Sorcerer (Freya) guide — Archmage

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Sorcerer class guide for Lineage 2 Freya: how to get the class, which skills to take, what to wear and where to level.

Sorcerer

Let's start by saying that our Human mage is one of the elemental mages, whose element is fire.


Contents

Main

Of the four elements, Sorcerers prefer Fire — it's with its help that they destroy their enemies. Focusing on offense, Sorcerers don't spare magical energy, dissolving completely in the flames of battle, so they often need someone who can distract enemies' attention. There are also practically no inconvenient mobs for a Sorcerer; he can deal even with those who outlevel him. In PvP the Sorcerer is also one of the strong classes, perhaps inferior only to Necros or SHs, but again it all depends on your skill... He's also a useful character in parties and at sieges.

Base stats

HumanmageAble

Intelligence41; we have one of the highest INT values (only dark elf mages have more); it determines Magic attack power and debuff landing
Wit20; here we're also in 2 place (light mages have more); it determines casting speed and Critical hit chance. We're unlucky here, and without extra buffs, gear and tattoos we shouldn't go on the warpath.
Mentality39; it determines MP and its recovery, and also affects M. Def. and resistance to Mental attacks. A fairly high value.
Strength22, 1 less than dark mystics; it determines melee attack power, but has no important meaning for us.
Dexterity21; for us it's only movement speed, evasion and shield block chance; we're behind Light and Dark Elves.
Constitution27; it's the amount of Life (HP) and its recovery speed, resistance to shock attacks and carrying weight; only Orc mages have more.

Tattoo

The best option both for the Olympiad and for leveling:

Skills overview

Sorcerer Archmage

Character equipment

We wear the Devotion set, mobs don't reach us, and casting speed from D grade doesn't give anything.

20-40 lvl
- Casting Spd. + 15%
- Casting Spd. + 15%
- a common Elven jewelry set.
- a common Elven jewelry set.
- Common Item
- Common ItemGhost Staff
40-52 lvl
- Karmian set (P. Def. +5,26%, Casting Spd. +15%)
- Karmian set (P. Def. +5,26%, Casting Spd. +15%)
Weapon homunkuluss sword i01
- Homunkulus's Sword Acumen (Increases Casting Spd. by 15%)
- Common Black Ore jewelry set
- Common Black Ore jewelry set
52-61 lvl
Armor t59 ul i00
- Avadon set (P. Def. +5,26%, Casting Spd. +15%) + optionally a shield.
Weapon sword of valhalla i01
- Sword of Valhalla Acumen (Increases Casting Spd. by 15%)
- Adamantite jewelry set.
- Adamantite jewelry set.
61-76 lvl
Armor t76 ul i00
- Dark Crystal set (P. Def. +8%, Casting Spd. +15%, Speed +7, slightly lower chance of spell interruption, Paralysis chance -50%, WIT+2, MEN-2)

or

Armor t85 ul i00
- Majestic set (Max MP +240, Casting Spd. +15%, MP +8 Recovery Speed %, stun resistance increased by 50%, MEN+1, INT-1)
Weapon sword of miracle i01
- Sword of Miracles Acumen (Casting Spd. +15%). Increases damage dealt in PvP.
- Majestic jewelry set
- Majestic jewelry set
76-80 lvl
Weapon arcana mace i00
- Arcana Mace Acumen (Increases Casting Spd. by 15%).
Armor t90 ul i00
- Arcana set (WIT+1, INT+1, MEN-2, M. Atk. +17%, Speed +7, chance of spell interruption -50%, stun resistance increased by 50%, weight limit +5759)
- Arcana Sigil
- Arcana Sigil
- Tateossian jewelry set
- Tateossian jewelry set
80-84 lvl
Weapon dynasty magic sword i01
- Dynasty Phantom Acumen (Increases Casting Spd. by 15%. Deals increased damage in PvP.)
Weapon icarus spirits i01
- Icarus Spirit Acumen (Increases Casting Spd. by 15%. Deals increased damage in PvP.)
- Dynasty Silver Satin Set
- Dynasty Silver Satin SetPvP Wizard (INT+1, WIT+1, MEN-2, Casting Spd. +15%, Max MP +321. Dark Resistance +8, M. Atk. +6,6%, reduced damage received in PvP). Has a chance to lower the chance of receiving a Critical Hit and Critical Attack damage when the character is attacked.
- Dynasty Sigil
- Dynasty Sigil
- Dynasty jewelry set
- Dynasty jewelry set
84-85 lvl
- Archangel Sword
- Archangel SwordPvP Acumen (Increases Casting Spd. by 15%). Deals additional damage in PvP. Has a chance to increase Casting Spd. +100 when you take damage.
- Vesper Buster
- Veniplant SwordPvP Acumen (Casting Spd. increased by 15%). Increases damage dealt in PvP. Has a chance to increase Casting Spd. +100 when you take damage.
- Vesper Noble setPvP. Opens the cloak slot. Reduces damage received in PvP. Has a chance to lower the enemy's critical rate and critical damage when you take damage.
- Vesper jewelry set
- Vesper jewelry set
- Elegia jewelry set
- Elegia jewelry set

Leveling theory

Everyone chooses for themselves how and where it's most convenient to level. In general I recommend leveling in a party, but in this guide we'll cover solo leveling.

Naturally, a premium account is desirable for faster leveling (x2), and you can also buy runes in the item mall, which raises leveling speed even more. As usual, our faithful companion is Baby Kookaburra

If you have a premium account, the first place to go once a day is "Solo Kamaloka". Besides experience, there you can get enchant points and various rewards such as spiritshots (soulshots), elixirs and healing potions.

Hunting grounds

Level at the port spot up to 63, and also take the quest "Heart in Search of Power"

Olympiad and PvP

At the Olympiad it's best to have an epic + TW jewelry + the Elegia set. Take with you: talismans (invulnerability, resistance etc.),

Armor t102 u i00
- Moirai set. (Helps against Soul Breakers; also wear jewelry for resistance)
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- Striped Mithril Shirt (Increases Max CP by 744 when enchanted to 4 or more)
- Mithril Bracelet (has 4 talisman slots)

Submit your application and wait until the countdown to the Olympiad arena transfer starts. The seconds tick: 120, 60, 30 - insert the talismans we need into the Bracelet. Now you're at the NPC in the room before the arena, and you have a few seconds to do some things.

DaggersThe UD talisman will come in handy. The main thing here is to dodge the first backstab; after that they drop to a couple of nukes under Enlightenment.
HealersIt usually goes like this - Enlightenment, vortex, nuke nuke nuke, slug - victory. Our task is to try to kill them during Enlightenment; if we don't make it, we may lose.
MagesWhoever lands the first crit wins. Enlightenment, vortex, nuke nuke nuke, slug - victory.
SummonersAmong the most harmless creatures. You can simply nuke the master and ignore the servitor.
ArchersDangerous only with stuns; otherwise harmless, and they die faster than they can draw the stun.
Gladiators/TyrantsDangerous because under Celestial they can run right up and land 1-2 skills that will finish us off. Here you need the UD talisman, and the rest is standard - Enlightenment, vortex, nuke nuke nuke, slug - victory.
Dwarves/spear usersNothing unusual - Enlightenment, vortex, nuke nuke nuke, slug - victory. Though once in a blue moon they can stun you and poke at you
BD/SwSThe first is dangerous only with Medusa, during which he can cancel us to zero and kill us. The second is dangerous only with a minute-long Silence. If that nastiness doesn't land, they die in a second or two.
TanksThis is a disaster: against serious tanks there's almost no chance. You can try to kill them under Enlightenment, but they have UD and a mirror; also try cancel =\
BerserkerPray he doesn't disarm you or stun you - if you're lucky we'll kill him, but usually he kills us =\
Soul BreakerAlmost no chance. You need maximum paralysis resistance (Dark Crystal set + TW jewelry with paralysis resistance) and the right buff selection against his steal.
DestroyerLittle chance too. The main chances to kill them appear only with the UD talisman. Don't forget to cancel; maybe you'll get lucky and remove Frenzy.

Subclass skills

Counter Spirit
Counter SpiritWhen hit, there's a chance to get a soul. (+10% m.atck, c.speed, atk.speed, p.atck)
Boost CP
Boost CPIncrease max. CP (+738 CP)
Counter Defense
Counter DefenseWhen hit, there's a chance to increase P. Def. and M. Def. for a while. (+300 p.def., +150 m.def., duration 15 sec.; the more p.def., m.def you have, the more it adds)
Counter Barrier
Counter BarrierWhen hit, there's a chance to get temporary invincibility. (chance 3%, duration 3 sec.)

Skill enchanting

Passive skills
- Anti Magic
- Anti Magic
- Fast Spell Casting
- Fast Spell Casting
- Boost Mana
- Boost Mana
- Higher Mana Gain
- Higher Mana Gain
- Robe Mastery
- Fast HP Recovery
- Fast HP Recovery
- Fast Mana Recovery
- Fast Mana Recovery
- Wisdom
- Wisdom
- Arcane Roar
- Arcane Roar
Active skills
- Slow
- Slow
- Surrender To Wind
- Surrender To Wind
- Surrender To Fire
- Surrender To Fire
- Curse Fear
- Curse Fear
- Prominence
- Prominence
- Blazing Skin
- Blazing Skin
- Blazing Circle
- Blazing Circle
- Aura Flare
- Aura Flare
- Sleep
- Sleep
- Aura Bolt
- Aura Bolt
- Concentration
- Concentration
- Sleeping Cloud
- Sleeping Cloud
- Aura Flash
- Aura Flash
- Rain of Fire
- Rain of Fire
- Aura Symphony
- Aura Symphony
- Inferno
- Inferno
- Elemental Assault
- Elemental Assault
- Fire Vortex
- Fire Vortex
- Arcane Wisdom
- Arcane Wisdom
- Arcane Chaos
- Arcane Chaos
- Fire Vortex Buster
- Fire Vortex Buster
- Count of Fire
- Count of Fire

Class gameplay videos

http://www.youtube.com/watch?v=OB9QWZVkbPw&feature=related