Warcryer (Gracia Final) guide — Doomcryer

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Warcryer class guide for Lineage 2 Gracia Final: how to get the class, which skills to take, what to wear and where to level.

Contents

Skills

I'm not covering the skills of Orc Mystic and Orc Shaman. Our goal is the Doomcryer's own skills. I won't go through all the skills, because many are useless or of little use. Many drop off as you level. So I focus only on the needed and positive skills. I also don't mention the books for increasing buff slots; they're learned at levels 40, 61 and 76. The 4th, last buff slot can be obtained for an expensive book from the Olympiad. I also won't describe how in GF and starting from the Freya chronicles the Warcryer regenerates MP from melee hits.

40-75

Physical skills
Hammer Crush
Hammer CrushStuns and deals damage in melee at the same time. Requires a blunt weapon. Ignores shields. Overhit possible.
Burning Chop
Burning ChopScorches with fire and deals damage. For 10 seconds reduces HP by 66 per second. Requires a blunt weapon. Overhit possible.
Magic Skills
Steal Essence
Steal EssenceDeals non-elemental magic damage to the enemy. 80% of the damage dealt is converted into HP.
Chant of Life
Chant of LifeRestores 58 HP/sec. to all party members. Duration: 15 sec.
Aura Sink
Aura SinkBurns 22 MP/sec. of the enemy. Duration 15 sec.
Buff Skills
Chant of Battle
Chant of BattleIncreases P. Atk. of all party members by 15%. [MP: 154]
Chant of Shielding
Chant of ShieldingIncreases P. Def. of all party members by 15%. [MP: 139]
Flame Chant
Flame ChantIncreases Casting Spd. of all party members by 30%. [MP: 204]
Chant of Fire
Chant of FireIncreases M. Def. of all party members by 30% [MP: 188]
Chant of Evasion
Chant of EvasionIncreases Evasion of all party members by 4. [MP: 204]
Chant of Rage
Chant of RageIncreases Critical Damage of all party members by 35%. [MP: 204]
Chant of Predator
Chant of PredatorIncreases Critical Rate of all party members by 30%. [MP: 252]
Chant of Fury
Chant of FuryIncreases Atk. Spd. of all party members by 33%. [MP: 204]
Chant of Eagle
Chant of EagleIncreases Accuracy of all party members by 4. [MP: 237]
Chant of Vampire
Chant of VampireAbsorbs 9% of melee damage dealt to the enemy. [MP: 272]
Chant of Revenge
Chant of RevengeReflects 20% of melee damage received back to the enemy.
War Chant
War ChantIncreases P. Atk. of all party members by 10%. Consumes 12 Spirit Ore. [MP: 272]
Earth Chant
Earth ChantIncreases P. Def. of all party members by 20%. Consumes 12 Spirit Ore. [MP: 272]
Combo Buffs
Chant of CombatFor 40 minutes increases P. Atk. by 15% and P. Def. by 15% of all party members. [70 lvl, MP: 65]
Chant of MovementFor 40 minutes increases Speed by 33% and Evasion by 4 of all party members. [72 lvl, MP: 69]

(The amulets can be dropped from the Graveyard Royal Guard monster. Location: the Witch's Catacombs)

(The amulet can be dropped from the Soldier of Ancient Times monster. Location: the Valley of Silence)

Debuff Skills
Freezing Flame
Freezing FlameBurns 157 HP/sec. of the enemy for 15 sec.
Dreaming Spirit
Dreaming SpiritPuts the enemy to sleep for 30 sec.
Fear
FearInstills fear in the enemy and makes them flee for 10 sec.
Venom
VenomPoisons the enemy. Burns 50 HP/sec. of the enemy for 30 sec.
Madness
MadnessForces the enemy to attack another, random target.
Toggle skills
Soul Cry
Soul CryIncreases P. Atk. and consumes MP.

76-81

Well, I can congratulate you - you're a Doomcryer. A buffer with a capital B. And now almost all roads are open to you (well, except Hellbound, you need level 78 for that :))

76
Sigil Mastery(Sigil Mastery) Lets you wear Sigil. When we put on this wonder of the new chronicles, we get the following bonuses: Healing power increases by 30. MP regeneration increases by 17% (!!!). A sigil gives minimal P. Def. and isn't a shield, so it doesn't block hits that could have hit a shield. So buffs for shield block chance and shield defense power aren't needed.
Health
Health( Health ) Everyone wants to be healthy? Warcryers too! :) The passive seems useless. But when you're level 78 and get to Hellbound, I think you'll change your mind right away :) Increases defense against poison and bleeding by 20 - Poison and Bleed.
Wisdom ( Wisdom )Our Warcryer can also be wise and resist various mental attacks very well. Increases defense against Hold, Sleep and other Mental attacks by 20.
77
Chant of Spirit ( Chant of Spirit )Temporarily increases party members' resistance to buff removal and debuffs. Level 3.
Skill Mastery ( Skill Mastery )A rather useful passive whose triggering depends on Intelligence. There are 2 different ways it can trigger:
78
Gate Chant ( Gate Chant )Summons party members. Consumes 4 Summoning Crystal. IMHO a very useful thing, and combined with Noblesse and a teleport to any floor of ToI you can also earn a nice side income.
Chant of Victory ( Chant of Victory )The ancient spirit of a warrior temporarily takes over party members. Requires 40 Spirit Ore. This is what Warcryers exist for: there's CoV, there's victory, and in Gracia Final you level with CoV nonstop, since the reuse = the duration.
Divine Lore ( Divine Lore )MP consumption for magic skills is reduced. Also a very necessary skill
Arcane Power ( Arcane Wisdom )Greatly increases magic effectiveness and reduces MP. consumption. Casting Spd. is reduced. Constantly consumes HP. Arcane Power 1: Casting Spd. +10%, magic MP consumption -30%, HP regen per tick -50
79
Magnus' Chant
Magnus' ChantLets the Ancient Soul of Magnus temporarily possess party members. Consumes 40 Spirit Ore. Max MP +15%, M. Def. +30%, M. Atk. +30%, Casting Spd. +20%; when wearing heavy/light armor MP regen +1,5, and when wearing a robe +4; debuff resistance +25%, cancel resistance +40%, Fire/Water/Wind/Earth defense +10. Duration 5 minutes
Chant of Protection
Chant of ProtectionTemporarily lowers the power of Critical Attacks received by party members. Power of Critical attacks received by party members -30%. Duration 10 minutes.
81
Enlightenment
EnlightenmentA new overpowered (yes, exactly that) skill in Gracia Final. For 20 sec increases M. Atk. by 10%, healing power by 40%, casting speed by 50%, magic critical rate by 50%, and gives 90% (!) clarity.
Magician's Will
Magician's WillAn excellent passive. Gives +5% M. Atk., casting speed, magic crit and clarity. The only problem is that the book is hard to get - it only drops from epics.
Turn to Stone
Turn to StoneFor 8 seconds turns you into stone (like Dance of Medusa) - you take no damage (but in paralysis you certainly do :)). A fun and peculiar skill. Use it at the right moment, or the whole party will be killed while you're looking at the stars :)

All the books for these skills used to be for level 81, but they have now been moved to level 82.

Protection of Alignment
Protection of AlignmentGives +20 Holy/Dark defense, and if it triggers, gives a lot of M. Def. when you take damage.
Protection of Elemental
Protection of ElementalSame as the previous one, but gives +20 to elemental defense against fire/water/wind/earth.
Protection of Rune
Protection of RuneGives +15% M. Def. (yes, you heard right :)) and can also trigger, giving even more M. Def. + elemental defense.
83
Unstoppable Rage
Unstoppable RageWhen using "Burning Chop", there's a chance to apply a +50% Atk. Spd. buff to the party for 8s

I don't know how often it triggers


Gear

Sets

Here you have a choice of armor types: light, robe or heavy. Personally I recommend either the "Plated Leather" set or the "Divine Tunic"; "Karmian" is also good (not common). If you're short of money, take a common "Full Plate" with a shield and don't sweat it. It all depends on how and where you level.

Plated Leather: +4 STR, -1 CON (total P. Def. 185)

Blue Wolf robe: +206 MP, +5,24% to MP regen, +3 WIT, -2 INT, -1 MEN (total P. Def. 289)

It's not so simple here. We have as many as 4 sets to choose from: Majestic, Dark Crystal, Tallum robe and Tallum heavy. Of course you can experiment with other sets, but these are the best.

Each armor has its pros and cons: DC and Tallum robe - the difference between them is small, but for PvP and brawls DC is still better. MJ if you level solo or with a wolf; or if you don't go to PvP, sieges, brawls or party leveling, Tallum heavy is an excellent choice with a Focus dagger - a nonstop meat grinder of sorts

In principle it doesn't matter which attribute you put in the Arcana robe, but fire/water is still better since they're the most common, and in the Arcana weapon better something rare, or whatever you can afford.

INT-2, MEN+2, Casting Spd. +15%, Max MP +321. Dark resistance +8, MP consumption for magic skills -6%, spell interruption chance -15, reduced damage received in PvP. Has a chance to lower the chance of receiving a Critical Hit and Critical Attack damage when the character is attacked.


Cannon

Skill enchanting

Having become a Doomcryer, you can now enchant your skills. Each enchant requires a certain amount of XP and SP, and also 1 book for enchanting each skill. If an enchant fails, enchanting that skill again requires a new book.

Giant's Codex - MasteryNeeded for safe skill enchanting
Giant's Codex - OblivionNeeded to reset a skill enchant; part of the SP spent on enchanting the skill is restored

P.S. The books are obtained for Noblesse Gate Passes, which are farmed at the Olympiad, and also from merchants near fortresses. Below I'll list the skills available for enchanting (in the order they appear at NPC), and point out their possible enchant routes. Spoiler:


Tattoo

For a melee one: standard: -CON +STR. If you run with a blunt, this is quite good: +STR -DEX. If you run with a dagger: you can use the standard one or (if you miss a lot) +DEX -STR or -CON. CON; cutting is not recommended for PvP.

Leveling

Argos Wall: Warcryer+Tyrant with a crafter or a couple of daggers; better bring a BD.

It doesn't matter whether it's a dagger or a blunt; even with a dagger you'll miss little.

Try to find a static/clan as early as possible. Before 63 few will take a Warcryer for leveling, but once the newbie buff ends, everyone will need your buffs right away.

If you have a Great Wolf, you can calmly head to the catacombs; it's good to take a BD with you. Even better if the BD also has a wolf. After 78+ farming AA in the catacombs will be a problem, so stock up on AA in advance for unsealing A and S gear, inserting SAs, tattoos and other stuff. And if you don't have a wolf, look for a dwarf crafter. His golem isn't much worse than a wolf, and it eats not your XP but crystals and shots.

Class quests

Olympiad

What does the Warcryer have? The Warcryer has wonderful buffs, the ability to wear heavy armor, the ability to stun and, most importantly, Soul Cry, which raises P. Atk. (and not by a percentage, but by an absolute value). In most cases our hope is to stun the opponent, turn on Enlightenment and hammer away. If that doesn't help, we lose. In long fights, a dagger/fists with PvP inserts will help a lot. But at the Olympiad we're gimps meant to kill noobs or have fun in class-based fights. If there are any constructive corrections or additions, maybe I'm not entirely right about something - please join the discussion 8*)

Conclusion

I tried to put a lot of information into this guide, but a lot was still left out. I deliberately excluded things like PvP and some others, because covering them would take another article, or maybe even several.

The Warcryer isn't just a character, it's a calling and the heart of any party. These characters have little fun and work a lot for the party. You need strong nerves and calm to play one day after day.

I hope I've revealed the main basics of this truly heavenly character :). A little training, and the whole party will depend on you and pray to you. If you're ready to spend your desire to conquer on supporting 8 other people, if you can take responsibility for your party's life - this character is for you. And you'll be repaid in full :)

Class gameplay videos

http://www.youtube.com/watch?v=msRBWw_3QL4