Special abilities
Special abilities can be added to weapons of grade C and higher. To add a special ability to a weapon you'll need Soul Crystal.
Contents |
How do you get a Soul Crystal?
- Buy it in the Prestige Goods Shop in Town of Giran.
- Get a Soul Crystal of the required stage by completing the quest Enhance Your Weapon.
Soul Crystal prices in the Prestige Goods Shop:
| Stage | Cost |
|---|---|
| Stage 7 | |
| Stage 8 | |
| Stage 9 | |
| Stage 10 |
How to raise a Soul Crystal's stage
- To raise a Soul Crystal's level yourself, you need to take the quest Enhance Your Weapon.
- When raising a Soul Crystal from stage 1 to 10:
- You need to choose monsters from the list; see the quest Enhance Your Weapon;
- There must be only one Soul Crystal in the inventory;
- You need to hit the monster until its health drops below 30%, then use the Soul Crystal on it and finish the monster off; the Soul Crystal may or may not level up, and if the Crystal refuses to absorb souls, you need to find stronger monsters.
- When raising a Soul Crystal to stage 11 and higher:
- You need to choose monsters from the list; see the quest Enhance Your Weapon;
- There must be only one Soul Crystal in the inventory;
- Your character needs to be in the party that lands the killing blow on a Raid Boss; the Soul Crystal may or may not level up.
How do you add a special ability to a weapon?
- The weapon must not be equipped;
- The weapon must not have a PvP bonus.
- For C and B grade weapons
- You need to bring to a blacksmith in any town: the weapon, a Soul Crystal of the required stage, a certain number of gemstones, and a fee for the work.
- For A and S grade weapons
- You need to bring to Blacksmith of Mammon: the weapon, a Soul Crystal of the required stage and a certain number of gemstones.
- For S80 grade weapons and higher
- You need to bring to Ishuma in Gludio Airship Field: the weapon, a Soul Crystal of the required stage and a certain number of S.-grade gemstones
- Kamael exclusive weapons:
- Obtained by converting two-handed swords, one-handed swords and bows with the skill
Change Weapon Change Weapon; - Special abilities are the same as the weapon had before conversion;
- A special ability can be added both before and after conversion; there's no difference in cost or available special abilities;
- Obtained by converting two-handed swords, one-handed swords and bows with the skill
- All weapon upgrades remain intact (attribute, enchantment, enhancement).
Required resources
| Grade | Soul Crystal | Gems | Adena |
|---|---|---|---|
| Weakest C weapons | Stage 5 | ||
| Weak C weapons | Stage 6 | ||
| Medium C weapons | Stage 7 | ||
| Best C weapons | Stage 8 | ||
| Weak B weapons | Stage 9 | 333 000 Adena | |
| Best B weapons | Stage 10 | ||
| Weak A weapons | Stage 11 | ||
| Medium and best A weapons | Stage 12 | ||
| S weapons | Stage 13 | — | |
| S80 Dynasty weapons | Stage 14 | ||
| S80 Icarus weapons | Stage 15 | — | |
| S84 Vesper weapons | Stage 16 | ||
| S84 Berfes weapons | Stage 17 | ||
| S84 Elegia weapons | Stage 18 |
- C and B gemstones can be bought in shops in towns
- A and S gemstones can be bought from Merchant of Mammon for Ancient Adena.
Removing a special ability
- From Blacksmith of Mammon for free.
- From Black Marketeer of Mammon for Ancient Adena.
| Attention! When a special ability is removed, the Soul Crystal and gemstones are NOT returned! |
List of special abilities
For weapons of grade A and higher, adding a special ability also increases damage in PvP.
| Name | Effect |
|---|---|
| Magic Silence (Magic Silence) | 10% chance to inflict |
| Blessed Body (Blessed Body) | 20% chance to get the effect |
| Quick Recovery (Quick Recovery) | Reduces skill reuse time by roughly 10-20% |
| Empower (Empower) | Increases M. Atk. |
| Health (Health) | Increases Max HP by 25% |
| Conversion (Conversion) | Increases Max MP by 60% and lowers Max HP by 40% |
| HP Drain (HP Drain) | Returns a percentage of melee damage dealt to your HP. |
| Critical Slow (Critical Slow) | Chance to inflict |
| Critical Bleed (Critical Bleed) | Chance to cause bleeding on a critical hit. |
| Critical Stun (Critical Stun) | Chance to stun the target on a critical hit. |
| Critical Poison (Critical Poison) | Chance to poison the target on a critical hit. |
| Critical HP Drain (Critical Drain) | Drains the target's HP on a critical hit. |
| Critical Damage (Critical Damage) | Increases P. Atk. on a critical attack. |
| Light (Light) | Increases carrying capacity by 20%. |
| Magic Power (Magic Power) | When using magic, increases MP consumption by 15% and increases M. Atk. |
| Magic Weakness (Magic Weakness) | Chance to inflict |
| Magic Damage (Magic Damage) | Gives a 30% chance to deal additional magic damage with 8 power when using a harmful skill on the target. |
| Magic Regeneration (Magic Regeneration) | 30% chance to get the effect |
| Magic Focus (Magic Focus) | 20% chance to get the effect |
| Magic Hold (Magic Hold) | Chance to apply |
| Mental Shield (Mental Shield) | 50% chance to get the effect |
| Guidance (Guidance) | Increases Accuracy. |
| Magic Paralyze (Magic Paralyze) | 5% chance to inflict Paralysis when using a harmful skill on the target. |
| Acumen (Acumen) | Increases Casting Spd. by 15% for 20 minutes. |
| Long Blow (Towering Blow) | Increases attack range. |
| HP Regeneration (HP Regeneration) | Increases HP. Regen. |
| MP Regeneration (MP Regeneration) | Increases MP. Regen. |
| Risky Evasion (Risk Evasion) | Increases Evasion when HP is below 60%. |
| Risky Haste (Risk Haste) | Increases Atk. Spd. when HP is below 60%. |
| Risky Focus (Risk Focus) | Increases Critical Rate when HP is below 60% |
| Miser (Miser) | Chance to reduce Soulshot consumption. |
| Mana Up (Mana Up) | Increases maximum MP by 25-30%. |
| Wide Blow (Wide Blow) | Increases the attack angle. |
| Back Blow (Back Blow) | Increases critical rate when attacking a target from behind. |
| Evasion (Evasion) | Increases Evasion. |
| Haste (Haste) | Increases Atk. Spd. |
| Focus (Focus) | Increases Critical Rate. |
| Magic Chaos (Magic Chaos) | Chance to apply |
| Cheap Shot (Cheap Shot) Bow | A chance on a normal attack to reduce MP consumption to 1. |
| Cheap Shot (Cheap Shot) Crossbow | Reduces MP. consumption when using skills |
| Anger (Anger) | Lowers Max HP by 15% and increases P. Atk. |
| Critical Anger (Critical Anger) | Lowers the character's HP and increases damage on a critical attack. |
| Poison (Magic Poison) (Magic Poison) | Chance to apply |
| Strong Blow (Intense Impulse) | Increases the chance to extend attack range. |
| Glossary! | |
| Instead of "Special abilities", people often say "Special Abilities, SA, SA". |



