Spellhowler (Freya) guide — Spellhowler

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Spellhowler class guide for Lineage 2 Freya: how to get the class, which skills to take, what to wear and where to level.

Spellhowler

Contents

Lyrics

A first look at the character.

Let's start with the fact that our Dark Elf mage is one of the elemental mages, and our element is Wind. What sets us apart from other mages is M. Atk. power — it's not just big, it's huge. In PvP we're feared more than all other mages... and rightly so

Let's look at the base stats.

Intelligence44, the highest among elemental mages, which sets us apart from everyone; governs magic attack power and debuff landing
Wit19, the lowest among all elemental mages; governs casting speed and critical chance.
Mentality37; governs the amount of MP and its recovery, and also affects M. Def. and mental resistance.
Strength23, higher than everyone else's; governs melee attack power, but it doesn't matter to us at all.
Dexterity23; for us it's just movement speed, evasion and shield block chance; we're second only to the Light Elves.
Constitution24; this is HP and its recovery, stun resistance and weight limit.

Tattoo

There's no great variety here: at level 40 we can apply all 3 tattoos. Before that, there's no need.

At early levels we most likely won't have the adena for a +4/-4 tattoo, so feel free to use the +4/-5 ones bought in the shop. Later you can remove them and apply 4/4.


Basics

1-20
Magician's Movement
Magician's Movement(Passive skill): Increases attack speed when the character wears a robe.
Mana Recovery
Mana Recovery(Passive skill): Increases MP regeneration when the character wears a robe.
Self Heal (Active skill)
Self Heal (Active skill)Restores HP (power 42).
Spellcraft
Spellcraft(Passive skill): Increases casting speed by 2 times if the character wears a robe.
Wind Strike
Wind Strike(Active skill): Hooray! Here's our first attack skill :)
Anti Magic
Anti Magic(Passive skill): Increases M. Def.
Armor Mastery
Armor Mastery(Passive skill): Increases P. Def.
Cure Poison
Cure Poison(Active skill): Removes low-level poison.
Curse: Poison
Curse: Poison(Active skill): Poisons the enemy for 30 seconds, taking 21 HP per second.
Heal
HealRestores the target's HP. Power 50. (skill lv. 1)
Ice Bolt
Ice Bolt(Active skill): Attacking with this skill deals damage and also lowers the enemy's movement speed by 20% for one minute.
Might
Might(Active skill): increases the target's P. Atk. by 8% for 20 minutes. Lv. 1
Shield
Shield(Active skill): Increases the target's P. Def. by 8% for 20 minutes.
Battle Heal
Battle Heal(Active skill): Restores the target's HP with power 95.
Children of Shilen
Children of Shilen(Passive skill): Increases casting speed by 13 and gives an MP recovery bonus of 2%.
Group Heal
Group Heal(Active skill): Restores party members' HP. Power 66 (lv. 1)
Vampiric Touch
Vampiric Touch(Active skill): Drains 40% of the damage dealt.
Weapon Mastery
Weapon Mastery(Passive skill): Increases P. Atk. and M. Atk.


20-40
Quick Recovery
Fast Spell CastingPassive skill / Magic reuse time is reduced by 10...- 20%.
Boost Mana
Boost Mana1 - Passive skill / Max MP increased by 30..- 200
Fast Spell Casting
Fast Spell CastingPassive skill / Casting speed increased by 5..-10%.
Robe Mastery
Robe MasteryPassive skill / P. Def. increased by 1.7..- 55.2 when wearing magic armor.
Higher Mana Gain
Higher Mana GainPassive skill / Strengthens the Recharge skill
Concentration
ConcentrationActive skill / Lowers the chance of casting being interrupted by damage by 18..- 53%. Duration: 20 min.
Corpse Life Drain
Corpse Life DrainActive skill / Restores your HP by feeding on dead flesh.
Body To Mind
Self-FlagellationActive skill / Sacrifices HP to restore 22..- 61 MP.
Wind Shackle
Wind ShackleActive skill / Lowers the target's attack speed by 23%. Lasts 30 sec.
Sleep
SleepActive skill / Puts the enemy to sleep for 30 sec.
Surrender To Poison
Surrender to PoisonActive skill / For 30 sec. lowers the enemy's resistance to poison attacks by 30.
Poisonous Cloud
Poison CloudActive skill / Creates a poison cloud. Poisons the enemy for 30 sec. and takes 24..- 63 HP every sec.
Slow
SlowActive skill / For 1 min. lowers the enemy's movement speed by 30%.
Curse Chaos
Curse ChaosActive skill / For 30 sec. lowers the enemy's accuracy by 12.
Summon Shadow
Summon ShadowActive skill / Summons a Shadow. Absorbs 30% of experience. Requires grade D. crystals
Summon Silhouette
Summon HecateActive skill / Summons Hecate, who helps her master in battle with attack magic. Absorbs 90% of experience. Requires crystals: grade D
Servitor Heal
Servitor HealActive skill / Restores the servitor's HP.
Servitor Recharge
Servitor RechargeActive skill / Restores up to 41..- 60 of the servitor's MP, depending on the servitor's level.
Mighty Servitor
Servitor MightActive skill / For 20 min. increases the servitor's P. Atk. by 8%.
Aura Burn
Aura BurnActive skill / Deals non-elemental magic damage
Twister
TwisterActive skill / A whirlwind attacks the target. Deals wind damage
Flame Strike
Blazing CircleActive skill / A burst of flame that engulfs a wide area in fire.
Shadow Spark
Shadow FlareActive skill / Deals dark magic damage to the enemy. Overhit.

it's good to do the Kookaburra quest (Baby Kookaburra)


40-52
Clear Mind
Clear MindPassive skill / Increases the MP recovery bonus by 2.6..- 4,9 when standing and by 3.2..-6,2 when moving.
Silence
SilenceActive skill / Blocks the enemy's magic skills for 1 minute.
Surrender To Wind
Surrender to WindActive skill / For 30 sec. lowers the target's wind resistance by 20, but increases its earth resistance by 10.
Curse Fear
Curse FearActive skill / For 10 sec. frightens the enemy and makes it flee.
Vampiric Claw
Vampiric ClawActive skill / Deals dark magic damage to the enemy, and 40% of the damage dealt turns into HP.
Hurricane
HurricaneActive skill / Creates a whirlwind of destruction that deals wind damage to the enemy.
Death Spike
Death SpikeActive skill / Throws a bone that deals dark magic damage to the enemy. Requires 1 Cursed Bone.
Tempest
TempestActive skill / Summons a strong storm that deals wind damage to enemies.
52-61
Curse Death Link
Curse Death Link. Makes the enemy feel the character's pain. Deals dark magic damage; the lower the character's HP, the stronger the effect.
Aura Flash
Aura Flash. A magic attack that deals non-elemental damage. Consumes 2 Spirit Ore. Cancels the target.
61-76
Seed of Wind
Seed of Wind. Wind attack power increases by 20.
Aura Symphony
Aura Symphony. Deals 150 non-elemental damage to the enemy.
Demon Wind
Demon Wind. A wind magic attack that deals considerable damage of 150, and for the next 2 min. lowers the effect of healing magic.
Elemental Storm
Elemental Storm. Deals 200 non-elemental damage to the enemy. Overhit.
76-80
Wisdom
Wisdom. Increases resistance to Hold, Sleep and Mental Attacks by 20.
Health
Health. Increases resistance to Poison and Bleeding by 20.
Sigil Mastery(Sigil Mastery) When using a Sigil, increases M. Atk. by 4% and MP recovery by 17%.
Skill Mastery
Skill Mastery. The reuse time resets or the skill lasts 2 times longer; depends on INT.
Arcane Roar
Arcane Roar. Increases resistance to fire/water/wind/earth magic by 5 and M. Atk. by 3%.
Arcane Wisdom
Arcane Wisdom. A toggle. Increases M. Atk. by 30% and MP consumption by 10%. Consumes 50 HP per second.
Blessed Echo. increases M.Atk by 25%, but also increases MP consumption by 35%
Arcane Chaos
Arcane Chaos. Lowers the enemy's resistance to buff removal by 30% and to debuffs by 30%, consumes 24 MP per second, and increases MP consumption of physical skills by 10% and of magic skills by 30% for 30 seconds.
Dark Vortex
Dark Vortex. Creates a dark vortex that deals dark magic damage. Absorbs 40% HP. Lowers Accuracy by 6, dark magic resistance by 30, and consumes 12 MP per second for 30 seconds.
Wind Vortex
Wind Vortex. Creates a wind vortex that deals wind damage. Lowers Speed by 10%, Atk. Spd. by 10%, Casting Spd. by 30%, wind resistance by 20, and consumes 12 MP per second for 30 seconds. Can overhit.
Wind Vortex Slug
Wind Vortex Slug. Detonates a wind vortex. Effective only against enemies under the active Wind Vortex skill.
Throne of Wind
Throne of Wind. Uses the power of wind to deal continuous damage to the target. (the skill works like a poison)
Cyclone
Cyclone. Deals mass wind damage, but you can't move while it lasts. Continuously consumes MP. Consumes 1 Magic Symbol.
81-85
Magician's Will
Wizard's Will. Increases M. Atk. by 5%, Casting Spd. by 5%, magic critical rate by 5%. Reduces MP consumption by 5%.
Protection of Rune
Rune Protection. M. Def. increased by 15%. When the character takes damage, there is a chance that M. Def. +1000 and elemental resistance +20 increase further.
Protection of Elemental
Elemental Protection. Elemental resistance increased by 20. When the character takes damage, there is a chance that M. Def. +1000 and elemental resistance +20 increase further.
Protection of Alignment
Balance Protection. Resistance to Holy/Dark increased by 20. When the character takes damage, there is a chance that M. Def. +1000 and elemental resistance +20 increase further.
Enlightenment
Arcane Power. For 20 seconds enlightens you and increases M. Atk. by 40%, Casting Spd. by 50%, magic critical rate by 50%. Reduces MP consumption by 90%.
Hurricane Armor
Hurricane Armor. Surrounds your body with a storm barrier for 20 minutes. Increases wind resistance by 10 and slows the enemy's Atk. Spd. by 10%
Arcane Shield
Arcane ShieldFor 10 seconds, decreases the user's directly received damage by 90% and turns the remaining damage into MP consumption. While the Arcane Shield's effect is in place, decreases Casting Spd. by 75%. When MP becomes 0, the skill's effect disappears.
Star Fall
Star Fall. Brings down a star from the sky, seriously damaging enemies caught in the blast area.
Aura Blast
Aura Bolt. Deals an additional 141 non-elemental damage to the target and the enemies around it, and restores MP. Deals 58 additional non-elemental damage to monsters.
Aura Cannon
Aura CannonInflicts non-attribute damage on the enemy with 178 Power added to M. Atk. and recovers MP. Inflicts non-attribute damage on the target monster with 124 Power.

Character equipment

We wear the Devotion set, mobs don't reach us, and casting speed from D grade doesn't give anything.

20-40 lvl
- Casting Spd. + 15%
- Casting Spd. + 15%
- a common Elven jewelry set.
- a common Elven jewelry set.
- Common Item
- Common ItemGhost Staff
40-52 lvl
- Karmian set (P. Def. +5,26%, Casting Spd. +15%)
- Karmian set (P. Def. +5,26%, Casting Spd. +15%)
Weapon homunkuluss sword i01
- Homunkulus's Sword Acumen (Increases Casting Spd. by 15%)
- Common Black Ore jewelry set
- Common Black Ore jewelry set
52-61 lvl
Armor t59 ul i00
- Avadon set (P. Def. +5,26%, Casting Spd. +15%) + optionally a shield.
Weapon sword of valhalla i01
- Sword of Valhalla Acumen (Increases Casting Spd. by 15%)
- Adamantite jewelry set.
- Adamantite jewelry set.
61-76 lvl
Armor t76 ul i00
- Dark Crystal set (P. Def. +8%, Casting Spd. +15%, Speed +7, slightly lower chance of spell interruption, Paralysis chance -50%, WIT+2, MEN-2)

or

Armor t85 ul i00
- Majestic set (Max MP +240, Casting Spd. +15%, MP +8 Recovery Speed %, stun resistance increased by 50%, MEN+1, INT-1)
Weapon sword of miracle i01
- Sword of Miracles Acumen (Casting Spd. +15%). Increases damage dealt in PvP.
- Majestic jewelry set
- Majestic jewelry set
76-80 lvl
Weapon arcana mace i00
- Arcana Mace Acumen (Increases Casting Spd. by 15%).
Armor t90 ul i00
- Arcana set (WIT+1, INT+1, MEN-2, M. Atk. +17%, Speed +7, chance of spell interruption -50%, stun resistance increased by 50%, weight limit +5759)
- Arcana Sigil
- Arcana Sigil
- Tateossian jewelry set
- Tateossian jewelry set
80-84 lvl
Weapon dynasty magic sword i01
- Dynasty Phantom Acumen (Increases Casting Spd. by 15%. Deals increased damage in PvP.)
Weapon icarus spirits i01
- Icarus Spirit Acumen (Increases Casting Spd. by 15%. Deals increased damage in PvP.)
- Dynasty Silver Satin Set
- Dynasty Silver Satin SetPvP Wizard (INT+1, WIT+1, MEN-2, Casting Spd. +15%, Max MP +321. Dark Resistance +8, M. Atk. +6,6%, reduced damage received in PvP). Has a chance to lower the chance of receiving a Critical Hit and Critical Attack damage when the character is attacked.
- Dynasty Sigil
- Dynasty Sigil
- Dynasty jewelry set
- Dynasty jewelry set
84-85 lvl
- Archangel Sword
- Archangel SwordPvP Acumen (Increases Casting Spd. by 15%). Deals additional damage in PvP. Has a chance to increase Casting Spd. +100 when you take damage.
- Vesper Buster
- Veniplant SwordPvP Acumen (Casting Spd. increased by 15%). Increases damage dealt in PvP. Has a chance to increase Casting Spd. +100 when you take damage.
- Vesper Noble setPvP. Opens the cloak slot. Reduces damage received in PvP. Has a chance to lower the enemy's critical rate and critical damage when you take damage.
- Vesper jewelry set
- Vesper jewelry set
- Elegia jewelry set
- Elegia jewelry set

Leveling theory

Everyone chooses for themselves how and where it's most convenient to level. In general I recommend leveling in a party, but in this guide we'll cover solo leveling.

Naturally, a premium account is desirable for faster leveling (x2), and you can also buy runes in the item mall, which raises leveling speed even more. As usual, our faithful companion is Baby Kookaburra

If you have a premium account, the first place to go once a day is "Solo Kamaloka". Besides experience, there you can get enchant points and various rewards such as spiritshots (soulshots), elixirs and healing potions.

Hunting grounds

Level at the port spot up to 63, and also take the quest "Heart in Search of Power"

Subclass skills

Counter Spirit
Counter SpiritWhen hit, there is a chance to get a warrior's soul. Gives +10% M./P. Atk. and +10% casting and attack speed. (obtained after leveling a summoner)
Counter Barrier
Counter BarrierWhen hit, there is a chance to become temporarily invulnerable for 6-7 (?) seconds. You can get it after leveling: Prophet, Warcryer, Inspector, Sword Singer, Bladedancer


PvP

You'll learn all the subtleties yourself. I'll only tell you the basics on which you'll build your own play style. Spoiler:


I won't cover 1x1 PvP (if you're really interested, see the Olympiad section; the tactics will be almost the same). Party vs party PvP: against a melee party, your main targets will be characters with a cancel polearm and SBs (Soul Breakers), and only after them do you kill the healers, then the DDs, and then whatever's left. As soon as 2+ enemies come within range, use Aura Flash (the one that drops targets), then keep hitting your target. It's best to kill enemies right after they're resurrected, so they don't have time to buff Noblesse.

against a mage party, your main target is the enemy's mages: no mage, no damage, everyone's happy. After that kill the healers, then whoever's left. It's best to kill enemies right after they're resurrected, so they don't have time to cast the Noblesse buff.


Olympiad

with the appearance of Enlightenment and the NPC buffer, we can become, if not a serious Olympiad farmer, then the terror of all the mid-tier players. It's important to understand that a serious approach to the Olympiad needs a level close to the top, enchanted skills and gear close to the top (a set of unique items, enchanted armor and weapon). It's also useful to have several sets with different attributes to switch depending on the opponent. The tactic for most fights is the same - Enlightenment, vortex, slug, nuke nuke nuke. The subtleties of the game will come with experience. Also, at first it's good to have 1-2 mentors who will suggest actions and point out mistakes (Fraps also does this job well - watching videos helps a lot to understand mistakes).

Items that come in handy at the Olympiad

Staff of Evil Spirits
Staff of Evil SpiritsBlessed Body. Gives a 20% chance to cast Bless the Body when using a beneficial skill on the target. Effect 5.
Hell Knife
Hell KnifeMagic Mental Shield. Gives a 50% chance to cast Mental Shield when using a beneficial skill on the target. Effect 4.

several low-C weapons with useful LSs - Celestial, active WM; a set of talismans (written about below); a radar or a friend on Ventrilo/TS who'll warn you whom you're fighting. Fishing potions, heat potions for HB, an underwater breathing potion (?); TW jewelry for paralysis resistance (x2) and root resistance (x2) will come in handy, and also for stun resistance if you don't have an epic.


Talismans

at the Olympiad talismans may come in handy; I'll highlight the main ones:

useful against all classes

may come in handy against supports

against mages/SWS and Kamael

against supports with Trance

against tanks

against tanks, Berserkers, archers and dwarves

against Soul Breakers, Necromancers and Shillien Knights

against tanks

Basic tactics

daggersThe UD talisman will come in handy. The main thing is to dodge the first backstab; after that they drop in a couple of nukes under Arcane Power.
healersUsually it goes like this: Arcane Power, Demon Wind, Vortex + Slug, nuke nuke nuke - victory. Our task is to try to kill them during Arcane Power; if we don't make it, we can lose.
magesWhoever crits first wins. Arcane Power, Vortex + Slug, nuke nuke nuke - victory.
summonersAmong the most harmless creatures. You can just nuke the master and ignore the servitor.
archersDangerous only with stun; otherwise harmless and they die faster than they can land a stun.
Gladiators/TyrantsDangerous because under Celestial they can run right up and land 1-2 skills that will kill us. Here you need the UD talisman; the rest is standard: Arcane Power, Vortex + Slug, nuke nuke nuke - victory.
dwarves/WarlordsNothing unusual: Arcane Power, Vortex + Slug, nuke nuke nuke - victory. Though once in a blue moon they may stun you and poke at you
BD/SWSThe first is dangerous only with Medusa, in which they can cancel us to zero and kill us. The second is dangerous only with a one-minute silence. If these nasty things don't land, they die in a second or two.
BerserkerPray they don't knock out your weapon or stun you — if you're lucky we'll kill them, but usually they kill us =/
Soul BreakerAlmost no chance. You need maximum paralysis resistance (Dark Crystal set + TW jewelry with paralysis resistance) and the right choice of buffs against their steal.
DestroyerLittle chance too. The main chance to kill them comes only with the UD talisman.


Changes in game updates

Freya

Class gameplay videos

http://www.youtube.com/watch?v=tJD94w7iemE&feature=related