Sorcerer High Five guide — Sorcerer and Archmage

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Sorcerer class guide for Lineage 2 High Five: how to get the class, which skills to take, what to wear and where to level.

Contents


Class overview

RaceHuman, mage
ClassesWizard (20) → Sorcerer (40) → Archmage (76)
Rolefire magic damage and control
Armorrobe; from S grade, in the off hand — a sigil
Weaponsblunts (including staves) and magic swords — by grade in the "Equipment" section

Sorcerer (Sorcerer) is the second class of the human mage, from level 40 to 76. From level 76, the third class is Archmage. The whole path: Wizard (20–40) → Sorcerer (40–76) → Archmage (76+).

This is a fire mage. The main damage comes from Prominence (1230) and other fire spells, while Surrender To Fire (1083) lowers the target's fire defense by 20 — cast it before attacking. For groups of enemies there are Blazing Circle (1171) and Rain of Fire (1296); for control, Sleep (1069), Sleeping Cloud (1072) and Curse Fear (1169). Archmage gets fire vortexes from level 77, and Volcano (1419) from level 80.

Getting the classes

How to play

Below are combinations that follow directly from the skill descriptions in the game.

Fire damageSurrender To Fire (1083) lowers the target's fire defense by 20 — cast it before Prominence (1230) and other fire attacks. From level 66, Seed of Fire (1285) increases fire damage dealt by 20; Inferno (1289) (lv. 70) deals fire damage and then drains 60 HP. every second
Group damageBlazing Circle (1171) (lv. 40) attacks enemies around you, Rain of Fire (1296) (lv. 58) enemies in the target's area. At level 80, Volcano (1419) deals mass fire damage, but while it's active you can't move, MP is drained and a Magic Symbol is consumed. At level 81, Meteor (1467) hits an area and adds fire damage over time.
ControlSleep (1069) puts the target to sleep for 30 seconds, Sleeping Cloud (1072) (lv. 44) does the same to enemies around you, Curse Fear (1169) makes the enemy flee, Slow (1160) slows. Cancellation (1056) (lv. 48) removes several buffs from the enemy. At level 77, Fire Vortex (1339) lowers the target's speed, Atk. Spd. and Casting Spd. on top of the damage.
Non-elemental damageAura Symphony (1288) (lv. 68) and Elemental Assault (1292) (lv. 72) deal damage without an element — useful against fire-resistant targets. Aura Flash (1417) (lv. 58) makes enemies lose their targets. At levels 81–82, Aura Blast (1554) and Aura Cannon (1555) deal damage and restore MP.
Enhance
BuffsArcane Power (337) (lv. 78) raises M. Atk. by 30% at the cost of draining HP every second; Enlightenment (1532) (lv. 81) gives +40% M. Atk., +50% Casting Spd. and minus 90% MP. consumption for 20 seconds. Arcane Chaos (1338) (lv. 78) lowers the enemy's resistance to buff removal and debuffs.
Survival Movement
SurvivalVampiric Touch (1147) absorbs 40% of damage into HP, Corpse Life Drain (1151) restores HP from a corpse, Body To Mind (1157) converts HP into MP. Blazing Skin (1232) reflects 10% of normal attack damage back to the attacker. At level 83, Arcane Shield (1556) reduces damage taken by 70%, shifting the rest to mana consumption.

Skills by level

The skills are taken from the same High Five game database the site uses to build class pages; all levels of each skill are on the pages Wizard (High Five), Sorcerer (High Five) and Archmage (High Five). Here each skill shows the level at which it first appears and the description of its first level.

Wizard (20–40)

Servitor summoning and support skills (shared with the Warlock branch) are not shown here.

Anti Magic (146) Anti Magic · passive, abilitiesLv. 20Increases M. Def. by 18 and defense against attack magic by 5%.
Quick Recycle (164) Quick Recycle · passive, abilitiesLv. 20Reduces spell reuse time by 10%.
Boost Mana (213) Boost Mana · passive, abilitiesLv. 20Increases Max MP by 30.
Robe Mastery (234) Robe Mastery · passive, equipment skillLv. 20Increases P. Def. by 1.7 when wearing magic armor.
Weapon Mastery (249) Weapon Mastery · passive, equipment skillLv. 20Increases P. Atk. by 4.5 and M. Atk. by 5.7.
Higher Mana Gain (285) Higher Mana Gain · passive, abilityLv. 20Additional MP recovery under the effect of the Recharge skill.
Concentration (1078) Concentration · active, buff skillLv. 20Lowers the chance of spell casting being interrupted when taking damage by 18. Duration: 20 min.
Vampiric Touch (1147) Vampiric Touch · active, magicLv. 20Deals dark magic damage to the enemy. Power 23. Absorbs 40% HP of the damage dealt to the enemy.
Curse Weakness (1164) Curse Weakness · active, debuff skillLv. 20Decreases the target's P. Atk. by 20%. Duration: 30 sec.
Curse Poison (1168) Curse Poison · active, debuff skillLv. 20Poisons the enemy. Takes 24 HP every second. Duration: 30 sec.
Aura Burn (1172) Aura Burn · active, magicLv. 20Deals damage with a magic attack. Power 19.
Flame Strike (1181) Flame Strike · active, magicLv. 20A burst of flame that engulfs a wide area in fire. Deals additional fire damage with power 13.
Ice Bolt (1184) Ice Bolt · active, debuff skillLv. 20Chills the surrounding air and freezes the enemy, instantly lowering their speed by 20%. Duration: 1 min. Power 14.
Blaze (1220) Blaze · active, magicLv. 20Makes your body spew tongues of flame. Deals fire damage to the target. Power 23.
Energy Bolt (1274) Energy Bolt · active, magicLv. 20Fires an arrow with a magic charge. Does not require much MP; the skill's preparation time is reduced. Power 13.
Fast Spell Casting (228) Fast Spell Casting · passive, abilitiesLv. 25Increases Casting Spd. by 5%.
Fast Mana Recovery (229) Fast Mana Recovery · passive, abilitiesLv. 25Increases MP regeneration speed by 1.1.
Sleep (1069) Sleep · active, debuff skillLv. 25Puts the enemy to sleep for 30 sec.
Surrender To Fire (1083) Surrender To Fire · active, debuff skillLv. 25Lowers the enemy's fire defense by 20 but increases its water defense by 10. Duration: 30 sec.
Body To Mind (1157) Body To Mind · active, magicLv. 25Sacrifices HP to restore 22 MP.
Poisonous Cloud (1167) Poisonous Cloud · active, debuff skillLv. 25Creates a poison cloud. Takes 24 HP every second. Duration: 30 sec.
Corpse Life Drain (1151) Corpse Life Drain · active, magicLv. 30Restores your HP by feeding on dead flesh.
Fast HP Recovery (212) Fast HP Recovery · passive, abilitiesLv. 35Increases HP recovery speed by 1.1.
Slow (1160) Slow · active, debuff skillLv. 35Lowers the enemy's speed by 20%. Duration 1 min.
Curse Chaos (1222) Curse Chaos · active, debuff skillLv. 35Lowers your enemy's Accuracy by 9. Duration: 30 sec.

Sorcerer (40–76)

Surrender To Wind (1074) Surrender To Wind · active, debuff skillLv. 40Lowers the enemy's wind resistance by 20 and increases their earth resistance by 10. Duration: 30 sec.
Curse Fear (1169) Curse Fear · active, debuff skillLv. 40Frightens the enemy and makes them flee.
Blazing Circle (1171) Blazing Circle · active, magiclv. 40A ring of flame attacks surrounding enemies. Power 29.
Prominence (1230) Prominence · active, magiclv. 40Gathers the air around the caster to create a giant fireball. Power 49.
Aura Flare (1231) Aura Flare · active, magicLv. 40Attacks the nearest target. Increases the character's M. Def. in PVP by 50%. Effect duration: 3 sec. Power 39.
Blazing Skin (1232) Blazing Skin · active, bufflv. 4010% of the damage received is reflected back to the attacker. Doesn't apply to damage from skills and ranged attacks. Duration: 20 min.
Aura Bolt (1275) Aura Bolt · active, magicLv. 40Fires an arrow with a magic charge. Deals damage to the enemy. Power 26.
Clear Mind (1297) Clear Mind · passive, additional skillLv. 40Speeds up MP recovery by 2.6 while standing still and by 3.2 while walking.
Sleeping Cloud (1072) Sleeping Cloud · active, debuff skillLv. 44Puts nearby enemies to sleep for 30 sec.
Cancellation (1056) Cancellation · active, magicLv. 48Removes several buffs from the enemy.
Decay (1233) Decay · active, magiclv. 48Decays the target from within, draining 102 HP every second. Duration: 15 sec.
Rain of Fire (1296) Rain of Fire · active, magiclv. 58A huge explosion that deals 41 fire damage in addition to M. Atk. to enemies in the area.
Aura Flash (1417) Aura Flash · active, magicLv. 58A non-elemental attack that makes enemies lose their targets. Consumes 2 Spirit Ore. Power 49.
Seed of Fire (1285) Seed of Fire · active, bufflv. 66Charges you with fire energy and increases fire damage dealt by 20.
Aura Symphony (1288) Aura Symphony · active, magicLv. 68Deals 150 non-elemental damage to the enemy in addition to M. Atk.
Inferno (1289) Inferno · active, magiclv. 70Uses fire energy to deal 151 fire damage in addition to M. Atk. Also lowers the enemy's HP by 60 HP every second. Duration: 15 sec.
Elemental Assault (1292) Elemental Assault · active, magicLv. 72Deals 200 non-elemental damage to the enemy in addition to M. Atk. Over-hit.

Archmage (76–85)

Wisdom (328) Wisdom · passive, abilitiesLv. 76Increases resistance to Hold, Sleep and Mental Attacks by 20.
Sigil Mastery (925) Sigil Mastery · passive, equipment skillLv. 76When using a Sigil, increases M. Atk. by 4% and MP recovery by 17%.
Skill Mastery (331) Skill Mastery · passive, abilitiesLv. 77Gives a chance to use a skill without reuse or with doubled duration. Depends on INT.
Fire Vortex (1339) Fire Vortex · active, magiclv. 77Creates a fire vortex that deals 140 fire damage in addition to M. Atk. Lowers Speed by 10%, Atk. Spd. by 30%, Casting Spd. by 10% and fire resistance by 20. Absorbs 12 MP every second. Overhit is possible. Duration: 30 sec.
Arcane Power (337) Arcane Power · active, toggle skillLv. 78Increases magic effectiveness and increases M. Atk. by 30%, MP consumption by 10%. Consumes 50 HP every second.
Arcane Roar (433) Arcane Roar · passive, additional skillLv. 78Increases resistance to elemental attacks by 5 and magic power by 3%.
Arcane Chaos (1338) Arcane Chaos · active, debuff skillLv. 78Lowers the enemy's resistance to buff removal by 30% and to debuffs by 30%, and reduces MP. by 24 every minute. Increases the MP cost of physical skills by 10% and magic skills by 30%. Duration: 30 sec.
Fire Vortex Buster (1451) Fire Vortex Buster · active, magiclv. 79Detonates the Fire Vortex, dealing 195 fire damage to enemies in addition to M. Atk.
Count of Fire (1452) Count of Fire · active, magiclv. 79Uses the power of fire to burn the enemy and absorb 173 HP every second. Duration: 10 sec.
Volcano (1419) Volcano · active, magiclv. 80Deals mass fire damage, but you can't move while it lasts. MP. is drained continuously. Consumes 1 Magic Symbol.
Magician's Will (945) Magician's Will · passive, abilitiesLv. 81Increases M. Atk. by 5%, Casting Spd. by 5%, magic critical rate by 5%. Reduces MP consumption by 5%.
Meteor (1467) Meteor · active, magiclv. 81Brings a meteor down on the ground, seriously damaging enemies in the blast area with 117 power fire damage, plus continuous fire damage for 10 sec.
Enlightenment (1532) Enlightenment · active, buff skillLv. 81Increases M. Atk. by 40%, Casting Spd. by 50%, and magic critical rate by 50%. Reduces MP consumption by 90%. Duration: 20 sec.
Aura Blast (1554) Aura Blast · active, magicLv. 81Deals 141 additional non-elemental damage to the target and the enemies around it and restores MP. Deals 58 additional non-elemental damage to monsters.
Protection of Rune (755) Protection of Rune · passive, abilitiesLv. 82Increases M. Def. by 15%. When the character takes damage, M. Def. and elemental resistance increase further.
Protection of Elemental (756) Protection of Elemental · passive, abilitiesLv. 82Increases elemental resistance by 20. When the character takes damage, M. Def. and elemental resistance increase further.
Protection of Alignment (757) Protection of Alignment · passive, abilitiesLv. 82Increases resistance to elements by 20. When the character takes damage, M. Def. and elemental resistance increase further.
Aura Cannon (1555) Aura Cannon · active, magicLv. 82Deals 178 additional non-elemental magic damage to the enemy and restores MP. Deals 124 additional non-elemental magic damage to monsters.
Flame Armor (1492) Flame Armor · active, bufflv. 83Surrounds the body with a fire barrier. Raises resistance to Fire attacks by 60 and burns enemies who attack you. Duration: 20 min.
Arcane Shield (1556) Arcane Shield · active, buff skillLv. 83Reduces damage received by 70% and converts the remaining damage into MP consumption. The effect disappears if MP. runs out. Duration: 10 sec.

What changed in High Five

According to the official update notes:

Equipment

The mage wears a robe (Robe Mastery (234)). From level 76, the Archmage gets Sigil Mastery (925): when using a Sigil, M. Atk. grows by 4% and MP recovery by 17%. So from S grade it makes sense to take a sigil in the off hand. The sigil takes the shield's place, so it can only be worn with a one-handed weapon.

D-grade, from Lv. 20robes D; blunts / swords D
C-grade, from Lv. 40robes C; blunts / swords C
B-grade, from Lv. 52robes B; blunts / swords B
A-grade, from Lv. 61robes A; blunts / swords A
S-grade, from Lv. 76robes S; blunts / swords S; S symbols
S80 grade, from Lv. 80robes S80; blunts / swords S80; S80 symbols
S84 grade, from Lv. 84robes S84; blunts / swords S84; S84 symbols

Look for magic weapons among blunts (staves belong to them) and magic swords — the linked pages list the stats of each item. About set enchant bonuses — Enchanting Armor Sets.

Where to level

Zone levels are approximate.

Mass damage (Blazing Circle (1171), Rain of Fire (1296), later Volcano (1419) and Meteor (1467)) shines where monsters stand in groups; Sleeping Cloud (1072) helps split up dangerous packs.

Tattoos

For a mage, the priority is the stats that M. Atk., casting speed and the MP. pool depend on. What tattoos there are and what they give — Dyes and Symbols.

Subclass

The main class gets skills for subclass certification at levels 65, 70, 75 and 80. The list for High Five is in Subclass skills in High Five; the general subclass rules are in Subclass.

Olympiad

To take part you need Noblesse; rules and rewards — Olympiad. Against melee fighters use Sleep (1069), Curse Fear (1169) and slows (Slow (1160), Fire Vortex (1339)); Cancellation (1056) removes the opponent's buffs, Arcane Shield (1556) protects you at a critical moment.

FAQ

What armor and weapons does Sorcerer use in High Five?

A robe and a magic weapon — blunts (staves count as blunts) or magic swords; links by grade are in the "Equipment" section. From level 76, Archmage has Sigil Mastery (925), so from S grade they take a sigil in the off hand together with a one-handed weapon.

What are the key skills of Sorcerer?

Damage — Prominence (1230) after Surrender To Fire (1083); group — Rain of Fire (1296), from level 80 Volcano (1419); control — Sleep (1069), Sleeping Cloud (1072), Curse Fear (1169).

Where to level Sorcerer in High Five?

Approximately: 40–52 — Cruma Tower, 61–76 — Forge of the Gods, Hot Springs, Pagan Temple, Ketra Orc Outpost, from level 80 — Beast Farm, Plains of the Lizardmen, Sel Mahum Training Grounds, Den of Evil, Dragon Valley and other zones from the "Where to level" section.

When does Sorcerer become Archmage?

At level 76, after the third class quest — see Third class transfer quests. New Archmage skills appear up to level 83.

See also

Sources: the High Five game skill database and the official update notes Part 1, Part 2, Part 3, Part 4.