Spellsinger High Five guide — Spellsinger and Mystic Muse
Spellsinger class guide for Lineage 2 High Five: how to get the class, which skills to take, what to wear and where to level.
Class overview
RaceLight Elf, mystic
Rolewater magic damage, slowing and control
Armorrobe; from S grade, in the off hand — a sigil
Weaponsblunts (including staves) and magic swords — by grade in the "Equipment" section
Spellsinger (Spellsinger) is the second class of the Light Elf mystic, from level 40 to 76. From level 76, the third class is Mystic Muse. The full path: Elven Wizard (20–40) → Spellsinger (40–76) → Mystic Muse (76+).
This is a water mage. The main damage comes from Hydro Blast (1235), while Surrender To Water (1071) lowers the target's water resistance by 20. The strength of water magic is slowing: Frost Bolt (1236) and Ice Bolt (1184) lower the target's speed, Blizzard (1290) (lv. 70) — by 50%. For groups there are Frost Wall (1174) and Aqua Splash (1295), for control — Sleep (1069), Sleeping Cloud (1072) and Curse Fear (1169).
Getting the classes
How to play
Below are combinations that follow directly from the skill descriptions in the game.
Skills by level
The skills are taken from the same High Five game database the site uses to build class pages; all levels of each skill are on the pages Elven Wizard (High Five), Spellsinger (High Five) and Mystic Muse (High Five). Here each skill shows the level at which it first appears and the description of its first level.
Elven Wizard (20–40)
Servitor summoning and support skills (shared with the Elemental Summoner branch) are not shown here.

Anti Magic (146) Anti Magic · passive, abilitiesLv. 20Increases M. Def. by 18 and defense against attack magic by 5%.

Robe Mastery (234) Robe Mastery · passive, equipment skillLv. 20Increases P. Def. by 1.7 when wearing magic armor.

Weapon Mastery (249) Weapon Mastery · passive, equipment skillLv. 20Increases P. Atk. by 4.5 and M. Atk. by 5.7.

Higher Mana Gain (285) Higher Mana Gain · passive, abilityLv. 20Additional MP recovery under the effect of the Recharge skill.

Concentration (1078) Concentration · active, buff skillLv. 20Lowers the chance of spell casting being interrupted when taking damage by 18. Duration: 20 min.

Curse Weakness (1164) Curse Weakness · active, debuff skillLv. 20Decreases the target's P. Atk. by 20%. Duration: 30 sec.

Aura Burn (1172) Aura Burn · active, magicLv. 20Deals damage with a magic attack. Power 19.

Aqua Swirl (1175) Aqua Swirl · active, magiclv. 20Attacks the target with water magic with 23 additional power.

Flame Strike (1181) Flame Strike · active, magicLv. 20A burst of flame that engulfs a wide area in fire. Deals additional fire damage with power 13.

Ice Bolt (1184) Ice Bolt · active, debuff skillLv. 20Chills the surrounding air and freezes the enemy, instantly lowering their speed by 20%. Duration: 1 min. Power 14.

Wind Shackle (1206) Wind Shackle · active, debuff skillLv. 20Lowers the target's Atk. Spd. by 20%. Duration: 30 sec.

Energy Bolt (1274) Energy Bolt · active, magicLv. 20Fires an arrow with a magic charge. Does not require much MP; the skill's preparation time is reduced. Power 13.

Sleep (1069) Sleep · active, debuff skillLv. 25Puts the enemy to sleep for 30 sec.

Resist Aqua (1182) Resist Aqua · active, buff skilllv. 25Increases defense against water attacks by 10. Duration: 20 min.

Solar Spark (1264) Solar Spark · active, magiclv. 25Unleashes the power of divine magic. Overhit is possible. Power 39.

Surrender To Earth (1223) Surrender To Earth · active, debuff skilllv. 35Lowers the enemy's resistance to earth attacks by 20 and increases resistance to wind attacks by 10. Duration: 30 sec.
Spellsinger (40–76)

Mana Regeneration (1047) Mana Regeneration · active, buff skilllv. 40Increases MP regeneration speed by 1.72. Consumes 7 Spirit Ore. Duration: 20 min.

Surrender To Water (1071) Surrender To Water · active, debuff skilllv. 40Lowers the enemy's water resistance by 20 and increases fire resistance by 10. Duration: 30 sec.

Curse Fear (1169) Curse Fear · active, debuff skillLv. 40Frightens the enemy and makes them flee.

Aura Flare (1231) Aura Flare · active, magicLv. 40Attacks the nearest target. Increases the character's M. Def. in PVP by 50%. Effect duration: 3 sec. Power 39.

Hydro Blast (1235) Hydro Blast · active, magiclv. 40Strikes the enemy with a powerful jet of water. Power 49.

Frost Bolt (1236) Frost Bolt · active, debuff skilllv. 40Immobilizes the opponent, lowering their speed by 20% for 1 minute. Power 30.

Freezing Skin (1238) Freezing Skin · active, buff skilllv. 40For 20 minutes, 10% of the damage an attacker deals to you is reflected back. Does not apply to damage from skills and ranged attacks.

Solar Flare (1265) Solar Flare · active, magiclv. 40Unleashes the power of divine magic. Overhit is possible. Power 65.

Aura Bolt (1275) Aura Bolt · active, magicLv. 40Fires an arrow with a magic charge. Deals damage to the enemy. Power 26.

Clear Mind (1297) Clear Mind · passive, additional skillLv. 40Speeds up MP recovery by 2.6 while standing still and by 3.2 while walking.

Sleeping Cloud (1072) Sleeping Cloud · active, debuff skillLv. 44Puts nearby enemies to sleep for 30 sec.

Freezing Shackle (1183) Freezing Shackle · active, magiclv. 44A powerful freezing attack that drains 102 of the enemy's HP every second. Duration: 15 sec.

Ice Dagger (1237) Ice Dagger · active, debuff skilllv. 44Strikes the opponent with an ice dagger, dealing damage for 15 seconds and reducing HP by 44. Power 28.

Frost Wall (1174) Frost Wall · active, magiclv. 52Sends a wall of ice at enemies. Power 48.

Aqua Splash (1295) Aqua Splash · active, magiclv. 58Creates a powerful wave that deals 41 water damage in the enemy's area in addition to M. Atk.

Aura Flash (1417) Aura Flash · active, magicLv. 58A non-elemental attack that makes enemies lose their targets. Consumes 2 Spirit Ore. Power 49.

Seed of Water (1286) Seed of Water · active, buff skilllv. 66Infuses you with the energy of water and increases water damage dealt by 20.

Aura Symphony (1288) Aura Symphony · active, magicLv. 68Deals 150 non-elemental damage to the enemy in addition to M. Atk.

Blizzard (1290) Blizzard · active, magiclv. 70Uses the energy of water to deal 150 water damage in addition to M. Atk. Also lowers Speed by 50%. Duration: 30 sec.

Elemental Symphony (1293) Elemental Symphony · active, magicLv. 72Deals 200 non-elemental damage to the enemy in addition to M. Atk. Over-hit.
Mystic Muse (76–85)

Wisdom (328) Wisdom · passive, abilitiesLv. 76Increases resistance to Hold, Sleep and Mental Attacks by 20.

Sigil Mastery (925) Sigil Mastery · passive, equipment skillLv. 76When using a Sigil, increases M. Atk. by 4% and MP recovery by 17%.

Light Vortex (1342) Light Vortex · active, magiclv. 76Creates a whirlwind of light and deals 139 holy magic damage in addition to M. Atk. Lowers Accuracy by 6 and resistance to holy magic attacks by 20. Drains 12 MP every second. Duration: 30 sec.
Skill Mastery (331) Skill Mastery · passive, abilitiesLv. 77Gives a chance to use a skill without reuse or with doubled duration. Depends on INT.

Ice Vortex (1340) Ice Vortex · active, magiclv. 77Creates a water whirlwind and deals 140 water damage in addition to M. Atk. Lowers Speed by 30%, Atk. Spd. by 10%, Casting Spd. by 10% and water resistance by 20. Drains 12 MP every second. Overhit is possible. Duration: 30 sec.

Arcane Power (337) Arcane Power · active, toggle skillLv. 78Increases magic effectiveness and increases M. Atk. by 30%, MP consumption by 10%. Consumes 50 HP every second.

Arcane Roar (433) Arcane Roar · passive, additional skillLv. 78Increases resistance to elemental attacks by 5 and magic power by 3%.

Arcane Chaos (1338) Arcane Chaos · active, debuff skillLv. 78Lowers the enemy's resistance to buff removal by 30% and to debuffs by 30%, and reduces MP. by 24 every minute. Increases the MP cost of physical skills by 10% and magic skills by 30%. Duration: 30 sec.

Ice Vortex Crusher (1453) Ice Vortex Crusher · active, magiclv. 79Brings an Ice Vortex down on the enemy, dealing water damage. Power 195.

Diamond Dust (1454) Diamond Dust · active, debuff skilllv. 79Summons an Ice Storm, dealing water damage. Lowers the Speed of nearby enemies by 40%. Duration: 15 sec. Power 70.

Throne of Ice (1455) Throne of Ice · active, magiclv. 79Using the power of icy air, drains 173 HP from the opponent every second. Duration: 10 sec.

Raging Waves (1421) Raging Waves · active, magiclv. 80Deals mass water damage, but you lose the ability to move for the duration. MP. is continuously drained. Consumes 1 Magic Symbol.

Magician's Will (945) Magician's Will · passive, abilitiesLv. 81Increases M. Atk. by 5%, Casting Spd. by 5%, magic critical rate by 5%. Reduces MP consumption by 5%.

Star Fall (1468) Star Fall · active, magicLv. 81Brings a star down from the sky, seriously damaging enemies caught in the blast area, dealing 117 damage and additional continuous damage for 10 sec.

Enlightenment (1532) Enlightenment · active, buff skillLv. 81Increases M. Atk. by 40%, Casting Spd. by 50%, and magic critical rate by 50%. Reduces MP consumption by 90%. Duration: 20 sec.

Aura Blast (1554) Aura Blast · active, magicLv. 81Deals 141 additional non-elemental damage to the target and the enemies around it and restores MP. Deals 58 additional non-elemental damage to monsters.

Protection of Rune (755) Protection of Rune · passive, abilitiesLv. 82Increases M. Def. by 15%. When the character takes damage, M. Def. and elemental resistance increase further.

Protection of Elemental (756) Protection of Elemental · passive, abilitiesLv. 82Increases elemental resistance by 20. When the character takes damage, M. Def. and elemental resistance increase further.

Protection of Alignment (757) Protection of Alignment · passive, abilitiesLv. 82Increases resistance to elements by 20. When the character takes damage, M. Def. and elemental resistance increase further.

Aura Cannon (1555) Aura Cannon · active, magicLv. 82Deals 178 additional non-elemental magic damage to the enemy and restores MP. Deals 124 additional non-elemental magic damage to monsters.

Frost Armor (1493) Frost Armor · active, buff skilllv. 83Surrounds the body with an ice barrier. Raises resistance to water attacks by 60 and slows the enemy.

Arcane Shield (1556) Arcane Shield · active, buff skillLv. 83Reduces damage received by 70% and converts the remaining damage into MP consumption. The effect disappears if MP. runs out. Duration: 10 sec.
What changed in High Five
According to the official update notes:
Equipment
The mage wears a robe (Robe Mastery (234)). From level 76, the Mystic Muse gets Sigil Mastery (925): when using a Sigil, M. Atk. grows by 4% and MP recovery by 17%. So from S grade it makes sense to take a sigil in the off hand. The sigil takes the shield's place, so it can only be worn with a one-handed weapon.
Look for magic weapons among blunts (staves belong to them) and magic swords — the linked pages list the stats of each item. About set enchant bonuses — Enchanting Armor Sets.
Where to level
Zone levels are approximate.
76–85In High Five Part 4, the level 80 locations listed are Beast Farm, Plains of the Lizardmen, Sel Mahum Training Grounds, Fields of Whispers, Fields of Silence, Primeval Isle, Den of Evil and Dragon Valley. Also: Imperial Tomb (80–84), Stakato Nest, Crypts of Disgrace, Monastery of Silence, and the Seed of Infinity and Seed of Destruction zones.
Slowing (Frost Bolt (1236), Blizzard (1290)) lets you hit enemies while they're still running at you; mass damage (Aqua Splash (1295), and later Diamond Dust (1454), Raging Waves (1421) and Star Fall (1468)) is good where monsters stand in groups.
Tattoos
For a mage, the priority is the stats that M. Atk., casting speed and the MP. pool depend on. What tattoos there are and what they give — Dyes and Symbols.
Subclass
The main class gets skills for subclass certification at levels 65, 70, 75 and 80. The list for High Five is in Subclass skills in High Five; the general subclass rules are in Subclass.
Olympiad
To take part you need Noblesse; rules and rewards — Olympiad. Water magic is good at keeping distance: Frost Bolt (1236) and Blizzard (1290) slow, Sleep (1069) and Curse Fear (1169) take the opponent out of the fight, Cancellation (1056) removes buffs, Arcane Shield (1556) protects you at a critical moment.
FAQ
What armor and weapons does Spellsinger use in High Five?
A robe and a magic weapon — blunts (staves count as blunts) or magic swords; links by grade are in the "Equipment" section. From level 76, Mystic Muse has Sigil Mastery (925), so from S grade they take a sigil in the off hand together with a one-handed weapon.
What are the key skills of Spellsinger?
Damage — Hydro Blast (1235) after Surrender To Water (1071); slowing — Frost Bolt (1236) and Blizzard (1290); against groups — Aqua Splash (1295), and from level 79 Diamond Dust (1454); control — Sleep (1069), Sleeping Cloud (1072), Curse Fear (1169).
Where to level Spellsinger in High Five?
Approximately: 40–52 — Cruma Tower, 61–76 — Forge of the Gods, Hot Springs, Pagan Temple, Ketra Orc Outpost, from level 80 — Beast Farm, Plains of the Lizardmen, Sel Mahum Training Grounds, Den of Evil, Dragon Valley and other zones from the "Where to level" section.
When does Spellsinger become Mystic Muse?
At level 76, after the third class quest — see Third class transfer quests. New Mystic Muse skills appear up to level 83.
See also
Sources: the High Five game skill database and the official update notes Part 1, Part 2, Part 3, Part 4.