Tyrant (High Five) guide — Tyrant

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A Tyrant class guide for Lineage 2 High Five: how to get the class, which skills to take, what to wear and where to level. Grand Khavatari are outstanding masters of fist weapons. Their bodies are flexible and agile, their attack speed is unprecedented, and their ability to transform under the influence of ancient animal spirits makes Grand Khavatari versatile fighters; Tyrants are also an excellent DD class both solo and in a party, can boost great stats, and are ideal as a farming class.

Contents

Grand Khavatari from 1 to 85

1-19

Since Gracia 2, this stage no longer exists, as the first class is obtained very quickly through quests. Useful skills we get at these levels (I'll describe the skills at their max level right away):

Skills

Resistance (Toughness) - Resistance to Hold, Sleep and Poison +20. Max level is reached at 7.

Iron Punch (Iron Punch) - Attacks the enemy. Used with fists. Can overhit. Power 456. Max level is reached at 36.

Relax (Relax) - While the character sits, HP +5. recovery speed Consumes 1 MP per second. Max level is reached at 7.

20-39

Now you're a Monk; there's no way back. You can level near Dion toward Floran up to level 35+, then use a SoE and fly to the Ant Nest and level up to +40. At these levels you can safely wear D-grade common gear.

Monks are followers of an ancient martial school who fight with fists. Thanks to a special technique, Monks can call the spirits of forest beasts to help them, making them stronger, faster and tougher.

Skills

20

Fast Run (Agile Movement) - Increases Accuracy by 3 and Speed by 10 when wearing light armor. Max level is reached at 40.

Fist Mastery (Fist Weapon Mastery) - Increases P. Atk. when using fists by 129.3. Max level is reached at 74.

Light Armor Mastery (Light Armor Mastery) - Increases P. Def. by 65.6, Evasion by 7 and lowers the chance of receiving a critical hit by 35% when wearing light armor. Max level is reached at 74.

Stunning Fist (Stunning Fist) - Stuns the enemy for 9 sec. Used with fists. Can overhit. Power 152. Max level is reached at 36.

Totem Spirit Wolf (Wolf Spirit Totem) - Summons the wolf spirit. Temporarily Accuracy +3, Speed +20%. Works only with fists. Duration: 5 min.

Cripple (Cripple) - Lowers the target's speed by 20%. Duration: 1 min. Used with fists. Max level is reached at 74.

24

Force Mastery (Force Mastery) - Absorbs the target's life energy. The absorption chance is 15% on a normal P. Atk. and 30% on a critical hit. Requires fists. Allows absorbing energy up to level 8. Max level is reached at 79.

Force Blaster (Force Blaster) - Sends a single burst of force at the enemy. Used with fists. Can overhit. Can crit. Power 2131. Max level is reached at 74.

Focused Force (Focused Force) - Gathers force energy. Used with fists. Can be charged up to level 8. Max level is reached at 79.

28

Totem Spirit Bear (Bear Spirit Totem) - Summons the bear spirit. Temporarily P. Atk. and critical damage +20%. While active, speed -30%. Works only with fists. Duration: 5 min.

36

Attack Speed Up (Boost Attack Speed) - Increases Atk. Spd. by 10%. Max level is reached at 58.

40-51

Armor:

Plated Leather set - STR+4, CON-1: just what a Tyrant needs; buy a normal set in Giran at the "Armor Shop".


Weapon:


Common Item - Great Pata - cheap and cheerful; buy it in Giran at the "Weapon Shop".


Jewelry: Buy top C common at the "Accessory Shop" in Giran

Tattoos: If you have money, buy these tattoos from the Mammon merchant for AA and use them for PvE: +4 STR -4 CON, +4 DEX -4 CON. Or the shop ones at the "Magic Shop" in Giran: +4 STR -5 CON, +4 DEX -5 CON.

Solo leveling: teleport from Heine to "Alligator Island". Level there, moving deeper, until level +50.

Skills

40

Burning Fist (Burning Fist) - A powerful blow with a fiery iron fist. Used with fists. Ignores shields. Can overhit. Power 517. Max level is reached at 74.

Puma Spirit Totem (Puma Spirit Totem) - You are possessed by the Puma Spirit, which increases Accuracy by 6 and Atk. Spd. by 20% when using fists. Duration: 5 min. Used with fists.

Soul Breaker (Soul Breaker) - An iron-fist blow that not only deals damage but also stuns the enemy for 9 sec. Used with fists. Ignores shields. Can overhit. Power 2411. Max level is reached at 74.

Lightning Strike (Rush) - Dashes swiftly at the enemy. Cannot be used with a bow or crossbow.

Hurricane Assault (Hurricane Assault) - Unleashes a flurry of blows on the target. Used with fists. Can overhit. Requires level 2 "Focused Force". Ignores shield defense. Can crit. Power 3196. Max level is reached at 74.

43

Force Burst (Force Burst) - Releases magical force that attacks enemies in front of the character. Consumes 2 Energy Stones. Used with fists. Can overhit. Requires charging energy to level 1. Can crit. Power 533. Max level is reached at 74.

Frenzy of the Orc (Fury Fists) - Greatly increases Atk. Spd. Continuously consumes HP.

46

Ogre Spirit Totem (Ogre Spirit Totem) - The Ogre spirit possesses the character, raising P. Atk., P. Def. and M. Def. by 30% and critical damage by 10%. Duration: 5 min.

49

Force Storm (Force Storm) - Releases magical force that attacks enemies from a distance. Consumes 2 Energy Stones. Used with fists. Can overhit. Requires charging energy to level 1. Can crit. Power 533. Max level is reached at 74.

52-60

Armor:

The same Plated Leather set.

Weapon:

Buy low B fists in Giran for crystals at the "Prestige Goods Shop", or buy shadow low B fists in Giran at the "Weapon Shop".

Jewelry: Keep the same top C.

Solo leveling: Teleport from the Hunters' Village for 3600 adena to "Enchanted Valley"; run first down and to the left, then up to the Great Trees and Satyrs. If you're a Noblesse, use the Noblesse teleport "Center of the Enchanted Valley", and level there until +60.

Skills

55

Fatal Strike (Punch of Doom) - Hits the enemy with an iron fist, ignoring the shield. Used with fists. Can overhit. Power 9132. Max level is reached at 72.

58

War Frenzy (War Frenzy) - Increases your resistance to stun attacks by 15 and to sleep attacks by 30. While active, consumes MP. depending on the level. Max level is reached at 74.

Infernal Form (Dark Form) - Increases fire attack power by 20 and fire resistance by 10. Duration: 5 min. Max level is reached at 74.

Zealot (Zealot) - Gains the power of the Guardian and increases debuff resistance by 80%, buff removal resistance by 40%, Speed by 30. When using a sword/blunt/polearm/fists, Accuracy increases by 6 and Atk. Spd. by 20%; when using a sword/polearm, critical rate increases by 100; when using a blunt/fists, Critical Damage increases by 100%. Also reduces MP consumption for physical skills by 50%, and the power of HP-restoring skills by 50%. Can be used only when HP is at or below 30%. Duration: 1 min. Max level is learned at 74.

60

Break Duress (Break Duress) - Uses spiritual force to break free from immobility and remove spells that slow movement. Requires charging energy to level 3. Max level is reached at 66.

61-75

Armor:

Dark Crystal Light Armor Set - P. Atk./Atk. Spd. +4%, Paralysis chance -50%, STR+1, CON-1. A good set; in HF it's bought in Giran at the "Prestige Goods Shop" for adena. The gloves and boots can be unsealed at a regular blacksmith for adena.

Weapon:

Dragon Slayer (Dragon Grinder ) - Also bought in Giran at the "Prestige Goods Shop" for adena; if you're short of money, look for the same common or a Blood Tornado common on the market.

Jewelry: Buy A-grade Majestic jewelry at the same "Prestige Goods Shop" in Giran for adena; you can unseal it at the same blacksmith in Giran.

Solo leveling: Go near Goddard and level on deer, wolves and buffalo until 75.

Skills

62

Rabbit Spirit Totem (Rabbit Spirit Totem) - You are possessed by the Rabbit Spirit. For 5 minutes Speed, Atk. Spd. and Evasion increase by 30%, Evasion by 12. Used with fists.

68

Spirit of the Bison (Bison Spirit Totem) - You become possessed by the Spirit of the Bison. For 1 minute, accuracy with fist weapons increases by 6. When HP drops below 60%, P. Atk. increases by 10% and critical rate by 100. When HP drops below 30%, P. Atk. increases by 30% and critical rate increases by another 300. Used with fists.

74

Hawk Spirit Totem (Hawk Spirit Totem) - You are possessed by the spirit of the great hawk. Increases Accuracy by 6, Critical Rate by 100 and critical damage in melee by 30%. Requires fists. Duration: 5 min.


76-79

Armor:

Draconic Leather Armor Set DEX+1, STR+1, CON-2, Atk. Spd./P. Atk. +4%, Max MP +289, Weight Limit +5759 . For me it's the best S set and easy to get, but you can also go for Dino.

Weapon: Demon Splinter or Dino fists; both should be inexpensive.

Jewelry: TT, Dino, epics.

Solo leveling: If you have 150 fists, go near Giran Castle; if you still have A-grade fists, find a buffer near Giran Castle and level as a duo.

Party leveling: If you already have 150 fists, look for a party in GC2 or lower GC.

Skills

76

Health (Health) - Increases resistance to Poison and Bleeding by 20.

Wisdom (Wisdom) - Increases resistance to Hold, Sleep and Mental Attacks by 20.

Resistance (Fortitude) - Increases resistance to stun/paralysis attacks by 30. While active, consumes MP. depending on the level.

77

Parry Stance (Riposte Stance) - Uses the weapon to parry attacks. Reflects 30% of the damage received and, with a 30% chance, reflects buffs/debuffs (except skill and ranged damage). Lowers movement speed by 10%, Atk. Spd. by 20% and Accuracy by 4. While active, consumes MP. depending on the level.

Skill Mastery (Skill Mastery) - Gives a chance to use a skill without reuse or with doubled duration. Depends on STR.

78

Fighter Mastery (Master of Combat) - Max CP. increased by 5%, and when attacking with a sword, blunt, polearm, dual swords or fists, P. Atk. increases by 80.

Raging Force (Raging Force) - Attacks the enemy by releasing air energy and gathers soul energy. Can be raised to level 8. Gives a chance to crit. Can overhit. Used with fists.

Force Meditation (Force Meditation) - Meditation that for 1 minute increases HP recovery by 60 and MP by 10. Your body is immobilized and P. Def. is lowered by 80% while the skill lasts. The effect is cancelled if you are attacked. Requires charging energy to level 3.

79

Force Barrier (Force Barrier) - Uses spiritual force to create a temporary protective barrier for 10 sec. that normal hits, skills, buffs and debuffs cannot pass. Used with fists. Requires charging energy to level 4.

+80

S80 armor:

Moirai Light Armor Set - DEX +2, CON -2; when equipped, P. Atk. +4.26%, Atk. Spd. +4%, Speed +3%, hold resistance +50%, Fire/Water/Wind/Earth defense +3. Can be worn with cloaks.

S84 armor:

Vesper Light Armor STR +1, CON -2, DEX +1. When worn, increases P. Atk. by 5.57%, Atk. Spd./MP recovery speed by 5%, max MP by 347.

Vesper Noble Light Armor STR+1, CON-2, DEX+1, Atk. +5,57%, Atk. Spd. +5%, MP +5 recovery speed %, Max MP +354, Evasion +3, critical damage + 172, paralysis resistance + 50%. Lets you wear a cloak.

Vesper Light Armor Set STR +1, DEX +2, CON -3, stun resistance +50%, critical damage +182, Fire/Water/Wind/Earth defense +5. Lets you wear a cloak.

Elegia Light Armor Set STR +1, DEX +2, CON -2; when equipped, P. Atk. +6.59%, Atk. Spd. +6%, Critical Rate +171, paralysis resistance +50%, Speed +3%, Fire/Water/Wind/Earth defense by 5. Can be worn with cloaks.

Weapon: Icarus Hand, Vesper Fighter, Octo Claw, Jade Fists with the Focus SA.

Jewelry: S80-84/epics/TW jewelry

Solo leveling: Teleport from Schuttgart to the Den of Evil, teleport from Oren to the School of Dark Arts with the crystal quest (+82).

Party leveling: The same lower and upper GC, LoA, MoS.

Skills

80

Sigil of Energy (Symbol of Energy) - Creates a sigil that increases P. Atk. of everyone around. Applies to all targets in the area. The effect disappears if you leave the area. Consumes 1 Battle Symbol.

81

Warrior's Will (Fighter/'s Will) - When using melee weapons, increases P. Atk. by 100 and Atk. Spd. by 10%. During attacks, physical skill power and critical rate increase.

Archer's Will (Archer/'s Will) - When using a bow or crossbow, increases Accuracy by 8 and range by 50. During attacks, physical skill power and critical rate increase.

Find Weakness (Expose Weak Point) - Gives flesh and takes bone. After taking an attack, reveals the enemy's weaknesses and lowers its P. Def. Also increases the chance of landing a critical hit with normal attacks.

Insight (Final Secret) - Increases skill power and normal damage in PvP by 30%. Duration: 30 sec.

82

Balance Protection (Protection of Alignment) - Increases resistance to elements by 20. When the character takes damage, M. Def. and elemental resistance increase further.

Rune Protection (Protection of Rune) - Increases M. Def. by 15%. When the character takes damage, M. Def. and elemental resistance increase further.

Elemental Protection (Protection of Elemental) - Increases elemental resistance by 20. When the character takes damage, M. Def. and elemental resistance increase further.

83

Maximum Focus Force (Maximum Focus Force) - Instantly increases the amount of energy.

Destructive Force (Force of Destruction) - Directs destructive energy at the target. Requires an energy charge of level 2. Used with fists. Can overhit. Can crit. Power 4500.

Rushing Assault (Rush Impact) - Charges forward and attacks the enemies in front, dealing an extra 4224 damage. Stuns the enemies. Duration: 9 sec. Cannot be used with a bow or crossbow.


Subclass Skills

When your subclass reaches levels 65 and 70, the main class can learn general skills (Emergent Ability) that raise P. Def., M. Def., M. Atk., P. Atk. When the subclass reaches 75, you can learn similar general skills (Master Ability) or skills that depend on the subclass (Special Ability). When the subclass reaches level 80, divine transformations become available.

So I recommend taking these skills for a Tyrant.

Take Emergent Ability 65, 70 lvl: Magic Defence: 13-15 m def. from all subclasses for M. Def.


Special Ability 75 lvl; the interesting skills for us are:

Fighter Ability - Haste - A chance to increase Atk. Spd. while attacking. +30% to Atk. Spd. for 15 seconds. For this we'll need to level one of these subclasses: Gladiator, Warlord, Bounty Hunter, Destroyer; I recommend the Destroyer, as it levels the fastest.

Wizard Ability - Barrier - when taking damage, a chance to become invulnerable for 5 seconds. For this we'll need to level one of these subclasses: Prophet, Warcryer, Inspector, Swordsinger, Bladedancer.

Summoner Ability - Spirit: a chance to receive the soul of an ancient spirit when you are attacked. +10% to M. Atk., Casting Spd., P. Atk., Atk. Spd. For this we'll need to level one of these subclasses: Warlock, Elemental Summoner, Phantom Summoner.

Divine Transformations 80 lvl:

Divine Warrior - Skills: - Attacks the enemy with hurricane force, critical hit possible, power 2904 - Attacks the enemy from a distance, critical hit possible, power 2323 (Sonic Blaster) - Attacks surrounding enemies, ignores shield defense, critical hit possible, power 2323 - For a short time greatly increases your own attack power, effect 2 (War Cry) - Poisons the enemy, power 1689, effect 3 - Sacrifices your own HP to increase the attack power of all party members (Party War Cry).


Augmentation

In the main weapon:

Look for stats + critical rate: I personally got one like that and kept it, click +

Duel Might passive: gives a decent boost to DPS in PvP.

In the secondary weapon (better to insert into a low C, augmentation will be much cheaper):

Active Refresh: (fait or general) reduces skill reuse by 15%, duration 1 minute, reuse 10 minutes.

Active Magic Barrier: +77 m def regardless of buffs, duration 2 minutes, reuse 5 minutes.

Active Shield: +71 p def regardless of buffs, duration 2 minutes, reuse 5 minutes.

Active Bless the Body: +300 hp, duration 2 minutes, reuse 5 minutes.

Active self Celestial: invulnerability for 7 seconds, reuse 30 minutes, disappears on any action. The special thing about this augment is that it doesn't replace the other augment buffs, while all the others replace each other.


Boss/Olympiad Jewelry, TW,PvP Items

Boss Jewelry

Ring of Queen Ant (M. Def. 48) MP +21, increase resistance to poison by 30%, increase poison attack chance by 30%, increase accuracy, increase critical damage, increase resistance to hold by 20%, and increase hold attack chance by 20%.

Gives +15% to critical damage — exactly what we Tyrants need!


Ring of Baium (M. Def. 48) MP +21, increase resistance to poison by 40%, increase poison attack chance by 40%, increase accuracy, increase critical damage, increase resistance to hold by 30%, increase hold attack chance by 30%, increase Atk. Spd. and Casting Spd.

Gives +4% attack speed and 15% critical damage — again, just what we need!


Earring of Zaken (M. Def. 71) MP +31, increase resistance to bleed by 30%, increase bleed attack chance by 30%, vampiric rage,increase healing effects, increase resistance to stun/abnormal mental state attack by 20%, and increase stun/abnormal mental state attack chance by 20%.

It's usually one of the cheapest epics and one of the most important, since mental and stun resistances play a very big role in PvP, and our stun will land better!

Blessed Earring of Zaken (S84 - M. Def. 94) MP +37, 30% increase in Bleed Resistance, 30% increase in Bleed Attack Rate, 15% increase in Heal amount, Vampiric Rage effect, 30% increase in Stun/Mental Attack Resistance, 30% increase in Stun/Mental Attack Rate, and 15 Dark resistance.

The new version of Zaken with resistances like Antharas, still available to almost nobody.

Earring of Antharas (M. Def. 94) MP +37, increase resist bleed by 50%, increase bleed attack chance by 40%, increase healing effects, vampiric rage, 30% increase in stun/abnormal mental state resistance, increase stun/abnormal mental state attack chance by 30%, decrease MP consumption, and increase resistance to earth attacks.

Gives good stun resistance and helps our stun land!


Necklace of Frintezza (M. Def. 95) MP +42, increase resistance to sleep/paralysis/stun by 15%, increase sleep/paralysis/stun attack chance by 15%, increase resistance to poison/bleed by 25%, increase poison/bleed attack chance by 25%, decrease in skill re-use delay, increases Damage Shield effect, and increase resistance to Dark attacks.

In these chronicles any pauper can have it.


Necklace of Freya (M. Def. 125) water resistance +10, bleed resistance +20%, paralysis/shock/sleep resistance +15%, magic skill reuse delay -5%, reflect 4% short-range attack damage, max MP +50, MP Regeneration +0.23, mental attack resistance +10%.

An alternative to Frintezza; gives more M. Def. and mental resistance, and any pauper can have it too.


Blessed Necklace of Freya (M. Def. 132) water resistance +15, bleed resistance +25%, paralysis/shock/sleep resistance +20%, magic skill reuse delay -5%, reflect 4% short-range attack damage, max MP +50, MP Regeneration +0.46, mental attack resistance +10%, caster heal capacity +15.6, Men +2, Con +1, Str -1, magic MP consumption -5%.

The epic with the highest M. Def. and wonderful resistances, but available to almost nobody.


Necklace of Valakas (M. Def. 125) MP +50, HP +445, increase resistance to sleep by 40%, increase sleep attack chance by 40%, decrease in skill re-use delay, increase in P. Atk. and M. Atk., Wild Magic effect, Damage Shield effect and increase in resistance to Fire attacks.

Trance resistance plus P. Atk., but expensive.

Beleth's Ring (M. Def. 48)MP +38, HP +105, increase M.Def. by 12%, increase resistance to abnormal mental state by 10, increase abnormal mental state attack chance by 10, increase MP recovery rate by 0.23, and increase resistance to Dark attacks by 30.

Still nobody can farm it.


Olympiad Jewelry

For Olympiad Tokens y Grand Olympiad Manager'a you can buy A-grade shadow jewelry, which is given for 60 days and is a cut-down version of epic jewelry.


Olympiad Warrior's Ring (22k Olympiad Tokens, M Def: 42)MP +21, increase accuracy and critical damage, 30% hold resistance increase, 30% hold attack rate increase.


Olympiad Warrior's Earring (33k Olympiad Tokens, M Def: 63) MP +31, 20% increase to shock/mental resistance, 20% increase to shock/mental attack rate and Vampiric Rage.


Olympiad Warrior's Necklace (44k Olympiad Tokens, M Def: 85) MP +42, 15% increase to Sleep/Paralysis/Shock resistance, 15% increase to Sleep/Paralysis/Shock attack rate, decreases skill reuse delay and reflects damage.


TW Items

For Territory Badge you can make a Belt.. The belt slightly raises P. Def., and with extra options it can increase inventory slots, weight limit, PvP defense or damage, HP or MP regen.

Magic Ornament Mithril Belt PvP Defense - increases PvP defense against physical hits and skills:

Top-grade by 6%

High-grade by 4.2%

Regular by 3%

Low-grade by 1.2%

PvP Items

As you know, starting from top A grade you can make PvP gear builds; let's see which skills our Tyrant gets by inserting PvP-effect'a:

Here's an example with Vesper sets

- Vesper Fighter {PvP} Focus - when enchanted for PvP, the effect goes into the passives of skill 2

- PvP Weapon - Cancel - 15% chance to remove 1 or more buffs from the enemy

- PvP Weapon - Ignore Shied Defense - 15% chance to remove the ability to block with a shield for 15 sec

- Special Ability - PvP Damage - we get this passive by inserting the SA

PvP Light Set

- when enchanted for PvP, the effect goes into the passives of skill 2

- PvP Armor - Defence reduces the damage you take in PvP by 5%

- PvP Armor - Miracle 15% chance, when attacking an enemy, to make it drop its target on you (auto-attack, skills and ranged attacks)

PvP Hevy Set

- when enchanted for PvP, the effect goes into the passives of skill 2

- PvP Armor - Defence reduces the damage you take in PvP by 5%

- PvP Armor - Slow 15% chance, when attacking an enemy, to slow it (auto-attack, skills and ranged attacks). The article is copied from the forum thread [GoHa.ru - Guide to Grand Khavatari (Tyrant) http://forums.goha.ru/showthread.php?t=672238]