Prophet (High Five) guide — Hierophant
Prophet class guide for Lineage 2 High Five: how to get the class, which skills to take, what to wear and where to level.
Contents |
Getting the class
From level 1 to 85
- 1-19
We get our first useful skills (descriptions are for the max skill level):
Augmentation
- Any active nuke 10 lvl 110 power is needed for the Olympiad in a S/S80/S84 weapon 150(300) of the matching attribute. To perform well at the Olympiad, it's best to have 2-3 weapons with different nukes. You can get them from 76+ LSs.
- Passive Skill Clarity lvl 3 gives 20% Clarity; a good augment for PvE.
- Active Spell Refresh reduces skill reuse by 15%; lasts 1 minute, reuse 10 minutes.
- Lesser Celestial Shield - similar to the Bishop's Celestial Shield skill; lasts 7 seconds, reuse 30 minutes, but disappears on any action. The special thing about this augment is that it doesn't replace other augment buffs, while all the others replace each other.
- Wild Magic - Temporarily increases magic critical rate. (the same "Wild Magic" buff, only it increases magic crit chance 2 times more than the original)
- Empower - Temporarily increases M. Atk.
- Refresh - Temporarily reduces reuse time for all skills. (-20% skill cooldown)
- Spell Refresh - Temporarily reduces reuse time for physical skills. (-30% magic skill cooldown)
Skills of secondary importance, useful in PvE and in everyday life.
- Party Recall - Teleports party members to the village. Not usable in special places such as the GM Consultation Room. (The same PR, from 76 LS, skill level 2)
- Recharge - Active: MP Regeneration.. Power 69
- Resurrection - Resurrects a corpse. Restores about 70% extra XP (dunno whether the % scales with WIT)
- Stealth - Temporarily blocks the enemy's preemptive attacks. Combat abilities are greatly reduced while the effect lasts. (Stealth like a TH's; a 1-min buff, 5-min reuse.)
Epic/Olympiad jewelry, TW, PvP and rare items
Olympiad jewelry
- For Olympiad Tokens y Grand the Olympiad Grand Manager sells A-grade shadow jewelry, which lasts 30 days and is a cut-down version of epic jewelry.
- Olympiad Hero's Ring (22k Olympiad Tokens, M Def 42) - increased Accuracy, increased Critical Damage, increased Hold resistance by 30%, increased Hold chance by 30%. (similar to Queen Ant, but with resists like Baium).
- Olympiad Hero's Earring (33k Olympiad Tokens, M Def 63) - increased Vampiric Rage, increased resistance to Stun and Debuffs by 20%, increased chance to Stun the target and apply Debuffs to it by 20%. (similar to Zaken).
- Olympiad Hero's Necklace (44k Olympiad Tokens, M Def 85) - increased resistance to Paralysis/Sleep/Stun by 15%, increased chance of Paralysis/Sleep/Stun on the target by 15%, reduced skill reuse time, reflects part of the damage. (similar to Frintezza).
Jewelry for taking part in Territory Wars
- Epilogue introduced new jewelry given as a reward for Territory War badges. It has M. Def. like Dynasty jewelry and is a good alternative or addition to epic jewelry. The rings give +15 resistance to various elements, the necklaces +30 resistance, and the earrings give several different bonuses.
- For Territory War badges you can also make a belt, into which you insert a pouch (increases inventory slots), a rivet (increases weight limit), an ornament (increases PvP defense against physical hits and skills) or a clip (increases HP or MP regen).
PvP Items
Starting from top A grade, you can add extra PvP bonuses to weapons and armor at Reputation Manager'a for Fame. In a PvP item you can't insert/remove an attribute, augment or shoulder pads (for s80 armor), you can only enchant it, so first make sure you've inserted everything you need.
- PvP weapon: increases damage in PvP; when taking damage, a chance to increase casting speed by 15% for 10 seconds.
PvP armor: reduces damage received in PvP by 5% and gives a chance to lower the frequency and power of critical hits.
Rare items
- Rare weapons
- Of all possible rare SAs, the interesting ones for us are: Wisdom (5% Clarity), Mana Up (max MP +289), Earth (increases max HP) and Holy Spirit:
- Rare armor
- To get the maximum bonus from a set with foundation items, the robe/tunic needs to be regular, and the helmet/gloves/boots/bottom - foundation. Usually the rare set parts give the same bonuses as the set itself in % terms (except int, wit, men stats and casting speed), and in total give a bonus almost like the set's. For example, the Tallum set gives 8% M. Def. A set with foundation parts will give ~7% more M. Def. This % is split between the parts; the bottom usually gives the largest share, and the gloves and boots the smallest. As an example, here's the description of the foundation parts of an s80 set (the parts have the bonuses of the robe set):
The "Gather a party" skill, or "Do it yourself"
Don't think that at level 70 you'll get 2 Destroyer 84+ with full charges into your party. They say "if you like to sled, you must like to pull the sled", but here it's different: "if you like to sled, make yourself a sled and ride". At 60+ people still have places to level solo, but over 60 levels it (solo leveling) really gets old; people start looking for company, making friends and like-minded people, and realize that one sword/dagger/axe after a couple (or ten or twenty) levels is no warrior alone in the field. This is where the first social division of melee players (and not only them) happens. One yells LFP in clan chat, and the other PLF. Lately you don't see shouts of PLF PP for exp, so don't try to make the mountain come to Muhammad - take the chance and gather a party yourself! Any formation, any structure, any organization of people is subject to staff turnover (so there will always be ups and downs in the party's online). Your goal is to always be looking for sensible people, and with the right classes too. Don't forget that, whatever you say, LA2 should remain a game, so when your party mates have their next exam session, wedding or "real-life problems" - meditate and think positive :) In this respect, the more flexibly you can think, the better your reputation and the higher your authority in the clan, alliance and server - the easier it is to find a replacement for a party mate who "dropped out". Don't forget about your friend list either.
Weed out conflict-prone and selfish people without regret, otherwise instead of doing things you'll be constantly sorting out internal party dramas.
The scarcest classes, which you need to protect, pamper and cherish like the apple of your eye: SWS, WC, EE. Not that other classes are less important; it's just that the other classes are less prone to "leave pofig chto, lish bi leave", and are also more numerous/easily replaced.
When forming a static, you have a great opportunity to significantly improve your people skills, not only on a professional level but also on a social one. You'll very much need the latter at 70+.
Like any self-respecting organization, your static could use a charter or rules. The main thing is that they match the party's reality, keep up with the times and help rather than hinder the party's development.
The blurrier the membership boundaries of your party, the more problems you'll have with organization and discipline.
People are drawn to whoever picks up on and responds to their requests and needs more sensitively and in a timely way. That's exactly what you should start from when setting common goals for the party. (I don't think I need to remind you that when recruiting new people into the party, you need to consider their attitude to the existing party's goals)
Look for new locations, do quests with the whole party, gank, hold arena fights - try to make your in-game life as varied as possible and keep people interested. The percent won't run away, but people easily will.
If your static's goal is to reach a level sufficient for war as quickly as possible, and all party members agree to pay the necessary price for it, then I see nothing shameful in splitting the party into small squads and forcing the %.
The main thing is not to forget your main goal: an accomplished Prophet is his static! How long it takes and by what paths you get there doesn't really matter. Long live AFK over tea!
Pet
If you level solo, the wolf will be a great helper. To get it, do the wolf quest at level 15, take it along and go into battle. Or better, attach it to a DD friend and wait until the wolf reaches 55+ (I think your friend will be simply delighted that the pup eats his XP). At level 55 put the wolf in top gear and use it. After that the doggy doesn't need much and earns its keep - food is cheap, soulshots are cheap. If you're going to level with nukes obtained from weapon augmentation, it's useful to get a Kookaburra bird, which pours mana and buffs Empower. The recharge penalty is 15 levels, and for the Kookaburra you need to take the level at which the skill is given, i.e. 55, 60, 65 etc. The maximum level difference is 24; if the difference is bigger, recharge won't work. At level 55 the Kookaburra pours 120 MP, at 60 - 128, 65 - 138, 70 - 144, 75 - 149, 80 - 153. It starts pouring mana if your MP is below 60% and you're in combat mode. You can also buff the bird itself. It's also handy to load it with Spirit Ore for leveling and GCP for PvP.
Updates
High Five update
- Level: 60
- Skill reuse: 2 sec
- Description: Strengthens defense against earth attack by 20 for 20 minutes
- Enchanting:
- Time - Increases the skill's duration
- Cost- Reduces MP consumption
- Power - Increases effectiveness
High Five part 3 update
- Learn level: 80
- type: passive
- Reuse: none
- Description: a passive skill that, when hitting a player target, gives a chance to lower the target's P. Def. by 23%.
The debuff lasts 5 seconds, which makes it worth using only at the Olympiad. The Koreans say it's complete garbage - the developers don't get it and nobody will need it at the Olympiad. The land chance is around 20%. (I may be wrong; my Korean isn't great) Works only with melee weapons. Doesn't replace Hex and other P. Def. reduction debuffs.
Class gameplay videos
http://www.youtube.com/watch?v=3utn8vagxEo




