Silver Ranger (Freya) guide — Moonlight Sentinel

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Silver Ranger class guide for Lineage 2 Freya: how to get the class, which skills to take, what to wear and where to level.

Silver Ranger

Contents

No preludes, straight to business (c)

A well-known fact: in Freya attack skills should be enchanted on the Duel route

Toggles
Vicious Stance
Vicious StanceIncreases Critical Damages by 609. Continuously consumes MP proportionately to the user's level.
Focus Skill Mastery
Focus Skill MasteryIncreases the chance of an outstanding skill effect under Skill Mastery by 1000%. While active, consumes MP. depending on the level
Passive
Bow Mastery
Bow MasteryIncreases P. Atk. by 794.6 when using a bow.
Long Shot
Long ShotIncreases the bow's range by 200.
Light Armor MasteryIncreases P. Def. by 65.6, Evasion by 7 and lowers the chance of receiving a critical hit by 35% when wearing light armor.
Quick Step
Quick StepIncreases Speed by 7.
Acrobatic Move
Acrobatic MoveIncreases Evasion by 6 when running.
Esprit
EspritIncreases HP Recovery Bonus by 6 and MP Recovery Bonus by 2.5 when running.
Wisdom
WisdomIncreases resistance to Hold, Sleep and Mental attacks by 20.
Skill Mastery
Skill MasteryGives a chance to use a skill without reuse or with doubled reuse duration. Depends on STR.
Archery
ArcheryWhen using a bow, increases P. Atk. by 200 and maximum range by 50.
Counter Rapid Shot
Counter Rapid ShotWhen attacked, party members' bow Atk. Spd. Is increased by 15% for 1 minute.
Counter Dash
Counter DashWhen attacked, party members' Increases Speed by 40 for 1 minute.
Symbol of the Sniper
Symbol of the SniperCreates a seal that maximizes the bow/crossbow using abilities of nearby allies. The seal's effect disappears upon escape from the area. Consumes 1 Battle Symbol.
Silent Mind
Silent MindAllows use of a bow without consuming MP.
Fighter's Will
Fighter's WillWhen using a short-range weapon, increases P. Atk. by 100 and Atk. Spd. by 10%. When attacking, has a chance to increases physical skills' Power and Critical Rate.
Protection of Alignment
Protection of AlignmentResistance to tendency attributes is increased by 20, and when damage is incurred, M. Def. and Resistance to elemental attributes are additionally increased instantly depending on the probability.
Protection of Rune
Protection of RuneM. Def. is increased by 15%, and when damage is incurred, additional M. Def. and resistance to attributes are increased instantly depending on the probability.
Protection of Elemental
Protection of ElementalResistance to elemental attributes is increased by 20, and when damage is incurred, M. Def. and Resistance to elemental attributes are additionally increased instantly depending on the probability.
Archer's Will
Archer's WillWhen a bow/crossbow is used, Accuracy increases by 8 and range increases by 50. When attacking, the physical skill's power and Critical Rate are increased at a fixed rate.
Attack skills
Double Shot
Double ShotSupplements P. Atk. with 4870 Power to fire 2 arrows in rapid succession. Requires a bow. Over-hit and critical hit are possible.
Stun Shot
Stun ShotSupplements the user's P. Atk. with 2192 Power to fire an arrow that stuns an enemy for 9 seconds. Requires a bow. Over-hit and target cancel are possible.
Burst Shot
Burst ShotSupplements P. Atk. with 1218 Power to fire an exploding arrow. Requires a bow. Over-hit is possible.
Lethal Shot
Lethal ShotShoots an arrow at a vital spot. Attacks the enemy with 7698 Power added to P. Atk. Requires a bow. Over-hit, Half-Kill, and Critical are possible.
Hamstring Shot
Hamstring ShotSupplements the user's P. Atk. with 1973 Power to decrease an enemy's Speed by 30% for 1 minute. Requires a bow. Over-hit and critical hit are possible.
Evade Shot
Evade ShotAttacks the enemy with 2020 Power added to P. Atk. and increases Evasion by 6. Requires a bow. Over-hit is possible.
Seven Arrow
Seven ArrowContinuously fires arrows, dealing 11440 additional damage. Fires up to 7 arrows. Critical hit possible.
Arrow Rain
Arrow RainCauses arrows to rain down from the sky to attack near the enemy with 7043 Power added to P. Atk. For 10 seconds, inflicts 300 wind damage every second. Requires a bow. Over-hit and Critical are possible.
Multiple Shot
Arrow FanA shot of many arrows at surrounding enemies with power 16667. Requires a bow/crossbow. Skill reuse: 12 sec
Death Shot
Death PrickA lethal arrow shot with power 24306. Overhit possible. Requires a bow/crossbow. Skill reuse: 12 sec


Everything else
Poison Recovery
Poison RecoveryCures the user of minor poisoning.
Entangle
EntangleDecreases the enemy's Speed by 30% for 1 minute.
Charm
CharmDecreases the enemy's aggression toward the user by 458.
Elemental Heal
Elemental HealRestores one's own HP with 546 Power.
Spirit Barrier
Spirit BarrierIncreases the user's M. Def. by 30% for 20 minutes.
Soul of Sagittarius
Soul of SagittariusIncreases the user's Max MP by 25% for 20 minutes.
Sprint
SprintIncreases Speed by 33 for 20 minutes.
Rapid Shot
Rapid ShotIncreases the user's bow Atk. Spd. by 12% for 20 minutes.
Blessing of Sagittarius
Blessing of SagittariusDecreases physical skill re-use time by 20% for 20 minutes.
Spirit of Sagittarius
Spirit of SagittariusDecreases physical skill MP Consumption by 30% for 20 minutes.
Rapid Fire
Rapid FireFor 2 minutes, increases P. Atk. by 100 and Atk. Spd. by 20%. Decreases range by 50%. Requires a bow.
Quiver of Arrow: A Grade
Quiver of Arrow: A GradeSummons between 700 and 2800 Mithril arrows. Consumes 1 A-grade Crystal.
Quiver of Arrow: S Grade
Quiver of Arrow: S GradeSummons between 900 and 3600 arrows of light. Consumes 1 S-grade Crystal.

Equipment

Bow

C grade
Akat Long Bow. The perfect choice for those who don't want to level with a knife at noob levels. In a good one we can put an SA for Cheap Shot, which saves MP on shots. If not, we take the plain one and don't bother.
B grade.
Bow of Peril
Bow of Peril. An excellent gun; some archers run with a good one all the way to S grade. The plain one will serve us well until A grade.

True bow masters have tried every option many times over and know that the firing speed of the CarnageCarnage Bow (commonly called the "snag") is exactly equal to the firing speed of the Soul Bow Soul Bow (aka the Soul). The only difference is the moment the arrow leaves the bow. If you count the shots per minute from these bows, you get the same number, even though the listed attack speed differs. BUT! If you plan to fight with skills or do a lot of PvP, you'd better take the snag: its skill draw speed is noticeably higher than the Soul's. And one more thing: if you take a normal Soul and put an SA for Recovery in it, it will shoot faster, since the cooldown of a normal shot gets shorter. That won't help with skills, though. There's also the Sheed's Bow no SA Shyeed's Bow, but making it is a pain worthy of a true hardcore grinder. It's easier to make a Draconic with 150 attribute. Still, if you do get one, at low levels you'll have the Focus SA, which is very handy for killing mobs.

For leveling you can use any attribute (Holy/Dark is cheapest), but if you want to fight properly 1x1 or in small brawls, use an elemental one and enchant the Double Shot skill to +1, getting +40% of its damage; it helps when fighting those who like dodging shots. The SA is definitely Focus, +88 to critical rate.

S80
Dynasty Bow
Dynasty Bow(attack 654) — guess what? A bow made of plucked Kamael feathers. There's not much to say about this thing. Sure, it's better than S grade, but that's offset by the hassle of a level 14 SA. Of course, we put Focus - +116 to critical rate.
Icarus Spitter
Icarus Bow(attack 689). This gun (unsurprisingly) hits harder than its predecessors, has the Focus SA (increases critical rate by 116), and is the most you can run with if you don't have the strength to grind to 84. But again it requires a level 15 SA crystal, and adds as much crit as the Dynasty bow. It looks like someone took a normal bow and split it apart at the ends. Very gothic.
S84
Vesper Thrower
Vesper Thrower(attack 724). Freya let us craft it, and the rare bow (if you're lucky) gives + to shooting range, which is great. The Focus SA adds 100 to critical rate (interestingly, less than S80!). The SA requires a level 16 crystal.
Skull Carnium Bow
Carnium Bow(attack 768). The machine gun from Freya. It needs a level 17 SA, and it gives (omg) 139 to crit. Naturally, once you reach 84+, Vesper Thrower no longer rules. Take this thing, enchant it to +100500, put in the SA and 300 attribute, and go punish.
Best S84 bow
Recurve Thorne Bow (attack 794). It needs a level 18 SA, which also gives 139 crit

Gear

Tallum HeavyA great DPS set: +8% Atk. Spd., +2 STR, + to carrying capacity. The downside is that evasion drops by -10, and you can't add a PvP bonus. The set itself doesn't lower evasion, but it's heavy, which takes away our light armor passive that gives that very evasion. But! Do you get hit by normal attacks a lot? Skills and magic don't care about evasion. So this set is the editor's choice. Of the A grade, of course.
DC lightAn excellent set for leveling. High DPS thanks to +1 STR, +4% Atk. Spd. The downsides are low P. Def. and, again, no PvP bonus. The upside is that it's relatively cheap and easy to craft. And a human looks like a real man in it, unlike all those elves.
MJ lightNow this is the golden mean. It has +8% to bow attack, +1 DEX, + to carrying capacity. Anti-stun. The top A set in P. Def. You can add a PvP bonus. For light armor it's a 15% chance that the enemy's target is canceled when they hit you. In passive skills it shows up as that cheesy TH Mirage. It works, and works well.

A lyrical digression. Starting from S grade, we can attribute each part of the set for elemental resistance by inserting stones. The stones give a defense attribute opposite to the element we insert. I.e. insert holy - get dark resistance, insert wind - get earth resistance, etc. One item can get at most 120 resistance to the chosen element; up to 60 we insert stones, then crystals up to 120. Starting from Freya, we can put 3 attribute types into each set item - one from each pair: wind-earth, water-fire, holy-dark. Naturally, in a Draconic set this makes sense only if it's rare and +6, otherwise it's too expensive.

Lately, though, top archers like to have a fully rare Draconic set, with every piece enchanted to +6 or higher. In that case the Dino set (more on it below) simply loses. But, again, it's hard to get.

Armor t101 u i00S80 gear that appeared in Freya as an alternative to Dynasty. No hassle with shoulder pads, no splitting into Berserker/Gladiator/archer versions. It gives the following stats: DEX +2, CON -2; when equipped, P. Atk. +4.26%, Atk. Spd. +4%, Speed +3%, hold resistance +50%, Fire/Water/Wind/Earth defense +3. Put this set on as soon as you can; it's more fun than both Draconic and Dynasty in terms of boosting DPS. And root resistance comes in very handy for an archer.

In plain words, it's the same Draconic, but as if with a second essence: attack and attack speed are one and a half percent higher, P. Def. is higher, and the rest is the same, except for increased weight. Oh yes, if you stick Noble Enhancement Stones in, you get the "Noble" addition (heh, Innova's own translation of the word "noble") to your Vesper set. It becomes nobler, and you can wear S84 cloaks with it. Right now the Vesper Noble set gives no stat boost, BUT! The High Five update is around the corner, and there they'll change the set's stats and add an extra boost for Noble sets. Archers are affected quite well overall, and after the update comes out I'll be busy editing the guide - but for now we wait. :)

Vesper light set -Stats: STR +1, DEX +2, CON -3; when equipped: P. Atk./P. Def. +5.57%, Atk. Spd. +5%, Speed +3%, paralysis resistance +50%, Fire/Water/Wind/Earth defense +5.

Now this is cool, guys. It adds the sometimes much-needed P. Def., and +speed is nice too. And the most fun part is paralysis resistance. In today's conditions, when every group has a 83+ SLH chicken with its cheesy mass paralysis, this set is just the thing for staying mobile (well, at least trying) in mass brawls.

Elegia light set -Stats: STR +1, DEX +2, CON -2; when equipped: P. Atk. +6.59%, Atk. Spd. +6%, Critical Rate +17.05, paralysis resistance +50%, Speed +3%, Fire/Water/Wind/Earth defense by 5.

The top set at the moment, nothing more to say. The +3/-2 stats alone are worth it. Good attack speed, a good bonus to attack; it's a pity it's DEX +2 and not STR — P. Atk. matters more to us. Oh well, you won't be able to collect it anyway

Leveling

Subclass skills

When your subclass reaches levels 65 and 70, the main class can learn common skills (Emergent Ability) that raise P. Def., M. Def., M. Atk. and P. Atk. When the subclass reaches 75, you can learn similar common skills (Master Ability) or subclass-dependent skills (Special Ability). After the subclass reaches level 80, you can take the transformation from the sub. (Transformice Ability)

Other

You can also take a BD up to level 58+. In 3 windows, with a PP and a BD - that'll be something. :)


In HighFive the defensive "Dances against arrows" and "Songs against arrows" were cut 2-3 times. Their duration was also reduced. The Vorpal light set's defensive resist was changed: instead of paralysis defense, the set got stun resistance. The Vesper Noble light set got paralysis resistance, plus increased evasion and critical attack power as a bonus. Conclusion: archers got a big boost, and that's obvious, so level up while it's not too late =)

Class gameplay videos

http://www.youtube.com/watch?v=8wdgiDSB7g0&feature=fvw