Temple Knight (Interlude) guide — Elven Knight
Temple Knight class guide for Lineage 2 Interlude: how to get the class, which skills to take, what to wear and where to level.
Elven Fighter - who is he?
Let's look at the base stats that all members of the Elven Fighter. class have
-affects accuracy and critical rate (accuracy, critical). -affects the chance to evade the enemy's physical attack (evasion). -affects the chance to block an attack when using shields.
- CON - 36
-affects resistance to stun, all kinds of stun attacks and bleeding (bleed) -affects the amount of HP and its recovery speed. -affects the maximum weight you can carry (load). -oxygen supply for swimming underwater.
-affects the amount and recovery speed of MP.
The elven fighter has the highest DEX of all races and classes, an average CON, a low STR and a high MEN. for a fighter. In general, you can see that all stats are balanced at an average level, which largely determines the features discussed below.
Elven Knight 20-40 lvl
So, you have finished your initial training and completed the task to get the Elven Knight. class
Let's see what the developers wrote about this class on the official website:
Elven Knight - fighters who have mastered the art of fencing at a professional level. To acquire more effective attack and defense skills, they continue to train in the art of swordsmanship and have the armor and weapons that make the best use of their skills.
Play style: Elven Knight differ from the knights of other races in their great agility and their ability to use light magic of recovery and healing. Their quickness and speed make them highly valued in groups.
So, let's start looking at the Elven Knight class in detail.
- First, let's look at equipment for the EK from level 20 to level 40.
- Weapons. The base weapon, for which there are passive skills that improve stats when using it, is a one-handed sword or axe; however, the skills also apply to two-handed swords, since they are swords too.
- A sword has average accuracy but an increased critical rate, which makes it a good choice against monsters not much higher than the character's level, green or white ones. An axe, on the contrary, has a solid accuracy bonus but a very low critical rate, and it suits you well if you don't want to miss often against yellow mobs 2-5 levels above you.
- Many even prefer weapons outside the class profile, for example duals because of their higher p.atak. Indeed, until about level 36, while the sword skill is not yet well developed, duals give higher attack, which is nice while leveling; but keep in mind that such weapons have a lower attack speed in the case of duals or two-handed weapons, or a higher attack speed but lower attack in the case of daggers. Besides, two-handed weapons and duals don't let you use a shield.
- There is also a purely aesthetic point: it's hard to imagine a knight without a sword and shield.
- Personally, I chose a shield and sword as the symbol of any knight, and also for what I think is the best combination of attack power and speed, accuracy and critical rate, and of course because this weapon type is supported by class skills.
- If you take a sword, an interesting solution for those short on money is to take a sword that isn't top-tier and later exchange it for a top one at the Blacksmith of Mammon after saving up ancient adena. You can even do the upgrade in two steps.
- If you like, you can of course use any other fighter weapon until level 40; you won't notice a critical difference, though you might get carried away and become a SwS instead of a TK :)
- This link works perfectly as a catalog of all kinds of weapons with their stats: Weapons
- Armor. Now let's move on to choosing armor — after all, what kind of knight goes without reliable heavy armor? There are two main options: a budget one and a more expensive one.
A couple of words about "sets": many armors give additional bonuses if you collect the full set.
- As a budget set for the EK, you can consider Mithril Set; its special feature is that it can be bought entirely in the shop of Giran. It gives a more or less decent p.def and a small bonus to HP, so it can be seen as a set for those short on money, or as a temporary solution before moving on to a more expensive armor set.
- The expensive set is Brigandine Set. Besides the fact that its shop parts cost a lot, the situation is complicated by the fact that the helmet for the set can't be bought in a shop, only on the market from traders; the price is whatever you agree on, but it is expensive. As a set bonus it gives +5% to p.def and a fairly solid boost to HP, so this set has the highest p.def of all D-grade heavy armor.
- There is also a third option: you can easily do without a set and use Brigandine set without a helmet, making do with what can be bought in the shop. This saves a lot of money and only slightly affects leveling efficiency in the end.
I chose exactly this option for myself: having no spare money, until level 40 I wore what can be bought in the Giran shop.
You can check information about sets here: Armor
- Jewelry. About all kinds of jewelry, which matter a lot for protection against magic, I'll keep it short: buy whatever you can afford; what you should ultimately aim for is the elven jewelry set, the best that can be bought in the Giran shop.
- It is not the best D-grade jewelry, but top D-grade is very rare even among traders and isn't sold in the shop at all, and the elven set will be more than enough until level 40.
You can check information about sets here: Jewelry
Let's move on to the skills an Elven Knight can learn from level 20 to level 40
And we will try to look at the skills in more detail, with the main aspects of how and whether to use them.
At level 20, together with the class transfer, you get a lot of new skills; which of them are essential, which can be learned later, and which perhaps not at all?
It also works in PvP, switching opponents' target to the tank and forcing them to attack him when used again. It is quite effective when used wisely and under normal conditions. Unfortunately, in CT1 the skill's reuse was greatly increased, which practically cancels out its advantages in PvP.
Develops as you level up.
Develops as you level up. 1 lvl - 16% ; 2 lvl - 24% ; 3 lvl - 33% ; 4 lvl - 40% of damage. Needed when leveling against archer mobs and in PvP; largely thanks to this skill, a high-level tank is practically invulnerable to a lone archer.
28 lvl- a very useful self-buff, the equivalent of might lvl 2 for clerics and oracles; it will serve you faithfully for a very long time, helping out when there is no buff from others. Increases p.atak by 12%, lasts 20 minutes.
- Entangle 36 lvl– a "slower", a very useful debuff; reduces the enemy's speed by 30%; for better landing and a faster cast, it's best to use spiritshot.
A bit about leveling at levels 20-40
Main mottos: exploring the world, learning the game, meeting new people, traveling. Gradually moving through the locations from your home village to the big cities, you will destroy hordes of monsters, live through many adventures, meet many people, learn new skills and look for new equipment. It is best to level on green or white monsters, after assessing their abilities in test fights. Many choose the darkness of the catacombs and their monsters, but I would choose the surface — it's simply more interesting, although perhaps a bit slower. Your self-buffs will give you a great opportunity to level both alone and in small groups, and maybe even take part in raids, who knows? Don't miss gatherings for such expeditions in towns if your level fits. The Adventurer Guildsman in towns will tell you about available quests. The manor system will help you earn money if needed. In general, travel and prepare for the first big quest, the task to get the 2 class. And start doing it.
Temple Knight 40-52 lvl
- Equipment: Along with the long-awaited second class and new skills, we get expertise for C-grade items, so the question of equipment becomes pressing again.
- Weapons. If you still had a choice with the first class, now you don't: only a one-handed weapon and a shield. In our case, one-handed weapons are the sword, blunt and dagger. The dagger drops out right away, since it is not the class's weapon and the sword and axe mastery skills already outweigh it. Of course, a heavily overenchanted dagger would be quite good, but you can replace it with a sword enchanted just as high, and it will only be better.
- So we are left with a choice between a sword and a blunt.
Since the main task at these levels is leveling, and above all its efficiency solo, the best choice is a sword, and here's why.
- Starting from C grade, special crystals can be inserted into weapons to give them certain bonuses.
- You can read more about crystals and how to insert them here:
- If you analyze the available bonuses for the swords or axes that suit us, it becomes clear that nothing beats SA focus — a truly useful bonus that very noticeably increases the critical rate, and nothing makes killing mobs easier than lots of critical hits. And what else should occupy you at these levels if not killing mobs? :)
- Crystals are sold both on the market, leveled by players themselves, and in the Luxor shop in Giran; this shop is known for selling a small range of C-grade equipment for C and D crystals instead of adena.
- Now let's move on to the weapons themselves; SA focus can only be inserted into the following swords (for C-grade): Low C: Stormbringer; Middle C: Katana, Raid Sword; Hi C C: Caliburs, Sword of Delusion, Sword of nightmare, Tsurugi; Top C: Samurai Long Sword.
In Luxor you can only buy the Stormbringer and Sword of Delusion; the other swords can be exchanged for these two at the Blacksmith of Mammon for ancient adena.
- When choosing a sword, go by how much money you have. Besides, it's easy to notice that hi-C-class swords use as many soulshots as the top ones but deal much less damage, so in terms of soulshot consumption middle and top-C are optimal; the consumption is optimal not only in terms of money but also in how long the same maximum stack you can carry will last.
- Since the choice of swords with identical stats is wide, you can also think about aesthetics and choose the best-looking sword among those available.
- A few words about axes too: there are many of them and of different classes; the main SA in them is Health, which increases HP by 25%. A good bonus for high levels, raids and party leveling, but as practice shows completely useless at 40+; besides, it can greatly slow down the character's development and leveling, since without crits leveling is not nearly as fast and fun.
- To sum up, we get the optimal choice of weapon: a katana-class sword (middle), SLS(top) + SA focus, and of course a regular enchant to ++3, if you don't want to risk an overenchant.
- Armor. Everything is quite simple here. There are two common options, a cheap one and an expensive one.
- The cheap option is the so-called Composite Armor Set; in principle, the word set is used here quite loosely, since as a rule nobody bothers looking for all the parts of the set:
http://www.lineage2.com/Knowledge/item_sets.html especially since the set bonus is minor and practically useless. So people buy what can easily be obtained in the already familiar Giran Luxore, namely the body, gloves and boots; pick a shield from what is on offer, or look for Full Plate shield on the market.
- The helmet is harder: helmets aren't sold for crystals, so you'll have to make do with middle-D or look for options on the market. Having put all this together, we are dressed in the budget option, without set bonuses and other goodies, but with a quite decent pdef, c that you can easily live with even up to 52+.
- The expensive option is the Full Plate set; everything is bought only on the market, so be careful and study the prices before buying anything. With this set you get an excellent pdef, nice bonuses such as extra HP and a small shield block bonus, and a rather nice look.
- Jewelry. It remains to say a couple of words about jewelry. Some may be content with the elven jewelry they still have — it's the cheapest option and quite workable at first. If you have money, you can visit the same Luxore Shop and buy middle-C.-grade jewelry. A wealthy and persistent person will scour the markets in search of rare top-C jewelry. You can evaluate all item stats in the many equipment databases.
Tattoos
It makes sense to get +4 str -4 con; if you like, you can add +4 dex -4 con (a more extreme DD option). All of this will help a lot while leveling. Dyes are bought from the Mammon NPCs or on the market, 10 dyes per tattoo.
- Skills:
So let's see what the creators have rewarded us with at 40+, as a truly real knight now. Besides further levels of existing skills, we get a number of new ones.
In PvP it works the same way as agression.
- Leveling: There are a huge number of places to level; you can go around almost the whole map. You can level solo or try to gather mini-groups in the catacombs, although solo at these levels gives more freedom and, with the right approach, better returns.
- Among the most popular: Dragon Valley, Alligator Island, Enchanted Valley, the lands around Hunter Village and Oren. It's hard to recommend anything specific; everyone has their own taste.
- But if your goal is to level up as fast as possible, a good choice is Alligator Island up to 50, then Enchanted Valley; if you don't spare money on potions, this is one of the fastest solo options. Why not a party option? Because a party has to be found and assembled, and that takes a lot of time.
- A bit about PvP:
Real PvP at these levels is hard to imagine these days, and a tank has little to shine with in it; try using the skills you have — in mass PvP that is mainly hate — and if things go wrong, your main skill is fast legs :)
Temple Knight 52-61 lvl
Well, our tank now has plenty of skills — everything needed to perform the main functions. And the main moment comes: time to change into B-grade.
- Weapons. You can hold out for a while with the good old SoS Focus, but you'll still have to think about which weapon to choose; in principle, the most sensible thing is to follow the general advice on choosing C-grade weapons, adjusted for the changed range of items.
- Again, the main task is leveling as before; up to 61 it's still not that bad solo and good in a mini-party, so we try to pick the maximum DPS.
- That again means a Focus SA in a sword. This time there are two swords, the relatively cheap Keshanberk and the expensive Damascus; both need a Focus SA, and both fully meet a tank's needs up to level 61 and match his wallet.
- If you do sometimes tank raid bosses, take care to get any C-grade weapon with the Health SA; a mid-C sword works well.
- Armor. Here we have a huge choice, from a pure DD build in Blue Wolf Heavy set to a tank build in Doom Heavy. There is also a neutral option in the form of Zubei Heavy Set. Probably the only set not worth attention is Avadon Set.
Decide on your priorities: do you need to live longer or deal more damage? If it's hard to decide, Zubei Set is your choice — it's average but quite good and fits everything. Details on the available sets: http://www.lineage2.com/Knowledge/item_sets.html; all of them are easy to buy on the markets.
- Jewelry. No options here: either wear out what you have, or save up for Black Ore on the market.
- Tattoos: According to your chosen priorities and armor, for a DD build keep +4 str -4 con; for a pure tank build do the opposite, +4 CON -4 STR. There are also many intermediate combinations that would be hard to choose between if it weren't possible to estimate what you need with a wonderful program:
Skills:
Mostly you get new levels of existing skills, apart from a couple of new skills at levels 55 and 60:
Leveling: possible solo locations:
- Enchanted Valley, Dragon Valley, Frozen Labirinth, Forsaken Plains, Forest of Mirrors.
- For a mini-party, the catacombs of a suitable level.
- A bit about PvP:
Nothing new: you still can't do much besides hate, but you already live quite long. Except that now you have Arrest and Tribunal, which can also slightly harm the enemy. In party-vs-party PvP you are now definitely the tank, though at these levels it's very rare. And for sieges you're still too small to manage anything…
Temple Knight 61-75 lvl
Equipment:
- Weapons. The optimal option for solo/mini-party leveling, both in cost (which may matter) and in DPS, probably all the way to 70+ is still the same Keshanberk/Damascus SA Focus; perhaps it makes sense to consider its OE (overenchanted) version, and to pick an augment that adds to critical.
- If you have a proper party, you can start looking at the now-available A grade right away. A-grade swords don't have SA focus, so the most common option for them is SA Health. It suits a tank build, mass PvP, sieges, big parties, raids — in short, almost everything. SA Health is available on the sword – Dark Legion Edge. By the way, one of the most beautiful in the game. It also works for mini-party conditions, although its soulshots are much more expensive than for Keshanberk/Damascus. Note that in this case you can use SA Critical Damage instead of Health; this further increases crit damage, but it's rarely inserted, since at high levels its value drops sharply, and it's not the best use of an expensive crystal. If you like, an axe is also an option.
- Armor. Everything is the same as with B grade. Tank options: Nightmare, Dark Crystal Set; DD options:
- Majestic, Tallum. It's hard to give specific recommendations; personally, I always cared not only about the stats but also about the look of the armor I'd be running around in for so long. So I chose DC set without hesitation, especially since I was always a party tank and never leveled solo at all.
- For those who level solo/in mini-parties, the DD armor options will do.
- Note that A-grade armor has quite significant bonuses, such as resistances to certain mental and other attacks, which is also worth considering when choosing: some fear stun more, some sleep, and some paralysis.
- Choose: http://www.lineage2.com/Knowledge/item_sets.html
- Jewelry. Black Ore or Majestic is the usual choice at these levels.
- Tattoos. This depends on your preferences, build and weapon. Closer to level 70, I settled on a completely neutral option without tattoos, as the most universal, making do with what the armor gives. Some choose to boost dex as the elves' most developed stat; some raise STR and keep cutting down mobs solo or in a duo with a BD in DD builds. There is no single answer to this question.
Skills:
Leveling: Solo is possible, but it's better to start gathering parties — the tank was made for that, and it's faster, since as levels grow the tank's lack of DPS is felt more and more and there are fewer simple mobs. There are few proper solo locations for this stage, practically none: for some your level is already too high, for others still too low.
A little about PvP: Everything is as before: in mass PvP — hate, Arrest, Tribunal, Entangle; in 1-vs-1, the extremely low DPS leaves no real chances. All of your tank's skills are aimed only at defense, not attack.
Videos of playing the class
http://www.youtube.com/watch?v=EdCd4YrUDlo&feature=fvsr




