Silver Ranger (Freya) guide — Moonlight Sentinel
Silver Ranger class guide for Lineage 2 Freya: how to get the class, which skills to take, what to wear and where to level.
Contents |
No preludes, straight to business (c)
A well-known fact: in Freya attack skills should be enchanted on the Duel route
- Cure Bleeding Heals major bleeding.
Equipment
Bow
- The bow. Our weapon of retribution in the name of... who knows, never mind.
- First, bows (like daggers, by the way) have the highest base critical rate in the game. True, until S grade and its matching
Draconic Bow we won't get the Focus SA on a bow (
Shyeed's Bow doesn't count; few people make it because it's hard to craft and not absolutely necessary). But once we get the
Draconic Bow with the Focus SA (+88 to critical rate), playing becomes more fun. - Second, bows have the highest P. Atk. Albeit with a "slow" or "very slow" attack speed. But I'll tell you, it can be boosted quite well. With good circumstances, archers can reach the maximum cap of 1500 for showering the foe with arrows, which cancels out other weapons' attack speed advantage. But they'll never get our archer P. Atk., and that's a big plus for us. Unless it's Destroyer orcs under their Frenzy, but that's cheating. Or some summoners under certain circumstances... Anyway, all mere mortals lose to bows on attack.
- So, among bows we pay attention to:
- First, bows (like daggers, by the way) have the highest base critical rate in the game. True, until S grade and its matching
- Heated arguments about the SA still flare up to this day. Accuracy indirectly increases damage by reducing misses, Cheap Shot saves MP during nonstop leveling, Refresh gives skill reuse and faster shooting. Each future conqueror decides for themselves, but the author prefers Refresh.
- A grade
- This is where an interesting flame war begins on "Which bow should I take??7111"
True bow masters have tried every option many times over and know that the firing speed of the
Carnage Bow (commonly called the "snag") is exactly equal to the firing speed of the
Soul Bow (aka the Soul). The only difference is the moment the arrow leaves the bow. If you count the shots per minute from these bows, you get the same number, even though the listed attack speed differs. BUT! If you plan to fight with skills or do a lot of PvP, you'd better take the snag: its skill draw speed is noticeably higher than the Soul's. And one more thing: if you take a normal Soul and put an SA for Recovery in it, it will shoot faster, since the cooldown of a normal shot gets shorter. That won't help with skills, though. There's also the
Shyeed's Bow, but making it is a pain worthy of a true hardcore grinder. It's easier to make a Draconic with 150 attribute. Still, if you do get one, at low levels you'll have the Focus SA, which is very handy for killing mobs.
- S grade
Draconic Bow (attack 581)! No alternatives. And we don't need any. First of all, be sure to add 150 attribute. In general, note that the maximum attribute on a weapon is 300. Up to 150 use stones, after that crystals all the way. But that's an expensive pleasure, so few people attribute Draconic bows to 300; it's better to invest in the more expensive and more fun in every way Dynasty (S80), Icarus (S80-2), Vesper Thrower (S84), etc.; more on those below.
For leveling you can use any attribute (Holy/Dark is cheapest), but if you want to fight properly 1x1 or in small brawls, use an elemental one and enchant the Double Shot skill to +1, getting +40% of its damage; it helps when fighting those who like dodging shots. The SA is definitely Focus, +88 to critical rate.
Gear
- C grade
- Here we need the Plated Leather set (+4 STR -1 CON). It gives us higher damage, and we don't need anything else from C grade. And if the set is also +6, you can skip other gear all the way to A grade, as long as you have good party support and the mobs don't reach you.
- B grade
- There are as many as 4 B-grade sets, but none of them deserves attention, since at these levels we'll be running in a C-grade set — the good old Plated Leather.
- A grade
- 3 kinds of sets are worth considering:
- The other sets (Apella, Nightmare) are dreary junk and not worthy of our royal attention.
- S grade, also known as S, also known as the set made of dragon hide (c) -
A lyrical digression. Starting from S grade, we can attribute each part of the set for elemental resistance by inserting stones. The stones give a defense attribute opposite to the element we insert. I.e. insert holy - get dark resistance, insert wind - get earth resistance, etc. One item can get at most 120 resistance to the chosen element; up to 60 we insert stones, then crystals up to 120. Starting from Freya, we can put 3 attribute types into each set item - one from each pair: wind-earth, water-fire, holy-dark. Naturally, in a Draconic set this makes sense only if it's rare and +6, otherwise it's too expensive.
- Put this set on when you reach 76+; it's fairly easy to collect and inexpensive. The ideal leveling set. Damage like in TMH, attack speed, and it's light with all the passives (evasion and PvP bonus). Well, for PvP attribute all the set parts for the needed resists; otherwise better take MJ with anti-stun.
Lately, though, top archers like to have a fully rare Draconic set, with every piece enchanted to +6 or higher. In that case the Dino set (more on it below) simply loses. But, again, it's hard to get.
- S grade, aka S grade - Dynasty
Everyone who was careless enough to become a level 80 human wears this set. They're not expensive; you can really collect it before reaching 80, then slowly enchant it on the way to 80, occasionally taking it out of the WH and running around town with a penalty. Its advantage over the Draconic set is that it consists of 5 items, so we can put more stones into the fifth item and be better protected. As a rule, an all-purpose set gets 4 elements + dark. If you put 900 attributes into the set, then 3 items get the 3 most needed attributes (180 defense against each), and the remaining 2 items get the other 3 attributes, defense against which matters less to us (or can be boosted by a buff) - 120 defense against each. To be fair, if it weren't for the 5 items (i.e. more resists) and higher P. Def., you could skip the Dynasty set and wear the good old Draconic. - On its own it has the following stats: -1 CON, +1 DEX, +1.72 Accuracy, +1.72 Evasion, +418 HP, +6 Dark Defense. But it's a rare Jedi who wears the Dynasty set as is; everyone upgrades it, tuning it to their class - for us that's the archer version. You can upgrade the set by inserting a special essence AT NIGHT (whoa, mysticism!) at the HB. It comes in levels 1 and 2. After such an upgrade we get a set that ONLY an archer can wear; others will have to take the essence out and insert their own to wear it. Or not insert one at all.
- After inserting a level 1 Essence we get -2 CON, +2 DEX, +4.3 Accuracy, +321 MP, +8 Dark defense, + (I don't know the numbers, but not much) to attack speed and MP regeneration.
- If you insert a level 2 Essence, you get -2 CON, +2 DEX, +5.3 Accuracy, +321 MP, +8 Dark Defense, +3.24% Atk. Spd. and +6.6% MP regen. Right now, with Essence prices having dropped sharply, it makes sense to insert the second one right away and get decent stats from the set.
- The S80 set, aka Moirai -
S80 gear that appeared in Freya as an alternative to Dynasty. No hassle with shoulder pads, no splitting into Berserker/Gladiator/archer versions. It gives the following stats: DEX +2, CON -2; when equipped, P. Atk. +4.26%, Atk. Spd. +4%, Speed +3%, hold resistance +50%, Fire/Water/Wind/Earth defense +3. Put this set on as soon as you can; it's more fun than both Draconic and Dynasty in terms of boosting DPS. And root resistance comes in very handy for an archer.
- S84 sets — there are loads of them, as many as 3.
In plain words, it's the same Draconic, but as if with a second essence: attack and attack speed are one and a half percent higher, P. Def. is higher, and the rest is the same, except for increased weight. Oh yes, if you stick Noble Enhancement Stones in, you get the "Noble" addition (heh, Innova's own translation of the word "noble") to your Vesper set. It becomes nobler, and you can wear S84 cloaks with it. Right now the Vesper Noble set gives no stat boost, BUT! The High Five update is around the corner, and there they'll change the set's stats and add an extra boost for Noble sets. Archers are affected quite well overall, and after the update comes out I'll be busy editing the guide - but for now we wait. :)
Now this is cool, guys. It adds the sometimes much-needed P. Def., and +speed is nice too. And the most fun part is paralysis resistance. In today's conditions, when every group has a 83+ SLH chicken with its cheesy mass paralysis, this set is just the thing for staying mobile (well, at least trying) in mass brawls.
The top set at the moment, nothing more to say. The +3/-2 stats alone are worth it. Good attack speed, a good bonus to attack; it's a pity it's DEX +2 and not STR — P. Atk. matters more to us. Oh well, you won't be able to collect it anyway
- Also, starting from S80 sets, you can wear a CLOOOOAK with them, which gives nothing but bragging rights and 20 P. Def. It's made after reaching level 80 via the quest Path to Glory (hold on, Glory!); a pain because it takes long: the point is to rack up kills over 4 Territory Wars, 8 weeks in total. Then it's unsealed at an NPC and worn ONLY with an S80 set.
Leveling
- 40-46
- Solo: around Hunters Village, Timak Outpost
- Party: Aligator Island, Catacomb of Branded, Dimensional Rift 40+
- 46-52
- Solo: Outlaw Forest, Forest of Evil, The Forest of Mirrors
- Party: The Cemetery, Catacomb of Apostate, Dimensional Rift 40+
- 52-58
- Solo: Anghel Waterfall, War-Torn Plains
- Party: Catacomb of Apostate, Dimensional Rift 50+
- 58-61
- Solo: Fields of Massacre, Valley of Saints
- Party: Devastated Castle, Valley of Saints, Catacomb of Apostate
- 61-66
- Solo: Devastated Castle, Valley of Saints
- Party: The Forbidden Gateway, Dimensional Rift 60+
- 66-70
- Solo: Forest of the Dead
- Party: Forest of the Dead, Swapm of Screams, Tower of Insolence
- 70-78
- Solo: Hot Springs, Varka/Ketra
- Party: Ancient Laboratory, Monastery of Silence
- 78-82
- Solo: Parnas, Lizard's Valley
- Party: Stakato Nest, Parnas, Hellbound
- 82+
- Solo: Lizard's Valley
- Party: Gracia, Hellbound
Subclass skills
When your subclass reaches levels 65 and 70, the main class can learn common skills (Emergent Ability) that raise P. Def., M. Def., M. Atk. and P. Atk. When the subclass reaches 75, you can learn similar common skills (Master Ability) or subclass-dependent skills (Special Ability). After the subclass reaches level 80, you can take the transformation from the sub. (Transformice Ability)
- Emergent Ability - whether to choose P. Def. or M. Def. is up to you. Obviously the M. Def. bonus is bigger. It's important to pick one thing to boost that stat as much as possible. For example, if you take all the M. Def. skills from 3 subs, you get +240 M. Def. If all P. Def., the bonus is about 140 P. Def., which is also a lot.
- Master Ability/Special AbilityEveryone chooses what suits them, and my opinion is just my opinion. I'd advise taking a mix (for those who can't constantly change skills), i.e. doing what everyone does. After publishing, it turned out my opinion was "too" subjective, so use the most common archer build -
- +4 Evasion (rogue) / Counter Haste (warrior) / +30 to critical rate (any class)
Other
- Windows (boxes)
- A PP up to ~level 60a - it's fast, levels almost like a mage, and it's the ideal set of buffs for an archer: blesses, WW, Berserker, Holy Weapon etc.
You can also take a BD up to level 58+. In 3 windows, with a PP and a BD - that'll be something. :)
- Rare armor
- To get the maximum bonus from a set with rare items you need: the body to be regular, and the helmet/gloves/boots/bottom - rare. Usually the rare set parts give the same bonuses as the set itself in % terms, and in total give a bonus almost like the set's. For example, the MJ light set gives 8% bow/crossbow P. Atk. A set with foundation parts will give ~7% more. This % is split between the parts; the bottom usually gives the largest share, and the gloves and boots the smallest.
- Life Stones/Augmentation
- In short, it's better to have 2 weapons: the "Main" one, your weapon with an important skill, and the "Secondary" one with buffs like "Active Lesser Celestial Shield", "Active Refresh" etc
- Talismans
- Gracia introduced special bracelets that let you wear "talismans", which improve your stats to some extent.
- Tattoo
- The standard dye set -
- For an archer - raise STR and DEX. You can raise WIT.
- Until level 76 you can run without tattoos or with +5-4STR/DEX -5-4CON. At high levels you can keep the same build, and elves who love adrenaline can add another identical one.
- And the optimal build is - + from 3 to 5 STR/DEX - from 3 to -6 CON.
- The standard dye set -
- If you ask someone:
- - "Do archers rule?" They'll of course answer:
- - "What are you talking about, when did they ever rule? The DPV days are long gone..."
- Fortunately, that's all a common misconception. A smartly assembled, organized lineup will "dominate" everyone. And a smartly assembled archer party... Oh, it's a very powerful thing that kills everything!
- So, about a smart lineup:
- naturally, full support.
- nowadays every group must have a SlH (level 83). Without it, any group loses a lot.
- next comes any archer; the priority, in my opinion, looks like this: Hawkeye-SR-PR (Moonlight Sentinel)
- this is the slot for a class that reduces practically all mage damage to 0. As you guessed, the slot for a Tricker. He plays the MA role (everyone assists on him), and with good enchants can deal steady damage like an average archer.
- another archer. But! If this archer doesn't have awesome enchants, your group turns into an ordinary archer static, i.e. into gimps. ) And how to solve this problem? Easy, but you won't believe it: to solve the problem, you need to take a dagger into the static! Yes, take a dagger into an archer static. (Saggi/GS/MS) (GH/ADV/WD)
- Pets
- Kookaburra - MP recharge. At high lvls you can sell it so as not to offend the party EE.)
In HighFive the defensive "Dances against arrows" and "Songs against arrows" were cut 2-3 times. Their duration was also reduced. The Vorpal light set's defensive resist was changed: instead of paralysis defense, the set got stun resistance. The Vesper Noble light set got paralysis resistance, plus increased evasion and critical attack power as a bonus. Conclusion: archers got a big boost, and that's obvious, so level up while it's not too late =)




