Warlock (Freya) guide — Warlock

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Warlock class guide for Lineage 2 Freya: how to get the class, which skills to take, what to wear and where to level.

Warlock

Who is the Warlock? Warlock is one of the paths of the Human mystic class (Human Mystic). Warlocks specialize in summoning (summoning). As the character develops, they'll be able to summon helpers (summons) in battle and even other players (which is partly what made this class popular). Besides summoning, skills will appear to help (heal, apply buffs to your summon) your summons and to apply debuffs to enemy summons and other players. Playing a Warlock is all about controlling your summon. You'll level your character and fight monsters and other players, combining the abilities of your summon and your character. Like all summoners, the cat summoner is one of the best classes for solo players. He doesn't need outside buffs or top gear for PvE.

Character stats Humanmystic

Contents

Class transfer quests

  1. Trial of the Scholar
  2. Testimony of Trust
  3. Test of the Summoner
  1. Saga of the Arcana Lord


Skills

40-75

Summons

Summon Kat the Cat (Summon Kat the Cat)Summons Kat the Cat. Requires Spirit Ore. This cat is the "fattest" in terms of HP, and can sometimes be used as a tank.

Also, using the cat's skill (Recharge), you can restore your MP.

Summon Mew the Cat (Summon Mew the Cat)Summons Mew the Cat, who helps its master in battle with attack magic. The creature absorbs 90% XP. Summoning requires 1 Spirit Ore. It's usually used for fighting other players, thanks to its cheap summon cost and its nuke (the skill Wind Strike). This summon isn't suitable for leveling, since it eats 90% of your XP.

The cat summoner's only summon whose damage isn't reduced in PvP.

Summon Kai the Cat (Summon Kai the Cat)Summons Kai the Cat, a servitor. Requires Spirit Ore. In addition, Ore is consumed during each of 14 time intervals. With this gentleman, i.e. summon, you can level successfully both solo and in a party with other players.

It can cast a useful self buff, reflect damage, which reflects part of the melee damage taken by the cat back to the attacker.

Summon Feline Queen (Summon Feline Queen)Summons the Feline Queen. Requires Spirit Ore. In addition, Ore is consumed during each of 14 time intervals. With the Feline Queen you can level successfully in a party with other players; you'll be especially popular in archer parties.
Summon buffs
Blessing of QueenIncreases the party's strength and critical rate.
Gift of QueenTemporarily increases the party's P. Atk. and Accuracy.
Cure of QueenHas a chance to remove curses that decrease Accuracy, P. Atk. and Atk. Spd. from all party members.
Bless the BodyTemporarily increases max HP. ***Bless the Soul - Temporarily increases max MP.
HasteTemporarily increases Atk. Spd.

Cubics

Summon Storm Cubic (Summon Storm Cubic)Summons a Storm Cubic, which uses magic to damage the enemy. Requires Spirit Ore.
Mass Summon Storm Cubic (Mass Summon Storm Cubic)Summons Storm Cubics for all party members, which damage enemies. Requires Spirit Ore.
Summon Binding Cubic (Summon Binding Cubic)Summons a Binding Cubic, which uses magic that paralyzes the enemy. Requires Spirit Ore.

Active

Servitor Recharge (Servitor Recharge)
Servitor Recharge (Servitor Recharge)Restores the servitor's MP depending on its level.
Servitor Heal (Servitor Heal)
Servitor Heal (Servitor Heal)Restores the servitor's HP.
Servitor Physical Shield (Servitor Physical Shield)
Servitor Physical Shield (Servitor Physical Shield)Increases the servitor's P. Def. Duration: 20 min.
Servitor Magic Shield (Servitor Magic Shield)
Servitor Magic Shield (Servitor Magic Shield)Increases the servitor's M. Def. Duration: 20 min.
Servitor Wind Walk (Servitor Wind Walk)
Servitor Wind Walk (Servitor Wind Walk)Increases the servitor's speed. Duration: 20 min.
Servitor Haste (Servitor Haste)
Servitor Haste (Servitor Haste)Increases the servitor's Atk. Spd. Duration: 20 min.
Spirit Sharing
Spirit SharingIncreases P. Atk. by 3% (5% at max level), M. Atk. by 3% (5% at max level), and skill damage by 5% (10% at max level) for 20 minutes. The master's abilities are passed to the servitor.
Servitor Cure (Servitor Cure)
Servitor Cure (Servitor Cure)Cures servitor of moderate bleeding or poisoning.
Servitor Blessing (Servitor Blessing)Removes Hold, Paralysis and Atk. Spd./Speed reduction effects from the servitor.
Servitor Empowerment (Servitor Empowerment)Increases the servitor's P. Def. by 1800, M. Def. by 1350, and resistance to buff removal by 80%. The servitor can't move while the skill is active. Duration 30 sec.
Transfer Pain (Transfer Pain)Redirects 10%-50% of the damage taken by the summoner to the servitor. MP consumption depends on the level.
Arcane Disruption (Arcane Disruption)Reduces your enemies' Casting Spd. by 23%. Duration: 30 sec.
Betray (Betray)Charms enemy servitors, after which they attack their masters. Consumes Spirit Ore.
Mass Surrender to Fire (Mass Surrender to Fire)Lowers the fire resistance of enemies around the servitor by 30 and increases their water resistance by 15. Consumes 2 Spirit Ore. Duration: 30 sec.

76-85

Summon

Summon Feline King (Summon Feline King)Summons the Feline King. Requires 4 Spirit Ore. In addition, 11 Ore is consumed during each of 14 time intervals.

Cubic

Summon Smart Cubic (Summon Smart Cubic)Summons a Smart Cubic, which cancels all debuffs on its master and uses helpful skills. Requires 38 Spirit Ore.

Active

Warrior Bane (Warrior Bane)Removes the nearest enemy's spell effects that increase Atk. Spd. and Speed.
Mage Bane (Mage Bane)Removes the nearest enemy's spell effects that increase M. Atk. and Casting Spd.
Warrior Servitor (Warrior Servitor)Instills the spirit of ancient warriors into the servitor. Increases Max HP by 20%, HP recovery by 20%, P. Def. by 20%, Accuracy by 4, P. Atk. by 10%, Atk. Spd. by 20% and debuff resistance by 10. Also reduces Speed by 10%. Consumes 10 Spirit Ore. Duration: 5 min.
Final Servitor (Final Servitor)Instills the spirit of ancient heroes into the servitor. Restores 20% HP and increases Max HP by 20%, Accuracy by 4, P. Atk. by 10%, P. Def. by 20%, Atk. Spd. by 20%, critical rate by 20%, critical damage by 20%, M. Def. by 20%, M. Atk. by 20%, Casting Spd. by 20% and debuff resistance by 20. Also reduces Speed by 20%. Consumes 20 Spirit Ore.
Arcane Agility (Arcane Agility)Increases magic effectiveness and Casting Spd. by 20%, MP consumption by 10%, and reduces reuse time by 10%. Consumes 50 HP every second.
Anti-Summoning Field (Anti-Summoning Field)Creates a field that sends servitors to another dimension at regular intervals. Affects all creatures in the area. Consumes 1 Magic Symbol.
Servitor Barrier (Servitor Barrier)Temporarily (30 seconds) makes the servitor invincible. Consumes 5 Spirit Ore.
Spirit of the Cat (Spirit of the Cat)Lets you use cat-race skills for 5 min. The summoned creature disappears.

Passive

Sigil Mastery (Sigil Mastery)Increases Max MP by 5% and restores 17% MP when using a Sigil.
Wisdom (Wisdom)Increases resistance to Hold, Sleep and Mental Attacks by 20.
Skill Mastery (Skill Mastery)Gives a chance to use a skill without reuse or with doubled duration. Depends on INT.
Summon Lore (Summon Lore)Increases P. Def. by 80 and Casting Spd. by 5% when wearing light armor; increases P. Def. by 60 and Casting Spd. by 7% when wearing robes. Reduces MP consumption of magic skills by 3%.
Magician's Will (Magician's Will)Increases M. Atk. by 5%, Casting Spd. by 5%, and magic critical rate by 5%. Reduces MP consumption by 5%.
Mutual Response (Mutual Response)
Mutual Response (Mutual Response)Restores the summoner's HP and MP while attacking.
Excessive Loyalty (Excessive Loyalty)When the master takes damage, the servitor's combat abilities are strengthened.
Balance Protection (Protection of Alignment)Increases resistance to elements by 20. When the character takes damage, M. Def. and elemental resistance increase further.
Rune Protection (Protection of Rune)Increases M. Def. by 15%. When the character takes damage, M. Def. and elemental resistance increase further.
Elemental Protection (Protection of Elemental)Increases elemental resistance by 20. When the character takes damage, M. Def. and elemental resistance increase further.

Gear

Armor

Set bonuses: P. Def. +5.24%, Casting Spd. +15%

Karmian Tunic 60 225 Karmian Stockings 37 141 Karmian Gloves 32 

+206 MP +5.24% to MP +3 regeneration speed, WIT, -2 INT, -1 MEN

+5.25% P. Def., +15% Casting Spd.

+5.24% P. Def., +15% Casting Spd., +3 MEN, -2 INT, -1 WIT

8% to MP regeneration speed, +240MP, +15% Casting Spd., -50% chance of getting shocked, +1 MEN, -1 INT. The casting speed bonus is a bit less than in the two previous options, but still nice. In general the set suits those who have MP problems. In my opinion, if you've decided to level in the catacombs, this is probably the best set, since that's exactly where mobs like to use Stun, against which this set has an extra 50% defense.

+8% M. Def., +15% Casting Spd., +80% to poison resistance, -80% chance of getting a bleeding wound, +2 WIT, -2 INT. Adds nicely to casting speed and suits solo leveling; magic defense is never superfluous either, especially if you level without outside buffs; poison and bleed defense will let you save on antidotes and bandages, as well as avoid a relatively silly death;

+8% P. Def., +15% Casting Spd., +7 movement speed, slightly lowers the chance of cast interruption, +50% to paralysis resistance, +2 WIT, -2 MEN. Also a good casting speed bonus; the P. Def. bonus won't hurt either; the small running speed bonus will let you run confidently with archers without falling behind as often; paralysis resistance is more useful in PvP than in everyday life (i.e. while leveling);

+17% M. Atk., +7 speed, +50% to stun defense, -50% cast interruption chance, +5759 Weight Limit, +1 WIT, +1 INT, -2 MEN. Also a useful running speed bonus; the chance of the cast being interrupted drops by 50% (that's not very scary for us, except during resummoning; under more or less decent buffs the resummon is fast too), and stun resistance is useful both in PvP and while leveling.

The option for the rich
Moirai robe setWIT +2, MEN -2; when equipped, M. Atk. +8.11%, Casting Spd. +15%, paralysis resistance +50%, Fire/Water/Wind/Earth defense +5. Lets you wear a cloak.
S84
Elegia Robe setWIT +2, MEN -2, INT +1; when equipped, M. Atk. +10%, Casting Spd. +15%, MP +5% recovery bonus, stun resistance +50%, Fire/Water/Wind/Earth defense +5. Lets you wear cloaks.
Vorpal Robe Set
Vorpal Robe setWIT +2, MEN -1, INT -1; when equipped, M. Atk. +8.7%, Casting Spd. +15%, MP +5% recovery bonus, stun resistance +50%, Fire/Water/Wind/Earth defense +5. Lets you wear cloaks.
Vesper Set. Stats of the regular (non-Noblesse) set. When used: INT+1, MEN-2, WIT+1, M. Atk. +8,47%, Casting Spd. +15%, MP +5,57% recovery speed, Stun defense +50%, chance to reflect enemy spells -30.
Noble Vesper Set, Stats of the Vesper Noble set enchanted for PvP:When equipped, INT+1, MEN-2, WIT+1, M. Atk. +8,47%, Casting Spd. +15%, stun resistance +50%, spell interruption chance -30. Opens the cloak slot. Reduces damage received in PvP. Has a chance to lower the critical rate and Critical Damage when taking damage.

Weapons

[[File:Weapon hell knife i01.png] HellKnife SA Mental Shield 4 - randomly puts the Mental Shield buff on the target when buffing or healing, which increases its resistance to Erase, Sleep, Root and Fear (sleep, fear, hold etc.). There are other weapons with the Mental Shield SA, but the dagger is the lightest.

As a rule it stays the same as at the previous level. There's no real point replacing Valhalla with SoM (Sword of Miracles).

S80
Dynasty Mace
Dynasty MaceAnd as always insert the Acumen SA. Some may ask: why exactly a Dynasty Mace (staff) and not an Icarus Spirit (sword)? A Korean experiment found that a magic sword gives the highest minimum damage and the highest average damage without magic crits, while a blunt gives the highest maximum damage and the highest average damage with magic crits. A magic blunt is preferable to a magic sword for a mage. If you're interested in details, here's a link with information on GoHa. (the same applies to S84).

Tattoos

Tattoos are chosen based on your set, play style and level. The most common tattoos are -int +wit, -str +con and/or -str +dex. (To save money you can use shop tattoos, but at the 70s it's better to switch to the tattoos sold by the Merchant of Mammon. I'll write about tattoos that subtract and add the same value.)

Tattoo options

  1. +4 INT +4 WIT and its variations (+5 WIT or +5 INT), i.e. raising Casting Spd. and intellectual abilities in different proportions
  2. -4 INT and +4 WIT, or even +4 MEN. An option for leveling without PvP, i.e. boosting casting, MP regen and M. Def. at the cost of INT
  3. Nice to have: +4 CON (or +4DEX) - 4STR Usually it's done at levels 50+, but if you don't plan to fight mobs yourself, you can do it right at 40.

Leveling

General

Cat-keepers, cat-herders, cat circus tamers, kitties, kittycats, greedy PPs, lords of fluffy demons - whatever they call us, we remain one of the most independent classes in Lineage - summoners. We're best suited for solo leveling, since we can cast buffs (support magic) and heal (cure our furry friends). Without much trouble, if you want, you can reach level 85 alone without limiting yourself much on gear. At any level the catacombs and necropolises are relevant for us - there, alone or with one extra person, you can successfully hold a room. You also shouldn't neglect instances (temporary zones). Labyrinths, Kamaloka and solo zones were made specifically to make leveling easier. Run them every day and in a short time you'll reach the level where you can discover the charms of all the game's high-level content. After reaching 56 you can become support for big parties - you'll get the Feline Queen and Summon Friend, which can pull a party member to you if they have a summoning crystal. The new cat gives 2 unique buffs - Blessing of the Queen and Gift of the Queen. The first increases the power and frequency of crits by 20-30% depending on level. The second increases physical attack and accuracy - I won't give exact numbers here, but if the main DDs (those who deal damage) depend more on attack (Gladiators, dwarves, other summoners), they'll certainly be glad too. Don't refuse leveling in a full party (9 people) as support in good locations (Antharas' Lair aka LoA, Monastery of Silence aka MoS, Imperial Tomb aka IT, Tower of Insolence aka ToI, Hellbound aka HB). It'll help you get away from the computer - with a simple macro you can leave your character without your direct involvement for 12 to 30 minutes, saving your mental resources.

Right at the entrance we see 42-44 undead. Here you can level with nukes from the 2 class, refilling your MP with Kat. As a weapon I'd advise using a shadow magic weapon, since a weapon with high M. Atk. and 3 consumed shots is of no use to us later... moving forward this way you can level until about 56. As an option, you can level this way around the Ivory Tower. There's also an interesting location next to the capital of Aden - Aden itself... the Fields of Glory. Here it's better to practice using Kai. Combining nukes and cat control, you can raise your level quickly.

Here our road leads straight to Goddard. Around it and the castle there's a fairly large location, the "Garden of Beasts". The mobs there have weakened defense and die quickly and easily. Potions drop from them in abundance, so there are no MP problems. The mobs are spread out fairly widely, so you'll have to run around.

But there's nothing new here; don't get your hopes up, keep leveling. You can try pulling the Crypts of Disgrace as a duo on the mobs standing around the teleport, or the Den of Evil solo. However, at your level both locations have a serious penalty, so don't get your hopes up. Some farm the Plains of Power near Oren already at this level - I can't say anything about how effective that leveling is.

the mobs inside are x3-x8. Normal attacks are compensated by vampiric without losses, but the skills they use quite often hit very hard. So before entering, apply Bless HP and MP to all party members - if you get into big, hard rooms, it'll help a lot. Also apply Bless HP to the cat from the stick. Excellent XP and drops here - the main thing is to find 80+ participants. Don't forget that the new locations Crypts of Disgrace and Den of Evil are now much easier to farm. The simplest way to level is the crypts as a duo with an SE... here we can act like bots and control the whole process calmly and steadily, scratching the belly of our pet summon. A WC also works, but it's not the same)

Subclasses, subclass skills

E22ffcb6eb18 Addendum:The Warrior skill for CP can be replaced with resists. Since Freya you can get creative and take counter-haste (the trigger will activate on both the summoner and the summon).

Olympiad

A more or less illustrative guide to the Olympiad is the move DreDa.

General observations and the High Five update

I'd like to add that it's very hard for summoners to boost DPS (DDs under the same buffs will be much stronger). Melee DPS is boosted by crits, which won't work with the cat's crit rate. Excessive Loyalty is actively used for leveling - you aggro one mob onto yourself, the mob hits the summoner, loyalty triggers, you hit other mobs with the cat and control your HP. As for the weapon attribute, some summoners think it's best to get a hurricane from LSs and choose wind, since Mew is a "windy girl", so we kill two birds with one stone.

About High Five

Name: Sharing Ability Class: 83 Level: Soultaker, Arcana Lord, Elemental Master, Spectral Master Description: transfers the summoner's abilities to their servitor Summoner's ability transfers to your pet, increasing P. Atk/P. Def by 50%, M. Atk/M. Def. by 25%, HP/MP by 10%. Presumably, to boost the kitty's physical stats the most you'll have to put on light armor and pick up a bow. To maximize magic stats, some have already run off to collect the MA set rare.

Name: Dimension Spiral Class: Necromancer, Warlock, Elemental Summoner, Phantom Summoner Level: 40 Skill reuse: 15 sec Description: deals a powerful magic attack to the enemy. In PVE it works stronger than in PVP. 24 level, power from 57 to 98, PvE power from 5 to 109. level 13: User's M. Atk. is supplemented by 84 Power to inflict damage on an enemy. Adds 5 power in PvE. level 14: User's M. Atk. is supplemented by 87 Power to inflict damage on an enemy. Adds 7 power in PvE. level 15: User's M. Atk. is supplemented by 89 Power to inflict damage on an enemy. Adds 11 power in PvE. level 16: User's M. Atk. is supplemented by 90 Power to inflict damage on an enemy. Adds 14 power in PvE. level 17: User's M. Atk. is supplemented by 91 Power to inflict damage on an enemy. Adds 19 power in PvE. level 18: User's M. Atk. is supplemented by 92 Power to inflict damage on an enemy. Adds 23 power in PvE. level 19: User's M. Atk. is supplemented by 93 Power to inflict damage on an enemy. Adds 46 power in PvE. level 20: User's M. Atk. is supplemented by 94 Power to inflict damage on an enemy. Adds 58 power in PvE. level 21: User's M. Atk. is supplemented by 95 Power to inflict damage on an enemy. Adds 71 power in PvE. level 22: User's M. Atk. is supplemented by 96 Power to inflict damage on an enemy. Adds 83 power in PvE. level 23: User's M. Atk. is supplemented by 97 Power to inflict damage on an enemy. Adds 96 power in PvE. level 24: User's M. Atk. is supplemented by 98 Power to inflict damage on an enemy. Adds 109 power in PvE. Details here http://www.playforum.net/lineage2/po...32678601334438

About High Five part 2

for all summoners (including the Necromancer), the pet's attribute = the master's attribute and equals 100% for both the pet and the master. Which can't but please.

About High Five part 3

Dimension Spiral
Dimension Spiral

Level: 40 Skill reuse: 15 sec Description: deals a powerful magic attack to the enemy with power 98. In PVE 109 power is added.

Learned at level: 44 type: active Reuse: 2s Description: for 20 minutes, 5% patk, 5% matk, 10% skill damage, 7% Atk. Spd., 5% Casting Spd., 10% of the master's critical rate are transferred to their summon

Sharing Ability
Sharing Ability

Level: 83 Skill reuse: 48 sec Description: transfers the summoner's abilities to their servitor: 50% patk/pdef, 25% matk/mdef, 10% HP/MP, 10% attackspd, 3% cstspd, 20% critical chance

Class gameplay videos

http://www.youtube.com/watch?v=A6c571pK9Z8&feature=related