Tyrant (Gracia Final) guide — Tyrant
Tyrant class guide for Lineage 2 Gracia Final: how to get the class, which skills to take, what to wear and where to level.
Contents |
Gear
- 40 – 52
- 52 – 61
In principle, if your C fists are enchanted to +8 or higher, you can run with them even until 61, but they eat too many shots, so you can take B-grade ones
- 61 – 76
If it weren't GF "outside", I'd choose Dragon Grinder because of the SA for Health, which would make leveling with the Bison comfortable.
- 76 – 80
- So now you're 76; there's no choice here, and you put on
DRACONIC LEATHER SET (+1 Str, +1 Dex, -2 Con) (+4% P.Atk, +4% P.Aspd, +289 MP, +5759 Load)
Take Demon Splinter fists; insert the SA as you like, either for Focus or for Health. Focus; the first suits leveling well, Health – PvP. - Since S grade can be attributed, you can stick 150 fire into the fists (the most popular attribute, because the Tyrant has the skill Infernal Form, which temporarily increases fire attack power and fire resistance), but don't forget that the Tyrant's skills can be enchanted for all 4 elements, so you can insert another attribute too. Personally I ran (and run) without fire, and it pays off.
- So now you're 76; there's no choice here, and you put on
- 80 – 84
- 84
Skill enchanting
- Hurricane Assault(Hurricane Assault) - attribute
- Force Blaster(Force Blaster) - attribute
- Force Storm(Force Storm) - attribute
- Soul Breaker(Soul Breaker) - attribute
- Cripple(Cripple) - chance
- Zealot(Zealot) - time
- Choose the attribute yourself, depending on what's in the fists
Tattoo
Pick according to your play style or the specific situation. The Tyrant is very flexible thanks to totems, and tattoos complement them. DPS/speed, evasion/HP - it's up to you. Personally I chose +4STR -4CON, but this tattoo is mainly for leveling. Most people later get the tattoo -Dex +Con + Str.
Leveling
- Solo/mini party leveling: while the Tyrant used to be able to farm everything with the Bison, now you'll have to make do with the Hawk/Ogre depending on the situation. Why did I deliberately leave out the Rabbit? Probably because leveling with the Rabbit is too costly, considering the Tyrant already has high attack speed. The Rabbit is usable in big open areas where you have to run a lot from mob to mob (that's not our choice; let others run). As before, the preference is enclosed spaces/small spots with fast mob respawn (catacombs/MoS/Pagan/IT). The mini party makeup hasn't changed much either: a BD buffer + DD/2 DDs/DD + healer/tank + DD. I especially want to mention SE with the new debuff Stigma of Shillen (+40% mele damage, 30 sec 100% landing). Various classes now buff only in a party. What's good about a tank: Tribunal and Judgment now also give bonuses + melee damage/lower crits on you, which is actually nice.
- Full party: nothing much has changed here; keep using the Hawk. In situations where you need to clear a spot or tank, boldly use the Ogre (you won't rack up a death count, and it's easier for the Bishop). Locations: HB, the Citadel; for weaker parties I can recommend Dino Island. Lineup: in a full party it's hard to make changes, but now decent options are 3 DDs + SE, 3 DDs + Warlock, tank + 2 DDs + SE/Warlock. Also, for melee DDs you can consider Kamael candidates (yes, yes, we all count the melee damage bonuses). And of course PP/dc ee bp bd sws.
Olympiad
These are approximate fight results, assuming roughly equal gear.
- Daggers (TH, AW, PW). One of the serious opponents at the Olympiad. In this fight the main advantage will be luck and the skill of playing your class.
- Archers (PR, SR, Hawkeye). Here it's you who comes out the winner 100% of the time.
- Summoners (cat, unicorn, PS). Dull and hopeless. At least I have big problems with them.
- Warriors (Gladiator, Warlord, Tyrant). Gladiators aren't a particular threat; of course it's random, but in most cases you come out the winner. A Tyrant - consider yourself standing in front of a mirror; the attribute, skill enchants and luck will decide everything. A Warlord is fat and drawn-out.
- Mages (SH, SPS, Sorcerer, Necro). Killing them is more than realistic – the main thing is to survive Enlightenment. And pray your crits land at the very start.
- Tanks (SK, TK, Paladin, DA). Almost no chance, though you can try kiting, but MP isn't eternal either.
- Dwarves (spoiler, crafter). Problems may arise only with top dwarves; they're dangerous with their stun.
- Destroyer. In principle it's quite easy to win; the main thing is to kite at the start until his limits wear off. But of course they may not turn on limits at the start; then you need to watch for them during the fight.
- Warcryer and Overlord. The Warcryer dies quickly; against a good Overlord who knows how to play his class there's almost no chance.
- SE, EE, Bishop, PP. The main thing is not to drag it out and to hope that skill crits land at the very start of the fight, otherwise big problems may arise, especially with the EE and the Bishop.
- Chickens (Arbalester, Berserker, SB)
- Arbalester. Dies as fast as a regular archer.
- Berserker. Almost no chance here, but as they say, there's always a chance.
- SB. The hardest chicken.
- BD, SwS. Fat, but they die easily.
Conclusion
In this guide I tried to lay out the basics that will help players get to know this class at first and, if they like it, start playing it. And at the very end, a few PvP movies for this class.
Class gameplay videos
http://www.youtube.com/watch?v=Ul75HfWV4Tw&feature=player_embedded



