Prophet (High Five) guide — Hierophant

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Prophet class guide for Lineage 2 High Five: how to get the class, which skills to take, what to wear and where to level.

Prophet

Contents

Getting the class

From level 1 to 85

We get our first useful skills (descriptions are for the max skill level):

Cure Poison
Cure PoisonCures poison.
Ice Bolt
Ice BoltSupplements the user's M. Atk. with 13 Power to temporarily freeze the surrounding air, inflicting Water damage on an enemy and decreasing their Speed by 20% for 1 minute.
Heal
HealRestores the target's HP with 301 Power.
Might
MightIncreases P. Atk. by 15% for 20 minutes
Wind Strike
Wind StrikeSupplements the user's M. Atk. with 21 Power to create a powerful hurricane that inflicts Wind damage on the enemy.
Shield
ShieldIncreases P. Def. by 15% for 20 minutes.
Battle Heal
Battle HealImmediately restores the target's HP with 301 Power.
Group Heal
Group HealRestores all party members' HP with 241 Power.


20-39
Concentration
ConcentrationDecreases magic cancel damage by 53 for 20 minutes.
Wind Walk
Wind WalkIncreases Speed by 33 for 20 minutes.
Eva's Kiss
Eva's KissIncreases lung capacity by 600% for 20 minutes.
Acumen
AcumenIncreases Casting Spd. by 30% for 20 minutes.
Disrupt Undead
Disrupt UndeadInflicts holy damage on the target with 36 Power added to M. Atk. Affects the undead.
Dryad Root
Dryad RootImmobilizes the enemy for 30 seconds.
Mental Shield
Mental ShieldIncreases resistance to Hold, Sleep, Fear and Mental Attacks by 50. Duration: 20 min
Holy Weapon
Holy WeaponIncreases a party member's holy P. Atk. by 20 for 20 minutes.
Focus
FocusIncreases Critical Rate by 30% for 20 minutes.
Berserker Spirit
Berserker SpiritDecreases a party member's P. Def. by 8%, M. Def. by 16% and Evasion by 4, and increases P. Atk. by 8%, M. Atk. by 16%, Atk. Spd. by 8%, Casting Spd. by 8%, and Speed by 8 for 20 minutes.
Regeneration
RegenerationIncreases HP Regeneration by 20% for 20 minutes.
Resurrection
ResurrectionResurrects a corpse. In addition, restores about 20% of XP.
Resist Poison
Resist PoisonIncreases resistance to Poison by 50% for 20 minutes.
Resist Wind
Resist WindIncreases resistance to Wind by 20 for 20 minutes.
Resist Fire
Resist FireIncreases resistance to Fire by 20 for 20 minutes.
Resist Aqua
Resist AquaIncreases resistance to Water by 20 for 20 minutes.


40-51
Bless Shield
Bless ShieldIncreases Shield Defense by 15% for 20 minutes.
Return
ReturnTeleports caster to the nearest village. This skill cannot be used in a specially designated place such as the GM Consultation Service.
Guidance
GuidanceIncreases Accuracy by 4 for 20 minutes.
Death Whisper
Death WhisperIncreases Critical Damage by 35% for 20 minutes.
Invigor
InvigorIncreases resistance to Bleed attacks by 50% for 20 minutes.
Blessed Soul
Blessed SoulIncreases Max MP by 35%. Duration: 20 min
Blessed Body
Blessed BodyIncreases Max HP by 35% for 20 minutes.
Magic Barrier
Magic BarrierIncreases the user's M. Def. by 30% for 20 minutes.
Haste
HasteIncreases Atk. Spd. by 33% for 20 minutes.


52-60
Mana Burn
Mana BurnSupplements the user's M. Atk. with 162 Power to consume the enemy's MP.
Erase
EraseBanishes the enemy's servitor to another dimension. Consumes 5 Spirit Ore.
Greater Shield
Greater ShieldIncreases P. Def. by 15% for 20 minutes. Consumes 3 Spirit Ore.
Greater Might
Greater MightIncreases P. Atk. by 10% for 20 minutes. Consumes 3 Spirit Ore.
Resist Holy
Resist HolyIncreases resistance to Divinity by 30 for 20 minutes.
Resist Dark
Resist DarkIncreases resistance to Darkness by 30 for 20 minutes.
61-75
Improve Condition
Improve ConditionCombining the effects of increasing Max HP and Max MP gives a significant advantage in battle. Increases Max HP and Max MP by 35%. Duration: 40 min. The book "Forgotten Scroll - Improve Condition" - Soldier of Ancient Times (73), Valley of Silence
Improve Combat
Improve CombatCombining the effects of increasing P. Atk. and P. Def. gives a significant advantage in battle. Increases P. Atk. and P. Def. by 15%. Duration: 40 min. The book "Forgotten Scroll - Improve Combat" - Graveyard Royal Guard (70) - Catacomb of the Witch


76-79
Elemental Protection
Elemental ProtectionFor 20 minutes, increases resistance to Fire, Water, Wind and Earth attacks.
Health
HealthIncreases resistance to poison and Bleed attacks by 20.
Sigil MasteryIncreases Max MP by 5% and restores 17% MP when using a Sigil
Wisdom
WisdomIncreases resistance to Hold, Sleep and Mental attacks by 20.
Block Wind Walk
Block Wind WalkCancels a buff that increases the enemy's Speed. For 2 minutes, decreases Speed by 10% and prevents him from receiving Speed-increasing buffs.
Block Shield
Block ShieldCancels a buff that increases the enemy's P. Def. For 2 minutes, decreases P. Def. by 10% and prevents him from receiving P. Def.-increasing buffs.
Skill Mastery
Skill MasteryGives a chance to use a skill without reuse or with doubled duration. Depends on INT.
Divine Lore
Divine LoreMP Consumption for magical skills is decreased by 5%.
Prophecy of Fire
Prophecy of FireFor 5 minutes, a powerful spirit acts to increase a party member's Max MP by 20%, HP Recovery Bonus by 20%, magic damage's Critical Rate by 2, Critical Damages by 20%, P. Atk. by 10%, P. Def. by 20%, Atk. Spd. by 20%, M. Atk. by 20%, M. Def. by 20%, Casting Spd. by 20%, and resistance to de-buffs by 10%. Decreases Speed by 20%. Consumes 10 Spirit Ore.
Arcane Wisdom
Arcane WisdomMaximizes magic efficiency by decreasing MP consumption by 30% and Casting Spd. by 10%. 50 HP is consumed per second.
Mystic Immunity
Mystic ImmunityMakes one invincible to various debuffs for a certain period of time. Usable only on party members.
Spell Turning
Spell TurningDisrupts a nearby target's casting, disrupting their spell.


80+
Magician's Will
Magician's WillIncreases M. Atk. by 5%, Casting Spd. by 5% and magical Critical Rate by 5%. Decreases MP consumption by 5%.
Turn to Stone
Turn to StonePetrifies oneself for 8 seconds to avoid incurring damage.
Enlightenment
EnlightenmentUser receives mystical enlightenment for 20 seconds, increasing M. Atk. by 10%, Heal by 40%, Casting Spd. by 50% and magic Critical Rate by 50%, and decreasing MP consumption by 90%.
Protection of Alignment
Protection of AlignmentResistance to tendency attributes is increased by 20, and when damage is incurred, M. Def. and Resistance to elemental attributes are additionally increased instantly depending on the probability.
Protection of Rune
Protection of RuneM. Def. is increased by 15%, and when damage is incurred, additional M. Def. and resistance to attributes are increased instantly depending on the probability.
Protection of Elemental
Protection of ElementalResistance to elemental attributes is increased by 20, and when damage is incurred, M. Def. and Resistance to elemental attributes are additionally increased instantly depending on the probability.
Counter Critical
Counter CriticalFor 20 minutes, increases the target's P. Def. against Critical by 30%. When the target receives an attack above a certain amount of damage, Critical Damage of General Short-Range P. Atk. is increased for 8 seconds.

Augmentation

Skills of secondary importance, useful in PvE and in everyday life.

Epic/Olympiad jewelry, TW, PvP and rare items

Olympiad jewelry

Jewelry for taking part in Territory Wars

PvP Items

Starting from top A grade, you can add extra PvP bonuses to weapons and armor at Reputation Manager'a for Fame. In a PvP item you can't insert/remove an attribute, augment or shoulder pads (for s80 armor), you can only enchant it, so first make sure you've inserted everything you need.

PvP armor: reduces damage received in PvP by 5% and gives a chance to lower the frequency and power of critical hits.

Rare items

Dynasty Stockings2% m atk, 133 mp, 3 dark resist
Dynasty Circlet1.2% m atk, 80 mp, 2 dark resist
Dynasty Gloves/Shoes0.8% m atk, 53 mp, 1 dark resist


The "Gather a party" skill, or "Do it yourself"

Don't think that at level 70 you'll get 2 Destroyer 84+ with full charges into your party. They say "if you like to sled, you must like to pull the sled", but here it's different: "if you like to sled, make yourself a sled and ride". At 60+ people still have places to level solo, but over 60 levels it (solo leveling) really gets old; people start looking for company, making friends and like-minded people, and realize that one sword/dagger/axe after a couple (or ten or twenty) levels is no warrior alone in the field. This is where the first social division of melee players (and not only them) happens. One yells LFP in clan chat, and the other PLF. Lately you don't see shouts of PLF PP for exp, so don't try to make the mountain come to Muhammad - take the chance and gather a party yourself! Any formation, any structure, any organization of people is subject to staff turnover (so there will always be ups and downs in the party's online). Your goal is to always be looking for sensible people, and with the right classes too. Don't forget that, whatever you say, LA2 should remain a game, so when your party mates have their next exam session, wedding or "real-life problems" - meditate and think positive :) In this respect, the more flexibly you can think, the better your reputation and the higher your authority in the clan, alliance and server - the easier it is to find a replacement for a party mate who "dropped out". Don't forget about your friend list either.

Weed out conflict-prone and selfish people without regret, otherwise instead of doing things you'll be constantly sorting out internal party dramas.

The scarcest classes, which you need to protect, pamper and cherish like the apple of your eye: SWS, WC, EE. Not that other classes are less important; it's just that the other classes are less prone to "leave pofig chto, lish bi leave", and are also more numerous/easily replaced.

When forming a static, you have a great opportunity to significantly improve your people skills, not only on a professional level but also on a social one. You'll very much need the latter at 70+.

Like any self-respecting organization, your static could use a charter or rules. The main thing is that they match the party's reality, keep up with the times and help rather than hinder the party's development.

The blurrier the membership boundaries of your party, the more problems you'll have with organization and discipline.

People are drawn to whoever picks up on and responds to their requests and needs more sensitively and in a timely way. That's exactly what you should start from when setting common goals for the party. (I don't think I need to remind you that when recruiting new people into the party, you need to consider their attitude to the existing party's goals)


Look for new locations, do quests with the whole party, gank, hold arena fights - try to make your in-game life as varied as possible and keep people interested. The percent won't run away, but people easily will.

If your static's goal is to reach a level sufficient for war as quickly as possible, and all party members agree to pay the necessary price for it, then I see nothing shameful in splitting the party into small squads and forcing the %.

The main thing is not to forget your main goal: an accomplished Prophet is his static! How long it takes and by what paths you get there doesn't really matter. Long live AFK over tea!

Pet

If you level solo, the wolf will be a great helper. To get it, do the wolf quest at level 15, take it along and go into battle. Or better, attach it to a DD friend and wait until the wolf reaches 55+ (I think your friend will be simply delighted that the pup eats his XP). At level 55 put the wolf in top gear and use it. After that the doggy doesn't need much and earns its keep - food is cheap, soulshots are cheap. If you're going to level with nukes obtained from weapon augmentation, it's useful to get a Kookaburra bird, which pours mana and buffs Empower. The recharge penalty is 15 levels, and for the Kookaburra you need to take the level at which the skill is given, i.e. 55, 60, 65 etc. The maximum level difference is 24; if the difference is bigger, recharge won't work. At level 55 the Kookaburra pours 120 MP, at 60 - 128, 65 - 138, 70 - 144, 75 - 149, 80 - 153. It starts pouring mana if your MP is below 60% and you're in combat mode. You can also buff the bird itself. It's also handy to load it with Spirit Ore for leveling and GCP for PvP.

Updates

High Five update

Resist Earth
Resist Earth

High Five part 3 update

Peircing Attack
Peircing Attack

The debuff lasts 5 seconds, which makes it worth using only at the Olympiad. The Koreans say it's complete garbage - the developers don't get it and nobody will need it at the Olympiad. The land chance is around 20%. (I may be wrong; my Korean isn't great) Works only with melee weapons. Doesn't replace Hex and other P. Def. reduction debuffs.

Class gameplay videos

http://www.youtube.com/watch?v=3utn8vagxEo