Warsmith (High Five) guide — Maestro
A guide to the Warsmith class for Lineage 2 High Five: how to get the class, which skills to take, what to wear and where to level. The Maestro is a melee DD (dwarf); the Maestro's main job is to stun the enemy. High P. Def. but low P. Atk. The Maestro's main strengths: stun, stun, stun) A party for the Maestro: melee DDs (daggers, Tyrants, Destroyers, etc.)
Skills (2-3 class)
Kuzya
- [[Fast_HP_Recovery_(212)|]] (')[http://linedia.com.ua/w/index.php?title=Fast_HP_Recovery_(212)&action=submit - Increases HP regeneration by 4; enchant for regeneration (+0.1 etc.)
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Summon Swoop Cannon - The most useful golem! (siege) - [[Wrath_(320)|]] (')[http://linedia.com.ua/w/index.php?title=Wrath_(320)&action=submit - Takes 30% of enemies' CP with one blow. Seems like a decent skill, but I never used it, though I should have)
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Bandage - Cures severe bleeding!
[[Hammer_Crush_(260)|]] (')[http://linedia.com.ua/w/index.php?title=Hammer_Crush_(260)&action=submit - Stuns for 9 sec. while dealing melee damage. Requires a blunt. Ignores shields. Over-hit is possible. Power 2411. Enchant for chance!
- [[Summon_Siege_Golem_(13)|]] (')[http://linedia.com.ua/w/index.php?title=Summon_Siege_Golem_(13)&action=submit - siege golem, never used it
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Summon Kai the Cat - The golem is a useful thing; enchant for power. - [[Whirlwind_(36)|]] (')[http://linedia.com.ua/w/index.php?title=Whirlwind_(36)&action=submit - a mass attack; I don't use it in PvP, and leveling on solo mobs is faster anyway)
- [[Vital_Force_(148)|]] (')[http://linedia.com.ua/w/index.php?title=Vital_Force_(148)&action=submit - passive; restores 6.5 more HP and 3.5 more MP while sitting; not enchantable.
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Surrender to Dark - increases the weight limit 4 times. Hooray, we can carry 1k CP potions! - [[Create_Item_(172)|]] (')[http://linedia.com.ua/w/index.php?title=Create_Item_(172)&action=submit - Craft, craft, craft!
[[Fatal_Strike_(190)|]] (')[http://linedia.com.ua/w/index.php?title=Fatal_Strike_(190)&action=submit - at the last skill level the power will be 3653. Enchant for element! There's no point enchanting for attack..
- [[Boost_HP_(211)|]] (')[http://linedia.com.ua/w/index.php?title=Boost_HP_(211)&action=submit - Increases Max HP by 480. Enchant for HP regeneration!
- [[Polearm_Mastery_(216)|]] (')[http://linedia.com.ua/w/index.php?title=Polearm_Mastery_(216)&action=submit - increases P. Atk. by 129 when using a spear and lets you attack several targets... no point enchanting it.
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Shield of Faith - Increases P. Atk... blah blah blah. Enchant for running speed! - [[Light_Armor_Mastery_(227)|]] (')[http://linedia.com.ua/w/index.php?title=Light_Armor_Mastery_(227)&action=submit - We don't need light armor)
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Heavy Armor Mastery - Heavy armor. Enchant for percentage HP regeneration.. (life) - [[Summon_Big_Boom_(301)|]] (')[http://linedia.com.ua/w/index.php?title=Summon_Big_Boom_(301)&action=submit - The kamikaze golem is totally useless...
- [[War_Frenzy_(424)|]] (')[http://linedia.com.ua/w/index.php?title=War_Frenzy_(424)&action=submit - Increases your resistance to stun attacks by 15 and to sleep attacks by 30. While active, consumes MP. depending on the level. Enchant against stun!
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Summon Swoop Cannon - the turtle, I don't use it.. (siege golem) - [[Rush_(994)|]] (')[http://linedia.com.ua/w/index.php?title=Rush_(994)&action=submit - a useful skill, I use it often. Tip: use it while Rush Impact is on cooldown (when an archer casts a skill, or a Bishop, etc., or to catch up). Not enchantable.
- [[Repair_Golem_(822)|]] (')[http://linedia.com.ua/w/index.php?title=Repair_Golem_(822)&action=submit - Restores the golem's HP by 15%. Not enchantable!
- [[Strengthen_Golem_(823)|]] (')[http://linedia.com.ua/w/index.php?title=Strengthen_Golem_(823)&action=submit - Increases the golem's P. Atk. by 15% and Atk. Spd. by 9%. Duration: 20 min. Not enchantable
- [[Golem_Reinforcement_(824)|]] (')[http://linedia.com.ua/w/index.php?title=Golem_Reinforcement_(824)&action=submit - Puts an extra armor plate on the golem and increases its P. Def. by 15% and Max HP by 10%. Duration: 20 min. Not enchantable
(Tip: remove the War Chant and give these 2 buffs to the golem).
- [[Sharp_Edge_(825)|]] (')[http://linedia.com.ua/w/index.php?title=Sharp_Edge_(825)&action=submit - Sharpens the weapon's blade, increasing P. Atk. by 5% and Critical Rate by 20%. Duration: 20 min.
- [[Spike_(826)|]] (')[http://linedia.com.ua/w/index.php?title=Spike_(826)&action=submit - Adds a spike to a blunt to increase its P. Atk. by 5% and stun attack chance by 8%. Duration: 20 min. Not enchantable!
- [[Restring_(827)|]] (')[http://linedia.com.ua/w/index.php?title=Restring_(827)&action=submit - Strengthens the string of a bow or crossbow, increasing P. Atk. by 5% and range by 100. Duration: 20 min. Not enchantable!
- [[Case_Harden_(828)|]] (')[http://linedia.com.ua/w/index.php?title=Case_Harden_(828)&action=submit - Hardens the outer side of armor and increases P. Def. by 10%. Works only on characters in heavy armor. Duration: 20 min. Not enchantable!
- [[Hard_Tanning_(829)|]] (')[http://linedia.com.ua/w/index.php?title=Hard_Tanning_(829)&action=submit - Increases P. Def. by 5% and Evasion by 2. Works only on characters in light armor. Duration: 20 min. Not enchantable!
- [[Embroider_(830)|]] (')[http://linedia.com.ua/w/index.php?title=Embroider_(830)&action=submit - Decorates magic armor with embroidery that increases P. Def. by 5% and MP recovery speed by 2. Duration: 20 min. Not enchantable!
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Bandage - When used, instantly restores 35% of HP and increases Max HP by 35% for 10 min. Useful in PvP: you can restore 35% HP at the right moment.
Master
- [[Wisdom_(328)|]] (')[http://linedia.com.ua/w/index.php?title=Wisdom_(328)&action=submit - Resistance to sleep and mental attacks by 20. I enchanted it for sleep...
- [[Health_(329)|]] (')[http://linedia.com.ua/w/index.php?title=Health_(329)&action=submit - Resistance to poison and bleeding.. you can enchant it, but last of all.
- [[Skill_Mastery_(330)|]] (')[http://linedia.com.ua/w/index.php?title=Skill_Mastery_(330)&action=submit - Gives a chance to use skills without reuse or with double duration... not enchantable.. a useful thing, but it rarely triggers
- [[Parry_Stance_(339)|]] (')[http://linedia.com.ua/w/index.php?title=Parry_Stance_(339)&action=submit - Uses the weapon to block attacks. Increases P. Def. by 25% and M. Def. by 25%, and decreases Speed by 10%, Atk. Spd. by 20% and Accuracy by 4. While active, consumes MP. depending on the level. Enchant for power; there are no other options.
- [[Riposte_Stance_(340)|]] (')[http://linedia.com.ua/w/index.php?title=Riposte_Stance_(340)&action=submit - Uses the weapon to reflect attacks. Reflects 30% of the damage received and, with a 30% chance, reflects buffs/debuffs (excluding damage from skills and ranged attacks). Lowers Speed by 10%, Atk. Spd. by 20% and Accuracy by 4. While active, consumes MP. depending on the level. Not enchantable..
- [[Earthquake_(347)|]] (')[http://linedia.com.ua/w/index.php?title=Earthquake_(347)&action=submit - Delivers a powerful blow to nearby enemies, canceling their targets. Critical hits are possible. Ignores Shield Defense. Over-hit is possible. Requires a spear-type weapon. Power 4848. No need to enchant it)
[[Armor_Crush_(362)|]] (')[http://linedia.com.ua/w/index.php?title=Armor_Crush_(362)&action=submit - Deals an additional 3077 damage. Stuns the enemy for 9 sec. and reduces its P. Def. by 30% and M. Def. by 30%. Requires a sword, blunt, two-handed sword or two-handed blunt. Over-hit is possible. Critical hits are possible. Ignores Shield Defense. A cool skill, very useful in PvP; enchant for chance!
- [[Master_of_Combat_(430)|]] (')[http://linedia.com.ua/w/index.php?title=Master_of_Combat_(430)&action=submit - Max CP. is increased by 5%, and P. Atk. is increased by 80 when attacking with a sword, blunt, polearm, dual swords or fists. I enchanted it for blunt. Enchant it last of all.
- [[Braveheart_(440)|]] (')[http://linedia.com.ua/w/index.php?title=Braveheart_(440)&action=submit - Restores CP by raising fighting spirit. Power 1000. Enchant for the amount of CP
- [[Protection_of_Elemental_(756)|]] (')[http://linedia.com.ua/w/index.php?title=Protection_of_Elemental_(756)&action=submitIncreases elemental resistance by 20. When the character takes damage, M. Def. and elemental resistance increase further. Not enchantable. All races have it. Sometimes helps against mages (passive).
- [[Protection_of_Rune_(755)|]] (')[http://linedia.com.ua/w/index.php?title=Protection_of_Rune_(755)&action=submit - Increases M. Def. by 15%. When the character takes damage, M. Def. and elemental resistance increase further. When it triggers, M. Def. +1k. Not enchantable.
- [[Protection_of_Alignment_(757)|]] (')[http://linedia.com.ua/w/index.php?title=Protection_of_Alignment_(757)&action=submit - Increases elemental resistance by 20. When the character takes damage, M. Def. and elemental resistance increase further. Not enchantable..
- [[Fighter's_Will_(758)|]] (')[http://linedia.com.ua/w/index.php?title=Fighter's_Will_(758)&action=submit - When using melee weapons, P. Atk. increases by 100 and Atk. Spd. by 10%. During an attack, physical skill power and Critical Rate increase.
- [[Archer's_Will_(759)|]] (')[http://linedia.com.ua/w/index.php?title=Archer's_Will_(759)&action=submit - When using a bow or crossbow, Accuracy increases by 8 and range by 50. During an attack, physical skill power and Critical Rate increase. Probably not needed)
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Evade Shot - Gives flesh and takes bone. After being attacked, it reveals the enemy's weaknesses and lowers its P. Def. It also increases the critical rate of normal attacks. Not enchantable! - [[Rush_Impact_(995)|]] (')[http://linedia.com.ua/w/index.php?title=Rush_Impact_(995)&action=submit - RUSH! Charges swiftly at the enemy in front and deals additional damage. Power 4224. Stuns the enemy for 9 sec. Cannot be used with a bow or crossbow equipped. Don't let the enemy escape!)
- [[Final_Secret_(917)|]] (')[http://linedia.com.ua/w/index.php?title=Final_Secret_(917)&action=submit - Increases skill power and normal damage in PvP by 30%. Duration: 30 sec. Very useful in PvP! Not enchantable!
Transformation
- [[Golem_Armor_(778)|]] (')[http://linedia.com.ua/w/index.php?title=Golem_Armor_(778)&action=submit - Turns into a vicious death machine. (Especially effective against tanks and Destroyers
Ps: see a Destroyer at the Olympiad — use the transformation and cancel!) With tanks it's a different story...
Gear and leveling - sets, tattoos, SA, attributes, leveling spots
Armor sets
C grade
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Plated Leather - Plated Leather Armor. Gives +4 STR and -1 CON. The best choice at C grade. We don't need other sets..
B Grade
I ran around in C until 61, it was fine. Well, you can wear Zubei's, but I don't see the point. PS: wear C until 61!
A Grade
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Tallum Plate Armor - Tallum Plate Armor. Atk. Spd. +8%, weight limit without penalty +5759, chance to inflict Poison/Bleed -80%, STR+2, CON-2. The best set for leveling... And the price is fine (10kk for the whole set in Luxor)...
S Grade
S80 Grade
S84 Grade
We try to save up for Moirai rare +6 900... Well, if you can afford Elegia, buy it
Weapons
C grade
- item - Berserker Blade
P. Atk.: 190 M. Atk.: 83. Take a sword! A blunt won't be of much use at this level.. If money allows, buy a real one and take the Focus SA.. Focus (Focus) - Increases Critical Rate by 73. B Grade
- itemGreat Sword
P. Atk.: 213 M. Atk.: 91. Focus SA. Focus (Focus) - Increases Critical Rate by 68..
- itemGuardian Sword.
P. Atk.: 236 M. Atk.: 99. Buy only the common (no SA) version! Because the SA on it is junk. A Grade
- itemInfernal Master (low) P. Atk.: 259
M. Atk.: 107... SA: Focus (Focus) - Increases Critical Rate by 61. Deals additional damage in PvP.
- item - Dragon Slayer (mid)
P. Atk.: 282 M. Atk.: 114. Buy only the common version! The SA is pointless..
- item - Sword of Ipos (top)
P. Atk.: 305 M. Atk.: 121. The coolest weapon at A grade, but very expensive.. SA: Focus (Focus) - Increases Critical Rate by 61. Deals additional damage in PvP. S grade
- item- Dynasty Blade.
P. Atk.: 405 M. Atk.: 151. Focus (Focus) - Increases Critical Rate by 111. Deals additional damage in PvP.
- itemDynasty Crusher.
P. Atk.: 405 M. Atk.: 151. A cool weapon. I used it until 84.. SA: Rsk. Focus (Rsk. Focus) - Increases Critical Rate by 164 when HP is below 60%. Deals additional damage in PvP (FOR LEVELING!) and Health (Health) - Increases Max HP by 25%. Deals additional damage in PvP (For PvP). Well, and we'll also need
- itemSaint Spear
P. Atk.: 281 M. Atk.: 132. SA at your discretion... (you'll need it for FoG!)
- itemDynasty Halberd.
P. Atk.: 333 M. Atk.: 151. SA at your discretion... (you'll need it for FoG!) S80 Grade: use a Crusher, or you can buy:
- itemIcarus Heavy Arms.
P. Atk.: 442 M. Atk.: 163. SA: Focus (Focus) - Increases Critical Rate by 111. Deals additional damage in PvP (personally I used a Crusher) S84 Grade
- itemVesper Retributer (low)
P. Atk.: 482 M. Atk.: 176. SA: Health (Health) - Max HP is increased by 25%. Deals additional damage in PvP (by level 84 I was already using a Vesper +8 300 with an HP SA)
- itemDevilish Maul.
P. Atk.: 505 M. Atk.: 183. SA: Health (Health) - Max HP +25%. Deals additional damage in PvP (a month later I bought one like this +9 300 with an HP SA)
SA in the weapon
For leveling use Focus.. For PvP only HP!
TATTOOS
The simplest builds: a. +5 STR +4 DEX -9 CON - a build for leveling and farming; some manage to use it in PvP/olympiad conditions too. b. +5 STR -5 CON - the most popular build for both farming and PvP. c. no dyes - everything stays as it is; you have a lot of HP, CP but also average P. Atk.
An attribute in the weapon!
Initially there are 6 of them: fire, water, holy, dark, wind, earth. The chance of inserting an attribute stone is about 50%. However, if you fail, the attribute level doesn't drop or reset — you just lose the stone. In HF there are 2 main stages of attribute insertion: up to 150 and up to 300. Up to 150, ordinary attribute stones are used (Elemental Stone, etc.); from 150 to 300, Elemental Crystals are used. Elemental Stones are obtained by knocking them out of mobs. All stone groups (Fire/Water, Wind/Earth, Holy/Dark) can be exchanged for each other at the Attribute Master NPC in Aden (near the blacksmith) and Rune — i.e. you can exchange fire for water and vice versa at no cost. You can also exchange 5 elemental stones for 1 elemental crystal at the Attribute Master NPC (this costs 3kk). Enchant the weapon with any attribute except holy/dark.
An attribute in the armor!
Up to 3 attributes can be inserted into armor 1 (you can't use opposite ones, e.g. dark/holy, etc.). From myself I'll say: put in extra defense against fire, wind and dark... armor attribute (60/120). The same rules apply to armor as to weapons, with one exception: by inserting a stone you get the opposite resistance. For example, by inserting a Holy Stone you get Dark resistance, and so on.
Leveling spots and techniques. Personal experience
Noobhood. Levels 1-20
Up to level 20 it's very easy to level up on side quests, reaching level 20 with 4 bars of vitality. Here is the most optimal and fastest way for us to reach level 20. Get level 18, do the class quest, get level 20.
Youth. Levels 21-40
There aren't many leveling options at these levels; mostly it's General locations + Kamaloka. 21-30 1) Try to find or gather a party for RBs.. If there's none or you're too lazy to gather one, level in the catacombs 2) Catacomb of the Heretic. 31-40 1) Hardin's Academy, teleport from Oren; I leveled there.. quite decent exp from the mobs.. also visit Kamaloka every day: 22-29 in Gludio and 33-39 in Dion. Leveling in D grade is simple and basically fast — put on common D gear and off you go. No difficulties.
40-52
1) Alligator Island. Decent exp from the mobs; at the end there are party mobs giving 10% per party mob with full vitality at 45.. (from Heine) 2) Enchanted Valley (from Oren)
Also visit Kamaloka in Heine regularly. Learn all the necessary skills. Your task is to find the optimal leveling spot and concentrate on it.
Levels 52-61. Adolescence
By now we've more or less gotten used to the class, we understand which buttons to press and how to move. However, we still badly need experience (and you'll always need experience, even at level 85). 1) Fields of Massacre - one of the priority spots (from Oren) 2) Frozen Labyrinth - I leveled there... pretty fast.. (Schuttgart)
Levels 62+. Young adulthood
1) Garden of Beasts - the coolest spot! (Goddard) 2) Wall of Argos - multiplied and strong mobs... Best to level there with good equipment. (Goddard) 3) Tower of Insolence - party leveling. (Aden) It's the right time to do the second Pailaka.
Levels 70+. Maturity
1) Wall of Argos - on the eyes and bears (Goddard) 2) Varka - a spot for solo leveling, decent exp. (Goddard) 3) Hot Springs (HS) - solo leveling. Cool exp. It's the right time to do the 3rd Pailaka
3 class. Levels 76-80. The beginning of the prime
1) Forge of the Gods (FoG) - a spot for party leveling.. Take a 80+ Destroyer with a polearm, a healer, a Warcryer, a BD, and go! (Goddard) 2) Giant's Cave (GC) - you need a full party here (Aden) 3) Isle of Prayer (IoP) - solo leveling + sometimes a fire stone drops. 4) Hellbound (HB) - available at 78 after completing the quest. Party leveling...
80-85 Old age
1) Giant's Cave (GC) 2) Hellbound (HB) 3) Crypts of Disgrace - solo leveling 4) Forge of the Gods (FoG) 5) Delusion Chambers (from the Delusion Chamber guide NPC) - the east chamber (East); 2 RB (Tower, Square); you can go for the 2 RB only 1 times a day, to the East as many times as you like..
PvP/subclass
To start proper PvP, you must learn a couple of simple but immutable truths:
1) True PvP starts at 80, or better at 81 2) The higher your level, the cooler you are. The PvP difference between 78 and 79 is huge, and between 79 and 80 even bigger. 3) Try to join a strong clan, otherwise you won't get to farm valuable resources, since the top groups occupy everything all the time. 4) Enchant your skills and insert attributes — these are very important aspects of the game. The more of both, the better. 5) Go to sieges, save up fame and get PvP versions of weapons and armor. By 80+ it's good to have at least one subclass 75, and you should have taken its skills long ago. Subclass options: Warcryer/SwS/BD — any DD — any subclass. As for subclass skills, take: heal-stat, counter-haste, passive crit +30
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