power during PvP by 48.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Duel: Attacks with 3746 Power during PvP.
75
0
+22 Duel
Increases power during PvP by 48.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Duel: Attacks with 3794 Power during PvP.
75
0
+23 Duel
Increases power during PvP by 47.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Duel: Attacks with 3841 Power during PvP.
75
0
+24 Duel
Increases power during PvP by 48.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Duel: Attacks with 3889 Power during PvP.
75
0
+25 Duel
Increases power during PvP by 48.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Duel: Attacks with 3937 Power during PvP.
75
0
+26 Duel
Increases power during PvP by 48.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Duel: Attacks with 3985 Power during PvP.
75
0
+27 Duel
Increases power during PvP by 48.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Duel: Attacks with 4033 Power during PvP.
75
0
+28 Duel
Increases power during PvP by 48.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Duel: Attacks with 4081 Power during PvP.
75
0
+29 Duel
Increases power during PvP by 48.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Duel: Attacks with 4129 Power during PvP.
75
0
+30 Duel
Increases power during PvP by 48.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Duel: Attacks with 4177 Power during PvP.
75
0
Widely swings a sword to attack nearby enemies with 787 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit.
Widely swings a sword to attack nearby enemies with 787 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit.
1.5
42
0
25000
2
46
Widely swings a sword to attack nearby enemies with 832 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit.
1.5
43
0
25000
3
46
Widely swings a sword to attack nearby enemies with 879 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit.
1.5
44
0
25000
4
49
Widely swings a sword to attack nearby enemies with 927 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit.
1.5
46
0
27000
5
49
Widely swings a sword to attack nearby enemies with 977 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit.
1.5
47
0
27000
6
49
Widely swings a sword to attack nearby enemies with 1029 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit.
1.5
48
0
27000
7
52
Widely swings a sword to attack nearby enemies with 1082 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit.
1.5
50
0
36000
8
52
Widely swings a sword to attack nearby enemies with 1137 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit.
1.5
50
0
36000
9
52
Widely swings a sword to attack nearby enemies with 1194 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit.
1.5
51
0
36000
10
55
Widely swings a sword to attack nearby enemies with 1253 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit.
1.5
52
0
49000
11
55
Widely swings a sword to attack nearby enemies with 1313 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit.
1.5
53
0
49000
12
55
Widely swings a sword to attack nearby enemies with 1374 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit.
1.5
55
0
49000
13
58
Widely swings a sword to attack nearby enemies with 1438 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit.
1.5
56
0
62000
14
58
Widely swings a sword to attack nearby enemies with 1502 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit.
1.5
57
0
62000
15
58
Widely swings a sword to attack nearby enemies with 1568 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit.
1.5
58
0
62000
16
60
Widely swings a sword to attack nearby enemies with 1636 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit.
1.5
60
0
112000
17
60
Widely swings a sword to attack nearby enemies with 1704 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit.
1.5
61
0
112000
18
62
Widely swings a sword to attack nearby enemies with 1774 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit.
1.5
61
0
140000
19
62
Widely swings a sword to attack nearby enemies with 1845 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit.
1.5
62
0
140000
20
64
Widely swings a sword to attack nearby enemies with 1917 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit.
1.5
63
0
170000
21
64
Widely swings a sword to attack nearby enemies with 1990 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit.
1.5
65
0
170000
22
66
Widely swings a sword to attack nearby enemies with 2064 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit.
1.5
66
0
220000
23
66
Widely swings a sword to attack nearby enemies with 2138 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit.
1.5
67
0
220000
24
68
Widely swings a sword to attack nearby enemies with 2213 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit.
1.5
68
0
280000
25
68
Widely swings a sword to attack nearby enemies with 2288 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit.
1.5
69
0
280000
26
70
Widely swings a sword to attack nearby enemies with 2363 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit.
1.5
70
0
360000
27
70
Widely swings a sword to attack nearby enemies with 2439 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit.
1.5
71
0
360000
28
72
Widely swings a sword to attack nearby enemies with 2515 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit.
1.5
72
0
430000
29
72
Widely swings a sword to attack nearby enemies with 2590 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit.
1.5
73
0
430000
30
74
Widely swings a sword to attack nearby enemies with 2665 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit.
1.5
74
0
930000
31
74
Widely swings a sword to attack nearby enemies with 2740 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit.
+1 Cost - Maximizes the skill's efficiency. Decreases MP consumption.
+1 Duel - Maximizes the skill's power during PvP. Power increases during PvP.
+1 Elemental Attack Earth - Maximizes the skill's attribute. Enhances by bestowing earth attribute.
+1 Elemental Attack Fire - Maximizes the skill's attribute. Enhances by bestowing fire attribute.
+1 Elemental Attack Water - Maximizes the skill's attribute. Enhances by bestowing water attribute.
+1 Elemental Attack Wind - Maximizes the skill's attribute. Enhances by bestowing wind attribute.
+1 Power - Maximizes the skill's effect. Increases effectiveness.
Type
Bonus
Description
MP
HP
+1 Power
Maximizes the skill's effect. Increases effectiveness.
Widely swings a sword to attack nearby enemies with 2907 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant power: Power is increased.
75
0
+2 Power
Increases effectiveness.
Widely swings a sword to attack nearby enemies with 2926 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant power: Power is increased.
75
0
+3 Power
Increases effectiveness.
Widely swings a sword to attack nearby enemies with 2946 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant power: Power is increased.
75
0
+4 Power
Increases effectiveness.
Widely swings a sword to attack nearby enemies with 2966 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant power: Power is increased.
75
0
+5 Power
Increases effectiveness.
Widely swings a sword to attack nearby enemies with 2986 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant power: Power is increased.
75
0
+6 Power
Increases effectiveness.
Widely swings a sword to attack nearby enemies with 3006 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant power: Power is increased.
75
0
+7 Power
Increases effectiveness.
Widely swings a sword to attack nearby enemies with 3025 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant power: Power is increased.
75
0
+8 Power
Increases effectiveness.
Widely swings a sword to attack nearby enemies with 3045 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant power: Power is increased.
75
0
+9 Power
Increases effectiveness.
Widely swings a sword to attack nearby enemies with 3065 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant power: Power is increased.
75
0
+10 Power
Increases effectiveness.
Widely swings a sword to attack nearby enemies with 3085 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant power: Power is increased.
75
0
+11 Power
Increases effectiveness.
Widely swings a sword to attack nearby enemies with 3105 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant power: Power is increased.
75
0
+12 Power
Increases effectiveness.
Widely swings a sword to attack nearby enemies with 3124 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant power: Power is increased.
75
0
+13 Power
Increases effectiveness.
Widely swings a sword to attack nearby enemies with 3144 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant power: Power is increased.
75
0
+14 Power
Increases effectiveness.
Widely swings a sword to attack nearby enemies with 3164 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant power: Power is increased.
75
0
+15 Power
Increases effectiveness.
Widely swings a sword to attack nearby enemies with 3184 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant power: Power is increased.
75
0
+16 Power
Increases effectiveness.
Widely swings a sword to attack nearby enemies with 3203 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant power: Power is increased.
75
0
+17 Power
Increases effectiveness.
Widely swings a sword to attack nearby enemies with 3223 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant power: Power is increased.
75
0
+18 Power
Increases effectiveness.
Widely swings a sword to attack nearby enemies with 3243 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant power: Power is increased.
75
0
+19 Power
Increases effectiveness.
Widely swings a sword to attack nearby enemies with 3263 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant power: Power is increased.
75
0
+20 Power
Increases effectiveness.
Widely swings a sword to attack nearby enemies with 3283 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant power: Power is increased.
75
0
+21 Power
Increases effectiveness.
Widely swings a sword to attack nearby enemies with 3302 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant power: Power is increased.
75
0
+22 Power
Increases effectiveness.
Widely swings a sword to attack nearby enemies with 3322 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant power: Power is increased.
75
0
+23 Power
Increases effectiveness.
Widely swings a sword to attack nearby enemies with 3342 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant power: Power is increased.
75
0
+24 Power
Increases effectiveness.
Widely swings a sword to attack nearby enemies with 3362 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant power: Power is increased.
75
0
+25 Power
Increases effectiveness.
Widely swings a sword to attack nearby enemies with 3382 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant power: Power is increased.
75
0
+26 Power
Increases effectiveness.
Widely swings a sword to attack nearby enemies with 3401 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant power: Power is increased.
75
0
+27 Power
Increases effectiveness.
Widely swings a sword to attack nearby enemies with 3421 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant power: Power is increased.
75
0
+28 Power
Increases effectiveness.
Widely swings a sword to attack nearby enemies with 3441 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant power: Power is increased.
75
0
+29 Power
Increases effectiveness.
Widely swings a sword to attack nearby enemies with 3461 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant power: Power is increased.
75
0
+30 Power
Increases effectiveness.
Widely swings a sword to attack nearby enemies with 3480 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant power: Power is increased.
75
0
Type
Bonus
Description
MP
HP
+1 Cost
Maximizes the skill's efficiency. Decreases MP consumption.
Widely swings a sword to attack nearby enemies with 2740 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant cost: MP consumption is decreased.
74
0
+2 Cost
Decreases MP consumption.
Widely swings a sword to attack nearby enemies with 2740 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant cost: MP consumption is decreased.
73
0
+3 Cost
Decreases MP consumption.
Widely swings a sword to attack nearby enemies with 2740 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant cost: MP consumption is decreased.
72
0
+4 Cost
Decreases MP consumption.
Widely swings a sword to attack nearby enemies with 2740 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant cost: MP consumption is decreased.
72
0
+5 Cost
Decreases MP consumption.
Widely swings a sword to attack nearby enemies with 2740 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant cost: MP consumption is decreased.
71
0
+6 Cost
Decreases MP consumption.
Widely swings a sword to attack nearby enemies with 2740 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant cost: MP consumption is decreased.
70
0
+7 Cost
Decreases MP consumption.
Widely swings a sword to attack nearby enemies with 2740 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant cost: MP consumption is decreased.
69
0
+8 Cost
Decreases MP consumption.
Widely swings a sword to attack nearby enemies with 2740 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant cost: MP consumption is decreased.
69
0
+9 Cost
Decreases MP consumption.
Widely swings a sword to attack nearby enemies with 2740 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant cost: MP consumption is decreased.
68
0
+10 Cost
Decreases MP consumption.
Widely swings a sword to attack nearby enemies with 2740 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant cost: MP consumption is decreased.
67
0
+11 Cost
Decreases MP consumption.
Widely swings a sword to attack nearby enemies with 2740 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant cost: MP consumption is decreased.
66
0
+12 Cost
Decreases MP consumption.
Widely swings a sword to attack nearby enemies with 2740 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant cost: MP consumption is decreased.
66
0
+13 Cost
Decreases MP consumption.
Widely swings a sword to attack nearby enemies with 2740 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant cost: MP consumption is decreased.
65
0
+14 Cost
Decreases MP consumption.
Widely swings a sword to attack nearby enemies with 2740 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant cost: MP consumption is decreased.
64
0
+15 Cost
Decreases MP consumption.
Widely swings a sword to attack nearby enemies with 2740 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant cost: MP consumption is decreased.
64
0
+16 Cost
Decreases MP consumption.
Widely swings a sword to attack nearby enemies with 2740 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant cost: MP consumption is decreased.
63
0
+17 Cost
Decreases MP consumption.
Widely swings a sword to attack nearby enemies with 2740 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant cost: MP consumption is decreased.
62
0
+18 Cost
Decreases MP consumption.
Widely swings a sword to attack nearby enemies with 2740 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant cost: MP consumption is decreased.
61
0
+19 Cost
Decreases MP consumption.
Widely swings a sword to attack nearby enemies with 2740 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant cost: MP consumption is decreased.
61
0
+20 Cost
Decreases MP consumption.
Widely swings a sword to attack nearby enemies with 2740 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant cost: MP consumption is decreased.
60
0
+21 Cost
Decreases MP consumption.
Widely swings a sword to attack nearby enemies with 2740 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant cost: MP consumption is decreased.
59
0
+22 Cost
Decreases MP consumption.
Widely swings a sword to attack nearby enemies with 2740 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant cost: MP consumption is decreased.
58
0
+23 Cost
Decreases MP consumption.
Widely swings a sword to attack nearby enemies with 2740 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant cost: MP consumption is decreased.
58
0
+24 Cost
Decreases MP consumption.
Widely swings a sword to attack nearby enemies with 2740 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant cost: MP consumption is decreased.
57
0
+25 Cost
Decreases MP consumption.
Widely swings a sword to attack nearby enemies with 2740 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant cost: MP consumption is decreased.
56
0
+26 Cost
Decreases MP consumption.
Widely swings a sword to attack nearby enemies with 2740 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant cost: MP consumption is decreased.
55
0
+27 Cost
Decreases MP consumption.
Widely swings a sword to attack nearby enemies with 2740 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant cost: MP consumption is decreased.
55
0
+28 Cost
Decreases MP consumption.
Widely swings a sword to attack nearby enemies with 2740 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant cost: MP consumption is decreased.
54
0
+29 Cost
Decreases MP consumption.
Widely swings a sword to attack nearby enemies with 2740 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant cost: MP consumption is decreased.
53
0
+30 Cost
Decreases MP consumption.
Widely swings a sword to attack nearby enemies with 2740 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant cost: MP consumption is decreased.
53
0
Type
Bonus
Description
MP
HP
+1 Elemental Attack Fire
Maximizes the skill's attribute. Enhances by bestowing fire attribute.
Widely swings a sword to attack nearby enemies with 2740 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant elemental attack fire: Enhanced with bestowed fire attribute.
75
0
+2 Elemental Attack Fire
Enhances by bestowing fire attribute.
Widely swings a sword to attack nearby enemies with 2740 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant elemental attack fire: Enhanced with bestowed fire attribute.
75
0
+3 Elemental Attack Fire
Enhances by bestowing fire attribute.
Widely swings a sword to attack nearby enemies with 2740 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant elemental attack fire: Enhanced with bestowed fire attribute.
75
0
+4 Elemental Attack Fire
Enhances by bestowing fire attribute.
Widely swings a sword to attack nearby enemies with 2740 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant elemental attack fire: Enhanced with bestowed fire attribute.
75
0
+5 Elemental Attack Fire
Enhances by bestowing fire attribute.
Widely swings a sword to attack nearby enemies with 2740 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant elemental attack fire: Enhanced with bestowed fire attribute.
75
0
+6 Elemental Attack Fire
Enhances by bestowing fire attribute.
Widely swings a sword to attack nearby enemies with 2740 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant elemental attack fire: Enhanced with bestowed fire attribute.
75
0
+7 Elemental Attack Fire
Enhances by bestowing fire attribute.
Widely swings a sword to attack nearby enemies with 2740 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant elemental attack fire: Enhanced with bestowed fire attribute.
75
0
+8 Elemental Attack Fire
Enhances by bestowing fire attribute.
Widely swings a sword to attack nearby enemies with 2740 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant elemental attack fire: Enhanced with bestowed fire attribute.
75
0
+9 Elemental Attack Fire
Enhances by bestowing fire attribute.
Widely swings a sword to attack nearby enemies with 2740 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant elemental attack fire: Enhanced with bestowed fire attribute.
75
0
+10 Elemental Attack Fire
Enhances by bestowing fire attribute.
Widely swings a sword to attack nearby enemies with 2740 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant elemental attack fire: Enhanced with bestowed fire attribute.
75
0
+11 Elemental Attack Fire
Enhances by bestowing fire attribute.
Widely swings a sword to attack nearby enemies with 2740 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant elemental attack fire: Enhanced with bestowed fire attribute.
75
0
+12 Elemental Attack Fire
Enhances by bestowing fire attribute.
Widely swings a sword to attack nearby enemies with 2740 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant elemental attack fire: Enhanced with bestowed fire attribute.
75
0
+13 Elemental Attack Fire
Enhances by bestowing fire attribute.
Widely swings a sword to attack nearby enemies with 2740 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant elemental attack fire: Enhanced with bestowed fire attribute.
75
0
+14 Elemental Attack Fire
Enhances by bestowing fire attribute.
Widely swings a sword to attack nearby enemies with 2740 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant elemental attack fire: Enhanced with bestowed fire attribute.
75
0
+15 Elemental Attack Fire
Enhances by bestowing fire attribute.
Widely swings a sword to attack nearby enemies with 2740 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant elemental attack fire: Enhanced with bestowed fire attribute.
75
0
+16 Elemental Attack Fire
Enhances by bestowing fire attribute.
Widely swings a sword to attack nearby enemies with 2740 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant elemental attack fire: Enhanced with bestowed fire attribute.
75
0
+17 Elemental Attack Fire
Enhances by bestowing fire attribute.
Widely swings a sword to attack nearby enemies with 2740 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant elemental attack fire: Enhanced with bestowed fire attribute.
75
0
+18 Elemental Attack Fire
Enhances by bestowing fire attribute.
Widely swings a sword to attack nearby enemies with 2740 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant elemental attack fire: Enhanced with bestowed fire attribute.
75
0
+19 Elemental Attack Fire
Enhances by bestowing fire attribute.
Widely swings a sword to attack nearby enemies with 2740 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant elemental attack fire: Enhanced with bestowed fire attribute.
75
0
+20 Elemental Attack Fire
Enhances by bestowing fire attribute.
Widely swings a sword to attack nearby enemies with 2740 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant elemental attack fire: Enhanced with bestowed fire attribute.
75
0
+21 Elemental Attack Fire
Enhances by bestowing fire attribute.
Widely swings a sword to attack nearby enemies with 2740 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant elemental attack fire: Enhanced with bestowed fire attribute.
75
0
+22 Elemental Attack Fire
Enhances by bestowing fire attribute.
Widely swings a sword to attack nearby enemies with 2740 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant elemental attack fire: Enhanced with bestowed fire attribute.
75
0
+23 Elemental Attack Fire
Enhances by bestowing fire attribute.
Widely swings a sword to attack nearby enemies with 2740 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant elemental attack fire: Enhanced with bestowed fire attribute.
75
0
+24 Elemental Attack Fire
Enhances by bestowing fire attribute.
Widely swings a sword to attack nearby enemies with 2740 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant elemental attack fire: Enhanced with bestowed fire attribute.
75
0
+25 Elemental Attack Fire
Enhances by bestowing fire attribute.
Widely swings a sword to attack nearby enemies with 2740 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant elemental attack fire: Enhanced with bestowed fire attribute.
75
0
+26 Elemental Attack Fire
Enhances by bestowing fire attribute.
Widely swings a sword to attack nearby enemies with 2740 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant elemental attack fire: Enhanced with bestowed fire attribute.
75
0
+27 Elemental Attack Fire
Enhances by bestowing fire attribute.
Widely swings a sword to attack nearby enemies with 2740 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant elemental attack fire: Enhanced with bestowed fire attribute.
75
0
+28 Elemental Attack Fire
Enhances by bestowing fire attribute.
Widely swings a sword to attack nearby enemies with 2740 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant elemental attack fire: Enhanced with bestowed fire attribute.
75
0
+29 Elemental Attack Fire
Enhances by bestowing fire attribute.
Widely swings a sword to attack nearby enemies with 2740 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant elemental attack fire: Enhanced with bestowed fire attribute.
75
0
+30 Elemental Attack Fire
Enhances by bestowing fire attribute.
Widely swings a sword to attack nearby enemies with 2740 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant elemental attack fire: Enhanced with bestowed fire attribute.
75
0
Type
Bonus
Description
MP
HP
+1 Elemental Attack Water
Maximizes the skill's attribute. Enhances by bestowing water attribute.
Widely swings a sword to attack nearby enemies with 2740 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant elemental attack water: Enhanced with bestowed water attribute.
75
0
+2 Elemental Attack Water
Enhances by bestowing water attribute.
Widely swings a sword to attack nearby enemies with 2740 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant elemental attack water: Enhanced with bestowed water attribute.
75
0
+3 Elemental Attack Water
Enhances by bestowing water attribute.
Widely swings a sword to attack nearby enemies with 2740 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant elemental attack water: Enhanced with bestowed water attribute.
75
0
+4 Elemental Attack Water
Enhances by bestowing water attribute.
Widely swings a sword to attack nearby enemies with 2740 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant elemental attack water: Enhanced with bestowed water attribute.
75
0
+5 Elemental Attack Water
Enhances by bestowing water attribute.
Widely swings a sword to attack nearby enemies with 2740 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant elemental attack water: Enhanced with bestowed water attribute.
75
0
+6 Elemental Attack Water
Enhances by bestowing water attribute.
Widely swings a sword to attack nearby enemies with 2740 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant elemental attack water: Enhanced with bestowed water attribute.
75
0
+7 Elemental Attack Water
Enhances by bestowing water attribute.
Widely swings a sword to attack nearby enemies with 2740 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant elemental attack water: Enhanced with bestowed water attribute.
75
0
+8 Elemental Attack Water
Enhances by bestowing water attribute.
Widely swings a sword to attack nearby enemies with 2740 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant elemental attack water: Enhanced with bestowed water attribute.
75
0
+9 Elemental Attack Water
Enhances by bestowing water attribute.
Widely swings a sword to attack nearby enemies with 2740 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant elemental attack water: Enhanced with bestowed water attribute.
75
0
+10 Elemental Attack Water
Enhances by bestowing water attribute.
Widely swings a sword to attack nearby enemies with 2740 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant elemental attack water: Enhanced with bestowed water attribute.
75
0
+11 Elemental Attack Water
Enhances by bestowing water attribute.
Widely swings a sword to attack nearby enemies with 2740 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant elemental attack water: Enhanced with bestowed water attribute.
75
0
+12 Elemental Attack Water
Enhances by bestowing water attribute.
Widely swings a sword to attack nearby enemies with 2740 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant elemental attack water: Enhanced with bestowed water attribute.
75
0
+13 Elemental Attack Water
Enhances by bestowing water attribute.
Widely swings a sword to attack nearby enemies with 2740 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant elemental attack water: Enhanced with bestowed water attribute.
75
0
+14 Elemental Attack Water
Enhances by bestowing water attribute.
Widely swings a sword to attack nearby enemies with 2740 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant elemental attack water: Enhanced with bestowed water attribute.
75
0
+15 Elemental Attack Water
Enhances by bestowing water attribute.
Widely swings a sword to attack nearby enemies with 2740 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant elemental attack water: Enhanced with bestowed water attribute.
75
0
+16 Elemental Attack Water
Enhances by bestowing water attribute.
Widely swings a sword to attack nearby enemies with 2740 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant elemental attack water: Enhanced with bestowed water attribute.
75
0
+17 Elemental Attack Water
Enhances by bestowing water attribute.
Widely swings a sword to attack nearby enemies with 2740 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant elemental attack water: Enhanced with bestowed water attribute.
75
0
+18 Elemental Attack Water
Enhances by bestowing water attribute.
Widely swings a sword to attack nearby enemies with 2740 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant elemental attack water: Enhanced with bestowed water attribute.
75
0
+19 Elemental Attack Water
Enhances by bestowing water attribute.
Widely swings a sword to attack nearby enemies with 2740 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant elemental attack water: Enhanced with bestowed water attribute.
75
0
+20 Elemental Attack Water
Enhances by bestowing water attribute.
Widely swings a sword to attack nearby enemies with 2740 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant elemental attack water: Enhanced with bestowed water attribute.
75
0
+21 Elemental Attack Water
Enhances by bestowing water attribute.
Widely swings a sword to attack nearby enemies with 2740 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant elemental attack water: Enhanced with bestowed water attribute.
75
0
+22 Elemental Attack Water
Enhances by bestowing water attribute.
Widely swings a sword to attack nearby enemies with 2740 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant elemental attack water: Enhanced with bestowed water attribute.
75
0
+23 Elemental Attack Water
Enhances by bestowing water attribute.
Widely swings a sword to attack nearby enemies with 2740 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant elemental attack water: Enhanced with bestowed water attribute.
75
0
+24 Elemental Attack Water
Enhances by bestowing water attribute.
Widely swings a sword to attack nearby enemies with 2740 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant elemental attack water: Enhanced with bestowed water attribute.
75
0
+25 Elemental Attack Water
Enhances by bestowing water attribute.
Widely swings a sword to attack nearby enemies with 2740 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant elemental attack water: Enhanced with bestowed water attribute.
75
0
+26 Elemental Attack Water
Enhances by bestowing water attribute.
Widely swings a sword to attack nearby enemies with 2740 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant elemental attack water: Enhanced with bestowed water attribute.
75
0
+27 Elemental Attack Water
Enhances by bestowing water attribute.
Widely swings a sword to attack nearby enemies with 2740 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant elemental attack water: Enhanced with bestowed water attribute.
75
0
+28 Elemental Attack Water
Enhances by bestowing water attribute.
Widely swings a sword to attack nearby enemies with 2740 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant elemental attack water: Enhanced with bestowed water attribute.
75
0
+29 Elemental Attack Water
Enhances by bestowing water attribute.
Widely swings a sword to attack nearby enemies with 2740 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant elemental attack water: Enhanced with bestowed water attribute.
75
0
+30 Elemental Attack Water
Enhances by bestowing water attribute.
Widely swings a sword to attack nearby enemies with 2740 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant elemental attack water: Enhanced with bestowed water attribute.
75
0
Type
Bonus
Description
MP
HP
+1 Elemental Attack Wind
Maximizes the skill's attribute. Enhances by bestowing wind attribute.
Widely swings a sword to attack nearby enemies with 2740 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant elemental attack wind: Enhanced with bestowed wind attribute.
75
0
+2 Elemental Attack Wind
Enhances by bestowing wind attribute.
Widely swings a sword to attack nearby enemies with 2740 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant elemental attack wind: Enhanced with bestowed wind attribute.
75
0
+3 Elemental Attack Wind
Enhances by bestowing wind attribute.
Widely swings a sword to attack nearby enemies with 2740 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant elemental attack wind: Enhanced with bestowed wind attribute.
75
0
+4 Elemental Attack Wind
Enhances by bestowing wind attribute.
Widely swings a sword to attack nearby enemies with 2740 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant elemental attack wind: Enhanced with bestowed wind attribute.
75
0
+5 Elemental Attack Wind
Enhances by bestowing wind attribute.
Widely swings a sword to attack nearby enemies with 2740 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant elemental attack wind: Enhanced with bestowed wind attribute.
75
0
+6 Elemental Attack Wind
Enhances by bestowing wind attribute.
Widely swings a sword to attack nearby enemies with 2740 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant elemental attack wind: Enhanced with bestowed wind attribute.
75
0
+7 Elemental Attack Wind
Enhances by bestowing wind attribute.
Widely swings a sword to attack nearby enemies with 2740 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant elemental attack wind: Enhanced with bestowed wind attribute.
75
0
+8 Elemental Attack Wind
Enhances by bestowing wind attribute.
Widely swings a sword to attack nearby enemies with 2740 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant elemental attack wind: Enhanced with bestowed wind attribute.
75
0
+9 Elemental Attack Wind
Enhances by bestowing wind attribute.
Widely swings a sword to attack nearby enemies with 2740 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant elemental attack wind: Enhanced with bestowed wind attribute.
75
0
+10 Elemental Attack Wind
Enhances by bestowing wind attribute.
Widely swings a sword to attack nearby enemies with 2740 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant elemental attack wind: Enhanced with bestowed wind attribute.
75
0
+11 Elemental Attack Wind
Enhances by bestowing wind attribute.
Widely swings a sword to attack nearby enemies with 2740 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant elemental attack wind: Enhanced with bestowed wind attribute.
75
0
+12 Elemental Attack Wind
Enhances by bestowing wind attribute.
Widely swings a sword to attack nearby enemies with 2740 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant elemental attack wind: Enhanced with bestowed wind attribute.
75
0
+13 Elemental Attack Wind
Enhances by bestowing wind attribute.
Widely swings a sword to attack nearby enemies with 2740 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant elemental attack wind: Enhanced with bestowed wind attribute.
75
0
+14 Elemental Attack Wind
Enhances by bestowing wind attribute.
Widely swings a sword to attack nearby enemies with 2740 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant elemental attack wind: Enhanced with bestowed wind attribute.
75
0
+15 Elemental Attack Wind
Enhances by bestowing wind attribute.
Widely swings a sword to attack nearby enemies with 2740 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant elemental attack wind: Enhanced with bestowed wind attribute.
75
0
+16 Elemental Attack Wind
Enhances by bestowing wind attribute.
Widely swings a sword to attack nearby enemies with 2740 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant elemental attack wind: Enhanced with bestowed wind attribute.
75
0
+17 Elemental Attack Wind
Enhances by bestowing wind attribute.
Widely swings a sword to attack nearby enemies with 2740 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant elemental attack wind: Enhanced with bestowed wind attribute.
75
0
+18 Elemental Attack Wind
Enhances by bestowing wind attribute.
Widely swings a sword to attack nearby enemies with 2740 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant elemental attack wind: Enhanced with bestowed wind attribute.
75
0
+19 Elemental Attack Wind
Enhances by bestowing wind attribute.
Widely swings a sword to attack nearby enemies with 2740 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant elemental attack wind: Enhanced with bestowed wind attribute.
75
0
+20 Elemental Attack Wind
Enhances by bestowing wind attribute.
Widely swings a sword to attack nearby enemies with 2740 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant elemental attack wind: Enhanced with bestowed wind attribute.
75
0
+21 Elemental Attack Wind
Enhances by bestowing wind attribute.
Widely swings a sword to attack nearby enemies with 2740 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant elemental attack wind: Enhanced with bestowed wind attribute.
75
0
+22 Elemental Attack Wind
Enhances by bestowing wind attribute.
Widely swings a sword to attack nearby enemies with 2740 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant elemental attack wind: Enhanced with bestowed wind attribute.
75
0
+23 Elemental Attack Wind
Enhances by bestowing wind attribute.
Widely swings a sword to attack nearby enemies with 2740 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant elemental attack wind: Enhanced with bestowed wind attribute.
75
0
+24 Elemental Attack Wind
Enhances by bestowing wind attribute.
Widely swings a sword to attack nearby enemies with 2740 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant elemental attack wind: Enhanced with bestowed wind attribute.
75
0
+25 Elemental Attack Wind
Enhances by bestowing wind attribute.
Widely swings a sword to attack nearby enemies with 2740 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant elemental attack wind: Enhanced with bestowed wind attribute.
75
0
+26 Elemental Attack Wind
Enhances by bestowing wind attribute.
Widely swings a sword to attack nearby enemies with 2740 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant elemental attack wind: Enhanced with bestowed wind attribute.
75
0
+27 Elemental Attack Wind
Enhances by bestowing wind attribute.
Widely swings a sword to attack nearby enemies with 2740 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant elemental attack wind: Enhanced with bestowed wind attribute.
75
0
+28 Elemental Attack Wind
Enhances by bestowing wind attribute.
Widely swings a sword to attack nearby enemies with 2740 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant elemental attack wind: Enhanced with bestowed wind attribute.
75
0
+29 Elemental Attack Wind
Enhances by bestowing wind attribute.
Widely swings a sword to attack nearby enemies with 2740 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant elemental attack wind: Enhanced with bestowed wind attribute.
75
0
+30 Elemental Attack Wind
Enhances by bestowing wind attribute.
Widely swings a sword to attack nearby enemies with 2740 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant elemental attack wind: Enhanced with bestowed wind attribute.
75
0
Type
Bonus
Description
MP
HP
+1 Elemental Attack Earth
Maximizes the skill's attribute. Enhances by bestowing earth attribute.
Widely swings a sword to attack nearby enemies with 2740 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant elemental attack earth: Enhanced with bestowed earth attribute.
75
0
+2 Elemental Attack Earth
Enhances by bestowing earth attribute.
Widely swings a sword to attack nearby enemies with 2740 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant elemental attack earth: Enhanced with bestowed earth attribute.
75
0
+3 Elemental Attack Earth
Enhances by bestowing earth attribute.
Widely swings a sword to attack nearby enemies with 2740 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant elemental attack earth: Enhanced with bestowed earth attribute.
75
0
+4 Elemental Attack Earth
Enhances by bestowing earth attribute.
Widely swings a sword to attack nearby enemies with 2740 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant elemental attack earth: Enhanced with bestowed earth attribute.
75
0
+5 Elemental Attack Earth
Enhances by bestowing earth attribute.
Widely swings a sword to attack nearby enemies with 2740 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant elemental attack earth: Enhanced with bestowed earth attribute.
75
0
+6 Elemental Attack Earth
Enhances by bestowing earth attribute.
Widely swings a sword to attack nearby enemies with 2740 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant elemental attack earth: Enhanced with bestowed earth attribute.
75
0
+7 Elemental Attack Earth
Enhances by bestowing earth attribute.
Widely swings a sword to attack nearby enemies with 2740 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant elemental attack earth: Enhanced with bestowed earth attribute.
75
0
+8 Elemental Attack Earth
Enhances by bestowing earth attribute.
Widely swings a sword to attack nearby enemies with 2740 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant elemental attack earth: Enhanced with bestowed earth attribute.
75
0
+9 Elemental Attack Earth
Enhances by bestowing earth attribute.
Widely swings a sword to attack nearby enemies with 2740 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant elemental attack earth: Enhanced with bestowed earth attribute.
75
0
+10 Elemental Attack Earth
Enhances by bestowing earth attribute.
Widely swings a sword to attack nearby enemies with 2740 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant elemental attack earth: Enhanced with bestowed earth attribute.
75
0
+11 Elemental Attack Earth
Enhances by bestowing earth attribute.
Widely swings a sword to attack nearby enemies with 2740 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant elemental attack earth: Enhanced with bestowed earth attribute.
75
0
+12 Elemental Attack Earth
Enhances by bestowing earth attribute.
Widely swings a sword to attack nearby enemies with 2740 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant elemental attack earth: Enhanced with bestowed earth attribute.
75
0
+13 Elemental Attack Earth
Enhances by bestowing earth attribute.
Widely swings a sword to attack nearby enemies with 2740 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant elemental attack earth: Enhanced with bestowed earth attribute.
75
0
+14 Elemental Attack Earth
Enhances by bestowing earth attribute.
Widely swings a sword to attack nearby enemies with 2740 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant elemental attack earth: Enhanced with bestowed earth attribute.
75
0
+15 Elemental Attack Earth
Enhances by bestowing earth attribute.
Widely swings a sword to attack nearby enemies with 2740 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant elemental attack earth: Enhanced with bestowed earth attribute.
75
0
+16 Elemental Attack Earth
Enhances by bestowing earth attribute.
Widely swings a sword to attack nearby enemies with 2740 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant elemental attack earth: Enhanced with bestowed earth attribute.
75
0
+17 Elemental Attack Earth
Enhances by bestowing earth attribute.
Widely swings a sword to attack nearby enemies with 2740 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant elemental attack earth: Enhanced with bestowed earth attribute.
75
0
+18 Elemental Attack Earth
Enhances by bestowing earth attribute.
Widely swings a sword to attack nearby enemies with 2740 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant elemental attack earth: Enhanced with bestowed earth attribute.
75
0
+19 Elemental Attack Earth
Enhances by bestowing earth attribute.
Widely swings a sword to attack nearby enemies with 2740 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant elemental attack earth: Enhanced with bestowed earth attribute.
75
0
+20 Elemental Attack Earth
Enhances by bestowing earth attribute.
Widely swings a sword to attack nearby enemies with 2740 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant elemental attack earth: Enhanced with bestowed earth attribute.
75
0
+21 Elemental Attack Earth
Enhances by bestowing earth attribute.
Widely swings a sword to attack nearby enemies with 2740 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant elemental attack earth: Enhanced with bestowed earth attribute.
75
0
+22 Elemental Attack Earth
Enhances by bestowing earth attribute.
Widely swings a sword to attack nearby enemies with 2740 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant elemental attack earth: Enhanced with bestowed earth attribute.
75
0
+23 Elemental Attack Earth
Enhances by bestowing earth attribute.
Widely swings a sword to attack nearby enemies with 2740 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant elemental attack earth: Enhanced with bestowed earth attribute.
75
0
+24 Elemental Attack Earth
Enhances by bestowing earth attribute.
Widely swings a sword to attack nearby enemies with 2740 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant elemental attack earth: Enhanced with bestowed earth attribute.
75
0
+25 Elemental Attack Earth
Enhances by bestowing earth attribute.
Widely swings a sword to attack nearby enemies with 2740 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant elemental attack earth: Enhanced with bestowed earth attribute.
75
0
+26 Elemental Attack Earth
Enhances by bestowing earth attribute.
Widely swings a sword to attack nearby enemies with 2740 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant elemental attack earth: Enhanced with bestowed earth attribute.
75
0
+27 Elemental Attack Earth
Enhances by bestowing earth attribute.
Widely swings a sword to attack nearby enemies with 2740 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant elemental attack earth: Enhanced with bestowed earth attribute.
75
0
+28 Elemental Attack Earth
Enhances by bestowing earth attribute.
Widely swings a sword to attack nearby enemies with 2740 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant elemental attack earth: Enhanced with bestowed earth attribute.
75
0
+29 Elemental Attack Earth
Enhances by bestowing earth attribute.
Widely swings a sword to attack nearby enemies with 2740 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant elemental attack earth: Enhanced with bestowed earth attribute.
75
0
+30 Elemental Attack Earth
Enhances by bestowing earth attribute.
Widely swings a sword to attack nearby enemies with 2740 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant elemental attack earth: Enhanced with bestowed earth attribute.
75
0
Type
Bonus
Description
MP
HP
+1 Duel
Maximizes the skill's power during PvP. Power increases during PvP.
Widely swings a sword to attack nearby enemies with 2740 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant duel: Power is increased during PvP.
75
0
+2 Duel
Power increases during PvP.
Widely swings a sword to attack nearby enemies with 2740 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant duel: Power is increased during PvP.
75
0
+3 Duel
Power increases during PvP.
Widely swings a sword to attack nearby enemies with 2740 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant duel: Power is increased during PvP.
75
0
+4 Duel
Power increases during PvP.
Widely swings a sword to attack nearby enemies with 2740 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant duel: Power is increased during PvP.
75
0
+5 Duel
Power increases during PvP.
Widely swings a sword to attack nearby enemies with 2740 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant duel: Power is increased during PvP.
75
0
+6 Duel
Power increases during PvP.
Widely swings a sword to attack nearby enemies with 2740 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant duel: Power is increased during PvP.
75
0
+7 Duel
Power increases during PvP.
Widely swings a sword to attack nearby enemies with 2740 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant duel: Power is increased during PvP.
75
0
+8 Duel
Power increases during PvP.
Widely swings a sword to attack nearby enemies with 2740 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant duel: Power is increased during PvP.
75
0
+9 Duel
Power increases during PvP.
Widely swings a sword to attack nearby enemies with 2740 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant duel: Power is increased during PvP.
75
0
+10 Duel
Power increases during PvP.
Widely swings a sword to attack nearby enemies with 2740 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant duel: Power is increased during PvP.
75
0
+11 Duel
Power increases during PvP.
Widely swings a sword to attack nearby enemies with 2740 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant duel: Power is increased during PvP.
75
0
+12 Duel
Power increases during PvP.
Widely swings a sword to attack nearby enemies with 2740 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant duel: Power is increased during PvP.
75
0
+13 Duel
Power increases during PvP.
Widely swings a sword to attack nearby enemies with 2740 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant duel: Power is increased during PvP.
75
0
+14 Duel
Power increases during PvP.
Widely swings a sword to attack nearby enemies with 2740 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant duel: Power is increased during PvP.
75
0
+15 Duel
Power increases during PvP.
Widely swings a sword to attack nearby enemies with 2740 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant duel: Power is increased during PvP.
75
0
+16 Duel
Power increases during PvP.
Widely swings a sword to attack nearby enemies with 2740 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant duel: Power is increased during PvP.
75
0
+17 Duel
Power increases during PvP.
Widely swings a sword to attack nearby enemies with 2740 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant duel: Power is increased during PvP.
75
0
+18 Duel
Power increases during PvP.
Widely swings a sword to attack nearby enemies with 2740 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant duel: Power is increased during PvP.
75
0
+19 Duel
Power increases during PvP.
Widely swings a sword to attack nearby enemies with 2740 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant duel: Power is increased during PvP.
75
0
+20 Duel
Power increases during PvP.
Widely swings a sword to attack nearby enemies with 2740 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant duel: Power is increased during PvP.
75
0
+21 Duel
Power increases during PvP.
Widely swings a sword to attack nearby enemies with 2740 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant duel: Power is increased during PvP.
75
0
+22 Duel
Power increases during PvP.
Widely swings a sword to attack nearby enemies with 2740 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant duel: Power is increased during PvP.
75
0
+23 Duel
Power increases during PvP.
Widely swings a sword to attack nearby enemies with 2740 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant duel: Power is increased during PvP.
75
0
+24 Duel
Power increases during PvP.
Widely swings a sword to attack nearby enemies with 2740 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant duel: Power is increased during PvP.
75
0
+25 Duel
Power increases during PvP.
Widely swings a sword to attack nearby enemies with 2740 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant duel: Power is increased during PvP.
75
0
+26 Duel
Power increases during PvP.
Widely swings a sword to attack nearby enemies with 2740 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant duel: Power is increased during PvP.
75
0
+27 Duel
Power increases during PvP.
Widely swings a sword to attack nearby enemies with 2740 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant duel: Power is increased during PvP.
75
0
+28 Duel
Power increases during PvP.
Widely swings a sword to attack nearby enemies with 2740 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant duel: Power is increased during PvP.
75
0
+29 Duel
Power increases during PvP.
Widely swings a sword to attack nearby enemies with 2740 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant duel: Power is increased during PvP.
75
0
+30 Duel
Power increases during PvP.
Widely swings a sword to attack nearby enemies with 2740 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant duel: Power is increased during PvP.
75
0
Supplements the user's P. Atk. with 787 Power in a might sword swing to attack nearby enemies. Consumes up to 5 souls to increase power. Requires an ancient sword, dagger, blunt, spear, fist weapon, dual blunt weapon, or dualsword to be equipped. Over-hit.
Supplements the user's P. Atk. with 787 Power in a might sword swing to attack nearby enemies. Consumes up to 5 souls to increase power. Requires an ancient sword, dagger, blunt, spear, fist weapon, dual blunt weapon, or dualsword to be equipped. Over-hit.
Supplements the user's P. Atk. with 787 Power in a might sword swing to attack nearby enemies. Consumes up to 5 souls to increase power. Requires an ancient sword, dagger, blunt, spear, fist weapon, dual blunt weapon, or dualsword to be equipped. Over-hit.
1.5
4 s.
42
0
25000
2
46
Supplements the user's P. Atk. with 832 Power in a might sword swing to attack nearby enemies. Consumes up to 5 souls to increase power. Requires an ancient sword, dagger, blunt, spear, fist weapon, dual blunt weapon, or dualsword to be equipped. Over-hit.
1.5
4 s.
43
0
25000
3
46
Supplements the user's P. Atk. with 879 Power in a might sword swing to attack nearby enemies. Consumes up to 5 souls to increase power. Requires an ancient sword, dagger, blunt, spear, fist weapon, dual blunt weapon, or dualsword to be equipped. Over-hit.
1.5
4 s.
44
0
25000
4
49
Supplements the user's P. Atk. with 927 Power in a might sword swing to attack nearby enemies. Consumes up to 5 souls to increase power. Requires an ancient sword, dagger, blunt, spear, fist weapon, dual blunt weapon, or dualsword to be equipped. Over-hit.
1.5
4 s.
46
0
27000
5
49
Supplements the user's P. Atk. with 977 Power in a might sword swing to attack nearby enemies. Consumes up to 5 souls to increase power. Requires an ancient sword, dagger, blunt, spear, fist weapon, dual blunt weapon, or dualsword to be equipped. Over-hit.
1.5
4 s.
47
0
27000
6
49
Supplements the user's P. Atk. with 1029 Power in a might sword swing to attack nearby enemies. Consumes up to 5 souls to increase power. Requires an ancient sword, dagger, blunt, spear, fist weapon, dual blunt weapon, or dualsword to be equipped. Over-hit.
1.5
4 s.
48
0
27000
7
52
Supplements the user's P. Atk. with 1082 Power in a might sword swing to attack nearby enemies. Consumes up to 5 souls to increase power. Requires an ancient sword, dagger, blunt, spear, fist weapon, dual blunt weapon, or dualsword to be equipped. Over-hit.
1.5
4 s.
50
0
36000
8
52
Supplements the user's P. Atk. with 1137 Power in a might sword swing to attack nearby enemies. Consumes up to 5 souls to increase power. Requires an ancient sword, dagger, blunt, spear, fist weapon, dual blunt weapon, or dualsword to be equipped. Over-hit.
1.5
4 s.
50
0
36000
9
52
Supplements the user's P. Atk. with 1194 Power in a might sword swing to attack nearby enemies. Consumes up to 5 souls to increase power. Requires an ancient sword, dagger, blunt, spear, fist weapon, dual blunt weapon, or dualsword to be equipped. Over-hit.
1.5
4 s.
51
0
36000
10
55
Supplements the user's P. Atk. with 1253 Power in a might sword swing to attack nearby enemies. Consumes up to 5 souls to increase power. Requires an ancient sword, dagger, blunt, spear, fist weapon, dual blunt weapon, or dualsword to be equipped. Over-hit.
1.5
4 s.
52
0
49000
11
55
Supplements the user's P. Atk. with 1313 Power in a might sword swing to attack nearby enemies. Consumes up to 5 souls to increase power. Requires an ancient sword, dagger, blunt, spear, fist weapon, dual blunt weapon, or dualsword to be equipped. Over-hit.
1.5
4 s.
53
0
49000
12
55
Supplements the user's P. Atk. with 1374 Power in a might sword swing to attack nearby enemies. Consumes up to 5 souls to increase power. Requires an ancient sword, dagger, blunt, spear, fist weapon, dual blunt weapon, or dualsword to be equipped. Over-hit.
1.5
4 s.
55
0
49000
13
58
Supplements the user's P. Atk. with 1438 Power in a might sword swing to attack nearby enemies. Consumes up to 5 souls to increase power. Requires an ancient sword, dagger, blunt, spear, fist weapon, dual blunt weapon, or dualsword to be equipped. Over-hit.
1.5
4 s.
56
0
62000
14
58
Supplements the user's P. Atk. with 1502 Power in a might sword swing to attack nearby enemies. Consumes up to 5 souls to increase power. Requires an ancient sword, dagger, blunt, spear, fist weapon, dual blunt weapon, or dualsword to be equipped. Over-hit.
1.5
4 s.
57
0
62000
15
58
Supplements the user's P. Atk. with 1568 Power in a might sword swing to attack nearby enemies. Consumes up to 5 souls to increase power. Requires an ancient sword, dagger, blunt, spear, fist weapon, dual blunt weapon, or dualsword to be equipped. Over-hit.
1.5
4 s.
58
0
62000
16
60
Supplements the user's P. Atk. with 1636 Power in a might sword swing to attack nearby enemies. Consumes up to 5 souls to increase power. Requires an ancient sword, dagger, blunt, spear, fist weapon, dual blunt weapon, or dualsword to be equipped. Over-hit.
1.5
4 s.
60
0
112000
17
60
Supplements the user's P. Atk. with 1704 Power in a might sword swing to attack nearby enemies. Consumes up to 5 souls to increase power. Requires an ancient sword, dagger, blunt, spear, fist weapon, dual blunt weapon, or dualsword to be equipped. Over-hit.
1.5
4 s.
61
0
112000
18
62
Supplements the user's P. Atk. with 1774 Power in a might sword swing to attack nearby enemies. Consumes up to 5 souls to increase power. Requires an ancient sword, dagger, blunt, spear, fist weapon, dual blunt weapon, or dualsword to be equipped. Over-hit.
1.5
4 s.
61
0
130000
19
62
Supplements the user's P. Atk. with 1845 Power in a might sword swing to attack nearby enemies. Consumes up to 5 souls to increase power. Requires an ancient sword, dagger, blunt, spear, fist weapon, dual blunt weapon, or dualsword to be equipped. Over-hit.
1.5
4 s.
62
0
130000
20
64
Supplements the user's P. Atk. with 1917 Power in a might sword swing to attack nearby enemies. Consumes up to 5 souls to increase power. Requires an ancient sword, dagger, blunt, spear, fist weapon, dual blunt weapon, or dualsword to be equipped. Over-hit.
1.5
4 s.
63
0
170000
21
64
Supplements the user's P. Atk. with 1990 Power in a might sword swing to attack nearby enemies. Consumes up to 5 souls to increase power. Requires an ancient sword, dagger, blunt, spear, fist weapon, dual blunt weapon, or dualsword to be equipped. Over-hit.
1.5
4 s.
65
0
170000
22
66
Supplements the user's P. Atk. with 2064 Power in a might sword swing to attack nearby enemies. Consumes up to 5 souls to increase power. Requires an ancient sword, dagger, blunt, spear, fist weapon, dual blunt weapon, or dualsword to be equipped. Over-hit.
1.5
4 s.
66
0
220000
23
66
Supplements the user's P. Atk. with 2138 Power in a might sword swing to attack nearby enemies. Consumes up to 5 souls to increase power. Requires an ancient sword, dagger, blunt, spear, fist weapon, dual blunt weapon, or dualsword to be equipped. Over-hit.
1.5
4 s.
67
0
220000
24
68
Supplements the user's P. Atk. with 2213 Power in a might sword swing to attack nearby enemies. Consumes up to 5 souls to increase power. Requires an ancient sword, dagger, blunt, spear, fist weapon, dual blunt weapon, or dualsword to be equipped. Over-hit.
1.5
4 s.
68
0
280000
25
68
Supplements the user's P. Atk. with 2288 Power in a might sword swing to attack nearby enemies. Consumes up to 5 souls to increase power. Requires an ancient sword, dagger, blunt, spear, fist weapon, dual blunt weapon, or dualsword to be equipped. Over-hit.
1.5
4 s.
69
0
280000
26
70
Supplements the user's P. Atk. with 2363 Power in a might sword swing to attack nearby enemies. Consumes up to 5 souls to increase power. Requires an ancient sword, dagger, blunt, spear, fist weapon, dual blunt weapon, or dualsword to be equipped. Over-hit.
1.5
4 s.
70
0
360000
27
70
Supplements the user's P. Atk. with 2439 Power in a might sword swing to attack nearby enemies. Consumes up to 5 souls to increase power. Requires an ancient sword, dagger, blunt, spear, fist weapon, dual blunt weapon, or dualsword to be equipped. Over-hit.
1.5
4 s.
71
0
360000
28
72
Supplements the user's P. Atk. with 2515 Power in a might sword swing to attack nearby enemies. Consumes up to 5 souls to increase power. Requires an ancient sword, dagger, blunt, spear, fist weapon, dual blunt weapon, or dualsword to be equipped. Over-hit.
1.5
4 s.
72
0
430000
29
72
Supplements the user's P. Atk. with 2590 Power in a might sword swing to attack nearby enemies. Consumes up to 5 souls to increase power. Requires an ancient sword, dagger, blunt, spear, fist weapon, dual blunt weapon, or dualsword to be equipped. Over-hit.
1.5
4 s.
73
0
430000
30
74
Supplements the user's P. Atk. with 2665 Power in a might sword swing to attack nearby enemies. Consumes up to 5 souls to increase power. Requires an ancient sword, dagger, blunt, spear, fist weapon, dual blunt weapon, or dualsword to be equipped. Over-hit.
1.5
4 s.
74
0
930000
31
74
Supplements the user's P. Atk. with 2740 Power in a might sword swing to attack nearby enemies. Consumes up to 5 souls to increase power. Requires an ancient sword, dagger, blunt, spear, fist weapon, dual blunt weapon, or dualsword to be equipped. Over-hit.