Warsmith (Freya) guide — Maestro

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Warsmith class guide for Lineage 2 Freya: how to get the class, which skills to take, what to wear and where to level.

Contents

Dwarf

Dwarves are a race created by the goddess of Earth. They have strong physical stats and a unique ability to create items. After the fall of the Giants, the Dwarves drifted from one race to another, trying to side with the winners, and as a result earned a reputation as dishonest turncoats. Today they have settled in the north of the Kingdom of Aden, in a realm of eternal cold, endless cliffs and never-melting snow.


Artisan skills (Artisan)

I'll list the maximum skill levels right away, because if I start describing what is learned at which level, it will be a lot of writing for me and a lot of spoiler-clicking for you :D Bandage (Bandage) level 1 - Physical skill. Heals weak bleeding. Costs 19 MP.

Stun Attack
Stun AttackLevel 15 (Stun Attack) - Attacks the target and stuns it for 9 seconds. Used with a blunt. Over-hit is possible. Power 131. Practically until the second class, this is your main attack skill. Cost - 33 MP.
Summon Mechanic Golem
Summon Mechanic GolemLevel 2 (Summon Mechanic Golem) - Summons a mechanic golem equipped with a cannon for ranged attacks. Requires 11 D.-grade Crystals. Absorbs 15% of the experience gained. It will also consume 4 additional crystals for each of 4 time intervals. This little mechanical friend will be your faithful companion in combat throughout the game and in almost every fight (both PvP and PvE). Cost - 62 MP.
Wild Sweep
Wild SweepLevel 15 (Wild Sweep) - Uses a spear to strike several enemies. Deals an additional 391 damage. Over-hit is possible. Cost - 34 MP. Useful only if you go somewhere deep into the Ant Nest with parties.
Heavy Armor MasteryLevel 13 (Heavy Armor Mastery) - Increases P. Def. by 18 when wearing heavy armor.
Light Armor MasteryLevel 13 (Light Armor Mastery) - Increases P. Def. when wearing light armor by 19.1 and Evasion by 6.
Polearm MasteryLevel 8 (Polearm Mastery) - Increases P. Atk. when using polearms by 20.5, and also lets you attack several enemies at once.
Boost HP
Boost HPLevel 3 (Boost HP) - Increases Max HP by 150.
Blunt MasteryLevel 8 (Blunt Weapon Mastery) - Increases P. Atk. by 20.5 when using a blunt.
Create Item
Create ItemLevel 4 (Create Item) - Lets you make level 4 items. Here it is! THIS skill is the very reason we started playing this class :D At last we can sell soulshots.
Fast HP Recovery
Quick HP RecoveryLevel 2 (Fast HP Recovery) - Increases HP recovery speed by 1.6.
Vital Force
Vital ForceLevel 2 (Vital Force) - Lets you recover faster while sitting. HP recovers 2.7 more, MP 2.1 more.
Weight Limit
Weight LimitLevel 2 (Weight Limit) - Triples your weight limit. An extremely useful skill for this race (Dwarves have always carried a lot of items in their bags).
Crystallize
CrystallizeLevel 1 (Crystallize) - Makes it possible to crystallize D.-grade items. Another of this race's most important and unique skills. Only dwarves can break gear into crystals.


Having walked this hard road and completed the second class transfer, we become a Warsmith — a stern and merciless killer. To lighten things up a little, here is one of the sternest representatives of this class :D

Blacksmith skills (Warsmith)

Warsmith (Warsmith). The main difference between a Warsmith and an Artisan is the ability to build unique battle machines, used both for hunting monsters and in castle sieges. Also, only a Warsmith can craft rare and especially valuable equipment and supply it to those who need it.

Hammer Crush
Hammer CrushLevel 37 (Hammer Crush) - Stuns for 9 sec. while dealing melee damage. Requires a blunt. Ignores shields. Over-hit is possible. Power 2411. This skill is practically the most essential one in both PvP and PvE; it's largely thanks to it (or rather its stun) that dwarves win in PvP.
Fatal Strike
Fatal StrikeLevel 37 (Fatal Strike) - A powerful crushing attack. Requires a sword or blunt. Ignores shields. Over-hit is possible. Power 3653. Most of the damage you deal in the game will come from this skill.
Whirlwind
WhirlwindLevel 37 (Whirlwind) - A circular attack that damages several enemies, ignoring shields. Requires a spear. Over-hit is possible. Power 2740. Dwarves very often level in parties because of their unreal amount of HP and good defense, which is why this skill will be very useful when leveling in parties with a polearm.
Blunt MasteryLevel 45 (Blunt Weapon Mastery) - Increases P. Atk. by 129.3 when using a blunt. Also improves the skill of using a blunt.
Heavy Armor MasteryLevel 50 (Heavy Armor Mastery) - Increases P. Def. by 79.3 when wearing heavy armor.
Light Armor MasteryLevel 50 (Light Armor Mastery) - Increases P. Def. when wearing light armor by 81.3 and Evasion by 6.
Polearm MasteryLevel 45 (Polearm Mastery) - Increases P. Atk. when using polearms by 129.3, and also lets you attack several enemies at once.
Boost HP
Boost HPLevel 10 (Boost HP) - Increases Max HP by 480.
Fast HP Recovery
Quick HP RecoveryLevel 8 (Fast HP Recovery) - Increases HP recovery speed by 4.
Wrath
WrathLevel 10 (Wrath) - Swings a spear and lowers the CP of surrounding enemies by 30%. Requires a spear. A very useful skill in mass brawls.
Polearm Accuracy
Polearm AccuracyLevel 3 (Polearm Accuracy) - Increases the Accuracy of your attacks with a polearm by 4. MP is consumed continuously while the skill is active.
War Frenzy
War FrenzyLevel 3 (War Frenzy) - Increases your resistance to stun attacks by 15 and to sleep attacks by 30. While active, consumes MP. depending on the level
Summon Big Boom
Summon Big BoomLevel 5 (Summon Big Boom) - Summons a Big Boom that self-destructs in an explosion. Summoning requires 5 D-grade crystals and 5 additional crystals for each of 4 time intervals. Absorbs 30% of the experience gained. Well, personally, about this summon I can say only one thing - IT'S USELESS JUNK!
Summon Mechanic Golem
Summon Mechanic GolemLevel 9 (Summon Mechanic Golem) - Summons a mechanic golem equipped with a cannon for ranged attacks. Requires 5 C.-grade crystals. Absorbs 15% of the experience gained. In addition, 4 additional crystals will be consumed for each of 4 time intervals. As I said, you should have it summoned always and everywhere. This little guy is simply a killing machine, and by the way, its damage is way higher than yours.
Vital Force
Vital ForceLevel 8 (Vital Force) - Lets you recover faster while sitting. HP recovers 6.7 more, MP 3.5 more.
Crystallize
CrystallizeLevel 5 (Crystallize) - Makes it possible to crystallize S.-grade items
Create Item
Create ItemLevel 9 (Create Item) - Lets you make level 9 items. Whoa, here it is - the most most most most and many times more the most important skill in the game (even more important than a damage dealer's Triple Sonic :D). Without it there would be no Dynasty, no rare sets, no Moirai, no weapons, etc.
Summon Swoop Cannon
Summon Swoop CannonLevel 1 (Summon Swoop Cannon) - Summons a Swoop Cannon. Summoning requires 27 A-grade Crystals and consumes an additional 13 B.-grade Gemstones every minute. A really useful thing in sieges; it breaks walls better than anyone.
Bandage
Bandage(Bandage) level 3 - Cures severe bleeding.
Summon Wild Hog Cannon
Summon Wild Hog CannonLevel 1 (Summon Wild Hog Cannon) - Summons a cannon that in normal mode can only move, and in siege mode can attack from long range. Switching modes takes 30 sec. Summoning requires 70 B-grade Crystals and consumes an additional 20 B.-grade Gemstones every minute. In principle, if it manages to fire at the gates, it will help you. It's just a very slow thing..
Golem Reinforcement
Golem ReinforcementLevel 3 (Armor Golem) - Puts an extra armor plate on the golem and increases its P. Def. by 15% and Max HP by 10%. Duration: 20 min.
Summon Merchant Golem
Summon Merchant GolemLevel 1 (Summon Merchant Golem) - Summons a Trade Association golem that can perform the simplest operations. Summoning consumes 5 Grade crystals. Useful if you forget to buy resources or SoE in the shop; otherwise it's a useless contraption :D
Summon Siege Golem
Summon Siege GolemLevel 1 (Summon Siege Golem) - Summons a siege weapon. Summoning requires 180 C-grade Crystals and consumes an additional 40 C.-grade Gemstones every minute.

And finally, for dessert, the coolest buffs in the world :D

Rush
RushCharges at the enemy; learned at level 40.


Have you really leveled to 76 and done the third class o_O?

Wisdom
WisdomLevel 1 (Wisdom) - Increases resistance to Hold, Sleep and Mental Attacks by 20.
Health
HealthLevel 1 (Health) - Increases resistance to Poison and Bleed by 20.
Skill Mastery
Skill MasteryLevel 1 (Skill Mastery) - Gives a chance to use a skill without reuse time or with double duration. Depends on STR.
Armor Destruction
Armor CrushLevel 1 (Armor Crush) - Deals an additional 3077 damage. Stuns the enemy for 9 sec. and reduces its P. Def. by 30% and M. Def. by 30%. Requires a sword, blunt, two-handed sword or two-handed blunt. Over-hit is possible. Critical hits are possible. Ignores Shield Defense. Our third and last damage skill. Put it on the hotbar together with Fatal Strike and Hammer Crush.
Parry Stance
Parry StanceLevel 1 (Parry Stance) - Uses the weapon to block attacks. Increases P. Def. by 25% and M. Def. by 25%, and decreases Speed by 10%, Atk. Spd. by 20% and Accuracy by 4. While active, consumes MP. depending on the level. A very useful skill if you know when to turn it on and when to turn it off. If you're up against a damage dealer, I advise turning it on until you stun him, then turning it off and hitting with skills, and so on until you take the thug down.
Riposte Stance
Riposte StanceLevel 1 - Uses the weapon to reflect attacks. Reflects 30% of the damage received and, with a 30% chance, reflects buffs/debuffs (excluding damage from skills and ranged attacks). Lowers Speed by 10%, Atk. Spd. by 20% and Accuracy by 4. While active, consumes MP. depending on the level. Cost - 35 MP.
Earthquake
Earth ShakerLevel 1 (Earthquake) - Delivers a powerful blow to nearby enemies, canceling their targets. Critical hits are possible. Ignores Shield Defense. Over-hit is possible. Requires a spear-type weapon. Power 4848.
Master of Combat
Master of CombatLevel 1 (Master of Combat) - Increases attack power with swords, blunts, spears, dual swords and fists by 80. Also increases Max CP. by 5%.
Braveheart
BraveheartLevel 1 (Braveheart) - Restores CP by raising fighting spirit. Power 1000.
Symbol of Honor
Symbol of HonorLevel 1 (Symbol of Honor) - Creates a symbol that maximizes the HP/CP recovery speed of everyone around. Applies to all targets within the area of effect. The effect disappears if you leave the area. Consumes 1 Battle Symbol.
Final Secret
EnlightenmentLevel 1 (Final Secret) - Increases skill power and normal damage in PvP by 30%. Duration: 30 sec. A really neat skill in PvP.
Create Item
Create ItemLevel 10 (Create Item) - Lets you make level 10 items.
Golem Armor
Golem ArmorLevel 1 (Golem Armor) - Fights while riding a Golem. The most awesome thing a dwarf has is this transformation. Everyone calls this thing a tin can, but in fact they're just jealous, because what this magnificent creation has terrifies all enemies in any mass brawl. Even a Stealth Chaser's SB can't compare with it. Yes, yes, yes — IT'S A MASS CANCEL. Just imagine a siege of grand scale into which a dozen of these über creatures come running. The enemies simply have no choice and will have to run :D
Rush Impact
Rush ImpactCharges forward and attacks the enemies in front. Puts enemies into a state of shock.


Gear

Here I considered 3 options.

S80
Dynasty Breast PlateFighter - CON-2, STR+2, P. Atk. +5,4%, Max HP +492. Dark resistance +8. Allows wearing a cloak.
Moirai BreastplateSTR +2, CON -2; when equipped, P. Atk. +4.26%, Atk. Spd. +4%, magic damage resistance +2%, Stun resistance +50%, Fire/Water/Wind/Earth defense +3. Allows wearing a cloak. Of course, this set is preferable to Dynasty.

Here I only considered 2 options; Elegia simply looks ugly on dwarves and, in my opinion, really doesn't suit us.

Weapons

Here I will only talk about weapons for solo leveling, without parties and PvP. In principle, you can take any weapon and level in parties in the catacombs or somewhere. C grade:

S80
Dynasty CudgelHP SA.
Icarus HammerHP SA.
S84: (high-roller option)
Vesper AvengerHP SA as usual :D
Eversor MaceHP SA.


Leveling


Subclass skills

Well, my personal choice was
Counter Haste
Counter HasteWhen striking, there is a chance to increase attack speed for a while: +30% to a.speed for 15 sec (Warlord, Tyrant, Destroyer).
Boost CP
Boost CPWe get a max.CP increase of ~+740 CP from warrior classes (Warlord, Tyrant, Destroyer).
Counter Barrier
Counter BarrierWhen hit, there is a chance to get temporary invincibility for 5 sec (BD, SwS, PP, Warcryer).

PvP and Olympiad tactics

The tactic itself comes down to using a couple of the right skills at the right time. Namely . If you turn the auras on and off at the right moments, success is guaranteed. Dwarf VS vs. the sneaky daggers: turn on ] and use on cooldown ,. Our task is to stun the dagger. As soon as he is stunned, turn off the auras and Riposte Stance and hit only with the summon and . Never use a stun before the previous one wears off (stunning an already stunned target simply removes the stun). Try to arrange it so that you hit the scoundrel in the face and your golem hits him in the back. Did it work? Well done! If you didn't kill the scoundrel during the first stun, repeat the process: turn on the auras and stun. In the end, if you know what you're doing, the scoundrel will be defeated, and all that is left is to type GF in chat :D.

Dwarf VS mage

Our chances here are slim. Turn on and try to run up to the mage and stun him. You will definitely need all sorts of talismans and run-speed buffs, since the aura cuts running speed by -10. If you stun him, you will most likely be able to take the scoundrel down. But you rarely manage to reach a pure mage, especially a Spellsinger with all his freezes. At the Olympiad, use a Barrier talisman and run to the mage. Ideally, use a skill-reuse Life Stone before the fight starts.

Dwarf VS DD (Destroyers, Tyrants, Warlords, Berserkers, etc.)

Here all kinds of reflect talismans are a must, and a reflect Life Stone is simply the ideal option. Most likely your opponent will simply kill himself on you — unless, of course, he thinks of pulling out a bow :D As before, try to get the summon behind his back, and keep stunning. Honestly, damage dealers almost always killed themselves on me, and Berserkers even disarm themselves :D But there is a catch: Tyrants, Gladiators and Berserkers also have a mirror, so be careful not to stun yourself. Against Berserkers it is very easy to die because of their cheesy mirror! Try to use as few skills on a Berserker as possible.

Dwarf VS Summoner

Usually everyone tries to hit the summoner and ignores the summon. We do it completely differently. Stun the summoner using and immediately switch to the summon. Try to stun it and kill it while its master is stunned. Most likely your golem has already been sent to another world by the summoner's skill, and you are left alone against two :( The stun lasts quite a long time, so killing the summon in that time is quite realistic (unless, of course, a cubic removes the stun). If you know what you're doing, it is quite realistic to take these villains down. Against cat summoners at the Olympiad, use Clarity, defense and skill-reuse talismans. Against an Elemental Summoner, use an M. Def. Life Stone; against a Phantom Summoner, also an M. Def. Life Stone plus a P. Def. talisman.

The little dwarf VS Bow

I'll admit right away that the chances are practically zero. Turn on your mirror and pray that he reflects a stun or Hamstring onto himself. At the Olympiad, put on run-speed talismans, use a defense talisman and a defense Life Stone.

Dwarf VS Tank

The chances are slim here too. Against a Shillien Knight, turn on the auras and hope that he cancels and debuffs himself; reflect talismans and Life Stones will also help you a lot here. At the Olympiad, be sure to use everything you have for reflect. Against a Paladin your chances are 0. Against a Dark Avenger, again pray to your mirror. A Temple Knight would lose to you on his own :) — it is his heals and cubics that win the fight. The chances are also 0.

For the Olympiad, all kinds of buff items are a must. Talismans: Clarity at maximum, one to remove Doom, Life Force, Barrier, REFLECT, and every run-speed talisman. Life Stones: active M. Def., P. Def., REFLECT, aggression (to try to pull aggro off the enemy's golem), and, in my opinion, the most important Life Stone for us is Refresh (skill reuse).

P.S. At the Olympiad it is good to have a cancel dagger (with a Haste SA, or a higher grade one with Crit. Damage or Focus). At the start of the fight, build up under defense, cancel the wretched villains, then stun, use Life Stones and talismans, and kill everything that moves. This especially helps against tanks. But never use it against a Dark Avenger — you will cancel yourself!

As you can see, your task will be to learn to position the summon correctly and to turn the auras on and off at the right time. Over time your skill will sharpen, and you will do everything automatically.


Pets

It seems strange — a dwarf with a pet? He already has his golem, so why would he need a pet? Let me explain. Your main income is crafting (crafting and selling soulshots, a craft shop), and crafting requires MP. That is exactly why you will need this creature of unclear origin.

Required equipment. Hmm, what should I write here? Oh, I know. A dwarf also needs a robe and a Homunculus's Sword with the Conversion SA. You probably didn't get that at all, did you? A robe on a dwarf, that's crazy. Let me explain. We need it, once again, for crafting. The robe gives mana, just like the Homunculus's Sword with Conversion, and more mana means we can craft more and therefore earn more. Suitable robes: Divine Tunic (C grade) - P. Def. +5,26%, Max MP +171, INT-1, MEN+1; Blue Wolf Tunic - Max MP +206, recovery speed MP +5,26%, INT-2, WIT-1, MEN+3; Majestic Set - Max MP +240, Casting Spd. +15%, recovery speed MP +8%, Stun resistance increased by 50%, WIT+1, INT-1. And so on.

As you can see, we choose robes that give more MP and increase MP regeneration.

Making money

Dwarves are true masters of this; they are probably the richest beings in the L2 world :D Our main income is, of course, making and selling soulshots, crystallizing armor and weapons and selling the crystals, and a craft shop. But you can also make a lot of money crafting rare items — they have always been in demand. When you open a craft shop or make shots, put on the robe and the Homunculus's Sword and summon the Kookaburra (set it to combat mode) — and off you go for millions. They say Bill Gates started exactly like this :D

Class gameplay videos

http://www.youtube.com/watch?v=GihY2zEiSCQ&feature=fvsr