Territory Battles/Practical Guide

Contents

Registration

First choose a town. We signed up for Giran because our clan hall is there, but in principle you can choose any castle's territory. We can look at who owns the castle and take their side as the strongest, but I would recommend every clan member sign up for the same territory so you can party up and help each other. Most clans and individual players register for Goddard, so our personal recommendation is: sign up for Goddard.

If the clan leader registers, the whole clan is registered automatically, but you can also take part individually. The clan leader or an individual player must talk to Mercenary Captain NPC in the chosen town. To sign up:

Territory sieges take place every 2 weeks on Saturdays and start at 8PM CST. Registration ends at 6PM CST.

Quest Mercernary Captain

You can take the territory siege quest from Mercenary Captain. You should both take the quest and register for the siege to get the most out of it. The NPC will give you "Ordinary Mercenary Certificate". To complete the first part of the quest you must:

You must complete the quest in the following order: kill 10 players, then destroy the catapult. This means you can't destroy the catapult first and only then kill 10 players.

Preparing for battle

Alternative appearance and disguise. At Mercenary Captain, by clicking "Buy regular mercenary items", you can buy scrolls of transformation into other races, as well as the disguise scroll. The scrolls last for the whole siege; they can be used 20 minutes before the siege, and their effect ends 30 minutes after it is over. The effects of these scrolls do NOT disappear on death.

The battle

As long as you are registered for the territory war and are in the battle zone, you don't lose experience on death. However, we ran into some players who didn't want to play by the rules and killed others as PKs, counting on a win.

As in regular sieges, simple resurrection scrolls and skills cannot be used on dead players (unless, of course, your clan leader took the time to set up a headquarters), so there's no need to ask to be ressed. Since you don't lose experience anyway, if you are not far from town and have Noblesse on, it's easier to go to town and run back.

Don't go alone; it's a sure path to death. Go with a party. There is strength in numbers. Mages and archers definitely have the advantage in these sieges.

Your goal (not the quest one) is as follows:

Why capture enemy flags? The point is that on Sunday the castles that lost their flags will be weakened, while the castles that captured flags get offensive and defensive bonuses and a boost to base attributes such as INT/DEX and so on. In fact, castles can steal flags from each other and from any other territory.

After the battle

Talk to Territory Manager after the siege. Click "quest", and he will ask whether you want the reward right now or later. Take it right away; there's no point in waiting. He will give you your badges.

From a retrospective look at our parties, sieges and the amount of badges each player received, I figured out what you need to do to get as much as possible.

You have only a few hours to collect your reward. Some players said they decided to wait until the end of the day and couldn't get it.

Features

If you click Mercenary Captain, then territory status, then the region status tab, you will see how many clans and how many individual mercenaries have registered for your territory. The more of them, the better, since there will be people who can help you if something happens.

Territory Manager offers goods that you can buy for badges + adena. S-Grade and A-Grade armor, weapons and jewelry with special effects are just part of the range. Most people buy chests that contain belts and bags. These items sell well on the market, and you can make a profit on them. True, these chests don't always drop items; they can open empty. From experience, the chance is roughly 33%.

If you talk to territory manager, you can also use your badges to become noblesse (100 badges), even if your subclass hasn't reached level 75 yet! You can also buy a strider of any type for 60 badges.

To succeed in territory wars, I'd recommend that more mages and archers go there, and in general more registered people won't hurt. Make sure no one in your party or team is inside a fortress before the siege starts; then you'll get the catapult. Each territory has only one catapult, so few people will be able to complete the quest, even though a single destruction completes the quest for everyone in the command channel. I scouted the (non-border) fortresses captured by weak clans, and those were the ones we chose as targets, since we could quickly break into the fortress and destroy the catapult that others had already been hitting before us.

We also got quite a lot of experience and sp at random intervals, for unknown reasons: either we unknowingly completed part of the quest, or simply because we were in the siege territory.

Some said you can get badges just by registering for the siege and sitting in town; others said you need at least to be in the siege territory or in the same party with those who are there. This needs to be checked.

The NPCs claim that if you change the territory you fight for, you lose all your previous reward. Apparently this means that if you fought for Giran and decided to register for Goddard at the next siege, you'd lose the badges from Giran. Players say this isn't so at all; you keep your whole reward wherever you sign up. However, you can buy prizes in Giran only with badges from Giran, and in Goddard only with those from Goddard; and buying Noblesse takes 100 badges of a single town.