Phantom Ranger (Freya) guide — Phantom Ranger

← All class guidesChronicle: High Five Freya Gracia Epilogue Gracia FinalInterlude C4

A Phantom Ranger class guide for Lineage 2 Freya: how to get the class, which skills to take, what to wear and where to level. A bit of prose: honestly, to play a dark archer you have to be a fan of the class, i.e. either love scrawny dark elves, which is doubtful, or nice curves, which is more reasonable xD

Contents

Phantom Ranger/Ghost Sentinel/Phantom Ranger/Ghost Sentinel

PR/PR/GS/CT - An archer whose crit doesn't scare or shock, it just takes your head off. Unfortunately, while having enormous power, this kind of archer has the flimsiest build: among archers it has the least CP/HP, which hurts its life expectancy in PvP/mass PvP badly. This archer's task is to hide behind the backs of its tankier brothers HE and fire its terrifying crits, since if the dark one is under a cat, a BD, a level 78 Warcryer and the self buff "Dead eye/Dead Eye", its crit simply blows away brains, legs, arms - anything that can be blown off a mammal of the world of Aden. I won't write about the class's pros and cons; I changed my mind, since it's an eternal argument. Let everyone decide for themselves.


Next, about skills, stats and gear, depending on level

When you create a character, it will have the following stats:

Second class skills (levels 40-74)

Vicious Stance / Vicious stance
Vicious Stance / Vicious stance

Increases Critical Damage. Consumes MP while active. Some consider this aura useful, some don't. In reality it doesn't give that much; in PvP I prefer to turn on the accuracy aura, but more on that later.

Bow Mastery / Bow mastery
Bow Mastery / Bow mastery

Increases P. Atk. when using a bow.

Long Shot / Long shot
Long Shot / Long shot

Increases your bow's attack range.

Light Armor Mastery / Light Armor Mastery
Light Armor Mastery / Light Armor Mastery

Increases P. Def. and Evasion when wearing light armor. Lowers the chance of taking critical damage.

Double Shot / Double shot
Double Shot / Double shot

Lets you quickly fire two arrows. Critical hit possible. Overhit possible. Requires a bow.

Sting / Sting
Sting / Sting

Inflicts serious bleeding wounds with precise strikes to especially vulnerable spots. Requires a sword, dagger or dual swords. Overhit possible.

Confusion / Confusion
Confusion / Confusion

Throws the enemy into confusion, changing their target of attack.

Freezing Strike / Freezing strike
Freezing Strike / Freezing strike

Freezes the enemy, instantly lowering their Speed.

Drain Health / Drain health
Drain Health / Drain health

Absorbs (steals) the target's HP.

Stun Shot / Stunning shot
Stun Shot / Stunning shot

A stunning shot that damages the target. Requires a bow. Overhit possible.

Hex / Hex
Hex / Hex

Temporarily lowers the target's P. Def.

Power Break / Power break
Power Break / Power break

Instantly lowers the enemy's P. Atk.

Acrobatic Move / Acrobatic Move
Acrobatic Move / Acrobatic Move

Evasion improves while running.

Esprit / Esprit
Esprit / Esprit

Increases HP/MP recovery speed while running.

Quick Step / Quick Step
Quick Step / Quick Step

Increases Speed.

Soul of Sagittarius / Soul of Sagittarius
Soul of Sagittarius / Soul of Sagittarius

Temporarily (20 min.) increases MP.

Poisoning (Poison) / Poison
Poisoning (Poison) / Poison

Instantly poisons the enemy.

Pain of Sagittarius / Pain of Sagittarius
Pain of Sagittarius / Pain of Sagittarius

Restores your MP by sacrificing your HP.

Spirit of Sagittarius / Spirit of Sagittarius
Spirit of Sagittarius / Spirit of Sagittarius

Temporarily reduces the MP cost of physical skills.

Fatal Counter / Fatal Counter
Fatal Counter / Fatal Counter

Fires an arrow carrying the character's pain. The effect grows stronger when HP. is low. Overhit possible. Requires a bow.

Dead Eye / Dead Eye
Dead Eye / Dead Eye

Temporarily increases your Accuracy, P. Atk. and Critical Damage when using a bow. While the spell is active, your Atk. Spd. is reduced. Requires a bow.

Quiver of Arrows: A grade / Quiver of Arrow: Grade A
Quiver of Arrows: A grade / Quiver of Arrow: Grade A

Creates 700 to 2800 Mithril Arrows. Requires 1 A-grade crystal.

Quiver of Arrows: S grade / Quiver of Arrow: Grade S
Quiver of Arrows: S grade / Quiver of Arrow: Grade S

Creates 700 to 3600 Shining Arrows. Requires 1 S-grade crystal.

Third class skills (levels 76-83)

Wisdom / Wisdom Lv. 76
Wisdom / Wisdom Lv. 76

Increases resistance to Hold, Sleep and Mental Attacks.

Lethal Shot / Lethal Shot Lv. 76
Lethal Shot / Lethal Shot Lv. 76

Fires a lethal arrow. Overhit possible. Requires a bow.

Skill Mastery / Skill Mastery Lv. 77
Skill Mastery / Skill Mastery Lv. 77

Unrivaled mastery of skills. There's a small chance to reuse skills without reuse time or with doubled duration. Depends on STR.

Hamstring Shot / Hamstring Shot Lv. 77
Hamstring Shot / Hamstring Shot Lv. 77

Damages the enemy and lowers their speed. Critical hit possible. Overhit possible. Requires a bow.

Focus Skill Mastery / Focus Skill Mastery Lv. 78
Focus Skill Mastery / Focus Skill Mastery Lv. 78

Greatly enhances the effect of Skill Mastery. Consumes MP. while active.

Archery / Archery Lv. 78
Archery / Archery Lv. 78

Increases attack power and maximum attack range when using a bow.

Evade Shot / Evade Shot Lv. 78
Evade Shot / Evade Shot Lv. 78

Instantly increases the character's Evasion based on the damage dealt to the enemy. Requires a bow. Overhit possible.

Counter Mind / Counter Mind Lv. 79
Counter Mind / Counter Mind Lv. 79

When the character is attacked, their MP is restored by a certain amount.

Counter Chance / Counter Chance Lv. 79
Counter Chance / Counter Chance Lv. 79
Symbol of the Sniper / Symbol of the Sniper level 80
Symbol of the Sniper / Symbol of the Sniper level 80

Creates a symbol that maximizes the archer skills of everyone around. Applies to all targets in the area of effect. The effect disappears if you leave the area. Requires level 2 Battle Force. Consumes 1 Battle Symbol.

Fighter's Will / Fighter's Will Lv. 81
Fighter's Will / Fighter's Will Lv. 81

When using a melee weapon, increases P. Atk. by 100 and Atk. Spd. by 10%. During attacks, physical skill power and Critical Rate increase.

Archer's Will / Archer's Will Lv. 81
Archer's Will / Archer's Will Lv. 81

When a bow/crossbow is used, Accuracy increases by 8 and range increases by 50. When attacking, the physical skill's power and Critical Rate are increased at a fixed rate.

Seven Arrow / Seven Arrow Lv. 81
Seven Arrow / Seven Arrow Lv. 81

Continuously fires arrows, dealing 4000 damage. Up to 7 arrows.

Silent Mind / Silent Mind Lv. 81
Silent Mind / Silent Mind Lv. 81

Allows use of a bow without consuming MP.

Protection of Rune / Protection of Rune Lv. 82
Protection of Rune / Protection of Rune Lv. 82

M. Def. increased by 15%. When the character takes damage, M. Def. and elemental resistance increase further.

Protection of Elemental / Protection of Elemental Lv. 82
Protection of Elemental / Protection of Elemental Lv. 82

Elemental resistance increased by 20. When the character takes damage, M. Def. and elemental resistance increase further.

Protection of Alignment / Protection of Alignment Lv. 82
Protection of Alignment / Protection of Alignment Lv. 82

Elemental resistance increased by 20. When the character takes damage, M. Def. and elemental resistance increase further.

Ghost Piercing / Ghost Piercing level 83
Ghost Piercing / Ghost Piercing level 83

Phantom arrows can pierce any material. Critical hit possible. Requires a bow. Overhit possible.

Under this icon >> ** << are my thoughts and comments on the skills.

A bit about equipment at different stages of character development

Bow

C grade
Akat Long Bow. The perfect choice for those who don't want to level with a knife at noob levels. In a good one we can put an SA for Cheap Shot, which saves MP on shots. If not, we take the plain one and don't bother.
B grade.
Bow of Peril
Bow of Peril. An excellent gun; some archers run with a good one all the way to S grade. The plain one will serve us well until A grade.

True bow masters have tried every option many times over and know that the firing speed of the CarnageCarnage Bow (commonly called the "snag") is exactly equal to the firing speed of the Soul Bow Soul Bow (aka the Soul). The only difference is the moment the arrow leaves the bow. If you count the shots per minute from these bows, you get the same number, even though the listed attack speed differs. BUT! If you plan to fight with skills or do a lot of PvP, you'd better take the snag: its skill draw speed is noticeably higher than the Soul's. And one more thing: if you take a normal Soul and put an SA for Recovery in it, it will shoot faster, since the cooldown of a normal shot gets shorter. That won't help with skills, though. There's also the Sheed's Bow no SA Shyeed's Bow, but making it is a pain worthy of a true hardcore grinder. It's easier to make a Draconic with 150 attribute. Still, if you do get one, at low levels you'll have the Focus SA, which is very handy for killing mobs.

For leveling you can use any attribute (Holy/Dark is cheapest), but if you want to fight properly 1x1 or in small brawls, use an elemental one and enchant the Double Shot skill to +1, getting +40% of its damage; it helps when fighting those who like dodging shots. The SA is definitely Focus, +88 to critical rate.

S80
Dynasty Bow
Dynasty Bow(attack 654) — guess what? A bow made of plucked Kamael feathers. There's not much to say about this thing. Sure, it's better than S grade, but that's offset by the hassle of a level 14 SA. Of course, we put Focus - +116 to critical rate.
Icarus Spitter
Icarus Bow(attack 689). This gun (unsurprisingly) hits harder than its predecessors, has the Focus SA (increases critical rate by 116), and is the most you can run with if you don't have the strength to grind to 84. But again it requires a level 15 SA crystal, and adds as much crit as the Dynasty bow. It looks like someone took a normal bow and split it apart at the ends. Very gothic.
S84
Vesper Thrower
Vesper Thrower(attack 724). Freya let us craft it, and the rare bow (if you're lucky) gives + to shooting range, which is great. The Focus SA adds 100 to critical rate (interestingly, less than S80!). The SA requires a level 16 crystal.
Skull Carnium Bow
Carnium Bow(attack 768). The machine gun from Freya. It needs a level 17 SA, and it gives (omg) 139 to crit. Naturally, once you reach 84+, Vesper Thrower no longer rules. Take this thing, enchant it to +100500, put in the SA and 300 attribute, and go punish.

Some especially crazy... savvy Hawkeyes use it quite productively...

And alsooo.... It has an awesome PvP bonus (11.5k Fame to insert, and a million-plus adena), which cancels the foe (removes their buffs) with a 15% chance on any normal hit! No comment needed. Once we were fooling around with a 80+ Paladin; I took the dagger instead of the bow (he has a crazy resist to bows), and by the end of the duel he had no buffs at all. But I still lost ;) Opinions on whether archers need a dagger differ; it's a matter of taste. But the most interesting thing is that a Hawkeye with a good dagger can play the role of a melee DD quite well while leveling with melee partners, since its P. Atk. is almost like a TH's; the only difference is the lack of skills, which are rarely used while leveling anyway out of laziness to press buttons. And a bit in attack speed - the TH does have evasion hastes and an attack speed passive. Again, whether a dagger is useful is decided individually. So see for yourselves.

Outfit

Tallum HeavyA great DPS set: +8% Atk. Spd., +2 STR, + to carrying capacity. The downside is that evasion drops by -10, and you can't add a PvP bonus. The set itself doesn't lower evasion, but it's heavy, which takes away our light armor passive that gives that very evasion. But! Do you get hit by normal attacks a lot? Skills and magic don't care about evasion. So this set is the editor's choice. Of the A grade, of course.
DC lightAn excellent set for leveling. High DPS thanks to +1 STR, +4% Atk. Spd. The downsides are low P. Def. and, again, no PvP bonus. The upside is that it's relatively cheap and easy to craft. And a human looks like a real man in it, unlike all those elves.
MJ lightNow this is the golden mean. It has +8% to bow attack, +1 DEX, + to carrying capacity. Anti-stun. The top A set in P. Def. You can add a PvP bonus. For light armor it's a 15% chance that the enemy's target is canceled when they hit you. In passive skills it shows up as that cheesy TH Mirage. It works, and works well.

A lyrical digression. Starting from S grade, we can attribute each part of the set for elemental resistance by inserting stones. The stones give a defense attribute opposite to the element we insert. I.e. insert holy - get dark resistance, insert wind - get earth resistance, etc. One item can get at most 120 resistance to the chosen element; up to 60 we insert stones, then crystals up to 120. Starting from Freya, we can put 3 attribute types into each set item - one from each pair: wind-earth, water-fire, holy-dark. Naturally, in a Draconic set this makes sense only if it's rare and +6, otherwise it's too expensive.

Lately, though, top archers like to have a fully rare Draconic set, with every piece enchanted to +6 or higher. In that case the Dino set (more on it below) simply loses. But, again, it's hard to get.

Armor t101 u i00S80 gear that appeared in Freya as an alternative to Dynasty. No hassle with shoulder pads, no splitting into Berserker/Gladiator/archer versions. It gives the following stats: DEX +2, CON -2; when equipped, P. Atk. +4.26%, Atk. Spd. +4%, Speed +3%, hold resistance +50%, Fire/Water/Wind/Earth defense +3. Put this set on as soon as you can; it's more fun than both Draconic and Dynasty in terms of boosting DPS. And root resistance comes in very handy for an archer.

In plain words, it's the same Draconic, but as if with a second essence: attack and attack speed are one and a half percent higher, P. Def. is higher, and the rest is the same, except for increased weight. Oh yes, if you stick Noble Enhancement Stones in, you get the "Noble" addition (heh, Innova's own translation of the word "noble") to your Vesper set. It becomes nobler, and you can wear S84 cloaks with it. Right now the Vesper Noble set gives no stat boost, BUT! The High Five update is around the corner, and there they'll change the set's stats and add an extra boost for Noble sets. Archers are affected quite well overall, and after the update comes out I'll be busy editing the guide - but for now we wait. :)

Vesper light set -Stats: STR +1, DEX +2, CON -3; when equipped: P. Atk./P. Def. +5.57%, Atk. Spd. +5%, Speed +3%, paralysis resistance +50%, Fire/Water/Wind/Earth defense +5.

Now this is cool, guys. It adds the sometimes much-needed P. Def., and +speed is nice too. And the most fun part is paralysis resistance. In today's conditions, when every group has a 83+ SLH chicken with its cheesy mass paralysis, this set is just the thing for staying mobile (well, at least trying) in mass brawls.

Elegia light set -Stats: STR +1, DEX +2, CON -2; when equipped: P. Atk. +6.59%, Atk. Spd. +6%, Critical Rate +17.05, paralysis resistance +50%, Speed +3%, Fire/Water/Wind/Earth defense by 5.

The top set at the moment, nothing more to say. The +3/-2 stats alone are worth it. Good attack speed, a good bonus to attack; it's a pity it's DEX +2 and not STR — P. Atk. matters more to us. Oh well, you won't be able to collect it anyway

In conclusion

I won't write about where to level; you'll find that yourself. Open the map, hit the "Information" button, then "Hunting Zone", and off you go to discover the undiscovered and all that. As for PvP and mass PvP, your main task is not to get assisted by enemies, to hide behind the bodies of tankier teammates, and to kite a lot (shoot and run around like you've been stung). I consider the dark one the hardest to control, since it's not known for survivability. A good class; I love it. By the way, I play a girl - just don't ask why. HAVE YOU SEEN THEIR FIGURES!? What girlfriends!? They're nowhere near! In short, there's something to entertain yourself with on long winter evenings ;)


Readers' additions

Phantom Ranger - "the killing machine".

the AQ plus the Olympiad AQ is also a good option if you don't have money for Baium

Stunning Shot +1=50% (chance); after that the bonuses are much, much smaller.

That's pretty much all — personal experience and nothing more ^^

Class gameplay videos

http://www.youtube.com/watch?v=8cAXYwO4r5w&feature=fvw