Spellsinger (Freya) guide — Elemental Master

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Spellsinger class guide for Lineage 2 Freya: how to get the class, which skills to take, what to wear and where to level.

Spellsinger

"Shilen breathed the spirit of water into the first form that was created. Thus the elven race appeared..."

Spellsinger (SpS, Spellsinger) - an elemental mage of the elven race who can command all the might and power of the water element.

Contents

Base stats

Elven mystic base stats

So Spellsinger has the highest WIT value, and consequently the fastest casting speed and the highest chance of magic crits, which is its main advantage over other mages. We also have fairly good magic defense.
Among the downsides - very low magic attack power and low HP.

Tattoo

Tattoos let you strengthen some of your character's qualities at the expense of other, less important stats.
Like any mage, what matters to us first is magic attack speed and power.
The most optimal option for us is to raise casting speed (WIT) and magic attack power (INT) at the expense of magic defense, and to raise HP (CON) at the expense of STR (STR), which we don't need.
We use

If you want to raise casting speed as much as possible, instead of the third tattoo you can use

P.S.: At low levels you most likely won't have the adena for a +4/-4 tattoo, so you can safely use +4/-5 bought in the shop. Later you can remove them and switch to 4/4.

Skills overview

In these chronicles this stage takes 1.5 hours at most. You can run around the Kamael island. So let's see what our beloved character gets at these levels:

Magician's Movement
Magician's Movement(Passive skill): Increases attack speed when the character wears a robe.
Mana Recovery
Mana Recovery(Passive skill): Increases MP regeneration when the character wears a robe.
Self Heal
Self Heal(Active skill): Restores HP (power 42).
Spellcraft
Spellcraft(Passive skill): Increases casting speed by 2 times if the character wears a robe.
Wind Strike
Wind Strike(Active skill): Hooray! Here's our first attack skill :)
Anti Magic
Anti Magic(Passive skill): Increases M. Def.
Armor Mastery
Armor Mastery(Passive skill): Increases P. Def.
Cure Poison
Cure Poison(Active skill): Removes low-level poison.
Heal
HealRestores the target's HP. Power 50. (skill lv. 1)
Ice Bolt
Ice Bolt(Active skill): Attacking with this skill deals damage and also lowers the enemy's movement speed by 20% for one minute.
Might
Might(Active skill): increases the target's P. Atk. by 8% for 20 minutes. Lv. 1
Shield
Shield(Active skill): Increases the target's P. Def. by 8% for 20 minutes.
Battle Heal
Battle Heal(Active skill): Restores the target's HP with power 95.
Wind Shackle
Wind ShackleLowers the target's attack speed by 17%. Lasts 30 sec.
Group Heal
Group Heal(Active skill): Restores party members' HP. Power 66 (lv. 1)
Weapon Mastery
Weapon Mastery(Passive skill): Increases P. Atk. and M. Atk.
20-40
Quick Recovery
Fast Spell CastingPassive skill / Magic reuse time is reduced by 10...- 20%.
Boost Mana
Boost Mana1 - Passive skill / Max MP increased by 30..- 200
Fast Spell Casting
Fast Spell CastingPassive skill / Casting speed increased by 5..-10%.
Robe Mastery
Robe MasteryPassive skill / P. Def. increased by 1.7..- 55.2 when wearing magic armor.
Higher Mana Gain
Higher Mana GainPassive skill / Strengthens the Recharge skill
Concentration
ConcentrationLowers the chance of spell casting being interrupted when taking damage by 18..- 53%. Duration: 20 min.
Resist Aqua
Resist AquaFor 20 min. increases water resistance by 20.
Wind Shackle
Wind ShackleLowers the target's attack speed by 23%. Lasts 30 sec.
Sleep
SleepPuts the enemy to sleep for 30 sec.
Curse Weakness
Curse WeaknessFor 30 sec. reduces the enemy's P. Atk. by 17...-23%.
Surrender To Earth
Surrender To EarthFor 30 sec. reduces the enemy's earth resistance by 20 and increases their wind resistance by 10.
Summon Boxer the Unicorn
Summon Boxer the UnicornSummons Boxer the Unicorn, which provides the character with extra MP.
Summon Mirage the Unicorn
Summon Mirage the UnicornSummons Mirage the Unicorn, which helps its master in combat using attack magic. Absorbs 90% XP.
Servitor Heal
Servitor HealRestores the servitor's HP.
Servitor Recharge
Servitor RechargeDepending on the servitor's level, restores up to 41..- 60 of the servitor's MP
Bright Servitor
Bright ServitorFor 20 min. increases the servitor's M. Atk. by 55%.
Aura Burn
Aura BurnActive skill / Deals non-elemental magic damage
Aqua Swirl
Aqua SwirlAttacks the target with a ball of water. Deals water damage
Flame Strike
Flame StrikeA burst of flame that engulfs a wide area in fire. Deals fire damage
Solar Spark
Solar SparkDeals holy damage to the enemy
Energy Bolt
Energy BoltDeals non-elemental damage to the enemy

PS it would be good to do the Kookaburra quest (Baby Kookaburra); it's also time to look for an EE/SE friend

40-52
Clear Mind
Clear MindPassive skill / Increases the MP recovery bonus by 2.6..- 4,9 when standing and by 3.2..-6,2 when moving.
Mana Regeneration
Mana RegenerationFor 20 min increases your MP recovery bonus by 3.09. Costs 15 Spirit Ore.
Freezing Skin
Freezing SkinWhen you take physical damage, 20% of it is returned to the enemy. The effect lasts 20 min.
Surrender To Water
Surrender To WaterLowers the enemy's water resistance by 20, but increases fire resistance by 10 for 30 seconds.
Sleeping Cloud
Sleeping CloudPuts nearby enemies to sleep for 30 sec
Curse Fear
Curse FearActive skill / For 10 sec. frightens the enemy and makes it flee.
Freezing Shackle
Freezing ShackleA powerful freezing attack that lowers the enemy's HP by 157 per sec. for 15 sec.
Cancellation
CancellationRemoves several buffs from the enemy.
Hydro Blast
Aqua BlastHits the enemy with a powerful jet of water, dealing additional water damage
Solar Flare
Solar FlareDeals additional holy damage to the enemy
Aura Flare
Aura FlareDeals non-elemental magic damage to the enemy. If PvP lasts more than 3 sec., increases resistance to attack magic by 50%.
Aura Bolt
Aura BoltDeals additional non-elemental damage to the enemy
Frost Bolt
Frost BoltImmobilizes the enemy, instantly lowering their speed and dealing additional water damage, and also lowers the enemy's movement speed by 20% for 1 min.
Ice Dagger
Ice DaggerStrikes the enemy with an ice dagger, dealing additional water damage, and the enemy also loses 67 HP per sec. for 15 sec.

time to get tattoos. The first two tattoos are:

or

At early levels we most likely won't have the adena for a +4/-4 tattoo, so feel free to use the +4/-5 ones bought in the shop. Later you can remove them and apply 4/4.

52-61
Frost Wall
Frost WallRaises an ice wall that deals additional water damage to enemies
Aqua Splash
Aqua SplashA powerful wave that hits several enemies at once and deals additional water damage
Aura Flash
Aura Flash. A magic attack that deals non-elemental damage. Consumes 2 Spirit Ore. Cancels the target.
61-76
Seed of Water
Seed of WaterWater attack power increased by 20 thanks to the energy of this element.
Aura Symphony
Aura Symphony. Deals 150 non-elemental damage to the enemy.
Blizzard
BlizzardA water magic attack that deals significant damage, and for the next 30 sec. the enemy's movement speed is reduced by 50%.
Elemental Symphony
Elemental SymphonyDeals additional non-elemental damage to the enemy. Overhit.
76-80
Wisdom
Wisdom. Increases resistance to Hold, Sleep and Mental Attacks by 20.
Health
Health. Increases resistance to Poison and Bleeding by 20.
Sigil Mastery(Sigil Mastery) When using a Sigil, increases M. Atk. by 4% and MP recovery by 17%.
Skill Mastery
Skill Mastery. The reuse time resets or the skill lasts 2 times longer; depends on INT.
Arcane Roar
Arcane Roar. Increases resistance to fire/water/wind/earth magic by 5 and M. Atk. by 3%.
Arcane Wisdom
Arcane Wisdom. A toggle. Increases M. Atk. by 30% and MP consumption by 10%. Consumes 50 HP per second.
Arcane Chaos
Arcane Chaos. Lowers the enemy's resistance to buff removal by 30% and to debuffs by 30%, consumes 24 MP per second, and increases MP consumption of physical skills by 10% and of magic skills by 30% for 30 seconds.
Light Vortex
Light Vortex. Creates a vortex of light, dealing holy magic damage. Increases Power by 139. Lowers Accuracy by 6 and holy resistance by 30, and consumes 12 MP per second for 30 seconds.
Ice Vortex
Ice Vortex. Creates a water vortex, dealing water damage. Increases Attack Power by 140. Lowers Speed by 10%, Atk. Spd. by 30%, Casting Spd. by 10%, water resistance by 20, and consumes 12 MP per second for 30 seconds. Overhit possible.
Ice Vortex Crusher
Ice Vortex Crusher. Brings the enemy's own Ice Vortex down on them. Effective only against enemies with the Ice Vortex skill active.
Diamond Dust
Diamond Dust. Freezes targets at a distance, lowering their Speed by 20% ???
Throne of Ice
Throne of Ice. Deals ice damage over time. (the skill works like poison)
81-85
Magician's Will
Wizard's Will. Increases M. Atk. by 5%, Casting Spd. by 5%, magic critical rate by 5%. Reduces MP consumption by 5%.
Protection of Rune
Rune Protection. M. Def. increased by 15%. When the character takes damage, there is a chance that M. Def. +1000 and elemental resistance +20 increase further.
Protection of Elemental
Elemental Protection. Elemental resistance increased by 20. When the character takes damage, there is a chance that M. Def. +1000 and elemental resistance +20 increase further.
Protection of Alignment
Balance Protection. Resistance to Holy/Dark increased by 20. When the character takes damage, there is a chance that M. Def. +1000 and elemental resistance +20 increase further.
Enlightenment
Arcane Power. For 20 seconds enlightens you and increases M. Atk. by 40%, Casting Spd. by 50%, magic critical rate by 50%. Reduces MP consumption by 90%.
Frost Armor
Frost Armor. Surrounds the body with an ice barrier for 20 minutes. Increases resistance to Water attacks by 10 and slows the enemy's Speed by 10% ??
Star Fall
Star Fall. Brings down a star from the sky, seriously damaging enemies caught in the blast area.


Subclass skills

Counter Spirit
Counter SpiritWhen hit, there's a chance to get the warrior's soul; it gives +10% to M./P. Atk. and +10% to casting and attack speed. (obtained after leveling a summoner subclass)
Counter Barrier
Counter BarrierWhen hit, there is a chance to become temporarily invulnerable for 6-7 (?) seconds. You can get it after leveling: Prophet, Warcryer, Inspector, Sword Singer

Character equipment

We wear the Devotion set, mobs don't reach us, and casting speed from D grade doesn't give anything.

20-40 lvl
- Casting Spd. + 15%
- Casting Spd. + 15%
- a common Elven jewelry set.
- a common Elven jewelry set.
- Common Item
- Common ItemGhost Staff
40-52 lvl
- Karmian set (P. Def. +5,26%, Casting Spd. +15%)
- Karmian set (P. Def. +5,26%, Casting Spd. +15%)
Weapon homunkuluss sword i01
- Homunkulus's Sword Acumen (Increases Casting Spd. by 15%)
- Common Black Ore jewelry set
- Common Black Ore jewelry set
52-61 lvl
Armor t59 ul i00
- Avadon set (P. Def. +5,26%, Casting Spd. +15%) + optionally a shield.
Weapon sword of valhalla i01
- Sword of Valhalla Acumen (Increases Casting Spd. by 15%)
- Adamantite jewelry set.
- Adamantite jewelry set.
61-76 lvl
Armor t76 ul i00
- Dark Crystal set (P. Def. +8%, Casting Spd. +15%, Speed +7, slightly lower chance of spell interruption, Paralysis chance -50%, WIT+2, MEN-2)
Weapon sword of miracle i01
- Sword of Miracles Acumen (Casting Spd. +15%). Increases damage dealt in PvP.
- Majestic jewelry set
- Majestic jewelry set
76-80 lvl
Weapon arcana mace i00
- Arcana Mace Acumen (Increases Casting Spd. by 15%).
- Arcana Sigil
- Arcana Sigil
- Tateossian jewelry set
- Tateossian jewelry set
80-84 lvl
Weapon dynasty magic sword i01
- Dynasty Phantom Acumen (Increases Casting Spd. by 15%. Deals increased damage in PvP.)
Weapon icarus spirits i01
- Icarus Spirit Acumen (Increases Casting Spd. by 15%. Deals increased damage in PvP.)
- Dynasty Silver Satin Set
- Dynasty Silver Satin SetPvP Wizard (INT+1, WIT+1, MEN-2, Casting Spd. +15%, Max MP +321. Dark Resistance +8, M. Atk. +6,6%, reduced damage received in PvP). Has a chance to lower the chance of receiving a Critical Hit and Critical Attack damage when the character is attacked.
- Dynasty Sigil
- Dynasty Sigil
- Dynasty jewelry set
- Dynasty jewelry set
84-85 lvl
- Archangel Sword
- Archangel SwordPvP Acumen (Increases Casting Spd. by 15%). Deals additional damage in PvP. Has a chance to increase Casting Spd. +100 when you take damage.
- Vesper Buster
- Veniplant SwordPvP Acumen (Casting Spd. increased by 15%). Increases damage dealt in PvP. Has a chance to increase Casting Spd. +100 when you take damage.
- Vesper Noble setPvP. Opens the cloak slot. Reduces damage received in PvP. Has a chance to lower the enemy's critical rate and critical damage when you take damage.
Armor t99 u i00
- Elegia set (WIT +2, MEN -2, INT +1; when equipped, M. Atk. +10%, Casting Spd. +15%, MP +5% recovery bonus, stun resistance +50%, Fire/Water/Wind/Earth defense +5). Lets you wear a cloak.
- Vesper jewelry set
- Vesper jewelry set
- Elegia jewelry set
- Elegia jewelry set

Leveling theory

Everyone chooses for themselves how and where it's most convenient to level. In general I recommend leveling in a party, but in this guide we'll cover solo leveling.

Naturally, a premium account is desirable for faster leveling (x2), and you can also buy runes in the item mall, which raises leveling speed even more. As usual, our faithful companion is Baby Kookaburra

If you have a premium account, the first place to go once a day is "Solo Kamaloka". Besides experience, there you can get enchant points and various rewards such as spiritshots (soulshots), elixirs and healing potions.

Hunting grounds

Level at the port spot up to 63, and also take the quest "Heart in Search of Power"

PvP

You learn all the subtleties for yourself. I'll only tell you the basics on which you'll build your play style. I won't cover PvP 1x1 (if you're really interested, see the Olympiad section; the tactics will be almost the same)

PvP party vs party:

It's best to kill enemies right after they're resurrected, so they don't have time to buff Noblesse.

Olympiad

At the Olympiad it's best to have an epic + TW jewelry + the Elegia set. Take with you: talismans (invulnerability, resistance etc.),

Armor t102 u i00
- Moirai set. (Helps against Soul Breakers; also wear jewelry for resistance)
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- Striped Mithril Shirt (Increases Max CP by 744 when enchanted to 4 or more)
- Mithril Bracelet (has 4 talisman slots)

Talismans

Talismans can come in handy at the Olympiad; let me highlight the main ones:

useful against all classes

may come in handy against supports

against mages/SWS and Kamael

against supports with Trance

against tanks

against tanks, Berserkers, archers and dwarves

against Soul Breakers, Necromancers and Shillien Knights

against tanks

Basic tactics

daggersThe UD talisman will come in handy. The main thing here is to "dodge" the first backstab; after that they drop to a couple of nukes under Enlightenment.
healersIt usually goes like this - Enlightenment, vortex + slug, nuke nuke nuke - victory. Our task is to try to kill them during Enlightenment; if we don't make it, we may lose.
magesWhoever lands the first crit wins. Enlightenment, vortex + slug, nuke nuke nuke - victory.
summonersAmong the most harmless creatures. You can simply nuke the master and ignore the servitor.
archersDangerous only with stun; otherwise harmless and they die faster than they can land a stun.
Gladiators/TyrantsDangerous because under Celestial they can run right up and land 1-2 skills that will finish us off. Here you need the UD talisman, and the rest is standard - Enlightenment, vortex + slug, nuke nuke nuke - victory.
dwarves/spear usersNothing unusual - Enlightenment, vortex + slug, nuke nuke nuke - victory. Though once in a blue moon they can stun you and poke at you
BD/SwSThe first is dangerous only with Medusa, during which he can cancel us to zero and kill us. The second is dangerous only with a minute-long Silence. If that nastiness doesn't land, they die in a second or two; beware of magic reflection.
tanksThis is a disaster: against serious tanks there's almost no chance. You can try to kill them under Enlightenment, but they have UD and a mirror =\
BerserkerPray he doesn't disarm you or stun you - if you're lucky we'll kill him, but usually he kills us =\
Soul BreakerAlmost no chance. You need maximum paralysis resistance (Moirai + TW jewelry with paralysis resistance) and the right buff selection against his steal.
DestroyerLittle chance too. The main chances to kill them appear only with the UD talisman.

Changes in game updates

Aura Blast
Aura Blast
Aura Cannon
Aura Cannon
Arcane Shield
Arcane Shield

also changed:

Star fall
Star fall

The reuse time was reduced and an additional damage-over-time effect was added

Class gameplay videos

http://www.youtube.com/watch?v=lceYZLh_2_A&feature=fvsr