Silver Ranger High Five guide — Silver Ranger and Moonlight Sentinel
Silver Ranger class guide for Lineage 2 High Five: how to get the class, which skills to take, what to wear and where to level.
Class overview
RaceElf, fighter
Roleranged bow damage, high firing speed
Weaponsbow — almost all of the class's skills require a bow; by grade in the "Equipment" section
Silver Ranger (Silver Ranger) is the second class of the Light Elf fighter, from level 40 to 76. From level 76, the third class is Moonlight Sentinel. The full path: Elven Scout (20–40) → Silver Ranger (40–76) → Moonlight Sentinel (76+).
A light archer: deals damage from range (Long Shot (113) increases range by 200). The Silver Ranger's specialty is firing speed: Rapid Fire (413) (lv. 60) raises P. Atk. and bow Atk. Spd. by 20% at the cost of half the range. The core of the damage is Double Shot (19), and from level 76 Lethal Shot (343); for groups of enemies there's Burst Shot (24).
Getting the classes
How to play
Below are combinations that follow directly from the skill descriptions in the game.
Skills by level
The skills are taken from the same High Five game database the site uses to build class pages; all levels of each skill are on the pages Elven Scout (High Five), Silver Ranger (High Five) and Moonlight Sentinel (High Five). Here each skill shows the level at which it first appears and the description of its first level.
Elven Scout (20–40)

Charm (15) Charm · active, debuff skillLv. 20Reduces the target's desire to attack. Power 132.

Mortal Blow (16) Mortal Blow · active, physical skillLv. 20A potentially lethal attack. Requires a dagger. Overhit possible. Power 268.

Unlock (27) Unlock · active, physical skillLv. 20Opens level 1 doors with a 30% chance. Requires 2 Key of Thief. Also opens chests below level 20 with a 90% chance.

Power Shot (56) Power Shot · active, physical skillLv. 20A bow volley that deals serious damage. Overhit possible. Power 239.

Defense Aura (91) Defense Aura · active, buff skillLv. 20Increases P. Def. by 8%. Duration: 20 min.

Long Shot (113) Long Shot · passive, equipment skillLv. 20Increases bow range by 200.

Acrobatics (173) Acrobatics · passive, abilityLv. 20Safe falling height increases by 60.

Bow Mastery (208) Bow Mastery · passive, equipment skillLv. 20Increases P. Atk. when using a bow by 10.3.

Dagger Mastery (209) Dagger Mastery · passive, equipment skillLv. 20Increases P. Atk. when using a dagger by 3.6.

Light Armor Mastery (233) Light Armor Mastery · passive, equipment skillLv. 20Increases P. Def. by 1.3, Evasion by 4 and lowers the chance of receiving a critical hit by 15% when wearing light armor.

Vicious Stance (312) Vicious Stance · active, toggle skillLv. 20Increases Critical Damage by 35. Depending on the level, consumes a certain amount of MP while active.

Bleed (96) Bleed · active, debuff skillLv. 24Lowers Speed by 20% and causes temporary bleeding that takes 25 HP every sec. Requires a dagger. Duration: 20 sec.

Accuracy (256) Accuracy · active, toggle skillLv. 24Increases Accuracy. Consumes MP while active.

Attack Aura (77) Attack Aura · active, buff skillLv. 28Increases P. Atk. by 8%. Duration: 20 min.

Ultimate Evasion (111) Ultimate Evasion · active, buff skillLv. 28Increases Evasion by 20, evasion of physical skills by 25%, and resistance to buff removal by 80. Duration: 30 sec.

Rapid Shot (99) Rapid Shot · active, buff skillLv. 32Increases bow attack speed by 8%. Duration: 20 min.

Sprint (230) Sprint · active, buff skillLv. 32Increases Speed by 22. Duration: 20 min.

Stun Shot (101) Stun Shot · active, physical skillLv. 36A stunning shot that damages the target and stuns it for 9 sec. Requires a bow. Overhit possible. Cancels the target. Power 344.

Entangle (102) Entangle · active, debuff skillLv. 36Decreases the enemy's Speed by 20%. Duration: 1 min.

Esprit (171) Esprit · passive, abilityLv. 36Increases HP/MP recovery speed while running. HP increases by 2.5, MP by 1.8.
Silver Ranger (40–76)

Double Shot (19) Double Shot · active, physical skillLv. 40Quickly fires two arrows. Critical hits are possible. Over-hit is possible. Requires a bow. Power 984.

Spirit Barrier (123) Spirit Barrier · active, buff skillLv. 40Increases M. Def. by 15%. Duration: 20 min.

Soul of Sagittarius (303) Soul of Sagittarius · active, buff skillLv. 40Temporarily increases Max MP by 10%. Duration: 20 min.

Burst Shot (24) Burst Shot · active, physical skillLv. 46Exploding arrows deal damage to several enemies at a distance. Requires a bow. Over-hit is possible. Power 350.

Spirit of Sagittarius (415) Spirit of Sagittarius · active, buff skillLv. 58Temporarily reduces the MP consumption of physical skills by 10%. Duration: 20 min.

Blessing of Sagittarius (416) Blessing of Sagittarius · active, buff skillLv. 58Temporarily reduces the reuse time of physical skills by 10%. Duration: 20 min.

Quiver of Arrows: A Grade Quiver of Arrow: A Grade · active, magicLv. 60Creates 700 to 2800 Mithril Arrows. Requires 1 A.-grade crystal

Rapid Fire (413) Rapid Fire · active, buff skilllv. 60Increases your P. Atk. by 62 and Atk. Spd. by 20% when using a bow. While the spell is active, firing range is reduced by 50%. Requires a bow. Duration: 2 min.

Quiver of Arrows: S Grade Quiver of Arrow: S Grade · active, magicLv. 72Creates 900 to 3600 Shining Arrows. Requires 1 S.-grade crystal
Detection (933) Detection · active, physical skillLv. 74Searches for enemies hiding nearby.
Moonlight Sentinel (76–85)

Wisdom (328) Wisdom · passive, abilitiesLv. 76Increases resistance to Hold, Sleep and Mental Attacks by 20.

Lethal Shot (343) Lethal Shot · active, physical skillLv. 76Fires a lethal arrow. Over-hit is possible. Half-kill is possible. Critical hits are possible. Requires a bow. Power 7698.

Skill Mastery (330) Skill Mastery · passive, abilityLv. 77Gives a chance to use a skill without reuse or with doubled duration. Depends on STR.

Hamstring Shot (354) Hamstring Shot · active, debuff skillLv. 77Fires an arrow that deals an additional 1973 damage. Decreases the enemy's Speed by 30%. Duration: 1 min. Requires a bow. Over-hit is possible. Critical hits are possible.

Focus Skill Mastery (334) Focus Skill Mastery · active, toggle skillLv. 78Increases the effectiveness of Skill Mastery by 1000%. While active, consumes MP. depending on the level

Evade Shot (369) Evade Shot · active, physical skillLv. 78Deals an additional 2020 damage and increases Evasion by 6. Requires a bow. Over-hit is possible. Duration 30 sec.

Archery (431) Archery · passive, additional skillLv. 78Increases attack power by 200 and maximum attack range by 50 when using a bow.

Counter Rapid Shot (533) Counter Rapid Shot · passive, equipment skilllv. 79Has a certain chance to increase bow Atk. Spd. by 15% when the character is attacked. Duration: 1 min.

Counter Dash (534) Counter Dash · passive, equipment skillLv. 79With a certain chance, increases Speed by 40 when the character is attacked. Duration: 1 min.

Symbol of the Sniper (459) Symbol of the Sniper · active, physical skillLv. 80Creates a symbol that maximizes the archery skills of everyone around. Applies to all targets within the area of effect. The effect disappears if you leave the area. Consumes 1 Battle Symbol.

Fighter's Will (758) Fighter's Will · passive, abilitiesLv. 81When using melee weapons, increases P. Atk. by 100 and Atk. Spd. by 10%. During attacks, physical skill power and critical rate increase.

Archer's Will (759) Archer's Will · passive, abilitiesLv. 81When using a bow or crossbow, increases Accuracy by 8 and range by 50. During attacks, physical skill power and critical rate increase.

Seven Arrow (924) Seven Arrow · active, physical skillLv. 81Fires 7 arrows that deal an additional 11440 damage. Critical hits are possible.

Silent Mind (946) Silent Mind · passive, equipment skillLv. 81Allows using a bow without consuming MP.

Protection of Rune (755) Protection of Rune · passive, abilitiesLv. 82Increases M. Def. by 15%. When the character takes damage, M. Def. and elemental resistance increase further.

Protection of Elemental (756) Protection of Elemental · passive, abilitiesLv. 82Increases elemental resistance by 20. When the character takes damage, M. Def. and elemental resistance increase further.

Protection of Alignment (757) Protection of Alignment · passive, abilitiesLv. 82Increases resistance to elements by 20. When the character takes damage, M. Def. and elemental resistance increase further.

Multiple Shot (987) Multiple Shot · active, physical skillLv. 82Strikes multiple enemies in front with 16667 power added to P. Atk. Over-hit is possible. Critical hits are possible. Can be used with a bow or crossbow equipped.

Arrow Rain (772) Arrow Rain · active, physical skilllv. 83A rain of arrows falls from the sky, dealing 7043 damage, plus 300 wind damage every second for 10 sec. Critical hits are possible. Requires a bow. Overhit is possible.

Death Shot (990) Death Shot · active, physical skillLv. 83An arrow of death that deals additional damage. Power 24306. Over-hit. Critical hits are possible. Can be used with a bow or crossbow equipped.
What changed in High Five
According to the official update notes:
Equipment
The archer wears light armor: Light Armor Mastery (233) increases P. Def. and Evasion and lowers the chance of receiving a critical hit. The weapon is a bow: Bow Mastery (208), Long Shot (113) and almost all attack skills depend on it. The class makes its own arrows: Quiver of Arrows: A Grade and Quiver of Arrows: S Grade create A and S grade arrows from crystals.
S80 grade, from lv. 80light S80 armor; S80 bows
S84 grade, from lv. 84light S84 armor; S84 bows
The stats of each bow are on the linked pages. For the set enchant bonuses, see Enchanting Armor Sets.
Where to level
Zone levels are approximate.
76–85In High Five Part 4, the level 80 locations listed are Beast Farm, Plains of the Lizardmen, Sel Mahum Training Grounds, Fields of Whispers, Fields of Silence, Primeval Isle, Den of Evil and Dragon Valley. Also: Imperial Tomb (80–84), Stakato Nest, Crypts of Disgrace, Monastery of Silence, and the Seed of Infinity and Seed of Destruction zones.
An archer finds it convenient to hit targets from range; Burst Shot (24), and later Multiple Shot (987) and Arrow Rain (772), help with groups, and Stun Shot (101) and Hamstring Shot (354) stop those who reach you. Under Rapid Fire (413) your firing range is halved — keep this in mind when choosing a target.
Tattoos
For an archer, the priority is the stats that affect P. Atk., attack speed and accuracy. Which dyes exist and what they give: Dyes and Symbols.
Subclass
The main class gets skills for subclass certification at levels 65, 70, 75 and 80. The list for High Five is in Subclass skills in High Five; the general subclass rules are in Subclass.
Olympiad
To take part you need Noblesse; rules and rewards — Olympiad. Stun Shot (101), Entangle (102) and Hamstring Shot (354) help keep your distance, Rapid Fire (413) speeds up your damage, Ultimate Evasion (111) saves you in close combat.
FAQ
What armor and weapons does Silver Ranger use in High Five?
Light armor and bows — links by grade in the "Equipment" section. Almost all of the class's attack skills work only with a bow.
What are the key skills of Silver Ranger?
Damage — Double Shot (19), and from level 76 Lethal Shot (343); firing speed — Rapid Fire (413); against groups — Burst Shot (24); control — Stun Shot (101) and Hamstring Shot (354).
Where to level Silver Ranger in High Five?
Approximately: 40–52 — Cruma Tower, 61–76 — Forge of the Gods, Hot Springs, Pagan Temple, Ketra Orc Outpost, from level 80 — Beast Farm, Plains of the Lizardmen, Sel Mahum Training Grounds, Den of Evil, Dragon Valley and other zones from the "Where to level" section.
When does Silver Ranger become Moonlight Sentinel?
At level 76, after the third class quest — see Third class transfer quests. New Moonlight Sentinel skills appear up to level 83.
See also
Sources: the High Five game skill database and the official update notes Part 1, Part 2, Part 3, Part 4.