Phantom Ranger High Five guide — Phantom Ranger and Ghost Sentinel
Phantom Ranger class guide for Lineage 2 High Five: how to get the class, which skills to take, what to wear and where to level.
Class overview
RaceDark Elf, warrior
Roleranged bow damage and weakening the target
Weaponsbow — almost all of the class's skills require a bow; by grade in the "Equipment" section
Phantom Ranger (Phantom Ranger) is the second class of the dark elf fighter, from level 40 to 76. From level 76, the third class is Ghost Sentinel. The whole path: Assassin (20–40) → Phantom Ranger (40–76) → Ghost Sentinel (76+).
A dark archer: deals damage from range (Long Shot (113) increases range by 200), and its strong point is weakening the target. Hex (122) lowers the enemy's P. Def. by 23%, Dead Eye (414) raises P. Atk. by 124 and critical damage by 20% for 2 minutes, and the effect of Fatal Counter (314) grows stronger when HP. is low
Getting the classes
How to play
Below are combinations that follow directly from the skill descriptions in the game.

BuffsDead Eye (414) (lv. 60) raises Accuracy, P. Atk. by 124 and critical damage by 20% for 2 minutes when shooting a bow; attack speed drops by 10% meanwhile. Rapid Shot (99) speeds up shooting by 8%.

Last chanceFatal Counter (314) (lv. 60) deals extra damage, and its effect grows stronger when HP. is low Evade Shot (369) (lv. 78) raises Evasion by 6 for 30 seconds on top of the damage.
Skills by level
The skills are taken from the same High Five game database the site uses to build class pages; all levels of each skill are on the pages Assassin (High Five), Phantom Ranger (High Five) and Ghost Sentinel (High Five). Here each skill shows the level at which it first appears and the description of its first level.
Assassin (20–40)

Mortal Blow (16) Mortal Blow · active, physical skillLv. 20A potentially lethal attack. Requires a dagger. Overhit possible. Power 268.

Unlock (27) Unlock · active, physical skillLv. 20Opens level 1 doors with a 30% chance. Requires 2 Key of Thief. Also opens chests below level 20 with a 90% chance.

Power Shot (56) Power Shot · active, physical skillLv. 20A bow volley that deals serious damage. Overhit possible. Power 239.

Drain Health (70) Drain Health · active, magicLv. 20Attacks the enemy with darkness and absorbs 20% HP. Power 24.

Defense Aura (91) Defense Aura · active, buff skillLv. 20Increases P. Def. by 8%. Duration: 20 min.

Long Shot (113) Long Shot · passive, equipment skillLv. 20Increases bow range by 200.

Poison (129) Poison · active, debuff skillLv. 20Poisons the enemy, reducing HP by 24 per sec. Duration: 30 sec.

Acrobatics (173) Acrobatics · passive, abilityLv. 20Safe falling height increases by 60.

Bow Mastery (208) Bow Mastery · passive, equipment skillLv. 20Increases P. Atk. when using a bow by 10.3.

Dagger Mastery (209) Dagger Mastery · passive, equipment skillLv. 20Increases P. Atk. when using a dagger by 3.6.

Light Armor Mastery (233) Light Armor Mastery · passive, equipment skillLv. 20Increases P. Def. by 1.3, Evasion by 4 and lowers the chance of receiving a critical hit by 15% when wearing light armor.

Vicious Stance (312) Vicious Stance · active, toggle skillLv. 20Increases Critical Damage by 35. Depending on the level, consumes a certain amount of MP while active.

Confusion (2) Confusion · active, magicLv. 24Confuses the enemy and makes them change their attack target.

Bleed (96) Bleed · active, debuff skillLv. 24Lowers Speed by 20% and causes temporary bleeding that takes 25 HP every sec. Requires a dagger. Duration: 20 sec.

Critical Power (193) Critical Power · passive, abilityLv. 24Deals 32 additional damage on critical attacks.

Sting (223) Sting · active, physical skillLv. 24Attacks the enemy, dealing 82 additional damage and bleeding wounds that take 25 HP every second for 20 sec. Requires a sword, dagger or dual swords. Overhit possible.

Accuracy (256) Accuracy · active, toggle skillLv. 24Increases Accuracy. Consumes MP while active.

Attack Aura (77) Attack Aura · active, buff skillLv. 28Increases P. Atk. by 8%. Duration: 20 min.

Ultimate Evasion (111) Ultimate Evasion · active, buff skillLv. 28Increases Evasion by 20, evasion of physical skills by 25%, and resistance to buff removal by 80. Duration: 30 sec.

Rapid Shot (99) Rapid Shot · active, buff skillLv. 32Increases bow attack speed by 8%. Duration: 20 min.

Power Break (115) Power Break · active, debuff skillLv. 32Lowers the enemy's P. Atk. by 20%. Duration: 30 sec.

Stun Shot (101) Stun Shot · active, physical skillLv. 36A stunning shot that damages the target and stuns it for 9 sec. Requires a bow. Overhit possible. Cancels the target. Power 344.

Freezing Strike (105) Freezing Strike · active, debuff skillLv. 36Freezes the enemy with water, lowering their Speed by 20%. Duration: 1 min. Power 26.

Esprit (171) Esprit · passive, abilityLv. 36Increases HP/MP recovery speed while running. HP increases by 2.5, MP by 1.8.
Phantom Ranger (40–76)

Double Shot (19) Double Shot · active, physical skillLv. 40Quickly fires two arrows. Critical hits are possible. Over-hit is possible. Requires a bow. Power 984.

Hex (122) Hex · active, debuff skillLv. 40Lowers the enemy's P. Def. by 23%. Duration: 30 sec.

Soul of Sagittarius (303) Soul of Sagittarius · active, buff skillLv. 40Temporarily increases Max MP by 10%. Duration: 20 min.

Spirit of Sagittarius (415) Spirit of Sagittarius · active, buff skillLv. 58Temporarily reduces the MP consumption of physical skills by 10%. Duration: 20 min.

Fatal Counter (314) Fatal Counter · active, physical skilllv. 60Fires an arrow of torment that deals an additional 2908 damage. The effect grows stronger when HP. is low Overhit is possible. Requires a bow.

Quiver of Arrows: A Grade Quiver of Arrow: A Grade · active, magicLv. 60Creates 700 to 2800 Mithril Arrows. Requires 1 A.-grade crystal

Dead Eye (414) Dead Eye · active, bufflv. 60Increases Accuracy by 1, P. Atk. by 124 and Critical Damage by 20% when using a bow. While the spell is active, your Atk. Spd. drops by 10%. Requires a bow. Duration: 2 min.

Quiver of Arrows: S Grade Quiver of Arrow: S Grade · active, magicLv. 72Creates 900 to 3600 Shining Arrows. Requires 1 S.-grade crystal
Detection (933) Detection · active, physical skillLv. 74Searches for enemies hiding nearby.
Ghost Sentinel (76–85)

Wisdom (328) Wisdom · passive, abilitiesLv. 76Increases resistance to Hold, Sleep and Mental Attacks by 20.

Lethal Shot (343) Lethal Shot · active, physical skillLv. 76Fires a lethal arrow. Over-hit is possible. Half-kill is possible. Critical hits are possible. Requires a bow. Power 7698.

Skill Mastery (330) Skill Mastery · passive, abilityLv. 77Gives a chance to use a skill without reuse or with doubled duration. Depends on STR.

Hamstring Shot (354) Hamstring Shot · active, debuff skillLv. 77Fires an arrow that deals an additional 1973 damage. Decreases the enemy's Speed by 30%. Duration: 1 min. Requires a bow. Over-hit is possible. Critical hits are possible.

Focus Skill Mastery (334) Focus Skill Mastery · active, toggle skillLv. 78Increases the effectiveness of Skill Mastery by 1000%. While active, consumes MP. depending on the level

Evade Shot (369) Evade Shot · active, physical skillLv. 78Deals an additional 2020 damage and increases Evasion by 6. Requires a bow. Over-hit is possible. Duration 30 sec.

Archery (431) Archery · passive, additional skillLv. 78Increases attack power by 200 and maximum attack range by 50 when using a bow.

Counter Chance (532) Counter Chance · passive, equipment skilllv. 79With a certain chance, lowers Casting Spd. by 15% and MP consumption by 5% when the character is attacked. Duration: 1 min.

Counter Mind (535) Counter Mind · passive, equipment skillLv. 79With a certain chance, restores your HP when the character is attacked.

Symbol of the Sniper (459) Symbol of the Sniper · active, physical skillLv. 80Creates a symbol that maximizes the archery skills of everyone around. Applies to all targets within the area of effect. The effect disappears if you leave the area. Consumes 1 Battle Symbol.

Fighter's Will (758) Fighter's Will · passive, abilitiesLv. 81When using melee weapons, increases P. Atk. by 100 and Atk. Spd. by 10%. During attacks, physical skill power and critical rate increase.

Archer's Will (759) Archer's Will · passive, abilitiesLv. 81When using a bow or crossbow, increases Accuracy by 8 and range by 50. During attacks, physical skill power and critical rate increase.

Seven Arrow (924) Seven Arrow · active, physical skillLv. 81Fires 7 arrows that deal an additional 11440 damage. Critical hits are possible.

Silent Mind (946) Silent Mind · passive, equipment skillLv. 81Allows using a bow without consuming MP.

Protection of Rune (755) Protection of Rune · passive, abilitiesLv. 82Increases M. Def. by 15%. When the character takes damage, M. Def. and elemental resistance increase further.

Protection of Elemental (756) Protection of Elemental · passive, abilitiesLv. 82Increases elemental resistance by 20. When the character takes damage, M. Def. and elemental resistance increase further.

Protection of Alignment (757) Protection of Alignment · passive, abilitiesLv. 82Increases resistance to elements by 20. When the character takes damage, M. Def. and elemental resistance increase further.

Multiple Shot (987) Multiple Shot · active, physical skillLv. 82Strikes multiple enemies in front with 16667 power added to P. Atk. Over-hit is possible. Critical hits are possible. Can be used with a bow or crossbow equipped.

Ghost Piercing (773) Ghost Piercing · active, physical skilllv. 83Sends phantom arrows dealing 8452 damage, plus 300 dark magic damage every second for 10 sec. Critical hit is possible. Requires a bow. Overhit is possible.

Death Shot (990) Death Shot · active, physical skillLv. 83An arrow of death that deals additional damage. Power 24306. Over-hit. Critical hits are possible. Can be used with a bow or crossbow equipped.
What changed in High Five
According to the official update notes:
Equipment
The archer wears light armor: Light Armor Mastery (233) increases P. Def. and Evasion and lowers the chance of receiving a critical hit. The weapon is a bow: Bow Mastery (208), Long Shot (113) and almost all attack skills depend on it. The class makes its own arrows: Quiver of Arrows: A Grade and Quiver of Arrows: S Grade create A and S grade arrows from crystals.
S80 grade, from lv. 80light S80 armor; S80 bows
S84 grade, from lv. 84light S84 armor; S84 bows
The stats of each bow are on the linked pages. For the set enchant bonuses, see Enchanting Armor Sets.
Where to level
Zone levels are approximate.
76–85In High Five Part 4, the level 80 locations listed are Beast Farm, Plains of the Lizardmen, Sel Mahum Training Grounds, Fields of Whispers, Fields of Silence, Primeval Isle, Den of Evil and Dragon Valley. Also: Imperial Tomb (80–84), Stakato Nest, Crypts of Disgrace, Monastery of Silence, and the Seed of Infinity and Seed of Destruction zones.
A dark archer does best against single targets: weaken with Hex (122), hit from range and stop those who reach you with Stun Shot (101). An area attack appears only at level 82 — Multiple Shot (987).
Tattoos
For an archer, the priority is the stats that affect P. Atk., attack speed and accuracy. Which dyes exist and what they give: Dyes and Symbols.
Subclass
The main class gets skills for subclass certification at levels 65, 70, 75 and 80. The list for High Five is in Subclass skills in High Five; the general subclass rules are in Subclass.
Olympiad
To take part you need Noblesse; rules and rewards — Olympiad. Stun Shot (101) and Hamstring Shot (354) help keep your distance, Hex (122) and Dead Eye (414) increase damage, Ultimate Evasion (111) saves you in melee.
FAQ
What armor and weapons does Phantom Ranger use in High Five?
Light armor and bows — links by grade in the "Equipment" section. Almost all of the class's attack skills work only with a bow.
What are the key skills of Phantom Ranger?
Damage — Double Shot (19), from level 76 Lethal Shot (343); weakening — Hex (122); buffs — Dead Eye (414); control — Stun Shot (101) and Hamstring Shot (354).
Where to level Phantom Ranger in High Five?
Approximately: 40–52 — Cruma Tower, 61–76 — Forge of the Gods, Hot Springs, Pagan Temple, Ketra Orc Outpost, from level 80 — Beast Farm, Plains of the Lizardmen, Sel Mahum Training Grounds, Den of Evil, Dragon Valley and other zones from the "Where to level" section.
When does Phantom Ranger become Ghost Sentinel?
At level 76, after the third class quest — see Third class transfer quests. New Ghost Sentinel skills appear up to level 83.
See also
Sources: the High Five game skill database and the official update notes Part 1, Part 2, Part 3, Part 4.