Spellhowler High Five guide — Spellhowler and Storm Screamer
Spellhowler class guide for Lineage 2 High Five: how to get the class, which skills to take, what to wear and where to level.
Class overview
RaceDark Elf, mage
Rolewind damage, debuffs and control
Armorrobe; from S grade, in the off hand — a sigil
Weaponsblunts (including staves) and magic swords — by grade in the "Equipment" section
Spellhowler (Spellhowler) is the second class of the Dark Elf mage, from level 40 to 76. From level 76 — the third class Storm Screamer. The whole path: Dark Wizard (20–40) → Spellhowler (40–76) → Storm Screamer (76+).
This is a mage leaning toward the wind element. The main damage comes from Hurricane (1239) and other wind skills, and the class's strong side is a large set of debuffs: Silence (1064), Curse Fear (1169), Sleep (1069), Slow (1160). Damage that returns health helps you hold out in a fight — Vampiric Claw (1234) absorbs 40% of the target's HP.
Getting the classes
How to play
Below are combinations that follow directly from the skill descriptions in the game.

Group damageTempest (1176) (level 48) attacks several enemies at once. At level 80, Cyclone (1420) appears — mass wind damage, but while it's active you can't move, MP is constantly spent and a Magic Symbol is consumed. At level 81, Star Fall (1468) hits an area and adds damage over time.

Special skillCurse Death Link (1159) (level 52): the less HP the character has, the stronger the effect. This skill is for desperate situations, not the normal rotation.
Skills by level
The skills are taken from the same High Five game database the site uses to build class pages; all levels of each skill are on the pages Dark Wizard (High Five), Spellhowler (High Five) and Storm Screamer (High Five). Here each skill shows the level at which it first appears and the description of its first level.
Dark Wizard (20–40)
Servitor summoning skills (shared with the Phantom Summoner branch) aren't shown here.

Anti Magic (146) Anti Magic · passive, abilitiesLv. 20Increases M. Def. by 20 and defense against attack magic by 5%.

Aura Burn (1172) Aura Burn · active, magicLv. 20Deals damage with a magic attack. Power 19.

Concentration (1078) Concentration · active, buff skillLv. 20Lowers the chance of spell casting being interrupted when taking damage by 18. Duration: 20 min.

Curse Poison (1168) Curse Poison · active, debuff skillLv. 20Poisons the enemy. Takes 24 HP every second. Duration: 30 sec.

Flame Strike (1181) Flame Strike · active, magicLv. 20A burst of flame that engulfs a wide area in fire. Deals additional fire damage with power 13.

Higher Mana Gain (285) Higher Mana Gain · passive, abilityLv. 20Additional MP recovery under the effect of the Recharge skill.

Ice Bolt (1184) Ice Bolt · active, debuff skillLv. 20Chills the surrounding air and freezes the enemy, instantly lowering their speed by 20%. Duration: 1 min. Power 16.

Robe Mastery (234) Robe Mastery · passive, equipment skillLv. 20Increases P. Def. by 1.7 when wearing magic armor.

Twister (1178) Twister · active, magicLv. 20A whirlwind attacks the target. Deals additional wind damage with power 26.

Vampiric Touch (1147) Vampiric Touch · active, magicLv. 20Deals dark magic damage to the enemy. Power 26. Absorbs 40% HP of the damage dealt to the enemy.

Weapon Mastery (249) Weapon Mastery · passive, equipment skillLv. 20Increases P. Atk. by 4.5 and M. Atk. by 5.7.

Wind Shackle (1206) Wind Shackle · active, debuff skillLv. 20Lowers the target's Atk. Spd. by 20%. Duration: 30 sec.

Poisonous Cloud (1167) Poisonous Cloud · active, debuff skillLv. 25Creates a poison cloud. Takes 24 HP every second. Duration: 30 sec.

Shadow Spark (1266) Shadow Spark · active, magicLv. 25Unleashes the power of dark magic. Overhit possible. Power 39.

Sleep (1069) Sleep · active, debuff skillLv. 25Puts the enemy to sleep for 30 sec.

Surrender To Poison (1224) Surrender To Poison · active, debuff skillLv. 25Lowers the enemy's poison resistance by 25. Duration: 30 sec.

Curse Chaos (1222) Curse Chaos · active, debuff skillLv. 35Lowers your enemy's Accuracy by 9. Duration: 30 sec.

Slow (1160) Slow · active, debuff skillLv. 35Lowers the enemy's speed by 20%. Duration 1 min.
Spellhowler (40–76)

Clear Mind (1297) Clear Mind · passive, additional skillLv. 40Speeds up MP recovery by 2.6 while standing still and by 3.2 while walking.

Curse Fear (1169) Curse Fear · active, debuff skillLv. 40Frightens the enemy and makes them flee.

Hurricane (1239) Hurricane · active, magicLv. 40Creates a whirlwind of destruction. Power 49.

Shadow Flare (1267) Shadow Flare · active, magicLv. 40Unleashes the power of dark magic. Overhit possible. Power 65.

Silence (1064) Silence · active, debuff skillLv. 40Blocks the enemy's magic skills. Duration: 1 min.

Surrender To Wind (1074) Surrender To Wind · active, debuff skillLv. 40Lowers the enemy's wind resistance by 20 and increases their earth resistance by 10. Duration: 30 sec.

Death Spike (1148) Death Spike · active, magicLv. 44A bone throw that damages the enemy. Power 58.

Tempest (1176) Tempest · active, magicLv. 48Summons a strong storm that attacks several enemies at once. Power 33.

Curse Death Link (1159) Curse Death Link · active, magicLv. 52Makes the enemy feel the character's pain. The less HP the character has, the stronger the effect. Power 72.

Aura Flash (1417) Aura Flash · active, magicLv. 58A non-elemental attack that makes enemies lose their targets. Consumes 2 Spirit Ore. Power 49.

Seed of Wind (1287) Seed of Wind · active, buff skillLv. 66Feeds you the energy of wind and increases wind damage dealt by 20.

Aura Symphony (1288) Aura Symphony · active, magicLv. 68Deals 150 non-elemental damage to the enemy in addition to M. Atk.

Demon Wind (1291) Demon Wind · active, magicLv. 70Uses the energy of wind and deals 150 wind damage in addition to M. Atk. Also reduces the effect of HP-restoring magic by 50%. Duration: 2 min.

Elemental Storm (1294) Elemental Storm · active, magicLv. 72Deals 200 non-elemental damage to the enemy in addition to M. Atk. Overhit.
Storm Screamer (76–85)

Dark Vortex (1343) Dark Vortex · active, magicLv. 76Creates a vortex of darkness that deals 139 dark magic damage in addition to M. Atk. and absorbs 25% of the damage as HP. Lowers Accuracy by 6 and resistance to dark magic attacks by 30. Consumes 12 MP every second. Duration: 30 sec.

Health (329) Health · passive, abilitiesLv. 76Increases resistance to Poison and Bleeding by 20.

Sigil Mastery (925) Sigil Mastery · passive, equipment skillLv. 76When using a Sigil, increases M. Atk. by 4% and MP recovery by 17%.

Wisdom (328) Wisdom · passive, abilitiesLv. 76Increases resistance to Hold, Sleep and Mental Attacks by 20.
Skill Mastery (331) Skill Mastery · passive, abilitiesLv. 77Gives a chance to use a skill without reuse or with doubled duration. Depends on INT.

Wind Vortex (1341) Wind Vortex · active, magicLv. 77Creates an air vortex that deals 140 wind damage in addition to M. Atk. Lowers Speed by 10%, Atk. Spd. by 30%, Casting Spd. by 30% and wind resistance by 20. Consumes 12 MP every second. Overhit possible. Duration: 30 sec.

Arcane Chaos (1338) Arcane Chaos · active, debuff skillLv. 78Lowers the enemy's resistance to buff removal by 30% and to debuffs by 30%, and reduces MP. by 24 every minute. Increases the MP cost of physical skills by 10% and magic skills by 30%. Duration: 30 sec.

Arcane Power (337) Arcane Power · active, toggle skillLv. 78Increases magic effectiveness and increases M. Atk. by 30%, MP consumption by 10%. Consumes 50 HP every second.

Arcane Roar (433) Arcane Roar · passive, additional skillLv. 78Increases resistance to elemental attacks by 5 and magic power by 3%.

Empowering Echo (1457) Empowering Echo · active, buff skillLv. 79Increases MP consumption by 35% and M. Atk. by 25%. Duration: 20 min.

Throne of Wind (1458) Throne of Wind · active, magicLv. 79Using the power of a hurricane, weakens the enemy, taking 173 HP every second. Duration: 10 sec.

Wind Vortex Slug (1456) Wind Vortex Slug · active, magicLv. 79Brings the Air Vortex down on the enemy, dealing wind damage. Power 195.

Cyclone (1420) Cyclone · active, magicLv. 80Deals mass wind damage, but you can't move for the duration. MP. is continuously consumed. Consumes 1 Magic Symbol.

Aura Blast (1554) Aura Blast · active, magicLv. 81Deals 141 additional non-elemental damage to the target and the enemies around it and restores MP. Deals 58 additional non-elemental damage to monsters.

Enlightenment (1532) Enlightenment · active, buff skillLv. 81Increases M. Atk. by 40%, Casting Spd. by 50%, and magic critical rate by 50%. Reduces MP consumption by 90%. Duration: 20 sec.

Magician's Will (945) Magician's Will · passive, abilitiesLv. 81Increases M. Atk. by 5%, Casting Spd. by 5%, magic critical rate by 5%. Reduces MP consumption by 5%.

Star Fall (1468) Star Fall · active, magicLv. 81Brings a star down from the sky, seriously damaging enemies caught in the blast area, dealing 117 damage and additional continuous damage for 10 sec.

Aura Cannon (1555) Aura Cannon · active, magicLv. 82Deals 178 additional non-elemental magic damage to the enemy and restores MP. Deals 124 additional non-elemental magic damage to monsters.

Protection of Alignment (757) Protection of Alignment · passive, abilitiesLv. 82Increases resistance to elements by 20. When the character takes damage, M. Def. and elemental resistance increase further.

Protection of Elemental (756) Protection of Elemental · passive, abilitiesLv. 82Increases elemental resistance by 20. When the character takes damage, M. Def. and elemental resistance increase further.

Protection of Rune (755) Protection of Rune · passive, abilitiesLv. 82Increases M. Def. by 15%. When the character takes damage, M. Def. and elemental resistance increase further.

Arcane Shield (1556) Arcane Shield · active, buff skillLv. 83Reduces damage received by 70% and converts the remaining damage into MP consumption. The effect disappears if MP. runs out. Duration: 10 sec.

Hurricane Armor (1494) Hurricane Armor · active, buff skillLv. 83Surrounds the body with a storm barrier. Increases resistance to wind attacks by 60 and lowers the enemy's Atk. Spd.
What changed in High Five
According to the official update notes:
Equipment
A mage wears a robe. From level 76, Storm Screamer gets Sigil Mastery (925): when using a Sigil, M. Atk. grows by 4% and MP recovery by 17%. So from S grade it makes sense to take a sigil in the off hand. A sigil takes the shield's place, so it's worn only with a one-handed weapon.
Look for magic weapons among blunts (staves belong to them) and magic swords — the linked pages list the stats of each item. About set enchant bonuses — Enchanting Armor Sets.
Where to level
Zone levels are approximate.
76–85In High Five Part 4, the level 80 locations listed are Beast Farm, Plains of the Lizardmen, Sel Mahum Training Grounds, Fields of Whispers, Fields of Silence, Primeval Isle, Den of Evil and Dragon Valley. Also: Imperial Tomb (80–84), Stakato Nest, Crypts of Disgrace, Monastery of Silence, and the Seed of Infinity and Seed of Destruction zones.
Mass damage (Tempest (1176), later Cyclone (1420) and Star Fall (1468)) works well where monsters stand in groups; debuffs (Sleep (1069), Curse Fear (1169)) help split dangerous packs one by one.
Tattoos
For a mage, the priority is the stats that M. Atk., casting speed and the MP. pool depend on. What tattoos there are and what they give — Dyes and Symbols.
Subclass
The main class gets skills for subclass certification at levels 65, 70, 75 and 80. The list for High Five is in Subclass skills in High Five; the general subclass rules are in Subclass.
Olympiad
To take part you need Noblesse; rules and rewards — Olympiad. Against mages and healers the main tool is Silence (1064); against melee fighters — Slow (1160), Curse Fear (1169) and the slow from Wind Vortex (1341).
FAQ
What armor and weapons does Spellhowler use in High Five?
A robe and a magic weapon — blunts (staves count as blunts) or magic swords; links by grade are in the "Equipment" section. From level 76, Storm Screamer has Sigil Mastery (925), so from S grade they take a sigil in the off hand together with a one-handed weapon.
What are the key skills of Spellhowler?
Damage — Hurricane (1239) after Surrender To Wind (1074). Control — Silence (1064), Curse Fear (1169), Sleep (1069) and Slow (1160). Survival — Vampiric Claw (1234), which absorbs 40% of the target's HP.
Where to level Spellhowler in High Five?
Approximately: 40–52 — Cruma Tower, 61–76 — Forge of the Gods, Hot Springs, Pagan Temple, Ketra Orc Outpost, from level 80 — Beast Farm, Plains of the Lizardmen, Sel Mahum Training Grounds, Den of Evil, Dragon Valley and other zones from the "Where to level" section.
When does Spellhowler become Storm Screamer?
At level 76, after the third class quest — see Third class transfer quests. New Storm Screamer skills appear up to level 83.
See also
Sources: the High Five game skill database and the official update notes Part 1, Part 2, Part 3, Part 4.