Quest Into the Dimensional Rift
| Destroy all of the monsters within the Dimensional Rift. The number of teleports are limited, so you must work quickly!
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Quest walkthrough
- After choosing the quest at Dimensional Gate Keeper, you get into a hall with 6 NPCs. Each NPC stands at the entrance to a rift of a certain level. They are divided by the level of the mobs in the rooms: 30+, 40+, 50+, 60+, 70+ and 75+.
- To enter Rift, each party member must have
Dimensional Fragment from the quest In Search of Fragments of Dimension. The entry cost varies depending on the level of the rift you want to enter (for example, entry to the 60+ rift costs about 30 fragments). - Once it pays, the party gets into a room where mobs spawn. The party gets 10 minutes to clear the room, after which it is moved to another room. And so on 4 times. After going through 4 rooms in 40 min, the party is kicked out of the Rift into the common hall.
- Each room has its own "quirk": some have mobs with AoE attacks, some have great spoil but poor EXP, and vice versa, some have chests, and so on. Rooms can be skipped, but only 1 time per run. You can also leave to the hall at any time. The party leader controls everything.
- Mobs in the Rift vary from 1/2 HP to x6 HP. Among the rooms you may also get a room with the boss Invaders' Leader Anakazel. He is much weaker than a regular raid boss; one party can handle him. Boss levels are 2 lower than the Rift level, i.e. at 50+ he is 48, at 60+ he is 58, and so on. On Hero Boss in the 75+ Rift you can level crystals up to level 13 (success chance 5%).
- The Rift area is peaceful territory. You can't attack each other while there.



