Bladedancer (Freya) guide — Spectral Dancer

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A Bladedancer class guide for Lineage 2 Freya: how to get the class, which skills to take, what to wear and where to level. What's closer to you? Perhaps the unrivaled grace of seduction: languid curves, a voluptuous figure, a narrow waist and the eyes of a femme fatale, or the well-built silhouette of a fighter whose body is a weave of muscle and cold fearlessness?

In any case, dark skin, the night and the magic of the goddess Shilen will be your companions until the end of this world's ages.

You have to love this race with all your being: you simply must admire your sexy chosen one or be wholly proud of your haughty dark knight, and never, ever doubt your choice. Dark elves are a play style, an image and charisma.

No race has as much inner energy as this one. So if you're indifferent to the dark side of the force, don't pick it - it won't manifest in you properly, won't show all its power and grandeur.

Oh, those dark ones - no one else goes to extremes like they do. Everything about them is maximal and contradictory: power and weakness, life and death - the edges of a single blade.

Only a few come to know the hidden power - only those who aren't afraid to cut themselves on every blade …

Enough with the lyrics, now to business. If you've firmly decided to play a dark-skinned one in heavy armor, we don't have a lot of choice. SK and the BD (let's start with him)

The Dancer is the main DD (damage-dealing) support. A unique weave of super useful dances for every kind of boost, the best friend of mages and warriors both in leveling and in PvP (especially in PvP). He's the Gladiator's favorite friend, since he wears dual swords and can't live without them (ideological brothers, really).

"Oh, how pleasant it is at a rest stop to chat with a skinny colleague about our sharp friends"

Until recently he was considered a mediocre, boring support character (by silly humans, yes). Yet he has huge power and attack speed - literally a blender for a bloody cocktail (especially since elemental attributes were introduced for duals).

The only downside: for real combat efficiency your target has to stand still (so all the hits connect). Root or your party members' slowing skills help with this. See a motionless target - chop it into slices. And duals ++++ play no small part in this.

BD has a huge number of formidable debuffs in his arsenal (they land very well), which allows varied tactics in combat. As someone who played a high-level BD for a long time, I'll say - in PvP I really enjoyed him (the duals were +15, heh)

It's important to understand that this is a class whose purpose is to make large-scale "mischief" for the enemy squad, strengthen your own party, and weaken the defenses of your party DDs' (main damage dealers') first targets as much as possible.

The dancing fighter wears heavy armor and has primary UD. This lends itself to attacking and drawing fire, which is also helped by "aggression" (pulling the target onto yourself) - the most important skill for "mischief" and giving your party's doctors a chance to survive =) And in UD you can also use a bow (that's for the rich).

If a dancer hacks away with his swords way too much in a fight, he's way too much of an idiot.

In conclusion I want to say that in skilled, loving hands this character is capable of a lot. He may not be an Olympiad favorite, but in pvp he plays a key role and is very varied to control. The main thing is to be aware of your functions and perform them flawlessly, analyze and choose the best battle strategy.

Although in Gracia Final at 83 (!) his stats grow a lot and he won't lose so absurdly in the arena, but how many people will reach such heights?

True fans only!


There's also a guide on the forum, which is no longer a forum but a dump Goha.ru Here it is. But I think it was written back in C4 times

Contents

"Part 1, or EVERYBODY Dance!"

What do we have? A Dancer — how beautiful that sounds o_O, but what does he dance?

40 lvl: Dance of Fire
40 lvl: Dance of Fire(Increases critical attack power by 35%)

Enchanted for Time and Cost (reduces MP consumption)

43 lvl: Dance of Light(Increases damage against unholy mobs — undead, in short — by 20.) Again, enchant for Time

Enchants for Time and Cost

46 lvl: Dance of Inspiration
46 lvl: Dance of Inspiration(Increases party members' Accuracy by 4)

Enchants for Time and Cost

49 lvl: Aha, we become close friends of Mages — why? Because at this level we get the Dance of Mystic(increases party members' M. Atk. by 20%.)

Enchants for Time and Cost

52 lvl: Dance of Concentration(increases party members' Casting Spd. by 30% and lowers the chance of M. Atk. being interrupted by 40%.) That's it, we're almost the mages' favorites.

Enchants for Time and Cost

55 lvl: Dance of the Warrior
55 lvl: Dance of the Warrior(Increases P. Atk. of all party members by 12%)

Enchants for Time and Cost

58 lvl: Dance of Fury(Increases Atk. Spd. of all party members by 15%) Hooray, now skills will be learned every 2 levels! Sorry to disappoint you, but Dances start being learned every 4 lvl.

Enchants for Cost and Time

62 lvl: Dance of Earth Guard
62 lvl: Dance of Earth Guard(Increases resistance to Earth attacks by 30)

Enchants for Cost and Time

66 lvl: Dance of Protection
66 lvl: Dance of Protection(In short, if you fall, it won't hurt :))

Enchants for Cost and Time

70 lvl: Dance of Aqua Guard
70 lvl: Dance of Aqua Guard(Increases resistance to Water attacks by 30)

Enchants for Cost and Time

74 lvl: Dance of Vampire(Restores part of HP from the damage dealt to the enemy. Stacks with the Shillien Elder's "Vampiric Rage" buff

Enchants for Cost and Time

We take the 3 class. (gg)

and we get this dance

76 lvl: Dance of Blade Storm"Increases resistance to arrows by 90%, lowers M. Atk. by 90%)

Can't be enchanted, like the other Dances.

Dance of Medusa
Dance of Medusa(turns the nearest enemies to "Stone"; lands fairly often.)
78 lvl: Dance of Siren. Increases party members' chance of landing a Magic Critical Hit.
79 lvl
79 lvlDance of Alignment. Increases defense against Holy and Dark attacks by 30


"Part 2: Dressing in the latest fashion."

40+ lvl
Plated Leather set +4 STR, -1 CON
Raid Sword*Raid Sword +4 and higher
Raid Sword*Raid Sword +4 and higher
52+ lvl
Blue Wolf Breastplate set+7 to running speed, +5.24% to HP +3 regeneration speed, STR, -2 DEX, -1 CON
Samurai Longsword*Samurai Longsword +4 and higher
Samurai Longsword*Samurai Longsword +4 and higher
61+ lvl
Tallum Heavy Armor set+8% to Atk. Spd., +5759 Load, +80% to poison resistance, -80% chance of getting a bleeding wound, +2 STR, -2 CON
Majestic Heavy Armor set+4% P. Atk., +3 Accuracy, -50% chance of getting shocked, +2 STR, -2 CON
Keshanberk*Keshanberk +4 and higher
Keshanberk*Keshanberk +4 and higher
Damascus*Tallum Blade +4 and higher
Damascus*Tallum Blade +4 and higher
76+lvl
Imperial Crusader set+8% P.Def, +445 HP, -70% chance of Sleep/Hold landing; +2 STR, -2 DEX
Tallum Blade*Dark Legion's Edge +4 and higher
Tallum Blade*Dark Legion's Edge +4 and higher
80+ lvl
Dynasty Heavy Armor set (Strength)CON-2 STR+1 DEX+1, P. Atk. +5.4%, Max HP+492. Dark resistance +8, reduces MP. cost
Moirai Heavy Armor setSTR +2, CON -2. When equipped, P. Atk. +4.26%, Atk. Spd. +4%, magic damage resistance +2%, stun resistance +50%, Fire/Water/Wind/Earth defense +3.
Dynasty Dual SwordP. Atk. 405; when enchanted to +4, increases critical rate by 109 and Max HP by 10%.
Icarus Dual Sword
Icarus Dual SwordP. Atk. 442; when enchanted to +4, increases critical rate by 109 and Max HP by 10%.
84+ lvl
Vesper Heavy Armor setSTR +2, DEX -2; when worn, increases P. Atk./P. Def. by 5.57%, max HP by 540, Sleep/Hold resistance by 70%.
Elegia Heavy Armor setSTR +3, CON -2; when equipped, P. Atk. +6.59%, Critical Rate +12.74, Bleed/Hold/Sleep resistance +50%, M. Def. +2%, Max HP +550, Fire/Water/Wind/Earth defense +5, restores a certain amount of HP from damage dealt to the enemy.
Vesper Dual Sword
Vesper Dual SwordP. Atk. 482; when enchanted to +4, increases critical rate by 109 and Max HP by 10%.
Periel Dual Sword
Periel Dual SwordP. Atk. 505; when enchanted to +4, increases critical rate by 109 and Max HP by 10%.
Eternal Core Dual Sword
Eternal Core Dual SwordP. Atk. 532; when enchanted to +4, increases critical rate by 109 and Max HP by 10%.

Part 3: Go right and you'll be rich. Go left and you won't have to work. Go straight and you'll find your death"

Well, in the world of Lineage 2 you can't get good gear, progress, etc. alone without a Clan and a static party. Well, you can, but it's very tedious.

Let me explain what a static party is

For fast progress, leveling, ganks and so on, I use a static party. Let me explain what that is:

Simply put, a "static party" (hereafter just "static") is an independent combat and economic unit whose members are in one clan and always level and attend clan events together. I.e. a party (archers, mages, melee) is gathered that acts as one combat unit. Why you need it:


Main features of a static party

The main kinds of static parties and what they are — I think I've explained -) The choice is yours.


Part 4: Dances/Songs: What and how

It's all dances and dances, but how do you dance without music? Right. That's what the Singer (SwS) was invented for

The SwS and the Dancer are 2 complements to each other. Let me explain why. After level 40 the Dancer doesn't learn the Heavy Armor skill. So defense is poor, and our dances only increase attack.

The SwS (Minstrel) - for him it's all the other way around. Lacking P. Atk., but more defense than he knows what to do with...

Well then... Our job, as I said: "Dance and sing in the right gaps. That is, so to speak, 'in rhythm'"

The theory of dances/songs in a magic static party

Notice? + 1 song at the start. The SwS gets this song at level 77. Effect: uses -5% MP when using a skill.

Song\Dance of Fury\Song\Dance of the Warrior\Song\Dance of Fire\Song.

All the same; in mage parties it's good to squeeze in Dance of Fury too, to spread Arrests. In melee/Archer parties:


I danced like this, and neither the SwS nor I complained about MP. The SwS guide describes a completely different tactic, so I think both are right. Come to an agreement with your SwS :)!


Part 5: Skills and what they're for? Adapting to PvP in different static parties, actions at the Olympiad, etc.

In short, the BD is a decent combat unit in good hands. What nasty things can we do to the enemy? Let me tell you about our skills =)

The most usable skillis Sting. Sting - learned from level 24 all the way to the 3 class. Takes off several points of HP over a few seconds.

Enchants for: Chance, Cost

Hex
HexTemporarily lowers the target's P. Def. Learned from level 40 all the way to the 3 class

Enchanted for: Chance, Cost, (i?uest: P. Atk.)

Power Break
Power Break. Lowers the target's P. Atk. Learned back at the 1 class (level 35) and up to 74.

Enchants for: Chance, Cost.

Confusion
Confusion. Confuses the enemy, forcing them to change their attack target.

Cannot be enchanted.

Freezing Strike
Freezing Strike. Freezes the enemy, instantly lowering their speed.

Enchants for: Chance, Cost.

Drain Health
Drain Health. A Dark Elf racial skill. Absorbs the target's HP. Learned from the 1 class up to 74.

Enchanted for: Power, Cost.

Poison Blade Dance
Poison Blade Dance. The swords create a Poison Cloud that instantly poisons nearby enemies. Learned from level 55.

Enchants for: Chance, Cost

Arrest
Arrest. Provokes the enemy to attack, holding them in place. Learned from level 55.

(i?uest: Enchanted) for I dunno what ^^

Demonic Blade Dance
Demonic Blade Dance. A mass skill; instantly lowers P. Atk. and M. Atk. of all nearby enemies. Learned from level 55.

Cannot be enchanted.

Symbol of Noise.
Symbol of Noise.Creates a symbol that cancels all song and dance effects around it. Applies to all targets in the area of effect. The effect disappears if you leave the area. Requires level 2 Battle Force. Consumes 1 Battle Symbol. Learned at level 80.

Cannot be enchanted.

The first-class "UD"Ultimate Defense. Instantly increases P. Def., M. Def. and debuff resistance. The skill immobilizes the character

Cannot be enchanted.

Aggression
Aggression. Provokes the target to attack you; eats 0 MP. Usable in Archer statics.

Cannot be enchanted.

Deflect Arrow
Deflect Arrow. Temporarily increases defense against bow and crossbow attacks
Defense Aura
Defense Aura. Increases P. Def.

Passive skills

M. Def.
M. Def.. Increases M. Def.
Shield Mastery
Shield Mastery. Increases Shield defense and block chance.
Sword/Blunt Weapon Mastery
Sword/Blunt Weapon Mastery. Increases P. Atk. when using a Sword or Blunt Weapon.
Heavy Armor Mastery. Increases P. Def. when wearing Heavy Armor and reduces the damage you take from the enemy's Critical Attacks.

All the Passive Skills listed above are learned only in the 1 class; they can't be learned further. (Except Magic Resistance)

Concentration
Concentration. Increases MP. Regeneration Speed
Dual Weapon Mastery
Dual Weapon Mastery. Increases P. Atk. when using Dual Swords.

Next come Passive Skills learned after the 3 class:

Wisdom
Wisdom. Increases resistance to Sleep, Hold and Mental Attacks.
Health
HealthIncreases resistance to Poison and bleeding.
Inner Rhythm
Inner Rhythm. MP consumption during Dances and Songs is reduced.


PvP situations. What do we do?!

What should we do in PvP? Melee/archer static parties

First, you should give Dances/Songs, drink an MP Elixir and run at the enemy party. No matter how - under heals, under Celestial, under GCP/CP potions - you must run up to the enemy party's healers and use the Dance of Medusa so they can't heal their damn DDs. Did it land? Excellent. Now the DDs' task is to spread Arrests so the damn ones don't run away.

What if the whole mob crowd aggroed on me? Stand in UD, pull out a bow and shoot the enemy party's Bishop/EE/SE. And then depending on the situation :)

Mage party

Took them out? OK! Kill the DD.


Next LVL: Grand Olympiad

Well then, we're honorable Nobles and we really want Hero status.

The BD is not a PvP class, damn it. In short, to farm the Olympiad at least somehow we need:


In short, our tactics are as follows

If a Soul Breaker is against us - put on the DC set and buff some junk at the end (so they don't steal the main buffs). If it's some stun-bot (tanks, archers, Overlords/Warcryers, Berserkers and other stun nonsense) - put on the MA set and..


A few words from the author

In short, after playing a BD for just half a year, I realized the BD is quite a decent class :) If you know how to play it, you can make the enemy's life pretty hard and help your party :)

Play for fun, good luck on your journey

Class gameplay videos

http://www.youtube.com/watch?v=pOVmk-eiJHk