Bladedancer High Five guide — Bladedancer and Spectral Dancer

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Bladedancer class guide for Lineage 2 High Five: how to get the class, which skills to take, what to wear and where to level.

Contents


Class overview

RaceDark Elf, warrior
ClassesPalus Knight (20) → Bladedancer (40) → Spectral Dancer (76)
Roleparty support with dances; dual sword combat
Armorheavy
Weapondual swords — dances require dual swords; by grade in the "Equipment" section

Bladedancer (Bladedancer) is the second class of the dark elf fighter, from level 40 to 76. From level 76, the third class is Spectral Dancer. The whole path: Palus Knight (20–40) → Bladedancer (40–76) → Spectral Dancer (76+).

This is the dark elf bard: dances empower the whole party for 2 minutes. Almost all dances require dual swords, and Dual Weapon Mastery (144) raises P. Atk. with them. Dances empower fighters (Dance of the Warrior (271), Dance of Fury (275), Dance of Fire (274)) and mages (Dance of the Mystic (273), Dance of Concentration (276)); each further dance or song while others are active consumes more MP.

Getting the classes

How to play

Below are combinations that follow directly from the skill descriptions in the game.

Dances for fightersDance of the Warrior (271) (lv. 55) raises the party's P. Atk. by 12%, Dance of Fury (275) (lv. 58) Atk. Spd. by 15%, Dance of Fire (274) (lv. 40) critical damage by 35%, Dance of Inspiration (272) (lv. 46) Accuracy. Dance of the Vampire (310) (lv. 74) returns HP 8% of normal attack damage to the party.
Dances for magesDance of the Mystic (273) (lv. 49) raises the party's M. Atk. by 20%, Dance of Concentration (276) (lv. 52) Casting Spd. by 30% and lowers the chance of spell interruption. From level 78, Dance of Siren (365) increases the party's magic critical rate.
Defense and elementsDefense Motion (989) (lv. 60) raises P. Def. by 25%, Evasion and M. Def. Elemental dances — Dance of Earth Guard (309), Dance of Aqua Guard (307), and from level 79 Dance of Alignment (530) — raise the party's resistance to elemental attacks. Dance of Blade Storm (765) (lv. 76) protects against bows and crossbows but lowers M. Atk. by 99%, so it suits a fighter party rather than mages.
Damage and controlDeadly Strike (986) (lv. 40) is a strike with extra damage, Demonic Blade Dance (408) (lv. 55) hits enemies around you and lowers their P. Atk. and M. Atk. by 10%, Poison Blade Dance (84) poisons nearby enemies. Dance of Medusa (367) (lv. 77) paralyzes surrounding enemies for 10 seconds, Arrest (402) holds the opponent in place.
Special dancesDance of Shadows (366) (lv. 77) lowers the party's speed by 50%, but lets you prevent monsters' preemptive attacks. Dance of Berserker (915) (lv. 83) raises the party's attack, attack speed, casting speed and running speed at the cost of defense and evasion.
Mana and debuffsEach new dance while others are active costs more MP; at level 78, Inner Rhythm (428) lowers MP consumption for dances and songs by 10%. Hex (122) lowers the enemy's P. Def. by 23%, Power Break (115) its P. Atk. by 20%, Drain Health (70) absorbs the enemy's HP

Skills by level

The skills are taken from the same High Five game database the site uses to build class pages; all levels of each skill are on the pages Palus Knight (High Five), Bladedancer (High Five) and Spectral Dancer (High Five). Here each skill shows the level at which it first appears and the description of its first level.

Palus Knight (20–40)

Drain Health (70) Drain Health · active, magicLv. 20Attacks the enemy with darkness and absorbs 20% HP. Power 24.
Defense Aura (91) Defense Aura · active, buff skillLv. 20Increases P. Def. by 8%. Duration: 20 min.
Ultimate Defense (110) Ultimate Defense · active, buff skillLv. 20Increases P. Def. by 1800, M. Def. by 1620, and resistance to buff removal by 80%. You can't move. Duration: 30 sec.
Poison (129) Poison · active, debuff skillLv. 20Poisons the enemy, reducing HP by 24 per sec. Duration: 30 sec.
M. Def. (147) M. Def. · passive, abilityLv. 20Increases M. Def. by 22.
Shield Mastery (153) Shield Mastery · passive, equipment skillLv. 20Increases shield defense by 30% and shield block chance by 50%.
Sword/Blunt Weapon Mastery (217) Sword/Blunt Weapon Mastery · passive, equipment skillLv. 20Increases P. Atk. by 1.5 when using a sword or blunt weapon.
Heavy Armor Mastery (232) Heavy Armor Mastery · passive, equipment skillLv. 20Increases P. Def. by 17.7 and reduces critical damage received by 15% when wearing heavy armor.
Confusion (2) Confusion · active, magicLv. 24Confuses the enemy and makes them change their attack target.
Aggression (28) Aggression · active, physical skillLv. 24Increases your enemy's desire to attack. Power 3928.
Deflect Arrow (112) Deflect Arrow · active, buff skillLv. 24Increases defense against bow attacks by 16% and crossbow attacks by 8%. Duration: 20 min.
Sting (223) Sting · active, physical skillLv. 24Attacks the enemy, dealing 82 additional damage and bleeding wounds that take 25 HP every second for 20 sec. Requires a sword, dagger or dual swords. Overhit possible.
Attack Aura (77) Attack Aura · active, buff skillLv. 28Increases P. Atk. by 8%. Duration: 20 min.
Power Break (115) Power Break · active, debuff skillLv. 32Lowers the enemy's P. Atk. by 20%. Duration: 30 sec.
Freezing Strike (105) Freezing Strike · active, debuff skillLv. 36Freezes the enemy with water, lowering their Speed by 20%. Duration: 1 min. Power 26.
Focus Mind (191) Focus Mind · passive, abilitiesLv. 36Increases MP regeneration speed by 3.1.

Bladedancer (40–76)

Hex (122) Hex · active, debuff skillLv. 40Lowers the enemy's P. Def. by 23%. Duration: 30 sec.
Dual Weapon Mastery (144) Dual Weapon Mastery · passive, equipment skillLv. 40Increases P. Atk. by 23.7 when using dual swords.
Dance of Fire (274) Dance of Fire · active, bufflv. 40Increases party members' critical damage by 35%. Duration: 2 min. Further songs and dances consume extra MP if previous ones are active. Requires dual swords.
Deadly Strike (986) Deadly Strike · active, physical skillLv. 40Attacks the enemy and deals additional damage. Power 833. Cannot be used with a bow, crossbow or fists equipped. Over-hit.
Dance of Light (277) Dance of Light · active, bufflv. 43Increases all party members' holy attack by 20. Duration: 2 min. Further songs and dances consume extra MP if previous ones are active. Requires dual swords.
Dance of Inspiration (272) Dance of Inspiration · active, bufflv. 46Increases party members' Accuracy by 4. Duration: 2 min. Further songs and dances consume extra MP if previous ones are active. Requires dual swords.
Dance of the Mystic (273) Dance of the Mystic · active, bufflv. 49Increases party members' M. Atk. by 20%. Duration: 2 min. Further songs and dances consume extra MP if previous ones are active. Requires dual swords.
Dance of Concentration (276) Dance of Concentration · active, bufflv. 52Increases Casting Spd. by 30% and lowers the chance of spell interruption when taking damage by 40 for all party members. Duration: 2 min. Further songs and dances consume extra MP if previous ones are active. Requires dual swords.
Poison Blade Dance (84) Poison Blade Dance · active, debufflv. 55The swords produce a poison cloud that instantly poisons nearby enemies. Requires dual swords. Effect 6.
Dance of the Warrior (271) Dance of the Warrior · active, bufflv. 55Increases party members' P. Atk. by 12%. Duration: 2 min. Further songs and dances consume extra MP if previous ones are active. Requires dual swords.
Arrest (402) Arrest · active, debuff skillLv. 55Provokes the enemy to attack, then temporarily holds them in place. Duration: 10 sec.
Demonic Blade Dance (408) Demonic Blade Dance · active, debufflv. 55Deals an additional 825 damage to surrounding enemies. Lowers P. Atk./M. Atk. by 10%. Overhit is possible. Can land critical hits. Duration: 10 sec.
Dance of Fury (275) Dance of Fury · active, bufflv. 58Increases party members' Atk. Spd. by 15%. Duration: 2 min. Further songs and dances consume extra MP if previous ones are active. Requires dual swords.
Defense Motion (989) Defense Motion · active, bufflv. 60P. Def. +25%, Evasion +3, M. Def. +10%. If a song is sung while a song/dance effect is active, extra MP. is consumed Duration: 2 min.
Dance of Earth Guard (309) Dance of Earth Guard · active, bufflv. 62Increases party members' resistance to earth attacks by 30. The next song consumes extra MP if previous songs and dances are active. Requires dual swords. Duration: 2 min.
Dance of Protection (311) Dance of Protection · active, bufflv. 66Grants party members an effect that reduces falling damage by 30. The next dance consumes extra MP if previous songs and dances are active. Requires dual swords. Duration: 2 min.
Dance of Aqua Guard (307) Dance of Aqua Guard · active, bufflv. 70Increases party members' resistance to water attacks by 30. The next dance consumes extra MP if previous songs and dances are active. Duration: 2 min.
Dance of the Vampire (310) Dance of the Vampire · active, bufflv. 74Grants party members an effect that restores 8% of the damage dealt to the enemy as HP. The effect doesn't apply to damage from skills and ranged attacks. The next dance consumes extra MP if previous songs and dances are active. Requires dual swords. Duration: 2 min.

Spectral Dancer (76–85)

Wisdom (328) Wisdom · passive, abilitiesLv. 76Increases resistance to Hold, Sleep and Mental Attacks by 20.
Health (329) Health · passive, abilitiesLv. 76Increases resistance to Poison and Bleeding by 20.
Dance of Blade Storm (765) Dance of Blade Storm · active, bufflv. 76Increases party members' resistance to bow damage by 45 and to crossbow damage by 25, and lowers M. Atk. by 99%. The next song consumes extra MP if previous songs/dances are active. Requires dual swords. Duration: 15 sec.
Dance of Shadows (366) Dance of Shadows · active, bufflv. 77Lowers party members' Speed by 50% and lets them prevent monsters' preemptive attacks. The next dance consumes extra MP if previous songs/dances are active. Requires dual swords. Duration: 2 min.
Dance of Medusa (367) Dance of Medusa · active, physical skilllv. 77A dance that summons the Phantom Medusa. Paralyzes surrounding enemies for 10 sec. Requires dual swords.
Dance of Siren (365) Dance of Siren · active, bufflv. 78Increases all party members' chance of a critical hit with magic attacks by 100%. The next song consumes extra MP if previous songs/dances are active. Requires dual swords. Duration: 2 min.
Inner Rhythm (428) Inner Rhythm · passive, additional skillLv. 78MP consumption during dances and songs is reduced by 10%.
Dance of Alignment (530) Dance of Alignment · active, bufflv. 79Increases party members' Dark and Holy resistance by 30. The next dance consumes extra MP if previous songs/dances are active. Requires dual swords. Duration: 2 min.
Symbol of Noise (455) Symbol of Noise · active, physical skillLv. 80Creates a symbol that cancels all song and dance effects around. Applies to all targets within the area of effect. The effect disappears if you leave the area. Consumes 1 Battle Symbol.
Fighter's Will (758) Fighter's Will · passive, abilitiesLv. 81When using melee weapons, increases P. Atk. by 100 and Atk. Spd. by 10%. During attacks, physical skill power and critical rate increase.
Archer's Will (759) Archer's Will · passive, abilitiesLv. 81When using a bow or crossbow, increases Accuracy by 8 and range by 50. During attacks, physical skill power and critical rate increase.
Sixth Sense (766) Sixth Sense · passive, additional skillLv. 81When your strength is running out, your senses reach their peak. The skill increases Evasion by 15 when HP drops below 30% of its maximum.
Deflect Magic (913) Deflect Magic · active, buff skillLv. 81Increases resistance to magic attacks by 100%. Duration: 20 min.
Protection of Rune (755) Protection of Rune · passive, abilitiesLv. 82Increases M. Def. by 15%. When the character takes damage, M. Def. and elemental resistance increase further.
Protection of Elemental (756) Protection of Elemental · passive, abilitiesLv. 82Increases elemental resistance by 20. When the character takes damage, M. Def. and elemental resistance increase further.
Protection of Alignment (757) Protection of Alignment · passive, abilitiesLv. 82Increases resistance to elements by 20. When the character takes damage, M. Def. and elemental resistance increase further.
Dance of Berserker (915) Dance of Berserker · active, bufflv. 83Lowers party members' P. Def., M. Def. and evasion. Increases P. Atk., M. Atk., Atk. Spd., Casting Spd. and Speed. Duration: 2 min.

What changed in High Five

According to the official update notes:

Equipment

Almost all dances require dual swords, and Dual Weapon Mastery (144) raises P. Atk. with them. Armor is heavy: the class has Heavy Armor Mastery (232), which also reduces critical damage taken.

D grade, from level 20heavy armor D; dual swords D
C grade, from level 40heavy armor C; dual swords C
B grade, from level 52heavy armor B; dual swords B
A grade, from level 61heavy armor A; dual swords A
S grade, from level 76heavy armor S; dual swords S
S80 grade, from lv. 80heavy S80 armor; S80 dual swords
S84 grade, from lv. 84heavy S84 armor; S84 dual swords

Item stats are on the linked pages. About set enchant bonuses — Enchanting Armor Sets.

Where to level

Zone levels are approximate.

The dancer is a party class: dances affect all its members. Solo, Demonic Blade Dance (408) helps against several enemies, and Dance of Medusa (367) and Ultimate Defense (110) at a dangerous moment.

Tattoos

Dances cost a lot of MP, so the stats that determine your MP pool and regeneration matter; for combat, P. Atk. What tattoos there are and what they give — Dyes and Symbols.

Subclass

The main class gets skills for subclass certification at levels 65, 70, 75 and 80. The list for High Five is in Subclass skills in High Five; the general subclass rules are in Subclass.

Olympiad

To take part you need Noblesse; rules and rewards — Olympiad. Dance of Medusa (367) paralyzes the opponent for 10 seconds, Arrest (402) holds them, Demonic Blade Dance (408) lowers their attack; Hex (122) and Power Break (115) weaken fighters.

FAQ

What armor and weapons does Bladedancer use in High Five?

Heavy armor and dual swords — links by grade are in the "Equipment" section. Dances don't work without dual swords.

What are the key skills of Bladedancer?

For fighters — Dance of the Warrior (271), Dance of Fury (275), Dance of Fire (274); for mages — Dance of the Mystic (273) and Dance of Concentration (276); damage and control — Demonic Blade Dance (408) and Dance of Medusa (367).

Where to level Bladedancer in High Five?

Approximately: 40–52 — Cruma Tower, 61–76 — Forge of the Gods, Hot Springs, Pagan Temple, Ketra Orc Outpost, from level 80 — Beast Farm, Plains of the Lizardmen, Sel Mahum Training Grounds, Den of Evil, Dragon Valley and other zones from the "Where to level" section.

When does Bladedancer become Spectral Dancer?

At level 76, after the third class quest — see Third class transfer quests. New Spectral Dancer skills appear up to level 83.

See also

Sources: the High Five game skill database and the official update notes Part 1, Part 2, Part 3, Part 4.