Dark Avenger High Five guide — Dark Avenger and Hell Knight

← All class guidesChronicle: High Five Freya Gracia Epilogue Gracia FinalInterlude C4

Dark Avenger class guide for Lineage 2 High Five: how to get the class, which skills to take, what to wear and where to level.

Contents


Class overview

RaceHuman, warrior
ClassesHuman Knight (20) → Dark Avenger (40) → Hell Knight (76)
Roletank with a battle panther: holds enemies on himself and returns damage to them
Armorheavy and a shield
Weaponsa one-handed sword or blunt — by grade in the "Equipment" section

Dark Avenger (Dark Avenger) is the second class of the human fighter, from level 40 to 76. From level 76, the third class is Hell Knight. The whole path: Human Knight (20–40) → Dark Avenger (40–76) → Hell Knight (76+).

This is a human knight-tank with a dark bent. Aggression comes from Aggression (28), Aura of Hate (18) and Shield Strike (984); protection from Ultimate Defense (110), the shield and Aegis Stance (318). What sets the Dark Avenger apart is Summon Dark Panther (283), Reflect Damage (86) and dark skills: Judgment (401), Horror (65) and Life Scavenge (46).

Getting the classes

How to play

Below are combinations that follow directly from the skill descriptions in the game.

Holding attentionAggression (28) increases the opponent's urge to attack you, Aura of Hate (18) (lv. 40) forces several enemies to attack, Shield Strike (984) (lv. 40) bashes with the shield and also draws aggression. Judgment (401) (lv. 55) deals dark magic damage and forces the enemy to attack you. From level 77, Vengeance (368) sharply increases the aggression of monsters around you and gives a huge defense boost at the cost of immobility.
Protection
DefenseUltimate Defense (110) gives a huge boost to P. Def. and M. Def. for 30 seconds, but immobilizes you. Aegis Stance (318) (lv. 46) lets you block with the shield from all sides, Shield Fortress (322) (lv. 64) strengthens shield defense, Final Fortress (291) raises P. Def. when HP is below 30%. At level 79, Shield of Revenge (439) lets you return melee attack damage to the enemy for 5 minutes.
Panthera
PantherSummon Dark Panther (283) (lv. 40) summons a Dark Panther capable of rapid attacks. It consumes grade C crystals — on summoning and more over time — and takes 15% of XP gained.
Dark skillsDrain Health (70) absorbs the enemy's HP, Life Scavenge (46) restores HP from a corpse, Corpse Plague (103) poisons enemies around a corpse. Horror (65) makes the enemy flee, Hamstring (127) lowers its speed by 30%, Shackle (403) (lv. 55) holds the opponent in place for 10 seconds.
Hell Knight
Hell KnightAt level 83, Hell Scream (763) frightens enemies and lowers their P. Def., M. Def. and speed by 30%, Insane Crusher (762) strikes enemies around you when Rage reaches its peak, and Seed of Revenge (761) grows while you're attacked and increases P. Atk. Shield Slam (353) (lv. 77) blocks the opponent's physical skills and makes them drop their target.
Party supportCombat Aura (982) (lv. 52) raises the party's P. Atk. and Atk. Spd. by 3%. Shield of Faith (528) (lv. 79) gives the party a huge defense boost for 15 seconds and takes 90% of their damage. Vanguard (811) (lv. 40) is a transformation for charging into the thick of battle with dual swords; shield defense is lowered by 50% while it lasts.

Skills by level

The skills are taken from the same High Five game database the site uses to build class pages; all levels of each skill are on the pages Human Knight (High Five), Dark Avenger (High Five) and Hell Knight (High Five). Here each skill shows the level at which it first appears and the description of its first level.

Human Knight (20–40)

Drain Health (70) Drain Health · active, magicLv. 20Attacks the enemy with darkness and absorbs 20% HP. Power 20.
Majesty (82) Majesty · active, buff skillLv. 20Increases P. Def. by 7% and lowers Evasion by 2. Duration: 5 min.
Shield Stun (92) Shield Stun · active, debuff skillLv. 20A powerful shield strike that stuns the enemy for 9 sec. Requires a shield.
Ultimate Defense (110) Ultimate Defense · active, buff skillLv. 20Increases P. Def. by 1800, M. Def. by 1620, and resistance to buff removal by 80%. You can't move. Duration: 30 sec.
M. Def. (147) M. Def. · passive, abilityLv. 20Increases M. Def. by 22.
Shield Mastery (153) Shield Mastery · passive, equipment skillLv. 20Increases shield defense by 30% and shield block chance by 50%.
Sword/Blunt Weapon Mastery (217) Sword/Blunt Weapon Mastery · passive, equipment skillLv. 20Increases P. Atk. by 1.5 when using a sword or blunt weapon.
Heavy Armor Mastery (232) Heavy Armor Mastery · passive, equipment skillLv. 20Increases P. Def. by 17.7 and reduces critical damage received by 15% when wearing heavy armor.
Aggression (28) Aggression · active, physical skillLv. 24Increases your enemy's desire to attack. Power 3928.
Deflect Arrow (112) Deflect Arrow · active, buff skillLv. 24Increases defense against bow attacks by 16% and crossbow attacks by 8%. Duration: 20 min.
Divine Heal (45) Divine Heal · active, magicLv. 28Restores HP. Power 143.
Focus Mind (191) Focus Mind · passive, abilitiesLv. 36Increases MP regeneration speed by 3.1.

Dark Avenger (40–76)

Aura of Hate (18) Aura of Hate · active, physical skillLv. 40Forces enemies to attack. Power 4312.
Life Scavenge (46) Life Scavenge · active, magiclv. 40Restores your HP by feeding on dead flesh.
Reflect Damage (86) Reflect Damage · active, bufflv. 40Reflects 10% of physical damage received. Duration 20 min.
Summon Dark Panther (283) Summon Dark Panther · active, magiclv. 40Summons a Dark Panther capable of rapid attacks. Consumes 1 grade C crystal on summoning and 1 more crystal for each of 4 time intervals. Consumes 15% of XP gained.
Vanguard (811) Vanguard · active, transformationLv. 40Lets you make a swift dash into the very heart of battle. Allows effective use of dual swords, but lowers Shield Defense by 50%.
Shield Strike (984) Shield Strike · active, physical skillLv. 40Attacks the enemy with a shield. Power 833. Increases the enemy's desire to attack. Requires a shield.
Iron Will (72) Iron Will · active, buff skillLv. 43Increases M. Def. by 15%. Duration: 20 min.
Hamstring (127) Hamstring · active, debufflv. 43Lowers the target's speed by 30%. Duration: 1 min.
Horror (65) Horror · active, debufflv. 46Strikes fear into the enemy and makes it flee.
Corpse Plague (103) Corpse Plague · active, debuff skillLv. 46The corpse releases a cloud that poisons nearby enemies, draining 41 HP from them every second. Duration: 30 sec.
Aegis Stance (318) Aegis Stance · active, toggle skillLv. 46Provides shield defense against attacks from all directions. Reduces Shield Defense by 30%.
Final Fortress (291) Final Fortress · passive, additional skillLv. 52Automatically increases P. Def. by 116,875 when HP drops below 30%.
Combat Aura (982) Combat Aura · active, buff skillLv. 52Increases party members' P. Atk. by 3% and Atk. Spd. by 3%. Duration: 20 min.
Judgment (401) Judgment · active, debuff skillLv. 55Deals an additional 1056 dark magic damage and uses the dark energy you have gathered, forcing the enemy to attack with 25% less Critical Damage, and lowers its defense against melee weapons by 12. Requires a sword, blunt or dual swords. Over-hit is possible. Critical hits are possible. Duration: 30 sec.
Shackle (403) Shackle · active, debuff skillLv. 55Provokes the enemy to attack, then temporarily holds them in place. Duration: 10 sec.
Banish Seraph (450) Banish Seraph · active, debuff skillLv. 55Instills fear in an angel for 20 sec., making it flee. A lethal strike is possible. Consumes 5 Soul Ore.
Shield Deflect Magic (916) Shield Deflect Magic · active, buff skillLv. 60Reflects magic back to the enemy. Duration: 8 sec.
Patience (983) Patience · passive, additional skillLv. 60When taking damage, has a certain chance to increase skill damage by 20%.
Shield Fortress (322) Shield Fortress · active, toggle skillLv. 64Increases Shield Defense by 446. Depending on the level, consumes MP while active.

Hell Knight (76–85)

Wisdom (328) Wisdom · passive, abilitiesLv. 76Increases resistance to Hold, Sleep and Mental Attacks by 20.
Health (329) Health · passive, abilitiesLv. 76Increases resistance to Poison and Bleeding by 20.
Fortitude (335) Fortitude · active, toggle skillLv. 76Increases resistance to stun/paralysis attacks by 30. While active, consumes MP. depending on the level
Shield Slam (353) Shield Slam · active, debuff skillLv. 77Attacks with a shield. Blocks the enemy's use of physical skills and makes it lose its target. Requires a shield. Duration: 1 min.
Vengeance (368) Vengeance · active, buff skillLv. 77Increases the aggression of surrounding monsters toward the character by 7987. Increases P. Def. by 5400, M. Def. by 4500, and resistance to buff removal by 50. You can't move while the skill is active. Usable only with a shield. Duration: 30 sec.
Touch of Death (342) Touch of Death · active, debuff skillLv. 78Puts a curse of darkness on the enemy by sacrificing yourself. With a 25% chance, removes up to 5 buffs and takes 90% of CP. Decreases Max CP by 90% and the effectiveness of HP recovery magic by 30%. Increases the effectiveness of received debuffs by 30%. Duration: 2 min.
Physical Mirror (350) Physical Mirror · active, buff skillLv. 78Reflects buffs/debuffs received from physical skills with a 30% chance, and from magic skills with a 10% chance. Requires a shield. Duration: 5 min.
Knighthood (429) Knighthood · passive, additional skillLv. 78Increases P. Def. when wearing heavy armor by 87,1. Shield Defense increased by 10%.
Shield of Revenge (439) Shield of Revenge · active, bufflv. 79For 5 minutes, lets you reflect melee attack damage and return it to the enemy.
Iron Shield (527) Iron Shield · active, buff skillLv. 79Has a certain chance to increase Shield Defense when the character is attacked by an enemy.
Shield of Faith (528) Shield of Faith · active, buff skillLv. 79Increases party members' P. Def. by 3600 and M. Def. by 2700. Also, while the skill is active, takes 90% of the damage instead of party members. Duration: 15 sec.
Symbol of Defense (454) Symbol of Defense · active, physical skillLv. 80Creates a symbol that maximizes the defensive abilities of surrounding allies. Applies to all targets in the area of effect. The effect disappears if you leave the area. Consumes 1 Battle Symbol.
Fighter's Will (758) Fighter's Will · passive, abilitiesLv. 81When using melee weapons, increases P. Atk. by 100 and Atk. Spd. by 10%. During attacks, physical skill power and critical rate increase.
Archer's Will (759) Archer's Will · passive, abilitiesLv. 81When using a bow or crossbow, increases Accuracy by 8 and range by 50. During attacks, physical skill power and critical rate increase.
Anti Magic Armor (760) Anti Magic Armor · active, buff skillLv. 81Increases M. Def. by 5000. Duration: 30 sec.
Sixth Sense (766) Sixth Sense · passive, additional skillLv. 81When your strength is running out, your senses reach their peak. The skill increases Evasion by 15 when HP drops below 30% of its maximum.
Deflect Magic (913) Deflect Magic · active, buff skillLv. 81Increases resistance to magic attacks by 100%. Duration: 20 min.
Protection of Rune (755) Protection of Rune · passive, abilitiesLv. 82Increases M. Def. by 15%. When the character takes damage, M. Def. and elemental resistance increase further.
Protection of Elemental (756) Protection of Elemental · passive, abilitiesLv. 82Increases elemental resistance by 20. When the character takes damage, M. Def. and elemental resistance increase further.
Protection of Alignment (757) Protection of Alignment · passive, abilitiesLv. 82Increases resistance to elements by 20. When the character takes damage, M. Def. and elemental resistance increase further.
Seed of Revenge (761) Seed of Revenge · active, bufflv. 83Plants a Seed of Revenge in yourself, which grows at a constant rate while you're attacked. P. Atk. increases in proportion to its growth.
Insane Crusher (762) Insane Crusher · active, debufflv. 83Deals a Powerful blow and the curse of Darkness to surrounding enemies when Rage reaches its peak. Cancels one or more of the enemy's buffs, greatly increases max CP for a while. Lowers debuff resistance and the effectiveness of HP-restoring magic. Requires a sword/blunt. Ignores shields. Critical hit is possible. Overhit is possible. Power 8409.
Hell Scream (763) Hell Scream · active, debufflv. 83A Hellish Roar. Frightens enemies and lowers P. Def. by 30%, M. Def. by 30%, Movement Speed by 30%, making them flee. Duration: 8 sec.
Challenge for Fate (985) Challenge for Fate · active, physical skillLv. 83Attacks the enemies in front of you and draws their attention. Applies the Challenge of Faith effect to yourself and increases P. Def./M. Def. Duration: 15 sec.

What changed in High Five

According to the official update notes:

Equipment

The knight wears heavy armor and a shield: the class has Heavy Armor Mastery (232) and Shield Mastery (153), and Shield Strike (984), Aegis Stance (318), Shield Fortress (322), Physical Mirror (350) and Shield Slam (353) work through the shield. The weapon is a one-handed sword or a blunt (Sword/Blunt Weapon Mastery (217)).

D-grade, from Lv. 20heavy armor D; swords / blunts D; shields D
C-grade, from Lv. 40heavy armor C; swords / blunts C; shields C
B-grade, from Lv. 52heavy armor B; swords / blunts B; shields B
A-grade, from Lv. 61heavy armor A; swords / blunts A; shields A
S-grade, from Lv. 76heavy armor S; swords / blunts S; shields S
S80 grade, from level 80heavy armor S80; swords / blunts S80; S80 shields
S84 grade, from level 84heavy armor S84; swords / blunts S84; S84 shields

Item stats are on the linked pages. About set enchant bonuses — Enchanting Armor Sets.

Where to level

Zone levels are approximate.

For solo leveling the panther helps; in a party the knight gathers monsters with Aura of Hate (18) and Aggression (28), and Reflect Damage (86) returns part of their damage.

Tattoos

For a tank, the priority is the stats that the HP pool and defense depend on; if you need damage — P. Atk. What tattoos there are and what they give — Dyes and Symbols.

Subclass

The main class gets skills for subclass certification at levels 65, 70, 75 and 80. The list for High Five is in Subclass skills in High Five; the general subclass rules are in Subclass.

Olympiad

To take part you need Noblesse; rules and rewards — Olympiad. Shackle (403) holds the opponent, Shield Slam (353) blocks their physical skills, Touch of Death (342) (lv. 78) has a chance to remove up to 5 buffs, Shield of Revenge (439) punishes melee, and Anti Magic Armor (760) and Shield Deflect Magic (916) protect against magic.

FAQ

What armor and weapons does Dark Avenger use in High Five?

Heavy armor, a shield and a one-handed weapon — a sword or a blunt; links by grade are in the "Equipment" section. Many of the class's defensive skills work only with a shield.

What are the key skills of Dark Avenger?

Aggression — Aggression (28), Aura of Hate (18), Shield Strike (984); defense — Ultimate Defense (110), Aegis Stance (318), from level 77 Vengeance (368); damage return — Reflect Damage (86) and Shield of Revenge (439); panther — Summon Dark Panther (283).

Where to level Dark Avenger in High Five?

Approximately: 40–52 — Cruma Tower, 61–76 — Forge of the Gods, Hot Springs, Pagan Temple, Ketra Orc Outpost, from level 80 — Beast Farm, Plains of the Lizardmen, Sel Mahum Training Grounds, Den of Evil, Dragon Valley and other zones from the "Where to level" section.

When does Dark Avenger become Hell Knight?

At level 76, after the third class quest — see Third class transfer quests. New Hell Knight skills appear up to level 83.

See also

Sources: the High Five game skill database and the official update notes Part 1, Part 2, Part 3, Part 4.