Blande la espada y ataca a los enemigos alrededor, infligiendo 787 de daño adicional. Aumenta el poder al usar almas. Consume hasta 5 almas como máximo. Requiere espada antigua/espada a dos manos/arma contundente/arma de asta/arma de puños/contundentes duales/espadas duales. Over-hit posible.
Supplements the user's P. Atk. with 787 Power in a might sword swing to attack nearby enemies. Consumes up to 5 souls to increase power. Requires an ancient sword, dagger, blunt, spear, fist weapon, dual blunt weapon, or dualsword to be equipped. Over-hit.
Blande la espada y ataca a los enemigos alrededor, infligiendo 787 de daño adicional. Aumenta el poder al usar almas. Consume hasta 5 almas como máximo. Requiere espada antigua/espada a dos manos/arma contundente/arma de asta/arma de puños/contundentes duales/espadas duales. Over-hit posible.
1.5
4 s
42
0
25000
2
46
Blande la espada y ataca a los enemigos alrededor, infligiendo 832 de daño adicional. Aumenta el poder al usar almas. Consume hasta 5 almas como máximo. Requiere espada antigua/espada a dos manos/arma contundente/arma de asta/arma de puños/contundentes duales/espadas duales. Over-hit posible.
1.5
4 s
43
0
25000
3
46
Blande la espada y ataca a los enemigos alrededor, infligiendo 879 de daño adicional. Aumenta el poder al usar almas. Consume hasta 5 almas como máximo. Requiere espada antigua/espada a dos manos/arma contundente/arma de asta/arma de puños/contundentes duales/espadas duales. Over-hit posible.
1.5
4 s
44
0
25000
4
49
Blande la espada y ataca a los enemigos alrededor, infligiendo 927 de daño adicional. Aumenta el poder al usar almas. Consume hasta 5 almas como máximo. Requiere espada antigua/espada a dos manos/arma contundente/arma de asta/arma de puños/contundentes duales/espadas duales. Over-hit posible.
1.5
4 s
46
0
27000
5
49
Blande la espada y ataca a los enemigos alrededor, infligiendo 977 de daño adicional. Aumenta el poder al usar almas. Consume hasta 5 almas como máximo. Requiere espada antigua/espada a dos manos/arma contundente/arma de asta/arma de puños/contundentes duales/espadas duales. Over-hit posible.
1.5
4 s
47
0
27000
6
49
Blande la espada y ataca a los enemigos alrededor, infligiendo 1029 de daño adicional. Aumenta el poder al usar almas. Consume hasta 5 almas como máximo. Requiere espada antigua/espada a dos manos/arma contundente/arma de asta/arma de puños/contundentes duales/espadas duales. Over-hit posible.
1.5
4 s
48
0
27000
7
52
Blande la espada y ataca a los enemigos alrededor, infligiendo 1082 de daño adicional. Aumenta el poder al usar almas. Consume hasta 5 almas como máximo. Requiere espada antigua/espada a dos manos/arma contundente/arma de asta/arma de puños/contundentes duales/espadas duales. Over-hit posible.
1.5
4 s
50
0
36000
8
52
Blande la espada y ataca a los enemigos alrededor, infligiendo 1137 de daño adicional. Aumenta el poder al usar almas. Consume hasta 5 almas como máximo. Requiere espada antigua/espada a dos manos/arma contundente/arma de asta/arma de puños/contundentes duales/espadas duales. Over-hit posible.
1.5
4 s
50
0
36000
9
52
Blande la espada y ataca a los enemigos alrededor, infligiendo 1194 de daño adicional. Aumenta el poder al usar almas. Consume hasta 5 almas como máximo. Requiere espada antigua/espada a dos manos/arma contundente/arma de asta/arma de puños/contundentes duales/espadas duales. Over-hit posible.
1.5
4 s
51
0
36000
10
55
Blande la espada y ataca a los enemigos alrededor, infligiendo 1253 de daño adicional. Aumenta el poder al usar almas. Consume hasta 5 almas como máximo. Requiere espada antigua/espada a dos manos/arma contundente/arma de asta/arma de puños/contundentes duales/espadas duales. Over-hit posible.
1.5
4 s
52
0
49000
11
55
Blande la espada y ataca a los enemigos alrededor, infligiendo 1313 de daño adicional. Aumenta el poder al usar almas. Consume hasta 5 almas como máximo. Requiere espada antigua/espada a dos manos/arma contundente/arma de asta/arma de puños/contundentes duales/espadas duales. Over-hit posible.
1.5
4 s
53
0
49000
12
55
Blande la espada y ataca a los enemigos alrededor, infligiendo 1374 de daño adicional. Aumenta el poder al usar almas. Consume hasta 5 almas como máximo. Requiere espada antigua/espada a dos manos/arma contundente/arma de asta/arma de puños/contundentes duales/espadas duales. Over-hit posible.
1.5
4 s
55
0
49000
13
58
Blande la espada y ataca a los enemigos alrededor, infligiendo 1438 de daño adicional. Aumenta el poder al usar almas. Consume hasta 5 almas como máximo. Requiere espada antigua/espada a dos manos/arma contundente/arma de asta/arma de puños/contundentes duales/espadas duales. Over-hit posible.
1.5
4 s
56
0
62000
14
58
Blande la espada y ataca a los enemigos alrededor, infligiendo 1502 de daño adicional. Aumenta el poder al usar almas. Consume hasta 5 almas como máximo. Requiere espada antigua/espada a dos manos/arma contundente/arma de asta/arma de puños/contundentes duales/espadas duales. Over-hit posible.
1.5
4 s
57
0
62000
15
58
Blande la espada y ataca a los enemigos alrededor, infligiendo 1568 de daño adicional. Aumenta el poder al usar almas. Consume hasta 5 almas como máximo. Requiere espada antigua/espada a dos manos/arma contundente/arma de asta/arma de puños/contundentes duales/espadas duales. Over-hit posible.
1.5
4 s
58
0
62000
16
60
Blande la espada y ataca a los enemigos alrededor, infligiendo 1636 de daño adicional. Aumenta el poder al usar almas. Consume hasta 5 almas como máximo. Requiere espada antigua/espada a dos manos/arma contundente/arma de asta/arma de puños/contundentes duales/espadas duales. Over-hit posible.
1.5
4 s
60
0
112000
17
60
Blande la espada y ataca a los enemigos alrededor, infligiendo 1704 de daño adicional. Aumenta el poder al usar almas. Consume hasta 5 almas como máximo. Requiere espada antigua/espada a dos manos/arma contundente/arma de asta/arma de puños/contundentes duales/espadas duales. Over-hit posible.
1.5
4 s
61
0
112000
18
62
Blande la espada y ataca a los enemigos alrededor, infligiendo 1774 de daño adicional. Aumenta el poder al usar almas. Consume hasta 5 almas como máximo. Requiere espada antigua/espada a dos manos/arma contundente/arma de asta/arma de puños/contundentes duales/espadas duales. Over-hit posible.
1.5
4 s
61
0
130000
19
62
Blande la espada y ataca a los enemigos alrededor, infligiendo 1845 de daño adicional. Aumenta el poder al usar almas. Consume hasta 5 almas como máximo. Requiere espada antigua/espada a dos manos/arma contundente/arma de asta/arma de puños/contundentes duales/espadas duales. Over-hit posible.
1.5
4 s
62
0
130000
20
64
Blande la espada y ataca a los enemigos alrededor, infligiendo 1917 de daño adicional. Aumenta el poder al usar almas. Consume hasta 5 almas como máximo. Requiere espada antigua/espada a dos manos/arma contundente/arma de asta/arma de puños/contundentes duales/espadas duales. Over-hit posible.
1.5
4 s
63
0
170000
21
64
Blande la espada y ataca a los enemigos alrededor, infligiendo 1990 de daño adicional. Aumenta el poder al usar almas. Consume hasta 5 almas como máximo. Requiere espada antigua/espada a dos manos/arma contundente/arma de asta/arma de puños/contundentes duales/espadas duales. Over-hit posible.
1.5
4 s
65
0
170000
22
66
Blande la espada y ataca a los enemigos alrededor, infligiendo 2064 de daño adicional. Aumenta el poder al usar almas. Consume hasta 5 almas como máximo. Requiere espada antigua/espada a dos manos/arma contundente/arma de asta/arma de puños/contundentes duales/espadas duales. Over-hit posible.
1.5
4 s
66
0
220000
23
66
Blande la espada y ataca a los enemigos alrededor, infligiendo 2138 de daño adicional. Aumenta el poder al usar almas. Consume hasta 5 almas como máximo. Requiere espada antigua/espada a dos manos/arma contundente/arma de asta/arma de puños/contundentes duales/espadas duales. Over-hit posible.
1.5
4 s
67
0
220000
24
68
Blande la espada y ataca a los enemigos alrededor, infligiendo 2213 de daño adicional. Aumenta el poder al usar almas. Consume hasta 5 almas como máximo. Requiere espada antigua/espada a dos manos/arma contundente/arma de asta/arma de puños/contundentes duales/espadas duales. Over-hit posible.
1.5
4 s
68
0
280000
25
68
Blande la espada y ataca a los enemigos alrededor, infligiendo 2288 de daño adicional. Aumenta el poder al usar almas. Consume hasta 5 almas como máximo. Requiere espada antigua/espada a dos manos/arma contundente/arma de asta/arma de puños/contundentes duales/espadas duales. Over-hit posible.
1.5
4 s
69
0
280000
26
70
Blande la espada y ataca a los enemigos alrededor, infligiendo 2363 de daño adicional. Aumenta el poder al usar almas. Consume hasta 5 almas como máximo. Requiere espada antigua/espada a dos manos/arma contundente/arma de asta/arma de puños/contundentes duales/espadas duales. Over-hit posible.
1.5
4 s
70
0
360000
27
70
Blande la espada y ataca a los enemigos alrededor, infligiendo 2439 de daño adicional. Aumenta el poder al usar almas. Consume hasta 5 almas como máximo. Requiere espada antigua/espada a dos manos/arma contundente/arma de asta/arma de puños/contundentes duales/espadas duales. Over-hit posible.
1.5
4 s
71
0
360000
28
72
Blande la espada y ataca a los enemigos alrededor, infligiendo 2515 de daño adicional. Aumenta el poder al usar almas. Consume hasta 5 almas como máximo. Requiere espada antigua/espada a dos manos/arma contundente/arma de asta/arma de puños/contundentes duales/espadas duales. Over-hit posible.
1.5
4 s
72
0
430000
29
72
Blande la espada y ataca a los enemigos alrededor, infligiendo 2590 de daño adicional. Aumenta el poder al usar almas. Consume hasta 5 almas como máximo. Requiere espada antigua/espada a dos manos/arma contundente/arma de asta/arma de puños/contundentes duales/espadas duales. Over-hit posible.
1.5
4 s
73
0
430000
30
74
Blande la espada y ataca a los enemigos alrededor, infligiendo 2665 de daño adicional. Aumenta el poder al usar almas. Consume hasta 5 almas como máximo. Requiere espada antigua/espada a dos manos/arma contundente/arma de asta/arma de puños/contundentes duales/espadas duales. Over-hit posible.
1.5
4 s
74
0
930000
31
74
Blande la espada y ataca a los enemigos alrededor, infligiendo 2740 de daño adicional. Aumenta el poder al usar almas. Consume hasta 5 almas como máximo. Requiere espada antigua/espada a dos manos/arma contundente/arma de asta/arma de puños/contundentes duales/espadas duales. Over-hit posible.
Blande la espada y ataca a los enemigos que te rodean, infligiendo 2907 de daño adicional. Aumenta el poder al usar almas. Consume hasta 5 almas como máximo. Requiere espada antigua/espada a dos manos/contundente/arma de asta/puños/contundentes dobles/espadas dobles. Puede hacer Overhit. Encantamiento de Poder: aumenta el poder.
4 s
75
0
+2 Power
Poder +19.
Blande la espada y ataca a los enemigos que te rodean, infligiendo 2926 de daño adicional. Aumenta el poder al usar almas. Consume hasta 5 almas como máximo. Requiere espada antigua/espada a dos manos/contundente/arma de asta/puños/contundentes dobles/espadas dobles. Puede hacer Overhit. Encantamiento de Poder: aumenta el poder.
4 s
75
0
+3 Power
Poder +20.
Blande la espada y ataca a los enemigos que te rodean, infligiendo 2946 de daño adicional. Aumenta el poder al usar almas. Consume hasta 5 almas como máximo. Requiere espada antigua/espada a dos manos/contundente/arma de asta/puños/contundentes dobles/espadas dobles. Puede hacer Overhit. Encantamiento de Poder: aumenta el poder.
4 s
75
0
+4 Power
Poder +20.
Blande la espada y ataca a los enemigos que te rodean, infligiendo 2966 de daño adicional. Aumenta el poder al usar almas. Consume hasta 5 almas como máximo. Requiere espada antigua/espada a dos manos/contundente/arma de asta/puños/contundentes dobles/espadas dobles. Puede hacer Overhit. Encantamiento de Poder: aumenta el poder.
4 s
75
0
+5 Power
Poder +20.
Blande la espada y ataca a los enemigos que te rodean, infligiendo 2986 de daño adicional. Aumenta el poder al usar almas. Consume hasta 5 almas como máximo. Requiere espada antigua/espada a dos manos/contundente/arma de asta/puños/contundentes dobles/espadas dobles. Puede hacer Overhit. Encantamiento de Poder: aumenta el poder.
4 s
75
0
+6 Power
Poder +20.
Blande la espada y ataca a los enemigos que te rodean, infligiendo 3006 de daño adicional. Aumenta el poder al usar almas. Consume hasta 5 almas como máximo. Requiere espada antigua/espada a dos manos/contundente/arma de asta/puños/contundentes dobles/espadas dobles. Puede hacer Overhit. Encantamiento de Poder: aumenta el poder.
4 s
75
0
+7 Power
Poder +19.
Blande la espada y ataca a los enemigos que te rodean, infligiendo 3025 de daño adicional. Aumenta el poder al usar almas. Consume hasta 5 almas como máximo. Requiere espada antigua/espada a dos manos/contundente/arma de asta/puños/contundentes dobles/espadas dobles. Puede hacer Overhit. Encantamiento de Poder: aumenta el poder.
4 s
75
0
+8 Power
Poder +20.
Blande la espada y ataca a los enemigos que te rodean, infligiendo 3045 de daño adicional. Aumenta el poder al usar almas. Consume hasta 5 almas como máximo. Requiere espada antigua/espada a dos manos/contundente/arma de asta/puños/contundentes dobles/espadas dobles. Puede hacer Overhit. Encantamiento de Poder: aumenta el poder.
4 s
75
0
+9 Power
Poder +20.
Blande la espada y ataca a los enemigos que te rodean, infligiendo 3065 de daño adicional. Aumenta el poder al usar almas. Consume hasta 5 almas como máximo. Requiere espada antigua/espada a dos manos/contundente/arma de asta/puños/contundentes dobles/espadas dobles. Puede hacer Overhit. Encantamiento de Poder: aumenta el poder.
4 s
75
0
+10 Power
Poder +20.
Blande la espada y ataca a los enemigos que te rodean, infligiendo 3085 de daño adicional. Aumenta el poder al usar almas. Consume hasta 5 almas como máximo. Requiere espada antigua/espada a dos manos/contundente/arma de asta/puños/contundentes dobles/espadas dobles. Puede hacer Overhit. Encantamiento de Poder: aumenta el poder.
4 s
75
0
+11 Power
Poder +20.
Blande la espada y ataca a los enemigos que te rodean, infligiendo 3105 de daño adicional. Aumenta el poder al usar almas. Consume hasta 5 almas como máximo. Requiere espada antigua/espada a dos manos/contundente/arma de asta/puños/contundentes dobles/espadas dobles. Puede hacer Overhit. Encantamiento de Poder: aumenta el poder.
4 s
75
0
+12 Power
Poder +19.
Blande la espada y ataca a los enemigos que te rodean, infligiendo 3124 de daño adicional. Aumenta el poder al usar almas. Consume hasta 5 almas como máximo. Requiere espada antigua/espada a dos manos/contundente/arma de asta/puños/contundentes dobles/espadas dobles. Puede hacer Overhit. Encantamiento de Poder: aumenta el poder.
4 s
75
0
+13 Power
Poder +20.
Blande la espada y ataca a los enemigos que te rodean, infligiendo 3144 de daño adicional. Aumenta el poder al usar almas. Consume hasta 5 almas como máximo. Requiere espada antigua/espada a dos manos/contundente/arma de asta/puños/contundentes dobles/espadas dobles. Puede hacer Overhit. Encantamiento de Poder: aumenta el poder.
4 s
75
0
+14 Power
Poder +20.
Blande la espada y ataca a los enemigos que te rodean, infligiendo 3164 de daño adicional. Aumenta el poder al usar almas. Consume hasta 5 almas como máximo. Requiere espada antigua/espada a dos manos/contundente/arma de asta/puños/contundentes dobles/espadas dobles. Puede hacer Overhit. Encantamiento de Poder: aumenta el poder.
4 s
75
0
+15 Power
Poder +20.
Blande la espada y ataca a los enemigos que te rodean, infligiendo 3184 de daño adicional. Aumenta el poder al usar almas. Consume hasta 5 almas como máximo. Requiere espada antigua/espada a dos manos/contundente/arma de asta/puños/contundentes dobles/espadas dobles. Puede hacer Overhit. Encantamiento de Poder: aumenta el poder.
4 s
75
0
+16 Power
Poder +19.
Blande la espada y ataca a los enemigos que te rodean, infligiendo 3203 de daño adicional. Aumenta el poder al usar almas. Consume hasta 5 almas como máximo. Requiere espada antigua/espada a dos manos/contundente/arma de asta/puños/contundentes dobles/espadas dobles. Puede hacer Overhit. Encantamiento de Poder: aumenta el poder.
4 s
75
0
+17 Power
Poder +20.
Blande la espada y ataca a los enemigos que te rodean, infligiendo 3223 de daño adicional. Aumenta el poder al usar almas. Consume hasta 5 almas como máximo. Requiere espada antigua/espada a dos manos/contundente/arma de asta/puños/contundentes dobles/espadas dobles. Puede hacer Overhit. Encantamiento de Poder: aumenta el poder.
4 s
75
0
+18 Power
Poder +20.
Blande la espada y ataca a los enemigos que te rodean, infligiendo 3243 de daño adicional. Aumenta el poder al usar almas. Consume hasta 5 almas como máximo. Requiere espada antigua/espada a dos manos/contundente/arma de asta/puños/contundentes dobles/espadas dobles. Puede hacer Overhit. Encantamiento de Poder: aumenta el poder.
4 s
75
0
+19 Power
Poder +20.
Blande la espada y ataca a los enemigos que te rodean, infligiendo 3263 de daño adicional. Aumenta el poder al usar almas. Consume hasta 5 almas como máximo. Requiere espada antigua/espada a dos manos/contundente/arma de asta/puños/contundentes dobles/espadas dobles. Puede hacer Overhit. Encantamiento de Poder: aumenta el poder.
4 s
75
0
+20 Power
Poder +20.
Blande la espada y ataca a los enemigos que te rodean, infligiendo 3283 de daño adicional. Aumenta el poder al usar almas. Consume hasta 5 almas como máximo. Requiere espada antigua/espada a dos manos/contundente/arma de asta/puños/contundentes dobles/espadas dobles. Puede hacer Overhit. Encantamiento de Poder: aumenta el poder.
4 s
75
0
+21 Power
Poder +19.
Blande la espada y ataca a los enemigos que te rodean, infligiendo 3302 de daño adicional. Aumenta el poder al usar almas. Consume hasta 5 almas como máximo. Requiere espada antigua/espada a dos manos/contundente/arma de asta/puños/contundentes dobles/espadas dobles. Puede hacer Overhit. Encantamiento de Poder: aumenta el poder.
4 s
75
0
+22 Power
Poder +20.
Blande la espada y ataca a los enemigos que te rodean, infligiendo 3322 de daño adicional. Aumenta el poder al usar almas. Consume hasta 5 almas como máximo. Requiere espada antigua/espada a dos manos/contundente/arma de asta/puños/contundentes dobles/espadas dobles. Puede hacer Overhit. Encantamiento de Poder: aumenta el poder.
4 s
75
0
+23 Power
Poder +20.
Blande la espada y ataca a los enemigos que te rodean, infligiendo 3342 de daño adicional. Aumenta el poder al usar almas. Consume hasta 5 almas como máximo. Requiere espada antigua/espada a dos manos/contundente/arma de asta/puños/contundentes dobles/espadas dobles. Puede hacer Overhit. Encantamiento de Poder: aumenta el poder.
4 s
75
0
+24 Power
Poder +20.
Blande la espada y ataca a los enemigos que te rodean, infligiendo 3362 de daño adicional. Aumenta el poder al usar almas. Consume hasta 5 almas como máximo. Requiere espada antigua/espada a dos manos/contundente/arma de asta/puños/contundentes dobles/espadas dobles. Puede hacer Overhit. Encantamiento de Poder: aumenta el poder.
4 s
75
0
+25 Power
Poder +20.
Blande la espada y ataca a los enemigos que te rodean, infligiendo 3382 de daño adicional. Aumenta el poder al usar almas. Consume hasta 5 almas como máximo. Requiere espada antigua/espada a dos manos/contundente/arma de asta/puños/contundentes dobles/espadas dobles. Puede hacer Overhit. Encantamiento de Poder: aumenta el poder.
4 s
75
0
+26 Power
Poder +19.
Blande la espada y ataca a los enemigos que te rodean, infligiendo 3401 de daño adicional. Aumenta el poder al usar almas. Consume hasta 5 almas como máximo. Requiere espada antigua/espada a dos manos/contundente/arma de asta/puños/contundentes dobles/espadas dobles. Puede hacer Overhit. Encantamiento de Poder: aumenta el poder.
4 s
75
0
+27 Power
Poder +20.
Blande la espada y ataca a los enemigos que te rodean, infligiendo 3421 de daño adicional. Aumenta el poder al usar almas. Consume hasta 5 almas como máximo. Requiere espada antigua/espada a dos manos/contundente/arma de asta/puños/contundentes dobles/espadas dobles. Puede hacer Overhit. Encantamiento de Poder: aumenta el poder.
4 s
75
0
+28 Power
Poder +20.
Blande la espada y ataca a los enemigos que te rodean, infligiendo 3441 de daño adicional. Aumenta el poder al usar almas. Consume hasta 5 almas como máximo. Requiere espada antigua/espada a dos manos/contundente/arma de asta/puños/contundentes dobles/espadas dobles. Puede hacer Overhit. Encantamiento de Poder: aumenta el poder.
4 s
75
0
+29 Power
Poder +20.
Blande la espada y ataca a los enemigos que te rodean, infligiendo 3461 de daño adicional. Aumenta el poder al usar almas. Consume hasta 5 almas como máximo. Requiere espada antigua/espada a dos manos/contundente/arma de asta/puños/contundentes dobles/espadas dobles. Puede hacer Overhit. Encantamiento de Poder: aumenta el poder.
4 s
75
0
+30 Power
Poder +19.
Blande la espada y ataca a los enemigos que te rodean, infligiendo 3480 de daño adicional. Aumenta el poder al usar almas. Consume hasta 5 almas como máximo. Requiere espada antigua/espada a dos manos/contundente/arma de asta/puños/contundentes dobles/espadas dobles. Puede hacer Overhit. Encantamiento de Poder: aumenta el poder.
4 s
75
0
Tipo
Bonificación
Descripción
Recarga
MP
HP
+1 Cost
Consumo de MP -2, poder +5.
Blande la espada y ataca a los enemigos que te rodean, infligiendo 2745 de daño adicional. Aumenta el poder al usar almas. Consume hasta 5 almas como máximo. Requiere espada antigua/espada a dos manos/contundente/arma de asta/puños/contundentes dobles/espadas dobles. Puede hacer Overhit. Encantamiento de Coste: reduce el consumo de MP y aumenta el poder.
4 s
73
0
+2 Cost
Consumo de MP -1, poder +5.
Blande la espada y ataca a los enemigos que te rodean, infligiendo 2750 de daño adicional. Aumenta el poder al usar almas. Consume hasta 5 almas como máximo. Requiere espada antigua/espada a dos manos/contundente/arma de asta/puños/contundentes dobles/espadas dobles. Puede hacer Overhit. Encantamiento de Coste: reduce el consumo de MP y aumenta el poder.
4 s
72
0
+3 Cost
Consumo de MP -1, poder +6.
Blande la espada y ataca a los enemigos que te rodean, infligiendo 2756 de daño adicional. Aumenta el poder al usar almas. Consume hasta 5 almas como máximo. Requiere espada antigua/espada a dos manos/contundente/arma de asta/puños/contundentes dobles/espadas dobles. Puede hacer Overhit. Encantamiento de Coste: reduce el consumo de MP y aumenta el poder.
4 s
71
0
+4 Cost
Consumo de MP -2, poder +5.
Blande la espada y ataca a los enemigos que te rodean, infligiendo 2761 de daño adicional. Aumenta el poder al usar almas. Consume hasta 5 almas como máximo. Requiere espada antigua/espada a dos manos/contundente/arma de asta/puños/contundentes dobles/espadas dobles. Puede hacer Overhit. Encantamiento de Coste: reduce el consumo de MP y aumenta el poder.
4 s
69
0
+5 Cost
Consumo de MP -1, poder +5.
Blande la espada y ataca a los enemigos que te rodean, infligiendo 2766 de daño adicional. Aumenta el poder al usar almas. Consume hasta 5 almas como máximo. Requiere espada antigua/espada a dos manos/contundente/arma de asta/puños/contundentes dobles/espadas dobles. Puede hacer Overhit. Encantamiento de Coste: reduce el consumo de MP y aumenta el poder.
4 s
68
0
+6 Cost
Consumo de MP -1, poder +6.
Blande la espada y ataca a los enemigos que te rodean, infligiendo 2772 de daño adicional. Aumenta el poder al usar almas. Consume hasta 5 almas como máximo. Requiere espada antigua/espada a dos manos/contundente/arma de asta/puños/contundentes dobles/espadas dobles. Puede hacer Overhit. Encantamiento de Coste: reduce el consumo de MP y aumenta el poder.
4 s
67
0
+7 Cost
Consumo de MP -1, poder +5.
Blande la espada y ataca a los enemigos que te rodean, infligiendo 2777 de daño adicional. Aumenta el poder al usar almas. Consume hasta 5 almas como máximo. Requiere espada antigua/espada a dos manos/contundente/arma de asta/puños/contundentes dobles/espadas dobles. Puede hacer Overhit. Encantamiento de Coste: reduce el consumo de MP y aumenta el poder.
4 s
66
0
+8 Cost
Consumo de MP -2, poder +5.
Blande la espada y ataca a los enemigos que te rodean, infligiendo 2782 de daño adicional. Aumenta el poder al usar almas. Consume hasta 5 almas como máximo. Requiere espada antigua/espada a dos manos/contundente/arma de asta/puños/contundentes dobles/espadas dobles. Puede hacer Overhit. Encantamiento de Coste: reduce el consumo de MP y aumenta el poder.
4 s
64
0
+9 Cost
Consumo de MP -1, poder +6.
Blande la espada y ataca a los enemigos que te rodean, infligiendo 2788 de daño adicional. Aumenta el poder al usar almas. Consume hasta 5 almas como máximo. Requiere espada antigua/espada a dos manos/contundente/arma de asta/puños/contundentes dobles/espadas dobles. Puede hacer Overhit. Encantamiento de Coste: reduce el consumo de MP y aumenta el poder.
4 s
63
0
+10 Cost
Consumo de MP -1, poder +5.
Blande la espada y ataca a los enemigos que te rodean, infligiendo 2793 de daño adicional. Aumenta el poder al usar almas. Consume hasta 5 almas como máximo. Requiere espada antigua/espada a dos manos/contundente/arma de asta/puños/contundentes dobles/espadas dobles. Puede hacer Overhit. Encantamiento de Coste: reduce el consumo de MP y aumenta el poder.
4 s
62
0
+11 Cost
Consumo de MP -1, poder +6.
Blande la espada y ataca a los enemigos que te rodean, infligiendo 2799 de daño adicional. Aumenta el poder al usar almas. Consume hasta 5 almas como máximo. Requiere espada antigua/espada a dos manos/contundente/arma de asta/puños/contundentes dobles/espadas dobles. Puede hacer Overhit. Encantamiento de Coste: reduce el consumo de MP y aumenta el poder.
4 s
61
0
+12 Cost
Consumo de MP -2, poder +5.
Blande la espada y ataca a los enemigos que te rodean, infligiendo 2804 de daño adicional. Aumenta el poder al usar almas. Consume hasta 5 almas como máximo. Requiere espada antigua/espada a dos manos/contundente/arma de asta/puños/contundentes dobles/espadas dobles. Puede hacer Overhit. Encantamiento de Coste: reduce el consumo de MP y aumenta el poder.
4 s
59
0
+13 Cost
Consumo de MP -1, poder +5.
Blande la espada y ataca a los enemigos que te rodean, infligiendo 2809 de daño adicional. Aumenta el poder al usar almas. Consume hasta 5 almas como máximo. Requiere espada antigua/espada a dos manos/contundente/arma de asta/puños/contundentes dobles/espadas dobles. Puede hacer Overhit. Encantamiento de Coste: reduce el consumo de MP y aumenta el poder.
4 s
58
0
+14 Cost
Consumo de MP -1, poder +6.
Blande la espada y ataca a los enemigos que te rodean, infligiendo 2815 de daño adicional. Aumenta el poder al usar almas. Consume hasta 5 almas como máximo. Requiere espada antigua/espada a dos manos/contundente/arma de asta/puños/contundentes dobles/espadas dobles. Puede hacer Overhit. Encantamiento de Coste: reduce el consumo de MP y aumenta el poder.
4 s
57
0
+15 Cost
Consumo de MP -1, poder +5.
Blande la espada y ataca a los enemigos que te rodean, infligiendo 2820 de daño adicional. Aumenta el poder al usar almas. Consume hasta 5 almas como máximo. Requiere espada antigua/espada a dos manos/contundente/arma de asta/puños/contundentes dobles/espadas dobles. Puede hacer Overhit. Encantamiento de Coste: reduce el consumo de MP y aumenta el poder.
4 s
56
0
+16 Cost
Consumo de MP -2, poder +5.
Blande la espada y ataca a los enemigos que te rodean, infligiendo 2825 de daño adicional. Aumenta el poder al usar almas. Consume hasta 5 almas como máximo. Requiere espada antigua/espada a dos manos/contundente/arma de asta/puños/contundentes dobles/espadas dobles. Puede hacer Overhit. Encantamiento de Coste: reduce el consumo de MP y aumenta el poder.
4 s
54
0
+17 Cost
Consumo de MP -1, poder +6.
Blande la espada y ataca a los enemigos que te rodean, infligiendo 2831 de daño adicional. Aumenta el poder al usar almas. Consume hasta 5 almas como máximo. Requiere espada antigua/espada a dos manos/contundente/arma de asta/puños/contundentes dobles/espadas dobles. Puede hacer Overhit. Encantamiento de Coste: reduce el consumo de MP y aumenta el poder.
4 s
53
0
+18 Cost
Consumo de MP -1, poder +5.
Blande la espada y ataca a los enemigos que te rodean, infligiendo 2836 de daño adicional. Aumenta el poder al usar almas. Consume hasta 5 almas como máximo. Requiere espada antigua/espada a dos manos/contundente/arma de asta/puños/contundentes dobles/espadas dobles. Puede hacer Overhit. Encantamiento de Coste: reduce el consumo de MP y aumenta el poder.
4 s
52
0
+19 Cost
Consumo de MP -2, poder +5.
Blande la espada y ataca a los enemigos que te rodean, infligiendo 2841 de daño adicional. Aumenta el poder al usar almas. Consume hasta 5 almas como máximo. Requiere espada antigua/espada a dos manos/contundente/arma de asta/puños/contundentes dobles/espadas dobles. Puede hacer Overhit. Encantamiento de Coste: reduce el consumo de MP y aumenta el poder.
4 s
50
0
+20 Cost
Consumo de MP -1, poder +6.
Blande la espada y ataca a los enemigos que te rodean, infligiendo 2847 de daño adicional. Aumenta el poder al usar almas. Consume hasta 5 almas como máximo. Requiere espada antigua/espada a dos manos/contundente/arma de asta/puños/contundentes dobles/espadas dobles. Puede hacer Overhit. Encantamiento de Coste: reduce el consumo de MP y aumenta el poder.
4 s
49
0
+21 Cost
Consumo de MP -1, poder +5.
Blande la espada y ataca a los enemigos que te rodean, infligiendo 2852 de daño adicional. Aumenta el poder al usar almas. Consume hasta 5 almas como máximo. Requiere espada antigua/espada a dos manos/contundente/arma de asta/puños/contundentes dobles/espadas dobles. Puede hacer Overhit. Encantamiento de Coste: reduce el consumo de MP y aumenta el poder.
4 s
48
0
+22 Cost
Consumo de MP -1, poder +6.
Blande la espada y ataca a los enemigos que te rodean, infligiendo 2858 de daño adicional. Aumenta el poder al usar almas. Consume hasta 5 almas como máximo. Requiere espada antigua/espada a dos manos/contundente/arma de asta/puños/contundentes dobles/espadas dobles. Puede hacer Overhit. Encantamiento de Coste: reduce el consumo de MP y aumenta el poder.
4 s
47
0
+23 Cost
Consumo de MP -2, poder +5.
Blande la espada y ataca a los enemigos que te rodean, infligiendo 2863 de daño adicional. Aumenta el poder al usar almas. Consume hasta 5 almas como máximo. Requiere espada antigua/espada a dos manos/contundente/arma de asta/puños/contundentes dobles/espadas dobles. Puede hacer Overhit. Encantamiento de Coste: reduce el consumo de MP y aumenta el poder.
4 s
45
0
+24 Cost
Consumo de MP -1, poder +5.
Blande la espada y ataca a los enemigos que te rodean, infligiendo 2868 de daño adicional. Aumenta el poder al usar almas. Consume hasta 5 almas como máximo. Requiere espada antigua/espada a dos manos/contundente/arma de asta/puños/contundentes dobles/espadas dobles. Puede hacer Overhit. Encantamiento de Coste: reduce el consumo de MP y aumenta el poder.
4 s
44
0
+25 Cost
Consumo de MP -1, poder +6.
Blande la espada y ataca a los enemigos que te rodean, infligiendo 2874 de daño adicional. Aumenta el poder al usar almas. Consume hasta 5 almas como máximo. Requiere espada antigua/espada a dos manos/contundente/arma de asta/puños/contundentes dobles/espadas dobles. Puede hacer Overhit. Encantamiento de Coste: reduce el consumo de MP y aumenta el poder.
4 s
43
0
+26 Cost
Consumo de MP -1, poder +5.
Blande la espada y ataca a los enemigos que te rodean, infligiendo 2879 de daño adicional. Aumenta el poder al usar almas. Consume hasta 5 almas como máximo. Requiere espada antigua/espada a dos manos/contundente/arma de asta/puños/contundentes dobles/espadas dobles. Puede hacer Overhit. Encantamiento de Coste: reduce el consumo de MP y aumenta el poder.
4 s
42
0
+27 Cost
Consumo de MP -2, poder +5.
Blande la espada y ataca a los enemigos que te rodean, infligiendo 2884 de daño adicional. Aumenta el poder al usar almas. Consume hasta 5 almas como máximo. Requiere espada antigua/espada a dos manos/contundente/arma de asta/puños/contundentes dobles/espadas dobles. Puede hacer Overhit. Encantamiento de Coste: reduce el consumo de MP y aumenta el poder.
4 s
40
0
+28 Cost
Consumo de MP -1, poder +6.
Blande la espada y ataca a los enemigos que te rodean, infligiendo 2890 de daño adicional. Aumenta el poder al usar almas. Consume hasta 5 almas como máximo. Requiere espada antigua/espada a dos manos/contundente/arma de asta/puños/contundentes dobles/espadas dobles. Puede hacer Overhit. Encantamiento de Coste: reduce el consumo de MP y aumenta el poder.
4 s
39
0
+29 Cost
Consumo de MP -1, poder +5.
Blande la espada y ataca a los enemigos que te rodean, infligiendo 2895 de daño adicional. Aumenta el poder al usar almas. Consume hasta 5 almas como máximo. Requiere espada antigua/espada a dos manos/contundente/arma de asta/puños/contundentes dobles/espadas dobles. Puede hacer Overhit. Encantamiento de Coste: reduce el consumo de MP y aumenta el poder.
4 s
38
0
+30 Cost
Consumo de MP -1, poder +5.
Blande la espada y ataca a los enemigos que te rodean, infligiendo 2900 de daño adicional. Aumenta el poder al usar almas. Consume hasta 5 almas como máximo. Requiere espada antigua/espada a dos manos/contundente/arma de asta/puños/contundentes dobles/espadas dobles. Puede hacer Overhit. Encantamiento de Coste: reduce el consumo de MP y aumenta el poder.
4 s
37
0
Tipo
Bonificación
Descripción
Recarga
MP
HP
+1 Fire Attack
Daño de fuego +1.
Blande la espada y ataca a los enemigos que te rodean, infligiendo 2740 de daño adicional. Aumenta el poder al usar almas. Consume hasta 5 almas como máximo. Requiere espada antigua/espada a dos manos/contundente/arma de asta/puños/contundentes dobles/espadas dobles. Puede hacer Overhit. Encantamiento de Ataque de Fuego: daño de fuego +1.
4 s
75
0
+2 Fire Attack
Daño de fuego +2
Blande la espada y ataca a los enemigos que te rodean, infligiendo 2740 de daño adicional. Aumenta el poder al usar almas. Consume hasta 5 almas como máximo. Requiere espada antigua/espada a dos manos/contundente/arma de asta/puños/contundentes dobles/espadas dobles. Puede hacer Overhit. Encantamiento de Ataque de Fuego: daño de fuego +3.
4 s
75
0
+3 Fire Attack
Daño de fuego +2
Blande la espada y ataca a los enemigos que te rodean, infligiendo 2740 de daño adicional. Aumenta el poder al usar almas. Consume hasta 5 almas como máximo. Requiere espada antigua/espada a dos manos/contundente/arma de asta/puños/contundentes dobles/espadas dobles. Puede hacer Overhit. Encantamiento de Ataque de Fuego: daño de fuego +5.
4 s
75
0
+4 Fire Attack
Daño de fuego +1
Blande la espada y ataca a los enemigos que te rodean, infligiendo 2740 de daño adicional. Aumenta el poder al usar almas. Consume hasta 5 almas como máximo. Requiere espada antigua/espada a dos manos/contundente/arma de asta/puños/contundentes dobles/espadas dobles. Puede hacer Overhit. Encantamiento de Ataque de Fuego: daño de fuego +6.
4 s
75
0
+5 Fire Attack
Daño de fuego +2
Blande la espada y ataca a los enemigos que te rodean, infligiendo 2740 de daño adicional. Aumenta el poder al usar almas. Consume hasta 5 almas como máximo. Requiere espada antigua/espada a dos manos/contundente/arma de asta/puños/contundentes dobles/espadas dobles. Puede hacer Overhit. Encantamiento de Ataque de Fuego: daño de fuego +8.
4 s
75
0
+6 Fire Attack
Daño de fuego +2
Blande la espada y ataca a los enemigos que te rodean, infligiendo 2740 de daño adicional. Aumenta el poder al usar almas. Consume hasta 5 almas como máximo. Requiere espada antigua/espada a dos manos/contundente/arma de asta/puños/contundentes dobles/espadas dobles. Puede hacer Overhit. Encantamiento de Ataque de Fuego: daño de fuego +10.
4 s
75
0
+7 Fire Attack
Daño de fuego +1
Blande la espada y ataca a los enemigos que te rodean, infligiendo 2740 de daño adicional. Aumenta el poder al usar almas. Consume hasta 5 almas como máximo. Requiere espada antigua/espada a dos manos/contundente/arma de asta/puños/contundentes dobles/espadas dobles. Puede hacer Overhit. Encantamiento de Ataque de Fuego: daño de fuego +11.
4 s
75
0
+8 Fire Attack
Daño de fuego +2
Blande la espada y ataca a los enemigos que te rodean, infligiendo 2740 de daño adicional. Aumenta el poder al usar almas. Consume hasta 5 almas como máximo. Requiere espada antigua/espada a dos manos/contundente/arma de asta/puños/contundentes dobles/espadas dobles. Puede hacer Overhit. Encantamiento de Ataque de Fuego: daño de fuego +13.
4 s
75
0
+9 Fire Attack
Daño de fuego +2
Blande la espada y ataca a los enemigos que te rodean, infligiendo 2740 de daño adicional. Aumenta el poder al usar almas. Consume hasta 5 almas como máximo. Requiere espada antigua/espada a dos manos/contundente/arma de asta/puños/contundentes dobles/espadas dobles. Puede hacer Overhit. Encantamiento de Ataque de Fuego: daño de fuego +15.
4 s
75
0
+10 Fire Attack
Daño de fuego +1
Blande la espada y ataca a los enemigos que te rodean, infligiendo 2740 de daño adicional. Aumenta el poder al usar almas. Consume hasta 5 almas como máximo. Requiere espada antigua/espada a dos manos/contundente/arma de asta/puños/contundentes dobles/espadas dobles. Puede hacer Overhit. Encantamiento de Ataque de Fuego: daño de fuego +16.
4 s
75
0
+11 Fire Attack
Daño de fuego +2
Blande la espada y ataca a los enemigos que te rodean, infligiendo 2740 de daño adicional. Aumenta el poder al usar almas. Consume hasta 5 almas como máximo. Requiere espada antigua/espada a dos manos/contundente/arma de asta/puños/contundentes dobles/espadas dobles. Puede hacer Overhit. Encantamiento de Ataque de Fuego: daño de fuego +18.
4 s
75
0
+12 Fire Attack
Daño de fuego +2
Blande la espada y ataca a los enemigos que te rodean, infligiendo 2740 de daño adicional. Aumenta el poder al usar almas. Consume hasta 5 almas como máximo. Requiere espada antigua/espada a dos manos/contundente/arma de asta/puños/contundentes dobles/espadas dobles. Puede hacer Overhit. Encantamiento de Ataque de Fuego: daño de fuego +20.
4 s
75
0
+13 Fire Attack
Daño de fuego +1
Blande la espada y ataca a los enemigos que te rodean, infligiendo 2740 de daño adicional. Aumenta el poder al usar almas. Consume hasta 5 almas como máximo. Requiere espada antigua/espada a dos manos/contundente/arma de asta/puños/contundentes dobles/espadas dobles. Puede hacer Overhit. Encantamiento de Ataque de Fuego: daño de fuego +21.
4 s
75
0
+14 Fire Attack
Daño de fuego +2
Blande la espada y ataca a los enemigos que te rodean, infligiendo 2740 de daño adicional. Aumenta el poder al usar almas. Consume hasta 5 almas como máximo. Requiere espada antigua/espada a dos manos/contundente/arma de asta/puños/contundentes dobles/espadas dobles. Puede hacer Overhit. Encantamiento de Ataque de Fuego: daño de fuego +23.
4 s
75
0
+15 Fire Attack
Daño de fuego +2
Blande la espada y ataca a los enemigos que te rodean, infligiendo 2740 de daño adicional. Aumenta el poder al usar almas. Consume hasta 5 almas como máximo. Requiere espada antigua/espada a dos manos/contundente/arma de asta/puños/contundentes dobles/espadas dobles. Puede hacer Overhit. Encantamiento de Ataque de Fuego: daño de fuego +25.
4 s
75
0
+16 Fire Attack
Daño de fuego +1
Blande la espada y ataca a los enemigos que te rodean, infligiendo 2740 de daño adicional. Aumenta el poder al usar almas. Consume hasta 5 almas como máximo. Requiere espada antigua/espada a dos manos/contundente/arma de asta/puños/contundentes dobles/espadas dobles. Puede hacer Overhit. Encantamiento de Ataque de Fuego: daño de fuego +26.
4 s
75
0
+17 Fire Attack
Daño de fuego +2
Blande la espada y ataca a los enemigos que te rodean, infligiendo 2740 de daño adicional. Aumenta el poder al usar almas. Consume hasta 5 almas como máximo. Requiere espada antigua/espada a dos manos/contundente/arma de asta/puños/contundentes dobles/espadas dobles. Puede hacer Overhit. Encantamiento de Ataque de Fuego: daño de fuego +28.
4 s
75
0
+18 Fire Attack
Daño de fuego +2
Blande la espada y ataca a los enemigos que te rodean, infligiendo 2740 de daño adicional. Aumenta el poder al usar almas. Consume hasta 5 almas como máximo. Requiere espada antigua/espada a dos manos/contundente/arma de asta/puños/contundentes dobles/espadas dobles. Puede hacer Overhit. Encantamiento de Ataque de Fuego: daño de fuego +30.
4 s
75
0
+19 Fire Attack
Daño de fuego +1
Blande la espada y ataca a los enemigos que te rodean, infligiendo 2740 de daño adicional. Aumenta el poder al usar almas. Consume hasta 5 almas como máximo. Requiere espada antigua/espada a dos manos/contundente/arma de asta/puños/contundentes dobles/espadas dobles. Puede hacer Overhit. Encantamiento de Ataque de Fuego: daño de fuego +31.
4 s
75
0
+20 Fire Attack
Daño de fuego +2
Blande la espada y ataca a los enemigos que te rodean, infligiendo 2740 de daño adicional. Aumenta el poder al usar almas. Consume hasta 5 almas como máximo. Requiere espada antigua/espada a dos manos/contundente/arma de asta/puños/contundentes dobles/espadas dobles. Puede hacer Overhit. Encantamiento de Ataque de Fuego: daño de fuego +33.
4 s
75
0
+21 Fire Attack
Daño de fuego +2
Blande la espada y ataca a los enemigos que te rodean, infligiendo 2740 de daño adicional. Aumenta el poder al usar almas. Consume hasta 5 almas como máximo. Requiere espada antigua/espada a dos manos/contundente/arma de asta/puños/contundentes dobles/espadas dobles. Puede hacer Overhit. Encantamiento de Ataque de Fuego: daño de fuego +35.
4 s
75
0
+22 Fire Attack
Daño de fuego +1
Blande la espada y ataca a los enemigos que te rodean, infligiendo 2740 de daño adicional. Aumenta el poder al usar almas. Consume hasta 5 almas como máximo. Requiere espada antigua/espada a dos manos/contundente/arma de asta/puños/contundentes dobles/espadas dobles. Puede hacer Overhit. Encantamiento de Ataque de Fuego: daño de fuego +36.
4 s
75
0
+23 Fire Attack
Daño de fuego +2
Blande la espada y ataca a los enemigos que te rodean, infligiendo 2740 de daño adicional. Aumenta el poder al usar almas. Consume hasta 5 almas como máximo. Requiere espada antigua/espada a dos manos/contundente/arma de asta/puños/contundentes dobles/espadas dobles. Puede hacer Overhit. Encantamiento de Ataque de Fuego: daño de fuego +38.
4 s
75
0
+24 Fire Attack
Daño de fuego +2
Blande la espada y ataca a los enemigos que te rodean, infligiendo 2740 de daño adicional. Aumenta el poder al usar almas. Consume hasta 5 almas como máximo. Requiere espada antigua/espada a dos manos/contundente/arma de asta/puños/contundentes dobles/espadas dobles. Puede hacer Overhit. Encantamiento de Ataque de Fuego: daño de fuego +40.
4 s
75
0
+25 Fire Attack
Daño de fuego +1
Blande la espada y ataca a los enemigos que te rodean, infligiendo 2740 de daño adicional. Aumenta el poder al usar almas. Consume hasta 5 almas como máximo. Requiere espada antigua/espada a dos manos/contundente/arma de asta/puños/contundentes dobles/espadas dobles. Puede hacer Overhit. Encantamiento de Ataque de Fuego: daño de fuego +41.
4 s
75
0
+26 Fire Attack
Daño de fuego +2
Blande la espada y ataca a los enemigos que te rodean, infligiendo 2740 de daño adicional. Aumenta el poder al usar almas. Consume hasta 5 almas como máximo. Requiere espada antigua/espada a dos manos/contundente/arma de asta/puños/contundentes dobles/espadas dobles. Puede hacer Overhit. Encantamiento de Ataque de Fuego: daño de fuego +43.
4 s
75
0
+27 Fire Attack
Daño de fuego +2
Blande la espada y ataca a los enemigos que te rodean, infligiendo 2740 de daño adicional. Aumenta el poder al usar almas. Consume hasta 5 almas como máximo. Requiere espada antigua/espada a dos manos/contundente/arma de asta/puños/contundentes dobles/espadas dobles. Puede hacer Overhit. Encantamiento de Ataque de Fuego: daño de fuego +45.
4 s
75
0
+28 Fire Attack
Daño de fuego +1
Blande la espada y ataca a los enemigos que te rodean, infligiendo 2740 de daño adicional. Aumenta el poder al usar almas. Consume hasta 5 almas como máximo. Requiere espada antigua/espada a dos manos/contundente/arma de asta/puños/contundentes dobles/espadas dobles. Puede hacer Overhit. Encantamiento de Ataque de Fuego: daño de fuego +46.
4 s
75
0
+29 Fire Attack
Daño de fuego +2
Blande la espada y ataca a los enemigos que te rodean, infligiendo 2740 de daño adicional. Aumenta el poder al usar almas. Consume hasta 5 almas como máximo. Requiere espada antigua/espada a dos manos/contundente/arma de asta/puños/contundentes dobles/espadas dobles. Puede hacer Overhit. Encantamiento de Ataque de Fuego: daño de fuego +48.
4 s
75
0
+30 Fire Attack
Daño de fuego +2
Blande la espada y ataca a los enemigos que te rodean, infligiendo 2740 de daño adicional. Aumenta el poder al usar almas. Consume hasta 5 almas como máximo. Requiere espada antigua/espada a dos manos/contundente/arma de asta/puños/contundentes dobles/espadas dobles. Puede hacer Overhit. Encantamiento de Ataque de Fuego: daño de fuego +50.
4 s
75
0
Tipo
Bonificación
Descripción
Recarga
MP
HP
+1 Water Attack
Daño de agua +1.
Blande la espada y ataca a los enemigos que te rodean, infligiendo 2740 de daño adicional. Aumenta el poder al usar almas. Consume hasta 5 almas como máximo. Requiere espada antigua/espada a dos manos/contundente/arma de asta/puños/contundentes dobles/espadas dobles. Puede hacer Overhit. Encantamiento de Ataque de Agua: aumenta el daño de agua en 1.
4 s
75
0
+2 Water Attack
Daño de agua +2
Blande la espada y ataca a los enemigos que te rodean, infligiendo 2740 de daño adicional. Aumenta el poder al usar almas. Consume hasta 5 almas como máximo. Requiere espada antigua/espada a dos manos/contundente/arma de asta/puños/contundentes dobles/espadas dobles. Puede hacer Overhit. Encantamiento de Ataque de Agua: aumenta el daño de agua en 3.
4 s
75
0
+3 Water Attack
Daño de agua +2
Blande la espada y ataca a los enemigos que te rodean, infligiendo 2740 de daño adicional. Aumenta el poder al usar almas. Consume hasta 5 almas como máximo. Requiere espada antigua/espada a dos manos/contundente/arma de asta/puños/contundentes dobles/espadas dobles. Puede hacer Overhit. Encantamiento de Ataque de Agua: aumenta el daño de agua en 5.
4 s
75
0
+4 Water Attack
Daño de agua +1
Blande la espada y ataca a los enemigos que te rodean, infligiendo 2740 de daño adicional. Aumenta el poder al usar almas. Consume hasta 5 almas como máximo. Requiere espada antigua/espada a dos manos/contundente/arma de asta/puños/contundentes dobles/espadas dobles. Puede hacer Overhit. Encantamiento de Ataque de Agua: aumenta el daño de agua en 6.
4 s
75
0
+5 Water Attack
Daño de agua +2
Blande la espada y ataca a los enemigos que te rodean, infligiendo 2740 de daño adicional. Aumenta el poder al usar almas. Consume hasta 5 almas como máximo. Requiere espada antigua/espada a dos manos/contundente/arma de asta/puños/contundentes dobles/espadas dobles. Puede hacer Overhit. Encantamiento de Ataque de Agua: aumenta el daño de agua en 8.
4 s
75
0
+6 Water Attack
Daño de agua +2
Blande la espada y ataca a los enemigos que te rodean, infligiendo 2740 de daño adicional. Aumenta el poder al usar almas. Consume hasta 5 almas como máximo. Requiere espada antigua/espada a dos manos/contundente/arma de asta/puños/contundentes dobles/espadas dobles. Puede hacer Overhit. Encantamiento de Ataque de Agua: aumenta el daño de agua en 10.
4 s
75
0
+7 Water Attack
Daño de agua +1
Blande la espada y ataca a los enemigos que te rodean, infligiendo 2740 de daño adicional. Aumenta el poder al usar almas. Consume hasta 5 almas como máximo. Requiere espada antigua/espada a dos manos/contundente/arma de asta/puños/contundentes dobles/espadas dobles. Puede hacer Overhit. Encantamiento de Ataque de Agua: aumenta el daño de agua en 11.
4 s
75
0
+8 Water Attack
Daño de agua +2
Blande la espada y ataca a los enemigos que te rodean, infligiendo 2740 de daño adicional. Aumenta el poder al usar almas. Consume hasta 5 almas como máximo. Requiere espada antigua/espada a dos manos/contundente/arma de asta/puños/contundentes dobles/espadas dobles. Puede hacer Overhit. Encantamiento de Ataque de Agua: aumenta el daño de agua en 13.
4 s
75
0
+9 Water Attack
Daño de agua +2
Blande la espada y ataca a los enemigos que te rodean, infligiendo 2740 de daño adicional. Aumenta el poder al usar almas. Consume hasta 5 almas como máximo. Requiere espada antigua/espada a dos manos/contundente/arma de asta/puños/contundentes dobles/espadas dobles. Puede hacer Overhit. Encantamiento de Ataque de Agua: aumenta el daño de agua en 15.
4 s
75
0
+10 Water Attack
Daño de agua +1
Blande la espada y ataca a los enemigos que te rodean, infligiendo 2740 de daño adicional. Aumenta el poder al usar almas. Consume hasta 5 almas como máximo. Requiere espada antigua/espada a dos manos/contundente/arma de asta/puños/contundentes dobles/espadas dobles. Puede hacer Overhit. Encantamiento de Ataque de Agua: aumenta el daño de agua en 16.
4 s
75
0
+11 Water Attack
Daño de agua +2
Blande la espada y ataca a los enemigos que te rodean, infligiendo 2740 de daño adicional. Aumenta el poder al usar almas. Consume hasta 5 almas como máximo. Requiere espada antigua/espada a dos manos/contundente/arma de asta/puños/contundentes dobles/espadas dobles. Puede hacer Overhit. Encantamiento de Ataque de Agua: aumenta el daño de agua en 18.
4 s
75
0
+12 Water Attack
Daño de agua +2
Blande la espada y ataca a los enemigos que te rodean, infligiendo 2740 de daño adicional. Aumenta el poder al usar almas. Consume hasta 5 almas como máximo. Requiere espada antigua/espada a dos manos/contundente/arma de asta/puños/contundentes dobles/espadas dobles. Puede hacer Overhit. Encantamiento de Ataque de Agua: aumenta el daño de agua en 20.
4 s
75
0
+13 Water Attack
Daño de agua +1
Blande la espada y ataca a los enemigos que te rodean, infligiendo 2740 de daño adicional. Aumenta el poder al usar almas. Consume hasta 5 almas como máximo. Requiere espada antigua/espada a dos manos/contundente/arma de asta/puños/contundentes dobles/espadas dobles. Puede hacer Overhit. Encantamiento de Ataque de Agua: aumenta el daño de agua en 21.
4 s
75
0
+14 Water Attack
Daño de agua +2
Blande la espada y ataca a los enemigos que te rodean, infligiendo 2740 de daño adicional. Aumenta el poder al usar almas. Consume hasta 5 almas como máximo. Requiere espada antigua/espada a dos manos/contundente/arma de asta/puños/contundentes dobles/espadas dobles. Puede hacer Overhit. Encantamiento de Ataque de Agua: aumenta el daño de agua en 23.
4 s
75
0
+15 Water Attack
Daño de agua +2
Blande la espada y ataca a los enemigos que te rodean, infligiendo 2740 de daño adicional. Aumenta el poder al usar almas. Consume hasta 5 almas como máximo. Requiere espada antigua/espada a dos manos/contundente/arma de asta/puños/contundentes dobles/espadas dobles. Puede hacer Overhit. Encantamiento de Ataque de Agua: aumenta el daño de agua en 25.
4 s
75
0
+16 Water Attack
Daño de agua +1
Blande la espada y ataca a los enemigos que te rodean, infligiendo 2740 de daño adicional. Aumenta el poder al usar almas. Consume hasta 5 almas como máximo. Requiere espada antigua/espada a dos manos/contundente/arma de asta/puños/contundentes dobles/espadas dobles. Puede hacer Overhit. Encantamiento de Ataque de Agua: aumenta el daño de agua en 26.
4 s
75
0
+17 Water Attack
Daño de agua +2
Blande la espada y ataca a los enemigos que te rodean, infligiendo 2740 de daño adicional. Aumenta el poder al usar almas. Consume hasta 5 almas como máximo. Requiere espada antigua/espada a dos manos/contundente/arma de asta/puños/contundentes dobles/espadas dobles. Puede hacer Overhit. Encantamiento de Ataque de Agua: aumenta el daño de agua en 28.
4 s
75
0
+18 Water Attack
Daño de agua +2
Blande la espada y ataca a los enemigos que te rodean, infligiendo 2740 de daño adicional. Aumenta el poder al usar almas. Consume hasta 5 almas como máximo. Requiere espada antigua/espada a dos manos/contundente/arma de asta/puños/contundentes dobles/espadas dobles. Puede hacer Overhit. Encantamiento de Ataque de Agua: aumenta el daño de agua en 30.
4 s
75
0
+19 Water Attack
Daño de agua +1
Blande la espada y ataca a los enemigos que te rodean, infligiendo 2740 de daño adicional. Aumenta el poder al usar almas. Consume hasta 5 almas como máximo. Requiere espada antigua/espada a dos manos/contundente/arma de asta/puños/contundentes dobles/espadas dobles. Puede hacer Overhit. Encantamiento de Ataque de Agua: aumenta el daño de agua en 31.
4 s
75
0
+20 Water Attack
Daño de agua +2
Blande la espada y ataca a los enemigos que te rodean, infligiendo 2740 de daño adicional. Aumenta el poder al usar almas. Consume hasta 5 almas como máximo. Requiere espada antigua/espada a dos manos/contundente/arma de asta/puños/contundentes dobles/espadas dobles. Puede hacer Overhit. Encantamiento de Ataque de Agua: aumenta el daño de agua en 33.
4 s
75
0
+21 Water Attack
Daño de agua +2
Blande la espada y ataca a los enemigos que te rodean, infligiendo 2740 de daño adicional. Aumenta el poder al usar almas. Consume hasta 5 almas como máximo. Requiere espada antigua/espada a dos manos/contundente/arma de asta/puños/contundentes dobles/espadas dobles. Puede hacer Overhit. Encantamiento de Ataque de Agua: aumenta el daño de agua en 35.
4 s
75
0
+22 Water Attack
Daño de agua +1
Blande la espada y ataca a los enemigos que te rodean, infligiendo 2740 de daño adicional. Aumenta el poder al usar almas. Consume hasta 5 almas como máximo. Requiere espada antigua/espada a dos manos/contundente/arma de asta/puños/contundentes dobles/espadas dobles. Puede hacer Overhit. Encantamiento de Ataque de Agua: aumenta el daño de agua en 36.
4 s
75
0
+23 Water Attack
Daño de agua +2
Blande la espada y ataca a los enemigos que te rodean, infligiendo 2740 de daño adicional. Aumenta el poder al usar almas. Consume hasta 5 almas como máximo. Requiere espada antigua/espada a dos manos/contundente/arma de asta/puños/contundentes dobles/espadas dobles. Puede hacer Overhit. Encantamiento de Ataque de Agua: aumenta el daño de agua en 38.
4 s
75
0
+24 Water Attack
Daño de agua +2
Blande la espada y ataca a los enemigos que te rodean, infligiendo 2740 de daño adicional. Aumenta el poder al usar almas. Consume hasta 5 almas como máximo. Requiere espada antigua/espada a dos manos/contundente/arma de asta/puños/contundentes dobles/espadas dobles. Puede hacer Overhit. Encantamiento de Ataque de Agua: aumenta el daño de agua en 40.
4 s
75
0
+25 Water Attack
Daño de agua +1
Blande la espada y ataca a los enemigos que te rodean, infligiendo 2740 de daño adicional. Aumenta el poder al usar almas. Consume hasta 5 almas como máximo. Requiere espada antigua/espada a dos manos/contundente/arma de asta/puños/contundentes dobles/espadas dobles. Puede hacer Overhit. Encantamiento de Ataque de Agua: aumenta el daño de agua en 41.
4 s
75
0
+26 Water Attack
Daño de agua +2
Blande la espada y ataca a los enemigos que te rodean, infligiendo 2740 de daño adicional. Aumenta el poder al usar almas. Consume hasta 5 almas como máximo. Requiere espada antigua/espada a dos manos/contundente/arma de asta/puños/contundentes dobles/espadas dobles. Puede hacer Overhit. Encantamiento de Ataque de Agua: aumenta el daño de agua en 43.
4 s
75
0
+27 Water Attack
Daño de agua +2
Blande la espada y ataca a los enemigos que te rodean, infligiendo 2740 de daño adicional. Aumenta el poder al usar almas. Consume hasta 5 almas como máximo. Requiere espada antigua/espada a dos manos/contundente/arma de asta/puños/contundentes dobles/espadas dobles. Puede hacer Overhit. Encantamiento de Ataque de Agua: aumenta el daño de agua en 45.
4 s
75
0
+28 Water Attack
Daño de agua +1
Blande la espada y ataca a los enemigos que te rodean, infligiendo 2740 de daño adicional. Aumenta el poder al usar almas. Consume hasta 5 almas como máximo. Requiere espada antigua/espada a dos manos/contundente/arma de asta/puños/contundentes dobles/espadas dobles. Puede hacer Overhit. Encantamiento de Ataque de Agua: aumenta el daño de agua en 46.
4 s
75
0
+29 Water Attack
Daño de agua +2
Blande la espada y ataca a los enemigos que te rodean, infligiendo 2740 de daño adicional. Aumenta el poder al usar almas. Consume hasta 5 almas como máximo. Requiere espada antigua/espada a dos manos/contundente/arma de asta/puños/contundentes dobles/espadas dobles. Puede hacer Overhit. Encantamiento de Ataque de Agua: aumenta el daño de agua en 48.
4 s
75
0
+30 Water Attack
Daño de agua +2
Blande la espada y ataca a los enemigos que te rodean, infligiendo 2740 de daño adicional. Aumenta el poder al usar almas. Consume hasta 5 almas como máximo. Requiere espada antigua/espada a dos manos/contundente/arma de asta/puños/contundentes dobles/espadas dobles. Puede hacer Overhit. Encantamiento de Ataque de Agua: aumenta el daño de agua en 50.
4 s
75
0
Tipo
Bonificación
Descripción
Recarga
MP
HP
+1 Wind Attack
Daño de viento +1.
Blande la espada y ataca a los enemigos que te rodean, infligiendo 2740 de daño adicional. Aumenta el poder al usar almas. Consume hasta 5 almas como máximo. Requiere espada antigua/espada a dos manos/contundente/arma de asta/puños/contundentes dobles/espadas dobles. Puede hacer Overhit. Encantamiento de Ataque de Viento: aumenta el daño de viento en 1.
4 s
75
0
+2 Wind Attack
Daño de viento +2
Blande la espada y ataca a los enemigos que te rodean, infligiendo 2740 de daño adicional. Aumenta el poder al usar almas. Consume hasta 5 almas como máximo. Requiere espada antigua/espada a dos manos/contundente/arma de asta/puños/contundentes dobles/espadas dobles. Puede hacer Overhit. Encantamiento de Ataque de Viento: aumenta el daño de viento en 3.
4 s
75
0
+3 Wind Attack
Daño de viento +2
Blande la espada y ataca a los enemigos que te rodean, infligiendo 2740 de daño adicional. Aumenta el poder al usar almas. Consume hasta 5 almas como máximo. Requiere espada antigua/espada a dos manos/contundente/arma de asta/puños/contundentes dobles/espadas dobles. Puede hacer Overhit. Encantamiento de Ataque de Viento: aumenta el daño de viento en 5.
4 s
75
0
+4 Wind Attack
Daño de viento +1
Blande la espada y ataca a los enemigos que te rodean, infligiendo 2740 de daño adicional. Aumenta el poder al usar almas. Consume hasta 5 almas como máximo. Requiere espada antigua/espada a dos manos/contundente/arma de asta/puños/contundentes dobles/espadas dobles. Puede hacer Overhit. Encantamiento de Ataque de Viento: aumenta el daño de viento en 6.
4 s
75
0
+5 Wind Attack
Daño de viento +2
Blande la espada y ataca a los enemigos que te rodean, infligiendo 2740 de daño adicional. Aumenta el poder al usar almas. Consume hasta 5 almas como máximo. Requiere espada antigua/espada a dos manos/contundente/arma de asta/puños/contundentes dobles/espadas dobles. Puede hacer Overhit. Encantamiento de Ataque de Viento: aumenta el daño de viento en 8.
4 s
75
0
+6 Wind Attack
Daño de viento +2
Blande la espada y ataca a los enemigos que te rodean, infligiendo 2740 de daño adicional. Aumenta el poder al usar almas. Consume hasta 5 almas como máximo. Requiere espada antigua/espada a dos manos/contundente/arma de asta/puños/contundentes dobles/espadas dobles. Puede hacer Overhit. Encantamiento de Ataque de Viento: aumenta el daño de viento en 10.
4 s
75
0
+7 Wind Attack
Daño de viento +1
Blande la espada y ataca a los enemigos que te rodean, infligiendo 2740 de daño adicional. Aumenta el poder al usar almas. Consume hasta 5 almas como máximo. Requiere espada antigua/espada a dos manos/contundente/arma de asta/puños/contundentes dobles/espadas dobles. Puede hacer Overhit. Encantamiento de Ataque de Viento: aumenta el daño de viento en 11.
4 s
75
0
+8 Wind Attack
Daño de viento +2
Blande la espada y ataca a los enemigos que te rodean, infligiendo 2740 de daño adicional. Aumenta el poder al usar almas. Consume hasta 5 almas como máximo. Requiere espada antigua/espada a dos manos/contundente/arma de asta/puños/contundentes dobles/espadas dobles. Puede hacer Overhit. Encantamiento de Ataque de Viento: aumenta el daño de viento en 13.
4 s
75
0
+9 Wind Attack
Daño de viento +2
Blande la espada y ataca a los enemigos que te rodean, infligiendo 2740 de daño adicional. Aumenta el poder al usar almas. Consume hasta 5 almas como máximo. Requiere espada antigua/espada a dos manos/contundente/arma de asta/puños/contundentes dobles/espadas dobles. Puede hacer Overhit. Encantamiento de Ataque de Viento: aumenta el daño de viento en 15.
4 s
75
0
+10 Wind Attack
Daño de viento +1
Blande la espada y ataca a los enemigos que te rodean, infligiendo 2740 de daño adicional. Aumenta el poder al usar almas. Consume hasta 5 almas como máximo. Requiere espada antigua/espada a dos manos/contundente/arma de asta/puños/contundentes dobles/espadas dobles. Puede hacer Overhit. Encantamiento de Ataque de Viento: aumenta el daño de viento en 16.
4 s
75
0
+11 Wind Attack
Daño de viento +2
Blande la espada y ataca a los enemigos que te rodean, infligiendo 2740 de daño adicional. Aumenta el poder al usar almas. Consume hasta 5 almas como máximo. Requiere espada antigua/espada a dos manos/contundente/arma de asta/puños/contundentes dobles/espadas dobles. Puede hacer Overhit. Encantamiento de Ataque de Viento: aumenta el daño de viento en 18.
4 s
75
0
+12 Wind Attack
Daño de viento +2
Blande la espada y ataca a los enemigos que te rodean, infligiendo 2740 de daño adicional. Aumenta el poder al usar almas. Consume hasta 5 almas como máximo. Requiere espada antigua/espada a dos manos/contundente/arma de asta/puños/contundentes dobles/espadas dobles. Puede hacer Overhit. Encantamiento de Ataque de Viento: aumenta el daño de viento en 20.
4 s
75
0
+13 Wind Attack
Daño de viento +1
Blande la espada y ataca a los enemigos que te rodean, infligiendo 2740 de daño adicional. Aumenta el poder al usar almas. Consume hasta 5 almas como máximo. Requiere espada antigua/espada a dos manos/contundente/arma de asta/puños/contundentes dobles/espadas dobles. Puede hacer Overhit. Encantamiento de Ataque de Viento: aumenta el daño de viento en 21.
4 s
75
0
+14 Wind Attack
Daño de viento +2
Blande la espada y ataca a los enemigos que te rodean, infligiendo 2740 de daño adicional. Aumenta el poder al usar almas. Consume hasta 5 almas como máximo. Requiere espada antigua/espada a dos manos/contundente/arma de asta/puños/contundentes dobles/espadas dobles. Puede hacer Overhit. Encantamiento de Ataque de Viento: aumenta el daño de viento en 23.
4 s
75
0
+15 Wind Attack
Daño de viento +2
Blande la espada y ataca a los enemigos que te rodean, infligiendo 2740 de daño adicional. Aumenta el poder al usar almas. Consume hasta 5 almas como máximo. Requiere espada antigua/espada a dos manos/contundente/arma de asta/puños/contundentes dobles/espadas dobles. Puede hacer Overhit. Encantamiento de Ataque de Viento: aumenta el daño de viento en 25.
4 s
75
0
+16 Wind Attack
Daño de viento +1
Blande la espada y ataca a los enemigos que te rodean, infligiendo 2740 de daño adicional. Aumenta el poder al usar almas. Consume hasta 5 almas como máximo. Requiere espada antigua/espada a dos manos/contundente/arma de asta/puños/contundentes dobles/espadas dobles. Puede hacer Overhit. Encantamiento de Ataque de Viento: aumenta el daño de viento en 26.
4 s
75
0
+17 Wind Attack
Daño de viento +2
Blande la espada y ataca a los enemigos que te rodean, infligiendo 2740 de daño adicional. Aumenta el poder al usar almas. Consume hasta 5 almas como máximo. Requiere espada antigua/espada a dos manos/contundente/arma de asta/puños/contundentes dobles/espadas dobles. Puede hacer Overhit. Encantamiento de Ataque de Viento: aumenta el daño de viento en 28.
4 s
75
0
+18 Wind Attack
Daño de viento +2
Blande la espada y ataca a los enemigos que te rodean, infligiendo 2740 de daño adicional. Aumenta el poder al usar almas. Consume hasta 5 almas como máximo. Requiere espada antigua/espada a dos manos/contundente/arma de asta/puños/contundentes dobles/espadas dobles. Puede hacer Overhit. Encantamiento de Ataque de Viento: aumenta el daño de viento en 30.
4 s
75
0
+19 Wind Attack
Daño de viento +1
Blande la espada y ataca a los enemigos que te rodean, infligiendo 2740 de daño adicional. Aumenta el poder al usar almas. Consume hasta 5 almas como máximo. Requiere espada antigua/espada a dos manos/contundente/arma de asta/puños/contundentes dobles/espadas dobles. Puede hacer Overhit. Encantamiento de Ataque de Viento: aumenta el daño de viento en 31.
4 s
75
0
+20 Wind Attack
Daño de viento +2
Blande la espada y ataca a los enemigos que te rodean, infligiendo 2740 de daño adicional. Aumenta el poder al usar almas. Consume hasta 5 almas como máximo. Requiere espada antigua/espada a dos manos/contundente/arma de asta/puños/contundentes dobles/espadas dobles. Puede hacer Overhit. Encantamiento de Ataque de Viento: aumenta el daño de viento en 33.
4 s
75
0
+21 Wind Attack
Daño de viento +2
Blande la espada y ataca a los enemigos que te rodean, infligiendo 2740 de daño adicional. Aumenta el poder al usar almas. Consume hasta 5 almas como máximo. Requiere espada antigua/espada a dos manos/contundente/arma de asta/puños/contundentes dobles/espadas dobles. Puede hacer Overhit. Encantamiento de Ataque de Viento: aumenta el daño de viento en 35.
4 s
75
0
+22 Wind Attack
Daño de viento +1
Blande la espada y ataca a los enemigos que te rodean, infligiendo 2740 de daño adicional. Aumenta el poder al usar almas. Consume hasta 5 almas como máximo. Requiere espada antigua/espada a dos manos/contundente/arma de asta/puños/contundentes dobles/espadas dobles. Puede hacer Overhit. Encantamiento de Ataque de Viento: aumenta el daño de viento en 36.
4 s
75
0
+23 Wind Attack
Daño de viento +2
Blande la espada y ataca a los enemigos que te rodean, infligiendo 2740 de daño adicional. Aumenta el poder al usar almas. Consume hasta 5 almas como máximo. Requiere espada antigua/espada a dos manos/contundente/arma de asta/puños/contundentes dobles/espadas dobles. Puede hacer Overhit. Encantamiento de Ataque de Viento: aumenta el daño de viento en 38.
4 s
75
0
+24 Wind Attack
Daño de viento +2
Blande la espada y ataca a los enemigos que te rodean, infligiendo 2740 de daño adicional. Aumenta el poder al usar almas. Consume hasta 5 almas como máximo. Requiere espada antigua/espada a dos manos/contundente/arma de asta/puños/contundentes dobles/espadas dobles. Puede hacer Overhit. Encantamiento de Ataque de Viento: aumenta el daño de viento en 40.
4 s
75
0
+25 Wind Attack
Daño de viento +1
Blande la espada y ataca a los enemigos que te rodean, infligiendo 2740 de daño adicional. Aumenta el poder al usar almas. Consume hasta 5 almas como máximo. Requiere espada antigua/espada a dos manos/contundente/arma de asta/puños/contundentes dobles/espadas dobles. Puede hacer Overhit. Encantamiento de Ataque de Viento: aumenta el daño de viento en 41.
4 s
75
0
+26 Wind Attack
Daño de viento +2
Blande la espada y ataca a los enemigos que te rodean, infligiendo 2740 de daño adicional. Aumenta el poder al usar almas. Consume hasta 5 almas como máximo. Requiere espada antigua/espada a dos manos/contundente/arma de asta/puños/contundentes dobles/espadas dobles. Puede hacer Overhit. Encantamiento de Ataque de Viento: aumenta el daño de viento en 43.
4 s
75
0
+27 Wind Attack
Daño de viento +2
Blande la espada y ataca a los enemigos que te rodean, infligiendo 2740 de daño adicional. Aumenta el poder al usar almas. Consume hasta 5 almas como máximo. Requiere espada antigua/espada a dos manos/contundente/arma de asta/puños/contundentes dobles/espadas dobles. Puede hacer Overhit. Encantamiento de Ataque de Viento: aumenta el daño de viento en 45.
4 s
75
0
+28 Wind Attack
Daño de viento +1
Blande la espada y ataca a los enemigos que te rodean, infligiendo 2740 de daño adicional. Aumenta el poder al usar almas. Consume hasta 5 almas como máximo. Requiere espada antigua/espada a dos manos/contundente/arma de asta/puños/contundentes dobles/espadas dobles. Puede hacer Overhit. Encantamiento de Ataque de Viento: aumenta el daño de viento en 46.
4 s
75
0
+29 Wind Attack
Daño de viento +2
Blande la espada y ataca a los enemigos que te rodean, infligiendo 2740 de daño adicional. Aumenta el poder al usar almas. Consume hasta 5 almas como máximo. Requiere espada antigua/espada a dos manos/contundente/arma de asta/puños/contundentes dobles/espadas dobles. Puede hacer Overhit. Encantamiento de Ataque de Viento: aumenta el daño de viento en 48.
4 s
75
0
+30 Wind Attack
Daño de viento +2
Blande la espada y ataca a los enemigos que te rodean, infligiendo 2740 de daño adicional. Aumenta el poder al usar almas. Consume hasta 5 almas como máximo. Requiere espada antigua/espada a dos manos/contundente/arma de asta/puños/contundentes dobles/espadas dobles. Puede hacer Overhit. Encantamiento de Ataque de Viento: aumenta el daño de viento en 50.
4 s
75
0
Tipo
Bonificación
Descripción
Recarga
MP
HP
+1 Earth Attack
Daño de tierra +1.
Blande la espada y ataca a los enemigos que te rodean, infligiendo 2740 de daño adicional. Aumenta el poder al usar almas. Consume hasta 5 almas como máximo. Requiere espada antigua/espada a dos manos/contundente/arma de asta/puños/contundentes dobles/espadas dobles. Puede hacer Overhit. Encantamiento de Ataque de Tierra: aumenta el daño de tierra en 1.
4 s
75
0
+2 Earth Attack
Daño de tierra +2
Blande la espada y ataca a los enemigos que te rodean, infligiendo 2740 de daño adicional. Aumenta el poder al usar almas. Consume hasta 5 almas como máximo. Requiere espada antigua/espada a dos manos/contundente/arma de asta/puños/contundentes dobles/espadas dobles. Puede hacer Overhit. Encantamiento de Ataque de Tierra: aumenta el daño de tierra en 3.
4 s
75
0
+3 Earth Attack
Daño de tierra +2
Blande la espada y ataca a los enemigos que te rodean, infligiendo 2740 de daño adicional. Aumenta el poder al usar almas. Consume hasta 5 almas como máximo. Requiere espada antigua/espada a dos manos/contundente/arma de asta/puños/contundentes dobles/espadas dobles. Puede hacer Overhit. Encantamiento de Ataque de Tierra: aumenta el daño de tierra en 5.
4 s
75
0
+4 Earth Attack
Daño de tierra +1
Blande la espada y ataca a los enemigos que te rodean, infligiendo 2740 de daño adicional. Aumenta el poder al usar almas. Consume hasta 5 almas como máximo. Requiere espada antigua/espada a dos manos/contundente/arma de asta/puños/contundentes dobles/espadas dobles. Puede hacer Overhit. Encantamiento de Ataque de Tierra: aumenta el daño de tierra en 6.
4 s
75
0
+5 Earth Attack
Daño de tierra +2
Blande la espada y ataca a los enemigos que te rodean, infligiendo 2740 de daño adicional. Aumenta el poder al usar almas. Consume hasta 5 almas como máximo. Requiere espada antigua/espada a dos manos/contundente/arma de asta/puños/contundentes dobles/espadas dobles. Puede hacer Overhit. Encantamiento de Ataque de Tierra: aumenta el daño de tierra en 8.
4 s
75
0
+6 Earth Attack
Daño de tierra +2
Blande la espada y ataca a los enemigos que te rodean, infligiendo 2740 de daño adicional. Aumenta el poder al usar almas. Consume hasta 5 almas como máximo. Requiere espada antigua/espada a dos manos/contundente/arma de asta/puños/contundentes dobles/espadas dobles. Puede hacer Overhit. Encantamiento de Ataque de Tierra: aumenta el daño de tierra en 10.
4 s
75
0
+7 Earth Attack
Daño de tierra +1
Blande la espada y ataca a los enemigos que te rodean, infligiendo 2740 de daño adicional. Aumenta el poder al usar almas. Consume hasta 5 almas como máximo. Requiere espada antigua/espada a dos manos/contundente/arma de asta/puños/contundentes dobles/espadas dobles. Puede hacer Overhit. Encantamiento de Ataque de Tierra: aumenta el daño de tierra en 11.
4 s
75
0
+8 Earth Attack
Daño de tierra +2
Blande la espada y ataca a los enemigos que te rodean, infligiendo 2740 de daño adicional. Aumenta el poder al usar almas. Consume hasta 5 almas como máximo. Requiere espada antigua/espada a dos manos/contundente/arma de asta/puños/contundentes dobles/espadas dobles. Puede hacer Overhit. Encantamiento de Ataque de Tierra: aumenta el daño de tierra en 13.
4 s
75
0
+9 Earth Attack
Daño de tierra +2
Blande la espada y ataca a los enemigos que te rodean, infligiendo 2740 de daño adicional. Aumenta el poder al usar almas. Consume hasta 5 almas como máximo. Requiere espada antigua/espada a dos manos/contundente/arma de asta/puños/contundentes dobles/espadas dobles. Puede hacer Overhit. Encantamiento de Ataque de Tierra: aumenta el daño de tierra en 15.
4 s
75
0
+10 Earth Attack
Daño de tierra +1
Blande la espada y ataca a los enemigos que te rodean, infligiendo 2740 de daño adicional. Aumenta el poder al usar almas. Consume hasta 5 almas como máximo. Requiere espada antigua/espada a dos manos/contundente/arma de asta/puños/contundentes dobles/espadas dobles. Puede hacer Overhit. Encantamiento de Ataque de Tierra: aumenta el daño de tierra en 16.
4 s
75
0
+11 Earth Attack
Daño de tierra +2
Blande la espada y ataca a los enemigos que te rodean, infligiendo 2740 de daño adicional. Aumenta el poder al usar almas. Consume hasta 5 almas como máximo. Requiere espada antigua/espada a dos manos/contundente/arma de asta/puños/contundentes dobles/espadas dobles. Puede hacer Overhit. Encantamiento de Ataque de Tierra: aumenta el daño de tierra en 18.
4 s
75
0
+12 Earth Attack
Daño de tierra +2
Blande la espada y ataca a los enemigos que te rodean, infligiendo 2740 de daño adicional. Aumenta el poder al usar almas. Consume hasta 5 almas como máximo. Requiere espada antigua/espada a dos manos/contundente/arma de asta/puños/contundentes dobles/espadas dobles. Puede hacer Overhit. Encantamiento de Ataque de Tierra: aumenta el daño de tierra en 20.
4 s
75
0
+13 Earth Attack
Daño de tierra +1
Blande la espada y ataca a los enemigos que te rodean, infligiendo 2740 de daño adicional. Aumenta el poder al usar almas. Consume hasta 5 almas como máximo. Requiere espada antigua/espada a dos manos/contundente/arma de asta/puños/contundentes dobles/espadas dobles. Puede hacer Overhit. Encantamiento de Ataque de Tierra: aumenta el daño de tierra en 21.
4 s
75
0
+14 Earth Attack
Daño de tierra +2
Blande la espada y ataca a los enemigos que te rodean, infligiendo 2740 de daño adicional. Aumenta el poder al usar almas. Consume hasta 5 almas como máximo. Requiere espada antigua/espada a dos manos/contundente/arma de asta/puños/contundentes dobles/espadas dobles. Puede hacer Overhit. Encantamiento de Ataque de Tierra: aumenta el daño de tierra en 23.
4 s
75
0
+15 Earth Attack
Daño de tierra +2
Blande la espada y ataca a los enemigos que te rodean, infligiendo 2740 de daño adicional. Aumenta el poder al usar almas. Consume hasta 5 almas como máximo. Requiere espada antigua/espada a dos manos/contundente/arma de asta/puños/contundentes dobles/espadas dobles. Puede hacer Overhit. Encantamiento de Ataque de Tierra: aumenta el daño de tierra en 25.
4 s
75
0
+16 Earth Attack
Daño de tierra +1
Blande la espada y ataca a los enemigos que te rodean, infligiendo 2740 de daño adicional. Aumenta el poder al usar almas. Consume hasta 5 almas como máximo. Requiere espada antigua/espada a dos manos/contundente/arma de asta/puños/contundentes dobles/espadas dobles. Puede hacer Overhit. Encantamiento de Ataque de Tierra: aumenta el daño de tierra en 26.
4 s
75
0
+17 Earth Attack
Daño de tierra +2
Blande la espada y ataca a los enemigos que te rodean, infligiendo 2740 de daño adicional. Aumenta el poder al usar almas. Consume hasta 5 almas como máximo. Requiere espada antigua/espada a dos manos/contundente/arma de asta/puños/contundentes dobles/espadas dobles. Puede hacer Overhit. Encantamiento de Ataque de Tierra: aumenta el daño de tierra en 28.
4 s
75
0
+18 Earth Attack
Daño de tierra +2
Blande la espada y ataca a los enemigos que te rodean, infligiendo 2740 de daño adicional. Aumenta el poder al usar almas. Consume hasta 5 almas como máximo. Requiere espada antigua/espada a dos manos/contundente/arma de asta/puños/contundentes dobles/espadas dobles. Puede hacer Overhit. Encantamiento de Ataque de Tierra: aumenta el daño de tierra en 30.
4 s
75
0
+19 Earth Attack
Daño de tierra +1
Blande la espada y ataca a los enemigos que te rodean, infligiendo 2740 de daño adicional. Aumenta el poder al usar almas. Consume hasta 5 almas como máximo. Requiere espada antigua/espada a dos manos/contundente/arma de asta/puños/contundentes dobles/espadas dobles. Puede hacer Overhit. Encantamiento de Ataque de Tierra: aumenta el daño de tierra en 31.
4 s
75
0
+20 Earth Attack
Daño de tierra +2
Blande la espada y ataca a los enemigos que te rodean, infligiendo 2740 de daño adicional. Aumenta el poder al usar almas. Consume hasta 5 almas como máximo. Requiere espada antigua/espada a dos manos/contundente/arma de asta/puños/contundentes dobles/espadas dobles. Puede hacer Overhit. Encantamiento de Ataque de Tierra: aumenta el daño de tierra en 33.
4 s
75
0
+21 Earth Attack
Daño de tierra +2
Blande la espada y ataca a los enemigos que te rodean, infligiendo 2740 de daño adicional. Aumenta el poder al usar almas. Consume hasta 5 almas como máximo. Requiere espada antigua/espada a dos manos/contundente/arma de asta/puños/contundentes dobles/espadas dobles. Puede hacer Overhit. Encantamiento de Ataque de Tierra: aumenta el daño de tierra en 35.
4 s
75
0
+22 Earth Attack
Daño de tierra +1
Blande la espada y ataca a los enemigos que te rodean, infligiendo 2740 de daño adicional. Aumenta el poder al usar almas. Consume hasta 5 almas como máximo. Requiere espada antigua/espada a dos manos/contundente/arma de asta/puños/contundentes dobles/espadas dobles. Puede hacer Overhit. Encantamiento de Ataque de Tierra: aumenta el daño de tierra en 36.
4 s
75
0
+23 Earth Attack
Daño de tierra +2
Blande la espada y ataca a los enemigos que te rodean, infligiendo 2740 de daño adicional. Aumenta el poder al usar almas. Consume hasta 5 almas como máximo. Requiere espada antigua/espada a dos manos/contundente/arma de asta/puños/contundentes dobles/espadas dobles. Puede hacer Overhit. Encantamiento de Ataque de Tierra: aumenta el daño de tierra en 38.
4 s
75
0
+24 Earth Attack
Daño de tierra +2
Blande la espada y ataca a los enemigos que te rodean, infligiendo 2740 de daño adicional. Aumenta el poder al usar almas. Consume hasta 5 almas como máximo. Requiere espada antigua/espada a dos manos/contundente/arma de asta/puños/contundentes dobles/espadas dobles. Puede hacer Overhit. Encantamiento de Ataque de Tierra: aumenta el daño de tierra en 40.
4 s
75
0
+25 Earth Attack
Daño de tierra +1
Blande la espada y ataca a los enemigos que te rodean, infligiendo 2740 de daño adicional. Aumenta el poder al usar almas. Consume hasta 5 almas como máximo. Requiere espada antigua/espada a dos manos/contundente/arma de asta/puños/contundentes dobles/espadas dobles. Puede hacer Overhit. Encantamiento de Ataque de Tierra: aumenta el daño de tierra en 41.
4 s
75
0
+26 Earth Attack
Daño de tierra +2
Blande la espada y ataca a los enemigos que te rodean, infligiendo 2740 de daño adicional. Aumenta el poder al usar almas. Consume hasta 5 almas como máximo. Requiere espada antigua/espada a dos manos/contundente/arma de asta/puños/contundentes dobles/espadas dobles. Puede hacer Overhit. Encantamiento de Ataque de Tierra: aumenta el daño de tierra en 43.
4 s
75
0
+27 Earth Attack
Daño de tierra +2
Blande la espada y ataca a los enemigos que te rodean, infligiendo 2740 de daño adicional. Aumenta el poder al usar almas. Consume hasta 5 almas como máximo. Requiere espada antigua/espada a dos manos/contundente/arma de asta/puños/contundentes dobles/espadas dobles. Puede hacer Overhit. Encantamiento de Ataque de Tierra: aumenta el daño de tierra en 45.
4 s
75
0
+28 Earth Attack
Daño de tierra +1
Blande la espada y ataca a los enemigos que te rodean, infligiendo 2740 de daño adicional. Aumenta el poder al usar almas. Consume hasta 5 almas como máximo. Requiere espada antigua/espada a dos manos/contundente/arma de asta/puños/contundentes dobles/espadas dobles. Puede hacer Overhit. Encantamiento de Ataque de Tierra: aumenta el daño de tierra en 46.
4 s
75
0
+29 Earth Attack
Daño de tierra +2
Blande la espada y ataca a los enemigos que te rodean, infligiendo 2740 de daño adicional. Aumenta el poder al usar almas. Consume hasta 5 almas como máximo. Requiere espada antigua/espada a dos manos/contundente/arma de asta/puños/contundentes dobles/espadas dobles. Puede hacer Overhit. Encantamiento de Ataque de Tierra: aumenta el daño de tierra en 48.
4 s
75
0
+30 Earth Attack
Daño de tierra +2
Blande la espada y ataca a los enemigos que te rodean, infligiendo 2740 de daño adicional. Aumenta el poder al usar almas. Consume hasta 5 almas como máximo. Requiere espada antigua/espada a dos manos/contundente/arma de asta/puños/contundentes dobles/espadas dobles. Puede hacer Overhit. Encantamiento de Ataque de Tierra: aumenta el daño de tierra en 50.
4 s
75
0
Tipo
Bonificación
Descripción
Recarga
MP
HP
+1 Duel
Daño en PvP +44.
Blande la espada y ataca a los enemigos que te rodean, infligiendo 2740 de daño adicional. Aumenta el poder al usar almas. Consume hasta 5 almas como máximo. Requiere espada antigua/espada a dos manos/contundente/arma de asta/puños/contundentes dobles/espadas dobles. Puede hacer Overhit. Encantamiento de Duelo: aumenta el daño adicional hasta 2788 durante PvP.
4 s
75
0
+2 Duel
Daño en PvP +48.
Blande la espada y ataca a los enemigos que te rodean, infligiendo 2740 de daño adicional. Aumenta el poder al usar almas. Consume hasta 5 almas como máximo. Requiere espada antigua/espada a dos manos/contundente/arma de asta/puños/contundentes dobles/espadas dobles. Puede hacer Overhit. Encantamiento de Duelo: aumenta el daño adicional hasta 2836 durante PvP.
4 s
75
0
+3 Duel
Daño en PvP +48.
Blande la espada y ataca a los enemigos que te rodean, infligiendo 2740 de daño adicional. Aumenta el poder al usar almas. Consume hasta 5 almas como máximo. Requiere espada antigua/espada a dos manos/contundente/arma de asta/puños/contundentes dobles/espadas dobles. Puede hacer Overhit. Encantamiento de Duelo: aumenta el daño adicional hasta 2884 durante PvP.
4 s
75
0
+4 Duel
Daño en PvP +48.
Blande la espada y ataca a los enemigos que te rodean, infligiendo 2740 de daño adicional. Aumenta el poder al usar almas. Consume hasta 5 almas como máximo. Requiere espada antigua/espada a dos manos/contundente/arma de asta/puños/contundentes dobles/espadas dobles. Puede hacer Overhit. Encantamiento de Duelo: aumenta el daño adicional hasta 2932 durante PvP.
4 s
75
0
+5 Duel
Daño en PvP +48.
Blande la espada y ataca a los enemigos que te rodean, infligiendo 2740 de daño adicional. Aumenta el poder al usar almas. Consume hasta 5 almas como máximo. Requiere espada antigua/espada a dos manos/contundente/arma de asta/puños/contundentes dobles/espadas dobles. Puede hacer Overhit. Encantamiento de Duelo: aumenta el daño adicional hasta 2980 durante PvP.
4 s
75
0
+6 Duel
Daño en PvP +48.
Blande la espada y ataca a los enemigos que te rodean, infligiendo 2740 de daño adicional. Aumenta el poder al usar almas. Consume hasta 5 almas como máximo. Requiere espada antigua/espada a dos manos/contundente/arma de asta/puños/contundentes dobles/espadas dobles. Puede hacer Overhit. Encantamiento de Duelo: aumenta el daño adicional hasta 3028 durante PvP.
4 s
75
0
+7 Duel
Daño en PvP +48.
Blande la espada y ataca a los enemigos que te rodean, infligiendo 2740 de daño adicional. Aumenta el poder al usar almas. Consume hasta 5 almas como máximo. Requiere espada antigua/espada a dos manos/contundente/arma de asta/puños/contundentes dobles/espadas dobles. Puede hacer Overhit. Encantamiento de Duelo: aumenta el daño adicional hasta 3076 durante PvP.
4 s
75
0
+8 Duel
Daño en PvP +47.
Blande la espada y ataca a los enemigos que te rodean, infligiendo 2740 de daño adicional. Aumenta el poder al usar almas. Consume hasta 5 almas como máximo. Requiere espada antigua/espada a dos manos/contundente/arma de asta/puños/contundentes dobles/espadas dobles. Puede hacer Overhit. Encantamiento de Duelo: aumenta el daño adicional hasta 3123 durante PvP.
4 s
75
0
+9 Duel
Daño en PvP +48.
Blande la espada y ataca a los enemigos que te rodean, infligiendo 2740 de daño adicional. Aumenta el poder al usar almas. Consume hasta 5 almas como máximo. Requiere espada antigua/espada a dos manos/contundente/arma de asta/puños/contundentes dobles/espadas dobles. Puede hacer Overhit. Encantamiento de Duelo: aumenta el daño adicional hasta 3171 durante PvP.
4 s
75
0
+10 Duel
Daño en PvP +48.
Blande la espada y ataca a los enemigos que te rodean, infligiendo 2740 de daño adicional. Aumenta el poder al usar almas. Consume hasta 5 almas como máximo. Requiere espada antigua/espada a dos manos/contundente/arma de asta/puños/contundentes dobles/espadas dobles. Puede hacer Overhit. Encantamiento de Duelo: aumenta el daño adicional hasta 3219 durante PvP.
4 s
75
0
+11 Duel
Daño en PvP +48.
Blande la espada y ataca a los enemigos que te rodean, infligiendo 2740 de daño adicional. Aumenta el poder al usar almas. Consume hasta 5 almas como máximo. Requiere espada antigua/espada a dos manos/contundente/arma de asta/puños/contundentes dobles/espadas dobles. Puede hacer Overhit. Encantamiento de Duelo: aumenta el daño adicional hasta 3267 durante PvP.
4 s
75
0
+12 Duel
Daño en PvP +48.
Blande la espada y ataca a los enemigos que te rodean, infligiendo 2740 de daño adicional. Aumenta el poder al usar almas. Consume hasta 5 almas como máximo. Requiere espada antigua/espada a dos manos/contundente/arma de asta/puños/contundentes dobles/espadas dobles. Puede hacer Overhit. Encantamiento de Duelo: aumenta el daño adicional hasta 3315 durante PvP.
4 s
75
0
+13 Duel
Daño en PvP +48.
Blande la espada y ataca a los enemigos que te rodean, infligiendo 2740 de daño adicional. Aumenta el poder al usar almas. Consume hasta 5 almas como máximo. Requiere espada antigua/espada a dos manos/contundente/arma de asta/puños/contundentes dobles/espadas dobles. Puede hacer Overhit. Encantamiento de Duelo: aumenta el daño adicional hasta 3363 durante PvP.
4 s
75
0
+14 Duel
Daño en PvP +48.
Blande la espada y ataca a los enemigos que te rodean, infligiendo 2740 de daño adicional. Aumenta el poder al usar almas. Consume hasta 5 almas como máximo. Requiere espada antigua/espada a dos manos/contundente/arma de asta/puños/contundentes dobles/espadas dobles. Puede hacer Overhit. Encantamiento de Duelo: aumenta el daño adicional hasta 3411 durante PvP.
4 s
75
0
+15 Duel
Daño en PvP +48.
Blande la espada y ataca a los enemigos que te rodean, infligiendo 2740 de daño adicional. Aumenta el poder al usar almas. Consume hasta 5 almas como máximo. Requiere espada antigua/espada a dos manos/contundente/arma de asta/puños/contundentes dobles/espadas dobles. Puede hacer Overhit. Encantamiento de Duelo: aumenta el daño adicional hasta 3459 durante PvP.
4 s
75
0
+16 Duel
Daño en PvP +47.
Blande la espada y ataca a los enemigos que te rodean, infligiendo 2740 de daño adicional. Aumenta el poder al usar almas. Consume hasta 5 almas como máximo. Requiere espada antigua/espada a dos manos/contundente/arma de asta/puños/contundentes dobles/espadas dobles. Puede hacer Overhit. Encantamiento de Duelo: aumenta el daño adicional hasta 3506 durante PvP.
4 s
75
0
+17 Duel
Daño en PvP +48.
Blande la espada y ataca a los enemigos que te rodean, infligiendo 2740 de daño adicional. Aumenta el poder al usar almas. Consume hasta 5 almas como máximo. Requiere espada antigua/espada a dos manos/contundente/arma de asta/puños/contundentes dobles/espadas dobles. Puede hacer Overhit. Encantamiento de Duelo: aumenta el daño adicional hasta 3554 durante PvP.
4 s
75
0
+18 Duel
Daño en PvP +48.
Blande la espada y ataca a los enemigos que te rodean, infligiendo 2740 de daño adicional. Aumenta el poder al usar almas. Consume hasta 5 almas como máximo. Requiere espada antigua/espada a dos manos/contundente/arma de asta/puños/contundentes dobles/espadas dobles. Puede hacer Overhit. Encantamiento de Duelo: aumenta el daño adicional hasta 3602 durante PvP.
4 s
75
0
+19 Duel
Daño en PvP +48.
Blande la espada y ataca a los enemigos que te rodean, infligiendo 2740 de daño adicional. Aumenta el poder al usar almas. Consume hasta 5 almas como máximo. Requiere espada antigua/espada a dos manos/contundente/arma de asta/puños/contundentes dobles/espadas dobles. Puede hacer Overhit. Encantamiento de Duelo: aumenta el daño adicional hasta 3650 durante PvP.
4 s
75
0
+20 Duel
Daño en PvP +48.
Blande la espada y ataca a los enemigos que te rodean, infligiendo 2740 de daño adicional. Aumenta el poder al usar almas. Consume hasta 5 almas como máximo. Requiere espada antigua/espada a dos manos/contundente/arma de asta/puños/contundentes dobles/espadas dobles. Puede hacer Overhit. Encantamiento de Duelo: aumenta el daño adicional hasta 3698 durante PvP.
4 s
75
0
+21 Duel
Daño en PvP +48.
Blande la espada y ataca a los enemigos que te rodean, infligiendo 2740 de daño adicional. Aumenta el poder al usar almas. Consume hasta 5 almas como máximo. Requiere espada antigua/espada a dos manos/contundente/arma de asta/puños/contundentes dobles/espadas dobles. Puede hacer Overhit. Encantamiento de Duelo: aumenta el daño adicional hasta 3746 durante PvP.
4 s
75
0
+22 Duel
Daño en PvP +48.
Blande la espada y ataca a los enemigos que te rodean, infligiendo 2740 de daño adicional. Aumenta el poder al usar almas. Consume hasta 5 almas como máximo. Requiere espada antigua/espada a dos manos/contundente/arma de asta/puños/contundentes dobles/espadas dobles. Puede hacer Overhit. Encantamiento de Duelo: aumenta el daño adicional hasta 3794 durante PvP.
4 s
75
0
+23 Duel
Daño en PvP +47.
Blande la espada y ataca a los enemigos que te rodean, infligiendo 2740 de daño adicional. Aumenta el poder al usar almas. Consume hasta 5 almas como máximo. Requiere espada antigua/espada a dos manos/contundente/arma de asta/puños/contundentes dobles/espadas dobles. Puede hacer Overhit. Encantamiento de Duelo: aumenta el daño adicional hasta 3841 durante PvP.
4 s
75
0
+24 Duel
Daño en PvP +48.
Blande la espada y ataca a los enemigos que te rodean, infligiendo 2740 de daño adicional. Aumenta el poder al usar almas. Consume hasta 5 almas como máximo. Requiere espada antigua/espada a dos manos/contundente/arma de asta/puños/contundentes dobles/espadas dobles. Puede hacer Overhit. Encantamiento de Duelo: aumenta el daño adicional hasta 3889 durante PvP.
4 s
75
0
+25 Duel
Daño en PvP +48.
Blande la espada y ataca a los enemigos que te rodean, infligiendo 2740 de daño adicional. Aumenta el poder al usar almas. Consume hasta 5 almas como máximo. Requiere espada antigua/espada a dos manos/contundente/arma de asta/puños/contundentes dobles/espadas dobles. Puede hacer Overhit. Encantamiento de Duelo: aumenta el daño adicional hasta 3937 durante PvP.
4 s
75
0
+26 Duel
Daño en PvP +48.
Blande la espada y ataca a los enemigos que te rodean, infligiendo 2740 de daño adicional. Aumenta el poder al usar almas. Consume hasta 5 almas como máximo. Requiere espada antigua/espada a dos manos/contundente/arma de asta/puños/contundentes dobles/espadas dobles. Puede hacer Overhit. Encantamiento de Duelo: aumenta el daño adicional hasta 3985 durante PvP.
4 s
75
0
+27 Duel
Daño en PvP +48.
Blande la espada y ataca a los enemigos que te rodean, infligiendo 2740 de daño adicional. Aumenta el poder al usar almas. Consume hasta 5 almas como máximo. Requiere espada antigua/espada a dos manos/contundente/arma de asta/puños/contundentes dobles/espadas dobles. Puede hacer Overhit. Encantamiento de Duelo: aumenta el daño adicional hasta 4033 durante PvP.
4 s
75
0
+28 Duel
Daño en PvP +48.
Blande la espada y ataca a los enemigos que te rodean, infligiendo 2740 de daño adicional. Aumenta el poder al usar almas. Consume hasta 5 almas como máximo. Requiere espada antigua/espada a dos manos/contundente/arma de asta/puños/contundentes dobles/espadas dobles. Puede hacer Overhit. Encantamiento de Duelo: aumenta el daño adicional hasta 4081 durante PvP.
4 s
75
0
+29 Duel
Daño en PvP +48.
Blande la espada y ataca a los enemigos que te rodean, infligiendo 2740 de daño adicional. Aumenta el poder al usar almas. Consume hasta 5 almas como máximo. Requiere espada antigua/espada a dos manos/contundente/arma de asta/puños/contundentes dobles/espadas dobles. Puede hacer Overhit. Encantamiento de Duelo: aumenta el daño adicional hasta 4129 durante PvP.
4 s
75
0
+30 Duel
Daño en PvP +48.
Blande la espada y ataca a los enemigos que te rodean, infligiendo 2740 de daño adicional. Aumenta el poder al usar almas. Consume hasta 5 almas como máximo. Requiere espada antigua/espada a dos manos/contundente/arma de asta/puños/contundentes dobles/espadas dobles. Puede hacer Overhit. Encantamiento de Duelo: aumenta el daño adicional hasta 4177 durante PvP.
4 s
75
0
Suma 787 de poder al P. Atk. del usuario en un poderoso tajo de espada. Aumenta el poder al consumir hasta 5 almas. Requiere una espada antigua. Over-hit posible.
Supplements the user's P. Atk. by 787 Power in a mighty sword swing. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible.
Suma 787 de poder al P. Atk. del usuario en un poderoso tajo de espada. Aumenta el poder al consumir hasta 5 almas. Requiere una espada antigua. Over-hit posible.
1.5
42
0
25000
2
46
Suma 832 de poder al P. Atk. del usuario en un poderoso tajo de espada. Aumenta el poder al consumir hasta 5 almas. Requiere una espada antigua. Over-hit posible.
1.5
43
0
25000
3
46
Suma 879 de poder al P. Atk. del usuario en un poderoso tajo de espada. Aumenta el poder al consumir hasta 5 almas. Requiere una espada antigua. Over-hit posible.
1.5
44
0
25000
4
49
Suma 927 de poder al P. Atk. del usuario en un poderoso tajo de espada. Aumenta el poder al consumir hasta 5 almas. Requiere una espada antigua. Over-hit posible.
1.5
46
0
27000
5
49
Suma 977 de poder al P. Atk. del usuario en un poderoso tajo de espada. Aumenta el poder al consumir hasta 5 almas. Requiere una espada antigua. Over-hit posible.
1.5
47
0
27000
6
49
Suma 1029 de poder al P. Atk. del usuario en un poderoso tajo de espada. Aumenta el poder al consumir hasta 5 almas. Requiere una espada antigua. Over-hit posible.
1.5
48
0
27000
7
52
Suma 1082 de poder al P. Atk. del usuario en un poderoso tajo de espada. Aumenta el poder al consumir hasta 5 almas. Requiere una espada antigua. Over-hit posible.
1.5
50
0
36000
8
52
Suma 1137 de poder al P. Atk. del usuario en un poderoso tajo de espada. Aumenta el poder al consumir hasta 5 almas. Requiere una espada antigua. Over-hit posible.
1.5
50
0
36000
9
52
Suma 1194 de poder al P. Atk. del usuario en un poderoso tajo de espada. Aumenta el poder al consumir hasta 5 almas. Requiere una espada antigua. Over-hit posible.
1.5
51
0
36000
10
55
Suma 1253 de poder al P. Atk. del usuario en un poderoso tajo de espada. Aumenta el poder al consumir hasta 5 almas. Requiere una espada antigua. Over-hit posible.
1.5
52
0
49000
11
55
Suma 1313 de poder al P. Atk. del usuario en un poderoso tajo de espada. Aumenta el poder al consumir hasta 5 almas. Requiere una espada antigua. Over-hit posible.
1.5
53
0
49000
12
55
Suma 1374 de poder al P. Atk. del usuario en un poderoso tajo de espada. Aumenta el poder al consumir hasta 5 almas. Requiere una espada antigua. Over-hit posible.
1.5
55
0
49000
13
58
Suma 1438 de poder al P. Atk. del usuario en un poderoso tajo de espada. Aumenta el poder al consumir hasta 5 almas. Requiere una espada antigua. Over-hit posible.
1.5
56
0
62000
14
58
Suma 1502 de poder al P. Atk. del usuario en un poderoso tajo de espada. Aumenta el poder al consumir hasta 5 almas. Requiere una espada antigua. Over-hit posible.
1.5
57
0
62000
15
58
Suma 1568 de poder al P. Atk. del usuario en un poderoso tajo de espada. Aumenta el poder al consumir hasta 5 almas. Requiere una espada antigua. Over-hit posible.
1.5
58
0
62000
16
60
Suma 1636 de poder al P. Atk. del usuario en un poderoso tajo de espada. Aumenta el poder al consumir hasta 5 almas. Requiere una espada antigua. Over-hit posible.
1.5
60
0
112000
17
60
Suma 1704 de poder al P. Atk. del usuario en un poderoso tajo de espada. Aumenta el poder al consumir hasta 5 almas. Requiere una espada antigua. Over-hit posible.
1.5
61
0
112000
18
62
Suma 1774 de poder al P. Atk. del usuario en un poderoso tajo de espada. Aumenta el poder al consumir hasta 5 almas. Requiere una espada antigua. Over-hit posible.
1.5
61
0
130000
19
62
Suma 1845 de poder al P. Atk. del usuario en un poderoso tajo de espada. Aumenta el poder al consumir hasta 5 almas. Requiere una espada antigua. Over-hit posible.
1.5
62
0
130000
20
64
Suma 1917 de poder al P. Atk. del usuario en un poderoso tajo de espada. Aumenta el poder al consumir hasta 5 almas. Requiere una espada antigua. Over-hit posible.
1.5
63
0
170000
21
64
Suma 1990 de poder al P. Atk. del usuario en un poderoso tajo de espada. Aumenta el poder al consumir hasta 5 almas. Requiere una espada antigua. Over-hit posible.
1.5
65
0
170000
22
66
Suma 2064 de poder al P. Atk. del usuario en un poderoso tajo de espada. Aumenta el poder al consumir hasta 5 almas. Requiere una espada antigua. Over-hit posible.
1.5
66
0
220000
23
66
Suma 2138 de poder al P. Atk. del usuario en un poderoso tajo de espada. Aumenta el poder al consumir hasta 5 almas. Requiere una espada antigua. Over-hit posible.
1.5
67
0
220000
24
68
Suma 2213 de poder al P. Atk. del usuario en un poderoso tajo de espada. Aumenta el poder al consumir hasta 5 almas. Requiere una espada antigua. Over-hit posible.
1.5
68
0
280000
25
68
Suma 2288 de poder al P. Atk. del usuario en un poderoso tajo de espada. Aumenta el poder al consumir hasta 5 almas. Requiere una espada antigua. Over-hit posible.
1.5
69
0
280000
26
70
Suma 2363 de poder al P. Atk. del usuario en un poderoso tajo de espada. Aumenta el poder al consumir hasta 5 almas. Requiere una espada antigua. Over-hit posible.
1.5
70
0
360000
27
70
Suma 2439 de poder al P. Atk. del usuario en un poderoso tajo de espada. Aumenta el poder al consumir hasta 5 almas. Requiere una espada antigua. Over-hit posible.
1.5
71
0
360000
28
72
Suma 2515 de poder al P. Atk. del usuario en un poderoso tajo de espada. Aumenta el poder al consumir hasta 5 almas. Requiere una espada antigua. Over-hit posible.
1.5
72
0
430000
29
72
Suma 2590 de poder al P. Atk. del usuario en un poderoso tajo de espada. Aumenta el poder al consumir hasta 5 almas. Requiere una espada antigua. Over-hit posible.
1.5
73
0
430000
30
74
Suma 2665 de poder al P. Atk. del usuario en un poderoso tajo de espada. Aumenta el poder al consumir hasta 5 almas. Requiere una espada antigua. Over-hit posible.
1.5
74
0
930000
31
74
Suma 2740 de poder al P. Atk. del usuario en un poderoso tajo de espada. Aumenta el poder al consumir hasta 5 almas. Requiere una espada antigua. Over-hit posible.
+1 Ataque de tierra (+1 Earth Attack) - Aumenta el daño de tierra en 1.
+1 Ataque de fuego (+1 Fire Attack) - Aumenta el daño de fuego en 1.
+1 Ataque de agua (+1 Water Attack) - Aumenta el daño de agua en 1.
+1 Ataque de viento (+1 Wind Attack) - Aumenta el daño de viento en 1.
+1 Coste (+1 Cost) - Reduce el consumo de MP en 2 y aumenta el poder en 5.
+1 Duelo (+1 Duel) - Aumenta el daño infligido en PvP en 44.
+1 Poder (+1 Power) - Aumenta el poder en 167.
Tipo
Bonificación
Descripción
MP
HP
+1 Power
Aumenta el poder en 167.
Suma 2907 de poder al P. Atk. del usuario en un poderoso tajo de espada. Aumenta el poder al consumir hasta 5 almas. Requiere una espada antigua. Over-hit posible. Enchant Power: aumenta el poder.
75
0
+2 Power
Aumenta el poder en 19.
Suma 2926 de poder al P. Atk. del usuario en un poderoso tajo de espada. Aumenta el poder al consumir hasta 5 almas. Requiere una espada antigua. Over-hit posible. Enchant Power: aumenta el poder.
75
0
+3 Power
Aumenta el poder en 20.
Suma 2946 de poder al P. Atk. del usuario en un poderoso tajo de espada. Aumenta el poder al consumir hasta 5 almas. Requiere una espada antigua. Over-hit posible. Enchant Power: aumenta el poder.
75
0
+4 Power
Aumenta el poder en 20.
Suma 2966 de poder al P. Atk. del usuario en un poderoso tajo de espada. Aumenta el poder al consumir hasta 5 almas. Requiere una espada antigua. Over-hit posible. Enchant Power: aumenta el poder.
75
0
+5 Power
Aumenta el poder en 20.
Suma 2986 de poder al P. Atk. del usuario en un poderoso tajo de espada. Aumenta el poder al consumir hasta 5 almas. Requiere una espada antigua. Over-hit posible. Enchant Power: aumenta el poder.
75
0
+6 Power
Aumenta el poder en 20.
Suma 3006 de poder al P. Atk. del usuario en un poderoso tajo de espada. Aumenta el poder al consumir hasta 5 almas. Requiere una espada antigua. Over-hit posible. Enchant Power: aumenta el poder.
75
0
+7 Power
Aumenta el poder en 19.
Suma 3025 de poder al P. Atk. del usuario en un poderoso tajo de espada. Aumenta el poder al consumir hasta 5 almas. Requiere una espada antigua. Over-hit posible. Enchant Power: aumenta el poder.
75
0
+8 Power
Aumenta el poder en 20.
Suma 3045 de poder al P. Atk. del usuario en un poderoso tajo de espada. Aumenta el poder al consumir hasta 5 almas. Requiere una espada antigua. Over-hit posible. Enchant Power: aumenta el poder.
75
0
+9 Power
Aumenta el poder en 20.
Suma 3065 de poder al P. Atk. del usuario en un poderoso tajo de espada. Aumenta el poder al consumir hasta 5 almas. Requiere una espada antigua. Over-hit posible. Enchant Power: aumenta el poder.
75
0
+10 Power
Aumenta el poder en 20.
Suma 3085 de poder al P. Atk. del usuario en un poderoso tajo de espada. Aumenta el poder al consumir hasta 5 almas. Requiere una espada antigua. Over-hit posible. Enchant Power: aumenta el poder.
75
0
+11 Power
Aumenta el poder en 20.
Suma 3105 de poder al P. Atk. del usuario en un poderoso tajo de espada. Aumenta el poder al consumir hasta 5 almas. Requiere una espada antigua. Over-hit posible. Enchant Power: aumenta el poder.
75
0
+12 Power
Aumenta el poder en 19.
Suma 3124 de poder al P. Atk. del usuario en un poderoso tajo de espada. Aumenta el poder al consumir hasta 5 almas. Requiere una espada antigua. Over-hit posible. Enchant Power: aumenta el poder.
75
0
+13 Power
Aumenta el poder en 20.
Suma 3144 de poder al P. Atk. del usuario en un poderoso tajo de espada. Aumenta el poder al consumir hasta 5 almas. Requiere una espada antigua. Over-hit posible. Enchant Power: aumenta el poder.
75
0
+14 Power
Aumenta el poder en 20.
Suma 3164 de poder al P. Atk. del usuario en un poderoso tajo de espada. Aumenta el poder al consumir hasta 5 almas. Requiere una espada antigua. Over-hit posible. Enchant Power: aumenta el poder.
75
0
+15 Power
Aumenta el poder en 20.
Suma 3184 de poder al P. Atk. del usuario en un poderoso tajo de espada. Aumenta el poder al consumir hasta 5 almas. Requiere una espada antigua. Over-hit posible. Enchant Power: aumenta el poder.
75
0
+16 Power
Aumenta el poder en 19.
Suma 3203 de poder al P. Atk. del usuario en un poderoso tajo de espada. Aumenta el poder al consumir hasta 5 almas. Requiere una espada antigua. Over-hit posible. Enchant Power: aumenta el poder.
75
0
+17 Power
Aumenta el poder en 20.
Suma 3223 de poder al P. Atk. del usuario en un poderoso tajo de espada. Aumenta el poder al consumir hasta 5 almas. Requiere una espada antigua. Over-hit posible. Enchant Power: aumenta el poder.
75
0
+18 Power
Aumenta el poder en 20.
Suma 3243 de poder al P. Atk. del usuario en un poderoso tajo de espada. Aumenta el poder al consumir hasta 5 almas. Requiere una espada antigua. Over-hit posible. Enchant Power: aumenta el poder.
75
0
+19 Power
Aumenta el poder en 20.
Suma 3263 de poder al P. Atk. del usuario en un poderoso tajo de espada. Aumenta el poder al consumir hasta 5 almas. Requiere una espada antigua. Over-hit posible. Enchant Power: aumenta el poder.
75
0
+20 Power
Aumenta el poder en 20.
Suma 3283 de poder al P. Atk. del usuario en un poderoso tajo de espada. Aumenta el poder al consumir hasta 5 almas. Requiere una espada antigua. Over-hit posible. Enchant Power: aumenta el poder.
75
0
+21 Power
Aumenta el poder en 19.
Suma 3302 de poder al P. Atk. del usuario en un poderoso tajo de espada. Aumenta el poder al consumir hasta 5 almas. Requiere una espada antigua. Over-hit posible. Enchant Power: aumenta el poder.
75
0
+22 Power
Aumenta el poder en 20.
Suma 3322 de poder al P. Atk. del usuario en un poderoso tajo de espada. Aumenta el poder al consumir hasta 5 almas. Requiere una espada antigua. Over-hit posible. Enchant Power: aumenta el poder.
75
0
+23 Power
Aumenta el poder en 20.
Suma 3342 de poder al P. Atk. del usuario en un poderoso tajo de espada. Aumenta el poder al consumir hasta 5 almas. Requiere una espada antigua. Over-hit posible. Enchant Power: aumenta el poder.
75
0
+24 Power
Aumenta el poder en 20.
Suma 3362 de poder al P. Atk. del usuario en un poderoso tajo de espada. Aumenta el poder al consumir hasta 5 almas. Requiere una espada antigua. Over-hit posible. Enchant Power: aumenta el poder.
75
0
+25 Power
Aumenta el poder en 20.
Suma 3382 de poder al P. Atk. del usuario en un poderoso tajo de espada. Aumenta el poder al consumir hasta 5 almas. Requiere una espada antigua. Over-hit posible. Enchant Power: aumenta el poder.
75
0
+26 Power
Aumenta el poder en 19.
Suma 3401 de poder al P. Atk. del usuario en un poderoso tajo de espada. Aumenta el poder al consumir hasta 5 almas. Requiere una espada antigua. Over-hit posible. Enchant Power: aumenta el poder.
75
0
+27 Power
Aumenta el poder en 20.
Suma 3421 de poder al P. Atk. del usuario en un poderoso tajo de espada. Aumenta el poder al consumir hasta 5 almas. Requiere una espada antigua. Over-hit posible. Enchant Power: aumenta el poder.
75
0
+28 Power
Aumenta el poder en 20.
Suma 3441 de poder al P. Atk. del usuario en un poderoso tajo de espada. Aumenta el poder al consumir hasta 5 almas. Requiere una espada antigua. Over-hit posible. Enchant Power: aumenta el poder.
75
0
+29 Power
Aumenta el poder en 20.
Suma 3461 de poder al P. Atk. del usuario en un poderoso tajo de espada. Aumenta el poder al consumir hasta 5 almas. Requiere una espada antigua. Over-hit posible. Enchant Power: aumenta el poder.
75
0
+30 Power
Aumenta el poder en 19.
Suma 3480 de poder al P. Atk. del usuario en un poderoso tajo de espada. Aumenta el poder al consumir hasta 5 almas. Requiere una espada antigua. Over-hit posible. Enchant Power: aumenta el poder.
75
0
Tipo
Bonificación
Descripción
MP
HP
+1 Cost
Reduce el consumo de MP en 2 y aumenta el poder en 5.
Blande ampliamente una espada para atacar a los enemigos cercanos con 2745 de poder añadido al P. Atk. Aumenta el poder al consumir hasta 5 almas. Requiere llevar equipada una espada antigua. Over-hit. Enchant Cost: aumenta el poder y reduce el consumo de MP.
73
0
+2 Cost
Reduce el consumo de MP en 1 y aumenta el poder en 5.
Blande ampliamente una espada para atacar a los enemigos cercanos con 2750 de poder añadido al P. Atk. Aumenta el poder al consumir hasta 5 almas. Requiere llevar equipada una espada antigua. Over-hit. Enchant Cost: aumenta el poder y reduce el consumo de MP.
72
0
+3 Cost
Reduce el consumo de MP en 1 y aumenta el poder en 6.
Blande ampliamente una espada para atacar a los enemigos cercanos con 2756 de poder añadido al P. Atk. Aumenta el poder al consumir hasta 5 almas. Requiere llevar equipada una espada antigua. Over-hit. Enchant Cost: aumenta el poder y reduce el consumo de MP.
71
0
+4 Cost
Reduce el consumo de MP en 2 y aumenta el poder en 5.
Blande ampliamente una espada para atacar a los enemigos cercanos con 2761 de poder añadido al P. Atk. Aumenta el poder al consumir hasta 5 almas. Requiere llevar equipada una espada antigua. Over-hit. Enchant Cost: aumenta el poder y reduce el consumo de MP.
69
0
+5 Cost
Reduce el consumo de MP en 1 y aumenta el poder en 5.
Blande ampliamente una espada para atacar a los enemigos cercanos con 2766 de poder añadido al P. Atk. Aumenta el poder al consumir hasta 5 almas. Requiere llevar equipada una espada antigua. Over-hit. Enchant Cost: aumenta el poder y reduce el consumo de MP.
68
0
+6 Cost
Reduce el consumo de MP en 1 y aumenta el poder en 6.
Blande ampliamente una espada para atacar a los enemigos cercanos con 2772 de poder añadido al P. Atk. Aumenta el poder al consumir hasta 5 almas. Requiere llevar equipada una espada antigua. Over-hit. Enchant Cost: aumenta el poder y reduce el consumo de MP.
67
0
+7 Cost
Reduce el consumo de MP en 1 y aumenta el poder en 5.
Blande ampliamente una espada para atacar a los enemigos cercanos con 2777 de poder añadido al P. Atk. Aumenta el poder al consumir hasta 5 almas. Requiere llevar equipada una espada antigua. Over-hit. Enchant Cost: aumenta el poder y reduce el consumo de MP.
66
0
+8 Cost
Reduce el consumo de MP en 2 y aumenta el poder en 5.
Blande ampliamente una espada para atacar a los enemigos cercanos con 2782 de poder añadido al P. Atk. Aumenta el poder al consumir hasta 5 almas. Requiere llevar equipada una espada antigua. Over-hit. Enchant Cost: aumenta el poder y reduce el consumo de MP.
64
0
+9 Cost
Reduce el consumo de MP en 1 y aumenta el poder en 6.
Blande ampliamente una espada para atacar a los enemigos cercanos con 2788 de poder añadido al P. Atk. Aumenta el poder al consumir hasta 5 almas. Requiere llevar equipada una espada antigua. Over-hit. Enchant Cost: aumenta el poder y reduce el consumo de MP.
63
0
+10 Cost
Reduce el consumo de MP en 1 y aumenta el poder en 5.
Blande ampliamente una espada para atacar a los enemigos cercanos con 2793 de poder añadido al P. Atk. Aumenta el poder al consumir hasta 5 almas. Requiere llevar equipada una espada antigua. Over-hit. Enchant Cost: aumenta el poder y reduce el consumo de MP.
62
0
+11 Cost
Reduce el consumo de MP en 1 y aumenta el poder en 6.
Blande ampliamente una espada para atacar a los enemigos cercanos con 2799 de poder añadido al P. Atk. Aumenta el poder al consumir hasta 5 almas. Requiere llevar equipada una espada antigua. Over-hit. Enchant Cost: aumenta el poder y reduce el consumo de MP.
61
0
+12 Cost
Reduce el consumo de MP en 2 y aumenta el poder en 5.
Blande ampliamente una espada para atacar a los enemigos cercanos con 2804 de poder añadido al P. Atk. Aumenta el poder al consumir hasta 5 almas. Requiere llevar equipada una espada antigua. Over-hit. Enchant Cost: aumenta el poder y reduce el consumo de MP.
59
0
+13 Cost
Reduce el consumo de MP en 1 y aumenta el poder en 5.
Blande ampliamente una espada para atacar a los enemigos cercanos con 2809 de poder añadido al P. Atk. Aumenta el poder al consumir hasta 5 almas. Requiere llevar equipada una espada antigua. Over-hit. Enchant Cost: aumenta el poder y reduce el consumo de MP.
58
0
+14 Cost
Reduce el consumo de MP en 1 y aumenta el poder en 6.
Blande ampliamente una espada para atacar a los enemigos cercanos con 2815 de poder añadido al P. Atk. Aumenta el poder al consumir hasta 5 almas. Requiere llevar equipada una espada antigua. Over-hit. Enchant Cost: aumenta el poder y reduce el consumo de MP.
57
0
+15 Cost
Reduce el consumo de MP en 1 y aumenta el poder en 5.
Blande ampliamente una espada para atacar a los enemigos cercanos con 2820 de poder añadido al P. Atk. Aumenta el poder al consumir hasta 5 almas. Requiere llevar equipada una espada antigua. Over-hit. Enchant Cost: aumenta el poder y reduce el consumo de MP.
56
0
+16 Cost
Reduce el consumo de MP en 2 y aumenta el poder en 5.
Blande ampliamente una espada para atacar a los enemigos cercanos con 2825 de poder añadido al P. Atk. Aumenta el poder al consumir hasta 5 almas. Requiere llevar equipada una espada antigua. Over-hit. Enchant Cost: aumenta el poder y reduce el consumo de MP.
54
0
+17 Cost
Reduce el consumo de MP en 1 y aumenta el poder en 6.
Blande ampliamente una espada para atacar a los enemigos cercanos con 2831 de poder añadido al P. Atk. Aumenta el poder al consumir hasta 5 almas. Requiere llevar equipada una espada antigua. Over-hit. Enchant Cost: aumenta el poder y reduce el consumo de MP.
53
0
+18 Cost
Reduce el consumo de MP en 1 y aumenta el poder en 5.
Blande ampliamente una espada para atacar a los enemigos cercanos con 2836 de poder añadido al P. Atk. Aumenta el poder al consumir hasta 5 almas. Requiere llevar equipada una espada antigua. Over-hit. Enchant Cost: aumenta el poder y reduce el consumo de MP.
52
0
+19 Cost
Reduce el consumo de MP en 2 y aumenta el poder en 5.
Blande ampliamente una espada para atacar a los enemigos cercanos con 2841 de poder añadido al P. Atk. Aumenta el poder al consumir hasta 5 almas. Requiere llevar equipada una espada antigua. Over-hit. Enchant Cost: aumenta el poder y reduce el consumo de MP.
50
0
+20 Cost
Reduce el consumo de MP en 1 y aumenta el poder en 6.
Blande ampliamente una espada para atacar a los enemigos cercanos con 2847 de poder añadido al P. Atk. Aumenta el poder al consumir hasta 5 almas. Requiere llevar equipada una espada antigua. Over-hit. Enchant Cost: aumenta el poder y reduce el consumo de MP.
49
0
+21 Cost
Reduce el consumo de MP en 1 y aumenta el poder en 5.
Blande ampliamente una espada para atacar a los enemigos cercanos con 2852 de poder añadido al P. Atk. Aumenta el poder al consumir hasta 5 almas. Requiere llevar equipada una espada antigua. Over-hit. Enchant Cost: aumenta el poder y reduce el consumo de MP.
48
0
+22 Cost
Reduce el consumo de MP en 1 y aumenta el poder en 6.
Blande ampliamente una espada para atacar a los enemigos cercanos con 2858 de poder añadido al P. Atk. Aumenta el poder al consumir hasta 5 almas. Requiere llevar equipada una espada antigua. Over-hit. Enchant Cost: aumenta el poder y reduce el consumo de MP.
47
0
+23 Cost
Reduce el consumo de MP en 2 y aumenta el poder en 5.
Blande ampliamente una espada para atacar a los enemigos cercanos con 2863 de poder añadido al P. Atk. Aumenta el poder al consumir hasta 5 almas. Requiere llevar equipada una espada antigua. Over-hit. Enchant Cost: aumenta el poder y reduce el consumo de MP.
45
0
+24 Cost
Reduce el consumo de MP en 1 y aumenta el poder en 5.
Blande ampliamente una espada para atacar a los enemigos cercanos con 2868 de poder añadido al P. Atk. Aumenta el poder al consumir hasta 5 almas. Requiere llevar equipada una espada antigua. Over-hit. Enchant Cost: aumenta el poder y reduce el consumo de MP.
44
0
+25 Cost
Reduce el consumo de MP en 1 y aumenta el poder en 6.
Blande ampliamente una espada para atacar a los enemigos cercanos con 2874 de poder añadido al P. Atk. Aumenta el poder al consumir hasta 5 almas. Requiere llevar equipada una espada antigua. Over-hit. Enchant Cost: aumenta el poder y reduce el consumo de MP.
43
0
+26 Cost
Reduce el consumo de MP en 1 y aumenta el poder en 5.
Blande ampliamente una espada para atacar a los enemigos cercanos con 2879 de poder añadido al P. Atk. Aumenta el poder al consumir hasta 5 almas. Requiere llevar equipada una espada antigua. Over-hit. Enchant Cost: aumenta el poder y reduce el consumo de MP.
42
0
+27 Cost
Reduce el consumo de MP en 2 y aumenta el poder en 5.
Blande ampliamente una espada para atacar a los enemigos cercanos con 2884 de poder añadido al P. Atk. Aumenta el poder al consumir hasta 5 almas. Requiere llevar equipada una espada antigua. Over-hit. Enchant Cost: aumenta el poder y reduce el consumo de MP.
40
0
+28 Cost
Reduce el consumo de MP en 1 y aumenta el poder en 6.
Blande ampliamente una espada para atacar a los enemigos cercanos con 2890 de poder añadido al P. Atk. Aumenta el poder al consumir hasta 5 almas. Requiere llevar equipada una espada antigua. Over-hit. Enchant Cost: aumenta el poder y reduce el consumo de MP.
39
0
+29 Cost
Reduce el consumo de MP en 1 y aumenta el poder en 5.
Blande ampliamente una espada para atacar a los enemigos cercanos con 2895 de poder añadido al P. Atk. Aumenta el poder al consumir hasta 5 almas. Requiere llevar equipada una espada antigua. Over-hit. Enchant Cost: aumenta el poder y reduce el consumo de MP.
38
0
+30 Cost
Reduce el consumo de MP en 1 y aumenta el poder en 5.
Blande ampliamente una espada para atacar a los enemigos cercanos con 2900 de poder añadido al P. Atk. Aumenta el poder al consumir hasta 5 almas. Requiere llevar equipada una espada antigua. Over-hit. Enchant Cost: aumenta el poder y reduce el consumo de MP.
37
0
Tipo
Bonificación
Descripción
MP
HP
+1 Fire Attack
Aumenta el daño de fuego infligido en 1.
Suma 2740 de poder al P. Atk. del usuario en un poderoso tajo de espada. Aumenta el poder al consumir hasta 5 almas. Requiere una espada antigua. Over-hit posible. Enchant Fire Attack: aumenta el daño de fuego en 1.
75
0
+2 Fire Attack
Aumenta el daño de fuego infligido en 2
Suma 2740 de poder al P. Atk. del usuario en un poderoso tajo de espada. Aumenta el poder al consumir hasta 5 almas. Requiere una espada antigua. Over-hit posible. Enchant Fire Attack: aumenta el daño de fuego en 3.
75
0
+3 Fire Attack
Aumenta el daño de fuego infligido en 2
Suma 2740 de poder al P. Atk. del usuario en un poderoso tajo de espada. Aumenta el poder al consumir hasta 5 almas. Requiere una espada antigua. Over-hit posible. Enchant Fire Attack: aumenta el daño de fuego en 5.
75
0
+4 Fire Attack
Aumenta el daño de fuego infligido en 1
Suma 2740 de poder al P. Atk. del usuario en un poderoso tajo de espada. Aumenta el poder al consumir hasta 5 almas. Requiere una espada antigua. Over-hit posible. Enchant Fire Attack: aumenta el daño de fuego en 6.
75
0
+5 Fire Attack
Aumenta el daño de fuego infligido en 2
Suma 2740 de poder al P. Atk. del usuario en un poderoso tajo de espada. Aumenta el poder al consumir hasta 5 almas. Requiere una espada antigua. Over-hit posible. Enchant Fire Attack: aumenta el daño de fuego en 8.
75
0
+6 Fire Attack
Aumenta el daño de fuego infligido en 2
Suma 2740 de poder al P. Atk. del usuario en un poderoso tajo de espada. Aumenta el poder al consumir hasta 5 almas. Requiere una espada antigua. Over-hit posible. Enchant Fire Attack: aumenta el daño de fuego en 10.
75
0
+7 Fire Attack
Aumenta el daño de fuego infligido en 1
Suma 2740 de poder al P. Atk. del usuario en un poderoso tajo de espada. Aumenta el poder al consumir hasta 5 almas. Requiere una espada antigua. Over-hit posible. Enchant Fire Attack: aumenta el daño de fuego en 11.
75
0
+8 Fire Attack
Aumenta el daño de fuego infligido en 2
Suma 2740 de poder al P. Atk. del usuario en un poderoso tajo de espada. Aumenta el poder al consumir hasta 5 almas. Requiere una espada antigua. Over-hit posible. Enchant Fire Attack: aumenta el daño de fuego en 13.
75
0
+9 Fire Attack
Aumenta el daño de fuego infligido en 2
Suma 2740 de poder al P. Atk. del usuario en un poderoso tajo de espada. Aumenta el poder al consumir hasta 5 almas. Requiere una espada antigua. Over-hit posible. Enchant Fire Attack: aumenta el daño de fuego en 15.
75
0
+10 Fire Attack
Aumenta el daño de fuego infligido en 1
Suma 2740 de poder al P. Atk. del usuario en un poderoso tajo de espada. Aumenta el poder al consumir hasta 5 almas. Requiere una espada antigua. Over-hit posible. Enchant Fire Attack: aumenta el daño de fuego en 16.
75
0
+11 Fire Attack
Aumenta el daño de fuego infligido en 2
Suma 2740 de poder al P. Atk. del usuario en un poderoso tajo de espada. Aumenta el poder al consumir hasta 5 almas. Requiere una espada antigua. Over-hit posible. Enchant Fire Attack: aumenta el daño de fuego en 18.
75
0
+12 Fire Attack
Aumenta el daño de fuego infligido en 2
Suma 2740 de poder al P. Atk. del usuario en un poderoso tajo de espada. Aumenta el poder al consumir hasta 5 almas. Requiere una espada antigua. Over-hit posible. Enchant Fire Attack: aumenta el daño de fuego en 20.
75
0
+13 Fire Attack
Aumenta el daño de fuego infligido en 1
Suma 2740 de poder al P. Atk. del usuario en un poderoso tajo de espada. Aumenta el poder al consumir hasta 5 almas. Requiere una espada antigua. Over-hit posible. Enchant Fire Attack: aumenta el daño de fuego en 21.
75
0
+14 Fire Attack
Aumenta el daño de fuego infligido en 2
Suma 2740 de poder al P. Atk. del usuario en un poderoso tajo de espada. Aumenta el poder al consumir hasta 5 almas. Requiere una espada antigua. Over-hit posible. Enchant Fire Attack: aumenta el daño de fuego en 23.
75
0
+15 Fire Attack
Aumenta el daño de fuego infligido en 2
Suma 2740 de poder al P. Atk. del usuario en un poderoso tajo de espada. Aumenta el poder al consumir hasta 5 almas. Requiere una espada antigua. Over-hit posible. Enchant Fire Attack: aumenta el daño de fuego en 25.
75
0
+16 Fire Attack
Aumenta el daño de fuego infligido en 1
Suma 2740 de poder al P. Atk. del usuario en un poderoso tajo de espada. Aumenta el poder al consumir hasta 5 almas. Requiere una espada antigua. Over-hit posible. Enchant Fire Attack: aumenta el daño de fuego en 26.
75
0
+17 Fire Attack
Aumenta el daño de fuego infligido en 2
Suma 2740 de poder al P. Atk. del usuario en un poderoso tajo de espada. Aumenta el poder al consumir hasta 5 almas. Requiere una espada antigua. Over-hit posible. Enchant Fire Attack: aumenta el daño de fuego en 28.
75
0
+18 Fire Attack
Aumenta el daño de fuego infligido en 2
Suma 2740 de poder al P. Atk. del usuario en un poderoso tajo de espada. Aumenta el poder al consumir hasta 5 almas. Requiere una espada antigua. Over-hit posible. Enchant Fire Attack: aumenta el daño de fuego en 30.
75
0
+19 Fire Attack
Aumenta el daño de fuego infligido en 1
Suma 2740 de poder al P. Atk. del usuario en un poderoso tajo de espada. Aumenta el poder al consumir hasta 5 almas. Requiere una espada antigua. Over-hit posible. Enchant Fire Attack: aumenta el daño de fuego en 31.
75
0
+20 Fire Attack
Aumenta el daño de fuego infligido en 2
Suma 2740 de poder al P. Atk. del usuario en un poderoso tajo de espada. Aumenta el poder al consumir hasta 5 almas. Requiere una espada antigua. Over-hit posible. Enchant Fire Attack: aumenta el daño de fuego en 33.
75
0
+21 Fire Attack
Aumenta el daño de fuego infligido en 2
Suma 2740 de poder al P. Atk. del usuario en un poderoso tajo de espada. Aumenta el poder al consumir hasta 5 almas. Requiere una espada antigua. Over-hit posible. Enchant Fire Attack: aumenta el daño de fuego en 35.
75
0
+22 Fire Attack
Aumenta el daño de fuego infligido en 1
Suma 2740 de poder al P. Atk. del usuario en un poderoso tajo de espada. Aumenta el poder al consumir hasta 5 almas. Requiere una espada antigua. Over-hit posible. Enchant Fire Attack: aumenta el daño de fuego en 36.
75
0
+23 Fire Attack
Aumenta el daño de fuego infligido en 2
Suma 2740 de poder al P. Atk. del usuario en un poderoso tajo de espada. Aumenta el poder al consumir hasta 5 almas. Requiere una espada antigua. Over-hit posible. Enchant Fire Attack: aumenta el daño de fuego en 38.
75
0
+24 Fire Attack
Aumenta el daño de fuego infligido en 2
Suma 2740 de poder al P. Atk. del usuario en un poderoso tajo de espada. Aumenta el poder al consumir hasta 5 almas. Requiere una espada antigua. Over-hit posible. Enchant Fire Attack: aumenta el daño de fuego en 40.
75
0
+25 Fire Attack
Aumenta el daño de fuego infligido en 1
Suma 2740 de poder al P. Atk. del usuario en un poderoso tajo de espada. Aumenta el poder al consumir hasta 5 almas. Requiere una espada antigua. Over-hit posible. Enchant Fire Attack: aumenta el daño de fuego en 41.
75
0
+26 Fire Attack
Aumenta el daño de fuego infligido en 2
Suma 2740 de poder al P. Atk. del usuario en un poderoso tajo de espada. Aumenta el poder al consumir hasta 5 almas. Requiere una espada antigua. Over-hit posible. Enchant Fire Attack: aumenta el daño de fuego en 43.
75
0
+27 Fire Attack
Aumenta el daño de fuego infligido en 2
Suma 2740 de poder al P. Atk. del usuario en un poderoso tajo de espada. Aumenta el poder al consumir hasta 5 almas. Requiere una espada antigua. Over-hit posible. Enchant Fire Attack: aumenta el daño de fuego en 45.
75
0
+28 Fire Attack
Aumenta el daño de fuego infligido en 1
Suma 2740 de poder al P. Atk. del usuario en un poderoso tajo de espada. Aumenta el poder al consumir hasta 5 almas. Requiere una espada antigua. Over-hit posible. Enchant Fire Attack: aumenta el daño de fuego en 46.
75
0
+29 Fire Attack
Aumenta el daño de fuego infligido en 2
Suma 2740 de poder al P. Atk. del usuario en un poderoso tajo de espada. Aumenta el poder al consumir hasta 5 almas. Requiere una espada antigua. Over-hit posible. Enchant Fire Attack: aumenta el daño de fuego en 48.
75
0
+30 Fire Attack
Aumenta el daño de fuego infligido en 2
Suma 2740 de poder al P. Atk. del usuario en un poderoso tajo de espada. Aumenta el poder al consumir hasta 5 almas. Requiere una espada antigua. Over-hit posible. Enchant Fire Attack: aumenta el daño de fuego en 50.
75
0
Tipo
Bonificación
Descripción
MP
HP
+1 Water Attack
Aumenta el daño de agua infligido en 1.
Suma 2740 de poder al P. Atk. del usuario en un poderoso tajo de espada. Aumenta el poder al consumir hasta 5 almas. Requiere una espada antigua. Over-hit posible. Enchant Water Attack: aumenta el daño de agua en 1.
75
0
+2 Water Attack
Aumenta el daño de agua infligido en 2
Suma 2740 de poder al P. Atk. del usuario en un poderoso tajo de espada. Aumenta el poder al consumir hasta 5 almas. Requiere una espada antigua. Over-hit posible. Enchant Water Attack: aumenta el daño de agua en 3.
75
0
+3 Water Attack
Aumenta el daño de agua infligido en 2
Suma 2740 de poder al P. Atk. del usuario en un poderoso tajo de espada. Aumenta el poder al consumir hasta 5 almas. Requiere una espada antigua. Over-hit posible. Enchant Water Attack: aumenta el daño de agua en 5.
75
0
+4 Water Attack
Aumenta el daño de agua infligido en 1
Suma 2740 de poder al P. Atk. del usuario en un poderoso tajo de espada. Aumenta el poder al consumir hasta 5 almas. Requiere una espada antigua. Over-hit posible. Enchant Water Attack: aumenta el daño de agua en 6.
75
0
+5 Water Attack
Aumenta el daño de agua infligido en 2
Suma 2740 de poder al P. Atk. del usuario en un poderoso tajo de espada. Aumenta el poder al consumir hasta 5 almas. Requiere una espada antigua. Over-hit posible. Enchant Water Attack: aumenta el daño de agua en 8.
75
0
+6 Water Attack
Aumenta el daño de agua infligido en 2
Suma 2740 de poder al P. Atk. del usuario en un poderoso tajo de espada. Aumenta el poder al consumir hasta 5 almas. Requiere una espada antigua. Over-hit posible. Enchant Water Attack: aumenta el daño de agua en 10.
75
0
+7 Water Attack
Aumenta el daño de agua infligido en 1
Suma 2740 de poder al P. Atk. del usuario en un poderoso tajo de espada. Aumenta el poder al consumir hasta 5 almas. Requiere una espada antigua. Over-hit posible. Enchant Water Attack: aumenta el daño de agua en 11.
75
0
+8 Water Attack
Aumenta el daño de agua infligido en 2
Suma 2740 de poder al P. Atk. del usuario en un poderoso tajo de espada. Aumenta el poder al consumir hasta 5 almas. Requiere una espada antigua. Over-hit posible. Enchant Water Attack: aumenta el daño de agua en 13.
75
0
+9 Water Attack
Aumenta el daño de agua infligido en 2
Suma 2740 de poder al P. Atk. del usuario en un poderoso tajo de espada. Aumenta el poder al consumir hasta 5 almas. Requiere una espada antigua. Over-hit posible. Enchant Water Attack: aumenta el daño de agua en 15.
75
0
+10 Water Attack
Aumenta el daño de agua infligido en 1
Suma 2740 de poder al P. Atk. del usuario en un poderoso tajo de espada. Aumenta el poder al consumir hasta 5 almas. Requiere una espada antigua. Over-hit posible. Enchant Water Attack: aumenta el daño de agua en 16.
75
0
+11 Water Attack
Aumenta el daño de agua infligido en 2
Suma 2740 de poder al P. Atk. del usuario en un poderoso tajo de espada. Aumenta el poder al consumir hasta 5 almas. Requiere una espada antigua. Over-hit posible. Enchant Water Attack: aumenta el daño de agua en 18.
75
0
+12 Water Attack
Aumenta el daño de agua infligido en 2
Suma 2740 de poder al P. Atk. del usuario en un poderoso tajo de espada. Aumenta el poder al consumir hasta 5 almas. Requiere una espada antigua. Over-hit posible. Enchant Water Attack: aumenta el daño de agua en 20.
75
0
+13 Water Attack
Aumenta el daño de agua infligido en 1
Suma 2740 de poder al P. Atk. del usuario en un poderoso tajo de espada. Aumenta el poder al consumir hasta 5 almas. Requiere una espada antigua. Over-hit posible. Enchant Water Attack: aumenta el daño de agua en 21.
75
0
+14 Water Attack
Aumenta el daño de agua infligido en 2
Suma 2740 de poder al P. Atk. del usuario en un poderoso tajo de espada. Aumenta el poder al consumir hasta 5 almas. Requiere una espada antigua. Over-hit posible. Enchant Water Attack: aumenta el daño de agua en 23.
75
0
+15 Water Attack
Aumenta el daño de agua infligido en 2
Suma 2740 de poder al P. Atk. del usuario en un poderoso tajo de espada. Aumenta el poder al consumir hasta 5 almas. Requiere una espada antigua. Over-hit posible. Enchant Water Attack: aumenta el daño de agua en 25.
75
0
+16 Water Attack
Aumenta el daño de agua infligido en 1
Suma 2740 de poder al P. Atk. del usuario en un poderoso tajo de espada. Aumenta el poder al consumir hasta 5 almas. Requiere una espada antigua. Over-hit posible. Enchant Water Attack: aumenta el daño de agua en 26.
75
0
+17 Water Attack
Aumenta el daño de agua infligido en 2
Suma 2740 de poder al P. Atk. del usuario en un poderoso tajo de espada. Aumenta el poder al consumir hasta 5 almas. Requiere una espada antigua. Over-hit posible. Enchant Water Attack: aumenta el daño de agua en 28.
75
0
+18 Water Attack
Aumenta el daño de agua infligido en 2
Suma 2740 de poder al P. Atk. del usuario en un poderoso tajo de espada. Aumenta el poder al consumir hasta 5 almas. Requiere una espada antigua. Over-hit posible. Enchant Water Attack: aumenta el daño de agua en 30.
75
0
+19 Water Attack
Aumenta el daño de agua infligido en 1
Suma 2740 de poder al P. Atk. del usuario en un poderoso tajo de espada. Aumenta el poder al consumir hasta 5 almas. Requiere una espada antigua. Over-hit posible. Enchant Water Attack: aumenta el daño de agua en 31.
75
0
+20 Water Attack
Aumenta el daño de agua infligido en 2
Suma 2740 de poder al P. Atk. del usuario en un poderoso tajo de espada. Aumenta el poder al consumir hasta 5 almas. Requiere una espada antigua. Over-hit posible. Enchant Water Attack: aumenta el daño de agua en 33.
75
0
+21 Water Attack
Aumenta el daño de agua infligido en 2
Suma 2740 de poder al P. Atk. del usuario en un poderoso tajo de espada. Aumenta el poder al consumir hasta 5 almas. Requiere una espada antigua. Over-hit posible. Enchant Water Attack: aumenta el daño de agua en 35.
75
0
+22 Water Attack
Aumenta el daño de agua infligido en 1
Suma 2740 de poder al P. Atk. del usuario en un poderoso tajo de espada. Aumenta el poder al consumir hasta 5 almas. Requiere una espada antigua. Over-hit posible. Enchant Water Attack: aumenta el daño de agua en 36.
75
0
+23 Water Attack
Aumenta el daño de agua infligido en 2
Suma 2740 de poder al P. Atk. del usuario en un poderoso tajo de espada. Aumenta el poder al consumir hasta 5 almas. Requiere una espada antigua. Over-hit posible. Enchant Water Attack: aumenta el daño de agua en 38.
75
0
+24 Water Attack
Aumenta el daño de agua infligido en 2
Suma 2740 de poder al P. Atk. del usuario en un poderoso tajo de espada. Aumenta el poder al consumir hasta 5 almas. Requiere una espada antigua. Over-hit posible. Enchant Water Attack: aumenta el daño de agua en 40.
75
0
+25 Water Attack
Aumenta el daño de agua infligido en 1
Suma 2740 de poder al P. Atk. del usuario en un poderoso tajo de espada. Aumenta el poder al consumir hasta 5 almas. Requiere una espada antigua. Over-hit posible. Enchant Water Attack: aumenta el daño de agua en 41.
75
0
+26 Water Attack
Aumenta el daño de agua infligido en 2
Suma 2740 de poder al P. Atk. del usuario en un poderoso tajo de espada. Aumenta el poder al consumir hasta 5 almas. Requiere una espada antigua. Over-hit posible. Enchant Water Attack: aumenta el daño de agua en 43.
75
0
+27 Water Attack
Aumenta el daño de agua infligido en 2
Suma 2740 de poder al P. Atk. del usuario en un poderoso tajo de espada. Aumenta el poder al consumir hasta 5 almas. Requiere una espada antigua. Over-hit posible. Enchant Water Attack: aumenta el daño de agua en 45.
75
0
+28 Water Attack
Aumenta el daño de agua infligido en 1
Suma 2740 de poder al P. Atk. del usuario en un poderoso tajo de espada. Aumenta el poder al consumir hasta 5 almas. Requiere una espada antigua. Over-hit posible. Enchant Water Attack: aumenta el daño de agua en 46.
75
0
+29 Water Attack
Aumenta el daño de agua infligido en 2
Suma 2740 de poder al P. Atk. del usuario en un poderoso tajo de espada. Aumenta el poder al consumir hasta 5 almas. Requiere una espada antigua. Over-hit posible. Enchant Water Attack: aumenta el daño de agua en 48.
75
0
+30 Water Attack
Aumenta el daño de agua infligido en 2
Suma 2740 de poder al P. Atk. del usuario en un poderoso tajo de espada. Aumenta el poder al consumir hasta 5 almas. Requiere una espada antigua. Over-hit posible. Enchant Water Attack: aumenta el daño de agua en 50.
75
0
Tipo
Bonificación
Descripción
MP
HP
+1 Wind Attack
Aumenta el daño de viento infligido en 1.
Suma 2740 de poder al P. Atk. del usuario en un poderoso tajo de espada. Aumenta el poder al consumir hasta 5 almas. Requiere una espada antigua. Over-hit posible. Enchant Wind Attack: aumenta el daño de viento en 1.
75
0
+2 Wind Attack
Aumenta el daño de viento en 2
Suma 2740 de poder al P. Atk. del usuario en un poderoso tajo de espada. Aumenta el poder al consumir hasta 5 almas. Requiere una espada antigua. Over-hit posible. Enchant Wind Attack: aumenta el daño de viento en 3.
75
0
+3 Wind Attack
Aumenta el daño de viento en 2
Suma 2740 de poder al P. Atk. del usuario en un poderoso tajo de espada. Aumenta el poder al consumir hasta 5 almas. Requiere una espada antigua. Over-hit posible. Enchant Wind Attack: aumenta el daño de viento en 5.
75
0
+4 Wind Attack
Aumenta el daño de viento en 1
Suma 2740 de poder al P. Atk. del usuario en un poderoso tajo de espada. Aumenta el poder al consumir hasta 5 almas. Requiere una espada antigua. Over-hit posible. Enchant Wind Attack: aumenta el daño de viento en 6.
75
0
+5 Wind Attack
Aumenta el daño de viento en 2
Suma 2740 de poder al P. Atk. del usuario en un poderoso tajo de espada. Aumenta el poder al consumir hasta 5 almas. Requiere una espada antigua. Over-hit posible. Enchant Wind Attack: aumenta el daño de viento en 8.
75
0
+6 Wind Attack
Aumenta el daño de viento en 2
Suma 2740 de poder al P. Atk. del usuario en un poderoso tajo de espada. Aumenta el poder al consumir hasta 5 almas. Requiere una espada antigua. Over-hit posible. Enchant Wind Attack: aumenta el daño de viento en 10.
75
0
+7 Wind Attack
Aumenta el daño de viento en 1
Suma 2740 de poder al P. Atk. del usuario en un poderoso tajo de espada. Aumenta el poder al consumir hasta 5 almas. Requiere una espada antigua. Over-hit posible. Enchant Wind Attack: aumenta el daño de viento en 11.
75
0
+8 Wind Attack
Aumenta el daño de viento en 2
Suma 2740 de poder al P. Atk. del usuario en un poderoso tajo de espada. Aumenta el poder al consumir hasta 5 almas. Requiere una espada antigua. Over-hit posible. Enchant Wind Attack: aumenta el daño de viento en 13.
75
0
+9 Wind Attack
Aumenta el daño de viento en 2
Suma 2740 de poder al P. Atk. del usuario en un poderoso tajo de espada. Aumenta el poder al consumir hasta 5 almas. Requiere una espada antigua. Over-hit posible. Enchant Wind Attack: aumenta el daño de viento en 15.
75
0
+10 Wind Attack
Aumenta el daño de viento en 1
Suma 2740 de poder al P. Atk. del usuario en un poderoso tajo de espada. Aumenta el poder al consumir hasta 5 almas. Requiere una espada antigua. Over-hit posible. Enchant Wind Attack: aumenta el daño de viento en 16.
75
0
+11 Wind Attack
Aumenta el daño de viento en 2
Suma 2740 de poder al P. Atk. del usuario en un poderoso tajo de espada. Aumenta el poder al consumir hasta 5 almas. Requiere una espada antigua. Over-hit posible. Enchant Wind Attack: aumenta el daño de viento en 18.
75
0
+12 Wind Attack
Aumenta el daño de viento en 2
Suma 2740 de poder al P. Atk. del usuario en un poderoso tajo de espada. Aumenta el poder al consumir hasta 5 almas. Requiere una espada antigua. Over-hit posible. Enchant Wind Attack: aumenta el daño de viento en 20.
75
0
+13 Wind Attack
Aumenta el daño de viento en 1
Suma 2740 de poder al P. Atk. del usuario en un poderoso tajo de espada. Aumenta el poder al consumir hasta 5 almas. Requiere una espada antigua. Over-hit posible. Enchant Wind Attack: aumenta el daño de viento en 21.
75
0
+14 Wind Attack
Aumenta el daño de viento en 2
Suma 2740 de poder al P. Atk. del usuario en un poderoso tajo de espada. Aumenta el poder al consumir hasta 5 almas. Requiere una espada antigua. Over-hit posible. Enchant Wind Attack: aumenta el daño de viento en 23.
75
0
+15 Wind Attack
Aumenta el daño de viento en 2
Suma 2740 de poder al P. Atk. del usuario en un poderoso tajo de espada. Aumenta el poder al consumir hasta 5 almas. Requiere una espada antigua. Over-hit posible. Enchant Wind Attack: aumenta el daño de viento en 25.
75
0
+16 Wind Attack
Aumenta el daño de viento en 1
Suma 2740 de poder al P. Atk. del usuario en un poderoso tajo de espada. Aumenta el poder al consumir hasta 5 almas. Requiere una espada antigua. Over-hit posible. Enchant Wind Attack: aumenta el daño de viento en 26.
75
0
+17 Wind Attack
Aumenta el daño de viento en 2
Suma 2740 de poder al P. Atk. del usuario en un poderoso tajo de espada. Aumenta el poder al consumir hasta 5 almas. Requiere una espada antigua. Over-hit posible. Enchant Wind Attack: aumenta el daño de viento en 28.
75
0
+18 Wind Attack
Aumenta el daño de viento en 2
Suma 2740 de poder al P. Atk. del usuario en un poderoso tajo de espada. Aumenta el poder al consumir hasta 5 almas. Requiere una espada antigua. Over-hit posible. Enchant Wind Attack: aumenta el daño de viento en 30.
75
0
+19 Wind Attack
Aumenta el daño de viento en 1
Suma 2740 de poder al P. Atk. del usuario en un poderoso tajo de espada. Aumenta el poder al consumir hasta 5 almas. Requiere una espada antigua. Over-hit posible. Enchant Wind Attack: aumenta el daño de viento en 31.
75
0
+20 Wind Attack
Aumenta el daño de viento en 2
Suma 2740 de poder al P. Atk. del usuario en un poderoso tajo de espada. Aumenta el poder al consumir hasta 5 almas. Requiere una espada antigua. Over-hit posible. Enchant Wind Attack: aumenta el daño de viento en 33.
75
0
+21 Wind Attack
Aumenta el daño de viento en 2
Suma 2740 de poder al P. Atk. del usuario en un poderoso tajo de espada. Aumenta el poder al consumir hasta 5 almas. Requiere una espada antigua. Over-hit posible. Enchant Wind Attack: aumenta el daño de viento en 35.
75
0
+22 Wind Attack
Aumenta el daño de viento en 1
Suma 2740 de poder al P. Atk. del usuario en un poderoso tajo de espada. Aumenta el poder al consumir hasta 5 almas. Requiere una espada antigua. Over-hit posible. Enchant Wind Attack: aumenta el daño de viento en 36.
75
0
+23 Wind Attack
Aumenta el daño de viento en 2
Suma 2740 de poder al P. Atk. del usuario en un poderoso tajo de espada. Aumenta el poder al consumir hasta 5 almas. Requiere una espada antigua. Over-hit posible. Enchant Wind Attack: aumenta el daño de viento en 38.
75
0
+24 Wind Attack
Aumenta el daño de viento en 2
Suma 2740 de poder al P. Atk. del usuario en un poderoso tajo de espada. Aumenta el poder al consumir hasta 5 almas. Requiere una espada antigua. Over-hit posible. Enchant Wind Attack: aumenta el daño de viento en 40.
75
0
+25 Wind Attack
Aumenta el daño de viento en 1
Suma 2740 de poder al P. Atk. del usuario en un poderoso tajo de espada. Aumenta el poder al consumir hasta 5 almas. Requiere una espada antigua. Over-hit posible. Enchant Wind Attack: aumenta el daño de viento en 41.
75
0
+26 Wind Attack
Aumenta el daño de viento en 2
Suma 2740 de poder al P. Atk. del usuario en un poderoso tajo de espada. Aumenta el poder al consumir hasta 5 almas. Requiere una espada antigua. Over-hit posible. Enchant Wind Attack: aumenta el daño de viento en 43.
75
0
+27 Wind Attack
Aumenta el daño de viento en 2
Suma 2740 de poder al P. Atk. del usuario en un poderoso tajo de espada. Aumenta el poder al consumir hasta 5 almas. Requiere una espada antigua. Over-hit posible. Enchant Wind Attack: aumenta el daño de viento en 45.
75
0
+28 Wind Attack
Aumenta el daño de viento en 1
Suma 2740 de poder al P. Atk. del usuario en un poderoso tajo de espada. Aumenta el poder al consumir hasta 5 almas. Requiere una espada antigua. Over-hit posible. Enchant Wind Attack: aumenta el daño de viento en 46.
75
0
+29 Wind Attack
Aumenta el daño de viento en 2
Suma 2740 de poder al P. Atk. del usuario en un poderoso tajo de espada. Aumenta el poder al consumir hasta 5 almas. Requiere una espada antigua. Over-hit posible. Enchant Wind Attack: aumenta el daño de viento en 48.
75
0
+30 Wind Attack
Aumenta el daño de viento en 2
Suma 2740 de poder al P. Atk. del usuario en un poderoso tajo de espada. Aumenta el poder al consumir hasta 5 almas. Requiere una espada antigua. Over-hit posible. Enchant Wind Attack: aumenta el daño de viento en 50.
75
0
Tipo
Bonificación
Descripción
MP
HP
+1 Earth Attack
Aumenta el daño de tierra infligido en 1.
Suma 2740 de poder al P. Atk. del usuario en un poderoso tajo de espada. Aumenta el poder al consumir hasta 5 almas. Requiere una espada antigua. Over-hit posible. Enchant Earth Attack: aumenta el daño de tierra en 1.
75
0
+2 Earth Attack
Aumenta el daño de tierra infligido en 2
Suma 2740 de poder al P. Atk. del usuario en un poderoso tajo de espada. Aumenta el poder al consumir hasta 5 almas. Requiere una espada antigua. Over-hit posible. Enchant Earth Attack: aumenta el daño de tierra en 3.
75
0
+3 Earth Attack
Aumenta el daño de tierra infligido en 2
Suma 2740 de poder al P. Atk. del usuario en un poderoso tajo de espada. Aumenta el poder al consumir hasta 5 almas. Requiere una espada antigua. Over-hit posible. Enchant Earth Attack: aumenta el daño de tierra en 5.
75
0
+4 Earth Attack
Aumenta el daño de tierra infligido en 1
Suma 2740 de poder al P. Atk. del usuario en un poderoso tajo de espada. Aumenta el poder al consumir hasta 5 almas. Requiere una espada antigua. Over-hit posible. Enchant Earth Attack: aumenta el daño de tierra en 6.
75
0
+5 Earth Attack
Aumenta el daño de tierra infligido en 2
Suma 2740 de poder al P. Atk. del usuario en un poderoso tajo de espada. Aumenta el poder al consumir hasta 5 almas. Requiere una espada antigua. Over-hit posible. Enchant Earth Attack: aumenta el daño de tierra en 8.
75
0
+6 Earth Attack
Aumenta el daño de tierra infligido en 2
Suma 2740 de poder al P. Atk. del usuario en un poderoso tajo de espada. Aumenta el poder al consumir hasta 5 almas. Requiere una espada antigua. Over-hit posible. Enchant Earth Attack: aumenta el daño de tierra en 10.
75
0
+7 Earth Attack
Aumenta el daño de tierra infligido en 1
Suma 2740 de poder al P. Atk. del usuario en un poderoso tajo de espada. Aumenta el poder al consumir hasta 5 almas. Requiere una espada antigua. Over-hit posible. Enchant Earth Attack: aumenta el daño de tierra en 11.
75
0
+8 Earth Attack
Aumenta el daño de tierra infligido en 2
Suma 2740 de poder al P. Atk. del usuario en un poderoso tajo de espada. Aumenta el poder al consumir hasta 5 almas. Requiere una espada antigua. Over-hit posible. Enchant Earth Attack: aumenta el daño de tierra en 13.
75
0
+9 Earth Attack
Aumenta el daño de tierra infligido en 2
Suma 2740 de poder al P. Atk. del usuario en un poderoso tajo de espada. Aumenta el poder al consumir hasta 5 almas. Requiere una espada antigua. Over-hit posible. Enchant Earth Attack: aumenta el daño de tierra en 15.
75
0
+10 Earth Attack
Aumenta el daño de tierra infligido en 1
Suma 2740 de poder al P. Atk. del usuario en un poderoso tajo de espada. Aumenta el poder al consumir hasta 5 almas. Requiere una espada antigua. Over-hit posible. Enchant Earth Attack: aumenta el daño de tierra en 16.
75
0
+11 Earth Attack
Aumenta el daño de tierra infligido en 2
Suma 2740 de poder al P. Atk. del usuario en un poderoso tajo de espada. Aumenta el poder al consumir hasta 5 almas. Requiere una espada antigua. Over-hit posible. Enchant Earth Attack: aumenta el daño de tierra en 18.
75
0
+12 Earth Attack
Aumenta el daño de tierra infligido en 2
Suma 2740 de poder al P. Atk. del usuario en un poderoso tajo de espada. Aumenta el poder al consumir hasta 5 almas. Requiere una espada antigua. Over-hit posible. Enchant Earth Attack: aumenta el daño de tierra en 20.
75
0
+13 Earth Attack
Aumenta el daño de tierra infligido en 1
Suma 2740 de poder al P. Atk. del usuario en un poderoso tajo de espada. Aumenta el poder al consumir hasta 5 almas. Requiere una espada antigua. Over-hit posible. Enchant Earth Attack: aumenta el daño de tierra en 21.
75
0
+14 Earth Attack
Aumenta el daño de tierra infligido en 2
Suma 2740 de poder al P. Atk. del usuario en un poderoso tajo de espada. Aumenta el poder al consumir hasta 5 almas. Requiere una espada antigua. Over-hit posible. Enchant Earth Attack: aumenta el daño de tierra en 23.
75
0
+15 Earth Attack
Aumenta el daño de tierra infligido en 2
Suma 2740 de poder al P. Atk. del usuario en un poderoso tajo de espada. Aumenta el poder al consumir hasta 5 almas. Requiere una espada antigua. Over-hit posible. Enchant Earth Attack: aumenta el daño de tierra en 25.
75
0
+16 Earth Attack
Aumenta el daño de tierra infligido en 1
Suma 2740 de poder al P. Atk. del usuario en un poderoso tajo de espada. Aumenta el poder al consumir hasta 5 almas. Requiere una espada antigua. Over-hit posible. Enchant Earth Attack: aumenta el daño de tierra en 26.
75
0
+17 Earth Attack
Aumenta el daño de tierra infligido en 2
Suma 2740 de poder al P. Atk. del usuario en un poderoso tajo de espada. Aumenta el poder al consumir hasta 5 almas. Requiere una espada antigua. Over-hit posible. Enchant Earth Attack: aumenta el daño de tierra en 28.
75
0
+18 Earth Attack
Aumenta el daño de tierra infligido en 2
Suma 2740 de poder al P. Atk. del usuario en un poderoso tajo de espada. Aumenta el poder al consumir hasta 5 almas. Requiere una espada antigua. Over-hit posible. Enchant Earth Attack: aumenta el daño de tierra en 30.
75
0
+19 Earth Attack
Aumenta el daño de tierra infligido en 1
Suma 2740 de poder al P. Atk. del usuario en un poderoso tajo de espada. Aumenta el poder al consumir hasta 5 almas. Requiere una espada antigua. Over-hit posible. Enchant Earth Attack: aumenta el daño de tierra en 31.
75
0
+20 Earth Attack
Aumenta el daño de tierra infligido en 2
Suma 2740 de poder al P. Atk. del usuario en un poderoso tajo de espada. Aumenta el poder al consumir hasta 5 almas. Requiere una espada antigua. Over-hit posible. Enchant Earth Attack: aumenta el daño de tierra en 33.
75
0
+21 Earth Attack
Aumenta el daño de tierra infligido en 2
Suma 2740 de poder al P. Atk. del usuario en un poderoso tajo de espada. Aumenta el poder al consumir hasta 5 almas. Requiere una espada antigua. Over-hit posible. Enchant Earth Attack: aumenta el daño de tierra en 35.
75
0
+22 Earth Attack
Aumenta el daño de tierra infligido en 1
Suma 2740 de poder al P. Atk. del usuario en un poderoso tajo de espada. Aumenta el poder al consumir hasta 5 almas. Requiere una espada antigua. Over-hit posible. Enchant Earth Attack: aumenta el daño de tierra en 36.
75
0
+23 Earth Attack
Aumenta el daño de tierra infligido en 2
Suma 2740 de poder al P. Atk. del usuario en un poderoso tajo de espada. Aumenta el poder al consumir hasta 5 almas. Requiere una espada antigua. Over-hit posible. Enchant Earth Attack: aumenta el daño de tierra en 38.
75
0
+24 Earth Attack
Aumenta el daño de tierra infligido en 2
Suma 2740 de poder al P. Atk. del usuario en un poderoso tajo de espada. Aumenta el poder al consumir hasta 5 almas. Requiere una espada antigua. Over-hit posible. Enchant Earth Attack: aumenta el daño de tierra en 40.
75
0
+25 Earth Attack
Aumenta el daño de tierra infligido en 1
Suma 2740 de poder al P. Atk. del usuario en un poderoso tajo de espada. Aumenta el poder al consumir hasta 5 almas. Requiere una espada antigua. Over-hit posible. Enchant Earth Attack: aumenta el daño de tierra en 41.
75
0
+26 Earth Attack
Aumenta el daño de tierra infligido en 2
Suma 2740 de poder al P. Atk. del usuario en un poderoso tajo de espada. Aumenta el poder al consumir hasta 5 almas. Requiere una espada antigua. Over-hit posible. Enchant Earth Attack: aumenta el daño de tierra en 43.
75
0
+27 Earth Attack
Aumenta el daño de tierra infligido en 2
Suma 2740 de poder al P. Atk. del usuario en un poderoso tajo de espada. Aumenta el poder al consumir hasta 5 almas. Requiere una espada antigua. Over-hit posible. Enchant Earth Attack: aumenta el daño de tierra en 45.
75
0
+28 Earth Attack
Aumenta el daño de tierra infligido en 1
Suma 2740 de poder al P. Atk. del usuario en un poderoso tajo de espada. Aumenta el poder al consumir hasta 5 almas. Requiere una espada antigua. Over-hit posible. Enchant Earth Attack: aumenta el daño de tierra en 46.
75
0
+29 Earth Attack
Aumenta el daño de tierra infligido en 2
Suma 2740 de poder al P. Atk. del usuario en un poderoso tajo de espada. Aumenta el poder al consumir hasta 5 almas. Requiere una espada antigua. Over-hit posible. Enchant Earth Attack: aumenta el daño de tierra en 48.
75
0
+30 Earth Attack
Aumenta el daño de tierra infligido en 2
Suma 2740 de poder al P. Atk. del usuario en un poderoso tajo de espada. Aumenta el poder al consumir hasta 5 almas. Requiere una espada antigua. Over-hit posible. Enchant Earth Attack: aumenta el daño de tierra en 50.
75
0
Tipo
Bonificación
Descripción
MP
HP
+1 Duel
Aumenta el daño infligido en PvP en 44.
Suma 2740 de poder al P. Atk. del usuario en un poderoso tajo de espada. Aumenta el poder al consumir hasta 5 almas. Requiere una espada antigua. Over-hit posible. Enchant Duel: ataca con 2788 de poder en PvP.
75
0
+2 Duel
Aumenta el daño infligido en PvP en 48.
Suma 2740 de poder al P. Atk. del usuario en un poderoso tajo de espada. Aumenta el poder al consumir hasta 5 almas. Requiere una espada antigua. Over-hit posible. Enchant Duel: ataca con 2836 de poder en PvP.
75
0
+3 Duel
Aumenta el daño infligido en PvP en 48.
Suma 2740 de poder al P. Atk. del usuario en un poderoso tajo de espada. Aumenta el poder al consumir hasta 5 almas. Requiere una espada antigua. Over-hit posible. Enchant Duel: ataca con 2884 de poder en PvP.
75
0
+4 Duel
Aumenta el daño infligido en PvP en 48.
Suma 2740 de poder al P. Atk. del usuario en un poderoso tajo de espada. Aumenta el poder al consumir hasta 5 almas. Requiere una espada antigua. Over-hit posible. Enchant Duel: ataca con 2932 de poder en PvP.
75
0
+5 Duel
Aumenta el daño infligido en PvP en 48.
Suma 2740 de poder al P. Atk. del usuario en un poderoso tajo de espada. Aumenta el poder al consumir hasta 5 almas. Requiere una espada antigua. Over-hit posible. Enchant Duel: ataca con 2980 de poder en PvP.
75
0
+6 Duel
Aumenta el daño infligido en PvP en 48.
Suma 2740 de poder al P. Atk. del usuario en un poderoso tajo de espada. Aumenta el poder al consumir hasta 5 almas. Requiere una espada antigua. Over-hit posible. Enchant Duel: ataca con 3028 de poder en PvP.
75
0
+7 Duel
Aumenta el daño infligido en PvP en 48.
Suma 2740 de poder al P. Atk. del usuario en un poderoso tajo de espada. Aumenta el poder al consumir hasta 5 almas. Requiere una espada antigua. Over-hit posible. Enchant Duel: ataca con 3076 de poder en PvP.
75
0
+8 Duel
Aumenta el daño infligido en PvP en 47.
Suma 2740 de poder al P. Atk. del usuario en un poderoso tajo de espada. Aumenta el poder al consumir hasta 5 almas. Requiere una espada antigua. Over-hit posible. Enchant Duel: ataca con 3123 de poder en PvP.
75
0
+9 Duel
Aumenta el daño infligido en PvP en 48.
Suma 2740 de poder al P. Atk. del usuario en un poderoso tajo de espada. Aumenta el poder al consumir hasta 5 almas. Requiere una espada antigua. Over-hit posible. Enchant Duel: ataca con 3171 de poder en PvP.
75
0
+10 Duel
Aumenta el daño infligido en PvP en 48.
Suma 2740 de poder al P. Atk. del usuario en un poderoso tajo de espada. Aumenta el poder al consumir hasta 5 almas. Requiere una espada antigua. Over-hit posible. Enchant Duel: ataca con 3219 de poder en PvP.
75
0
+11 Duel
Aumenta el daño infligido en PvP en 48.
Suma 2740 de poder al P. Atk. del usuario en un poderoso tajo de espada. Aumenta el poder al consumir hasta 5 almas. Requiere una espada antigua. Over-hit posible. Enchant Duel: ataca con 3267 de poder en PvP.
75
0
+12 Duel
Aumenta el daño infligido en PvP en 48.
Suma 2740 de poder al P. Atk. del usuario en un poderoso tajo de espada. Aumenta el poder al consumir hasta 5 almas. Requiere una espada antigua. Over-hit posible. Enchant Duel: ataca con 3315 de poder en PvP.
75
0
+13 Duel
Aumenta el daño infligido en PvP en 48.
Suma 2740 de poder al P. Atk. del usuario en un poderoso tajo de espada. Aumenta el poder al consumir hasta 5 almas. Requiere una espada antigua. Over-hit posible. Enchant Duel: ataca con 3363 de poder en PvP.
75
0
+14 Duel
Aumenta el daño infligido en PvP en 48.
Suma 2740 de poder al P. Atk. del usuario en un poderoso tajo de espada. Aumenta el poder al consumir hasta 5 almas. Requiere una espada antigua. Over-hit posible. Enchant Duel: ataca con 3411 de poder en PvP.
75
0
+15 Duel
Aumenta el daño infligido en PvP en 48.
Suma 2740 de poder al P. Atk. del usuario en un poderoso tajo de espada. Aumenta el poder al consumir hasta 5 almas. Requiere una espada antigua. Over-hit posible. Enchant Duel: ataca con 3459 de poder en PvP.
75
0
+16 Duel
Aumenta el daño infligido en PvP en 47.
Suma 2740 de poder al P. Atk. del usuario en un poderoso tajo de espada. Aumenta el poder al consumir hasta 5 almas. Requiere una espada antigua. Over-hit posible. Enchant Duel: ataca con 3506 de poder en PvP.
75
0
+17 Duel
Aumenta el daño infligido en PvP en 48.
Suma 2740 de poder al P. Atk. del usuario en un poderoso tajo de espada. Aumenta el poder al consumir hasta 5 almas. Requiere una espada antigua. Over-hit posible. Enchant Duel: ataca con 3554 de poder en PvP.
75
0
+18 Duel
Aumenta el daño infligido en PvP en 48.
Suma 2740 de poder al P. Atk. del usuario en un poderoso tajo de espada. Aumenta el poder al consumir hasta 5 almas. Requiere una espada antigua. Over-hit posible. Enchant Duel: ataca con 3602 de poder en PvP.
75
0
+19 Duel
Aumenta el daño infligido en PvP en 48.
Suma 2740 de poder al P. Atk. del usuario en un poderoso tajo de espada. Aumenta el poder al consumir hasta 5 almas. Requiere una espada antigua. Over-hit posible. Enchant Duel: ataca con 3650 de poder en PvP.
75
0
+20 Duel
Aumenta el daño infligido en PvP en 48.
Suma 2740 de poder al P. Atk. del usuario en un poderoso tajo de espada. Aumenta el poder al consumir hasta 5 almas. Requiere una espada antigua. Over-hit posible. Enchant Duel: ataca con 3698 de poder en PvP.
75
0
+21 Duel
Aumenta el daño infligido en PvP en 48.
Suma 2740 de poder al P. Atk. del usuario en un poderoso tajo de espada. Aumenta el poder al consumir hasta 5 almas. Requiere una espada antigua. Over-hit posible. Enchant Duel: ataca con 3746 de poder en PvP.
75
0
+22 Duel
Aumenta el daño infligido en PvP en 48.
Suma 2740 de poder al P. Atk. del usuario en un poderoso tajo de espada. Aumenta el poder al consumir hasta 5 almas. Requiere una espada antigua. Over-hit posible. Enchant Duel: ataca con 3794 de poder en PvP.
75
0
+23 Duel
Aumenta el daño infligido en PvP en 47.
Suma 2740 de poder al P. Atk. del usuario en un poderoso tajo de espada. Aumenta el poder al consumir hasta 5 almas. Requiere una espada antigua. Over-hit posible. Enchant Duel: ataca con 3841 de poder en PvP.
75
0
+24 Duel
Aumenta el daño infligido en PvP en 48.
Suma 2740 de poder al P. Atk. del usuario en un poderoso tajo de espada. Aumenta el poder al consumir hasta 5 almas. Requiere una espada antigua. Over-hit posible. Enchant Duel: ataca con 3889 de poder en PvP.
75
0
+25 Duel
Aumenta el daño infligido en PvP en 48.
Suma 2740 de poder al P. Atk. del usuario en un poderoso tajo de espada. Aumenta el poder al consumir hasta 5 almas. Requiere una espada antigua. Over-hit posible. Enchant Duel: ataca con 3937 de poder en PvP.
75
0
+26 Duel
Aumenta el daño infligido en PvP en 48.
Suma 2740 de poder al P. Atk. del usuario en un poderoso tajo de espada. Aumenta el poder al consumir hasta 5 almas. Requiere una espada antigua. Over-hit posible. Enchant Duel: ataca con 3985 de poder en PvP.
75
0
+27 Duel
Aumenta el daño infligido en PvP en 48.
Suma 2740 de poder al P. Atk. del usuario en un poderoso tajo de espada. Aumenta el poder al consumir hasta 5 almas. Requiere una espada antigua. Over-hit posible. Enchant Duel: ataca con 4033 de poder en PvP.
75
0
+28 Duel
Aumenta el daño infligido en PvP en 48.
Suma 2740 de poder al P. Atk. del usuario en un poderoso tajo de espada. Aumenta el poder al consumir hasta 5 almas. Requiere una espada antigua. Over-hit posible. Enchant Duel: ataca con 4081 de poder en PvP.
75
0
+29 Duel
Aumenta el daño infligido en PvP en 48.
Suma 2740 de poder al P. Atk. del usuario en un poderoso tajo de espada. Aumenta el poder al consumir hasta 5 almas. Requiere una espada antigua. Over-hit posible. Enchant Duel: ataca con 4129 de poder en PvP.
75
0
+30 Duel
Aumenta el daño infligido en PvP en 48.
Suma 2740 de poder al P. Atk. del usuario en un poderoso tajo de espada. Aumenta el poder al consumir hasta 5 almas. Requiere una espada antigua. Over-hit posible. Enchant Duel: ataca con 4177 de poder en PvP.
75
0
Supplements user's P. Atk. by 787 Power in a mighty sword swing. Power is increased upon consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible.
Supplements user's P. Atk. by 787 Power in a mighty sword swing. Power is increased upon consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible.
1.5
42
0
25000
2
46
Supplements user's P. Atk. by 832 Power in a mighty sword swing. Power is increased upon consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible.
1.5
43
0
25000
3
46
Supplements user's P. Atk. by 879 Power in a mighty sword swing. Power is increased upon consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible.
1.5
44
0
25000
4
49
Supplements user's P. Atk. by 927 Power in a mighty sword swing. Power is increased upon consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible.
1.5
46
0
27000
5
49
Supplements user's P. Atk. by 977 Power in a mighty sword swing. Power is increased upon consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible.
1.5
47
0
27000
6
49
Supplements user's P. Atk. by 1029 Power in a mighty sword swing. Power is increased upon consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible.
1.5
48
0
27000
7
52
Supplements user's P. Atk. by 1082 Power in a mighty sword swing. Power is increased upon consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible.
1.5
50
0
36000
8
52
Supplements user's P. Atk. by 1137 Power in a mighty sword swing. Power is increased upon consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible.
1.5
50
0
36000
9
52
Supplements user's P. Atk. by 1194 Power in a mighty sword swing. Power is increased upon consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible.
1.5
51
0
36000
10
55
Supplements user's P. Atk. by 1253 Power in a mighty sword swing. Power is increased upon consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible.
1.5
52
0
49000
11
55
Supplements user's P. Atk. by 1313 Power in a mighty sword swing. Power is increased upon consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible.
1.5
53
0
49000
12
55
Supplements user's P. Atk. by 1374 Power in a mighty sword swing. Power is increased upon consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible.
1.5
55
0
49000
13
58
Supplements user's P. Atk. by 1438 Power in a mighty sword swing. Power is increased upon consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible.
1.5
56
0
62000
14
58
Supplements user's P. Atk. by 1502 Power in a mighty sword swing. Power is increased upon consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible.
1.5
57
0
62000
15
58
Supplements user's P. Atk. by 1568 Power in a mighty sword swing. Power is increased upon consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible.
1.5
58
0
62000
16
60
Supplements user's P. Atk. by 1636 Power in a mighty sword swing. Power is increased upon consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible.
1.5
60
0
112000
17
60
Supplements user's P. Atk. by 1704 Power in a mighty sword swing. Power is increased upon consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible.
1.5
61
0
112000
18
62
Supplements user's P. Atk. by 1774 Power in a mighty sword swing. Power is increased upon consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible.
1.5
61
0
140000
19
62
Supplements user's P. Atk. by 1845 Power in a mighty sword swing. Power is increased upon consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible.
1.5
62
0
140000
20
64
Supplements user's P. Atk. by 1917 Power in a mighty sword swing. Power is increased upon consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible.
1.5
63
0
170000
21
64
Supplements user's P. Atk. by 1990 Power in a mighty sword swing. Power is increased upon consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible.
1.5
65
0
170000
22
66
Supplements user's P. Atk. by 2064 Power in a mighty sword swing. Power is increased upon consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible.
1.5
66
0
220000
23
66
Supplements user's P. Atk. by 2138 Power in a mighty sword swing. Power is increased upon consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible.
1.5
67
0
220000
24
68
Supplements user's P. Atk. by 2213 Power in a mighty sword swing. Power is increased upon consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible.
1.5
68
0
280000
25
68
Supplements user's P. Atk. by 2288 Power in a mighty sword swing. Power is increased upon consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible.
1.5
69
0
280000
26
70
Supplements user's P. Atk. by 2363 Power in a mighty sword swing. Power is increased upon consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible.
1.5
70
0
360000
27
70
Supplements user's P. Atk. by 2439 Power in a mighty sword swing. Power is increased upon consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible.
1.5
71
0
360000
28
72
Supplements user's P. Atk. by 2515 Power in a mighty sword swing. Power is increased upon consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible.
1.5
72
0
430000
29
72
Supplements user's P. Atk. by 2590 Power in a mighty sword swing. Power is increased upon consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible.
1.5
73
0
430000
30
74
Supplements user's P. Atk. by 2665 Power in a mighty sword swing. Power is increased upon consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible.
1.5
74
0
930000
31
74
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible.
+1 Cost - Decreases MP consumption by 2 and increases effectiveness by 5.
+1 Duel - Increases power during PvP by 44.
+1 Power - Increases effectiveness by 167.
"+ Power">
Tipo
Bonificación
Descripción
MP
HP
+1 Power
Increases effectiveness by 167.
Supplements user's P. Atk. by 2907 Power in a mighty sword swing. Power is increased upon consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Power: Increases effectiveness.
75
0
+2 Power
Increases effectiveness by 19.
Supplements user's P. Atk. by 2926 Power in a mighty sword swing. Power is increased upon consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Power: Increases effectiveness.
75
0
+3 Power
Increases effectiveness by 20.
Supplements user's P. Atk. by 2946 Power in a mighty sword swing. Power is increased upon consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Power: Increases effectiveness.
75
0
+4 Power
Increases effectiveness by 20.
Supplements user's P. Atk. by 2966 Power in a mighty sword swing. Power is increased upon consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Power: Increases effectiveness.
75
0
+5 Power
Increases effectiveness by 20.
Supplements user's P. Atk. by 2986 Power in a mighty sword swing. Power is increased upon consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Power: Increases effectiveness.
75
0
+6 Power
Increases effectiveness by 20.
Supplements user's P. Atk. by 3006 Power in a mighty sword swing. Power is increased upon consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Power: Increases effectiveness.
75
0
+7 Power
Increases effectiveness by 19.
Supplements user's P. Atk. by 3025 Power in a mighty sword swing. Power is increased upon consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Power: Increases effectiveness.
75
0
+8 Power
Increases effectiveness by 20.
Supplements user's P. Atk. by 3045 Power in a mighty sword swing. Power is increased upon consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Power: Increases effectiveness.
75
0
+9 Power
Increases effectiveness by 20.
Supplements user's P. Atk. by 3065 Power in a mighty sword swing. Power is increased upon consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Power: Increases effectiveness.
75
0
+10 Power
Increases effectiveness by 20.
Supplements user's P. Atk. by 3085 Power in a mighty sword swing. Power is increased upon consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Power: Increases effectiveness.
75
0
+11 Power
Increases effectiveness by 20.
Supplements user's P. Atk. by 3105 Power in a mighty sword swing. Power is increased upon consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Power: Increases effectiveness.
75
0
+12 Power
Increases effectiveness by 19.
Supplements user's P. Atk. by 3124 Power in a mighty sword swing. Power is increased upon consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Power: Increases effectiveness.
75
0
+13 Power
Increases effectiveness by 20.
Supplements user's P. Atk. by 3144 Power in a mighty sword swing. Power is increased upon consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Power: Increases effectiveness.
75
0
+14 Power
Increases effectiveness by 20.
Supplements user's P. Atk. by 3164 Power in a mighty sword swing. Power is increased upon consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Power: Increases effectiveness.
75
0
+15 Power
Increases effectiveness by 20.
Supplements user's P. Atk. by 3184 Power in a mighty sword swing. Power is increased upon consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Power: Increases effectiveness.
75
0
+16 Power
Increases effectiveness by 19.
Supplements user's P. Atk. by 3203 Power in a mighty sword swing. Power is increased upon consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Power: Increases effectiveness.
75
0
+17 Power
Increases effectiveness by 20.
Supplements user's P. Atk. by 3223 Power in a mighty sword swing. Power is increased upon consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Power: Increases effectiveness.
75
0
+18 Power
Increases effectiveness by 20.
Supplements user's P. Atk. by 3243 Power in a mighty sword swing. Power is increased upon consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Power: Increases effectiveness.
75
0
+19 Power
Increases effectiveness by 20.
Supplements user's P. Atk. by 3263 Power in a mighty sword swing. Power is increased upon consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Power: Increases effectiveness.
75
0
+20 Power
Increases effectiveness by 20.
Supplements user's P. Atk. by 3283 Power in a mighty sword swing. Power is increased upon consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Power: Increases effectiveness.
75
0
+21 Power
Increases effectiveness by 19.
Supplements user's P. Atk. by 3302 Power in a mighty sword swing. Power is increased upon consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Power: Increases effectiveness.
75
0
+22 Power
Increases effectiveness by 20.
Supplements user's P. Atk. by 3322 Power in a mighty sword swing. Power is increased upon consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Power: Increases effectiveness.
75
0
+23 Power
Increases effectiveness by 20.
Supplements user's P. Atk. by 3342 Power in a mighty sword swing. Power is increased upon consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Power: Increases effectiveness.
75
0
+24 Power
Increases effectiveness by 20.
Supplements user's P. Atk. by 3362 Power in a mighty sword swing. Power is increased upon consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Power: Increases effectiveness.
75
0
+25 Power
Increases effectiveness by 20.
Supplements user's P. Atk. by 3382 Power in a mighty sword swing. Power is increased upon consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Power: Increases effectiveness.
75
0
+26 Power
Increases effectiveness by 19.
Supplements user's P. Atk. by 3401 Power in a mighty sword swing. Power is increased upon consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Power: Increases effectiveness.
75
0
+27 Power
Increases effectiveness by 20.
Supplements user's P. Atk. by 3421 Power in a mighty sword swing. Power is increased upon consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Power: Increases effectiveness.
75
0
+28 Power
Increases effectiveness by 20.
Supplements user's P. Atk. by 3441 Power in a mighty sword swing. Power is increased upon consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Power: Increases effectiveness.
75
0
+29 Power
Increases effectiveness by 20.
Supplements user's P. Atk. by 3461 Power in a mighty sword swing. Power is increased upon consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Power: Increases effectiveness.
75
0
+30 Power
Increases effectiveness by 19.
Supplements user's P. Atk. by 3480 Power in a mighty sword swing. Power is increased upon consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Power: Increases effectiveness.
75
0
Tipo
Bonificación
Descripción
MP
HP
+1 Cost
Decreases MP consumption by 2 and increases effectiveness by 5.
Widely swings a sword to attack nearby enemies with 2745 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant cost: Decreases MP consumption and power is increased.
73
0
+2 Cost
Decreases MP consumption by 1 and increases effectiveness by 5.
Widely swings a sword to attack nearby enemies with 2750 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant cost: Decreases MP consumption and power is increased.
72
0
+3 Cost
Decreases MP consumption by 1 and increases effectiveness by 6.
Widely swings a sword to attack nearby enemies with 2756 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant cost: Decreases MP consumption and power is increased.
71
0
+4 Cost
Decreases MP consumption by 2 and increases effectiveness by 5.
Widely swings a sword to attack nearby enemies with 2761 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant cost: Decreases MP consumption and power is increased.
69
0
+5 Cost
Decreases MP consumption by 1 and increases effectiveness by 5.
Widely swings a sword to attack nearby enemies with 2766 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant cost: Decreases MP consumption and power is increased.
68
0
+6 Cost
Decreases MP consumption by 1 and increases effectiveness by 6.
Widely swings a sword to attack nearby enemies with 2772 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant cost: Decreases MP consumption and power is increased.
67
0
+7 Cost
Decreases MP consumption by 1 and increases effectiveness by 5.
Widely swings a sword to attack nearby enemies with 2777 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant cost: Decreases MP consumption and power is increased.
66
0
+8 Cost
Decreases MP consumption by 2 and increases effectiveness by 5.
Widely swings a sword to attack nearby enemies with 2782 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant cost: Decreases MP consumption and power is increased.
64
0
+9 Cost
Decreases MP consumption by 1 and increases effectiveness by 6.
Widely swings a sword to attack nearby enemies with 2788 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant cost: Decreases MP consumption and power is increased.
63
0
+10 Cost
Decreases MP consumption by 1 and increases effectiveness by 5.
Widely swings a sword to attack nearby enemies with 2793 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant cost: Decreases MP consumption and power is increased.
62
0
+11 Cost
Decreases MP consumption by 1 and increases effectiveness by 6.
Widely swings a sword to attack nearby enemies with 2799 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant cost: Decreases MP consumption and power is increased.
61
0
+12 Cost
Decreases MP consumption by 2 and increases effectiveness by 5.
Widely swings a sword to attack nearby enemies with 2804 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant cost: Decreases MP consumption and power is increased.
59
0
+13 Cost
Decreases MP consumption by 1 and increases effectiveness by 5.
Widely swings a sword to attack nearby enemies with 2809 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant cost: Decreases MP consumption and power is increased.
58
0
+14 Cost
Decreases MP consumption by 1 and increases effectiveness by 6.
Widely swings a sword to attack nearby enemies with 2815 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant cost: Decreases MP consumption and power is increased.
57
0
+15 Cost
Decreases MP consumption by 1 and increases effectiveness by 5.
Widely swings a sword to attack nearby enemies with 2820 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant cost: Decreases MP consumption and power is increased.
56
0
+16 Cost
Decreases MP consumption by 2 and increases effectiveness by 5.
Widely swings a sword to attack nearby enemies with 2825 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant cost: Decreases MP consumption and power is increased.
54
0
+17 Cost
Decreases MP consumption by 1 and increases effectiveness by 6.
Widely swings a sword to attack nearby enemies with 2831 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant cost: Decreases MP consumption and power is increased.
53
0
+18 Cost
Decreases MP consumption by 1 and increases effectiveness by 5.
Widely swings a sword to attack nearby enemies with 2836 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant cost: Decreases MP consumption and power is increased.
52
0
+19 Cost
Decreases MP consumption by 2 and increases effectiveness by 5.
Widely swings a sword to attack nearby enemies with 2841 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant cost: Decreases MP consumption and power is increased.
50
0
+20 Cost
Decreases MP consumption by 1 and increases effectiveness by 6.
Widely swings a sword to attack nearby enemies with 2847 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant cost: Decreases MP consumption and power is increased.
49
0
+21 Cost
Decreases MP consumption by 1 and increases effectiveness by 5.
Widely swings a sword to attack nearby enemies with 2852 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant cost: Decreases MP consumption and power is increased.
48
0
+22 Cost
Decreases MP consumption by 1 and increases effectiveness by 6.
Widely swings a sword to attack nearby enemies with 2858 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant cost: Decreases MP consumption and power is increased.
47
0
+23 Cost
Decreases MP consumption by 2 and increases effectiveness by 5.
Widely swings a sword to attack nearby enemies with 2863 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant cost: Decreases MP consumption and power is increased.
45
0
+24 Cost
Decreases MP consumption by 1 and increases effectiveness by 5.
Widely swings a sword to attack nearby enemies with 2868 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant cost: Decreases MP consumption and power is increased.
44
0
+25 Cost
Decreases MP consumption by 1 and increases effectiveness by 6.
Widely swings a sword to attack nearby enemies with 2874 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant cost: Decreases MP consumption and power is increased.
43
0
+26 Cost
Decreases MP consumption by 1 and increases effectiveness by 5.
Widely swings a sword to attack nearby enemies with 2879 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant cost: Decreases MP consumption and power is increased.
42
0
+27 Cost
Decreases MP consumption by 2 and increases effectiveness by 5.
Widely swings a sword to attack nearby enemies with 2884 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant cost: Decreases MP consumption and power is increased.
40
0
+28 Cost
Decreases MP consumption by 1 and increases effectiveness by 6.
Widely swings a sword to attack nearby enemies with 2890 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant cost: Decreases MP consumption and power is increased.
39
0
+29 Cost
Decreases MP consumption by 1 and increases effectiveness by 5.
Widely swings a sword to attack nearby enemies with 2895 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant cost: Decreases MP consumption and power is increased.
38
0
+30 Cost
Decreases MP consumption by 1 and increases effectiveness by 5.
Widely swings a sword to attack nearby enemies with 2900 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant cost: Decreases MP consumption and power is increased.
37
0
Tipo
Bonificación
Descripción
MP
HP
+1 Fire Attack
Increases fire damage by 1.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Fire Attack: Increases fire damage by 1.
75
0
+2 Fire Attack
Increases fire damage by 2.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Fire Attack: Increases fire damage by 3.
75
0
+3 Fire Attack
Increases fire damage by 2.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Fire Attack: Increases fire damage by 5.
75
0
+4 Fire Attack
Increases fire damage by 1.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Fire Attack: Increases fire damage by 6.
75
0
+5 Fire Attack
Increases fire damage by 2.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Fire Attack: Increases fire damage by 8.
75
0
+6 Fire Attack
Increases fire damage by 2.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Fire Attack: Increases fire damage by 10.
75
0
+7 Fire Attack
Increases fire damage by 1.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Fire Attack: Increases fire damage by 11.
75
0
+8 Fire Attack
Increases fire damage by 2.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Fire Attack: Increases fire damage by 13.
75
0
+9 Fire Attack
Increases fire damage by 2.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Fire Attack: Increases fire damage by 15.
75
0
+10 Fire Attack
Increases fire damage by 1.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Fire Attack: Increases fire damage by 16.
75
0
+11 Fire Attack
Increases fire damage by 2.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Fire Attack: Increases fire damage by 18.
75
0
+12 Fire Attack
Increases fire damage by 2.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Fire Attack: Increases fire damage by 20.
75
0
+13 Fire Attack
Increases fire damage by 1.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Fire Attack: Increases fire damage by 21.
75
0
+14 Fire Attack
Increases fire damage by 2.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Fire Attack: Increases fire damage by 23.
75
0
+15 Fire Attack
Increases fire damage by 2.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Fire Attack: Increases fire damage by 25.
75
0
+16 Fire Attack
Increases fire damage by 1.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Fire Attack: Increases fire damage by 26.
75
0
+17 Fire Attack
Increases fire damage by 2.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Fire Attack: Increases fire damage by 28.
75
0
+18 Fire Attack
Increases fire damage by 2.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Fire Attack: Increases fire damage by 30.
75
0
+19 Fire Attack
Increases fire damage by 1.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Fire Attack: Increases fire damage by 31.
75
0
+20 Fire Attack
Increases fire damage by 2.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Fire Attack: Increases fire damage by 33.
75
0
+21 Fire Attack
Increases fire damage by 2.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Fire Attack: Increases fire damage by 35.
75
0
+22 Fire Attack
Increases fire damage by 1.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Fire Attack: Increases fire damage by 36.
75
0
+23 Fire Attack
Increases fire damage by 2.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Fire Attack: Increases fire damage by 38.
75
0
+24 Fire Attack
Increases fire damage by 2.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Fire Attack: Increases fire damage by 40.
75
0
+25 Fire Attack
Increases fire damage by 1.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Fire Attack: Increases fire damage by 41.
75
0
+26 Fire Attack
Increases fire damage by 2.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Fire Attack: Increases fire damage by 43.
75
0
+27 Fire Attack
Increases fire damage by 2.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Fire Attack: Increases fire damage by 45.
75
0
+28 Fire Attack
Increases fire damage by 1.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Fire Attack: Increases fire damage by 46.
75
0
+29 Fire Attack
Increases fire damage by 2.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Fire Attack: Increases fire damage by 48.
75
0
+30 Fire Attack
Increases fire damage by 2.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Fire Attack: Increases fire damage by 50.
75
0
Tipo
Bonificación
Descripción
MP
HP
+1 Water Attack
Increases water damage by 1.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Water Attack: Increases water damage by 1.
75
0
+2 Water Attack
Increases water damage by 2.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Water Attack: Increases water damage by 3.
75
0
+3 Water Attack
Increases water damage by 2.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Water Attack: Increases water damage by 5.
75
0
+4 Water Attack
Increases water damage by 1.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Water Attack: Increases water damage by 6.
75
0
+5 Water Attack
Increases water damage by 2.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Water Attack: Increases water damage by 8.
75
0
+6 Water Attack
Increases water damage by 2.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Water Attack: Increases water damage by 10.
75
0
+7 Water Attack
Increases water damage by 1.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Water Attack: Increases water damage by 11.
75
0
+8 Water Attack
Increases water damage by 2.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Water Attack: Increases water damage by 13.
75
0
+9 Water Attack
Increases water damage by 2.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Water Attack: Increases water damage by 15.
75
0
+10 Water Attack
Increases water damage by 1.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Water Attack: Increases water damage by 16.
75
0
+11 Water Attack
Increases water damage by 2.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Water Attack: Increases water damage by 18.
75
0
+12 Water Attack
Increases water damage by 2.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Water Attack: Increases water damage by 20.
75
0
+13 Water Attack
Increases water damage by 1.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Water Attack: Increases water damage by 21.
75
0
+14 Water Attack
Increases water damage by 2.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Water Attack: Increases water damage by 23.
75
0
+15 Water Attack
Increases water damage by 2.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Water Attack: Increases water damage by 25.
75
0
+16 Water Attack
Increases water damage by 1.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Water Attack: Increases water damage by 26.
75
0
+17 Water Attack
Increases water damage by 2.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Water Attack: Increases water damage by 28.
75
0
+18 Water Attack
Increases water damage by 2.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Water Attack: Increases water damage by 30.
75
0
+19 Water Attack
Increases water damage by 1.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Water Attack: Increases water damage by 31.
75
0
+20 Water Attack
Increases water damage by 2.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Water Attack: Increases water damage by 33.
75
0
+21 Water Attack
Increases water damage by 2.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Water Attack: Increases water damage by 35.
75
0
+22 Water Attack
Increases water damage by 1.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Water Attack: Increases water damage by 36.
75
0
+23 Water Attack
Increases water damage by 2.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Water Attack: Increases water damage by 38.
75
0
+24 Water Attack
Increases water damage by 2.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Water Attack: Increases water damage by 40.
75
0
+25 Water Attack
Increases water damage by 1.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Water Attack: Increases water damage by 41.
75
0
+26 Water Attack
Increases water damage by 2.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Water Attack: Increases water damage by 43.
75
0
+27 Water Attack
Increases water damage by 2.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Water Attack: Increases water damage by 45.
75
0
+28 Water Attack
Increases water damage by 1.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Water Attack: Increases water damage by 46.
75
0
+29 Water Attack
Increases water damage by 2.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Water Attack: Increases water damage by 48.
75
0
+30 Water Attack
Increases water damage by 2.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Water Attack: Increases water damage by 50.
75
0
Tipo
Bonificación
Descripción
MP
HP
+1 Wind Attack
Increases wind damage by 1.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Wind Attack: Increases wind damage by 1.
75
0
+2 Wind Attack
Increases wind damage by 2.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Wind Attack: Increases wind damage by 3.
75
0
+3 Wind Attack
Increases wind damage by 2.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Wind Attack: Increases wind damage by 5.
75
0
+4 Wind Attack
Increases wind damage by 1.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Wind Attack: Increases wind damage by 6.
75
0
+5 Wind Attack
Increases wind damage by 2.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Wind Attack: Increases wind damage by 8.
75
0
+6 Wind Attack
Increases wind damage by 2.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Wind Attack: Increases wind damage by 10.
75
0
+7 Wind Attack
Increases wind damage by 1.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Wind Attack: Increases wind damage by 11.
75
0
+8 Wind Attack
Increases wind damage by 2.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Wind Attack: Increases wind damage by 13.
75
0
+9 Wind Attack
Increases wind damage by 2.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Wind Attack: Increases wind damage by 15.
75
0
+10 Wind Attack
Increases wind damage by 1.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Wind Attack: Increases wind damage by 16.
75
0
+11 Wind Attack
Increases wind damage by 2.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Wind Attack: Increases wind damage by 18.
75
0
+12 Wind Attack
Increases wind damage by 2.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Wind Attack: Increases wind damage by 20.
75
0
+13 Wind Attack
Increases wind damage by 1.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Wind Attack: Increases wind damage by 21.
75
0
+14 Wind Attack
Increases wind damage by 2.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Wind Attack: Increases wind damage by 23.
75
0
+15 Wind Attack
Increases wind damage by 2.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Wind Attack: Increases wind damage by 25.
75
0
+16 Wind Attack
Increases wind damage by 1.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Wind Attack: Increases wind damage by 26.
75
0
+17 Wind Attack
Increases wind damage by 2.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Wind Attack: Increases wind damage by 28.
75
0
+18 Wind Attack
Increases wind damage by 2.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Wind Attack: Increases wind damage by 30.
75
0
+19 Wind Attack
Increases wind damage by 1.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Wind Attack: Increases wind damage by 31.
75
0
+20 Wind Attack
Increases wind damage by 2.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Wind Attack: Increases wind damage by 33.
75
0
+21 Wind Attack
Increases wind damage by 2.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Wind Attack: Increases wind damage by 35.
75
0
+22 Wind Attack
Increases wind damage by 1.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Wind Attack: Increases wind damage by 36.
75
0
+23 Wind Attack
Increases wind damage by 2.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Wind Attack: Increases wind damage by 38.
75
0
+24 Wind Attack
Increases wind damage by 2.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Wind Attack: Increases wind damage by 40.
75
0
+25 Wind Attack
Increases wind damage by 1.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Wind Attack: Increases wind damage by 41.
75
0
+26 Wind Attack
Increases wind damage by 2.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Wind Attack: Increases wind damage by 43.
75
0
+27 Wind Attack
Increases wind damage by 2.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Wind Attack: Increases wind damage by 45.
75
0
+28 Wind Attack
Increases wind damage by 1.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Wind Attack: Increases wind damage by 46.
75
0
+29 Wind Attack
Increases wind damage by 2.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Wind Attack: Increases wind damage by 48.
75
0
+30 Wind Attack
Increases wind damage by 2.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Wind Attack: Increases wind damage by 50.
75
0
Tipo
Bonificación
Descripción
MP
HP
+1 Earth Attack
Increases earth damage by 1.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Earth Attack: Increases earth damage by 1.
75
0
+2 Earth Attack
Increases earth damage by 2.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Earth Attack: Increases earth damage by 3.
75
0
+3 Earth Attack
Increases earth damage by 2.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Earth Attack: Increases earth damage by 5.
75
0
+4 Earth Attack
Increases earth damage by 1.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Earth Attack: Increases earth damage by 6.
75
0
+5 Earth Attack
Increases earth damage by 2.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Earth Attack: Increases earth damage by 8.
75
0
+6 Earth Attack
Increases earth damage by 2.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Earth Attack: Increases earth damage by 10.
75
0
+7 Earth Attack
Increases earth damage by 1.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Earth Attack: Increases earth damage by 11.
75
0
+8 Earth Attack
Increases earth damage by 2.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Earth Attack: Increases earth damage by 13.
75
0
+9 Earth Attack
Increases earth damage by 2.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Earth Attack: Increases earth damage by 15.
75
0
+10 Earth Attack
Increases earth damage by 1.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Earth Attack: Increases earth damage by 16.
75
0
+11 Earth Attack
Increases earth damage by 2.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Earth Attack: Increases earth damage by 18.
75
0
+12 Earth Attack
Increases earth damage by 2.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Earth Attack: Increases earth damage by 20.
75
0
+13 Earth Attack
Increases earth damage by 1.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Earth Attack: Increases earth damage by 21.
75
0
+14 Earth Attack
Increases earth damage by 2.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Earth Attack: Increases earth damage by 23.
75
0
+15 Earth Attack
Increases earth damage by 2.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Earth Attack: Increases earth damage by 25.
75
0
+16 Earth Attack
Increases earth damage by 1.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Earth Attack: Increases earth damage by 26.
75
0
+17 Earth Attack
Increases earth damage by 2.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Earth Attack: Increases earth damage by 28.
75
0
+18 Earth Attack
Increases earth damage by 2.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Earth Attack: Increases earth damage by 30.
75
0
+19 Earth Attack
Increases earth damage by 1.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Earth Attack: Increases earth damage by 31.
75
0
+20 Earth Attack
Increases earth damage by 2.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Earth Attack: Increases earth damage by 33.
75
0
+21 Earth Attack
Increases earth damage by 2.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Earth Attack: Increases earth damage by 35.
75
0
+22 Earth Attack
Increases earth damage by 1.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Earth Attack: Increases earth damage by 36.
75
0
+23 Earth Attack
Increases earth damage by 2.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Earth Attack: Increases earth damage by 38.
75
0
+24 Earth Attack
Increases earth damage by 2.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Earth Attack: Increases earth damage by 40.
75
0
+25 Earth Attack
Increases earth damage by 1.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Earth Attack: Increases earth damage by 41.
75
0
+26 Earth Attack
Increases earth damage by 2.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Earth Attack: Increases earth damage by 43.
75
0
+27 Earth Attack
Increases earth damage by 2.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Earth Attack: Increases earth damage by 45.
75
0
+28 Earth Attack
Increases earth damage by 1.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Earth Attack: Increases earth damage by 46.
75
0
+29 Earth Attack
Increases earth damage by 2.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Earth Attack: Increases earth damage by 48.
75
0
+30 Earth Attack
Increases earth damage by 2.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Earth Attack: Increases earth damage by 50.
75
0
Tipo
Bonificación
Descripción
MP
HP
+1 Duel
Increases power during PvP by 44.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Duel: Attacks with 2788 Power during PvP.
75
0
+2 Duel
Increases power during PvP by 48.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Duel: Attacks with 2836 Power during PvP.
75
0
+3 Duel
Increases power during PvP by 48.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Duel: Attacks with 2884 Power during PvP.
75
0
+4 Duel
Increases power during PvP by 48.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Duel: Attacks with 2932 Power during PvP.
75
0
+5 Duel
Increases power during PvP by 48.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Duel: Attacks with 2980 Power during PvP.
75
0
+6 Duel
Increases power during PvP by 48.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Duel: Attacks with 3028 Power during PvP.
75
0
+7 Duel
Increases power during PvP by 48.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Duel: Attacks with 3076 Power during PvP.
75
0
+8 Duel
Increases power during PvP by 47.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Duel: Attacks with 3123 Power during PvP.
75
0
+9 Duel
Increases power during PvP by 48.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Duel: Attacks with 3171 Power during PvP.
75
0
+10 Duel
Increases power during PvP by 48.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Duel: Attacks with 3219 Power during PvP.
75
0
+11 Duel
Increases power during PvP by 48.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Duel: Attacks with 3267 Power during PvP.
75
0
+12 Duel
Increases power during PvP by 48.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Duel: Attacks with 3315 Power during PvP.
75
0
+13 Duel
Increases power during PvP by 48.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Duel: Attacks with 3363 Power during PvP.
75
0
+14 Duel
Increases power during PvP by 48.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Duel: Attacks with 3411 Power during PvP.
75
0
+15 Duel
Increases power during PvP by 48.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Duel: Attacks with 3459 Power during PvP.
75
0
+16 Duel
Increases power during PvP by 47.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Duel: Attacks with 3506 Power during PvP.
75
0
+17 Duel
Increases power during PvP by 48.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Duel: Attacks with 3554 Power during PvP.
75
0
+18 Duel
Increases power during PvP by 48.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Duel: Attacks with 3602 Power during PvP.
75
0
+19 Duel
Increases power during PvP by 48.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Duel: Attacks with 3650 Power during PvP.
75
0
+20 Duel
Increases power during PvP by 48.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Duel: Attacks with 3698 Power during PvP.
75
0
+21 Duel
Increases power during PvP by 48.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Duel: Attacks with 3746 Power during PvP.
75
0
+22 Duel
Increases power during PvP by 48.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Duel: Attacks with 3794 Power during PvP.
75
0
+23 Duel
Increases power during PvP by 47.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Duel: Attacks with 3841 Power during PvP.
75
0
+24 Duel
Increases power during PvP by 48.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Duel: Attacks with 3889 Power during PvP.
75
0
+25 Duel
Increases power during PvP by 48.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Duel: Attacks with 3937 Power during PvP.
75
0
+26 Duel
Increases power during PvP by 48.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Duel: Attacks with 3985 Power during PvP.
75
0
+27 Duel
Increases power during PvP by 48.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Duel: Attacks with 4033 Power during PvP.
75
0
+28 Duel
Increases power during PvP by 48.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Duel: Attacks with 4081 Power during PvP.
75
0
+29 Duel
Increases power during PvP by 48.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Duel: Attacks with 4129 Power during PvP.
75
0
+30 Duel
Increases power during PvP by 48.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Duel: Attacks with 4177 Power during PvP.
75
0
Supplements user's P. Atk. by 787 Power in a mighty sword swing. Power is increased upon consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible.
Supplements user's P. Atk. by 787 Power in a mighty sword swing. Power is increased upon consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible.
1.5
42
0
25000
2
46
Supplements user's P. Atk. by 832 Power in a mighty sword swing. Power is increased upon consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible.
1.5
43
0
25000
3
46
Supplements user's P. Atk. by 879 Power in a mighty sword swing. Power is increased upon consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible.
1.5
44
0
25000
4
49
Supplements user's P. Atk. by 927 Power in a mighty sword swing. Power is increased upon consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible.
1.5
46
0
27000
5
49
Supplements user's P. Atk. by 977 Power in a mighty sword swing. Power is increased upon consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible.
1.5
47
0
27000
6
49
Supplements user's P. Atk. by 1029 Power in a mighty sword swing. Power is increased upon consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible.
1.5
48
0
27000
7
52
Supplements user's P. Atk. by 1082 Power in a mighty sword swing. Power is increased upon consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible.
1.5
50
0
38000
8
52
Supplements user's P. Atk. by 1137 Power in a mighty sword swing. Power is increased upon consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible.
1.5
50
0
38000
9
52
Supplements user's P. Atk. by 1194 Power in a mighty sword swing. Power is increased upon consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible.
1.5
51
0
38000
10
55
Supplements user's P. Atk. by 1253 Power in a mighty sword swing. Power is increased upon consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible.
1.5
52
0
52000
11
55
Supplements user's P. Atk. by 1313 Power in a mighty sword swing. Power is increased upon consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible.
1.5
53
0
52000
12
55
Supplements user's P. Atk. by 1374 Power in a mighty sword swing. Power is increased upon consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible.
1.5
55
0
52000
13
58
Supplements user's P. Atk. by 1438 Power in a mighty sword swing. Power is increased upon consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible.
1.5
56
0
67000
14
58
Supplements user's P. Atk. by 1502 Power in a mighty sword swing. Power is increased upon consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible.
1.5
57
0
67000
15
58
Supplements user's P. Atk. by 1568 Power in a mighty sword swing. Power is increased upon consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible.
1.5
58
0
67000
16
60
Supplements user's P. Atk. by 1636 Power in a mighty sword swing. Power is increased upon consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible.
1.5
60
0
112000
17
60
Supplements user's P. Atk. by 1704 Power in a mighty sword swing. Power is increased upon consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible.
1.5
61
0
112000
18
62
Supplements user's P. Atk. by 1774 Power in a mighty sword swing. Power is increased upon consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible.
1.5
61
0
140000
19
62
Supplements user's P. Atk. by 1845 Power in a mighty sword swing. Power is increased upon consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible.
1.5
62
0
140000
20
64
Supplements user's P. Atk. by 1917 Power in a mighty sword swing. Power is increased upon consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible.
1.5
63
0
170000
21
64
Supplements user's P. Atk. by 1990 Power in a mighty sword swing. Power is increased upon consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible.
1.5
65
0
170000
22
66
Supplements user's P. Atk. by 2064 Power in a mighty sword swing. Power is increased upon consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible.
1.5
66
0
220000
23
66
Supplements user's P. Atk. by 2138 Power in a mighty sword swing. Power is increased upon consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible.
1.5
67
0
220000
24
68
Supplements user's P. Atk. by 2213 Power in a mighty sword swing. Power is increased upon consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible.
1.5
68
0
280000
25
68
Supplements user's P. Atk. by 2288 Power in a mighty sword swing. Power is increased upon consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible.
1.5
69
0
280000
26
70
Supplements user's P. Atk. by 2363 Power in a mighty sword swing. Power is increased upon consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible.
1.5
70
0
360000
27
70
Supplements user's P. Atk. by 2439 Power in a mighty sword swing. Power is increased upon consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible.
1.5
71
0
360000
28
72
Supplements user's P. Atk. by 2515 Power in a mighty sword swing. Power is increased upon consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible.
1.5
72
0
430000
29
72
Supplements user's P. Atk. by 2590 Power in a mighty sword swing. Power is increased upon consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible.
1.5
73
0
430000
30
74
Supplements user's P. Atk. by 2665 Power in a mighty sword swing. Power is increased upon consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible.
1.5
74
0
930000
31
74
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible.
+1 Cost - Decreases MP consumption by 2 and increases effectiveness by 5.
+1 Duel - Increases power during PvP by 44.
+1 Power - Increases effectiveness by 167.
Tipo
Bonificación
Descripción
MP
HP
+1 Power
Increases effectiveness by 167.
Supplements user's P. Atk. by 2907 Power in a mighty sword swing. Power is increased upon consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Power: Increases effectiveness.
75
0
+2 Power
Increases effectiveness by 19.
Supplements user's P. Atk. by 2926 Power in a mighty sword swing. Power is increased upon consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Power: Increases effectiveness.
75
0
+3 Power
Increases effectiveness by 20.
Supplements user's P. Atk. by 2946 Power in a mighty sword swing. Power is increased upon consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Power: Increases effectiveness.
75
0
+4 Power
Increases effectiveness by 20.
Supplements user's P. Atk. by 2966 Power in a mighty sword swing. Power is increased upon consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Power: Increases effectiveness.
75
0
+5 Power
Increases effectiveness by 20.
Supplements user's P. Atk. by 2986 Power in a mighty sword swing. Power is increased upon consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Power: Increases effectiveness.
75
0
+6 Power
Increases effectiveness by 20.
Supplements user's P. Atk. by 3006 Power in a mighty sword swing. Power is increased upon consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Power: Increases effectiveness.
75
0
+7 Power
Increases effectiveness by 19.
Supplements user's P. Atk. by 3025 Power in a mighty sword swing. Power is increased upon consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Power: Increases effectiveness.
75
0
+8 Power
Increases effectiveness by 20.
Supplements user's P. Atk. by 3045 Power in a mighty sword swing. Power is increased upon consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Power: Increases effectiveness.
75
0
+9 Power
Increases effectiveness by 20.
Supplements user's P. Atk. by 3065 Power in a mighty sword swing. Power is increased upon consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Power: Increases effectiveness.
75
0
+10 Power
Increases effectiveness by 20.
Supplements user's P. Atk. by 3085 Power in a mighty sword swing. Power is increased upon consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Power: Increases effectiveness.
75
0
+11 Power
Increases effectiveness by 20.
Supplements user's P. Atk. by 3105 Power in a mighty sword swing. Power is increased upon consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Power: Increases effectiveness.
75
0
+12 Power
Increases effectiveness by 19.
Supplements user's P. Atk. by 3124 Power in a mighty sword swing. Power is increased upon consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Power: Increases effectiveness.
75
0
+13 Power
Increases effectiveness by 20.
Supplements user's P. Atk. by 3144 Power in a mighty sword swing. Power is increased upon consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Power: Increases effectiveness.
75
0
+14 Power
Increases effectiveness by 20.
Supplements user's P. Atk. by 3164 Power in a mighty sword swing. Power is increased upon consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Power: Increases effectiveness.
75
0
+15 Power
Increases effectiveness by 20.
Supplements user's P. Atk. by 3184 Power in a mighty sword swing. Power is increased upon consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Power: Increases effectiveness.
75
0
+16 Power
Increases effectiveness by 19.
Supplements user's P. Atk. by 3203 Power in a mighty sword swing. Power is increased upon consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Power: Increases effectiveness.
75
0
+17 Power
Increases effectiveness by 20.
Supplements user's P. Atk. by 3223 Power in a mighty sword swing. Power is increased upon consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Power: Increases effectiveness.
75
0
+18 Power
Increases effectiveness by 20.
Supplements user's P. Atk. by 3243 Power in a mighty sword swing. Power is increased upon consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Power: Increases effectiveness.
75
0
+19 Power
Increases effectiveness by 20.
Supplements user's P. Atk. by 3263 Power in a mighty sword swing. Power is increased upon consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Power: Increases effectiveness.
75
0
+20 Power
Increases effectiveness by 20.
Supplements user's P. Atk. by 3283 Power in a mighty sword swing. Power is increased upon consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Power: Increases effectiveness.
75
0
+21 Power
Increases effectiveness by 19.
Supplements user's P. Atk. by 3302 Power in a mighty sword swing. Power is increased upon consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Power: Increases effectiveness.
75
0
+22 Power
Increases effectiveness by 20.
Supplements user's P. Atk. by 3322 Power in a mighty sword swing. Power is increased upon consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Power: Increases effectiveness.
75
0
+23 Power
Increases effectiveness by 20.
Supplements user's P. Atk. by 3342 Power in a mighty sword swing. Power is increased upon consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Power: Increases effectiveness.
75
0
+24 Power
Increases effectiveness by 20.
Supplements user's P. Atk. by 3362 Power in a mighty sword swing. Power is increased upon consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Power: Increases effectiveness.
75
0
+25 Power
Increases effectiveness by 20.
Supplements user's P. Atk. by 3382 Power in a mighty sword swing. Power is increased upon consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Power: Increases effectiveness.
75
0
+26 Power
Increases effectiveness by 19.
Supplements user's P. Atk. by 3401 Power in a mighty sword swing. Power is increased upon consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Power: Increases effectiveness.
75
0
+27 Power
Increases effectiveness by 20.
Supplements user's P. Atk. by 3421 Power in a mighty sword swing. Power is increased upon consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Power: Increases effectiveness.
75
0
+28 Power
Increases effectiveness by 20.
Supplements user's P. Atk. by 3441 Power in a mighty sword swing. Power is increased upon consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Power: Increases effectiveness.
75
0
+29 Power
Increases effectiveness by 20.
Supplements user's P. Atk. by 3461 Power in a mighty sword swing. Power is increased upon consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Power: Increases effectiveness.
75
0
+30 Power
Increases effectiveness by 19.
Supplements user's P. Atk. by 3480 Power in a mighty sword swing. Power is increased upon consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Power: Increases effectiveness.
75
0
Tipo
Bonificación
Descripción
MP
HP
+1 Cost
Decreases MP consumption by 2 and increases effectiveness by 5.
Widely swings a sword to attack nearby enemies with 2745 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant cost: Decreases MP consumption and power is increased.
73
0
+2 Cost
Decreases MP consumption by 1 and increases effectiveness by 5.
Widely swings a sword to attack nearby enemies with 2750 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant cost: Decreases MP consumption and power is increased.
72
0
+3 Cost
Decreases MP consumption by 1 and increases effectiveness by 6.
Widely swings a sword to attack nearby enemies with 2756 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant cost: Decreases MP consumption and power is increased.
71
0
+4 Cost
Decreases MP consumption by 2 and increases effectiveness by 5.
Widely swings a sword to attack nearby enemies with 2761 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant cost: Decreases MP consumption and power is increased.
69
0
+5 Cost
Decreases MP consumption by 1 and increases effectiveness by 5.
Widely swings a sword to attack nearby enemies with 2766 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant cost: Decreases MP consumption and power is increased.
68
0
+6 Cost
Decreases MP consumption by 1 and increases effectiveness by 6.
Widely swings a sword to attack nearby enemies with 2772 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant cost: Decreases MP consumption and power is increased.
67
0
+7 Cost
Decreases MP consumption by 1 and increases effectiveness by 5.
Widely swings a sword to attack nearby enemies with 2777 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant cost: Decreases MP consumption and power is increased.
66
0
+8 Cost
Decreases MP consumption by 2 and increases effectiveness by 5.
Widely swings a sword to attack nearby enemies with 2782 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant cost: Decreases MP consumption and power is increased.
64
0
+9 Cost
Decreases MP consumption by 1 and increases effectiveness by 6.
Widely swings a sword to attack nearby enemies with 2788 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant cost: Decreases MP consumption and power is increased.
63
0
+10 Cost
Decreases MP consumption by 1 and increases effectiveness by 5.
Widely swings a sword to attack nearby enemies with 2793 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant cost: Decreases MP consumption and power is increased.
62
0
+11 Cost
Decreases MP consumption by 1 and increases effectiveness by 6.
Widely swings a sword to attack nearby enemies with 2799 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant cost: Decreases MP consumption and power is increased.
61
0
+12 Cost
Decreases MP consumption by 2 and increases effectiveness by 5.
Widely swings a sword to attack nearby enemies with 2804 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant cost: Decreases MP consumption and power is increased.
59
0
+13 Cost
Decreases MP consumption by 1 and increases effectiveness by 5.
Widely swings a sword to attack nearby enemies with 2809 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant cost: Decreases MP consumption and power is increased.
58
0
+14 Cost
Decreases MP consumption by 1 and increases effectiveness by 6.
Widely swings a sword to attack nearby enemies with 2815 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant cost: Decreases MP consumption and power is increased.
57
0
+15 Cost
Decreases MP consumption by 1 and increases effectiveness by 5.
Widely swings a sword to attack nearby enemies with 2820 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant cost: Decreases MP consumption and power is increased.
56
0
+16 Cost
Decreases MP consumption by 2 and increases effectiveness by 5.
Widely swings a sword to attack nearby enemies with 2825 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant cost: Decreases MP consumption and power is increased.
54
0
+17 Cost
Decreases MP consumption by 1 and increases effectiveness by 6.
Widely swings a sword to attack nearby enemies with 2831 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant cost: Decreases MP consumption and power is increased.
53
0
+18 Cost
Decreases MP consumption by 1 and increases effectiveness by 5.
Widely swings a sword to attack nearby enemies with 2836 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant cost: Decreases MP consumption and power is increased.
52
0
+19 Cost
Decreases MP consumption by 2 and increases effectiveness by 5.
Widely swings a sword to attack nearby enemies with 2841 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant cost: Decreases MP consumption and power is increased.
50
0
+20 Cost
Decreases MP consumption by 1 and increases effectiveness by 6.
Widely swings a sword to attack nearby enemies with 2847 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant cost: Decreases MP consumption and power is increased.
49
0
+21 Cost
Decreases MP consumption by 1 and increases effectiveness by 5.
Widely swings a sword to attack nearby enemies with 2852 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant cost: Decreases MP consumption and power is increased.
48
0
+22 Cost
Decreases MP consumption by 1 and increases effectiveness by 6.
Widely swings a sword to attack nearby enemies with 2858 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant cost: Decreases MP consumption and power is increased.
47
0
+23 Cost
Decreases MP consumption by 2 and increases effectiveness by 5.
Widely swings a sword to attack nearby enemies with 2863 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant cost: Decreases MP consumption and power is increased.
45
0
+24 Cost
Decreases MP consumption by 1 and increases effectiveness by 5.
Widely swings a sword to attack nearby enemies with 2868 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant cost: Decreases MP consumption and power is increased.
44
0
+25 Cost
Decreases MP consumption by 1 and increases effectiveness by 6.
Widely swings a sword to attack nearby enemies with 2874 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant cost: Decreases MP consumption and power is increased.
43
0
+26 Cost
Decreases MP consumption by 1 and increases effectiveness by 5.
Widely swings a sword to attack nearby enemies with 2879 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant cost: Decreases MP consumption and power is increased.
42
0
+27 Cost
Decreases MP consumption by 2 and increases effectiveness by 5.
Widely swings a sword to attack nearby enemies with 2884 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant cost: Decreases MP consumption and power is increased.
40
0
+28 Cost
Decreases MP consumption by 1 and increases effectiveness by 6.
Widely swings a sword to attack nearby enemies with 2890 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant cost: Decreases MP consumption and power is increased.
39
0
+29 Cost
Decreases MP consumption by 1 and increases effectiveness by 5.
Widely swings a sword to attack nearby enemies with 2895 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant cost: Decreases MP consumption and power is increased.
38
0
+30 Cost
Decreases MP consumption by 1 and increases effectiveness by 5.
Widely swings a sword to attack nearby enemies with 2900 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant cost: Decreases MP consumption and power is increased.
37
0
Tipo
Bonificación
Descripción
MP
HP
+1 Fire Attack
Increases fire damage by 1.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Fire Attack: Increases fire damage by 1.
75
0
+2 Fire Attack
Increases fire damage by 2.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Fire Attack: Increases fire damage by 3.
75
0
+3 Fire Attack
Increases fire damage by 2.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Fire Attack: Increases fire damage by 5.
75
0
+4 Fire Attack
Increases fire damage by 1.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Fire Attack: Increases fire damage by 6.
75
0
+5 Fire Attack
Increases fire damage by 2.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Fire Attack: Increases fire damage by 8.
75
0
+6 Fire Attack
Increases fire damage by 2.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Fire Attack: Increases fire damage by 10.
75
0
+7 Fire Attack
Increases fire damage by 1.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Fire Attack: Increases fire damage by 11.
75
0
+8 Fire Attack
Increases fire damage by 2.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Fire Attack: Increases fire damage by 13.
75
0
+9 Fire Attack
Increases fire damage by 2.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Fire Attack: Increases fire damage by 15.
75
0
+10 Fire Attack
Increases fire damage by 1.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Fire Attack: Increases fire damage by 16.
75
0
+11 Fire Attack
Increases fire damage by 2.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Fire Attack: Increases fire damage by 18.
75
0
+12 Fire Attack
Increases fire damage by 2.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Fire Attack: Increases fire damage by 20.
75
0
+13 Fire Attack
Increases fire damage by 1.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Fire Attack: Increases fire damage by 21.
75
0
+14 Fire Attack
Increases fire damage by 2.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Fire Attack: Increases fire damage by 23.
75
0
+15 Fire Attack
Increases fire damage by 2.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Fire Attack: Increases fire damage by 25.
75
0
+16 Fire Attack
Increases fire damage by 1.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Fire Attack: Increases fire damage by 26.
75
0
+17 Fire Attack
Increases fire damage by 2.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Fire Attack: Increases fire damage by 28.
75
0
+18 Fire Attack
Increases fire damage by 2.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Fire Attack: Increases fire damage by 30.
75
0
+19 Fire Attack
Increases fire damage by 1.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Fire Attack: Increases fire damage by 31.
75
0
+20 Fire Attack
Increases fire damage by 2.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Fire Attack: Increases fire damage by 33.
75
0
+21 Fire Attack
Increases fire damage by 2.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Fire Attack: Increases fire damage by 35.
75
0
+22 Fire Attack
Increases fire damage by 1.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Fire Attack: Increases fire damage by 36.
75
0
+23 Fire Attack
Increases fire damage by 2.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Fire Attack: Increases fire damage by 38.
75
0
+24 Fire Attack
Increases fire damage by 2.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Fire Attack: Increases fire damage by 40.
75
0
+25 Fire Attack
Increases fire damage by 1.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Fire Attack: Increases fire damage by 41.
75
0
+26 Fire Attack
Increases fire damage by 2.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Fire Attack: Increases fire damage by 43.
75
0
+27 Fire Attack
Increases fire damage by 2.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Fire Attack: Increases fire damage by 45.
75
0
+28 Fire Attack
Increases fire damage by 1.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Fire Attack: Increases fire damage by 46.
75
0
+29 Fire Attack
Increases fire damage by 2.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Fire Attack: Increases fire damage by 48.
75
0
+30 Fire Attack
Increases fire damage by 2.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Fire Attack: Increases fire damage by 50.
75
0
Tipo
Bonificación
Descripción
MP
HP
+1 Water Attack
Increases water damage by 1.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Water Attack: Increases water damage by 1.
75
0
+2 Water Attack
Increases water damage by 2.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Water Attack: Increases water damage by 3.
75
0
+3 Water Attack
Increases water damage by 2.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Water Attack: Increases water damage by 5.
75
0
+4 Water Attack
Increases water damage by 1.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Water Attack: Increases water damage by 6.
75
0
+5 Water Attack
Increases water damage by 2.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Water Attack: Increases water damage by 8.
75
0
+6 Water Attack
Increases water damage by 2.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Water Attack: Increases water damage by 10.
75
0
+7 Water Attack
Increases water damage by 1.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Water Attack: Increases water damage by 11.
75
0
+8 Water Attack
Increases water damage by 2.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Water Attack: Increases water damage by 13.
75
0
+9 Water Attack
Increases water damage by 2.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Water Attack: Increases water damage by 15.
75
0
+10 Water Attack
Increases water damage by 1.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Water Attack: Increases water damage by 16.
75
0
+11 Water Attack
Increases water damage by 2.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Water Attack: Increases water damage by 18.
75
0
+12 Water Attack
Increases water damage by 2.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Water Attack: Increases water damage by 20.
75
0
+13 Water Attack
Increases water damage by 1.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Water Attack: Increases water damage by 21.
75
0
+14 Water Attack
Increases water damage by 2.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Water Attack: Increases water damage by 23.
75
0
+15 Water Attack
Increases water damage by 2.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Water Attack: Increases water damage by 25.
75
0
+16 Water Attack
Increases water damage by 1.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Water Attack: Increases water damage by 26.
75
0
+17 Water Attack
Increases water damage by 2.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Water Attack: Increases water damage by 28.
75
0
+18 Water Attack
Increases water damage by 2.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Water Attack: Increases water damage by 30.
75
0
+19 Water Attack
Increases water damage by 1.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Water Attack: Increases water damage by 31.
75
0
+20 Water Attack
Increases water damage by 2.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Water Attack: Increases water damage by 33.
75
0
+21 Water Attack
Increases water damage by 2.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Water Attack: Increases water damage by 35.
75
0
+22 Water Attack
Increases water damage by 1.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Water Attack: Increases water damage by 36.
75
0
+23 Water Attack
Increases water damage by 2.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Water Attack: Increases water damage by 38.
75
0
+24 Water Attack
Increases water damage by 2.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Water Attack: Increases water damage by 40.
75
0
+25 Water Attack
Increases water damage by 1.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Water Attack: Increases water damage by 41.
75
0
+26 Water Attack
Increases water damage by 2.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Water Attack: Increases water damage by 43.
75
0
+27 Water Attack
Increases water damage by 2.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Water Attack: Increases water damage by 45.
75
0
+28 Water Attack
Increases water damage by 1.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Water Attack: Increases water damage by 46.
75
0
+29 Water Attack
Increases water damage by 2.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Water Attack: Increases water damage by 48.
75
0
+30 Water Attack
Increases water damage by 2.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Water Attack: Increases water damage by 50.
75
0
Tipo
Bonificación
Descripción
MP
HP
+1 Wind Attack
Increases wind damage by 1.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Wind Attack: Increases wind damage by 1.
75
0
+2 Wind Attack
Increases wind damage by 2.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Wind Attack: Increases wind damage by 3.
75
0
+3 Wind Attack
Increases wind damage by 2.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Wind Attack: Increases wind damage by 5.
75
0
+4 Wind Attack
Increases wind damage by 1.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Wind Attack: Increases wind damage by 6.
75
0
+5 Wind Attack
Increases wind damage by 2.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Wind Attack: Increases wind damage by 8.
75
0
+6 Wind Attack
Increases wind damage by 2.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Wind Attack: Increases wind damage by 10.
75
0
+7 Wind Attack
Increases wind damage by 1.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Wind Attack: Increases wind damage by 11.
75
0
+8 Wind Attack
Increases wind damage by 2.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Wind Attack: Increases wind damage by 13.
75
0
+9 Wind Attack
Increases wind damage by 2.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Wind Attack: Increases wind damage by 15.
75
0
+10 Wind Attack
Increases wind damage by 1.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Wind Attack: Increases wind damage by 16.
75
0
+11 Wind Attack
Increases wind damage by 2.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Wind Attack: Increases wind damage by 18.
75
0
+12 Wind Attack
Increases wind damage by 2.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Wind Attack: Increases wind damage by 20.
75
0
+13 Wind Attack
Increases wind damage by 1.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Wind Attack: Increases wind damage by 21.
75
0
+14 Wind Attack
Increases wind damage by 2.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Wind Attack: Increases wind damage by 23.
75
0
+15 Wind Attack
Increases wind damage by 2.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Wind Attack: Increases wind damage by 25.
75
0
+16 Wind Attack
Increases wind damage by 1.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Wind Attack: Increases wind damage by 26.
75
0
+17 Wind Attack
Increases wind damage by 2.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Wind Attack: Increases wind damage by 28.
75
0
+18 Wind Attack
Increases wind damage by 2.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Wind Attack: Increases wind damage by 30.
75
0
+19 Wind Attack
Increases wind damage by 1.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Wind Attack: Increases wind damage by 31.
75
0
+20 Wind Attack
Increases wind damage by 2.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Wind Attack: Increases wind damage by 33.
75
0
+21 Wind Attack
Increases wind damage by 2.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Wind Attack: Increases wind damage by 35.
75
0
+22 Wind Attack
Increases wind damage by 1.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Wind Attack: Increases wind damage by 36.
75
0
+23 Wind Attack
Increases wind damage by 2.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Wind Attack: Increases wind damage by 38.
75
0
+24 Wind Attack
Increases wind damage by 2.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Wind Attack: Increases wind damage by 40.
75
0
+25 Wind Attack
Increases wind damage by 1.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Wind Attack: Increases wind damage by 41.
75
0
+26 Wind Attack
Increases wind damage by 2.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Wind Attack: Increases wind damage by 43.
75
0
+27 Wind Attack
Increases wind damage by 2.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Wind Attack: Increases wind damage by 45.
75
0
+28 Wind Attack
Increases wind damage by 1.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Wind Attack: Increases wind damage by 46.
75
0
+29 Wind Attack
Increases wind damage by 2.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Wind Attack: Increases wind damage by 48.
75
0
+30 Wind Attack
Increases wind damage by 2.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Wind Attack: Increases wind damage by 50.
75
0
Tipo
Bonificación
Descripción
MP
HP
+1 Earth Attack
Increases earth damage by 1.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Earth Attack: Increases earth damage by 1.
75
0
+2 Earth Attack
Increases earth damage by 2.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Earth Attack: Increases earth damage by 3.
75
0
+3 Earth Attack
Increases earth damage by 2.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Earth Attack: Increases earth damage by 5.
75
0
+4 Earth Attack
Increases earth damage by 1.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Earth Attack: Increases earth damage by 6.
75
0
+5 Earth Attack
Increases earth damage by 2.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Earth Attack: Increases earth damage by 8.
75
0
+6 Earth Attack
Increases earth damage by 2.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Earth Attack: Increases earth damage by 10.
75
0
+7 Earth Attack
Increases earth damage by 1.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Earth Attack: Increases earth damage by 11.
75
0
+8 Earth Attack
Increases earth damage by 2.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Earth Attack: Increases earth damage by 13.
75
0
+9 Earth Attack
Increases earth damage by 2.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Earth Attack: Increases earth damage by 15.
75
0
+10 Earth Attack
Increases earth damage by 1.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Earth Attack: Increases earth damage by 16.
75
0
+11 Earth Attack
Increases earth damage by 2.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Earth Attack: Increases earth damage by 18.
75
0
+12 Earth Attack
Increases earth damage by 2.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Earth Attack: Increases earth damage by 20.
75
0
+13 Earth Attack
Increases earth damage by 1.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Earth Attack: Increases earth damage by 21.
75
0
+14 Earth Attack
Increases earth damage by 2.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Earth Attack: Increases earth damage by 23.
75
0
+15 Earth Attack
Increases earth damage by 2.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Earth Attack: Increases earth damage by 25.
75
0
+16 Earth Attack
Increases earth damage by 1.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Earth Attack: Increases earth damage by 26.
75
0
+17 Earth Attack
Increases earth damage by 2.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Earth Attack: Increases earth damage by 28.
75
0
+18 Earth Attack
Increases earth damage by 2.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Earth Attack: Increases earth damage by 30.
75
0
+19 Earth Attack
Increases earth damage by 1.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Earth Attack: Increases earth damage by 31.
75
0
+20 Earth Attack
Increases earth damage by 2.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Earth Attack: Increases earth damage by 33.
75
0
+21 Earth Attack
Increases earth damage by 2.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Earth Attack: Increases earth damage by 35.
75
0
+22 Earth Attack
Increases earth damage by 1.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Earth Attack: Increases earth damage by 36.
75
0
+23 Earth Attack
Increases earth damage by 2.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Earth Attack: Increases earth damage by 38.
75
0
+24 Earth Attack
Increases earth damage by 2.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Earth Attack: Increases earth damage by 40.
75
0
+25 Earth Attack
Increases earth damage by 1.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Earth Attack: Increases earth damage by 41.
75
0
+26 Earth Attack
Increases earth damage by 2.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Earth Attack: Increases earth damage by 43.
75
0
+27 Earth Attack
Increases earth damage by 2.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Earth Attack: Increases earth damage by 45.
75
0
+28 Earth Attack
Increases earth damage by 1.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Earth Attack: Increases earth damage by 46.
75
0
+29 Earth Attack
Increases earth damage by 2.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Earth Attack: Increases earth damage by 48.
75
0
+30 Earth Attack
Increases earth damage by 2.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Earth Attack: Increases earth damage by 50.
75
0
Tipo
Bonificación
Descripción
MP
HP
+1 Duel
Increases power during PvP by 44.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Duel: Attacks with 2788 Power during PvP.
75
0
+2 Duel
Increases power during PvP by 48.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Duel: Attacks with 2836 Power during PvP.
75
0
+3 Duel
Increases power during PvP by 48.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Duel: Attacks with 2884 Power during PvP.
75
0
+4 Duel
Increases power during PvP by 48.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Duel: Attacks with 2932 Power during PvP.
75
0
+5 Duel
Increases power during PvP by 48.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Duel: Attacks with 2980 Power during PvP.
75
0
+6 Duel
Increases power during PvP by 48.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Duel: Attacks with 3028 Power during PvP.
75
0
+7 Duel
Increases power during PvP by 48.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Duel: Attacks with 3076 Power during PvP.
75
0
+8 Duel
Increases power during PvP by 47.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Duel: Attacks with 3123 Power during PvP.
75
0
+9 Duel
Increases power during PvP by 48.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Duel: Attacks with 3171 Power during PvP.
75
0
+10 Duel
Increases power during PvP by 48.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Duel: Attacks with 3219 Power during PvP.
75
0
+11 Duel
Increases power during PvP by 48.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Duel: Attacks with 3267 Power during PvP.
75
0
+12 Duel
Increases power during PvP by 48.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Duel: Attacks with 3315 Power during PvP.
75
0
+13 Duel
Increases power during PvP by 48.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Duel: Attacks with 3363 Power during PvP.
75
0
+14 Duel
Increases power during PvP by 48.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Duel: Attacks with 3411 Power during PvP.
75
0
+15 Duel
Increases power during PvP by 48.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Duel: Attacks with 3459 Power during PvP.
75
0
+16 Duel
Increases power during PvP by 47.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Duel: Attacks with 3506 Power during PvP.
75
0
+17 Duel
Increases power during PvP by 48.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Duel: Attacks with 3554 Power during PvP.
75
0
+18 Duel
Increases power during PvP by 48.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Duel: Attacks with 3602 Power during PvP.
75
0
+19 Duel
Increases power during PvP by 48.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Duel: Attacks with 3650 Power during PvP.
75
0
+20 Duel
Increases power during PvP by 48.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Duel: Attacks with 3698 Power during PvP.
75
0
+21 Duel
Increases power during PvP by 48.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Duel: Attacks with 3746 Power during PvP.
75
0
+22 Duel
Increases power during PvP by 48.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Duel: Attacks with 3794 Power during PvP.
75
0
+23 Duel
Increases power during PvP by 47.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Duel: Attacks with 3841 Power during PvP.
75
0
+24 Duel
Increases power during PvP by 48.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Duel: Attacks with 3889 Power during PvP.
75
0
+25 Duel
Increases power during PvP by 48.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Duel: Attacks with 3937 Power during PvP.
75
0
+26 Duel
Increases power during PvP by 48.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Duel: Attacks with 3985 Power during PvP.
75
0
+27 Duel
Increases power during PvP by 48.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Duel: Attacks with 4033 Power during PvP.
75
0
+28 Duel
Increases power during PvP by 48.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Duel: Attacks with 4081 Power during PvP.
75
0
+29 Duel
Increases power during PvP by 48.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Duel: Attacks with 4129 Power during PvP.
75
0
+30 Duel
Increases power during PvP by 48.
Supplements user's P. Atk. by 2740 Power in a mighty sword swing. Power is increased upon the consumption of up to 5 souls. Requires an ancient sword. Over-hit is possible. Enchant Duel: Attacks with 4177 Power during PvP.
75
0
Widely swings a sword to attack nearby enemies with 787 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit.
Widely swings a sword to attack nearby enemies with 787 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit.
1.5
42
0
25000
2
46
Widely swings a sword to attack nearby enemies with 832 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit.
1.5
43
0
25000
3
46
Widely swings a sword to attack nearby enemies with 879 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit.
1.5
44
0
25000
4
49
Widely swings a sword to attack nearby enemies with 927 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit.
1.5
46
0
27000
5
49
Widely swings a sword to attack nearby enemies with 977 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit.
1.5
47
0
27000
6
49
Widely swings a sword to attack nearby enemies with 1029 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit.
1.5
48
0
27000
7
52
Widely swings a sword to attack nearby enemies with 1082 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit.
1.5
50
0
36000
8
52
Widely swings a sword to attack nearby enemies with 1137 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit.
1.5
50
0
36000
9
52
Widely swings a sword to attack nearby enemies with 1194 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit.
1.5
51
0
36000
10
55
Widely swings a sword to attack nearby enemies with 1253 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit.
1.5
52
0
49000
11
55
Widely swings a sword to attack nearby enemies with 1313 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit.
1.5
53
0
49000
12
55
Widely swings a sword to attack nearby enemies with 1374 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit.
1.5
55
0
49000
13
58
Widely swings a sword to attack nearby enemies with 1438 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit.
1.5
56
0
62000
14
58
Widely swings a sword to attack nearby enemies with 1502 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit.
1.5
57
0
62000
15
58
Widely swings a sword to attack nearby enemies with 1568 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit.
1.5
58
0
62000
16
60
Widely swings a sword to attack nearby enemies with 1636 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit.
1.5
60
0
112000
17
60
Widely swings a sword to attack nearby enemies with 1704 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit.
1.5
61
0
112000
18
62
Widely swings a sword to attack nearby enemies with 1774 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit.
1.5
61
0
140000
19
62
Widely swings a sword to attack nearby enemies with 1845 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit.
1.5
62
0
140000
20
64
Widely swings a sword to attack nearby enemies with 1917 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit.
1.5
63
0
170000
21
64
Widely swings a sword to attack nearby enemies with 1990 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit.
1.5
65
0
170000
22
66
Widely swings a sword to attack nearby enemies with 2064 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit.
1.5
66
0
220000
23
66
Widely swings a sword to attack nearby enemies with 2138 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit.
1.5
67
0
220000
24
68
Widely swings a sword to attack nearby enemies with 2213 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit.
1.5
68
0
280000
25
68
Widely swings a sword to attack nearby enemies with 2288 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit.
1.5
69
0
280000
26
70
Widely swings a sword to attack nearby enemies with 2363 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit.
1.5
70
0
360000
27
70
Widely swings a sword to attack nearby enemies with 2439 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit.
1.5
71
0
360000
28
72
Widely swings a sword to attack nearby enemies with 2515 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit.
1.5
72
0
430000
29
72
Widely swings a sword to attack nearby enemies with 2590 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit.
1.5
73
0
430000
30
74
Widely swings a sword to attack nearby enemies with 2665 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit.
1.5
74
0
930000
31
74
Widely swings a sword to attack nearby enemies with 2740 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit.
+1 Cost - Maximizes the skill's efficiency. Decreases MP consumption.
+1 Duel - Maximizes the skill's power during PvP. Power increases during PvP.
+1 Elemental Attack Earth - Maximizes the skill's attribute. Enhances by bestowing earth attribute.
+1 Elemental Attack Fire - Maximizes the skill's attribute. Enhances by bestowing fire attribute.
+1 Elemental Attack Water - Maximizes the skill's attribute. Enhances by bestowing water attribute.
+1 Elemental Attack Wind - Maximizes the skill's attribute. Enhances by bestowing wind attribute.
+1 Power - Maximizes the skill's effect. Increases effectiveness.
Tipo
Bonificación
Descripción
MP
HP
+1 Power
Maximizes the skill's effect. Increases effectiveness.
Widely swings a sword to attack nearby enemies with 2907 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant power: Power is increased.
75
0
+2 Power
Increases effectiveness.
Widely swings a sword to attack nearby enemies with 2926 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant power: Power is increased.
75
0
+3 Power
Increases effectiveness.
Widely swings a sword to attack nearby enemies with 2946 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant power: Power is increased.
75
0
+4 Power
Increases effectiveness.
Widely swings a sword to attack nearby enemies with 2966 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant power: Power is increased.
75
0
+5 Power
Increases effectiveness.
Widely swings a sword to attack nearby enemies with 2986 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant power: Power is increased.
75
0
+6 Power
Increases effectiveness.
Widely swings a sword to attack nearby enemies with 3006 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant power: Power is increased.
75
0
+7 Power
Increases effectiveness.
Widely swings a sword to attack nearby enemies with 3025 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant power: Power is increased.
75
0
+8 Power
Increases effectiveness.
Widely swings a sword to attack nearby enemies with 3045 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant power: Power is increased.
75
0
+9 Power
Increases effectiveness.
Widely swings a sword to attack nearby enemies with 3065 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant power: Power is increased.
75
0
+10 Power
Increases effectiveness.
Widely swings a sword to attack nearby enemies with 3085 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant power: Power is increased.
75
0
+11 Power
Increases effectiveness.
Widely swings a sword to attack nearby enemies with 3105 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant power: Power is increased.
75
0
+12 Power
Increases effectiveness.
Widely swings a sword to attack nearby enemies with 3124 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant power: Power is increased.
75
0
+13 Power
Increases effectiveness.
Widely swings a sword to attack nearby enemies with 3144 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant power: Power is increased.
75
0
+14 Power
Increases effectiveness.
Widely swings a sword to attack nearby enemies with 3164 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant power: Power is increased.
75
0
+15 Power
Increases effectiveness.
Widely swings a sword to attack nearby enemies with 3184 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant power: Power is increased.
75
0
+16 Power
Increases effectiveness.
Widely swings a sword to attack nearby enemies with 3203 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant power: Power is increased.
75
0
+17 Power
Increases effectiveness.
Widely swings a sword to attack nearby enemies with 3223 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant power: Power is increased.
75
0
+18 Power
Increases effectiveness.
Widely swings a sword to attack nearby enemies with 3243 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant power: Power is increased.
75
0
+19 Power
Increases effectiveness.
Widely swings a sword to attack nearby enemies with 3263 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant power: Power is increased.
75
0
+20 Power
Increases effectiveness.
Widely swings a sword to attack nearby enemies with 3283 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant power: Power is increased.
75
0
+21 Power
Increases effectiveness.
Widely swings a sword to attack nearby enemies with 3302 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant power: Power is increased.
75
0
+22 Power
Increases effectiveness.
Widely swings a sword to attack nearby enemies with 3322 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant power: Power is increased.
75
0
+23 Power
Increases effectiveness.
Widely swings a sword to attack nearby enemies with 3342 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant power: Power is increased.
75
0
+24 Power
Increases effectiveness.
Widely swings a sword to attack nearby enemies with 3362 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant power: Power is increased.
75
0
+25 Power
Increases effectiveness.
Widely swings a sword to attack nearby enemies with 3382 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant power: Power is increased.
75
0
+26 Power
Increases effectiveness.
Widely swings a sword to attack nearby enemies with 3401 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant power: Power is increased.
75
0
+27 Power
Increases effectiveness.
Widely swings a sword to attack nearby enemies with 3421 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant power: Power is increased.
75
0
+28 Power
Increases effectiveness.
Widely swings a sword to attack nearby enemies with 3441 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant power: Power is increased.
75
0
+29 Power
Increases effectiveness.
Widely swings a sword to attack nearby enemies with 3461 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant power: Power is increased.
75
0
+30 Power
Increases effectiveness.
Widely swings a sword to attack nearby enemies with 3480 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant power: Power is increased.
75
0
Tipo
Bonificación
Descripción
MP
HP
+1 Cost
Maximizes the skill's efficiency. Decreases MP consumption.
Widely swings a sword to attack nearby enemies with 2740 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant cost: MP consumption is decreased.
74
0
+2 Cost
Decreases MP consumption.
Widely swings a sword to attack nearby enemies with 2740 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant cost: MP consumption is decreased.
73
0
+3 Cost
Decreases MP consumption.
Widely swings a sword to attack nearby enemies with 2740 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant cost: MP consumption is decreased.
72
0
+4 Cost
Decreases MP consumption.
Widely swings a sword to attack nearby enemies with 2740 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant cost: MP consumption is decreased.
72
0
+5 Cost
Decreases MP consumption.
Widely swings a sword to attack nearby enemies with 2740 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant cost: MP consumption is decreased.
71
0
+6 Cost
Decreases MP consumption.
Widely swings a sword to attack nearby enemies with 2740 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant cost: MP consumption is decreased.
70
0
+7 Cost
Decreases MP consumption.
Widely swings a sword to attack nearby enemies with 2740 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant cost: MP consumption is decreased.
69
0
+8 Cost
Decreases MP consumption.
Widely swings a sword to attack nearby enemies with 2740 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant cost: MP consumption is decreased.
69
0
+9 Cost
Decreases MP consumption.
Widely swings a sword to attack nearby enemies with 2740 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant cost: MP consumption is decreased.
68
0
+10 Cost
Decreases MP consumption.
Widely swings a sword to attack nearby enemies with 2740 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant cost: MP consumption is decreased.
67
0
+11 Cost
Decreases MP consumption.
Widely swings a sword to attack nearby enemies with 2740 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant cost: MP consumption is decreased.
66
0
+12 Cost
Decreases MP consumption.
Widely swings a sword to attack nearby enemies with 2740 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant cost: MP consumption is decreased.
66
0
+13 Cost
Decreases MP consumption.
Widely swings a sword to attack nearby enemies with 2740 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant cost: MP consumption is decreased.
65
0
+14 Cost
Decreases MP consumption.
Widely swings a sword to attack nearby enemies with 2740 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant cost: MP consumption is decreased.
64
0
+15 Cost
Decreases MP consumption.
Widely swings a sword to attack nearby enemies with 2740 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant cost: MP consumption is decreased.
64
0
+16 Cost
Decreases MP consumption.
Widely swings a sword to attack nearby enemies with 2740 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant cost: MP consumption is decreased.
63
0
+17 Cost
Decreases MP consumption.
Widely swings a sword to attack nearby enemies with 2740 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant cost: MP consumption is decreased.
62
0
+18 Cost
Decreases MP consumption.
Widely swings a sword to attack nearby enemies with 2740 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant cost: MP consumption is decreased.
61
0
+19 Cost
Decreases MP consumption.
Widely swings a sword to attack nearby enemies with 2740 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant cost: MP consumption is decreased.
61
0
+20 Cost
Decreases MP consumption.
Widely swings a sword to attack nearby enemies with 2740 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant cost: MP consumption is decreased.
60
0
+21 Cost
Decreases MP consumption.
Widely swings a sword to attack nearby enemies with 2740 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant cost: MP consumption is decreased.
59
0
+22 Cost
Decreases MP consumption.
Widely swings a sword to attack nearby enemies with 2740 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant cost: MP consumption is decreased.
58
0
+23 Cost
Decreases MP consumption.
Widely swings a sword to attack nearby enemies with 2740 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant cost: MP consumption is decreased.
58
0
+24 Cost
Decreases MP consumption.
Widely swings a sword to attack nearby enemies with 2740 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant cost: MP consumption is decreased.
57
0
+25 Cost
Decreases MP consumption.
Widely swings a sword to attack nearby enemies with 2740 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant cost: MP consumption is decreased.
56
0
+26 Cost
Decreases MP consumption.
Widely swings a sword to attack nearby enemies with 2740 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant cost: MP consumption is decreased.
55
0
+27 Cost
Decreases MP consumption.
Widely swings a sword to attack nearby enemies with 2740 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant cost: MP consumption is decreased.
55
0
+28 Cost
Decreases MP consumption.
Widely swings a sword to attack nearby enemies with 2740 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant cost: MP consumption is decreased.
54
0
+29 Cost
Decreases MP consumption.
Widely swings a sword to attack nearby enemies with 2740 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant cost: MP consumption is decreased.
53
0
+30 Cost
Decreases MP consumption.
Widely swings a sword to attack nearby enemies with 2740 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant cost: MP consumption is decreased.
53
0
Tipo
Bonificación
Descripción
MP
HP
+1 Elemental Attack Fire
Maximizes the skill's attribute. Enhances by bestowing fire attribute.
Widely swings a sword to attack nearby enemies with 2740 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant elemental attack fire: Enhanced with bestowed fire attribute.
75
0
+2 Elemental Attack Fire
Enhances by bestowing fire attribute.
Widely swings a sword to attack nearby enemies with 2740 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant elemental attack fire: Enhanced with bestowed fire attribute.
75
0
+3 Elemental Attack Fire
Enhances by bestowing fire attribute.
Widely swings a sword to attack nearby enemies with 2740 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant elemental attack fire: Enhanced with bestowed fire attribute.
75
0
+4 Elemental Attack Fire
Enhances by bestowing fire attribute.
Widely swings a sword to attack nearby enemies with 2740 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant elemental attack fire: Enhanced with bestowed fire attribute.
75
0
+5 Elemental Attack Fire
Enhances by bestowing fire attribute.
Widely swings a sword to attack nearby enemies with 2740 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant elemental attack fire: Enhanced with bestowed fire attribute.
75
0
+6 Elemental Attack Fire
Enhances by bestowing fire attribute.
Widely swings a sword to attack nearby enemies with 2740 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant elemental attack fire: Enhanced with bestowed fire attribute.
75
0
+7 Elemental Attack Fire
Enhances by bestowing fire attribute.
Widely swings a sword to attack nearby enemies with 2740 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant elemental attack fire: Enhanced with bestowed fire attribute.
75
0
+8 Elemental Attack Fire
Enhances by bestowing fire attribute.
Widely swings a sword to attack nearby enemies with 2740 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant elemental attack fire: Enhanced with bestowed fire attribute.
75
0
+9 Elemental Attack Fire
Enhances by bestowing fire attribute.
Widely swings a sword to attack nearby enemies with 2740 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant elemental attack fire: Enhanced with bestowed fire attribute.
75
0
+10 Elemental Attack Fire
Enhances by bestowing fire attribute.
Widely swings a sword to attack nearby enemies with 2740 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant elemental attack fire: Enhanced with bestowed fire attribute.
75
0
+11 Elemental Attack Fire
Enhances by bestowing fire attribute.
Widely swings a sword to attack nearby enemies with 2740 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant elemental attack fire: Enhanced with bestowed fire attribute.
75
0
+12 Elemental Attack Fire
Enhances by bestowing fire attribute.
Widely swings a sword to attack nearby enemies with 2740 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant elemental attack fire: Enhanced with bestowed fire attribute.
75
0
+13 Elemental Attack Fire
Enhances by bestowing fire attribute.
Widely swings a sword to attack nearby enemies with 2740 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant elemental attack fire: Enhanced with bestowed fire attribute.
75
0
+14 Elemental Attack Fire
Enhances by bestowing fire attribute.
Widely swings a sword to attack nearby enemies with 2740 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant elemental attack fire: Enhanced with bestowed fire attribute.
75
0
+15 Elemental Attack Fire
Enhances by bestowing fire attribute.
Widely swings a sword to attack nearby enemies with 2740 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant elemental attack fire: Enhanced with bestowed fire attribute.
75
0
+16 Elemental Attack Fire
Enhances by bestowing fire attribute.
Widely swings a sword to attack nearby enemies with 2740 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant elemental attack fire: Enhanced with bestowed fire attribute.
75
0
+17 Elemental Attack Fire
Enhances by bestowing fire attribute.
Widely swings a sword to attack nearby enemies with 2740 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant elemental attack fire: Enhanced with bestowed fire attribute.
75
0
+18 Elemental Attack Fire
Enhances by bestowing fire attribute.
Widely swings a sword to attack nearby enemies with 2740 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant elemental attack fire: Enhanced with bestowed fire attribute.
75
0
+19 Elemental Attack Fire
Enhances by bestowing fire attribute.
Widely swings a sword to attack nearby enemies with 2740 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant elemental attack fire: Enhanced with bestowed fire attribute.
75
0
+20 Elemental Attack Fire
Enhances by bestowing fire attribute.
Widely swings a sword to attack nearby enemies with 2740 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant elemental attack fire: Enhanced with bestowed fire attribute.
75
0
+21 Elemental Attack Fire
Enhances by bestowing fire attribute.
Widely swings a sword to attack nearby enemies with 2740 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant elemental attack fire: Enhanced with bestowed fire attribute.
75
0
+22 Elemental Attack Fire
Enhances by bestowing fire attribute.
Widely swings a sword to attack nearby enemies with 2740 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant elemental attack fire: Enhanced with bestowed fire attribute.
75
0
+23 Elemental Attack Fire
Enhances by bestowing fire attribute.
Widely swings a sword to attack nearby enemies with 2740 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant elemental attack fire: Enhanced with bestowed fire attribute.
75
0
+24 Elemental Attack Fire
Enhances by bestowing fire attribute.
Widely swings a sword to attack nearby enemies with 2740 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant elemental attack fire: Enhanced with bestowed fire attribute.
75
0
+25 Elemental Attack Fire
Enhances by bestowing fire attribute.
Widely swings a sword to attack nearby enemies with 2740 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant elemental attack fire: Enhanced with bestowed fire attribute.
75
0
+26 Elemental Attack Fire
Enhances by bestowing fire attribute.
Widely swings a sword to attack nearby enemies with 2740 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant elemental attack fire: Enhanced with bestowed fire attribute.
75
0
+27 Elemental Attack Fire
Enhances by bestowing fire attribute.
Widely swings a sword to attack nearby enemies with 2740 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant elemental attack fire: Enhanced with bestowed fire attribute.
75
0
+28 Elemental Attack Fire
Enhances by bestowing fire attribute.
Widely swings a sword to attack nearby enemies with 2740 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant elemental attack fire: Enhanced with bestowed fire attribute.
75
0
+29 Elemental Attack Fire
Enhances by bestowing fire attribute.
Widely swings a sword to attack nearby enemies with 2740 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant elemental attack fire: Enhanced with bestowed fire attribute.
75
0
+30 Elemental Attack Fire
Enhances by bestowing fire attribute.
Widely swings a sword to attack nearby enemies with 2740 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant elemental attack fire: Enhanced with bestowed fire attribute.
75
0
Tipo
Bonificación
Descripción
MP
HP
+1 Elemental Attack Water
Maximizes the skill's attribute. Enhances by bestowing water attribute.
Widely swings a sword to attack nearby enemies with 2740 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant elemental attack water: Enhanced with bestowed water attribute.
75
0
+2 Elemental Attack Water
Enhances by bestowing water attribute.
Widely swings a sword to attack nearby enemies with 2740 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant elemental attack water: Enhanced with bestowed water attribute.
75
0
+3 Elemental Attack Water
Enhances by bestowing water attribute.
Widely swings a sword to attack nearby enemies with 2740 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant elemental attack water: Enhanced with bestowed water attribute.
75
0
+4 Elemental Attack Water
Enhances by bestowing water attribute.
Widely swings a sword to attack nearby enemies with 2740 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant elemental attack water: Enhanced with bestowed water attribute.
75
0
+5 Elemental Attack Water
Enhances by bestowing water attribute.
Widely swings a sword to attack nearby enemies with 2740 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant elemental attack water: Enhanced with bestowed water attribute.
75
0
+6 Elemental Attack Water
Enhances by bestowing water attribute.
Widely swings a sword to attack nearby enemies with 2740 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant elemental attack water: Enhanced with bestowed water attribute.
75
0
+7 Elemental Attack Water
Enhances by bestowing water attribute.
Widely swings a sword to attack nearby enemies with 2740 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant elemental attack water: Enhanced with bestowed water attribute.
75
0
+8 Elemental Attack Water
Enhances by bestowing water attribute.
Widely swings a sword to attack nearby enemies with 2740 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant elemental attack water: Enhanced with bestowed water attribute.
75
0
+9 Elemental Attack Water
Enhances by bestowing water attribute.
Widely swings a sword to attack nearby enemies with 2740 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant elemental attack water: Enhanced with bestowed water attribute.
75
0
+10 Elemental Attack Water
Enhances by bestowing water attribute.
Widely swings a sword to attack nearby enemies with 2740 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant elemental attack water: Enhanced with bestowed water attribute.
75
0
+11 Elemental Attack Water
Enhances by bestowing water attribute.
Widely swings a sword to attack nearby enemies with 2740 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant elemental attack water: Enhanced with bestowed water attribute.
75
0
+12 Elemental Attack Water
Enhances by bestowing water attribute.
Widely swings a sword to attack nearby enemies with 2740 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant elemental attack water: Enhanced with bestowed water attribute.
75
0
+13 Elemental Attack Water
Enhances by bestowing water attribute.
Widely swings a sword to attack nearby enemies with 2740 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant elemental attack water: Enhanced with bestowed water attribute.
75
0
+14 Elemental Attack Water
Enhances by bestowing water attribute.
Widely swings a sword to attack nearby enemies with 2740 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant elemental attack water: Enhanced with bestowed water attribute.
75
0
+15 Elemental Attack Water
Enhances by bestowing water attribute.
Widely swings a sword to attack nearby enemies with 2740 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant elemental attack water: Enhanced with bestowed water attribute.
75
0
+16 Elemental Attack Water
Enhances by bestowing water attribute.
Widely swings a sword to attack nearby enemies with 2740 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant elemental attack water: Enhanced with bestowed water attribute.
75
0
+17 Elemental Attack Water
Enhances by bestowing water attribute.
Widely swings a sword to attack nearby enemies with 2740 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant elemental attack water: Enhanced with bestowed water attribute.
75
0
+18 Elemental Attack Water
Enhances by bestowing water attribute.
Widely swings a sword to attack nearby enemies with 2740 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant elemental attack water: Enhanced with bestowed water attribute.
75
0
+19 Elemental Attack Water
Enhances by bestowing water attribute.
Widely swings a sword to attack nearby enemies with 2740 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant elemental attack water: Enhanced with bestowed water attribute.
75
0
+20 Elemental Attack Water
Enhances by bestowing water attribute.
Widely swings a sword to attack nearby enemies with 2740 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant elemental attack water: Enhanced with bestowed water attribute.
75
0
+21 Elemental Attack Water
Enhances by bestowing water attribute.
Widely swings a sword to attack nearby enemies with 2740 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant elemental attack water: Enhanced with bestowed water attribute.
75
0
+22 Elemental Attack Water
Enhances by bestowing water attribute.
Widely swings a sword to attack nearby enemies with 2740 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant elemental attack water: Enhanced with bestowed water attribute.
75
0
+23 Elemental Attack Water
Enhances by bestowing water attribute.
Widely swings a sword to attack nearby enemies with 2740 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant elemental attack water: Enhanced with bestowed water attribute.
75
0
+24 Elemental Attack Water
Enhances by bestowing water attribute.
Widely swings a sword to attack nearby enemies with 2740 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant elemental attack water: Enhanced with bestowed water attribute.
75
0
+25 Elemental Attack Water
Enhances by bestowing water attribute.
Widely swings a sword to attack nearby enemies with 2740 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant elemental attack water: Enhanced with bestowed water attribute.
75
0
+26 Elemental Attack Water
Enhances by bestowing water attribute.
Widely swings a sword to attack nearby enemies with 2740 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant elemental attack water: Enhanced with bestowed water attribute.
75
0
+27 Elemental Attack Water
Enhances by bestowing water attribute.
Widely swings a sword to attack nearby enemies with 2740 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant elemental attack water: Enhanced with bestowed water attribute.
75
0
+28 Elemental Attack Water
Enhances by bestowing water attribute.
Widely swings a sword to attack nearby enemies with 2740 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant elemental attack water: Enhanced with bestowed water attribute.
75
0
+29 Elemental Attack Water
Enhances by bestowing water attribute.
Widely swings a sword to attack nearby enemies with 2740 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant elemental attack water: Enhanced with bestowed water attribute.
75
0
+30 Elemental Attack Water
Enhances by bestowing water attribute.
Widely swings a sword to attack nearby enemies with 2740 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant elemental attack water: Enhanced with bestowed water attribute.
75
0
Tipo
Bonificación
Descripción
MP
HP
+1 Elemental Attack Wind
Maximizes the skill's attribute. Enhances by bestowing wind attribute.
Widely swings a sword to attack nearby enemies with 2740 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant elemental attack wind: Enhanced with bestowed wind attribute.
75
0
+2 Elemental Attack Wind
Enhances by bestowing wind attribute.
Widely swings a sword to attack nearby enemies with 2740 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant elemental attack wind: Enhanced with bestowed wind attribute.
75
0
+3 Elemental Attack Wind
Enhances by bestowing wind attribute.
Widely swings a sword to attack nearby enemies with 2740 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant elemental attack wind: Enhanced with bestowed wind attribute.
75
0
+4 Elemental Attack Wind
Enhances by bestowing wind attribute.
Widely swings a sword to attack nearby enemies with 2740 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant elemental attack wind: Enhanced with bestowed wind attribute.
75
0
+5 Elemental Attack Wind
Enhances by bestowing wind attribute.
Widely swings a sword to attack nearby enemies with 2740 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant elemental attack wind: Enhanced with bestowed wind attribute.
75
0
+6 Elemental Attack Wind
Enhances by bestowing wind attribute.
Widely swings a sword to attack nearby enemies with 2740 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant elemental attack wind: Enhanced with bestowed wind attribute.
75
0
+7 Elemental Attack Wind
Enhances by bestowing wind attribute.
Widely swings a sword to attack nearby enemies with 2740 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant elemental attack wind: Enhanced with bestowed wind attribute.
75
0
+8 Elemental Attack Wind
Enhances by bestowing wind attribute.
Widely swings a sword to attack nearby enemies with 2740 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant elemental attack wind: Enhanced with bestowed wind attribute.
75
0
+9 Elemental Attack Wind
Enhances by bestowing wind attribute.
Widely swings a sword to attack nearby enemies with 2740 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant elemental attack wind: Enhanced with bestowed wind attribute.
75
0
+10 Elemental Attack Wind
Enhances by bestowing wind attribute.
Widely swings a sword to attack nearby enemies with 2740 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant elemental attack wind: Enhanced with bestowed wind attribute.
75
0
+11 Elemental Attack Wind
Enhances by bestowing wind attribute.
Widely swings a sword to attack nearby enemies with 2740 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant elemental attack wind: Enhanced with bestowed wind attribute.
75
0
+12 Elemental Attack Wind
Enhances by bestowing wind attribute.
Widely swings a sword to attack nearby enemies with 2740 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant elemental attack wind: Enhanced with bestowed wind attribute.
75
0
+13 Elemental Attack Wind
Enhances by bestowing wind attribute.
Widely swings a sword to attack nearby enemies with 2740 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant elemental attack wind: Enhanced with bestowed wind attribute.
75
0
+14 Elemental Attack Wind
Enhances by bestowing wind attribute.
Widely swings a sword to attack nearby enemies with 2740 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant elemental attack wind: Enhanced with bestowed wind attribute.
75
0
+15 Elemental Attack Wind
Enhances by bestowing wind attribute.
Widely swings a sword to attack nearby enemies with 2740 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant elemental attack wind: Enhanced with bestowed wind attribute.
75
0
+16 Elemental Attack Wind
Enhances by bestowing wind attribute.
Widely swings a sword to attack nearby enemies with 2740 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant elemental attack wind: Enhanced with bestowed wind attribute.
75
0
+17 Elemental Attack Wind
Enhances by bestowing wind attribute.
Widely swings a sword to attack nearby enemies with 2740 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant elemental attack wind: Enhanced with bestowed wind attribute.
75
0
+18 Elemental Attack Wind
Enhances by bestowing wind attribute.
Widely swings a sword to attack nearby enemies with 2740 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant elemental attack wind: Enhanced with bestowed wind attribute.
75
0
+19 Elemental Attack Wind
Enhances by bestowing wind attribute.
Widely swings a sword to attack nearby enemies with 2740 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant elemental attack wind: Enhanced with bestowed wind attribute.
75
0
+20 Elemental Attack Wind
Enhances by bestowing wind attribute.
Widely swings a sword to attack nearby enemies with 2740 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant elemental attack wind: Enhanced with bestowed wind attribute.
75
0
+21 Elemental Attack Wind
Enhances by bestowing wind attribute.
Widely swings a sword to attack nearby enemies with 2740 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant elemental attack wind: Enhanced with bestowed wind attribute.
75
0
+22 Elemental Attack Wind
Enhances by bestowing wind attribute.
Widely swings a sword to attack nearby enemies with 2740 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant elemental attack wind: Enhanced with bestowed wind attribute.
75
0
+23 Elemental Attack Wind
Enhances by bestowing wind attribute.
Widely swings a sword to attack nearby enemies with 2740 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant elemental attack wind: Enhanced with bestowed wind attribute.
75
0
+24 Elemental Attack Wind
Enhances by bestowing wind attribute.
Widely swings a sword to attack nearby enemies with 2740 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant elemental attack wind: Enhanced with bestowed wind attribute.
75
0
+25 Elemental Attack Wind
Enhances by bestowing wind attribute.
Widely swings a sword to attack nearby enemies with 2740 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant elemental attack wind: Enhanced with bestowed wind attribute.
75
0
+26 Elemental Attack Wind
Enhances by bestowing wind attribute.
Widely swings a sword to attack nearby enemies with 2740 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant elemental attack wind: Enhanced with bestowed wind attribute.
75
0
+27 Elemental Attack Wind
Enhances by bestowing wind attribute.
Widely swings a sword to attack nearby enemies with 2740 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant elemental attack wind: Enhanced with bestowed wind attribute.
75
0
+28 Elemental Attack Wind
Enhances by bestowing wind attribute.
Widely swings a sword to attack nearby enemies with 2740 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant elemental attack wind: Enhanced with bestowed wind attribute.
75
0
+29 Elemental Attack Wind
Enhances by bestowing wind attribute.
Widely swings a sword to attack nearby enemies with 2740 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant elemental attack wind: Enhanced with bestowed wind attribute.
75
0
+30 Elemental Attack Wind
Enhances by bestowing wind attribute.
Widely swings a sword to attack nearby enemies with 2740 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant elemental attack wind: Enhanced with bestowed wind attribute.
75
0
Tipo
Bonificación
Descripción
MP
HP
+1 Elemental Attack Earth
Maximizes the skill's attribute. Enhances by bestowing earth attribute.
Widely swings a sword to attack nearby enemies with 2740 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant elemental attack earth: Enhanced with bestowed earth attribute.
75
0
+2 Elemental Attack Earth
Enhances by bestowing earth attribute.
Widely swings a sword to attack nearby enemies with 2740 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant elemental attack earth: Enhanced with bestowed earth attribute.
75
0
+3 Elemental Attack Earth
Enhances by bestowing earth attribute.
Widely swings a sword to attack nearby enemies with 2740 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant elemental attack earth: Enhanced with bestowed earth attribute.
75
0
+4 Elemental Attack Earth
Enhances by bestowing earth attribute.
Widely swings a sword to attack nearby enemies with 2740 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant elemental attack earth: Enhanced with bestowed earth attribute.
75
0
+5 Elemental Attack Earth
Enhances by bestowing earth attribute.
Widely swings a sword to attack nearby enemies with 2740 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant elemental attack earth: Enhanced with bestowed earth attribute.
75
0
+6 Elemental Attack Earth
Enhances by bestowing earth attribute.
Widely swings a sword to attack nearby enemies with 2740 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant elemental attack earth: Enhanced with bestowed earth attribute.
75
0
+7 Elemental Attack Earth
Enhances by bestowing earth attribute.
Widely swings a sword to attack nearby enemies with 2740 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant elemental attack earth: Enhanced with bestowed earth attribute.
75
0
+8 Elemental Attack Earth
Enhances by bestowing earth attribute.
Widely swings a sword to attack nearby enemies with 2740 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant elemental attack earth: Enhanced with bestowed earth attribute.
75
0
+9 Elemental Attack Earth
Enhances by bestowing earth attribute.
Widely swings a sword to attack nearby enemies with 2740 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant elemental attack earth: Enhanced with bestowed earth attribute.
75
0
+10 Elemental Attack Earth
Enhances by bestowing earth attribute.
Widely swings a sword to attack nearby enemies with 2740 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant elemental attack earth: Enhanced with bestowed earth attribute.
75
0
+11 Elemental Attack Earth
Enhances by bestowing earth attribute.
Widely swings a sword to attack nearby enemies with 2740 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant elemental attack earth: Enhanced with bestowed earth attribute.
75
0
+12 Elemental Attack Earth
Enhances by bestowing earth attribute.
Widely swings a sword to attack nearby enemies with 2740 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant elemental attack earth: Enhanced with bestowed earth attribute.
75
0
+13 Elemental Attack Earth
Enhances by bestowing earth attribute.
Widely swings a sword to attack nearby enemies with 2740 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant elemental attack earth: Enhanced with bestowed earth attribute.
75
0
+14 Elemental Attack Earth
Enhances by bestowing earth attribute.
Widely swings a sword to attack nearby enemies with 2740 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant elemental attack earth: Enhanced with bestowed earth attribute.
75
0
+15 Elemental Attack Earth
Enhances by bestowing earth attribute.
Widely swings a sword to attack nearby enemies with 2740 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant elemental attack earth: Enhanced with bestowed earth attribute.
75
0
+16 Elemental Attack Earth
Enhances by bestowing earth attribute.
Widely swings a sword to attack nearby enemies with 2740 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant elemental attack earth: Enhanced with bestowed earth attribute.
75
0
+17 Elemental Attack Earth
Enhances by bestowing earth attribute.
Widely swings a sword to attack nearby enemies with 2740 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant elemental attack earth: Enhanced with bestowed earth attribute.
75
0
+18 Elemental Attack Earth
Enhances by bestowing earth attribute.
Widely swings a sword to attack nearby enemies with 2740 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant elemental attack earth: Enhanced with bestowed earth attribute.
75
0
+19 Elemental Attack Earth
Enhances by bestowing earth attribute.
Widely swings a sword to attack nearby enemies with 2740 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant elemental attack earth: Enhanced with bestowed earth attribute.
75
0
+20 Elemental Attack Earth
Enhances by bestowing earth attribute.
Widely swings a sword to attack nearby enemies with 2740 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant elemental attack earth: Enhanced with bestowed earth attribute.
75
0
+21 Elemental Attack Earth
Enhances by bestowing earth attribute.
Widely swings a sword to attack nearby enemies with 2740 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant elemental attack earth: Enhanced with bestowed earth attribute.
75
0
+22 Elemental Attack Earth
Enhances by bestowing earth attribute.
Widely swings a sword to attack nearby enemies with 2740 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant elemental attack earth: Enhanced with bestowed earth attribute.
75
0
+23 Elemental Attack Earth
Enhances by bestowing earth attribute.
Widely swings a sword to attack nearby enemies with 2740 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant elemental attack earth: Enhanced with bestowed earth attribute.
75
0
+24 Elemental Attack Earth
Enhances by bestowing earth attribute.
Widely swings a sword to attack nearby enemies with 2740 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant elemental attack earth: Enhanced with bestowed earth attribute.
75
0
+25 Elemental Attack Earth
Enhances by bestowing earth attribute.
Widely swings a sword to attack nearby enemies with 2740 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant elemental attack earth: Enhanced with bestowed earth attribute.
75
0
+26 Elemental Attack Earth
Enhances by bestowing earth attribute.
Widely swings a sword to attack nearby enemies with 2740 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant elemental attack earth: Enhanced with bestowed earth attribute.
75
0
+27 Elemental Attack Earth
Enhances by bestowing earth attribute.
Widely swings a sword to attack nearby enemies with 2740 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant elemental attack earth: Enhanced with bestowed earth attribute.
75
0
+28 Elemental Attack Earth
Enhances by bestowing earth attribute.
Widely swings a sword to attack nearby enemies with 2740 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant elemental attack earth: Enhanced with bestowed earth attribute.
75
0
+29 Elemental Attack Earth
Enhances by bestowing earth attribute.
Widely swings a sword to attack nearby enemies with 2740 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant elemental attack earth: Enhanced with bestowed earth attribute.
75
0
+30 Elemental Attack Earth
Enhances by bestowing earth attribute.
Widely swings a sword to attack nearby enemies with 2740 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant elemental attack earth: Enhanced with bestowed earth attribute.
75
0
Tipo
Bonificación
Descripción
MP
HP
+1 Duel
Maximizes the skill's power during PvP. Power increases during PvP.
Widely swings a sword to attack nearby enemies with 2740 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant duel: Power is increased during PvP.
75
0
+2 Duel
Power increases during PvP.
Widely swings a sword to attack nearby enemies with 2740 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant duel: Power is increased during PvP.
75
0
+3 Duel
Power increases during PvP.
Widely swings a sword to attack nearby enemies with 2740 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant duel: Power is increased during PvP.
75
0
+4 Duel
Power increases during PvP.
Widely swings a sword to attack nearby enemies with 2740 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant duel: Power is increased during PvP.
75
0
+5 Duel
Power increases during PvP.
Widely swings a sword to attack nearby enemies with 2740 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant duel: Power is increased during PvP.
75
0
+6 Duel
Power increases during PvP.
Widely swings a sword to attack nearby enemies with 2740 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant duel: Power is increased during PvP.
75
0
+7 Duel
Power increases during PvP.
Widely swings a sword to attack nearby enemies with 2740 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant duel: Power is increased during PvP.
75
0
+8 Duel
Power increases during PvP.
Widely swings a sword to attack nearby enemies with 2740 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant duel: Power is increased during PvP.
75
0
+9 Duel
Power increases during PvP.
Widely swings a sword to attack nearby enemies with 2740 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant duel: Power is increased during PvP.
75
0
+10 Duel
Power increases during PvP.
Widely swings a sword to attack nearby enemies with 2740 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant duel: Power is increased during PvP.
75
0
+11 Duel
Power increases during PvP.
Widely swings a sword to attack nearby enemies with 2740 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant duel: Power is increased during PvP.
75
0
+12 Duel
Power increases during PvP.
Widely swings a sword to attack nearby enemies with 2740 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant duel: Power is increased during PvP.
75
0
+13 Duel
Power increases during PvP.
Widely swings a sword to attack nearby enemies with 2740 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant duel: Power is increased during PvP.
75
0
+14 Duel
Power increases during PvP.
Widely swings a sword to attack nearby enemies with 2740 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant duel: Power is increased during PvP.
75
0
+15 Duel
Power increases during PvP.
Widely swings a sword to attack nearby enemies with 2740 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant duel: Power is increased during PvP.
75
0
+16 Duel
Power increases during PvP.
Widely swings a sword to attack nearby enemies with 2740 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant duel: Power is increased during PvP.
75
0
+17 Duel
Power increases during PvP.
Widely swings a sword to attack nearby enemies with 2740 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant duel: Power is increased during PvP.
75
0
+18 Duel
Power increases during PvP.
Widely swings a sword to attack nearby enemies with 2740 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant duel: Power is increased during PvP.
75
0
+19 Duel
Power increases during PvP.
Widely swings a sword to attack nearby enemies with 2740 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant duel: Power is increased during PvP.
75
0
+20 Duel
Power increases during PvP.
Widely swings a sword to attack nearby enemies with 2740 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant duel: Power is increased during PvP.
75
0
+21 Duel
Power increases during PvP.
Widely swings a sword to attack nearby enemies with 2740 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant duel: Power is increased during PvP.
75
0
+22 Duel
Power increases during PvP.
Widely swings a sword to attack nearby enemies with 2740 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant duel: Power is increased during PvP.
75
0
+23 Duel
Power increases during PvP.
Widely swings a sword to attack nearby enemies with 2740 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant duel: Power is increased during PvP.
75
0
+24 Duel
Power increases during PvP.
Widely swings a sword to attack nearby enemies with 2740 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant duel: Power is increased during PvP.
75
0
+25 Duel
Power increases during PvP.
Widely swings a sword to attack nearby enemies with 2740 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant duel: Power is increased during PvP.
75
0
+26 Duel
Power increases during PvP.
Widely swings a sword to attack nearby enemies with 2740 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant duel: Power is increased during PvP.
75
0
+27 Duel
Power increases during PvP.
Widely swings a sword to attack nearby enemies with 2740 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant duel: Power is increased during PvP.
75
0
+28 Duel
Power increases during PvP.
Widely swings a sword to attack nearby enemies with 2740 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant duel: Power is increased during PvP.
75
0
+29 Duel
Power increases during PvP.
Widely swings a sword to attack nearby enemies with 2740 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant duel: Power is increased during PvP.
75
0
+30 Duel
Power increases during PvP.
Widely swings a sword to attack nearby enemies with 2740 Power added to P. Atk. Increases power upon soul consumption. Up to 5 are consumed. Requires an ancient sword to be equipped. Over-hit. Enchant duel: Power is increased during PvP.
75
0
Blande la espada y ataca a los enemigos alrededor, infligiendo 787 de daño adicional. Aumenta el poder al usar almas. Consume hasta 5 almas como máximo. Requiere espada antigua/espada a dos manos/arma contundente/arma de asta/arma de puños/contundentes duales/espadas duales. Over-hit posible.
Supplements the user's P. Atk. with 787 Power in a might sword swing to attack nearby enemies. Consumes up to 5 souls to increase power. Requires an ancient sword, dagger, blunt, spear, fist weapon, dual blunt weapon, or dualsword to be equipped. Over-hit.
Blande la espada y ataca a los enemigos alrededor, infligiendo 787 de daño adicional. Aumenta el poder al usar almas. Consume hasta 5 almas como máximo. Requiere espada antigua/espada a dos manos/arma contundente/arma de asta/arma de puños/contundentes duales/espadas duales. Over-hit posible.
1.5
4 s
42
0
25000
2
46
Blande la espada y ataca a los enemigos alrededor, infligiendo 832 de daño adicional. Aumenta el poder al usar almas. Consume hasta 5 almas como máximo. Requiere espada antigua/espada a dos manos/arma contundente/arma de asta/arma de puños/contundentes duales/espadas duales. Over-hit posible.
1.5
4 s
43
0
25000
3
46
Blande la espada y ataca a los enemigos alrededor, infligiendo 879 de daño adicional. Aumenta el poder al usar almas. Consume hasta 5 almas como máximo. Requiere espada antigua/espada a dos manos/arma contundente/arma de asta/arma de puños/contundentes duales/espadas duales. Over-hit posible.
1.5
4 s
44
0
25000
4
49
Blande la espada y ataca a los enemigos alrededor, infligiendo 927 de daño adicional. Aumenta el poder al usar almas. Consume hasta 5 almas como máximo. Requiere espada antigua/espada a dos manos/arma contundente/arma de asta/arma de puños/contundentes duales/espadas duales. Over-hit posible.
1.5
4 s
46
0
27000
5
49
Blande la espada y ataca a los enemigos alrededor, infligiendo 977 de daño adicional. Aumenta el poder al usar almas. Consume hasta 5 almas como máximo. Requiere espada antigua/espada a dos manos/arma contundente/arma de asta/arma de puños/contundentes duales/espadas duales. Over-hit posible.
1.5
4 s
47
0
27000
6
49
Blande la espada y ataca a los enemigos alrededor, infligiendo 1029 de daño adicional. Aumenta el poder al usar almas. Consume hasta 5 almas como máximo. Requiere espada antigua/espada a dos manos/arma contundente/arma de asta/arma de puños/contundentes duales/espadas duales. Over-hit posible.
1.5
4 s
48
0
27000
7
52
Blande la espada y ataca a los enemigos alrededor, infligiendo 1082 de daño adicional. Aumenta el poder al usar almas. Consume hasta 5 almas como máximo. Requiere espada antigua/espada a dos manos/arma contundente/arma de asta/arma de puños/contundentes duales/espadas duales. Over-hit posible.
1.5
4 s
50
0
36000
8
52
Blande la espada y ataca a los enemigos alrededor, infligiendo 1137 de daño adicional. Aumenta el poder al usar almas. Consume hasta 5 almas como máximo. Requiere espada antigua/espada a dos manos/arma contundente/arma de asta/arma de puños/contundentes duales/espadas duales. Over-hit posible.
1.5
4 s
50
0
36000
9
52
Blande la espada y ataca a los enemigos alrededor, infligiendo 1194 de daño adicional. Aumenta el poder al usar almas. Consume hasta 5 almas como máximo. Requiere espada antigua/espada a dos manos/arma contundente/arma de asta/arma de puños/contundentes duales/espadas duales. Over-hit posible.
1.5
4 s
51
0
36000
10
55
Blande la espada y ataca a los enemigos alrededor, infligiendo 1253 de daño adicional. Aumenta el poder al usar almas. Consume hasta 5 almas como máximo. Requiere espada antigua/espada a dos manos/arma contundente/arma de asta/arma de puños/contundentes duales/espadas duales. Over-hit posible.
1.5
4 s
52
0
49000
11
55
Blande la espada y ataca a los enemigos alrededor, infligiendo 1313 de daño adicional. Aumenta el poder al usar almas. Consume hasta 5 almas como máximo. Requiere espada antigua/espada a dos manos/arma contundente/arma de asta/arma de puños/contundentes duales/espadas duales. Over-hit posible.
1.5
4 s
53
0
49000
12
55
Blande la espada y ataca a los enemigos alrededor, infligiendo 1374 de daño adicional. Aumenta el poder al usar almas. Consume hasta 5 almas como máximo. Requiere espada antigua/espada a dos manos/arma contundente/arma de asta/arma de puños/contundentes duales/espadas duales. Over-hit posible.
1.5
4 s
55
0
49000
13
58
Blande la espada y ataca a los enemigos alrededor, infligiendo 1438 de daño adicional. Aumenta el poder al usar almas. Consume hasta 5 almas como máximo. Requiere espada antigua/espada a dos manos/arma contundente/arma de asta/arma de puños/contundentes duales/espadas duales. Over-hit posible.
1.5
4 s
56
0
62000
14
58
Blande la espada y ataca a los enemigos alrededor, infligiendo 1502 de daño adicional. Aumenta el poder al usar almas. Consume hasta 5 almas como máximo. Requiere espada antigua/espada a dos manos/arma contundente/arma de asta/arma de puños/contundentes duales/espadas duales. Over-hit posible.
1.5
4 s
57
0
62000
15
58
Blande la espada y ataca a los enemigos alrededor, infligiendo 1568 de daño adicional. Aumenta el poder al usar almas. Consume hasta 5 almas como máximo. Requiere espada antigua/espada a dos manos/arma contundente/arma de asta/arma de puños/contundentes duales/espadas duales. Over-hit posible.
1.5
4 s
58
0
62000
16
60
Blande la espada y ataca a los enemigos alrededor, infligiendo 1636 de daño adicional. Aumenta el poder al usar almas. Consume hasta 5 almas como máximo. Requiere espada antigua/espada a dos manos/arma contundente/arma de asta/arma de puños/contundentes duales/espadas duales. Over-hit posible.
1.5
4 s
60
0
112000
17
60
Blande la espada y ataca a los enemigos alrededor, infligiendo 1704 de daño adicional. Aumenta el poder al usar almas. Consume hasta 5 almas como máximo. Requiere espada antigua/espada a dos manos/arma contundente/arma de asta/arma de puños/contundentes duales/espadas duales. Over-hit posible.
1.5
4 s
61
0
112000
18
62
Blande la espada y ataca a los enemigos alrededor, infligiendo 1774 de daño adicional. Aumenta el poder al usar almas. Consume hasta 5 almas como máximo. Requiere espada antigua/espada a dos manos/arma contundente/arma de asta/arma de puños/contundentes duales/espadas duales. Over-hit posible.
1.5
4 s
61
0
130000
19
62
Blande la espada y ataca a los enemigos alrededor, infligiendo 1845 de daño adicional. Aumenta el poder al usar almas. Consume hasta 5 almas como máximo. Requiere espada antigua/espada a dos manos/arma contundente/arma de asta/arma de puños/contundentes duales/espadas duales. Over-hit posible.
1.5
4 s
62
0
130000
20
64
Blande la espada y ataca a los enemigos alrededor, infligiendo 1917 de daño adicional. Aumenta el poder al usar almas. Consume hasta 5 almas como máximo. Requiere espada antigua/espada a dos manos/arma contundente/arma de asta/arma de puños/contundentes duales/espadas duales. Over-hit posible.
1.5
4 s
63
0
170000
21
64
Blande la espada y ataca a los enemigos alrededor, infligiendo 1990 de daño adicional. Aumenta el poder al usar almas. Consume hasta 5 almas como máximo. Requiere espada antigua/espada a dos manos/arma contundente/arma de asta/arma de puños/contundentes duales/espadas duales. Over-hit posible.
1.5
4 s
65
0
170000
22
66
Blande la espada y ataca a los enemigos alrededor, infligiendo 2064 de daño adicional. Aumenta el poder al usar almas. Consume hasta 5 almas como máximo. Requiere espada antigua/espada a dos manos/arma contundente/arma de asta/arma de puños/contundentes duales/espadas duales. Over-hit posible.
1.5
4 s
66
0
220000
23
66
Blande la espada y ataca a los enemigos alrededor, infligiendo 2138 de daño adicional. Aumenta el poder al usar almas. Consume hasta 5 almas como máximo. Requiere espada antigua/espada a dos manos/arma contundente/arma de asta/arma de puños/contundentes duales/espadas duales. Over-hit posible.
1.5
4 s
67
0
220000
24
68
Blande la espada y ataca a los enemigos alrededor, infligiendo 2213 de daño adicional. Aumenta el poder al usar almas. Consume hasta 5 almas como máximo. Requiere espada antigua/espada a dos manos/arma contundente/arma de asta/arma de puños/contundentes duales/espadas duales. Over-hit posible.
1.5
4 s
68
0
280000
25
68
Blande la espada y ataca a los enemigos alrededor, infligiendo 2288 de daño adicional. Aumenta el poder al usar almas. Consume hasta 5 almas como máximo. Requiere espada antigua/espada a dos manos/arma contundente/arma de asta/arma de puños/contundentes duales/espadas duales. Over-hit posible.
1.5
4 s
69
0
280000
26
70
Blande la espada y ataca a los enemigos alrededor, infligiendo 2363 de daño adicional. Aumenta el poder al usar almas. Consume hasta 5 almas como máximo. Requiere espada antigua/espada a dos manos/arma contundente/arma de asta/arma de puños/contundentes duales/espadas duales. Over-hit posible.
1.5
4 s
70
0
360000
27
70
Blande la espada y ataca a los enemigos alrededor, infligiendo 2439 de daño adicional. Aumenta el poder al usar almas. Consume hasta 5 almas como máximo. Requiere espada antigua/espada a dos manos/arma contundente/arma de asta/arma de puños/contundentes duales/espadas duales. Over-hit posible.
1.5
4 s
71
0
360000
28
72
Blande la espada y ataca a los enemigos alrededor, infligiendo 2515 de daño adicional. Aumenta el poder al usar almas. Consume hasta 5 almas como máximo. Requiere espada antigua/espada a dos manos/arma contundente/arma de asta/arma de puños/contundentes duales/espadas duales. Over-hit posible.
1.5
4 s
72
0
430000
29
72
Blande la espada y ataca a los enemigos alrededor, infligiendo 2590 de daño adicional. Aumenta el poder al usar almas. Consume hasta 5 almas como máximo. Requiere espada antigua/espada a dos manos/arma contundente/arma de asta/arma de puños/contundentes duales/espadas duales. Over-hit posible.
1.5
4 s
73
0
430000
30
74
Blande la espada y ataca a los enemigos alrededor, infligiendo 2665 de daño adicional. Aumenta el poder al usar almas. Consume hasta 5 almas como máximo. Requiere espada antigua/espada a dos manos/arma contundente/arma de asta/arma de puños/contundentes duales/espadas duales. Over-hit posible.
1.5
4 s
74
0
930000
31
74
Blande la espada y ataca a los enemigos alrededor, infligiendo 2740 de daño adicional. Aumenta el poder al usar almas. Consume hasta 5 almas como máximo. Requiere espada antigua/espada a dos manos/arma contundente/arma de asta/arma de puños/contundentes duales/espadas duales. Over-hit posible.